From: Fl_GUI Date: Sun, 8 Jun 2025 10:38:57 +0000 (+0200) Subject: triangle X-Git-Url: https://git.openfl.eu/?a=commitdiff_plain;h=e11110e764a30a9279e9ef92306d081abbe98c8e;p=gummi.git triangle --- e11110e764a30a9279e9ef92306d081abbe98c8e diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f4bbb88 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +builddir* diff --git a/Containerfile b/Containerfile new file mode 100644 index 0000000..8d9719d --- /dev/null +++ b/Containerfile @@ -0,0 +1,25 @@ +# match underlying debian version with what's running on the raspberry pi +FROM docker.io/library/debian:12-slim + +# Update system +RUN apt update -q -y && \ + apt install -y binutils-multiarch gnupg wget pkg-config meson && \ + dpkg --add-architecture arm64 + +# install arm build dependencies +RUN apt update -q -y +RUN apt install -f -y --allow-unauthenticated \ + gcc-aarch64-linux-gnu binutils-aarch64-linux-gnu g++-aarch64-linux-gnu + +# build project dependencies +RUN apt install -f -y --allow-unauthenticated \ + libglfw3-dev:arm64 + +# copy source +WORKDIR /gummi + +VOLUME /build + +COPY meson.build aarch64-rpi.ini /gummi +COPY src /gummi/src/ +ENTRYPOINT meson setup crossbuild --cross-file aarch64-rpi.ini && meson compile -C crossbuild ; cp -r crossbuild/* /build/ diff --git a/aarch64-rpi.ini b/aarch64-rpi.ini new file mode 100644 index 0000000..a6650c3 --- /dev/null +++ b/aarch64-rpi.ini @@ -0,0 +1,16 @@ +[binaries] +c = 'aarch64-linux-gnu-gcc' +cpp = 'aarch64-linux-gnu-g++' +ld = 'aarch64-linux-gnu-ld' +ar = 'aarch64-linux-gnu-gcc-ar' +strip = 'aarch64-linux-gnu-strip' +pkgconfig = 'pkg-config' + +[host_machine] +system = 'linux' +cpu_family = 'aarch64' +cpu = 'armv8' +endian = 'little' + +[properties] +pkg_config_libdir = '/usr/lib/aarch64-linux-gnu/pkgconfig' diff --git a/meson.build b/meson.build new file mode 100644 index 0000000..3c7f545 --- /dev/null +++ b/meson.build @@ -0,0 +1,13 @@ +project('gummi', 'c', 'cpp') + +src = 'src' + +subdir(src / 'glad') + +deps = [dependency('glfw3'), glad_dep] +srcs = [src/'main.cc'] + +executable('gummi', + sources: srcs, + dependencies: deps, + include_directories: glad_inc) diff --git a/rpi.info b/rpi.info new file mode 100644 index 0000000..b580321 --- /dev/null +++ b/rpi.info @@ -0,0 +1,2 @@ +opengl version 2.1 mesa 24.2.8.1-hpo12-rpi3 +shader language 1.20 diff --git a/run.sh b/run.sh new file mode 100755 index 0000000..35eb029 --- /dev/null +++ b/run.sh @@ -0,0 +1,8 @@ +#!/usr/bin/bash + +set -e + +buildah build -t armbuntu --layers . +podman run --rm --volume ./builddir_arm:/build armbuntu +scp builddir_arm/gummi gummi:~/gummi.new +ssh gummi "sudo systemctl stop sddm.service ; killall cage ; mv gummi.new gummi ; sudo systemctl start sddm.service" diff --git a/src/glad/include/KHR/khrplatform.h b/src/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/src/glad/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/src/glad/include/glad/gl.h b/src/glad/include/glad/gl.h new file mode 100644 index 0000000..a441688 --- /dev/null +++ b/src/glad/include/glad/gl.h @@ -0,0 +1,17903 @@ +/** + * Loader generated by glad 2.0.8 on Sun Jun 8 10:24:02 2025 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 620 + * + * APIs: + * - gl:compatibility=2.1 + * + * Options: + * - ALIAS = False + * - DEBUG = True + * - HEADER_ONLY = False + * - LOADER = False + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gl:compatibility=2.1' --extensions='GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_blit_layers,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shader_samples_identical,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_texture_const_bandwidth,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_std430_layout,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog' c --debug + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D2.1&generator=c&options=DEBUG + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ + #error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GL +#define GLAD_OPTION_GL_DEBUG + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.8" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_1PASS_EXT 0x80A1 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2D 0x0600 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_2_BYTES 0x1407 +#define GL_2_BYTES_NV 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_3_BYTES_NV 0x1408 +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_EXT 0x80CC +#define GL_422_REV_AVERAGE_EXT 0x80CF +#define GL_422_REV_EXT 0x80CD +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_4_BYTES 0x1409 +#define GL_4_BYTES_NV 0x1409 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_ABGR_EXT 0x8000 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_ADD 0x0104 +#define GL_ADD_ATI 0x8963 +#define GL_ADD_SIGNED 0x8574 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA16F_ARB 0x881C +#define GL_ALPHA16F_EXT 0x881C +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_ALPHA16_EXT 0x803E +#define GL_ALPHA16_SNORM 0x9018 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_ALPHA4 0x803B +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_SNORM 0x9014 +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#define GL_ALPHA_MAX_SGIX 0x8321 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_SNORM 0x9010 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARC_TO_NV 0xFE +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_ASYNC_MARKER_SGIX 0x8329 +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ATTENUATION_EXT 0x834D +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#define GL_AVERAGE_EXT 0x8335 +#define GL_AVERAGE_HP 0x8160 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_RIGHT 0x0403 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_BEVEL_NV 0x90A6 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_BGR_EXT 0x80E0 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#define GL_BLEND 0x0BE2 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_BLEND_COLOR_EXT 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_BLUE_NV 0x1905 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOLD_BIT_NV 0x01 +#define GL_BOOL 0x8B56 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_TARGET_ATI 0x877C +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CCW 0x0901 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_CLAMP 0x2900 +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLEAR 0x1500 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_CMYKA_EXT 0x800D +#define GL_CMYK_EXT 0x800C +#define GL_CND0_ATI 0x896B +#define GL_CND_ATI 0x896A +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_COLORBURN_KHR 0x929A +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_COLOR_SUM 0x8458 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE4_NV 0x8503 +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONFORMANT_NV 0x9374 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_CONJOINT_NV 0x9284 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_CONSTANT 0x8576 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_CONSTANT_ARB 0x8576 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_CONSTANT_EXT 0x8576 +#define GL_CONSTANT_NV 0x8576 +#define GL_CONST_BW_TILING_MESA 0x8BBE +#define GL_CONST_EYE_NV 0x86E5 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#define GL_CONTINUOUS_AMD 0x9007 +#define GL_CONTRAST_NV 0x92A1 +#define GL_CONVEX_HULL_NV 0x908B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_2_ATI 0x8943 +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_COORD_REPLACE 0x8862 +#define GL_COORD_REPLACE_ARB 0x8862 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_CUBIC_EXT 0x8334 +#define GL_CUBIC_HP 0x815F +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_CULL_MODES_NV 0x86E0 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_IBM 103050 +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_CW 0x0900 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DARKEN_KHR 0x9297 +#define GL_DARKEN_NV 0x9297 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DECAL 0x2101 +#define GL_DECODE_EXT 0x8A49 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DECR_WRAP_EXT 0x8508 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_NV 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DIFFERENCE_KHR 0x929E +#define GL_DIFFERENCE_NV 0x929E +#define GL_DIFFUSE 0x1201 +#define GL_DISCARD_ATI 0x8763 +#define GL_DISCARD_NV 0x8530 +#define GL_DISCRETE_AMD 0x9006 +#define GL_DISJOINT_NV 0x9283 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOT2_ADD_ATI 0x896C +#define GL_DOT3_ATI 0x8966 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DOT3_RGBA_ARB 0x86AF +#define GL_DOT3_RGBA_EXT 0x8741 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT4_ATI 0x8967 +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_DSDT_NV 0x86F5 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_COLOR 0x0306 +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_BIAS_NV 0x8717 +#define GL_DT_SCALE_NV 0x8711 +#define GL_DU8DV8_ATI 0x877A +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_DUDV_ATI 0x8779 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_MAP_NV 0x855F +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_BIT 0x00010000 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXTENSIONS 0x1F03 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_EYE_PLANE 0x2502 +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_EYE_RADIAL_NV 0x855B +#define GL_E_TIMES_F_NV 0x8531 +#define GL_FACTOR_MAX_AMD 0x901D +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FAILURE_NV 0x9030 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FENCE_APPLE 0x8A0B +#define GL_FENCE_CONDITION_NV 0x84F4 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FIELDS_NV 0x8E27 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FILE_NAME_NV 0x9074 +#define GL_FILL 0x1B02 +#define GL_FILL_RECTANGLE_NV 0x933C +#define GL_FILTER 0x829A +#define GL_FILTER4_SGIS 0x8146 +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_OES 0x140C +#define GL_FIXED_ONLY_ARB 0x891D +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_FOG_END 0x0B64 +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#define GL_FOG_START 0x0B63 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAME_NV 0x8E26 +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_GREEN_NV 0x1904 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_HALF_APPLE 0x140B +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_HALF_FLOAT 0x140B +#define GL_HALF_FLOAT_ARB 0x140B +#define GL_HALF_FLOAT_NV 0x140B +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HARDLIGHT_KHR 0x929B +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HILO16_NV 0x86F8 +#define GL_HILO8_NV 0x885E +#define GL_HILO_NV 0x86F4 +#define GL_HINT_BIT 0x00008000 +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HI_BIAS_NV 0x8714 +#define GL_HI_SCALE_NV 0x870E +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_IDENTITY_NV 0x862A +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#define GL_INT 0x1404 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_ARB 0x140E +#define GL_INT64_NV 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY16F_ARB 0x881D +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_INTENSITY16_EXT 0x804D +#define GL_INTENSITY16_SNORM 0x901B +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_INGR 0x8568 +#define GL_INTERLACE_READ_OML 0x8981 +#define GL_INTERLACE_SGIX 0x8094 +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERPOLATE 0x8575 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_INVARIANT_EXT 0x87C2 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_INVERT 0x150A +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_KEEP 0x1E00 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_LAYER_NV 0x8DAA +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LERP_ATI 0x8969 +#define GL_LESS 0x0201 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_TO_NV 0x04 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LIST_PRIORITY_SGIX 0x8182 +#define GL_LOAD 0x0101 +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_EXT 0x87C4 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LO_BIAS_NV 0x8715 +#define GL_LO_SCALE_NV 0x870F +#define GL_LUID_SIZE_EXT 8 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_MAD_ATI 0x8968 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX7_NV 0x8637 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_EXT 0x87C0 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MIN_EXT 0x8007 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIPMAP 0x8293 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW1_EXT 0x850A +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_MOVE_TO_NV 0x02 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOV_ATI 0x8961 +#define GL_MULT 0x0103 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_MULTIPLY_NV 0x9294 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_MUL_ATI 0x8964 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_N3F_V3F 0x2A25 +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#define GL_NAME_LENGTH 0x92F9 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEVER 0x0200 +#define GL_NEXT_BUFFER_NV -2 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE 0x9112 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#define GL_OFFSET 0x92FC +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_ONE 1 +#define GL_ONE_EXT 0x87DE +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_OPERAND2_ALPHA_EXT 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND3_ALPHA_NV 0x859B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_MOV_EXT 0x8799 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_SUB_EXT 0x8796 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_OVERLAY_KHR 0x9296 +#define GL_OVERLAY_NV 0x9296 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_PACK_INVERT_MESA 0x8758 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PERTURB_EXT 0x85AE +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#define GL_PHONG_HINT_WIN 0x80EB +#define GL_PHONG_WIN 0x80EA +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_PRESENT_DURATION_NV 0x8E2B +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESERVE_ATI 0x8762 +#define GL_PREVIOUS 0x8578 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_PURGEABLE_APPLE 0x8A1D +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_QUAD_STRIP 0x0008 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_QUERY 0x82E3 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_R 0x2002 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16F_EXT 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R32F 0x822E +#define GL_R32F_EXT 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_EXT 0x8229 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#define GL_READ_WRITE 0x88BA +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_RECT_NV 0xF6 +#define GL_RED 0x1903 +#define GL_REDUCE 0x8016 +#define GL_REDUCE_EXT 0x8016 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_RED_NV 0x1903 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_SNORM 0x8F90 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFLECTION_MAP 0x8512 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_REFLECTION_MAP_NV 0x8512 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_2_ATI 0x8923 +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACE_EXT 0x8062 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_REPLICATE_BORDER 0x8153 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RESCALE_NORMAL_EXT 0x803A +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_RESTART_SUN 0x0001 +#define GL_RETAINED_APPLE 0x8A1B +#define GL_RETURN 0x0102 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16F_EXT 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32F_EXT 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_EXT 0x822B +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F_ARB 0x881B +#define GL_RGB16F_EXT 0x881B +#define GL_RGB16I_EXT 0x8D89 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB2_EXT 0x804E +#define GL_RGB32F 0x8815 +#define GL_RGB32F_ARB 0x8815 +#define GL_RGB32F_EXT 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32I_EXT 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB4_EXT 0x804F +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB8I_EXT 0x8D8F +#define GL_RGB8UI_EXT 0x8D7D +#define GL_RGB8_EXT 0x8051 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F_ARB 0x881A +#define GL_RGBA16F_EXT 0x881A +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGBA16_EXT 0x805B +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGBA8_EXT 0x8058 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#define GL_RGBA_MODE 0x0C31 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#define GL_RGBA_SNORM 0x8F93 +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB_SCALE 0x8573 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_RGB_SNORM 0x8F92 +#define GL_RG_INTEGER 0x8228 +#define GL_RG_SNORM 0x8F91 +#define GL_RIGHT 0x0407 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_ROUND_NV 0x90A4 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_SCALAR_EXT 0x87BE +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_SCREEN_KHR 0x9295 +#define GL_SCREEN_NV 0x9295 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_SEPARABLE_2D 0x8012 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#define GL_SET 0x150F +#define GL_SET_AMD 0x874A +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_SHARED_EDGE_NV 0xC0 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SKIP_COMPONENTS1_NV -6 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_SLICE_ACCUM_SUN 0x85CC +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_SMOOTH 0x1D01 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_SM_COUNT_NV 0x933B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SPARE0_NV 0x852E +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_SPARE1_NV 0x852F +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_BINARY_ARB 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SQUARE_NV 0x90A3 +#define GL_SR8_EXT 0x8FBD +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_COLOR 0x0300 +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_SRG8_EXT 0x8FBE +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_STATIC_ATI 0x8760 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_SHARED_APPLE 0x85BF +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_SUBTRACT 0x84E7 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_SUB_ATI 0x8965 +#define GL_SUCCESS_NV 0x902F +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_TASK_SHADER_NV 0x955A +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_NV 0x862C +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNCORRELATED_NV 0x9282 +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +#define GL_UPPER_LEFT 0x8CA2 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_UTF16_NV 0x909B +#define GL_UTF8_NV 0x909A +#define GL_UUID_SIZE_EXT 16 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_EXT 0x87C1 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_VECTOR_EXT 0x87BF +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_WAIT_FAILED 0x911D +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_WRAP_BORDER_SUN 0x81D4 +#define GL_WRITE_DISCARD_NV 0x88BE +#define GL_WRITE_ONLY 0x88B9 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_W_EXT 0x87D8 +#define GL_XOR 0x1506 +#define GL_XOR_NV 0x1506 +#define GL_X_EXT 0x87D5 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_YCBCR_MESA 0x8757 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCRCBA_SGIX 0x8319 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#define GL_YCRCB_SGIX 0x8318 +#define GL_Y_EXT 0x87D6 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_ZERO 0 +#define GL_ZERO_EXT 0x87DD +#define GL_ZERO_TO_ONE 0x935F +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_Z_EXT 0x87D7 + + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_3DFX_multisample 1 +GLAD_API_CALL int GLAD_GL_3DFX_multisample; +#define GL_3DFX_tbuffer 1 +GLAD_API_CALL int GLAD_GL_3DFX_tbuffer; +#define GL_3DFX_texture_compression_FXT1 1 +GLAD_API_CALL int GLAD_GL_3DFX_texture_compression_FXT1; +#define GL_AMD_blend_minmax_factor 1 +GLAD_API_CALL int GLAD_GL_AMD_blend_minmax_factor; +#define GL_AMD_conservative_depth 1 +GLAD_API_CALL int GLAD_GL_AMD_conservative_depth; +#define GL_AMD_debug_output 1 +GLAD_API_CALL int GLAD_GL_AMD_debug_output; +#define GL_AMD_depth_clamp_separate 1 +GLAD_API_CALL int GLAD_GL_AMD_depth_clamp_separate; +#define GL_AMD_draw_buffers_blend 1 +GLAD_API_CALL int GLAD_GL_AMD_draw_buffers_blend; +#define GL_AMD_framebuffer_multisample_advanced 1 +GLAD_API_CALL int GLAD_GL_AMD_framebuffer_multisample_advanced; +#define GL_AMD_framebuffer_sample_positions 1 +GLAD_API_CALL int GLAD_GL_AMD_framebuffer_sample_positions; +#define GL_AMD_gcn_shader 1 +GLAD_API_CALL int GLAD_GL_AMD_gcn_shader; +#define GL_AMD_gpu_shader_half_float 1 +GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_half_float; +#define GL_AMD_gpu_shader_int16 1 +GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_int16; +#define GL_AMD_gpu_shader_int64 1 +GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_int64; +#define GL_AMD_interleaved_elements 1 +GLAD_API_CALL int GLAD_GL_AMD_interleaved_elements; +#define GL_AMD_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_AMD_multi_draw_indirect; +#define GL_AMD_name_gen_delete 1 +GLAD_API_CALL int GLAD_GL_AMD_name_gen_delete; +#define GL_AMD_occlusion_query_event 1 +GLAD_API_CALL int GLAD_GL_AMD_occlusion_query_event; +#define GL_AMD_performance_monitor 1 +GLAD_API_CALL int GLAD_GL_AMD_performance_monitor; +#define GL_AMD_pinned_memory 1 +GLAD_API_CALL int GLAD_GL_AMD_pinned_memory; +#define GL_AMD_query_buffer_object 1 +GLAD_API_CALL int GLAD_GL_AMD_query_buffer_object; +#define GL_AMD_sample_positions 1 +GLAD_API_CALL int GLAD_GL_AMD_sample_positions; +#define GL_AMD_seamless_cubemap_per_texture 1 +GLAD_API_CALL int GLAD_GL_AMD_seamless_cubemap_per_texture; +#define GL_AMD_shader_atomic_counter_ops 1 +GLAD_API_CALL int GLAD_GL_AMD_shader_atomic_counter_ops; +#define GL_AMD_shader_ballot 1 +GLAD_API_CALL int GLAD_GL_AMD_shader_ballot; +#define GL_AMD_shader_explicit_vertex_parameter 1 +GLAD_API_CALL int GLAD_GL_AMD_shader_explicit_vertex_parameter; +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +GLAD_API_CALL int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch; +#define GL_AMD_shader_image_load_store_lod 1 +GLAD_API_CALL int GLAD_GL_AMD_shader_image_load_store_lod; +#define GL_AMD_shader_stencil_export 1 +GLAD_API_CALL int GLAD_GL_AMD_shader_stencil_export; +#define GL_AMD_shader_trinary_minmax 1 +GLAD_API_CALL int GLAD_GL_AMD_shader_trinary_minmax; +#define GL_AMD_sparse_texture 1 +GLAD_API_CALL int GLAD_GL_AMD_sparse_texture; +#define GL_AMD_stencil_operation_extended 1 +GLAD_API_CALL int GLAD_GL_AMD_stencil_operation_extended; +#define GL_AMD_texture_gather_bias_lod 1 +GLAD_API_CALL int GLAD_GL_AMD_texture_gather_bias_lod; +#define GL_AMD_texture_texture4 1 +GLAD_API_CALL int GLAD_GL_AMD_texture_texture4; +#define GL_AMD_transform_feedback3_lines_triangles 1 +GLAD_API_CALL int GLAD_GL_AMD_transform_feedback3_lines_triangles; +#define GL_AMD_transform_feedback4 1 +GLAD_API_CALL int GLAD_GL_AMD_transform_feedback4; +#define GL_AMD_vertex_shader_layer 1 +GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_layer; +#define GL_AMD_vertex_shader_tessellator 1 +GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_tessellator; +#define GL_AMD_vertex_shader_viewport_index 1 +GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_viewport_index; +#define GL_APPLE_aux_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_APPLE_aux_depth_stencil; +#define GL_APPLE_client_storage 1 +GLAD_API_CALL int GLAD_GL_APPLE_client_storage; +#define GL_APPLE_element_array 1 +GLAD_API_CALL int GLAD_GL_APPLE_element_array; +#define GL_APPLE_fence 1 +GLAD_API_CALL int GLAD_GL_APPLE_fence; +#define GL_APPLE_float_pixels 1 +GLAD_API_CALL int GLAD_GL_APPLE_float_pixels; +#define GL_APPLE_flush_buffer_range 1 +GLAD_API_CALL int GLAD_GL_APPLE_flush_buffer_range; +#define GL_APPLE_object_purgeable 1 +GLAD_API_CALL int GLAD_GL_APPLE_object_purgeable; +#define GL_APPLE_rgb_422 1 +GLAD_API_CALL int GLAD_GL_APPLE_rgb_422; +#define GL_APPLE_row_bytes 1 +GLAD_API_CALL int GLAD_GL_APPLE_row_bytes; +#define GL_APPLE_specular_vector 1 +GLAD_API_CALL int GLAD_GL_APPLE_specular_vector; +#define GL_APPLE_texture_range 1 +GLAD_API_CALL int GLAD_GL_APPLE_texture_range; +#define GL_APPLE_transform_hint 1 +GLAD_API_CALL int GLAD_GL_APPLE_transform_hint; +#define GL_APPLE_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_object; +#define GL_APPLE_vertex_array_range 1 +GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_range; +#define GL_APPLE_vertex_program_evaluators 1 +GLAD_API_CALL int GLAD_GL_APPLE_vertex_program_evaluators; +#define GL_APPLE_ycbcr_422 1 +GLAD_API_CALL int GLAD_GL_APPLE_ycbcr_422; +#define GL_ARB_ES2_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES2_compatibility; +#define GL_ARB_ES3_1_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_1_compatibility; +#define GL_ARB_ES3_2_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_2_compatibility; +#define GL_ARB_ES3_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_compatibility; +#define GL_ARB_arrays_of_arrays 1 +GLAD_API_CALL int GLAD_GL_ARB_arrays_of_arrays; +#define GL_ARB_base_instance 1 +GLAD_API_CALL int GLAD_GL_ARB_base_instance; +#define GL_ARB_bindless_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_bindless_texture; +#define GL_ARB_blend_func_extended 1 +GLAD_API_CALL int GLAD_GL_ARB_blend_func_extended; +#define GL_ARB_buffer_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_buffer_storage; +#define GL_ARB_cl_event 1 +GLAD_API_CALL int GLAD_GL_ARB_cl_event; +#define GL_ARB_clear_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_clear_buffer_object; +#define GL_ARB_clear_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_clear_texture; +#define GL_ARB_clip_control 1 +GLAD_API_CALL int GLAD_GL_ARB_clip_control; +#define GL_ARB_color_buffer_float 1 +GLAD_API_CALL int GLAD_GL_ARB_color_buffer_float; +#define GL_ARB_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_compatibility; +#define GL_ARB_compressed_texture_pixel_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_compressed_texture_pixel_storage; +#define GL_ARB_compute_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_compute_shader; +#define GL_ARB_compute_variable_group_size 1 +GLAD_API_CALL int GLAD_GL_ARB_compute_variable_group_size; +#define GL_ARB_conditional_render_inverted 1 +GLAD_API_CALL int GLAD_GL_ARB_conditional_render_inverted; +#define GL_ARB_conservative_depth 1 +GLAD_API_CALL int GLAD_GL_ARB_conservative_depth; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_buffer; +#define GL_ARB_copy_image 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_image; +#define GL_ARB_cull_distance 1 +GLAD_API_CALL int GLAD_GL_ARB_cull_distance; +#define GL_ARB_debug_output 1 +GLAD_API_CALL int GLAD_GL_ARB_debug_output; +#define GL_ARB_depth_buffer_float 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_buffer_float; +#define GL_ARB_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_clamp; +#define GL_ARB_depth_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_texture; +#define GL_ARB_derivative_control 1 +GLAD_API_CALL int GLAD_GL_ARB_derivative_control; +#define GL_ARB_direct_state_access 1 +GLAD_API_CALL int GLAD_GL_ARB_direct_state_access; +#define GL_ARB_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_buffers; +#define GL_ARB_draw_buffers_blend 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_buffers_blend; +#define GL_ARB_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_elements_base_vertex; +#define GL_ARB_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_indirect; +#define GL_ARB_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_instanced; +#define GL_ARB_enhanced_layouts 1 +GLAD_API_CALL int GLAD_GL_ARB_enhanced_layouts; +#define GL_ARB_explicit_attrib_location 1 +GLAD_API_CALL int GLAD_GL_ARB_explicit_attrib_location; +#define GL_ARB_explicit_uniform_location 1 +GLAD_API_CALL int GLAD_GL_ARB_explicit_uniform_location; +#define GL_ARB_fragment_coord_conventions 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_coord_conventions; +#define GL_ARB_fragment_layer_viewport 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_layer_viewport; +#define GL_ARB_fragment_program 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_program; +#define GL_ARB_fragment_program_shadow 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_program_shadow; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader; +#define GL_ARB_fragment_shader_interlock 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader_interlock; +#define GL_ARB_framebuffer_no_attachments 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_no_attachments; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_sRGB; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_ARB_get_program_binary; +#define GL_ARB_get_texture_sub_image 1 +GLAD_API_CALL int GLAD_GL_ARB_get_texture_sub_image; +#define GL_ARB_gl_spirv 1 +GLAD_API_CALL int GLAD_GL_ARB_gl_spirv; +#define GL_ARB_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader5; +#define GL_ARB_gpu_shader_fp64 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_fp64; +#define GL_ARB_gpu_shader_int64 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_int64; +#define GL_ARB_half_float_pixel 1 +GLAD_API_CALL int GLAD_GL_ARB_half_float_pixel; +#define GL_ARB_half_float_vertex 1 +GLAD_API_CALL int GLAD_GL_ARB_half_float_vertex; +#define GL_ARB_imaging 1 +GLAD_API_CALL int GLAD_GL_ARB_imaging; +#define GL_ARB_indirect_parameters 1 +GLAD_API_CALL int GLAD_GL_ARB_indirect_parameters; +#define GL_ARB_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays; +#define GL_ARB_internalformat_query 1 +GLAD_API_CALL int GLAD_GL_ARB_internalformat_query; +#define GL_ARB_internalformat_query2 1 +GLAD_API_CALL int GLAD_GL_ARB_internalformat_query2; +#define GL_ARB_invalidate_subdata 1 +GLAD_API_CALL int GLAD_GL_ARB_invalidate_subdata; +#define GL_ARB_map_buffer_alignment 1 +GLAD_API_CALL int GLAD_GL_ARB_map_buffer_alignment; +#define GL_ARB_map_buffer_range 1 +GLAD_API_CALL int GLAD_GL_ARB_map_buffer_range; +#define GL_ARB_matrix_palette 1 +GLAD_API_CALL int GLAD_GL_ARB_matrix_palette; +#define GL_ARB_multi_bind 1 +GLAD_API_CALL int GLAD_GL_ARB_multi_bind; +#define GL_ARB_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_ARB_multi_draw_indirect; +#define GL_ARB_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_multisample; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int GLAD_GL_ARB_multitexture; +#define GL_ARB_occlusion_query 1 +GLAD_API_CALL int GLAD_GL_ARB_occlusion_query; +#define GL_ARB_occlusion_query2 1 +GLAD_API_CALL int GLAD_GL_ARB_occlusion_query2; +#define GL_ARB_parallel_shader_compile 1 +GLAD_API_CALL int GLAD_GL_ARB_parallel_shader_compile; +#define GL_ARB_pipeline_statistics_query 1 +GLAD_API_CALL int GLAD_GL_ARB_pipeline_statistics_query; +#define GL_ARB_pixel_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_pixel_buffer_object; +#define GL_ARB_point_parameters 1 +GLAD_API_CALL int GLAD_GL_ARB_point_parameters; +#define GL_ARB_point_sprite 1 +GLAD_API_CALL int GLAD_GL_ARB_point_sprite; +#define GL_ARB_polygon_offset_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_polygon_offset_clamp; +#define GL_ARB_post_depth_coverage 1 +GLAD_API_CALL int GLAD_GL_ARB_post_depth_coverage; +#define GL_ARB_program_interface_query 1 +GLAD_API_CALL int GLAD_GL_ARB_program_interface_query; +#define GL_ARB_provoking_vertex 1 +GLAD_API_CALL int GLAD_GL_ARB_provoking_vertex; +#define GL_ARB_query_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_query_buffer_object; +#define GL_ARB_robust_buffer_access_behavior 1 +GLAD_API_CALL int GLAD_GL_ARB_robust_buffer_access_behavior; +#define GL_ARB_robustness 1 +GLAD_API_CALL int GLAD_GL_ARB_robustness; +#define GL_ARB_robustness_isolation 1 +GLAD_API_CALL int GLAD_GL_ARB_robustness_isolation; +#define GL_ARB_sample_locations 1 +GLAD_API_CALL int GLAD_GL_ARB_sample_locations; +#define GL_ARB_sample_shading 1 +GLAD_API_CALL int GLAD_GL_ARB_sample_shading; +#define GL_ARB_sampler_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_sampler_objects; +#define GL_ARB_seamless_cube_map 1 +GLAD_API_CALL int GLAD_GL_ARB_seamless_cube_map; +#define GL_ARB_seamless_cubemap_per_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_seamless_cubemap_per_texture; +#define GL_ARB_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects; +#define GL_ARB_shader_atomic_counter_ops 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counter_ops; +#define GL_ARB_shader_atomic_counters 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counters; +#define GL_ARB_shader_ballot 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_ballot; +#define GL_ARB_shader_bit_encoding 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_bit_encoding; +#define GL_ARB_shader_clock 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_clock; +#define GL_ARB_shader_draw_parameters 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_draw_parameters; +#define GL_ARB_shader_group_vote 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_group_vote; +#define GL_ARB_shader_image_load_store 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_image_load_store; +#define GL_ARB_shader_image_size 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_image_size; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_objects; +#define GL_ARB_shader_precision 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_precision; +#define GL_ARB_shader_stencil_export 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_stencil_export; +#define GL_ARB_shader_storage_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object; +#define GL_ARB_shader_subroutine 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_subroutine; +#define GL_ARB_shader_texture_image_samples 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_texture_image_samples; +#define GL_ARB_shader_texture_lod 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_texture_lod; +#define GL_ARB_shader_viewport_layer_array 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_viewport_layer_array; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_100; +#define GL_ARB_shading_language_420pack 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_420pack; +#define GL_ARB_shading_language_include 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_include; +#define GL_ARB_shading_language_packing 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_packing; +#define GL_ARB_shadow 1 +GLAD_API_CALL int GLAD_GL_ARB_shadow; +#define GL_ARB_shadow_ambient 1 +GLAD_API_CALL int GLAD_GL_ARB_shadow_ambient; +#define GL_ARB_sparse_buffer 1 +GLAD_API_CALL int GLAD_GL_ARB_sparse_buffer; +#define GL_ARB_sparse_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_sparse_texture; +#define GL_ARB_sparse_texture2 1 +GLAD_API_CALL int GLAD_GL_ARB_sparse_texture2; +#define GL_ARB_sparse_texture_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_sparse_texture_clamp; +#define GL_ARB_spirv_extensions 1 +GLAD_API_CALL int GLAD_GL_ARB_spirv_extensions; +#define GL_ARB_stencil_texturing 1 +GLAD_API_CALL int GLAD_GL_ARB_stencil_texturing; +#define GL_ARB_sync 1 +GLAD_API_CALL int GLAD_GL_ARB_sync; +#define GL_ARB_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_tessellation_shader; +#define GL_ARB_texture_barrier 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_barrier; +#define GL_ARB_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_border_clamp; +#define GL_ARB_texture_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object; +#define GL_ARB_texture_buffer_object_rgb32 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object_rgb32; +#define GL_ARB_texture_buffer_range 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_range; +#define GL_ARB_texture_compression 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_compression; +#define GL_ARB_texture_compression_bptc 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_compression_bptc; +#define GL_ARB_texture_compression_rgtc 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_compression_rgtc; +#define GL_ARB_texture_cube_map 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map; +#define GL_ARB_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map_array; +#define GL_ARB_texture_env_add 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_env_add; +#define GL_ARB_texture_env_combine 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_env_combine; +#define GL_ARB_texture_env_crossbar 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_env_crossbar; +#define GL_ARB_texture_env_dot3 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_env_dot3; +#define GL_ARB_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_filter_anisotropic; +#define GL_ARB_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_filter_minmax; +#define GL_ARB_texture_float 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_float; +#define GL_ARB_texture_gather 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_gather; +#define GL_ARB_texture_mirror_clamp_to_edge 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_mirror_clamp_to_edge; +#define GL_ARB_texture_mirrored_repeat 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_mirrored_repeat; +#define GL_ARB_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_multisample; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_texture_query_levels 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_query_levels; +#define GL_ARB_texture_query_lod 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_query_lod; +#define GL_ARB_texture_rectangle 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_rectangle; +#define GL_ARB_texture_rg 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_rg; +#define GL_ARB_texture_rgb10_a2ui 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_rgb10_a2ui; +#define GL_ARB_texture_stencil8 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_stencil8; +#define GL_ARB_texture_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_storage; +#define GL_ARB_texture_storage_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_storage_multisample; +#define GL_ARB_texture_swizzle 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_swizzle; +#define GL_ARB_texture_view 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_view; +#define GL_ARB_timer_query 1 +GLAD_API_CALL int GLAD_GL_ARB_timer_query; +#define GL_ARB_transform_feedback2 1 +GLAD_API_CALL int GLAD_GL_ARB_transform_feedback2; +#define GL_ARB_transform_feedback3 1 +GLAD_API_CALL int GLAD_GL_ARB_transform_feedback3; +#define GL_ARB_transform_feedback_instanced 1 +GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_instanced; +#define GL_ARB_transform_feedback_overflow_query 1 +GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_overflow_query; +#define GL_ARB_transpose_matrix 1 +GLAD_API_CALL int GLAD_GL_ARB_transpose_matrix; +#define GL_ARB_uniform_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_uniform_buffer_object; +#define GL_ARB_vertex_array_bgra 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_array_bgra; +#define GL_ARB_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_array_object; +#define GL_ARB_vertex_attrib_64bit 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_64bit; +#define GL_ARB_vertex_attrib_binding 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_binding; +#define GL_ARB_vertex_blend 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_blend; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_shader; +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; +#define GL_ARB_viewport_array 1 +GLAD_API_CALL int GLAD_GL_ARB_viewport_array; +#define GL_ARB_window_pos 1 +GLAD_API_CALL int GLAD_GL_ARB_window_pos; +#define GL_ATI_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_ATI_draw_buffers; +#define GL_ATI_element_array 1 +GLAD_API_CALL int GLAD_GL_ATI_element_array; +#define GL_ATI_envmap_bumpmap 1 +GLAD_API_CALL int GLAD_GL_ATI_envmap_bumpmap; +#define GL_ATI_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ATI_fragment_shader; +#define GL_ATI_map_object_buffer 1 +GLAD_API_CALL int GLAD_GL_ATI_map_object_buffer; +#define GL_ATI_meminfo 1 +GLAD_API_CALL int GLAD_GL_ATI_meminfo; +#define GL_ATI_pixel_format_float 1 +GLAD_API_CALL int GLAD_GL_ATI_pixel_format_float; +#define GL_ATI_pn_triangles 1 +GLAD_API_CALL int GLAD_GL_ATI_pn_triangles; +#define GL_ATI_separate_stencil 1 +GLAD_API_CALL int GLAD_GL_ATI_separate_stencil; +#define GL_ATI_text_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ATI_text_fragment_shader; +#define GL_ATI_texture_env_combine3 1 +GLAD_API_CALL int GLAD_GL_ATI_texture_env_combine3; +#define GL_ATI_texture_float 1 +GLAD_API_CALL int GLAD_GL_ATI_texture_float; +#define GL_ATI_texture_mirror_once 1 +GLAD_API_CALL int GLAD_GL_ATI_texture_mirror_once; +#define GL_ATI_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_ATI_vertex_array_object; +#define GL_ATI_vertex_attrib_array_object 1 +GLAD_API_CALL int GLAD_GL_ATI_vertex_attrib_array_object; +#define GL_ATI_vertex_streams 1 +GLAD_API_CALL int GLAD_GL_ATI_vertex_streams; +#define GL_EXT_422_pixels 1 +GLAD_API_CALL int GLAD_GL_EXT_422_pixels; +#define GL_EXT_EGL_image_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage; +#define GL_EXT_EGL_sync 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_sync; +#define GL_EXT_abgr 1 +GLAD_API_CALL int GLAD_GL_EXT_abgr; +#define GL_EXT_bgra 1 +GLAD_API_CALL int GLAD_GL_EXT_bgra; +#define GL_EXT_bindable_uniform 1 +GLAD_API_CALL int GLAD_GL_EXT_bindable_uniform; +#define GL_EXT_blend_color 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_color; +#define GL_EXT_blend_equation_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate; +#define GL_EXT_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate; +#define GL_EXT_blend_logic_op 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_logic_op; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_blend_subtract 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_subtract; +#define GL_EXT_clip_volume_hint 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_volume_hint; +#define GL_EXT_cmyka 1 +GLAD_API_CALL int GLAD_GL_EXT_cmyka; +#define GL_EXT_color_subtable 1 +GLAD_API_CALL int GLAD_GL_EXT_color_subtable; +#define GL_EXT_compiled_vertex_array 1 +GLAD_API_CALL int GLAD_GL_EXT_compiled_vertex_array; +#define GL_EXT_convolution 1 +GLAD_API_CALL int GLAD_GL_EXT_convolution; +#define GL_EXT_coordinate_frame 1 +GLAD_API_CALL int GLAD_GL_EXT_coordinate_frame; +#define GL_EXT_copy_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_texture; +#define GL_EXT_cull_vertex 1 +GLAD_API_CALL int GLAD_GL_EXT_cull_vertex; +#define GL_EXT_debug_label 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_label; +#define GL_EXT_debug_marker 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_marker; +#define GL_EXT_depth_bounds_test 1 +GLAD_API_CALL int GLAD_GL_EXT_depth_bounds_test; +#define GL_EXT_direct_state_access 1 +GLAD_API_CALL int GLAD_GL_EXT_direct_state_access; +#define GL_EXT_draw_buffers2 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers2; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; +#define GL_EXT_draw_range_elements 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_range_elements; +#define GL_EXT_external_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_external_buffer; +#define GL_EXT_fog_coord 1 +GLAD_API_CALL int GLAD_GL_EXT_fog_coord; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_blit_layers 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit_layers; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_sRGB; +#define GL_EXT_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4; +#define GL_EXT_gpu_program_parameters 1 +GLAD_API_CALL int GLAD_GL_EXT_gpu_program_parameters; +#define GL_EXT_gpu_shader4 1 +GLAD_API_CALL int GLAD_GL_EXT_gpu_shader4; +#define GL_EXT_histogram 1 +GLAD_API_CALL int GLAD_GL_EXT_histogram; +#define GL_EXT_index_array_formats 1 +GLAD_API_CALL int GLAD_GL_EXT_index_array_formats; +#define GL_EXT_index_func 1 +GLAD_API_CALL int GLAD_GL_EXT_index_func; +#define GL_EXT_index_material 1 +GLAD_API_CALL int GLAD_GL_EXT_index_material; +#define GL_EXT_index_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_index_texture; +#define GL_EXT_light_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_light_texture; +#define GL_EXT_memory_object 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object; +#define GL_EXT_memory_object_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd; +#define GL_EXT_memory_object_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32; +#define GL_EXT_misc_attribute 1 +GLAD_API_CALL int GLAD_GL_EXT_misc_attribute; +#define GL_EXT_multi_draw_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays; +#define GL_EXT_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_multisample; +#define GL_EXT_multiview_tessellation_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader; +#define GL_EXT_multiview_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample; +#define GL_EXT_multiview_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query; +#define GL_EXT_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_packed_depth_stencil; +#define GL_EXT_packed_float 1 +GLAD_API_CALL int GLAD_GL_EXT_packed_float; +#define GL_EXT_packed_pixels 1 +GLAD_API_CALL int GLAD_GL_EXT_packed_pixels; +#define GL_EXT_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_paletted_texture; +#define GL_EXT_pixel_buffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_pixel_buffer_object; +#define GL_EXT_pixel_transform 1 +GLAD_API_CALL int GLAD_GL_EXT_pixel_transform; +#define GL_EXT_pixel_transform_color_table 1 +GLAD_API_CALL int GLAD_GL_EXT_pixel_transform_color_table; +#define GL_EXT_point_parameters 1 +GLAD_API_CALL int GLAD_GL_EXT_point_parameters; +#define GL_EXT_polygon_offset 1 +GLAD_API_CALL int GLAD_GL_EXT_polygon_offset; +#define GL_EXT_polygon_offset_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp; +#define GL_EXT_post_depth_coverage 1 +GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage; +#define GL_EXT_provoking_vertex 1 +GLAD_API_CALL int GLAD_GL_EXT_provoking_vertex; +#define GL_EXT_raster_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_raster_multisample; +#define GL_EXT_rescale_normal 1 +GLAD_API_CALL int GLAD_GL_EXT_rescale_normal; +#define GL_EXT_secondary_color 1 +GLAD_API_CALL int GLAD_GL_EXT_secondary_color; +#define GL_EXT_semaphore 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore; +#define GL_EXT_semaphore_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd; +#define GL_EXT_semaphore_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32; +#define GL_EXT_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects; +#define GL_EXT_separate_specular_color 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_specular_color; +#define GL_EXT_shader_framebuffer_fetch 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch; +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent; +#define GL_EXT_shader_image_load_formatted 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_formatted; +#define GL_EXT_shader_image_load_store 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_store; +#define GL_EXT_shader_integer_mix 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix; +#define GL_EXT_shader_samples_identical 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical; +#define GL_EXT_shadow_funcs 1 +GLAD_API_CALL int GLAD_GL_EXT_shadow_funcs; +#define GL_EXT_shared_texture_palette 1 +GLAD_API_CALL int GLAD_GL_EXT_shared_texture_palette; +#define GL_EXT_sparse_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2; +#define GL_EXT_stencil_clear_tag 1 +GLAD_API_CALL int GLAD_GL_EXT_stencil_clear_tag; +#define GL_EXT_stencil_two_side 1 +GLAD_API_CALL int GLAD_GL_EXT_stencil_two_side; +#define GL_EXT_stencil_wrap 1 +GLAD_API_CALL int GLAD_GL_EXT_stencil_wrap; +#define GL_EXT_subtexture 1 +GLAD_API_CALL int GLAD_GL_EXT_subtexture; +#define GL_EXT_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_texture; +#define GL_EXT_texture3D 1 +GLAD_API_CALL int GLAD_GL_EXT_texture3D; +#define GL_EXT_texture_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_array; +#define GL_EXT_texture_buffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_buffer_object; +#define GL_EXT_texture_compression_latc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_latc; +#define GL_EXT_texture_compression_rgtc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_cube_map 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map; +#define GL_EXT_texture_env_add 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_env_add; +#define GL_EXT_texture_env_combine 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_env_combine; +#define GL_EXT_texture_env_dot3 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_env_dot3; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax; +#define GL_EXT_texture_integer 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_integer; +#define GL_EXT_texture_lod_bias 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_lod_bias; +#define GL_EXT_texture_mirror_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp; +#define GL_EXT_texture_object 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_object; +#define GL_EXT_texture_perturb_normal 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_perturb_normal; +#define GL_EXT_texture_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB; +#define GL_EXT_texture_sRGB_R8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8; +#define GL_EXT_texture_sRGB_RG8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8; +#define GL_EXT_texture_sRGB_decode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode; +#define GL_EXT_texture_shadow_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod; +#define GL_EXT_texture_shared_exponent 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_shared_exponent; +#define GL_EXT_texture_snorm 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_snorm; +#define GL_EXT_texture_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage; +#define GL_EXT_texture_swizzle 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_swizzle; +#define GL_EXT_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_timer_query; +#define GL_EXT_transform_feedback 1 +GLAD_API_CALL int GLAD_GL_EXT_transform_feedback; +#define GL_EXT_vertex_array 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_array; +#define GL_EXT_vertex_array_bgra 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_array_bgra; +#define GL_EXT_vertex_attrib_64bit 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_attrib_64bit; +#define GL_EXT_vertex_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_shader; +#define GL_EXT_vertex_weighting 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_weighting; +#define GL_EXT_win32_keyed_mutex 1 +GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex; +#define GL_EXT_window_rectangles 1 +GLAD_API_CALL int GLAD_GL_EXT_window_rectangles; +#define GL_EXT_x11_sync_object 1 +GLAD_API_CALL int GLAD_GL_EXT_x11_sync_object; +#define GL_GREMEDY_frame_terminator 1 +GLAD_API_CALL int GLAD_GL_GREMEDY_frame_terminator; +#define GL_GREMEDY_string_marker 1 +GLAD_API_CALL int GLAD_GL_GREMEDY_string_marker; +#define GL_HP_convolution_border_modes 1 +GLAD_API_CALL int GLAD_GL_HP_convolution_border_modes; +#define GL_HP_image_transform 1 +GLAD_API_CALL int GLAD_GL_HP_image_transform; +#define GL_HP_occlusion_test 1 +GLAD_API_CALL int GLAD_GL_HP_occlusion_test; +#define GL_HP_texture_lighting 1 +GLAD_API_CALL int GLAD_GL_HP_texture_lighting; +#define GL_IBM_cull_vertex 1 +GLAD_API_CALL int GLAD_GL_IBM_cull_vertex; +#define GL_IBM_multimode_draw_arrays 1 +GLAD_API_CALL int GLAD_GL_IBM_multimode_draw_arrays; +#define GL_IBM_rasterpos_clip 1 +GLAD_API_CALL int GLAD_GL_IBM_rasterpos_clip; +#define GL_IBM_static_data 1 +GLAD_API_CALL int GLAD_GL_IBM_static_data; +#define GL_IBM_texture_mirrored_repeat 1 +GLAD_API_CALL int GLAD_GL_IBM_texture_mirrored_repeat; +#define GL_IBM_vertex_array_lists 1 +GLAD_API_CALL int GLAD_GL_IBM_vertex_array_lists; +#define GL_INGR_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate; +#define GL_INGR_color_clamp 1 +GLAD_API_CALL int GLAD_GL_INGR_color_clamp; +#define GL_INGR_interlace_read 1 +GLAD_API_CALL int GLAD_GL_INGR_interlace_read; +#define GL_INTEL_blackhole_render 1 +GLAD_API_CALL int GLAD_GL_INTEL_blackhole_render; +#define GL_INTEL_conservative_rasterization 1 +GLAD_API_CALL int GLAD_GL_INTEL_conservative_rasterization; +#define GL_INTEL_fragment_shader_ordering 1 +GLAD_API_CALL int GLAD_GL_INTEL_fragment_shader_ordering; +#define GL_INTEL_framebuffer_CMAA 1 +GLAD_API_CALL int GLAD_GL_INTEL_framebuffer_CMAA; +#define GL_INTEL_map_texture 1 +GLAD_API_CALL int GLAD_GL_INTEL_map_texture; +#define GL_INTEL_parallel_arrays 1 +GLAD_API_CALL int GLAD_GL_INTEL_parallel_arrays; +#define GL_INTEL_performance_query 1 +GLAD_API_CALL int GLAD_GL_INTEL_performance_query; +#define GL_KHR_blend_equation_advanced 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced; +#define GL_KHR_blend_equation_advanced_coherent 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent; +#define GL_KHR_context_flush_control 1 +GLAD_API_CALL int GLAD_GL_KHR_context_flush_control; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_KHR_no_error 1 +GLAD_API_CALL int GLAD_GL_KHR_no_error; +#define GL_KHR_parallel_shader_compile 1 +GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile; +#define GL_KHR_robust_buffer_access_behavior 1 +GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior; +#define GL_KHR_robustness 1 +GLAD_API_CALL int GLAD_GL_KHR_robustness; +#define GL_KHR_shader_subgroup 1 +GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; +#define GL_KHR_texture_compression_astc_sliced_3d 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +#define GL_MESAX_texture_stack 1 +GLAD_API_CALL int GLAD_GL_MESAX_texture_stack; +#define GL_MESA_framebuffer_flip_x 1 +GLAD_API_CALL int GLAD_GL_MESA_framebuffer_flip_x; +#define GL_MESA_framebuffer_flip_y 1 +GLAD_API_CALL int GLAD_GL_MESA_framebuffer_flip_y; +#define GL_MESA_framebuffer_swap_xy 1 +GLAD_API_CALL int GLAD_GL_MESA_framebuffer_swap_xy; +#define GL_MESA_pack_invert 1 +GLAD_API_CALL int GLAD_GL_MESA_pack_invert; +#define GL_MESA_program_binary_formats 1 +GLAD_API_CALL int GLAD_GL_MESA_program_binary_formats; +#define GL_MESA_resize_buffers 1 +GLAD_API_CALL int GLAD_GL_MESA_resize_buffers; +#define GL_MESA_shader_integer_functions 1 +GLAD_API_CALL int GLAD_GL_MESA_shader_integer_functions; +#define GL_MESA_texture_const_bandwidth 1 +GLAD_API_CALL int GLAD_GL_MESA_texture_const_bandwidth; +#define GL_MESA_tile_raster_order 1 +GLAD_API_CALL int GLAD_GL_MESA_tile_raster_order; +#define GL_MESA_window_pos 1 +GLAD_API_CALL int GLAD_GL_MESA_window_pos; +#define GL_MESA_ycbcr_texture 1 +GLAD_API_CALL int GLAD_GL_MESA_ycbcr_texture; +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers; +#define GL_NVX_conditional_render 1 +GLAD_API_CALL int GLAD_GL_NVX_conditional_render; +#define GL_NVX_gpu_memory_info 1 +GLAD_API_CALL int GLAD_GL_NVX_gpu_memory_info; +#define GL_NVX_gpu_multicast2 1 +GLAD_API_CALL int GLAD_GL_NVX_gpu_multicast2; +#define GL_NVX_linked_gpu_multicast 1 +GLAD_API_CALL int GLAD_GL_NVX_linked_gpu_multicast; +#define GL_NVX_progress_fence 1 +GLAD_API_CALL int GLAD_GL_NVX_progress_fence; +#define GL_NV_alpha_to_coverage_dither_control 1 +GLAD_API_CALL int GLAD_GL_NV_alpha_to_coverage_dither_control; +#define GL_NV_bindless_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_NV_bindless_multi_draw_indirect; +#define GL_NV_bindless_multi_draw_indirect_count 1 +GLAD_API_CALL int GLAD_GL_NV_bindless_multi_draw_indirect_count; +#define GL_NV_bindless_texture 1 +GLAD_API_CALL int GLAD_GL_NV_bindless_texture; +#define GL_NV_blend_equation_advanced 1 +GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced; +#define GL_NV_blend_equation_advanced_coherent 1 +GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced_coherent; +#define GL_NV_blend_minmax_factor 1 +GLAD_API_CALL int GLAD_GL_NV_blend_minmax_factor; +#define GL_NV_blend_square 1 +GLAD_API_CALL int GLAD_GL_NV_blend_square; +#define GL_NV_clip_space_w_scaling 1 +GLAD_API_CALL int GLAD_GL_NV_clip_space_w_scaling; +#define GL_NV_command_list 1 +GLAD_API_CALL int GLAD_GL_NV_command_list; +#define GL_NV_compute_program5 1 +GLAD_API_CALL int GLAD_GL_NV_compute_program5; +#define GL_NV_compute_shader_derivatives 1 +GLAD_API_CALL int GLAD_GL_NV_compute_shader_derivatives; +#define GL_NV_conditional_render 1 +GLAD_API_CALL int GLAD_GL_NV_conditional_render; +#define GL_NV_conservative_raster 1 +GLAD_API_CALL int GLAD_GL_NV_conservative_raster; +#define GL_NV_conservative_raster_dilate 1 +GLAD_API_CALL int GLAD_GL_NV_conservative_raster_dilate; +#define GL_NV_conservative_raster_pre_snap 1 +GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap; +#define GL_NV_conservative_raster_pre_snap_triangles 1 +GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap_triangles; +#define GL_NV_conservative_raster_underestimation 1 +GLAD_API_CALL int GLAD_GL_NV_conservative_raster_underestimation; +#define GL_NV_copy_depth_to_color 1 +GLAD_API_CALL int GLAD_GL_NV_copy_depth_to_color; +#define GL_NV_copy_image 1 +GLAD_API_CALL int GLAD_GL_NV_copy_image; +#define GL_NV_deep_texture3D 1 +GLAD_API_CALL int GLAD_GL_NV_deep_texture3D; +#define GL_NV_depth_buffer_float 1 +GLAD_API_CALL int GLAD_GL_NV_depth_buffer_float; +#define GL_NV_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_NV_depth_clamp; +#define GL_NV_draw_texture 1 +GLAD_API_CALL int GLAD_GL_NV_draw_texture; +#define GL_NV_draw_vulkan_image 1 +GLAD_API_CALL int GLAD_GL_NV_draw_vulkan_image; +#define GL_NV_evaluators 1 +GLAD_API_CALL int GLAD_GL_NV_evaluators; +#define GL_NV_explicit_multisample 1 +GLAD_API_CALL int GLAD_GL_NV_explicit_multisample; +#define GL_NV_fence 1 +GLAD_API_CALL int GLAD_GL_NV_fence; +#define GL_NV_fill_rectangle 1 +GLAD_API_CALL int GLAD_GL_NV_fill_rectangle; +#define GL_NV_float_buffer 1 +GLAD_API_CALL int GLAD_GL_NV_float_buffer; +#define GL_NV_fog_distance 1 +GLAD_API_CALL int GLAD_GL_NV_fog_distance; +#define GL_NV_fragment_coverage_to_color 1 +GLAD_API_CALL int GLAD_GL_NV_fragment_coverage_to_color; +#define GL_NV_fragment_program 1 +GLAD_API_CALL int GLAD_GL_NV_fragment_program; +#define GL_NV_fragment_program2 1 +GLAD_API_CALL int GLAD_GL_NV_fragment_program2; +#define GL_NV_fragment_program4 1 +GLAD_API_CALL int GLAD_GL_NV_fragment_program4; +#define GL_NV_fragment_program_option 1 +GLAD_API_CALL int GLAD_GL_NV_fragment_program_option; +#define GL_NV_fragment_shader_barycentric 1 +GLAD_API_CALL int GLAD_GL_NV_fragment_shader_barycentric; +#define GL_NV_fragment_shader_interlock 1 +GLAD_API_CALL int GLAD_GL_NV_fragment_shader_interlock; +#define GL_NV_framebuffer_mixed_samples 1 +GLAD_API_CALL int GLAD_GL_NV_framebuffer_mixed_samples; +#define GL_NV_framebuffer_multisample_coverage 1 +GLAD_API_CALL int GLAD_GL_NV_framebuffer_multisample_coverage; +#define GL_NV_geometry_program4 1 +GLAD_API_CALL int GLAD_GL_NV_geometry_program4; +#define GL_NV_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_NV_geometry_shader4; +#define GL_NV_geometry_shader_passthrough 1 +GLAD_API_CALL int GLAD_GL_NV_geometry_shader_passthrough; +#define GL_NV_gpu_multicast 1 +GLAD_API_CALL int GLAD_GL_NV_gpu_multicast; +#define GL_NV_gpu_program4 1 +GLAD_API_CALL int GLAD_GL_NV_gpu_program4; +#define GL_NV_gpu_program5 1 +GLAD_API_CALL int GLAD_GL_NV_gpu_program5; +#define GL_NV_gpu_program5_mem_extended 1 +GLAD_API_CALL int GLAD_GL_NV_gpu_program5_mem_extended; +#define GL_NV_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_NV_gpu_shader5; +#define GL_NV_half_float 1 +GLAD_API_CALL int GLAD_GL_NV_half_float; +#define GL_NV_internalformat_sample_query 1 +GLAD_API_CALL int GLAD_GL_NV_internalformat_sample_query; +#define GL_NV_light_max_exponent 1 +GLAD_API_CALL int GLAD_GL_NV_light_max_exponent; +#define GL_NV_memory_attachment 1 +GLAD_API_CALL int GLAD_GL_NV_memory_attachment; +#define GL_NV_memory_object_sparse 1 +GLAD_API_CALL int GLAD_GL_NV_memory_object_sparse; +#define GL_NV_mesh_shader 1 +GLAD_API_CALL int GLAD_GL_NV_mesh_shader; +#define GL_NV_multisample_coverage 1 +GLAD_API_CALL int GLAD_GL_NV_multisample_coverage; +#define GL_NV_multisample_filter_hint 1 +GLAD_API_CALL int GLAD_GL_NV_multisample_filter_hint; +#define GL_NV_occlusion_query 1 +GLAD_API_CALL int GLAD_GL_NV_occlusion_query; +#define GL_NV_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_NV_packed_depth_stencil; +#define GL_NV_parameter_buffer_object 1 +GLAD_API_CALL int GLAD_GL_NV_parameter_buffer_object; +#define GL_NV_parameter_buffer_object2 1 +GLAD_API_CALL int GLAD_GL_NV_parameter_buffer_object2; +#define GL_NV_path_rendering 1 +GLAD_API_CALL int GLAD_GL_NV_path_rendering; +#define GL_NV_path_rendering_shared_edge 1 +GLAD_API_CALL int GLAD_GL_NV_path_rendering_shared_edge; +#define GL_NV_pixel_data_range 1 +GLAD_API_CALL int GLAD_GL_NV_pixel_data_range; +#define GL_NV_point_sprite 1 +GLAD_API_CALL int GLAD_GL_NV_point_sprite; +#define GL_NV_present_video 1 +GLAD_API_CALL int GLAD_GL_NV_present_video; +#define GL_NV_primitive_restart 1 +GLAD_API_CALL int GLAD_GL_NV_primitive_restart; +#define GL_NV_primitive_shading_rate 1 +GLAD_API_CALL int GLAD_GL_NV_primitive_shading_rate; +#define GL_NV_query_resource 1 +GLAD_API_CALL int GLAD_GL_NV_query_resource; +#define GL_NV_query_resource_tag 1 +GLAD_API_CALL int GLAD_GL_NV_query_resource_tag; +#define GL_NV_register_combiners 1 +GLAD_API_CALL int GLAD_GL_NV_register_combiners; +#define GL_NV_register_combiners2 1 +GLAD_API_CALL int GLAD_GL_NV_register_combiners2; +#define GL_NV_representative_fragment_test 1 +GLAD_API_CALL int GLAD_GL_NV_representative_fragment_test; +#define GL_NV_robustness_video_memory_purge 1 +GLAD_API_CALL int GLAD_GL_NV_robustness_video_memory_purge; +#define GL_NV_sample_locations 1 +GLAD_API_CALL int GLAD_GL_NV_sample_locations; +#define GL_NV_sample_mask_override_coverage 1 +GLAD_API_CALL int GLAD_GL_NV_sample_mask_override_coverage; +#define GL_NV_scissor_exclusive 1 +GLAD_API_CALL int GLAD_GL_NV_scissor_exclusive; +#define GL_NV_shader_atomic_counters 1 +GLAD_API_CALL int GLAD_GL_NV_shader_atomic_counters; +#define GL_NV_shader_atomic_float 1 +GLAD_API_CALL int GLAD_GL_NV_shader_atomic_float; +#define GL_NV_shader_atomic_float64 1 +GLAD_API_CALL int GLAD_GL_NV_shader_atomic_float64; +#define GL_NV_shader_atomic_fp16_vector 1 +GLAD_API_CALL int GLAD_GL_NV_shader_atomic_fp16_vector; +#define GL_NV_shader_atomic_int64 1 +GLAD_API_CALL int GLAD_GL_NV_shader_atomic_int64; +#define GL_NV_shader_buffer_load 1 +GLAD_API_CALL int GLAD_GL_NV_shader_buffer_load; +#define GL_NV_shader_buffer_store 1 +GLAD_API_CALL int GLAD_GL_NV_shader_buffer_store; +#define GL_NV_shader_storage_buffer_object 1 +GLAD_API_CALL int GLAD_GL_NV_shader_storage_buffer_object; +#define GL_NV_shader_subgroup_partitioned 1 +GLAD_API_CALL int GLAD_GL_NV_shader_subgroup_partitioned; +#define GL_NV_shader_texture_footprint 1 +GLAD_API_CALL int GLAD_GL_NV_shader_texture_footprint; +#define GL_NV_shader_thread_group 1 +GLAD_API_CALL int GLAD_GL_NV_shader_thread_group; +#define GL_NV_shader_thread_shuffle 1 +GLAD_API_CALL int GLAD_GL_NV_shader_thread_shuffle; +#define GL_NV_shading_rate_image 1 +GLAD_API_CALL int GLAD_GL_NV_shading_rate_image; +#define GL_NV_stereo_view_rendering 1 +GLAD_API_CALL int GLAD_GL_NV_stereo_view_rendering; +#define GL_NV_tessellation_program5 1 +GLAD_API_CALL int GLAD_GL_NV_tessellation_program5; +#define GL_NV_texgen_emboss 1 +GLAD_API_CALL int GLAD_GL_NV_texgen_emboss; +#define GL_NV_texgen_reflection 1 +GLAD_API_CALL int GLAD_GL_NV_texgen_reflection; +#define GL_NV_texture_barrier 1 +GLAD_API_CALL int GLAD_GL_NV_texture_barrier; +#define GL_NV_texture_compression_vtc 1 +GLAD_API_CALL int GLAD_GL_NV_texture_compression_vtc; +#define GL_NV_texture_env_combine4 1 +GLAD_API_CALL int GLAD_GL_NV_texture_env_combine4; +#define GL_NV_texture_expand_normal 1 +GLAD_API_CALL int GLAD_GL_NV_texture_expand_normal; +#define GL_NV_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_NV_texture_multisample; +#define GL_NV_texture_rectangle 1 +GLAD_API_CALL int GLAD_GL_NV_texture_rectangle; +#define GL_NV_texture_rectangle_compressed 1 +GLAD_API_CALL int GLAD_GL_NV_texture_rectangle_compressed; +#define GL_NV_texture_shader 1 +GLAD_API_CALL int GLAD_GL_NV_texture_shader; +#define GL_NV_texture_shader2 1 +GLAD_API_CALL int GLAD_GL_NV_texture_shader2; +#define GL_NV_texture_shader3 1 +GLAD_API_CALL int GLAD_GL_NV_texture_shader3; +#define GL_NV_timeline_semaphore 1 +GLAD_API_CALL int GLAD_GL_NV_timeline_semaphore; +#define GL_NV_transform_feedback 1 +GLAD_API_CALL int GLAD_GL_NV_transform_feedback; +#define GL_NV_transform_feedback2 1 +GLAD_API_CALL int GLAD_GL_NV_transform_feedback2; +#define GL_NV_uniform_buffer_std430_layout 1 +GLAD_API_CALL int GLAD_GL_NV_uniform_buffer_std430_layout; +#define GL_NV_uniform_buffer_unified_memory 1 +GLAD_API_CALL int GLAD_GL_NV_uniform_buffer_unified_memory; +#define GL_NV_vdpau_interop 1 +GLAD_API_CALL int GLAD_GL_NV_vdpau_interop; +#define GL_NV_vdpau_interop2 1 +GLAD_API_CALL int GLAD_GL_NV_vdpau_interop2; +#define GL_NV_vertex_array_range 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_array_range; +#define GL_NV_vertex_array_range2 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_array_range2; +#define GL_NV_vertex_attrib_integer_64bit 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_attrib_integer_64bit; +#define GL_NV_vertex_buffer_unified_memory 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_buffer_unified_memory; +#define GL_NV_vertex_program 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program; +#define GL_NV_vertex_program1_1 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program1_1; +#define GL_NV_vertex_program2 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program2; +#define GL_NV_vertex_program2_option 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program2_option; +#define GL_NV_vertex_program3 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program3; +#define GL_NV_vertex_program4 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program4; +#define GL_NV_video_capture 1 +GLAD_API_CALL int GLAD_GL_NV_video_capture; +#define GL_NV_viewport_array2 1 +GLAD_API_CALL int GLAD_GL_NV_viewport_array2; +#define GL_NV_viewport_swizzle 1 +GLAD_API_CALL int GLAD_GL_NV_viewport_swizzle; +#define GL_OES_byte_coordinates 1 +GLAD_API_CALL int GLAD_GL_OES_byte_coordinates; +#define GL_OES_compressed_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; +#define GL_OES_fixed_point 1 +GLAD_API_CALL int GLAD_GL_OES_fixed_point; +#define GL_OES_query_matrix 1 +GLAD_API_CALL int GLAD_GL_OES_query_matrix; +#define GL_OES_read_format 1 +GLAD_API_CALL int GLAD_GL_OES_read_format; +#define GL_OES_single_precision 1 +GLAD_API_CALL int GLAD_GL_OES_single_precision; +#define GL_OML_interlace 1 +GLAD_API_CALL int GLAD_GL_OML_interlace; +#define GL_OML_resample 1 +GLAD_API_CALL int GLAD_GL_OML_resample; +#define GL_OML_subsample 1 +GLAD_API_CALL int GLAD_GL_OML_subsample; +#define GL_OVR_multiview 1 +GLAD_API_CALL int GLAD_GL_OVR_multiview; +#define GL_OVR_multiview2 1 +GLAD_API_CALL int GLAD_GL_OVR_multiview2; +#define GL_PGI_misc_hints 1 +GLAD_API_CALL int GLAD_GL_PGI_misc_hints; +#define GL_PGI_vertex_hints 1 +GLAD_API_CALL int GLAD_GL_PGI_vertex_hints; +#define GL_REND_screen_coordinates 1 +GLAD_API_CALL int GLAD_GL_REND_screen_coordinates; +#define GL_S3_s3tc 1 +GLAD_API_CALL int GLAD_GL_S3_s3tc; +#define GL_SGIS_detail_texture 1 +GLAD_API_CALL int GLAD_GL_SGIS_detail_texture; +#define GL_SGIS_fog_function 1 +GLAD_API_CALL int GLAD_GL_SGIS_fog_function; +#define GL_SGIS_generate_mipmap 1 +GLAD_API_CALL int GLAD_GL_SGIS_generate_mipmap; +#define GL_SGIS_multisample 1 +GLAD_API_CALL int GLAD_GL_SGIS_multisample; +#define GL_SGIS_pixel_texture 1 +GLAD_API_CALL int GLAD_GL_SGIS_pixel_texture; +#define GL_SGIS_point_line_texgen 1 +GLAD_API_CALL int GLAD_GL_SGIS_point_line_texgen; +#define GL_SGIS_point_parameters 1 +GLAD_API_CALL int GLAD_GL_SGIS_point_parameters; +#define GL_SGIS_sharpen_texture 1 +GLAD_API_CALL int GLAD_GL_SGIS_sharpen_texture; +#define GL_SGIS_texture4D 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture4D; +#define GL_SGIS_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_border_clamp; +#define GL_SGIS_texture_color_mask 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_color_mask; +#define GL_SGIS_texture_edge_clamp 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_edge_clamp; +#define GL_SGIS_texture_filter4 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_filter4; +#define GL_SGIS_texture_lod 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_lod; +#define GL_SGIS_texture_select 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_select; +#define GL_SGIX_async 1 +GLAD_API_CALL int GLAD_GL_SGIX_async; +#define GL_SGIX_async_histogram 1 +GLAD_API_CALL int GLAD_GL_SGIX_async_histogram; +#define GL_SGIX_async_pixel 1 +GLAD_API_CALL int GLAD_GL_SGIX_async_pixel; +#define GL_SGIX_blend_alpha_minmax 1 +GLAD_API_CALL int GLAD_GL_SGIX_blend_alpha_minmax; +#define GL_SGIX_calligraphic_fragment 1 +GLAD_API_CALL int GLAD_GL_SGIX_calligraphic_fragment; +#define GL_SGIX_clipmap 1 +GLAD_API_CALL int GLAD_GL_SGIX_clipmap; +#define GL_SGIX_convolution_accuracy 1 +GLAD_API_CALL int GLAD_GL_SGIX_convolution_accuracy; +#define GL_SGIX_depth_pass_instrument 1 +GLAD_API_CALL int GLAD_GL_SGIX_depth_pass_instrument; +#define GL_SGIX_depth_texture 1 +GLAD_API_CALL int GLAD_GL_SGIX_depth_texture; +#define GL_SGIX_flush_raster 1 +GLAD_API_CALL int GLAD_GL_SGIX_flush_raster; +#define GL_SGIX_fog_offset 1 +GLAD_API_CALL int GLAD_GL_SGIX_fog_offset; +#define GL_SGIX_fragment_lighting 1 +GLAD_API_CALL int GLAD_GL_SGIX_fragment_lighting; +#define GL_SGIX_framezoom 1 +GLAD_API_CALL int GLAD_GL_SGIX_framezoom; +#define GL_SGIX_igloo_interface 1 +GLAD_API_CALL int GLAD_GL_SGIX_igloo_interface; +#define GL_SGIX_instruments 1 +GLAD_API_CALL int GLAD_GL_SGIX_instruments; +#define GL_SGIX_interlace 1 +GLAD_API_CALL int GLAD_GL_SGIX_interlace; +#define GL_SGIX_ir_instrument1 1 +GLAD_API_CALL int GLAD_GL_SGIX_ir_instrument1; +#define GL_SGIX_list_priority 1 +GLAD_API_CALL int GLAD_GL_SGIX_list_priority; +#define GL_SGIX_pixel_texture 1 +GLAD_API_CALL int GLAD_GL_SGIX_pixel_texture; +#define GL_SGIX_pixel_tiles 1 +GLAD_API_CALL int GLAD_GL_SGIX_pixel_tiles; +#define GL_SGIX_polynomial_ffd 1 +GLAD_API_CALL int GLAD_GL_SGIX_polynomial_ffd; +#define GL_SGIX_reference_plane 1 +GLAD_API_CALL int GLAD_GL_SGIX_reference_plane; +#define GL_SGIX_resample 1 +GLAD_API_CALL int GLAD_GL_SGIX_resample; +#define GL_SGIX_scalebias_hint 1 +GLAD_API_CALL int GLAD_GL_SGIX_scalebias_hint; +#define GL_SGIX_shadow 1 +GLAD_API_CALL int GLAD_GL_SGIX_shadow; +#define GL_SGIX_shadow_ambient 1 +GLAD_API_CALL int GLAD_GL_SGIX_shadow_ambient; +#define GL_SGIX_sprite 1 +GLAD_API_CALL int GLAD_GL_SGIX_sprite; +#define GL_SGIX_subsample 1 +GLAD_API_CALL int GLAD_GL_SGIX_subsample; +#define GL_SGIX_tag_sample_buffer 1 +GLAD_API_CALL int GLAD_GL_SGIX_tag_sample_buffer; +#define GL_SGIX_texture_add_env 1 +GLAD_API_CALL int GLAD_GL_SGIX_texture_add_env; +#define GL_SGIX_texture_coordinate_clamp 1 +GLAD_API_CALL int GLAD_GL_SGIX_texture_coordinate_clamp; +#define GL_SGIX_texture_lod_bias 1 +GLAD_API_CALL int GLAD_GL_SGIX_texture_lod_bias; +#define GL_SGIX_texture_multi_buffer 1 +GLAD_API_CALL int GLAD_GL_SGIX_texture_multi_buffer; +#define GL_SGIX_texture_scale_bias 1 +GLAD_API_CALL int GLAD_GL_SGIX_texture_scale_bias; +#define GL_SGIX_vertex_preclip 1 +GLAD_API_CALL int GLAD_GL_SGIX_vertex_preclip; +#define GL_SGIX_ycrcb 1 +GLAD_API_CALL int GLAD_GL_SGIX_ycrcb; +#define GL_SGIX_ycrcb_subsample 1 +GLAD_API_CALL int GLAD_GL_SGIX_ycrcb_subsample; +#define GL_SGIX_ycrcba 1 +GLAD_API_CALL int GLAD_GL_SGIX_ycrcba; +#define GL_SGI_color_matrix 1 +GLAD_API_CALL int GLAD_GL_SGI_color_matrix; +#define GL_SGI_color_table 1 +GLAD_API_CALL int GLAD_GL_SGI_color_table; +#define GL_SGI_texture_color_table 1 +GLAD_API_CALL int GLAD_GL_SGI_texture_color_table; +#define GL_SUNX_constant_data 1 +GLAD_API_CALL int GLAD_GL_SUNX_constant_data; +#define GL_SUN_convolution_border_modes 1 +GLAD_API_CALL int GLAD_GL_SUN_convolution_border_modes; +#define GL_SUN_global_alpha 1 +GLAD_API_CALL int GLAD_GL_SUN_global_alpha; +#define GL_SUN_mesh_array 1 +GLAD_API_CALL int GLAD_GL_SUN_mesh_array; +#define GL_SUN_slice_accum 1 +GLAD_API_CALL int GLAD_GL_SUN_slice_accum; +#define GL_SUN_triangle_list 1 +GLAD_API_CALL int GLAD_GL_SUN_triangle_list; +#define GL_SUN_vertex 1 +GLAD_API_CALL int GLAD_GL_SUN_vertex; +#define GL_WIN_phong_shading 1 +GLAD_API_CALL int GLAD_GL_WIN_phong_shading; +#define GL_WIN_specular_fog 1 +GLAD_API_CALL int GLAD_GL_WIN_specular_fog; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACCUMXOESPROC)(GLenum op, GLfixed value); +typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout); +typedef void (GLAD_API_PTR *PFNGLACTIVEPROGRAMEXTPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void); +typedef void (GLAD_API_PTR *PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef GLuint (GLAD_API_PTR *PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray); +typedef GLuint (GLAD_API_PTR *PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray); +typedef void (GLAD_API_PTR *PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINFRAGMENTSHADERATIPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor); +typedef void (GLAD_API_PTR *PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBEGINVERTEXSHADEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef GLuint (GLAD_API_PTR *PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +typedef GLuint (GLAD_API_PTR *PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +typedef void (GLAD_API_PTR *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture); +typedef GLuint (GLAD_API_PTR *PFNGLBINDPARAMETEREXTPROC)(GLenum value); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture); +typedef GLuint (GLAD_API_PTR *PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef GLuint (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAD_API_PTR *PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3BVEXTPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3DVEXTPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3FVEXTPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3IVEXTPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz); +typedef void (GLAD_API_PTR *PFNGLBINORMAL3SVEXTPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERLAYEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLCOMMANDLISTNVPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHDNVPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXOESPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +typedef void (GLAD_API_PTR *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat * c, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3XVOESPROC)(const GLfixed * components); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * c, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte * c, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte * c, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XVOESPROC)(const GLfixed * components); +typedef void (GLAD_API_PTR *PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAD_API_PTR *PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments); +typedef void (GLAD_API_PTR *PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits); +typedef void (GLAD_API_PTR *PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); +typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode); +typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); +typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode); +typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components); +typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint * lists); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects); +typedef void (GLAD_API_PTR *PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint * queryHandle); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRESSFENCENVXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint * semaphores); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar * string); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint * states); +typedef GLsync (GLAD_API_PTR *PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDEFORMSGIXPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint * lists); +typedef void (GLAD_API_PTR *PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint * fences); +typedef void (GLAD_API_PTR *PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint * fences); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects); +typedef void (GLAD_API_PTR *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint * names); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint * monitors); +typedef void (GLAD_API_PTR *PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint * tagIds); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint * states); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); +typedef void (GLAD_API_PTR *PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count); +typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count); +typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count); +typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDFRAGMENTSHADERATIPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDOCCLUSIONQUERYNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDPERFMONITORAMDPROC)(GLuint monitor); +typedef void (GLAD_API_PTR *PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDVERTEXSHADEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XOESPROC)(GLfixed u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLEVALUATEDEPTHVALUESARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef GLint (GLAD_API_PTR *PFNGLFINISHASYNCSGIXPROC)(GLuint * markerp); +typedef void (GLAD_API_PTR *PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +typedef void (GLAD_API_PTR *PFNGLFINISHFENCENVPROC)(GLuint fence); +typedef void (GLAD_API_PTR *PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +typedef void (GLAD_API_PTR *PFNGLFINISHTEXTURESUNXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLFLUSHRASTERSGIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void * pointer); +typedef void (GLAD_API_PTR *PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVEXTPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVEXTPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDHNVPROC)(GLhalfNV fog); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDHVNVPROC)(const GLhalfNV * fog); +typedef void (GLAD_API_PTR *PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFOGXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMETERMINATORGREMEDYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEZOOMSGIXPROC)(GLint factor); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +typedef void (GLAD_API_PTR *PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef GLuint (GLAD_API_PTR *PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint * fences); +typedef void (GLAD_API_PTR *PFNGLGENFENCESNVPROC)(GLsizei n, GLuint * fences); +typedef GLuint (GLAD_API_PTR *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint * names); +typedef void (GLAD_API_PTR *PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint * ids); +typedef GLuint (GLAD_API_PTR *PFNGLGENPATHSNVPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint * monitors); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint * tagIds); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores); +typedef GLuint (GLAD_API_PTR *PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint * arrays); +typedef GLuint (GLAD_API_PTR *PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void * table); +typedef void (GLAD_API_PTR *PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void * image); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat * v); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum * categories, GLenum * severities, GLuint * ids, GLsizei * lengths, GLchar * message); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint * queryId); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFOGFUNCSGISPROC)(GLfloat * points); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLuint64 (GLAD_API_PTR *PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAD_API_PTR *PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GLAD_API_PTR *PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +typedef GLint (GLAD_API_PTR *PFNGLGETINSTRUMENTSSGIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT * result); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT * result); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points); +typedef void (GLAD_API_PTR *PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar * name, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint * nextQueryId); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint * value); +typedef void (GLAD_API_PTR *PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte * commands); +typedef void (GLAD_API_PTR *PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat * coords); +typedef void (GLAD_API_PTR *PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat * dashArray); +typedef GLfloat (GLAD_API_PTR *PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics); +typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics); +typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint * value); +typedef void (GLAD_API_PTR *PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing); +typedef void (GLAD_API_PTR *PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint * value); +typedef void (GLAD_API_PTR *PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue); +typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten); +typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void * data); +typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString); +typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters); +typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString); +typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint * numGroups, GLsizei groupsSize, GLuint * groups); +typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten); +typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar * queryName, GLuint * queryId); +typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void ** data); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint * param); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum * rate); +typedef void (GLAD_API_PTR *PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint * location); +typedef void (GLAD_API_PTR *PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat * points); +typedef GLushort (GLAD_API_PTR *PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat * weights); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture); +typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params); +typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler); +typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint * location); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef GLintptr (GLAD_API_PTR *PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void ** data); +typedef GLint (GLAD_API_PTR *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void ** param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void ** param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT * params); +typedef void (GLAD_API_PTR *PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint * params); +typedef GLVULKANPROCNV (GLAD_API_PTR *PFNGLGETVKPROCADDRNVPROC)(const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); +typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); +typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLHINTPGIPROC)(GLenum target, GLint mode); +typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void * params); +typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name); +typedef GLsync (GLAD_API_PTR *PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINDEXXOESPROC)(GLfixed component); +typedef void (GLAD_API_PTR *PFNGLINDEXXVOESPROC)(const GLfixed * component); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef void (GLAD_API_PTR *PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint * buffer); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef GLboolean (GLAD_API_PTR *PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERRESIDENTNVPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLISCOMMANDLISTNVPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean (GLAD_API_PTR *PFNGLISFENCENVPROC)(GLuint fence); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef GLboolean (GLAD_API_PTR *PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject); +typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name); +typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name); +typedef GLboolean (GLAD_API_PTR *PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISPATHNVPROC)(GLuint path); +typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSTATENVPROC)(GLuint state); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname); +typedef void (GLAD_API_PTR *PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLLGPUINTERLOCKNVXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXOESPROC)(GLfixed width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count); +typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle); +typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle); +typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle); +typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void * (GLAD_API_PTR *PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void * (GLAD_API_PTR *PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout); +typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte * indices); +typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint * indices); +typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort * indices); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count); +typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +typedef void (GLAD_API_PTR *PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride); +typedef void (GLAD_API_PTR *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLMULTICASTBARRIERNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (GLAD_API_PTR *PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef GLuint (GLAD_API_PTR *PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void * pointer, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void ** pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort * coords); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef GLenum (GLAD_API_PTR *PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAD_API_PTR *PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHXOESPROC)(GLfixed token); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs); +typedef void (GLAD_API_PTR *PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords); +typedef void (GLAD_API_PTR *PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords); +typedef void (GLAD_API_PTR *PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat * dashArray); +typedef void (GLAD_API_PTR *PFNGLPATHFOGGENNVPROC)(GLenum genMode); +typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount); +typedef void (GLAD_API_PTR *PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAD_API_PTR *PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAD_API_PTR *PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void * pathString); +typedef void (GLAD_API_PTR *PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords); +typedef void (GLAD_API_PTR *PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords); +typedef void (GLAD_API_PTR *PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor); +typedef GLboolean (GLAD_API_PTR *PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXOESPROC)(GLfixed size); +typedef GLint (GLAD_API_PTR *PFNGLPOLLASYNCSGIXPROC)(GLuint * markerp); +typedef GLint (GLAD_API_PTR *PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint * marker_p); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAD_API_PTR *PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint * textures, const GLfixed * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * values); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * values); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef GLbitfield (GLAD_API_PTR *PFNGLQUERYMATRIXXOESPROC)(GLfixed * mantissa, GLint * exponent); +typedef void (GLAD_API_PTR *PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param); +typedef GLint (GLAD_API_PTR *PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint * buffer); +typedef void (GLAD_API_PTR *PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar * tagString); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef void (GLAD_API_PTR *PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (GLAD_API_PTR *PFNGLRECTXVOESPROC)(const GLfixed * v1, const GLfixed * v2); +typedef void (GLAD_API_PTR *PFNGLREFERENCEPLANESGIXPROC)(const GLdouble * equation); +typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void ** pointer); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte * code); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * c, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint * rc, const GLubyte * c, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint * code); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort * code); +typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname); +typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETMINMAXEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESIZEBUFFERSMESAPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRESOLVEDEPTHVALUESNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); +typedef void (GLAD_API_PTR *PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList); +typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); +typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); +typedef void (GLAD_API_PTR *PFNGLSETFENCEAPPLEPROC)(GLuint fence); +typedef void (GLAD_API_PTR *PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +typedef void (GLAD_API_PTR *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void * addr); +typedef void (GLAD_API_PTR *PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void * addr); +typedef void (GLAD_API_PTR *PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +typedef void (GLAD_API_PTR *PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAD_API_PTR *PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum * rates); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint * locations); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order); +typedef void (GLAD_API_PTR *PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); +typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray); +typedef void (GLAD_API_PTR *PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence); +typedef void (GLAD_API_PTR *PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); +typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLSTARTINSTRUMENTSSGIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag); +typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues); +typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value); +typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues); +typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); +typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues); +typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAD_API_PTR *PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker); +typedef void (GLAD_API_PTR *PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits); +typedef void (GLAD_API_PTR *PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAD_API_PTR *PFNGLSYNCTEXTUREINTELPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLTAGSAMPLEBUFFERSGIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (GLAD_API_PTR *PFNGLTANGENT3BVEXTPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (GLAD_API_PTR *PFNGLTANGENT3DVEXTPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (GLAD_API_PTR *PFNGLTANGENT3FVEXTPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz); +typedef void (GLAD_API_PTR *PFNGLTANGENT3IVEXTPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz); +typedef void (GLAD_API_PTR *PFNGLTANGENT3SVEXTPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor); +typedef void (GLAD_API_PTR *PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode); +typedef GLboolean (GLAD_API_PTR *PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean (GLAD_API_PTR *PFNGLTESTFENCENVPROC)(GLuint fence); +typedef GLboolean (GLAD_API_PTR *PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); +typedef void (GLAD_API_PTR *PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1BOESPROC)(GLbyte s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1BVOESPROC)(const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1HNVPROC)(GLhalfNV s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XOESPROC)(GLfixed s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2BVOESPROC)(const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat * tc, const GLubyte * c, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3BVOESPROC)(const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4BVOESPROC)(const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat * tc, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLTEXTURENORMALEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); +typedef void (GLAD_API_PTR *PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value); +typedef void (GLAD_API_PTR *PFNGLUNLOCKARRAYSEXTPROC)(void); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve); +typedef void (GLAD_API_PTR *PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVDPAUFININVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLVDPAUINITNVPROC)(const void * vdpDevice, const void * getProcAddress); +typedef GLboolean (GLAD_API_PTR *PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface); +typedef void (GLAD_API_PTR *PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces); +typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); +typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames); +typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames, GLboolean isFrameStructure); +typedef void (GLAD_API_PTR *PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAD_API_PTR *PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces); +typedef void (GLAD_API_PTR *PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAD_API_PTR *PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint * addr); +typedef void (GLAD_API_PTR *PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort * addr); +typedef void (GLAD_API_PTR *PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2BVOESPROC)(const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2XOESPROC)(GLfixed x); +typedef void (GLAD_API_PTR *PFNGLVERTEX2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3BVOESPROC)(const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y); +typedef void (GLAD_API_PTR *PFNGLVERTEX3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4BVOESPROC)(const GLbyte * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4HVNVPROC)(const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLVERTEX4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDARBPROC)(GLint count); +typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat * weight); +typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight); +typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV * weight); +typedef GLenum (GLAD_API_PTR *PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time); +typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); +typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore); +typedef void (GLAD_API_PTR *PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTIVARBPROC)(GLint size, const GLint * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint * weights); +typedef void (GLAD_API_PTR *PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort * weights); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVARBPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVMESAPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVARBPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVARBPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVMESAPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVARBPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IVMESAPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box); +typedef void (GLAD_API_PTR *PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +GLAD_API_CALL PFNGLACCUMPROC glad_debug_glAccum; +#define glAccum glad_debug_glAccum +GLAD_API_CALL PFNGLACCUMXOESPROC glad_glAccumxOES; +GLAD_API_CALL PFNGLACCUMXOESPROC glad_debug_glAccumxOES; +#define glAccumxOES glad_debug_glAccumxOES +GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; +GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_debug_glAcquireKeyedMutexWin32EXT; +#define glAcquireKeyedMutexWin32EXT glad_debug_glAcquireKeyedMutexWin32EXT +GLAD_API_CALL PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; +GLAD_API_CALL PFNGLACTIVEPROGRAMEXTPROC glad_debug_glActiveProgramEXT; +#define glActiveProgramEXT glad_debug_glActiveProgramEXT +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_debug_glActiveShaderProgram; +#define glActiveShaderProgram glad_debug_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; +GLAD_API_CALL PFNGLACTIVESTENCILFACEEXTPROC glad_debug_glActiveStencilFaceEXT; +#define glActiveStencilFaceEXT glad_debug_glActiveStencilFaceEXT +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; +#define glActiveTexture glad_debug_glActiveTexture +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_debug_glActiveTextureARB; +#define glActiveTextureARB glad_debug_glActiveTextureARB +GLAD_API_CALL PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; +GLAD_API_CALL PFNGLACTIVEVARYINGNVPROC glad_debug_glActiveVaryingNV; +#define glActiveVaryingNV glad_debug_glActiveVaryingNV +GLAD_API_CALL PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; +GLAD_API_CALL PFNGLALPHAFRAGMENTOP1ATIPROC glad_debug_glAlphaFragmentOp1ATI; +#define glAlphaFragmentOp1ATI glad_debug_glAlphaFragmentOp1ATI +GLAD_API_CALL PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; +GLAD_API_CALL PFNGLALPHAFRAGMENTOP2ATIPROC glad_debug_glAlphaFragmentOp2ATI; +#define glAlphaFragmentOp2ATI glad_debug_glAlphaFragmentOp2ATI +GLAD_API_CALL PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; +GLAD_API_CALL PFNGLALPHAFRAGMENTOP3ATIPROC glad_debug_glAlphaFragmentOp3ATI; +#define glAlphaFragmentOp3ATI glad_debug_glAlphaFragmentOp3ATI +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc; +#define glAlphaFunc glad_debug_glAlphaFunc +GLAD_API_CALL PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; +GLAD_API_CALL PFNGLALPHAFUNCXOESPROC glad_debug_glAlphaFuncxOES; +#define glAlphaFuncxOES glad_debug_glAlphaFuncxOES +GLAD_API_CALL PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV; +GLAD_API_CALL PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_debug_glAlphaToCoverageDitherControlNV; +#define glAlphaToCoverageDitherControlNV glad_debug_glAlphaToCoverageDitherControlNV +GLAD_API_CALL PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; +GLAD_API_CALL PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_debug_glApplyFramebufferAttachmentCMAAINTEL; +#define glApplyFramebufferAttachmentCMAAINTEL glad_debug_glApplyFramebufferAttachmentCMAAINTEL +GLAD_API_CALL PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; +GLAD_API_CALL PFNGLAPPLYTEXTUREEXTPROC glad_debug_glApplyTextureEXT; +#define glApplyTextureEXT glad_debug_glApplyTextureEXT +GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_debug_glAreProgramsResidentNV; +#define glAreProgramsResidentNV glad_debug_glAreProgramsResidentNV +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident; +#define glAreTexturesResident glad_debug_glAreTexturesResident +GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_debug_glAreTexturesResidentEXT; +#define glAreTexturesResidentEXT glad_debug_glAreTexturesResidentEXT +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_debug_glArrayElement; +#define glArrayElement glad_debug_glArrayElement +GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_debug_glArrayElementEXT; +#define glArrayElementEXT glad_debug_glArrayElementEXT +GLAD_API_CALL PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; +GLAD_API_CALL PFNGLARRAYOBJECTATIPROC glad_debug_glArrayObjectATI; +#define glArrayObjectATI glad_debug_glArrayObjectATI +GLAD_API_CALL PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX; +GLAD_API_CALL PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_debug_glAsyncCopyBufferSubDataNVX; +#define glAsyncCopyBufferSubDataNVX glad_debug_glAsyncCopyBufferSubDataNVX +GLAD_API_CALL PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX; +GLAD_API_CALL PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_debug_glAsyncCopyImageSubDataNVX; +#define glAsyncCopyImageSubDataNVX glad_debug_glAsyncCopyImageSubDataNVX +GLAD_API_CALL PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; +GLAD_API_CALL PFNGLASYNCMARKERSGIXPROC glad_debug_glAsyncMarkerSGIX; +#define glAsyncMarkerSGIX glad_debug_glAsyncMarkerSGIX +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_debug_glAttachObjectARB; +#define glAttachObjectARB glad_debug_glAttachObjectARB +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader; +#define glAttachShader glad_debug_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +GLAD_API_CALL PFNGLBEGINPROC glad_debug_glBegin; +#define glBegin glad_debug_glBegin +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVPROC glad_debug_glBeginConditionalRenderNV; +#define glBeginConditionalRenderNV glad_debug_glBeginConditionalRenderNV +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVXPROC glad_debug_glBeginConditionalRenderNVX; +#define glBeginConditionalRenderNVX glad_debug_glBeginConditionalRenderNVX +GLAD_API_CALL PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; +GLAD_API_CALL PFNGLBEGINFRAGMENTSHADERATIPROC glad_debug_glBeginFragmentShaderATI; +#define glBeginFragmentShaderATI glad_debug_glBeginFragmentShaderATI +GLAD_API_CALL PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; +GLAD_API_CALL PFNGLBEGINOCCLUSIONQUERYNVPROC glad_debug_glBeginOcclusionQueryNV; +#define glBeginOcclusionQueryNV glad_debug_glBeginOcclusionQueryNV +GLAD_API_CALL PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; +GLAD_API_CALL PFNGLBEGINPERFMONITORAMDPROC glad_debug_glBeginPerfMonitorAMD; +#define glBeginPerfMonitorAMD glad_debug_glBeginPerfMonitorAMD +GLAD_API_CALL PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; +GLAD_API_CALL PFNGLBEGINPERFQUERYINTELPROC glad_debug_glBeginPerfQueryINTEL; +#define glBeginPerfQueryINTEL glad_debug_glBeginPerfQueryINTEL +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_debug_glBeginQuery; +#define glBeginQuery glad_debug_glBeginQuery +GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; +GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_debug_glBeginQueryARB; +#define glBeginQueryARB glad_debug_glBeginQueryARB +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_debug_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_debug_glBeginQueryIndexed +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_debug_glBeginTransformFeedbackEXT; +#define glBeginTransformFeedbackEXT glad_debug_glBeginTransformFeedbackEXT +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_debug_glBeginTransformFeedbackNV; +#define glBeginTransformFeedbackNV glad_debug_glBeginTransformFeedbackNV +GLAD_API_CALL PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; +GLAD_API_CALL PFNGLBEGINVERTEXSHADEREXTPROC glad_debug_glBeginVertexShaderEXT; +#define glBeginVertexShaderEXT glad_debug_glBeginVertexShaderEXT +GLAD_API_CALL PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; +GLAD_API_CALL PFNGLBEGINVIDEOCAPTURENVPROC glad_debug_glBeginVideoCaptureNV; +#define glBeginVideoCaptureNV glad_debug_glBeginVideoCaptureNV +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation; +#define glBindAttribLocation glad_debug_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_debug_glBindAttribLocationARB; +#define glBindAttribLocationARB glad_debug_glBindAttribLocationARB +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_debug_glBindBuffer; +#define glBindBuffer glad_debug_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_debug_glBindBufferARB; +#define glBindBufferARB glad_debug_glBindBufferARB +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase; +#define glBindBufferBase glad_debug_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; +GLAD_API_CALL PFNGLBINDBUFFERBASEEXTPROC glad_debug_glBindBufferBaseEXT; +#define glBindBufferBaseEXT glad_debug_glBindBufferBaseEXT +GLAD_API_CALL PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; +GLAD_API_CALL PFNGLBINDBUFFERBASENVPROC glad_debug_glBindBufferBaseNV; +#define glBindBufferBaseNV glad_debug_glBindBufferBaseNV +GLAD_API_CALL PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; +GLAD_API_CALL PFNGLBINDBUFFEROFFSETEXTPROC glad_debug_glBindBufferOffsetEXT; +#define glBindBufferOffsetEXT glad_debug_glBindBufferOffsetEXT +GLAD_API_CALL PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; +GLAD_API_CALL PFNGLBINDBUFFEROFFSETNVPROC glad_debug_glBindBufferOffsetNV; +#define glBindBufferOffsetNV glad_debug_glBindBufferOffsetNV +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; +#define glBindBufferRange glad_debug_glBindBufferRange +GLAD_API_CALL PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; +GLAD_API_CALL PFNGLBINDBUFFERRANGEEXTPROC glad_debug_glBindBufferRangeEXT; +#define glBindBufferRangeEXT glad_debug_glBindBufferRangeEXT +GLAD_API_CALL PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; +GLAD_API_CALL PFNGLBINDBUFFERRANGENVPROC glad_debug_glBindBufferRangeNV; +#define glBindBufferRangeNV glad_debug_glBindBufferRangeNV +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_debug_glBindBuffersBase; +#define glBindBuffersBase glad_debug_glBindBuffersBase +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_debug_glBindBuffersRange; +#define glBindBuffersRange glad_debug_glBindBuffersRange +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_debug_glBindFragDataLocationEXT; +#define glBindFragDataLocationEXT glad_debug_glBindFragDataLocationEXT +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; +GLAD_API_CALL PFNGLBINDFRAGMENTSHADERATIPROC glad_debug_glBindFragmentShaderATI; +#define glBindFragmentShaderATI glad_debug_glBindFragmentShaderATI +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; +#define glBindFramebuffer glad_debug_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_debug_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_debug_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_debug_glBindImageTexture; +#define glBindImageTexture glad_debug_glBindImageTexture +GLAD_API_CALL PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; +GLAD_API_CALL PFNGLBINDIMAGETEXTUREEXTPROC glad_debug_glBindImageTextureEXT; +#define glBindImageTextureEXT glad_debug_glBindImageTextureEXT +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_debug_glBindImageTextures; +#define glBindImageTextures glad_debug_glBindImageTextures +GLAD_API_CALL PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; +GLAD_API_CALL PFNGLBINDLIGHTPARAMETEREXTPROC glad_debug_glBindLightParameterEXT; +#define glBindLightParameterEXT glad_debug_glBindLightParameterEXT +GLAD_API_CALL PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; +GLAD_API_CALL PFNGLBINDMATERIALPARAMETEREXTPROC glad_debug_glBindMaterialParameterEXT; +#define glBindMaterialParameterEXT glad_debug_glBindMaterialParameterEXT +GLAD_API_CALL PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; +GLAD_API_CALL PFNGLBINDMULTITEXTUREEXTPROC glad_debug_glBindMultiTextureEXT; +#define glBindMultiTextureEXT glad_debug_glBindMultiTextureEXT +GLAD_API_CALL PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; +GLAD_API_CALL PFNGLBINDPARAMETEREXTPROC glad_debug_glBindParameterEXT; +#define glBindParameterEXT glad_debug_glBindParameterEXT +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_debug_glBindProgramARB; +#define glBindProgramARB glad_debug_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_debug_glBindProgramNV; +#define glBindProgramNV glad_debug_glBindProgramNV +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_debug_glBindProgramPipeline; +#define glBindProgramPipeline glad_debug_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; +#define glBindRenderbuffer glad_debug_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_debug_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_debug_glBindRenderbufferEXT +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; +#define glBindSampler glad_debug_glBindSampler +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_debug_glBindSamplers; +#define glBindSamplers glad_debug_glBindSamplers +GLAD_API_CALL PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV; +GLAD_API_CALL PFNGLBINDSHADINGRATEIMAGENVPROC glad_debug_glBindShadingRateImageNV; +#define glBindShadingRateImageNV glad_debug_glBindShadingRateImageNV +GLAD_API_CALL PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; +GLAD_API_CALL PFNGLBINDTEXGENPARAMETEREXTPROC glad_debug_glBindTexGenParameterEXT; +#define glBindTexGenParameterEXT glad_debug_glBindTexGenParameterEXT +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; +#define glBindTexture glad_debug_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_debug_glBindTextureEXT; +#define glBindTextureEXT glad_debug_glBindTextureEXT +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_debug_glBindTextureUnit; +#define glBindTextureUnit glad_debug_glBindTextureUnit +GLAD_API_CALL PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; +GLAD_API_CALL PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_debug_glBindTextureUnitParameterEXT; +#define glBindTextureUnitParameterEXT glad_debug_glBindTextureUnitParameterEXT +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_debug_glBindTextures; +#define glBindTextures glad_debug_glBindTextures +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback; +#define glBindTransformFeedback glad_debug_glBindTransformFeedback +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_debug_glBindTransformFeedbackNV; +#define glBindTransformFeedbackNV glad_debug_glBindTransformFeedbackNV +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray; +#define glBindVertexArray glad_debug_glBindVertexArray +GLAD_API_CALL PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; +GLAD_API_CALL PFNGLBINDVERTEXARRAYAPPLEPROC glad_debug_glBindVertexArrayAPPLE; +#define glBindVertexArrayAPPLE glad_debug_glBindVertexArrayAPPLE +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_debug_glBindVertexBuffer; +#define glBindVertexBuffer glad_debug_glBindVertexBuffer +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_debug_glBindVertexBuffers; +#define glBindVertexBuffers glad_debug_glBindVertexBuffers +GLAD_API_CALL PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; +GLAD_API_CALL PFNGLBINDVERTEXSHADEREXTPROC glad_debug_glBindVertexShaderEXT; +#define glBindVertexShaderEXT glad_debug_glBindVertexShaderEXT +GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; +GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_debug_glBindVideoCaptureStreamBufferNV; +#define glBindVideoCaptureStreamBufferNV glad_debug_glBindVideoCaptureStreamBufferNV +GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; +GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_debug_glBindVideoCaptureStreamTextureNV; +#define glBindVideoCaptureStreamTextureNV glad_debug_glBindVideoCaptureStreamTextureNV +GLAD_API_CALL PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; +GLAD_API_CALL PFNGLBINORMAL3BEXTPROC glad_debug_glBinormal3bEXT; +#define glBinormal3bEXT glad_debug_glBinormal3bEXT +GLAD_API_CALL PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; +GLAD_API_CALL PFNGLBINORMAL3BVEXTPROC glad_debug_glBinormal3bvEXT; +#define glBinormal3bvEXT glad_debug_glBinormal3bvEXT +GLAD_API_CALL PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; +GLAD_API_CALL PFNGLBINORMAL3DEXTPROC glad_debug_glBinormal3dEXT; +#define glBinormal3dEXT glad_debug_glBinormal3dEXT +GLAD_API_CALL PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; +GLAD_API_CALL PFNGLBINORMAL3DVEXTPROC glad_debug_glBinormal3dvEXT; +#define glBinormal3dvEXT glad_debug_glBinormal3dvEXT +GLAD_API_CALL PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; +GLAD_API_CALL PFNGLBINORMAL3FEXTPROC glad_debug_glBinormal3fEXT; +#define glBinormal3fEXT glad_debug_glBinormal3fEXT +GLAD_API_CALL PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; +GLAD_API_CALL PFNGLBINORMAL3FVEXTPROC glad_debug_glBinormal3fvEXT; +#define glBinormal3fvEXT glad_debug_glBinormal3fvEXT +GLAD_API_CALL PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; +GLAD_API_CALL PFNGLBINORMAL3IEXTPROC glad_debug_glBinormal3iEXT; +#define glBinormal3iEXT glad_debug_glBinormal3iEXT +GLAD_API_CALL PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; +GLAD_API_CALL PFNGLBINORMAL3IVEXTPROC glad_debug_glBinormal3ivEXT; +#define glBinormal3ivEXT glad_debug_glBinormal3ivEXT +GLAD_API_CALL PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; +GLAD_API_CALL PFNGLBINORMAL3SEXTPROC glad_debug_glBinormal3sEXT; +#define glBinormal3sEXT glad_debug_glBinormal3sEXT +GLAD_API_CALL PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; +GLAD_API_CALL PFNGLBINORMAL3SVEXTPROC glad_debug_glBinormal3svEXT; +#define glBinormal3svEXT glad_debug_glBinormal3svEXT +GLAD_API_CALL PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; +GLAD_API_CALL PFNGLBINORMALPOINTEREXTPROC glad_debug_glBinormalPointerEXT; +#define glBinormalPointerEXT glad_debug_glBinormalPointerEXT +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +GLAD_API_CALL PFNGLBITMAPPROC glad_debug_glBitmap; +#define glBitmap glad_debug_glBitmap +GLAD_API_CALL PFNGLBITMAPXOESPROC glad_glBitmapxOES; +GLAD_API_CALL PFNGLBITMAPXOESPROC glad_debug_glBitmapxOES; +#define glBitmapxOES glad_debug_glBitmapxOES +GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_debug_glBlendBarrierKHR; +#define glBlendBarrierKHR glad_debug_glBlendBarrierKHR +GLAD_API_CALL PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; +GLAD_API_CALL PFNGLBLENDBARRIERNVPROC glad_debug_glBlendBarrierNV; +#define glBlendBarrierNV glad_debug_glBlendBarrierNV +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor; +#define glBlendColor glad_debug_glBlendColor +GLAD_API_CALL PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; +GLAD_API_CALL PFNGLBLENDCOLOREXTPROC glad_debug_glBlendColorEXT; +#define glBlendColorEXT glad_debug_glBlendColorEXT +GLAD_API_CALL PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; +GLAD_API_CALL PFNGLBLENDCOLORXOESPROC glad_debug_glBlendColorxOES; +#define glBlendColorxOES glad_debug_glBlendColorxOES +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation; +#define glBlendEquation glad_debug_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_debug_glBlendEquationEXT; +#define glBlendEquationEXT glad_debug_glBlendEquationEXT +GLAD_API_CALL PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; +GLAD_API_CALL PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_debug_glBlendEquationIndexedAMD; +#define glBlendEquationIndexedAMD glad_debug_glBlendEquationIndexedAMD +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_debug_glBlendEquationSeparateEXT; +#define glBlendEquationSeparateEXT glad_debug_glBlendEquationSeparateEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_debug_glBlendEquationSeparateIndexedAMD; +#define glBlendEquationSeparateIndexedAMD glad_debug_glBlendEquationSeparateIndexedAMD +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_debug_glBlendEquationSeparateiARB; +#define glBlendEquationSeparateiARB glad_debug_glBlendEquationSeparateiARB +GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; +GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_debug_glBlendEquationiARB; +#define glBlendEquationiARB glad_debug_glBlendEquationiARB +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_debug_glBlendFunc; +#define glBlendFunc glad_debug_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; +GLAD_API_CALL PFNGLBLENDFUNCINDEXEDAMDPROC glad_debug_glBlendFuncIndexedAMD; +#define glBlendFuncIndexedAMD glad_debug_glBlendFuncIndexedAMD +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_debug_glBlendFuncSeparateEXT; +#define glBlendFuncSeparateEXT glad_debug_glBlendFuncSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_debug_glBlendFuncSeparateINGR; +#define glBlendFuncSeparateINGR glad_debug_glBlendFuncSeparateINGR +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_debug_glBlendFuncSeparateIndexedAMD; +#define glBlendFuncSeparateIndexedAMD glad_debug_glBlendFuncSeparateIndexedAMD +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_debug_glBlendFuncSeparateiARB; +#define glBlendFuncSeparateiARB glad_debug_glBlendFuncSeparateiARB +GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; +GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_debug_glBlendFunciARB; +#define glBlendFunciARB glad_debug_glBlendFunciARB +GLAD_API_CALL PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; +GLAD_API_CALL PFNGLBLENDPARAMETERINVPROC glad_debug_glBlendParameteriNV; +#define glBlendParameteriNV glad_debug_glBlendParameteriNV +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer; +#define glBlitFramebuffer glad_debug_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_debug_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_debug_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT; +GLAD_API_CALL PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_debug_glBlitFramebufferLayerEXT; +#define glBlitFramebufferLayerEXT glad_debug_glBlitFramebufferLayerEXT +GLAD_API_CALL PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT; +GLAD_API_CALL PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_debug_glBlitFramebufferLayersEXT; +#define glBlitFramebufferLayersEXT glad_debug_glBlitFramebufferLayersEXT +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_debug_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_debug_glBlitNamedFramebuffer +GLAD_API_CALL PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; +GLAD_API_CALL PFNGLBUFFERADDRESSRANGENVPROC glad_debug_glBufferAddressRangeNV; +#define glBufferAddressRangeNV glad_debug_glBufferAddressRangeNV +GLAD_API_CALL PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV; +GLAD_API_CALL PFNGLBUFFERATTACHMEMORYNVPROC glad_debug_glBufferAttachMemoryNV; +#define glBufferAttachMemoryNV glad_debug_glBufferAttachMemoryNV +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData; +#define glBufferData glad_debug_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_debug_glBufferDataARB; +#define glBufferDataARB glad_debug_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; +GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTARBPROC glad_debug_glBufferPageCommitmentARB; +#define glBufferPageCommitmentARB glad_debug_glBufferPageCommitmentARB +GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV; +GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_debug_glBufferPageCommitmentMemNV; +#define glBufferPageCommitmentMemNV glad_debug_glBufferPageCommitmentMemNV +GLAD_API_CALL PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; +GLAD_API_CALL PFNGLBUFFERPARAMETERIAPPLEPROC glad_debug_glBufferParameteriAPPLE; +#define glBufferParameteriAPPLE glad_debug_glBufferParameteriAPPLE +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_debug_glBufferStorage; +#define glBufferStorage glad_debug_glBufferStorage +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_debug_glBufferStorageExternalEXT; +#define glBufferStorageExternalEXT glad_debug_glBufferStorageExternalEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; +GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_debug_glBufferStorageMemEXT; +#define glBufferStorageMemEXT glad_debug_glBufferStorageMemEXT +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; +#define glBufferSubData glad_debug_glBufferSubData +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_debug_glBufferSubDataARB; +#define glBufferSubDataARB glad_debug_glBufferSubDataARB +GLAD_API_CALL PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; +GLAD_API_CALL PFNGLCALLCOMMANDLISTNVPROC glad_debug_glCallCommandListNV; +#define glCallCommandListNV glad_debug_glCallCommandListNV +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +GLAD_API_CALL PFNGLCALLLISTPROC glad_debug_glCallList; +#define glCallList glad_debug_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +GLAD_API_CALL PFNGLCALLLISTSPROC glad_debug_glCallLists; +#define glCallLists glad_debug_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_debug_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_debug_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_debug_glCheckNamedFramebufferStatus +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckNamedFramebufferStatusEXT; +#define glCheckNamedFramebufferStatusEXT glad_debug_glCheckNamedFramebufferStatusEXT +GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; +GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_debug_glClampColorARB; +#define glClampColorARB glad_debug_glClampColorARB +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear; +#define glClear glad_debug_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_debug_glClearAccum; +#define glClearAccum glad_debug_glClearAccum +GLAD_API_CALL PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; +GLAD_API_CALL PFNGLCLEARACCUMXOESPROC glad_debug_glClearAccumxOES; +#define glClearAccumxOES glad_debug_glClearAccumxOES +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_debug_glClearBufferData; +#define glClearBufferData glad_debug_glClearBufferData +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_debug_glClearBufferSubData; +#define glClearBufferSubData glad_debug_glClearBufferSubData +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor; +#define glClearColor glad_debug_glClearColor +GLAD_API_CALL PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; +GLAD_API_CALL PFNGLCLEARCOLORIIEXTPROC glad_debug_glClearColorIiEXT; +#define glClearColorIiEXT glad_debug_glClearColorIiEXT +GLAD_API_CALL PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; +GLAD_API_CALL PFNGLCLEARCOLORIUIEXTPROC glad_debug_glClearColorIuiEXT; +#define glClearColorIuiEXT glad_debug_glClearColorIuiEXT +GLAD_API_CALL PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; +GLAD_API_CALL PFNGLCLEARCOLORXOESPROC glad_debug_glClearColorxOES; +#define glClearColorxOES glad_debug_glClearColorxOES +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth; +#define glClearDepth glad_debug_glClearDepth +GLAD_API_CALL PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; +GLAD_API_CALL PFNGLCLEARDEPTHDNVPROC glad_debug_glClearDepthdNV; +#define glClearDepthdNV glad_debug_glClearDepthdNV +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf; +#define glClearDepthf glad_debug_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_debug_glClearDepthfOES; +#define glClearDepthfOES glad_debug_glClearDepthfOES +GLAD_API_CALL PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; +GLAD_API_CALL PFNGLCLEARDEPTHXOESPROC glad_debug_glClearDepthxOES; +#define glClearDepthxOES glad_debug_glClearDepthxOES +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_debug_glClearIndex; +#define glClearIndex glad_debug_glClearIndex +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_debug_glClearNamedBufferData; +#define glClearNamedBufferData glad_debug_glClearNamedBufferData +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_debug_glClearNamedBufferDataEXT; +#define glClearNamedBufferDataEXT glad_debug_glClearNamedBufferDataEXT +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_debug_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_debug_glClearNamedBufferSubData +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_debug_glClearNamedBufferSubDataEXT; +#define glClearNamedBufferSubDataEXT glad_debug_glClearNamedBufferSubDataEXT +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_debug_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_debug_glClearNamedFramebufferfi +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_debug_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_debug_glClearNamedFramebufferfv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_debug_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_debug_glClearNamedFramebufferiv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_debug_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_debug_glClearNamedFramebufferuiv +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; +#define glClearStencil glad_debug_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_debug_glClearTexImage; +#define glClearTexImage glad_debug_glClearTexImage +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_debug_glClearTexSubImage; +#define glClearTexSubImage glad_debug_glClearTexSubImage +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture; +#define glClientActiveTexture glad_debug_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_debug_glClientActiveTextureARB; +#define glClientActiveTextureARB glad_debug_glClientActiveTextureARB +GLAD_API_CALL PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; +GLAD_API_CALL PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_debug_glClientActiveVertexStreamATI; +#define glClientActiveVertexStreamATI glad_debug_glClientActiveVertexStreamATI +GLAD_API_CALL PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; +GLAD_API_CALL PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_debug_glClientAttribDefaultEXT; +#define glClientAttribDefaultEXT glad_debug_glClientAttribDefaultEXT +GLAD_API_CALL PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX; +GLAD_API_CALL PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_debug_glClientWaitSemaphoreui64NVX; +#define glClientWaitSemaphoreui64NVX glad_debug_glClientWaitSemaphoreui64NVX +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync; +#define glClientWaitSync glad_debug_glClientWaitSync +GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl; +GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_debug_glClipControl; +#define glClipControl glad_debug_glClipControl +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_debug_glClipPlane; +#define glClipPlane glad_debug_glClipPlane +GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_debug_glClipPlanefOES; +#define glClipPlanefOES glad_debug_glClipPlanefOES +GLAD_API_CALL PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; +GLAD_API_CALL PFNGLCLIPPLANEXOESPROC glad_debug_glClipPlanexOES; +#define glClipPlanexOES glad_debug_glClipPlanexOES +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +GLAD_API_CALL PFNGLCOLOR3BPROC glad_debug_glColor3b; +#define glColor3b glad_debug_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_debug_glColor3bv; +#define glColor3bv glad_debug_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +GLAD_API_CALL PFNGLCOLOR3DPROC glad_debug_glColor3d; +#define glColor3d glad_debug_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_debug_glColor3dv; +#define glColor3dv glad_debug_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +GLAD_API_CALL PFNGLCOLOR3FPROC glad_debug_glColor3f; +#define glColor3f glad_debug_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; +GLAD_API_CALL PFNGLCOLOR3FVERTEX3FSUNPROC glad_debug_glColor3fVertex3fSUN; +#define glColor3fVertex3fSUN glad_debug_glColor3fVertex3fSUN +GLAD_API_CALL PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; +GLAD_API_CALL PFNGLCOLOR3FVERTEX3FVSUNPROC glad_debug_glColor3fVertex3fvSUN; +#define glColor3fVertex3fvSUN glad_debug_glColor3fVertex3fvSUN +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_debug_glColor3fv; +#define glColor3fv glad_debug_glColor3fv +GLAD_API_CALL PFNGLCOLOR3HNVPROC glad_glColor3hNV; +GLAD_API_CALL PFNGLCOLOR3HNVPROC glad_debug_glColor3hNV; +#define glColor3hNV glad_debug_glColor3hNV +GLAD_API_CALL PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; +GLAD_API_CALL PFNGLCOLOR3HVNVPROC glad_debug_glColor3hvNV; +#define glColor3hvNV glad_debug_glColor3hvNV +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +GLAD_API_CALL PFNGLCOLOR3IPROC glad_debug_glColor3i; +#define glColor3i glad_debug_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_debug_glColor3iv; +#define glColor3iv glad_debug_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +GLAD_API_CALL PFNGLCOLOR3SPROC glad_debug_glColor3s; +#define glColor3s glad_debug_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_debug_glColor3sv; +#define glColor3sv glad_debug_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_debug_glColor3ub; +#define glColor3ub glad_debug_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv; +#define glColor3ubv glad_debug_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_debug_glColor3ui; +#define glColor3ui glad_debug_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv; +#define glColor3uiv glad_debug_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +GLAD_API_CALL PFNGLCOLOR3USPROC glad_debug_glColor3us; +#define glColor3us glad_debug_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_debug_glColor3usv; +#define glColor3usv glad_debug_glColor3usv +GLAD_API_CALL PFNGLCOLOR3XOESPROC glad_glColor3xOES; +GLAD_API_CALL PFNGLCOLOR3XOESPROC glad_debug_glColor3xOES; +#define glColor3xOES glad_debug_glColor3xOES +GLAD_API_CALL PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; +GLAD_API_CALL PFNGLCOLOR3XVOESPROC glad_debug_glColor3xvOES; +#define glColor3xvOES glad_debug_glColor3xvOES +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +GLAD_API_CALL PFNGLCOLOR4BPROC glad_debug_glColor4b; +#define glColor4b glad_debug_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_debug_glColor4bv; +#define glColor4bv glad_debug_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +GLAD_API_CALL PFNGLCOLOR4DPROC glad_debug_glColor4d; +#define glColor4d glad_debug_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_debug_glColor4dv; +#define glColor4dv glad_debug_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +GLAD_API_CALL PFNGLCOLOR4FPROC glad_debug_glColor4f; +#define glColor4f glad_debug_glColor4f +GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glColor4fNormal3fVertex3fSUN; +#define glColor4fNormal3fVertex3fSUN glad_debug_glColor4fNormal3fVertex3fSUN +GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glColor4fNormal3fVertex3fvSUN; +#define glColor4fNormal3fVertex3fvSUN glad_debug_glColor4fNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_debug_glColor4fv; +#define glColor4fv glad_debug_glColor4fv +GLAD_API_CALL PFNGLCOLOR4HNVPROC glad_glColor4hNV; +GLAD_API_CALL PFNGLCOLOR4HNVPROC glad_debug_glColor4hNV; +#define glColor4hNV glad_debug_glColor4hNV +GLAD_API_CALL PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; +GLAD_API_CALL PFNGLCOLOR4HVNVPROC glad_debug_glColor4hvNV; +#define glColor4hvNV glad_debug_glColor4hvNV +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +GLAD_API_CALL PFNGLCOLOR4IPROC glad_debug_glColor4i; +#define glColor4i glad_debug_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_debug_glColor4iv; +#define glColor4iv glad_debug_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +GLAD_API_CALL PFNGLCOLOR4SPROC glad_debug_glColor4s; +#define glColor4s glad_debug_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_debug_glColor4sv; +#define glColor4sv glad_debug_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_debug_glColor4ub; +#define glColor4ub glad_debug_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; +GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FSUNPROC glad_debug_glColor4ubVertex2fSUN; +#define glColor4ubVertex2fSUN glad_debug_glColor4ubVertex2fSUN +GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; +GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_debug_glColor4ubVertex2fvSUN; +#define glColor4ubVertex2fvSUN glad_debug_glColor4ubVertex2fvSUN +GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; +GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FSUNPROC glad_debug_glColor4ubVertex3fSUN; +#define glColor4ubVertex3fSUN glad_debug_glColor4ubVertex3fSUN +GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; +GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_debug_glColor4ubVertex3fvSUN; +#define glColor4ubVertex3fvSUN glad_debug_glColor4ubVertex3fvSUN +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv; +#define glColor4ubv glad_debug_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_debug_glColor4ui; +#define glColor4ui glad_debug_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv; +#define glColor4uiv glad_debug_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +GLAD_API_CALL PFNGLCOLOR4USPROC glad_debug_glColor4us; +#define glColor4us glad_debug_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_debug_glColor4usv; +#define glColor4usv glad_debug_glColor4usv +GLAD_API_CALL PFNGLCOLOR4XOESPROC glad_glColor4xOES; +GLAD_API_CALL PFNGLCOLOR4XOESPROC glad_debug_glColor4xOES; +#define glColor4xOES glad_debug_glColor4xOES +GLAD_API_CALL PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; +GLAD_API_CALL PFNGLCOLOR4XVOESPROC glad_debug_glColor4xvOES; +#define glColor4xvOES glad_debug_glColor4xvOES +GLAD_API_CALL PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; +GLAD_API_CALL PFNGLCOLORFORMATNVPROC glad_debug_glColorFormatNV; +#define glColorFormatNV glad_debug_glColorFormatNV +GLAD_API_CALL PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; +GLAD_API_CALL PFNGLCOLORFRAGMENTOP1ATIPROC glad_debug_glColorFragmentOp1ATI; +#define glColorFragmentOp1ATI glad_debug_glColorFragmentOp1ATI +GLAD_API_CALL PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; +GLAD_API_CALL PFNGLCOLORFRAGMENTOP2ATIPROC glad_debug_glColorFragmentOp2ATI; +#define glColorFragmentOp2ATI glad_debug_glColorFragmentOp2ATI +GLAD_API_CALL PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; +GLAD_API_CALL PFNGLCOLORFRAGMENTOP3ATIPROC glad_debug_glColorFragmentOp3ATI; +#define glColorFragmentOp3ATI glad_debug_glColorFragmentOp3ATI +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask; +#define glColorMask glad_debug_glColorMask +GLAD_API_CALL PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; +GLAD_API_CALL PFNGLCOLORMASKINDEXEDEXTPROC glad_debug_glColorMaskIndexedEXT; +#define glColorMaskIndexedEXT glad_debug_glColorMaskIndexedEXT +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial; +#define glColorMaterial glad_debug_glColorMaterial +GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; +GLAD_API_CALL PFNGLCOLORP3UIPROC glad_debug_glColorP3ui; +#define glColorP3ui glad_debug_glColorP3ui +GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv; +#define glColorP3uiv glad_debug_glColorP3uiv +GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; +GLAD_API_CALL PFNGLCOLORP4UIPROC glad_debug_glColorP4ui; +#define glColorP4ui glad_debug_glColorP4ui +GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv; +#define glColorP4uiv glad_debug_glColorP4uiv +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_debug_glColorPointer; +#define glColorPointer glad_debug_glColorPointer +GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_debug_glColorPointerEXT; +#define glColorPointerEXT glad_debug_glColorPointerEXT +GLAD_API_CALL PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; +GLAD_API_CALL PFNGLCOLORPOINTERLISTIBMPROC glad_debug_glColorPointerListIBM; +#define glColorPointerListIBM glad_debug_glColorPointerListIBM +GLAD_API_CALL PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; +GLAD_API_CALL PFNGLCOLORPOINTERVINTELPROC glad_debug_glColorPointervINTEL; +#define glColorPointervINTEL glad_debug_glColorPointervINTEL +GLAD_API_CALL PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +GLAD_API_CALL PFNGLCOLORSUBTABLEPROC glad_debug_glColorSubTable; +#define glColorSubTable glad_debug_glColorSubTable +GLAD_API_CALL PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; +GLAD_API_CALL PFNGLCOLORSUBTABLEEXTPROC glad_debug_glColorSubTableEXT; +#define glColorSubTableEXT glad_debug_glColorSubTableEXT +GLAD_API_CALL PFNGLCOLORTABLEPROC glad_glColorTable; +GLAD_API_CALL PFNGLCOLORTABLEPROC glad_debug_glColorTable; +#define glColorTable glad_debug_glColorTable +GLAD_API_CALL PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; +GLAD_API_CALL PFNGLCOLORTABLEEXTPROC glad_debug_glColorTableEXT; +#define glColorTableEXT glad_debug_glColorTableEXT +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC glad_debug_glColorTableParameterfv; +#define glColorTableParameterfv glad_debug_glColorTableParameterfv +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_debug_glColorTableParameterfvSGI; +#define glColorTableParameterfvSGI glad_debug_glColorTableParameterfvSGI +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC glad_debug_glColorTableParameteriv; +#define glColorTableParameteriv glad_debug_glColorTableParameteriv +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_debug_glColorTableParameterivSGI; +#define glColorTableParameterivSGI glad_debug_glColorTableParameterivSGI +GLAD_API_CALL PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; +GLAD_API_CALL PFNGLCOLORTABLESGIPROC glad_debug_glColorTableSGI; +#define glColorTableSGI glad_debug_glColorTableSGI +GLAD_API_CALL PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; +GLAD_API_CALL PFNGLCOMBINERINPUTNVPROC glad_debug_glCombinerInputNV; +#define glCombinerInputNV glad_debug_glCombinerInputNV +GLAD_API_CALL PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; +GLAD_API_CALL PFNGLCOMBINEROUTPUTNVPROC glad_debug_glCombinerOutputNV; +#define glCombinerOutputNV glad_debug_glCombinerOutputNV +GLAD_API_CALL PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; +GLAD_API_CALL PFNGLCOMBINERPARAMETERFNVPROC glad_debug_glCombinerParameterfNV; +#define glCombinerParameterfNV glad_debug_glCombinerParameterfNV +GLAD_API_CALL PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; +GLAD_API_CALL PFNGLCOMBINERPARAMETERFVNVPROC glad_debug_glCombinerParameterfvNV; +#define glCombinerParameterfvNV glad_debug_glCombinerParameterfvNV +GLAD_API_CALL PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; +GLAD_API_CALL PFNGLCOMBINERPARAMETERINVPROC glad_debug_glCombinerParameteriNV; +#define glCombinerParameteriNV glad_debug_glCombinerParameteriNV +GLAD_API_CALL PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; +GLAD_API_CALL PFNGLCOMBINERPARAMETERIVNVPROC glad_debug_glCombinerParameterivNV; +#define glCombinerParameterivNV glad_debug_glCombinerParameterivNV +GLAD_API_CALL PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; +GLAD_API_CALL PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_debug_glCombinerStageParameterfvNV; +#define glCombinerStageParameterfvNV glad_debug_glCombinerStageParameterfvNV +GLAD_API_CALL PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; +GLAD_API_CALL PFNGLCOMMANDLISTSEGMENTSNVPROC glad_debug_glCommandListSegmentsNV; +#define glCommandListSegmentsNV glad_debug_glCommandListSegmentsNV +GLAD_API_CALL PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; +GLAD_API_CALL PFNGLCOMPILECOMMANDLISTNVPROC glad_debug_glCompileCommandListNV; +#define glCompileCommandListNV glad_debug_glCompileCommandListNV +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; +#define glCompileShader glad_debug_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_debug_glCompileShaderARB; +#define glCompileShaderARB glad_debug_glCompileShaderARB +GLAD_API_CALL PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; +GLAD_API_CALL PFNGLCOMPILESHADERINCLUDEARBPROC glad_debug_glCompileShaderIncludeARB; +#define glCompileShaderIncludeARB glad_debug_glCompileShaderIncludeARB +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_debug_glCompressedMultiTexImage1DEXT; +#define glCompressedMultiTexImage1DEXT glad_debug_glCompressedMultiTexImage1DEXT +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_debug_glCompressedMultiTexImage2DEXT; +#define glCompressedMultiTexImage2DEXT glad_debug_glCompressedMultiTexImage2DEXT +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_debug_glCompressedMultiTexImage3DEXT; +#define glCompressedMultiTexImage3DEXT glad_debug_glCompressedMultiTexImage3DEXT +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_debug_glCompressedMultiTexSubImage1DEXT; +#define glCompressedMultiTexSubImage1DEXT glad_debug_glCompressedMultiTexSubImage1DEXT +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_debug_glCompressedMultiTexSubImage2DEXT; +#define glCompressedMultiTexSubImage2DEXT glad_debug_glCompressedMultiTexSubImage2DEXT +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_debug_glCompressedMultiTexSubImage3DEXT; +#define glCompressedMultiTexSubImage3DEXT glad_debug_glCompressedMultiTexSubImage3DEXT +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_debug_glCompressedTexImage1DARB; +#define glCompressedTexImage1DARB glad_debug_glCompressedTexImage1DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_debug_glCompressedTexImage2DARB; +#define glCompressedTexImage2DARB glad_debug_glCompressedTexImage2DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_debug_glCompressedTexImage3DARB; +#define glCompressedTexImage3DARB glad_debug_glCompressedTexImage3DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_debug_glCompressedTexSubImage1DARB; +#define glCompressedTexSubImage1DARB glad_debug_glCompressedTexSubImage1DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_debug_glCompressedTexSubImage2DARB; +#define glCompressedTexSubImage2DARB glad_debug_glCompressedTexSubImage2DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_debug_glCompressedTexSubImage3DARB; +#define glCompressedTexSubImage3DARB glad_debug_glCompressedTexSubImage3DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_debug_glCompressedTextureImage1DEXT; +#define glCompressedTextureImage1DEXT glad_debug_glCompressedTextureImage1DEXT +GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_debug_glCompressedTextureImage2DEXT; +#define glCompressedTextureImage2DEXT glad_debug_glCompressedTextureImage2DEXT +GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_debug_glCompressedTextureImage3DEXT; +#define glCompressedTextureImage3DEXT glad_debug_glCompressedTextureImage3DEXT +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_debug_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_debug_glCompressedTextureSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_debug_glCompressedTextureSubImage1DEXT; +#define glCompressedTextureSubImage1DEXT glad_debug_glCompressedTextureSubImage1DEXT +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_debug_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_debug_glCompressedTextureSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_debug_glCompressedTextureSubImage2DEXT; +#define glCompressedTextureSubImage2DEXT glad_debug_glCompressedTextureSubImage2DEXT +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_debug_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_debug_glCompressedTextureSubImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_debug_glCompressedTextureSubImage3DEXT; +#define glCompressedTextureSubImage3DEXT glad_debug_glCompressedTextureSubImage3DEXT +GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; +GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_debug_glConservativeRasterParameterfNV; +#define glConservativeRasterParameterfNV glad_debug_glConservativeRasterParameterfNV +GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV; +GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_debug_glConservativeRasterParameteriNV; +#define glConservativeRasterParameteriNV glad_debug_glConservativeRasterParameteriNV +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC glad_debug_glConvolutionFilter1D; +#define glConvolutionFilter1D glad_debug_glConvolutionFilter1D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DEXTPROC glad_debug_glConvolutionFilter1DEXT; +#define glConvolutionFilter1DEXT glad_debug_glConvolutionFilter1DEXT +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC glad_debug_glConvolutionFilter2D; +#define glConvolutionFilter2D glad_debug_glConvolutionFilter2D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DEXTPROC glad_debug_glConvolutionFilter2DEXT; +#define glConvolutionFilter2DEXT glad_debug_glConvolutionFilter2DEXT +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC glad_debug_glConvolutionParameterf; +#define glConvolutionParameterf glad_debug_glConvolutionParameterf +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_debug_glConvolutionParameterfEXT; +#define glConvolutionParameterfEXT glad_debug_glConvolutionParameterfEXT +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC glad_debug_glConvolutionParameterfv; +#define glConvolutionParameterfv glad_debug_glConvolutionParameterfv +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_debug_glConvolutionParameterfvEXT; +#define glConvolutionParameterfvEXT glad_debug_glConvolutionParameterfvEXT +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC glad_debug_glConvolutionParameteri; +#define glConvolutionParameteri glad_debug_glConvolutionParameteri +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_debug_glConvolutionParameteriEXT; +#define glConvolutionParameteriEXT glad_debug_glConvolutionParameteriEXT +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC glad_debug_glConvolutionParameteriv; +#define glConvolutionParameteriv glad_debug_glConvolutionParameteriv +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_debug_glConvolutionParameterivEXT; +#define glConvolutionParameterivEXT glad_debug_glConvolutionParameterivEXT +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXOESPROC glad_debug_glConvolutionParameterxOES; +#define glConvolutionParameterxOES glad_debug_glConvolutionParameterxOES +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_debug_glConvolutionParameterxvOES; +#define glConvolutionParameterxvOES glad_debug_glConvolutionParameterxvOES +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; +#define glCopyBufferSubData glad_debug_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC glad_debug_glCopyColorSubTable; +#define glCopyColorSubTable glad_debug_glCopyColorSubTable +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEEXTPROC glad_debug_glCopyColorSubTableEXT; +#define glCopyColorSubTableEXT glad_debug_glCopyColorSubTableEXT +GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC glad_debug_glCopyColorTable; +#define glCopyColorTable glad_debug_glCopyColorTable +GLAD_API_CALL PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; +GLAD_API_CALL PFNGLCOPYCOLORTABLESGIPROC glad_debug_glCopyColorTableSGI; +#define glCopyColorTableSGI glad_debug_glCopyColorTableSGI +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_debug_glCopyConvolutionFilter1D; +#define glCopyConvolutionFilter1D glad_debug_glCopyConvolutionFilter1D +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_debug_glCopyConvolutionFilter1DEXT; +#define glCopyConvolutionFilter1DEXT glad_debug_glCopyConvolutionFilter1DEXT +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_debug_glCopyConvolutionFilter2D; +#define glCopyConvolutionFilter2D glad_debug_glCopyConvolutionFilter2D +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_debug_glCopyConvolutionFilter2DEXT; +#define glCopyConvolutionFilter2DEXT glad_debug_glCopyConvolutionFilter2DEXT +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData; +#define glCopyImageSubData glad_debug_glCopyImageSubData +GLAD_API_CALL PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; +GLAD_API_CALL PFNGLCOPYIMAGESUBDATANVPROC glad_debug_glCopyImageSubDataNV; +#define glCopyImageSubDataNV glad_debug_glCopyImageSubDataNV +GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; +GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_debug_glCopyMultiTexImage1DEXT; +#define glCopyMultiTexImage1DEXT glad_debug_glCopyMultiTexImage1DEXT +GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; +GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_debug_glCopyMultiTexImage2DEXT; +#define glCopyMultiTexImage2DEXT glad_debug_glCopyMultiTexImage2DEXT +GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; +GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_debug_glCopyMultiTexSubImage1DEXT; +#define glCopyMultiTexSubImage1DEXT glad_debug_glCopyMultiTexSubImage1DEXT +GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; +GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_debug_glCopyMultiTexSubImage2DEXT; +#define glCopyMultiTexSubImage2DEXT glad_debug_glCopyMultiTexSubImage2DEXT +GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; +GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_debug_glCopyMultiTexSubImage3DEXT; +#define glCopyMultiTexSubImage3DEXT glad_debug_glCopyMultiTexSubImage3DEXT +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_debug_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_debug_glCopyNamedBufferSubData +GLAD_API_CALL PFNGLCOPYPATHNVPROC glad_glCopyPathNV; +GLAD_API_CALL PFNGLCOPYPATHNVPROC glad_debug_glCopyPathNV; +#define glCopyPathNV glad_debug_glCopyPathNV +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels; +#define glCopyPixels glad_debug_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D; +#define glCopyTexImage1D glad_debug_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_debug_glCopyTexImage1DEXT; +#define glCopyTexImage1DEXT glad_debug_glCopyTexImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D; +#define glCopyTexImage2D glad_debug_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_debug_glCopyTexImage2DEXT; +#define glCopyTexImage2DEXT glad_debug_glCopyTexImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_debug_glCopyTexSubImage1DEXT; +#define glCopyTexSubImage1DEXT glad_debug_glCopyTexSubImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_debug_glCopyTexSubImage2DEXT; +#define glCopyTexSubImage2DEXT glad_debug_glCopyTexSubImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_debug_glCopyTexSubImage3DEXT; +#define glCopyTexSubImage3DEXT glad_debug_glCopyTexSubImage3DEXT +GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; +GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_debug_glCopyTextureImage1DEXT; +#define glCopyTextureImage1DEXT glad_debug_glCopyTextureImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; +GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_debug_glCopyTextureImage2DEXT; +#define glCopyTextureImage2DEXT glad_debug_glCopyTextureImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_debug_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_debug_glCopyTextureSubImage1D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_debug_glCopyTextureSubImage1DEXT; +#define glCopyTextureSubImage1DEXT glad_debug_glCopyTextureSubImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_debug_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_debug_glCopyTextureSubImage2D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_debug_glCopyTextureSubImage2DEXT; +#define glCopyTextureSubImage2DEXT glad_debug_glCopyTextureSubImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_debug_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_debug_glCopyTextureSubImage3D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_debug_glCopyTextureSubImage3DEXT; +#define glCopyTextureSubImage3DEXT glad_debug_glCopyTextureSubImage3DEXT +GLAD_API_CALL PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; +GLAD_API_CALL PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_debug_glCoverFillPathInstancedNV; +#define glCoverFillPathInstancedNV glad_debug_glCoverFillPathInstancedNV +GLAD_API_CALL PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; +GLAD_API_CALL PFNGLCOVERFILLPATHNVPROC glad_debug_glCoverFillPathNV; +#define glCoverFillPathNV glad_debug_glCoverFillPathNV +GLAD_API_CALL PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; +GLAD_API_CALL PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_debug_glCoverStrokePathInstancedNV; +#define glCoverStrokePathInstancedNV glad_debug_glCoverStrokePathInstancedNV +GLAD_API_CALL PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; +GLAD_API_CALL PFNGLCOVERSTROKEPATHNVPROC glad_debug_glCoverStrokePathNV; +#define glCoverStrokePathNV glad_debug_glCoverStrokePathNV +GLAD_API_CALL PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; +GLAD_API_CALL PFNGLCOVERAGEMODULATIONNVPROC glad_debug_glCoverageModulationNV; +#define glCoverageModulationNV glad_debug_glCoverageModulationNV +GLAD_API_CALL PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; +GLAD_API_CALL PFNGLCOVERAGEMODULATIONTABLENVPROC glad_debug_glCoverageModulationTableNV; +#define glCoverageModulationTableNV glad_debug_glCoverageModulationTableNV +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_debug_glCreateBuffers; +#define glCreateBuffers glad_debug_glCreateBuffers +GLAD_API_CALL PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; +GLAD_API_CALL PFNGLCREATECOMMANDLISTSNVPROC glad_debug_glCreateCommandListsNV; +#define glCreateCommandListsNV glad_debug_glCreateCommandListsNV +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_debug_glCreateFramebuffers; +#define glCreateFramebuffers glad_debug_glCreateFramebuffers +GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; +GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_debug_glCreateMemoryObjectsEXT; +#define glCreateMemoryObjectsEXT glad_debug_glCreateMemoryObjectsEXT +GLAD_API_CALL PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; +GLAD_API_CALL PFNGLCREATEPERFQUERYINTELPROC glad_debug_glCreatePerfQueryINTEL; +#define glCreatePerfQueryINTEL glad_debug_glCreatePerfQueryINTEL +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram; +#define glCreateProgram glad_debug_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_debug_glCreateProgramObjectARB; +#define glCreateProgramObjectARB glad_debug_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_debug_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_debug_glCreateProgramPipelines +GLAD_API_CALL PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX; +GLAD_API_CALL PFNGLCREATEPROGRESSFENCENVXPROC glad_debug_glCreateProgressFenceNVX; +#define glCreateProgressFenceNVX glad_debug_glCreateProgressFenceNVX +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_debug_glCreateQueries; +#define glCreateQueries glad_debug_glCreateQueries +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_debug_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_debug_glCreateRenderbuffers +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_debug_glCreateSamplers; +#define glCreateSamplers glad_debug_glCreateSamplers +GLAD_API_CALL PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV; +GLAD_API_CALL PFNGLCREATESEMAPHORESNVPROC glad_debug_glCreateSemaphoresNV; +#define glCreateSemaphoresNV glad_debug_glCreateSemaphoresNV +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader; +#define glCreateShader glad_debug_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_debug_glCreateShaderObjectARB; +#define glCreateShaderObjectARB glad_debug_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; +GLAD_API_CALL PFNGLCREATESHADERPROGRAMEXTPROC glad_debug_glCreateShaderProgramEXT; +#define glCreateShaderProgramEXT glad_debug_glCreateShaderProgramEXT +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_debug_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_debug_glCreateShaderProgramv +GLAD_API_CALL PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; +GLAD_API_CALL PFNGLCREATESTATESNVPROC glad_debug_glCreateStatesNV; +#define glCreateStatesNV glad_debug_glCreateStatesNV +GLAD_API_CALL PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; +GLAD_API_CALL PFNGLCREATESYNCFROMCLEVENTARBPROC glad_debug_glCreateSyncFromCLeventARB; +#define glCreateSyncFromCLeventARB glad_debug_glCreateSyncFromCLeventARB +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_debug_glCreateTextures; +#define glCreateTextures glad_debug_glCreateTextures +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_debug_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_debug_glCreateTransformFeedbacks +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_debug_glCreateVertexArrays; +#define glCreateVertexArrays glad_debug_glCreateVertexArrays +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace; +#define glCullFace glad_debug_glCullFace +GLAD_API_CALL PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; +GLAD_API_CALL PFNGLCULLPARAMETERDVEXTPROC glad_debug_glCullParameterdvEXT; +#define glCullParameterdvEXT glad_debug_glCullParameterdvEXT +GLAD_API_CALL PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; +GLAD_API_CALL PFNGLCULLPARAMETERFVEXTPROC glad_debug_glCullParameterfvEXT; +#define glCullParameterfvEXT glad_debug_glCullParameterfvEXT +GLAD_API_CALL PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; +GLAD_API_CALL PFNGLCURRENTPALETTEMATRIXARBPROC glad_debug_glCurrentPaletteMatrixARB; +#define glCurrentPaletteMatrixARB glad_debug_glCurrentPaletteMatrixARB +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback; +#define glDebugMessageCallback glad_debug_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_debug_glDebugMessageCallbackAMD; +#define glDebugMessageCallbackAMD glad_debug_glDebugMessageCallbackAMD +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_debug_glDebugMessageCallbackARB; +#define glDebugMessageCallbackARB glad_debug_glDebugMessageCallbackARB +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl; +#define glDebugMessageControl glad_debug_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_debug_glDebugMessageControlARB; +#define glDebugMessageControlARB glad_debug_glDebugMessageControlARB +GLAD_API_CALL PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; +GLAD_API_CALL PFNGLDEBUGMESSAGEENABLEAMDPROC glad_debug_glDebugMessageEnableAMD; +#define glDebugMessageEnableAMD glad_debug_glDebugMessageEnableAMD +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert; +#define glDebugMessageInsert glad_debug_glDebugMessageInsert +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTAMDPROC glad_debug_glDebugMessageInsertAMD; +#define glDebugMessageInsertAMD glad_debug_glDebugMessageInsertAMD +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_debug_glDebugMessageInsertARB; +#define glDebugMessageInsertARB glad_debug_glDebugMessageInsertARB +GLAD_API_CALL PFNGLDEFORMSGIXPROC glad_glDeformSGIX; +GLAD_API_CALL PFNGLDEFORMSGIXPROC glad_debug_glDeformSGIX; +#define glDeformSGIX glad_debug_glDeformSGIX +GLAD_API_CALL PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; +GLAD_API_CALL PFNGLDEFORMATIONMAP3DSGIXPROC glad_debug_glDeformationMap3dSGIX; +#define glDeformationMap3dSGIX glad_debug_glDeformationMap3dSGIX +GLAD_API_CALL PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; +GLAD_API_CALL PFNGLDEFORMATIONMAP3FSGIXPROC glad_debug_glDeformationMap3fSGIX; +#define glDeformationMap3fSGIX glad_debug_glDeformationMap3fSGIX +GLAD_API_CALL PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; +GLAD_API_CALL PFNGLDELETEASYNCMARKERSSGIXPROC glad_debug_glDeleteAsyncMarkersSGIX; +#define glDeleteAsyncMarkersSGIX glad_debug_glDeleteAsyncMarkersSGIX +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; +#define glDeleteBuffers glad_debug_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_debug_glDeleteBuffersARB; +#define glDeleteBuffersARB glad_debug_glDeleteBuffersARB +GLAD_API_CALL PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; +GLAD_API_CALL PFNGLDELETECOMMANDLISTSNVPROC glad_debug_glDeleteCommandListsNV; +#define glDeleteCommandListsNV glad_debug_glDeleteCommandListsNV +GLAD_API_CALL PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; +GLAD_API_CALL PFNGLDELETEFENCESAPPLEPROC glad_debug_glDeleteFencesAPPLE; +#define glDeleteFencesAPPLE glad_debug_glDeleteFencesAPPLE +GLAD_API_CALL PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; +GLAD_API_CALL PFNGLDELETEFENCESNVPROC glad_debug_glDeleteFencesNV; +#define glDeleteFencesNV glad_debug_glDeleteFencesNV +GLAD_API_CALL PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; +GLAD_API_CALL PFNGLDELETEFRAGMENTSHADERATIPROC glad_debug_glDeleteFragmentShaderATI; +#define glDeleteFragmentShaderATI glad_debug_glDeleteFragmentShaderATI +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_debug_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_debug_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +GLAD_API_CALL PFNGLDELETELISTSPROC glad_debug_glDeleteLists; +#define glDeleteLists glad_debug_glDeleteLists +GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; +GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_debug_glDeleteMemoryObjectsEXT; +#define glDeleteMemoryObjectsEXT glad_debug_glDeleteMemoryObjectsEXT +GLAD_API_CALL PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; +GLAD_API_CALL PFNGLDELETENAMEDSTRINGARBPROC glad_debug_glDeleteNamedStringARB; +#define glDeleteNamedStringARB glad_debug_glDeleteNamedStringARB +GLAD_API_CALL PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; +GLAD_API_CALL PFNGLDELETENAMESAMDPROC glad_debug_glDeleteNamesAMD; +#define glDeleteNamesAMD glad_debug_glDeleteNamesAMD +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_debug_glDeleteObjectARB; +#define glDeleteObjectARB glad_debug_glDeleteObjectARB +GLAD_API_CALL PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; +GLAD_API_CALL PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_debug_glDeleteOcclusionQueriesNV; +#define glDeleteOcclusionQueriesNV glad_debug_glDeleteOcclusionQueriesNV +GLAD_API_CALL PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; +GLAD_API_CALL PFNGLDELETEPATHSNVPROC glad_debug_glDeletePathsNV; +#define glDeletePathsNV glad_debug_glDeletePathsNV +GLAD_API_CALL PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; +GLAD_API_CALL PFNGLDELETEPERFMONITORSAMDPROC glad_debug_glDeletePerfMonitorsAMD; +#define glDeletePerfMonitorsAMD glad_debug_glDeletePerfMonitorsAMD +GLAD_API_CALL PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; +GLAD_API_CALL PFNGLDELETEPERFQUERYINTELPROC glad_debug_glDeletePerfQueryINTEL; +#define glDeletePerfQueryINTEL glad_debug_glDeletePerfQueryINTEL +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram; +#define glDeleteProgram glad_debug_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_debug_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_debug_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_debug_glDeleteProgramsARB; +#define glDeleteProgramsARB glad_debug_glDeleteProgramsARB +GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_debug_glDeleteProgramsNV; +#define glDeleteProgramsNV glad_debug_glDeleteProgramsNV +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; +#define glDeleteQueries glad_debug_glDeleteQueries +GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; +GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_debug_glDeleteQueriesARB; +#define glDeleteQueriesARB glad_debug_glDeleteQueriesARB +GLAD_API_CALL PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV; +GLAD_API_CALL PFNGLDELETEQUERYRESOURCETAGNVPROC glad_debug_glDeleteQueryResourceTagNV; +#define glDeleteQueryResourceTagNV glad_debug_glDeleteQueryResourceTagNV +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_debug_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_debug_glDeleteRenderbuffersEXT +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; +#define glDeleteSamplers glad_debug_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; +GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_debug_glDeleteSemaphoresEXT; +#define glDeleteSemaphoresEXT glad_debug_glDeleteSemaphoresEXT +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader; +#define glDeleteShader glad_debug_glDeleteShader +GLAD_API_CALL PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; +GLAD_API_CALL PFNGLDELETESTATESNVPROC glad_debug_glDeleteStatesNV; +#define glDeleteStatesNV glad_debug_glDeleteStatesNV +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +GLAD_API_CALL PFNGLDELETESYNCPROC glad_debug_glDeleteSync; +#define glDeleteSync glad_debug_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; +#define glDeleteTextures glad_debug_glDeleteTextures +GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_debug_glDeleteTexturesEXT; +#define glDeleteTexturesEXT glad_debug_glDeleteTexturesEXT +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_debug_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_debug_glDeleteTransformFeedbacksNV; +#define glDeleteTransformFeedbacksNV glad_debug_glDeleteTransformFeedbacksNV +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_debug_glDeleteVertexArraysAPPLE; +#define glDeleteVertexArraysAPPLE glad_debug_glDeleteVertexArraysAPPLE +GLAD_API_CALL PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; +GLAD_API_CALL PFNGLDELETEVERTEXSHADEREXTPROC glad_debug_glDeleteVertexShaderEXT; +#define glDeleteVertexShaderEXT glad_debug_glDeleteVertexShaderEXT +GLAD_API_CALL PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; +GLAD_API_CALL PFNGLDEPTHBOUNDSEXTPROC glad_debug_glDepthBoundsEXT; +#define glDepthBoundsEXT glad_debug_glDepthBoundsEXT +GLAD_API_CALL PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; +GLAD_API_CALL PFNGLDEPTHBOUNDSDNVPROC glad_debug_glDepthBoundsdNV; +#define glDepthBoundsdNV glad_debug_glDepthBoundsdNV +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc; +#define glDepthFunc glad_debug_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_debug_glDepthMask; +#define glDepthMask glad_debug_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_debug_glDepthRange; +#define glDepthRange glad_debug_glDepthRange +GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV; +GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC glad_debug_glDepthRangeArraydvNV; +#define glDepthRangeArraydvNV glad_debug_glDepthRangeArraydvNV +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_debug_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_debug_glDepthRangeArrayv +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_debug_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_debug_glDepthRangeIndexed +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV; +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC glad_debug_glDepthRangeIndexeddNV; +#define glDepthRangeIndexeddNV glad_debug_glDepthRangeIndexeddNV +GLAD_API_CALL PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; +GLAD_API_CALL PFNGLDEPTHRANGEDNVPROC glad_debug_glDepthRangedNV; +#define glDepthRangedNV glad_debug_glDepthRangedNV +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef; +#define glDepthRangef glad_debug_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_debug_glDepthRangefOES; +#define glDepthRangefOES glad_debug_glDepthRangefOES +GLAD_API_CALL PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; +GLAD_API_CALL PFNGLDEPTHRANGEXOESPROC glad_debug_glDepthRangexOES; +#define glDepthRangexOES glad_debug_glDepthRangexOES +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_debug_glDetachObjectARB; +#define glDetachObjectARB glad_debug_glDetachObjectARB +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader; +#define glDetachShader glad_debug_glDetachShader +GLAD_API_CALL PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; +GLAD_API_CALL PFNGLDETAILTEXFUNCSGISPROC glad_debug_glDetailTexFuncSGIS; +#define glDetailTexFuncSGIS glad_debug_glDetailTexFuncSGIS +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable; +#define glDisable glad_debug_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState; +#define glDisableClientState glad_debug_glDisableClientState +GLAD_API_CALL PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; +GLAD_API_CALL PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_debug_glDisableClientStateIndexedEXT; +#define glDisableClientStateIndexedEXT glad_debug_glDisableClientStateIndexedEXT +GLAD_API_CALL PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; +GLAD_API_CALL PFNGLDISABLECLIENTSTATEIEXTPROC glad_debug_glDisableClientStateiEXT; +#define glDisableClientStateiEXT glad_debug_glDisableClientStateiEXT +GLAD_API_CALL PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; +GLAD_API_CALL PFNGLDISABLEINDEXEDEXTPROC glad_debug_glDisableIndexedEXT; +#define glDisableIndexedEXT glad_debug_glDisableIndexedEXT +GLAD_API_CALL PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; +GLAD_API_CALL PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_debug_glDisableVariantClientStateEXT; +#define glDisableVariantClientStateEXT glad_debug_glDisableVariantClientStateEXT +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_debug_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_debug_glDisableVertexArrayAttrib +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_debug_glDisableVertexArrayAttribEXT; +#define glDisableVertexArrayAttribEXT glad_debug_glDisableVertexArrayAttribEXT +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYEXTPROC glad_debug_glDisableVertexArrayEXT; +#define glDisableVertexArrayEXT glad_debug_glDisableVertexArrayEXT +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_debug_glDisableVertexAttribAPPLE; +#define glDisableVertexAttribAPPLE glad_debug_glDisableVertexAttribAPPLE +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_debug_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB glad_debug_glDisableVertexAttribArrayARB +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_debug_glDispatchCompute; +#define glDispatchCompute glad_debug_glDispatchCompute +GLAD_API_CALL PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; +GLAD_API_CALL PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_debug_glDispatchComputeGroupSizeARB; +#define glDispatchComputeGroupSizeARB glad_debug_glDispatchComputeGroupSizeARB +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_debug_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_debug_glDispatchComputeIndirect +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays; +#define glDrawArrays glad_debug_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_debug_glDrawArraysEXT; +#define glDrawArraysEXT glad_debug_glDrawArraysEXT +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_debug_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_debug_glDrawArraysIndirect +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_debug_glDrawArraysInstancedARB; +#define glDrawArraysInstancedARB glad_debug_glDrawArraysInstancedARB +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_debug_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_debug_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_debug_glDrawArraysInstancedEXT +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; +#define glDrawBuffer glad_debug_glDrawBuffer +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; +#define glDrawBuffers glad_debug_glDrawBuffers +GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; +GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_debug_glDrawBuffersARB; +#define glDrawBuffersARB glad_debug_glDrawBuffersARB +GLAD_API_CALL PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; +GLAD_API_CALL PFNGLDRAWBUFFERSATIPROC glad_debug_glDrawBuffersATI; +#define glDrawBuffersATI glad_debug_glDrawBuffersATI +GLAD_API_CALL PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; +GLAD_API_CALL PFNGLDRAWCOMMANDSADDRESSNVPROC glad_debug_glDrawCommandsAddressNV; +#define glDrawCommandsAddressNV glad_debug_glDrawCommandsAddressNV +GLAD_API_CALL PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; +GLAD_API_CALL PFNGLDRAWCOMMANDSNVPROC glad_debug_glDrawCommandsNV; +#define glDrawCommandsNV glad_debug_glDrawCommandsNV +GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; +GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_debug_glDrawCommandsStatesAddressNV; +#define glDrawCommandsStatesAddressNV glad_debug_glDrawCommandsStatesAddressNV +GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; +GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESNVPROC glad_debug_glDrawCommandsStatesNV; +#define glDrawCommandsStatesNV glad_debug_glDrawCommandsStatesNV +GLAD_API_CALL PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; +GLAD_API_CALL PFNGLDRAWELEMENTARRAYAPPLEPROC glad_debug_glDrawElementArrayAPPLE; +#define glDrawElementArrayAPPLE glad_debug_glDrawElementArrayAPPLE +GLAD_API_CALL PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; +GLAD_API_CALL PFNGLDRAWELEMENTARRAYATIPROC glad_debug_glDrawElementArrayATI; +#define glDrawElementArrayATI glad_debug_glDrawElementArrayATI +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; +#define glDrawElements glad_debug_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_debug_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_debug_glDrawElementsIndirect +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_debug_glDrawElementsInstancedARB; +#define glDrawElementsInstancedARB glad_debug_glDrawElementsInstancedARB +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_debug_glDrawElementsInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_debug_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_debug_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_debug_glDrawElementsInstancedEXT +GLAD_API_CALL PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; +GLAD_API_CALL PFNGLDRAWMESHARRAYSSUNPROC glad_debug_glDrawMeshArraysSUN; +#define glDrawMeshArraysSUN glad_debug_glDrawMeshArraysSUN +GLAD_API_CALL PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV; +GLAD_API_CALL PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_debug_glDrawMeshTasksIndirectNV; +#define glDrawMeshTasksIndirectNV glad_debug_glDrawMeshTasksIndirectNV +GLAD_API_CALL PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV; +GLAD_API_CALL PFNGLDRAWMESHTASKSNVPROC glad_debug_glDrawMeshTasksNV; +#define glDrawMeshTasksNV glad_debug_glDrawMeshTasksNV +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels; +#define glDrawPixels glad_debug_glDrawPixels +GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; +GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_debug_glDrawRangeElementArrayAPPLE; +#define glDrawRangeElementArrayAPPLE glad_debug_glDrawRangeElementArrayAPPLE +GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; +GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_debug_glDrawRangeElementArrayATI; +#define glDrawRangeElementArrayATI glad_debug_glDrawRangeElementArrayATI +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; +#define glDrawRangeElements glad_debug_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSEXTPROC glad_debug_glDrawRangeElementsEXT; +#define glDrawRangeElementsEXT glad_debug_glDrawRangeElementsEXT +GLAD_API_CALL PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; +GLAD_API_CALL PFNGLDRAWTEXTURENVPROC glad_debug_glDrawTextureNV; +#define glDrawTextureNV glad_debug_glDrawTextureNV +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_debug_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_debug_glDrawTransformFeedback +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_debug_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_debug_glDrawTransformFeedbackInstanced +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_debug_glDrawTransformFeedbackNV; +#define glDrawTransformFeedbackNV glad_debug_glDrawTransformFeedbackNV +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_debug_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_debug_glDrawTransformFeedbackStream +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_debug_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_debug_glDrawTransformFeedbackStreamInstanced +GLAD_API_CALL PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV; +GLAD_API_CALL PFNGLDRAWVKIMAGENVPROC glad_debug_glDrawVkImageNV; +#define glDrawVkImageNV glad_debug_glDrawVkImageNV +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT; +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_debug_glEGLImageTargetTexStorageEXT; +#define glEGLImageTargetTexStorageEXT glad_debug_glEGLImageTargetTexStorageEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT; +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_debug_glEGLImageTargetTextureStorageEXT; +#define glEGLImageTargetTextureStorageEXT glad_debug_glEGLImageTargetTextureStorageEXT +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag; +#define glEdgeFlag glad_debug_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; +GLAD_API_CALL PFNGLEDGEFLAGFORMATNVPROC glad_debug_glEdgeFlagFormatNV; +#define glEdgeFlagFormatNV glad_debug_glEdgeFlagFormatNV +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_debug_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_debug_glEdgeFlagPointerEXT; +#define glEdgeFlagPointerEXT glad_debug_glEdgeFlagPointerEXT +GLAD_API_CALL PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; +GLAD_API_CALL PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_debug_glEdgeFlagPointerListIBM; +#define glEdgeFlagPointerListIBM glad_debug_glEdgeFlagPointerListIBM +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv; +#define glEdgeFlagv glad_debug_glEdgeFlagv +GLAD_API_CALL PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; +GLAD_API_CALL PFNGLELEMENTPOINTERAPPLEPROC glad_debug_glElementPointerAPPLE; +#define glElementPointerAPPLE glad_debug_glElementPointerAPPLE +GLAD_API_CALL PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; +GLAD_API_CALL PFNGLELEMENTPOINTERATIPROC glad_debug_glElementPointerATI; +#define glElementPointerATI glad_debug_glElementPointerATI +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable; +#define glEnable glad_debug_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState; +#define glEnableClientState glad_debug_glEnableClientState +GLAD_API_CALL PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; +GLAD_API_CALL PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_debug_glEnableClientStateIndexedEXT; +#define glEnableClientStateIndexedEXT glad_debug_glEnableClientStateIndexedEXT +GLAD_API_CALL PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; +GLAD_API_CALL PFNGLENABLECLIENTSTATEIEXTPROC glad_debug_glEnableClientStateiEXT; +#define glEnableClientStateiEXT glad_debug_glEnableClientStateiEXT +GLAD_API_CALL PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; +GLAD_API_CALL PFNGLENABLEINDEXEDEXTPROC glad_debug_glEnableIndexedEXT; +#define glEnableIndexedEXT glad_debug_glEnableIndexedEXT +GLAD_API_CALL PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; +GLAD_API_CALL PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_debug_glEnableVariantClientStateEXT; +#define glEnableVariantClientStateEXT glad_debug_glEnableVariantClientStateEXT +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_debug_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_debug_glEnableVertexArrayAttrib +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_debug_glEnableVertexArrayAttribEXT; +#define glEnableVertexArrayAttribEXT glad_debug_glEnableVertexArrayAttribEXT +GLAD_API_CALL PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; +GLAD_API_CALL PFNGLENABLEVERTEXARRAYEXTPROC glad_debug_glEnableVertexArrayEXT; +#define glEnableVertexArrayEXT glad_debug_glEnableVertexArrayEXT +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_debug_glEnableVertexAttribAPPLE; +#define glEnableVertexAttribAPPLE glad_debug_glEnableVertexAttribAPPLE +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_debug_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB glad_debug_glEnableVertexAttribArrayARB +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +GLAD_API_CALL PFNGLENDPROC glad_debug_glEnd; +#define glEnd glad_debug_glEnd +GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; +GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVPROC glad_debug_glEndConditionalRenderNV; +#define glEndConditionalRenderNV glad_debug_glEndConditionalRenderNV +GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; +GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVXPROC glad_debug_glEndConditionalRenderNVX; +#define glEndConditionalRenderNVX glad_debug_glEndConditionalRenderNVX +GLAD_API_CALL PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; +GLAD_API_CALL PFNGLENDFRAGMENTSHADERATIPROC glad_debug_glEndFragmentShaderATI; +#define glEndFragmentShaderATI glad_debug_glEndFragmentShaderATI +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +GLAD_API_CALL PFNGLENDLISTPROC glad_debug_glEndList; +#define glEndList glad_debug_glEndList +GLAD_API_CALL PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; +GLAD_API_CALL PFNGLENDOCCLUSIONQUERYNVPROC glad_debug_glEndOcclusionQueryNV; +#define glEndOcclusionQueryNV glad_debug_glEndOcclusionQueryNV +GLAD_API_CALL PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; +GLAD_API_CALL PFNGLENDPERFMONITORAMDPROC glad_debug_glEndPerfMonitorAMD; +#define glEndPerfMonitorAMD glad_debug_glEndPerfMonitorAMD +GLAD_API_CALL PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; +GLAD_API_CALL PFNGLENDPERFQUERYINTELPROC glad_debug_glEndPerfQueryINTEL; +#define glEndPerfQueryINTEL glad_debug_glEndPerfQueryINTEL +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery; +#define glEndQuery glad_debug_glEndQuery +GLAD_API_CALL PFNGLENDQUERYARBPROC glad_glEndQueryARB; +GLAD_API_CALL PFNGLENDQUERYARBPROC glad_debug_glEndQueryARB; +#define glEndQueryARB glad_debug_glEndQueryARB +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_debug_glEndQueryIndexed; +#define glEndQueryIndexed glad_debug_glEndQueryIndexed +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_debug_glEndTransformFeedbackEXT; +#define glEndTransformFeedbackEXT glad_debug_glEndTransformFeedbackEXT +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKNVPROC glad_debug_glEndTransformFeedbackNV; +#define glEndTransformFeedbackNV glad_debug_glEndTransformFeedbackNV +GLAD_API_CALL PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; +GLAD_API_CALL PFNGLENDVERTEXSHADEREXTPROC glad_debug_glEndVertexShaderEXT; +#define glEndVertexShaderEXT glad_debug_glEndVertexShaderEXT +GLAD_API_CALL PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; +GLAD_API_CALL PFNGLENDVIDEOCAPTURENVPROC glad_debug_glEndVideoCaptureNV; +#define glEndVideoCaptureNV glad_debug_glEndVideoCaptureNV +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d; +#define glEvalCoord1d glad_debug_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv; +#define glEvalCoord1dv glad_debug_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f; +#define glEvalCoord1f glad_debug_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv; +#define glEvalCoord1fv glad_debug_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; +GLAD_API_CALL PFNGLEVALCOORD1XOESPROC glad_debug_glEvalCoord1xOES; +#define glEvalCoord1xOES glad_debug_glEvalCoord1xOES +GLAD_API_CALL PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; +GLAD_API_CALL PFNGLEVALCOORD1XVOESPROC glad_debug_glEvalCoord1xvOES; +#define glEvalCoord1xvOES glad_debug_glEvalCoord1xvOES +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d; +#define glEvalCoord2d glad_debug_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv; +#define glEvalCoord2dv glad_debug_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f; +#define glEvalCoord2f glad_debug_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv; +#define glEvalCoord2fv glad_debug_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; +GLAD_API_CALL PFNGLEVALCOORD2XOESPROC glad_debug_glEvalCoord2xOES; +#define glEvalCoord2xOES glad_debug_glEvalCoord2xOES +GLAD_API_CALL PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; +GLAD_API_CALL PFNGLEVALCOORD2XVOESPROC glad_debug_glEvalCoord2xvOES; +#define glEvalCoord2xvOES glad_debug_glEvalCoord2xvOES +GLAD_API_CALL PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; +GLAD_API_CALL PFNGLEVALMAPSNVPROC glad_debug_glEvalMapsNV; +#define glEvalMapsNV glad_debug_glEvalMapsNV +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +GLAD_API_CALL PFNGLEVALMESH1PROC glad_debug_glEvalMesh1; +#define glEvalMesh1 glad_debug_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +GLAD_API_CALL PFNGLEVALMESH2PROC glad_debug_glEvalMesh2; +#define glEvalMesh2 glad_debug_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1; +#define glEvalPoint1 glad_debug_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2; +#define glEvalPoint2 glad_debug_glEvalPoint2 +GLAD_API_CALL PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; +GLAD_API_CALL PFNGLEVALUATEDEPTHVALUESARBPROC glad_debug_glEvaluateDepthValuesARB; +#define glEvaluateDepthValuesARB glad_debug_glEvaluateDepthValuesARB +GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_debug_glExecuteProgramNV; +#define glExecuteProgramNV glad_debug_glExecuteProgramNV +GLAD_API_CALL PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; +GLAD_API_CALL PFNGLEXTRACTCOMPONENTEXTPROC glad_debug_glExtractComponentEXT; +#define glExtractComponentEXT glad_debug_glExtractComponentEXT +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer; +#define glFeedbackBuffer glad_debug_glFeedbackBuffer +GLAD_API_CALL PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; +GLAD_API_CALL PFNGLFEEDBACKBUFFERXOESPROC glad_debug_glFeedbackBufferxOES; +#define glFeedbackBufferxOES glad_debug_glFeedbackBufferxOES +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +GLAD_API_CALL PFNGLFENCESYNCPROC glad_debug_glFenceSync; +#define glFenceSync glad_debug_glFenceSync +GLAD_API_CALL PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; +GLAD_API_CALL PFNGLFINALCOMBINERINPUTNVPROC glad_debug_glFinalCombinerInputNV; +#define glFinalCombinerInputNV glad_debug_glFinalCombinerInputNV +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish; +#define glFinish glad_debug_glFinish +GLAD_API_CALL PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; +GLAD_API_CALL PFNGLFINISHASYNCSGIXPROC glad_debug_glFinishAsyncSGIX; +#define glFinishAsyncSGIX glad_debug_glFinishAsyncSGIX +GLAD_API_CALL PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; +GLAD_API_CALL PFNGLFINISHFENCEAPPLEPROC glad_debug_glFinishFenceAPPLE; +#define glFinishFenceAPPLE glad_debug_glFinishFenceAPPLE +GLAD_API_CALL PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; +GLAD_API_CALL PFNGLFINISHFENCENVPROC glad_debug_glFinishFenceNV; +#define glFinishFenceNV glad_debug_glFinishFenceNV +GLAD_API_CALL PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; +GLAD_API_CALL PFNGLFINISHOBJECTAPPLEPROC glad_debug_glFinishObjectAPPLE; +#define glFinishObjectAPPLE glad_debug_glFinishObjectAPPLE +GLAD_API_CALL PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; +GLAD_API_CALL PFNGLFINISHTEXTURESUNXPROC glad_debug_glFinishTextureSUNX; +#define glFinishTextureSUNX glad_debug_glFinishTextureSUNX +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush; +#define glFlush glad_debug_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_debug_glFlushMappedBufferRangeAPPLE; +#define glFlushMappedBufferRangeAPPLE glad_debug_glFlushMappedBufferRangeAPPLE +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_debug_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_debug_glFlushMappedNamedBufferRange +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_debug_glFlushMappedNamedBufferRangeEXT; +#define glFlushMappedNamedBufferRangeEXT glad_debug_glFlushMappedNamedBufferRangeEXT +GLAD_API_CALL PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; +GLAD_API_CALL PFNGLFLUSHPIXELDATARANGENVPROC glad_debug_glFlushPixelDataRangeNV; +#define glFlushPixelDataRangeNV glad_debug_glFlushPixelDataRangeNV +GLAD_API_CALL PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; +GLAD_API_CALL PFNGLFLUSHRASTERSGIXPROC glad_debug_glFlushRasterSGIX; +#define glFlushRasterSGIX glad_debug_glFlushRasterSGIX +GLAD_API_CALL PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; +GLAD_API_CALL PFNGLFLUSHSTATICDATAIBMPROC glad_debug_glFlushStaticDataIBM; +#define glFlushStaticDataIBM glad_debug_glFlushStaticDataIBM +GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; +GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_debug_glFlushVertexArrayRangeAPPLE; +#define glFlushVertexArrayRangeAPPLE glad_debug_glFlushVertexArrayRangeAPPLE +GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; +GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_debug_glFlushVertexArrayRangeNV; +#define glFlushVertexArrayRangeNV glad_debug_glFlushVertexArrayRangeNV +GLAD_API_CALL PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; +GLAD_API_CALL PFNGLFOGCOORDFORMATNVPROC glad_debug_glFogCoordFormatNV; +#define glFogCoordFormatNV glad_debug_glFogCoordFormatNV +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer; +#define glFogCoordPointer glad_debug_glFogCoordPointer +GLAD_API_CALL PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; +GLAD_API_CALL PFNGLFOGCOORDPOINTEREXTPROC glad_debug_glFogCoordPointerEXT; +#define glFogCoordPointerEXT glad_debug_glFogCoordPointerEXT +GLAD_API_CALL PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; +GLAD_API_CALL PFNGLFOGCOORDPOINTERLISTIBMPROC glad_debug_glFogCoordPointerListIBM; +#define glFogCoordPointerListIBM glad_debug_glFogCoordPointerListIBM +GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; +GLAD_API_CALL PFNGLFOGCOORDDPROC glad_debug_glFogCoordd; +#define glFogCoordd glad_debug_glFogCoordd +GLAD_API_CALL PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; +GLAD_API_CALL PFNGLFOGCOORDDEXTPROC glad_debug_glFogCoorddEXT; +#define glFogCoorddEXT glad_debug_glFogCoorddEXT +GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv; +#define glFogCoorddv glad_debug_glFogCoorddv +GLAD_API_CALL PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; +GLAD_API_CALL PFNGLFOGCOORDDVEXTPROC glad_debug_glFogCoorddvEXT; +#define glFogCoorddvEXT glad_debug_glFogCoorddvEXT +GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; +GLAD_API_CALL PFNGLFOGCOORDFPROC glad_debug_glFogCoordf; +#define glFogCoordf glad_debug_glFogCoordf +GLAD_API_CALL PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; +GLAD_API_CALL PFNGLFOGCOORDFEXTPROC glad_debug_glFogCoordfEXT; +#define glFogCoordfEXT glad_debug_glFogCoordfEXT +GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv; +#define glFogCoordfv glad_debug_glFogCoordfv +GLAD_API_CALL PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; +GLAD_API_CALL PFNGLFOGCOORDFVEXTPROC glad_debug_glFogCoordfvEXT; +#define glFogCoordfvEXT glad_debug_glFogCoordfvEXT +GLAD_API_CALL PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; +GLAD_API_CALL PFNGLFOGCOORDHNVPROC glad_debug_glFogCoordhNV; +#define glFogCoordhNV glad_debug_glFogCoordhNV +GLAD_API_CALL PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; +GLAD_API_CALL PFNGLFOGCOORDHVNVPROC glad_debug_glFogCoordhvNV; +#define glFogCoordhvNV glad_debug_glFogCoordhvNV +GLAD_API_CALL PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; +GLAD_API_CALL PFNGLFOGFUNCSGISPROC glad_debug_glFogFuncSGIS; +#define glFogFuncSGIS glad_debug_glFogFuncSGIS +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +GLAD_API_CALL PFNGLFOGFPROC glad_debug_glFogf; +#define glFogf glad_debug_glFogf +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +GLAD_API_CALL PFNGLFOGFVPROC glad_debug_glFogfv; +#define glFogfv glad_debug_glFogfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +GLAD_API_CALL PFNGLFOGIPROC glad_debug_glFogi; +#define glFogi glad_debug_glFogi +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +GLAD_API_CALL PFNGLFOGIVPROC glad_debug_glFogiv; +#define glFogiv glad_debug_glFogiv +GLAD_API_CALL PFNGLFOGXOESPROC glad_glFogxOES; +GLAD_API_CALL PFNGLFOGXOESPROC glad_debug_glFogxOES; +#define glFogxOES glad_debug_glFogxOES +GLAD_API_CALL PFNGLFOGXVOESPROC glad_glFogxvOES; +GLAD_API_CALL PFNGLFOGXVOESPROC glad_debug_glFogxvOES; +#define glFogxvOES glad_debug_glFogxvOES +GLAD_API_CALL PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; +GLAD_API_CALL PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_debug_glFragmentColorMaterialSGIX; +#define glFragmentColorMaterialSGIX glad_debug_glFragmentColorMaterialSGIX +GLAD_API_CALL PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; +GLAD_API_CALL PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_debug_glFragmentCoverageColorNV; +#define glFragmentCoverageColorNV glad_debug_glFragmentCoverageColorNV +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_debug_glFragmentLightModelfSGIX; +#define glFragmentLightModelfSGIX glad_debug_glFragmentLightModelfSGIX +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_debug_glFragmentLightModelfvSGIX; +#define glFragmentLightModelfvSGIX glad_debug_glFragmentLightModelfvSGIX +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_debug_glFragmentLightModeliSGIX; +#define glFragmentLightModeliSGIX glad_debug_glFragmentLightModeliSGIX +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_debug_glFragmentLightModelivSGIX; +#define glFragmentLightModelivSGIX glad_debug_glFragmentLightModelivSGIX +GLAD_API_CALL PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTFSGIXPROC glad_debug_glFragmentLightfSGIX; +#define glFragmentLightfSGIX glad_debug_glFragmentLightfSGIX +GLAD_API_CALL PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTFVSGIXPROC glad_debug_glFragmentLightfvSGIX; +#define glFragmentLightfvSGIX glad_debug_glFragmentLightfvSGIX +GLAD_API_CALL PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTISGIXPROC glad_debug_glFragmentLightiSGIX; +#define glFragmentLightiSGIX glad_debug_glFragmentLightiSGIX +GLAD_API_CALL PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; +GLAD_API_CALL PFNGLFRAGMENTLIGHTIVSGIXPROC glad_debug_glFragmentLightivSGIX; +#define glFragmentLightivSGIX glad_debug_glFragmentLightivSGIX +GLAD_API_CALL PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; +GLAD_API_CALL PFNGLFRAGMENTMATERIALFSGIXPROC glad_debug_glFragmentMaterialfSGIX; +#define glFragmentMaterialfSGIX glad_debug_glFragmentMaterialfSGIX +GLAD_API_CALL PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; +GLAD_API_CALL PFNGLFRAGMENTMATERIALFVSGIXPROC glad_debug_glFragmentMaterialfvSGIX; +#define glFragmentMaterialfvSGIX glad_debug_glFragmentMaterialfvSGIX +GLAD_API_CALL PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; +GLAD_API_CALL PFNGLFRAGMENTMATERIALISGIXPROC glad_debug_glFragmentMaterialiSGIX; +#define glFragmentMaterialiSGIX glad_debug_glFragmentMaterialiSGIX +GLAD_API_CALL PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; +GLAD_API_CALL PFNGLFRAGMENTMATERIALIVSGIXPROC glad_debug_glFragmentMaterialivSGIX; +#define glFragmentMaterialivSGIX glad_debug_glFragmentMaterialivSGIX +GLAD_API_CALL PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; +GLAD_API_CALL PFNGLFRAMETERMINATORGREMEDYPROC glad_debug_glFrameTerminatorGREMEDY; +#define glFrameTerminatorGREMEDY glad_debug_glFrameTerminatorGREMEDY +GLAD_API_CALL PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; +GLAD_API_CALL PFNGLFRAMEZOOMSGIXPROC glad_debug_glFrameZoomSGIX; +#define glFrameZoomSGIX glad_debug_glFrameZoomSGIX +GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_debug_glFramebufferDrawBufferEXT; +#define glFramebufferDrawBufferEXT glad_debug_glFramebufferDrawBufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_debug_glFramebufferDrawBuffersEXT; +#define glFramebufferDrawBuffersEXT glad_debug_glFramebufferDrawBuffersEXT +GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_debug_glFramebufferFetchBarrierEXT; +#define glFramebufferFetchBarrierEXT glad_debug_glFramebufferFetchBarrierEXT +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_debug_glFramebufferParameteri; +#define glFramebufferParameteri glad_debug_glFramebufferParameteri +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA; +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_debug_glFramebufferParameteriMESA; +#define glFramebufferParameteriMESA glad_debug_glFramebufferParameteriMESA +GLAD_API_CALL PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_debug_glFramebufferReadBufferEXT; +#define glFramebufferReadBufferEXT glad_debug_glFramebufferReadBufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_debug_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glFramebufferSampleLocationsfvARB; +#define glFramebufferSampleLocationsfvARB glad_debug_glFramebufferSampleLocationsfvARB +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_debug_glFramebufferSampleLocationsfvNV; +#define glFramebufferSampleLocationsfvNV glad_debug_glFramebufferSampleLocationsfvNV +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD; +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_debug_glFramebufferSamplePositionsfvAMD; +#define glFramebufferSamplePositionsfvAMD glad_debug_glFramebufferSamplePositionsfvAMD +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_debug_glFramebufferTexture1DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_debug_glFramebufferTexture2DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_debug_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_debug_glFramebufferTextureARB; +#define glFramebufferTextureARB glad_debug_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_debug_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_debug_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_debug_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB glad_debug_glFramebufferTextureFaceARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_debug_glFramebufferTextureFaceEXT; +#define glFramebufferTextureFaceEXT glad_debug_glFramebufferTextureFaceEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_debug_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB glad_debug_glFramebufferTextureLayerARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_debug_glFramebufferTextureLayerEXT; +#define glFramebufferTextureLayerEXT glad_debug_glFramebufferTextureLayerEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_debug_glFramebufferTextureMultiviewOVR; +#define glFramebufferTextureMultiviewOVR glad_debug_glFramebufferTextureMultiviewOVR +GLAD_API_CALL PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; +GLAD_API_CALL PFNGLFREEOBJECTBUFFERATIPROC glad_debug_glFreeObjectBufferATI; +#define glFreeObjectBufferATI glad_debug_glFreeObjectBufferATI +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace; +#define glFrontFace glad_debug_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +GLAD_API_CALL PFNGLFRUSTUMPROC glad_debug_glFrustum; +#define glFrustum glad_debug_glFrustum +GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_debug_glFrustumfOES; +#define glFrustumfOES glad_debug_glFrustumfOES +GLAD_API_CALL PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; +GLAD_API_CALL PFNGLFRUSTUMXOESPROC glad_debug_glFrustumxOES; +#define glFrustumxOES glad_debug_glFrustumxOES +GLAD_API_CALL PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; +GLAD_API_CALL PFNGLGENASYNCMARKERSSGIXPROC glad_debug_glGenAsyncMarkersSGIX; +#define glGenAsyncMarkersSGIX glad_debug_glGenAsyncMarkersSGIX +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers; +#define glGenBuffers glad_debug_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_debug_glGenBuffersARB; +#define glGenBuffersARB glad_debug_glGenBuffersARB +GLAD_API_CALL PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; +GLAD_API_CALL PFNGLGENFENCESAPPLEPROC glad_debug_glGenFencesAPPLE; +#define glGenFencesAPPLE glad_debug_glGenFencesAPPLE +GLAD_API_CALL PFNGLGENFENCESNVPROC glad_glGenFencesNV; +GLAD_API_CALL PFNGLGENFENCESNVPROC glad_debug_glGenFencesNV; +#define glGenFencesNV glad_debug_glGenFencesNV +GLAD_API_CALL PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; +GLAD_API_CALL PFNGLGENFRAGMENTSHADERSATIPROC glad_debug_glGenFragmentShadersATI; +#define glGenFragmentShadersATI glad_debug_glGenFragmentShadersATI +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers; +#define glGenFramebuffers glad_debug_glGenFramebuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_debug_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_debug_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +GLAD_API_CALL PFNGLGENLISTSPROC glad_debug_glGenLists; +#define glGenLists glad_debug_glGenLists +GLAD_API_CALL PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; +GLAD_API_CALL PFNGLGENNAMESAMDPROC glad_debug_glGenNamesAMD; +#define glGenNamesAMD glad_debug_glGenNamesAMD +GLAD_API_CALL PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; +GLAD_API_CALL PFNGLGENOCCLUSIONQUERIESNVPROC glad_debug_glGenOcclusionQueriesNV; +#define glGenOcclusionQueriesNV glad_debug_glGenOcclusionQueriesNV +GLAD_API_CALL PFNGLGENPATHSNVPROC glad_glGenPathsNV; +GLAD_API_CALL PFNGLGENPATHSNVPROC glad_debug_glGenPathsNV; +#define glGenPathsNV glad_debug_glGenPathsNV +GLAD_API_CALL PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; +GLAD_API_CALL PFNGLGENPERFMONITORSAMDPROC glad_debug_glGenPerfMonitorsAMD; +#define glGenPerfMonitorsAMD glad_debug_glGenPerfMonitorsAMD +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_debug_glGenProgramPipelines; +#define glGenProgramPipelines glad_debug_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_debug_glGenProgramsARB; +#define glGenProgramsARB glad_debug_glGenProgramsARB +GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_debug_glGenProgramsNV; +#define glGenProgramsNV glad_debug_glGenProgramsNV +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries; +#define glGenQueries glad_debug_glGenQueries +GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; +GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_debug_glGenQueriesARB; +#define glGenQueriesARB glad_debug_glGenQueriesARB +GLAD_API_CALL PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV; +GLAD_API_CALL PFNGLGENQUERYRESOURCETAGNVPROC glad_debug_glGenQueryResourceTagNV; +#define glGenQueryResourceTagNV glad_debug_glGenQueryResourceTagNV +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; +#define glGenRenderbuffers glad_debug_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_debug_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_debug_glGenRenderbuffersEXT +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; +#define glGenSamplers glad_debug_glGenSamplers +GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; +GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_debug_glGenSemaphoresEXT; +#define glGenSemaphoresEXT glad_debug_glGenSemaphoresEXT +GLAD_API_CALL PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; +GLAD_API_CALL PFNGLGENSYMBOLSEXTPROC glad_debug_glGenSymbolsEXT; +#define glGenSymbolsEXT glad_debug_glGenSymbolsEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures; +#define glGenTextures glad_debug_glGenTextures +GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_debug_glGenTexturesEXT; +#define glGenTexturesEXT glad_debug_glGenTexturesEXT +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_debug_glGenTransformFeedbacks +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_debug_glGenTransformFeedbacksNV; +#define glGenTransformFeedbacksNV glad_debug_glGenTransformFeedbacksNV +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays; +#define glGenVertexArrays glad_debug_glGenVertexArrays +GLAD_API_CALL PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; +GLAD_API_CALL PFNGLGENVERTEXARRAYSAPPLEPROC glad_debug_glGenVertexArraysAPPLE; +#define glGenVertexArraysAPPLE glad_debug_glGenVertexArraysAPPLE +GLAD_API_CALL PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; +GLAD_API_CALL PFNGLGENVERTEXSHADERSEXTPROC glad_debug_glGenVertexShadersEXT; +#define glGenVertexShadersEXT glad_debug_glGenVertexShadersEXT +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap; +#define glGenerateMipmap glad_debug_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_debug_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_debug_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; +GLAD_API_CALL PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_debug_glGenerateMultiTexMipmapEXT; +#define glGenerateMultiTexMipmapEXT glad_debug_glGenerateMultiTexMipmapEXT +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_debug_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_debug_glGenerateTextureMipmap +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_debug_glGenerateTextureMipmapEXT; +#define glGenerateTextureMipmapEXT glad_debug_glGenerateTextureMipmapEXT +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_debug_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_debug_glGetActiveAtomicCounterBufferiv +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; +#define glGetActiveAttrib glad_debug_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_debug_glGetActiveAttribARB; +#define glGetActiveAttribARB glad_debug_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_debug_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_debug_glGetActiveSubroutineName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_debug_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_debug_glGetActiveSubroutineUniformName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_debug_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_debug_glGetActiveSubroutineUniformiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; +#define glGetActiveUniform glad_debug_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_debug_glGetActiveUniformARB; +#define glGetActiveUniformARB glad_debug_glGetActiveUniformARB +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName; +#define glGetActiveUniformName glad_debug_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; +GLAD_API_CALL PFNGLGETACTIVEVARYINGNVPROC glad_debug_glGetActiveVaryingNV; +#define glGetActiveVaryingNV glad_debug_glGetActiveVaryingNV +GLAD_API_CALL PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; +GLAD_API_CALL PFNGLGETARRAYOBJECTFVATIPROC glad_debug_glGetArrayObjectfvATI; +#define glGetArrayObjectfvATI glad_debug_glGetArrayObjectfvATI +GLAD_API_CALL PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; +GLAD_API_CALL PFNGLGETARRAYOBJECTIVATIPROC glad_debug_glGetArrayObjectivATI; +#define glGetArrayObjectivATI glad_debug_glGetArrayObjectivATI +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_debug_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB glad_debug_glGetAttachedObjectsARB +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; +#define glGetAttachedShaders glad_debug_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation; +#define glGetAttribLocation glad_debug_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_debug_glGetAttribLocationARB; +#define glGetAttribLocationARB glad_debug_glGetAttribLocationARB +GLAD_API_CALL PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; +GLAD_API_CALL PFNGLGETBOOLEANINDEXEDVEXTPROC glad_debug_glGetBooleanIndexedvEXT; +#define glGetBooleanIndexedvEXT glad_debug_glGetBooleanIndexedvEXT +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv; +#define glGetBooleanv glad_debug_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_debug_glGetBufferParameterivARB; +#define glGetBufferParameterivARB glad_debug_glGetBufferParameterivARB +GLAD_API_CALL PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; +GLAD_API_CALL PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_debug_glGetBufferParameterui64vNV; +#define glGetBufferParameterui64vNV glad_debug_glGetBufferParameterui64vNV +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv; +#define glGetBufferPointerv glad_debug_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_debug_glGetBufferPointervARB; +#define glGetBufferPointervARB glad_debug_glGetBufferPointervARB +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; +#define glGetBufferSubData glad_debug_glGetBufferSubData +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_debug_glGetBufferSubDataARB; +#define glGetBufferSubDataARB glad_debug_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane; +#define glGetClipPlane glad_debug_glGetClipPlane +GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_debug_glGetClipPlanefOES; +#define glGetClipPlanefOES glad_debug_glGetClipPlanefOES +GLAD_API_CALL PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; +GLAD_API_CALL PFNGLGETCLIPPLANEXOESPROC glad_debug_glGetClipPlanexOES; +#define glGetClipPlanexOES glad_debug_glGetClipPlanexOES +GLAD_API_CALL PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +GLAD_API_CALL PFNGLGETCOLORTABLEPROC glad_debug_glGetColorTable; +#define glGetColorTable glad_debug_glGetColorTable +GLAD_API_CALL PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; +GLAD_API_CALL PFNGLGETCOLORTABLEEXTPROC glad_debug_glGetColorTableEXT; +#define glGetColorTableEXT glad_debug_glGetColorTableEXT +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC glad_debug_glGetColorTableParameterfv; +#define glGetColorTableParameterfv glad_debug_glGetColorTableParameterfv +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_debug_glGetColorTableParameterfvEXT; +#define glGetColorTableParameterfvEXT glad_debug_glGetColorTableParameterfvEXT +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_debug_glGetColorTableParameterfvSGI; +#define glGetColorTableParameterfvSGI glad_debug_glGetColorTableParameterfvSGI +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC glad_debug_glGetColorTableParameteriv; +#define glGetColorTableParameteriv glad_debug_glGetColorTableParameteriv +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_debug_glGetColorTableParameterivEXT; +#define glGetColorTableParameterivEXT glad_debug_glGetColorTableParameterivEXT +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_debug_glGetColorTableParameterivSGI; +#define glGetColorTableParameterivSGI glad_debug_glGetColorTableParameterivSGI +GLAD_API_CALL PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; +GLAD_API_CALL PFNGLGETCOLORTABLESGIPROC glad_debug_glGetColorTableSGI; +#define glGetColorTableSGI glad_debug_glGetColorTableSGI +GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; +GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_debug_glGetCombinerInputParameterfvNV; +#define glGetCombinerInputParameterfvNV glad_debug_glGetCombinerInputParameterfvNV +GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; +GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_debug_glGetCombinerInputParameterivNV; +#define glGetCombinerInputParameterivNV glad_debug_glGetCombinerInputParameterivNV +GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; +GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_debug_glGetCombinerOutputParameterfvNV; +#define glGetCombinerOutputParameterfvNV glad_debug_glGetCombinerOutputParameterfvNV +GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; +GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_debug_glGetCombinerOutputParameterivNV; +#define glGetCombinerOutputParameterivNV glad_debug_glGetCombinerOutputParameterivNV +GLAD_API_CALL PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; +GLAD_API_CALL PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_debug_glGetCombinerStageParameterfvNV; +#define glGetCombinerStageParameterfvNV glad_debug_glGetCombinerStageParameterfvNV +GLAD_API_CALL PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; +GLAD_API_CALL PFNGLGETCOMMANDHEADERNVPROC glad_debug_glGetCommandHeaderNV; +#define glGetCommandHeaderNV glad_debug_glGetCommandHeaderNV +GLAD_API_CALL PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; +GLAD_API_CALL PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_debug_glGetCompressedMultiTexImageEXT; +#define glGetCompressedMultiTexImageEXT glad_debug_glGetCompressedMultiTexImageEXT +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetCompressedTexImageARB; +#define glGetCompressedTexImageARB glad_debug_glGetCompressedTexImageARB +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_debug_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_debug_glGetCompressedTextureImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_debug_glGetCompressedTextureImageEXT; +#define glGetCompressedTextureImageEXT glad_debug_glGetCompressedTextureImageEXT +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_debug_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_debug_glGetCompressedTextureSubImage +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC glad_debug_glGetConvolutionFilter; +#define glGetConvolutionFilter glad_debug_glGetConvolutionFilter +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTEREXTPROC glad_debug_glGetConvolutionFilterEXT; +#define glGetConvolutionFilterEXT glad_debug_glGetConvolutionFilterEXT +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_debug_glGetConvolutionParameterfv; +#define glGetConvolutionParameterfv glad_debug_glGetConvolutionParameterfv +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_debug_glGetConvolutionParameterfvEXT; +#define glGetConvolutionParameterfvEXT glad_debug_glGetConvolutionParameterfvEXT +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_debug_glGetConvolutionParameteriv; +#define glGetConvolutionParameteriv glad_debug_glGetConvolutionParameteriv +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_debug_glGetConvolutionParameterivEXT; +#define glGetConvolutionParameterivEXT glad_debug_glGetConvolutionParameterivEXT +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_debug_glGetConvolutionParameterxvOES; +#define glGetConvolutionParameterxvOES glad_debug_glGetConvolutionParameterxvOES +GLAD_API_CALL PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; +GLAD_API_CALL PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_debug_glGetCoverageModulationTableNV; +#define glGetCoverageModulationTableNV glad_debug_glGetCoverageModulationTableNV +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_debug_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGAMDPROC glad_debug_glGetDebugMessageLogAMD; +#define glGetDebugMessageLogAMD glad_debug_glGetDebugMessageLogAMD +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_debug_glGetDebugMessageLogARB; +#define glGetDebugMessageLogARB glad_debug_glGetDebugMessageLogARB +GLAD_API_CALL PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; +GLAD_API_CALL PFNGLGETDETAILTEXFUNCSGISPROC glad_debug_glGetDetailTexFuncSGIS; +#define glGetDetailTexFuncSGIS glad_debug_glGetDetailTexFuncSGIS +GLAD_API_CALL PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; +GLAD_API_CALL PFNGLGETDOUBLEINDEXEDVEXTPROC glad_debug_glGetDoubleIndexedvEXT; +#define glGetDoubleIndexedvEXT glad_debug_glGetDoubleIndexedvEXT +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_debug_glGetDoublei_v; +#define glGetDoublei_v glad_debug_glGetDoublei_v +GLAD_API_CALL PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; +GLAD_API_CALL PFNGLGETDOUBLEI_VEXTPROC glad_debug_glGetDoublei_vEXT; +#define glGetDoublei_vEXT glad_debug_glGetDoublei_vEXT +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; +#define glGetDoublev glad_debug_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError; +#define glGetError glad_debug_glGetError +GLAD_API_CALL PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; +GLAD_API_CALL PFNGLGETFENCEIVNVPROC glad_debug_glGetFenceivNV; +#define glGetFenceivNV glad_debug_glGetFenceivNV +GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; +GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_debug_glGetFinalCombinerInputParameterfvNV; +#define glGetFinalCombinerInputParameterfvNV glad_debug_glGetFinalCombinerInputParameterfvNV +GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; +GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_debug_glGetFinalCombinerInputParameterivNV; +#define glGetFinalCombinerInputParameterivNV glad_debug_glGetFinalCombinerInputParameterivNV +GLAD_API_CALL PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; +GLAD_API_CALL PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_debug_glGetFirstPerfQueryIdINTEL; +#define glGetFirstPerfQueryIdINTEL glad_debug_glGetFirstPerfQueryIdINTEL +GLAD_API_CALL PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; +GLAD_API_CALL PFNGLGETFIXEDVOESPROC glad_debug_glGetFixedvOES; +#define glGetFixedvOES glad_debug_glGetFixedvOES +GLAD_API_CALL PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; +GLAD_API_CALL PFNGLGETFLOATINDEXEDVEXTPROC glad_debug_glGetFloatIndexedvEXT; +#define glGetFloatIndexedvEXT glad_debug_glGetFloatIndexedvEXT +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_debug_glGetFloati_v; +#define glGetFloati_v glad_debug_glGetFloati_v +GLAD_API_CALL PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; +GLAD_API_CALL PFNGLGETFLOATI_VEXTPROC glad_debug_glGetFloati_vEXT; +#define glGetFloati_vEXT glad_debug_glGetFloati_vEXT +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv; +#define glGetFloatv glad_debug_glGetFloatv +GLAD_API_CALL PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; +GLAD_API_CALL PFNGLGETFOGFUNCSGISPROC glad_debug_glGetFogFuncSGIS; +#define glGetFogFuncSGIS glad_debug_glGetFogFuncSGIS +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex; +#define glGetFragDataIndex glad_debug_glGetFragDataIndex +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONEXTPROC glad_debug_glGetFragDataLocationEXT; +#define glGetFragDataLocationEXT glad_debug_glGetFragDataLocationEXT +GLAD_API_CALL PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; +GLAD_API_CALL PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_debug_glGetFragmentLightfvSGIX; +#define glGetFragmentLightfvSGIX glad_debug_glGetFragmentLightfvSGIX +GLAD_API_CALL PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; +GLAD_API_CALL PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_debug_glGetFragmentLightivSGIX; +#define glGetFragmentLightivSGIX glad_debug_glGetFragmentLightivSGIX +GLAD_API_CALL PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; +GLAD_API_CALL PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_debug_glGetFragmentMaterialfvSGIX; +#define glGetFragmentMaterialfvSGIX glad_debug_glGetFragmentMaterialfvSGIX +GLAD_API_CALL PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; +GLAD_API_CALL PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_debug_glGetFragmentMaterialivSGIX; +#define glGetFragmentMaterialivSGIX glad_debug_glGetFragmentMaterialivSGIX +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_debug_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD; +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_debug_glGetFramebufferParameterfvAMD; +#define glGetFramebufferParameterfvAMD glad_debug_glGetFramebufferParameterfvAMD +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_debug_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_debug_glGetFramebufferParameterivEXT; +#define glGetFramebufferParameterivEXT glad_debug_glGetFramebufferParameterivEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA; +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_debug_glGetFramebufferParameterivMESA; +#define glGetFramebufferParameterivMESA glad_debug_glGetFramebufferParameterivMESA +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_debug_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_debug_glGetGraphicsResetStatus +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB; +#define glGetGraphicsResetStatusARB glad_debug_glGetGraphicsResetStatusARB +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_debug_glGetHandleARB; +#define glGetHandleARB glad_debug_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +GLAD_API_CALL PFNGLGETHISTOGRAMPROC glad_debug_glGetHistogram; +#define glGetHistogram glad_debug_glGetHistogram +GLAD_API_CALL PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; +GLAD_API_CALL PFNGLGETHISTOGRAMEXTPROC glad_debug_glGetHistogramEXT; +#define glGetHistogramEXT glad_debug_glGetHistogramEXT +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC glad_debug_glGetHistogramParameterfv; +#define glGetHistogramParameterfv glad_debug_glGetHistogramParameterfv +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_debug_glGetHistogramParameterfvEXT; +#define glGetHistogramParameterfvEXT glad_debug_glGetHistogramParameterfvEXT +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC glad_debug_glGetHistogramParameteriv; +#define glGetHistogramParameteriv glad_debug_glGetHistogramParameteriv +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_debug_glGetHistogramParameterivEXT; +#define glGetHistogramParameterivEXT glad_debug_glGetHistogramParameterivEXT +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_debug_glGetHistogramParameterxvOES; +#define glGetHistogramParameterxvOES glad_debug_glGetHistogramParameterxvOES +GLAD_API_CALL PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; +GLAD_API_CALL PFNGLGETIMAGEHANDLEARBPROC glad_debug_glGetImageHandleARB; +#define glGetImageHandleARB glad_debug_glGetImageHandleARB +GLAD_API_CALL PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; +GLAD_API_CALL PFNGLGETIMAGEHANDLENVPROC glad_debug_glGetImageHandleNV; +#define glGetImageHandleNV glad_debug_glGetImageHandleNV +GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; +GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_debug_glGetImageTransformParameterfvHP; +#define glGetImageTransformParameterfvHP glad_debug_glGetImageTransformParameterfvHP +GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; +GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_debug_glGetImageTransformParameterivHP; +#define glGetImageTransformParameterivHP glad_debug_glGetImageTransformParameterivHP +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_debug_glGetInfoLogARB; +#define glGetInfoLogARB glad_debug_glGetInfoLogARB +GLAD_API_CALL PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; +GLAD_API_CALL PFNGLGETINSTRUMENTSSGIXPROC glad_debug_glGetInstrumentsSGIX; +#define glGetInstrumentsSGIX glad_debug_glGetInstrumentsSGIX +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v; +#define glGetInteger64v glad_debug_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; +GLAD_API_CALL PFNGLGETINTEGERINDEXEDVEXTPROC glad_debug_glGetIntegerIndexedvEXT; +#define glGetIntegerIndexedvEXT glad_debug_glGetIntegerIndexedvEXT +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; +#define glGetIntegeri_v glad_debug_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; +GLAD_API_CALL PFNGLGETINTEGERUI64I_VNVPROC glad_debug_glGetIntegerui64i_vNV; +#define glGetIntegerui64i_vNV glad_debug_glGetIntegerui64i_vNV +GLAD_API_CALL PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; +GLAD_API_CALL PFNGLGETINTEGERUI64VNVPROC glad_debug_glGetIntegerui64vNV; +#define glGetIntegerui64vNV glad_debug_glGetIntegerui64vNV +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv; +#define glGetIntegerv glad_debug_glGetIntegerv +GLAD_API_CALL PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; +GLAD_API_CALL PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_debug_glGetInternalformatSampleivNV; +#define glGetInternalformatSampleivNV glad_debug_glGetInternalformatSampleivNV +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_debug_glGetInternalformati64v; +#define glGetInternalformati64v glad_debug_glGetInternalformati64v +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ; +#define glGetInternalformativ glad_debug_glGetInternalformativ +GLAD_API_CALL PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; +GLAD_API_CALL PFNGLGETINVARIANTBOOLEANVEXTPROC glad_debug_glGetInvariantBooleanvEXT; +#define glGetInvariantBooleanvEXT glad_debug_glGetInvariantBooleanvEXT +GLAD_API_CALL PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; +GLAD_API_CALL PFNGLGETINVARIANTFLOATVEXTPROC glad_debug_glGetInvariantFloatvEXT; +#define glGetInvariantFloatvEXT glad_debug_glGetInvariantFloatvEXT +GLAD_API_CALL PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; +GLAD_API_CALL PFNGLGETINVARIANTINTEGERVEXTPROC glad_debug_glGetInvariantIntegervEXT; +#define glGetInvariantIntegervEXT glad_debug_glGetInvariantIntegervEXT +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv; +#define glGetLightfv glad_debug_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv; +#define glGetLightiv glad_debug_glGetLightiv +GLAD_API_CALL PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; +GLAD_API_CALL PFNGLGETLIGHTXOESPROC glad_debug_glGetLightxOES; +#define glGetLightxOES glad_debug_glGetLightxOES +GLAD_API_CALL PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; +GLAD_API_CALL PFNGLGETLISTPARAMETERFVSGIXPROC glad_debug_glGetListParameterfvSGIX; +#define glGetListParameterfvSGIX glad_debug_glGetListParameterfvSGIX +GLAD_API_CALL PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; +GLAD_API_CALL PFNGLGETLISTPARAMETERIVSGIXPROC glad_debug_glGetListParameterivSGIX; +#define glGetListParameterivSGIX glad_debug_glGetListParameterivSGIX +GLAD_API_CALL PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; +GLAD_API_CALL PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_debug_glGetLocalConstantBooleanvEXT; +#define glGetLocalConstantBooleanvEXT glad_debug_glGetLocalConstantBooleanvEXT +GLAD_API_CALL PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; +GLAD_API_CALL PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_debug_glGetLocalConstantFloatvEXT; +#define glGetLocalConstantFloatvEXT glad_debug_glGetLocalConstantFloatvEXT +GLAD_API_CALL PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; +GLAD_API_CALL PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_debug_glGetLocalConstantIntegervEXT; +#define glGetLocalConstantIntegervEXT glad_debug_glGetLocalConstantIntegervEXT +GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; +GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_debug_glGetMapAttribParameterfvNV; +#define glGetMapAttribParameterfvNV glad_debug_glGetMapAttribParameterfvNV +GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; +GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_debug_glGetMapAttribParameterivNV; +#define glGetMapAttribParameterivNV glad_debug_glGetMapAttribParameterivNV +GLAD_API_CALL PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; +GLAD_API_CALL PFNGLGETMAPCONTROLPOINTSNVPROC glad_debug_glGetMapControlPointsNV; +#define glGetMapControlPointsNV glad_debug_glGetMapControlPointsNV +GLAD_API_CALL PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; +GLAD_API_CALL PFNGLGETMAPPARAMETERFVNVPROC glad_debug_glGetMapParameterfvNV; +#define glGetMapParameterfvNV glad_debug_glGetMapParameterfvNV +GLAD_API_CALL PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; +GLAD_API_CALL PFNGLGETMAPPARAMETERIVNVPROC glad_debug_glGetMapParameterivNV; +#define glGetMapParameterivNV glad_debug_glGetMapParameterivNV +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +GLAD_API_CALL PFNGLGETMAPDVPROC glad_debug_glGetMapdv; +#define glGetMapdv glad_debug_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +GLAD_API_CALL PFNGLGETMAPFVPROC glad_debug_glGetMapfv; +#define glGetMapfv glad_debug_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +GLAD_API_CALL PFNGLGETMAPIVPROC glad_debug_glGetMapiv; +#define glGetMapiv glad_debug_glGetMapiv +GLAD_API_CALL PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; +GLAD_API_CALL PFNGLGETMAPXVOESPROC glad_debug_glGetMapxvOES; +#define glGetMapxvOES glad_debug_glGetMapxvOES +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv; +#define glGetMaterialfv glad_debug_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv; +#define glGetMaterialiv glad_debug_glGetMaterialiv +GLAD_API_CALL PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; +GLAD_API_CALL PFNGLGETMATERIALXOESPROC glad_debug_glGetMaterialxOES; +#define glGetMaterialxOES glad_debug_glGetMaterialxOES +GLAD_API_CALL PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV; +GLAD_API_CALL PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_debug_glGetMemoryObjectDetachedResourcesuivNV; +#define glGetMemoryObjectDetachedResourcesuivNV glad_debug_glGetMemoryObjectDetachedResourcesuivNV +GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; +GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_debug_glGetMemoryObjectParameterivEXT; +#define glGetMemoryObjectParameterivEXT glad_debug_glGetMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLGETMINMAXPROC glad_glGetMinmax; +GLAD_API_CALL PFNGLGETMINMAXPROC glad_debug_glGetMinmax; +#define glGetMinmax glad_debug_glGetMinmax +GLAD_API_CALL PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; +GLAD_API_CALL PFNGLGETMINMAXEXTPROC glad_debug_glGetMinmaxEXT; +#define glGetMinmaxEXT glad_debug_glGetMinmaxEXT +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC glad_debug_glGetMinmaxParameterfv; +#define glGetMinmaxParameterfv glad_debug_glGetMinmaxParameterfv +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVEXTPROC glad_debug_glGetMinmaxParameterfvEXT; +#define glGetMinmaxParameterfvEXT glad_debug_glGetMinmaxParameterfvEXT +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC glad_debug_glGetMinmaxParameteriv; +#define glGetMinmaxParameteriv glad_debug_glGetMinmaxParameteriv +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVEXTPROC glad_debug_glGetMinmaxParameterivEXT; +#define glGetMinmaxParameterivEXT glad_debug_glGetMinmaxParameterivEXT +GLAD_API_CALL PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; +GLAD_API_CALL PFNGLGETMULTITEXENVFVEXTPROC glad_debug_glGetMultiTexEnvfvEXT; +#define glGetMultiTexEnvfvEXT glad_debug_glGetMultiTexEnvfvEXT +GLAD_API_CALL PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; +GLAD_API_CALL PFNGLGETMULTITEXENVIVEXTPROC glad_debug_glGetMultiTexEnvivEXT; +#define glGetMultiTexEnvivEXT glad_debug_glGetMultiTexEnvivEXT +GLAD_API_CALL PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; +GLAD_API_CALL PFNGLGETMULTITEXGENDVEXTPROC glad_debug_glGetMultiTexGendvEXT; +#define glGetMultiTexGendvEXT glad_debug_glGetMultiTexGendvEXT +GLAD_API_CALL PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; +GLAD_API_CALL PFNGLGETMULTITEXGENFVEXTPROC glad_debug_glGetMultiTexGenfvEXT; +#define glGetMultiTexGenfvEXT glad_debug_glGetMultiTexGenfvEXT +GLAD_API_CALL PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; +GLAD_API_CALL PFNGLGETMULTITEXGENIVEXTPROC glad_debug_glGetMultiTexGenivEXT; +#define glGetMultiTexGenivEXT glad_debug_glGetMultiTexGenivEXT +GLAD_API_CALL PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; +GLAD_API_CALL PFNGLGETMULTITEXIMAGEEXTPROC glad_debug_glGetMultiTexImageEXT; +#define glGetMultiTexImageEXT glad_debug_glGetMultiTexImageEXT +GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; +GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_debug_glGetMultiTexLevelParameterfvEXT; +#define glGetMultiTexLevelParameterfvEXT glad_debug_glGetMultiTexLevelParameterfvEXT +GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; +GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_debug_glGetMultiTexLevelParameterivEXT; +#define glGetMultiTexLevelParameterivEXT glad_debug_glGetMultiTexLevelParameterivEXT +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_debug_glGetMultiTexParameterIivEXT; +#define glGetMultiTexParameterIivEXT glad_debug_glGetMultiTexParameterIivEXT +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_debug_glGetMultiTexParameterIuivEXT; +#define glGetMultiTexParameterIuivEXT glad_debug_glGetMultiTexParameterIuivEXT +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_debug_glGetMultiTexParameterfvEXT; +#define glGetMultiTexParameterfvEXT glad_debug_glGetMultiTexParameterfvEXT +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; +GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_debug_glGetMultiTexParameterivEXT; +#define glGetMultiTexParameterivEXT glad_debug_glGetMultiTexParameterivEXT +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv; +#define glGetMultisamplefv glad_debug_glGetMultisamplefv +GLAD_API_CALL PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; +GLAD_API_CALL PFNGLGETMULTISAMPLEFVNVPROC glad_debug_glGetMultisamplefvNV; +#define glGetMultisamplefvNV glad_debug_glGetMultisamplefvNV +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_debug_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_debug_glGetNamedBufferParameteri64v +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_debug_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_debug_glGetNamedBufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedBufferParameterivEXT; +#define glGetNamedBufferParameterivEXT glad_debug_glGetNamedBufferParameterivEXT +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_debug_glGetNamedBufferParameterui64vNV; +#define glGetNamedBufferParameterui64vNV glad_debug_glGetNamedBufferParameterui64vNV +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_debug_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_debug_glGetNamedBufferPointerv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_debug_glGetNamedBufferPointervEXT; +#define glGetNamedBufferPointervEXT glad_debug_glGetNamedBufferPointervEXT +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_debug_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_debug_glGetNamedBufferSubData +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_debug_glGetNamedBufferSubDataEXT; +#define glGetNamedBufferSubDataEXT glad_debug_glGetNamedBufferSubDataEXT +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_debug_glGetNamedFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetNamedFramebufferAttachmentParameterivEXT; +#define glGetNamedFramebufferAttachmentParameterivEXT glad_debug_glGetNamedFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD; +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_debug_glGetNamedFramebufferParameterfvAMD; +#define glGetNamedFramebufferParameterfvAMD glad_debug_glGetNamedFramebufferParameterfvAMD +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_debug_glGetNamedFramebufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedFramebufferParameterivEXT; +#define glGetNamedFramebufferParameterivEXT glad_debug_glGetNamedFramebufferParameterivEXT +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_debug_glGetNamedProgramLocalParameterIivEXT; +#define glGetNamedProgramLocalParameterIivEXT glad_debug_glGetNamedProgramLocalParameterIivEXT +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_debug_glGetNamedProgramLocalParameterIuivEXT; +#define glGetNamedProgramLocalParameterIuivEXT glad_debug_glGetNamedProgramLocalParameterIuivEXT +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_debug_glGetNamedProgramLocalParameterdvEXT; +#define glGetNamedProgramLocalParameterdvEXT glad_debug_glGetNamedProgramLocalParameterdvEXT +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; +GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_debug_glGetNamedProgramLocalParameterfvEXT; +#define glGetNamedProgramLocalParameterfvEXT glad_debug_glGetNamedProgramLocalParameterfvEXT +GLAD_API_CALL PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; +GLAD_API_CALL PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_debug_glGetNamedProgramStringEXT; +#define glGetNamedProgramStringEXT glad_debug_glGetNamedProgramStringEXT +GLAD_API_CALL PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; +GLAD_API_CALL PFNGLGETNAMEDPROGRAMIVEXTPROC glad_debug_glGetNamedProgramivEXT; +#define glGetNamedProgramivEXT glad_debug_glGetNamedProgramivEXT +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_debug_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_debug_glGetNamedRenderbufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedRenderbufferParameterivEXT; +#define glGetNamedRenderbufferParameterivEXT glad_debug_glGetNamedRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; +GLAD_API_CALL PFNGLGETNAMEDSTRINGARBPROC glad_debug_glGetNamedStringARB; +#define glGetNamedStringARB glad_debug_glGetNamedStringARB +GLAD_API_CALL PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; +GLAD_API_CALL PFNGLGETNAMEDSTRINGIVARBPROC glad_debug_glGetNamedStringivARB; +#define glGetNamedStringivARB glad_debug_glGetNamedStringivARB +GLAD_API_CALL PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; +GLAD_API_CALL PFNGLGETNEXTPERFQUERYIDINTELPROC glad_debug_glGetNextPerfQueryIdINTEL; +#define glGetNextPerfQueryIdINTEL glad_debug_glGetNextPerfQueryIdINTEL +GLAD_API_CALL PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; +GLAD_API_CALL PFNGLGETOBJECTBUFFERFVATIPROC glad_debug_glGetObjectBufferfvATI; +#define glGetObjectBufferfvATI glad_debug_glGetObjectBufferfvATI +GLAD_API_CALL PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; +GLAD_API_CALL PFNGLGETOBJECTBUFFERIVATIPROC glad_debug_glGetObjectBufferivATI; +#define glGetObjectBufferivATI glad_debug_glGetObjectBufferivATI +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel; +#define glGetObjectLabel glad_debug_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_debug_glGetObjectLabelEXT; +#define glGetObjectLabelEXT glad_debug_glGetObjectLabelEXT +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_debug_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB glad_debug_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_debug_glGetObjectParameterivAPPLE; +#define glGetObjectParameterivAPPLE glad_debug_glGetObjectParameterivAPPLE +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_debug_glGetObjectParameterivARB; +#define glGetObjectParameterivARB glad_debug_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; +GLAD_API_CALL PFNGLGETOCCLUSIONQUERYIVNVPROC glad_debug_glGetOcclusionQueryivNV; +#define glGetOcclusionQueryivNV glad_debug_glGetOcclusionQueryivNV +GLAD_API_CALL PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; +GLAD_API_CALL PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_debug_glGetOcclusionQueryuivNV; +#define glGetOcclusionQueryuivNV glad_debug_glGetOcclusionQueryuivNV +GLAD_API_CALL PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; +GLAD_API_CALL PFNGLGETPATHCOLORGENFVNVPROC glad_debug_glGetPathColorGenfvNV; +#define glGetPathColorGenfvNV glad_debug_glGetPathColorGenfvNV +GLAD_API_CALL PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; +GLAD_API_CALL PFNGLGETPATHCOLORGENIVNVPROC glad_debug_glGetPathColorGenivNV; +#define glGetPathColorGenivNV glad_debug_glGetPathColorGenivNV +GLAD_API_CALL PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; +GLAD_API_CALL PFNGLGETPATHCOMMANDSNVPROC glad_debug_glGetPathCommandsNV; +#define glGetPathCommandsNV glad_debug_glGetPathCommandsNV +GLAD_API_CALL PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; +GLAD_API_CALL PFNGLGETPATHCOORDSNVPROC glad_debug_glGetPathCoordsNV; +#define glGetPathCoordsNV glad_debug_glGetPathCoordsNV +GLAD_API_CALL PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; +GLAD_API_CALL PFNGLGETPATHDASHARRAYNVPROC glad_debug_glGetPathDashArrayNV; +#define glGetPathDashArrayNV glad_debug_glGetPathDashArrayNV +GLAD_API_CALL PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; +GLAD_API_CALL PFNGLGETPATHLENGTHNVPROC glad_debug_glGetPathLengthNV; +#define glGetPathLengthNV glad_debug_glGetPathLengthNV +GLAD_API_CALL PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; +GLAD_API_CALL PFNGLGETPATHMETRICRANGENVPROC glad_debug_glGetPathMetricRangeNV; +#define glGetPathMetricRangeNV glad_debug_glGetPathMetricRangeNV +GLAD_API_CALL PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; +GLAD_API_CALL PFNGLGETPATHMETRICSNVPROC glad_debug_glGetPathMetricsNV; +#define glGetPathMetricsNV glad_debug_glGetPathMetricsNV +GLAD_API_CALL PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; +GLAD_API_CALL PFNGLGETPATHPARAMETERFVNVPROC glad_debug_glGetPathParameterfvNV; +#define glGetPathParameterfvNV glad_debug_glGetPathParameterfvNV +GLAD_API_CALL PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; +GLAD_API_CALL PFNGLGETPATHPARAMETERIVNVPROC glad_debug_glGetPathParameterivNV; +#define glGetPathParameterivNV glad_debug_glGetPathParameterivNV +GLAD_API_CALL PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; +GLAD_API_CALL PFNGLGETPATHSPACINGNVPROC glad_debug_glGetPathSpacingNV; +#define glGetPathSpacingNV glad_debug_glGetPathSpacingNV +GLAD_API_CALL PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; +GLAD_API_CALL PFNGLGETPATHTEXGENFVNVPROC glad_debug_glGetPathTexGenfvNV; +#define glGetPathTexGenfvNV glad_debug_glGetPathTexGenfvNV +GLAD_API_CALL PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; +GLAD_API_CALL PFNGLGETPATHTEXGENIVNVPROC glad_debug_glGetPathTexGenivNV; +#define glGetPathTexGenivNV glad_debug_glGetPathTexGenivNV +GLAD_API_CALL PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; +GLAD_API_CALL PFNGLGETPERFCOUNTERINFOINTELPROC glad_debug_glGetPerfCounterInfoINTEL; +#define glGetPerfCounterInfoINTEL glad_debug_glGetPerfCounterInfoINTEL +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_debug_glGetPerfMonitorCounterDataAMD; +#define glGetPerfMonitorCounterDataAMD glad_debug_glGetPerfMonitorCounterDataAMD +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_debug_glGetPerfMonitorCounterInfoAMD; +#define glGetPerfMonitorCounterInfoAMD glad_debug_glGetPerfMonitorCounterInfoAMD +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_debug_glGetPerfMonitorCounterStringAMD; +#define glGetPerfMonitorCounterStringAMD glad_debug_glGetPerfMonitorCounterStringAMD +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; +GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_debug_glGetPerfMonitorCountersAMD; +#define glGetPerfMonitorCountersAMD glad_debug_glGetPerfMonitorCountersAMD +GLAD_API_CALL PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; +GLAD_API_CALL PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_debug_glGetPerfMonitorGroupStringAMD; +#define glGetPerfMonitorGroupStringAMD glad_debug_glGetPerfMonitorGroupStringAMD +GLAD_API_CALL PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; +GLAD_API_CALL PFNGLGETPERFMONITORGROUPSAMDPROC glad_debug_glGetPerfMonitorGroupsAMD; +#define glGetPerfMonitorGroupsAMD glad_debug_glGetPerfMonitorGroupsAMD +GLAD_API_CALL PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; +GLAD_API_CALL PFNGLGETPERFQUERYDATAINTELPROC glad_debug_glGetPerfQueryDataINTEL; +#define glGetPerfQueryDataINTEL glad_debug_glGetPerfQueryDataINTEL +GLAD_API_CALL PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; +GLAD_API_CALL PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_debug_glGetPerfQueryIdByNameINTEL; +#define glGetPerfQueryIdByNameINTEL glad_debug_glGetPerfQueryIdByNameINTEL +GLAD_API_CALL PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; +GLAD_API_CALL PFNGLGETPERFQUERYINFOINTELPROC glad_debug_glGetPerfQueryInfoINTEL; +#define glGetPerfQueryInfoINTEL glad_debug_glGetPerfQueryInfoINTEL +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv; +#define glGetPixelMapfv glad_debug_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_debug_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv; +#define glGetPixelMapusv glad_debug_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; +GLAD_API_CALL PFNGLGETPIXELMAPXVPROC glad_debug_glGetPixelMapxv; +#define glGetPixelMapxv glad_debug_glGetPixelMapxv +GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; +GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_debug_glGetPixelTexGenParameterfvSGIS; +#define glGetPixelTexGenParameterfvSGIS glad_debug_glGetPixelTexGenParameterfvSGIS +GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; +GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_debug_glGetPixelTexGenParameterivSGIS; +#define glGetPixelTexGenParameterivSGIS glad_debug_glGetPixelTexGenParameterivSGIS +GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; +GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_debug_glGetPixelTransformParameterfvEXT; +#define glGetPixelTransformParameterfvEXT glad_debug_glGetPixelTransformParameterfvEXT +GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; +GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_debug_glGetPixelTransformParameterivEXT; +#define glGetPixelTransformParameterivEXT glad_debug_glGetPixelTransformParameterivEXT +GLAD_API_CALL PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; +GLAD_API_CALL PFNGLGETPOINTERINDEXEDVEXTPROC glad_debug_glGetPointerIndexedvEXT; +#define glGetPointerIndexedvEXT glad_debug_glGetPointerIndexedvEXT +GLAD_API_CALL PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; +GLAD_API_CALL PFNGLGETPOINTERI_VEXTPROC glad_debug_glGetPointeri_vEXT; +#define glGetPointeri_vEXT glad_debug_glGetPointeri_vEXT +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv; +#define glGetPointerv glad_debug_glGetPointerv +GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_debug_glGetPointervEXT; +#define glGetPointervEXT glad_debug_glGetPointervEXT +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple; +#define glGetPolygonStipple glad_debug_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary; +#define glGetProgramBinary glad_debug_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_debug_glGetProgramEnvParameterIivNV; +#define glGetProgramEnvParameterIivNV glad_debug_glGetProgramEnvParameterIivNV +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_debug_glGetProgramEnvParameterIuivNV; +#define glGetProgramEnvParameterIuivNV glad_debug_glGetProgramEnvParameterIuivNV +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_debug_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB glad_debug_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_debug_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB glad_debug_glGetProgramEnvParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_debug_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_debug_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_debug_glGetProgramLocalParameterIivNV; +#define glGetProgramLocalParameterIivNV glad_debug_glGetProgramLocalParameterIivNV +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_debug_glGetProgramLocalParameterIuivNV; +#define glGetProgramLocalParameterIuivNV glad_debug_glGetProgramLocalParameterIuivNV +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_debug_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB glad_debug_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_debug_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB glad_debug_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; +GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_debug_glGetProgramNamedParameterdvNV; +#define glGetProgramNamedParameterdvNV glad_debug_glGetProgramNamedParameterdvNV +GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; +GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_debug_glGetProgramNamedParameterfvNV; +#define glGetProgramNamedParameterfvNV glad_debug_glGetProgramNamedParameterfvNV +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_debug_glGetProgramParameterdvNV; +#define glGetProgramParameterdvNV glad_debug_glGetProgramParameterdvNV +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_debug_glGetProgramParameterfvNV; +#define glGetProgramParameterfvNV glad_debug_glGetProgramParameterfvNV +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_debug_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_debug_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_debug_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_debug_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_debug_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_debug_glGetProgramResourceIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_debug_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_debug_glGetProgramResourceLocation +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_debug_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_debug_glGetProgramResourceLocationIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_debug_glGetProgramResourceName; +#define glGetProgramResourceName glad_debug_glGetProgramResourceName +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEFVNVPROC glad_debug_glGetProgramResourcefvNV; +#define glGetProgramResourcefvNV glad_debug_glGetProgramResourcefvNV +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_debug_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_debug_glGetProgramResourceiv +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_debug_glGetProgramStageiv; +#define glGetProgramStageiv glad_debug_glGetProgramStageiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_debug_glGetProgramStringARB; +#define glGetProgramStringARB glad_debug_glGetProgramStringARB +GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_debug_glGetProgramStringNV; +#define glGetProgramStringNV glad_debug_glGetProgramStringNV +GLAD_API_CALL PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; +GLAD_API_CALL PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_debug_glGetProgramSubroutineParameteruivNV; +#define glGetProgramSubroutineParameteruivNV glad_debug_glGetProgramSubroutineParameteruivNV +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; +#define glGetProgramiv glad_debug_glGetProgramiv +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_debug_glGetProgramivARB; +#define glGetProgramivARB glad_debug_glGetProgramivARB +GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_debug_glGetProgramivNV; +#define glGetProgramivNV glad_debug_glGetProgramivNV +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_debug_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_debug_glGetQueryBufferObjecti64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_debug_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_debug_glGetQueryBufferObjectiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_debug_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_debug_glGetQueryBufferObjectui64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_debug_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_debug_glGetQueryBufferObjectuiv +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_debug_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_debug_glGetQueryIndexediv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_debug_glGetQueryObjecti64vEXT; +#define glGetQueryObjecti64vEXT glad_debug_glGetQueryObjecti64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; +GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_debug_glGetQueryObjectivARB; +#define glGetQueryObjectivARB glad_debug_glGetQueryObjectivARB +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_debug_glGetQueryObjectui64vEXT; +#define glGetQueryObjectui64vEXT glad_debug_glGetQueryObjectui64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_debug_glGetQueryObjectuivARB; +#define glGetQueryObjectuivARB glad_debug_glGetQueryObjectuivARB +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; +#define glGetQueryiv glad_debug_glGetQueryiv +GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; +GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_debug_glGetQueryivARB; +#define glGetQueryivARB glad_debug_glGetQueryivARB +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_debug_glGetRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV; +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_debug_glGetSemaphoreParameterivNV; +#define glGetSemaphoreParameterivNV glad_debug_glGetSemaphoreParameterivNV +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_debug_glGetSemaphoreParameterui64vEXT; +#define glGetSemaphoreParameterui64vEXT glad_debug_glGetSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC glad_debug_glGetSeparableFilter; +#define glGetSeparableFilter glad_debug_glGetSeparableFilter +GLAD_API_CALL PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; +GLAD_API_CALL PFNGLGETSEPARABLEFILTEREXTPROC glad_debug_glGetSeparableFilterEXT; +#define glGetSeparableFilterEXT glad_debug_glGetSeparableFilterEXT +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_debug_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource; +#define glGetShaderSource glad_debug_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_debug_glGetShaderSourceARB; +#define glGetShaderSourceARB glad_debug_glGetShaderSourceARB +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv; +#define glGetShaderiv glad_debug_glGetShaderiv +GLAD_API_CALL PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV; +GLAD_API_CALL PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_debug_glGetShadingRateImagePaletteNV; +#define glGetShadingRateImagePaletteNV glad_debug_glGetShadingRateImagePaletteNV +GLAD_API_CALL PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV; +GLAD_API_CALL PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_debug_glGetShadingRateSampleLocationivNV; +#define glGetShadingRateSampleLocationivNV glad_debug_glGetShadingRateSampleLocationivNV +GLAD_API_CALL PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; +GLAD_API_CALL PFNGLGETSHARPENTEXFUNCSGISPROC glad_debug_glGetSharpenTexFuncSGIS; +#define glGetSharpenTexFuncSGIS glad_debug_glGetSharpenTexFuncSGIS +GLAD_API_CALL PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; +GLAD_API_CALL PFNGLGETSTAGEINDEXNVPROC glad_debug_glGetStageIndexNV; +#define glGetStageIndexNV glad_debug_glGetStageIndexNV +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString; +#define glGetString glad_debug_glGetString +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_debug_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_debug_glGetSubroutineIndex +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_debug_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_debug_glGetSubroutineUniformLocation +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_debug_glGetSynciv; +#define glGetSynciv glad_debug_glGetSynciv +GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; +GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_debug_glGetTexBumpParameterfvATI; +#define glGetTexBumpParameterfvATI glad_debug_glGetTexBumpParameterfvATI +GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; +GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_debug_glGetTexBumpParameterivATI; +#define glGetTexBumpParameterivATI glad_debug_glGetTexBumpParameterivATI +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv; +#define glGetTexEnvfv glad_debug_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv; +#define glGetTexEnviv glad_debug_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; +GLAD_API_CALL PFNGLGETTEXENVXVOESPROC glad_debug_glGetTexEnvxvOES; +#define glGetTexEnvxvOES glad_debug_glGetTexEnvxvOES +GLAD_API_CALL PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; +GLAD_API_CALL PFNGLGETTEXFILTERFUNCSGISPROC glad_debug_glGetTexFilterFuncSGIS; +#define glGetTexFilterFuncSGIS glad_debug_glGetTexFilterFuncSGIS +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv; +#define glGetTexGendv glad_debug_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv; +#define glGetTexGenfv glad_debug_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv; +#define glGetTexGeniv glad_debug_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; +GLAD_API_CALL PFNGLGETTEXGENXVOESPROC glad_debug_glGetTexGenxvOES; +#define glGetTexGenxvOES glad_debug_glGetTexGenxvOES +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage; +#define glGetTexImage glad_debug_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_debug_glGetTexLevelParameterxvOES; +#define glGetTexLevelParameterxvOES glad_debug_glGetTexLevelParameterxvOES +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_debug_glGetTexParameterIivEXT; +#define glGetTexParameterIivEXT glad_debug_glGetTexParameterIivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_debug_glGetTexParameterIuivEXT; +#define glGetTexParameterIuivEXT glad_debug_glGetTexParameterIuivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; +GLAD_API_CALL PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_debug_glGetTexParameterPointervAPPLE; +#define glGetTexParameterPointervAPPLE glad_debug_glGetTexParameterPointervAPPLE +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv; +#define glGetTexParameterfv glad_debug_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv; +#define glGetTexParameteriv glad_debug_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; +GLAD_API_CALL PFNGLGETTEXPARAMETERXVOESPROC glad_debug_glGetTexParameterxvOES; +#define glGetTexParameterxvOES glad_debug_glGetTexParameterxvOES +GLAD_API_CALL PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; +GLAD_API_CALL PFNGLGETTEXTUREHANDLEARBPROC glad_debug_glGetTextureHandleARB; +#define glGetTextureHandleARB glad_debug_glGetTextureHandleARB +GLAD_API_CALL PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; +GLAD_API_CALL PFNGLGETTEXTUREHANDLENVPROC glad_debug_glGetTextureHandleNV; +#define glGetTextureHandleNV glad_debug_glGetTextureHandleNV +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_debug_glGetTextureImage; +#define glGetTextureImage glad_debug_glGetTextureImage +GLAD_API_CALL PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; +GLAD_API_CALL PFNGLGETTEXTUREIMAGEEXTPROC glad_debug_glGetTextureImageEXT; +#define glGetTextureImageEXT glad_debug_glGetTextureImageEXT +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_debug_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_debug_glGetTextureLevelParameterfv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_debug_glGetTextureLevelParameterfvEXT; +#define glGetTextureLevelParameterfvEXT glad_debug_glGetTextureLevelParameterfvEXT +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_debug_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_debug_glGetTextureLevelParameteriv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_debug_glGetTextureLevelParameterivEXT; +#define glGetTextureLevelParameterivEXT glad_debug_glGetTextureLevelParameterivEXT +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_debug_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_debug_glGetTextureParameterIiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_debug_glGetTextureParameterIivEXT; +#define glGetTextureParameterIivEXT glad_debug_glGetTextureParameterIivEXT +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_debug_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_debug_glGetTextureParameterIuiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_debug_glGetTextureParameterIuivEXT; +#define glGetTextureParameterIuivEXT glad_debug_glGetTextureParameterIuivEXT +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_debug_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_debug_glGetTextureParameterfv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_debug_glGetTextureParameterfvEXT; +#define glGetTextureParameterfvEXT glad_debug_glGetTextureParameterfvEXT +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_debug_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_debug_glGetTextureParameteriv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_debug_glGetTextureParameterivEXT; +#define glGetTextureParameterivEXT glad_debug_glGetTextureParameterivEXT +GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; +GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_debug_glGetTextureSamplerHandleARB; +#define glGetTextureSamplerHandleARB glad_debug_glGetTextureSamplerHandleARB +GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; +GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_debug_glGetTextureSamplerHandleNV; +#define glGetTextureSamplerHandleNV glad_debug_glGetTextureSamplerHandleNV +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_debug_glGetTextureSubImage; +#define glGetTextureSubImage glad_debug_glGetTextureSubImage +GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_debug_glGetTrackMatrixivNV; +#define glGetTrackMatrixivNV glad_debug_glGetTrackMatrixivNV +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_debug_glGetTransformFeedbackVaryingEXT; +#define glGetTransformFeedbackVaryingEXT glad_debug_glGetTransformFeedbackVaryingEXT +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_debug_glGetTransformFeedbackVaryingNV; +#define glGetTransformFeedbackVaryingNV glad_debug_glGetTransformFeedbackVaryingNV +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_debug_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_debug_glGetTransformFeedbacki64_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_debug_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_debug_glGetTransformFeedbacki_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_debug_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_debug_glGetTransformFeedbackiv +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; +GLAD_API_CALL PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_debug_glGetUniformBufferSizeEXT; +#define glGetUniformBufferSizeEXT glad_debug_glGetUniformBufferSizeEXT +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices; +#define glGetUniformIndices glad_debug_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; +#define glGetUniformLocation glad_debug_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_debug_glGetUniformLocationARB; +#define glGetUniformLocationARB glad_debug_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; +GLAD_API_CALL PFNGLGETUNIFORMOFFSETEXTPROC glad_debug_glGetUniformOffsetEXT; +#define glGetUniformOffsetEXT glad_debug_glGetUniformOffsetEXT +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_debug_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_debug_glGetUniformSubroutineuiv +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_debug_glGetUniformdv; +#define glGetUniformdv glad_debug_glGetUniformdv +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv; +#define glGetUniformfv glad_debug_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_debug_glGetUniformfvARB; +#define glGetUniformfvARB glad_debug_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; +GLAD_API_CALL PFNGLGETUNIFORMI64VARBPROC glad_debug_glGetUniformi64vARB; +#define glGetUniformi64vARB glad_debug_glGetUniformi64vARB +GLAD_API_CALL PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; +GLAD_API_CALL PFNGLGETUNIFORMI64VNVPROC glad_debug_glGetUniformi64vNV; +#define glGetUniformi64vNV glad_debug_glGetUniformi64vNV +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv; +#define glGetUniformiv glad_debug_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_debug_glGetUniformivARB; +#define glGetUniformivARB glad_debug_glGetUniformivARB +GLAD_API_CALL PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; +GLAD_API_CALL PFNGLGETUNIFORMUI64VARBPROC glad_debug_glGetUniformui64vARB; +#define glGetUniformui64vARB glad_debug_glGetUniformui64vARB +GLAD_API_CALL PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; +GLAD_API_CALL PFNGLGETUNIFORMUI64VNVPROC glad_debug_glGetUniformui64vNV; +#define glGetUniformui64vNV glad_debug_glGetUniformui64vNV +GLAD_API_CALL PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; +GLAD_API_CALL PFNGLGETUNIFORMUIVEXTPROC glad_debug_glGetUniformuivEXT; +#define glGetUniformuivEXT glad_debug_glGetUniformuivEXT +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_debug_glGetUnsignedBytei_vEXT; +#define glGetUnsignedBytei_vEXT glad_debug_glGetUnsignedBytei_vEXT +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_debug_glGetUnsignedBytevEXT; +#define glGetUnsignedBytevEXT glad_debug_glGetUnsignedBytevEXT +GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; +GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_debug_glGetVariantArrayObjectfvATI; +#define glGetVariantArrayObjectfvATI glad_debug_glGetVariantArrayObjectfvATI +GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; +GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_debug_glGetVariantArrayObjectivATI; +#define glGetVariantArrayObjectivATI glad_debug_glGetVariantArrayObjectivATI +GLAD_API_CALL PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; +GLAD_API_CALL PFNGLGETVARIANTBOOLEANVEXTPROC glad_debug_glGetVariantBooleanvEXT; +#define glGetVariantBooleanvEXT glad_debug_glGetVariantBooleanvEXT +GLAD_API_CALL PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; +GLAD_API_CALL PFNGLGETVARIANTFLOATVEXTPROC glad_debug_glGetVariantFloatvEXT; +#define glGetVariantFloatvEXT glad_debug_glGetVariantFloatvEXT +GLAD_API_CALL PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; +GLAD_API_CALL PFNGLGETVARIANTINTEGERVEXTPROC glad_debug_glGetVariantIntegervEXT; +#define glGetVariantIntegervEXT glad_debug_glGetVariantIntegervEXT +GLAD_API_CALL PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; +GLAD_API_CALL PFNGLGETVARIANTPOINTERVEXTPROC glad_debug_glGetVariantPointervEXT; +#define glGetVariantPointervEXT glad_debug_glGetVariantPointervEXT +GLAD_API_CALL PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; +GLAD_API_CALL PFNGLGETVARYINGLOCATIONNVPROC glad_debug_glGetVaryingLocationNV; +#define glGetVaryingLocationNV glad_debug_glGetVaryingLocationNV +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_debug_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_debug_glGetVertexArrayIndexed64iv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_debug_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_debug_glGetVertexArrayIndexediv +GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; +GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_debug_glGetVertexArrayIntegeri_vEXT; +#define glGetVertexArrayIntegeri_vEXT glad_debug_glGetVertexArrayIntegeri_vEXT +GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; +GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_debug_glGetVertexArrayIntegervEXT; +#define glGetVertexArrayIntegervEXT glad_debug_glGetVertexArrayIntegervEXT +GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; +GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_debug_glGetVertexArrayPointeri_vEXT; +#define glGetVertexArrayPointeri_vEXT glad_debug_glGetVertexArrayPointeri_vEXT +GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; +GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_debug_glGetVertexArrayPointervEXT; +#define glGetVertexArrayPointervEXT glad_debug_glGetVertexArrayPointervEXT +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_debug_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_debug_glGetVertexArrayiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; +GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_debug_glGetVertexAttribArrayObjectfvATI; +#define glGetVertexAttribArrayObjectfvATI glad_debug_glGetVertexAttribArrayObjectfvATI +GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; +GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_debug_glGetVertexAttribArrayObjectivATI; +#define glGetVertexAttribArrayObjectivATI glad_debug_glGetVertexAttribArrayObjectivATI +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVEXTPROC glad_debug_glGetVertexAttribIivEXT; +#define glGetVertexAttribIivEXT glad_debug_glGetVertexAttribIivEXT +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_debug_glGetVertexAttribIuivEXT; +#define glGetVertexAttribIuivEXT glad_debug_glGetVertexAttribIuivEXT +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_debug_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_debug_glGetVertexAttribLdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVEXTPROC glad_debug_glGetVertexAttribLdvEXT; +#define glGetVertexAttribLdvEXT glad_debug_glGetVertexAttribLdvEXT +GLAD_API_CALL PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; +GLAD_API_CALL PFNGLGETVERTEXATTRIBLI64VNVPROC glad_debug_glGetVertexAttribLi64vNV; +#define glGetVertexAttribLi64vNV glad_debug_glGetVertexAttribLi64vNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_debug_glGetVertexAttribLui64vARB; +#define glGetVertexAttribLui64vARB glad_debug_glGetVertexAttribLui64vARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; +GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_debug_glGetVertexAttribLui64vNV; +#define glGetVertexAttribLui64vNV glad_debug_glGetVertexAttribLui64vNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_debug_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB glad_debug_glGetVertexAttribPointervARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_debug_glGetVertexAttribPointervNV; +#define glGetVertexAttribPointervNV glad_debug_glGetVertexAttribPointervNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_debug_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB glad_debug_glGetVertexAttribdvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_debug_glGetVertexAttribdvNV; +#define glGetVertexAttribdvNV glad_debug_glGetVertexAttribdvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_debug_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB glad_debug_glGetVertexAttribfvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_debug_glGetVertexAttribfvNV; +#define glGetVertexAttribfvNV glad_debug_glGetVertexAttribfvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_debug_glGetVertexAttribivARB; +#define glGetVertexAttribivARB glad_debug_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_debug_glGetVertexAttribivNV; +#define glGetVertexAttribivNV glad_debug_glGetVertexAttribivNV +GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; +GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_debug_glGetVideoCaptureStreamdvNV; +#define glGetVideoCaptureStreamdvNV glad_debug_glGetVideoCaptureStreamdvNV +GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; +GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_debug_glGetVideoCaptureStreamfvNV; +#define glGetVideoCaptureStreamfvNV glad_debug_glGetVideoCaptureStreamfvNV +GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; +GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_debug_glGetVideoCaptureStreamivNV; +#define glGetVideoCaptureStreamivNV glad_debug_glGetVideoCaptureStreamivNV +GLAD_API_CALL PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; +GLAD_API_CALL PFNGLGETVIDEOCAPTUREIVNVPROC glad_debug_glGetVideoCaptureivNV; +#define glGetVideoCaptureivNV glad_debug_glGetVideoCaptureivNV +GLAD_API_CALL PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; +GLAD_API_CALL PFNGLGETVIDEOI64VNVPROC glad_debug_glGetVideoi64vNV; +#define glGetVideoi64vNV glad_debug_glGetVideoi64vNV +GLAD_API_CALL PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; +GLAD_API_CALL PFNGLGETVIDEOIVNVPROC glad_debug_glGetVideoivNV; +#define glGetVideoivNV glad_debug_glGetVideoivNV +GLAD_API_CALL PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; +GLAD_API_CALL PFNGLGETVIDEOUI64VNVPROC glad_debug_glGetVideoui64vNV; +#define glGetVideoui64vNV glad_debug_glGetVideoui64vNV +GLAD_API_CALL PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; +GLAD_API_CALL PFNGLGETVIDEOUIVNVPROC glad_debug_glGetVideouivNV; +#define glGetVideouivNV glad_debug_glGetVideouivNV +GLAD_API_CALL PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV; +GLAD_API_CALL PFNGLGETVKPROCADDRNVPROC glad_debug_glGetVkProcAddrNV; +#define glGetVkProcAddrNV glad_debug_glGetVkProcAddrNV +GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_debug_glGetnColorTableARB; +#define glGetnColorTableARB glad_debug_glGetnColorTableARB +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB; +#define glGetnCompressedTexImageARB glad_debug_glGetnCompressedTexImageARB +GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_debug_glGetnConvolutionFilterARB; +#define glGetnConvolutionFilterARB glad_debug_glGetnConvolutionFilterARB +GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_debug_glGetnHistogramARB; +#define glGetnHistogramARB glad_debug_glGetnHistogramARB +GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_debug_glGetnMapdvARB; +#define glGetnMapdvARB glad_debug_glGetnMapdvARB +GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_debug_glGetnMapfvARB; +#define glGetnMapfvARB glad_debug_glGetnMapfvARB +GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_debug_glGetnMapivARB; +#define glGetnMapivARB glad_debug_glGetnMapivARB +GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_debug_glGetnMinmaxARB; +#define glGetnMinmaxARB glad_debug_glGetnMinmaxARB +GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_debug_glGetnPixelMapfvARB; +#define glGetnPixelMapfvARB glad_debug_glGetnPixelMapfvARB +GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_debug_glGetnPixelMapuivARB; +#define glGetnPixelMapuivARB glad_debug_glGetnPixelMapuivARB +GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_debug_glGetnPixelMapusvARB; +#define glGetnPixelMapusvARB glad_debug_glGetnPixelMapusvARB +GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_debug_glGetnPolygonStippleARB; +#define glGetnPolygonStippleARB glad_debug_glGetnPolygonStippleARB +GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_debug_glGetnSeparableFilterARB; +#define glGetnSeparableFilterARB glad_debug_glGetnSeparableFilterARB +GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB; +#define glGetnTexImageARB glad_debug_glGetnTexImageARB +GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB; +#define glGetnUniformdvARB glad_debug_glGetnUniformdvARB +GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_debug_glGetnUniformfv; +#define glGetnUniformfv glad_debug_glGetnUniformfv +GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB; +#define glGetnUniformfvARB glad_debug_glGetnUniformfvARB +GLAD_API_CALL PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; +GLAD_API_CALL PFNGLGETNUNIFORMI64VARBPROC glad_debug_glGetnUniformi64vARB; +#define glGetnUniformi64vARB glad_debug_glGetnUniformi64vARB +GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_debug_glGetnUniformiv; +#define glGetnUniformiv glad_debug_glGetnUniformiv +GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB; +#define glGetnUniformivARB glad_debug_glGetnUniformivARB +GLAD_API_CALL PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; +GLAD_API_CALL PFNGLGETNUNIFORMUI64VARBPROC glad_debug_glGetnUniformui64vARB; +#define glGetnUniformui64vARB glad_debug_glGetnUniformui64vARB +GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_debug_glGetnUniformuiv; +#define glGetnUniformuiv glad_debug_glGetnUniformuiv +GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB; +#define glGetnUniformuivARB glad_debug_glGetnUniformuivARB +GLAD_API_CALL PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORBSUNPROC glad_debug_glGlobalAlphaFactorbSUN; +#define glGlobalAlphaFactorbSUN glad_debug_glGlobalAlphaFactorbSUN +GLAD_API_CALL PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORDSUNPROC glad_debug_glGlobalAlphaFactordSUN; +#define glGlobalAlphaFactordSUN glad_debug_glGlobalAlphaFactordSUN +GLAD_API_CALL PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORFSUNPROC glad_debug_glGlobalAlphaFactorfSUN; +#define glGlobalAlphaFactorfSUN glad_debug_glGlobalAlphaFactorfSUN +GLAD_API_CALL PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORISUNPROC glad_debug_glGlobalAlphaFactoriSUN; +#define glGlobalAlphaFactoriSUN glad_debug_glGlobalAlphaFactoriSUN +GLAD_API_CALL PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORSSUNPROC glad_debug_glGlobalAlphaFactorsSUN; +#define glGlobalAlphaFactorsSUN glad_debug_glGlobalAlphaFactorsSUN +GLAD_API_CALL PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORUBSUNPROC glad_debug_glGlobalAlphaFactorubSUN; +#define glGlobalAlphaFactorubSUN glad_debug_glGlobalAlphaFactorubSUN +GLAD_API_CALL PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORUISUNPROC glad_debug_glGlobalAlphaFactoruiSUN; +#define glGlobalAlphaFactoruiSUN glad_debug_glGlobalAlphaFactoruiSUN +GLAD_API_CALL PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; +GLAD_API_CALL PFNGLGLOBALALPHAFACTORUSSUNPROC glad_debug_glGlobalAlphaFactorusSUN; +#define glGlobalAlphaFactorusSUN glad_debug_glGlobalAlphaFactorusSUN +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint; +#define glHint glad_debug_glHint +GLAD_API_CALL PFNGLHINTPGIPROC glad_glHintPGI; +GLAD_API_CALL PFNGLHINTPGIPROC glad_debug_glHintPGI; +#define glHintPGI glad_debug_glHintPGI +GLAD_API_CALL PFNGLHISTOGRAMPROC glad_glHistogram; +GLAD_API_CALL PFNGLHISTOGRAMPROC glad_debug_glHistogram; +#define glHistogram glad_debug_glHistogram +GLAD_API_CALL PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; +GLAD_API_CALL PFNGLHISTOGRAMEXTPROC glad_debug_glHistogramEXT; +#define glHistogramEXT glad_debug_glHistogramEXT +GLAD_API_CALL PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; +GLAD_API_CALL PFNGLIGLOOINTERFACESGIXPROC glad_debug_glIglooInterfaceSGIX; +#define glIglooInterfaceSGIX glad_debug_glIglooInterfaceSGIX +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_debug_glImageTransformParameterfHP; +#define glImageTransformParameterfHP glad_debug_glImageTransformParameterfHP +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_debug_glImageTransformParameterfvHP; +#define glImageTransformParameterfvHP glad_debug_glImageTransformParameterfvHP +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_debug_glImageTransformParameteriHP; +#define glImageTransformParameteriHP glad_debug_glImageTransformParameteriHP +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; +GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_debug_glImageTransformParameterivHP; +#define glImageTransformParameterivHP glad_debug_glImageTransformParameterivHP +GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; +GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_debug_glImportMemoryFdEXT; +#define glImportMemoryFdEXT glad_debug_glImportMemoryFdEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_debug_glImportMemoryWin32HandleEXT; +#define glImportMemoryWin32HandleEXT glad_debug_glImportMemoryWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_debug_glImportMemoryWin32NameEXT; +#define glImportMemoryWin32NameEXT glad_debug_glImportMemoryWin32NameEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; +GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_debug_glImportSemaphoreFdEXT; +#define glImportSemaphoreFdEXT glad_debug_glImportSemaphoreFdEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_debug_glImportSemaphoreWin32HandleEXT; +#define glImportSemaphoreWin32HandleEXT glad_debug_glImportSemaphoreWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_debug_glImportSemaphoreWin32NameEXT; +#define glImportSemaphoreWin32NameEXT glad_debug_glImportSemaphoreWin32NameEXT +GLAD_API_CALL PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; +GLAD_API_CALL PFNGLIMPORTSYNCEXTPROC glad_debug_glImportSyncEXT; +#define glImportSyncEXT glad_debug_glImportSyncEXT +GLAD_API_CALL PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; +GLAD_API_CALL PFNGLINDEXFORMATNVPROC glad_debug_glIndexFormatNV; +#define glIndexFormatNV glad_debug_glIndexFormatNV +GLAD_API_CALL PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; +GLAD_API_CALL PFNGLINDEXFUNCEXTPROC glad_debug_glIndexFuncEXT; +#define glIndexFuncEXT glad_debug_glIndexFuncEXT +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +GLAD_API_CALL PFNGLINDEXMASKPROC glad_debug_glIndexMask; +#define glIndexMask glad_debug_glIndexMask +GLAD_API_CALL PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; +GLAD_API_CALL PFNGLINDEXMATERIALEXTPROC glad_debug_glIndexMaterialEXT; +#define glIndexMaterialEXT glad_debug_glIndexMaterialEXT +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer; +#define glIndexPointer glad_debug_glIndexPointer +GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_debug_glIndexPointerEXT; +#define glIndexPointerEXT glad_debug_glIndexPointerEXT +GLAD_API_CALL PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; +GLAD_API_CALL PFNGLINDEXPOINTERLISTIBMPROC glad_debug_glIndexPointerListIBM; +#define glIndexPointerListIBM glad_debug_glIndexPointerListIBM +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +GLAD_API_CALL PFNGLINDEXDPROC glad_debug_glIndexd; +#define glIndexd glad_debug_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +GLAD_API_CALL PFNGLINDEXDVPROC glad_debug_glIndexdv; +#define glIndexdv glad_debug_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +GLAD_API_CALL PFNGLINDEXFPROC glad_debug_glIndexf; +#define glIndexf glad_debug_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +GLAD_API_CALL PFNGLINDEXFVPROC glad_debug_glIndexfv; +#define glIndexfv glad_debug_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +GLAD_API_CALL PFNGLINDEXIPROC glad_debug_glIndexi; +#define glIndexi glad_debug_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +GLAD_API_CALL PFNGLINDEXIVPROC glad_debug_glIndexiv; +#define glIndexiv glad_debug_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +GLAD_API_CALL PFNGLINDEXSPROC glad_debug_glIndexs; +#define glIndexs glad_debug_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +GLAD_API_CALL PFNGLINDEXSVPROC glad_debug_glIndexsv; +#define glIndexsv glad_debug_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +GLAD_API_CALL PFNGLINDEXUBPROC glad_debug_glIndexub; +#define glIndexub glad_debug_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +GLAD_API_CALL PFNGLINDEXUBVPROC glad_debug_glIndexubv; +#define glIndexubv glad_debug_glIndexubv +GLAD_API_CALL PFNGLINDEXXOESPROC glad_glIndexxOES; +GLAD_API_CALL PFNGLINDEXXOESPROC glad_debug_glIndexxOES; +#define glIndexxOES glad_debug_glIndexxOES +GLAD_API_CALL PFNGLINDEXXVOESPROC glad_glIndexxvOES; +GLAD_API_CALL PFNGLINDEXXVOESPROC glad_debug_glIndexxvOES; +#define glIndexxvOES glad_debug_glIndexxvOES +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +GLAD_API_CALL PFNGLINITNAMESPROC glad_debug_glInitNames; +#define glInitNames glad_debug_glInitNames +GLAD_API_CALL PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; +GLAD_API_CALL PFNGLINSERTCOMPONENTEXTPROC glad_debug_glInsertComponentEXT; +#define glInsertComponentEXT glad_debug_glInsertComponentEXT +GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_debug_glInsertEventMarkerEXT; +#define glInsertEventMarkerEXT glad_debug_glInsertEventMarkerEXT +GLAD_API_CALL PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; +GLAD_API_CALL PFNGLINSTRUMENTSBUFFERSGIXPROC glad_debug_glInstrumentsBufferSGIX; +#define glInstrumentsBufferSGIX glad_debug_glInstrumentsBufferSGIX +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays; +#define glInterleavedArrays glad_debug_glInterleavedArrays +GLAD_API_CALL PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; +GLAD_API_CALL PFNGLINTERPOLATEPATHSNVPROC glad_debug_glInterpolatePathsNV; +#define glInterpolatePathsNV glad_debug_glInterpolatePathsNV +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_debug_glInvalidateBufferData; +#define glInvalidateBufferData glad_debug_glInvalidateBufferData +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_debug_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_debug_glInvalidateBufferSubData +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_debug_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_debug_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_debug_glInvalidateNamedFramebufferData +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_debug_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_debug_glInvalidateNamedFramebufferSubData +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_debug_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_debug_glInvalidateTexImage; +#define glInvalidateTexImage glad_debug_glInvalidateTexImage +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_debug_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_debug_glInvalidateTexSubImage +GLAD_API_CALL PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; +GLAD_API_CALL PFNGLISASYNCMARKERSGIXPROC glad_debug_glIsAsyncMarkerSGIX; +#define glIsAsyncMarkerSGIX glad_debug_glIsAsyncMarkerSGIX +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer; +#define glIsBuffer glad_debug_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB; +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_debug_glIsBufferARB; +#define glIsBufferARB glad_debug_glIsBufferARB +GLAD_API_CALL PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; +GLAD_API_CALL PFNGLISBUFFERRESIDENTNVPROC glad_debug_glIsBufferResidentNV; +#define glIsBufferResidentNV glad_debug_glIsBufferResidentNV +GLAD_API_CALL PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; +GLAD_API_CALL PFNGLISCOMMANDLISTNVPROC glad_debug_glIsCommandListNV; +#define glIsCommandListNV glad_debug_glIsCommandListNV +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +GLAD_API_CALL PFNGLISENABLEDPROC glad_debug_glIsEnabled; +#define glIsEnabled glad_debug_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; +GLAD_API_CALL PFNGLISENABLEDINDEXEDEXTPROC glad_debug_glIsEnabledIndexedEXT; +#define glIsEnabledIndexedEXT glad_debug_glIsEnabledIndexedEXT +GLAD_API_CALL PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; +GLAD_API_CALL PFNGLISFENCEAPPLEPROC glad_debug_glIsFenceAPPLE; +#define glIsFenceAPPLE glad_debug_glIsFenceAPPLE +GLAD_API_CALL PFNGLISFENCENVPROC glad_glIsFenceNV; +GLAD_API_CALL PFNGLISFENCENVPROC glad_debug_glIsFenceNV; +#define glIsFenceNV glad_debug_glIsFenceNV +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer; +#define glIsFramebuffer glad_debug_glIsFramebuffer +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_debug_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_debug_glIsFramebufferEXT +GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; +GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTARBPROC glad_debug_glIsImageHandleResidentARB; +#define glIsImageHandleResidentARB glad_debug_glIsImageHandleResidentARB +GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; +GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTNVPROC glad_debug_glIsImageHandleResidentNV; +#define glIsImageHandleResidentNV glad_debug_glIsImageHandleResidentNV +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +GLAD_API_CALL PFNGLISLISTPROC glad_debug_glIsList; +#define glIsList glad_debug_glIsList +GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; +GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_debug_glIsMemoryObjectEXT; +#define glIsMemoryObjectEXT glad_debug_glIsMemoryObjectEXT +GLAD_API_CALL PFNGLISNAMEAMDPROC glad_glIsNameAMD; +GLAD_API_CALL PFNGLISNAMEAMDPROC glad_debug_glIsNameAMD; +#define glIsNameAMD glad_debug_glIsNameAMD +GLAD_API_CALL PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; +GLAD_API_CALL PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_debug_glIsNamedBufferResidentNV; +#define glIsNamedBufferResidentNV glad_debug_glIsNamedBufferResidentNV +GLAD_API_CALL PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; +GLAD_API_CALL PFNGLISNAMEDSTRINGARBPROC glad_debug_glIsNamedStringARB; +#define glIsNamedStringARB glad_debug_glIsNamedStringARB +GLAD_API_CALL PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; +GLAD_API_CALL PFNGLISOBJECTBUFFERATIPROC glad_debug_glIsObjectBufferATI; +#define glIsObjectBufferATI glad_debug_glIsObjectBufferATI +GLAD_API_CALL PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; +GLAD_API_CALL PFNGLISOCCLUSIONQUERYNVPROC glad_debug_glIsOcclusionQueryNV; +#define glIsOcclusionQueryNV glad_debug_glIsOcclusionQueryNV +GLAD_API_CALL PFNGLISPATHNVPROC glad_glIsPathNV; +GLAD_API_CALL PFNGLISPATHNVPROC glad_debug_glIsPathNV; +#define glIsPathNV glad_debug_glIsPathNV +GLAD_API_CALL PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; +GLAD_API_CALL PFNGLISPOINTINFILLPATHNVPROC glad_debug_glIsPointInFillPathNV; +#define glIsPointInFillPathNV glad_debug_glIsPointInFillPathNV +GLAD_API_CALL PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; +GLAD_API_CALL PFNGLISPOINTINSTROKEPATHNVPROC glad_debug_glIsPointInStrokePathNV; +#define glIsPointInStrokePathNV glad_debug_glIsPointInStrokePathNV +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram; +#define glIsProgram glad_debug_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_debug_glIsProgramARB; +#define glIsProgramARB glad_debug_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_debug_glIsProgramNV; +#define glIsProgramNV glad_debug_glIsProgramNV +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_debug_glIsProgramPipeline; +#define glIsProgramPipeline glad_debug_glIsProgramPipeline +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery; +#define glIsQuery glad_debug_glIsQuery +GLAD_API_CALL PFNGLISQUERYARBPROC glad_glIsQueryARB; +GLAD_API_CALL PFNGLISQUERYARBPROC glad_debug_glIsQueryARB; +#define glIsQueryARB glad_debug_glIsQueryARB +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; +#define glIsRenderbuffer glad_debug_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_debug_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_debug_glIsRenderbufferEXT +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +GLAD_API_CALL PFNGLISSAMPLERPROC glad_debug_glIsSampler; +#define glIsSampler glad_debug_glIsSampler +GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; +GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_debug_glIsSemaphoreEXT; +#define glIsSemaphoreEXT glad_debug_glIsSemaphoreEXT +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader; +#define glIsShader glad_debug_glIsShader +GLAD_API_CALL PFNGLISSTATENVPROC glad_glIsStateNV; +GLAD_API_CALL PFNGLISSTATENVPROC glad_debug_glIsStateNV; +#define glIsStateNV glad_debug_glIsStateNV +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +GLAD_API_CALL PFNGLISSYNCPROC glad_debug_glIsSync; +#define glIsSync glad_debug_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture; +#define glIsTexture glad_debug_glIsTexture +GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_debug_glIsTextureEXT; +#define glIsTextureEXT glad_debug_glIsTextureEXT +GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; +GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_debug_glIsTextureHandleResidentARB; +#define glIsTextureHandleResidentARB glad_debug_glIsTextureHandleResidentARB +GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; +GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_debug_glIsTextureHandleResidentNV; +#define glIsTextureHandleResidentNV glad_debug_glIsTextureHandleResidentNV +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback; +#define glIsTransformFeedback glad_debug_glIsTransformFeedback +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKNVPROC glad_debug_glIsTransformFeedbackNV; +#define glIsTransformFeedbackNV glad_debug_glIsTransformFeedbackNV +GLAD_API_CALL PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; +GLAD_API_CALL PFNGLISVARIANTENABLEDEXTPROC glad_debug_glIsVariantEnabledEXT; +#define glIsVariantEnabledEXT glad_debug_glIsVariantEnabledEXT +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray; +#define glIsVertexArray glad_debug_glIsVertexArray +GLAD_API_CALL PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; +GLAD_API_CALL PFNGLISVERTEXARRAYAPPLEPROC glad_debug_glIsVertexArrayAPPLE; +#define glIsVertexArrayAPPLE glad_debug_glIsVertexArrayAPPLE +GLAD_API_CALL PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; +GLAD_API_CALL PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_debug_glIsVertexAttribEnabledAPPLE; +#define glIsVertexAttribEnabledAPPLE glad_debug_glIsVertexAttribEnabledAPPLE +GLAD_API_CALL PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX; +GLAD_API_CALL PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_debug_glLGPUCopyImageSubDataNVX; +#define glLGPUCopyImageSubDataNVX glad_debug_glLGPUCopyImageSubDataNVX +GLAD_API_CALL PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX; +GLAD_API_CALL PFNGLLGPUINTERLOCKNVXPROC glad_debug_glLGPUInterlockNVX; +#define glLGPUInterlockNVX glad_debug_glLGPUInterlockNVX +GLAD_API_CALL PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX; +GLAD_API_CALL PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_debug_glLGPUNamedBufferSubDataNVX; +#define glLGPUNamedBufferSubDataNVX glad_debug_glLGPUNamedBufferSubDataNVX +GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_debug_glLabelObjectEXT; +#define glLabelObjectEXT glad_debug_glLabelObjectEXT +GLAD_API_CALL PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; +GLAD_API_CALL PFNGLLIGHTENVISGIXPROC glad_debug_glLightEnviSGIX; +#define glLightEnviSGIX glad_debug_glLightEnviSGIX +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_debug_glLightModelf; +#define glLightModelf glad_debug_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv; +#define glLightModelfv glad_debug_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_debug_glLightModeli; +#define glLightModeli glad_debug_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv; +#define glLightModeliv glad_debug_glLightModeliv +GLAD_API_CALL PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; +GLAD_API_CALL PFNGLLIGHTMODELXOESPROC glad_debug_glLightModelxOES; +#define glLightModelxOES glad_debug_glLightModelxOES +GLAD_API_CALL PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; +GLAD_API_CALL PFNGLLIGHTMODELXVOESPROC glad_debug_glLightModelxvOES; +#define glLightModelxvOES glad_debug_glLightModelxvOES +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +GLAD_API_CALL PFNGLLIGHTFPROC glad_debug_glLightf; +#define glLightf glad_debug_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +GLAD_API_CALL PFNGLLIGHTFVPROC glad_debug_glLightfv; +#define glLightfv glad_debug_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +GLAD_API_CALL PFNGLLIGHTIPROC glad_debug_glLighti; +#define glLighti glad_debug_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +GLAD_API_CALL PFNGLLIGHTIVPROC glad_debug_glLightiv; +#define glLightiv glad_debug_glLightiv +GLAD_API_CALL PFNGLLIGHTXOESPROC glad_glLightxOES; +GLAD_API_CALL PFNGLLIGHTXOESPROC glad_debug_glLightxOES; +#define glLightxOES glad_debug_glLightxOES +GLAD_API_CALL PFNGLLIGHTXVOESPROC glad_glLightxvOES; +GLAD_API_CALL PFNGLLIGHTXVOESPROC glad_debug_glLightxvOES; +#define glLightxvOES glad_debug_glLightxvOES +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_debug_glLineStipple; +#define glLineStipple glad_debug_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth; +#define glLineWidth glad_debug_glLineWidth +GLAD_API_CALL PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; +GLAD_API_CALL PFNGLLINEWIDTHXOESPROC glad_debug_glLineWidthxOES; +#define glLineWidthxOES glad_debug_glLineWidthxOES +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; +#define glLinkProgram glad_debug_glLinkProgram +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_debug_glLinkProgramARB; +#define glLinkProgramARB glad_debug_glLinkProgramARB +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +GLAD_API_CALL PFNGLLISTBASEPROC glad_debug_glListBase; +#define glListBase glad_debug_glListBase +GLAD_API_CALL PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; +GLAD_API_CALL PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_debug_glListDrawCommandsStatesClientNV; +#define glListDrawCommandsStatesClientNV glad_debug_glListDrawCommandsStatesClientNV +GLAD_API_CALL PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; +GLAD_API_CALL PFNGLLISTPARAMETERFSGIXPROC glad_debug_glListParameterfSGIX; +#define glListParameterfSGIX glad_debug_glListParameterfSGIX +GLAD_API_CALL PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; +GLAD_API_CALL PFNGLLISTPARAMETERFVSGIXPROC glad_debug_glListParameterfvSGIX; +#define glListParameterfvSGIX glad_debug_glListParameterfvSGIX +GLAD_API_CALL PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; +GLAD_API_CALL PFNGLLISTPARAMETERISGIXPROC glad_debug_glListParameteriSGIX; +#define glListParameteriSGIX glad_debug_glListParameteriSGIX +GLAD_API_CALL PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; +GLAD_API_CALL PFNGLLISTPARAMETERIVSGIXPROC glad_debug_glListParameterivSGIX; +#define glListParameterivSGIX glad_debug_glListParameterivSGIX +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity; +#define glLoadIdentity glad_debug_glLoadIdentity +GLAD_API_CALL PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; +GLAD_API_CALL PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_debug_glLoadIdentityDeformationMapSGIX; +#define glLoadIdentityDeformationMapSGIX glad_debug_glLoadIdentityDeformationMapSGIX +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd; +#define glLoadMatrixd glad_debug_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf; +#define glLoadMatrixf glad_debug_glLoadMatrixf +GLAD_API_CALL PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; +GLAD_API_CALL PFNGLLOADMATRIXXOESPROC glad_debug_glLoadMatrixxOES; +#define glLoadMatrixxOES glad_debug_glLoadMatrixxOES +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +GLAD_API_CALL PFNGLLOADNAMEPROC glad_debug_glLoadName; +#define glLoadName glad_debug_glLoadName +GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_debug_glLoadProgramNV; +#define glLoadProgramNV glad_debug_glLoadProgramNV +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_debug_glLoadTransposeMatrixd +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_debug_glLoadTransposeMatrixdARB; +#define glLoadTransposeMatrixdARB glad_debug_glLoadTransposeMatrixdARB +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_debug_glLoadTransposeMatrixf +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_debug_glLoadTransposeMatrixfARB; +#define glLoadTransposeMatrixfARB glad_debug_glLoadTransposeMatrixfARB +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_debug_glLoadTransposeMatrixxOES; +#define glLoadTransposeMatrixxOES glad_debug_glLoadTransposeMatrixxOES +GLAD_API_CALL PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; +GLAD_API_CALL PFNGLLOCKARRAYSEXTPROC glad_debug_glLockArraysEXT; +#define glLockArraysEXT glad_debug_glLockArraysEXT +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp; +#define glLogicOp glad_debug_glLogicOp +GLAD_API_CALL PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; +GLAD_API_CALL PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_debug_glMakeBufferNonResidentNV; +#define glMakeBufferNonResidentNV glad_debug_glMakeBufferNonResidentNV +GLAD_API_CALL PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; +GLAD_API_CALL PFNGLMAKEBUFFERRESIDENTNVPROC glad_debug_glMakeBufferResidentNV; +#define glMakeBufferResidentNV glad_debug_glMakeBufferResidentNV +GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; +GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_debug_glMakeImageHandleNonResidentARB; +#define glMakeImageHandleNonResidentARB glad_debug_glMakeImageHandleNonResidentARB +GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; +GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_debug_glMakeImageHandleNonResidentNV; +#define glMakeImageHandleNonResidentNV glad_debug_glMakeImageHandleNonResidentNV +GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; +GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_debug_glMakeImageHandleResidentARB; +#define glMakeImageHandleResidentARB glad_debug_glMakeImageHandleResidentARB +GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; +GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_debug_glMakeImageHandleResidentNV; +#define glMakeImageHandleResidentNV glad_debug_glMakeImageHandleResidentNV +GLAD_API_CALL PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; +GLAD_API_CALL PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_debug_glMakeNamedBufferNonResidentNV; +#define glMakeNamedBufferNonResidentNV glad_debug_glMakeNamedBufferNonResidentNV +GLAD_API_CALL PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; +GLAD_API_CALL PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_debug_glMakeNamedBufferResidentNV; +#define glMakeNamedBufferResidentNV glad_debug_glMakeNamedBufferResidentNV +GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; +GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_debug_glMakeTextureHandleNonResidentARB; +#define glMakeTextureHandleNonResidentARB glad_debug_glMakeTextureHandleNonResidentARB +GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; +GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_debug_glMakeTextureHandleNonResidentNV; +#define glMakeTextureHandleNonResidentNV glad_debug_glMakeTextureHandleNonResidentNV +GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; +GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_debug_glMakeTextureHandleResidentARB; +#define glMakeTextureHandleResidentARB glad_debug_glMakeTextureHandleResidentARB +GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; +GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_debug_glMakeTextureHandleResidentNV; +#define glMakeTextureHandleResidentNV glad_debug_glMakeTextureHandleResidentNV +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +GLAD_API_CALL PFNGLMAP1DPROC glad_debug_glMap1d; +#define glMap1d glad_debug_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +GLAD_API_CALL PFNGLMAP1FPROC glad_debug_glMap1f; +#define glMap1f glad_debug_glMap1f +GLAD_API_CALL PFNGLMAP1XOESPROC glad_glMap1xOES; +GLAD_API_CALL PFNGLMAP1XOESPROC glad_debug_glMap1xOES; +#define glMap1xOES glad_debug_glMap1xOES +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +GLAD_API_CALL PFNGLMAP2DPROC glad_debug_glMap2d; +#define glMap2d glad_debug_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +GLAD_API_CALL PFNGLMAP2FPROC glad_debug_glMap2f; +#define glMap2f glad_debug_glMap2f +GLAD_API_CALL PFNGLMAP2XOESPROC glad_glMap2xOES; +GLAD_API_CALL PFNGLMAP2XOESPROC glad_debug_glMap2xOES; +#define glMap2xOES glad_debug_glMap2xOES +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer; +#define glMapBuffer glad_debug_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_debug_glMapBufferARB; +#define glMapBufferARB glad_debug_glMapBufferARB +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange; +#define glMapBufferRange glad_debug_glMapBufferRange +GLAD_API_CALL PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; +GLAD_API_CALL PFNGLMAPCONTROLPOINTSNVPROC glad_debug_glMapControlPointsNV; +#define glMapControlPointsNV glad_debug_glMapControlPointsNV +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d; +#define glMapGrid1d glad_debug_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f; +#define glMapGrid1f glad_debug_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; +GLAD_API_CALL PFNGLMAPGRID1XOESPROC glad_debug_glMapGrid1xOES; +#define glMapGrid1xOES glad_debug_glMapGrid1xOES +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d; +#define glMapGrid2d glad_debug_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f; +#define glMapGrid2f glad_debug_glMapGrid2f +GLAD_API_CALL PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; +GLAD_API_CALL PFNGLMAPGRID2XOESPROC glad_debug_glMapGrid2xOES; +#define glMapGrid2xOES glad_debug_glMapGrid2xOES +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_debug_glMapNamedBuffer; +#define glMapNamedBuffer glad_debug_glMapNamedBuffer +GLAD_API_CALL PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; +GLAD_API_CALL PFNGLMAPNAMEDBUFFEREXTPROC glad_debug_glMapNamedBufferEXT; +#define glMapNamedBufferEXT glad_debug_glMapNamedBufferEXT +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_debug_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_debug_glMapNamedBufferRange +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_debug_glMapNamedBufferRangeEXT; +#define glMapNamedBufferRangeEXT glad_debug_glMapNamedBufferRangeEXT +GLAD_API_CALL PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; +GLAD_API_CALL PFNGLMAPOBJECTBUFFERATIPROC glad_debug_glMapObjectBufferATI; +#define glMapObjectBufferATI glad_debug_glMapObjectBufferATI +GLAD_API_CALL PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; +GLAD_API_CALL PFNGLMAPPARAMETERFVNVPROC glad_debug_glMapParameterfvNV; +#define glMapParameterfvNV glad_debug_glMapParameterfvNV +GLAD_API_CALL PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; +GLAD_API_CALL PFNGLMAPPARAMETERIVNVPROC glad_debug_glMapParameterivNV; +#define glMapParameterivNV glad_debug_glMapParameterivNV +GLAD_API_CALL PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; +GLAD_API_CALL PFNGLMAPTEXTURE2DINTELPROC glad_debug_glMapTexture2DINTEL; +#define glMapTexture2DINTEL glad_debug_glMapTexture2DINTEL +GLAD_API_CALL PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; +GLAD_API_CALL PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_debug_glMapVertexAttrib1dAPPLE; +#define glMapVertexAttrib1dAPPLE glad_debug_glMapVertexAttrib1dAPPLE +GLAD_API_CALL PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; +GLAD_API_CALL PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_debug_glMapVertexAttrib1fAPPLE; +#define glMapVertexAttrib1fAPPLE glad_debug_glMapVertexAttrib1fAPPLE +GLAD_API_CALL PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; +GLAD_API_CALL PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_debug_glMapVertexAttrib2dAPPLE; +#define glMapVertexAttrib2dAPPLE glad_debug_glMapVertexAttrib2dAPPLE +GLAD_API_CALL PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; +GLAD_API_CALL PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_debug_glMapVertexAttrib2fAPPLE; +#define glMapVertexAttrib2fAPPLE glad_debug_glMapVertexAttrib2fAPPLE +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +GLAD_API_CALL PFNGLMATERIALFPROC glad_debug_glMaterialf; +#define glMaterialf glad_debug_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +GLAD_API_CALL PFNGLMATERIALFVPROC glad_debug_glMaterialfv; +#define glMaterialfv glad_debug_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +GLAD_API_CALL PFNGLMATERIALIPROC glad_debug_glMateriali; +#define glMateriali glad_debug_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +GLAD_API_CALL PFNGLMATERIALIVPROC glad_debug_glMaterialiv; +#define glMaterialiv glad_debug_glMaterialiv +GLAD_API_CALL PFNGLMATERIALXOESPROC glad_glMaterialxOES; +GLAD_API_CALL PFNGLMATERIALXOESPROC glad_debug_glMaterialxOES; +#define glMaterialxOES glad_debug_glMaterialxOES +GLAD_API_CALL PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; +GLAD_API_CALL PFNGLMATERIALXVOESPROC glad_debug_glMaterialxvOES; +#define glMaterialxvOES glad_debug_glMaterialxvOES +GLAD_API_CALL PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; +GLAD_API_CALL PFNGLMATRIXFRUSTUMEXTPROC glad_debug_glMatrixFrustumEXT; +#define glMatrixFrustumEXT glad_debug_glMatrixFrustumEXT +GLAD_API_CALL PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; +GLAD_API_CALL PFNGLMATRIXINDEXPOINTERARBPROC glad_debug_glMatrixIndexPointerARB; +#define glMatrixIndexPointerARB glad_debug_glMatrixIndexPointerARB +GLAD_API_CALL PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; +GLAD_API_CALL PFNGLMATRIXINDEXUBVARBPROC glad_debug_glMatrixIndexubvARB; +#define glMatrixIndexubvARB glad_debug_glMatrixIndexubvARB +GLAD_API_CALL PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; +GLAD_API_CALL PFNGLMATRIXINDEXUIVARBPROC glad_debug_glMatrixIndexuivARB; +#define glMatrixIndexuivARB glad_debug_glMatrixIndexuivARB +GLAD_API_CALL PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; +GLAD_API_CALL PFNGLMATRIXINDEXUSVARBPROC glad_debug_glMatrixIndexusvARB; +#define glMatrixIndexusvARB glad_debug_glMatrixIndexusvARB +GLAD_API_CALL PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; +GLAD_API_CALL PFNGLMATRIXLOAD3X2FNVPROC glad_debug_glMatrixLoad3x2fNV; +#define glMatrixLoad3x2fNV glad_debug_glMatrixLoad3x2fNV +GLAD_API_CALL PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; +GLAD_API_CALL PFNGLMATRIXLOAD3X3FNVPROC glad_debug_glMatrixLoad3x3fNV; +#define glMatrixLoad3x3fNV glad_debug_glMatrixLoad3x3fNV +GLAD_API_CALL PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; +GLAD_API_CALL PFNGLMATRIXLOADIDENTITYEXTPROC glad_debug_glMatrixLoadIdentityEXT; +#define glMatrixLoadIdentityEXT glad_debug_glMatrixLoadIdentityEXT +GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; +GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_debug_glMatrixLoadTranspose3x3fNV; +#define glMatrixLoadTranspose3x3fNV glad_debug_glMatrixLoadTranspose3x3fNV +GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; +GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_debug_glMatrixLoadTransposedEXT; +#define glMatrixLoadTransposedEXT glad_debug_glMatrixLoadTransposedEXT +GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; +GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_debug_glMatrixLoadTransposefEXT; +#define glMatrixLoadTransposefEXT glad_debug_glMatrixLoadTransposefEXT +GLAD_API_CALL PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; +GLAD_API_CALL PFNGLMATRIXLOADDEXTPROC glad_debug_glMatrixLoaddEXT; +#define glMatrixLoaddEXT glad_debug_glMatrixLoaddEXT +GLAD_API_CALL PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; +GLAD_API_CALL PFNGLMATRIXLOADFEXTPROC glad_debug_glMatrixLoadfEXT; +#define glMatrixLoadfEXT glad_debug_glMatrixLoadfEXT +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_debug_glMatrixMode; +#define glMatrixMode glad_debug_glMatrixMode +GLAD_API_CALL PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; +GLAD_API_CALL PFNGLMATRIXMULT3X2FNVPROC glad_debug_glMatrixMult3x2fNV; +#define glMatrixMult3x2fNV glad_debug_glMatrixMult3x2fNV +GLAD_API_CALL PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; +GLAD_API_CALL PFNGLMATRIXMULT3X3FNVPROC glad_debug_glMatrixMult3x3fNV; +#define glMatrixMult3x3fNV glad_debug_glMatrixMult3x3fNV +GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; +GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_debug_glMatrixMultTranspose3x3fNV; +#define glMatrixMultTranspose3x3fNV glad_debug_glMatrixMultTranspose3x3fNV +GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; +GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_debug_glMatrixMultTransposedEXT; +#define glMatrixMultTransposedEXT glad_debug_glMatrixMultTransposedEXT +GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; +GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_debug_glMatrixMultTransposefEXT; +#define glMatrixMultTransposefEXT glad_debug_glMatrixMultTransposefEXT +GLAD_API_CALL PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; +GLAD_API_CALL PFNGLMATRIXMULTDEXTPROC glad_debug_glMatrixMultdEXT; +#define glMatrixMultdEXT glad_debug_glMatrixMultdEXT +GLAD_API_CALL PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; +GLAD_API_CALL PFNGLMATRIXMULTFEXTPROC glad_debug_glMatrixMultfEXT; +#define glMatrixMultfEXT glad_debug_glMatrixMultfEXT +GLAD_API_CALL PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; +GLAD_API_CALL PFNGLMATRIXORTHOEXTPROC glad_debug_glMatrixOrthoEXT; +#define glMatrixOrthoEXT glad_debug_glMatrixOrthoEXT +GLAD_API_CALL PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; +GLAD_API_CALL PFNGLMATRIXPOPEXTPROC glad_debug_glMatrixPopEXT; +#define glMatrixPopEXT glad_debug_glMatrixPopEXT +GLAD_API_CALL PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; +GLAD_API_CALL PFNGLMATRIXPUSHEXTPROC glad_debug_glMatrixPushEXT; +#define glMatrixPushEXT glad_debug_glMatrixPushEXT +GLAD_API_CALL PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; +GLAD_API_CALL PFNGLMATRIXROTATEDEXTPROC glad_debug_glMatrixRotatedEXT; +#define glMatrixRotatedEXT glad_debug_glMatrixRotatedEXT +GLAD_API_CALL PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; +GLAD_API_CALL PFNGLMATRIXROTATEFEXTPROC glad_debug_glMatrixRotatefEXT; +#define glMatrixRotatefEXT glad_debug_glMatrixRotatefEXT +GLAD_API_CALL PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; +GLAD_API_CALL PFNGLMATRIXSCALEDEXTPROC glad_debug_glMatrixScaledEXT; +#define glMatrixScaledEXT glad_debug_glMatrixScaledEXT +GLAD_API_CALL PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; +GLAD_API_CALL PFNGLMATRIXSCALEFEXTPROC glad_debug_glMatrixScalefEXT; +#define glMatrixScalefEXT glad_debug_glMatrixScalefEXT +GLAD_API_CALL PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; +GLAD_API_CALL PFNGLMATRIXTRANSLATEDEXTPROC glad_debug_glMatrixTranslatedEXT; +#define glMatrixTranslatedEXT glad_debug_glMatrixTranslatedEXT +GLAD_API_CALL PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; +GLAD_API_CALL PFNGLMATRIXTRANSLATEFEXTPROC glad_debug_glMatrixTranslatefEXT; +#define glMatrixTranslatefEXT glad_debug_glMatrixTranslatefEXT +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_debug_glMaxShaderCompilerThreadsARB; +#define glMaxShaderCompilerThreadsARB glad_debug_glMaxShaderCompilerThreadsARB +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_debug_glMaxShaderCompilerThreadsKHR; +#define glMaxShaderCompilerThreadsKHR glad_debug_glMaxShaderCompilerThreadsKHR +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_debug_glMemoryBarrier; +#define glMemoryBarrier glad_debug_glMemoryBarrier +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_debug_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_debug_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; +GLAD_API_CALL PFNGLMEMORYBARRIEREXTPROC glad_debug_glMemoryBarrierEXT; +#define glMemoryBarrierEXT glad_debug_glMemoryBarrierEXT +GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; +GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_debug_glMemoryObjectParameterivEXT; +#define glMemoryObjectParameterivEXT glad_debug_glMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; +GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_debug_glMinSampleShadingARB; +#define glMinSampleShadingARB glad_debug_glMinSampleShadingARB +GLAD_API_CALL PFNGLMINMAXPROC glad_glMinmax; +GLAD_API_CALL PFNGLMINMAXPROC glad_debug_glMinmax; +#define glMinmax glad_debug_glMinmax +GLAD_API_CALL PFNGLMINMAXEXTPROC glad_glMinmaxEXT; +GLAD_API_CALL PFNGLMINMAXEXTPROC glad_debug_glMinmaxEXT; +#define glMinmaxEXT glad_debug_glMinmaxEXT +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd; +#define glMultMatrixd glad_debug_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf; +#define glMultMatrixf glad_debug_glMultMatrixf +GLAD_API_CALL PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; +GLAD_API_CALL PFNGLMULTMATRIXXOESPROC glad_debug_glMultMatrixxOES; +#define glMultMatrixxOES glad_debug_glMultMatrixxOES +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_debug_glMultTransposeMatrixd +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_debug_glMultTransposeMatrixdARB; +#define glMultTransposeMatrixdARB glad_debug_glMultTransposeMatrixdARB +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_debug_glMultTransposeMatrixf +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_debug_glMultTransposeMatrixfARB; +#define glMultTransposeMatrixfARB glad_debug_glMultTransposeMatrixfARB +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_debug_glMultTransposeMatrixxOES; +#define glMultTransposeMatrixxOES glad_debug_glMultTransposeMatrixxOES +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; +#define glMultiDrawArrays glad_debug_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_debug_glMultiDrawArraysEXT; +#define glMultiDrawArraysEXT glad_debug_glMultiDrawArraysEXT +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_debug_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_debug_glMultiDrawArraysIndirect +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_debug_glMultiDrawArraysIndirectAMD; +#define glMultiDrawArraysIndirectAMD glad_debug_glMultiDrawArraysIndirectAMD +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_debug_glMultiDrawArraysIndirectBindlessCountNV; +#define glMultiDrawArraysIndirectBindlessCountNV glad_debug_glMultiDrawArraysIndirectBindlessCountNV +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_debug_glMultiDrawArraysIndirectBindlessNV; +#define glMultiDrawArraysIndirectBindlessNV glad_debug_glMultiDrawArraysIndirectBindlessNV +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_debug_glMultiDrawArraysIndirectCountARB; +#define glMultiDrawArraysIndirectCountARB glad_debug_glMultiDrawArraysIndirectCountARB +GLAD_API_CALL PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_debug_glMultiDrawElementArrayAPPLE; +#define glMultiDrawElementArrayAPPLE glad_debug_glMultiDrawElementArrayAPPLE +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; +#define glMultiDrawElements glad_debug_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_debug_glMultiDrawElementsEXT; +#define glMultiDrawElementsEXT glad_debug_glMultiDrawElementsEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_debug_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_debug_glMultiDrawElementsIndirect +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_debug_glMultiDrawElementsIndirectAMD; +#define glMultiDrawElementsIndirectAMD glad_debug_glMultiDrawElementsIndirectAMD +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_debug_glMultiDrawElementsIndirectBindlessCountNV; +#define glMultiDrawElementsIndirectBindlessCountNV glad_debug_glMultiDrawElementsIndirectBindlessCountNV +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_debug_glMultiDrawElementsIndirectBindlessNV; +#define glMultiDrawElementsIndirectBindlessNV glad_debug_glMultiDrawElementsIndirectBindlessNV +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_debug_glMultiDrawElementsIndirectCountARB; +#define glMultiDrawElementsIndirectCountARB glad_debug_glMultiDrawElementsIndirectCountARB +GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV; +GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_debug_glMultiDrawMeshTasksIndirectCountNV; +#define glMultiDrawMeshTasksIndirectCountNV glad_debug_glMultiDrawMeshTasksIndirectCountNV +GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV; +GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_debug_glMultiDrawMeshTasksIndirectNV; +#define glMultiDrawMeshTasksIndirectNV glad_debug_glMultiDrawMeshTasksIndirectNV +GLAD_API_CALL PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; +GLAD_API_CALL PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_debug_glMultiDrawRangeElementArrayAPPLE; +#define glMultiDrawRangeElementArrayAPPLE glad_debug_glMultiDrawRangeElementArrayAPPLE +GLAD_API_CALL PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; +GLAD_API_CALL PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_debug_glMultiModeDrawArraysIBM; +#define glMultiModeDrawArraysIBM glad_debug_glMultiModeDrawArraysIBM +GLAD_API_CALL PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; +GLAD_API_CALL PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_debug_glMultiModeDrawElementsIBM; +#define glMultiModeDrawElementsIBM glad_debug_glMultiModeDrawElementsIBM +GLAD_API_CALL PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; +GLAD_API_CALL PFNGLMULTITEXBUFFEREXTPROC glad_debug_glMultiTexBufferEXT; +#define glMultiTexBufferEXT glad_debug_glMultiTexBufferEXT +GLAD_API_CALL PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; +GLAD_API_CALL PFNGLMULTITEXCOORD1BOESPROC glad_debug_glMultiTexCoord1bOES; +#define glMultiTexCoord1bOES glad_debug_glMultiTexCoord1bOES +GLAD_API_CALL PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD1BVOESPROC glad_debug_glMultiTexCoord1bvOES; +#define glMultiTexCoord1bvOES glad_debug_glMultiTexCoord1bvOES +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_debug_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_debug_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB glad_debug_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_debug_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_debug_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB glad_debug_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_debug_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_debug_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB glad_debug_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_debug_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_debug_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB glad_debug_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; +GLAD_API_CALL PFNGLMULTITEXCOORD1HNVPROC glad_debug_glMultiTexCoord1hNV; +#define glMultiTexCoord1hNV glad_debug_glMultiTexCoord1hNV +GLAD_API_CALL PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; +GLAD_API_CALL PFNGLMULTITEXCOORD1HVNVPROC glad_debug_glMultiTexCoord1hvNV; +#define glMultiTexCoord1hvNV glad_debug_glMultiTexCoord1hvNV +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_debug_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_debug_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB glad_debug_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_debug_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_debug_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB glad_debug_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_debug_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_debug_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB glad_debug_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_debug_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_debug_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB glad_debug_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD1XOESPROC glad_debug_glMultiTexCoord1xOES; +#define glMultiTexCoord1xOES glad_debug_glMultiTexCoord1xOES +GLAD_API_CALL PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD1XVOESPROC glad_debug_glMultiTexCoord1xvOES; +#define glMultiTexCoord1xvOES glad_debug_glMultiTexCoord1xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; +GLAD_API_CALL PFNGLMULTITEXCOORD2BOESPROC glad_debug_glMultiTexCoord2bOES; +#define glMultiTexCoord2bOES glad_debug_glMultiTexCoord2bOES +GLAD_API_CALL PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD2BVOESPROC glad_debug_glMultiTexCoord2bvOES; +#define glMultiTexCoord2bvOES glad_debug_glMultiTexCoord2bvOES +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_debug_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_debug_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB glad_debug_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_debug_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_debug_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB glad_debug_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_debug_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_debug_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB glad_debug_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_debug_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_debug_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB glad_debug_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; +GLAD_API_CALL PFNGLMULTITEXCOORD2HNVPROC glad_debug_glMultiTexCoord2hNV; +#define glMultiTexCoord2hNV glad_debug_glMultiTexCoord2hNV +GLAD_API_CALL PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; +GLAD_API_CALL PFNGLMULTITEXCOORD2HVNVPROC glad_debug_glMultiTexCoord2hvNV; +#define glMultiTexCoord2hvNV glad_debug_glMultiTexCoord2hvNV +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_debug_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_debug_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB glad_debug_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_debug_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_debug_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB glad_debug_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_debug_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_debug_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB glad_debug_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_debug_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_debug_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB glad_debug_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD2XOESPROC glad_debug_glMultiTexCoord2xOES; +#define glMultiTexCoord2xOES glad_debug_glMultiTexCoord2xOES +GLAD_API_CALL PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD2XVOESPROC glad_debug_glMultiTexCoord2xvOES; +#define glMultiTexCoord2xvOES glad_debug_glMultiTexCoord2xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; +GLAD_API_CALL PFNGLMULTITEXCOORD3BOESPROC glad_debug_glMultiTexCoord3bOES; +#define glMultiTexCoord3bOES glad_debug_glMultiTexCoord3bOES +GLAD_API_CALL PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD3BVOESPROC glad_debug_glMultiTexCoord3bvOES; +#define glMultiTexCoord3bvOES glad_debug_glMultiTexCoord3bvOES +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_debug_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_debug_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB glad_debug_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_debug_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_debug_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB glad_debug_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_debug_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_debug_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB glad_debug_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_debug_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_debug_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB glad_debug_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; +GLAD_API_CALL PFNGLMULTITEXCOORD3HNVPROC glad_debug_glMultiTexCoord3hNV; +#define glMultiTexCoord3hNV glad_debug_glMultiTexCoord3hNV +GLAD_API_CALL PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; +GLAD_API_CALL PFNGLMULTITEXCOORD3HVNVPROC glad_debug_glMultiTexCoord3hvNV; +#define glMultiTexCoord3hvNV glad_debug_glMultiTexCoord3hvNV +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_debug_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_debug_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB glad_debug_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_debug_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_debug_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB glad_debug_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_debug_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_debug_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB glad_debug_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_debug_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_debug_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB glad_debug_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD3XOESPROC glad_debug_glMultiTexCoord3xOES; +#define glMultiTexCoord3xOES glad_debug_glMultiTexCoord3xOES +GLAD_API_CALL PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD3XVOESPROC glad_debug_glMultiTexCoord3xvOES; +#define glMultiTexCoord3xvOES glad_debug_glMultiTexCoord3xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; +GLAD_API_CALL PFNGLMULTITEXCOORD4BOESPROC glad_debug_glMultiTexCoord4bOES; +#define glMultiTexCoord4bOES glad_debug_glMultiTexCoord4bOES +GLAD_API_CALL PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD4BVOESPROC glad_debug_glMultiTexCoord4bvOES; +#define glMultiTexCoord4bvOES glad_debug_glMultiTexCoord4bvOES +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_debug_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_debug_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB glad_debug_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_debug_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_debug_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB glad_debug_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_debug_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_debug_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB glad_debug_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_debug_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_debug_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB glad_debug_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; +GLAD_API_CALL PFNGLMULTITEXCOORD4HNVPROC glad_debug_glMultiTexCoord4hNV; +#define glMultiTexCoord4hNV glad_debug_glMultiTexCoord4hNV +GLAD_API_CALL PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; +GLAD_API_CALL PFNGLMULTITEXCOORD4HVNVPROC glad_debug_glMultiTexCoord4hvNV; +#define glMultiTexCoord4hvNV glad_debug_glMultiTexCoord4hvNV +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_debug_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_debug_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB glad_debug_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_debug_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_debug_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB glad_debug_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_debug_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_debug_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB glad_debug_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_debug_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_debug_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB glad_debug_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD4XOESPROC glad_debug_glMultiTexCoord4xOES; +#define glMultiTexCoord4xOES glad_debug_glMultiTexCoord4xOES +GLAD_API_CALL PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD4XVOESPROC glad_debug_glMultiTexCoord4xvOES; +#define glMultiTexCoord4xvOES glad_debug_glMultiTexCoord4xvOES +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv +GLAD_API_CALL PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; +GLAD_API_CALL PFNGLMULTITEXCOORDPOINTEREXTPROC glad_debug_glMultiTexCoordPointerEXT; +#define glMultiTexCoordPointerEXT glad_debug_glMultiTexCoordPointerEXT +GLAD_API_CALL PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; +GLAD_API_CALL PFNGLMULTITEXENVFEXTPROC glad_debug_glMultiTexEnvfEXT; +#define glMultiTexEnvfEXT glad_debug_glMultiTexEnvfEXT +GLAD_API_CALL PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; +GLAD_API_CALL PFNGLMULTITEXENVFVEXTPROC glad_debug_glMultiTexEnvfvEXT; +#define glMultiTexEnvfvEXT glad_debug_glMultiTexEnvfvEXT +GLAD_API_CALL PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; +GLAD_API_CALL PFNGLMULTITEXENVIEXTPROC glad_debug_glMultiTexEnviEXT; +#define glMultiTexEnviEXT glad_debug_glMultiTexEnviEXT +GLAD_API_CALL PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; +GLAD_API_CALL PFNGLMULTITEXENVIVEXTPROC glad_debug_glMultiTexEnvivEXT; +#define glMultiTexEnvivEXT glad_debug_glMultiTexEnvivEXT +GLAD_API_CALL PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; +GLAD_API_CALL PFNGLMULTITEXGENDEXTPROC glad_debug_glMultiTexGendEXT; +#define glMultiTexGendEXT glad_debug_glMultiTexGendEXT +GLAD_API_CALL PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; +GLAD_API_CALL PFNGLMULTITEXGENDVEXTPROC glad_debug_glMultiTexGendvEXT; +#define glMultiTexGendvEXT glad_debug_glMultiTexGendvEXT +GLAD_API_CALL PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; +GLAD_API_CALL PFNGLMULTITEXGENFEXTPROC glad_debug_glMultiTexGenfEXT; +#define glMultiTexGenfEXT glad_debug_glMultiTexGenfEXT +GLAD_API_CALL PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; +GLAD_API_CALL PFNGLMULTITEXGENFVEXTPROC glad_debug_glMultiTexGenfvEXT; +#define glMultiTexGenfvEXT glad_debug_glMultiTexGenfvEXT +GLAD_API_CALL PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; +GLAD_API_CALL PFNGLMULTITEXGENIEXTPROC glad_debug_glMultiTexGeniEXT; +#define glMultiTexGeniEXT glad_debug_glMultiTexGeniEXT +GLAD_API_CALL PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; +GLAD_API_CALL PFNGLMULTITEXGENIVEXTPROC glad_debug_glMultiTexGenivEXT; +#define glMultiTexGenivEXT glad_debug_glMultiTexGenivEXT +GLAD_API_CALL PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; +GLAD_API_CALL PFNGLMULTITEXIMAGE1DEXTPROC glad_debug_glMultiTexImage1DEXT; +#define glMultiTexImage1DEXT glad_debug_glMultiTexImage1DEXT +GLAD_API_CALL PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; +GLAD_API_CALL PFNGLMULTITEXIMAGE2DEXTPROC glad_debug_glMultiTexImage2DEXT; +#define glMultiTexImage2DEXT glad_debug_glMultiTexImage2DEXT +GLAD_API_CALL PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; +GLAD_API_CALL PFNGLMULTITEXIMAGE3DEXTPROC glad_debug_glMultiTexImage3DEXT; +#define glMultiTexImage3DEXT glad_debug_glMultiTexImage3DEXT +GLAD_API_CALL PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; +GLAD_API_CALL PFNGLMULTITEXPARAMETERIIVEXTPROC glad_debug_glMultiTexParameterIivEXT; +#define glMultiTexParameterIivEXT glad_debug_glMultiTexParameterIivEXT +GLAD_API_CALL PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; +GLAD_API_CALL PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_debug_glMultiTexParameterIuivEXT; +#define glMultiTexParameterIuivEXT glad_debug_glMultiTexParameterIuivEXT +GLAD_API_CALL PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; +GLAD_API_CALL PFNGLMULTITEXPARAMETERFEXTPROC glad_debug_glMultiTexParameterfEXT; +#define glMultiTexParameterfEXT glad_debug_glMultiTexParameterfEXT +GLAD_API_CALL PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; +GLAD_API_CALL PFNGLMULTITEXPARAMETERFVEXTPROC glad_debug_glMultiTexParameterfvEXT; +#define glMultiTexParameterfvEXT glad_debug_glMultiTexParameterfvEXT +GLAD_API_CALL PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; +GLAD_API_CALL PFNGLMULTITEXPARAMETERIEXTPROC glad_debug_glMultiTexParameteriEXT; +#define glMultiTexParameteriEXT glad_debug_glMultiTexParameteriEXT +GLAD_API_CALL PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; +GLAD_API_CALL PFNGLMULTITEXPARAMETERIVEXTPROC glad_debug_glMultiTexParameterivEXT; +#define glMultiTexParameterivEXT glad_debug_glMultiTexParameterivEXT +GLAD_API_CALL PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; +GLAD_API_CALL PFNGLMULTITEXRENDERBUFFEREXTPROC glad_debug_glMultiTexRenderbufferEXT; +#define glMultiTexRenderbufferEXT glad_debug_glMultiTexRenderbufferEXT +GLAD_API_CALL PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; +GLAD_API_CALL PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_debug_glMultiTexSubImage1DEXT; +#define glMultiTexSubImage1DEXT glad_debug_glMultiTexSubImage1DEXT +GLAD_API_CALL PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; +GLAD_API_CALL PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_debug_glMultiTexSubImage2DEXT; +#define glMultiTexSubImage2DEXT glad_debug_glMultiTexSubImage2DEXT +GLAD_API_CALL PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; +GLAD_API_CALL PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_debug_glMultiTexSubImage3DEXT; +#define glMultiTexSubImage3DEXT glad_debug_glMultiTexSubImage3DEXT +GLAD_API_CALL PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV; +GLAD_API_CALL PFNGLMULTICASTBARRIERNVPROC glad_debug_glMulticastBarrierNV; +#define glMulticastBarrierNV glad_debug_glMulticastBarrierNV +GLAD_API_CALL PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV; +GLAD_API_CALL PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_debug_glMulticastBlitFramebufferNV; +#define glMulticastBlitFramebufferNV glad_debug_glMulticastBlitFramebufferNV +GLAD_API_CALL PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV; +GLAD_API_CALL PFNGLMULTICASTBUFFERSUBDATANVPROC glad_debug_glMulticastBufferSubDataNV; +#define glMulticastBufferSubDataNV glad_debug_glMulticastBufferSubDataNV +GLAD_API_CALL PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV; +GLAD_API_CALL PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_debug_glMulticastCopyBufferSubDataNV; +#define glMulticastCopyBufferSubDataNV glad_debug_glMulticastCopyBufferSubDataNV +GLAD_API_CALL PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV; +GLAD_API_CALL PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_debug_glMulticastCopyImageSubDataNV; +#define glMulticastCopyImageSubDataNV glad_debug_glMulticastCopyImageSubDataNV +GLAD_API_CALL PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV; +GLAD_API_CALL PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_debug_glMulticastFramebufferSampleLocationsfvNV; +#define glMulticastFramebufferSampleLocationsfvNV glad_debug_glMulticastFramebufferSampleLocationsfvNV +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV; +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_debug_glMulticastGetQueryObjecti64vNV; +#define glMulticastGetQueryObjecti64vNV glad_debug_glMulticastGetQueryObjecti64vNV +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV; +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_debug_glMulticastGetQueryObjectivNV; +#define glMulticastGetQueryObjectivNV glad_debug_glMulticastGetQueryObjectivNV +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV; +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_debug_glMulticastGetQueryObjectui64vNV; +#define glMulticastGetQueryObjectui64vNV glad_debug_glMulticastGetQueryObjectui64vNV +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV; +GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_debug_glMulticastGetQueryObjectuivNV; +#define glMulticastGetQueryObjectuivNV glad_debug_glMulticastGetQueryObjectuivNV +GLAD_API_CALL PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX; +GLAD_API_CALL PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_debug_glMulticastScissorArrayvNVX; +#define glMulticastScissorArrayvNVX glad_debug_glMulticastScissorArrayvNVX +GLAD_API_CALL PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX; +GLAD_API_CALL PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_debug_glMulticastViewportArrayvNVX; +#define glMulticastViewportArrayvNVX glad_debug_glMulticastViewportArrayvNVX +GLAD_API_CALL PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX; +GLAD_API_CALL PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_debug_glMulticastViewportPositionWScaleNVX; +#define glMulticastViewportPositionWScaleNVX glad_debug_glMulticastViewportPositionWScaleNVX +GLAD_API_CALL PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV; +GLAD_API_CALL PFNGLMULTICASTWAITSYNCNVPROC glad_debug_glMulticastWaitSyncNV; +#define glMulticastWaitSyncNV glad_debug_glMulticastWaitSyncNV +GLAD_API_CALL PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV; +GLAD_API_CALL PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_debug_glNamedBufferAttachMemoryNV; +#define glNamedBufferAttachMemoryNV glad_debug_glNamedBufferAttachMemoryNV +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_debug_glNamedBufferData; +#define glNamedBufferData glad_debug_glNamedBufferData +GLAD_API_CALL PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; +GLAD_API_CALL PFNGLNAMEDBUFFERDATAEXTPROC glad_debug_glNamedBufferDataEXT; +#define glNamedBufferDataEXT glad_debug_glNamedBufferDataEXT +GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; +GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_debug_glNamedBufferPageCommitmentARB; +#define glNamedBufferPageCommitmentARB glad_debug_glNamedBufferPageCommitmentARB +GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; +GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_debug_glNamedBufferPageCommitmentEXT; +#define glNamedBufferPageCommitmentEXT glad_debug_glNamedBufferPageCommitmentEXT +GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV; +GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_debug_glNamedBufferPageCommitmentMemNV; +#define glNamedBufferPageCommitmentMemNV glad_debug_glNamedBufferPageCommitmentMemNV +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_debug_glNamedBufferStorage; +#define glNamedBufferStorage glad_debug_glNamedBufferStorage +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_debug_glNamedBufferStorageEXT; +#define glNamedBufferStorageEXT glad_debug_glNamedBufferStorageEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_debug_glNamedBufferStorageExternalEXT; +#define glNamedBufferStorageExternalEXT glad_debug_glNamedBufferStorageExternalEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_debug_glNamedBufferStorageMemEXT; +#define glNamedBufferStorageMemEXT glad_debug_glNamedBufferStorageMemEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_debug_glNamedBufferSubData; +#define glNamedBufferSubData glad_debug_glNamedBufferSubData +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_debug_glNamedBufferSubDataEXT; +#define glNamedBufferSubDataEXT glad_debug_glNamedBufferSubDataEXT +GLAD_API_CALL PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; +GLAD_API_CALL PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_debug_glNamedCopyBufferSubDataEXT; +#define glNamedCopyBufferSubDataEXT glad_debug_glNamedCopyBufferSubDataEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_debug_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_debug_glNamedFramebufferDrawBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_debug_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_debug_glNamedFramebufferDrawBuffers +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_debug_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_debug_glNamedFramebufferParameteri +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_debug_glNamedFramebufferParameteriEXT; +#define glNamedFramebufferParameteriEXT glad_debug_glNamedFramebufferParameteriEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_debug_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_debug_glNamedFramebufferReadBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_debug_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_debug_glNamedFramebufferRenderbuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glNamedFramebufferRenderbufferEXT; +#define glNamedFramebufferRenderbufferEXT glad_debug_glNamedFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glNamedFramebufferSampleLocationsfvARB; +#define glNamedFramebufferSampleLocationsfvARB glad_debug_glNamedFramebufferSampleLocationsfvARB +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_debug_glNamedFramebufferSampleLocationsfvNV; +#define glNamedFramebufferSampleLocationsfvNV glad_debug_glNamedFramebufferSampleLocationsfvNV +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_debug_glNamedFramebufferSamplePositionsfvAMD; +#define glNamedFramebufferSamplePositionsfvAMD glad_debug_glNamedFramebufferSamplePositionsfvAMD +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_debug_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_debug_glNamedFramebufferTexture +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glNamedFramebufferTexture1DEXT; +#define glNamedFramebufferTexture1DEXT glad_debug_glNamedFramebufferTexture1DEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glNamedFramebufferTexture2DEXT; +#define glNamedFramebufferTexture2DEXT glad_debug_glNamedFramebufferTexture2DEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glNamedFramebufferTexture3DEXT; +#define glNamedFramebufferTexture3DEXT glad_debug_glNamedFramebufferTexture3DEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_debug_glNamedFramebufferTextureEXT; +#define glNamedFramebufferTextureEXT glad_debug_glNamedFramebufferTextureEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_debug_glNamedFramebufferTextureFaceEXT; +#define glNamedFramebufferTextureFaceEXT glad_debug_glNamedFramebufferTextureFaceEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_debug_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_debug_glNamedFramebufferTextureLayer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_debug_glNamedFramebufferTextureLayerEXT; +#define glNamedFramebufferTextureLayerEXT glad_debug_glNamedFramebufferTextureLayerEXT +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glNamedFramebufferTextureMultiviewOVR; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_debug_glNamedFramebufferTextureMultiviewOVR; +#define glNamedFramebufferTextureMultiviewOVR glad_debug_glNamedFramebufferTextureMultiviewOVR +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_debug_glNamedProgramLocalParameter4dEXT; +#define glNamedProgramLocalParameter4dEXT glad_debug_glNamedProgramLocalParameter4dEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_debug_glNamedProgramLocalParameter4dvEXT; +#define glNamedProgramLocalParameter4dvEXT glad_debug_glNamedProgramLocalParameter4dvEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_debug_glNamedProgramLocalParameter4fEXT; +#define glNamedProgramLocalParameter4fEXT glad_debug_glNamedProgramLocalParameter4fEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_debug_glNamedProgramLocalParameter4fvEXT; +#define glNamedProgramLocalParameter4fvEXT glad_debug_glNamedProgramLocalParameter4fvEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_debug_glNamedProgramLocalParameterI4iEXT; +#define glNamedProgramLocalParameterI4iEXT glad_debug_glNamedProgramLocalParameterI4iEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_debug_glNamedProgramLocalParameterI4ivEXT; +#define glNamedProgramLocalParameterI4ivEXT glad_debug_glNamedProgramLocalParameterI4ivEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_debug_glNamedProgramLocalParameterI4uiEXT; +#define glNamedProgramLocalParameterI4uiEXT glad_debug_glNamedProgramLocalParameterI4uiEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_debug_glNamedProgramLocalParameterI4uivEXT; +#define glNamedProgramLocalParameterI4uivEXT glad_debug_glNamedProgramLocalParameterI4uivEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_debug_glNamedProgramLocalParameters4fvEXT; +#define glNamedProgramLocalParameters4fvEXT glad_debug_glNamedProgramLocalParameters4fvEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_debug_glNamedProgramLocalParametersI4ivEXT; +#define glNamedProgramLocalParametersI4ivEXT glad_debug_glNamedProgramLocalParametersI4ivEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_debug_glNamedProgramLocalParametersI4uivEXT; +#define glNamedProgramLocalParametersI4uivEXT glad_debug_glNamedProgramLocalParametersI4uivEXT +GLAD_API_CALL PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; +GLAD_API_CALL PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_debug_glNamedProgramStringEXT; +#define glNamedProgramStringEXT glad_debug_glNamedProgramStringEXT +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_debug_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_debug_glNamedRenderbufferStorage +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_debug_glNamedRenderbufferStorageEXT; +#define glNamedRenderbufferStorageEXT glad_debug_glNamedRenderbufferStorageEXT +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_debug_glNamedRenderbufferStorageMultisample +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_debug_glNamedRenderbufferStorageMultisampleAdvancedAMD; +#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_debug_glNamedRenderbufferStorageMultisampleAdvancedAMD +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT; +#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glNamedRenderbufferStorageMultisampleEXT; +#define glNamedRenderbufferStorageMultisampleEXT glad_debug_glNamedRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; +GLAD_API_CALL PFNGLNAMEDSTRINGARBPROC glad_debug_glNamedStringARB; +#define glNamedStringARB glad_debug_glNamedStringARB +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +GLAD_API_CALL PFNGLNEWLISTPROC glad_debug_glNewList; +#define glNewList glad_debug_glNewList +GLAD_API_CALL PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; +GLAD_API_CALL PFNGLNEWOBJECTBUFFERATIPROC glad_debug_glNewObjectBufferATI; +#define glNewObjectBufferATI glad_debug_glNewObjectBufferATI +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +GLAD_API_CALL PFNGLNORMAL3BPROC glad_debug_glNormal3b; +#define glNormal3b glad_debug_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_debug_glNormal3bv; +#define glNormal3bv glad_debug_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +GLAD_API_CALL PFNGLNORMAL3DPROC glad_debug_glNormal3d; +#define glNormal3d glad_debug_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_debug_glNormal3dv; +#define glNormal3dv glad_debug_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +GLAD_API_CALL PFNGLNORMAL3FPROC glad_debug_glNormal3f; +#define glNormal3f glad_debug_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLNORMAL3FVERTEX3FSUNPROC glad_debug_glNormal3fVertex3fSUN; +#define glNormal3fVertex3fSUN glad_debug_glNormal3fVertex3fSUN +GLAD_API_CALL PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLNORMAL3FVERTEX3FVSUNPROC glad_debug_glNormal3fVertex3fvSUN; +#define glNormal3fVertex3fvSUN glad_debug_glNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_debug_glNormal3fv; +#define glNormal3fv glad_debug_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3HNVPROC glad_glNormal3hNV; +GLAD_API_CALL PFNGLNORMAL3HNVPROC glad_debug_glNormal3hNV; +#define glNormal3hNV glad_debug_glNormal3hNV +GLAD_API_CALL PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; +GLAD_API_CALL PFNGLNORMAL3HVNVPROC glad_debug_glNormal3hvNV; +#define glNormal3hvNV glad_debug_glNormal3hvNV +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +GLAD_API_CALL PFNGLNORMAL3IPROC glad_debug_glNormal3i; +#define glNormal3i glad_debug_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_debug_glNormal3iv; +#define glNormal3iv glad_debug_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +GLAD_API_CALL PFNGLNORMAL3SPROC glad_debug_glNormal3s; +#define glNormal3s glad_debug_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_debug_glNormal3sv; +#define glNormal3sv glad_debug_glNormal3sv +GLAD_API_CALL PFNGLNORMAL3XOESPROC glad_glNormal3xOES; +GLAD_API_CALL PFNGLNORMAL3XOESPROC glad_debug_glNormal3xOES; +#define glNormal3xOES glad_debug_glNormal3xOES +GLAD_API_CALL PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; +GLAD_API_CALL PFNGLNORMAL3XVOESPROC glad_debug_glNormal3xvOES; +#define glNormal3xvOES glad_debug_glNormal3xvOES +GLAD_API_CALL PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; +GLAD_API_CALL PFNGLNORMALFORMATNVPROC glad_debug_glNormalFormatNV; +#define glNormalFormatNV glad_debug_glNormalFormatNV +GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; +GLAD_API_CALL PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui; +#define glNormalP3ui glad_debug_glNormalP3ui +GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv; +#define glNormalP3uiv glad_debug_glNormalP3uiv +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer; +#define glNormalPointer glad_debug_glNormalPointer +GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_debug_glNormalPointerEXT; +#define glNormalPointerEXT glad_debug_glNormalPointerEXT +GLAD_API_CALL PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; +GLAD_API_CALL PFNGLNORMALPOINTERLISTIBMPROC glad_debug_glNormalPointerListIBM; +#define glNormalPointerListIBM glad_debug_glNormalPointerListIBM +GLAD_API_CALL PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; +GLAD_API_CALL PFNGLNORMALPOINTERVINTELPROC glad_debug_glNormalPointervINTEL; +#define glNormalPointervINTEL glad_debug_glNormalPointervINTEL +GLAD_API_CALL PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; +GLAD_API_CALL PFNGLNORMALSTREAM3BATIPROC glad_debug_glNormalStream3bATI; +#define glNormalStream3bATI glad_debug_glNormalStream3bATI +GLAD_API_CALL PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; +GLAD_API_CALL PFNGLNORMALSTREAM3BVATIPROC glad_debug_glNormalStream3bvATI; +#define glNormalStream3bvATI glad_debug_glNormalStream3bvATI +GLAD_API_CALL PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; +GLAD_API_CALL PFNGLNORMALSTREAM3DATIPROC glad_debug_glNormalStream3dATI; +#define glNormalStream3dATI glad_debug_glNormalStream3dATI +GLAD_API_CALL PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; +GLAD_API_CALL PFNGLNORMALSTREAM3DVATIPROC glad_debug_glNormalStream3dvATI; +#define glNormalStream3dvATI glad_debug_glNormalStream3dvATI +GLAD_API_CALL PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; +GLAD_API_CALL PFNGLNORMALSTREAM3FATIPROC glad_debug_glNormalStream3fATI; +#define glNormalStream3fATI glad_debug_glNormalStream3fATI +GLAD_API_CALL PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; +GLAD_API_CALL PFNGLNORMALSTREAM3FVATIPROC glad_debug_glNormalStream3fvATI; +#define glNormalStream3fvATI glad_debug_glNormalStream3fvATI +GLAD_API_CALL PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; +GLAD_API_CALL PFNGLNORMALSTREAM3IATIPROC glad_debug_glNormalStream3iATI; +#define glNormalStream3iATI glad_debug_glNormalStream3iATI +GLAD_API_CALL PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; +GLAD_API_CALL PFNGLNORMALSTREAM3IVATIPROC glad_debug_glNormalStream3ivATI; +#define glNormalStream3ivATI glad_debug_glNormalStream3ivATI +GLAD_API_CALL PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; +GLAD_API_CALL PFNGLNORMALSTREAM3SATIPROC glad_debug_glNormalStream3sATI; +#define glNormalStream3sATI glad_debug_glNormalStream3sATI +GLAD_API_CALL PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; +GLAD_API_CALL PFNGLNORMALSTREAM3SVATIPROC glad_debug_glNormalStream3svATI; +#define glNormalStream3svATI glad_debug_glNormalStream3svATI +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_debug_glObjectLabel; +#define glObjectLabel glad_debug_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel; +#define glObjectPtrLabel glad_debug_glObjectPtrLabel +GLAD_API_CALL PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; +GLAD_API_CALL PFNGLOBJECTPURGEABLEAPPLEPROC glad_debug_glObjectPurgeableAPPLE; +#define glObjectPurgeableAPPLE glad_debug_glObjectPurgeableAPPLE +GLAD_API_CALL PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; +GLAD_API_CALL PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_debug_glObjectUnpurgeableAPPLE; +#define glObjectUnpurgeableAPPLE glad_debug_glObjectUnpurgeableAPPLE +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +GLAD_API_CALL PFNGLORTHOPROC glad_debug_glOrtho; +#define glOrtho glad_debug_glOrtho +GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES; +GLAD_API_CALL PFNGLORTHOFOESPROC glad_debug_glOrthofOES; +#define glOrthofOES glad_debug_glOrthofOES +GLAD_API_CALL PFNGLORTHOXOESPROC glad_glOrthoxOES; +GLAD_API_CALL PFNGLORTHOXOESPROC glad_debug_glOrthoxOES; +#define glOrthoxOES glad_debug_glOrthoxOES +GLAD_API_CALL PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; +GLAD_API_CALL PFNGLPNTRIANGLESFATIPROC glad_debug_glPNTrianglesfATI; +#define glPNTrianglesfATI glad_debug_glPNTrianglesfATI +GLAD_API_CALL PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; +GLAD_API_CALL PFNGLPNTRIANGLESIATIPROC glad_debug_glPNTrianglesiATI; +#define glPNTrianglesiATI glad_debug_glPNTrianglesiATI +GLAD_API_CALL PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; +GLAD_API_CALL PFNGLPASSTEXCOORDATIPROC glad_debug_glPassTexCoordATI; +#define glPassTexCoordATI glad_debug_glPassTexCoordATI +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_debug_glPassThrough; +#define glPassThrough glad_debug_glPassThrough +GLAD_API_CALL PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; +GLAD_API_CALL PFNGLPASSTHROUGHXOESPROC glad_debug_glPassThroughxOES; +#define glPassThroughxOES glad_debug_glPassThroughxOES +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_debug_glPatchParameterfv; +#define glPatchParameterfv glad_debug_glPatchParameterfv +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_debug_glPatchParameteri; +#define glPatchParameteri glad_debug_glPatchParameteri +GLAD_API_CALL PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; +GLAD_API_CALL PFNGLPATHCOLORGENNVPROC glad_debug_glPathColorGenNV; +#define glPathColorGenNV glad_debug_glPathColorGenNV +GLAD_API_CALL PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; +GLAD_API_CALL PFNGLPATHCOMMANDSNVPROC glad_debug_glPathCommandsNV; +#define glPathCommandsNV glad_debug_glPathCommandsNV +GLAD_API_CALL PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; +GLAD_API_CALL PFNGLPATHCOORDSNVPROC glad_debug_glPathCoordsNV; +#define glPathCoordsNV glad_debug_glPathCoordsNV +GLAD_API_CALL PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; +GLAD_API_CALL PFNGLPATHCOVERDEPTHFUNCNVPROC glad_debug_glPathCoverDepthFuncNV; +#define glPathCoverDepthFuncNV glad_debug_glPathCoverDepthFuncNV +GLAD_API_CALL PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; +GLAD_API_CALL PFNGLPATHDASHARRAYNVPROC glad_debug_glPathDashArrayNV; +#define glPathDashArrayNV glad_debug_glPathDashArrayNV +GLAD_API_CALL PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; +GLAD_API_CALL PFNGLPATHFOGGENNVPROC glad_debug_glPathFogGenNV; +#define glPathFogGenNV glad_debug_glPathFogGenNV +GLAD_API_CALL PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; +GLAD_API_CALL PFNGLPATHGLYPHINDEXARRAYNVPROC glad_debug_glPathGlyphIndexArrayNV; +#define glPathGlyphIndexArrayNV glad_debug_glPathGlyphIndexArrayNV +GLAD_API_CALL PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; +GLAD_API_CALL PFNGLPATHGLYPHINDEXRANGENVPROC glad_debug_glPathGlyphIndexRangeNV; +#define glPathGlyphIndexRangeNV glad_debug_glPathGlyphIndexRangeNV +GLAD_API_CALL PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; +GLAD_API_CALL PFNGLPATHGLYPHRANGENVPROC glad_debug_glPathGlyphRangeNV; +#define glPathGlyphRangeNV glad_debug_glPathGlyphRangeNV +GLAD_API_CALL PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; +GLAD_API_CALL PFNGLPATHGLYPHSNVPROC glad_debug_glPathGlyphsNV; +#define glPathGlyphsNV glad_debug_glPathGlyphsNV +GLAD_API_CALL PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; +GLAD_API_CALL PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_debug_glPathMemoryGlyphIndexArrayNV; +#define glPathMemoryGlyphIndexArrayNV glad_debug_glPathMemoryGlyphIndexArrayNV +GLAD_API_CALL PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; +GLAD_API_CALL PFNGLPATHPARAMETERFNVPROC glad_debug_glPathParameterfNV; +#define glPathParameterfNV glad_debug_glPathParameterfNV +GLAD_API_CALL PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; +GLAD_API_CALL PFNGLPATHPARAMETERFVNVPROC glad_debug_glPathParameterfvNV; +#define glPathParameterfvNV glad_debug_glPathParameterfvNV +GLAD_API_CALL PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; +GLAD_API_CALL PFNGLPATHPARAMETERINVPROC glad_debug_glPathParameteriNV; +#define glPathParameteriNV glad_debug_glPathParameteriNV +GLAD_API_CALL PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; +GLAD_API_CALL PFNGLPATHPARAMETERIVNVPROC glad_debug_glPathParameterivNV; +#define glPathParameterivNV glad_debug_glPathParameterivNV +GLAD_API_CALL PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; +GLAD_API_CALL PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_debug_glPathStencilDepthOffsetNV; +#define glPathStencilDepthOffsetNV glad_debug_glPathStencilDepthOffsetNV +GLAD_API_CALL PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; +GLAD_API_CALL PFNGLPATHSTENCILFUNCNVPROC glad_debug_glPathStencilFuncNV; +#define glPathStencilFuncNV glad_debug_glPathStencilFuncNV +GLAD_API_CALL PFNGLPATHSTRINGNVPROC glad_glPathStringNV; +GLAD_API_CALL PFNGLPATHSTRINGNVPROC glad_debug_glPathStringNV; +#define glPathStringNV glad_debug_glPathStringNV +GLAD_API_CALL PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; +GLAD_API_CALL PFNGLPATHSUBCOMMANDSNVPROC glad_debug_glPathSubCommandsNV; +#define glPathSubCommandsNV glad_debug_glPathSubCommandsNV +GLAD_API_CALL PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; +GLAD_API_CALL PFNGLPATHSUBCOORDSNVPROC glad_debug_glPathSubCoordsNV; +#define glPathSubCoordsNV glad_debug_glPathSubCoordsNV +GLAD_API_CALL PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; +GLAD_API_CALL PFNGLPATHTEXGENNVPROC glad_debug_glPathTexGenNV; +#define glPathTexGenNV glad_debug_glPathTexGenNV +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_debug_glPauseTransformFeedback +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_debug_glPauseTransformFeedbackNV; +#define glPauseTransformFeedbackNV glad_debug_glPauseTransformFeedbackNV +GLAD_API_CALL PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; +GLAD_API_CALL PFNGLPIXELDATARANGENVPROC glad_debug_glPixelDataRangeNV; +#define glPixelDataRangeNV glad_debug_glPixelDataRangeNV +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv; +#define glPixelMapfv glad_debug_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv; +#define glPixelMapuiv glad_debug_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv; +#define glPixelMapusv glad_debug_glPixelMapusv +GLAD_API_CALL PFNGLPIXELMAPXPROC glad_glPixelMapx; +GLAD_API_CALL PFNGLPIXELMAPXPROC glad_debug_glPixelMapx; +#define glPixelMapx glad_debug_glPixelMapx +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref; +#define glPixelStoref glad_debug_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei; +#define glPixelStorei glad_debug_glPixelStorei +GLAD_API_CALL PFNGLPIXELSTOREXPROC glad_glPixelStorex; +GLAD_API_CALL PFNGLPIXELSTOREXPROC glad_debug_glPixelStorex; +#define glPixelStorex glad_debug_glPixelStorex +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_debug_glPixelTexGenParameterfSGIS; +#define glPixelTexGenParameterfSGIS glad_debug_glPixelTexGenParameterfSGIS +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_debug_glPixelTexGenParameterfvSGIS; +#define glPixelTexGenParameterfvSGIS glad_debug_glPixelTexGenParameterfvSGIS +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERISGISPROC glad_debug_glPixelTexGenParameteriSGIS; +#define glPixelTexGenParameteriSGIS glad_debug_glPixelTexGenParameteriSGIS +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; +GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_debug_glPixelTexGenParameterivSGIS; +#define glPixelTexGenParameterivSGIS glad_debug_glPixelTexGenParameterivSGIS +GLAD_API_CALL PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; +GLAD_API_CALL PFNGLPIXELTEXGENSGIXPROC glad_debug_glPixelTexGenSGIX; +#define glPixelTexGenSGIX glad_debug_glPixelTexGenSGIX +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf; +#define glPixelTransferf glad_debug_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi; +#define glPixelTransferi glad_debug_glPixelTransferi +GLAD_API_CALL PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; +GLAD_API_CALL PFNGLPIXELTRANSFERXOESPROC glad_debug_glPixelTransferxOES; +#define glPixelTransferxOES glad_debug_glPixelTransferxOES +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_debug_glPixelTransformParameterfEXT; +#define glPixelTransformParameterfEXT glad_debug_glPixelTransformParameterfEXT +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_debug_glPixelTransformParameterfvEXT; +#define glPixelTransformParameterfvEXT glad_debug_glPixelTransformParameterfvEXT +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_debug_glPixelTransformParameteriEXT; +#define glPixelTransformParameteriEXT glad_debug_glPixelTransformParameteriEXT +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; +GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_debug_glPixelTransformParameterivEXT; +#define glPixelTransformParameterivEXT glad_debug_glPixelTransformParameterivEXT +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_debug_glPixelZoom; +#define glPixelZoom glad_debug_glPixelZoom +GLAD_API_CALL PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; +GLAD_API_CALL PFNGLPIXELZOOMXOESPROC glad_debug_glPixelZoomxOES; +#define glPixelZoomxOES glad_debug_glPixelZoomxOES +GLAD_API_CALL PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; +GLAD_API_CALL PFNGLPOINTALONGPATHNVPROC glad_debug_glPointAlongPathNV; +#define glPointAlongPathNV glad_debug_glPointAlongPathNV +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf; +#define glPointParameterf glad_debug_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; +GLAD_API_CALL PFNGLPOINTPARAMETERFARBPROC glad_debug_glPointParameterfARB; +#define glPointParameterfARB glad_debug_glPointParameterfARB +GLAD_API_CALL PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; +GLAD_API_CALL PFNGLPOINTPARAMETERFEXTPROC glad_debug_glPointParameterfEXT; +#define glPointParameterfEXT glad_debug_glPointParameterfEXT +GLAD_API_CALL PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; +GLAD_API_CALL PFNGLPOINTPARAMETERFSGISPROC glad_debug_glPointParameterfSGIS; +#define glPointParameterfSGIS glad_debug_glPointParameterfSGIS +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv; +#define glPointParameterfv glad_debug_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; +GLAD_API_CALL PFNGLPOINTPARAMETERFVARBPROC glad_debug_glPointParameterfvARB; +#define glPointParameterfvARB glad_debug_glPointParameterfvARB +GLAD_API_CALL PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; +GLAD_API_CALL PFNGLPOINTPARAMETERFVEXTPROC glad_debug_glPointParameterfvEXT; +#define glPointParameterfvEXT glad_debug_glPointParameterfvEXT +GLAD_API_CALL PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; +GLAD_API_CALL PFNGLPOINTPARAMETERFVSGISPROC glad_debug_glPointParameterfvSGIS; +#define glPointParameterfvSGIS glad_debug_glPointParameterfvSGIS +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri; +#define glPointParameteri glad_debug_glPointParameteri +GLAD_API_CALL PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; +GLAD_API_CALL PFNGLPOINTPARAMETERINVPROC glad_debug_glPointParameteriNV; +#define glPointParameteriNV glad_debug_glPointParameteriNV +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv; +#define glPointParameteriv glad_debug_glPointParameteriv +GLAD_API_CALL PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; +GLAD_API_CALL PFNGLPOINTPARAMETERIVNVPROC glad_debug_glPointParameterivNV; +#define glPointParameterivNV glad_debug_glPointParameterivNV +GLAD_API_CALL PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; +GLAD_API_CALL PFNGLPOINTPARAMETERXVOESPROC glad_debug_glPointParameterxvOES; +#define glPointParameterxvOES glad_debug_glPointParameterxvOES +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_debug_glPointSize; +#define glPointSize glad_debug_glPointSize +GLAD_API_CALL PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; +GLAD_API_CALL PFNGLPOINTSIZEXOESPROC glad_debug_glPointSizexOES; +#define glPointSizexOES glad_debug_glPointSizexOES +GLAD_API_CALL PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; +GLAD_API_CALL PFNGLPOLLASYNCSGIXPROC glad_debug_glPollAsyncSGIX; +#define glPollAsyncSGIX glad_debug_glPollAsyncSGIX +GLAD_API_CALL PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; +GLAD_API_CALL PFNGLPOLLINSTRUMENTSSGIXPROC glad_debug_glPollInstrumentsSGIX; +#define glPollInstrumentsSGIX glad_debug_glPollInstrumentsSGIX +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; +#define glPolygonMode glad_debug_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset; +#define glPolygonOffset glad_debug_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_debug_glPolygonOffsetClamp; +#define glPolygonOffsetClamp glad_debug_glPolygonOffsetClamp +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_debug_glPolygonOffsetClampEXT; +#define glPolygonOffsetClampEXT glad_debug_glPolygonOffsetClampEXT +GLAD_API_CALL PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; +GLAD_API_CALL PFNGLPOLYGONOFFSETEXTPROC glad_debug_glPolygonOffsetEXT; +#define glPolygonOffsetEXT glad_debug_glPolygonOffsetEXT +GLAD_API_CALL PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; +GLAD_API_CALL PFNGLPOLYGONOFFSETXOESPROC glad_debug_glPolygonOffsetxOES; +#define glPolygonOffsetxOES glad_debug_glPolygonOffsetxOES +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple; +#define glPolygonStipple glad_debug_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_debug_glPopAttrib; +#define glPopAttrib glad_debug_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib; +#define glPopClientAttrib glad_debug_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup; +#define glPopDebugGroup glad_debug_glPopDebugGroup +GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_debug_glPopGroupMarkerEXT; +#define glPopGroupMarkerEXT glad_debug_glPopGroupMarkerEXT +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_debug_glPopMatrix; +#define glPopMatrix glad_debug_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +GLAD_API_CALL PFNGLPOPNAMEPROC glad_debug_glPopName; +#define glPopName glad_debug_glPopName +GLAD_API_CALL PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; +GLAD_API_CALL PFNGLPRESENTFRAMEDUALFILLNVPROC glad_debug_glPresentFrameDualFillNV; +#define glPresentFrameDualFillNV glad_debug_glPresentFrameDualFillNV +GLAD_API_CALL PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; +GLAD_API_CALL PFNGLPRESENTFRAMEKEYEDNVPROC glad_debug_glPresentFrameKeyedNV; +#define glPresentFrameKeyedNV glad_debug_glPresentFrameKeyedNV +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_debug_glPrimitiveBoundingBoxARB; +#define glPrimitiveBoundingBoxARB glad_debug_glPrimitiveBoundingBoxARB +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXNVPROC glad_debug_glPrimitiveRestartIndexNV; +#define glPrimitiveRestartIndexNV glad_debug_glPrimitiveRestartIndexNV +GLAD_API_CALL PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; +GLAD_API_CALL PFNGLPRIMITIVERESTARTNVPROC glad_debug_glPrimitiveRestartNV; +#define glPrimitiveRestartNV glad_debug_glPrimitiveRestartNV +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures; +#define glPrioritizeTextures glad_debug_glPrioritizeTextures +GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_debug_glPrioritizeTexturesEXT; +#define glPrioritizeTexturesEXT glad_debug_glPrioritizeTexturesEXT +GLAD_API_CALL PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; +GLAD_API_CALL PFNGLPRIORITIZETEXTURESXOESPROC glad_debug_glPrioritizeTexturesxOES; +#define glPrioritizeTexturesxOES glad_debug_glPrioritizeTexturesxOES +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary; +#define glProgramBinary glad_debug_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; +GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_debug_glProgramBufferParametersIivNV; +#define glProgramBufferParametersIivNV glad_debug_glProgramBufferParametersIivNV +GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; +GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_debug_glProgramBufferParametersIuivNV; +#define glProgramBufferParametersIuivNV glad_debug_glProgramBufferParametersIuivNV +GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; +GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_debug_glProgramBufferParametersfvNV; +#define glProgramBufferParametersfvNV glad_debug_glProgramBufferParametersfvNV +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_debug_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB glad_debug_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_debug_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB glad_debug_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_debug_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB glad_debug_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_debug_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB glad_debug_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4INVPROC glad_debug_glProgramEnvParameterI4iNV; +#define glProgramEnvParameterI4iNV glad_debug_glProgramEnvParameterI4iNV +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_debug_glProgramEnvParameterI4ivNV; +#define glProgramEnvParameterI4ivNV glad_debug_glProgramEnvParameterI4ivNV +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_debug_glProgramEnvParameterI4uiNV; +#define glProgramEnvParameterI4uiNV glad_debug_glProgramEnvParameterI4uiNV +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_debug_glProgramEnvParameterI4uivNV; +#define glProgramEnvParameterI4uivNV glad_debug_glProgramEnvParameterI4uivNV +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_debug_glProgramEnvParameters4fvEXT; +#define glProgramEnvParameters4fvEXT glad_debug_glProgramEnvParameters4fvEXT +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_debug_glProgramEnvParametersI4ivNV; +#define glProgramEnvParametersI4ivNV glad_debug_glProgramEnvParametersI4ivNV +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_debug_glProgramEnvParametersI4uivNV; +#define glProgramEnvParametersI4uivNV glad_debug_glProgramEnvParametersI4uivNV +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_debug_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB glad_debug_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_debug_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB glad_debug_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_debug_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB glad_debug_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_debug_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB glad_debug_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_debug_glProgramLocalParameterI4iNV; +#define glProgramLocalParameterI4iNV glad_debug_glProgramLocalParameterI4iNV +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_debug_glProgramLocalParameterI4ivNV; +#define glProgramLocalParameterI4ivNV glad_debug_glProgramLocalParameterI4ivNV +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_debug_glProgramLocalParameterI4uiNV; +#define glProgramLocalParameterI4uiNV glad_debug_glProgramLocalParameterI4uiNV +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_debug_glProgramLocalParameterI4uivNV; +#define glProgramLocalParameterI4uivNV glad_debug_glProgramLocalParameterI4uivNV +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_debug_glProgramLocalParameters4fvEXT; +#define glProgramLocalParameters4fvEXT glad_debug_glProgramLocalParameters4fvEXT +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_debug_glProgramLocalParametersI4ivNV; +#define glProgramLocalParametersI4ivNV glad_debug_glProgramLocalParametersI4ivNV +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_debug_glProgramLocalParametersI4uivNV; +#define glProgramLocalParametersI4uivNV glad_debug_glProgramLocalParametersI4uivNV +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_debug_glProgramNamedParameter4dNV; +#define glProgramNamedParameter4dNV glad_debug_glProgramNamedParameter4dNV +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_debug_glProgramNamedParameter4dvNV; +#define glProgramNamedParameter4dvNV glad_debug_glProgramNamedParameter4dvNV +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_debug_glProgramNamedParameter4fNV; +#define glProgramNamedParameter4fNV glad_debug_glProgramNamedParameter4fNV +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; +GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_debug_glProgramNamedParameter4fvNV; +#define glProgramNamedParameter4fvNV glad_debug_glProgramNamedParameter4fvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_debug_glProgramParameter4dNV; +#define glProgramParameter4dNV glad_debug_glProgramParameter4dNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_debug_glProgramParameter4dvNV; +#define glProgramParameter4dvNV glad_debug_glProgramParameter4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_debug_glProgramParameter4fNV; +#define glProgramParameter4fNV glad_debug_glProgramParameter4fNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_debug_glProgramParameter4fvNV; +#define glProgramParameter4fvNV glad_debug_glProgramParameter4fvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri; +#define glProgramParameteri glad_debug_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_debug_glProgramParameteriARB; +#define glProgramParameteriARB glad_debug_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_debug_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_debug_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_debug_glProgramParameters4dvNV; +#define glProgramParameters4dvNV glad_debug_glProgramParameters4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_debug_glProgramParameters4fvNV; +#define glProgramParameters4fvNV glad_debug_glProgramParameters4fvNV +GLAD_API_CALL PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; +GLAD_API_CALL PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_debug_glProgramPathFragmentInputGenNV; +#define glProgramPathFragmentInputGenNV glad_debug_glProgramPathFragmentInputGenNV +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_debug_glProgramStringARB; +#define glProgramStringARB glad_debug_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; +GLAD_API_CALL PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_debug_glProgramSubroutineParametersuivNV; +#define glProgramSubroutineParametersuivNV glad_debug_glProgramSubroutineParametersuivNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_debug_glProgramUniform1d; +#define glProgramUniform1d glad_debug_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DEXTPROC glad_debug_glProgramUniform1dEXT; +#define glProgramUniform1dEXT glad_debug_glProgramUniform1dEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_debug_glProgramUniform1dv; +#define glProgramUniform1dv glad_debug_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVEXTPROC glad_debug_glProgramUniform1dvEXT; +#define glProgramUniform1dvEXT glad_debug_glProgramUniform1dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_debug_glProgramUniform1f; +#define glProgramUniform1f glad_debug_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_debug_glProgramUniform1fEXT; +#define glProgramUniform1fEXT glad_debug_glProgramUniform1fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_debug_glProgramUniform1fv; +#define glProgramUniform1fv glad_debug_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_debug_glProgramUniform1fvEXT; +#define glProgramUniform1fvEXT glad_debug_glProgramUniform1fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_debug_glProgramUniform1i; +#define glProgramUniform1i glad_debug_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64ARBPROC glad_debug_glProgramUniform1i64ARB; +#define glProgramUniform1i64ARB glad_debug_glProgramUniform1i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64NVPROC glad_debug_glProgramUniform1i64NV; +#define glProgramUniform1i64NV glad_debug_glProgramUniform1i64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VARBPROC glad_debug_glProgramUniform1i64vARB; +#define glProgramUniform1i64vARB glad_debug_glProgramUniform1i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VNVPROC glad_debug_glProgramUniform1i64vNV; +#define glProgramUniform1i64vNV glad_debug_glProgramUniform1i64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_debug_glProgramUniform1iEXT; +#define glProgramUniform1iEXT glad_debug_glProgramUniform1iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_debug_glProgramUniform1iv; +#define glProgramUniform1iv glad_debug_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_debug_glProgramUniform1ivEXT; +#define glProgramUniform1ivEXT glad_debug_glProgramUniform1ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_debug_glProgramUniform1ui; +#define glProgramUniform1ui glad_debug_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_debug_glProgramUniform1ui64ARB; +#define glProgramUniform1ui64ARB glad_debug_glProgramUniform1ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64NVPROC glad_debug_glProgramUniform1ui64NV; +#define glProgramUniform1ui64NV glad_debug_glProgramUniform1ui64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_debug_glProgramUniform1ui64vARB; +#define glProgramUniform1ui64vARB glad_debug_glProgramUniform1ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_debug_glProgramUniform1ui64vNV; +#define glProgramUniform1ui64vNV glad_debug_glProgramUniform1ui64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_debug_glProgramUniform1uiEXT; +#define glProgramUniform1uiEXT glad_debug_glProgramUniform1uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_debug_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_debug_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_debug_glProgramUniform1uivEXT; +#define glProgramUniform1uivEXT glad_debug_glProgramUniform1uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_debug_glProgramUniform2d; +#define glProgramUniform2d glad_debug_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DEXTPROC glad_debug_glProgramUniform2dEXT; +#define glProgramUniform2dEXT glad_debug_glProgramUniform2dEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_debug_glProgramUniform2dv; +#define glProgramUniform2dv glad_debug_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVEXTPROC glad_debug_glProgramUniform2dvEXT; +#define glProgramUniform2dvEXT glad_debug_glProgramUniform2dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_debug_glProgramUniform2f; +#define glProgramUniform2f glad_debug_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_debug_glProgramUniform2fEXT; +#define glProgramUniform2fEXT glad_debug_glProgramUniform2fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_debug_glProgramUniform2fv; +#define glProgramUniform2fv glad_debug_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_debug_glProgramUniform2fvEXT; +#define glProgramUniform2fvEXT glad_debug_glProgramUniform2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_debug_glProgramUniform2i; +#define glProgramUniform2i glad_debug_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64ARBPROC glad_debug_glProgramUniform2i64ARB; +#define glProgramUniform2i64ARB glad_debug_glProgramUniform2i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64NVPROC glad_debug_glProgramUniform2i64NV; +#define glProgramUniform2i64NV glad_debug_glProgramUniform2i64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VARBPROC glad_debug_glProgramUniform2i64vARB; +#define glProgramUniform2i64vARB glad_debug_glProgramUniform2i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VNVPROC glad_debug_glProgramUniform2i64vNV; +#define glProgramUniform2i64vNV glad_debug_glProgramUniform2i64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_debug_glProgramUniform2iEXT; +#define glProgramUniform2iEXT glad_debug_glProgramUniform2iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_debug_glProgramUniform2iv; +#define glProgramUniform2iv glad_debug_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_debug_glProgramUniform2ivEXT; +#define glProgramUniform2ivEXT glad_debug_glProgramUniform2ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_debug_glProgramUniform2ui; +#define glProgramUniform2ui glad_debug_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_debug_glProgramUniform2ui64ARB; +#define glProgramUniform2ui64ARB glad_debug_glProgramUniform2ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64NVPROC glad_debug_glProgramUniform2ui64NV; +#define glProgramUniform2ui64NV glad_debug_glProgramUniform2ui64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_debug_glProgramUniform2ui64vARB; +#define glProgramUniform2ui64vARB glad_debug_glProgramUniform2ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_debug_glProgramUniform2ui64vNV; +#define glProgramUniform2ui64vNV glad_debug_glProgramUniform2ui64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_debug_glProgramUniform2uiEXT; +#define glProgramUniform2uiEXT glad_debug_glProgramUniform2uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_debug_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_debug_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_debug_glProgramUniform2uivEXT; +#define glProgramUniform2uivEXT glad_debug_glProgramUniform2uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_debug_glProgramUniform3d; +#define glProgramUniform3d glad_debug_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DEXTPROC glad_debug_glProgramUniform3dEXT; +#define glProgramUniform3dEXT glad_debug_glProgramUniform3dEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_debug_glProgramUniform3dv; +#define glProgramUniform3dv glad_debug_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVEXTPROC glad_debug_glProgramUniform3dvEXT; +#define glProgramUniform3dvEXT glad_debug_glProgramUniform3dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_debug_glProgramUniform3f; +#define glProgramUniform3f glad_debug_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_debug_glProgramUniform3fEXT; +#define glProgramUniform3fEXT glad_debug_glProgramUniform3fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_debug_glProgramUniform3fv; +#define glProgramUniform3fv glad_debug_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_debug_glProgramUniform3fvEXT; +#define glProgramUniform3fvEXT glad_debug_glProgramUniform3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_debug_glProgramUniform3i; +#define glProgramUniform3i glad_debug_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64ARBPROC glad_debug_glProgramUniform3i64ARB; +#define glProgramUniform3i64ARB glad_debug_glProgramUniform3i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64NVPROC glad_debug_glProgramUniform3i64NV; +#define glProgramUniform3i64NV glad_debug_glProgramUniform3i64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VARBPROC glad_debug_glProgramUniform3i64vARB; +#define glProgramUniform3i64vARB glad_debug_glProgramUniform3i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VNVPROC glad_debug_glProgramUniform3i64vNV; +#define glProgramUniform3i64vNV glad_debug_glProgramUniform3i64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_debug_glProgramUniform3iEXT; +#define glProgramUniform3iEXT glad_debug_glProgramUniform3iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_debug_glProgramUniform3iv; +#define glProgramUniform3iv glad_debug_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_debug_glProgramUniform3ivEXT; +#define glProgramUniform3ivEXT glad_debug_glProgramUniform3ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_debug_glProgramUniform3ui; +#define glProgramUniform3ui glad_debug_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_debug_glProgramUniform3ui64ARB; +#define glProgramUniform3ui64ARB glad_debug_glProgramUniform3ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64NVPROC glad_debug_glProgramUniform3ui64NV; +#define glProgramUniform3ui64NV glad_debug_glProgramUniform3ui64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_debug_glProgramUniform3ui64vARB; +#define glProgramUniform3ui64vARB glad_debug_glProgramUniform3ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_debug_glProgramUniform3ui64vNV; +#define glProgramUniform3ui64vNV glad_debug_glProgramUniform3ui64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_debug_glProgramUniform3uiEXT; +#define glProgramUniform3uiEXT glad_debug_glProgramUniform3uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_debug_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_debug_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_debug_glProgramUniform3uivEXT; +#define glProgramUniform3uivEXT glad_debug_glProgramUniform3uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_debug_glProgramUniform4d; +#define glProgramUniform4d glad_debug_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DEXTPROC glad_debug_glProgramUniform4dEXT; +#define glProgramUniform4dEXT glad_debug_glProgramUniform4dEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_debug_glProgramUniform4dv; +#define glProgramUniform4dv glad_debug_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVEXTPROC glad_debug_glProgramUniform4dvEXT; +#define glProgramUniform4dvEXT glad_debug_glProgramUniform4dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_debug_glProgramUniform4f; +#define glProgramUniform4f glad_debug_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_debug_glProgramUniform4fEXT; +#define glProgramUniform4fEXT glad_debug_glProgramUniform4fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_debug_glProgramUniform4fv; +#define glProgramUniform4fv glad_debug_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_debug_glProgramUniform4fvEXT; +#define glProgramUniform4fvEXT glad_debug_glProgramUniform4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_debug_glProgramUniform4i; +#define glProgramUniform4i glad_debug_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64ARBPROC glad_debug_glProgramUniform4i64ARB; +#define glProgramUniform4i64ARB glad_debug_glProgramUniform4i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64NVPROC glad_debug_glProgramUniform4i64NV; +#define glProgramUniform4i64NV glad_debug_glProgramUniform4i64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VARBPROC glad_debug_glProgramUniform4i64vARB; +#define glProgramUniform4i64vARB glad_debug_glProgramUniform4i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VNVPROC glad_debug_glProgramUniform4i64vNV; +#define glProgramUniform4i64vNV glad_debug_glProgramUniform4i64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_debug_glProgramUniform4iEXT; +#define glProgramUniform4iEXT glad_debug_glProgramUniform4iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_debug_glProgramUniform4iv; +#define glProgramUniform4iv glad_debug_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_debug_glProgramUniform4ivEXT; +#define glProgramUniform4ivEXT glad_debug_glProgramUniform4ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_debug_glProgramUniform4ui; +#define glProgramUniform4ui glad_debug_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_debug_glProgramUniform4ui64ARB; +#define glProgramUniform4ui64ARB glad_debug_glProgramUniform4ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64NVPROC glad_debug_glProgramUniform4ui64NV; +#define glProgramUniform4ui64NV glad_debug_glProgramUniform4ui64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_debug_glProgramUniform4ui64vARB; +#define glProgramUniform4ui64vARB glad_debug_glProgramUniform4ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_debug_glProgramUniform4ui64vNV; +#define glProgramUniform4ui64vNV glad_debug_glProgramUniform4ui64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_debug_glProgramUniform4uiEXT; +#define glProgramUniform4uiEXT glad_debug_glProgramUniform4uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_debug_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_debug_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_debug_glProgramUniform4uivEXT; +#define glProgramUniform4uivEXT glad_debug_glProgramUniform4uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_debug_glProgramUniformHandleui64ARB; +#define glProgramUniformHandleui64ARB glad_debug_glProgramUniformHandleui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_debug_glProgramUniformHandleui64NV; +#define glProgramUniformHandleui64NV glad_debug_glProgramUniformHandleui64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_debug_glProgramUniformHandleui64vARB; +#define glProgramUniformHandleui64vARB glad_debug_glProgramUniformHandleui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_debug_glProgramUniformHandleui64vNV; +#define glProgramUniformHandleui64vNV glad_debug_glProgramUniformHandleui64vNV +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_debug_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_debug_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_debug_glProgramUniformMatrix2dvEXT; +#define glProgramUniformMatrix2dvEXT glad_debug_glProgramUniformMatrix2dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_debug_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_debug_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_debug_glProgramUniformMatrix2fvEXT; +#define glProgramUniformMatrix2fvEXT glad_debug_glProgramUniformMatrix2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_debug_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_debug_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_debug_glProgramUniformMatrix2x3dvEXT; +#define glProgramUniformMatrix2x3dvEXT glad_debug_glProgramUniformMatrix2x3dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_debug_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_debug_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_debug_glProgramUniformMatrix2x3fvEXT; +#define glProgramUniformMatrix2x3fvEXT glad_debug_glProgramUniformMatrix2x3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_debug_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_debug_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_debug_glProgramUniformMatrix2x4dvEXT; +#define glProgramUniformMatrix2x4dvEXT glad_debug_glProgramUniformMatrix2x4dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_debug_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_debug_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_debug_glProgramUniformMatrix2x4fvEXT; +#define glProgramUniformMatrix2x4fvEXT glad_debug_glProgramUniformMatrix2x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_debug_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_debug_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_debug_glProgramUniformMatrix3dvEXT; +#define glProgramUniformMatrix3dvEXT glad_debug_glProgramUniformMatrix3dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_debug_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_debug_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_debug_glProgramUniformMatrix3fvEXT; +#define glProgramUniformMatrix3fvEXT glad_debug_glProgramUniformMatrix3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_debug_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_debug_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_debug_glProgramUniformMatrix3x2dvEXT; +#define glProgramUniformMatrix3x2dvEXT glad_debug_glProgramUniformMatrix3x2dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_debug_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_debug_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_debug_glProgramUniformMatrix3x2fvEXT; +#define glProgramUniformMatrix3x2fvEXT glad_debug_glProgramUniformMatrix3x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_debug_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_debug_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_debug_glProgramUniformMatrix3x4dvEXT; +#define glProgramUniformMatrix3x4dvEXT glad_debug_glProgramUniformMatrix3x4dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_debug_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_debug_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_debug_glProgramUniformMatrix3x4fvEXT; +#define glProgramUniformMatrix3x4fvEXT glad_debug_glProgramUniformMatrix3x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_debug_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_debug_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_debug_glProgramUniformMatrix4dvEXT; +#define glProgramUniformMatrix4dvEXT glad_debug_glProgramUniformMatrix4dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_debug_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_debug_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_debug_glProgramUniformMatrix4fvEXT; +#define glProgramUniformMatrix4fvEXT glad_debug_glProgramUniformMatrix4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_debug_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_debug_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_debug_glProgramUniformMatrix4x2dvEXT; +#define glProgramUniformMatrix4x2dvEXT glad_debug_glProgramUniformMatrix4x2dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_debug_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_debug_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_debug_glProgramUniformMatrix4x2fvEXT; +#define glProgramUniformMatrix4x2fvEXT glad_debug_glProgramUniformMatrix4x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_debug_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_debug_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_debug_glProgramUniformMatrix4x3dvEXT; +#define glProgramUniformMatrix4x3dvEXT glad_debug_glProgramUniformMatrix4x3dvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_debug_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_debug_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_debug_glProgramUniformMatrix4x3fvEXT; +#define glProgramUniformMatrix4x3fvEXT glad_debug_glProgramUniformMatrix4x3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; +GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64NVPROC glad_debug_glProgramUniformui64NV; +#define glProgramUniformui64NV glad_debug_glProgramUniformui64NV +GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; +GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64VNVPROC glad_debug_glProgramUniformui64vNV; +#define glProgramUniformui64vNV glad_debug_glProgramUniformui64vNV +GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_debug_glProgramVertexLimitNV; +#define glProgramVertexLimitNV glad_debug_glProgramVertexLimitNV +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex; +#define glProvokingVertex glad_debug_glProvokingVertex +GLAD_API_CALL PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; +GLAD_API_CALL PFNGLPROVOKINGVERTEXEXTPROC glad_debug_glProvokingVertexEXT; +#define glProvokingVertexEXT glad_debug_glProvokingVertexEXT +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib; +#define glPushAttrib glad_debug_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib; +#define glPushClientAttrib glad_debug_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_debug_glPushClientAttribDefaultEXT; +#define glPushClientAttribDefaultEXT glad_debug_glPushClientAttribDefaultEXT +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup; +#define glPushDebugGroup glad_debug_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_debug_glPushGroupMarkerEXT; +#define glPushGroupMarkerEXT glad_debug_glPushGroupMarkerEXT +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix; +#define glPushMatrix glad_debug_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_debug_glPushName; +#define glPushName glad_debug_glPushName +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter; +#define glQueryCounter glad_debug_glQueryCounter +GLAD_API_CALL PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; +GLAD_API_CALL PFNGLQUERYMATRIXXOESPROC glad_debug_glQueryMatrixxOES; +#define glQueryMatrixxOES glad_debug_glQueryMatrixxOES +GLAD_API_CALL PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; +GLAD_API_CALL PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_debug_glQueryObjectParameteruiAMD; +#define glQueryObjectParameteruiAMD glad_debug_glQueryObjectParameteruiAMD +GLAD_API_CALL PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV; +GLAD_API_CALL PFNGLQUERYRESOURCENVPROC glad_debug_glQueryResourceNV; +#define glQueryResourceNV glad_debug_glQueryResourceNV +GLAD_API_CALL PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV; +GLAD_API_CALL PFNGLQUERYRESOURCETAGNVPROC glad_debug_glQueryResourceTagNV; +#define glQueryResourceTagNV glad_debug_glQueryResourceTagNV +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d; +#define glRasterPos2d glad_debug_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv; +#define glRasterPos2dv glad_debug_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f; +#define glRasterPos2f glad_debug_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv; +#define glRasterPos2fv glad_debug_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i; +#define glRasterPos2i glad_debug_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv; +#define glRasterPos2iv glad_debug_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s; +#define glRasterPos2s glad_debug_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv; +#define glRasterPos2sv glad_debug_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; +GLAD_API_CALL PFNGLRASTERPOS2XOESPROC glad_debug_glRasterPos2xOES; +#define glRasterPos2xOES glad_debug_glRasterPos2xOES +GLAD_API_CALL PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; +GLAD_API_CALL PFNGLRASTERPOS2XVOESPROC glad_debug_glRasterPos2xvOES; +#define glRasterPos2xvOES glad_debug_glRasterPos2xvOES +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d; +#define glRasterPos3d glad_debug_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv; +#define glRasterPos3dv glad_debug_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f; +#define glRasterPos3f glad_debug_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv; +#define glRasterPos3fv glad_debug_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i; +#define glRasterPos3i glad_debug_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv; +#define glRasterPos3iv glad_debug_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s; +#define glRasterPos3s glad_debug_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv; +#define glRasterPos3sv glad_debug_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; +GLAD_API_CALL PFNGLRASTERPOS3XOESPROC glad_debug_glRasterPos3xOES; +#define glRasterPos3xOES glad_debug_glRasterPos3xOES +GLAD_API_CALL PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; +GLAD_API_CALL PFNGLRASTERPOS3XVOESPROC glad_debug_glRasterPos3xvOES; +#define glRasterPos3xvOES glad_debug_glRasterPos3xvOES +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d; +#define glRasterPos4d glad_debug_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv; +#define glRasterPos4dv glad_debug_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f; +#define glRasterPos4f glad_debug_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv; +#define glRasterPos4fv glad_debug_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i; +#define glRasterPos4i glad_debug_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv; +#define glRasterPos4iv glad_debug_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s; +#define glRasterPos4s glad_debug_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv; +#define glRasterPos4sv glad_debug_glRasterPos4sv +GLAD_API_CALL PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; +GLAD_API_CALL PFNGLRASTERPOS4XOESPROC glad_debug_glRasterPos4xOES; +#define glRasterPos4xOES glad_debug_glRasterPos4xOES +GLAD_API_CALL PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; +GLAD_API_CALL PFNGLRASTERPOS4XVOESPROC glad_debug_glRasterPos4xvOES; +#define glRasterPos4xvOES glad_debug_glRasterPos4xvOES +GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_debug_glRasterSamplesEXT; +#define glRasterSamplesEXT glad_debug_glRasterSamplesEXT +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer; +#define glReadBuffer glad_debug_glReadBuffer +GLAD_API_CALL PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; +GLAD_API_CALL PFNGLREADINSTRUMENTSSGIXPROC glad_debug_glReadInstrumentsSGIX; +#define glReadInstrumentsSGIX glad_debug_glReadInstrumentsSGIX +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels; +#define glReadPixels glad_debug_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; +GLAD_API_CALL PFNGLREADNPIXELSPROC glad_debug_glReadnPixels; +#define glReadnPixels glad_debug_glReadnPixels +GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB; +#define glReadnPixelsARB glad_debug_glReadnPixelsARB +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +GLAD_API_CALL PFNGLRECTDPROC glad_debug_glRectd; +#define glRectd glad_debug_glRectd +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +GLAD_API_CALL PFNGLRECTDVPROC glad_debug_glRectdv; +#define glRectdv glad_debug_glRectdv +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +GLAD_API_CALL PFNGLRECTFPROC glad_debug_glRectf; +#define glRectf glad_debug_glRectf +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +GLAD_API_CALL PFNGLRECTFVPROC glad_debug_glRectfv; +#define glRectfv glad_debug_glRectfv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +GLAD_API_CALL PFNGLRECTIPROC glad_debug_glRecti; +#define glRecti glad_debug_glRecti +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +GLAD_API_CALL PFNGLRECTIVPROC glad_debug_glRectiv; +#define glRectiv glad_debug_glRectiv +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +GLAD_API_CALL PFNGLRECTSPROC glad_debug_glRects; +#define glRects glad_debug_glRects +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +GLAD_API_CALL PFNGLRECTSVPROC glad_debug_glRectsv; +#define glRectsv glad_debug_glRectsv +GLAD_API_CALL PFNGLRECTXOESPROC glad_glRectxOES; +GLAD_API_CALL PFNGLRECTXOESPROC glad_debug_glRectxOES; +#define glRectxOES glad_debug_glRectxOES +GLAD_API_CALL PFNGLRECTXVOESPROC glad_glRectxvOES; +GLAD_API_CALL PFNGLRECTXVOESPROC glad_debug_glRectxvOES; +#define glRectxvOES glad_debug_glRectxvOES +GLAD_API_CALL PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; +GLAD_API_CALL PFNGLREFERENCEPLANESGIXPROC glad_debug_glReferencePlaneSGIX; +#define glReferencePlaneSGIX glad_debug_glReferencePlaneSGIX +GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; +GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_debug_glReleaseKeyedMutexWin32EXT; +#define glReleaseKeyedMutexWin32EXT glad_debug_glReleaseKeyedMutexWin32EXT +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_debug_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV; +GLAD_API_CALL PFNGLRENDERGPUMASKNVPROC glad_debug_glRenderGpuMaskNV; +#define glRenderGpuMaskNV glad_debug_glRenderGpuMaskNV +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +GLAD_API_CALL PFNGLRENDERMODEPROC glad_debug_glRenderMode; +#define glRenderMode glad_debug_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage; +#define glRenderbufferStorage glad_debug_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_debug_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_debug_glRenderbufferStorageEXT +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_debug_glRenderbufferStorageMultisampleAdvancedAMD; +#define glRenderbufferStorageMultisampleAdvancedAMD glad_debug_glRenderbufferStorageMultisampleAdvancedAMD +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_debug_glRenderbufferStorageMultisampleCoverageNV; +#define glRenderbufferStorageMultisampleCoverageNV glad_debug_glRenderbufferStorageMultisampleCoverageNV +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_debug_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_debug_glReplacementCodePointerSUN; +#define glReplacementCodePointerSUN glad_debug_glReplacementCodePointerSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUBSUNPROC glad_debug_glReplacementCodeubSUN; +#define glReplacementCodeubSUN glad_debug_glReplacementCodeubSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUBVSUNPROC glad_debug_glReplacementCodeubvSUN; +#define glReplacementCodeubvSUN glad_debug_glReplacementCodeubvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiColor3fVertex3fSUN; +#define glReplacementCodeuiColor3fVertex3fSUN glad_debug_glReplacementCodeuiColor3fVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiColor3fVertex3fvSUN; +#define glReplacementCodeuiColor3fVertex3fvSUN glad_debug_glReplacementCodeuiColor3fVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fSUN; +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_debug_glReplacementCodeuiColor4ubVertex3fSUN; +#define glReplacementCodeuiColor4ubVertex3fSUN glad_debug_glReplacementCodeuiColor4ubVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiColor4ubVertex3fvSUN; +#define glReplacementCodeuiColor4ubVertex3fvSUN glad_debug_glReplacementCodeuiColor4ubVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiNormal3fVertex3fSUN; +#define glReplacementCodeuiNormal3fVertex3fSUN glad_debug_glReplacementCodeuiNormal3fVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiNormal3fVertex3fvSUN; +#define glReplacementCodeuiNormal3fVertex3fvSUN glad_debug_glReplacementCodeuiNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUISUNPROC glad_debug_glReplacementCodeuiSUN; +#define glReplacementCodeuiSUN glad_debug_glReplacementCodeuiSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiTexCoord2fVertex3fSUN; +#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_debug_glReplacementCodeuiTexCoord2fVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiTexCoord2fVertex3fvSUN; +#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_debug_glReplacementCodeuiTexCoord2fVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_debug_glReplacementCodeuiVertex3fSUN; +#define glReplacementCodeuiVertex3fSUN glad_debug_glReplacementCodeuiVertex3fSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiVertex3fvSUN; +#define glReplacementCodeuiVertex3fvSUN glad_debug_glReplacementCodeuiVertex3fvSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUIVSUNPROC glad_debug_glReplacementCodeuivSUN; +#define glReplacementCodeuivSUN glad_debug_glReplacementCodeuivSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUSSUNPROC glad_debug_glReplacementCodeusSUN; +#define glReplacementCodeusSUN glad_debug_glReplacementCodeusSUN +GLAD_API_CALL PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; +GLAD_API_CALL PFNGLREPLACEMENTCODEUSVSUNPROC glad_debug_glReplacementCodeusvSUN; +#define glReplacementCodeusvSUN glad_debug_glReplacementCodeusvSUN +GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_debug_glRequestResidentProgramsNV; +#define glRequestResidentProgramsNV glad_debug_glRequestResidentProgramsNV +GLAD_API_CALL PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +GLAD_API_CALL PFNGLRESETHISTOGRAMPROC glad_debug_glResetHistogram; +#define glResetHistogram glad_debug_glResetHistogram +GLAD_API_CALL PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; +GLAD_API_CALL PFNGLRESETHISTOGRAMEXTPROC glad_debug_glResetHistogramEXT; +#define glResetHistogramEXT glad_debug_glResetHistogramEXT +GLAD_API_CALL PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV; +GLAD_API_CALL PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_debug_glResetMemoryObjectParameterNV; +#define glResetMemoryObjectParameterNV glad_debug_glResetMemoryObjectParameterNV +GLAD_API_CALL PFNGLRESETMINMAXPROC glad_glResetMinmax; +GLAD_API_CALL PFNGLRESETMINMAXPROC glad_debug_glResetMinmax; +#define glResetMinmax glad_debug_glResetMinmax +GLAD_API_CALL PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; +GLAD_API_CALL PFNGLRESETMINMAXEXTPROC glad_debug_glResetMinmaxEXT; +#define glResetMinmaxEXT glad_debug_glResetMinmaxEXT +GLAD_API_CALL PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; +GLAD_API_CALL PFNGLRESIZEBUFFERSMESAPROC glad_debug_glResizeBuffersMESA; +#define glResizeBuffersMESA glad_debug_glResizeBuffersMESA +GLAD_API_CALL PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; +GLAD_API_CALL PFNGLRESOLVEDEPTHVALUESNVPROC glad_debug_glResolveDepthValuesNV; +#define glResolveDepthValuesNV glad_debug_glResolveDepthValuesNV +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_debug_glResumeTransformFeedback +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_debug_glResumeTransformFeedbackNV; +#define glResumeTransformFeedbackNV glad_debug_glResumeTransformFeedbackNV +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +GLAD_API_CALL PFNGLROTATEDPROC glad_debug_glRotated; +#define glRotated glad_debug_glRotated +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +GLAD_API_CALL PFNGLROTATEFPROC glad_debug_glRotatef; +#define glRotatef glad_debug_glRotatef +GLAD_API_CALL PFNGLROTATEXOESPROC glad_glRotatexOES; +GLAD_API_CALL PFNGLROTATEXOESPROC glad_debug_glRotatexOES; +#define glRotatexOES glad_debug_glRotatexOES +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; +#define glSampleCoverage glad_debug_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB; +#define glSampleCoverageARB glad_debug_glSampleCoverageARB +GLAD_API_CALL PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; +GLAD_API_CALL PFNGLSAMPLEMAPATIPROC glad_debug_glSampleMapATI; +#define glSampleMapATI glad_debug_glSampleMapATI +GLAD_API_CALL PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; +GLAD_API_CALL PFNGLSAMPLEMASKEXTPROC glad_debug_glSampleMaskEXT; +#define glSampleMaskEXT glad_debug_glSampleMaskEXT +GLAD_API_CALL PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; +GLAD_API_CALL PFNGLSAMPLEMASKINDEXEDNVPROC glad_debug_glSampleMaskIndexedNV; +#define glSampleMaskIndexedNV glad_debug_glSampleMaskIndexedNV +GLAD_API_CALL PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; +GLAD_API_CALL PFNGLSAMPLEMASKSGISPROC glad_debug_glSampleMaskSGIS; +#define glSampleMaskSGIS glad_debug_glSampleMaskSGIS +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski; +#define glSampleMaski glad_debug_glSampleMaski +GLAD_API_CALL PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; +GLAD_API_CALL PFNGLSAMPLEPATTERNEXTPROC glad_debug_glSamplePatternEXT; +#define glSamplePatternEXT glad_debug_glSamplePatternEXT +GLAD_API_CALL PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; +GLAD_API_CALL PFNGLSAMPLEPATTERNSGISPROC glad_debug_glSamplePatternSGIS; +#define glSamplePatternSGIS glad_debug_glSamplePatternSGIS +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf; +#define glSamplerParameterf glad_debug_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv; +#define glSamplerParameterfv glad_debug_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; +#define glSamplerParameteri glad_debug_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; +#define glSamplerParameteriv glad_debug_glSamplerParameteriv +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +GLAD_API_CALL PFNGLSCALEDPROC glad_debug_glScaled; +#define glScaled glad_debug_glScaled +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +GLAD_API_CALL PFNGLSCALEFPROC glad_debug_glScalef; +#define glScalef glad_debug_glScalef +GLAD_API_CALL PFNGLSCALEXOESPROC glad_glScalexOES; +GLAD_API_CALL PFNGLSCALEXOESPROC glad_debug_glScalexOES; +#define glScalexOES glad_debug_glScalexOES +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor; +#define glScissor glad_debug_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_debug_glScissorArrayv; +#define glScissorArrayv glad_debug_glScissorArrayv +GLAD_API_CALL PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV; +GLAD_API_CALL PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_debug_glScissorExclusiveArrayvNV; +#define glScissorExclusiveArrayvNV glad_debug_glScissorExclusiveArrayvNV +GLAD_API_CALL PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV; +GLAD_API_CALL PFNGLSCISSOREXCLUSIVENVPROC glad_debug_glScissorExclusiveNV; +#define glScissorExclusiveNV glad_debug_glScissorExclusiveNV +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_debug_glScissorIndexed; +#define glScissorIndexed glad_debug_glScissorIndexed +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_debug_glScissorIndexedv; +#define glScissorIndexedv glad_debug_glScissorIndexedv +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b; +#define glSecondaryColor3b glad_debug_glSecondaryColor3b +GLAD_API_CALL PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3BEXTPROC glad_debug_glSecondaryColor3bEXT; +#define glSecondaryColor3bEXT glad_debug_glSecondaryColor3bEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_debug_glSecondaryColor3bv +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVEXTPROC glad_debug_glSecondaryColor3bvEXT; +#define glSecondaryColor3bvEXT glad_debug_glSecondaryColor3bvEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d; +#define glSecondaryColor3d glad_debug_glSecondaryColor3d +GLAD_API_CALL PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3DEXTPROC glad_debug_glSecondaryColor3dEXT; +#define glSecondaryColor3dEXT glad_debug_glSecondaryColor3dEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_debug_glSecondaryColor3dv +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVEXTPROC glad_debug_glSecondaryColor3dvEXT; +#define glSecondaryColor3dvEXT glad_debug_glSecondaryColor3dvEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f; +#define glSecondaryColor3f glad_debug_glSecondaryColor3f +GLAD_API_CALL PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3FEXTPROC glad_debug_glSecondaryColor3fEXT; +#define glSecondaryColor3fEXT glad_debug_glSecondaryColor3fEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_debug_glSecondaryColor3fv +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVEXTPROC glad_debug_glSecondaryColor3fvEXT; +#define glSecondaryColor3fvEXT glad_debug_glSecondaryColor3fvEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; +GLAD_API_CALL PFNGLSECONDARYCOLOR3HNVPROC glad_debug_glSecondaryColor3hNV; +#define glSecondaryColor3hNV glad_debug_glSecondaryColor3hNV +GLAD_API_CALL PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; +GLAD_API_CALL PFNGLSECONDARYCOLOR3HVNVPROC glad_debug_glSecondaryColor3hvNV; +#define glSecondaryColor3hvNV glad_debug_glSecondaryColor3hvNV +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i; +#define glSecondaryColor3i glad_debug_glSecondaryColor3i +GLAD_API_CALL PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3IEXTPROC glad_debug_glSecondaryColor3iEXT; +#define glSecondaryColor3iEXT glad_debug_glSecondaryColor3iEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_debug_glSecondaryColor3iv +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVEXTPROC glad_debug_glSecondaryColor3ivEXT; +#define glSecondaryColor3ivEXT glad_debug_glSecondaryColor3ivEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s; +#define glSecondaryColor3s glad_debug_glSecondaryColor3s +GLAD_API_CALL PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3SEXTPROC glad_debug_glSecondaryColor3sEXT; +#define glSecondaryColor3sEXT glad_debug_glSecondaryColor3sEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_debug_glSecondaryColor3sv +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVEXTPROC glad_debug_glSecondaryColor3svEXT; +#define glSecondaryColor3svEXT glad_debug_glSecondaryColor3svEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_debug_glSecondaryColor3ub +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBEXTPROC glad_debug_glSecondaryColor3ubEXT; +#define glSecondaryColor3ubEXT glad_debug_glSecondaryColor3ubEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_debug_glSecondaryColor3ubv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVEXTPROC glad_debug_glSecondaryColor3ubvEXT; +#define glSecondaryColor3ubvEXT glad_debug_glSecondaryColor3ubvEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_debug_glSecondaryColor3ui +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIEXTPROC glad_debug_glSecondaryColor3uiEXT; +#define glSecondaryColor3uiEXT glad_debug_glSecondaryColor3uiEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_debug_glSecondaryColor3uiv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVEXTPROC glad_debug_glSecondaryColor3uivEXT; +#define glSecondaryColor3uivEXT glad_debug_glSecondaryColor3uivEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us; +#define glSecondaryColor3us glad_debug_glSecondaryColor3us +GLAD_API_CALL PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3USEXTPROC glad_debug_glSecondaryColor3usEXT; +#define glSecondaryColor3usEXT glad_debug_glSecondaryColor3usEXT +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_debug_glSecondaryColor3usv +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVEXTPROC glad_debug_glSecondaryColor3usvEXT; +#define glSecondaryColor3usvEXT glad_debug_glSecondaryColor3usvEXT +GLAD_API_CALL PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; +GLAD_API_CALL PFNGLSECONDARYCOLORFORMATNVPROC glad_debug_glSecondaryColorFormatNV; +#define glSecondaryColorFormatNV glad_debug_glSecondaryColorFormatNV +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_debug_glSecondaryColorPointer +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTEREXTPROC glad_debug_glSecondaryColorPointerEXT; +#define glSecondaryColorPointerEXT glad_debug_glSecondaryColorPointerEXT +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_debug_glSecondaryColorPointerListIBM; +#define glSecondaryColorPointerListIBM glad_debug_glSecondaryColorPointerListIBM +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer; +#define glSelectBuffer glad_debug_glSelectBuffer +GLAD_API_CALL PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; +GLAD_API_CALL PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_debug_glSelectPerfMonitorCountersAMD; +#define glSelectPerfMonitorCountersAMD glad_debug_glSelectPerfMonitorCountersAMD +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV; +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERIVNVPROC glad_debug_glSemaphoreParameterivNV; +#define glSemaphoreParameterivNV glad_debug_glSemaphoreParameterivNV +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_debug_glSemaphoreParameterui64vEXT; +#define glSemaphoreParameterui64vEXT glad_debug_glSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC glad_debug_glSeparableFilter2D; +#define glSeparableFilter2D glad_debug_glSeparableFilter2D +GLAD_API_CALL PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; +GLAD_API_CALL PFNGLSEPARABLEFILTER2DEXTPROC glad_debug_glSeparableFilter2DEXT; +#define glSeparableFilter2DEXT glad_debug_glSeparableFilter2DEXT +GLAD_API_CALL PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; +GLAD_API_CALL PFNGLSETFENCEAPPLEPROC glad_debug_glSetFenceAPPLE; +#define glSetFenceAPPLE glad_debug_glSetFenceAPPLE +GLAD_API_CALL PFNGLSETFENCENVPROC glad_glSetFenceNV; +GLAD_API_CALL PFNGLSETFENCENVPROC glad_debug_glSetFenceNV; +#define glSetFenceNV glad_debug_glSetFenceNV +GLAD_API_CALL PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; +GLAD_API_CALL PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_debug_glSetFragmentShaderConstantATI; +#define glSetFragmentShaderConstantATI glad_debug_glSetFragmentShaderConstantATI +GLAD_API_CALL PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; +GLAD_API_CALL PFNGLSETINVARIANTEXTPROC glad_debug_glSetInvariantEXT; +#define glSetInvariantEXT glad_debug_glSetInvariantEXT +GLAD_API_CALL PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; +GLAD_API_CALL PFNGLSETLOCALCONSTANTEXTPROC glad_debug_glSetLocalConstantEXT; +#define glSetLocalConstantEXT glad_debug_glSetLocalConstantEXT +GLAD_API_CALL PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; +GLAD_API_CALL PFNGLSETMULTISAMPLEFVAMDPROC glad_debug_glSetMultisamplefvAMD; +#define glSetMultisamplefvAMD glad_debug_glSetMultisamplefvAMD +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +GLAD_API_CALL PFNGLSHADEMODELPROC glad_debug_glShadeModel; +#define glShadeModel glad_debug_glShadeModel +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_debug_glShaderBinary; +#define glShaderBinary glad_debug_glShaderBinary +GLAD_API_CALL PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; +GLAD_API_CALL PFNGLSHADEROP1EXTPROC glad_debug_glShaderOp1EXT; +#define glShaderOp1EXT glad_debug_glShaderOp1EXT +GLAD_API_CALL PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; +GLAD_API_CALL PFNGLSHADEROP2EXTPROC glad_debug_glShaderOp2EXT; +#define glShaderOp2EXT glad_debug_glShaderOp2EXT +GLAD_API_CALL PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; +GLAD_API_CALL PFNGLSHADEROP3EXTPROC glad_debug_glShaderOp3EXT; +#define glShaderOp3EXT glad_debug_glShaderOp3EXT +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; +#define glShaderSource glad_debug_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_debug_glShaderSourceARB; +#define glShaderSourceARB glad_debug_glShaderSourceARB +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_debug_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_debug_glShaderStorageBlockBinding +GLAD_API_CALL PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV; +GLAD_API_CALL PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_debug_glShadingRateImageBarrierNV; +#define glShadingRateImageBarrierNV glad_debug_glShadingRateImageBarrierNV +GLAD_API_CALL PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV; +GLAD_API_CALL PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_debug_glShadingRateImagePaletteNV; +#define glShadingRateImagePaletteNV glad_debug_glShadingRateImagePaletteNV +GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV; +GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_debug_glShadingRateSampleOrderCustomNV; +#define glShadingRateSampleOrderCustomNV glad_debug_glShadingRateSampleOrderCustomNV +GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV; +GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERNVPROC glad_debug_glShadingRateSampleOrderNV; +#define glShadingRateSampleOrderNV glad_debug_glShadingRateSampleOrderNV +GLAD_API_CALL PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; +GLAD_API_CALL PFNGLSHARPENTEXFUNCSGISPROC glad_debug_glSharpenTexFuncSGIS; +#define glSharpenTexFuncSGIS glad_debug_glSharpenTexFuncSGIS +GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; +GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_debug_glSignalSemaphoreEXT; +#define glSignalSemaphoreEXT glad_debug_glSignalSemaphoreEXT +GLAD_API_CALL PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX; +GLAD_API_CALL PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_debug_glSignalSemaphoreui64NVX; +#define glSignalSemaphoreui64NVX glad_debug_glSignalSemaphoreui64NVX +GLAD_API_CALL PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV; +GLAD_API_CALL PFNGLSIGNALVKFENCENVPROC glad_debug_glSignalVkFenceNV; +#define glSignalVkFenceNV glad_debug_glSignalVkFenceNV +GLAD_API_CALL PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV; +GLAD_API_CALL PFNGLSIGNALVKSEMAPHORENVPROC glad_debug_glSignalVkSemaphoreNV; +#define glSignalVkSemaphoreNV glad_debug_glSignalVkSemaphoreNV +GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB; +GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_debug_glSpecializeShaderARB; +#define glSpecializeShaderARB glad_debug_glSpecializeShaderARB +GLAD_API_CALL PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; +GLAD_API_CALL PFNGLSPRITEPARAMETERFSGIXPROC glad_debug_glSpriteParameterfSGIX; +#define glSpriteParameterfSGIX glad_debug_glSpriteParameterfSGIX +GLAD_API_CALL PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; +GLAD_API_CALL PFNGLSPRITEPARAMETERFVSGIXPROC glad_debug_glSpriteParameterfvSGIX; +#define glSpriteParameterfvSGIX glad_debug_glSpriteParameterfvSGIX +GLAD_API_CALL PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; +GLAD_API_CALL PFNGLSPRITEPARAMETERISGIXPROC glad_debug_glSpriteParameteriSGIX; +#define glSpriteParameteriSGIX glad_debug_glSpriteParameteriSGIX +GLAD_API_CALL PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; +GLAD_API_CALL PFNGLSPRITEPARAMETERIVSGIXPROC glad_debug_glSpriteParameterivSGIX; +#define glSpriteParameterivSGIX glad_debug_glSpriteParameterivSGIX +GLAD_API_CALL PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; +GLAD_API_CALL PFNGLSTARTINSTRUMENTSSGIXPROC glad_debug_glStartInstrumentsSGIX; +#define glStartInstrumentsSGIX glad_debug_glStartInstrumentsSGIX +GLAD_API_CALL PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; +GLAD_API_CALL PFNGLSTATECAPTURENVPROC glad_debug_glStateCaptureNV; +#define glStateCaptureNV glad_debug_glStateCaptureNV +GLAD_API_CALL PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; +GLAD_API_CALL PFNGLSTENCILCLEARTAGEXTPROC glad_debug_glStencilClearTagEXT; +#define glStencilClearTagEXT glad_debug_glStencilClearTagEXT +GLAD_API_CALL PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; +GLAD_API_CALL PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_debug_glStencilFillPathInstancedNV; +#define glStencilFillPathInstancedNV glad_debug_glStencilFillPathInstancedNV +GLAD_API_CALL PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; +GLAD_API_CALL PFNGLSTENCILFILLPATHNVPROC glad_debug_glStencilFillPathNV; +#define glStencilFillPathNV glad_debug_glStencilFillPathNV +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc; +#define glStencilFunc glad_debug_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEATIPROC glad_debug_glStencilFuncSeparateATI; +#define glStencilFuncSeparateATI glad_debug_glStencilFuncSeparateATI +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_debug_glStencilMask; +#define glStencilMask glad_debug_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +GLAD_API_CALL PFNGLSTENCILOPPROC glad_debug_glStencilOp; +#define glStencilOp glad_debug_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; +#define glStencilOpSeparate glad_debug_glStencilOpSeparate +GLAD_API_CALL PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; +GLAD_API_CALL PFNGLSTENCILOPSEPARATEATIPROC glad_debug_glStencilOpSeparateATI; +#define glStencilOpSeparateATI glad_debug_glStencilOpSeparateATI +GLAD_API_CALL PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; +GLAD_API_CALL PFNGLSTENCILOPVALUEAMDPROC glad_debug_glStencilOpValueAMD; +#define glStencilOpValueAMD glad_debug_glStencilOpValueAMD +GLAD_API_CALL PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; +GLAD_API_CALL PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_debug_glStencilStrokePathInstancedNV; +#define glStencilStrokePathInstancedNV glad_debug_glStencilStrokePathInstancedNV +GLAD_API_CALL PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; +GLAD_API_CALL PFNGLSTENCILSTROKEPATHNVPROC glad_debug_glStencilStrokePathNV; +#define glStencilStrokePathNV glad_debug_glStencilStrokePathNV +GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; +GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_debug_glStencilThenCoverFillPathInstancedNV; +#define glStencilThenCoverFillPathInstancedNV glad_debug_glStencilThenCoverFillPathInstancedNV +GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; +GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_debug_glStencilThenCoverFillPathNV; +#define glStencilThenCoverFillPathNV glad_debug_glStencilThenCoverFillPathNV +GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; +GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_debug_glStencilThenCoverStrokePathInstancedNV; +#define glStencilThenCoverStrokePathInstancedNV glad_debug_glStencilThenCoverStrokePathInstancedNV +GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; +GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_debug_glStencilThenCoverStrokePathNV; +#define glStencilThenCoverStrokePathNV glad_debug_glStencilThenCoverStrokePathNV +GLAD_API_CALL PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; +GLAD_API_CALL PFNGLSTOPINSTRUMENTSSGIXPROC glad_debug_glStopInstrumentsSGIX; +#define glStopInstrumentsSGIX glad_debug_glStopInstrumentsSGIX +GLAD_API_CALL PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; +GLAD_API_CALL PFNGLSTRINGMARKERGREMEDYPROC glad_debug_glStringMarkerGREMEDY; +#define glStringMarkerGREMEDY glad_debug_glStringMarkerGREMEDY +GLAD_API_CALL PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; +GLAD_API_CALL PFNGLSUBPIXELPRECISIONBIASNVPROC glad_debug_glSubpixelPrecisionBiasNV; +#define glSubpixelPrecisionBiasNV glad_debug_glSubpixelPrecisionBiasNV +GLAD_API_CALL PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; +GLAD_API_CALL PFNGLSWIZZLEEXTPROC glad_debug_glSwizzleEXT; +#define glSwizzleEXT glad_debug_glSwizzleEXT +GLAD_API_CALL PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; +GLAD_API_CALL PFNGLSYNCTEXTUREINTELPROC glad_debug_glSyncTextureINTEL; +#define glSyncTextureINTEL glad_debug_glSyncTextureINTEL +GLAD_API_CALL PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; +GLAD_API_CALL PFNGLTAGSAMPLEBUFFERSGIXPROC glad_debug_glTagSampleBufferSGIX; +#define glTagSampleBufferSGIX glad_debug_glTagSampleBufferSGIX +GLAD_API_CALL PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; +GLAD_API_CALL PFNGLTANGENT3BEXTPROC glad_debug_glTangent3bEXT; +#define glTangent3bEXT glad_debug_glTangent3bEXT +GLAD_API_CALL PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; +GLAD_API_CALL PFNGLTANGENT3BVEXTPROC glad_debug_glTangent3bvEXT; +#define glTangent3bvEXT glad_debug_glTangent3bvEXT +GLAD_API_CALL PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; +GLAD_API_CALL PFNGLTANGENT3DEXTPROC glad_debug_glTangent3dEXT; +#define glTangent3dEXT glad_debug_glTangent3dEXT +GLAD_API_CALL PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; +GLAD_API_CALL PFNGLTANGENT3DVEXTPROC glad_debug_glTangent3dvEXT; +#define glTangent3dvEXT glad_debug_glTangent3dvEXT +GLAD_API_CALL PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; +GLAD_API_CALL PFNGLTANGENT3FEXTPROC glad_debug_glTangent3fEXT; +#define glTangent3fEXT glad_debug_glTangent3fEXT +GLAD_API_CALL PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; +GLAD_API_CALL PFNGLTANGENT3FVEXTPROC glad_debug_glTangent3fvEXT; +#define glTangent3fvEXT glad_debug_glTangent3fvEXT +GLAD_API_CALL PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; +GLAD_API_CALL PFNGLTANGENT3IEXTPROC glad_debug_glTangent3iEXT; +#define glTangent3iEXT glad_debug_glTangent3iEXT +GLAD_API_CALL PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; +GLAD_API_CALL PFNGLTANGENT3IVEXTPROC glad_debug_glTangent3ivEXT; +#define glTangent3ivEXT glad_debug_glTangent3ivEXT +GLAD_API_CALL PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; +GLAD_API_CALL PFNGLTANGENT3SEXTPROC glad_debug_glTangent3sEXT; +#define glTangent3sEXT glad_debug_glTangent3sEXT +GLAD_API_CALL PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; +GLAD_API_CALL PFNGLTANGENT3SVEXTPROC glad_debug_glTangent3svEXT; +#define glTangent3svEXT glad_debug_glTangent3svEXT +GLAD_API_CALL PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; +GLAD_API_CALL PFNGLTANGENTPOINTEREXTPROC glad_debug_glTangentPointerEXT; +#define glTangentPointerEXT glad_debug_glTangentPointerEXT +GLAD_API_CALL PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; +GLAD_API_CALL PFNGLTBUFFERMASK3DFXPROC glad_debug_glTbufferMask3DFX; +#define glTbufferMask3DFX glad_debug_glTbufferMask3DFX +GLAD_API_CALL PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; +GLAD_API_CALL PFNGLTESSELLATIONFACTORAMDPROC glad_debug_glTessellationFactorAMD; +#define glTessellationFactorAMD glad_debug_glTessellationFactorAMD +GLAD_API_CALL PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; +GLAD_API_CALL PFNGLTESSELLATIONMODEAMDPROC glad_debug_glTessellationModeAMD; +#define glTessellationModeAMD glad_debug_glTessellationModeAMD +GLAD_API_CALL PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; +GLAD_API_CALL PFNGLTESTFENCEAPPLEPROC glad_debug_glTestFenceAPPLE; +#define glTestFenceAPPLE glad_debug_glTestFenceAPPLE +GLAD_API_CALL PFNGLTESTFENCENVPROC glad_glTestFenceNV; +GLAD_API_CALL PFNGLTESTFENCENVPROC glad_debug_glTestFenceNV; +#define glTestFenceNV glad_debug_glTestFenceNV +GLAD_API_CALL PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; +GLAD_API_CALL PFNGLTESTOBJECTAPPLEPROC glad_debug_glTestObjectAPPLE; +#define glTestObjectAPPLE glad_debug_glTestObjectAPPLE +GLAD_API_CALL PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV; +GLAD_API_CALL PFNGLTEXATTACHMEMORYNVPROC glad_debug_glTexAttachMemoryNV; +#define glTexAttachMemoryNV glad_debug_glTexAttachMemoryNV +GLAD_API_CALL PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; +GLAD_API_CALL PFNGLTEXBUFFERARBPROC glad_debug_glTexBufferARB; +#define glTexBufferARB glad_debug_glTexBufferARB +GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_debug_glTexBufferEXT; +#define glTexBufferEXT glad_debug_glTexBufferEXT +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_debug_glTexBufferRange; +#define glTexBufferRange glad_debug_glTexBufferRange +GLAD_API_CALL PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; +GLAD_API_CALL PFNGLTEXBUMPPARAMETERFVATIPROC glad_debug_glTexBumpParameterfvATI; +#define glTexBumpParameterfvATI glad_debug_glTexBumpParameterfvATI +GLAD_API_CALL PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; +GLAD_API_CALL PFNGLTEXBUMPPARAMETERIVATIPROC glad_debug_glTexBumpParameterivATI; +#define glTexBumpParameterivATI glad_debug_glTexBumpParameterivATI +GLAD_API_CALL PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; +GLAD_API_CALL PFNGLTEXCOORD1BOESPROC glad_debug_glTexCoord1bOES; +#define glTexCoord1bOES glad_debug_glTexCoord1bOES +GLAD_API_CALL PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; +GLAD_API_CALL PFNGLTEXCOORD1BVOESPROC glad_debug_glTexCoord1bvOES; +#define glTexCoord1bvOES glad_debug_glTexCoord1bvOES +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d; +#define glTexCoord1d glad_debug_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv; +#define glTexCoord1dv glad_debug_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f; +#define glTexCoord1f glad_debug_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv; +#define glTexCoord1fv glad_debug_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; +GLAD_API_CALL PFNGLTEXCOORD1HNVPROC glad_debug_glTexCoord1hNV; +#define glTexCoord1hNV glad_debug_glTexCoord1hNV +GLAD_API_CALL PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; +GLAD_API_CALL PFNGLTEXCOORD1HVNVPROC glad_debug_glTexCoord1hvNV; +#define glTexCoord1hvNV glad_debug_glTexCoord1hvNV +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i; +#define glTexCoord1i glad_debug_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv; +#define glTexCoord1iv glad_debug_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s; +#define glTexCoord1s glad_debug_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv; +#define glTexCoord1sv glad_debug_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; +GLAD_API_CALL PFNGLTEXCOORD1XOESPROC glad_debug_glTexCoord1xOES; +#define glTexCoord1xOES glad_debug_glTexCoord1xOES +GLAD_API_CALL PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; +GLAD_API_CALL PFNGLTEXCOORD1XVOESPROC glad_debug_glTexCoord1xvOES; +#define glTexCoord1xvOES glad_debug_glTexCoord1xvOES +GLAD_API_CALL PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; +GLAD_API_CALL PFNGLTEXCOORD2BOESPROC glad_debug_glTexCoord2bOES; +#define glTexCoord2bOES glad_debug_glTexCoord2bOES +GLAD_API_CALL PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; +GLAD_API_CALL PFNGLTEXCOORD2BVOESPROC glad_debug_glTexCoord2bvOES; +#define glTexCoord2bvOES glad_debug_glTexCoord2bvOES +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d; +#define glTexCoord2d glad_debug_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv; +#define glTexCoord2dv glad_debug_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f; +#define glTexCoord2f glad_debug_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_debug_glTexCoord2fColor3fVertex3fSUN; +#define glTexCoord2fColor3fVertex3fSUN glad_debug_glTexCoord2fColor3fVertex3fSUN +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_debug_glTexCoord2fColor3fVertex3fvSUN; +#define glTexCoord2fColor3fVertex3fvSUN glad_debug_glTexCoord2fColor3fVertex3fvSUN +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glTexCoord2fColor4fNormal3fVertex3fSUN; +#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_debug_glTexCoord2fColor4fNormal3fVertex3fSUN +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glTexCoord2fColor4fNormal3fVertex3fvSUN; +#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_debug_glTexCoord2fColor4fNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_debug_glTexCoord2fColor4ubVertex3fSUN; +#define glTexCoord2fColor4ubVertex3fSUN glad_debug_glTexCoord2fColor4ubVertex3fSUN +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; +GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_debug_glTexCoord2fColor4ubVertex3fvSUN; +#define glTexCoord2fColor4ubVertex3fvSUN glad_debug_glTexCoord2fColor4ubVertex3fvSUN +GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; +GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_debug_glTexCoord2fNormal3fVertex3fSUN; +#define glTexCoord2fNormal3fVertex3fSUN glad_debug_glTexCoord2fNormal3fVertex3fSUN +GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; +GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_debug_glTexCoord2fNormal3fVertex3fvSUN; +#define glTexCoord2fNormal3fVertex3fvSUN glad_debug_glTexCoord2fNormal3fVertex3fvSUN +GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; +GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_debug_glTexCoord2fVertex3fSUN; +#define glTexCoord2fVertex3fSUN glad_debug_glTexCoord2fVertex3fSUN +GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; +GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_debug_glTexCoord2fVertex3fvSUN; +#define glTexCoord2fVertex3fvSUN glad_debug_glTexCoord2fVertex3fvSUN +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv; +#define glTexCoord2fv glad_debug_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; +GLAD_API_CALL PFNGLTEXCOORD2HNVPROC glad_debug_glTexCoord2hNV; +#define glTexCoord2hNV glad_debug_glTexCoord2hNV +GLAD_API_CALL PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; +GLAD_API_CALL PFNGLTEXCOORD2HVNVPROC glad_debug_glTexCoord2hvNV; +#define glTexCoord2hvNV glad_debug_glTexCoord2hvNV +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i; +#define glTexCoord2i glad_debug_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv; +#define glTexCoord2iv glad_debug_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s; +#define glTexCoord2s glad_debug_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv; +#define glTexCoord2sv glad_debug_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; +GLAD_API_CALL PFNGLTEXCOORD2XOESPROC glad_debug_glTexCoord2xOES; +#define glTexCoord2xOES glad_debug_glTexCoord2xOES +GLAD_API_CALL PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; +GLAD_API_CALL PFNGLTEXCOORD2XVOESPROC glad_debug_glTexCoord2xvOES; +#define glTexCoord2xvOES glad_debug_glTexCoord2xvOES +GLAD_API_CALL PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; +GLAD_API_CALL PFNGLTEXCOORD3BOESPROC glad_debug_glTexCoord3bOES; +#define glTexCoord3bOES glad_debug_glTexCoord3bOES +GLAD_API_CALL PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; +GLAD_API_CALL PFNGLTEXCOORD3BVOESPROC glad_debug_glTexCoord3bvOES; +#define glTexCoord3bvOES glad_debug_glTexCoord3bvOES +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d; +#define glTexCoord3d glad_debug_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv; +#define glTexCoord3dv glad_debug_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f; +#define glTexCoord3f glad_debug_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv; +#define glTexCoord3fv glad_debug_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; +GLAD_API_CALL PFNGLTEXCOORD3HNVPROC glad_debug_glTexCoord3hNV; +#define glTexCoord3hNV glad_debug_glTexCoord3hNV +GLAD_API_CALL PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; +GLAD_API_CALL PFNGLTEXCOORD3HVNVPROC glad_debug_glTexCoord3hvNV; +#define glTexCoord3hvNV glad_debug_glTexCoord3hvNV +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i; +#define glTexCoord3i glad_debug_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv; +#define glTexCoord3iv glad_debug_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s; +#define glTexCoord3s glad_debug_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv; +#define glTexCoord3sv glad_debug_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; +GLAD_API_CALL PFNGLTEXCOORD3XOESPROC glad_debug_glTexCoord3xOES; +#define glTexCoord3xOES glad_debug_glTexCoord3xOES +GLAD_API_CALL PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; +GLAD_API_CALL PFNGLTEXCOORD3XVOESPROC glad_debug_glTexCoord3xvOES; +#define glTexCoord3xvOES glad_debug_glTexCoord3xvOES +GLAD_API_CALL PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; +GLAD_API_CALL PFNGLTEXCOORD4BOESPROC glad_debug_glTexCoord4bOES; +#define glTexCoord4bOES glad_debug_glTexCoord4bOES +GLAD_API_CALL PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; +GLAD_API_CALL PFNGLTEXCOORD4BVOESPROC glad_debug_glTexCoord4bvOES; +#define glTexCoord4bvOES glad_debug_glTexCoord4bvOES +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d; +#define glTexCoord4d glad_debug_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv; +#define glTexCoord4dv glad_debug_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f; +#define glTexCoord4f glad_debug_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; +GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_debug_glTexCoord4fColor4fNormal3fVertex4fSUN; +#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_debug_glTexCoord4fColor4fNormal3fVertex4fSUN +GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; +GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_debug_glTexCoord4fColor4fNormal3fVertex4fvSUN; +#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_debug_glTexCoord4fColor4fNormal3fVertex4fvSUN +GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; +GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_debug_glTexCoord4fVertex4fSUN; +#define glTexCoord4fVertex4fSUN glad_debug_glTexCoord4fVertex4fSUN +GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; +GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_debug_glTexCoord4fVertex4fvSUN; +#define glTexCoord4fVertex4fvSUN glad_debug_glTexCoord4fVertex4fvSUN +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv; +#define glTexCoord4fv glad_debug_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; +GLAD_API_CALL PFNGLTEXCOORD4HNVPROC glad_debug_glTexCoord4hNV; +#define glTexCoord4hNV glad_debug_glTexCoord4hNV +GLAD_API_CALL PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; +GLAD_API_CALL PFNGLTEXCOORD4HVNVPROC glad_debug_glTexCoord4hvNV; +#define glTexCoord4hvNV glad_debug_glTexCoord4hvNV +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i; +#define glTexCoord4i glad_debug_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv; +#define glTexCoord4iv glad_debug_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s; +#define glTexCoord4s glad_debug_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv; +#define glTexCoord4sv glad_debug_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; +GLAD_API_CALL PFNGLTEXCOORD4XOESPROC glad_debug_glTexCoord4xOES; +#define glTexCoord4xOES glad_debug_glTexCoord4xOES +GLAD_API_CALL PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; +GLAD_API_CALL PFNGLTEXCOORD4XVOESPROC glad_debug_glTexCoord4xvOES; +#define glTexCoord4xvOES glad_debug_glTexCoord4xvOES +GLAD_API_CALL PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; +GLAD_API_CALL PFNGLTEXCOORDFORMATNVPROC glad_debug_glTexCoordFormatNV; +#define glTexCoordFormatNV glad_debug_glTexCoordFormatNV +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui; +#define glTexCoordP1ui glad_debug_glTexCoordP1ui +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui; +#define glTexCoordP2ui glad_debug_glTexCoordP2ui +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui; +#define glTexCoordP3ui glad_debug_glTexCoordP3ui +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui; +#define glTexCoordP4ui glad_debug_glTexCoordP4ui +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer; +#define glTexCoordPointer glad_debug_glTexCoordPointer +GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_debug_glTexCoordPointerEXT; +#define glTexCoordPointerEXT glad_debug_glTexCoordPointerEXT +GLAD_API_CALL PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; +GLAD_API_CALL PFNGLTEXCOORDPOINTERLISTIBMPROC glad_debug_glTexCoordPointerListIBM; +#define glTexCoordPointerListIBM glad_debug_glTexCoordPointerListIBM +GLAD_API_CALL PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; +GLAD_API_CALL PFNGLTEXCOORDPOINTERVINTELPROC glad_debug_glTexCoordPointervINTEL; +#define glTexCoordPointervINTEL glad_debug_glTexCoordPointervINTEL +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +GLAD_API_CALL PFNGLTEXENVFPROC glad_debug_glTexEnvf; +#define glTexEnvf glad_debug_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +GLAD_API_CALL PFNGLTEXENVFVPROC glad_debug_glTexEnvfv; +#define glTexEnvfv glad_debug_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +GLAD_API_CALL PFNGLTEXENVIPROC glad_debug_glTexEnvi; +#define glTexEnvi glad_debug_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +GLAD_API_CALL PFNGLTEXENVIVPROC glad_debug_glTexEnviv; +#define glTexEnviv glad_debug_glTexEnviv +GLAD_API_CALL PFNGLTEXENVXOESPROC glad_glTexEnvxOES; +GLAD_API_CALL PFNGLTEXENVXOESPROC glad_debug_glTexEnvxOES; +#define glTexEnvxOES glad_debug_glTexEnvxOES +GLAD_API_CALL PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; +GLAD_API_CALL PFNGLTEXENVXVOESPROC glad_debug_glTexEnvxvOES; +#define glTexEnvxvOES glad_debug_glTexEnvxvOES +GLAD_API_CALL PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; +GLAD_API_CALL PFNGLTEXFILTERFUNCSGISPROC glad_debug_glTexFilterFuncSGIS; +#define glTexFilterFuncSGIS glad_debug_glTexFilterFuncSGIS +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +GLAD_API_CALL PFNGLTEXGENDPROC glad_debug_glTexGend; +#define glTexGend glad_debug_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +GLAD_API_CALL PFNGLTEXGENDVPROC glad_debug_glTexGendv; +#define glTexGendv glad_debug_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +GLAD_API_CALL PFNGLTEXGENFPROC glad_debug_glTexGenf; +#define glTexGenf glad_debug_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +GLAD_API_CALL PFNGLTEXGENFVPROC glad_debug_glTexGenfv; +#define glTexGenfv glad_debug_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +GLAD_API_CALL PFNGLTEXGENIPROC glad_debug_glTexGeni; +#define glTexGeni glad_debug_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +GLAD_API_CALL PFNGLTEXGENIVPROC glad_debug_glTexGeniv; +#define glTexGeniv glad_debug_glTexGeniv +GLAD_API_CALL PFNGLTEXGENXOESPROC glad_glTexGenxOES; +GLAD_API_CALL PFNGLTEXGENXOESPROC glad_debug_glTexGenxOES; +#define glTexGenxOES glad_debug_glTexGenxOES +GLAD_API_CALL PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; +GLAD_API_CALL PFNGLTEXGENXVOESPROC glad_debug_glTexGenxvOES; +#define glTexGenxvOES glad_debug_glTexGenxvOES +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; +#define glTexImage1D glad_debug_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; +#define glTexImage2D glad_debug_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_debug_glTexImage2DMultisampleCoverageNV; +#define glTexImage2DMultisampleCoverageNV glad_debug_glTexImage2DMultisampleCoverageNV +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; +#define glTexImage3D glad_debug_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; +GLAD_API_CALL PFNGLTEXIMAGE3DEXTPROC glad_debug_glTexImage3DEXT; +#define glTexImage3DEXT glad_debug_glTexImage3DEXT +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_debug_glTexImage3DMultisampleCoverageNV; +#define glTexImage3DMultisampleCoverageNV glad_debug_glTexImage3DMultisampleCoverageNV +GLAD_API_CALL PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; +GLAD_API_CALL PFNGLTEXIMAGE4DSGISPROC glad_debug_glTexImage4DSGIS; +#define glTexImage4DSGIS glad_debug_glTexImage4DSGIS +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTARBPROC glad_debug_glTexPageCommitmentARB; +#define glTexPageCommitmentARB glad_debug_glTexPageCommitmentARB +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV; +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_debug_glTexPageCommitmentMemNV; +#define glTexPageCommitmentMemNV glad_debug_glTexPageCommitmentMemNV +GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_debug_glTexParameterIivEXT; +#define glTexParameterIivEXT glad_debug_glTexParameterIivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_debug_glTexParameterIuivEXT; +#define glTexParameterIuivEXT glad_debug_glTexParameterIuivEXT +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf; +#define glTexParameterf glad_debug_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv; +#define glTexParameterfv glad_debug_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri; +#define glTexParameteri glad_debug_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv; +#define glTexParameteriv glad_debug_glTexParameteriv +GLAD_API_CALL PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; +GLAD_API_CALL PFNGLTEXPARAMETERXOESPROC glad_debug_glTexParameterxOES; +#define glTexParameterxOES glad_debug_glTexParameterxOES +GLAD_API_CALL PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; +GLAD_API_CALL PFNGLTEXPARAMETERXVOESPROC glad_debug_glTexParameterxvOES; +#define glTexParameterxvOES glad_debug_glTexParameterxvOES +GLAD_API_CALL PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; +GLAD_API_CALL PFNGLTEXRENDERBUFFERNVPROC glad_debug_glTexRenderbufferNV; +#define glTexRenderbufferNV glad_debug_glTexRenderbufferNV +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D; +#define glTexStorage1D glad_debug_glTexStorage1D +GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT; +GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_debug_glTexStorage1DEXT; +#define glTexStorage1DEXT glad_debug_glTexStorage1DEXT +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D; +#define glTexStorage2D glad_debug_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT; +GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_debug_glTexStorage2DEXT; +#define glTexStorage2DEXT glad_debug_glTexStorage2DEXT +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_debug_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_debug_glTexStorage2DMultisample +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D; +#define glTexStorage3D glad_debug_glTexStorage3D +GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT; +GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_debug_glTexStorage3DEXT; +#define glTexStorage3DEXT glad_debug_glTexStorage3DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_debug_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_debug_glTexStorage3DMultisample +GLAD_API_CALL PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT; +GLAD_API_CALL PFNGLTEXSTORAGEMEM1DEXTPROC glad_debug_glTexStorageMem1DEXT; +#define glTexStorageMem1DEXT glad_debug_glTexStorageMem1DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_debug_glTexStorageMem2DEXT; +#define glTexStorageMem2DEXT glad_debug_glTexStorageMem2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_debug_glTexStorageMem2DMultisampleEXT; +#define glTexStorageMem2DMultisampleEXT glad_debug_glTexStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_debug_glTexStorageMem3DEXT; +#define glTexStorageMem3DEXT glad_debug_glTexStorageMem3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_debug_glTexStorageMem3DMultisampleEXT; +#define glTexStorageMem3DMultisampleEXT glad_debug_glTexStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; +GLAD_API_CALL PFNGLTEXSTORAGESPARSEAMDPROC glad_debug_glTexStorageSparseAMD; +#define glTexStorageSparseAMD glad_debug_glTexStorageSparseAMD +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D; +#define glTexSubImage1D glad_debug_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_debug_glTexSubImage1DEXT; +#define glTexSubImage1DEXT glad_debug_glTexSubImage1DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D; +#define glTexSubImage2D glad_debug_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_debug_glTexSubImage2DEXT; +#define glTexSubImage2DEXT glad_debug_glTexSubImage2DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; +#define glTexSubImage3D glad_debug_glTexSubImage3D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; +GLAD_API_CALL PFNGLTEXSUBIMAGE3DEXTPROC glad_debug_glTexSubImage3DEXT; +#define glTexSubImage3DEXT glad_debug_glTexSubImage3DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; +GLAD_API_CALL PFNGLTEXSUBIMAGE4DSGISPROC glad_debug_glTexSubImage4DSGIS; +#define glTexSubImage4DSGIS glad_debug_glTexSubImage4DSGIS +GLAD_API_CALL PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV; +GLAD_API_CALL PFNGLTEXTUREATTACHMEMORYNVPROC glad_debug_glTextureAttachMemoryNV; +#define glTextureAttachMemoryNV glad_debug_glTextureAttachMemoryNV +GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_debug_glTextureBarrier; +#define glTextureBarrier glad_debug_glTextureBarrier +GLAD_API_CALL PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; +GLAD_API_CALL PFNGLTEXTUREBARRIERNVPROC glad_debug_glTextureBarrierNV; +#define glTextureBarrierNV glad_debug_glTextureBarrierNV +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_debug_glTextureBuffer; +#define glTextureBuffer glad_debug_glTextureBuffer +GLAD_API_CALL PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; +GLAD_API_CALL PFNGLTEXTUREBUFFEREXTPROC glad_debug_glTextureBufferEXT; +#define glTextureBufferEXT glad_debug_glTextureBufferEXT +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_debug_glTextureBufferRange; +#define glTextureBufferRange glad_debug_glTextureBufferRange +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEEXTPROC glad_debug_glTextureBufferRangeEXT; +#define glTextureBufferRangeEXT glad_debug_glTextureBufferRangeEXT +GLAD_API_CALL PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; +GLAD_API_CALL PFNGLTEXTURECOLORMASKSGISPROC glad_debug_glTextureColorMaskSGIS; +#define glTextureColorMaskSGIS glad_debug_glTextureColorMaskSGIS +GLAD_API_CALL PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; +GLAD_API_CALL PFNGLTEXTUREIMAGE1DEXTPROC glad_debug_glTextureImage1DEXT; +#define glTextureImage1DEXT glad_debug_glTextureImage1DEXT +GLAD_API_CALL PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; +GLAD_API_CALL PFNGLTEXTUREIMAGE2DEXTPROC glad_debug_glTextureImage2DEXT; +#define glTextureImage2DEXT glad_debug_glTextureImage2DEXT +GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; +GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_debug_glTextureImage2DMultisampleCoverageNV; +#define glTextureImage2DMultisampleCoverageNV glad_debug_glTextureImage2DMultisampleCoverageNV +GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; +GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_debug_glTextureImage2DMultisampleNV; +#define glTextureImage2DMultisampleNV glad_debug_glTextureImage2DMultisampleNV +GLAD_API_CALL PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; +GLAD_API_CALL PFNGLTEXTUREIMAGE3DEXTPROC glad_debug_glTextureImage3DEXT; +#define glTextureImage3DEXT glad_debug_glTextureImage3DEXT +GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; +GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_debug_glTextureImage3DMultisampleCoverageNV; +#define glTextureImage3DMultisampleCoverageNV glad_debug_glTextureImage3DMultisampleCoverageNV +GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; +GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_debug_glTextureImage3DMultisampleNV; +#define glTextureImage3DMultisampleNV glad_debug_glTextureImage3DMultisampleNV +GLAD_API_CALL PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; +GLAD_API_CALL PFNGLTEXTURELIGHTEXTPROC glad_debug_glTextureLightEXT; +#define glTextureLightEXT glad_debug_glTextureLightEXT +GLAD_API_CALL PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; +GLAD_API_CALL PFNGLTEXTUREMATERIALEXTPROC glad_debug_glTextureMaterialEXT; +#define glTextureMaterialEXT glad_debug_glTextureMaterialEXT +GLAD_API_CALL PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; +GLAD_API_CALL PFNGLTEXTURENORMALEXTPROC glad_debug_glTextureNormalEXT; +#define glTextureNormalEXT glad_debug_glTextureNormalEXT +GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; +GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_debug_glTexturePageCommitmentEXT; +#define glTexturePageCommitmentEXT glad_debug_glTexturePageCommitmentEXT +GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV; +GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_debug_glTexturePageCommitmentMemNV; +#define glTexturePageCommitmentMemNV glad_debug_glTexturePageCommitmentMemNV +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_debug_glTextureParameterIiv; +#define glTextureParameterIiv glad_debug_glTextureParameterIiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVEXTPROC glad_debug_glTextureParameterIivEXT; +#define glTextureParameterIivEXT glad_debug_glTextureParameterIivEXT +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_debug_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_debug_glTextureParameterIuiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_debug_glTextureParameterIuivEXT; +#define glTextureParameterIuivEXT glad_debug_glTextureParameterIuivEXT +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_debug_glTextureParameterf; +#define glTextureParameterf glad_debug_glTextureParameterf +GLAD_API_CALL PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; +GLAD_API_CALL PFNGLTEXTUREPARAMETERFEXTPROC glad_debug_glTextureParameterfEXT; +#define glTextureParameterfEXT glad_debug_glTextureParameterfEXT +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_debug_glTextureParameterfv; +#define glTextureParameterfv glad_debug_glTextureParameterfv +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVEXTPROC glad_debug_glTextureParameterfvEXT; +#define glTextureParameterfvEXT glad_debug_glTextureParameterfvEXT +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_debug_glTextureParameteri; +#define glTextureParameteri glad_debug_glTextureParameteri +GLAD_API_CALL PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIEXTPROC glad_debug_glTextureParameteriEXT; +#define glTextureParameteriEXT glad_debug_glTextureParameteriEXT +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_debug_glTextureParameteriv; +#define glTextureParameteriv glad_debug_glTextureParameteriv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVEXTPROC glad_debug_glTextureParameterivEXT; +#define glTextureParameterivEXT glad_debug_glTextureParameterivEXT +GLAD_API_CALL PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; +GLAD_API_CALL PFNGLTEXTURERANGEAPPLEPROC glad_debug_glTextureRangeAPPLE; +#define glTextureRangeAPPLE glad_debug_glTextureRangeAPPLE +GLAD_API_CALL PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; +GLAD_API_CALL PFNGLTEXTURERENDERBUFFEREXTPROC glad_debug_glTextureRenderbufferEXT; +#define glTextureRenderbufferEXT glad_debug_glTextureRenderbufferEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_debug_glTextureStorage1D; +#define glTextureStorage1D glad_debug_glTextureStorage1D +GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_debug_glTextureStorage1DEXT; +#define glTextureStorage1DEXT glad_debug_glTextureStorage1DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_debug_glTextureStorage2D; +#define glTextureStorage2D glad_debug_glTextureStorage2D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_debug_glTextureStorage2DEXT; +#define glTextureStorage2DEXT glad_debug_glTextureStorage2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_debug_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_debug_glTextureStorage2DMultisample +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_debug_glTextureStorage2DMultisampleEXT; +#define glTextureStorage2DMultisampleEXT glad_debug_glTextureStorage2DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_debug_glTextureStorage3D; +#define glTextureStorage3D glad_debug_glTextureStorage3D +GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_debug_glTextureStorage3DEXT; +#define glTextureStorage3DEXT glad_debug_glTextureStorage3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_debug_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_debug_glTextureStorage3DMultisample +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_debug_glTextureStorage3DMultisampleEXT; +#define glTextureStorage3DMultisampleEXT glad_debug_glTextureStorage3DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_debug_glTextureStorageMem1DEXT; +#define glTextureStorageMem1DEXT glad_debug_glTextureStorageMem1DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_debug_glTextureStorageMem2DEXT; +#define glTextureStorageMem2DEXT glad_debug_glTextureStorageMem2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_debug_glTextureStorageMem2DMultisampleEXT; +#define glTextureStorageMem2DMultisampleEXT glad_debug_glTextureStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_debug_glTextureStorageMem3DEXT; +#define glTextureStorageMem3DEXT glad_debug_glTextureStorageMem3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_debug_glTextureStorageMem3DMultisampleEXT; +#define glTextureStorageMem3DMultisampleEXT glad_debug_glTextureStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; +GLAD_API_CALL PFNGLTEXTURESTORAGESPARSEAMDPROC glad_debug_glTextureStorageSparseAMD; +#define glTextureStorageSparseAMD glad_debug_glTextureStorageSparseAMD +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_debug_glTextureSubImage1D; +#define glTextureSubImage1D glad_debug_glTextureSubImage1D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DEXTPROC glad_debug_glTextureSubImage1DEXT; +#define glTextureSubImage1DEXT glad_debug_glTextureSubImage1DEXT +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_debug_glTextureSubImage2D; +#define glTextureSubImage2D glad_debug_glTextureSubImage2D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DEXTPROC glad_debug_glTextureSubImage2DEXT; +#define glTextureSubImage2DEXT glad_debug_glTextureSubImage2DEXT +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_debug_glTextureSubImage3D; +#define glTextureSubImage3D glad_debug_glTextureSubImage3D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DEXTPROC glad_debug_glTextureSubImage3DEXT; +#define glTextureSubImage3DEXT glad_debug_glTextureSubImage3DEXT +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_debug_glTextureView; +#define glTextureView glad_debug_glTextureView +GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_debug_glTrackMatrixNV; +#define glTrackMatrixNV glad_debug_glTrackMatrixNV +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_debug_glTransformFeedbackAttribsNV; +#define glTransformFeedbackAttribsNV glad_debug_glTransformFeedbackAttribsNV +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_debug_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_debug_glTransformFeedbackBufferBase +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_debug_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_debug_glTransformFeedbackBufferRange +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_debug_glTransformFeedbackStreamAttribsNV; +#define glTransformFeedbackStreamAttribsNV glad_debug_glTransformFeedbackStreamAttribsNV +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_debug_glTransformFeedbackVaryingsEXT; +#define glTransformFeedbackVaryingsEXT glad_debug_glTransformFeedbackVaryingsEXT +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_debug_glTransformFeedbackVaryingsNV; +#define glTransformFeedbackVaryingsNV glad_debug_glTransformFeedbackVaryingsNV +GLAD_API_CALL PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; +GLAD_API_CALL PFNGLTRANSFORMPATHNVPROC glad_debug_glTransformPathNV; +#define glTransformPathNV glad_debug_glTransformPathNV +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_debug_glTranslated; +#define glTranslated glad_debug_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_debug_glTranslatef; +#define glTranslatef glad_debug_glTranslatef +GLAD_API_CALL PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; +GLAD_API_CALL PFNGLTRANSLATEXOESPROC glad_debug_glTranslatexOES; +#define glTranslatexOES glad_debug_glTranslatexOES +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_debug_glUniform1d; +#define glUniform1d glad_debug_glUniform1d +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_debug_glUniform1dv; +#define glUniform1dv glad_debug_glUniform1dv +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f; +#define glUniform1f glad_debug_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_debug_glUniform1fARB; +#define glUniform1fARB glad_debug_glUniform1fARB +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv; +#define glUniform1fv glad_debug_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_debug_glUniform1fvARB; +#define glUniform1fvARB glad_debug_glUniform1fvARB +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_debug_glUniform1i; +#define glUniform1i glad_debug_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; +GLAD_API_CALL PFNGLUNIFORM1I64ARBPROC glad_debug_glUniform1i64ARB; +#define glUniform1i64ARB glad_debug_glUniform1i64ARB +GLAD_API_CALL PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; +GLAD_API_CALL PFNGLUNIFORM1I64NVPROC glad_debug_glUniform1i64NV; +#define glUniform1i64NV glad_debug_glUniform1i64NV +GLAD_API_CALL PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; +GLAD_API_CALL PFNGLUNIFORM1I64VARBPROC glad_debug_glUniform1i64vARB; +#define glUniform1i64vARB glad_debug_glUniform1i64vARB +GLAD_API_CALL PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; +GLAD_API_CALL PFNGLUNIFORM1I64VNVPROC glad_debug_glUniform1i64vNV; +#define glUniform1i64vNV glad_debug_glUniform1i64vNV +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_debug_glUniform1iARB; +#define glUniform1iARB glad_debug_glUniform1iARB +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv; +#define glUniform1iv glad_debug_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_debug_glUniform1ivARB; +#define glUniform1ivARB glad_debug_glUniform1ivARB +GLAD_API_CALL PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; +GLAD_API_CALL PFNGLUNIFORM1UI64ARBPROC glad_debug_glUniform1ui64ARB; +#define glUniform1ui64ARB glad_debug_glUniform1ui64ARB +GLAD_API_CALL PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; +GLAD_API_CALL PFNGLUNIFORM1UI64NVPROC glad_debug_glUniform1ui64NV; +#define glUniform1ui64NV glad_debug_glUniform1ui64NV +GLAD_API_CALL PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; +GLAD_API_CALL PFNGLUNIFORM1UI64VARBPROC glad_debug_glUniform1ui64vARB; +#define glUniform1ui64vARB glad_debug_glUniform1ui64vARB +GLAD_API_CALL PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; +GLAD_API_CALL PFNGLUNIFORM1UI64VNVPROC glad_debug_glUniform1ui64vNV; +#define glUniform1ui64vNV glad_debug_glUniform1ui64vNV +GLAD_API_CALL PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; +GLAD_API_CALL PFNGLUNIFORM1UIEXTPROC glad_debug_glUniform1uiEXT; +#define glUniform1uiEXT glad_debug_glUniform1uiEXT +GLAD_API_CALL PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; +GLAD_API_CALL PFNGLUNIFORM1UIVEXTPROC glad_debug_glUniform1uivEXT; +#define glUniform1uivEXT glad_debug_glUniform1uivEXT +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_debug_glUniform2d; +#define glUniform2d glad_debug_glUniform2d +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_debug_glUniform2dv; +#define glUniform2dv glad_debug_glUniform2dv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_debug_glUniform2f; +#define glUniform2f glad_debug_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_debug_glUniform2fARB; +#define glUniform2fARB glad_debug_glUniform2fARB +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv; +#define glUniform2fv glad_debug_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_debug_glUniform2fvARB; +#define glUniform2fvARB glad_debug_glUniform2fvARB +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_debug_glUniform2i; +#define glUniform2i glad_debug_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; +GLAD_API_CALL PFNGLUNIFORM2I64ARBPROC glad_debug_glUniform2i64ARB; +#define glUniform2i64ARB glad_debug_glUniform2i64ARB +GLAD_API_CALL PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; +GLAD_API_CALL PFNGLUNIFORM2I64NVPROC glad_debug_glUniform2i64NV; +#define glUniform2i64NV glad_debug_glUniform2i64NV +GLAD_API_CALL PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; +GLAD_API_CALL PFNGLUNIFORM2I64VARBPROC glad_debug_glUniform2i64vARB; +#define glUniform2i64vARB glad_debug_glUniform2i64vARB +GLAD_API_CALL PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; +GLAD_API_CALL PFNGLUNIFORM2I64VNVPROC glad_debug_glUniform2i64vNV; +#define glUniform2i64vNV glad_debug_glUniform2i64vNV +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_debug_glUniform2iARB; +#define glUniform2iARB glad_debug_glUniform2iARB +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv; +#define glUniform2iv glad_debug_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_debug_glUniform2ivARB; +#define glUniform2ivARB glad_debug_glUniform2ivARB +GLAD_API_CALL PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; +GLAD_API_CALL PFNGLUNIFORM2UI64ARBPROC glad_debug_glUniform2ui64ARB; +#define glUniform2ui64ARB glad_debug_glUniform2ui64ARB +GLAD_API_CALL PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; +GLAD_API_CALL PFNGLUNIFORM2UI64NVPROC glad_debug_glUniform2ui64NV; +#define glUniform2ui64NV glad_debug_glUniform2ui64NV +GLAD_API_CALL PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; +GLAD_API_CALL PFNGLUNIFORM2UI64VARBPROC glad_debug_glUniform2ui64vARB; +#define glUniform2ui64vARB glad_debug_glUniform2ui64vARB +GLAD_API_CALL PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; +GLAD_API_CALL PFNGLUNIFORM2UI64VNVPROC glad_debug_glUniform2ui64vNV; +#define glUniform2ui64vNV glad_debug_glUniform2ui64vNV +GLAD_API_CALL PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; +GLAD_API_CALL PFNGLUNIFORM2UIEXTPROC glad_debug_glUniform2uiEXT; +#define glUniform2uiEXT glad_debug_glUniform2uiEXT +GLAD_API_CALL PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; +GLAD_API_CALL PFNGLUNIFORM2UIVEXTPROC glad_debug_glUniform2uivEXT; +#define glUniform2uivEXT glad_debug_glUniform2uivEXT +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_debug_glUniform3d; +#define glUniform3d glad_debug_glUniform3d +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_debug_glUniform3dv; +#define glUniform3dv glad_debug_glUniform3dv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_debug_glUniform3f; +#define glUniform3f glad_debug_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_debug_glUniform3fARB; +#define glUniform3fARB glad_debug_glUniform3fARB +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv; +#define glUniform3fv glad_debug_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_debug_glUniform3fvARB; +#define glUniform3fvARB glad_debug_glUniform3fvARB +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_debug_glUniform3i; +#define glUniform3i glad_debug_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; +GLAD_API_CALL PFNGLUNIFORM3I64ARBPROC glad_debug_glUniform3i64ARB; +#define glUniform3i64ARB glad_debug_glUniform3i64ARB +GLAD_API_CALL PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; +GLAD_API_CALL PFNGLUNIFORM3I64NVPROC glad_debug_glUniform3i64NV; +#define glUniform3i64NV glad_debug_glUniform3i64NV +GLAD_API_CALL PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; +GLAD_API_CALL PFNGLUNIFORM3I64VARBPROC glad_debug_glUniform3i64vARB; +#define glUniform3i64vARB glad_debug_glUniform3i64vARB +GLAD_API_CALL PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; +GLAD_API_CALL PFNGLUNIFORM3I64VNVPROC glad_debug_glUniform3i64vNV; +#define glUniform3i64vNV glad_debug_glUniform3i64vNV +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_debug_glUniform3iARB; +#define glUniform3iARB glad_debug_glUniform3iARB +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv; +#define glUniform3iv glad_debug_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_debug_glUniform3ivARB; +#define glUniform3ivARB glad_debug_glUniform3ivARB +GLAD_API_CALL PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; +GLAD_API_CALL PFNGLUNIFORM3UI64ARBPROC glad_debug_glUniform3ui64ARB; +#define glUniform3ui64ARB glad_debug_glUniform3ui64ARB +GLAD_API_CALL PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; +GLAD_API_CALL PFNGLUNIFORM3UI64NVPROC glad_debug_glUniform3ui64NV; +#define glUniform3ui64NV glad_debug_glUniform3ui64NV +GLAD_API_CALL PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; +GLAD_API_CALL PFNGLUNIFORM3UI64VARBPROC glad_debug_glUniform3ui64vARB; +#define glUniform3ui64vARB glad_debug_glUniform3ui64vARB +GLAD_API_CALL PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; +GLAD_API_CALL PFNGLUNIFORM3UI64VNVPROC glad_debug_glUniform3ui64vNV; +#define glUniform3ui64vNV glad_debug_glUniform3ui64vNV +GLAD_API_CALL PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; +GLAD_API_CALL PFNGLUNIFORM3UIEXTPROC glad_debug_glUniform3uiEXT; +#define glUniform3uiEXT glad_debug_glUniform3uiEXT +GLAD_API_CALL PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; +GLAD_API_CALL PFNGLUNIFORM3UIVEXTPROC glad_debug_glUniform3uivEXT; +#define glUniform3uivEXT glad_debug_glUniform3uivEXT +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_debug_glUniform4d; +#define glUniform4d glad_debug_glUniform4d +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_debug_glUniform4dv; +#define glUniform4dv glad_debug_glUniform4dv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_debug_glUniform4f; +#define glUniform4f glad_debug_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_debug_glUniform4fARB; +#define glUniform4fARB glad_debug_glUniform4fARB +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv; +#define glUniform4fv glad_debug_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_debug_glUniform4fvARB; +#define glUniform4fvARB glad_debug_glUniform4fvARB +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_debug_glUniform4i; +#define glUniform4i glad_debug_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; +GLAD_API_CALL PFNGLUNIFORM4I64ARBPROC glad_debug_glUniform4i64ARB; +#define glUniform4i64ARB glad_debug_glUniform4i64ARB +GLAD_API_CALL PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; +GLAD_API_CALL PFNGLUNIFORM4I64NVPROC glad_debug_glUniform4i64NV; +#define glUniform4i64NV glad_debug_glUniform4i64NV +GLAD_API_CALL PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; +GLAD_API_CALL PFNGLUNIFORM4I64VARBPROC glad_debug_glUniform4i64vARB; +#define glUniform4i64vARB glad_debug_glUniform4i64vARB +GLAD_API_CALL PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; +GLAD_API_CALL PFNGLUNIFORM4I64VNVPROC glad_debug_glUniform4i64vNV; +#define glUniform4i64vNV glad_debug_glUniform4i64vNV +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_debug_glUniform4iARB; +#define glUniform4iARB glad_debug_glUniform4iARB +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv; +#define glUniform4iv glad_debug_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_debug_glUniform4ivARB; +#define glUniform4ivARB glad_debug_glUniform4ivARB +GLAD_API_CALL PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; +GLAD_API_CALL PFNGLUNIFORM4UI64ARBPROC glad_debug_glUniform4ui64ARB; +#define glUniform4ui64ARB glad_debug_glUniform4ui64ARB +GLAD_API_CALL PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; +GLAD_API_CALL PFNGLUNIFORM4UI64NVPROC glad_debug_glUniform4ui64NV; +#define glUniform4ui64NV glad_debug_glUniform4ui64NV +GLAD_API_CALL PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; +GLAD_API_CALL PFNGLUNIFORM4UI64VARBPROC glad_debug_glUniform4ui64vARB; +#define glUniform4ui64vARB glad_debug_glUniform4ui64vARB +GLAD_API_CALL PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; +GLAD_API_CALL PFNGLUNIFORM4UI64VNVPROC glad_debug_glUniform4ui64vNV; +#define glUniform4ui64vNV glad_debug_glUniform4ui64vNV +GLAD_API_CALL PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; +GLAD_API_CALL PFNGLUNIFORM4UIEXTPROC glad_debug_glUniform4uiEXT; +#define glUniform4uiEXT glad_debug_glUniform4uiEXT +GLAD_API_CALL PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; +GLAD_API_CALL PFNGLUNIFORM4UIVEXTPROC glad_debug_glUniform4uivEXT; +#define glUniform4uivEXT glad_debug_glUniform4uivEXT +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding; +#define glUniformBlockBinding glad_debug_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; +GLAD_API_CALL PFNGLUNIFORMBUFFEREXTPROC glad_debug_glUniformBufferEXT; +#define glUniformBufferEXT glad_debug_glUniformBufferEXT +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64ARBPROC glad_debug_glUniformHandleui64ARB; +#define glUniformHandleui64ARB glad_debug_glUniformHandleui64ARB +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64NVPROC glad_debug_glUniformHandleui64NV; +#define glUniformHandleui64NV glad_debug_glUniformHandleui64NV +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VARBPROC glad_debug_glUniformHandleui64vARB; +#define glUniformHandleui64vARB glad_debug_glUniformHandleui64vARB +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; +GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VNVPROC glad_debug_glUniformHandleui64vNV; +#define glUniformHandleui64vNV glad_debug_glUniformHandleui64vNV +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_debug_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_debug_glUniformMatrix2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_debug_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB glad_debug_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_debug_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_debug_glUniformMatrix2x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_debug_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_debug_glUniformMatrix2x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_debug_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_debug_glUniformMatrix3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_debug_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB glad_debug_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_debug_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_debug_glUniformMatrix3x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_debug_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_debug_glUniformMatrix3x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_debug_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_debug_glUniformMatrix4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_debug_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB glad_debug_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_debug_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_debug_glUniformMatrix4x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_debug_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_debug_glUniformMatrix4x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_debug_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_debug_glUniformSubroutinesuiv +GLAD_API_CALL PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; +GLAD_API_CALL PFNGLUNIFORMUI64NVPROC glad_debug_glUniformui64NV; +#define glUniformui64NV glad_debug_glUniformui64NV +GLAD_API_CALL PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; +GLAD_API_CALL PFNGLUNIFORMUI64VNVPROC glad_debug_glUniformui64vNV; +#define glUniformui64vNV glad_debug_glUniformui64vNV +GLAD_API_CALL PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; +GLAD_API_CALL PFNGLUNLOCKARRAYSEXTPROC glad_debug_glUnlockArraysEXT; +#define glUnlockArraysEXT glad_debug_glUnlockArraysEXT +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer; +#define glUnmapBuffer glad_debug_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_debug_glUnmapBufferARB; +#define glUnmapBufferARB glad_debug_glUnmapBufferARB +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_debug_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_debug_glUnmapNamedBuffer +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFEREXTPROC glad_debug_glUnmapNamedBufferEXT; +#define glUnmapNamedBufferEXT glad_debug_glUnmapNamedBufferEXT +GLAD_API_CALL PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; +GLAD_API_CALL PFNGLUNMAPOBJECTBUFFERATIPROC glad_debug_glUnmapObjectBufferATI; +#define glUnmapObjectBufferATI glad_debug_glUnmapObjectBufferATI +GLAD_API_CALL PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; +GLAD_API_CALL PFNGLUNMAPTEXTURE2DINTELPROC glad_debug_glUnmapTexture2DINTEL; +#define glUnmapTexture2DINTEL glad_debug_glUnmapTexture2DINTEL +GLAD_API_CALL PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; +GLAD_API_CALL PFNGLUPDATEOBJECTBUFFERATIPROC glad_debug_glUpdateObjectBufferATI; +#define glUpdateObjectBufferATI glad_debug_glUpdateObjectBufferATI +GLAD_API_CALL PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX; +GLAD_API_CALL PFNGLUPLOADGPUMASKNVXPROC glad_debug_glUploadGpuMaskNVX; +#define glUploadGpuMaskNVX glad_debug_glUploadGpuMaskNVX +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; +#define glUseProgram glad_debug_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_debug_glUseProgramObjectARB; +#define glUseProgramObjectARB glad_debug_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_debug_glUseProgramStages; +#define glUseProgramStages glad_debug_glUseProgramStages +GLAD_API_CALL PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; +GLAD_API_CALL PFNGLUSESHADERPROGRAMEXTPROC glad_debug_glUseShaderProgramEXT; +#define glUseShaderProgramEXT glad_debug_glUseShaderProgramEXT +GLAD_API_CALL PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; +GLAD_API_CALL PFNGLVDPAUFININVPROC glad_debug_glVDPAUFiniNV; +#define glVDPAUFiniNV glad_debug_glVDPAUFiniNV +GLAD_API_CALL PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; +GLAD_API_CALL PFNGLVDPAUGETSURFACEIVNVPROC glad_debug_glVDPAUGetSurfaceivNV; +#define glVDPAUGetSurfaceivNV glad_debug_glVDPAUGetSurfaceivNV +GLAD_API_CALL PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; +GLAD_API_CALL PFNGLVDPAUINITNVPROC glad_debug_glVDPAUInitNV; +#define glVDPAUInitNV glad_debug_glVDPAUInitNV +GLAD_API_CALL PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; +GLAD_API_CALL PFNGLVDPAUISSURFACENVPROC glad_debug_glVDPAUIsSurfaceNV; +#define glVDPAUIsSurfaceNV glad_debug_glVDPAUIsSurfaceNV +GLAD_API_CALL PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; +GLAD_API_CALL PFNGLVDPAUMAPSURFACESNVPROC glad_debug_glVDPAUMapSurfacesNV; +#define glVDPAUMapSurfacesNV glad_debug_glVDPAUMapSurfacesNV +GLAD_API_CALL PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; +GLAD_API_CALL PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_debug_glVDPAURegisterOutputSurfaceNV; +#define glVDPAURegisterOutputSurfaceNV glad_debug_glVDPAURegisterOutputSurfaceNV +GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; +GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_debug_glVDPAURegisterVideoSurfaceNV; +#define glVDPAURegisterVideoSurfaceNV glad_debug_glVDPAURegisterVideoSurfaceNV +GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV; +GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_debug_glVDPAURegisterVideoSurfaceWithPictureStructureNV; +#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_debug_glVDPAURegisterVideoSurfaceWithPictureStructureNV +GLAD_API_CALL PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; +GLAD_API_CALL PFNGLVDPAUSURFACEACCESSNVPROC glad_debug_glVDPAUSurfaceAccessNV; +#define glVDPAUSurfaceAccessNV glad_debug_glVDPAUSurfaceAccessNV +GLAD_API_CALL PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; +GLAD_API_CALL PFNGLVDPAUUNMAPSURFACESNVPROC glad_debug_glVDPAUUnmapSurfacesNV; +#define glVDPAUUnmapSurfacesNV glad_debug_glVDPAUUnmapSurfacesNV +GLAD_API_CALL PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; +GLAD_API_CALL PFNGLVDPAUUNREGISTERSURFACENVPROC glad_debug_glVDPAUUnregisterSurfaceNV; +#define glVDPAUUnregisterSurfaceNV glad_debug_glVDPAUUnregisterSurfaceNV +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; +#define glValidateProgram glad_debug_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_debug_glValidateProgramARB; +#define glValidateProgramARB glad_debug_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_debug_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_debug_glValidateProgramPipeline +GLAD_API_CALL PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; +GLAD_API_CALL PFNGLVARIANTARRAYOBJECTATIPROC glad_debug_glVariantArrayObjectATI; +#define glVariantArrayObjectATI glad_debug_glVariantArrayObjectATI +GLAD_API_CALL PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; +GLAD_API_CALL PFNGLVARIANTPOINTEREXTPROC glad_debug_glVariantPointerEXT; +#define glVariantPointerEXT glad_debug_glVariantPointerEXT +GLAD_API_CALL PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; +GLAD_API_CALL PFNGLVARIANTBVEXTPROC glad_debug_glVariantbvEXT; +#define glVariantbvEXT glad_debug_glVariantbvEXT +GLAD_API_CALL PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; +GLAD_API_CALL PFNGLVARIANTDVEXTPROC glad_debug_glVariantdvEXT; +#define glVariantdvEXT glad_debug_glVariantdvEXT +GLAD_API_CALL PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; +GLAD_API_CALL PFNGLVARIANTFVEXTPROC glad_debug_glVariantfvEXT; +#define glVariantfvEXT glad_debug_glVariantfvEXT +GLAD_API_CALL PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; +GLAD_API_CALL PFNGLVARIANTIVEXTPROC glad_debug_glVariantivEXT; +#define glVariantivEXT glad_debug_glVariantivEXT +GLAD_API_CALL PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; +GLAD_API_CALL PFNGLVARIANTSVEXTPROC glad_debug_glVariantsvEXT; +#define glVariantsvEXT glad_debug_glVariantsvEXT +GLAD_API_CALL PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; +GLAD_API_CALL PFNGLVARIANTUBVEXTPROC glad_debug_glVariantubvEXT; +#define glVariantubvEXT glad_debug_glVariantubvEXT +GLAD_API_CALL PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; +GLAD_API_CALL PFNGLVARIANTUIVEXTPROC glad_debug_glVariantuivEXT; +#define glVariantuivEXT glad_debug_glVariantuivEXT +GLAD_API_CALL PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; +GLAD_API_CALL PFNGLVARIANTUSVEXTPROC glad_debug_glVariantusvEXT; +#define glVariantusvEXT glad_debug_glVariantusvEXT +GLAD_API_CALL PFNGLVERTEX2BOESPROC glad_glVertex2bOES; +GLAD_API_CALL PFNGLVERTEX2BOESPROC glad_debug_glVertex2bOES; +#define glVertex2bOES glad_debug_glVertex2bOES +GLAD_API_CALL PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; +GLAD_API_CALL PFNGLVERTEX2BVOESPROC glad_debug_glVertex2bvOES; +#define glVertex2bvOES glad_debug_glVertex2bvOES +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +GLAD_API_CALL PFNGLVERTEX2DPROC glad_debug_glVertex2d; +#define glVertex2d glad_debug_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_debug_glVertex2dv; +#define glVertex2dv glad_debug_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +GLAD_API_CALL PFNGLVERTEX2FPROC glad_debug_glVertex2f; +#define glVertex2f glad_debug_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_debug_glVertex2fv; +#define glVertex2fv glad_debug_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2HNVPROC glad_glVertex2hNV; +GLAD_API_CALL PFNGLVERTEX2HNVPROC glad_debug_glVertex2hNV; +#define glVertex2hNV glad_debug_glVertex2hNV +GLAD_API_CALL PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; +GLAD_API_CALL PFNGLVERTEX2HVNVPROC glad_debug_glVertex2hvNV; +#define glVertex2hvNV glad_debug_glVertex2hvNV +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +GLAD_API_CALL PFNGLVERTEX2IPROC glad_debug_glVertex2i; +#define glVertex2i glad_debug_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_debug_glVertex2iv; +#define glVertex2iv glad_debug_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +GLAD_API_CALL PFNGLVERTEX2SPROC glad_debug_glVertex2s; +#define glVertex2s glad_debug_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_debug_glVertex2sv; +#define glVertex2sv glad_debug_glVertex2sv +GLAD_API_CALL PFNGLVERTEX2XOESPROC glad_glVertex2xOES; +GLAD_API_CALL PFNGLVERTEX2XOESPROC glad_debug_glVertex2xOES; +#define glVertex2xOES glad_debug_glVertex2xOES +GLAD_API_CALL PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; +GLAD_API_CALL PFNGLVERTEX2XVOESPROC glad_debug_glVertex2xvOES; +#define glVertex2xvOES glad_debug_glVertex2xvOES +GLAD_API_CALL PFNGLVERTEX3BOESPROC glad_glVertex3bOES; +GLAD_API_CALL PFNGLVERTEX3BOESPROC glad_debug_glVertex3bOES; +#define glVertex3bOES glad_debug_glVertex3bOES +GLAD_API_CALL PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; +GLAD_API_CALL PFNGLVERTEX3BVOESPROC glad_debug_glVertex3bvOES; +#define glVertex3bvOES glad_debug_glVertex3bvOES +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +GLAD_API_CALL PFNGLVERTEX3DPROC glad_debug_glVertex3d; +#define glVertex3d glad_debug_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_debug_glVertex3dv; +#define glVertex3dv glad_debug_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +GLAD_API_CALL PFNGLVERTEX3FPROC glad_debug_glVertex3f; +#define glVertex3f glad_debug_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_debug_glVertex3fv; +#define glVertex3fv glad_debug_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3HNVPROC glad_glVertex3hNV; +GLAD_API_CALL PFNGLVERTEX3HNVPROC glad_debug_glVertex3hNV; +#define glVertex3hNV glad_debug_glVertex3hNV +GLAD_API_CALL PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; +GLAD_API_CALL PFNGLVERTEX3HVNVPROC glad_debug_glVertex3hvNV; +#define glVertex3hvNV glad_debug_glVertex3hvNV +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +GLAD_API_CALL PFNGLVERTEX3IPROC glad_debug_glVertex3i; +#define glVertex3i glad_debug_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_debug_glVertex3iv; +#define glVertex3iv glad_debug_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +GLAD_API_CALL PFNGLVERTEX3SPROC glad_debug_glVertex3s; +#define glVertex3s glad_debug_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_debug_glVertex3sv; +#define glVertex3sv glad_debug_glVertex3sv +GLAD_API_CALL PFNGLVERTEX3XOESPROC glad_glVertex3xOES; +GLAD_API_CALL PFNGLVERTEX3XOESPROC glad_debug_glVertex3xOES; +#define glVertex3xOES glad_debug_glVertex3xOES +GLAD_API_CALL PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; +GLAD_API_CALL PFNGLVERTEX3XVOESPROC glad_debug_glVertex3xvOES; +#define glVertex3xvOES glad_debug_glVertex3xvOES +GLAD_API_CALL PFNGLVERTEX4BOESPROC glad_glVertex4bOES; +GLAD_API_CALL PFNGLVERTEX4BOESPROC glad_debug_glVertex4bOES; +#define glVertex4bOES glad_debug_glVertex4bOES +GLAD_API_CALL PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; +GLAD_API_CALL PFNGLVERTEX4BVOESPROC glad_debug_glVertex4bvOES; +#define glVertex4bvOES glad_debug_glVertex4bvOES +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +GLAD_API_CALL PFNGLVERTEX4DPROC glad_debug_glVertex4d; +#define glVertex4d glad_debug_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_debug_glVertex4dv; +#define glVertex4dv glad_debug_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +GLAD_API_CALL PFNGLVERTEX4FPROC glad_debug_glVertex4f; +#define glVertex4f glad_debug_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_debug_glVertex4fv; +#define glVertex4fv glad_debug_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4HNVPROC glad_glVertex4hNV; +GLAD_API_CALL PFNGLVERTEX4HNVPROC glad_debug_glVertex4hNV; +#define glVertex4hNV glad_debug_glVertex4hNV +GLAD_API_CALL PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; +GLAD_API_CALL PFNGLVERTEX4HVNVPROC glad_debug_glVertex4hvNV; +#define glVertex4hvNV glad_debug_glVertex4hvNV +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +GLAD_API_CALL PFNGLVERTEX4IPROC glad_debug_glVertex4i; +#define glVertex4i glad_debug_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_debug_glVertex4iv; +#define glVertex4iv glad_debug_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +GLAD_API_CALL PFNGLVERTEX4SPROC glad_debug_glVertex4s; +#define glVertex4s glad_debug_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_debug_glVertex4sv; +#define glVertex4sv glad_debug_glVertex4sv +GLAD_API_CALL PFNGLVERTEX4XOESPROC glad_glVertex4xOES; +GLAD_API_CALL PFNGLVERTEX4XOESPROC glad_debug_glVertex4xOES; +#define glVertex4xOES glad_debug_glVertex4xOES +GLAD_API_CALL PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; +GLAD_API_CALL PFNGLVERTEX4XVOESPROC glad_debug_glVertex4xvOES; +#define glVertex4xvOES glad_debug_glVertex4xvOES +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_debug_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_debug_glVertexArrayAttribBinding +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_debug_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_debug_glVertexArrayAttribFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_debug_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_debug_glVertexArrayAttribIFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_debug_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_debug_glVertexArrayAttribLFormat +GLAD_API_CALL PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; +GLAD_API_CALL PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_debug_glVertexArrayBindVertexBufferEXT; +#define glVertexArrayBindVertexBufferEXT glad_debug_glVertexArrayBindVertexBufferEXT +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_debug_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_debug_glVertexArrayBindingDivisor +GLAD_API_CALL PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_debug_glVertexArrayColorOffsetEXT; +#define glVertexArrayColorOffsetEXT glad_debug_glVertexArrayColorOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_debug_glVertexArrayEdgeFlagOffsetEXT; +#define glVertexArrayEdgeFlagOffsetEXT glad_debug_glVertexArrayEdgeFlagOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_debug_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_debug_glVertexArrayElementBuffer +GLAD_API_CALL PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_debug_glVertexArrayFogCoordOffsetEXT; +#define glVertexArrayFogCoordOffsetEXT glad_debug_glVertexArrayFogCoordOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_debug_glVertexArrayIndexOffsetEXT; +#define glVertexArrayIndexOffsetEXT glad_debug_glVertexArrayIndexOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_debug_glVertexArrayMultiTexCoordOffsetEXT; +#define glVertexArrayMultiTexCoordOffsetEXT glad_debug_glVertexArrayMultiTexCoordOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_debug_glVertexArrayNormalOffsetEXT; +#define glVertexArrayNormalOffsetEXT glad_debug_glVertexArrayNormalOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; +GLAD_API_CALL PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_debug_glVertexArrayParameteriAPPLE; +#define glVertexArrayParameteriAPPLE glad_debug_glVertexArrayParameteriAPPLE +GLAD_API_CALL PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; +GLAD_API_CALL PFNGLVERTEXARRAYRANGEAPPLEPROC glad_debug_glVertexArrayRangeAPPLE; +#define glVertexArrayRangeAPPLE glad_debug_glVertexArrayRangeAPPLE +GLAD_API_CALL PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; +GLAD_API_CALL PFNGLVERTEXARRAYRANGENVPROC glad_debug_glVertexArrayRangeNV; +#define glVertexArrayRangeNV glad_debug_glVertexArrayRangeNV +GLAD_API_CALL PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_debug_glVertexArraySecondaryColorOffsetEXT; +#define glVertexArraySecondaryColorOffsetEXT glad_debug_glVertexArraySecondaryColorOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_debug_glVertexArrayTexCoordOffsetEXT; +#define glVertexArrayTexCoordOffsetEXT glad_debug_glVertexArrayTexCoordOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_debug_glVertexArrayVertexAttribBindingEXT; +#define glVertexArrayVertexAttribBindingEXT glad_debug_glVertexArrayVertexAttribBindingEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_debug_glVertexArrayVertexAttribDivisorEXT; +#define glVertexArrayVertexAttribDivisorEXT glad_debug_glVertexArrayVertexAttribDivisorEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_debug_glVertexArrayVertexAttribFormatEXT; +#define glVertexArrayVertexAttribFormatEXT glad_debug_glVertexArrayVertexAttribFormatEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_debug_glVertexArrayVertexAttribIFormatEXT; +#define glVertexArrayVertexAttribIFormatEXT glad_debug_glVertexArrayVertexAttribIFormatEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribIOffsetEXT; +#define glVertexArrayVertexAttribIOffsetEXT glad_debug_glVertexArrayVertexAttribIOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_debug_glVertexArrayVertexAttribLFormatEXT; +#define glVertexArrayVertexAttribLFormatEXT glad_debug_glVertexArrayVertexAttribLFormatEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribLOffsetEXT; +#define glVertexArrayVertexAttribLOffsetEXT glad_debug_glVertexArrayVertexAttribLOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribOffsetEXT; +#define glVertexArrayVertexAttribOffsetEXT glad_debug_glVertexArrayVertexAttribOffsetEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_debug_glVertexArrayVertexBindingDivisorEXT; +#define glVertexArrayVertexBindingDivisorEXT glad_debug_glVertexArrayVertexBindingDivisorEXT +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_debug_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_debug_glVertexArrayVertexBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_debug_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_debug_glVertexArrayVertexBuffers +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_debug_glVertexArrayVertexOffsetEXT; +#define glVertexArrayVertexOffsetEXT glad_debug_glVertexArrayVertexOffsetEXT +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; +#define glVertexAttrib1d glad_debug_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_debug_glVertexAttrib1dARB; +#define glVertexAttrib1dARB glad_debug_glVertexAttrib1dARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_debug_glVertexAttrib1dNV; +#define glVertexAttrib1dNV glad_debug_glVertexAttrib1dNV +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_debug_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB glad_debug_glVertexAttrib1dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_debug_glVertexAttrib1dvNV; +#define glVertexAttrib1dvNV glad_debug_glVertexAttrib1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f; +#define glVertexAttrib1f glad_debug_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_debug_glVertexAttrib1fARB; +#define glVertexAttrib1fARB glad_debug_glVertexAttrib1fARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_debug_glVertexAttrib1fNV; +#define glVertexAttrib1fNV glad_debug_glVertexAttrib1fNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_debug_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB glad_debug_glVertexAttrib1fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_debug_glVertexAttrib1fvNV; +#define glVertexAttrib1fvNV glad_debug_glVertexAttrib1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1HNVPROC glad_debug_glVertexAttrib1hNV; +#define glVertexAttrib1hNV glad_debug_glVertexAttrib1hNV +GLAD_API_CALL PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1HVNVPROC glad_debug_glVertexAttrib1hvNV; +#define glVertexAttrib1hvNV glad_debug_glVertexAttrib1hvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s; +#define glVertexAttrib1s glad_debug_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_debug_glVertexAttrib1sARB; +#define glVertexAttrib1sARB glad_debug_glVertexAttrib1sARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_debug_glVertexAttrib1sNV; +#define glVertexAttrib1sNV glad_debug_glVertexAttrib1sNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_debug_glVertexAttrib1svARB; +#define glVertexAttrib1svARB glad_debug_glVertexAttrib1svARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_debug_glVertexAttrib1svNV; +#define glVertexAttrib1svNV glad_debug_glVertexAttrib1svNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d; +#define glVertexAttrib2d glad_debug_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_debug_glVertexAttrib2dARB; +#define glVertexAttrib2dARB glad_debug_glVertexAttrib2dARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_debug_glVertexAttrib2dNV; +#define glVertexAttrib2dNV glad_debug_glVertexAttrib2dNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_debug_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB glad_debug_glVertexAttrib2dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_debug_glVertexAttrib2dvNV; +#define glVertexAttrib2dvNV glad_debug_glVertexAttrib2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f; +#define glVertexAttrib2f glad_debug_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_debug_glVertexAttrib2fARB; +#define glVertexAttrib2fARB glad_debug_glVertexAttrib2fARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_debug_glVertexAttrib2fNV; +#define glVertexAttrib2fNV glad_debug_glVertexAttrib2fNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_debug_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB glad_debug_glVertexAttrib2fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_debug_glVertexAttrib2fvNV; +#define glVertexAttrib2fvNV glad_debug_glVertexAttrib2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2HNVPROC glad_debug_glVertexAttrib2hNV; +#define glVertexAttrib2hNV glad_debug_glVertexAttrib2hNV +GLAD_API_CALL PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2HVNVPROC glad_debug_glVertexAttrib2hvNV; +#define glVertexAttrib2hvNV glad_debug_glVertexAttrib2hvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s; +#define glVertexAttrib2s glad_debug_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_debug_glVertexAttrib2sARB; +#define glVertexAttrib2sARB glad_debug_glVertexAttrib2sARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_debug_glVertexAttrib2sNV; +#define glVertexAttrib2sNV glad_debug_glVertexAttrib2sNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_debug_glVertexAttrib2svARB; +#define glVertexAttrib2svARB glad_debug_glVertexAttrib2svARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_debug_glVertexAttrib2svNV; +#define glVertexAttrib2svNV glad_debug_glVertexAttrib2svNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d; +#define glVertexAttrib3d glad_debug_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_debug_glVertexAttrib3dARB; +#define glVertexAttrib3dARB glad_debug_glVertexAttrib3dARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_debug_glVertexAttrib3dNV; +#define glVertexAttrib3dNV glad_debug_glVertexAttrib3dNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_debug_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB glad_debug_glVertexAttrib3dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_debug_glVertexAttrib3dvNV; +#define glVertexAttrib3dvNV glad_debug_glVertexAttrib3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f; +#define glVertexAttrib3f glad_debug_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_debug_glVertexAttrib3fARB; +#define glVertexAttrib3fARB glad_debug_glVertexAttrib3fARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_debug_glVertexAttrib3fNV; +#define glVertexAttrib3fNV glad_debug_glVertexAttrib3fNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_debug_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB glad_debug_glVertexAttrib3fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_debug_glVertexAttrib3fvNV; +#define glVertexAttrib3fvNV glad_debug_glVertexAttrib3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3HNVPROC glad_debug_glVertexAttrib3hNV; +#define glVertexAttrib3hNV glad_debug_glVertexAttrib3hNV +GLAD_API_CALL PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3HVNVPROC glad_debug_glVertexAttrib3hvNV; +#define glVertexAttrib3hvNV glad_debug_glVertexAttrib3hvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s; +#define glVertexAttrib3s glad_debug_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_debug_glVertexAttrib3sARB; +#define glVertexAttrib3sARB glad_debug_glVertexAttrib3sARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_debug_glVertexAttrib3sNV; +#define glVertexAttrib3sNV glad_debug_glVertexAttrib3sNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_debug_glVertexAttrib3svARB; +#define glVertexAttrib3svARB glad_debug_glVertexAttrib3svARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_debug_glVertexAttrib3svNV; +#define glVertexAttrib3svNV glad_debug_glVertexAttrib3svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_debug_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB glad_debug_glVertexAttrib4NbvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_debug_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB glad_debug_glVertexAttrib4NivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_debug_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB glad_debug_glVertexAttrib4NsvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_debug_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB glad_debug_glVertexAttrib4NubARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_debug_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB glad_debug_glVertexAttrib4NubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_debug_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB glad_debug_glVertexAttrib4NuivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_debug_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB glad_debug_glVertexAttrib4NusvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_debug_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB glad_debug_glVertexAttrib4bvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d; +#define glVertexAttrib4d glad_debug_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_debug_glVertexAttrib4dARB; +#define glVertexAttrib4dARB glad_debug_glVertexAttrib4dARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_debug_glVertexAttrib4dNV; +#define glVertexAttrib4dNV glad_debug_glVertexAttrib4dNV +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_debug_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB glad_debug_glVertexAttrib4dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_debug_glVertexAttrib4dvNV; +#define glVertexAttrib4dvNV glad_debug_glVertexAttrib4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f; +#define glVertexAttrib4f glad_debug_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_debug_glVertexAttrib4fARB; +#define glVertexAttrib4fARB glad_debug_glVertexAttrib4fARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_debug_glVertexAttrib4fNV; +#define glVertexAttrib4fNV glad_debug_glVertexAttrib4fNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_debug_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB glad_debug_glVertexAttrib4fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_debug_glVertexAttrib4fvNV; +#define glVertexAttrib4fvNV glad_debug_glVertexAttrib4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4HNVPROC glad_debug_glVertexAttrib4hNV; +#define glVertexAttrib4hNV glad_debug_glVertexAttrib4hNV +GLAD_API_CALL PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4HVNVPROC glad_debug_glVertexAttrib4hvNV; +#define glVertexAttrib4hvNV glad_debug_glVertexAttrib4hvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_debug_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB glad_debug_glVertexAttrib4ivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s; +#define glVertexAttrib4s glad_debug_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_debug_glVertexAttrib4sARB; +#define glVertexAttrib4sARB glad_debug_glVertexAttrib4sARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_debug_glVertexAttrib4sNV; +#define glVertexAttrib4sNV glad_debug_glVertexAttrib4sNV +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_debug_glVertexAttrib4svARB; +#define glVertexAttrib4svARB glad_debug_glVertexAttrib4svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_debug_glVertexAttrib4svNV; +#define glVertexAttrib4svNV glad_debug_glVertexAttrib4svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_debug_glVertexAttrib4ubNV; +#define glVertexAttrib4ubNV glad_debug_glVertexAttrib4ubNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_debug_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB glad_debug_glVertexAttrib4ubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_debug_glVertexAttrib4ubvNV; +#define glVertexAttrib4ubvNV glad_debug_glVertexAttrib4ubvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_debug_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB glad_debug_glVertexAttrib4uivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_debug_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB glad_debug_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; +GLAD_API_CALL PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_debug_glVertexAttribArrayObjectATI; +#define glVertexAttribArrayObjectATI glad_debug_glVertexAttribArrayObjectATI +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_debug_glVertexAttribBinding; +#define glVertexAttribBinding glad_debug_glVertexAttribBinding +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB; +#define glVertexAttribDivisorARB glad_debug_glVertexAttribDivisorARB +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_debug_glVertexAttribFormat; +#define glVertexAttribFormat glad_debug_glVertexAttribFormat +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATNVPROC glad_debug_glVertexAttribFormatNV; +#define glVertexAttribFormatNV glad_debug_glVertexAttribFormatNV +GLAD_API_CALL PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI1IEXTPROC glad_debug_glVertexAttribI1iEXT; +#define glVertexAttribI1iEXT glad_debug_glVertexAttribI1iEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVEXTPROC glad_debug_glVertexAttribI1ivEXT; +#define glVertexAttribI1ivEXT glad_debug_glVertexAttribI1ivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIEXTPROC glad_debug_glVertexAttribI1uiEXT; +#define glVertexAttribI1uiEXT glad_debug_glVertexAttribI1uiEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVEXTPROC glad_debug_glVertexAttribI1uivEXT; +#define glVertexAttribI1uivEXT glad_debug_glVertexAttribI1uivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI2IEXTPROC glad_debug_glVertexAttribI2iEXT; +#define glVertexAttribI2iEXT glad_debug_glVertexAttribI2iEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVEXTPROC glad_debug_glVertexAttribI2ivEXT; +#define glVertexAttribI2ivEXT glad_debug_glVertexAttribI2ivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIEXTPROC glad_debug_glVertexAttribI2uiEXT; +#define glVertexAttribI2uiEXT glad_debug_glVertexAttribI2uiEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVEXTPROC glad_debug_glVertexAttribI2uivEXT; +#define glVertexAttribI2uivEXT glad_debug_glVertexAttribI2uivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI3IEXTPROC glad_debug_glVertexAttribI3iEXT; +#define glVertexAttribI3iEXT glad_debug_glVertexAttribI3iEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVEXTPROC glad_debug_glVertexAttribI3ivEXT; +#define glVertexAttribI3ivEXT glad_debug_glVertexAttribI3ivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIEXTPROC glad_debug_glVertexAttribI3uiEXT; +#define glVertexAttribI3uiEXT glad_debug_glVertexAttribI3uiEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVEXTPROC glad_debug_glVertexAttribI3uivEXT; +#define glVertexAttribI3uivEXT glad_debug_glVertexAttribI3uivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVEXTPROC glad_debug_glVertexAttribI4bvEXT; +#define glVertexAttribI4bvEXT glad_debug_glVertexAttribI4bvEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4IEXTPROC glad_debug_glVertexAttribI4iEXT; +#define glVertexAttribI4iEXT glad_debug_glVertexAttribI4iEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVEXTPROC glad_debug_glVertexAttribI4ivEXT; +#define glVertexAttribI4ivEXT glad_debug_glVertexAttribI4ivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVEXTPROC glad_debug_glVertexAttribI4svEXT; +#define glVertexAttribI4svEXT glad_debug_glVertexAttribI4svEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVEXTPROC glad_debug_glVertexAttribI4ubvEXT; +#define glVertexAttribI4ubvEXT glad_debug_glVertexAttribI4ubvEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIEXTPROC glad_debug_glVertexAttribI4uiEXT; +#define glVertexAttribI4uiEXT glad_debug_glVertexAttribI4uiEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVEXTPROC glad_debug_glVertexAttribI4uivEXT; +#define glVertexAttribI4uivEXT glad_debug_glVertexAttribI4uivEXT +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVEXTPROC glad_debug_glVertexAttribI4usvEXT; +#define glVertexAttribI4usvEXT glad_debug_glVertexAttribI4usvEXT +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_debug_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_debug_glVertexAttribIFormat +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATNVPROC glad_debug_glVertexAttribIFormatNV; +#define glVertexAttribIFormatNV glad_debug_glVertexAttribIFormatNV +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_debug_glVertexAttribIPointerEXT; +#define glVertexAttribIPointerEXT glad_debug_glVertexAttribIPointerEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_debug_glVertexAttribL1d; +#define glVertexAttribL1d glad_debug_glVertexAttribL1d +GLAD_API_CALL PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL1DEXTPROC glad_debug_glVertexAttribL1dEXT; +#define glVertexAttribL1dEXT glad_debug_glVertexAttribL1dEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_debug_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_debug_glVertexAttribL1dv +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVEXTPROC glad_debug_glVertexAttribL1dvEXT; +#define glVertexAttribL1dvEXT glad_debug_glVertexAttribL1dvEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL1I64NVPROC glad_debug_glVertexAttribL1i64NV; +#define glVertexAttribL1i64NV glad_debug_glVertexAttribL1i64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL1I64VNVPROC glad_debug_glVertexAttribL1i64vNV; +#define glVertexAttribL1i64vNV glad_debug_glVertexAttribL1i64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64ARBPROC glad_debug_glVertexAttribL1ui64ARB; +#define glVertexAttribL1ui64ARB glad_debug_glVertexAttribL1ui64ARB +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64NVPROC glad_debug_glVertexAttribL1ui64NV; +#define glVertexAttribL1ui64NV glad_debug_glVertexAttribL1ui64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VARBPROC glad_debug_glVertexAttribL1ui64vARB; +#define glVertexAttribL1ui64vARB glad_debug_glVertexAttribL1ui64vARB +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VNVPROC glad_debug_glVertexAttribL1ui64vNV; +#define glVertexAttribL1ui64vNV glad_debug_glVertexAttribL1ui64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_debug_glVertexAttribL2d; +#define glVertexAttribL2d glad_debug_glVertexAttribL2d +GLAD_API_CALL PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL2DEXTPROC glad_debug_glVertexAttribL2dEXT; +#define glVertexAttribL2dEXT glad_debug_glVertexAttribL2dEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_debug_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_debug_glVertexAttribL2dv +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVEXTPROC glad_debug_glVertexAttribL2dvEXT; +#define glVertexAttribL2dvEXT glad_debug_glVertexAttribL2dvEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL2I64NVPROC glad_debug_glVertexAttribL2i64NV; +#define glVertexAttribL2i64NV glad_debug_glVertexAttribL2i64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL2I64VNVPROC glad_debug_glVertexAttribL2i64vNV; +#define glVertexAttribL2i64vNV glad_debug_glVertexAttribL2i64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64NVPROC glad_debug_glVertexAttribL2ui64NV; +#define glVertexAttribL2ui64NV glad_debug_glVertexAttribL2ui64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64VNVPROC glad_debug_glVertexAttribL2ui64vNV; +#define glVertexAttribL2ui64vNV glad_debug_glVertexAttribL2ui64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_debug_glVertexAttribL3d; +#define glVertexAttribL3d glad_debug_glVertexAttribL3d +GLAD_API_CALL PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL3DEXTPROC glad_debug_glVertexAttribL3dEXT; +#define glVertexAttribL3dEXT glad_debug_glVertexAttribL3dEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_debug_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_debug_glVertexAttribL3dv +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVEXTPROC glad_debug_glVertexAttribL3dvEXT; +#define glVertexAttribL3dvEXT glad_debug_glVertexAttribL3dvEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL3I64NVPROC glad_debug_glVertexAttribL3i64NV; +#define glVertexAttribL3i64NV glad_debug_glVertexAttribL3i64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL3I64VNVPROC glad_debug_glVertexAttribL3i64vNV; +#define glVertexAttribL3i64vNV glad_debug_glVertexAttribL3i64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64NVPROC glad_debug_glVertexAttribL3ui64NV; +#define glVertexAttribL3ui64NV glad_debug_glVertexAttribL3ui64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64VNVPROC glad_debug_glVertexAttribL3ui64vNV; +#define glVertexAttribL3ui64vNV glad_debug_glVertexAttribL3ui64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_debug_glVertexAttribL4d; +#define glVertexAttribL4d glad_debug_glVertexAttribL4d +GLAD_API_CALL PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL4DEXTPROC glad_debug_glVertexAttribL4dEXT; +#define glVertexAttribL4dEXT glad_debug_glVertexAttribL4dEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_debug_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_debug_glVertexAttribL4dv +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVEXTPROC glad_debug_glVertexAttribL4dvEXT; +#define glVertexAttribL4dvEXT glad_debug_glVertexAttribL4dvEXT +GLAD_API_CALL PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL4I64NVPROC glad_debug_glVertexAttribL4i64NV; +#define glVertexAttribL4i64NV glad_debug_glVertexAttribL4i64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL4I64VNVPROC glad_debug_glVertexAttribL4i64vNV; +#define glVertexAttribL4i64vNV glad_debug_glVertexAttribL4i64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; +GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64NVPROC glad_debug_glVertexAttribL4ui64NV; +#define glVertexAttribL4ui64NV glad_debug_glVertexAttribL4ui64NV +GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; +GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64VNVPROC glad_debug_glVertexAttribL4ui64vNV; +#define glVertexAttribL4ui64vNV glad_debug_glVertexAttribL4ui64vNV +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_debug_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_debug_glVertexAttribLFormat +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATNVPROC glad_debug_glVertexAttribLFormatNV; +#define glVertexAttribLFormatNV glad_debug_glVertexAttribLFormatNV +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_debug_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_debug_glVertexAttribLPointer +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_debug_glVertexAttribLPointerEXT; +#define glVertexAttribLPointerEXT glad_debug_glVertexAttribLPointerEXT +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; +GLAD_API_CALL PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_debug_glVertexAttribParameteriAMD; +#define glVertexAttribParameteriAMD glad_debug_glVertexAttribParameteriAMD +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; +#define glVertexAttribPointer glad_debug_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_debug_glVertexAttribPointerARB; +#define glVertexAttribPointerARB glad_debug_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_debug_glVertexAttribPointerNV; +#define glVertexAttribPointerNV glad_debug_glVertexAttribPointerNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_debug_glVertexAttribs1dvNV; +#define glVertexAttribs1dvNV glad_debug_glVertexAttribs1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_debug_glVertexAttribs1fvNV; +#define glVertexAttribs1fvNV glad_debug_glVertexAttribs1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS1HVNVPROC glad_debug_glVertexAttribs1hvNV; +#define glVertexAttribs1hvNV glad_debug_glVertexAttribs1hvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_debug_glVertexAttribs1svNV; +#define glVertexAttribs1svNV glad_debug_glVertexAttribs1svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_debug_glVertexAttribs2dvNV; +#define glVertexAttribs2dvNV glad_debug_glVertexAttribs2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_debug_glVertexAttribs2fvNV; +#define glVertexAttribs2fvNV glad_debug_glVertexAttribs2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS2HVNVPROC glad_debug_glVertexAttribs2hvNV; +#define glVertexAttribs2hvNV glad_debug_glVertexAttribs2hvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_debug_glVertexAttribs2svNV; +#define glVertexAttribs2svNV glad_debug_glVertexAttribs2svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_debug_glVertexAttribs3dvNV; +#define glVertexAttribs3dvNV glad_debug_glVertexAttribs3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_debug_glVertexAttribs3fvNV; +#define glVertexAttribs3fvNV glad_debug_glVertexAttribs3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS3HVNVPROC glad_debug_glVertexAttribs3hvNV; +#define glVertexAttribs3hvNV glad_debug_glVertexAttribs3hvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_debug_glVertexAttribs3svNV; +#define glVertexAttribs3svNV glad_debug_glVertexAttribs3svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_debug_glVertexAttribs4dvNV; +#define glVertexAttribs4dvNV glad_debug_glVertexAttribs4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_debug_glVertexAttribs4fvNV; +#define glVertexAttribs4fvNV glad_debug_glVertexAttribs4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS4HVNVPROC glad_debug_glVertexAttribs4hvNV; +#define glVertexAttribs4hvNV glad_debug_glVertexAttribs4hvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_debug_glVertexAttribs4svNV; +#define glVertexAttribs4svNV glad_debug_glVertexAttribs4svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_debug_glVertexAttribs4ubvNV; +#define glVertexAttribs4ubvNV glad_debug_glVertexAttribs4ubvNV +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_debug_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_debug_glVertexBindingDivisor +GLAD_API_CALL PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; +GLAD_API_CALL PFNGLVERTEXBLENDARBPROC glad_debug_glVertexBlendARB; +#define glVertexBlendARB glad_debug_glVertexBlendARB +GLAD_API_CALL PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; +GLAD_API_CALL PFNGLVERTEXBLENDENVFATIPROC glad_debug_glVertexBlendEnvfATI; +#define glVertexBlendEnvfATI glad_debug_glVertexBlendEnvfATI +GLAD_API_CALL PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; +GLAD_API_CALL PFNGLVERTEXBLENDENVIATIPROC glad_debug_glVertexBlendEnviATI; +#define glVertexBlendEnviATI glad_debug_glVertexBlendEnviATI +GLAD_API_CALL PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; +GLAD_API_CALL PFNGLVERTEXFORMATNVPROC glad_debug_glVertexFormatNV; +#define glVertexFormatNV glad_debug_glVertexFormatNV +GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui; +#define glVertexP2ui glad_debug_glVertexP2ui +GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv; +#define glVertexP2uiv glad_debug_glVertexP2uiv +GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui; +#define glVertexP3ui glad_debug_glVertexP3ui +GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv; +#define glVertexP3uiv glad_debug_glVertexP3uiv +GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui; +#define glVertexP4ui glad_debug_glVertexP4ui +GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv; +#define glVertexP4uiv glad_debug_glVertexP4uiv +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer; +#define glVertexPointer glad_debug_glVertexPointer +GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_debug_glVertexPointerEXT; +#define glVertexPointerEXT glad_debug_glVertexPointerEXT +GLAD_API_CALL PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; +GLAD_API_CALL PFNGLVERTEXPOINTERLISTIBMPROC glad_debug_glVertexPointerListIBM; +#define glVertexPointerListIBM glad_debug_glVertexPointerListIBM +GLAD_API_CALL PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; +GLAD_API_CALL PFNGLVERTEXPOINTERVINTELPROC glad_debug_glVertexPointervINTEL; +#define glVertexPointervINTEL glad_debug_glVertexPointervINTEL +GLAD_API_CALL PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1DATIPROC glad_debug_glVertexStream1dATI; +#define glVertexStream1dATI glad_debug_glVertexStream1dATI +GLAD_API_CALL PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1DVATIPROC glad_debug_glVertexStream1dvATI; +#define glVertexStream1dvATI glad_debug_glVertexStream1dvATI +GLAD_API_CALL PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1FATIPROC glad_debug_glVertexStream1fATI; +#define glVertexStream1fATI glad_debug_glVertexStream1fATI +GLAD_API_CALL PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1FVATIPROC glad_debug_glVertexStream1fvATI; +#define glVertexStream1fvATI glad_debug_glVertexStream1fvATI +GLAD_API_CALL PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1IATIPROC glad_debug_glVertexStream1iATI; +#define glVertexStream1iATI glad_debug_glVertexStream1iATI +GLAD_API_CALL PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1IVATIPROC glad_debug_glVertexStream1ivATI; +#define glVertexStream1ivATI glad_debug_glVertexStream1ivATI +GLAD_API_CALL PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1SATIPROC glad_debug_glVertexStream1sATI; +#define glVertexStream1sATI glad_debug_glVertexStream1sATI +GLAD_API_CALL PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; +GLAD_API_CALL PFNGLVERTEXSTREAM1SVATIPROC glad_debug_glVertexStream1svATI; +#define glVertexStream1svATI glad_debug_glVertexStream1svATI +GLAD_API_CALL PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2DATIPROC glad_debug_glVertexStream2dATI; +#define glVertexStream2dATI glad_debug_glVertexStream2dATI +GLAD_API_CALL PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2DVATIPROC glad_debug_glVertexStream2dvATI; +#define glVertexStream2dvATI glad_debug_glVertexStream2dvATI +GLAD_API_CALL PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2FATIPROC glad_debug_glVertexStream2fATI; +#define glVertexStream2fATI glad_debug_glVertexStream2fATI +GLAD_API_CALL PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2FVATIPROC glad_debug_glVertexStream2fvATI; +#define glVertexStream2fvATI glad_debug_glVertexStream2fvATI +GLAD_API_CALL PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2IATIPROC glad_debug_glVertexStream2iATI; +#define glVertexStream2iATI glad_debug_glVertexStream2iATI +GLAD_API_CALL PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2IVATIPROC glad_debug_glVertexStream2ivATI; +#define glVertexStream2ivATI glad_debug_glVertexStream2ivATI +GLAD_API_CALL PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2SATIPROC glad_debug_glVertexStream2sATI; +#define glVertexStream2sATI glad_debug_glVertexStream2sATI +GLAD_API_CALL PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; +GLAD_API_CALL PFNGLVERTEXSTREAM2SVATIPROC glad_debug_glVertexStream2svATI; +#define glVertexStream2svATI glad_debug_glVertexStream2svATI +GLAD_API_CALL PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3DATIPROC glad_debug_glVertexStream3dATI; +#define glVertexStream3dATI glad_debug_glVertexStream3dATI +GLAD_API_CALL PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3DVATIPROC glad_debug_glVertexStream3dvATI; +#define glVertexStream3dvATI glad_debug_glVertexStream3dvATI +GLAD_API_CALL PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3FATIPROC glad_debug_glVertexStream3fATI; +#define glVertexStream3fATI glad_debug_glVertexStream3fATI +GLAD_API_CALL PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3FVATIPROC glad_debug_glVertexStream3fvATI; +#define glVertexStream3fvATI glad_debug_glVertexStream3fvATI +GLAD_API_CALL PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3IATIPROC glad_debug_glVertexStream3iATI; +#define glVertexStream3iATI glad_debug_glVertexStream3iATI +GLAD_API_CALL PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3IVATIPROC glad_debug_glVertexStream3ivATI; +#define glVertexStream3ivATI glad_debug_glVertexStream3ivATI +GLAD_API_CALL PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3SATIPROC glad_debug_glVertexStream3sATI; +#define glVertexStream3sATI glad_debug_glVertexStream3sATI +GLAD_API_CALL PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; +GLAD_API_CALL PFNGLVERTEXSTREAM3SVATIPROC glad_debug_glVertexStream3svATI; +#define glVertexStream3svATI glad_debug_glVertexStream3svATI +GLAD_API_CALL PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4DATIPROC glad_debug_glVertexStream4dATI; +#define glVertexStream4dATI glad_debug_glVertexStream4dATI +GLAD_API_CALL PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4DVATIPROC glad_debug_glVertexStream4dvATI; +#define glVertexStream4dvATI glad_debug_glVertexStream4dvATI +GLAD_API_CALL PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4FATIPROC glad_debug_glVertexStream4fATI; +#define glVertexStream4fATI glad_debug_glVertexStream4fATI +GLAD_API_CALL PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4FVATIPROC glad_debug_glVertexStream4fvATI; +#define glVertexStream4fvATI glad_debug_glVertexStream4fvATI +GLAD_API_CALL PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4IATIPROC glad_debug_glVertexStream4iATI; +#define glVertexStream4iATI glad_debug_glVertexStream4iATI +GLAD_API_CALL PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4IVATIPROC glad_debug_glVertexStream4ivATI; +#define glVertexStream4ivATI glad_debug_glVertexStream4ivATI +GLAD_API_CALL PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4SATIPROC glad_debug_glVertexStream4sATI; +#define glVertexStream4sATI glad_debug_glVertexStream4sATI +GLAD_API_CALL PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; +GLAD_API_CALL PFNGLVERTEXSTREAM4SVATIPROC glad_debug_glVertexStream4svATI; +#define glVertexStream4svATI glad_debug_glVertexStream4svATI +GLAD_API_CALL PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; +GLAD_API_CALL PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_debug_glVertexWeightPointerEXT; +#define glVertexWeightPointerEXT glad_debug_glVertexWeightPointerEXT +GLAD_API_CALL PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; +GLAD_API_CALL PFNGLVERTEXWEIGHTFEXTPROC glad_debug_glVertexWeightfEXT; +#define glVertexWeightfEXT glad_debug_glVertexWeightfEXT +GLAD_API_CALL PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; +GLAD_API_CALL PFNGLVERTEXWEIGHTFVEXTPROC glad_debug_glVertexWeightfvEXT; +#define glVertexWeightfvEXT glad_debug_glVertexWeightfvEXT +GLAD_API_CALL PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; +GLAD_API_CALL PFNGLVERTEXWEIGHTHNVPROC glad_debug_glVertexWeighthNV; +#define glVertexWeighthNV glad_debug_glVertexWeighthNV +GLAD_API_CALL PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; +GLAD_API_CALL PFNGLVERTEXWEIGHTHVNVPROC glad_debug_glVertexWeighthvNV; +#define glVertexWeighthvNV glad_debug_glVertexWeighthvNV +GLAD_API_CALL PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; +GLAD_API_CALL PFNGLVIDEOCAPTURENVPROC glad_debug_glVideoCaptureNV; +#define glVideoCaptureNV glad_debug_glVideoCaptureNV +GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; +GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_debug_glVideoCaptureStreamParameterdvNV; +#define glVideoCaptureStreamParameterdvNV glad_debug_glVideoCaptureStreamParameterdvNV +GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; +GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_debug_glVideoCaptureStreamParameterfvNV; +#define glVideoCaptureStreamParameterfvNV glad_debug_glVideoCaptureStreamParameterfvNV +GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; +GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_debug_glVideoCaptureStreamParameterivNV; +#define glVideoCaptureStreamParameterivNV glad_debug_glVideoCaptureStreamParameterivNV +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport; +#define glViewport glad_debug_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_debug_glViewportArrayv; +#define glViewportArrayv glad_debug_glViewportArrayv +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_debug_glViewportIndexedf; +#define glViewportIndexedf glad_debug_glViewportIndexedf +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_debug_glViewportIndexedfv; +#define glViewportIndexedfv glad_debug_glViewportIndexedfv +GLAD_API_CALL PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV; +GLAD_API_CALL PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_debug_glViewportPositionWScaleNV; +#define glViewportPositionWScaleNV glad_debug_glViewportPositionWScaleNV +GLAD_API_CALL PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV; +GLAD_API_CALL PFNGLVIEWPORTSWIZZLENVPROC glad_debug_glViewportSwizzleNV; +#define glViewportSwizzleNV glad_debug_glViewportSwizzleNV +GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; +GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_debug_glWaitSemaphoreEXT; +#define glWaitSemaphoreEXT glad_debug_glWaitSemaphoreEXT +GLAD_API_CALL PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX; +GLAD_API_CALL PFNGLWAITSEMAPHOREUI64NVXPROC glad_debug_glWaitSemaphoreui64NVX; +#define glWaitSemaphoreui64NVX glad_debug_glWaitSemaphoreui64NVX +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +GLAD_API_CALL PFNGLWAITSYNCPROC glad_debug_glWaitSync; +#define glWaitSync glad_debug_glWaitSync +GLAD_API_CALL PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV; +GLAD_API_CALL PFNGLWAITVKSEMAPHORENVPROC glad_debug_glWaitVkSemaphoreNV; +#define glWaitVkSemaphoreNV glad_debug_glWaitVkSemaphoreNV +GLAD_API_CALL PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; +GLAD_API_CALL PFNGLWEIGHTPATHSNVPROC glad_debug_glWeightPathsNV; +#define glWeightPathsNV glad_debug_glWeightPathsNV +GLAD_API_CALL PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; +GLAD_API_CALL PFNGLWEIGHTPOINTERARBPROC glad_debug_glWeightPointerARB; +#define glWeightPointerARB glad_debug_glWeightPointerARB +GLAD_API_CALL PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; +GLAD_API_CALL PFNGLWEIGHTBVARBPROC glad_debug_glWeightbvARB; +#define glWeightbvARB glad_debug_glWeightbvARB +GLAD_API_CALL PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; +GLAD_API_CALL PFNGLWEIGHTDVARBPROC glad_debug_glWeightdvARB; +#define glWeightdvARB glad_debug_glWeightdvARB +GLAD_API_CALL PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; +GLAD_API_CALL PFNGLWEIGHTFVARBPROC glad_debug_glWeightfvARB; +#define glWeightfvARB glad_debug_glWeightfvARB +GLAD_API_CALL PFNGLWEIGHTIVARBPROC glad_glWeightivARB; +GLAD_API_CALL PFNGLWEIGHTIVARBPROC glad_debug_glWeightivARB; +#define glWeightivARB glad_debug_glWeightivARB +GLAD_API_CALL PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; +GLAD_API_CALL PFNGLWEIGHTSVARBPROC glad_debug_glWeightsvARB; +#define glWeightsvARB glad_debug_glWeightsvARB +GLAD_API_CALL PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; +GLAD_API_CALL PFNGLWEIGHTUBVARBPROC glad_debug_glWeightubvARB; +#define glWeightubvARB glad_debug_glWeightubvARB +GLAD_API_CALL PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; +GLAD_API_CALL PFNGLWEIGHTUIVARBPROC glad_debug_glWeightuivARB; +#define glWeightuivARB glad_debug_glWeightuivARB +GLAD_API_CALL PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; +GLAD_API_CALL PFNGLWEIGHTUSVARBPROC glad_debug_glWeightusvARB; +#define glWeightusvARB glad_debug_glWeightusvARB +GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d; +#define glWindowPos2d glad_debug_glWindowPos2d +GLAD_API_CALL PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; +GLAD_API_CALL PFNGLWINDOWPOS2DARBPROC glad_debug_glWindowPos2dARB; +#define glWindowPos2dARB glad_debug_glWindowPos2dARB +GLAD_API_CALL PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; +GLAD_API_CALL PFNGLWINDOWPOS2DMESAPROC glad_debug_glWindowPos2dMESA; +#define glWindowPos2dMESA glad_debug_glWindowPos2dMESA +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv; +#define glWindowPos2dv glad_debug_glWindowPos2dv +GLAD_API_CALL PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; +GLAD_API_CALL PFNGLWINDOWPOS2DVARBPROC glad_debug_glWindowPos2dvARB; +#define glWindowPos2dvARB glad_debug_glWindowPos2dvARB +GLAD_API_CALL PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; +GLAD_API_CALL PFNGLWINDOWPOS2DVMESAPROC glad_debug_glWindowPos2dvMESA; +#define glWindowPos2dvMESA glad_debug_glWindowPos2dvMESA +GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f; +#define glWindowPos2f glad_debug_glWindowPos2f +GLAD_API_CALL PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; +GLAD_API_CALL PFNGLWINDOWPOS2FARBPROC glad_debug_glWindowPos2fARB; +#define glWindowPos2fARB glad_debug_glWindowPos2fARB +GLAD_API_CALL PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; +GLAD_API_CALL PFNGLWINDOWPOS2FMESAPROC glad_debug_glWindowPos2fMESA; +#define glWindowPos2fMESA glad_debug_glWindowPos2fMESA +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv; +#define glWindowPos2fv glad_debug_glWindowPos2fv +GLAD_API_CALL PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; +GLAD_API_CALL PFNGLWINDOWPOS2FVARBPROC glad_debug_glWindowPos2fvARB; +#define glWindowPos2fvARB glad_debug_glWindowPos2fvARB +GLAD_API_CALL PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; +GLAD_API_CALL PFNGLWINDOWPOS2FVMESAPROC glad_debug_glWindowPos2fvMESA; +#define glWindowPos2fvMESA glad_debug_glWindowPos2fvMESA +GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i; +#define glWindowPos2i glad_debug_glWindowPos2i +GLAD_API_CALL PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; +GLAD_API_CALL PFNGLWINDOWPOS2IARBPROC glad_debug_glWindowPos2iARB; +#define glWindowPos2iARB glad_debug_glWindowPos2iARB +GLAD_API_CALL PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; +GLAD_API_CALL PFNGLWINDOWPOS2IMESAPROC glad_debug_glWindowPos2iMESA; +#define glWindowPos2iMESA glad_debug_glWindowPos2iMESA +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv; +#define glWindowPos2iv glad_debug_glWindowPos2iv +GLAD_API_CALL PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; +GLAD_API_CALL PFNGLWINDOWPOS2IVARBPROC glad_debug_glWindowPos2ivARB; +#define glWindowPos2ivARB glad_debug_glWindowPos2ivARB +GLAD_API_CALL PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; +GLAD_API_CALL PFNGLWINDOWPOS2IVMESAPROC glad_debug_glWindowPos2ivMESA; +#define glWindowPos2ivMESA glad_debug_glWindowPos2ivMESA +GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s; +#define glWindowPos2s glad_debug_glWindowPos2s +GLAD_API_CALL PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; +GLAD_API_CALL PFNGLWINDOWPOS2SARBPROC glad_debug_glWindowPos2sARB; +#define glWindowPos2sARB glad_debug_glWindowPos2sARB +GLAD_API_CALL PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; +GLAD_API_CALL PFNGLWINDOWPOS2SMESAPROC glad_debug_glWindowPos2sMESA; +#define glWindowPos2sMESA glad_debug_glWindowPos2sMESA +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv; +#define glWindowPos2sv glad_debug_glWindowPos2sv +GLAD_API_CALL PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; +GLAD_API_CALL PFNGLWINDOWPOS2SVARBPROC glad_debug_glWindowPos2svARB; +#define glWindowPos2svARB glad_debug_glWindowPos2svARB +GLAD_API_CALL PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; +GLAD_API_CALL PFNGLWINDOWPOS2SVMESAPROC glad_debug_glWindowPos2svMESA; +#define glWindowPos2svMESA glad_debug_glWindowPos2svMESA +GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d; +#define glWindowPos3d glad_debug_glWindowPos3d +GLAD_API_CALL PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; +GLAD_API_CALL PFNGLWINDOWPOS3DARBPROC glad_debug_glWindowPos3dARB; +#define glWindowPos3dARB glad_debug_glWindowPos3dARB +GLAD_API_CALL PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; +GLAD_API_CALL PFNGLWINDOWPOS3DMESAPROC glad_debug_glWindowPos3dMESA; +#define glWindowPos3dMESA glad_debug_glWindowPos3dMESA +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv; +#define glWindowPos3dv glad_debug_glWindowPos3dv +GLAD_API_CALL PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; +GLAD_API_CALL PFNGLWINDOWPOS3DVARBPROC glad_debug_glWindowPos3dvARB; +#define glWindowPos3dvARB glad_debug_glWindowPos3dvARB +GLAD_API_CALL PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; +GLAD_API_CALL PFNGLWINDOWPOS3DVMESAPROC glad_debug_glWindowPos3dvMESA; +#define glWindowPos3dvMESA glad_debug_glWindowPos3dvMESA +GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f; +#define glWindowPos3f glad_debug_glWindowPos3f +GLAD_API_CALL PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; +GLAD_API_CALL PFNGLWINDOWPOS3FARBPROC glad_debug_glWindowPos3fARB; +#define glWindowPos3fARB glad_debug_glWindowPos3fARB +GLAD_API_CALL PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; +GLAD_API_CALL PFNGLWINDOWPOS3FMESAPROC glad_debug_glWindowPos3fMESA; +#define glWindowPos3fMESA glad_debug_glWindowPos3fMESA +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv; +#define glWindowPos3fv glad_debug_glWindowPos3fv +GLAD_API_CALL PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; +GLAD_API_CALL PFNGLWINDOWPOS3FVARBPROC glad_debug_glWindowPos3fvARB; +#define glWindowPos3fvARB glad_debug_glWindowPos3fvARB +GLAD_API_CALL PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; +GLAD_API_CALL PFNGLWINDOWPOS3FVMESAPROC glad_debug_glWindowPos3fvMESA; +#define glWindowPos3fvMESA glad_debug_glWindowPos3fvMESA +GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i; +#define glWindowPos3i glad_debug_glWindowPos3i +GLAD_API_CALL PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; +GLAD_API_CALL PFNGLWINDOWPOS3IARBPROC glad_debug_glWindowPos3iARB; +#define glWindowPos3iARB glad_debug_glWindowPos3iARB +GLAD_API_CALL PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; +GLAD_API_CALL PFNGLWINDOWPOS3IMESAPROC glad_debug_glWindowPos3iMESA; +#define glWindowPos3iMESA glad_debug_glWindowPos3iMESA +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv; +#define glWindowPos3iv glad_debug_glWindowPos3iv +GLAD_API_CALL PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; +GLAD_API_CALL PFNGLWINDOWPOS3IVARBPROC glad_debug_glWindowPos3ivARB; +#define glWindowPos3ivARB glad_debug_glWindowPos3ivARB +GLAD_API_CALL PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; +GLAD_API_CALL PFNGLWINDOWPOS3IVMESAPROC glad_debug_glWindowPos3ivMESA; +#define glWindowPos3ivMESA glad_debug_glWindowPos3ivMESA +GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s; +#define glWindowPos3s glad_debug_glWindowPos3s +GLAD_API_CALL PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; +GLAD_API_CALL PFNGLWINDOWPOS3SARBPROC glad_debug_glWindowPos3sARB; +#define glWindowPos3sARB glad_debug_glWindowPos3sARB +GLAD_API_CALL PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; +GLAD_API_CALL PFNGLWINDOWPOS3SMESAPROC glad_debug_glWindowPos3sMESA; +#define glWindowPos3sMESA glad_debug_glWindowPos3sMESA +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv; +#define glWindowPos3sv glad_debug_glWindowPos3sv +GLAD_API_CALL PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; +GLAD_API_CALL PFNGLWINDOWPOS3SVARBPROC glad_debug_glWindowPos3svARB; +#define glWindowPos3svARB glad_debug_glWindowPos3svARB +GLAD_API_CALL PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; +GLAD_API_CALL PFNGLWINDOWPOS3SVMESAPROC glad_debug_glWindowPos3svMESA; +#define glWindowPos3svMESA glad_debug_glWindowPos3svMESA +GLAD_API_CALL PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; +GLAD_API_CALL PFNGLWINDOWPOS4DMESAPROC glad_debug_glWindowPos4dMESA; +#define glWindowPos4dMESA glad_debug_glWindowPos4dMESA +GLAD_API_CALL PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; +GLAD_API_CALL PFNGLWINDOWPOS4DVMESAPROC glad_debug_glWindowPos4dvMESA; +#define glWindowPos4dvMESA glad_debug_glWindowPos4dvMESA +GLAD_API_CALL PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; +GLAD_API_CALL PFNGLWINDOWPOS4FMESAPROC glad_debug_glWindowPos4fMESA; +#define glWindowPos4fMESA glad_debug_glWindowPos4fMESA +GLAD_API_CALL PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; +GLAD_API_CALL PFNGLWINDOWPOS4FVMESAPROC glad_debug_glWindowPos4fvMESA; +#define glWindowPos4fvMESA glad_debug_glWindowPos4fvMESA +GLAD_API_CALL PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; +GLAD_API_CALL PFNGLWINDOWPOS4IMESAPROC glad_debug_glWindowPos4iMESA; +#define glWindowPos4iMESA glad_debug_glWindowPos4iMESA +GLAD_API_CALL PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; +GLAD_API_CALL PFNGLWINDOWPOS4IVMESAPROC glad_debug_glWindowPos4ivMESA; +#define glWindowPos4ivMESA glad_debug_glWindowPos4ivMESA +GLAD_API_CALL PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; +GLAD_API_CALL PFNGLWINDOWPOS4SMESAPROC glad_debug_glWindowPos4sMESA; +#define glWindowPos4sMESA glad_debug_glWindowPos4sMESA +GLAD_API_CALL PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; +GLAD_API_CALL PFNGLWINDOWPOS4SVMESAPROC glad_debug_glWindowPos4svMESA; +#define glWindowPos4svMESA glad_debug_glWindowPos4svMESA +GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; +GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_debug_glWindowRectanglesEXT; +#define glWindowRectanglesEXT glad_debug_glWindowRectanglesEXT +GLAD_API_CALL PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; +GLAD_API_CALL PFNGLWRITEMASKEXTPROC glad_debug_glWriteMaskEXT; +#define glWriteMaskEXT glad_debug_glWriteMaskEXT + + + + +GLAD_API_CALL void gladSetGLPreCallback(GLADprecallback cb); +GLAD_API_CALL void gladSetGLPostCallback(GLADpostcallback cb); + +GLAD_API_CALL void gladInstallGLDebug(void); +GLAD_API_CALL void gladUninstallGLDebug(void); + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif diff --git a/src/glad/meson.build b/src/glad/meson.build new file mode 100644 index 0000000..fe1d477 --- /dev/null +++ b/src/glad/meson.build @@ -0,0 +1,8 @@ +glad_inc = include_directories('include') + +dir = meson.current_source_dir() / 'src' + +srcs = [dir / 'gl.c'] + +glad_lib = static_library('glad', sources: srcs, include_directories: glad_inc) +glad_dep = declare_dependency(link_with: glad_lib, include_directories: glad_inc) diff --git a/src/glad/src/gl.c b/src/glad/src/gl.c new file mode 100644 index 0000000..7725274 --- /dev/null +++ b/src/glad/src/gl.c @@ -0,0 +1,34828 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_3DFX_multisample = 0; +int GLAD_GL_3DFX_tbuffer = 0; +int GLAD_GL_3DFX_texture_compression_FXT1 = 0; +int GLAD_GL_AMD_blend_minmax_factor = 0; +int GLAD_GL_AMD_conservative_depth = 0; +int GLAD_GL_AMD_debug_output = 0; +int GLAD_GL_AMD_depth_clamp_separate = 0; +int GLAD_GL_AMD_draw_buffers_blend = 0; +int GLAD_GL_AMD_framebuffer_multisample_advanced = 0; +int GLAD_GL_AMD_framebuffer_sample_positions = 0; +int GLAD_GL_AMD_gcn_shader = 0; +int GLAD_GL_AMD_gpu_shader_half_float = 0; +int GLAD_GL_AMD_gpu_shader_int16 = 0; +int GLAD_GL_AMD_gpu_shader_int64 = 0; +int GLAD_GL_AMD_interleaved_elements = 0; +int GLAD_GL_AMD_multi_draw_indirect = 0; +int GLAD_GL_AMD_name_gen_delete = 0; +int GLAD_GL_AMD_occlusion_query_event = 0; +int GLAD_GL_AMD_performance_monitor = 0; +int GLAD_GL_AMD_pinned_memory = 0; +int GLAD_GL_AMD_query_buffer_object = 0; +int GLAD_GL_AMD_sample_positions = 0; +int GLAD_GL_AMD_seamless_cubemap_per_texture = 0; +int GLAD_GL_AMD_shader_atomic_counter_ops = 0; +int GLAD_GL_AMD_shader_ballot = 0; +int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0; +int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0; +int GLAD_GL_AMD_shader_image_load_store_lod = 0; +int GLAD_GL_AMD_shader_stencil_export = 0; +int GLAD_GL_AMD_shader_trinary_minmax = 0; +int GLAD_GL_AMD_sparse_texture = 0; +int GLAD_GL_AMD_stencil_operation_extended = 0; +int GLAD_GL_AMD_texture_gather_bias_lod = 0; +int GLAD_GL_AMD_texture_texture4 = 0; +int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0; +int GLAD_GL_AMD_transform_feedback4 = 0; +int GLAD_GL_AMD_vertex_shader_layer = 0; +int GLAD_GL_AMD_vertex_shader_tessellator = 0; +int GLAD_GL_AMD_vertex_shader_viewport_index = 0; +int GLAD_GL_APPLE_aux_depth_stencil = 0; +int GLAD_GL_APPLE_client_storage = 0; +int GLAD_GL_APPLE_element_array = 0; +int GLAD_GL_APPLE_fence = 0; +int GLAD_GL_APPLE_float_pixels = 0; +int GLAD_GL_APPLE_flush_buffer_range = 0; +int GLAD_GL_APPLE_object_purgeable = 0; +int GLAD_GL_APPLE_rgb_422 = 0; +int GLAD_GL_APPLE_row_bytes = 0; +int GLAD_GL_APPLE_specular_vector = 0; +int GLAD_GL_APPLE_texture_range = 0; +int GLAD_GL_APPLE_transform_hint = 0; +int GLAD_GL_APPLE_vertex_array_object = 0; +int GLAD_GL_APPLE_vertex_array_range = 0; +int GLAD_GL_APPLE_vertex_program_evaluators = 0; +int GLAD_GL_APPLE_ycbcr_422 = 0; +int GLAD_GL_ARB_ES2_compatibility = 0; +int GLAD_GL_ARB_ES3_1_compatibility = 0; +int GLAD_GL_ARB_ES3_2_compatibility = 0; +int GLAD_GL_ARB_ES3_compatibility = 0; +int GLAD_GL_ARB_arrays_of_arrays = 0; +int GLAD_GL_ARB_base_instance = 0; +int GLAD_GL_ARB_bindless_texture = 0; +int GLAD_GL_ARB_blend_func_extended = 0; +int GLAD_GL_ARB_buffer_storage = 0; +int GLAD_GL_ARB_cl_event = 0; +int GLAD_GL_ARB_clear_buffer_object = 0; +int GLAD_GL_ARB_clear_texture = 0; +int GLAD_GL_ARB_clip_control = 0; +int GLAD_GL_ARB_color_buffer_float = 0; +int GLAD_GL_ARB_compatibility = 0; +int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; +int GLAD_GL_ARB_compute_shader = 0; +int GLAD_GL_ARB_compute_variable_group_size = 0; +int GLAD_GL_ARB_conditional_render_inverted = 0; +int GLAD_GL_ARB_conservative_depth = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_copy_image = 0; +int GLAD_GL_ARB_cull_distance = 0; +int GLAD_GL_ARB_debug_output = 0; +int GLAD_GL_ARB_depth_buffer_float = 0; +int GLAD_GL_ARB_depth_clamp = 0; +int GLAD_GL_ARB_depth_texture = 0; +int GLAD_GL_ARB_derivative_control = 0; +int GLAD_GL_ARB_direct_state_access = 0; +int GLAD_GL_ARB_draw_buffers = 0; +int GLAD_GL_ARB_draw_buffers_blend = 0; +int GLAD_GL_ARB_draw_elements_base_vertex = 0; +int GLAD_GL_ARB_draw_indirect = 0; +int GLAD_GL_ARB_draw_instanced = 0; +int GLAD_GL_ARB_enhanced_layouts = 0; +int GLAD_GL_ARB_explicit_attrib_location = 0; +int GLAD_GL_ARB_explicit_uniform_location = 0; +int GLAD_GL_ARB_fragment_coord_conventions = 0; +int GLAD_GL_ARB_fragment_layer_viewport = 0; +int GLAD_GL_ARB_fragment_program = 0; +int GLAD_GL_ARB_fragment_program_shadow = 0; +int GLAD_GL_ARB_fragment_shader = 0; +int GLAD_GL_ARB_fragment_shader_interlock = 0; +int GLAD_GL_ARB_framebuffer_no_attachments = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_ARB_framebuffer_sRGB = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_get_texture_sub_image = 0; +int GLAD_GL_ARB_gl_spirv = 0; +int GLAD_GL_ARB_gpu_shader5 = 0; +int GLAD_GL_ARB_gpu_shader_fp64 = 0; +int GLAD_GL_ARB_gpu_shader_int64 = 0; +int GLAD_GL_ARB_half_float_pixel = 0; +int GLAD_GL_ARB_half_float_vertex = 0; +int GLAD_GL_ARB_imaging = 0; +int GLAD_GL_ARB_indirect_parameters = 0; +int GLAD_GL_ARB_instanced_arrays = 0; +int GLAD_GL_ARB_internalformat_query = 0; +int GLAD_GL_ARB_internalformat_query2 = 0; +int GLAD_GL_ARB_invalidate_subdata = 0; +int GLAD_GL_ARB_map_buffer_alignment = 0; +int GLAD_GL_ARB_map_buffer_range = 0; +int GLAD_GL_ARB_matrix_palette = 0; +int GLAD_GL_ARB_multi_bind = 0; +int GLAD_GL_ARB_multi_draw_indirect = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_occlusion_query = 0; +int GLAD_GL_ARB_occlusion_query2 = 0; +int GLAD_GL_ARB_parallel_shader_compile = 0; +int GLAD_GL_ARB_pipeline_statistics_query = 0; +int GLAD_GL_ARB_pixel_buffer_object = 0; +int GLAD_GL_ARB_point_parameters = 0; +int GLAD_GL_ARB_point_sprite = 0; +int GLAD_GL_ARB_polygon_offset_clamp = 0; +int GLAD_GL_ARB_post_depth_coverage = 0; +int GLAD_GL_ARB_program_interface_query = 0; +int GLAD_GL_ARB_provoking_vertex = 0; +int GLAD_GL_ARB_query_buffer_object = 0; +int GLAD_GL_ARB_robust_buffer_access_behavior = 0; +int GLAD_GL_ARB_robustness = 0; +int GLAD_GL_ARB_robustness_isolation = 0; +int GLAD_GL_ARB_sample_locations = 0; +int GLAD_GL_ARB_sample_shading = 0; +int GLAD_GL_ARB_sampler_objects = 0; +int GLAD_GL_ARB_seamless_cube_map = 0; +int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; +int GLAD_GL_ARB_separate_shader_objects = 0; +int GLAD_GL_ARB_shader_atomic_counter_ops = 0; +int GLAD_GL_ARB_shader_atomic_counters = 0; +int GLAD_GL_ARB_shader_ballot = 0; +int GLAD_GL_ARB_shader_bit_encoding = 0; +int GLAD_GL_ARB_shader_clock = 0; +int GLAD_GL_ARB_shader_draw_parameters = 0; +int GLAD_GL_ARB_shader_group_vote = 0; +int GLAD_GL_ARB_shader_image_load_store = 0; +int GLAD_GL_ARB_shader_image_size = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shader_precision = 0; +int GLAD_GL_ARB_shader_stencil_export = 0; +int GLAD_GL_ARB_shader_storage_buffer_object = 0; +int GLAD_GL_ARB_shader_subroutine = 0; +int GLAD_GL_ARB_shader_texture_image_samples = 0; +int GLAD_GL_ARB_shader_texture_lod = 0; +int GLAD_GL_ARB_shader_viewport_layer_array = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_shading_language_420pack = 0; +int GLAD_GL_ARB_shading_language_include = 0; +int GLAD_GL_ARB_shading_language_packing = 0; +int GLAD_GL_ARB_shadow = 0; +int GLAD_GL_ARB_shadow_ambient = 0; +int GLAD_GL_ARB_sparse_buffer = 0; +int GLAD_GL_ARB_sparse_texture = 0; +int GLAD_GL_ARB_sparse_texture2 = 0; +int GLAD_GL_ARB_sparse_texture_clamp = 0; +int GLAD_GL_ARB_spirv_extensions = 0; +int GLAD_GL_ARB_stencil_texturing = 0; +int GLAD_GL_ARB_sync = 0; +int GLAD_GL_ARB_tessellation_shader = 0; +int GLAD_GL_ARB_texture_barrier = 0; +int GLAD_GL_ARB_texture_border_clamp = 0; +int GLAD_GL_ARB_texture_buffer_object = 0; +int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; +int GLAD_GL_ARB_texture_buffer_range = 0; +int GLAD_GL_ARB_texture_compression = 0; +int GLAD_GL_ARB_texture_compression_bptc = 0; +int GLAD_GL_ARB_texture_compression_rgtc = 0; +int GLAD_GL_ARB_texture_cube_map = 0; +int GLAD_GL_ARB_texture_cube_map_array = 0; +int GLAD_GL_ARB_texture_env_add = 0; +int GLAD_GL_ARB_texture_env_combine = 0; +int GLAD_GL_ARB_texture_env_crossbar = 0; +int GLAD_GL_ARB_texture_env_dot3 = 0; +int GLAD_GL_ARB_texture_filter_anisotropic = 0; +int GLAD_GL_ARB_texture_filter_minmax = 0; +int GLAD_GL_ARB_texture_float = 0; +int GLAD_GL_ARB_texture_gather = 0; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_ARB_texture_mirrored_repeat = 0; +int GLAD_GL_ARB_texture_multisample = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_texture_query_levels = 0; +int GLAD_GL_ARB_texture_query_lod = 0; +int GLAD_GL_ARB_texture_rectangle = 0; +int GLAD_GL_ARB_texture_rg = 0; +int GLAD_GL_ARB_texture_rgb10_a2ui = 0; +int GLAD_GL_ARB_texture_stencil8 = 0; +int GLAD_GL_ARB_texture_storage = 0; +int GLAD_GL_ARB_texture_storage_multisample = 0; +int GLAD_GL_ARB_texture_swizzle = 0; +int GLAD_GL_ARB_texture_view = 0; +int GLAD_GL_ARB_timer_query = 0; +int GLAD_GL_ARB_transform_feedback2 = 0; +int GLAD_GL_ARB_transform_feedback3 = 0; +int GLAD_GL_ARB_transform_feedback_instanced = 0; +int GLAD_GL_ARB_transform_feedback_overflow_query = 0; +int GLAD_GL_ARB_transpose_matrix = 0; +int GLAD_GL_ARB_uniform_buffer_object = 0; +int GLAD_GL_ARB_vertex_array_bgra = 0; +int GLAD_GL_ARB_vertex_array_object = 0; +int GLAD_GL_ARB_vertex_attrib_64bit = 0; +int GLAD_GL_ARB_vertex_attrib_binding = 0; +int GLAD_GL_ARB_vertex_blend = 0; +int GLAD_GL_ARB_vertex_buffer_object = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0; +int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; +int GLAD_GL_ARB_viewport_array = 0; +int GLAD_GL_ARB_window_pos = 0; +int GLAD_GL_ATI_draw_buffers = 0; +int GLAD_GL_ATI_element_array = 0; +int GLAD_GL_ATI_envmap_bumpmap = 0; +int GLAD_GL_ATI_fragment_shader = 0; +int GLAD_GL_ATI_map_object_buffer = 0; +int GLAD_GL_ATI_meminfo = 0; +int GLAD_GL_ATI_pixel_format_float = 0; +int GLAD_GL_ATI_pn_triangles = 0; +int GLAD_GL_ATI_separate_stencil = 0; +int GLAD_GL_ATI_text_fragment_shader = 0; +int GLAD_GL_ATI_texture_env_combine3 = 0; +int GLAD_GL_ATI_texture_float = 0; +int GLAD_GL_ATI_texture_mirror_once = 0; +int GLAD_GL_ATI_vertex_array_object = 0; +int GLAD_GL_ATI_vertex_attrib_array_object = 0; +int GLAD_GL_ATI_vertex_streams = 0; +int GLAD_GL_EXT_422_pixels = 0; +int GLAD_GL_EXT_EGL_image_storage = 0; +int GLAD_GL_EXT_EGL_sync = 0; +int GLAD_GL_EXT_abgr = 0; +int GLAD_GL_EXT_bgra = 0; +int GLAD_GL_EXT_bindable_uniform = 0; +int GLAD_GL_EXT_blend_color = 0; +int GLAD_GL_EXT_blend_equation_separate = 0; +int GLAD_GL_EXT_blend_func_separate = 0; +int GLAD_GL_EXT_blend_logic_op = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_blend_subtract = 0; +int GLAD_GL_EXT_clip_volume_hint = 0; +int GLAD_GL_EXT_cmyka = 0; +int GLAD_GL_EXT_color_subtable = 0; +int GLAD_GL_EXT_compiled_vertex_array = 0; +int GLAD_GL_EXT_convolution = 0; +int GLAD_GL_EXT_coordinate_frame = 0; +int GLAD_GL_EXT_copy_texture = 0; +int GLAD_GL_EXT_cull_vertex = 0; +int GLAD_GL_EXT_debug_label = 0; +int GLAD_GL_EXT_debug_marker = 0; +int GLAD_GL_EXT_depth_bounds_test = 0; +int GLAD_GL_EXT_direct_state_access = 0; +int GLAD_GL_EXT_draw_buffers2 = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_draw_range_elements = 0; +int GLAD_GL_EXT_external_buffer = 0; +int GLAD_GL_EXT_fog_coord = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_blit_layers = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_framebuffer_sRGB = 0; +int GLAD_GL_EXT_geometry_shader4 = 0; +int GLAD_GL_EXT_gpu_program_parameters = 0; +int GLAD_GL_EXT_gpu_shader4 = 0; +int GLAD_GL_EXT_histogram = 0; +int GLAD_GL_EXT_index_array_formats = 0; +int GLAD_GL_EXT_index_func = 0; +int GLAD_GL_EXT_index_material = 0; +int GLAD_GL_EXT_index_texture = 0; +int GLAD_GL_EXT_light_texture = 0; +int GLAD_GL_EXT_memory_object = 0; +int GLAD_GL_EXT_memory_object_fd = 0; +int GLAD_GL_EXT_memory_object_win32 = 0; +int GLAD_GL_EXT_misc_attribute = 0; +int GLAD_GL_EXT_multi_draw_arrays = 0; +int GLAD_GL_EXT_multisample = 0; +int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; +int GLAD_GL_EXT_multiview_texture_multisample = 0; +int GLAD_GL_EXT_multiview_timer_query = 0; +int GLAD_GL_EXT_packed_depth_stencil = 0; +int GLAD_GL_EXT_packed_float = 0; +int GLAD_GL_EXT_packed_pixels = 0; +int GLAD_GL_EXT_paletted_texture = 0; +int GLAD_GL_EXT_pixel_buffer_object = 0; +int GLAD_GL_EXT_pixel_transform = 0; +int GLAD_GL_EXT_pixel_transform_color_table = 0; +int GLAD_GL_EXT_point_parameters = 0; +int GLAD_GL_EXT_polygon_offset = 0; +int GLAD_GL_EXT_polygon_offset_clamp = 0; +int GLAD_GL_EXT_post_depth_coverage = 0; +int GLAD_GL_EXT_provoking_vertex = 0; +int GLAD_GL_EXT_raster_multisample = 0; +int GLAD_GL_EXT_rescale_normal = 0; +int GLAD_GL_EXT_secondary_color = 0; +int GLAD_GL_EXT_semaphore = 0; +int GLAD_GL_EXT_semaphore_fd = 0; +int GLAD_GL_EXT_semaphore_win32 = 0; +int GLAD_GL_EXT_separate_shader_objects = 0; +int GLAD_GL_EXT_separate_specular_color = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; +int GLAD_GL_EXT_shader_image_load_formatted = 0; +int GLAD_GL_EXT_shader_image_load_store = 0; +int GLAD_GL_EXT_shader_integer_mix = 0; +int GLAD_GL_EXT_shader_samples_identical = 0; +int GLAD_GL_EXT_shadow_funcs = 0; +int GLAD_GL_EXT_shared_texture_palette = 0; +int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_stencil_clear_tag = 0; +int GLAD_GL_EXT_stencil_two_side = 0; +int GLAD_GL_EXT_stencil_wrap = 0; +int GLAD_GL_EXT_subtexture = 0; +int GLAD_GL_EXT_texture = 0; +int GLAD_GL_EXT_texture3D = 0; +int GLAD_GL_EXT_texture_array = 0; +int GLAD_GL_EXT_texture_buffer_object = 0; +int GLAD_GL_EXT_texture_compression_latc = 0; +int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_cube_map = 0; +int GLAD_GL_EXT_texture_env_add = 0; +int GLAD_GL_EXT_texture_env_combine = 0; +int GLAD_GL_EXT_texture_env_dot3 = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_filter_minmax = 0; +int GLAD_GL_EXT_texture_integer = 0; +int GLAD_GL_EXT_texture_lod_bias = 0; +int GLAD_GL_EXT_texture_mirror_clamp = 0; +int GLAD_GL_EXT_texture_object = 0; +int GLAD_GL_EXT_texture_perturb_normal = 0; +int GLAD_GL_EXT_texture_sRGB = 0; +int GLAD_GL_EXT_texture_sRGB_R8 = 0; +int GLAD_GL_EXT_texture_sRGB_RG8 = 0; +int GLAD_GL_EXT_texture_sRGB_decode = 0; +int GLAD_GL_EXT_texture_shadow_lod = 0; +int GLAD_GL_EXT_texture_shared_exponent = 0; +int GLAD_GL_EXT_texture_snorm = 0; +int GLAD_GL_EXT_texture_storage = 0; +int GLAD_GL_EXT_texture_swizzle = 0; +int GLAD_GL_EXT_timer_query = 0; +int GLAD_GL_EXT_transform_feedback = 0; +int GLAD_GL_EXT_vertex_array = 0; +int GLAD_GL_EXT_vertex_array_bgra = 0; +int GLAD_GL_EXT_vertex_attrib_64bit = 0; +int GLAD_GL_EXT_vertex_shader = 0; +int GLAD_GL_EXT_vertex_weighting = 0; +int GLAD_GL_EXT_win32_keyed_mutex = 0; +int GLAD_GL_EXT_window_rectangles = 0; +int GLAD_GL_EXT_x11_sync_object = 0; +int GLAD_GL_GREMEDY_frame_terminator = 0; +int GLAD_GL_GREMEDY_string_marker = 0; +int GLAD_GL_HP_convolution_border_modes = 0; +int GLAD_GL_HP_image_transform = 0; +int GLAD_GL_HP_occlusion_test = 0; +int GLAD_GL_HP_texture_lighting = 0; +int GLAD_GL_IBM_cull_vertex = 0; +int GLAD_GL_IBM_multimode_draw_arrays = 0; +int GLAD_GL_IBM_rasterpos_clip = 0; +int GLAD_GL_IBM_static_data = 0; +int GLAD_GL_IBM_texture_mirrored_repeat = 0; +int GLAD_GL_IBM_vertex_array_lists = 0; +int GLAD_GL_INGR_blend_func_separate = 0; +int GLAD_GL_INGR_color_clamp = 0; +int GLAD_GL_INGR_interlace_read = 0; +int GLAD_GL_INTEL_blackhole_render = 0; +int GLAD_GL_INTEL_conservative_rasterization = 0; +int GLAD_GL_INTEL_fragment_shader_ordering = 0; +int GLAD_GL_INTEL_framebuffer_CMAA = 0; +int GLAD_GL_INTEL_map_texture = 0; +int GLAD_GL_INTEL_parallel_arrays = 0; +int GLAD_GL_INTEL_performance_query = 0; +int GLAD_GL_KHR_blend_equation_advanced = 0; +int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_no_error = 0; +int GLAD_GL_KHR_parallel_shader_compile = 0; +int GLAD_GL_KHR_robust_buffer_access_behavior = 0; +int GLAD_GL_KHR_robustness = 0; +int GLAD_GL_KHR_shader_subgroup = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; +int GLAD_GL_MESAX_texture_stack = 0; +int GLAD_GL_MESA_framebuffer_flip_x = 0; +int GLAD_GL_MESA_framebuffer_flip_y = 0; +int GLAD_GL_MESA_framebuffer_swap_xy = 0; +int GLAD_GL_MESA_pack_invert = 0; +int GLAD_GL_MESA_program_binary_formats = 0; +int GLAD_GL_MESA_resize_buffers = 0; +int GLAD_GL_MESA_shader_integer_functions = 0; +int GLAD_GL_MESA_texture_const_bandwidth = 0; +int GLAD_GL_MESA_tile_raster_order = 0; +int GLAD_GL_MESA_window_pos = 0; +int GLAD_GL_MESA_ycbcr_texture = 0; +int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0; +int GLAD_GL_NVX_conditional_render = 0; +int GLAD_GL_NVX_gpu_memory_info = 0; +int GLAD_GL_NVX_gpu_multicast2 = 0; +int GLAD_GL_NVX_linked_gpu_multicast = 0; +int GLAD_GL_NVX_progress_fence = 0; +int GLAD_GL_NV_alpha_to_coverage_dither_control = 0; +int GLAD_GL_NV_bindless_multi_draw_indirect = 0; +int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0; +int GLAD_GL_NV_bindless_texture = 0; +int GLAD_GL_NV_blend_equation_advanced = 0; +int GLAD_GL_NV_blend_equation_advanced_coherent = 0; +int GLAD_GL_NV_blend_minmax_factor = 0; +int GLAD_GL_NV_blend_square = 0; +int GLAD_GL_NV_clip_space_w_scaling = 0; +int GLAD_GL_NV_command_list = 0; +int GLAD_GL_NV_compute_program5 = 0; +int GLAD_GL_NV_compute_shader_derivatives = 0; +int GLAD_GL_NV_conditional_render = 0; +int GLAD_GL_NV_conservative_raster = 0; +int GLAD_GL_NV_conservative_raster_dilate = 0; +int GLAD_GL_NV_conservative_raster_pre_snap = 0; +int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0; +int GLAD_GL_NV_conservative_raster_underestimation = 0; +int GLAD_GL_NV_copy_depth_to_color = 0; +int GLAD_GL_NV_copy_image = 0; +int GLAD_GL_NV_deep_texture3D = 0; +int GLAD_GL_NV_depth_buffer_float = 0; +int GLAD_GL_NV_depth_clamp = 0; +int GLAD_GL_NV_draw_texture = 0; +int GLAD_GL_NV_draw_vulkan_image = 0; +int GLAD_GL_NV_evaluators = 0; +int GLAD_GL_NV_explicit_multisample = 0; +int GLAD_GL_NV_fence = 0; +int GLAD_GL_NV_fill_rectangle = 0; +int GLAD_GL_NV_float_buffer = 0; +int GLAD_GL_NV_fog_distance = 0; +int GLAD_GL_NV_fragment_coverage_to_color = 0; +int GLAD_GL_NV_fragment_program = 0; +int GLAD_GL_NV_fragment_program2 = 0; +int GLAD_GL_NV_fragment_program4 = 0; +int GLAD_GL_NV_fragment_program_option = 0; +int GLAD_GL_NV_fragment_shader_barycentric = 0; +int GLAD_GL_NV_fragment_shader_interlock = 0; +int GLAD_GL_NV_framebuffer_mixed_samples = 0; +int GLAD_GL_NV_framebuffer_multisample_coverage = 0; +int GLAD_GL_NV_geometry_program4 = 0; +int GLAD_GL_NV_geometry_shader4 = 0; +int GLAD_GL_NV_geometry_shader_passthrough = 0; +int GLAD_GL_NV_gpu_multicast = 0; +int GLAD_GL_NV_gpu_program4 = 0; +int GLAD_GL_NV_gpu_program5 = 0; +int GLAD_GL_NV_gpu_program5_mem_extended = 0; +int GLAD_GL_NV_gpu_shader5 = 0; +int GLAD_GL_NV_half_float = 0; +int GLAD_GL_NV_internalformat_sample_query = 0; +int GLAD_GL_NV_light_max_exponent = 0; +int GLAD_GL_NV_memory_attachment = 0; +int GLAD_GL_NV_memory_object_sparse = 0; +int GLAD_GL_NV_mesh_shader = 0; +int GLAD_GL_NV_multisample_coverage = 0; +int GLAD_GL_NV_multisample_filter_hint = 0; +int GLAD_GL_NV_occlusion_query = 0; +int GLAD_GL_NV_packed_depth_stencil = 0; +int GLAD_GL_NV_parameter_buffer_object = 0; +int GLAD_GL_NV_parameter_buffer_object2 = 0; +int GLAD_GL_NV_path_rendering = 0; +int GLAD_GL_NV_path_rendering_shared_edge = 0; +int GLAD_GL_NV_pixel_data_range = 0; +int GLAD_GL_NV_point_sprite = 0; +int GLAD_GL_NV_present_video = 0; +int GLAD_GL_NV_primitive_restart = 0; +int GLAD_GL_NV_primitive_shading_rate = 0; +int GLAD_GL_NV_query_resource = 0; +int GLAD_GL_NV_query_resource_tag = 0; +int GLAD_GL_NV_register_combiners = 0; +int GLAD_GL_NV_register_combiners2 = 0; +int GLAD_GL_NV_representative_fragment_test = 0; +int GLAD_GL_NV_robustness_video_memory_purge = 0; +int GLAD_GL_NV_sample_locations = 0; +int GLAD_GL_NV_sample_mask_override_coverage = 0; +int GLAD_GL_NV_scissor_exclusive = 0; +int GLAD_GL_NV_shader_atomic_counters = 0; +int GLAD_GL_NV_shader_atomic_float = 0; +int GLAD_GL_NV_shader_atomic_float64 = 0; +int GLAD_GL_NV_shader_atomic_fp16_vector = 0; +int GLAD_GL_NV_shader_atomic_int64 = 0; +int GLAD_GL_NV_shader_buffer_load = 0; +int GLAD_GL_NV_shader_buffer_store = 0; +int GLAD_GL_NV_shader_storage_buffer_object = 0; +int GLAD_GL_NV_shader_subgroup_partitioned = 0; +int GLAD_GL_NV_shader_texture_footprint = 0; +int GLAD_GL_NV_shader_thread_group = 0; +int GLAD_GL_NV_shader_thread_shuffle = 0; +int GLAD_GL_NV_shading_rate_image = 0; +int GLAD_GL_NV_stereo_view_rendering = 0; +int GLAD_GL_NV_tessellation_program5 = 0; +int GLAD_GL_NV_texgen_emboss = 0; +int GLAD_GL_NV_texgen_reflection = 0; +int GLAD_GL_NV_texture_barrier = 0; +int GLAD_GL_NV_texture_compression_vtc = 0; +int GLAD_GL_NV_texture_env_combine4 = 0; +int GLAD_GL_NV_texture_expand_normal = 0; +int GLAD_GL_NV_texture_multisample = 0; +int GLAD_GL_NV_texture_rectangle = 0; +int GLAD_GL_NV_texture_rectangle_compressed = 0; +int GLAD_GL_NV_texture_shader = 0; +int GLAD_GL_NV_texture_shader2 = 0; +int GLAD_GL_NV_texture_shader3 = 0; +int GLAD_GL_NV_timeline_semaphore = 0; +int GLAD_GL_NV_transform_feedback = 0; +int GLAD_GL_NV_transform_feedback2 = 0; +int GLAD_GL_NV_uniform_buffer_std430_layout = 0; +int GLAD_GL_NV_uniform_buffer_unified_memory = 0; +int GLAD_GL_NV_vdpau_interop = 0; +int GLAD_GL_NV_vdpau_interop2 = 0; +int GLAD_GL_NV_vertex_array_range = 0; +int GLAD_GL_NV_vertex_array_range2 = 0; +int GLAD_GL_NV_vertex_attrib_integer_64bit = 0; +int GLAD_GL_NV_vertex_buffer_unified_memory = 0; +int GLAD_GL_NV_vertex_program = 0; +int GLAD_GL_NV_vertex_program1_1 = 0; +int GLAD_GL_NV_vertex_program2 = 0; +int GLAD_GL_NV_vertex_program2_option = 0; +int GLAD_GL_NV_vertex_program3 = 0; +int GLAD_GL_NV_vertex_program4 = 0; +int GLAD_GL_NV_video_capture = 0; +int GLAD_GL_NV_viewport_array2 = 0; +int GLAD_GL_NV_viewport_swizzle = 0; +int GLAD_GL_OES_byte_coordinates = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_fixed_point = 0; +int GLAD_GL_OES_query_matrix = 0; +int GLAD_GL_OES_read_format = 0; +int GLAD_GL_OES_single_precision = 0; +int GLAD_GL_OML_interlace = 0; +int GLAD_GL_OML_resample = 0; +int GLAD_GL_OML_subsample = 0; +int GLAD_GL_OVR_multiview = 0; +int GLAD_GL_OVR_multiview2 = 0; +int GLAD_GL_PGI_misc_hints = 0; +int GLAD_GL_PGI_vertex_hints = 0; +int GLAD_GL_REND_screen_coordinates = 0; +int GLAD_GL_S3_s3tc = 0; +int GLAD_GL_SGIS_detail_texture = 0; +int GLAD_GL_SGIS_fog_function = 0; +int GLAD_GL_SGIS_generate_mipmap = 0; +int GLAD_GL_SGIS_multisample = 0; +int GLAD_GL_SGIS_pixel_texture = 0; +int GLAD_GL_SGIS_point_line_texgen = 0; +int GLAD_GL_SGIS_point_parameters = 0; +int GLAD_GL_SGIS_sharpen_texture = 0; +int GLAD_GL_SGIS_texture4D = 0; +int GLAD_GL_SGIS_texture_border_clamp = 0; +int GLAD_GL_SGIS_texture_color_mask = 0; +int GLAD_GL_SGIS_texture_edge_clamp = 0; +int GLAD_GL_SGIS_texture_filter4 = 0; +int GLAD_GL_SGIS_texture_lod = 0; +int GLAD_GL_SGIS_texture_select = 0; +int GLAD_GL_SGIX_async = 0; +int GLAD_GL_SGIX_async_histogram = 0; +int GLAD_GL_SGIX_async_pixel = 0; +int GLAD_GL_SGIX_blend_alpha_minmax = 0; +int GLAD_GL_SGIX_calligraphic_fragment = 0; +int GLAD_GL_SGIX_clipmap = 0; +int GLAD_GL_SGIX_convolution_accuracy = 0; +int GLAD_GL_SGIX_depth_pass_instrument = 0; +int GLAD_GL_SGIX_depth_texture = 0; +int GLAD_GL_SGIX_flush_raster = 0; +int GLAD_GL_SGIX_fog_offset = 0; +int GLAD_GL_SGIX_fragment_lighting = 0; +int GLAD_GL_SGIX_framezoom = 0; +int GLAD_GL_SGIX_igloo_interface = 0; +int GLAD_GL_SGIX_instruments = 0; +int GLAD_GL_SGIX_interlace = 0; +int GLAD_GL_SGIX_ir_instrument1 = 0; +int GLAD_GL_SGIX_list_priority = 0; +int GLAD_GL_SGIX_pixel_texture = 0; +int GLAD_GL_SGIX_pixel_tiles = 0; +int GLAD_GL_SGIX_polynomial_ffd = 0; +int GLAD_GL_SGIX_reference_plane = 0; +int GLAD_GL_SGIX_resample = 0; +int GLAD_GL_SGIX_scalebias_hint = 0; +int GLAD_GL_SGIX_shadow = 0; +int GLAD_GL_SGIX_shadow_ambient = 0; +int GLAD_GL_SGIX_sprite = 0; +int GLAD_GL_SGIX_subsample = 0; +int GLAD_GL_SGIX_tag_sample_buffer = 0; +int GLAD_GL_SGIX_texture_add_env = 0; +int GLAD_GL_SGIX_texture_coordinate_clamp = 0; +int GLAD_GL_SGIX_texture_lod_bias = 0; +int GLAD_GL_SGIX_texture_multi_buffer = 0; +int GLAD_GL_SGIX_texture_scale_bias = 0; +int GLAD_GL_SGIX_vertex_preclip = 0; +int GLAD_GL_SGIX_ycrcb = 0; +int GLAD_GL_SGIX_ycrcb_subsample = 0; +int GLAD_GL_SGIX_ycrcba = 0; +int GLAD_GL_SGI_color_matrix = 0; +int GLAD_GL_SGI_color_table = 0; +int GLAD_GL_SGI_texture_color_table = 0; +int GLAD_GL_SUNX_constant_data = 0; +int GLAD_GL_SUN_convolution_border_modes = 0; +int GLAD_GL_SUN_global_alpha = 0; +int GLAD_GL_SUN_mesh_array = 0; +int GLAD_GL_SUN_slice_accum = 0; +int GLAD_GL_SUN_triangle_list = 0; +int GLAD_GL_SUN_vertex = 0; +int GLAD_GL_WIN_phong_shading = 0; +int GLAD_GL_WIN_specular_fog = 0; + + +static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) { + GLAD_UNUSED(len_args); + + if (apiproc == NULL) { + fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name); + return; + } + if (glad_glGetError == NULL) { + fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n"); + return; + } + + (void) glad_glGetError(); +} +static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) { + GLenum error_code; + + GLAD_UNUSED(ret); + GLAD_UNUSED(apiproc); + GLAD_UNUSED(len_args); + + error_code = glad_glGetError(); + + if (error_code != GL_NO_ERROR) { + fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name); + } +} + +static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default; +void gladSetGLPreCallback(GLADprecallback cb) { + _pre_call_gl_callback = cb; +} +static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default; +void gladSetGLPostCallback(GLADpostcallback cb) { + _post_call_gl_callback = cb; +} + +PFNGLACCUMPROC glad_glAccum = NULL; +static void GLAD_API_PTR glad_debug_impl_glAccum(GLenum op, GLfloat value) { + _pre_call_gl_callback("glAccum", (GLADapiproc) glad_glAccum, 2, op, value); + glad_glAccum(op, value); + _post_call_gl_callback(NULL, "glAccum", (GLADapiproc) glad_glAccum, 2, op, value); + +} +PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum; +PFNGLACCUMXOESPROC glad_glAccumxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glAccumxOES(GLenum op, GLfixed value) { + _pre_call_gl_callback("glAccumxOES", (GLADapiproc) glad_glAccumxOES, 2, op, value); + glad_glAccumxOES(op, value); + _post_call_gl_callback(NULL, "glAccumxOES", (GLADapiproc) glad_glAccumxOES, 2, op, value); + +} +PFNGLACCUMXOESPROC glad_debug_glAccumxOES = glad_debug_impl_glAccumxOES; +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glAcquireKeyedMutexWin32EXT(GLuint memory, GLuint64 key, GLuint timeout) { + GLboolean ret; + _pre_call_gl_callback("glAcquireKeyedMutexWin32EXT", (GLADapiproc) glad_glAcquireKeyedMutexWin32EXT, 3, memory, key, timeout); + ret = glad_glAcquireKeyedMutexWin32EXT(memory, key, timeout); + _post_call_gl_callback((void*) &ret, "glAcquireKeyedMutexWin32EXT", (GLADapiproc) glad_glAcquireKeyedMutexWin32EXT, 3, memory, key, timeout); + return ret; +} +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_debug_glAcquireKeyedMutexWin32EXT = glad_debug_impl_glAcquireKeyedMutexWin32EXT; +PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveProgramEXT(GLuint program) { + _pre_call_gl_callback("glActiveProgramEXT", (GLADapiproc) glad_glActiveProgramEXT, 1, program); + glad_glActiveProgramEXT(program); + _post_call_gl_callback(NULL, "glActiveProgramEXT", (GLADapiproc) glad_glActiveProgramEXT, 1, program); + +} +PFNGLACTIVEPROGRAMEXTPROC glad_debug_glActiveProgramEXT = glad_debug_impl_glActiveProgramEXT; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveShaderProgram(GLuint pipeline, GLuint program) { + _pre_call_gl_callback("glActiveShaderProgram", (GLADapiproc) glad_glActiveShaderProgram, 2, pipeline, program); + glad_glActiveShaderProgram(pipeline, program); + _post_call_gl_callback(NULL, "glActiveShaderProgram", (GLADapiproc) glad_glActiveShaderProgram, 2, pipeline, program); + +} +PFNGLACTIVESHADERPROGRAMPROC glad_debug_glActiveShaderProgram = glad_debug_impl_glActiveShaderProgram; +PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveStencilFaceEXT(GLenum face) { + _pre_call_gl_callback("glActiveStencilFaceEXT", (GLADapiproc) glad_glActiveStencilFaceEXT, 1, face); + glad_glActiveStencilFaceEXT(face); + _post_call_gl_callback(NULL, "glActiveStencilFaceEXT", (GLADapiproc) glad_glActiveStencilFaceEXT, 1, face); + +} +PFNGLACTIVESTENCILFACEEXTPROC glad_debug_glActiveStencilFaceEXT = glad_debug_impl_glActiveStencilFaceEXT; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { + _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); + glad_glActiveTexture(texture); + _post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); + +} +PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveTextureARB(GLenum texture) { + _pre_call_gl_callback("glActiveTextureARB", (GLADapiproc) glad_glActiveTextureARB, 1, texture); + glad_glActiveTextureARB(texture); + _post_call_gl_callback(NULL, "glActiveTextureARB", (GLADapiproc) glad_glActiveTextureARB, 1, texture); + +} +PFNGLACTIVETEXTUREARBPROC glad_debug_glActiveTextureARB = glad_debug_impl_glActiveTextureARB; +PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveVaryingNV(GLuint program, const GLchar * name) { + _pre_call_gl_callback("glActiveVaryingNV", (GLADapiproc) glad_glActiveVaryingNV, 2, program, name); + glad_glActiveVaryingNV(program, name); + _post_call_gl_callback(NULL, "glActiveVaryingNV", (GLADapiproc) glad_glActiveVaryingNV, 2, program, name); + +} +PFNGLACTIVEVARYINGNVPROC glad_debug_glActiveVaryingNV = glad_debug_impl_glActiveVaryingNV; +PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { + _pre_call_gl_callback("glAlphaFragmentOp1ATI", (GLADapiproc) glad_glAlphaFragmentOp1ATI, 6, op, dst, dstMod, arg1, arg1Rep, arg1Mod); + glad_glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod); + _post_call_gl_callback(NULL, "glAlphaFragmentOp1ATI", (GLADapiproc) glad_glAlphaFragmentOp1ATI, 6, op, dst, dstMod, arg1, arg1Rep, arg1Mod); + +} +PFNGLALPHAFRAGMENTOP1ATIPROC glad_debug_glAlphaFragmentOp1ATI = glad_debug_impl_glAlphaFragmentOp1ATI; +PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { + _pre_call_gl_callback("glAlphaFragmentOp2ATI", (GLADapiproc) glad_glAlphaFragmentOp2ATI, 9, op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); + glad_glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); + _post_call_gl_callback(NULL, "glAlphaFragmentOp2ATI", (GLADapiproc) glad_glAlphaFragmentOp2ATI, 9, op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); + +} +PFNGLALPHAFRAGMENTOP2ATIPROC glad_debug_glAlphaFragmentOp2ATI = glad_debug_impl_glAlphaFragmentOp2ATI; +PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { + _pre_call_gl_callback("glAlphaFragmentOp3ATI", (GLADapiproc) glad_glAlphaFragmentOp3ATI, 12, op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); + glad_glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); + _post_call_gl_callback(NULL, "glAlphaFragmentOp3ATI", (GLADapiproc) glad_glAlphaFragmentOp3ATI, 12, op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); + +} +PFNGLALPHAFRAGMENTOP3ATIPROC glad_debug_glAlphaFragmentOp3ATI = glad_debug_impl_glAlphaFragmentOp3ATI; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaFunc(GLenum func, GLfloat ref) { + _pre_call_gl_callback("glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); + glad_glAlphaFunc(func, ref); + _post_call_gl_callback(NULL, "glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); + +} +PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; +PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaFuncxOES(GLenum func, GLfixed ref) { + _pre_call_gl_callback("glAlphaFuncxOES", (GLADapiproc) glad_glAlphaFuncxOES, 2, func, ref); + glad_glAlphaFuncxOES(func, ref); + _post_call_gl_callback(NULL, "glAlphaFuncxOES", (GLADapiproc) glad_glAlphaFuncxOES, 2, func, ref); + +} +PFNGLALPHAFUNCXOESPROC glad_debug_glAlphaFuncxOES = glad_debug_impl_glAlphaFuncxOES; +PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaToCoverageDitherControlNV(GLenum mode) { + _pre_call_gl_callback("glAlphaToCoverageDitherControlNV", (GLADapiproc) glad_glAlphaToCoverageDitherControlNV, 1, mode); + glad_glAlphaToCoverageDitherControlNV(mode); + _post_call_gl_callback(NULL, "glAlphaToCoverageDitherControlNV", (GLADapiproc) glad_glAlphaToCoverageDitherControlNV, 1, mode); + +} +PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_debug_glAlphaToCoverageDitherControlNV = glad_debug_impl_glAlphaToCoverageDitherControlNV; +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glApplyFramebufferAttachmentCMAAINTEL(void) { + _pre_call_gl_callback("glApplyFramebufferAttachmentCMAAINTEL", (GLADapiproc) glad_glApplyFramebufferAttachmentCMAAINTEL, 0); + glad_glApplyFramebufferAttachmentCMAAINTEL(); + _post_call_gl_callback(NULL, "glApplyFramebufferAttachmentCMAAINTEL", (GLADapiproc) glad_glApplyFramebufferAttachmentCMAAINTEL, 0); + +} +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_debug_glApplyFramebufferAttachmentCMAAINTEL = glad_debug_impl_glApplyFramebufferAttachmentCMAAINTEL; +PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glApplyTextureEXT(GLenum mode) { + _pre_call_gl_callback("glApplyTextureEXT", (GLADapiproc) glad_glApplyTextureEXT, 1, mode); + glad_glApplyTextureEXT(mode); + _post_call_gl_callback(NULL, "glApplyTextureEXT", (GLADapiproc) glad_glApplyTextureEXT, 1, mode); + +} +PFNGLAPPLYTEXTUREEXTPROC glad_debug_glApplyTextureEXT = glad_debug_impl_glApplyTextureEXT; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) { + GLboolean ret; + _pre_call_gl_callback("glAreProgramsResidentNV", (GLADapiproc) glad_glAreProgramsResidentNV, 3, n, programs, residences); + ret = glad_glAreProgramsResidentNV(n, programs, residences); + _post_call_gl_callback((void*) &ret, "glAreProgramsResidentNV", (GLADapiproc) glad_glAreProgramsResidentNV, 3, n, programs, residences); + return ret; +} +PFNGLAREPROGRAMSRESIDENTNVPROC glad_debug_glAreProgramsResidentNV = glad_debug_impl_glAreProgramsResidentNV; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) { + GLboolean ret; + _pre_call_gl_callback("glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); + ret = glad_glAreTexturesResident(n, textures, residences); + _post_call_gl_callback((void*) &ret, "glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); + return ret; +} +PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) { + GLboolean ret; + _pre_call_gl_callback("glAreTexturesResidentEXT", (GLADapiproc) glad_glAreTexturesResidentEXT, 3, n, textures, residences); + ret = glad_glAreTexturesResidentEXT(n, textures, residences); + _post_call_gl_callback((void*) &ret, "glAreTexturesResidentEXT", (GLADapiproc) glad_glAreTexturesResidentEXT, 3, n, textures, residences); + return ret; +} +PFNGLARETEXTURESRESIDENTEXTPROC glad_debug_glAreTexturesResidentEXT = glad_debug_impl_glAreTexturesResidentEXT; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +static void GLAD_API_PTR glad_debug_impl_glArrayElement(GLint i) { + _pre_call_gl_callback("glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); + glad_glArrayElement(i); + _post_call_gl_callback(NULL, "glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); + +} +PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glArrayElementEXT(GLint i) { + _pre_call_gl_callback("glArrayElementEXT", (GLADapiproc) glad_glArrayElementEXT, 1, i); + glad_glArrayElementEXT(i); + _post_call_gl_callback(NULL, "glArrayElementEXT", (GLADapiproc) glad_glArrayElementEXT, 1, i); + +} +PFNGLARRAYELEMENTEXTPROC glad_debug_glArrayElementEXT = glad_debug_impl_glArrayElementEXT; +PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) { + _pre_call_gl_callback("glArrayObjectATI", (GLADapiproc) glad_glArrayObjectATI, 6, array, size, type, stride, buffer, offset); + glad_glArrayObjectATI(array, size, type, stride, buffer, offset); + _post_call_gl_callback(NULL, "glArrayObjectATI", (GLADapiproc) glad_glArrayObjectATI, 6, array, size, type, stride, buffer, offset); + +} +PFNGLARRAYOBJECTATIPROC glad_debug_glArrayObjectATI = glad_debug_impl_glArrayObjectATI; +PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glAsyncCopyBufferSubDataNVX(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray) { + GLuint ret; + _pre_call_gl_callback("glAsyncCopyBufferSubDataNVX", (GLADapiproc) glad_glAsyncCopyBufferSubDataNVX, 13, waitSemaphoreCount, waitSemaphoreArray, fenceValueArray, readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size, signalSemaphoreCount, signalSemaphoreArray, signalValueArray); + ret = glad_glAsyncCopyBufferSubDataNVX(waitSemaphoreCount, waitSemaphoreArray, fenceValueArray, readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size, signalSemaphoreCount, signalSemaphoreArray, signalValueArray); + _post_call_gl_callback((void*) &ret, "glAsyncCopyBufferSubDataNVX", (GLADapiproc) glad_glAsyncCopyBufferSubDataNVX, 13, waitSemaphoreCount, waitSemaphoreArray, fenceValueArray, readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size, signalSemaphoreCount, signalSemaphoreArray, signalValueArray); + return ret; +} +PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_debug_glAsyncCopyBufferSubDataNVX = glad_debug_impl_glAsyncCopyBufferSubDataNVX; +PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glAsyncCopyImageSubDataNVX(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray) { + GLuint ret; + _pre_call_gl_callback("glAsyncCopyImageSubDataNVX", (GLADapiproc) glad_glAsyncCopyImageSubDataNVX, 23, waitSemaphoreCount, waitSemaphoreArray, waitValueArray, srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth, signalSemaphoreCount, signalSemaphoreArray, signalValueArray); + ret = glad_glAsyncCopyImageSubDataNVX(waitSemaphoreCount, waitSemaphoreArray, waitValueArray, srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth, signalSemaphoreCount, signalSemaphoreArray, signalValueArray); + _post_call_gl_callback((void*) &ret, "glAsyncCopyImageSubDataNVX", (GLADapiproc) glad_glAsyncCopyImageSubDataNVX, 23, waitSemaphoreCount, waitSemaphoreArray, waitValueArray, srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth, signalSemaphoreCount, signalSemaphoreArray, signalValueArray); + return ret; +} +PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_debug_glAsyncCopyImageSubDataNVX = glad_debug_impl_glAsyncCopyImageSubDataNVX; +PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glAsyncMarkerSGIX(GLuint marker) { + _pre_call_gl_callback("glAsyncMarkerSGIX", (GLADapiproc) glad_glAsyncMarkerSGIX, 1, marker); + glad_glAsyncMarkerSGIX(marker); + _post_call_gl_callback(NULL, "glAsyncMarkerSGIX", (GLADapiproc) glad_glAsyncMarkerSGIX, 1, marker); + +} +PFNGLASYNCMARKERSGIXPROC glad_debug_glAsyncMarkerSGIX = glad_debug_impl_glAsyncMarkerSGIX; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) { + _pre_call_gl_callback("glAttachObjectARB", (GLADapiproc) glad_glAttachObjectARB, 2, containerObj, obj); + glad_glAttachObjectARB(containerObj, obj); + _post_call_gl_callback(NULL, "glAttachObjectARB", (GLADapiproc) glad_glAttachObjectARB, 2, containerObj, obj); + +} +PFNGLATTACHOBJECTARBPROC glad_debug_glAttachObjectARB = glad_debug_impl_glAttachObjectARB; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) { + _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); + glad_glAttachShader(program, shader); + _post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); + +} +PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; +PFNGLBEGINPROC glad_glBegin = NULL; +static void GLAD_API_PTR glad_debug_impl_glBegin(GLenum mode) { + _pre_call_gl_callback("glBegin", (GLADapiproc) glad_glBegin, 1, mode); + glad_glBegin(mode); + _post_call_gl_callback(NULL, "glBegin", (GLADapiproc) glad_glBegin, 1, mode); + +} +PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin; +PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRenderNV(GLuint id, GLenum mode) { + _pre_call_gl_callback("glBeginConditionalRenderNV", (GLADapiproc) glad_glBeginConditionalRenderNV, 2, id, mode); + glad_glBeginConditionalRenderNV(id, mode); + _post_call_gl_callback(NULL, "glBeginConditionalRenderNV", (GLADapiproc) glad_glBeginConditionalRenderNV, 2, id, mode); + +} +PFNGLBEGINCONDITIONALRENDERNVPROC glad_debug_glBeginConditionalRenderNV = glad_debug_impl_glBeginConditionalRenderNV; +PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRenderNVX(GLuint id) { + _pre_call_gl_callback("glBeginConditionalRenderNVX", (GLADapiproc) glad_glBeginConditionalRenderNVX, 1, id); + glad_glBeginConditionalRenderNVX(id); + _post_call_gl_callback(NULL, "glBeginConditionalRenderNVX", (GLADapiproc) glad_glBeginConditionalRenderNVX, 1, id); + +} +PFNGLBEGINCONDITIONALRENDERNVXPROC glad_debug_glBeginConditionalRenderNVX = glad_debug_impl_glBeginConditionalRenderNVX; +PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginFragmentShaderATI(void) { + _pre_call_gl_callback("glBeginFragmentShaderATI", (GLADapiproc) glad_glBeginFragmentShaderATI, 0); + glad_glBeginFragmentShaderATI(); + _post_call_gl_callback(NULL, "glBeginFragmentShaderATI", (GLADapiproc) glad_glBeginFragmentShaderATI, 0); + +} +PFNGLBEGINFRAGMENTSHADERATIPROC glad_debug_glBeginFragmentShaderATI = glad_debug_impl_glBeginFragmentShaderATI; +PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginOcclusionQueryNV(GLuint id) { + _pre_call_gl_callback("glBeginOcclusionQueryNV", (GLADapiproc) glad_glBeginOcclusionQueryNV, 1, id); + glad_glBeginOcclusionQueryNV(id); + _post_call_gl_callback(NULL, "glBeginOcclusionQueryNV", (GLADapiproc) glad_glBeginOcclusionQueryNV, 1, id); + +} +PFNGLBEGINOCCLUSIONQUERYNVPROC glad_debug_glBeginOcclusionQueryNV = glad_debug_impl_glBeginOcclusionQueryNV; +PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginPerfMonitorAMD(GLuint monitor) { + _pre_call_gl_callback("glBeginPerfMonitorAMD", (GLADapiproc) glad_glBeginPerfMonitorAMD, 1, monitor); + glad_glBeginPerfMonitorAMD(monitor); + _post_call_gl_callback(NULL, "glBeginPerfMonitorAMD", (GLADapiproc) glad_glBeginPerfMonitorAMD, 1, monitor); + +} +PFNGLBEGINPERFMONITORAMDPROC glad_debug_glBeginPerfMonitorAMD = glad_debug_impl_glBeginPerfMonitorAMD; +PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginPerfQueryINTEL(GLuint queryHandle) { + _pre_call_gl_callback("glBeginPerfQueryINTEL", (GLADapiproc) glad_glBeginPerfQueryINTEL, 1, queryHandle); + glad_glBeginPerfQueryINTEL(queryHandle); + _post_call_gl_callback(NULL, "glBeginPerfQueryINTEL", (GLADapiproc) glad_glBeginPerfQueryINTEL, 1, queryHandle); + +} +PFNGLBEGINPERFQUERYINTELPROC glad_debug_glBeginPerfQueryINTEL = glad_debug_impl_glBeginPerfQueryINTEL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) { + _pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); + glad_glBeginQuery(target, id); + _post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); + +} +PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; +PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginQueryARB(GLenum target, GLuint id) { + _pre_call_gl_callback("glBeginQueryARB", (GLADapiproc) glad_glBeginQueryARB, 2, target, id); + glad_glBeginQueryARB(target, id); + _post_call_gl_callback(NULL, "glBeginQueryARB", (GLADapiproc) glad_glBeginQueryARB, 2, target, id); + +} +PFNGLBEGINQUERYARBPROC glad_debug_glBeginQueryARB = glad_debug_impl_glBeginQueryARB; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) { + _pre_call_gl_callback("glBeginQueryIndexed", (GLADapiproc) glad_glBeginQueryIndexed, 3, target, index, id); + glad_glBeginQueryIndexed(target, index, id); + _post_call_gl_callback(NULL, "glBeginQueryIndexed", (GLADapiproc) glad_glBeginQueryIndexed, 3, target, index, id); + +} +PFNGLBEGINQUERYINDEXEDPROC glad_debug_glBeginQueryIndexed = glad_debug_impl_glBeginQueryIndexed; +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedbackEXT(GLenum primitiveMode) { + _pre_call_gl_callback("glBeginTransformFeedbackEXT", (GLADapiproc) glad_glBeginTransformFeedbackEXT, 1, primitiveMode); + glad_glBeginTransformFeedbackEXT(primitiveMode); + _post_call_gl_callback(NULL, "glBeginTransformFeedbackEXT", (GLADapiproc) glad_glBeginTransformFeedbackEXT, 1, primitiveMode); + +} +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_debug_glBeginTransformFeedbackEXT = glad_debug_impl_glBeginTransformFeedbackEXT; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedbackNV(GLenum primitiveMode) { + _pre_call_gl_callback("glBeginTransformFeedbackNV", (GLADapiproc) glad_glBeginTransformFeedbackNV, 1, primitiveMode); + glad_glBeginTransformFeedbackNV(primitiveMode); + _post_call_gl_callback(NULL, "glBeginTransformFeedbackNV", (GLADapiproc) glad_glBeginTransformFeedbackNV, 1, primitiveMode); + +} +PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_debug_glBeginTransformFeedbackNV = glad_debug_impl_glBeginTransformFeedbackNV; +PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginVertexShaderEXT(void) { + _pre_call_gl_callback("glBeginVertexShaderEXT", (GLADapiproc) glad_glBeginVertexShaderEXT, 0); + glad_glBeginVertexShaderEXT(); + _post_call_gl_callback(NULL, "glBeginVertexShaderEXT", (GLADapiproc) glad_glBeginVertexShaderEXT, 0); + +} +PFNGLBEGINVERTEXSHADEREXTPROC glad_debug_glBeginVertexShaderEXT = glad_debug_impl_glBeginVertexShaderEXT; +PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginVideoCaptureNV(GLuint video_capture_slot) { + _pre_call_gl_callback("glBeginVideoCaptureNV", (GLADapiproc) glad_glBeginVideoCaptureNV, 1, video_capture_slot); + glad_glBeginVideoCaptureNV(video_capture_slot); + _post_call_gl_callback(NULL, "glBeginVideoCaptureNV", (GLADapiproc) glad_glBeginVideoCaptureNV, 1, video_capture_slot); + +} +PFNGLBEGINVIDEOCAPTURENVPROC glad_debug_glBeginVideoCaptureNV = glad_debug_impl_glBeginVideoCaptureNV; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) { + _pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); + glad_glBindAttribLocation(program, index, name); + _post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); + +} +PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) { + _pre_call_gl_callback("glBindAttribLocationARB", (GLADapiproc) glad_glBindAttribLocationARB, 3, programObj, index, name); + glad_glBindAttribLocationARB(programObj, index, name); + _post_call_gl_callback(NULL, "glBindAttribLocationARB", (GLADapiproc) glad_glBindAttribLocationARB, 3, programObj, index, name); + +} +PFNGLBINDATTRIBLOCATIONARBPROC glad_debug_glBindAttribLocationARB = glad_debug_impl_glBindAttribLocationARB; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) { + _pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); + glad_glBindBuffer(target, buffer); + _post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); + +} +PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferARB(GLenum target, GLuint buffer) { + _pre_call_gl_callback("glBindBufferARB", (GLADapiproc) glad_glBindBufferARB, 2, target, buffer); + glad_glBindBufferARB(target, buffer); + _post_call_gl_callback(NULL, "glBindBufferARB", (GLADapiproc) glad_glBindBufferARB, 2, target, buffer); + +} +PFNGLBINDBUFFERARBPROC glad_debug_glBindBufferARB = glad_debug_impl_glBindBufferARB; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { + _pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); + glad_glBindBufferBase(target, index, buffer); + _post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); + +} +PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; +PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) { + _pre_call_gl_callback("glBindBufferBaseEXT", (GLADapiproc) glad_glBindBufferBaseEXT, 3, target, index, buffer); + glad_glBindBufferBaseEXT(target, index, buffer); + _post_call_gl_callback(NULL, "glBindBufferBaseEXT", (GLADapiproc) glad_glBindBufferBaseEXT, 3, target, index, buffer); + +} +PFNGLBINDBUFFERBASEEXTPROC glad_debug_glBindBufferBaseEXT = glad_debug_impl_glBindBufferBaseEXT; +PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) { + _pre_call_gl_callback("glBindBufferBaseNV", (GLADapiproc) glad_glBindBufferBaseNV, 3, target, index, buffer); + glad_glBindBufferBaseNV(target, index, buffer); + _post_call_gl_callback(NULL, "glBindBufferBaseNV", (GLADapiproc) glad_glBindBufferBaseNV, 3, target, index, buffer); + +} +PFNGLBINDBUFFERBASENVPROC glad_debug_glBindBufferBaseNV = glad_debug_impl_glBindBufferBaseNV; +PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) { + _pre_call_gl_callback("glBindBufferOffsetEXT", (GLADapiproc) glad_glBindBufferOffsetEXT, 4, target, index, buffer, offset); + glad_glBindBufferOffsetEXT(target, index, buffer, offset); + _post_call_gl_callback(NULL, "glBindBufferOffsetEXT", (GLADapiproc) glad_glBindBufferOffsetEXT, 4, target, index, buffer, offset); + +} +PFNGLBINDBUFFEROFFSETEXTPROC glad_debug_glBindBufferOffsetEXT = glad_debug_impl_glBindBufferOffsetEXT; +PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) { + _pre_call_gl_callback("glBindBufferOffsetNV", (GLADapiproc) glad_glBindBufferOffsetNV, 4, target, index, buffer, offset); + glad_glBindBufferOffsetNV(target, index, buffer, offset); + _post_call_gl_callback(NULL, "glBindBufferOffsetNV", (GLADapiproc) glad_glBindBufferOffsetNV, 4, target, index, buffer, offset); + +} +PFNGLBINDBUFFEROFFSETNVPROC glad_debug_glBindBufferOffsetNV = glad_debug_impl_glBindBufferOffsetNV; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); + glad_glBindBufferRange(target, index, buffer, offset, size); + _post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); + +} +PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; +PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glBindBufferRangeEXT", (GLADapiproc) glad_glBindBufferRangeEXT, 5, target, index, buffer, offset, size); + glad_glBindBufferRangeEXT(target, index, buffer, offset, size); + _post_call_gl_callback(NULL, "glBindBufferRangeEXT", (GLADapiproc) glad_glBindBufferRangeEXT, 5, target, index, buffer, offset, size); + +} +PFNGLBINDBUFFERRANGEEXTPROC glad_debug_glBindBufferRangeEXT = glad_debug_impl_glBindBufferRangeEXT; +PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glBindBufferRangeNV", (GLADapiproc) glad_glBindBufferRangeNV, 5, target, index, buffer, offset, size); + glad_glBindBufferRangeNV(target, index, buffer, offset, size); + _post_call_gl_callback(NULL, "glBindBufferRangeNV", (GLADapiproc) glad_glBindBufferRangeNV, 5, target, index, buffer, offset, size); + +} +PFNGLBINDBUFFERRANGENVPROC glad_debug_glBindBufferRangeNV = glad_debug_impl_glBindBufferRangeNV; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) { + _pre_call_gl_callback("glBindBuffersBase", (GLADapiproc) glad_glBindBuffersBase, 4, target, first, count, buffers); + glad_glBindBuffersBase(target, first, count, buffers); + _post_call_gl_callback(NULL, "glBindBuffersBase", (GLADapiproc) glad_glBindBuffersBase, 4, target, first, count, buffers); + +} +PFNGLBINDBUFFERSBASEPROC glad_debug_glBindBuffersBase = glad_debug_impl_glBindBuffersBase; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) { + _pre_call_gl_callback("glBindBuffersRange", (GLADapiproc) glad_glBindBuffersRange, 6, target, first, count, buffers, offsets, sizes); + glad_glBindBuffersRange(target, first, count, buffers, offsets, sizes); + _post_call_gl_callback(NULL, "glBindBuffersRange", (GLADapiproc) glad_glBindBuffersRange, 6, target, first, count, buffers, offsets, sizes); + +} +PFNGLBINDBUFFERSRANGEPROC glad_debug_glBindBuffersRange = glad_debug_impl_glBindBuffersRange; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) { + _pre_call_gl_callback("glBindFragDataLocationEXT", (GLADapiproc) glad_glBindFragDataLocationEXT, 3, program, color, name); + glad_glBindFragDataLocationEXT(program, color, name); + _post_call_gl_callback(NULL, "glBindFragDataLocationEXT", (GLADapiproc) glad_glBindFragDataLocationEXT, 3, program, color, name); + +} +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_debug_glBindFragDataLocationEXT = glad_debug_impl_glBindFragDataLocationEXT; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) { + _pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); + glad_glBindFragDataLocationIndexed(program, colorNumber, index, name); + _post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); + +} +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; +PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindFragmentShaderATI(GLuint id) { + _pre_call_gl_callback("glBindFragmentShaderATI", (GLADapiproc) glad_glBindFragmentShaderATI, 1, id); + glad_glBindFragmentShaderATI(id); + _post_call_gl_callback(NULL, "glBindFragmentShaderATI", (GLADapiproc) glad_glBindFragmentShaderATI, 1, id); + +} +PFNGLBINDFRAGMENTSHADERATIPROC glad_debug_glBindFragmentShaderATI = glad_debug_impl_glBindFragmentShaderATI; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) { + _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); + glad_glBindFramebuffer(target, framebuffer); + _post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); + +} +PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { + _pre_call_gl_callback("glBindFramebufferEXT", (GLADapiproc) glad_glBindFramebufferEXT, 2, target, framebuffer); + glad_glBindFramebufferEXT(target, framebuffer); + _post_call_gl_callback(NULL, "glBindFramebufferEXT", (GLADapiproc) glad_glBindFramebufferEXT, 2, target, framebuffer); + +} +PFNGLBINDFRAMEBUFFEREXTPROC glad_debug_glBindFramebufferEXT = glad_debug_impl_glBindFramebufferEXT; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { + _pre_call_gl_callback("glBindImageTexture", (GLADapiproc) glad_glBindImageTexture, 7, unit, texture, level, layered, layer, access, format); + glad_glBindImageTexture(unit, texture, level, layered, layer, access, format); + _post_call_gl_callback(NULL, "glBindImageTexture", (GLADapiproc) glad_glBindImageTexture, 7, unit, texture, level, layered, layer, access, format); + +} +PFNGLBINDIMAGETEXTUREPROC glad_debug_glBindImageTexture = glad_debug_impl_glBindImageTexture; +PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) { + _pre_call_gl_callback("glBindImageTextureEXT", (GLADapiproc) glad_glBindImageTextureEXT, 7, index, texture, level, layered, layer, access, format); + glad_glBindImageTextureEXT(index, texture, level, layered, layer, access, format); + _post_call_gl_callback(NULL, "glBindImageTextureEXT", (GLADapiproc) glad_glBindImageTextureEXT, 7, index, texture, level, layered, layer, access, format); + +} +PFNGLBINDIMAGETEXTUREEXTPROC glad_debug_glBindImageTextureEXT = glad_debug_impl_glBindImageTextureEXT; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindImageTextures(GLuint first, GLsizei count, const GLuint * textures) { + _pre_call_gl_callback("glBindImageTextures", (GLADapiproc) glad_glBindImageTextures, 3, first, count, textures); + glad_glBindImageTextures(first, count, textures); + _post_call_gl_callback(NULL, "glBindImageTextures", (GLADapiproc) glad_glBindImageTextures, 3, first, count, textures); + +} +PFNGLBINDIMAGETEXTURESPROC glad_debug_glBindImageTextures = glad_debug_impl_glBindImageTextures; +PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glBindLightParameterEXT(GLenum light, GLenum value) { + GLuint ret; + _pre_call_gl_callback("glBindLightParameterEXT", (GLADapiproc) glad_glBindLightParameterEXT, 2, light, value); + ret = glad_glBindLightParameterEXT(light, value); + _post_call_gl_callback((void*) &ret, "glBindLightParameterEXT", (GLADapiproc) glad_glBindLightParameterEXT, 2, light, value); + return ret; +} +PFNGLBINDLIGHTPARAMETEREXTPROC glad_debug_glBindLightParameterEXT = glad_debug_impl_glBindLightParameterEXT; +PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glBindMaterialParameterEXT(GLenum face, GLenum value) { + GLuint ret; + _pre_call_gl_callback("glBindMaterialParameterEXT", (GLADapiproc) glad_glBindMaterialParameterEXT, 2, face, value); + ret = glad_glBindMaterialParameterEXT(face, value); + _post_call_gl_callback((void*) &ret, "glBindMaterialParameterEXT", (GLADapiproc) glad_glBindMaterialParameterEXT, 2, face, value); + return ret; +} +PFNGLBINDMATERIALPARAMETEREXTPROC glad_debug_glBindMaterialParameterEXT = glad_debug_impl_glBindMaterialParameterEXT; +PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) { + _pre_call_gl_callback("glBindMultiTextureEXT", (GLADapiproc) glad_glBindMultiTextureEXT, 3, texunit, target, texture); + glad_glBindMultiTextureEXT(texunit, target, texture); + _post_call_gl_callback(NULL, "glBindMultiTextureEXT", (GLADapiproc) glad_glBindMultiTextureEXT, 3, texunit, target, texture); + +} +PFNGLBINDMULTITEXTUREEXTPROC glad_debug_glBindMultiTextureEXT = glad_debug_impl_glBindMultiTextureEXT; +PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glBindParameterEXT(GLenum value) { + GLuint ret; + _pre_call_gl_callback("glBindParameterEXT", (GLADapiproc) glad_glBindParameterEXT, 1, value); + ret = glad_glBindParameterEXT(value); + _post_call_gl_callback((void*) &ret, "glBindParameterEXT", (GLADapiproc) glad_glBindParameterEXT, 1, value); + return ret; +} +PFNGLBINDPARAMETEREXTPROC glad_debug_glBindParameterEXT = glad_debug_impl_glBindParameterEXT; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindProgramARB(GLenum target, GLuint program) { + _pre_call_gl_callback("glBindProgramARB", (GLADapiproc) glad_glBindProgramARB, 2, target, program); + glad_glBindProgramARB(target, program); + _post_call_gl_callback(NULL, "glBindProgramARB", (GLADapiproc) glad_glBindProgramARB, 2, target, program); + +} +PFNGLBINDPROGRAMARBPROC glad_debug_glBindProgramARB = glad_debug_impl_glBindProgramARB; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindProgramNV(GLenum target, GLuint id) { + _pre_call_gl_callback("glBindProgramNV", (GLADapiproc) glad_glBindProgramNV, 2, target, id); + glad_glBindProgramNV(target, id); + _post_call_gl_callback(NULL, "glBindProgramNV", (GLADapiproc) glad_glBindProgramNV, 2, target, id); + +} +PFNGLBINDPROGRAMNVPROC glad_debug_glBindProgramNV = glad_debug_impl_glBindProgramNV; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindProgramPipeline(GLuint pipeline) { + _pre_call_gl_callback("glBindProgramPipeline", (GLADapiproc) glad_glBindProgramPipeline, 1, pipeline); + glad_glBindProgramPipeline(pipeline); + _post_call_gl_callback(NULL, "glBindProgramPipeline", (GLADapiproc) glad_glBindProgramPipeline, 1, pipeline); + +} +PFNGLBINDPROGRAMPIPELINEPROC glad_debug_glBindProgramPipeline = glad_debug_impl_glBindProgramPipeline; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { + _pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); + glad_glBindRenderbuffer(target, renderbuffer); + _post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); + +} +PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { + _pre_call_gl_callback("glBindRenderbufferEXT", (GLADapiproc) glad_glBindRenderbufferEXT, 2, target, renderbuffer); + glad_glBindRenderbufferEXT(target, renderbuffer); + _post_call_gl_callback(NULL, "glBindRenderbufferEXT", (GLADapiproc) glad_glBindRenderbufferEXT, 2, target, renderbuffer); + +} +PFNGLBINDRENDERBUFFEREXTPROC glad_debug_glBindRenderbufferEXT = glad_debug_impl_glBindRenderbufferEXT; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) { + _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); + glad_glBindSampler(unit, sampler); + _post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); + +} +PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindSamplers(GLuint first, GLsizei count, const GLuint * samplers) { + _pre_call_gl_callback("glBindSamplers", (GLADapiproc) glad_glBindSamplers, 3, first, count, samplers); + glad_glBindSamplers(first, count, samplers); + _post_call_gl_callback(NULL, "glBindSamplers", (GLADapiproc) glad_glBindSamplers, 3, first, count, samplers); + +} +PFNGLBINDSAMPLERSPROC glad_debug_glBindSamplers = glad_debug_impl_glBindSamplers; +PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindShadingRateImageNV(GLuint texture) { + _pre_call_gl_callback("glBindShadingRateImageNV", (GLADapiproc) glad_glBindShadingRateImageNV, 1, texture); + glad_glBindShadingRateImageNV(texture); + _post_call_gl_callback(NULL, "glBindShadingRateImageNV", (GLADapiproc) glad_glBindShadingRateImageNV, 1, texture); + +} +PFNGLBINDSHADINGRATEIMAGENVPROC glad_debug_glBindShadingRateImageNV = glad_debug_impl_glBindShadingRateImageNV; +PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) { + GLuint ret; + _pre_call_gl_callback("glBindTexGenParameterEXT", (GLADapiproc) glad_glBindTexGenParameterEXT, 3, unit, coord, value); + ret = glad_glBindTexGenParameterEXT(unit, coord, value); + _post_call_gl_callback((void*) &ret, "glBindTexGenParameterEXT", (GLADapiproc) glad_glBindTexGenParameterEXT, 3, unit, coord, value); + return ret; +} +PFNGLBINDTEXGENPARAMETEREXTPROC glad_debug_glBindTexGenParameterEXT = glad_debug_impl_glBindTexGenParameterEXT; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) { + _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); + glad_glBindTexture(target, texture); + _post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); + +} +PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTextureEXT(GLenum target, GLuint texture) { + _pre_call_gl_callback("glBindTextureEXT", (GLADapiproc) glad_glBindTextureEXT, 2, target, texture); + glad_glBindTextureEXT(target, texture); + _post_call_gl_callback(NULL, "glBindTextureEXT", (GLADapiproc) glad_glBindTextureEXT, 2, target, texture); + +} +PFNGLBINDTEXTUREEXTPROC glad_debug_glBindTextureEXT = glad_debug_impl_glBindTextureEXT; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTextureUnit(GLuint unit, GLuint texture) { + _pre_call_gl_callback("glBindTextureUnit", (GLADapiproc) glad_glBindTextureUnit, 2, unit, texture); + glad_glBindTextureUnit(unit, texture); + _post_call_gl_callback(NULL, "glBindTextureUnit", (GLADapiproc) glad_glBindTextureUnit, 2, unit, texture); + +} +PFNGLBINDTEXTUREUNITPROC glad_debug_glBindTextureUnit = glad_debug_impl_glBindTextureUnit; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glBindTextureUnitParameterEXT(GLenum unit, GLenum value) { + GLuint ret; + _pre_call_gl_callback("glBindTextureUnitParameterEXT", (GLADapiproc) glad_glBindTextureUnitParameterEXT, 2, unit, value); + ret = glad_glBindTextureUnitParameterEXT(unit, value); + _post_call_gl_callback((void*) &ret, "glBindTextureUnitParameterEXT", (GLADapiproc) glad_glBindTextureUnitParameterEXT, 2, unit, value); + return ret; +} +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_debug_glBindTextureUnitParameterEXT = glad_debug_impl_glBindTextureUnitParameterEXT; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTextures(GLuint first, GLsizei count, const GLuint * textures) { + _pre_call_gl_callback("glBindTextures", (GLADapiproc) glad_glBindTextures, 3, first, count, textures); + glad_glBindTextures(first, count, textures); + _post_call_gl_callback(NULL, "glBindTextures", (GLADapiproc) glad_glBindTextures, 3, first, count, textures); + +} +PFNGLBINDTEXTURESPROC glad_debug_glBindTextures = glad_debug_impl_glBindTextures; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTransformFeedback(GLenum target, GLuint id) { + _pre_call_gl_callback("glBindTransformFeedback", (GLADapiproc) glad_glBindTransformFeedback, 2, target, id); + glad_glBindTransformFeedback(target, id); + _post_call_gl_callback(NULL, "glBindTransformFeedback", (GLADapiproc) glad_glBindTransformFeedback, 2, target, id); + +} +PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback; +PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTransformFeedbackNV(GLenum target, GLuint id) { + _pre_call_gl_callback("glBindTransformFeedbackNV", (GLADapiproc) glad_glBindTransformFeedbackNV, 2, target, id); + glad_glBindTransformFeedbackNV(target, id); + _post_call_gl_callback(NULL, "glBindTransformFeedbackNV", (GLADapiproc) glad_glBindTransformFeedbackNV, 2, target, id); + +} +PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_debug_glBindTransformFeedbackNV = glad_debug_impl_glBindTransformFeedbackNV; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) { + _pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); + glad_glBindVertexArray(array); + _post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); + +} +PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; +PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVertexArrayAPPLE(GLuint array) { + _pre_call_gl_callback("glBindVertexArrayAPPLE", (GLADapiproc) glad_glBindVertexArrayAPPLE, 1, array); + glad_glBindVertexArrayAPPLE(array); + _post_call_gl_callback(NULL, "glBindVertexArrayAPPLE", (GLADapiproc) glad_glBindVertexArrayAPPLE, 1, array); + +} +PFNGLBINDVERTEXARRAYAPPLEPROC glad_debug_glBindVertexArrayAPPLE = glad_debug_impl_glBindVertexArrayAPPLE; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { + _pre_call_gl_callback("glBindVertexBuffer", (GLADapiproc) glad_glBindVertexBuffer, 4, bindingindex, buffer, offset, stride); + glad_glBindVertexBuffer(bindingindex, buffer, offset, stride); + _post_call_gl_callback(NULL, "glBindVertexBuffer", (GLADapiproc) glad_glBindVertexBuffer, 4, bindingindex, buffer, offset, stride); + +} +PFNGLBINDVERTEXBUFFERPROC glad_debug_glBindVertexBuffer = glad_debug_impl_glBindVertexBuffer; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVertexBuffers(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) { + _pre_call_gl_callback("glBindVertexBuffers", (GLADapiproc) glad_glBindVertexBuffers, 5, first, count, buffers, offsets, strides); + glad_glBindVertexBuffers(first, count, buffers, offsets, strides); + _post_call_gl_callback(NULL, "glBindVertexBuffers", (GLADapiproc) glad_glBindVertexBuffers, 5, first, count, buffers, offsets, strides); + +} +PFNGLBINDVERTEXBUFFERSPROC glad_debug_glBindVertexBuffers = glad_debug_impl_glBindVertexBuffers; +PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVertexShaderEXT(GLuint id) { + _pre_call_gl_callback("glBindVertexShaderEXT", (GLADapiproc) glad_glBindVertexShaderEXT, 1, id); + glad_glBindVertexShaderEXT(id); + _post_call_gl_callback(NULL, "glBindVertexShaderEXT", (GLADapiproc) glad_glBindVertexShaderEXT, 1, id); + +} +PFNGLBINDVERTEXSHADEREXTPROC glad_debug_glBindVertexShaderEXT = glad_debug_impl_glBindVertexShaderEXT; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) { + _pre_call_gl_callback("glBindVideoCaptureStreamBufferNV", (GLADapiproc) glad_glBindVideoCaptureStreamBufferNV, 4, video_capture_slot, stream, frame_region, offset); + glad_glBindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset); + _post_call_gl_callback(NULL, "glBindVideoCaptureStreamBufferNV", (GLADapiproc) glad_glBindVideoCaptureStreamBufferNV, 4, video_capture_slot, stream, frame_region, offset); + +} +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_debug_glBindVideoCaptureStreamBufferNV = glad_debug_impl_glBindVideoCaptureStreamBufferNV; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) { + _pre_call_gl_callback("glBindVideoCaptureStreamTextureNV", (GLADapiproc) glad_glBindVideoCaptureStreamTextureNV, 5, video_capture_slot, stream, frame_region, target, texture); + glad_glBindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture); + _post_call_gl_callback(NULL, "glBindVideoCaptureStreamTextureNV", (GLADapiproc) glad_glBindVideoCaptureStreamTextureNV, 5, video_capture_slot, stream, frame_region, target, texture); + +} +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_debug_glBindVideoCaptureStreamTextureNV = glad_debug_impl_glBindVideoCaptureStreamTextureNV; +PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) { + _pre_call_gl_callback("glBinormal3bEXT", (GLADapiproc) glad_glBinormal3bEXT, 3, bx, by, bz); + glad_glBinormal3bEXT(bx, by, bz); + _post_call_gl_callback(NULL, "glBinormal3bEXT", (GLADapiproc) glad_glBinormal3bEXT, 3, bx, by, bz); + +} +PFNGLBINORMAL3BEXTPROC glad_debug_glBinormal3bEXT = glad_debug_impl_glBinormal3bEXT; +PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3bvEXT(const GLbyte * v) { + _pre_call_gl_callback("glBinormal3bvEXT", (GLADapiproc) glad_glBinormal3bvEXT, 1, v); + glad_glBinormal3bvEXT(v); + _post_call_gl_callback(NULL, "glBinormal3bvEXT", (GLADapiproc) glad_glBinormal3bvEXT, 1, v); + +} +PFNGLBINORMAL3BVEXTPROC glad_debug_glBinormal3bvEXT = glad_debug_impl_glBinormal3bvEXT; +PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) { + _pre_call_gl_callback("glBinormal3dEXT", (GLADapiproc) glad_glBinormal3dEXT, 3, bx, by, bz); + glad_glBinormal3dEXT(bx, by, bz); + _post_call_gl_callback(NULL, "glBinormal3dEXT", (GLADapiproc) glad_glBinormal3dEXT, 3, bx, by, bz); + +} +PFNGLBINORMAL3DEXTPROC glad_debug_glBinormal3dEXT = glad_debug_impl_glBinormal3dEXT; +PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3dvEXT(const GLdouble * v) { + _pre_call_gl_callback("glBinormal3dvEXT", (GLADapiproc) glad_glBinormal3dvEXT, 1, v); + glad_glBinormal3dvEXT(v); + _post_call_gl_callback(NULL, "glBinormal3dvEXT", (GLADapiproc) glad_glBinormal3dvEXT, 1, v); + +} +PFNGLBINORMAL3DVEXTPROC glad_debug_glBinormal3dvEXT = glad_debug_impl_glBinormal3dvEXT; +PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) { + _pre_call_gl_callback("glBinormal3fEXT", (GLADapiproc) glad_glBinormal3fEXT, 3, bx, by, bz); + glad_glBinormal3fEXT(bx, by, bz); + _post_call_gl_callback(NULL, "glBinormal3fEXT", (GLADapiproc) glad_glBinormal3fEXT, 3, bx, by, bz); + +} +PFNGLBINORMAL3FEXTPROC glad_debug_glBinormal3fEXT = glad_debug_impl_glBinormal3fEXT; +PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3fvEXT(const GLfloat * v) { + _pre_call_gl_callback("glBinormal3fvEXT", (GLADapiproc) glad_glBinormal3fvEXT, 1, v); + glad_glBinormal3fvEXT(v); + _post_call_gl_callback(NULL, "glBinormal3fvEXT", (GLADapiproc) glad_glBinormal3fvEXT, 1, v); + +} +PFNGLBINORMAL3FVEXTPROC glad_debug_glBinormal3fvEXT = glad_debug_impl_glBinormal3fvEXT; +PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3iEXT(GLint bx, GLint by, GLint bz) { + _pre_call_gl_callback("glBinormal3iEXT", (GLADapiproc) glad_glBinormal3iEXT, 3, bx, by, bz); + glad_glBinormal3iEXT(bx, by, bz); + _post_call_gl_callback(NULL, "glBinormal3iEXT", (GLADapiproc) glad_glBinormal3iEXT, 3, bx, by, bz); + +} +PFNGLBINORMAL3IEXTPROC glad_debug_glBinormal3iEXT = glad_debug_impl_glBinormal3iEXT; +PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3ivEXT(const GLint * v) { + _pre_call_gl_callback("glBinormal3ivEXT", (GLADapiproc) glad_glBinormal3ivEXT, 1, v); + glad_glBinormal3ivEXT(v); + _post_call_gl_callback(NULL, "glBinormal3ivEXT", (GLADapiproc) glad_glBinormal3ivEXT, 1, v); + +} +PFNGLBINORMAL3IVEXTPROC glad_debug_glBinormal3ivEXT = glad_debug_impl_glBinormal3ivEXT; +PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz) { + _pre_call_gl_callback("glBinormal3sEXT", (GLADapiproc) glad_glBinormal3sEXT, 3, bx, by, bz); + glad_glBinormal3sEXT(bx, by, bz); + _post_call_gl_callback(NULL, "glBinormal3sEXT", (GLADapiproc) glad_glBinormal3sEXT, 3, bx, by, bz); + +} +PFNGLBINORMAL3SEXTPROC glad_debug_glBinormal3sEXT = glad_debug_impl_glBinormal3sEXT; +PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormal3svEXT(const GLshort * v) { + _pre_call_gl_callback("glBinormal3svEXT", (GLADapiproc) glad_glBinormal3svEXT, 1, v); + glad_glBinormal3svEXT(v); + _post_call_gl_callback(NULL, "glBinormal3svEXT", (GLADapiproc) glad_glBinormal3svEXT, 1, v); + +} +PFNGLBINORMAL3SVEXTPROC glad_debug_glBinormal3svEXT = glad_debug_impl_glBinormal3svEXT; +PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBinormalPointerEXT(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glBinormalPointerEXT", (GLADapiproc) glad_glBinormalPointerEXT, 3, type, stride, pointer); + glad_glBinormalPointerEXT(type, stride, pointer); + _post_call_gl_callback(NULL, "glBinormalPointerEXT", (GLADapiproc) glad_glBinormalPointerEXT, 3, type, stride, pointer); + +} +PFNGLBINORMALPOINTEREXTPROC glad_debug_glBinormalPointerEXT = glad_debug_impl_glBinormalPointerEXT; +PFNGLBITMAPPROC glad_glBitmap = NULL; +static void GLAD_API_PTR glad_debug_impl_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { + _pre_call_gl_callback("glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); + glad_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); + _post_call_gl_callback(NULL, "glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); + +} +PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap; +PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glBitmapxOES(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap) { + _pre_call_gl_callback("glBitmapxOES", (GLADapiproc) glad_glBitmapxOES, 7, width, height, xorig, yorig, xmove, ymove, bitmap); + glad_glBitmapxOES(width, height, xorig, yorig, xmove, ymove, bitmap); + _post_call_gl_callback(NULL, "glBitmapxOES", (GLADapiproc) glad_glBitmapxOES, 7, width, height, xorig, yorig, xmove, ymove, bitmap); + +} +PFNGLBITMAPXOESPROC glad_debug_glBitmapxOES = glad_debug_impl_glBitmapxOES; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendBarrierKHR(void) { + _pre_call_gl_callback("glBlendBarrierKHR", (GLADapiproc) glad_glBlendBarrierKHR, 0); + glad_glBlendBarrierKHR(); + _post_call_gl_callback(NULL, "glBlendBarrierKHR", (GLADapiproc) glad_glBlendBarrierKHR, 0); + +} +PFNGLBLENDBARRIERKHRPROC glad_debug_glBlendBarrierKHR = glad_debug_impl_glBlendBarrierKHR; +PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendBarrierNV(void) { + _pre_call_gl_callback("glBlendBarrierNV", (GLADapiproc) glad_glBlendBarrierNV, 0); + glad_glBlendBarrierNV(); + _post_call_gl_callback(NULL, "glBlendBarrierNV", (GLADapiproc) glad_glBlendBarrierNV, 0); + +} +PFNGLBLENDBARRIERNVPROC glad_debug_glBlendBarrierNV = glad_debug_impl_glBlendBarrierNV; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); + glad_glBlendColor(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); + +} +PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; +PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendColorEXT(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + _pre_call_gl_callback("glBlendColorEXT", (GLADapiproc) glad_glBlendColorEXT, 4, red, green, blue, alpha); + glad_glBlendColorEXT(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glBlendColorEXT", (GLADapiproc) glad_glBlendColorEXT, 4, red, green, blue, alpha); + +} +PFNGLBLENDCOLOREXTPROC glad_debug_glBlendColorEXT = glad_debug_impl_glBlendColorEXT; +PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glBlendColorxOES", (GLADapiproc) glad_glBlendColorxOES, 4, red, green, blue, alpha); + glad_glBlendColorxOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glBlendColorxOES", (GLADapiproc) glad_glBlendColorxOES, 4, red, green, blue, alpha); + +} +PFNGLBLENDCOLORXOESPROC glad_debug_glBlendColorxOES = glad_debug_impl_glBlendColorxOES; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) { + _pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); + glad_glBlendEquation(mode); + _post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); + +} +PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationEXT(GLenum mode) { + _pre_call_gl_callback("glBlendEquationEXT", (GLADapiproc) glad_glBlendEquationEXT, 1, mode); + glad_glBlendEquationEXT(mode); + _post_call_gl_callback(NULL, "glBlendEquationEXT", (GLADapiproc) glad_glBlendEquationEXT, 1, mode); + +} +PFNGLBLENDEQUATIONEXTPROC glad_debug_glBlendEquationEXT = glad_debug_impl_glBlendEquationEXT; +PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationIndexedAMD(GLuint buf, GLenum mode) { + _pre_call_gl_callback("glBlendEquationIndexedAMD", (GLADapiproc) glad_glBlendEquationIndexedAMD, 2, buf, mode); + glad_glBlendEquationIndexedAMD(buf, mode); + _post_call_gl_callback(NULL, "glBlendEquationIndexedAMD", (GLADapiproc) glad_glBlendEquationIndexedAMD, 2, buf, mode); + +} +PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_debug_glBlendEquationIndexedAMD = glad_debug_impl_glBlendEquationIndexedAMD; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { + _pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); + glad_glBlendEquationSeparate(modeRGB, modeAlpha); + _post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); + +} +PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) { + _pre_call_gl_callback("glBlendEquationSeparateEXT", (GLADapiproc) glad_glBlendEquationSeparateEXT, 2, modeRGB, modeAlpha); + glad_glBlendEquationSeparateEXT(modeRGB, modeAlpha); + _post_call_gl_callback(NULL, "glBlendEquationSeparateEXT", (GLADapiproc) glad_glBlendEquationSeparateEXT, 2, modeRGB, modeAlpha); + +} +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_debug_glBlendEquationSeparateEXT = glad_debug_impl_glBlendEquationSeparateEXT; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { + _pre_call_gl_callback("glBlendEquationSeparateIndexedAMD", (GLADapiproc) glad_glBlendEquationSeparateIndexedAMD, 3, buf, modeRGB, modeAlpha); + glad_glBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha); + _post_call_gl_callback(NULL, "glBlendEquationSeparateIndexedAMD", (GLADapiproc) glad_glBlendEquationSeparateIndexedAMD, 3, buf, modeRGB, modeAlpha); + +} +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_debug_glBlendEquationSeparateIndexedAMD = glad_debug_impl_glBlendEquationSeparateIndexedAMD; +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { + _pre_call_gl_callback("glBlendEquationSeparateiARB", (GLADapiproc) glad_glBlendEquationSeparateiARB, 3, buf, modeRGB, modeAlpha); + glad_glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha); + _post_call_gl_callback(NULL, "glBlendEquationSeparateiARB", (GLADapiproc) glad_glBlendEquationSeparateiARB, 3, buf, modeRGB, modeAlpha); + +} +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_debug_glBlendEquationSeparateiARB = glad_debug_impl_glBlendEquationSeparateiARB; +PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationiARB(GLuint buf, GLenum mode) { + _pre_call_gl_callback("glBlendEquationiARB", (GLADapiproc) glad_glBlendEquationiARB, 2, buf, mode); + glad_glBlendEquationiARB(buf, mode); + _post_call_gl_callback(NULL, "glBlendEquationiARB", (GLADapiproc) glad_glBlendEquationiARB, 2, buf, mode); + +} +PFNGLBLENDEQUATIONIARBPROC glad_debug_glBlendEquationiARB = glad_debug_impl_glBlendEquationiARB; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) { + _pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); + glad_glBlendFunc(sfactor, dfactor); + _post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); + +} +PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; +PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst) { + _pre_call_gl_callback("glBlendFuncIndexedAMD", (GLADapiproc) glad_glBlendFuncIndexedAMD, 3, buf, src, dst); + glad_glBlendFuncIndexedAMD(buf, src, dst); + _post_call_gl_callback(NULL, "glBlendFuncIndexedAMD", (GLADapiproc) glad_glBlendFuncIndexedAMD, 3, buf, src, dst); + +} +PFNGLBLENDFUNCINDEXEDAMDPROC glad_debug_glBlendFuncIndexedAMD = glad_debug_impl_glBlendFuncIndexedAMD; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + _pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + _post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + +} +PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + _pre_call_gl_callback("glBlendFuncSeparateEXT", (GLADapiproc) glad_glBlendFuncSeparateEXT, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + glad_glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + _post_call_gl_callback(NULL, "glBlendFuncSeparateEXT", (GLADapiproc) glad_glBlendFuncSeparateEXT, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + +} +PFNGLBLENDFUNCSEPARATEEXTPROC glad_debug_glBlendFuncSeparateEXT = glad_debug_impl_glBlendFuncSeparateEXT; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + _pre_call_gl_callback("glBlendFuncSeparateINGR", (GLADapiproc) glad_glBlendFuncSeparateINGR, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + glad_glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + _post_call_gl_callback(NULL, "glBlendFuncSeparateINGR", (GLADapiproc) glad_glBlendFuncSeparateINGR, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + +} +PFNGLBLENDFUNCSEPARATEINGRPROC glad_debug_glBlendFuncSeparateINGR = glad_debug_impl_glBlendFuncSeparateINGR; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { + _pre_call_gl_callback("glBlendFuncSeparateIndexedAMD", (GLADapiproc) glad_glBlendFuncSeparateIndexedAMD, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + glad_glBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + _post_call_gl_callback(NULL, "glBlendFuncSeparateIndexedAMD", (GLADapiproc) glad_glBlendFuncSeparateIndexedAMD, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + +} +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_debug_glBlendFuncSeparateIndexedAMD = glad_debug_impl_glBlendFuncSeparateIndexedAMD; +PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { + _pre_call_gl_callback("glBlendFuncSeparateiARB", (GLADapiproc) glad_glBlendFuncSeparateiARB, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + glad_glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + _post_call_gl_callback(NULL, "glBlendFuncSeparateiARB", (GLADapiproc) glad_glBlendFuncSeparateiARB, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + +} +PFNGLBLENDFUNCSEPARATEIARBPROC glad_debug_glBlendFuncSeparateiARB = glad_debug_impl_glBlendFuncSeparateiARB; +PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) { + _pre_call_gl_callback("glBlendFunciARB", (GLADapiproc) glad_glBlendFunciARB, 3, buf, src, dst); + glad_glBlendFunciARB(buf, src, dst); + _post_call_gl_callback(NULL, "glBlendFunciARB", (GLADapiproc) glad_glBlendFunciARB, 3, buf, src, dst); + +} +PFNGLBLENDFUNCIARBPROC glad_debug_glBlendFunciARB = glad_debug_impl_glBlendFunciARB; +PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendParameteriNV(GLenum pname, GLint value) { + _pre_call_gl_callback("glBlendParameteriNV", (GLADapiproc) glad_glBlendParameteriNV, 2, pname, value); + glad_glBlendParameteriNV(pname, value); + _post_call_gl_callback(NULL, "glBlendParameteriNV", (GLADapiproc) glad_glBlendParameteriNV, 2, pname, value); + +} +PFNGLBLENDPARAMETERINVPROC glad_debug_glBlendParameteriNV = glad_debug_impl_glBlendParameteriNV; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + _post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + +} +PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glBlitFramebufferEXT", (GLADapiproc) glad_glBlitFramebufferEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glad_glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + _post_call_gl_callback(NULL, "glBlitFramebufferEXT", (GLADapiproc) glad_glBlitFramebufferEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + +} +PFNGLBLITFRAMEBUFFEREXTPROC glad_debug_glBlitFramebufferEXT = glad_debug_impl_glBlitFramebufferEXT; +PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlitFramebufferLayerEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glBlitFramebufferLayerEXT", (GLADapiproc) glad_glBlitFramebufferLayerEXT, 12, srcX0, srcY0, srcX1, srcY1, srcLayer, dstX0, dstY0, dstX1, dstY1, dstLayer, mask, filter); + glad_glBlitFramebufferLayerEXT(srcX0, srcY0, srcX1, srcY1, srcLayer, dstX0, dstY0, dstX1, dstY1, dstLayer, mask, filter); + _post_call_gl_callback(NULL, "glBlitFramebufferLayerEXT", (GLADapiproc) glad_glBlitFramebufferLayerEXT, 12, srcX0, srcY0, srcX1, srcY1, srcLayer, dstX0, dstY0, dstX1, dstY1, dstLayer, mask, filter); + +} +PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_debug_glBlitFramebufferLayerEXT = glad_debug_impl_glBlitFramebufferLayerEXT; +PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlitFramebufferLayersEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glBlitFramebufferLayersEXT", (GLADapiproc) glad_glBlitFramebufferLayersEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glad_glBlitFramebufferLayersEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + _post_call_gl_callback(NULL, "glBlitFramebufferLayersEXT", (GLADapiproc) glad_glBlitFramebufferLayersEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + +} +PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_debug_glBlitFramebufferLayersEXT = glad_debug_impl_glBlitFramebufferLayersEXT; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glBlitNamedFramebuffer", (GLADapiproc) glad_glBlitNamedFramebuffer, 12, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glad_glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + _post_call_gl_callback(NULL, "glBlitNamedFramebuffer", (GLADapiproc) glad_glBlitNamedFramebuffer, 12, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + +} +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_debug_glBlitNamedFramebuffer = glad_debug_impl_glBlitNamedFramebuffer; +PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) { + _pre_call_gl_callback("glBufferAddressRangeNV", (GLADapiproc) glad_glBufferAddressRangeNV, 4, pname, index, address, length); + glad_glBufferAddressRangeNV(pname, index, address, length); + _post_call_gl_callback(NULL, "glBufferAddressRangeNV", (GLADapiproc) glad_glBufferAddressRangeNV, 4, pname, index, address, length); + +} +PFNGLBUFFERADDRESSRANGENVPROC glad_debug_glBufferAddressRangeNV = glad_debug_impl_glBufferAddressRangeNV; +PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glBufferAttachMemoryNV", (GLADapiproc) glad_glBufferAttachMemoryNV, 3, target, memory, offset); + glad_glBufferAttachMemoryNV(target, memory, offset); + _post_call_gl_callback(NULL, "glBufferAttachMemoryNV", (GLADapiproc) glad_glBufferAttachMemoryNV, 3, target, memory, offset); + +} +PFNGLBUFFERATTACHMEMORYNVPROC glad_debug_glBufferAttachMemoryNV = glad_debug_impl_glBufferAttachMemoryNV; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) { + _pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); + glad_glBufferData(target, size, data, usage); + _post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); + +} +PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferDataARB(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage) { + _pre_call_gl_callback("glBufferDataARB", (GLADapiproc) glad_glBufferDataARB, 4, target, size, data, usage); + glad_glBufferDataARB(target, size, data, usage); + _post_call_gl_callback(NULL, "glBufferDataARB", (GLADapiproc) glad_glBufferDataARB, 4, target, size, data, usage); + +} +PFNGLBUFFERDATAARBPROC glad_debug_glBufferDataARB = glad_debug_impl_glBufferDataARB; +PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) { + _pre_call_gl_callback("glBufferPageCommitmentARB", (GLADapiproc) glad_glBufferPageCommitmentARB, 4, target, offset, size, commit); + glad_glBufferPageCommitmentARB(target, offset, size, commit); + _post_call_gl_callback(NULL, "glBufferPageCommitmentARB", (GLADapiproc) glad_glBufferPageCommitmentARB, 4, target, offset, size, commit); + +} +PFNGLBUFFERPAGECOMMITMENTARBPROC glad_debug_glBufferPageCommitmentARB = glad_debug_impl_glBufferPageCommitmentARB; +PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferPageCommitmentMemNV(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) { + _pre_call_gl_callback("glBufferPageCommitmentMemNV", (GLADapiproc) glad_glBufferPageCommitmentMemNV, 6, target, offset, size, memory, memOffset, commit); + glad_glBufferPageCommitmentMemNV(target, offset, size, memory, memOffset, commit); + _post_call_gl_callback(NULL, "glBufferPageCommitmentMemNV", (GLADapiproc) glad_glBufferPageCommitmentMemNV, 6, target, offset, size, memory, memOffset, commit); + +} +PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_debug_glBufferPageCommitmentMemNV = glad_debug_impl_glBufferPageCommitmentMemNV; +PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glBufferParameteriAPPLE", (GLADapiproc) glad_glBufferParameteriAPPLE, 3, target, pname, param); + glad_glBufferParameteriAPPLE(target, pname, param); + _post_call_gl_callback(NULL, "glBufferParameteriAPPLE", (GLADapiproc) glad_glBufferParameteriAPPLE, 3, target, pname, param); + +} +PFNGLBUFFERPARAMETERIAPPLEPROC glad_debug_glBufferParameteriAPPLE = glad_debug_impl_glBufferParameteriAPPLE; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferStorage(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) { + _pre_call_gl_callback("glBufferStorage", (GLADapiproc) glad_glBufferStorage, 4, target, size, data, flags); + glad_glBufferStorage(target, size, data, flags); + _post_call_gl_callback(NULL, "glBufferStorage", (GLADapiproc) glad_glBufferStorage, 4, target, size, data, flags); + +} +PFNGLBUFFERSTORAGEPROC glad_debug_glBufferStorage = glad_debug_impl_glBufferStorage; +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferStorageExternalEXT(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { + _pre_call_gl_callback("glBufferStorageExternalEXT", (GLADapiproc) glad_glBufferStorageExternalEXT, 5, target, offset, size, clientBuffer, flags); + glad_glBufferStorageExternalEXT(target, offset, size, clientBuffer, flags); + _post_call_gl_callback(NULL, "glBufferStorageExternalEXT", (GLADapiproc) glad_glBufferStorageExternalEXT, 5, target, offset, size, clientBuffer, flags); + +} +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_debug_glBufferStorageExternalEXT = glad_debug_impl_glBufferStorageExternalEXT; +PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferStorageMemEXT(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glBufferStorageMemEXT", (GLADapiproc) glad_glBufferStorageMemEXT, 4, target, size, memory, offset); + glad_glBufferStorageMemEXT(target, size, memory, offset); + _post_call_gl_callback(NULL, "glBufferStorageMemEXT", (GLADapiproc) glad_glBufferStorageMemEXT, 4, target, size, memory, offset); + +} +PFNGLBUFFERSTORAGEMEMEXTPROC glad_debug_glBufferStorageMemEXT = glad_debug_impl_glBufferStorageMemEXT; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { + _pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); + glad_glBufferSubData(target, offset, size, data); + _post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); + +} +PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data) { + _pre_call_gl_callback("glBufferSubDataARB", (GLADapiproc) glad_glBufferSubDataARB, 4, target, offset, size, data); + glad_glBufferSubDataARB(target, offset, size, data); + _post_call_gl_callback(NULL, "glBufferSubDataARB", (GLADapiproc) glad_glBufferSubDataARB, 4, target, offset, size, data); + +} +PFNGLBUFFERSUBDATAARBPROC glad_debug_glBufferSubDataARB = glad_debug_impl_glBufferSubDataARB; +PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCallCommandListNV(GLuint list) { + _pre_call_gl_callback("glCallCommandListNV", (GLADapiproc) glad_glCallCommandListNV, 1, list); + glad_glCallCommandListNV(list); + _post_call_gl_callback(NULL, "glCallCommandListNV", (GLADapiproc) glad_glCallCommandListNV, 1, list); + +} +PFNGLCALLCOMMANDLISTNVPROC glad_debug_glCallCommandListNV = glad_debug_impl_glCallCommandListNV; +PFNGLCALLLISTPROC glad_glCallList = NULL; +static void GLAD_API_PTR glad_debug_impl_glCallList(GLuint list) { + _pre_call_gl_callback("glCallList", (GLADapiproc) glad_glCallList, 1, list); + glad_glCallList(list); + _post_call_gl_callback(NULL, "glCallList", (GLADapiproc) glad_glCallList, 1, list); + +} +PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +static void GLAD_API_PTR glad_debug_impl_glCallLists(GLsizei n, GLenum type, const void * lists) { + _pre_call_gl_callback("glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); + glad_glCallLists(n, type, lists); + _post_call_gl_callback(NULL, "glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); + +} +PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) { + GLenum ret; + _pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); + ret = glad_glCheckFramebufferStatus(target); + _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); + return ret; +} +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatusEXT(GLenum target) { + GLenum ret; + _pre_call_gl_callback("glCheckFramebufferStatusEXT", (GLADapiproc) glad_glCheckFramebufferStatusEXT, 1, target); + ret = glad_glCheckFramebufferStatusEXT(target); + _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatusEXT", (GLADapiproc) glad_glCheckFramebufferStatusEXT, 1, target); + return ret; +} +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckFramebufferStatusEXT = glad_debug_impl_glCheckFramebufferStatusEXT; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) { + GLenum ret; + _pre_call_gl_callback("glCheckNamedFramebufferStatus", (GLADapiproc) glad_glCheckNamedFramebufferStatus, 2, framebuffer, target); + ret = glad_glCheckNamedFramebufferStatus(framebuffer, target); + _post_call_gl_callback((void*) &ret, "glCheckNamedFramebufferStatus", (GLADapiproc) glad_glCheckNamedFramebufferStatus, 2, framebuffer, target); + return ret; +} +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_debug_glCheckNamedFramebufferStatus = glad_debug_impl_glCheckNamedFramebufferStatus; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) { + GLenum ret; + _pre_call_gl_callback("glCheckNamedFramebufferStatusEXT", (GLADapiproc) glad_glCheckNamedFramebufferStatusEXT, 2, framebuffer, target); + ret = glad_glCheckNamedFramebufferStatusEXT(framebuffer, target); + _post_call_gl_callback((void*) &ret, "glCheckNamedFramebufferStatusEXT", (GLADapiproc) glad_glCheckNamedFramebufferStatusEXT, 2, framebuffer, target); + return ret; +} +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckNamedFramebufferStatusEXT = glad_debug_impl_glCheckNamedFramebufferStatusEXT; +PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glClampColorARB(GLenum target, GLenum clamp) { + _pre_call_gl_callback("glClampColorARB", (GLADapiproc) glad_glClampColorARB, 2, target, clamp); + glad_glClampColorARB(target, clamp); + _post_call_gl_callback(NULL, "glClampColorARB", (GLADapiproc) glad_glClampColorARB, 2, target, clamp); + +} +PFNGLCLAMPCOLORARBPROC glad_debug_glClampColorARB = glad_debug_impl_glClampColorARB; +PFNGLCLEARPROC glad_glClear = NULL; +static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) { + _pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask); + glad_glClear(mask); + _post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask); + +} +PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + _pre_call_gl_callback("glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); + glad_glClearAccum(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); + +} +PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum; +PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearAccumxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glClearAccumxOES", (GLADapiproc) glad_glClearAccumxOES, 4, red, green, blue, alpha); + glad_glClearAccumxOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearAccumxOES", (GLADapiproc) glad_glClearAccumxOES, 4, red, green, blue, alpha); + +} +PFNGLCLEARACCUMXOESPROC glad_debug_glClearAccumxOES = glad_debug_impl_glClearAccumxOES; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearBufferData", (GLADapiproc) glad_glClearBufferData, 5, target, internalformat, format, type, data); + glad_glClearBufferData(target, internalformat, format, type, data); + _post_call_gl_callback(NULL, "glClearBufferData", (GLADapiproc) glad_glClearBufferData, 5, target, internalformat, format, type, data); + +} +PFNGLCLEARBUFFERDATAPROC glad_debug_glClearBufferData = glad_debug_impl_glClearBufferData; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearBufferSubData", (GLADapiproc) glad_glClearBufferSubData, 7, target, internalformat, offset, size, format, type, data); + glad_glClearBufferSubData(target, internalformat, offset, size, format, type, data); + _post_call_gl_callback(NULL, "glClearBufferSubData", (GLADapiproc) glad_glClearBufferSubData, 7, target, internalformat, offset, size, format, type, data); + +} +PFNGLCLEARBUFFERSUBDATAPROC glad_debug_glClearBufferSubData = glad_debug_impl_glClearBufferSubData; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + _pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); + glad_glClearColor(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); + +} +PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; +PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) { + _pre_call_gl_callback("glClearColorIiEXT", (GLADapiproc) glad_glClearColorIiEXT, 4, red, green, blue, alpha); + glad_glClearColorIiEXT(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearColorIiEXT", (GLADapiproc) glad_glClearColorIiEXT, 4, red, green, blue, alpha); + +} +PFNGLCLEARCOLORIIEXTPROC glad_debug_glClearColorIiEXT = glad_debug_impl_glClearColorIiEXT; +PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) { + _pre_call_gl_callback("glClearColorIuiEXT", (GLADapiproc) glad_glClearColorIuiEXT, 4, red, green, blue, alpha); + glad_glClearColorIuiEXT(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearColorIuiEXT", (GLADapiproc) glad_glClearColorIuiEXT, 4, red, green, blue, alpha); + +} +PFNGLCLEARCOLORIUIEXTPROC glad_debug_glClearColorIuiEXT = glad_debug_impl_glClearColorIuiEXT; +PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glClearColorxOES", (GLADapiproc) glad_glClearColorxOES, 4, red, green, blue, alpha); + glad_glClearColorxOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearColorxOES", (GLADapiproc) glad_glClearColorxOES, 4, red, green, blue, alpha); + +} +PFNGLCLEARCOLORXOESPROC glad_debug_glClearColorxOES = glad_debug_impl_glClearColorxOES; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) { + _pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); + glad_glClearDepth(depth); + _post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); + +} +PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; +PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearDepthdNV(GLdouble depth) { + _pre_call_gl_callback("glClearDepthdNV", (GLADapiproc) glad_glClearDepthdNV, 1, depth); + glad_glClearDepthdNV(depth); + _post_call_gl_callback(NULL, "glClearDepthdNV", (GLADapiproc) glad_glClearDepthdNV, 1, depth); + +} +PFNGLCLEARDEPTHDNVPROC glad_debug_glClearDepthdNV = glad_debug_impl_glClearDepthdNV; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearDepthf(GLfloat d) { + _pre_call_gl_callback("glClearDepthf", (GLADapiproc) glad_glClearDepthf, 1, d); + glad_glClearDepthf(d); + _post_call_gl_callback(NULL, "glClearDepthf", (GLADapiproc) glad_glClearDepthf, 1, d); + +} +PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearDepthfOES(GLclampf depth) { + _pre_call_gl_callback("glClearDepthfOES", (GLADapiproc) glad_glClearDepthfOES, 1, depth); + glad_glClearDepthfOES(depth); + _post_call_gl_callback(NULL, "glClearDepthfOES", (GLADapiproc) glad_glClearDepthfOES, 1, depth); + +} +PFNGLCLEARDEPTHFOESPROC glad_debug_glClearDepthfOES = glad_debug_impl_glClearDepthfOES; +PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearDepthxOES(GLfixed depth) { + _pre_call_gl_callback("glClearDepthxOES", (GLADapiproc) glad_glClearDepthxOES, 1, depth); + glad_glClearDepthxOES(depth); + _post_call_gl_callback(NULL, "glClearDepthxOES", (GLADapiproc) glad_glClearDepthxOES, 1, depth); + +} +PFNGLCLEARDEPTHXOESPROC glad_debug_glClearDepthxOES = glad_debug_impl_glClearDepthxOES; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearIndex(GLfloat c) { + _pre_call_gl_callback("glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); + glad_glClearIndex(c); + _post_call_gl_callback(NULL, "glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); + +} +PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearNamedBufferData", (GLADapiproc) glad_glClearNamedBufferData, 5, buffer, internalformat, format, type, data); + glad_glClearNamedBufferData(buffer, internalformat, format, type, data); + _post_call_gl_callback(NULL, "glClearNamedBufferData", (GLADapiproc) glad_glClearNamedBufferData, 5, buffer, internalformat, format, type, data); + +} +PFNGLCLEARNAMEDBUFFERDATAPROC glad_debug_glClearNamedBufferData = glad_debug_impl_glClearNamedBufferData; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearNamedBufferDataEXT", (GLADapiproc) glad_glClearNamedBufferDataEXT, 5, buffer, internalformat, format, type, data); + glad_glClearNamedBufferDataEXT(buffer, internalformat, format, type, data); + _post_call_gl_callback(NULL, "glClearNamedBufferDataEXT", (GLADapiproc) glad_glClearNamedBufferDataEXT, 5, buffer, internalformat, format, type, data); + +} +PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_debug_glClearNamedBufferDataEXT = glad_debug_impl_glClearNamedBufferDataEXT; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearNamedBufferSubData", (GLADapiproc) glad_glClearNamedBufferSubData, 7, buffer, internalformat, offset, size, format, type, data); + glad_glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); + _post_call_gl_callback(NULL, "glClearNamedBufferSubData", (GLADapiproc) glad_glClearNamedBufferSubData, 7, buffer, internalformat, offset, size, format, type, data); + +} +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_debug_glClearNamedBufferSubData = glad_debug_impl_glClearNamedBufferSubData; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearNamedBufferSubDataEXT", (GLADapiproc) glad_glClearNamedBufferSubDataEXT, 7, buffer, internalformat, offset, size, format, type, data); + glad_glClearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data); + _post_call_gl_callback(NULL, "glClearNamedBufferSubDataEXT", (GLADapiproc) glad_glClearNamedBufferSubDataEXT, 7, buffer, internalformat, offset, size, format, type, data); + +} +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_debug_glClearNamedBufferSubDataEXT = glad_debug_impl_glClearNamedBufferSubDataEXT; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { + _pre_call_gl_callback("glClearNamedFramebufferfi", (GLADapiproc) glad_glClearNamedFramebufferfi, 5, framebuffer, buffer, drawbuffer, depth, stencil); + glad_glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil); + _post_call_gl_callback(NULL, "glClearNamedFramebufferfi", (GLADapiproc) glad_glClearNamedFramebufferfi, 5, framebuffer, buffer, drawbuffer, depth, stencil); + +} +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_debug_glClearNamedFramebufferfi = glad_debug_impl_glClearNamedFramebufferfi; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) { + _pre_call_gl_callback("glClearNamedFramebufferfv", (GLADapiproc) glad_glClearNamedFramebufferfv, 4, framebuffer, buffer, drawbuffer, value); + glad_glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value); + _post_call_gl_callback(NULL, "glClearNamedFramebufferfv", (GLADapiproc) glad_glClearNamedFramebufferfv, 4, framebuffer, buffer, drawbuffer, value); + +} +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_debug_glClearNamedFramebufferfv = glad_debug_impl_glClearNamedFramebufferfv; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) { + _pre_call_gl_callback("glClearNamedFramebufferiv", (GLADapiproc) glad_glClearNamedFramebufferiv, 4, framebuffer, buffer, drawbuffer, value); + glad_glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value); + _post_call_gl_callback(NULL, "glClearNamedFramebufferiv", (GLADapiproc) glad_glClearNamedFramebufferiv, 4, framebuffer, buffer, drawbuffer, value); + +} +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_debug_glClearNamedFramebufferiv = glad_debug_impl_glClearNamedFramebufferiv; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) { + _pre_call_gl_callback("glClearNamedFramebufferuiv", (GLADapiproc) glad_glClearNamedFramebufferuiv, 4, framebuffer, buffer, drawbuffer, value); + glad_glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value); + _post_call_gl_callback(NULL, "glClearNamedFramebufferuiv", (GLADapiproc) glad_glClearNamedFramebufferuiv, 4, framebuffer, buffer, drawbuffer, value); + +} +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_debug_glClearNamedFramebufferuiv = glad_debug_impl_glClearNamedFramebufferuiv; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { + _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); + glad_glClearStencil(s); + _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); + +} +PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearTexImage", (GLADapiproc) glad_glClearTexImage, 5, texture, level, format, type, data); + glad_glClearTexImage(texture, level, format, type, data); + _post_call_gl_callback(NULL, "glClearTexImage", (GLADapiproc) glad_glClearTexImage, 5, texture, level, format, type, data); + +} +PFNGLCLEARTEXIMAGEPROC glad_debug_glClearTexImage = glad_debug_impl_glClearTexImage; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearTexSubImage", (GLADapiproc) glad_glClearTexSubImage, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); + glad_glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); + _post_call_gl_callback(NULL, "glClearTexSubImage", (GLADapiproc) glad_glClearTexSubImage, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); + +} +PFNGLCLEARTEXSUBIMAGEPROC glad_debug_glClearTexSubImage = glad_debug_impl_glClearTexSubImage; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) { + _pre_call_gl_callback("glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); + glad_glClientActiveTexture(texture); + _post_call_gl_callback(NULL, "glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); + +} +PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glClientActiveTextureARB(GLenum texture) { + _pre_call_gl_callback("glClientActiveTextureARB", (GLADapiproc) glad_glClientActiveTextureARB, 1, texture); + glad_glClientActiveTextureARB(texture); + _post_call_gl_callback(NULL, "glClientActiveTextureARB", (GLADapiproc) glad_glClientActiveTextureARB, 1, texture); + +} +PFNGLCLIENTACTIVETEXTUREARBPROC glad_debug_glClientActiveTextureARB = glad_debug_impl_glClientActiveTextureARB; +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glClientActiveVertexStreamATI(GLenum stream) { + _pre_call_gl_callback("glClientActiveVertexStreamATI", (GLADapiproc) glad_glClientActiveVertexStreamATI, 1, stream); + glad_glClientActiveVertexStreamATI(stream); + _post_call_gl_callback(NULL, "glClientActiveVertexStreamATI", (GLADapiproc) glad_glClientActiveVertexStreamATI, 1, stream); + +} +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_debug_glClientActiveVertexStreamATI = glad_debug_impl_glClientActiveVertexStreamATI; +PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glClientAttribDefaultEXT(GLbitfield mask) { + _pre_call_gl_callback("glClientAttribDefaultEXT", (GLADapiproc) glad_glClientAttribDefaultEXT, 1, mask); + glad_glClientAttribDefaultEXT(mask); + _post_call_gl_callback(NULL, "glClientAttribDefaultEXT", (GLADapiproc) glad_glClientAttribDefaultEXT, 1, mask); + +} +PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_debug_glClientAttribDefaultEXT = glad_debug_impl_glClientAttribDefaultEXT; +PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray) { + _pre_call_gl_callback("glClientWaitSemaphoreui64NVX", (GLADapiproc) glad_glClientWaitSemaphoreui64NVX, 3, fenceObjectCount, semaphoreArray, fenceValueArray); + glad_glClientWaitSemaphoreui64NVX(fenceObjectCount, semaphoreArray, fenceValueArray); + _post_call_gl_callback(NULL, "glClientWaitSemaphoreui64NVX", (GLADapiproc) glad_glClientWaitSemaphoreui64NVX, 3, fenceObjectCount, semaphoreArray, fenceValueArray); + +} +PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_debug_glClientWaitSemaphoreui64NVX = glad_debug_impl_glClientWaitSemaphoreui64NVX; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { + GLenum ret; + _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); + ret = glad_glClientWaitSync(sync, flags, timeout); + _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); + return ret; +} +PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; +PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; +static void GLAD_API_PTR glad_debug_impl_glClipControl(GLenum origin, GLenum depth) { + _pre_call_gl_callback("glClipControl", (GLADapiproc) glad_glClipControl, 2, origin, depth); + glad_glClipControl(origin, depth); + _post_call_gl_callback(NULL, "glClipControl", (GLADapiproc) glad_glClipControl, 2, origin, depth); + +} +PFNGLCLIPCONTROLPROC glad_debug_glClipControl = glad_debug_impl_glClipControl; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) { + _pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); + glad_glClipPlane(plane, equation); + _post_call_gl_callback(NULL, "glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); + +} +PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClipPlanefOES(GLenum plane, const GLfloat * equation) { + _pre_call_gl_callback("glClipPlanefOES", (GLADapiproc) glad_glClipPlanefOES, 2, plane, equation); + glad_glClipPlanefOES(plane, equation); + _post_call_gl_callback(NULL, "glClipPlanefOES", (GLADapiproc) glad_glClipPlanefOES, 2, plane, equation); + +} +PFNGLCLIPPLANEFOESPROC glad_debug_glClipPlanefOES = glad_debug_impl_glClipPlanefOES; +PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClipPlanexOES(GLenum plane, const GLfixed * equation) { + _pre_call_gl_callback("glClipPlanexOES", (GLADapiproc) glad_glClipPlanexOES, 2, plane, equation); + glad_glClipPlanexOES(plane, equation); + _post_call_gl_callback(NULL, "glClipPlanexOES", (GLADapiproc) glad_glClipPlanexOES, 2, plane, equation); + +} +PFNGLCLIPPLANEXOESPROC glad_debug_glClipPlanexOES = glad_debug_impl_glClipPlanexOES; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { + _pre_call_gl_callback("glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); + glad_glColor3b(red, green, blue); + _post_call_gl_callback(NULL, "glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); + +} +PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3bv(const GLbyte * v) { + _pre_call_gl_callback("glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); + glad_glColor3bv(v); + _post_call_gl_callback(NULL, "glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); + +} +PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { + _pre_call_gl_callback("glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); + glad_glColor3d(red, green, blue); + _post_call_gl_callback(NULL, "glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); + +} +PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3dv(const GLdouble * v) { + _pre_call_gl_callback("glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); + glad_glColor3dv(v); + _post_call_gl_callback(NULL, "glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); + +} +PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { + _pre_call_gl_callback("glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); + glad_glColor3f(red, green, blue); + _post_call_gl_callback(NULL, "glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); + +} +PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f; +PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glColor3fVertex3fSUN", (GLADapiproc) glad_glColor3fVertex3fSUN, 6, r, g, b, x, y, z); + glad_glColor3fVertex3fSUN(r, g, b, x, y, z); + _post_call_gl_callback(NULL, "glColor3fVertex3fSUN", (GLADapiproc) glad_glColor3fVertex3fSUN, 6, r, g, b, x, y, z); + +} +PFNGLCOLOR3FVERTEX3FSUNPROC glad_debug_glColor3fVertex3fSUN = glad_debug_impl_glColor3fVertex3fSUN; +PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v) { + _pre_call_gl_callback("glColor3fVertex3fvSUN", (GLADapiproc) glad_glColor3fVertex3fvSUN, 2, c, v); + glad_glColor3fVertex3fvSUN(c, v); + _post_call_gl_callback(NULL, "glColor3fVertex3fvSUN", (GLADapiproc) glad_glColor3fVertex3fvSUN, 2, c, v); + +} +PFNGLCOLOR3FVERTEX3FVSUNPROC glad_debug_glColor3fVertex3fvSUN = glad_debug_impl_glColor3fVertex3fvSUN; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3fv(const GLfloat * v) { + _pre_call_gl_callback("glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); + glad_glColor3fv(v); + _post_call_gl_callback(NULL, "glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); + +} +PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv; +PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) { + _pre_call_gl_callback("glColor3hNV", (GLADapiproc) glad_glColor3hNV, 3, red, green, blue); + glad_glColor3hNV(red, green, blue); + _post_call_gl_callback(NULL, "glColor3hNV", (GLADapiproc) glad_glColor3hNV, 3, red, green, blue); + +} +PFNGLCOLOR3HNVPROC glad_debug_glColor3hNV = glad_debug_impl_glColor3hNV; +PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glColor3hvNV", (GLADapiproc) glad_glColor3hvNV, 1, v); + glad_glColor3hvNV(v); + _post_call_gl_callback(NULL, "glColor3hvNV", (GLADapiproc) glad_glColor3hvNV, 1, v); + +} +PFNGLCOLOR3HVNVPROC glad_debug_glColor3hvNV = glad_debug_impl_glColor3hvNV; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3i(GLint red, GLint green, GLint blue) { + _pre_call_gl_callback("glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); + glad_glColor3i(red, green, blue); + _post_call_gl_callback(NULL, "glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); + +} +PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3iv(const GLint * v) { + _pre_call_gl_callback("glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); + glad_glColor3iv(v); + _post_call_gl_callback(NULL, "glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); + +} +PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3s(GLshort red, GLshort green, GLshort blue) { + _pre_call_gl_callback("glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); + glad_glColor3s(red, green, blue); + _post_call_gl_callback(NULL, "glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); + +} +PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3sv(const GLshort * v) { + _pre_call_gl_callback("glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); + glad_glColor3sv(v); + _post_call_gl_callback(NULL, "glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); + +} +PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { + _pre_call_gl_callback("glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); + glad_glColor3ub(red, green, blue); + _post_call_gl_callback(NULL, "glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); + +} +PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3ubv(const GLubyte * v) { + _pre_call_gl_callback("glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); + glad_glColor3ubv(v); + _post_call_gl_callback(NULL, "glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); + +} +PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3ui(GLuint red, GLuint green, GLuint blue) { + _pre_call_gl_callback("glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); + glad_glColor3ui(red, green, blue); + _post_call_gl_callback(NULL, "glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); + +} +PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3uiv(const GLuint * v) { + _pre_call_gl_callback("glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); + glad_glColor3uiv(v); + _post_call_gl_callback(NULL, "glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); + +} +PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3us(GLushort red, GLushort green, GLushort blue) { + _pre_call_gl_callback("glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); + glad_glColor3us(red, green, blue); + _post_call_gl_callback(NULL, "glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); + +} +PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3usv(const GLushort * v) { + _pre_call_gl_callback("glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); + glad_glColor3usv(v); + _post_call_gl_callback(NULL, "glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); + +} +PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv; +PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3xOES(GLfixed red, GLfixed green, GLfixed blue) { + _pre_call_gl_callback("glColor3xOES", (GLADapiproc) glad_glColor3xOES, 3, red, green, blue); + glad_glColor3xOES(red, green, blue); + _post_call_gl_callback(NULL, "glColor3xOES", (GLADapiproc) glad_glColor3xOES, 3, red, green, blue); + +} +PFNGLCOLOR3XOESPROC glad_debug_glColor3xOES = glad_debug_impl_glColor3xOES; +PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3xvOES(const GLfixed * components) { + _pre_call_gl_callback("glColor3xvOES", (GLADapiproc) glad_glColor3xvOES, 1, components); + glad_glColor3xvOES(components); + _post_call_gl_callback(NULL, "glColor3xvOES", (GLADapiproc) glad_glColor3xvOES, 1, components); + +} +PFNGLCOLOR3XVOESPROC glad_debug_glColor3xvOES = glad_debug_impl_glColor3xvOES; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { + _pre_call_gl_callback("glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); + glad_glColor4b(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4bv(const GLbyte * v) { + _pre_call_gl_callback("glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); + glad_glColor4bv(v); + _post_call_gl_callback(NULL, "glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); + +} +PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { + _pre_call_gl_callback("glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); + glad_glColor4d(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4dv(const GLdouble * v) { + _pre_call_gl_callback("glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); + glad_glColor4dv(v); + _post_call_gl_callback(NULL, "glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); + +} +PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + _pre_call_gl_callback("glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); + glad_glColor4f(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glColor4fNormal3fVertex3fSUN, 10, r, g, b, a, nx, ny, nz, x, y, z); + glad_glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glColor4fNormal3fVertex3fSUN, 10, r, g, b, a, nx, ny, nz, x, y, z); + +} +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glColor4fNormal3fVertex3fSUN = glad_debug_impl_glColor4fNormal3fVertex3fSUN; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glColor4fNormal3fVertex3fvSUN, 3, c, n, v); + glad_glColor4fNormal3fVertex3fvSUN(c, n, v); + _post_call_gl_callback(NULL, "glColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glColor4fNormal3fVertex3fvSUN, 3, c, n, v); + +} +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glColor4fNormal3fVertex3fvSUN = glad_debug_impl_glColor4fNormal3fVertex3fvSUN; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4fv(const GLfloat * v) { + _pre_call_gl_callback("glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); + glad_glColor4fv(v); + _post_call_gl_callback(NULL, "glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); + +} +PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv; +PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) { + _pre_call_gl_callback("glColor4hNV", (GLADapiproc) glad_glColor4hNV, 4, red, green, blue, alpha); + glad_glColor4hNV(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4hNV", (GLADapiproc) glad_glColor4hNV, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4HNVPROC glad_debug_glColor4hNV = glad_debug_impl_glColor4hNV; +PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glColor4hvNV", (GLADapiproc) glad_glColor4hvNV, 1, v); + glad_glColor4hvNV(v); + _post_call_gl_callback(NULL, "glColor4hvNV", (GLADapiproc) glad_glColor4hvNV, 1, v); + +} +PFNGLCOLOR4HVNVPROC glad_debug_glColor4hvNV = glad_debug_impl_glColor4hvNV; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { + _pre_call_gl_callback("glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); + glad_glColor4i(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4iv(const GLint * v) { + _pre_call_gl_callback("glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); + glad_glColor4iv(v); + _post_call_gl_callback(NULL, "glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); + +} +PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { + _pre_call_gl_callback("glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); + glad_glColor4s(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4sv(const GLshort * v) { + _pre_call_gl_callback("glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); + glad_glColor4sv(v); + _post_call_gl_callback(NULL, "glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); + +} +PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { + _pre_call_gl_callback("glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); + glad_glColor4ub(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub; +PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) { + _pre_call_gl_callback("glColor4ubVertex2fSUN", (GLADapiproc) glad_glColor4ubVertex2fSUN, 6, r, g, b, a, x, y); + glad_glColor4ubVertex2fSUN(r, g, b, a, x, y); + _post_call_gl_callback(NULL, "glColor4ubVertex2fSUN", (GLADapiproc) glad_glColor4ubVertex2fSUN, 6, r, g, b, a, x, y); + +} +PFNGLCOLOR4UBVERTEX2FSUNPROC glad_debug_glColor4ubVertex2fSUN = glad_debug_impl_glColor4ubVertex2fSUN; +PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v) { + _pre_call_gl_callback("glColor4ubVertex2fvSUN", (GLADapiproc) glad_glColor4ubVertex2fvSUN, 2, c, v); + glad_glColor4ubVertex2fvSUN(c, v); + _post_call_gl_callback(NULL, "glColor4ubVertex2fvSUN", (GLADapiproc) glad_glColor4ubVertex2fvSUN, 2, c, v); + +} +PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_debug_glColor4ubVertex2fvSUN = glad_debug_impl_glColor4ubVertex2fvSUN; +PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glColor4ubVertex3fSUN", (GLADapiproc) glad_glColor4ubVertex3fSUN, 7, r, g, b, a, x, y, z); + glad_glColor4ubVertex3fSUN(r, g, b, a, x, y, z); + _post_call_gl_callback(NULL, "glColor4ubVertex3fSUN", (GLADapiproc) glad_glColor4ubVertex3fSUN, 7, r, g, b, a, x, y, z); + +} +PFNGLCOLOR4UBVERTEX3FSUNPROC glad_debug_glColor4ubVertex3fSUN = glad_debug_impl_glColor4ubVertex3fSUN; +PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v) { + _pre_call_gl_callback("glColor4ubVertex3fvSUN", (GLADapiproc) glad_glColor4ubVertex3fvSUN, 2, c, v); + glad_glColor4ubVertex3fvSUN(c, v); + _post_call_gl_callback(NULL, "glColor4ubVertex3fvSUN", (GLADapiproc) glad_glColor4ubVertex3fvSUN, 2, c, v); + +} +PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_debug_glColor4ubVertex3fvSUN = glad_debug_impl_glColor4ubVertex3fvSUN; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ubv(const GLubyte * v) { + _pre_call_gl_callback("glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); + glad_glColor4ubv(v); + _post_call_gl_callback(NULL, "glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); + +} +PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { + _pre_call_gl_callback("glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); + glad_glColor4ui(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4uiv(const GLuint * v) { + _pre_call_gl_callback("glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); + glad_glColor4uiv(v); + _post_call_gl_callback(NULL, "glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); + +} +PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { + _pre_call_gl_callback("glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); + glad_glColor4us(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4usv(const GLushort * v) { + _pre_call_gl_callback("glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); + glad_glColor4usv(v); + _post_call_gl_callback(NULL, "glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); + +} +PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv; +PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glColor4xOES", (GLADapiproc) glad_glColor4xOES, 4, red, green, blue, alpha); + glad_glColor4xOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4xOES", (GLADapiproc) glad_glColor4xOES, 4, red, green, blue, alpha); + +} +PFNGLCOLOR4XOESPROC glad_debug_glColor4xOES = glad_debug_impl_glColor4xOES; +PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4xvOES(const GLfixed * components) { + _pre_call_gl_callback("glColor4xvOES", (GLADapiproc) glad_glColor4xvOES, 1, components); + glad_glColor4xvOES(components); + _post_call_gl_callback(NULL, "glColor4xvOES", (GLADapiproc) glad_glColor4xvOES, 1, components); + +} +PFNGLCOLOR4XVOESPROC glad_debug_glColor4xvOES = glad_debug_impl_glColor4xvOES; +PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorFormatNV(GLint size, GLenum type, GLsizei stride) { + _pre_call_gl_callback("glColorFormatNV", (GLADapiproc) glad_glColorFormatNV, 3, size, type, stride); + glad_glColorFormatNV(size, type, stride); + _post_call_gl_callback(NULL, "glColorFormatNV", (GLADapiproc) glad_glColorFormatNV, 3, size, type, stride); + +} +PFNGLCOLORFORMATNVPROC glad_debug_glColorFormatNV = glad_debug_impl_glColorFormatNV; +PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { + _pre_call_gl_callback("glColorFragmentOp1ATI", (GLADapiproc) glad_glColorFragmentOp1ATI, 7, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); + glad_glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); + _post_call_gl_callback(NULL, "glColorFragmentOp1ATI", (GLADapiproc) glad_glColorFragmentOp1ATI, 7, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); + +} +PFNGLCOLORFRAGMENTOP1ATIPROC glad_debug_glColorFragmentOp1ATI = glad_debug_impl_glColorFragmentOp1ATI; +PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { + _pre_call_gl_callback("glColorFragmentOp2ATI", (GLADapiproc) glad_glColorFragmentOp2ATI, 10, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); + glad_glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); + _post_call_gl_callback(NULL, "glColorFragmentOp2ATI", (GLADapiproc) glad_glColorFragmentOp2ATI, 10, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); + +} +PFNGLCOLORFRAGMENTOP2ATIPROC glad_debug_glColorFragmentOp2ATI = glad_debug_impl_glColorFragmentOp2ATI; +PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { + _pre_call_gl_callback("glColorFragmentOp3ATI", (GLADapiproc) glad_glColorFragmentOp3ATI, 13, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); + glad_glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); + _post_call_gl_callback(NULL, "glColorFragmentOp3ATI", (GLADapiproc) glad_glColorFragmentOp3ATI, 13, op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); + +} +PFNGLCOLORFRAGMENTOP3ATIPROC glad_debug_glColorFragmentOp3ATI = glad_debug_impl_glColorFragmentOp3ATI; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); + glad_glColorMask(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); + +} +PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; +PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { + _pre_call_gl_callback("glColorMaskIndexedEXT", (GLADapiproc) glad_glColorMaskIndexedEXT, 5, index, r, g, b, a); + glad_glColorMaskIndexedEXT(index, r, g, b, a); + _post_call_gl_callback(NULL, "glColorMaskIndexedEXT", (GLADapiproc) glad_glColorMaskIndexedEXT, 5, index, r, g, b, a); + +} +PFNGLCOLORMASKINDEXEDEXTPROC glad_debug_glColorMaskIndexedEXT = glad_debug_impl_glColorMaskIndexedEXT; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mode) { + _pre_call_gl_callback("glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); + glad_glColorMaterial(face, mode); + _post_call_gl_callback(NULL, "glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); + +} +PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP3ui(GLenum type, GLuint color) { + _pre_call_gl_callback("glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); + glad_glColorP3ui(type, color); + _post_call_gl_callback(NULL, "glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); + +} +PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP3uiv(GLenum type, const GLuint * color) { + _pre_call_gl_callback("glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); + glad_glColorP3uiv(type, color); + _post_call_gl_callback(NULL, "glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); + +} +PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP4ui(GLenum type, GLuint color) { + _pre_call_gl_callback("glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); + glad_glColorP4ui(type, color); + _post_call_gl_callback(NULL, "glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); + +} +PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP4uiv(GLenum type, const GLuint * color) { + _pre_call_gl_callback("glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); + glad_glColorP4uiv(type, color); + _post_call_gl_callback(NULL, "glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); + +} +PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); + glad_glColorPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); + +} +PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { + _pre_call_gl_callback("glColorPointerEXT", (GLADapiproc) glad_glColorPointerEXT, 5, size, type, stride, count, pointer); + glad_glColorPointerEXT(size, type, stride, count, pointer); + _post_call_gl_callback(NULL, "glColorPointerEXT", (GLADapiproc) glad_glColorPointerEXT, 5, size, type, stride, count, pointer); + +} +PFNGLCOLORPOINTEREXTPROC glad_debug_glColorPointerEXT = glad_debug_impl_glColorPointerEXT; +PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glColorPointerListIBM", (GLADapiproc) glad_glColorPointerListIBM, 5, size, type, stride, pointer, ptrstride); + glad_glColorPointerListIBM(size, type, stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glColorPointerListIBM", (GLADapiproc) glad_glColorPointerListIBM, 5, size, type, stride, pointer, ptrstride); + +} +PFNGLCOLORPOINTERLISTIBMPROC glad_debug_glColorPointerListIBM = glad_debug_impl_glColorPointerListIBM; +PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorPointervINTEL(GLint size, GLenum type, const void ** pointer) { + _pre_call_gl_callback("glColorPointervINTEL", (GLADapiproc) glad_glColorPointervINTEL, 3, size, type, pointer); + glad_glColorPointervINTEL(size, type, pointer); + _post_call_gl_callback(NULL, "glColorPointervINTEL", (GLADapiproc) glad_glColorPointervINTEL, 3, size, type, pointer); + +} +PFNGLCOLORPOINTERVINTELPROC glad_debug_glColorPointervINTEL = glad_debug_impl_glColorPointervINTEL; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glColorSubTable", (GLADapiproc) glad_glColorSubTable, 6, target, start, count, format, type, data); + glad_glColorSubTable(target, start, count, format, type, data); + _post_call_gl_callback(NULL, "glColorSubTable", (GLADapiproc) glad_glColorSubTable, 6, target, start, count, format, type, data); + +} +PFNGLCOLORSUBTABLEPROC glad_debug_glColorSubTable = glad_debug_impl_glColorSubTable; +PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glColorSubTableEXT", (GLADapiproc) glad_glColorSubTableEXT, 6, target, start, count, format, type, data); + glad_glColorSubTableEXT(target, start, count, format, type, data); + _post_call_gl_callback(NULL, "glColorSubTableEXT", (GLADapiproc) glad_glColorSubTableEXT, 6, target, start, count, format, type, data); + +} +PFNGLCOLORSUBTABLEEXTPROC glad_debug_glColorSubTableEXT = glad_debug_impl_glColorSubTableEXT; +PFNGLCOLORTABLEPROC glad_glColorTable = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table) { + _pre_call_gl_callback("glColorTable", (GLADapiproc) glad_glColorTable, 6, target, internalformat, width, format, type, table); + glad_glColorTable(target, internalformat, width, format, type, table); + _post_call_gl_callback(NULL, "glColorTable", (GLADapiproc) glad_glColorTable, 6, target, internalformat, width, format, type, table); + +} +PFNGLCOLORTABLEPROC glad_debug_glColorTable = glad_debug_impl_glColorTable; +PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table) { + _pre_call_gl_callback("glColorTableEXT", (GLADapiproc) glad_glColorTableEXT, 6, target, internalFormat, width, format, type, table); + glad_glColorTableEXT(target, internalFormat, width, format, type, table); + _post_call_gl_callback(NULL, "glColorTableEXT", (GLADapiproc) glad_glColorTableEXT, 6, target, internalFormat, width, format, type, table); + +} +PFNGLCOLORTABLEEXTPROC glad_debug_glColorTableEXT = glad_debug_impl_glColorTableEXT; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glColorTableParameterfv", (GLADapiproc) glad_glColorTableParameterfv, 3, target, pname, params); + glad_glColorTableParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glColorTableParameterfv", (GLADapiproc) glad_glColorTableParameterfv, 3, target, pname, params); + +} +PFNGLCOLORTABLEPARAMETERFVPROC glad_debug_glColorTableParameterfv = glad_debug_impl_glColorTableParameterfv; +PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glColorTableParameterfvSGI", (GLADapiproc) glad_glColorTableParameterfvSGI, 3, target, pname, params); + glad_glColorTableParameterfvSGI(target, pname, params); + _post_call_gl_callback(NULL, "glColorTableParameterfvSGI", (GLADapiproc) glad_glColorTableParameterfvSGI, 3, target, pname, params); + +} +PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_debug_glColorTableParameterfvSGI = glad_debug_impl_glColorTableParameterfvSGI; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glColorTableParameteriv", (GLADapiproc) glad_glColorTableParameteriv, 3, target, pname, params); + glad_glColorTableParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glColorTableParameteriv", (GLADapiproc) glad_glColorTableParameteriv, 3, target, pname, params); + +} +PFNGLCOLORTABLEPARAMETERIVPROC glad_debug_glColorTableParameteriv = glad_debug_impl_glColorTableParameteriv; +PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glColorTableParameterivSGI", (GLADapiproc) glad_glColorTableParameterivSGI, 3, target, pname, params); + glad_glColorTableParameterivSGI(target, pname, params); + _post_call_gl_callback(NULL, "glColorTableParameterivSGI", (GLADapiproc) glad_glColorTableParameterivSGI, 3, target, pname, params); + +} +PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_debug_glColorTableParameterivSGI = glad_debug_impl_glColorTableParameterivSGI; +PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table) { + _pre_call_gl_callback("glColorTableSGI", (GLADapiproc) glad_glColorTableSGI, 6, target, internalformat, width, format, type, table); + glad_glColorTableSGI(target, internalformat, width, format, type, table); + _post_call_gl_callback(NULL, "glColorTableSGI", (GLADapiproc) glad_glColorTableSGI, 6, target, internalformat, width, format, type, table); + +} +PFNGLCOLORTABLESGIPROC glad_debug_glColorTableSGI = glad_debug_impl_glColorTableSGI; +PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { + _pre_call_gl_callback("glCombinerInputNV", (GLADapiproc) glad_glCombinerInputNV, 6, stage, portion, variable, input, mapping, componentUsage); + glad_glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage); + _post_call_gl_callback(NULL, "glCombinerInputNV", (GLADapiproc) glad_glCombinerInputNV, 6, stage, portion, variable, input, mapping, componentUsage); + +} +PFNGLCOMBINERINPUTNVPROC glad_debug_glCombinerInputNV = glad_debug_impl_glCombinerInputNV; +PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) { + _pre_call_gl_callback("glCombinerOutputNV", (GLADapiproc) glad_glCombinerOutputNV, 10, stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum); + glad_glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum); + _post_call_gl_callback(NULL, "glCombinerOutputNV", (GLADapiproc) glad_glCombinerOutputNV, 10, stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum); + +} +PFNGLCOMBINEROUTPUTNVPROC glad_debug_glCombinerOutputNV = glad_debug_impl_glCombinerOutputNV; +PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCombinerParameterfNV(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glCombinerParameterfNV", (GLADapiproc) glad_glCombinerParameterfNV, 2, pname, param); + glad_glCombinerParameterfNV(pname, param); + _post_call_gl_callback(NULL, "glCombinerParameterfNV", (GLADapiproc) glad_glCombinerParameterfNV, 2, pname, param); + +} +PFNGLCOMBINERPARAMETERFNVPROC glad_debug_glCombinerParameterfNV = glad_debug_impl_glCombinerParameterfNV; +PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCombinerParameterfvNV(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glCombinerParameterfvNV", (GLADapiproc) glad_glCombinerParameterfvNV, 2, pname, params); + glad_glCombinerParameterfvNV(pname, params); + _post_call_gl_callback(NULL, "glCombinerParameterfvNV", (GLADapiproc) glad_glCombinerParameterfvNV, 2, pname, params); + +} +PFNGLCOMBINERPARAMETERFVNVPROC glad_debug_glCombinerParameterfvNV = glad_debug_impl_glCombinerParameterfvNV; +PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCombinerParameteriNV(GLenum pname, GLint param) { + _pre_call_gl_callback("glCombinerParameteriNV", (GLADapiproc) glad_glCombinerParameteriNV, 2, pname, param); + glad_glCombinerParameteriNV(pname, param); + _post_call_gl_callback(NULL, "glCombinerParameteriNV", (GLADapiproc) glad_glCombinerParameteriNV, 2, pname, param); + +} +PFNGLCOMBINERPARAMETERINVPROC glad_debug_glCombinerParameteriNV = glad_debug_impl_glCombinerParameteriNV; +PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCombinerParameterivNV(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glCombinerParameterivNV", (GLADapiproc) glad_glCombinerParameterivNV, 2, pname, params); + glad_glCombinerParameterivNV(pname, params); + _post_call_gl_callback(NULL, "glCombinerParameterivNV", (GLADapiproc) glad_glCombinerParameterivNV, 2, pname, params); + +} +PFNGLCOMBINERPARAMETERIVNVPROC glad_debug_glCombinerParameterivNV = glad_debug_impl_glCombinerParameterivNV; +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glCombinerStageParameterfvNV", (GLADapiproc) glad_glCombinerStageParameterfvNV, 3, stage, pname, params); + glad_glCombinerStageParameterfvNV(stage, pname, params); + _post_call_gl_callback(NULL, "glCombinerStageParameterfvNV", (GLADapiproc) glad_glCombinerStageParameterfvNV, 3, stage, pname, params); + +} +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_debug_glCombinerStageParameterfvNV = glad_debug_impl_glCombinerStageParameterfvNV; +PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCommandListSegmentsNV(GLuint list, GLuint segments) { + _pre_call_gl_callback("glCommandListSegmentsNV", (GLADapiproc) glad_glCommandListSegmentsNV, 2, list, segments); + glad_glCommandListSegmentsNV(list, segments); + _post_call_gl_callback(NULL, "glCommandListSegmentsNV", (GLADapiproc) glad_glCommandListSegmentsNV, 2, list, segments); + +} +PFNGLCOMMANDLISTSEGMENTSNVPROC glad_debug_glCommandListSegmentsNV = glad_debug_impl_glCommandListSegmentsNV; +PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompileCommandListNV(GLuint list) { + _pre_call_gl_callback("glCompileCommandListNV", (GLADapiproc) glad_glCompileCommandListNV, 1, list); + glad_glCompileCommandListNV(list); + _post_call_gl_callback(NULL, "glCompileCommandListNV", (GLADapiproc) glad_glCompileCommandListNV, 1, list); + +} +PFNGLCOMPILECOMMANDLISTNVPROC glad_debug_glCompileCommandListNV = glad_debug_impl_glCompileCommandListNV; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) { + _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); + glad_glCompileShader(shader); + _post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); + +} +PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompileShaderARB(GLhandleARB shaderObj) { + _pre_call_gl_callback("glCompileShaderARB", (GLADapiproc) glad_glCompileShaderARB, 1, shaderObj); + glad_glCompileShaderARB(shaderObj); + _post_call_gl_callback(NULL, "glCompileShaderARB", (GLADapiproc) glad_glCompileShaderARB, 1, shaderObj); + +} +PFNGLCOMPILESHADERARBPROC glad_debug_glCompileShaderARB = glad_debug_impl_glCompileShaderARB; +PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length) { + _pre_call_gl_callback("glCompileShaderIncludeARB", (GLADapiproc) glad_glCompileShaderIncludeARB, 4, shader, count, path, length); + glad_glCompileShaderIncludeARB(shader, count, path, length); + _post_call_gl_callback(NULL, "glCompileShaderIncludeARB", (GLADapiproc) glad_glCompileShaderIncludeARB, 4, shader, count, path, length); + +} +PFNGLCOMPILESHADERINCLUDEARBPROC glad_debug_glCompileShaderIncludeARB = glad_debug_impl_glCompileShaderIncludeARB; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedMultiTexImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexImage1DEXT, 8, texunit, target, level, internalformat, width, border, imageSize, bits); + glad_glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedMultiTexImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexImage1DEXT, 8, texunit, target, level, internalformat, width, border, imageSize, bits); + +} +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_debug_glCompressedMultiTexImage1DEXT = glad_debug_impl_glCompressedMultiTexImage1DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedMultiTexImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexImage2DEXT, 9, texunit, target, level, internalformat, width, height, border, imageSize, bits); + glad_glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedMultiTexImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexImage2DEXT, 9, texunit, target, level, internalformat, width, height, border, imageSize, bits); + +} +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_debug_glCompressedMultiTexImage2DEXT = glad_debug_impl_glCompressedMultiTexImage2DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedMultiTexImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexImage3DEXT, 10, texunit, target, level, internalformat, width, height, depth, border, imageSize, bits); + glad_glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedMultiTexImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexImage3DEXT, 10, texunit, target, level, internalformat, width, height, depth, border, imageSize, bits); + +} +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_debug_glCompressedMultiTexImage3DEXT = glad_debug_impl_glCompressedMultiTexImage3DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedMultiTexSubImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, imageSize, bits); + glad_glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedMultiTexSubImage1DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, imageSize, bits); + +} +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_debug_glCompressedMultiTexSubImage1DEXT = glad_debug_impl_glCompressedMultiTexSubImage1DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedMultiTexSubImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + glad_glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedMultiTexSubImage2DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + +} +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_debug_glCompressedMultiTexSubImage2DEXT = glad_debug_impl_glCompressedMultiTexSubImage2DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedMultiTexSubImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + glad_glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedMultiTexSubImage3DEXT", (GLADapiproc) glad_glCompressedMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + +} +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_debug_glCompressedMultiTexSubImage3DEXT = glad_debug_impl_glCompressedMultiTexSubImage3DEXT; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); + glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage1DARB", (GLADapiproc) glad_glCompressedTexImage1DARB, 7, target, level, internalformat, width, border, imageSize, data); + glad_glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage1DARB", (GLADapiproc) glad_glCompressedTexImage1DARB, 7, target, level, internalformat, width, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_debug_glCompressedTexImage1DARB = glad_debug_impl_glCompressedTexImage1DARB; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); + glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage2DARB", (GLADapiproc) glad_glCompressedTexImage2DARB, 8, target, level, internalformat, width, height, border, imageSize, data); + glad_glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage2DARB", (GLADapiproc) glad_glCompressedTexImage2DARB, 8, target, level, internalformat, width, height, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_debug_glCompressedTexImage2DARB = glad_debug_impl_glCompressedTexImage2DARB; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); + glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage3DARB", (GLADapiproc) glad_glCompressedTexImage3DARB, 9, target, level, internalformat, width, height, depth, border, imageSize, data); + glad_glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage3DARB", (GLADapiproc) glad_glCompressedTexImage3DARB, 9, target, level, internalformat, width, height, depth, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_debug_glCompressedTexImage3DARB = glad_debug_impl_glCompressedTexImage3DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); + glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage1DARB", (GLADapiproc) glad_glCompressedTexSubImage1DARB, 7, target, level, xoffset, width, format, imageSize, data); + glad_glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage1DARB", (GLADapiproc) glad_glCompressedTexSubImage1DARB, 7, target, level, xoffset, width, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_debug_glCompressedTexSubImage1DARB = glad_debug_impl_glCompressedTexSubImage1DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); + glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage2DARB", (GLADapiproc) glad_glCompressedTexSubImage2DARB, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); + glad_glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage2DARB", (GLADapiproc) glad_glCompressedTexSubImage2DARB, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_debug_glCompressedTexSubImage2DARB = glad_debug_impl_glCompressedTexSubImage2DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage3DARB", (GLADapiproc) glad_glCompressedTexSubImage3DARB, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + glad_glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage3DARB", (GLADapiproc) glad_glCompressedTexSubImage3DARB, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_debug_glCompressedTexSubImage3DARB = glad_debug_impl_glCompressedTexSubImage3DARB; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedTextureImage1DEXT", (GLADapiproc) glad_glCompressedTextureImage1DEXT, 8, texture, target, level, internalformat, width, border, imageSize, bits); + glad_glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedTextureImage1DEXT", (GLADapiproc) glad_glCompressedTextureImage1DEXT, 8, texture, target, level, internalformat, width, border, imageSize, bits); + +} +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_debug_glCompressedTextureImage1DEXT = glad_debug_impl_glCompressedTextureImage1DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedTextureImage2DEXT", (GLADapiproc) glad_glCompressedTextureImage2DEXT, 9, texture, target, level, internalformat, width, height, border, imageSize, bits); + glad_glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedTextureImage2DEXT", (GLADapiproc) glad_glCompressedTextureImage2DEXT, 9, texture, target, level, internalformat, width, height, border, imageSize, bits); + +} +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_debug_glCompressedTextureImage2DEXT = glad_debug_impl_glCompressedTextureImage2DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedTextureImage3DEXT", (GLADapiproc) glad_glCompressedTextureImage3DEXT, 10, texture, target, level, internalformat, width, height, depth, border, imageSize, bits); + glad_glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedTextureImage3DEXT", (GLADapiproc) glad_glCompressedTextureImage3DEXT, 10, texture, target, level, internalformat, width, height, depth, border, imageSize, bits); + +} +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_debug_glCompressedTextureImage3DEXT = glad_debug_impl_glCompressedTextureImage3DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTextureSubImage1D", (GLADapiproc) glad_glCompressedTextureSubImage1D, 7, texture, level, xoffset, width, format, imageSize, data); + glad_glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage1D", (GLADapiproc) glad_glCompressedTextureSubImage1D, 7, texture, level, xoffset, width, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_debug_glCompressedTextureSubImage1D = glad_debug_impl_glCompressedTextureSubImage1D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedTextureSubImage1DEXT", (GLADapiproc) glad_glCompressedTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, imageSize, bits); + glad_glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage1DEXT", (GLADapiproc) glad_glCompressedTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, imageSize, bits); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_debug_glCompressedTextureSubImage1DEXT = glad_debug_impl_glCompressedTextureSubImage1DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTextureSubImage2D", (GLADapiproc) glad_glCompressedTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, imageSize, data); + glad_glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage2D", (GLADapiproc) glad_glCompressedTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_debug_glCompressedTextureSubImage2D = glad_debug_impl_glCompressedTextureSubImage2D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedTextureSubImage2DEXT", (GLADapiproc) glad_glCompressedTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + glad_glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage2DEXT", (GLADapiproc) glad_glCompressedTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_debug_glCompressedTextureSubImage2DEXT = glad_debug_impl_glCompressedTextureSubImage2DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTextureSubImage3D", (GLADapiproc) glad_glCompressedTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + glad_glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage3D", (GLADapiproc) glad_glCompressedTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_debug_glCompressedTextureSubImage3D = glad_debug_impl_glCompressedTextureSubImage3D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) { + _pre_call_gl_callback("glCompressedTextureSubImage3DEXT", (GLADapiproc) glad_glCompressedTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + glad_glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage3DEXT", (GLADapiproc) glad_glCompressedTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_debug_glCompressedTextureSubImage3DEXT = glad_debug_impl_glCompressedTextureSubImage3DEXT; +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glConservativeRasterParameterfNV(GLenum pname, GLfloat value) { + _pre_call_gl_callback("glConservativeRasterParameterfNV", (GLADapiproc) glad_glConservativeRasterParameterfNV, 2, pname, value); + glad_glConservativeRasterParameterfNV(pname, value); + _post_call_gl_callback(NULL, "glConservativeRasterParameterfNV", (GLADapiproc) glad_glConservativeRasterParameterfNV, 2, pname, value); + +} +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_debug_glConservativeRasterParameterfNV = glad_debug_impl_glConservativeRasterParameterfNV; +PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glConservativeRasterParameteriNV(GLenum pname, GLint param) { + _pre_call_gl_callback("glConservativeRasterParameteriNV", (GLADapiproc) glad_glConservativeRasterParameteriNV, 2, pname, param); + glad_glConservativeRasterParameteriNV(pname, param); + _post_call_gl_callback(NULL, "glConservativeRasterParameteriNV", (GLADapiproc) glad_glConservativeRasterParameteriNV, 2, pname, param); + +} +PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_debug_glConservativeRasterParameteriNV = glad_debug_impl_glConservativeRasterParameteriNV; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image) { + _pre_call_gl_callback("glConvolutionFilter1D", (GLADapiproc) glad_glConvolutionFilter1D, 6, target, internalformat, width, format, type, image); + glad_glConvolutionFilter1D(target, internalformat, width, format, type, image); + _post_call_gl_callback(NULL, "glConvolutionFilter1D", (GLADapiproc) glad_glConvolutionFilter1D, 6, target, internalformat, width, format, type, image); + +} +PFNGLCONVOLUTIONFILTER1DPROC glad_debug_glConvolutionFilter1D = glad_debug_impl_glConvolutionFilter1D; +PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image) { + _pre_call_gl_callback("glConvolutionFilter1DEXT", (GLADapiproc) glad_glConvolutionFilter1DEXT, 6, target, internalformat, width, format, type, image); + glad_glConvolutionFilter1DEXT(target, internalformat, width, format, type, image); + _post_call_gl_callback(NULL, "glConvolutionFilter1DEXT", (GLADapiproc) glad_glConvolutionFilter1DEXT, 6, target, internalformat, width, format, type, image); + +} +PFNGLCONVOLUTIONFILTER1DEXTPROC glad_debug_glConvolutionFilter1DEXT = glad_debug_impl_glConvolutionFilter1DEXT; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image) { + _pre_call_gl_callback("glConvolutionFilter2D", (GLADapiproc) glad_glConvolutionFilter2D, 7, target, internalformat, width, height, format, type, image); + glad_glConvolutionFilter2D(target, internalformat, width, height, format, type, image); + _post_call_gl_callback(NULL, "glConvolutionFilter2D", (GLADapiproc) glad_glConvolutionFilter2D, 7, target, internalformat, width, height, format, type, image); + +} +PFNGLCONVOLUTIONFILTER2DPROC glad_debug_glConvolutionFilter2D = glad_debug_impl_glConvolutionFilter2D; +PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image) { + _pre_call_gl_callback("glConvolutionFilter2DEXT", (GLADapiproc) glad_glConvolutionFilter2DEXT, 7, target, internalformat, width, height, format, type, image); + glad_glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image); + _post_call_gl_callback(NULL, "glConvolutionFilter2DEXT", (GLADapiproc) glad_glConvolutionFilter2DEXT, 7, target, internalformat, width, height, format, type, image); + +} +PFNGLCONVOLUTIONFILTER2DEXTPROC glad_debug_glConvolutionFilter2DEXT = glad_debug_impl_glConvolutionFilter2DEXT; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) { + _pre_call_gl_callback("glConvolutionParameterf", (GLADapiproc) glad_glConvolutionParameterf, 3, target, pname, params); + glad_glConvolutionParameterf(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameterf", (GLADapiproc) glad_glConvolutionParameterf, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERFPROC glad_debug_glConvolutionParameterf = glad_debug_impl_glConvolutionParameterf; +PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) { + _pre_call_gl_callback("glConvolutionParameterfEXT", (GLADapiproc) glad_glConvolutionParameterfEXT, 3, target, pname, params); + glad_glConvolutionParameterfEXT(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameterfEXT", (GLADapiproc) glad_glConvolutionParameterfEXT, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_debug_glConvolutionParameterfEXT = glad_debug_impl_glConvolutionParameterfEXT; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glConvolutionParameterfv", (GLADapiproc) glad_glConvolutionParameterfv, 3, target, pname, params); + glad_glConvolutionParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameterfv", (GLADapiproc) glad_glConvolutionParameterfv, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERFVPROC glad_debug_glConvolutionParameterfv = glad_debug_impl_glConvolutionParameterfv; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glConvolutionParameterfvEXT", (GLADapiproc) glad_glConvolutionParameterfvEXT, 3, target, pname, params); + glad_glConvolutionParameterfvEXT(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameterfvEXT", (GLADapiproc) glad_glConvolutionParameterfvEXT, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_debug_glConvolutionParameterfvEXT = glad_debug_impl_glConvolutionParameterfvEXT; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) { + _pre_call_gl_callback("glConvolutionParameteri", (GLADapiproc) glad_glConvolutionParameteri, 3, target, pname, params); + glad_glConvolutionParameteri(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameteri", (GLADapiproc) glad_glConvolutionParameteri, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERIPROC glad_debug_glConvolutionParameteri = glad_debug_impl_glConvolutionParameteri; +PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) { + _pre_call_gl_callback("glConvolutionParameteriEXT", (GLADapiproc) glad_glConvolutionParameteriEXT, 3, target, pname, params); + glad_glConvolutionParameteriEXT(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameteriEXT", (GLADapiproc) glad_glConvolutionParameteriEXT, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_debug_glConvolutionParameteriEXT = glad_debug_impl_glConvolutionParameteriEXT; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glConvolutionParameteriv", (GLADapiproc) glad_glConvolutionParameteriv, 3, target, pname, params); + glad_glConvolutionParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameteriv", (GLADapiproc) glad_glConvolutionParameteriv, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERIVPROC glad_debug_glConvolutionParameteriv = glad_debug_impl_glConvolutionParameteriv; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glConvolutionParameterivEXT", (GLADapiproc) glad_glConvolutionParameterivEXT, 3, target, pname, params); + glad_glConvolutionParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameterivEXT", (GLADapiproc) glad_glConvolutionParameterivEXT, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_debug_glConvolutionParameterivEXT = glad_debug_impl_glConvolutionParameterivEXT; +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterxOES(GLenum target, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glConvolutionParameterxOES", (GLADapiproc) glad_glConvolutionParameterxOES, 3, target, pname, param); + glad_glConvolutionParameterxOES(target, pname, param); + _post_call_gl_callback(NULL, "glConvolutionParameterxOES", (GLADapiproc) glad_glConvolutionParameterxOES, 3, target, pname, param); + +} +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_debug_glConvolutionParameterxOES = glad_debug_impl_glConvolutionParameterxOES; +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterxvOES(GLenum target, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glConvolutionParameterxvOES", (GLADapiproc) glad_glConvolutionParameterxvOES, 3, target, pname, params); + glad_glConvolutionParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameterxvOES", (GLADapiproc) glad_glConvolutionParameterxvOES, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_debug_glConvolutionParameterxvOES = glad_debug_impl_glConvolutionParameterxvOES; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { + _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); + glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + _post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); + +} +PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyColorSubTable", (GLADapiproc) glad_glCopyColorSubTable, 5, target, start, x, y, width); + glad_glCopyColorSubTable(target, start, x, y, width); + _post_call_gl_callback(NULL, "glCopyColorSubTable", (GLADapiproc) glad_glCopyColorSubTable, 5, target, start, x, y, width); + +} +PFNGLCOPYCOLORSUBTABLEPROC glad_debug_glCopyColorSubTable = glad_debug_impl_glCopyColorSubTable; +PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyColorSubTableEXT", (GLADapiproc) glad_glCopyColorSubTableEXT, 5, target, start, x, y, width); + glad_glCopyColorSubTableEXT(target, start, x, y, width); + _post_call_gl_callback(NULL, "glCopyColorSubTableEXT", (GLADapiproc) glad_glCopyColorSubTableEXT, 5, target, start, x, y, width); + +} +PFNGLCOPYCOLORSUBTABLEEXTPROC glad_debug_glCopyColorSubTableEXT = glad_debug_impl_glCopyColorSubTableEXT; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyColorTable", (GLADapiproc) glad_glCopyColorTable, 5, target, internalformat, x, y, width); + glad_glCopyColorTable(target, internalformat, x, y, width); + _post_call_gl_callback(NULL, "glCopyColorTable", (GLADapiproc) glad_glCopyColorTable, 5, target, internalformat, x, y, width); + +} +PFNGLCOPYCOLORTABLEPROC glad_debug_glCopyColorTable = glad_debug_impl_glCopyColorTable; +PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyColorTableSGI", (GLADapiproc) glad_glCopyColorTableSGI, 5, target, internalformat, x, y, width); + glad_glCopyColorTableSGI(target, internalformat, x, y, width); + _post_call_gl_callback(NULL, "glCopyColorTableSGI", (GLADapiproc) glad_glCopyColorTableSGI, 5, target, internalformat, x, y, width); + +} +PFNGLCOPYCOLORTABLESGIPROC glad_debug_glCopyColorTableSGI = glad_debug_impl_glCopyColorTableSGI; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyConvolutionFilter1D", (GLADapiproc) glad_glCopyConvolutionFilter1D, 5, target, internalformat, x, y, width); + glad_glCopyConvolutionFilter1D(target, internalformat, x, y, width); + _post_call_gl_callback(NULL, "glCopyConvolutionFilter1D", (GLADapiproc) glad_glCopyConvolutionFilter1D, 5, target, internalformat, x, y, width); + +} +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_debug_glCopyConvolutionFilter1D = glad_debug_impl_glCopyConvolutionFilter1D; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyConvolutionFilter1DEXT", (GLADapiproc) glad_glCopyConvolutionFilter1DEXT, 5, target, internalformat, x, y, width); + glad_glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width); + _post_call_gl_callback(NULL, "glCopyConvolutionFilter1DEXT", (GLADapiproc) glad_glCopyConvolutionFilter1DEXT, 5, target, internalformat, x, y, width); + +} +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_debug_glCopyConvolutionFilter1DEXT = glad_debug_impl_glCopyConvolutionFilter1DEXT; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyConvolutionFilter2D", (GLADapiproc) glad_glCopyConvolutionFilter2D, 6, target, internalformat, x, y, width, height); + glad_glCopyConvolutionFilter2D(target, internalformat, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyConvolutionFilter2D", (GLADapiproc) glad_glCopyConvolutionFilter2D, 6, target, internalformat, x, y, width, height); + +} +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_debug_glCopyConvolutionFilter2D = glad_debug_impl_glCopyConvolutionFilter2D; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyConvolutionFilter2DEXT", (GLADapiproc) glad_glCopyConvolutionFilter2DEXT, 6, target, internalformat, x, y, width, height); + glad_glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyConvolutionFilter2DEXT", (GLADapiproc) glad_glCopyConvolutionFilter2DEXT, 6, target, internalformat, x, y, width, height); + +} +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_debug_glCopyConvolutionFilter2DEXT = glad_debug_impl_glCopyConvolutionFilter2DEXT; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { + _pre_call_gl_callback("glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + glad_glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + _post_call_gl_callback(NULL, "glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + +} +PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; +PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glCopyImageSubDataNV", (GLADapiproc) glad_glCopyImageSubDataNV, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); + glad_glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); + _post_call_gl_callback(NULL, "glCopyImageSubDataNV", (GLADapiproc) glad_glCopyImageSubDataNV, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); + +} +PFNGLCOPYIMAGESUBDATANVPROC glad_debug_glCopyImageSubDataNV = glad_debug_impl_glCopyImageSubDataNV; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + _pre_call_gl_callback("glCopyMultiTexImage1DEXT", (GLADapiproc) glad_glCopyMultiTexImage1DEXT, 8, texunit, target, level, internalformat, x, y, width, border); + glad_glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border); + _post_call_gl_callback(NULL, "glCopyMultiTexImage1DEXT", (GLADapiproc) glad_glCopyMultiTexImage1DEXT, 8, texunit, target, level, internalformat, x, y, width, border); + +} +PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_debug_glCopyMultiTexImage1DEXT = glad_debug_impl_glCopyMultiTexImage1DEXT; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + _pre_call_gl_callback("glCopyMultiTexImage2DEXT", (GLADapiproc) glad_glCopyMultiTexImage2DEXT, 9, texunit, target, level, internalformat, x, y, width, height, border); + glad_glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border); + _post_call_gl_callback(NULL, "glCopyMultiTexImage2DEXT", (GLADapiproc) glad_glCopyMultiTexImage2DEXT, 9, texunit, target, level, internalformat, x, y, width, height, border); + +} +PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_debug_glCopyMultiTexImage2DEXT = glad_debug_impl_glCopyMultiTexImage2DEXT; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyMultiTexSubImage1DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage1DEXT, 7, texunit, target, level, xoffset, x, y, width); + glad_glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width); + _post_call_gl_callback(NULL, "glCopyMultiTexSubImage1DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage1DEXT, 7, texunit, target, level, xoffset, x, y, width); + +} +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_debug_glCopyMultiTexSubImage1DEXT = glad_debug_impl_glCopyMultiTexSubImage1DEXT; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyMultiTexSubImage2DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage2DEXT, 9, texunit, target, level, xoffset, yoffset, x, y, width, height); + glad_glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyMultiTexSubImage2DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage2DEXT, 9, texunit, target, level, xoffset, yoffset, x, y, width, height); + +} +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_debug_glCopyMultiTexSubImage2DEXT = glad_debug_impl_glCopyMultiTexSubImage2DEXT; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyMultiTexSubImage3DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage3DEXT, 10, texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height); + glad_glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyMultiTexSubImage3DEXT", (GLADapiproc) glad_glCopyMultiTexSubImage3DEXT, 10, texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height); + +} +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_debug_glCopyMultiTexSubImage3DEXT = glad_debug_impl_glCopyMultiTexSubImage3DEXT; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { + _pre_call_gl_callback("glCopyNamedBufferSubData", (GLADapiproc) glad_glCopyNamedBufferSubData, 5, readBuffer, writeBuffer, readOffset, writeOffset, size); + glad_glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); + _post_call_gl_callback(NULL, "glCopyNamedBufferSubData", (GLADapiproc) glad_glCopyNamedBufferSubData, 5, readBuffer, writeBuffer, readOffset, writeOffset, size); + +} +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_debug_glCopyNamedBufferSubData = glad_debug_impl_glCopyNamedBufferSubData; +PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyPathNV(GLuint resultPath, GLuint srcPath) { + _pre_call_gl_callback("glCopyPathNV", (GLADapiproc) glad_glCopyPathNV, 2, resultPath, srcPath); + glad_glCopyPathNV(resultPath, srcPath); + _post_call_gl_callback(NULL, "glCopyPathNV", (GLADapiproc) glad_glCopyPathNV, 2, resultPath, srcPath); + +} +PFNGLCOPYPATHNVPROC glad_debug_glCopyPathNV = glad_debug_impl_glCopyPathNV; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { + _pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); + glad_glCopyPixels(x, y, width, height, type); + _post_call_gl_callback(NULL, "glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); + +} +PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); + glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border); + _post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); + +} +PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + _pre_call_gl_callback("glCopyTexImage1DEXT", (GLADapiproc) glad_glCopyTexImage1DEXT, 7, target, level, internalformat, x, y, width, border); + glad_glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border); + _post_call_gl_callback(NULL, "glCopyTexImage1DEXT", (GLADapiproc) glad_glCopyTexImage1DEXT, 7, target, level, internalformat, x, y, width, border); + +} +PFNGLCOPYTEXIMAGE1DEXTPROC glad_debug_glCopyTexImage1DEXT = glad_debug_impl_glCopyTexImage1DEXT; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + _pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); + glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); + _post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); + +} +PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + _pre_call_gl_callback("glCopyTexImage2DEXT", (GLADapiproc) glad_glCopyTexImage2DEXT, 8, target, level, internalformat, x, y, width, height, border); + glad_glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border); + _post_call_gl_callback(NULL, "glCopyTexImage2DEXT", (GLADapiproc) glad_glCopyTexImage2DEXT, 8, target, level, internalformat, x, y, width, height, border); + +} +PFNGLCOPYTEXIMAGE2DEXTPROC glad_debug_glCopyTexImage2DEXT = glad_debug_impl_glCopyTexImage2DEXT; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); + glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width); + _post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); + +} +PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyTexSubImage1DEXT", (GLADapiproc) glad_glCopyTexSubImage1DEXT, 6, target, level, xoffset, x, y, width); + glad_glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width); + _post_call_gl_callback(NULL, "glCopyTexSubImage1DEXT", (GLADapiproc) glad_glCopyTexSubImage1DEXT, 6, target, level, xoffset, x, y, width); + +} +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_debug_glCopyTexSubImage1DEXT = glad_debug_impl_glCopyTexSubImage1DEXT; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); + glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); + +} +PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTexSubImage2DEXT", (GLADapiproc) glad_glCopyTexSubImage2DEXT, 8, target, level, xoffset, yoffset, x, y, width, height); + glad_glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTexSubImage2DEXT", (GLADapiproc) glad_glCopyTexSubImage2DEXT, 8, target, level, xoffset, yoffset, x, y, width, height); + +} +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_debug_glCopyTexSubImage2DEXT = glad_debug_impl_glCopyTexSubImage2DEXT; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); + glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); + +} +PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTexSubImage3DEXT", (GLADapiproc) glad_glCopyTexSubImage3DEXT, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); + glad_glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTexSubImage3DEXT", (GLADapiproc) glad_glCopyTexSubImage3DEXT, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); + +} +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_debug_glCopyTexSubImage3DEXT = glad_debug_impl_glCopyTexSubImage3DEXT; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + _pre_call_gl_callback("glCopyTextureImage1DEXT", (GLADapiproc) glad_glCopyTextureImage1DEXT, 8, texture, target, level, internalformat, x, y, width, border); + glad_glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border); + _post_call_gl_callback(NULL, "glCopyTextureImage1DEXT", (GLADapiproc) glad_glCopyTextureImage1DEXT, 8, texture, target, level, internalformat, x, y, width, border); + +} +PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_debug_glCopyTextureImage1DEXT = glad_debug_impl_glCopyTextureImage1DEXT; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + _pre_call_gl_callback("glCopyTextureImage2DEXT", (GLADapiproc) glad_glCopyTextureImage2DEXT, 9, texture, target, level, internalformat, x, y, width, height, border); + glad_glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border); + _post_call_gl_callback(NULL, "glCopyTextureImage2DEXT", (GLADapiproc) glad_glCopyTextureImage2DEXT, 9, texture, target, level, internalformat, x, y, width, height, border); + +} +PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_debug_glCopyTextureImage2DEXT = glad_debug_impl_glCopyTextureImage2DEXT; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyTextureSubImage1D", (GLADapiproc) glad_glCopyTextureSubImage1D, 6, texture, level, xoffset, x, y, width); + glad_glCopyTextureSubImage1D(texture, level, xoffset, x, y, width); + _post_call_gl_callback(NULL, "glCopyTextureSubImage1D", (GLADapiproc) glad_glCopyTextureSubImage1D, 6, texture, level, xoffset, x, y, width); + +} +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_debug_glCopyTextureSubImage1D = glad_debug_impl_glCopyTextureSubImage1D; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyTextureSubImage1DEXT", (GLADapiproc) glad_glCopyTextureSubImage1DEXT, 7, texture, target, level, xoffset, x, y, width); + glad_glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width); + _post_call_gl_callback(NULL, "glCopyTextureSubImage1DEXT", (GLADapiproc) glad_glCopyTextureSubImage1DEXT, 7, texture, target, level, xoffset, x, y, width); + +} +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_debug_glCopyTextureSubImage1DEXT = glad_debug_impl_glCopyTextureSubImage1DEXT; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTextureSubImage2D", (GLADapiproc) glad_glCopyTextureSubImage2D, 8, texture, level, xoffset, yoffset, x, y, width, height); + glad_glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTextureSubImage2D", (GLADapiproc) glad_glCopyTextureSubImage2D, 8, texture, level, xoffset, yoffset, x, y, width, height); + +} +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_debug_glCopyTextureSubImage2D = glad_debug_impl_glCopyTextureSubImage2D; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTextureSubImage2DEXT", (GLADapiproc) glad_glCopyTextureSubImage2DEXT, 9, texture, target, level, xoffset, yoffset, x, y, width, height); + glad_glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTextureSubImage2DEXT", (GLADapiproc) glad_glCopyTextureSubImage2DEXT, 9, texture, target, level, xoffset, yoffset, x, y, width, height); + +} +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_debug_glCopyTextureSubImage2DEXT = glad_debug_impl_glCopyTextureSubImage2DEXT; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTextureSubImage3D", (GLADapiproc) glad_glCopyTextureSubImage3D, 9, texture, level, xoffset, yoffset, zoffset, x, y, width, height); + glad_glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTextureSubImage3D", (GLADapiproc) glad_glCopyTextureSubImage3D, 9, texture, level, xoffset, yoffset, zoffset, x, y, width, height); + +} +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_debug_glCopyTextureSubImage3D = glad_debug_impl_glCopyTextureSubImage3D; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTextureSubImage3DEXT", (GLADapiproc) glad_glCopyTextureSubImage3DEXT, 10, texture, target, level, xoffset, yoffset, zoffset, x, y, width, height); + glad_glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTextureSubImage3DEXT", (GLADapiproc) glad_glCopyTextureSubImage3DEXT, 10, texture, target, level, xoffset, yoffset, zoffset, x, y, width, height); + +} +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_debug_glCopyTextureSubImage3DEXT = glad_debug_impl_glCopyTextureSubImage3DEXT; +PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { + _pre_call_gl_callback("glCoverFillPathInstancedNV", (GLADapiproc) glad_glCoverFillPathInstancedNV, 7, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); + glad_glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); + _post_call_gl_callback(NULL, "glCoverFillPathInstancedNV", (GLADapiproc) glad_glCoverFillPathInstancedNV, 7, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); + +} +PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_debug_glCoverFillPathInstancedNV = glad_debug_impl_glCoverFillPathInstancedNV; +PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCoverFillPathNV(GLuint path, GLenum coverMode) { + _pre_call_gl_callback("glCoverFillPathNV", (GLADapiproc) glad_glCoverFillPathNV, 2, path, coverMode); + glad_glCoverFillPathNV(path, coverMode); + _post_call_gl_callback(NULL, "glCoverFillPathNV", (GLADapiproc) glad_glCoverFillPathNV, 2, path, coverMode); + +} +PFNGLCOVERFILLPATHNVPROC glad_debug_glCoverFillPathNV = glad_debug_impl_glCoverFillPathNV; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { + _pre_call_gl_callback("glCoverStrokePathInstancedNV", (GLADapiproc) glad_glCoverStrokePathInstancedNV, 7, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); + glad_glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); + _post_call_gl_callback(NULL, "glCoverStrokePathInstancedNV", (GLADapiproc) glad_glCoverStrokePathInstancedNV, 7, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); + +} +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_debug_glCoverStrokePathInstancedNV = glad_debug_impl_glCoverStrokePathInstancedNV; +PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCoverStrokePathNV(GLuint path, GLenum coverMode) { + _pre_call_gl_callback("glCoverStrokePathNV", (GLADapiproc) glad_glCoverStrokePathNV, 2, path, coverMode); + glad_glCoverStrokePathNV(path, coverMode); + _post_call_gl_callback(NULL, "glCoverStrokePathNV", (GLADapiproc) glad_glCoverStrokePathNV, 2, path, coverMode); + +} +PFNGLCOVERSTROKEPATHNVPROC glad_debug_glCoverStrokePathNV = glad_debug_impl_glCoverStrokePathNV; +PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCoverageModulationNV(GLenum components) { + _pre_call_gl_callback("glCoverageModulationNV", (GLADapiproc) glad_glCoverageModulationNV, 1, components); + glad_glCoverageModulationNV(components); + _post_call_gl_callback(NULL, "glCoverageModulationNV", (GLADapiproc) glad_glCoverageModulationNV, 1, components); + +} +PFNGLCOVERAGEMODULATIONNVPROC glad_debug_glCoverageModulationNV = glad_debug_impl_glCoverageModulationNV; +PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCoverageModulationTableNV(GLsizei n, const GLfloat * v) { + _pre_call_gl_callback("glCoverageModulationTableNV", (GLADapiproc) glad_glCoverageModulationTableNV, 2, n, v); + glad_glCoverageModulationTableNV(n, v); + _post_call_gl_callback(NULL, "glCoverageModulationTableNV", (GLADapiproc) glad_glCoverageModulationTableNV, 2, n, v); + +} +PFNGLCOVERAGEMODULATIONTABLENVPROC glad_debug_glCoverageModulationTableNV = glad_debug_impl_glCoverageModulationTableNV; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateBuffers(GLsizei n, GLuint * buffers) { + _pre_call_gl_callback("glCreateBuffers", (GLADapiproc) glad_glCreateBuffers, 2, n, buffers); + glad_glCreateBuffers(n, buffers); + _post_call_gl_callback(NULL, "glCreateBuffers", (GLADapiproc) glad_glCreateBuffers, 2, n, buffers); + +} +PFNGLCREATEBUFFERSPROC glad_debug_glCreateBuffers = glad_debug_impl_glCreateBuffers; +PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateCommandListsNV(GLsizei n, GLuint * lists) { + _pre_call_gl_callback("glCreateCommandListsNV", (GLADapiproc) glad_glCreateCommandListsNV, 2, n, lists); + glad_glCreateCommandListsNV(n, lists); + _post_call_gl_callback(NULL, "glCreateCommandListsNV", (GLADapiproc) glad_glCreateCommandListsNV, 2, n, lists); + +} +PFNGLCREATECOMMANDLISTSNVPROC glad_debug_glCreateCommandListsNV = glad_debug_impl_glCreateCommandListsNV; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateFramebuffers(GLsizei n, GLuint * framebuffers) { + _pre_call_gl_callback("glCreateFramebuffers", (GLADapiproc) glad_glCreateFramebuffers, 2, n, framebuffers); + glad_glCreateFramebuffers(n, framebuffers); + _post_call_gl_callback(NULL, "glCreateFramebuffers", (GLADapiproc) glad_glCreateFramebuffers, 2, n, framebuffers); + +} +PFNGLCREATEFRAMEBUFFERSPROC glad_debug_glCreateFramebuffers = glad_debug_impl_glCreateFramebuffers; +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateMemoryObjectsEXT(GLsizei n, GLuint * memoryObjects) { + _pre_call_gl_callback("glCreateMemoryObjectsEXT", (GLADapiproc) glad_glCreateMemoryObjectsEXT, 2, n, memoryObjects); + glad_glCreateMemoryObjectsEXT(n, memoryObjects); + _post_call_gl_callback(NULL, "glCreateMemoryObjectsEXT", (GLADapiproc) glad_glCreateMemoryObjectsEXT, 2, n, memoryObjects); + +} +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_debug_glCreateMemoryObjectsEXT = glad_debug_impl_glCreateMemoryObjectsEXT; +PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreatePerfQueryINTEL(GLuint queryId, GLuint * queryHandle) { + _pre_call_gl_callback("glCreatePerfQueryINTEL", (GLADapiproc) glad_glCreatePerfQueryINTEL, 2, queryId, queryHandle); + glad_glCreatePerfQueryINTEL(queryId, queryHandle); + _post_call_gl_callback(NULL, "glCreatePerfQueryINTEL", (GLADapiproc) glad_glCreatePerfQueryINTEL, 2, queryId, queryHandle); + +} +PFNGLCREATEPERFQUERYINTELPROC glad_debug_glCreatePerfQueryINTEL = glad_debug_impl_glCreatePerfQueryINTEL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) { + GLuint ret; + _pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); + ret = glad_glCreateProgram(); + _post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); + return ret; +} +PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; +static GLhandleARB GLAD_API_PTR glad_debug_impl_glCreateProgramObjectARB(void) { + GLhandleARB ret; + _pre_call_gl_callback("glCreateProgramObjectARB", (GLADapiproc) glad_glCreateProgramObjectARB, 0); + ret = glad_glCreateProgramObjectARB(); + _post_call_gl_callback((void*) &ret, "glCreateProgramObjectARB", (GLADapiproc) glad_glCreateProgramObjectARB, 0); + return ret; +} +PFNGLCREATEPROGRAMOBJECTARBPROC glad_debug_glCreateProgramObjectARB = glad_debug_impl_glCreateProgramObjectARB; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateProgramPipelines(GLsizei n, GLuint * pipelines) { + _pre_call_gl_callback("glCreateProgramPipelines", (GLADapiproc) glad_glCreateProgramPipelines, 2, n, pipelines); + glad_glCreateProgramPipelines(n, pipelines); + _post_call_gl_callback(NULL, "glCreateProgramPipelines", (GLADapiproc) glad_glCreateProgramPipelines, 2, n, pipelines); + +} +PFNGLCREATEPROGRAMPIPELINESPROC glad_debug_glCreateProgramPipelines = glad_debug_impl_glCreateProgramPipelines; +PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgressFenceNVX(void) { + GLuint ret; + _pre_call_gl_callback("glCreateProgressFenceNVX", (GLADapiproc) glad_glCreateProgressFenceNVX, 0); + ret = glad_glCreateProgressFenceNVX(); + _post_call_gl_callback((void*) &ret, "glCreateProgressFenceNVX", (GLADapiproc) glad_glCreateProgressFenceNVX, 0); + return ret; +} +PFNGLCREATEPROGRESSFENCENVXPROC glad_debug_glCreateProgressFenceNVX = glad_debug_impl_glCreateProgressFenceNVX; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateQueries(GLenum target, GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glCreateQueries", (GLADapiproc) glad_glCreateQueries, 3, target, n, ids); + glad_glCreateQueries(target, n, ids); + _post_call_gl_callback(NULL, "glCreateQueries", (GLADapiproc) glad_glCreateQueries, 3, target, n, ids); + +} +PFNGLCREATEQUERIESPROC glad_debug_glCreateQueries = glad_debug_impl_glCreateQueries; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers) { + _pre_call_gl_callback("glCreateRenderbuffers", (GLADapiproc) glad_glCreateRenderbuffers, 2, n, renderbuffers); + glad_glCreateRenderbuffers(n, renderbuffers); + _post_call_gl_callback(NULL, "glCreateRenderbuffers", (GLADapiproc) glad_glCreateRenderbuffers, 2, n, renderbuffers); + +} +PFNGLCREATERENDERBUFFERSPROC glad_debug_glCreateRenderbuffers = glad_debug_impl_glCreateRenderbuffers; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateSamplers(GLsizei n, GLuint * samplers) { + _pre_call_gl_callback("glCreateSamplers", (GLADapiproc) glad_glCreateSamplers, 2, n, samplers); + glad_glCreateSamplers(n, samplers); + _post_call_gl_callback(NULL, "glCreateSamplers", (GLADapiproc) glad_glCreateSamplers, 2, n, samplers); + +} +PFNGLCREATESAMPLERSPROC glad_debug_glCreateSamplers = glad_debug_impl_glCreateSamplers; +PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateSemaphoresNV(GLsizei n, GLuint * semaphores) { + _pre_call_gl_callback("glCreateSemaphoresNV", (GLADapiproc) glad_glCreateSemaphoresNV, 2, n, semaphores); + glad_glCreateSemaphoresNV(n, semaphores); + _post_call_gl_callback(NULL, "glCreateSemaphoresNV", (GLADapiproc) glad_glCreateSemaphoresNV, 2, n, semaphores); + +} +PFNGLCREATESEMAPHORESNVPROC glad_debug_glCreateSemaphoresNV = glad_debug_impl_glCreateSemaphoresNV; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) { + GLuint ret; + _pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); + ret = glad_glCreateShader(type); + _post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); + return ret; +} +PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; +static GLhandleARB GLAD_API_PTR glad_debug_impl_glCreateShaderObjectARB(GLenum shaderType) { + GLhandleARB ret; + _pre_call_gl_callback("glCreateShaderObjectARB", (GLADapiproc) glad_glCreateShaderObjectARB, 1, shaderType); + ret = glad_glCreateShaderObjectARB(shaderType); + _post_call_gl_callback((void*) &ret, "glCreateShaderObjectARB", (GLADapiproc) glad_glCreateShaderObjectARB, 1, shaderType); + return ret; +} +PFNGLCREATESHADEROBJECTARBPROC glad_debug_glCreateShaderObjectARB = glad_debug_impl_glCreateShaderObjectARB; +PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glCreateShaderProgramEXT(GLenum type, const GLchar * string) { + GLuint ret; + _pre_call_gl_callback("glCreateShaderProgramEXT", (GLADapiproc) glad_glCreateShaderProgramEXT, 2, type, string); + ret = glad_glCreateShaderProgramEXT(type, string); + _post_call_gl_callback((void*) &ret, "glCreateShaderProgramEXT", (GLADapiproc) glad_glCreateShaderProgramEXT, 2, type, string); + return ret; +} +PFNGLCREATESHADERPROGRAMEXTPROC glad_debug_glCreateShaderProgramEXT = glad_debug_impl_glCreateShaderProgramEXT; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings) { + GLuint ret; + _pre_call_gl_callback("glCreateShaderProgramv", (GLADapiproc) glad_glCreateShaderProgramv, 3, type, count, strings); + ret = glad_glCreateShaderProgramv(type, count, strings); + _post_call_gl_callback((void*) &ret, "glCreateShaderProgramv", (GLADapiproc) glad_glCreateShaderProgramv, 3, type, count, strings); + return ret; +} +PFNGLCREATESHADERPROGRAMVPROC glad_debug_glCreateShaderProgramv = glad_debug_impl_glCreateShaderProgramv; +PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateStatesNV(GLsizei n, GLuint * states) { + _pre_call_gl_callback("glCreateStatesNV", (GLADapiproc) glad_glCreateStatesNV, 2, n, states); + glad_glCreateStatesNV(n, states); + _post_call_gl_callback(NULL, "glCreateStatesNV", (GLADapiproc) glad_glCreateStatesNV, 2, n, states); + +} +PFNGLCREATESTATESNVPROC glad_debug_glCreateStatesNV = glad_debug_impl_glCreateStatesNV; +PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; +static GLsync GLAD_API_PTR glad_debug_impl_glCreateSyncFromCLeventARB(struct _cl_context * context, struct _cl_event * event, GLbitfield flags) { + GLsync ret; + _pre_call_gl_callback("glCreateSyncFromCLeventARB", (GLADapiproc) glad_glCreateSyncFromCLeventARB, 3, context, event, flags); + ret = glad_glCreateSyncFromCLeventARB(context, event, flags); + _post_call_gl_callback((void*) &ret, "glCreateSyncFromCLeventARB", (GLADapiproc) glad_glCreateSyncFromCLeventARB, 3, context, event, flags); + return ret; +} +PFNGLCREATESYNCFROMCLEVENTARBPROC glad_debug_glCreateSyncFromCLeventARB = glad_debug_impl_glCreateSyncFromCLeventARB; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateTextures(GLenum target, GLsizei n, GLuint * textures) { + _pre_call_gl_callback("glCreateTextures", (GLADapiproc) glad_glCreateTextures, 3, target, n, textures); + glad_glCreateTextures(target, n, textures); + _post_call_gl_callback(NULL, "glCreateTextures", (GLADapiproc) glad_glCreateTextures, 3, target, n, textures); + +} +PFNGLCREATETEXTURESPROC glad_debug_glCreateTextures = glad_debug_impl_glCreateTextures; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateTransformFeedbacks(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glCreateTransformFeedbacks", (GLADapiproc) glad_glCreateTransformFeedbacks, 2, n, ids); + glad_glCreateTransformFeedbacks(n, ids); + _post_call_gl_callback(NULL, "glCreateTransformFeedbacks", (GLADapiproc) glad_glCreateTransformFeedbacks, 2, n, ids); + +} +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_debug_glCreateTransformFeedbacks = glad_debug_impl_glCreateTransformFeedbacks; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateVertexArrays(GLsizei n, GLuint * arrays) { + _pre_call_gl_callback("glCreateVertexArrays", (GLADapiproc) glad_glCreateVertexArrays, 2, n, arrays); + glad_glCreateVertexArrays(n, arrays); + _post_call_gl_callback(NULL, "glCreateVertexArrays", (GLADapiproc) glad_glCreateVertexArrays, 2, n, arrays); + +} +PFNGLCREATEVERTEXARRAYSPROC glad_debug_glCreateVertexArrays = glad_debug_impl_glCreateVertexArrays; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) { + _pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); + glad_glCullFace(mode); + _post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); + +} +PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; +PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCullParameterdvEXT(GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glCullParameterdvEXT", (GLADapiproc) glad_glCullParameterdvEXT, 2, pname, params); + glad_glCullParameterdvEXT(pname, params); + _post_call_gl_callback(NULL, "glCullParameterdvEXT", (GLADapiproc) glad_glCullParameterdvEXT, 2, pname, params); + +} +PFNGLCULLPARAMETERDVEXTPROC glad_debug_glCullParameterdvEXT = glad_debug_impl_glCullParameterdvEXT; +PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glCullParameterfvEXT(GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glCullParameterfvEXT", (GLADapiproc) glad_glCullParameterfvEXT, 2, pname, params); + glad_glCullParameterfvEXT(pname, params); + _post_call_gl_callback(NULL, "glCullParameterfvEXT", (GLADapiproc) glad_glCullParameterfvEXT, 2, pname, params); + +} +PFNGLCULLPARAMETERFVEXTPROC glad_debug_glCullParameterfvEXT = glad_debug_impl_glCullParameterfvEXT; +PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCurrentPaletteMatrixARB(GLint index) { + _pre_call_gl_callback("glCurrentPaletteMatrixARB", (GLADapiproc) glad_glCurrentPaletteMatrixARB, 1, index); + glad_glCurrentPaletteMatrixARB(index); + _post_call_gl_callback(NULL, "glCurrentPaletteMatrixARB", (GLADapiproc) glad_glCurrentPaletteMatrixARB, 1, index); + +} +PFNGLCURRENTPALETTEMATRIXARBPROC glad_debug_glCurrentPaletteMatrixARB = glad_debug_impl_glCurrentPaletteMatrixARB; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) { + _pre_call_gl_callback("glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); + glad_glDebugMessageCallback(callback, userParam); + _post_call_gl_callback(NULL, "glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); + +} +PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; +PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, void * userParam) { + _pre_call_gl_callback("glDebugMessageCallbackAMD", (GLADapiproc) glad_glDebugMessageCallbackAMD, 2, callback, userParam); + glad_glDebugMessageCallbackAMD(callback, userParam); + _post_call_gl_callback(NULL, "glDebugMessageCallbackAMD", (GLADapiproc) glad_glDebugMessageCallbackAMD, 2, callback, userParam); + +} +PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_debug_glDebugMessageCallbackAMD = glad_debug_impl_glDebugMessageCallbackAMD; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const void * userParam) { + _pre_call_gl_callback("glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam); + glad_glDebugMessageCallbackARB(callback, userParam); + _post_call_gl_callback(NULL, "glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam); + +} +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { + _pre_call_gl_callback("glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); + glad_glDebugMessageControl(source, type, severity, count, ids, enabled); + _post_call_gl_callback(NULL, "glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); + +} +PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { + _pre_call_gl_callback("glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled); + glad_glDebugMessageControlARB(source, type, severity, count, ids, enabled); + _post_call_gl_callback(NULL, "glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled); + +} +PFNGLDEBUGMESSAGECONTROLARBPROC glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB; +PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { + _pre_call_gl_callback("glDebugMessageEnableAMD", (GLADapiproc) glad_glDebugMessageEnableAMD, 5, category, severity, count, ids, enabled); + glad_glDebugMessageEnableAMD(category, severity, count, ids, enabled); + _post_call_gl_callback(NULL, "glDebugMessageEnableAMD", (GLADapiproc) glad_glDebugMessageEnableAMD, 5, category, severity, count, ids, enabled); + +} +PFNGLDEBUGMESSAGEENABLEAMDPROC glad_debug_glDebugMessageEnableAMD = glad_debug_impl_glDebugMessageEnableAMD; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { + _pre_call_gl_callback("glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); + glad_glDebugMessageInsert(source, type, id, severity, length, buf); + _post_call_gl_callback(NULL, "glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); + +} +PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; +PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) { + _pre_call_gl_callback("glDebugMessageInsertAMD", (GLADapiproc) glad_glDebugMessageInsertAMD, 5, category, severity, id, length, buf); + glad_glDebugMessageInsertAMD(category, severity, id, length, buf); + _post_call_gl_callback(NULL, "glDebugMessageInsertAMD", (GLADapiproc) glad_glDebugMessageInsertAMD, 5, category, severity, id, length, buf); + +} +PFNGLDEBUGMESSAGEINSERTAMDPROC glad_debug_glDebugMessageInsertAMD = glad_debug_impl_glDebugMessageInsertAMD; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { + _pre_call_gl_callback("glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf); + glad_glDebugMessageInsertARB(source, type, id, severity, length, buf); + _post_call_gl_callback(NULL, "glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf); + +} +PFNGLDEBUGMESSAGEINSERTARBPROC glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB; +PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeformSGIX(GLbitfield mask) { + _pre_call_gl_callback("glDeformSGIX", (GLADapiproc) glad_glDeformSGIX, 1, mask); + glad_glDeformSGIX(mask); + _post_call_gl_callback(NULL, "glDeformSGIX", (GLADapiproc) glad_glDeformSGIX, 1, mask); + +} +PFNGLDEFORMSGIXPROC glad_debug_glDeformSGIX = glad_debug_impl_glDeformSGIX; +PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) { + _pre_call_gl_callback("glDeformationMap3dSGIX", (GLADapiproc) glad_glDeformationMap3dSGIX, 14, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); + glad_glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); + _post_call_gl_callback(NULL, "glDeformationMap3dSGIX", (GLADapiproc) glad_glDeformationMap3dSGIX, 14, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); + +} +PFNGLDEFORMATIONMAP3DSGIXPROC glad_debug_glDeformationMap3dSGIX = glad_debug_impl_glDeformationMap3dSGIX; +PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) { + _pre_call_gl_callback("glDeformationMap3fSGIX", (GLADapiproc) glad_glDeformationMap3fSGIX, 14, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); + glad_glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); + _post_call_gl_callback(NULL, "glDeformationMap3fSGIX", (GLADapiproc) glad_glDeformationMap3fSGIX, 14, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points); + +} +PFNGLDEFORMATIONMAP3FSGIXPROC glad_debug_glDeformationMap3fSGIX = glad_debug_impl_glDeformationMap3fSGIX; +PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) { + _pre_call_gl_callback("glDeleteAsyncMarkersSGIX", (GLADapiproc) glad_glDeleteAsyncMarkersSGIX, 2, marker, range); + glad_glDeleteAsyncMarkersSGIX(marker, range); + _post_call_gl_callback(NULL, "glDeleteAsyncMarkersSGIX", (GLADapiproc) glad_glDeleteAsyncMarkersSGIX, 2, marker, range); + +} +PFNGLDELETEASYNCMARKERSSGIXPROC glad_debug_glDeleteAsyncMarkersSGIX = glad_debug_impl_glDeleteAsyncMarkersSGIX; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) { + _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); + glad_glDeleteBuffers(n, buffers); + _post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); + +} +PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) { + _pre_call_gl_callback("glDeleteBuffersARB", (GLADapiproc) glad_glDeleteBuffersARB, 2, n, buffers); + glad_glDeleteBuffersARB(n, buffers); + _post_call_gl_callback(NULL, "glDeleteBuffersARB", (GLADapiproc) glad_glDeleteBuffersARB, 2, n, buffers); + +} +PFNGLDELETEBUFFERSARBPROC glad_debug_glDeleteBuffersARB = glad_debug_impl_glDeleteBuffersARB; +PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteCommandListsNV(GLsizei n, const GLuint * lists) { + _pre_call_gl_callback("glDeleteCommandListsNV", (GLADapiproc) glad_glDeleteCommandListsNV, 2, n, lists); + glad_glDeleteCommandListsNV(n, lists); + _post_call_gl_callback(NULL, "glDeleteCommandListsNV", (GLADapiproc) glad_glDeleteCommandListsNV, 2, n, lists); + +} +PFNGLDELETECOMMANDLISTSNVPROC glad_debug_glDeleteCommandListsNV = glad_debug_impl_glDeleteCommandListsNV; +PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) { + _pre_call_gl_callback("glDeleteFencesAPPLE", (GLADapiproc) glad_glDeleteFencesAPPLE, 2, n, fences); + glad_glDeleteFencesAPPLE(n, fences); + _post_call_gl_callback(NULL, "glDeleteFencesAPPLE", (GLADapiproc) glad_glDeleteFencesAPPLE, 2, n, fences); + +} +PFNGLDELETEFENCESAPPLEPROC glad_debug_glDeleteFencesAPPLE = glad_debug_impl_glDeleteFencesAPPLE; +PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteFencesNV(GLsizei n, const GLuint * fences) { + _pre_call_gl_callback("glDeleteFencesNV", (GLADapiproc) glad_glDeleteFencesNV, 2, n, fences); + glad_glDeleteFencesNV(n, fences); + _post_call_gl_callback(NULL, "glDeleteFencesNV", (GLADapiproc) glad_glDeleteFencesNV, 2, n, fences); + +} +PFNGLDELETEFENCESNVPROC glad_debug_glDeleteFencesNV = glad_debug_impl_glDeleteFencesNV; +PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteFragmentShaderATI(GLuint id) { + _pre_call_gl_callback("glDeleteFragmentShaderATI", (GLADapiproc) glad_glDeleteFragmentShaderATI, 1, id); + glad_glDeleteFragmentShaderATI(id); + _post_call_gl_callback(NULL, "glDeleteFragmentShaderATI", (GLADapiproc) glad_glDeleteFragmentShaderATI, 1, id); + +} +PFNGLDELETEFRAGMENTSHADERATIPROC glad_debug_glDeleteFragmentShaderATI = glad_debug_impl_glDeleteFragmentShaderATI; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) { + _pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); + glad_glDeleteFramebuffers(n, framebuffers); + _post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); + +} +PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { + _pre_call_gl_callback("glDeleteFramebuffersEXT", (GLADapiproc) glad_glDeleteFramebuffersEXT, 2, n, framebuffers); + glad_glDeleteFramebuffersEXT(n, framebuffers); + _post_call_gl_callback(NULL, "glDeleteFramebuffersEXT", (GLADapiproc) glad_glDeleteFramebuffersEXT, 2, n, framebuffers); + +} +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_debug_glDeleteFramebuffersEXT = glad_debug_impl_glDeleteFramebuffersEXT; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteLists(GLuint list, GLsizei range) { + _pre_call_gl_callback("glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); + glad_glDeleteLists(list, range); + _post_call_gl_callback(NULL, "glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); + +} +PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteMemoryObjectsEXT(GLsizei n, const GLuint * memoryObjects) { + _pre_call_gl_callback("glDeleteMemoryObjectsEXT", (GLADapiproc) glad_glDeleteMemoryObjectsEXT, 2, n, memoryObjects); + glad_glDeleteMemoryObjectsEXT(n, memoryObjects); + _post_call_gl_callback(NULL, "glDeleteMemoryObjectsEXT", (GLADapiproc) glad_glDeleteMemoryObjectsEXT, 2, n, memoryObjects); + +} +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_debug_glDeleteMemoryObjectsEXT = glad_debug_impl_glDeleteMemoryObjectsEXT; +PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteNamedStringARB(GLint namelen, const GLchar * name) { + _pre_call_gl_callback("glDeleteNamedStringARB", (GLADapiproc) glad_glDeleteNamedStringARB, 2, namelen, name); + glad_glDeleteNamedStringARB(namelen, name); + _post_call_gl_callback(NULL, "glDeleteNamedStringARB", (GLADapiproc) glad_glDeleteNamedStringARB, 2, namelen, name); + +} +PFNGLDELETENAMEDSTRINGARBPROC glad_debug_glDeleteNamedStringARB = glad_debug_impl_glDeleteNamedStringARB; +PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names) { + _pre_call_gl_callback("glDeleteNamesAMD", (GLADapiproc) glad_glDeleteNamesAMD, 3, identifier, num, names); + glad_glDeleteNamesAMD(identifier, num, names); + _post_call_gl_callback(NULL, "glDeleteNamesAMD", (GLADapiproc) glad_glDeleteNamesAMD, 3, identifier, num, names); + +} +PFNGLDELETENAMESAMDPROC glad_debug_glDeleteNamesAMD = glad_debug_impl_glDeleteNamesAMD; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteObjectARB(GLhandleARB obj) { + _pre_call_gl_callback("glDeleteObjectARB", (GLADapiproc) glad_glDeleteObjectARB, 1, obj); + glad_glDeleteObjectARB(obj); + _post_call_gl_callback(NULL, "glDeleteObjectARB", (GLADapiproc) glad_glDeleteObjectARB, 1, obj); + +} +PFNGLDELETEOBJECTARBPROC glad_debug_glDeleteObjectARB = glad_debug_impl_glDeleteObjectARB; +PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) { + _pre_call_gl_callback("glDeleteOcclusionQueriesNV", (GLADapiproc) glad_glDeleteOcclusionQueriesNV, 2, n, ids); + glad_glDeleteOcclusionQueriesNV(n, ids); + _post_call_gl_callback(NULL, "glDeleteOcclusionQueriesNV", (GLADapiproc) glad_glDeleteOcclusionQueriesNV, 2, n, ids); + +} +PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_debug_glDeleteOcclusionQueriesNV = glad_debug_impl_glDeleteOcclusionQueriesNV; +PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeletePathsNV(GLuint path, GLsizei range) { + _pre_call_gl_callback("glDeletePathsNV", (GLADapiproc) glad_glDeletePathsNV, 2, path, range); + glad_glDeletePathsNV(path, range); + _post_call_gl_callback(NULL, "glDeletePathsNV", (GLADapiproc) glad_glDeletePathsNV, 2, path, range); + +} +PFNGLDELETEPATHSNVPROC glad_debug_glDeletePathsNV = glad_debug_impl_glDeletePathsNV; +PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) { + _pre_call_gl_callback("glDeletePerfMonitorsAMD", (GLADapiproc) glad_glDeletePerfMonitorsAMD, 2, n, monitors); + glad_glDeletePerfMonitorsAMD(n, monitors); + _post_call_gl_callback(NULL, "glDeletePerfMonitorsAMD", (GLADapiproc) glad_glDeletePerfMonitorsAMD, 2, n, monitors); + +} +PFNGLDELETEPERFMONITORSAMDPROC glad_debug_glDeletePerfMonitorsAMD = glad_debug_impl_glDeletePerfMonitorsAMD; +PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeletePerfQueryINTEL(GLuint queryHandle) { + _pre_call_gl_callback("glDeletePerfQueryINTEL", (GLADapiproc) glad_glDeletePerfQueryINTEL, 1, queryHandle); + glad_glDeletePerfQueryINTEL(queryHandle); + _post_call_gl_callback(NULL, "glDeletePerfQueryINTEL", (GLADapiproc) glad_glDeletePerfQueryINTEL, 1, queryHandle); + +} +PFNGLDELETEPERFQUERYINTELPROC glad_debug_glDeletePerfQueryINTEL = glad_debug_impl_glDeletePerfQueryINTEL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) { + _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); + glad_glDeleteProgram(program); + _post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); + +} +PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) { + _pre_call_gl_callback("glDeleteProgramPipelines", (GLADapiproc) glad_glDeleteProgramPipelines, 2, n, pipelines); + glad_glDeleteProgramPipelines(n, pipelines); + _post_call_gl_callback(NULL, "glDeleteProgramPipelines", (GLADapiproc) glad_glDeleteProgramPipelines, 2, n, pipelines); + +} +PFNGLDELETEPROGRAMPIPELINESPROC glad_debug_glDeleteProgramPipelines = glad_debug_impl_glDeleteProgramPipelines; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteProgramsARB(GLsizei n, const GLuint * programs) { + _pre_call_gl_callback("glDeleteProgramsARB", (GLADapiproc) glad_glDeleteProgramsARB, 2, n, programs); + glad_glDeleteProgramsARB(n, programs); + _post_call_gl_callback(NULL, "glDeleteProgramsARB", (GLADapiproc) glad_glDeleteProgramsARB, 2, n, programs); + +} +PFNGLDELETEPROGRAMSARBPROC glad_debug_glDeleteProgramsARB = glad_debug_impl_glDeleteProgramsARB; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteProgramsNV(GLsizei n, const GLuint * programs) { + _pre_call_gl_callback("glDeleteProgramsNV", (GLADapiproc) glad_glDeleteProgramsNV, 2, n, programs); + glad_glDeleteProgramsNV(n, programs); + _post_call_gl_callback(NULL, "glDeleteProgramsNV", (GLADapiproc) glad_glDeleteProgramsNV, 2, n, programs); + +} +PFNGLDELETEPROGRAMSNVPROC glad_debug_glDeleteProgramsNV = glad_debug_impl_glDeleteProgramsNV; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) { + _pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); + glad_glDeleteQueries(n, ids); + _post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); + +} +PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; +PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteQueriesARB(GLsizei n, const GLuint * ids) { + _pre_call_gl_callback("glDeleteQueriesARB", (GLADapiproc) glad_glDeleteQueriesARB, 2, n, ids); + glad_glDeleteQueriesARB(n, ids); + _post_call_gl_callback(NULL, "glDeleteQueriesARB", (GLADapiproc) glad_glDeleteQueriesARB, 2, n, ids); + +} +PFNGLDELETEQUERIESARBPROC glad_debug_glDeleteQueriesARB = glad_debug_impl_glDeleteQueriesARB; +PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteQueryResourceTagNV(GLsizei n, const GLint * tagIds) { + _pre_call_gl_callback("glDeleteQueryResourceTagNV", (GLADapiproc) glad_glDeleteQueryResourceTagNV, 2, n, tagIds); + glad_glDeleteQueryResourceTagNV(n, tagIds); + _post_call_gl_callback(NULL, "glDeleteQueryResourceTagNV", (GLADapiproc) glad_glDeleteQueryResourceTagNV, 2, n, tagIds); + +} +PFNGLDELETEQUERYRESOURCETAGNVPROC glad_debug_glDeleteQueryResourceTagNV = glad_debug_impl_glDeleteQueryResourceTagNV; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) { + _pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); + glad_glDeleteRenderbuffers(n, renderbuffers); + _post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); + +} +PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { + _pre_call_gl_callback("glDeleteRenderbuffersEXT", (GLADapiproc) glad_glDeleteRenderbuffersEXT, 2, n, renderbuffers); + glad_glDeleteRenderbuffersEXT(n, renderbuffers); + _post_call_gl_callback(NULL, "glDeleteRenderbuffersEXT", (GLADapiproc) glad_glDeleteRenderbuffersEXT, 2, n, renderbuffers); + +} +PFNGLDELETERENDERBUFFERSEXTPROC glad_debug_glDeleteRenderbuffersEXT = glad_debug_impl_glDeleteRenderbuffersEXT; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) { + _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); + glad_glDeleteSamplers(count, samplers); + _post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); + +} +PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; +PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteSemaphoresEXT(GLsizei n, const GLuint * semaphores) { + _pre_call_gl_callback("glDeleteSemaphoresEXT", (GLADapiproc) glad_glDeleteSemaphoresEXT, 2, n, semaphores); + glad_glDeleteSemaphoresEXT(n, semaphores); + _post_call_gl_callback(NULL, "glDeleteSemaphoresEXT", (GLADapiproc) glad_glDeleteSemaphoresEXT, 2, n, semaphores); + +} +PFNGLDELETESEMAPHORESEXTPROC glad_debug_glDeleteSemaphoresEXT = glad_debug_impl_glDeleteSemaphoresEXT; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { + _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); + glad_glDeleteShader(shader); + _post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); + +} +PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; +PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteStatesNV(GLsizei n, const GLuint * states) { + _pre_call_gl_callback("glDeleteStatesNV", (GLADapiproc) glad_glDeleteStatesNV, 2, n, states); + glad_glDeleteStatesNV(n, states); + _post_call_gl_callback(NULL, "glDeleteStatesNV", (GLADapiproc) glad_glDeleteStatesNV, 2, n, states); + +} +PFNGLDELETESTATESNVPROC glad_debug_glDeleteStatesNV = glad_debug_impl_glDeleteStatesNV; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) { + _pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); + glad_glDeleteSync(sync); + _post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); + +} +PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) { + _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); + glad_glDeleteTextures(n, textures); + _post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); + +} +PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) { + _pre_call_gl_callback("glDeleteTexturesEXT", (GLADapiproc) glad_glDeleteTexturesEXT, 2, n, textures); + glad_glDeleteTexturesEXT(n, textures); + _post_call_gl_callback(NULL, "glDeleteTexturesEXT", (GLADapiproc) glad_glDeleteTexturesEXT, 2, n, textures); + +} +PFNGLDELETETEXTURESEXTPROC glad_debug_glDeleteTexturesEXT = glad_debug_impl_glDeleteTexturesEXT; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) { + _pre_call_gl_callback("glDeleteTransformFeedbacks", (GLADapiproc) glad_glDeleteTransformFeedbacks, 2, n, ids); + glad_glDeleteTransformFeedbacks(n, ids); + _post_call_gl_callback(NULL, "glDeleteTransformFeedbacks", (GLADapiproc) glad_glDeleteTransformFeedbacks, 2, n, ids); + +} +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) { + _pre_call_gl_callback("glDeleteTransformFeedbacksNV", (GLADapiproc) glad_glDeleteTransformFeedbacksNV, 2, n, ids); + glad_glDeleteTransformFeedbacksNV(n, ids); + _post_call_gl_callback(NULL, "glDeleteTransformFeedbacksNV", (GLADapiproc) glad_glDeleteTransformFeedbacksNV, 2, n, ids); + +} +PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_debug_glDeleteTransformFeedbacksNV = glad_debug_impl_glDeleteTransformFeedbacksNV; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) { + _pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); + glad_glDeleteVertexArrays(n, arrays); + _post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); + +} +PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; +PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) { + _pre_call_gl_callback("glDeleteVertexArraysAPPLE", (GLADapiproc) glad_glDeleteVertexArraysAPPLE, 2, n, arrays); + glad_glDeleteVertexArraysAPPLE(n, arrays); + _post_call_gl_callback(NULL, "glDeleteVertexArraysAPPLE", (GLADapiproc) glad_glDeleteVertexArraysAPPLE, 2, n, arrays); + +} +PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_debug_glDeleteVertexArraysAPPLE = glad_debug_impl_glDeleteVertexArraysAPPLE; +PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteVertexShaderEXT(GLuint id) { + _pre_call_gl_callback("glDeleteVertexShaderEXT", (GLADapiproc) glad_glDeleteVertexShaderEXT, 1, id); + glad_glDeleteVertexShaderEXT(id); + _post_call_gl_callback(NULL, "glDeleteVertexShaderEXT", (GLADapiproc) glad_glDeleteVertexShaderEXT, 1, id); + +} +PFNGLDELETEVERTEXSHADEREXTPROC glad_debug_glDeleteVertexShaderEXT = glad_debug_impl_glDeleteVertexShaderEXT; +PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) { + _pre_call_gl_callback("glDepthBoundsEXT", (GLADapiproc) glad_glDepthBoundsEXT, 2, zmin, zmax); + glad_glDepthBoundsEXT(zmin, zmax); + _post_call_gl_callback(NULL, "glDepthBoundsEXT", (GLADapiproc) glad_glDepthBoundsEXT, 2, zmin, zmax); + +} +PFNGLDEPTHBOUNDSEXTPROC glad_debug_glDepthBoundsEXT = glad_debug_impl_glDepthBoundsEXT; +PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) { + _pre_call_gl_callback("glDepthBoundsdNV", (GLADapiproc) glad_glDepthBoundsdNV, 2, zmin, zmax); + glad_glDepthBoundsdNV(zmin, zmax); + _post_call_gl_callback(NULL, "glDepthBoundsdNV", (GLADapiproc) glad_glDepthBoundsdNV, 2, zmin, zmax); + +} +PFNGLDEPTHBOUNDSDNVPROC glad_debug_glDepthBoundsdNV = glad_debug_impl_glDepthBoundsdNV; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) { + _pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); + glad_glDepthFunc(func); + _post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); + +} +PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) { + _pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); + glad_glDepthMask(flag); + _post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); + +} +PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) { + _pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); + glad_glDepthRange(n, f); + _post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); + +} +PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; +PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangeArraydvNV(GLuint first, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glDepthRangeArraydvNV", (GLADapiproc) glad_glDepthRangeArraydvNV, 3, first, count, v); + glad_glDepthRangeArraydvNV(first, count, v); + _post_call_gl_callback(NULL, "glDepthRangeArraydvNV", (GLADapiproc) glad_glDepthRangeArraydvNV, 3, first, count, v); + +} +PFNGLDEPTHRANGEARRAYDVNVPROC glad_debug_glDepthRangeArraydvNV = glad_debug_impl_glDepthRangeArraydvNV; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glDepthRangeArrayv", (GLADapiproc) glad_glDepthRangeArrayv, 3, first, count, v); + glad_glDepthRangeArrayv(first, count, v); + _post_call_gl_callback(NULL, "glDepthRangeArrayv", (GLADapiproc) glad_glDepthRangeArrayv, 3, first, count, v); + +} +PFNGLDEPTHRANGEARRAYVPROC glad_debug_glDepthRangeArrayv = glad_debug_impl_glDepthRangeArrayv; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) { + _pre_call_gl_callback("glDepthRangeIndexed", (GLADapiproc) glad_glDepthRangeIndexed, 3, index, n, f); + glad_glDepthRangeIndexed(index, n, f); + _post_call_gl_callback(NULL, "glDepthRangeIndexed", (GLADapiproc) glad_glDepthRangeIndexed, 3, index, n, f); + +} +PFNGLDEPTHRANGEINDEXEDPROC glad_debug_glDepthRangeIndexed = glad_debug_impl_glDepthRangeIndexed; +PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangeIndexeddNV(GLuint index, GLdouble n, GLdouble f) { + _pre_call_gl_callback("glDepthRangeIndexeddNV", (GLADapiproc) glad_glDepthRangeIndexeddNV, 3, index, n, f); + glad_glDepthRangeIndexeddNV(index, n, f); + _post_call_gl_callback(NULL, "glDepthRangeIndexeddNV", (GLADapiproc) glad_glDepthRangeIndexeddNV, 3, index, n, f); + +} +PFNGLDEPTHRANGEINDEXEDDNVPROC glad_debug_glDepthRangeIndexeddNV = glad_debug_impl_glDepthRangeIndexeddNV; +PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangedNV(GLdouble zNear, GLdouble zFar) { + _pre_call_gl_callback("glDepthRangedNV", (GLADapiproc) glad_glDepthRangedNV, 2, zNear, zFar); + glad_glDepthRangedNV(zNear, zFar); + _post_call_gl_callback(NULL, "glDepthRangedNV", (GLADapiproc) glad_glDepthRangedNV, 2, zNear, zFar); + +} +PFNGLDEPTHRANGEDNVPROC glad_debug_glDepthRangedNV = glad_debug_impl_glDepthRangedNV; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangef(GLfloat n, GLfloat f) { + _pre_call_gl_callback("glDepthRangef", (GLADapiproc) glad_glDepthRangef, 2, n, f); + glad_glDepthRangef(n, f); + _post_call_gl_callback(NULL, "glDepthRangef", (GLADapiproc) glad_glDepthRangef, 2, n, f); + +} +PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangefOES(GLclampf n, GLclampf f) { + _pre_call_gl_callback("glDepthRangefOES", (GLADapiproc) glad_glDepthRangefOES, 2, n, f); + glad_glDepthRangefOES(n, f); + _post_call_gl_callback(NULL, "glDepthRangefOES", (GLADapiproc) glad_glDepthRangefOES, 2, n, f); + +} +PFNGLDEPTHRANGEFOESPROC glad_debug_glDepthRangefOES = glad_debug_impl_glDepthRangefOES; +PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangexOES(GLfixed n, GLfixed f) { + _pre_call_gl_callback("glDepthRangexOES", (GLADapiproc) glad_glDepthRangexOES, 2, n, f); + glad_glDepthRangexOES(n, f); + _post_call_gl_callback(NULL, "glDepthRangexOES", (GLADapiproc) glad_glDepthRangexOES, 2, n, f); + +} +PFNGLDEPTHRANGEXOESPROC glad_debug_glDepthRangexOES = glad_debug_impl_glDepthRangexOES; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) { + _pre_call_gl_callback("glDetachObjectARB", (GLADapiproc) glad_glDetachObjectARB, 2, containerObj, attachedObj); + glad_glDetachObjectARB(containerObj, attachedObj); + _post_call_gl_callback(NULL, "glDetachObjectARB", (GLADapiproc) glad_glDetachObjectARB, 2, containerObj, attachedObj); + +} +PFNGLDETACHOBJECTARBPROC glad_debug_glDetachObjectARB = glad_debug_impl_glDetachObjectARB; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) { + _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); + glad_glDetachShader(program, shader); + _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); + +} +PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; +PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) { + _pre_call_gl_callback("glDetailTexFuncSGIS", (GLADapiproc) glad_glDetailTexFuncSGIS, 3, target, n, points); + glad_glDetailTexFuncSGIS(target, n, points); + _post_call_gl_callback(NULL, "glDetailTexFuncSGIS", (GLADapiproc) glad_glDetailTexFuncSGIS, 3, target, n, points); + +} +PFNGLDETAILTEXFUNCSGISPROC glad_debug_glDetailTexFuncSGIS = glad_debug_impl_glDetailTexFuncSGIS; +PFNGLDISABLEPROC glad_glDisable = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) { + _pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap); + glad_glDisable(cap); + _post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap); + +} +PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableClientState(GLenum array) { + _pre_call_gl_callback("glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); + glad_glDisableClientState(array); + _post_call_gl_callback(NULL, "glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); + +} +PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableClientStateIndexedEXT(GLenum array, GLuint index) { + _pre_call_gl_callback("glDisableClientStateIndexedEXT", (GLADapiproc) glad_glDisableClientStateIndexedEXT, 2, array, index); + glad_glDisableClientStateIndexedEXT(array, index); + _post_call_gl_callback(NULL, "glDisableClientStateIndexedEXT", (GLADapiproc) glad_glDisableClientStateIndexedEXT, 2, array, index); + +} +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_debug_glDisableClientStateIndexedEXT = glad_debug_impl_glDisableClientStateIndexedEXT; +PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableClientStateiEXT(GLenum array, GLuint index) { + _pre_call_gl_callback("glDisableClientStateiEXT", (GLADapiproc) glad_glDisableClientStateiEXT, 2, array, index); + glad_glDisableClientStateiEXT(array, index); + _post_call_gl_callback(NULL, "glDisableClientStateiEXT", (GLADapiproc) glad_glDisableClientStateiEXT, 2, array, index); + +} +PFNGLDISABLECLIENTSTATEIEXTPROC glad_debug_glDisableClientStateiEXT = glad_debug_impl_glDisableClientStateiEXT; +PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableIndexedEXT(GLenum target, GLuint index) { + _pre_call_gl_callback("glDisableIndexedEXT", (GLADapiproc) glad_glDisableIndexedEXT, 2, target, index); + glad_glDisableIndexedEXT(target, index); + _post_call_gl_callback(NULL, "glDisableIndexedEXT", (GLADapiproc) glad_glDisableIndexedEXT, 2, target, index); + +} +PFNGLDISABLEINDEXEDEXTPROC glad_debug_glDisableIndexedEXT = glad_debug_impl_glDisableIndexedEXT; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVariantClientStateEXT(GLuint id) { + _pre_call_gl_callback("glDisableVariantClientStateEXT", (GLADapiproc) glad_glDisableVariantClientStateEXT, 1, id); + glad_glDisableVariantClientStateEXT(id); + _post_call_gl_callback(NULL, "glDisableVariantClientStateEXT", (GLADapiproc) glad_glDisableVariantClientStateEXT, 1, id); + +} +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_debug_glDisableVariantClientStateEXT = glad_debug_impl_glDisableVariantClientStateEXT; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) { + _pre_call_gl_callback("glDisableVertexArrayAttrib", (GLADapiproc) glad_glDisableVertexArrayAttrib, 2, vaobj, index); + glad_glDisableVertexArrayAttrib(vaobj, index); + _post_call_gl_callback(NULL, "glDisableVertexArrayAttrib", (GLADapiproc) glad_glDisableVertexArrayAttrib, 2, vaobj, index); + +} +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_debug_glDisableVertexArrayAttrib = glad_debug_impl_glDisableVertexArrayAttrib; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index) { + _pre_call_gl_callback("glDisableVertexArrayAttribEXT", (GLADapiproc) glad_glDisableVertexArrayAttribEXT, 2, vaobj, index); + glad_glDisableVertexArrayAttribEXT(vaobj, index); + _post_call_gl_callback(NULL, "glDisableVertexArrayAttribEXT", (GLADapiproc) glad_glDisableVertexArrayAttribEXT, 2, vaobj, index); + +} +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_debug_glDisableVertexArrayAttribEXT = glad_debug_impl_glDisableVertexArrayAttribEXT; +PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexArrayEXT(GLuint vaobj, GLenum array) { + _pre_call_gl_callback("glDisableVertexArrayEXT", (GLADapiproc) glad_glDisableVertexArrayEXT, 2, vaobj, array); + glad_glDisableVertexArrayEXT(vaobj, array); + _post_call_gl_callback(NULL, "glDisableVertexArrayEXT", (GLADapiproc) glad_glDisableVertexArrayEXT, 2, vaobj, array); + +} +PFNGLDISABLEVERTEXARRAYEXTPROC glad_debug_glDisableVertexArrayEXT = glad_debug_impl_glDisableVertexArrayEXT; +PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribAPPLE(GLuint index, GLenum pname) { + _pre_call_gl_callback("glDisableVertexAttribAPPLE", (GLADapiproc) glad_glDisableVertexAttribAPPLE, 2, index, pname); + glad_glDisableVertexAttribAPPLE(index, pname); + _post_call_gl_callback(NULL, "glDisableVertexAttribAPPLE", (GLADapiproc) glad_glDisableVertexAttribAPPLE, 2, index, pname); + +} +PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_debug_glDisableVertexAttribAPPLE = glad_debug_impl_glDisableVertexAttribAPPLE; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) { + _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); + glad_glDisableVertexAttribArray(index); + _post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); + +} +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArrayARB(GLuint index) { + _pre_call_gl_callback("glDisableVertexAttribArrayARB", (GLADapiproc) glad_glDisableVertexAttribArrayARB, 1, index); + glad_glDisableVertexAttribArrayARB(index); + _post_call_gl_callback(NULL, "glDisableVertexAttribArrayARB", (GLADapiproc) glad_glDisableVertexAttribArrayARB, 1, index); + +} +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_debug_glDisableVertexAttribArrayARB = glad_debug_impl_glDisableVertexAttribArrayARB; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +static void GLAD_API_PTR glad_debug_impl_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { + _pre_call_gl_callback("glDispatchCompute", (GLADapiproc) glad_glDispatchCompute, 3, num_groups_x, num_groups_y, num_groups_z); + glad_glDispatchCompute(num_groups_x, num_groups_y, num_groups_z); + _post_call_gl_callback(NULL, "glDispatchCompute", (GLADapiproc) glad_glDispatchCompute, 3, num_groups_x, num_groups_y, num_groups_z); + +} +PFNGLDISPATCHCOMPUTEPROC glad_debug_glDispatchCompute = glad_debug_impl_glDispatchCompute; +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) { + _pre_call_gl_callback("glDispatchComputeGroupSizeARB", (GLADapiproc) glad_glDispatchComputeGroupSizeARB, 6, num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); + glad_glDispatchComputeGroupSizeARB(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); + _post_call_gl_callback(NULL, "glDispatchComputeGroupSizeARB", (GLADapiproc) glad_glDispatchComputeGroupSizeARB, 6, num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); + +} +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_debug_glDispatchComputeGroupSizeARB = glad_debug_impl_glDispatchComputeGroupSizeARB; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glDispatchComputeIndirect(GLintptr indirect) { + _pre_call_gl_callback("glDispatchComputeIndirect", (GLADapiproc) glad_glDispatchComputeIndirect, 1, indirect); + glad_glDispatchComputeIndirect(indirect); + _post_call_gl_callback(NULL, "glDispatchComputeIndirect", (GLADapiproc) glad_glDispatchComputeIndirect, 1, indirect); + +} +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_debug_glDispatchComputeIndirect = glad_debug_impl_glDispatchComputeIndirect; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) { + _pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); + glad_glDrawArrays(mode, first, count); + _post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); + +} +PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) { + _pre_call_gl_callback("glDrawArraysEXT", (GLADapiproc) glad_glDrawArraysEXT, 3, mode, first, count); + glad_glDrawArraysEXT(mode, first, count); + _post_call_gl_callback(NULL, "glDrawArraysEXT", (GLADapiproc) glad_glDrawArraysEXT, 3, mode, first, count); + +} +PFNGLDRAWARRAYSEXTPROC glad_debug_glDrawArraysEXT = glad_debug_impl_glDrawArraysEXT; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysIndirect(GLenum mode, const void * indirect) { + _pre_call_gl_callback("glDrawArraysIndirect", (GLADapiproc) glad_glDrawArraysIndirect, 2, mode, indirect); + glad_glDrawArraysIndirect(mode, indirect); + _post_call_gl_callback(NULL, "glDrawArraysIndirect", (GLADapiproc) glad_glDrawArraysIndirect, 2, mode, indirect); + +} +PFNGLDRAWARRAYSINDIRECTPROC glad_debug_glDrawArraysIndirect = glad_debug_impl_glDrawArraysIndirect; +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { + _pre_call_gl_callback("glDrawArraysInstancedARB", (GLADapiproc) glad_glDrawArraysInstancedARB, 4, mode, first, count, primcount); + glad_glDrawArraysInstancedARB(mode, first, count, primcount); + _post_call_gl_callback(NULL, "glDrawArraysInstancedARB", (GLADapiproc) glad_glDrawArraysInstancedARB, 4, mode, first, count, primcount); + +} +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_debug_glDrawArraysInstancedARB = glad_debug_impl_glDrawArraysInstancedARB; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { + _pre_call_gl_callback("glDrawArraysInstancedBaseInstance", (GLADapiproc) glad_glDrawArraysInstancedBaseInstance, 5, mode, first, count, instancecount, baseinstance); + glad_glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); + _post_call_gl_callback(NULL, "glDrawArraysInstancedBaseInstance", (GLADapiproc) glad_glDrawArraysInstancedBaseInstance, 5, mode, first, count, instancecount, baseinstance); + +} +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawArraysInstancedBaseInstance = glad_debug_impl_glDrawArraysInstancedBaseInstance; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) { + _pre_call_gl_callback("glDrawArraysInstancedEXT", (GLADapiproc) glad_glDrawArraysInstancedEXT, 4, mode, start, count, primcount); + glad_glDrawArraysInstancedEXT(mode, start, count, primcount); + _post_call_gl_callback(NULL, "glDrawArraysInstancedEXT", (GLADapiproc) glad_glDrawArraysInstancedEXT, 4, mode, start, count, primcount); + +} +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_debug_glDrawArraysInstancedEXT = glad_debug_impl_glDrawArraysInstancedEXT; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) { + _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); + glad_glDrawBuffer(buf); + _post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); + +} +PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) { + _pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); + glad_glDrawBuffers(n, bufs); + _post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); + +} +PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; +PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawBuffersARB(GLsizei n, const GLenum * bufs) { + _pre_call_gl_callback("glDrawBuffersARB", (GLADapiproc) glad_glDrawBuffersARB, 2, n, bufs); + glad_glDrawBuffersARB(n, bufs); + _post_call_gl_callback(NULL, "glDrawBuffersARB", (GLADapiproc) glad_glDrawBuffersARB, 2, n, bufs); + +} +PFNGLDRAWBUFFERSARBPROC glad_debug_glDrawBuffersARB = glad_debug_impl_glDrawBuffersARB; +PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawBuffersATI(GLsizei n, const GLenum * bufs) { + _pre_call_gl_callback("glDrawBuffersATI", (GLADapiproc) glad_glDrawBuffersATI, 2, n, bufs); + glad_glDrawBuffersATI(n, bufs); + _post_call_gl_callback(NULL, "glDrawBuffersATI", (GLADapiproc) glad_glDrawBuffersATI, 2, n, bufs); + +} +PFNGLDRAWBUFFERSATIPROC glad_debug_glDrawBuffersATI = glad_debug_impl_glDrawBuffersATI; +PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawCommandsAddressNV(GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count) { + _pre_call_gl_callback("glDrawCommandsAddressNV", (GLADapiproc) glad_glDrawCommandsAddressNV, 4, primitiveMode, indirects, sizes, count); + glad_glDrawCommandsAddressNV(primitiveMode, indirects, sizes, count); + _post_call_gl_callback(NULL, "glDrawCommandsAddressNV", (GLADapiproc) glad_glDrawCommandsAddressNV, 4, primitiveMode, indirects, sizes, count); + +} +PFNGLDRAWCOMMANDSADDRESSNVPROC glad_debug_glDrawCommandsAddressNV = glad_debug_impl_glDrawCommandsAddressNV; +PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawCommandsNV(GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count) { + _pre_call_gl_callback("glDrawCommandsNV", (GLADapiproc) glad_glDrawCommandsNV, 5, primitiveMode, buffer, indirects, sizes, count); + glad_glDrawCommandsNV(primitiveMode, buffer, indirects, sizes, count); + _post_call_gl_callback(NULL, "glDrawCommandsNV", (GLADapiproc) glad_glDrawCommandsNV, 5, primitiveMode, buffer, indirects, sizes, count); + +} +PFNGLDRAWCOMMANDSNVPROC glad_debug_glDrawCommandsNV = glad_debug_impl_glDrawCommandsNV; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawCommandsStatesAddressNV(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) { + _pre_call_gl_callback("glDrawCommandsStatesAddressNV", (GLADapiproc) glad_glDrawCommandsStatesAddressNV, 5, indirects, sizes, states, fbos, count); + glad_glDrawCommandsStatesAddressNV(indirects, sizes, states, fbos, count); + _post_call_gl_callback(NULL, "glDrawCommandsStatesAddressNV", (GLADapiproc) glad_glDrawCommandsStatesAddressNV, 5, indirects, sizes, states, fbos, count); + +} +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_debug_glDrawCommandsStatesAddressNV = glad_debug_impl_glDrawCommandsStatesAddressNV; +PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawCommandsStatesNV(GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) { + _pre_call_gl_callback("glDrawCommandsStatesNV", (GLADapiproc) glad_glDrawCommandsStatesNV, 6, buffer, indirects, sizes, states, fbos, count); + glad_glDrawCommandsStatesNV(buffer, indirects, sizes, states, fbos, count); + _post_call_gl_callback(NULL, "glDrawCommandsStatesNV", (GLADapiproc) glad_glDrawCommandsStatesNV, 6, buffer, indirects, sizes, states, fbos, count); + +} +PFNGLDRAWCOMMANDSSTATESNVPROC glad_debug_glDrawCommandsStatesNV = glad_debug_impl_glDrawCommandsStatesNV; +PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) { + _pre_call_gl_callback("glDrawElementArrayAPPLE", (GLADapiproc) glad_glDrawElementArrayAPPLE, 3, mode, first, count); + glad_glDrawElementArrayAPPLE(mode, first, count); + _post_call_gl_callback(NULL, "glDrawElementArrayAPPLE", (GLADapiproc) glad_glDrawElementArrayAPPLE, 3, mode, first, count); + +} +PFNGLDRAWELEMENTARRAYAPPLEPROC glad_debug_glDrawElementArrayAPPLE = glad_debug_impl_glDrawElementArrayAPPLE; +PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementArrayATI(GLenum mode, GLsizei count) { + _pre_call_gl_callback("glDrawElementArrayATI", (GLADapiproc) glad_glDrawElementArrayATI, 2, mode, count); + glad_glDrawElementArrayATI(mode, count); + _post_call_gl_callback(NULL, "glDrawElementArrayATI", (GLADapiproc) glad_glDrawElementArrayATI, 2, mode, count); + +} +PFNGLDRAWELEMENTARRAYATIPROC glad_debug_glDrawElementArrayATI = glad_debug_impl_glDrawElementArrayATI; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) { + _pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); + glad_glDrawElements(mode, count, type, indices); + _post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); + +} +PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { + _pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); + glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex); + _post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); + +} +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect) { + _pre_call_gl_callback("glDrawElementsIndirect", (GLADapiproc) glad_glDrawElementsIndirect, 3, mode, type, indirect); + glad_glDrawElementsIndirect(mode, type, indirect); + _post_call_gl_callback(NULL, "glDrawElementsIndirect", (GLADapiproc) glad_glDrawElementsIndirect, 3, mode, type, indirect); + +} +PFNGLDRAWELEMENTSINDIRECTPROC glad_debug_glDrawElementsIndirect = glad_debug_impl_glDrawElementsIndirect; +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { + _pre_call_gl_callback("glDrawElementsInstancedARB", (GLADapiproc) glad_glDrawElementsInstancedARB, 5, mode, count, type, indices, primcount); + glad_glDrawElementsInstancedARB(mode, count, type, indices, primcount); + _post_call_gl_callback(NULL, "glDrawElementsInstancedARB", (GLADapiproc) glad_glDrawElementsInstancedARB, 5, mode, count, type, indices, primcount); + +} +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_debug_glDrawElementsInstancedARB = glad_debug_impl_glDrawElementsInstancedARB; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) { + _pre_call_gl_callback("glDrawElementsInstancedBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseInstance, 6, mode, count, type, indices, instancecount, baseinstance); + glad_glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); + _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseInstance, 6, mode, count, type, indices, instancecount, baseinstance); + +} +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { + _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); + glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); + _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); + +} +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { + _pre_call_gl_callback("glDrawElementsInstancedBaseVertexBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseVertexBaseInstance, 7, mode, count, type, indices, instancecount, basevertex, baseinstance); + glad_glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); + _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertexBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseVertexBaseInstance, 7, mode, count, type, indices, instancecount, basevertex, baseinstance); + +} +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { + _pre_call_gl_callback("glDrawElementsInstancedEXT", (GLADapiproc) glad_glDrawElementsInstancedEXT, 5, mode, count, type, indices, primcount); + glad_glDrawElementsInstancedEXT(mode, count, type, indices, primcount); + _post_call_gl_callback(NULL, "glDrawElementsInstancedEXT", (GLADapiproc) glad_glDrawElementsInstancedEXT, 5, mode, count, type, indices, primcount); + +} +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_debug_glDrawElementsInstancedEXT = glad_debug_impl_glDrawElementsInstancedEXT; +PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width) { + _pre_call_gl_callback("glDrawMeshArraysSUN", (GLADapiproc) glad_glDrawMeshArraysSUN, 4, mode, first, count, width); + glad_glDrawMeshArraysSUN(mode, first, count, width); + _post_call_gl_callback(NULL, "glDrawMeshArraysSUN", (GLADapiproc) glad_glDrawMeshArraysSUN, 4, mode, first, count, width); + +} +PFNGLDRAWMESHARRAYSSUNPROC glad_debug_glDrawMeshArraysSUN = glad_debug_impl_glDrawMeshArraysSUN; +PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawMeshTasksIndirectNV(GLintptr indirect) { + _pre_call_gl_callback("glDrawMeshTasksIndirectNV", (GLADapiproc) glad_glDrawMeshTasksIndirectNV, 1, indirect); + glad_glDrawMeshTasksIndirectNV(indirect); + _post_call_gl_callback(NULL, "glDrawMeshTasksIndirectNV", (GLADapiproc) glad_glDrawMeshTasksIndirectNV, 1, indirect); + +} +PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_debug_glDrawMeshTasksIndirectNV = glad_debug_impl_glDrawMeshTasksIndirectNV; +PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawMeshTasksNV(GLuint first, GLuint count) { + _pre_call_gl_callback("glDrawMeshTasksNV", (GLADapiproc) glad_glDrawMeshTasksNV, 2, first, count); + glad_glDrawMeshTasksNV(first, count); + _post_call_gl_callback(NULL, "glDrawMeshTasksNV", (GLADapiproc) glad_glDrawMeshTasksNV, 2, first, count); + +} +PFNGLDRAWMESHTASKSNVPROC glad_debug_glDrawMeshTasksNV = glad_debug_impl_glDrawMeshTasksNV; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); + glad_glDrawPixels(width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); + +} +PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) { + _pre_call_gl_callback("glDrawRangeElementArrayAPPLE", (GLADapiproc) glad_glDrawRangeElementArrayAPPLE, 5, mode, start, end, first, count); + glad_glDrawRangeElementArrayAPPLE(mode, start, end, first, count); + _post_call_gl_callback(NULL, "glDrawRangeElementArrayAPPLE", (GLADapiproc) glad_glDrawRangeElementArrayAPPLE, 5, mode, start, end, first, count); + +} +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_debug_glDrawRangeElementArrayAPPLE = glad_debug_impl_glDrawRangeElementArrayAPPLE; +PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) { + _pre_call_gl_callback("glDrawRangeElementArrayATI", (GLADapiproc) glad_glDrawRangeElementArrayATI, 4, mode, start, end, count); + glad_glDrawRangeElementArrayATI(mode, start, end, count); + _post_call_gl_callback(NULL, "glDrawRangeElementArrayATI", (GLADapiproc) glad_glDrawRangeElementArrayATI, 4, mode, start, end, count); + +} +PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_debug_glDrawRangeElementArrayATI = glad_debug_impl_glDrawRangeElementArrayATI; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { + _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); + glad_glDrawRangeElements(mode, start, end, count, type, indices); + _post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); + +} +PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { + _pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); + glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); + _post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); + +} +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; +PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { + _pre_call_gl_callback("glDrawRangeElementsEXT", (GLADapiproc) glad_glDrawRangeElementsEXT, 6, mode, start, end, count, type, indices); + glad_glDrawRangeElementsEXT(mode, start, end, count, type, indices); + _post_call_gl_callback(NULL, "glDrawRangeElementsEXT", (GLADapiproc) glad_glDrawRangeElementsEXT, 6, mode, start, end, count, type, indices); + +} +PFNGLDRAWRANGEELEMENTSEXTPROC glad_debug_glDrawRangeElementsEXT = glad_debug_impl_glDrawRangeElementsEXT; +PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) { + _pre_call_gl_callback("glDrawTextureNV", (GLADapiproc) glad_glDrawTextureNV, 11, texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); + glad_glDrawTextureNV(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); + _post_call_gl_callback(NULL, "glDrawTextureNV", (GLADapiproc) glad_glDrawTextureNV, 11, texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); + +} +PFNGLDRAWTEXTURENVPROC glad_debug_glDrawTextureNV = glad_debug_impl_glDrawTextureNV; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedback(GLenum mode, GLuint id) { + _pre_call_gl_callback("glDrawTransformFeedback", (GLADapiproc) glad_glDrawTransformFeedback, 2, mode, id); + glad_glDrawTransformFeedback(mode, id); + _post_call_gl_callback(NULL, "glDrawTransformFeedback", (GLADapiproc) glad_glDrawTransformFeedback, 2, mode, id); + +} +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_debug_glDrawTransformFeedback = glad_debug_impl_glDrawTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) { + _pre_call_gl_callback("glDrawTransformFeedbackInstanced", (GLADapiproc) glad_glDrawTransformFeedbackInstanced, 3, mode, id, instancecount); + glad_glDrawTransformFeedbackInstanced(mode, id, instancecount); + _post_call_gl_callback(NULL, "glDrawTransformFeedbackInstanced", (GLADapiproc) glad_glDrawTransformFeedbackInstanced, 3, mode, id, instancecount); + +} +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_debug_glDrawTransformFeedbackInstanced = glad_debug_impl_glDrawTransformFeedbackInstanced; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackNV(GLenum mode, GLuint id) { + _pre_call_gl_callback("glDrawTransformFeedbackNV", (GLADapiproc) glad_glDrawTransformFeedbackNV, 2, mode, id); + glad_glDrawTransformFeedbackNV(mode, id); + _post_call_gl_callback(NULL, "glDrawTransformFeedbackNV", (GLADapiproc) glad_glDrawTransformFeedbackNV, 2, mode, id); + +} +PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_debug_glDrawTransformFeedbackNV = glad_debug_impl_glDrawTransformFeedbackNV; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) { + _pre_call_gl_callback("glDrawTransformFeedbackStream", (GLADapiproc) glad_glDrawTransformFeedbackStream, 3, mode, id, stream); + glad_glDrawTransformFeedbackStream(mode, id, stream); + _post_call_gl_callback(NULL, "glDrawTransformFeedbackStream", (GLADapiproc) glad_glDrawTransformFeedbackStream, 3, mode, id, stream); + +} +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_debug_glDrawTransformFeedbackStream = glad_debug_impl_glDrawTransformFeedbackStream; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) { + _pre_call_gl_callback("glDrawTransformFeedbackStreamInstanced", (GLADapiproc) glad_glDrawTransformFeedbackStreamInstanced, 4, mode, id, stream, instancecount); + glad_glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); + _post_call_gl_callback(NULL, "glDrawTransformFeedbackStreamInstanced", (GLADapiproc) glad_glDrawTransformFeedbackStreamInstanced, 4, mode, id, stream, instancecount); + +} +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_debug_glDrawTransformFeedbackStreamInstanced = glad_debug_impl_glDrawTransformFeedbackStreamInstanced; +PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawVkImageNV(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) { + _pre_call_gl_callback("glDrawVkImageNV", (GLADapiproc) glad_glDrawVkImageNV, 11, vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); + glad_glDrawVkImageNV(vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); + _post_call_gl_callback(NULL, "glDrawVkImageNV", (GLADapiproc) glad_glDrawVkImageNV, 11, vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); + +} +PFNGLDRAWVKIMAGENVPROC glad_debug_glDrawVkImageNV = glad_debug_impl_glDrawVkImageNV; +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image, const GLint * attrib_list) { + _pre_call_gl_callback("glEGLImageTargetTexStorageEXT", (GLADapiproc) glad_glEGLImageTargetTexStorageEXT, 3, target, image, attrib_list); + glad_glEGLImageTargetTexStorageEXT(target, image, attrib_list); + _post_call_gl_callback(NULL, "glEGLImageTargetTexStorageEXT", (GLADapiproc) glad_glEGLImageTargetTexStorageEXT, 3, target, image, attrib_list); + +} +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_debug_glEGLImageTargetTexStorageEXT = glad_debug_impl_glEGLImageTargetTexStorageEXT; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image, const GLint * attrib_list) { + _pre_call_gl_callback("glEGLImageTargetTextureStorageEXT", (GLADapiproc) glad_glEGLImageTargetTextureStorageEXT, 3, texture, image, attrib_list); + glad_glEGLImageTargetTextureStorageEXT(texture, image, attrib_list); + _post_call_gl_callback(NULL, "glEGLImageTargetTextureStorageEXT", (GLADapiproc) glad_glEGLImageTargetTextureStorageEXT, 3, texture, image, attrib_list); + +} +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_debug_glEGLImageTargetTextureStorageEXT = glad_debug_impl_glEGLImageTargetTextureStorageEXT; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) { + _pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); + glad_glEdgeFlag(flag); + _post_call_gl_callback(NULL, "glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); + +} +PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; +PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlagFormatNV(GLsizei stride) { + _pre_call_gl_callback("glEdgeFlagFormatNV", (GLADapiproc) glad_glEdgeFlagFormatNV, 1, stride); + glad_glEdgeFlagFormatNV(stride); + _post_call_gl_callback(NULL, "glEdgeFlagFormatNV", (GLADapiproc) glad_glEdgeFlagFormatNV, 1, stride); + +} +PFNGLEDGEFLAGFORMATNVPROC glad_debug_glEdgeFlagFormatNV = glad_debug_impl_glEdgeFlagFormatNV; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointer(GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); + glad_glEdgeFlagPointer(stride, pointer); + _post_call_gl_callback(NULL, "glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); + +} +PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) { + _pre_call_gl_callback("glEdgeFlagPointerEXT", (GLADapiproc) glad_glEdgeFlagPointerEXT, 3, stride, count, pointer); + glad_glEdgeFlagPointerEXT(stride, count, pointer); + _post_call_gl_callback(NULL, "glEdgeFlagPointerEXT", (GLADapiproc) glad_glEdgeFlagPointerEXT, 3, stride, count, pointer); + +} +PFNGLEDGEFLAGPOINTEREXTPROC glad_debug_glEdgeFlagPointerEXT = glad_debug_impl_glEdgeFlagPointerEXT; +PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointerListIBM(GLint stride, const GLboolean ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glEdgeFlagPointerListIBM", (GLADapiproc) glad_glEdgeFlagPointerListIBM, 3, stride, pointer, ptrstride); + glad_glEdgeFlagPointerListIBM(stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glEdgeFlagPointerListIBM", (GLADapiproc) glad_glEdgeFlagPointerListIBM, 3, stride, pointer, ptrstride); + +} +PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_debug_glEdgeFlagPointerListIBM = glad_debug_impl_glEdgeFlagPointerListIBM; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEdgeFlagv(const GLboolean * flag) { + _pre_call_gl_callback("glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); + glad_glEdgeFlagv(flag); + _post_call_gl_callback(NULL, "glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); + +} +PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; +PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glElementPointerAPPLE(GLenum type, const void * pointer) { + _pre_call_gl_callback("glElementPointerAPPLE", (GLADapiproc) glad_glElementPointerAPPLE, 2, type, pointer); + glad_glElementPointerAPPLE(type, pointer); + _post_call_gl_callback(NULL, "glElementPointerAPPLE", (GLADapiproc) glad_glElementPointerAPPLE, 2, type, pointer); + +} +PFNGLELEMENTPOINTERAPPLEPROC glad_debug_glElementPointerAPPLE = glad_debug_impl_glElementPointerAPPLE; +PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glElementPointerATI(GLenum type, const void * pointer) { + _pre_call_gl_callback("glElementPointerATI", (GLADapiproc) glad_glElementPointerATI, 2, type, pointer); + glad_glElementPointerATI(type, pointer); + _post_call_gl_callback(NULL, "glElementPointerATI", (GLADapiproc) glad_glElementPointerATI, 2, type, pointer); + +} +PFNGLELEMENTPOINTERATIPROC glad_debug_glElementPointerATI = glad_debug_impl_glElementPointerATI; +PFNGLENABLEPROC glad_glEnable = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { + _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap); + glad_glEnable(cap); + _post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap); + +} +PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableClientState(GLenum array) { + _pre_call_gl_callback("glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); + glad_glEnableClientState(array); + _post_call_gl_callback(NULL, "glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); + +} +PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableClientStateIndexedEXT(GLenum array, GLuint index) { + _pre_call_gl_callback("glEnableClientStateIndexedEXT", (GLADapiproc) glad_glEnableClientStateIndexedEXT, 2, array, index); + glad_glEnableClientStateIndexedEXT(array, index); + _post_call_gl_callback(NULL, "glEnableClientStateIndexedEXT", (GLADapiproc) glad_glEnableClientStateIndexedEXT, 2, array, index); + +} +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_debug_glEnableClientStateIndexedEXT = glad_debug_impl_glEnableClientStateIndexedEXT; +PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableClientStateiEXT(GLenum array, GLuint index) { + _pre_call_gl_callback("glEnableClientStateiEXT", (GLADapiproc) glad_glEnableClientStateiEXT, 2, array, index); + glad_glEnableClientStateiEXT(array, index); + _post_call_gl_callback(NULL, "glEnableClientStateiEXT", (GLADapiproc) glad_glEnableClientStateiEXT, 2, array, index); + +} +PFNGLENABLECLIENTSTATEIEXTPROC glad_debug_glEnableClientStateiEXT = glad_debug_impl_glEnableClientStateiEXT; +PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableIndexedEXT(GLenum target, GLuint index) { + _pre_call_gl_callback("glEnableIndexedEXT", (GLADapiproc) glad_glEnableIndexedEXT, 2, target, index); + glad_glEnableIndexedEXT(target, index); + _post_call_gl_callback(NULL, "glEnableIndexedEXT", (GLADapiproc) glad_glEnableIndexedEXT, 2, target, index); + +} +PFNGLENABLEINDEXEDEXTPROC glad_debug_glEnableIndexedEXT = glad_debug_impl_glEnableIndexedEXT; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVariantClientStateEXT(GLuint id) { + _pre_call_gl_callback("glEnableVariantClientStateEXT", (GLADapiproc) glad_glEnableVariantClientStateEXT, 1, id); + glad_glEnableVariantClientStateEXT(id); + _post_call_gl_callback(NULL, "glEnableVariantClientStateEXT", (GLADapiproc) glad_glEnableVariantClientStateEXT, 1, id); + +} +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_debug_glEnableVariantClientStateEXT = glad_debug_impl_glEnableVariantClientStateEXT; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) { + _pre_call_gl_callback("glEnableVertexArrayAttrib", (GLADapiproc) glad_glEnableVertexArrayAttrib, 2, vaobj, index); + glad_glEnableVertexArrayAttrib(vaobj, index); + _post_call_gl_callback(NULL, "glEnableVertexArrayAttrib", (GLADapiproc) glad_glEnableVertexArrayAttrib, 2, vaobj, index); + +} +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_debug_glEnableVertexArrayAttrib = glad_debug_impl_glEnableVertexArrayAttrib; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index) { + _pre_call_gl_callback("glEnableVertexArrayAttribEXT", (GLADapiproc) glad_glEnableVertexArrayAttribEXT, 2, vaobj, index); + glad_glEnableVertexArrayAttribEXT(vaobj, index); + _post_call_gl_callback(NULL, "glEnableVertexArrayAttribEXT", (GLADapiproc) glad_glEnableVertexArrayAttribEXT, 2, vaobj, index); + +} +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_debug_glEnableVertexArrayAttribEXT = glad_debug_impl_glEnableVertexArrayAttribEXT; +PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexArrayEXT(GLuint vaobj, GLenum array) { + _pre_call_gl_callback("glEnableVertexArrayEXT", (GLADapiproc) glad_glEnableVertexArrayEXT, 2, vaobj, array); + glad_glEnableVertexArrayEXT(vaobj, array); + _post_call_gl_callback(NULL, "glEnableVertexArrayEXT", (GLADapiproc) glad_glEnableVertexArrayEXT, 2, vaobj, array); + +} +PFNGLENABLEVERTEXARRAYEXTPROC glad_debug_glEnableVertexArrayEXT = glad_debug_impl_glEnableVertexArrayEXT; +PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribAPPLE(GLuint index, GLenum pname) { + _pre_call_gl_callback("glEnableVertexAttribAPPLE", (GLADapiproc) glad_glEnableVertexAttribAPPLE, 2, index, pname); + glad_glEnableVertexAttribAPPLE(index, pname); + _post_call_gl_callback(NULL, "glEnableVertexAttribAPPLE", (GLADapiproc) glad_glEnableVertexAttribAPPLE, 2, index, pname); + +} +PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_debug_glEnableVertexAttribAPPLE = glad_debug_impl_glEnableVertexAttribAPPLE; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) { + _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); + glad_glEnableVertexAttribArray(index); + _post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); + +} +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArrayARB(GLuint index) { + _pre_call_gl_callback("glEnableVertexAttribArrayARB", (GLADapiproc) glad_glEnableVertexAttribArrayARB, 1, index); + glad_glEnableVertexAttribArrayARB(index); + _post_call_gl_callback(NULL, "glEnableVertexAttribArrayARB", (GLADapiproc) glad_glEnableVertexAttribArrayARB, 1, index); + +} +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_debug_glEnableVertexAttribArrayARB = glad_debug_impl_glEnableVertexAttribArrayARB; +PFNGLENDPROC glad_glEnd = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnd(void) { + _pre_call_gl_callback("glEnd", (GLADapiproc) glad_glEnd, 0); + glad_glEnd(); + _post_call_gl_callback(NULL, "glEnd", (GLADapiproc) glad_glEnd, 0); + +} +PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd; +PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndConditionalRenderNV(void) { + _pre_call_gl_callback("glEndConditionalRenderNV", (GLADapiproc) glad_glEndConditionalRenderNV, 0); + glad_glEndConditionalRenderNV(); + _post_call_gl_callback(NULL, "glEndConditionalRenderNV", (GLADapiproc) glad_glEndConditionalRenderNV, 0); + +} +PFNGLENDCONDITIONALRENDERNVPROC glad_debug_glEndConditionalRenderNV = glad_debug_impl_glEndConditionalRenderNV; +PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndConditionalRenderNVX(void) { + _pre_call_gl_callback("glEndConditionalRenderNVX", (GLADapiproc) glad_glEndConditionalRenderNVX, 0); + glad_glEndConditionalRenderNVX(); + _post_call_gl_callback(NULL, "glEndConditionalRenderNVX", (GLADapiproc) glad_glEndConditionalRenderNVX, 0); + +} +PFNGLENDCONDITIONALRENDERNVXPROC glad_debug_glEndConditionalRenderNVX = glad_debug_impl_glEndConditionalRenderNVX; +PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndFragmentShaderATI(void) { + _pre_call_gl_callback("glEndFragmentShaderATI", (GLADapiproc) glad_glEndFragmentShaderATI, 0); + glad_glEndFragmentShaderATI(); + _post_call_gl_callback(NULL, "glEndFragmentShaderATI", (GLADapiproc) glad_glEndFragmentShaderATI, 0); + +} +PFNGLENDFRAGMENTSHADERATIPROC glad_debug_glEndFragmentShaderATI = glad_debug_impl_glEndFragmentShaderATI; +PFNGLENDLISTPROC glad_glEndList = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndList(void) { + _pre_call_gl_callback("glEndList", (GLADapiproc) glad_glEndList, 0); + glad_glEndList(); + _post_call_gl_callback(NULL, "glEndList", (GLADapiproc) glad_glEndList, 0); + +} +PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList; +PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndOcclusionQueryNV(void) { + _pre_call_gl_callback("glEndOcclusionQueryNV", (GLADapiproc) glad_glEndOcclusionQueryNV, 0); + glad_glEndOcclusionQueryNV(); + _post_call_gl_callback(NULL, "glEndOcclusionQueryNV", (GLADapiproc) glad_glEndOcclusionQueryNV, 0); + +} +PFNGLENDOCCLUSIONQUERYNVPROC glad_debug_glEndOcclusionQueryNV = glad_debug_impl_glEndOcclusionQueryNV; +PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndPerfMonitorAMD(GLuint monitor) { + _pre_call_gl_callback("glEndPerfMonitorAMD", (GLADapiproc) glad_glEndPerfMonitorAMD, 1, monitor); + glad_glEndPerfMonitorAMD(monitor); + _post_call_gl_callback(NULL, "glEndPerfMonitorAMD", (GLADapiproc) glad_glEndPerfMonitorAMD, 1, monitor); + +} +PFNGLENDPERFMONITORAMDPROC glad_debug_glEndPerfMonitorAMD = glad_debug_impl_glEndPerfMonitorAMD; +PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndPerfQueryINTEL(GLuint queryHandle) { + _pre_call_gl_callback("glEndPerfQueryINTEL", (GLADapiproc) glad_glEndPerfQueryINTEL, 1, queryHandle); + glad_glEndPerfQueryINTEL(queryHandle); + _post_call_gl_callback(NULL, "glEndPerfQueryINTEL", (GLADapiproc) glad_glEndPerfQueryINTEL, 1, queryHandle); + +} +PFNGLENDPERFQUERYINTELPROC glad_debug_glEndPerfQueryINTEL = glad_debug_impl_glEndPerfQueryINTEL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) { + _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); + glad_glEndQuery(target); + _post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); + +} +PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; +PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndQueryARB(GLenum target) { + _pre_call_gl_callback("glEndQueryARB", (GLADapiproc) glad_glEndQueryARB, 1, target); + glad_glEndQueryARB(target); + _post_call_gl_callback(NULL, "glEndQueryARB", (GLADapiproc) glad_glEndQueryARB, 1, target); + +} +PFNGLENDQUERYARBPROC glad_debug_glEndQueryARB = glad_debug_impl_glEndQueryARB; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndQueryIndexed(GLenum target, GLuint index) { + _pre_call_gl_callback("glEndQueryIndexed", (GLADapiproc) glad_glEndQueryIndexed, 2, target, index); + glad_glEndQueryIndexed(target, index); + _post_call_gl_callback(NULL, "glEndQueryIndexed", (GLADapiproc) glad_glEndQueryIndexed, 2, target, index); + +} +PFNGLENDQUERYINDEXEDPROC glad_debug_glEndQueryIndexed = glad_debug_impl_glEndQueryIndexed; +PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedbackEXT(void) { + _pre_call_gl_callback("glEndTransformFeedbackEXT", (GLADapiproc) glad_glEndTransformFeedbackEXT, 0); + glad_glEndTransformFeedbackEXT(); + _post_call_gl_callback(NULL, "glEndTransformFeedbackEXT", (GLADapiproc) glad_glEndTransformFeedbackEXT, 0); + +} +PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_debug_glEndTransformFeedbackEXT = glad_debug_impl_glEndTransformFeedbackEXT; +PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedbackNV(void) { + _pre_call_gl_callback("glEndTransformFeedbackNV", (GLADapiproc) glad_glEndTransformFeedbackNV, 0); + glad_glEndTransformFeedbackNV(); + _post_call_gl_callback(NULL, "glEndTransformFeedbackNV", (GLADapiproc) glad_glEndTransformFeedbackNV, 0); + +} +PFNGLENDTRANSFORMFEEDBACKNVPROC glad_debug_glEndTransformFeedbackNV = glad_debug_impl_glEndTransformFeedbackNV; +PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndVertexShaderEXT(void) { + _pre_call_gl_callback("glEndVertexShaderEXT", (GLADapiproc) glad_glEndVertexShaderEXT, 0); + glad_glEndVertexShaderEXT(); + _post_call_gl_callback(NULL, "glEndVertexShaderEXT", (GLADapiproc) glad_glEndVertexShaderEXT, 0); + +} +PFNGLENDVERTEXSHADEREXTPROC glad_debug_glEndVertexShaderEXT = glad_debug_impl_glEndVertexShaderEXT; +PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndVideoCaptureNV(GLuint video_capture_slot) { + _pre_call_gl_callback("glEndVideoCaptureNV", (GLADapiproc) glad_glEndVideoCaptureNV, 1, video_capture_slot); + glad_glEndVideoCaptureNV(video_capture_slot); + _post_call_gl_callback(NULL, "glEndVideoCaptureNV", (GLADapiproc) glad_glEndVideoCaptureNV, 1, video_capture_slot); + +} +PFNGLENDVIDEOCAPTURENVPROC glad_debug_glEndVideoCaptureNV = glad_debug_impl_glEndVideoCaptureNV; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1d(GLdouble u) { + _pre_call_gl_callback("glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); + glad_glEvalCoord1d(u); + _post_call_gl_callback(NULL, "glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); + +} +PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1dv(const GLdouble * u) { + _pre_call_gl_callback("glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); + glad_glEvalCoord1dv(u); + _post_call_gl_callback(NULL, "glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); + +} +PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1f(GLfloat u) { + _pre_call_gl_callback("glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); + glad_glEvalCoord1f(u); + _post_call_gl_callback(NULL, "glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); + +} +PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1fv(const GLfloat * u) { + _pre_call_gl_callback("glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); + glad_glEvalCoord1fv(u); + _post_call_gl_callback(NULL, "glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); + +} +PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; +PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1xOES(GLfixed u) { + _pre_call_gl_callback("glEvalCoord1xOES", (GLADapiproc) glad_glEvalCoord1xOES, 1, u); + glad_glEvalCoord1xOES(u); + _post_call_gl_callback(NULL, "glEvalCoord1xOES", (GLADapiproc) glad_glEvalCoord1xOES, 1, u); + +} +PFNGLEVALCOORD1XOESPROC glad_debug_glEvalCoord1xOES = glad_debug_impl_glEvalCoord1xOES; +PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glEvalCoord1xvOES", (GLADapiproc) glad_glEvalCoord1xvOES, 1, coords); + glad_glEvalCoord1xvOES(coords); + _post_call_gl_callback(NULL, "glEvalCoord1xvOES", (GLADapiproc) glad_glEvalCoord1xvOES, 1, coords); + +} +PFNGLEVALCOORD1XVOESPROC glad_debug_glEvalCoord1xvOES = glad_debug_impl_glEvalCoord1xvOES; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2d(GLdouble u, GLdouble v) { + _pre_call_gl_callback("glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); + glad_glEvalCoord2d(u, v); + _post_call_gl_callback(NULL, "glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); + +} +PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2dv(const GLdouble * u) { + _pre_call_gl_callback("glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); + glad_glEvalCoord2dv(u); + _post_call_gl_callback(NULL, "glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); + +} +PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2f(GLfloat u, GLfloat v) { + _pre_call_gl_callback("glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); + glad_glEvalCoord2f(u, v); + _post_call_gl_callback(NULL, "glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); + +} +PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2fv(const GLfloat * u) { + _pre_call_gl_callback("glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); + glad_glEvalCoord2fv(u); + _post_call_gl_callback(NULL, "glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); + +} +PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; +PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2xOES(GLfixed u, GLfixed v) { + _pre_call_gl_callback("glEvalCoord2xOES", (GLADapiproc) glad_glEvalCoord2xOES, 2, u, v); + glad_glEvalCoord2xOES(u, v); + _post_call_gl_callback(NULL, "glEvalCoord2xOES", (GLADapiproc) glad_glEvalCoord2xOES, 2, u, v); + +} +PFNGLEVALCOORD2XOESPROC glad_debug_glEvalCoord2xOES = glad_debug_impl_glEvalCoord2xOES; +PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glEvalCoord2xvOES", (GLADapiproc) glad_glEvalCoord2xvOES, 1, coords); + glad_glEvalCoord2xvOES(coords); + _post_call_gl_callback(NULL, "glEvalCoord2xvOES", (GLADapiproc) glad_glEvalCoord2xvOES, 1, coords); + +} +PFNGLEVALCOORD2XVOESPROC glad_debug_glEvalCoord2xvOES = glad_debug_impl_glEvalCoord2xvOES; +PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalMapsNV(GLenum target, GLenum mode) { + _pre_call_gl_callback("glEvalMapsNV", (GLADapiproc) glad_glEvalMapsNV, 2, target, mode); + glad_glEvalMapsNV(target, mode); + _post_call_gl_callback(NULL, "glEvalMapsNV", (GLADapiproc) glad_glEvalMapsNV, 2, target, mode); + +} +PFNGLEVALMAPSNVPROC glad_debug_glEvalMapsNV = glad_debug_impl_glEvalMapsNV; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { + _pre_call_gl_callback("glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); + glad_glEvalMesh1(mode, i1, i2); + _post_call_gl_callback(NULL, "glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); + +} +PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { + _pre_call_gl_callback("glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); + glad_glEvalMesh2(mode, i1, i2, j1, j2); + _post_call_gl_callback(NULL, "glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); + +} +PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalPoint1(GLint i) { + _pre_call_gl_callback("glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); + glad_glEvalPoint1(i); + _post_call_gl_callback(NULL, "glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); + +} +PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalPoint2(GLint i, GLint j) { + _pre_call_gl_callback("glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); + glad_glEvalPoint2(i, j); + _post_call_gl_callback(NULL, "glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); + +} +PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; +PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvaluateDepthValuesARB(void) { + _pre_call_gl_callback("glEvaluateDepthValuesARB", (GLADapiproc) glad_glEvaluateDepthValuesARB, 0); + glad_glEvaluateDepthValuesARB(); + _post_call_gl_callback(NULL, "glEvaluateDepthValuesARB", (GLADapiproc) glad_glEvaluateDepthValuesARB, 0); + +} +PFNGLEVALUATEDEPTHVALUESARBPROC glad_debug_glEvaluateDepthValuesARB = glad_debug_impl_glEvaluateDepthValuesARB; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) { + _pre_call_gl_callback("glExecuteProgramNV", (GLADapiproc) glad_glExecuteProgramNV, 3, target, id, params); + glad_glExecuteProgramNV(target, id, params); + _post_call_gl_callback(NULL, "glExecuteProgramNV", (GLADapiproc) glad_glExecuteProgramNV, 3, target, id, params); + +} +PFNGLEXECUTEPROGRAMNVPROC glad_debug_glExecuteProgramNV = glad_debug_impl_glExecuteProgramNV; +PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glExtractComponentEXT(GLuint res, GLuint src, GLuint num) { + _pre_call_gl_callback("glExtractComponentEXT", (GLADapiproc) glad_glExtractComponentEXT, 3, res, src, num); + glad_glExtractComponentEXT(res, src, num); + _post_call_gl_callback(NULL, "glExtractComponentEXT", (GLADapiproc) glad_glExtractComponentEXT, 3, res, src, num); + +} +PFNGLEXTRACTCOMPONENTEXTPROC glad_debug_glExtractComponentEXT = glad_debug_impl_glExtractComponentEXT; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) { + _pre_call_gl_callback("glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); + glad_glFeedbackBuffer(size, type, buffer); + _post_call_gl_callback(NULL, "glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); + +} +PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; +PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFeedbackBufferxOES(GLsizei n, GLenum type, const GLfixed * buffer) { + _pre_call_gl_callback("glFeedbackBufferxOES", (GLADapiproc) glad_glFeedbackBufferxOES, 3, n, type, buffer); + glad_glFeedbackBufferxOES(n, type, buffer); + _post_call_gl_callback(NULL, "glFeedbackBufferxOES", (GLADapiproc) glad_glFeedbackBufferxOES, 3, n, type, buffer); + +} +PFNGLFEEDBACKBUFFERXOESPROC glad_debug_glFeedbackBufferxOES = glad_debug_impl_glFeedbackBufferxOES; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) { + GLsync ret; + _pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); + ret = glad_glFenceSync(condition, flags); + _post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); + return ret; +} +PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; +PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { + _pre_call_gl_callback("glFinalCombinerInputNV", (GLADapiproc) glad_glFinalCombinerInputNV, 4, variable, input, mapping, componentUsage); + glad_glFinalCombinerInputNV(variable, input, mapping, componentUsage); + _post_call_gl_callback(NULL, "glFinalCombinerInputNV", (GLADapiproc) glad_glFinalCombinerInputNV, 4, variable, input, mapping, componentUsage); + +} +PFNGLFINALCOMBINERINPUTNVPROC glad_debug_glFinalCombinerInputNV = glad_debug_impl_glFinalCombinerInputNV; +PFNGLFINISHPROC glad_glFinish = NULL; +static void GLAD_API_PTR glad_debug_impl_glFinish(void) { + _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0); + glad_glFinish(); + _post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0); + +} +PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; +PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glFinishAsyncSGIX(GLuint * markerp) { + GLint ret; + _pre_call_gl_callback("glFinishAsyncSGIX", (GLADapiproc) glad_glFinishAsyncSGIX, 1, markerp); + ret = glad_glFinishAsyncSGIX(markerp); + _post_call_gl_callback((void*) &ret, "glFinishAsyncSGIX", (GLADapiproc) glad_glFinishAsyncSGIX, 1, markerp); + return ret; +} +PFNGLFINISHASYNCSGIXPROC glad_debug_glFinishAsyncSGIX = glad_debug_impl_glFinishAsyncSGIX; +PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glFinishFenceAPPLE(GLuint fence) { + _pre_call_gl_callback("glFinishFenceAPPLE", (GLADapiproc) glad_glFinishFenceAPPLE, 1, fence); + glad_glFinishFenceAPPLE(fence); + _post_call_gl_callback(NULL, "glFinishFenceAPPLE", (GLADapiproc) glad_glFinishFenceAPPLE, 1, fence); + +} +PFNGLFINISHFENCEAPPLEPROC glad_debug_glFinishFenceAPPLE = glad_debug_impl_glFinishFenceAPPLE; +PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFinishFenceNV(GLuint fence) { + _pre_call_gl_callback("glFinishFenceNV", (GLADapiproc) glad_glFinishFenceNV, 1, fence); + glad_glFinishFenceNV(fence); + _post_call_gl_callback(NULL, "glFinishFenceNV", (GLADapiproc) glad_glFinishFenceNV, 1, fence); + +} +PFNGLFINISHFENCENVPROC glad_debug_glFinishFenceNV = glad_debug_impl_glFinishFenceNV; +PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glFinishObjectAPPLE(GLenum object, GLint name) { + _pre_call_gl_callback("glFinishObjectAPPLE", (GLADapiproc) glad_glFinishObjectAPPLE, 2, object, name); + glad_glFinishObjectAPPLE(object, name); + _post_call_gl_callback(NULL, "glFinishObjectAPPLE", (GLADapiproc) glad_glFinishObjectAPPLE, 2, object, name); + +} +PFNGLFINISHOBJECTAPPLEPROC glad_debug_glFinishObjectAPPLE = glad_debug_impl_glFinishObjectAPPLE; +PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFinishTextureSUNX(void) { + _pre_call_gl_callback("glFinishTextureSUNX", (GLADapiproc) glad_glFinishTextureSUNX, 0); + glad_glFinishTextureSUNX(); + _post_call_gl_callback(NULL, "glFinishTextureSUNX", (GLADapiproc) glad_glFinishTextureSUNX, 0); + +} +PFNGLFINISHTEXTURESUNXPROC glad_debug_glFinishTextureSUNX = glad_debug_impl_glFinishTextureSUNX; +PFNGLFLUSHPROC glad_glFlush = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlush(void) { + _pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0); + glad_glFlush(); + _post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0); + +} +PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { + _pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); + glad_glFlushMappedBufferRange(target, offset, length); + _post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); + +} +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glFlushMappedBufferRangeAPPLE", (GLADapiproc) glad_glFlushMappedBufferRangeAPPLE, 3, target, offset, size); + glad_glFlushMappedBufferRangeAPPLE(target, offset, size); + _post_call_gl_callback(NULL, "glFlushMappedBufferRangeAPPLE", (GLADapiproc) glad_glFlushMappedBufferRangeAPPLE, 3, target, offset, size); + +} +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_debug_glFlushMappedBufferRangeAPPLE = glad_debug_impl_glFlushMappedBufferRangeAPPLE; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) { + _pre_call_gl_callback("glFlushMappedNamedBufferRange", (GLADapiproc) glad_glFlushMappedNamedBufferRange, 3, buffer, offset, length); + glad_glFlushMappedNamedBufferRange(buffer, offset, length); + _post_call_gl_callback(NULL, "glFlushMappedNamedBufferRange", (GLADapiproc) glad_glFlushMappedNamedBufferRange, 3, buffer, offset, length); + +} +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_debug_glFlushMappedNamedBufferRange = glad_debug_impl_glFlushMappedNamedBufferRange; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) { + _pre_call_gl_callback("glFlushMappedNamedBufferRangeEXT", (GLADapiproc) glad_glFlushMappedNamedBufferRangeEXT, 3, buffer, offset, length); + glad_glFlushMappedNamedBufferRangeEXT(buffer, offset, length); + _post_call_gl_callback(NULL, "glFlushMappedNamedBufferRangeEXT", (GLADapiproc) glad_glFlushMappedNamedBufferRangeEXT, 3, buffer, offset, length); + +} +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_debug_glFlushMappedNamedBufferRangeEXT = glad_debug_impl_glFlushMappedNamedBufferRangeEXT; +PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushPixelDataRangeNV(GLenum target) { + _pre_call_gl_callback("glFlushPixelDataRangeNV", (GLADapiproc) glad_glFlushPixelDataRangeNV, 1, target); + glad_glFlushPixelDataRangeNV(target); + _post_call_gl_callback(NULL, "glFlushPixelDataRangeNV", (GLADapiproc) glad_glFlushPixelDataRangeNV, 1, target); + +} +PFNGLFLUSHPIXELDATARANGENVPROC glad_debug_glFlushPixelDataRangeNV = glad_debug_impl_glFlushPixelDataRangeNV; +PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushRasterSGIX(void) { + _pre_call_gl_callback("glFlushRasterSGIX", (GLADapiproc) glad_glFlushRasterSGIX, 0); + glad_glFlushRasterSGIX(); + _post_call_gl_callback(NULL, "glFlushRasterSGIX", (GLADapiproc) glad_glFlushRasterSGIX, 0); + +} +PFNGLFLUSHRASTERSGIXPROC glad_debug_glFlushRasterSGIX = glad_debug_impl_glFlushRasterSGIX; +PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushStaticDataIBM(GLenum target) { + _pre_call_gl_callback("glFlushStaticDataIBM", (GLADapiproc) glad_glFlushStaticDataIBM, 1, target); + glad_glFlushStaticDataIBM(target); + _post_call_gl_callback(NULL, "glFlushStaticDataIBM", (GLADapiproc) glad_glFlushStaticDataIBM, 1, target); + +} +PFNGLFLUSHSTATICDATAIBMPROC glad_debug_glFlushStaticDataIBM = glad_debug_impl_glFlushStaticDataIBM; +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushVertexArrayRangeAPPLE(GLsizei length, void * pointer) { + _pre_call_gl_callback("glFlushVertexArrayRangeAPPLE", (GLADapiproc) glad_glFlushVertexArrayRangeAPPLE, 2, length, pointer); + glad_glFlushVertexArrayRangeAPPLE(length, pointer); + _post_call_gl_callback(NULL, "glFlushVertexArrayRangeAPPLE", (GLADapiproc) glad_glFlushVertexArrayRangeAPPLE, 2, length, pointer); + +} +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_debug_glFlushVertexArrayRangeAPPLE = glad_debug_impl_glFlushVertexArrayRangeAPPLE; +PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushVertexArrayRangeNV(void) { + _pre_call_gl_callback("glFlushVertexArrayRangeNV", (GLADapiproc) glad_glFlushVertexArrayRangeNV, 0); + glad_glFlushVertexArrayRangeNV(); + _post_call_gl_callback(NULL, "glFlushVertexArrayRangeNV", (GLADapiproc) glad_glFlushVertexArrayRangeNV, 0); + +} +PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_debug_glFlushVertexArrayRangeNV = glad_debug_impl_glFlushVertexArrayRangeNV; +PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordFormatNV(GLenum type, GLsizei stride) { + _pre_call_gl_callback("glFogCoordFormatNV", (GLADapiproc) glad_glFogCoordFormatNV, 2, type, stride); + glad_glFogCoordFormatNV(type, stride); + _post_call_gl_callback(NULL, "glFogCoordFormatNV", (GLADapiproc) glad_glFogCoordFormatNV, 2, type, stride); + +} +PFNGLFOGCOORDFORMATNVPROC glad_debug_glFogCoordFormatNV = glad_debug_impl_glFogCoordFormatNV; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordPointer(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); + glad_glFogCoordPointer(type, stride, pointer); + _post_call_gl_callback(NULL, "glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); + +} +PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; +PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordPointerEXT(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glFogCoordPointerEXT", (GLADapiproc) glad_glFogCoordPointerEXT, 3, type, stride, pointer); + glad_glFogCoordPointerEXT(type, stride, pointer); + _post_call_gl_callback(NULL, "glFogCoordPointerEXT", (GLADapiproc) glad_glFogCoordPointerEXT, 3, type, stride, pointer); + +} +PFNGLFOGCOORDPOINTEREXTPROC glad_debug_glFogCoordPointerEXT = glad_debug_impl_glFogCoordPointerEXT; +PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordPointerListIBM(GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glFogCoordPointerListIBM", (GLADapiproc) glad_glFogCoordPointerListIBM, 4, type, stride, pointer, ptrstride); + glad_glFogCoordPointerListIBM(type, stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glFogCoordPointerListIBM", (GLADapiproc) glad_glFogCoordPointerListIBM, 4, type, stride, pointer, ptrstride); + +} +PFNGLFOGCOORDPOINTERLISTIBMPROC glad_debug_glFogCoordPointerListIBM = glad_debug_impl_glFogCoordPointerListIBM; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordd(GLdouble coord) { + _pre_call_gl_callback("glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); + glad_glFogCoordd(coord); + _post_call_gl_callback(NULL, "glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); + +} +PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; +PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoorddEXT(GLdouble coord) { + _pre_call_gl_callback("glFogCoorddEXT", (GLADapiproc) glad_glFogCoorddEXT, 1, coord); + glad_glFogCoorddEXT(coord); + _post_call_gl_callback(NULL, "glFogCoorddEXT", (GLADapiproc) glad_glFogCoorddEXT, 1, coord); + +} +PFNGLFOGCOORDDEXTPROC glad_debug_glFogCoorddEXT = glad_debug_impl_glFogCoorddEXT; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoorddv(const GLdouble * coord) { + _pre_call_gl_callback("glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); + glad_glFogCoorddv(coord); + _post_call_gl_callback(NULL, "glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); + +} +PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; +PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoorddvEXT(const GLdouble * coord) { + _pre_call_gl_callback("glFogCoorddvEXT", (GLADapiproc) glad_glFogCoorddvEXT, 1, coord); + glad_glFogCoorddvEXT(coord); + _post_call_gl_callback(NULL, "glFogCoorddvEXT", (GLADapiproc) glad_glFogCoorddvEXT, 1, coord); + +} +PFNGLFOGCOORDDVEXTPROC glad_debug_glFogCoorddvEXT = glad_debug_impl_glFogCoorddvEXT; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordf(GLfloat coord) { + _pre_call_gl_callback("glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); + glad_glFogCoordf(coord); + _post_call_gl_callback(NULL, "glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); + +} +PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; +PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordfEXT(GLfloat coord) { + _pre_call_gl_callback("glFogCoordfEXT", (GLADapiproc) glad_glFogCoordfEXT, 1, coord); + glad_glFogCoordfEXT(coord); + _post_call_gl_callback(NULL, "glFogCoordfEXT", (GLADapiproc) glad_glFogCoordfEXT, 1, coord); + +} +PFNGLFOGCOORDFEXTPROC glad_debug_glFogCoordfEXT = glad_debug_impl_glFogCoordfEXT; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordfv(const GLfloat * coord) { + _pre_call_gl_callback("glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); + glad_glFogCoordfv(coord); + _post_call_gl_callback(NULL, "glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); + +} +PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; +PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordfvEXT(const GLfloat * coord) { + _pre_call_gl_callback("glFogCoordfvEXT", (GLADapiproc) glad_glFogCoordfvEXT, 1, coord); + glad_glFogCoordfvEXT(coord); + _post_call_gl_callback(NULL, "glFogCoordfvEXT", (GLADapiproc) glad_glFogCoordfvEXT, 1, coord); + +} +PFNGLFOGCOORDFVEXTPROC glad_debug_glFogCoordfvEXT = glad_debug_impl_glFogCoordfvEXT; +PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordhNV(GLhalfNV fog) { + _pre_call_gl_callback("glFogCoordhNV", (GLADapiproc) glad_glFogCoordhNV, 1, fog); + glad_glFogCoordhNV(fog); + _post_call_gl_callback(NULL, "glFogCoordhNV", (GLADapiproc) glad_glFogCoordhNV, 1, fog); + +} +PFNGLFOGCOORDHNVPROC glad_debug_glFogCoordhNV = glad_debug_impl_glFogCoordhNV; +PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordhvNV(const GLhalfNV * fog) { + _pre_call_gl_callback("glFogCoordhvNV", (GLADapiproc) glad_glFogCoordhvNV, 1, fog); + glad_glFogCoordhvNV(fog); + _post_call_gl_callback(NULL, "glFogCoordhvNV", (GLADapiproc) glad_glFogCoordhvNV, 1, fog); + +} +PFNGLFOGCOORDHVNVPROC glad_debug_glFogCoordhvNV = glad_debug_impl_glFogCoordhvNV; +PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogFuncSGIS(GLsizei n, const GLfloat * points) { + _pre_call_gl_callback("glFogFuncSGIS", (GLADapiproc) glad_glFogFuncSGIS, 2, n, points); + glad_glFogFuncSGIS(n, points); + _post_call_gl_callback(NULL, "glFogFuncSGIS", (GLADapiproc) glad_glFogFuncSGIS, 2, n, points); + +} +PFNGLFOGFUNCSGISPROC glad_debug_glFogFuncSGIS = glad_debug_impl_glFogFuncSGIS; +PFNGLFOGFPROC glad_glFogf = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogf(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); + glad_glFogf(pname, param); + _post_call_gl_callback(NULL, "glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); + +} +PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf; +PFNGLFOGFVPROC glad_glFogfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogfv(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); + glad_glFogfv(pname, params); + _post_call_gl_callback(NULL, "glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); + +} +PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv; +PFNGLFOGIPROC glad_glFogi = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogi(GLenum pname, GLint param) { + _pre_call_gl_callback("glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); + glad_glFogi(pname, param); + _post_call_gl_callback(NULL, "glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); + +} +PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi; +PFNGLFOGIVPROC glad_glFogiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogiv(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); + glad_glFogiv(pname, params); + _post_call_gl_callback(NULL, "glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); + +} +PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv; +PFNGLFOGXOESPROC glad_glFogxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogxOES(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glFogxOES", (GLADapiproc) glad_glFogxOES, 2, pname, param); + glad_glFogxOES(pname, param); + _post_call_gl_callback(NULL, "glFogxOES", (GLADapiproc) glad_glFogxOES, 2, pname, param); + +} +PFNGLFOGXOESPROC glad_debug_glFogxOES = glad_debug_impl_glFogxOES; +PFNGLFOGXVOESPROC glad_glFogxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogxvOES(GLenum pname, const GLfixed * param) { + _pre_call_gl_callback("glFogxvOES", (GLADapiproc) glad_glFogxvOES, 2, pname, param); + glad_glFogxvOES(pname, param); + _post_call_gl_callback(NULL, "glFogxvOES", (GLADapiproc) glad_glFogxvOES, 2, pname, param); + +} +PFNGLFOGXVOESPROC glad_debug_glFogxvOES = glad_debug_impl_glFogxvOES; +PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentColorMaterialSGIX(GLenum face, GLenum mode) { + _pre_call_gl_callback("glFragmentColorMaterialSGIX", (GLADapiproc) glad_glFragmentColorMaterialSGIX, 2, face, mode); + glad_glFragmentColorMaterialSGIX(face, mode); + _post_call_gl_callback(NULL, "glFragmentColorMaterialSGIX", (GLADapiproc) glad_glFragmentColorMaterialSGIX, 2, face, mode); + +} +PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_debug_glFragmentColorMaterialSGIX = glad_debug_impl_glFragmentColorMaterialSGIX; +PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentCoverageColorNV(GLuint color) { + _pre_call_gl_callback("glFragmentCoverageColorNV", (GLADapiproc) glad_glFragmentCoverageColorNV, 1, color); + glad_glFragmentCoverageColorNV(color); + _post_call_gl_callback(NULL, "glFragmentCoverageColorNV", (GLADapiproc) glad_glFragmentCoverageColorNV, 1, color); + +} +PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_debug_glFragmentCoverageColorNV = glad_debug_impl_glFragmentCoverageColorNV; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightModelfSGIX(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glFragmentLightModelfSGIX", (GLADapiproc) glad_glFragmentLightModelfSGIX, 2, pname, param); + glad_glFragmentLightModelfSGIX(pname, param); + _post_call_gl_callback(NULL, "glFragmentLightModelfSGIX", (GLADapiproc) glad_glFragmentLightModelfSGIX, 2, pname, param); + +} +PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_debug_glFragmentLightModelfSGIX = glad_debug_impl_glFragmentLightModelfSGIX; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glFragmentLightModelfvSGIX", (GLADapiproc) glad_glFragmentLightModelfvSGIX, 2, pname, params); + glad_glFragmentLightModelfvSGIX(pname, params); + _post_call_gl_callback(NULL, "glFragmentLightModelfvSGIX", (GLADapiproc) glad_glFragmentLightModelfvSGIX, 2, pname, params); + +} +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_debug_glFragmentLightModelfvSGIX = glad_debug_impl_glFragmentLightModelfvSGIX; +PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightModeliSGIX(GLenum pname, GLint param) { + _pre_call_gl_callback("glFragmentLightModeliSGIX", (GLADapiproc) glad_glFragmentLightModeliSGIX, 2, pname, param); + glad_glFragmentLightModeliSGIX(pname, param); + _post_call_gl_callback(NULL, "glFragmentLightModeliSGIX", (GLADapiproc) glad_glFragmentLightModeliSGIX, 2, pname, param); + +} +PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_debug_glFragmentLightModeliSGIX = glad_debug_impl_glFragmentLightModeliSGIX; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightModelivSGIX(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glFragmentLightModelivSGIX", (GLADapiproc) glad_glFragmentLightModelivSGIX, 2, pname, params); + glad_glFragmentLightModelivSGIX(pname, params); + _post_call_gl_callback(NULL, "glFragmentLightModelivSGIX", (GLADapiproc) glad_glFragmentLightModelivSGIX, 2, pname, params); + +} +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_debug_glFragmentLightModelivSGIX = glad_debug_impl_glFragmentLightModelivSGIX; +PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glFragmentLightfSGIX", (GLADapiproc) glad_glFragmentLightfSGIX, 3, light, pname, param); + glad_glFragmentLightfSGIX(light, pname, param); + _post_call_gl_callback(NULL, "glFragmentLightfSGIX", (GLADapiproc) glad_glFragmentLightfSGIX, 3, light, pname, param); + +} +PFNGLFRAGMENTLIGHTFSGIXPROC glad_debug_glFragmentLightfSGIX = glad_debug_impl_glFragmentLightfSGIX; +PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glFragmentLightfvSGIX", (GLADapiproc) glad_glFragmentLightfvSGIX, 3, light, pname, params); + glad_glFragmentLightfvSGIX(light, pname, params); + _post_call_gl_callback(NULL, "glFragmentLightfvSGIX", (GLADapiproc) glad_glFragmentLightfvSGIX, 3, light, pname, params); + +} +PFNGLFRAGMENTLIGHTFVSGIXPROC glad_debug_glFragmentLightfvSGIX = glad_debug_impl_glFragmentLightfvSGIX; +PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) { + _pre_call_gl_callback("glFragmentLightiSGIX", (GLADapiproc) glad_glFragmentLightiSGIX, 3, light, pname, param); + glad_glFragmentLightiSGIX(light, pname, param); + _post_call_gl_callback(NULL, "glFragmentLightiSGIX", (GLADapiproc) glad_glFragmentLightiSGIX, 3, light, pname, param); + +} +PFNGLFRAGMENTLIGHTISGIXPROC glad_debug_glFragmentLightiSGIX = glad_debug_impl_glFragmentLightiSGIX; +PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glFragmentLightivSGIX", (GLADapiproc) glad_glFragmentLightivSGIX, 3, light, pname, params); + glad_glFragmentLightivSGIX(light, pname, params); + _post_call_gl_callback(NULL, "glFragmentLightivSGIX", (GLADapiproc) glad_glFragmentLightivSGIX, 3, light, pname, params); + +} +PFNGLFRAGMENTLIGHTIVSGIXPROC glad_debug_glFragmentLightivSGIX = glad_debug_impl_glFragmentLightivSGIX; +PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glFragmentMaterialfSGIX", (GLADapiproc) glad_glFragmentMaterialfSGIX, 3, face, pname, param); + glad_glFragmentMaterialfSGIX(face, pname, param); + _post_call_gl_callback(NULL, "glFragmentMaterialfSGIX", (GLADapiproc) glad_glFragmentMaterialfSGIX, 3, face, pname, param); + +} +PFNGLFRAGMENTMATERIALFSGIXPROC glad_debug_glFragmentMaterialfSGIX = glad_debug_impl_glFragmentMaterialfSGIX; +PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glFragmentMaterialfvSGIX", (GLADapiproc) glad_glFragmentMaterialfvSGIX, 3, face, pname, params); + glad_glFragmentMaterialfvSGIX(face, pname, params); + _post_call_gl_callback(NULL, "glFragmentMaterialfvSGIX", (GLADapiproc) glad_glFragmentMaterialfvSGIX, 3, face, pname, params); + +} +PFNGLFRAGMENTMATERIALFVSGIXPROC glad_debug_glFragmentMaterialfvSGIX = glad_debug_impl_glFragmentMaterialfvSGIX; +PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) { + _pre_call_gl_callback("glFragmentMaterialiSGIX", (GLADapiproc) glad_glFragmentMaterialiSGIX, 3, face, pname, param); + glad_glFragmentMaterialiSGIX(face, pname, param); + _post_call_gl_callback(NULL, "glFragmentMaterialiSGIX", (GLADapiproc) glad_glFragmentMaterialiSGIX, 3, face, pname, param); + +} +PFNGLFRAGMENTMATERIALISGIXPROC glad_debug_glFragmentMaterialiSGIX = glad_debug_impl_glFragmentMaterialiSGIX; +PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glFragmentMaterialivSGIX", (GLADapiproc) glad_glFragmentMaterialivSGIX, 3, face, pname, params); + glad_glFragmentMaterialivSGIX(face, pname, params); + _post_call_gl_callback(NULL, "glFragmentMaterialivSGIX", (GLADapiproc) glad_glFragmentMaterialivSGIX, 3, face, pname, params); + +} +PFNGLFRAGMENTMATERIALIVSGIXPROC glad_debug_glFragmentMaterialivSGIX = glad_debug_impl_glFragmentMaterialivSGIX; +PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrameTerminatorGREMEDY(void) { + _pre_call_gl_callback("glFrameTerminatorGREMEDY", (GLADapiproc) glad_glFrameTerminatorGREMEDY, 0); + glad_glFrameTerminatorGREMEDY(); + _post_call_gl_callback(NULL, "glFrameTerminatorGREMEDY", (GLADapiproc) glad_glFrameTerminatorGREMEDY, 0); + +} +PFNGLFRAMETERMINATORGREMEDYPROC glad_debug_glFrameTerminatorGREMEDY = glad_debug_impl_glFrameTerminatorGREMEDY; +PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrameZoomSGIX(GLint factor) { + _pre_call_gl_callback("glFrameZoomSGIX", (GLADapiproc) glad_glFrameZoomSGIX, 1, factor); + glad_glFrameZoomSGIX(factor); + _post_call_gl_callback(NULL, "glFrameZoomSGIX", (GLADapiproc) glad_glFrameZoomSGIX, 1, factor); + +} +PFNGLFRAMEZOOMSGIXPROC glad_debug_glFrameZoomSGIX = glad_debug_impl_glFrameZoomSGIX; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) { + _pre_call_gl_callback("glFramebufferDrawBufferEXT", (GLADapiproc) glad_glFramebufferDrawBufferEXT, 2, framebuffer, mode); + glad_glFramebufferDrawBufferEXT(framebuffer, mode); + _post_call_gl_callback(NULL, "glFramebufferDrawBufferEXT", (GLADapiproc) glad_glFramebufferDrawBufferEXT, 2, framebuffer, mode); + +} +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_debug_glFramebufferDrawBufferEXT = glad_debug_impl_glFramebufferDrawBufferEXT; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) { + _pre_call_gl_callback("glFramebufferDrawBuffersEXT", (GLADapiproc) glad_glFramebufferDrawBuffersEXT, 3, framebuffer, n, bufs); + glad_glFramebufferDrawBuffersEXT(framebuffer, n, bufs); + _post_call_gl_callback(NULL, "glFramebufferDrawBuffersEXT", (GLADapiproc) glad_glFramebufferDrawBuffersEXT, 3, framebuffer, n, bufs); + +} +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_debug_glFramebufferDrawBuffersEXT = glad_debug_impl_glFramebufferDrawBuffersEXT; +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferFetchBarrierEXT(void) { + _pre_call_gl_callback("glFramebufferFetchBarrierEXT", (GLADapiproc) glad_glFramebufferFetchBarrierEXT, 0); + glad_glFramebufferFetchBarrierEXT(); + _post_call_gl_callback(NULL, "glFramebufferFetchBarrierEXT", (GLADapiproc) glad_glFramebufferFetchBarrierEXT, 0); + +} +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_debug_glFramebufferFetchBarrierEXT = glad_debug_impl_glFramebufferFetchBarrierEXT; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferParameteri(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glFramebufferParameteri", (GLADapiproc) glad_glFramebufferParameteri, 3, target, pname, param); + glad_glFramebufferParameteri(target, pname, param); + _post_call_gl_callback(NULL, "glFramebufferParameteri", (GLADapiproc) glad_glFramebufferParameteri, 3, target, pname, param); + +} +PFNGLFRAMEBUFFERPARAMETERIPROC glad_debug_glFramebufferParameteri = glad_debug_impl_glFramebufferParameteri; +PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferParameteriMESA(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glFramebufferParameteriMESA", (GLADapiproc) glad_glFramebufferParameteriMESA, 3, target, pname, param); + glad_glFramebufferParameteriMESA(target, pname, param); + _post_call_gl_callback(NULL, "glFramebufferParameteriMESA", (GLADapiproc) glad_glFramebufferParameteriMESA, 3, target, pname, param); + +} +PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_debug_glFramebufferParameteriMESA = glad_debug_impl_glFramebufferParameteriMESA; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) { + _pre_call_gl_callback("glFramebufferReadBufferEXT", (GLADapiproc) glad_glFramebufferReadBufferEXT, 2, framebuffer, mode); + glad_glFramebufferReadBufferEXT(framebuffer, mode); + _post_call_gl_callback(NULL, "glFramebufferReadBufferEXT", (GLADapiproc) glad_glFramebufferReadBufferEXT, 2, framebuffer, mode); + +} +PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_debug_glFramebufferReadBufferEXT = glad_debug_impl_glFramebufferReadBufferEXT; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); + glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); + _post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); + +} +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + _pre_call_gl_callback("glFramebufferRenderbufferEXT", (GLADapiproc) glad_glFramebufferRenderbufferEXT, 4, target, attachment, renderbuffertarget, renderbuffer); + glad_glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); + _post_call_gl_callback(NULL, "glFramebufferRenderbufferEXT", (GLADapiproc) glad_glFramebufferRenderbufferEXT, 4, target, attachment, renderbuffertarget, renderbuffer); + +} +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glFramebufferRenderbufferEXT = glad_debug_impl_glFramebufferRenderbufferEXT; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glFramebufferSampleLocationsfvARB, 4, target, start, count, v); + glad_glFramebufferSampleLocationsfvARB(target, start, count, v); + _post_call_gl_callback(NULL, "glFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glFramebufferSampleLocationsfvARB, 4, target, start, count, v); + +} +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glFramebufferSampleLocationsfvARB = glad_debug_impl_glFramebufferSampleLocationsfvARB; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferSampleLocationsfvNV(GLenum target, GLuint start, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glFramebufferSampleLocationsfvNV", (GLADapiproc) glad_glFramebufferSampleLocationsfvNV, 4, target, start, count, v); + glad_glFramebufferSampleLocationsfvNV(target, start, count, v); + _post_call_gl_callback(NULL, "glFramebufferSampleLocationsfvNV", (GLADapiproc) glad_glFramebufferSampleLocationsfvNV, 4, target, start, count, v); + +} +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_debug_glFramebufferSampleLocationsfvNV = glad_debug_impl_glFramebufferSampleLocationsfvNV; +PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferSamplePositionsfvAMD(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values) { + _pre_call_gl_callback("glFramebufferSamplePositionsfvAMD", (GLADapiproc) glad_glFramebufferSamplePositionsfvAMD, 4, target, numsamples, pixelindex, values); + glad_glFramebufferSamplePositionsfvAMD(target, numsamples, pixelindex, values); + _post_call_gl_callback(NULL, "glFramebufferSamplePositionsfvAMD", (GLADapiproc) glad_glFramebufferSamplePositionsfvAMD, 4, target, numsamples, pixelindex, values); + +} +PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_debug_glFramebufferSamplePositionsfvAMD = glad_debug_impl_glFramebufferSamplePositionsfvAMD; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); + glad_glFramebufferTexture1D(target, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); + +} +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTexture1DEXT", (GLADapiproc) glad_glFramebufferTexture1DEXT, 5, target, attachment, textarget, texture, level); + glad_glFramebufferTexture1DEXT(target, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTexture1DEXT", (GLADapiproc) glad_glFramebufferTexture1DEXT, 5, target, attachment, textarget, texture, level); + +} +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glFramebufferTexture1DEXT = glad_debug_impl_glFramebufferTexture1DEXT; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); + glad_glFramebufferTexture2D(target, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); + +} +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTexture2DEXT", (GLADapiproc) glad_glFramebufferTexture2DEXT, 5, target, attachment, textarget, texture, level); + glad_glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTexture2DEXT", (GLADapiproc) glad_glFramebufferTexture2DEXT, 5, target, attachment, textarget, texture, level); + +} +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glFramebufferTexture2DEXT = glad_debug_impl_glFramebufferTexture2DEXT; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + _pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); + glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); + _post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); + +} +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + _pre_call_gl_callback("glFramebufferTexture3DEXT", (GLADapiproc) glad_glFramebufferTexture3DEXT, 6, target, attachment, textarget, texture, level, zoffset); + glad_glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset); + _post_call_gl_callback(NULL, "glFramebufferTexture3DEXT", (GLADapiproc) glad_glFramebufferTexture3DEXT, 6, target, attachment, textarget, texture, level, zoffset); + +} +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glFramebufferTexture3DEXT = glad_debug_impl_glFramebufferTexture3DEXT; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTextureARB", (GLADapiproc) glad_glFramebufferTextureARB, 4, target, attachment, texture, level); + glad_glFramebufferTextureARB(target, attachment, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTextureARB", (GLADapiproc) glad_glFramebufferTextureARB, 4, target, attachment, texture, level); + +} +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_debug_glFramebufferTextureARB = glad_debug_impl_glFramebufferTextureARB; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTextureEXT", (GLADapiproc) glad_glFramebufferTextureEXT, 4, target, attachment, texture, level); + glad_glFramebufferTextureEXT(target, attachment, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTextureEXT", (GLADapiproc) glad_glFramebufferTextureEXT, 4, target, attachment, texture, level); + +} +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_debug_glFramebufferTextureEXT = glad_debug_impl_glFramebufferTextureEXT; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { + _pre_call_gl_callback("glFramebufferTextureFaceARB", (GLADapiproc) glad_glFramebufferTextureFaceARB, 5, target, attachment, texture, level, face); + glad_glFramebufferTextureFaceARB(target, attachment, texture, level, face); + _post_call_gl_callback(NULL, "glFramebufferTextureFaceARB", (GLADapiproc) glad_glFramebufferTextureFaceARB, 5, target, attachment, texture, level, face); + +} +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_debug_glFramebufferTextureFaceARB = glad_debug_impl_glFramebufferTextureFaceARB; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { + _pre_call_gl_callback("glFramebufferTextureFaceEXT", (GLADapiproc) glad_glFramebufferTextureFaceEXT, 5, target, attachment, texture, level, face); + glad_glFramebufferTextureFaceEXT(target, attachment, texture, level, face); + _post_call_gl_callback(NULL, "glFramebufferTextureFaceEXT", (GLADapiproc) glad_glFramebufferTextureFaceEXT, 5, target, attachment, texture, level, face); + +} +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_debug_glFramebufferTextureFaceEXT = glad_debug_impl_glFramebufferTextureFaceEXT; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { + _pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); + glad_glFramebufferTextureLayer(target, attachment, texture, level, layer); + _post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); + +} +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { + _pre_call_gl_callback("glFramebufferTextureLayerARB", (GLADapiproc) glad_glFramebufferTextureLayerARB, 5, target, attachment, texture, level, layer); + glad_glFramebufferTextureLayerARB(target, attachment, texture, level, layer); + _post_call_gl_callback(NULL, "glFramebufferTextureLayerARB", (GLADapiproc) glad_glFramebufferTextureLayerARB, 5, target, attachment, texture, level, layer); + +} +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_debug_glFramebufferTextureLayerARB = glad_debug_impl_glFramebufferTextureLayerARB; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { + _pre_call_gl_callback("glFramebufferTextureLayerEXT", (GLADapiproc) glad_glFramebufferTextureLayerEXT, 5, target, attachment, texture, level, layer); + glad_glFramebufferTextureLayerEXT(target, attachment, texture, level, layer); + _post_call_gl_callback(NULL, "glFramebufferTextureLayerEXT", (GLADapiproc) glad_glFramebufferTextureLayerEXT, 5, target, attachment, texture, level, layer); + +} +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_debug_glFramebufferTextureLayerEXT = glad_debug_impl_glFramebufferTextureLayerEXT; +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { + _pre_call_gl_callback("glFramebufferTextureMultiviewOVR", (GLADapiproc) glad_glFramebufferTextureMultiviewOVR, 6, target, attachment, texture, level, baseViewIndex, numViews); + glad_glFramebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews); + _post_call_gl_callback(NULL, "glFramebufferTextureMultiviewOVR", (GLADapiproc) glad_glFramebufferTextureMultiviewOVR, 6, target, attachment, texture, level, baseViewIndex, numViews); + +} +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_debug_glFramebufferTextureMultiviewOVR = glad_debug_impl_glFramebufferTextureMultiviewOVR; +PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glFreeObjectBufferATI(GLuint buffer) { + _pre_call_gl_callback("glFreeObjectBufferATI", (GLADapiproc) glad_glFreeObjectBufferATI, 1, buffer); + glad_glFreeObjectBufferATI(buffer); + _post_call_gl_callback(NULL, "glFreeObjectBufferATI", (GLADapiproc) glad_glFreeObjectBufferATI, 1, buffer); + +} +PFNGLFREEOBJECTBUFFERATIPROC glad_debug_glFreeObjectBufferATI = glad_debug_impl_glFreeObjectBufferATI; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) { + _pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); + glad_glFrontFace(mode); + _post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); + +} +PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + _pre_call_gl_callback("glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); + glad_glFrustum(left, right, bottom, top, zNear, zFar); + _post_call_gl_callback(NULL, "glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); + +} +PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { + _pre_call_gl_callback("glFrustumfOES", (GLADapiproc) glad_glFrustumfOES, 6, l, r, b, t, n, f); + glad_glFrustumfOES(l, r, b, t, n, f); + _post_call_gl_callback(NULL, "glFrustumfOES", (GLADapiproc) glad_glFrustumfOES, 6, l, r, b, t, n, f); + +} +PFNGLFRUSTUMFOESPROC glad_debug_glFrustumfOES = glad_debug_impl_glFrustumfOES; +PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrustumxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { + _pre_call_gl_callback("glFrustumxOES", (GLADapiproc) glad_glFrustumxOES, 6, l, r, b, t, n, f); + glad_glFrustumxOES(l, r, b, t, n, f); + _post_call_gl_callback(NULL, "glFrustumxOES", (GLADapiproc) glad_glFrustumxOES, 6, l, r, b, t, n, f); + +} +PFNGLFRUSTUMXOESPROC glad_debug_glFrustumxOES = glad_debug_impl_glFrustumxOES; +PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGenAsyncMarkersSGIX(GLsizei range) { + GLuint ret; + _pre_call_gl_callback("glGenAsyncMarkersSGIX", (GLADapiproc) glad_glGenAsyncMarkersSGIX, 1, range); + ret = glad_glGenAsyncMarkersSGIX(range); + _post_call_gl_callback((void*) &ret, "glGenAsyncMarkersSGIX", (GLADapiproc) glad_glGenAsyncMarkersSGIX, 1, range); + return ret; +} +PFNGLGENASYNCMARKERSSGIXPROC glad_debug_glGenAsyncMarkersSGIX = glad_debug_impl_glGenAsyncMarkersSGIX; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) { + _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); + glad_glGenBuffers(n, buffers); + _post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); + +} +PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenBuffersARB(GLsizei n, GLuint * buffers) { + _pre_call_gl_callback("glGenBuffersARB", (GLADapiproc) glad_glGenBuffersARB, 2, n, buffers); + glad_glGenBuffersARB(n, buffers); + _post_call_gl_callback(NULL, "glGenBuffersARB", (GLADapiproc) glad_glGenBuffersARB, 2, n, buffers); + +} +PFNGLGENBUFFERSARBPROC glad_debug_glGenBuffersARB = glad_debug_impl_glGenBuffersARB; +PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenFencesAPPLE(GLsizei n, GLuint * fences) { + _pre_call_gl_callback("glGenFencesAPPLE", (GLADapiproc) glad_glGenFencesAPPLE, 2, n, fences); + glad_glGenFencesAPPLE(n, fences); + _post_call_gl_callback(NULL, "glGenFencesAPPLE", (GLADapiproc) glad_glGenFencesAPPLE, 2, n, fences); + +} +PFNGLGENFENCESAPPLEPROC glad_debug_glGenFencesAPPLE = glad_debug_impl_glGenFencesAPPLE; +PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenFencesNV(GLsizei n, GLuint * fences) { + _pre_call_gl_callback("glGenFencesNV", (GLADapiproc) glad_glGenFencesNV, 2, n, fences); + glad_glGenFencesNV(n, fences); + _post_call_gl_callback(NULL, "glGenFencesNV", (GLADapiproc) glad_glGenFencesNV, 2, n, fences); + +} +PFNGLGENFENCESNVPROC glad_debug_glGenFencesNV = glad_debug_impl_glGenFencesNV; +PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGenFragmentShadersATI(GLuint range) { + GLuint ret; + _pre_call_gl_callback("glGenFragmentShadersATI", (GLADapiproc) glad_glGenFragmentShadersATI, 1, range); + ret = glad_glGenFragmentShadersATI(range); + _post_call_gl_callback((void*) &ret, "glGenFragmentShadersATI", (GLADapiproc) glad_glGenFragmentShadersATI, 1, range); + return ret; +} +PFNGLGENFRAGMENTSHADERSATIPROC glad_debug_glGenFragmentShadersATI = glad_debug_impl_glGenFragmentShadersATI; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) { + _pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); + glad_glGenFramebuffers(n, framebuffers); + _post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); + +} +PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) { + _pre_call_gl_callback("glGenFramebuffersEXT", (GLADapiproc) glad_glGenFramebuffersEXT, 2, n, framebuffers); + glad_glGenFramebuffersEXT(n, framebuffers); + _post_call_gl_callback(NULL, "glGenFramebuffersEXT", (GLADapiproc) glad_glGenFramebuffersEXT, 2, n, framebuffers); + +} +PFNGLGENFRAMEBUFFERSEXTPROC glad_debug_glGenFramebuffersEXT = glad_debug_impl_glGenFramebuffersEXT; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGenLists(GLsizei range) { + GLuint ret; + _pre_call_gl_callback("glGenLists", (GLADapiproc) glad_glGenLists, 1, range); + ret = glad_glGenLists(range); + _post_call_gl_callback((void*) &ret, "glGenLists", (GLADapiproc) glad_glGenLists, 1, range); + return ret; +} +PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists; +PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names) { + _pre_call_gl_callback("glGenNamesAMD", (GLADapiproc) glad_glGenNamesAMD, 3, identifier, num, names); + glad_glGenNamesAMD(identifier, num, names); + _post_call_gl_callback(NULL, "glGenNamesAMD", (GLADapiproc) glad_glGenNamesAMD, 3, identifier, num, names); + +} +PFNGLGENNAMESAMDPROC glad_debug_glGenNamesAMD = glad_debug_impl_glGenNamesAMD; +PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glGenOcclusionQueriesNV", (GLADapiproc) glad_glGenOcclusionQueriesNV, 2, n, ids); + glad_glGenOcclusionQueriesNV(n, ids); + _post_call_gl_callback(NULL, "glGenOcclusionQueriesNV", (GLADapiproc) glad_glGenOcclusionQueriesNV, 2, n, ids); + +} +PFNGLGENOCCLUSIONQUERIESNVPROC glad_debug_glGenOcclusionQueriesNV = glad_debug_impl_glGenOcclusionQueriesNV; +PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGenPathsNV(GLsizei range) { + GLuint ret; + _pre_call_gl_callback("glGenPathsNV", (GLADapiproc) glad_glGenPathsNV, 1, range); + ret = glad_glGenPathsNV(range); + _post_call_gl_callback((void*) &ret, "glGenPathsNV", (GLADapiproc) glad_glGenPathsNV, 1, range); + return ret; +} +PFNGLGENPATHSNVPROC glad_debug_glGenPathsNV = glad_debug_impl_glGenPathsNV; +PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) { + _pre_call_gl_callback("glGenPerfMonitorsAMD", (GLADapiproc) glad_glGenPerfMonitorsAMD, 2, n, monitors); + glad_glGenPerfMonitorsAMD(n, monitors); + _post_call_gl_callback(NULL, "glGenPerfMonitorsAMD", (GLADapiproc) glad_glGenPerfMonitorsAMD, 2, n, monitors); + +} +PFNGLGENPERFMONITORSAMDPROC glad_debug_glGenPerfMonitorsAMD = glad_debug_impl_glGenPerfMonitorsAMD; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenProgramPipelines(GLsizei n, GLuint * pipelines) { + _pre_call_gl_callback("glGenProgramPipelines", (GLADapiproc) glad_glGenProgramPipelines, 2, n, pipelines); + glad_glGenProgramPipelines(n, pipelines); + _post_call_gl_callback(NULL, "glGenProgramPipelines", (GLADapiproc) glad_glGenProgramPipelines, 2, n, pipelines); + +} +PFNGLGENPROGRAMPIPELINESPROC glad_debug_glGenProgramPipelines = glad_debug_impl_glGenProgramPipelines; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenProgramsARB(GLsizei n, GLuint * programs) { + _pre_call_gl_callback("glGenProgramsARB", (GLADapiproc) glad_glGenProgramsARB, 2, n, programs); + glad_glGenProgramsARB(n, programs); + _post_call_gl_callback(NULL, "glGenProgramsARB", (GLADapiproc) glad_glGenProgramsARB, 2, n, programs); + +} +PFNGLGENPROGRAMSARBPROC glad_debug_glGenProgramsARB = glad_debug_impl_glGenProgramsARB; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenProgramsNV(GLsizei n, GLuint * programs) { + _pre_call_gl_callback("glGenProgramsNV", (GLADapiproc) glad_glGenProgramsNV, 2, n, programs); + glad_glGenProgramsNV(n, programs); + _post_call_gl_callback(NULL, "glGenProgramsNV", (GLADapiproc) glad_glGenProgramsNV, 2, n, programs); + +} +PFNGLGENPROGRAMSNVPROC glad_debug_glGenProgramsNV = glad_debug_impl_glGenProgramsNV; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); + glad_glGenQueries(n, ids); + _post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); + +} +PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; +PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenQueriesARB(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glGenQueriesARB", (GLADapiproc) glad_glGenQueriesARB, 2, n, ids); + glad_glGenQueriesARB(n, ids); + _post_call_gl_callback(NULL, "glGenQueriesARB", (GLADapiproc) glad_glGenQueriesARB, 2, n, ids); + +} +PFNGLGENQUERIESARBPROC glad_debug_glGenQueriesARB = glad_debug_impl_glGenQueriesARB; +PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenQueryResourceTagNV(GLsizei n, GLint * tagIds) { + _pre_call_gl_callback("glGenQueryResourceTagNV", (GLADapiproc) glad_glGenQueryResourceTagNV, 2, n, tagIds); + glad_glGenQueryResourceTagNV(n, tagIds); + _post_call_gl_callback(NULL, "glGenQueryResourceTagNV", (GLADapiproc) glad_glGenQueryResourceTagNV, 2, n, tagIds); + +} +PFNGLGENQUERYRESOURCETAGNVPROC glad_debug_glGenQueryResourceTagNV = glad_debug_impl_glGenQueryResourceTagNV; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { + _pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); + glad_glGenRenderbuffers(n, renderbuffers); + _post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); + +} +PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) { + _pre_call_gl_callback("glGenRenderbuffersEXT", (GLADapiproc) glad_glGenRenderbuffersEXT, 2, n, renderbuffers); + glad_glGenRenderbuffersEXT(n, renderbuffers); + _post_call_gl_callback(NULL, "glGenRenderbuffersEXT", (GLADapiproc) glad_glGenRenderbuffersEXT, 2, n, renderbuffers); + +} +PFNGLGENRENDERBUFFERSEXTPROC glad_debug_glGenRenderbuffersEXT = glad_debug_impl_glGenRenderbuffersEXT; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) { + _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); + glad_glGenSamplers(count, samplers); + _post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); + +} +PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; +PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenSemaphoresEXT(GLsizei n, GLuint * semaphores) { + _pre_call_gl_callback("glGenSemaphoresEXT", (GLADapiproc) glad_glGenSemaphoresEXT, 2, n, semaphores); + glad_glGenSemaphoresEXT(n, semaphores); + _post_call_gl_callback(NULL, "glGenSemaphoresEXT", (GLADapiproc) glad_glGenSemaphoresEXT, 2, n, semaphores); + +} +PFNGLGENSEMAPHORESEXTPROC glad_debug_glGenSemaphoresEXT = glad_debug_impl_glGenSemaphoresEXT; +PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) { + GLuint ret; + _pre_call_gl_callback("glGenSymbolsEXT", (GLADapiproc) glad_glGenSymbolsEXT, 4, datatype, storagetype, range, components); + ret = glad_glGenSymbolsEXT(datatype, storagetype, range, components); + _post_call_gl_callback((void*) &ret, "glGenSymbolsEXT", (GLADapiproc) glad_glGenSymbolsEXT, 4, datatype, storagetype, range, components); + return ret; +} +PFNGLGENSYMBOLSEXTPROC glad_debug_glGenSymbolsEXT = glad_debug_impl_glGenSymbolsEXT; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) { + _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); + glad_glGenTextures(n, textures); + _post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); + +} +PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenTexturesEXT(GLsizei n, GLuint * textures) { + _pre_call_gl_callback("glGenTexturesEXT", (GLADapiproc) glad_glGenTexturesEXT, 2, n, textures); + glad_glGenTexturesEXT(n, textures); + _post_call_gl_callback(NULL, "glGenTexturesEXT", (GLADapiproc) glad_glGenTexturesEXT, 2, n, textures); + +} +PFNGLGENTEXTURESEXTPROC glad_debug_glGenTexturesEXT = glad_debug_impl_glGenTexturesEXT; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenTransformFeedbacks(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glGenTransformFeedbacks", (GLADapiproc) glad_glGenTransformFeedbacks, 2, n, ids); + glad_glGenTransformFeedbacks(n, ids); + _post_call_gl_callback(NULL, "glGenTransformFeedbacks", (GLADapiproc) glad_glGenTransformFeedbacks, 2, n, ids); + +} +PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks; +PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glGenTransformFeedbacksNV", (GLADapiproc) glad_glGenTransformFeedbacksNV, 2, n, ids); + glad_glGenTransformFeedbacksNV(n, ids); + _post_call_gl_callback(NULL, "glGenTransformFeedbacksNV", (GLADapiproc) glad_glGenTransformFeedbacksNV, 2, n, ids); + +} +PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_debug_glGenTransformFeedbacksNV = glad_debug_impl_glGenTransformFeedbacksNV; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) { + _pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); + glad_glGenVertexArrays(n, arrays); + _post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); + +} +PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; +PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) { + _pre_call_gl_callback("glGenVertexArraysAPPLE", (GLADapiproc) glad_glGenVertexArraysAPPLE, 2, n, arrays); + glad_glGenVertexArraysAPPLE(n, arrays); + _post_call_gl_callback(NULL, "glGenVertexArraysAPPLE", (GLADapiproc) glad_glGenVertexArraysAPPLE, 2, n, arrays); + +} +PFNGLGENVERTEXARRAYSAPPLEPROC glad_debug_glGenVertexArraysAPPLE = glad_debug_impl_glGenVertexArraysAPPLE; +PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGenVertexShadersEXT(GLuint range) { + GLuint ret; + _pre_call_gl_callback("glGenVertexShadersEXT", (GLADapiproc) glad_glGenVertexShadersEXT, 1, range); + ret = glad_glGenVertexShadersEXT(range); + _post_call_gl_callback((void*) &ret, "glGenVertexShadersEXT", (GLADapiproc) glad_glGenVertexShadersEXT, 1, range); + return ret; +} +PFNGLGENVERTEXSHADERSEXTPROC glad_debug_glGenVertexShadersEXT = glad_debug_impl_glGenVertexShadersEXT; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) { + _pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); + glad_glGenerateMipmap(target); + _post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); + +} +PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenerateMipmapEXT(GLenum target) { + _pre_call_gl_callback("glGenerateMipmapEXT", (GLADapiproc) glad_glGenerateMipmapEXT, 1, target); + glad_glGenerateMipmapEXT(target); + _post_call_gl_callback(NULL, "glGenerateMipmapEXT", (GLADapiproc) glad_glGenerateMipmapEXT, 1, target); + +} +PFNGLGENERATEMIPMAPEXTPROC glad_debug_glGenerateMipmapEXT = glad_debug_impl_glGenerateMipmapEXT; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) { + _pre_call_gl_callback("glGenerateMultiTexMipmapEXT", (GLADapiproc) glad_glGenerateMultiTexMipmapEXT, 2, texunit, target); + glad_glGenerateMultiTexMipmapEXT(texunit, target); + _post_call_gl_callback(NULL, "glGenerateMultiTexMipmapEXT", (GLADapiproc) glad_glGenerateMultiTexMipmapEXT, 2, texunit, target); + +} +PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_debug_glGenerateMultiTexMipmapEXT = glad_debug_impl_glGenerateMultiTexMipmapEXT; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenerateTextureMipmap(GLuint texture) { + _pre_call_gl_callback("glGenerateTextureMipmap", (GLADapiproc) glad_glGenerateTextureMipmap, 1, texture); + glad_glGenerateTextureMipmap(texture); + _post_call_gl_callback(NULL, "glGenerateTextureMipmap", (GLADapiproc) glad_glGenerateTextureMipmap, 1, texture); + +} +PFNGLGENERATETEXTUREMIPMAPPROC glad_debug_glGenerateTextureMipmap = glad_debug_impl_glGenerateTextureMipmap; +PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) { + _pre_call_gl_callback("glGenerateTextureMipmapEXT", (GLADapiproc) glad_glGenerateTextureMipmapEXT, 2, texture, target); + glad_glGenerateTextureMipmapEXT(texture, target); + _post_call_gl_callback(NULL, "glGenerateTextureMipmapEXT", (GLADapiproc) glad_glGenerateTextureMipmapEXT, 2, texture, target); + +} +PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_debug_glGenerateTextureMipmapEXT = glad_debug_impl_glGenerateTextureMipmapEXT; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetActiveAtomicCounterBufferiv", (GLADapiproc) glad_glGetActiveAtomicCounterBufferiv, 4, program, bufferIndex, pname, params); + glad_glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); + _post_call_gl_callback(NULL, "glGetActiveAtomicCounterBufferiv", (GLADapiproc) glad_glGetActiveAtomicCounterBufferiv, 4, program, bufferIndex, pname, params); + +} +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_debug_glGetActiveAtomicCounterBufferiv = glad_debug_impl_glGetActiveAtomicCounterBufferiv; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { + _pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); + glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name); + _post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); + +} +PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { + _pre_call_gl_callback("glGetActiveAttribARB", (GLADapiproc) glad_glGetActiveAttribARB, 7, programObj, index, maxLength, length, size, type, name); + glad_glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name); + _post_call_gl_callback(NULL, "glGetActiveAttribARB", (GLADapiproc) glad_glGetActiveAttribARB, 7, programObj, index, maxLength, length, size, type, name); + +} +PFNGLGETACTIVEATTRIBARBPROC glad_debug_glGetActiveAttribARB = glad_debug_impl_glGetActiveAttribARB; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { + _pre_call_gl_callback("glGetActiveSubroutineName", (GLADapiproc) glad_glGetActiveSubroutineName, 6, program, shadertype, index, bufSize, length, name); + glad_glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); + _post_call_gl_callback(NULL, "glGetActiveSubroutineName", (GLADapiproc) glad_glGetActiveSubroutineName, 6, program, shadertype, index, bufSize, length, name); + +} +PFNGLGETACTIVESUBROUTINENAMEPROC glad_debug_glGetActiveSubroutineName = glad_debug_impl_glGetActiveSubroutineName; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { + _pre_call_gl_callback("glGetActiveSubroutineUniformName", (GLADapiproc) glad_glGetActiveSubroutineUniformName, 6, program, shadertype, index, bufSize, length, name); + glad_glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); + _post_call_gl_callback(NULL, "glGetActiveSubroutineUniformName", (GLADapiproc) glad_glGetActiveSubroutineUniformName, 6, program, shadertype, index, bufSize, length, name); + +} +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_debug_glGetActiveSubroutineUniformName = glad_debug_impl_glGetActiveSubroutineUniformName; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) { + _pre_call_gl_callback("glGetActiveSubroutineUniformiv", (GLADapiproc) glad_glGetActiveSubroutineUniformiv, 5, program, shadertype, index, pname, values); + glad_glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); + _post_call_gl_callback(NULL, "glGetActiveSubroutineUniformiv", (GLADapiproc) glad_glGetActiveSubroutineUniformiv, 5, program, shadertype, index, pname, values); + +} +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_debug_glGetActiveSubroutineUniformiv = glad_debug_impl_glGetActiveSubroutineUniformiv; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { + _pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); + glad_glGetActiveUniform(program, index, bufSize, length, size, type, name); + _post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); + +} +PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { + _pre_call_gl_callback("glGetActiveUniformARB", (GLADapiproc) glad_glGetActiveUniformARB, 7, programObj, index, maxLength, length, size, type, name); + glad_glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name); + _post_call_gl_callback(NULL, "glGetActiveUniformARB", (GLADapiproc) glad_glGetActiveUniformARB, 7, programObj, index, maxLength, length, size, type, name); + +} +PFNGLGETACTIVEUNIFORMARBPROC glad_debug_glGetActiveUniformARB = glad_debug_impl_glGetActiveUniformARB; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { + _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); + glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); + _post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); + +} +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); + glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); + _post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); + +} +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) { + _pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); + glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); + _post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); + +} +PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); + glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); + _post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); + +} +PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; +PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { + _pre_call_gl_callback("glGetActiveVaryingNV", (GLADapiproc) glad_glGetActiveVaryingNV, 7, program, index, bufSize, length, size, type, name); + glad_glGetActiveVaryingNV(program, index, bufSize, length, size, type, name); + _post_call_gl_callback(NULL, "glGetActiveVaryingNV", (GLADapiproc) glad_glGetActiveVaryingNV, 7, program, index, bufSize, length, size, type, name); + +} +PFNGLGETACTIVEVARYINGNVPROC glad_debug_glGetActiveVaryingNV = glad_debug_impl_glGetActiveVaryingNV; +PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetArrayObjectfvATI", (GLADapiproc) glad_glGetArrayObjectfvATI, 3, array, pname, params); + glad_glGetArrayObjectfvATI(array, pname, params); + _post_call_gl_callback(NULL, "glGetArrayObjectfvATI", (GLADapiproc) glad_glGetArrayObjectfvATI, 3, array, pname, params); + +} +PFNGLGETARRAYOBJECTFVATIPROC glad_debug_glGetArrayObjectfvATI = glad_debug_impl_glGetArrayObjectfvATI; +PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetArrayObjectivATI", (GLADapiproc) glad_glGetArrayObjectivATI, 3, array, pname, params); + glad_glGetArrayObjectivATI(array, pname, params); + _post_call_gl_callback(NULL, "glGetArrayObjectivATI", (GLADapiproc) glad_glGetArrayObjectivATI, 3, array, pname, params); + +} +PFNGLGETARRAYOBJECTIVATIPROC glad_debug_glGetArrayObjectivATI = glad_debug_impl_glGetArrayObjectivATI; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) { + _pre_call_gl_callback("glGetAttachedObjectsARB", (GLADapiproc) glad_glGetAttachedObjectsARB, 4, containerObj, maxCount, count, obj); + glad_glGetAttachedObjectsARB(containerObj, maxCount, count, obj); + _post_call_gl_callback(NULL, "glGetAttachedObjectsARB", (GLADapiproc) glad_glGetAttachedObjectsARB, 4, containerObj, maxCount, count, obj); + +} +PFNGLGETATTACHEDOBJECTSARBPROC glad_debug_glGetAttachedObjectsARB = glad_debug_impl_glGetAttachedObjectsARB; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { + _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); + glad_glGetAttachedShaders(program, maxCount, count, shaders); + _post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); + +} +PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); + ret = glad_glGetAttribLocation(program, name); + _post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); + return ret; +} +PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) { + GLint ret; + _pre_call_gl_callback("glGetAttribLocationARB", (GLADapiproc) glad_glGetAttribLocationARB, 2, programObj, name); + ret = glad_glGetAttribLocationARB(programObj, name); + _post_call_gl_callback((void*) &ret, "glGetAttribLocationARB", (GLADapiproc) glad_glGetAttribLocationARB, 2, programObj, name); + return ret; +} +PFNGLGETATTRIBLOCATIONARBPROC glad_debug_glGetAttribLocationARB = glad_debug_impl_glGetAttribLocationARB; +PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) { + _pre_call_gl_callback("glGetBooleanIndexedvEXT", (GLADapiproc) glad_glGetBooleanIndexedvEXT, 3, target, index, data); + glad_glGetBooleanIndexedvEXT(target, index, data); + _post_call_gl_callback(NULL, "glGetBooleanIndexedvEXT", (GLADapiproc) glad_glGetBooleanIndexedvEXT, 3, target, index, data); + +} +PFNGLGETBOOLEANINDEXEDVEXTPROC glad_debug_glGetBooleanIndexedvEXT = glad_debug_impl_glGetBooleanIndexedvEXT; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) { + _pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); + glad_glGetBooleanv(pname, data); + _post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); + +} +PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); + glad_glGetBufferParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); + +} +PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetBufferParameterivARB", (GLADapiproc) glad_glGetBufferParameterivARB, 3, target, pname, params); + glad_glGetBufferParameterivARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferParameterivARB", (GLADapiproc) glad_glGetBufferParameterivARB, 3, target, pname, params); + +} +PFNGLGETBUFFERPARAMETERIVARBPROC glad_debug_glGetBufferParameterivARB = glad_debug_impl_glGetBufferParameterivARB; +PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) { + _pre_call_gl_callback("glGetBufferParameterui64vNV", (GLADapiproc) glad_glGetBufferParameterui64vNV, 3, target, pname, params); + glad_glGetBufferParameterui64vNV(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferParameterui64vNV", (GLADapiproc) glad_glGetBufferParameterui64vNV, 3, target, pname, params); + +} +PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_debug_glGetBufferParameterui64vNV = glad_debug_impl_glGetBufferParameterui64vNV; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) { + _pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); + glad_glGetBufferPointerv(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); + +} +PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferPointervARB(GLenum target, GLenum pname, void ** params) { + _pre_call_gl_callback("glGetBufferPointervARB", (GLADapiproc) glad_glGetBufferPointervARB, 3, target, pname, params); + glad_glGetBufferPointervARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferPointervARB", (GLADapiproc) glad_glGetBufferPointervARB, 3, target, pname, params); + +} +PFNGLGETBUFFERPOINTERVARBPROC glad_debug_glGetBufferPointervARB = glad_debug_impl_glGetBufferPointervARB; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) { + _pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); + glad_glGetBufferSubData(target, offset, size, data); + _post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); + +} +PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) { + _pre_call_gl_callback("glGetBufferSubDataARB", (GLADapiproc) glad_glGetBufferSubDataARB, 4, target, offset, size, data); + glad_glGetBufferSubDataARB(target, offset, size, data); + _post_call_gl_callback(NULL, "glGetBufferSubDataARB", (GLADapiproc) glad_glGetBufferSubDataARB, 4, target, offset, size, data); + +} +PFNGLGETBUFFERSUBDATAARBPROC glad_debug_glGetBufferSubDataARB = glad_debug_impl_glGetBufferSubDataARB; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetClipPlane(GLenum plane, GLdouble * equation) { + _pre_call_gl_callback("glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); + glad_glGetClipPlane(plane, equation); + _post_call_gl_callback(NULL, "glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); + +} +PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetClipPlanefOES(GLenum plane, GLfloat * equation) { + _pre_call_gl_callback("glGetClipPlanefOES", (GLADapiproc) glad_glGetClipPlanefOES, 2, plane, equation); + glad_glGetClipPlanefOES(plane, equation); + _post_call_gl_callback(NULL, "glGetClipPlanefOES", (GLADapiproc) glad_glGetClipPlanefOES, 2, plane, equation); + +} +PFNGLGETCLIPPLANEFOESPROC glad_debug_glGetClipPlanefOES = glad_debug_impl_glGetClipPlanefOES; +PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetClipPlanexOES(GLenum plane, GLfixed * equation) { + _pre_call_gl_callback("glGetClipPlanexOES", (GLADapiproc) glad_glGetClipPlanexOES, 2, plane, equation); + glad_glGetClipPlanexOES(plane, equation); + _post_call_gl_callback(NULL, "glGetClipPlanexOES", (GLADapiproc) glad_glGetClipPlanexOES, 2, plane, equation); + +} +PFNGLGETCLIPPLANEXOESPROC glad_debug_glGetClipPlanexOES = glad_debug_impl_glGetClipPlanexOES; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTable(GLenum target, GLenum format, GLenum type, void * table) { + _pre_call_gl_callback("glGetColorTable", (GLADapiproc) glad_glGetColorTable, 4, target, format, type, table); + glad_glGetColorTable(target, format, type, table); + _post_call_gl_callback(NULL, "glGetColorTable", (GLADapiproc) glad_glGetColorTable, 4, target, format, type, table); + +} +PFNGLGETCOLORTABLEPROC glad_debug_glGetColorTable = glad_debug_impl_glGetColorTable; +PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, void * data) { + _pre_call_gl_callback("glGetColorTableEXT", (GLADapiproc) glad_glGetColorTableEXT, 4, target, format, type, data); + glad_glGetColorTableEXT(target, format, type, data); + _post_call_gl_callback(NULL, "glGetColorTableEXT", (GLADapiproc) glad_glGetColorTableEXT, 4, target, format, type, data); + +} +PFNGLGETCOLORTABLEEXTPROC glad_debug_glGetColorTableEXT = glad_debug_impl_glGetColorTableEXT; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetColorTableParameterfv", (GLADapiproc) glad_glGetColorTableParameterfv, 3, target, pname, params); + glad_glGetColorTableParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glGetColorTableParameterfv", (GLADapiproc) glad_glGetColorTableParameterfv, 3, target, pname, params); + +} +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_debug_glGetColorTableParameterfv = glad_debug_impl_glGetColorTableParameterfv; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetColorTableParameterfvEXT", (GLADapiproc) glad_glGetColorTableParameterfvEXT, 3, target, pname, params); + glad_glGetColorTableParameterfvEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetColorTableParameterfvEXT", (GLADapiproc) glad_glGetColorTableParameterfvEXT, 3, target, pname, params); + +} +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_debug_glGetColorTableParameterfvEXT = glad_debug_impl_glGetColorTableParameterfvEXT; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetColorTableParameterfvSGI", (GLADapiproc) glad_glGetColorTableParameterfvSGI, 3, target, pname, params); + glad_glGetColorTableParameterfvSGI(target, pname, params); + _post_call_gl_callback(NULL, "glGetColorTableParameterfvSGI", (GLADapiproc) glad_glGetColorTableParameterfvSGI, 3, target, pname, params); + +} +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_debug_glGetColorTableParameterfvSGI = glad_debug_impl_glGetColorTableParameterfvSGI; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetColorTableParameteriv", (GLADapiproc) glad_glGetColorTableParameteriv, 3, target, pname, params); + glad_glGetColorTableParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetColorTableParameteriv", (GLADapiproc) glad_glGetColorTableParameteriv, 3, target, pname, params); + +} +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_debug_glGetColorTableParameteriv = glad_debug_impl_glGetColorTableParameteriv; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetColorTableParameterivEXT", (GLADapiproc) glad_glGetColorTableParameterivEXT, 3, target, pname, params); + glad_glGetColorTableParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetColorTableParameterivEXT", (GLADapiproc) glad_glGetColorTableParameterivEXT, 3, target, pname, params); + +} +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_debug_glGetColorTableParameterivEXT = glad_debug_impl_glGetColorTableParameterivEXT; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetColorTableParameterivSGI", (GLADapiproc) glad_glGetColorTableParameterivSGI, 3, target, pname, params); + glad_glGetColorTableParameterivSGI(target, pname, params); + _post_call_gl_callback(NULL, "glGetColorTableParameterivSGI", (GLADapiproc) glad_glGetColorTableParameterivSGI, 3, target, pname, params); + +} +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_debug_glGetColorTableParameterivSGI = glad_debug_impl_glGetColorTableParameterivSGI; +PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, void * table) { + _pre_call_gl_callback("glGetColorTableSGI", (GLADapiproc) glad_glGetColorTableSGI, 4, target, format, type, table); + glad_glGetColorTableSGI(target, format, type, table); + _post_call_gl_callback(NULL, "glGetColorTableSGI", (GLADapiproc) glad_glGetColorTableSGI, 4, target, format, type, table); + +} +PFNGLGETCOLORTABLESGIPROC glad_debug_glGetColorTableSGI = glad_debug_impl_glGetColorTableSGI; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetCombinerInputParameterfvNV", (GLADapiproc) glad_glGetCombinerInputParameterfvNV, 5, stage, portion, variable, pname, params); + glad_glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params); + _post_call_gl_callback(NULL, "glGetCombinerInputParameterfvNV", (GLADapiproc) glad_glGetCombinerInputParameterfvNV, 5, stage, portion, variable, pname, params); + +} +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_debug_glGetCombinerInputParameterfvNV = glad_debug_impl_glGetCombinerInputParameterfvNV; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetCombinerInputParameterivNV", (GLADapiproc) glad_glGetCombinerInputParameterivNV, 5, stage, portion, variable, pname, params); + glad_glGetCombinerInputParameterivNV(stage, portion, variable, pname, params); + _post_call_gl_callback(NULL, "glGetCombinerInputParameterivNV", (GLADapiproc) glad_glGetCombinerInputParameterivNV, 5, stage, portion, variable, pname, params); + +} +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_debug_glGetCombinerInputParameterivNV = glad_debug_impl_glGetCombinerInputParameterivNV; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetCombinerOutputParameterfvNV", (GLADapiproc) glad_glGetCombinerOutputParameterfvNV, 4, stage, portion, pname, params); + glad_glGetCombinerOutputParameterfvNV(stage, portion, pname, params); + _post_call_gl_callback(NULL, "glGetCombinerOutputParameterfvNV", (GLADapiproc) glad_glGetCombinerOutputParameterfvNV, 4, stage, portion, pname, params); + +} +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_debug_glGetCombinerOutputParameterfvNV = glad_debug_impl_glGetCombinerOutputParameterfvNV; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetCombinerOutputParameterivNV", (GLADapiproc) glad_glGetCombinerOutputParameterivNV, 4, stage, portion, pname, params); + glad_glGetCombinerOutputParameterivNV(stage, portion, pname, params); + _post_call_gl_callback(NULL, "glGetCombinerOutputParameterivNV", (GLADapiproc) glad_glGetCombinerOutputParameterivNV, 4, stage, portion, pname, params); + +} +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_debug_glGetCombinerOutputParameterivNV = glad_debug_impl_glGetCombinerOutputParameterivNV; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetCombinerStageParameterfvNV", (GLADapiproc) glad_glGetCombinerStageParameterfvNV, 3, stage, pname, params); + glad_glGetCombinerStageParameterfvNV(stage, pname, params); + _post_call_gl_callback(NULL, "glGetCombinerStageParameterfvNV", (GLADapiproc) glad_glGetCombinerStageParameterfvNV, 3, stage, pname, params); + +} +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_debug_glGetCombinerStageParameterfvNV = glad_debug_impl_glGetCombinerStageParameterfvNV; +PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetCommandHeaderNV(GLenum tokenID, GLuint size) { + GLuint ret; + _pre_call_gl_callback("glGetCommandHeaderNV", (GLADapiproc) glad_glGetCommandHeaderNV, 2, tokenID, size); + ret = glad_glGetCommandHeaderNV(tokenID, size); + _post_call_gl_callback((void*) &ret, "glGetCommandHeaderNV", (GLADapiproc) glad_glGetCommandHeaderNV, 2, tokenID, size); + return ret; +} +PFNGLGETCOMMANDHEADERNVPROC glad_debug_glGetCommandHeaderNV = glad_debug_impl_glGetCommandHeaderNV; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, void * img) { + _pre_call_gl_callback("glGetCompressedMultiTexImageEXT", (GLADapiproc) glad_glGetCompressedMultiTexImageEXT, 4, texunit, target, lod, img); + glad_glGetCompressedMultiTexImageEXT(texunit, target, lod, img); + _post_call_gl_callback(NULL, "glGetCompressedMultiTexImageEXT", (GLADapiproc) glad_glGetCompressedMultiTexImageEXT, 4, texunit, target, lod, img); + +} +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_debug_glGetCompressedMultiTexImageEXT = glad_debug_impl_glGetCompressedMultiTexImageEXT; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) { + _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); + glad_glGetCompressedTexImage(target, level, img); + _post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); + +} +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImageARB(GLenum target, GLint level, void * img) { + _pre_call_gl_callback("glGetCompressedTexImageARB", (GLADapiproc) glad_glGetCompressedTexImageARB, 3, target, level, img); + glad_glGetCompressedTexImageARB(target, level, img); + _post_call_gl_callback(NULL, "glGetCompressedTexImageARB", (GLADapiproc) glad_glGetCompressedTexImageARB, 3, target, level, img); + +} +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetCompressedTexImageARB = glad_debug_impl_glGetCompressedTexImageARB; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetCompressedTextureImage", (GLADapiproc) glad_glGetCompressedTextureImage, 4, texture, level, bufSize, pixels); + glad_glGetCompressedTextureImage(texture, level, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetCompressedTextureImage", (GLADapiproc) glad_glGetCompressedTextureImage, 4, texture, level, bufSize, pixels); + +} +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_debug_glGetCompressedTextureImage = glad_debug_impl_glGetCompressedTextureImage; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, void * img) { + _pre_call_gl_callback("glGetCompressedTextureImageEXT", (GLADapiproc) glad_glGetCompressedTextureImageEXT, 4, texture, target, lod, img); + glad_glGetCompressedTextureImageEXT(texture, target, lod, img); + _post_call_gl_callback(NULL, "glGetCompressedTextureImageEXT", (GLADapiproc) glad_glGetCompressedTextureImageEXT, 4, texture, target, lod, img); + +} +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_debug_glGetCompressedTextureImageEXT = glad_debug_impl_glGetCompressedTextureImageEXT; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetCompressedTextureSubImage", (GLADapiproc) glad_glGetCompressedTextureSubImage, 10, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + glad_glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetCompressedTextureSubImage", (GLADapiproc) glad_glGetCompressedTextureSubImage, 10, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + +} +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_debug_glGetCompressedTextureSubImage = glad_debug_impl_glGetCompressedTextureSubImage; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void * image) { + _pre_call_gl_callback("glGetConvolutionFilter", (GLADapiproc) glad_glGetConvolutionFilter, 4, target, format, type, image); + glad_glGetConvolutionFilter(target, format, type, image); + _post_call_gl_callback(NULL, "glGetConvolutionFilter", (GLADapiproc) glad_glGetConvolutionFilter, 4, target, format, type, image); + +} +PFNGLGETCONVOLUTIONFILTERPROC glad_debug_glGetConvolutionFilter = glad_debug_impl_glGetConvolutionFilter; +PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, void * image) { + _pre_call_gl_callback("glGetConvolutionFilterEXT", (GLADapiproc) glad_glGetConvolutionFilterEXT, 4, target, format, type, image); + glad_glGetConvolutionFilterEXT(target, format, type, image); + _post_call_gl_callback(NULL, "glGetConvolutionFilterEXT", (GLADapiproc) glad_glGetConvolutionFilterEXT, 4, target, format, type, image); + +} +PFNGLGETCONVOLUTIONFILTEREXTPROC glad_debug_glGetConvolutionFilterEXT = glad_debug_impl_glGetConvolutionFilterEXT; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetConvolutionParameterfv", (GLADapiproc) glad_glGetConvolutionParameterfv, 3, target, pname, params); + glad_glGetConvolutionParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glGetConvolutionParameterfv", (GLADapiproc) glad_glGetConvolutionParameterfv, 3, target, pname, params); + +} +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_debug_glGetConvolutionParameterfv = glad_debug_impl_glGetConvolutionParameterfv; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetConvolutionParameterfvEXT", (GLADapiproc) glad_glGetConvolutionParameterfvEXT, 3, target, pname, params); + glad_glGetConvolutionParameterfvEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetConvolutionParameterfvEXT", (GLADapiproc) glad_glGetConvolutionParameterfvEXT, 3, target, pname, params); + +} +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_debug_glGetConvolutionParameterfvEXT = glad_debug_impl_glGetConvolutionParameterfvEXT; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetConvolutionParameteriv", (GLADapiproc) glad_glGetConvolutionParameteriv, 3, target, pname, params); + glad_glGetConvolutionParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetConvolutionParameteriv", (GLADapiproc) glad_glGetConvolutionParameteriv, 3, target, pname, params); + +} +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_debug_glGetConvolutionParameteriv = glad_debug_impl_glGetConvolutionParameteriv; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetConvolutionParameterivEXT", (GLADapiproc) glad_glGetConvolutionParameterivEXT, 3, target, pname, params); + glad_glGetConvolutionParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetConvolutionParameterivEXT", (GLADapiproc) glad_glGetConvolutionParameterivEXT, 3, target, pname, params); + +} +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_debug_glGetConvolutionParameterivEXT = glad_debug_impl_glGetConvolutionParameterivEXT; +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionParameterxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetConvolutionParameterxvOES", (GLADapiproc) glad_glGetConvolutionParameterxvOES, 3, target, pname, params); + glad_glGetConvolutionParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetConvolutionParameterxvOES", (GLADapiproc) glad_glGetConvolutionParameterxvOES, 3, target, pname, params); + +} +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_debug_glGetConvolutionParameterxvOES = glad_debug_impl_glGetConvolutionParameterxvOES; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCoverageModulationTableNV(GLsizei bufSize, GLfloat * v) { + _pre_call_gl_callback("glGetCoverageModulationTableNV", (GLADapiproc) glad_glGetCoverageModulationTableNV, 2, bufSize, v); + glad_glGetCoverageModulationTableNV(bufSize, v); + _post_call_gl_callback(NULL, "glGetCoverageModulationTableNV", (GLADapiproc) glad_glGetCoverageModulationTableNV, 2, bufSize, v); + +} +PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_debug_glGetCoverageModulationTableNV = glad_debug_impl_glGetCoverageModulationTableNV; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { + GLuint ret; + _pre_call_gl_callback("glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + ret = glad_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); + _post_call_gl_callback((void*) &ret, "glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + return ret; +} +PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; +PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLogAMD(GLuint count, GLsizei bufSize, GLenum * categories, GLenum * severities, GLuint * ids, GLsizei * lengths, GLchar * message) { + GLuint ret; + _pre_call_gl_callback("glGetDebugMessageLogAMD", (GLADapiproc) glad_glGetDebugMessageLogAMD, 7, count, bufSize, categories, severities, ids, lengths, message); + ret = glad_glGetDebugMessageLogAMD(count, bufSize, categories, severities, ids, lengths, message); + _post_call_gl_callback((void*) &ret, "glGetDebugMessageLogAMD", (GLADapiproc) glad_glGetDebugMessageLogAMD, 7, count, bufSize, categories, severities, ids, lengths, message); + return ret; +} +PFNGLGETDEBUGMESSAGELOGAMDPROC glad_debug_glGetDebugMessageLogAMD = glad_debug_impl_glGetDebugMessageLogAMD; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLogARB(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { + GLuint ret; + _pre_call_gl_callback("glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + ret = glad_glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog); + _post_call_gl_callback((void*) &ret, "glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + return ret; +} +PFNGLGETDEBUGMESSAGELOGARBPROC glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB; +PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points) { + _pre_call_gl_callback("glGetDetailTexFuncSGIS", (GLADapiproc) glad_glGetDetailTexFuncSGIS, 2, target, points); + glad_glGetDetailTexFuncSGIS(target, points); + _post_call_gl_callback(NULL, "glGetDetailTexFuncSGIS", (GLADapiproc) glad_glGetDetailTexFuncSGIS, 2, target, points); + +} +PFNGLGETDETAILTEXFUNCSGISPROC glad_debug_glGetDetailTexFuncSGIS = glad_debug_impl_glGetDetailTexFuncSGIS; +PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) { + _pre_call_gl_callback("glGetDoubleIndexedvEXT", (GLADapiproc) glad_glGetDoubleIndexedvEXT, 3, target, index, data); + glad_glGetDoubleIndexedvEXT(target, index, data); + _post_call_gl_callback(NULL, "glGetDoubleIndexedvEXT", (GLADapiproc) glad_glGetDoubleIndexedvEXT, 3, target, index, data); + +} +PFNGLGETDOUBLEINDEXEDVEXTPROC glad_debug_glGetDoubleIndexedvEXT = glad_debug_impl_glGetDoubleIndexedvEXT; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) { + _pre_call_gl_callback("glGetDoublei_v", (GLADapiproc) glad_glGetDoublei_v, 3, target, index, data); + glad_glGetDoublei_v(target, index, data); + _post_call_gl_callback(NULL, "glGetDoublei_v", (GLADapiproc) glad_glGetDoublei_v, 3, target, index, data); + +} +PFNGLGETDOUBLEI_VPROC glad_debug_glGetDoublei_v = glad_debug_impl_glGetDoublei_v; +PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params) { + _pre_call_gl_callback("glGetDoublei_vEXT", (GLADapiproc) glad_glGetDoublei_vEXT, 3, pname, index, params); + glad_glGetDoublei_vEXT(pname, index, params); + _post_call_gl_callback(NULL, "glGetDoublei_vEXT", (GLADapiproc) glad_glGetDoublei_vEXT, 3, pname, index, params); + +} +PFNGLGETDOUBLEI_VEXTPROC glad_debug_glGetDoublei_vEXT = glad_debug_impl_glGetDoublei_vEXT; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) { + _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); + glad_glGetDoublev(pname, data); + _post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); + +} +PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; +PFNGLGETERRORPROC glad_glGetError = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) { + GLenum ret; + _pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0); + ret = glad_glGetError(); + _post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0); + return ret; +} +PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; +PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFenceivNV", (GLADapiproc) glad_glGetFenceivNV, 3, fence, pname, params); + glad_glGetFenceivNV(fence, pname, params); + _post_call_gl_callback(NULL, "glGetFenceivNV", (GLADapiproc) glad_glGetFenceivNV, 3, fence, pname, params); + +} +PFNGLGETFENCEIVNVPROC glad_debug_glGetFenceivNV = glad_debug_impl_glGetFenceivNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetFinalCombinerInputParameterfvNV", (GLADapiproc) glad_glGetFinalCombinerInputParameterfvNV, 3, variable, pname, params); + glad_glGetFinalCombinerInputParameterfvNV(variable, pname, params); + _post_call_gl_callback(NULL, "glGetFinalCombinerInputParameterfvNV", (GLADapiproc) glad_glGetFinalCombinerInputParameterfvNV, 3, variable, pname, params); + +} +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_debug_glGetFinalCombinerInputParameterfvNV = glad_debug_impl_glGetFinalCombinerInputParameterfvNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFinalCombinerInputParameterivNV", (GLADapiproc) glad_glGetFinalCombinerInputParameterivNV, 3, variable, pname, params); + glad_glGetFinalCombinerInputParameterivNV(variable, pname, params); + _post_call_gl_callback(NULL, "glGetFinalCombinerInputParameterivNV", (GLADapiproc) glad_glGetFinalCombinerInputParameterivNV, 3, variable, pname, params); + +} +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_debug_glGetFinalCombinerInputParameterivNV = glad_debug_impl_glGetFinalCombinerInputParameterivNV; +PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFirstPerfQueryIdINTEL(GLuint * queryId) { + _pre_call_gl_callback("glGetFirstPerfQueryIdINTEL", (GLADapiproc) glad_glGetFirstPerfQueryIdINTEL, 1, queryId); + glad_glGetFirstPerfQueryIdINTEL(queryId); + _post_call_gl_callback(NULL, "glGetFirstPerfQueryIdINTEL", (GLADapiproc) glad_glGetFirstPerfQueryIdINTEL, 1, queryId); + +} +PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_debug_glGetFirstPerfQueryIdINTEL = glad_debug_impl_glGetFirstPerfQueryIdINTEL; +PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFixedvOES(GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetFixedvOES", (GLADapiproc) glad_glGetFixedvOES, 2, pname, params); + glad_glGetFixedvOES(pname, params); + _post_call_gl_callback(NULL, "glGetFixedvOES", (GLADapiproc) glad_glGetFixedvOES, 2, pname, params); + +} +PFNGLGETFIXEDVOESPROC glad_debug_glGetFixedvOES = glad_debug_impl_glGetFixedvOES; +PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) { + _pre_call_gl_callback("glGetFloatIndexedvEXT", (GLADapiproc) glad_glGetFloatIndexedvEXT, 3, target, index, data); + glad_glGetFloatIndexedvEXT(target, index, data); + _post_call_gl_callback(NULL, "glGetFloatIndexedvEXT", (GLADapiproc) glad_glGetFloatIndexedvEXT, 3, target, index, data); + +} +PFNGLGETFLOATINDEXEDVEXTPROC glad_debug_glGetFloatIndexedvEXT = glad_debug_impl_glGetFloatIndexedvEXT; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFloati_v(GLenum target, GLuint index, GLfloat * data) { + _pre_call_gl_callback("glGetFloati_v", (GLADapiproc) glad_glGetFloati_v, 3, target, index, data); + glad_glGetFloati_v(target, index, data); + _post_call_gl_callback(NULL, "glGetFloati_v", (GLADapiproc) glad_glGetFloati_v, 3, target, index, data); + +} +PFNGLGETFLOATI_VPROC glad_debug_glGetFloati_v = glad_debug_impl_glGetFloati_v; +PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params) { + _pre_call_gl_callback("glGetFloati_vEXT", (GLADapiproc) glad_glGetFloati_vEXT, 3, pname, index, params); + glad_glGetFloati_vEXT(pname, index, params); + _post_call_gl_callback(NULL, "glGetFloati_vEXT", (GLADapiproc) glad_glGetFloati_vEXT, 3, pname, index, params); + +} +PFNGLGETFLOATI_VEXTPROC glad_debug_glGetFloati_vEXT = glad_debug_impl_glGetFloati_vEXT; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) { + _pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); + glad_glGetFloatv(pname, data); + _post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); + +} +PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; +PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFogFuncSGIS(GLfloat * points) { + _pre_call_gl_callback("glGetFogFuncSGIS", (GLADapiproc) glad_glGetFogFuncSGIS, 1, points); + glad_glGetFogFuncSGIS(points); + _post_call_gl_callback(NULL, "glGetFogFuncSGIS", (GLADapiproc) glad_glGetFogFuncSGIS, 1, points); + +} +PFNGLGETFOGFUNCSGISPROC glad_debug_glGetFogFuncSGIS = glad_debug_impl_glGetFogFuncSGIS; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); + ret = glad_glGetFragDataIndex(program, name); + _post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); + return ret; +} +PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; +PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocationEXT(GLuint program, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetFragDataLocationEXT", (GLADapiproc) glad_glGetFragDataLocationEXT, 2, program, name); + ret = glad_glGetFragDataLocationEXT(program, name); + _post_call_gl_callback((void*) &ret, "glGetFragDataLocationEXT", (GLADapiproc) glad_glGetFragDataLocationEXT, 2, program, name); + return ret; +} +PFNGLGETFRAGDATALOCATIONEXTPROC glad_debug_glGetFragDataLocationEXT = glad_debug_impl_glGetFragDataLocationEXT; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetFragmentLightfvSGIX", (GLADapiproc) glad_glGetFragmentLightfvSGIX, 3, light, pname, params); + glad_glGetFragmentLightfvSGIX(light, pname, params); + _post_call_gl_callback(NULL, "glGetFragmentLightfvSGIX", (GLADapiproc) glad_glGetFragmentLightfvSGIX, 3, light, pname, params); + +} +PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_debug_glGetFragmentLightfvSGIX = glad_debug_impl_glGetFragmentLightfvSGIX; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFragmentLightivSGIX", (GLADapiproc) glad_glGetFragmentLightivSGIX, 3, light, pname, params); + glad_glGetFragmentLightivSGIX(light, pname, params); + _post_call_gl_callback(NULL, "glGetFragmentLightivSGIX", (GLADapiproc) glad_glGetFragmentLightivSGIX, 3, light, pname, params); + +} +PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_debug_glGetFragmentLightivSGIX = glad_debug_impl_glGetFragmentLightivSGIX; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetFragmentMaterialfvSGIX", (GLADapiproc) glad_glGetFragmentMaterialfvSGIX, 3, face, pname, params); + glad_glGetFragmentMaterialfvSGIX(face, pname, params); + _post_call_gl_callback(NULL, "glGetFragmentMaterialfvSGIX", (GLADapiproc) glad_glGetFragmentMaterialfvSGIX, 3, face, pname, params); + +} +PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_debug_glGetFragmentMaterialfvSGIX = glad_debug_impl_glGetFragmentMaterialfvSGIX; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFragmentMaterialivSGIX", (GLADapiproc) glad_glGetFragmentMaterialivSGIX, 3, face, pname, params); + glad_glGetFragmentMaterialivSGIX(face, pname, params); + _post_call_gl_callback(NULL, "glGetFragmentMaterialivSGIX", (GLADapiproc) glad_glGetFragmentMaterialivSGIX, 3, face, pname, params); + +} +PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_debug_glGetFragmentMaterialivSGIX = glad_debug_impl_glGetFragmentMaterialivSGIX; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); + glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); + _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); + +} +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetFramebufferAttachmentParameterivEXT, 4, target, attachment, pname, params); + glad_glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); + _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetFramebufferAttachmentParameterivEXT, 4, target, attachment, pname, params); + +} +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetFramebufferAttachmentParameterivEXT; +PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferParameterfvAMD(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) { + _pre_call_gl_callback("glGetFramebufferParameterfvAMD", (GLADapiproc) glad_glGetFramebufferParameterfvAMD, 6, target, pname, numsamples, pixelindex, size, values); + glad_glGetFramebufferParameterfvAMD(target, pname, numsamples, pixelindex, size, values); + _post_call_gl_callback(NULL, "glGetFramebufferParameterfvAMD", (GLADapiproc) glad_glGetFramebufferParameterfvAMD, 6, target, pname, numsamples, pixelindex, size, values); + +} +PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_debug_glGetFramebufferParameterfvAMD = glad_debug_impl_glGetFramebufferParameterfvAMD; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFramebufferParameteriv", (GLADapiproc) glad_glGetFramebufferParameteriv, 3, target, pname, params); + glad_glGetFramebufferParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetFramebufferParameteriv", (GLADapiproc) glad_glGetFramebufferParameteriv, 3, target, pname, params); + +} +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetFramebufferParameteriv = glad_debug_impl_glGetFramebufferParameteriv; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFramebufferParameterivEXT", (GLADapiproc) glad_glGetFramebufferParameterivEXT, 3, framebuffer, pname, params); + glad_glGetFramebufferParameterivEXT(framebuffer, pname, params); + _post_call_gl_callback(NULL, "glGetFramebufferParameterivEXT", (GLADapiproc) glad_glGetFramebufferParameterivEXT, 3, framebuffer, pname, params); + +} +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_debug_glGetFramebufferParameterivEXT = glad_debug_impl_glGetFramebufferParameterivEXT; +PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferParameterivMESA(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFramebufferParameterivMESA", (GLADapiproc) glad_glGetFramebufferParameterivMESA, 3, target, pname, params); + glad_glGetFramebufferParameterivMESA(target, pname, params); + _post_call_gl_callback(NULL, "glGetFramebufferParameterivMESA", (GLADapiproc) glad_glGetFramebufferParameterivMESA, 3, target, pname, params); + +} +PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_debug_glGetFramebufferParameterivMESA = glad_debug_impl_glGetFramebufferParameterivMESA; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatus(void) { + GLenum ret; + _pre_call_gl_callback("glGetGraphicsResetStatus", (GLADapiproc) glad_glGetGraphicsResetStatus, 0); + ret = glad_glGetGraphicsResetStatus(); + _post_call_gl_callback((void*) &ret, "glGetGraphicsResetStatus", (GLADapiproc) glad_glGetGraphicsResetStatus, 0); + return ret; +} +PFNGLGETGRAPHICSRESETSTATUSPROC glad_debug_glGetGraphicsResetStatus = glad_debug_impl_glGetGraphicsResetStatus; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glGetGraphicsResetStatusARB(void) { + GLenum ret; + _pre_call_gl_callback("glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0); + ret = glad_glGetGraphicsResetStatusARB(); + _post_call_gl_callback((void*) &ret, "glGetGraphicsResetStatusARB", (GLADapiproc) glad_glGetGraphicsResetStatusARB, 0); + return ret; +} +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; +static GLhandleARB GLAD_API_PTR glad_debug_impl_glGetHandleARB(GLenum pname) { + GLhandleARB ret; + _pre_call_gl_callback("glGetHandleARB", (GLADapiproc) glad_glGetHandleARB, 1, pname); + ret = glad_glGetHandleARB(pname); + _post_call_gl_callback((void*) &ret, "glGetHandleARB", (GLADapiproc) glad_glGetHandleARB, 1, pname); + return ret; +} +PFNGLGETHANDLEARBPROC glad_debug_glGetHandleARB = glad_debug_impl_glGetHandleARB; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { + _pre_call_gl_callback("glGetHistogram", (GLADapiproc) glad_glGetHistogram, 5, target, reset, format, type, values); + glad_glGetHistogram(target, reset, format, type, values); + _post_call_gl_callback(NULL, "glGetHistogram", (GLADapiproc) glad_glGetHistogram, 5, target, reset, format, type, values); + +} +PFNGLGETHISTOGRAMPROC glad_debug_glGetHistogram = glad_debug_impl_glGetHistogram; +PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { + _pre_call_gl_callback("glGetHistogramEXT", (GLADapiproc) glad_glGetHistogramEXT, 5, target, reset, format, type, values); + glad_glGetHistogramEXT(target, reset, format, type, values); + _post_call_gl_callback(NULL, "glGetHistogramEXT", (GLADapiproc) glad_glGetHistogramEXT, 5, target, reset, format, type, values); + +} +PFNGLGETHISTOGRAMEXTPROC glad_debug_glGetHistogramEXT = glad_debug_impl_glGetHistogramEXT; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetHistogramParameterfv", (GLADapiproc) glad_glGetHistogramParameterfv, 3, target, pname, params); + glad_glGetHistogramParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glGetHistogramParameterfv", (GLADapiproc) glad_glGetHistogramParameterfv, 3, target, pname, params); + +} +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_debug_glGetHistogramParameterfv = glad_debug_impl_glGetHistogramParameterfv; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetHistogramParameterfvEXT", (GLADapiproc) glad_glGetHistogramParameterfvEXT, 3, target, pname, params); + glad_glGetHistogramParameterfvEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetHistogramParameterfvEXT", (GLADapiproc) glad_glGetHistogramParameterfvEXT, 3, target, pname, params); + +} +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_debug_glGetHistogramParameterfvEXT = glad_debug_impl_glGetHistogramParameterfvEXT; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetHistogramParameteriv", (GLADapiproc) glad_glGetHistogramParameteriv, 3, target, pname, params); + glad_glGetHistogramParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetHistogramParameteriv", (GLADapiproc) glad_glGetHistogramParameteriv, 3, target, pname, params); + +} +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_debug_glGetHistogramParameteriv = glad_debug_impl_glGetHistogramParameteriv; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetHistogramParameterivEXT", (GLADapiproc) glad_glGetHistogramParameterivEXT, 3, target, pname, params); + glad_glGetHistogramParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetHistogramParameterivEXT", (GLADapiproc) glad_glGetHistogramParameterivEXT, 3, target, pname, params); + +} +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_debug_glGetHistogramParameterivEXT = glad_debug_impl_glGetHistogramParameterivEXT; +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogramParameterxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetHistogramParameterxvOES", (GLADapiproc) glad_glGetHistogramParameterxvOES, 3, target, pname, params); + glad_glGetHistogramParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetHistogramParameterxvOES", (GLADapiproc) glad_glGetHistogramParameterxvOES, 3, target, pname, params); + +} +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_debug_glGetHistogramParameterxvOES = glad_debug_impl_glGetHistogramParameterxvOES; +PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL; +static GLuint64 GLAD_API_PTR glad_debug_impl_glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { + GLuint64 ret; + _pre_call_gl_callback("glGetImageHandleARB", (GLADapiproc) glad_glGetImageHandleARB, 5, texture, level, layered, layer, format); + ret = glad_glGetImageHandleARB(texture, level, layered, layer, format); + _post_call_gl_callback((void*) &ret, "glGetImageHandleARB", (GLADapiproc) glad_glGetImageHandleARB, 5, texture, level, layered, layer, format); + return ret; +} +PFNGLGETIMAGEHANDLEARBPROC glad_debug_glGetImageHandleARB = glad_debug_impl_glGetImageHandleARB; +PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL; +static GLuint64 GLAD_API_PTR glad_debug_impl_glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { + GLuint64 ret; + _pre_call_gl_callback("glGetImageHandleNV", (GLADapiproc) glad_glGetImageHandleNV, 5, texture, level, layered, layer, format); + ret = glad_glGetImageHandleNV(texture, level, layered, layer, format); + _post_call_gl_callback((void*) &ret, "glGetImageHandleNV", (GLADapiproc) glad_glGetImageHandleNV, 5, texture, level, layered, layer, format); + return ret; +} +PFNGLGETIMAGEHANDLENVPROC glad_debug_glGetImageHandleNV = glad_debug_impl_glGetImageHandleNV; +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetImageTransformParameterfvHP", (GLADapiproc) glad_glGetImageTransformParameterfvHP, 3, target, pname, params); + glad_glGetImageTransformParameterfvHP(target, pname, params); + _post_call_gl_callback(NULL, "glGetImageTransformParameterfvHP", (GLADapiproc) glad_glGetImageTransformParameterfvHP, 3, target, pname, params); + +} +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_debug_glGetImageTransformParameterfvHP = glad_debug_impl_glGetImageTransformParameterfvHP; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetImageTransformParameterivHP", (GLADapiproc) glad_glGetImageTransformParameterivHP, 3, target, pname, params); + glad_glGetImageTransformParameterivHP(target, pname, params); + _post_call_gl_callback(NULL, "glGetImageTransformParameterivHP", (GLADapiproc) glad_glGetImageTransformParameterivHP, 3, target, pname, params); + +} +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_debug_glGetImageTransformParameterivHP = glad_debug_impl_glGetImageTransformParameterivHP; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { + _pre_call_gl_callback("glGetInfoLogARB", (GLADapiproc) glad_glGetInfoLogARB, 4, obj, maxLength, length, infoLog); + glad_glGetInfoLogARB(obj, maxLength, length, infoLog); + _post_call_gl_callback(NULL, "glGetInfoLogARB", (GLADapiproc) glad_glGetInfoLogARB, 4, obj, maxLength, length, infoLog); + +} +PFNGLGETINFOLOGARBPROC glad_debug_glGetInfoLogARB = glad_debug_impl_glGetInfoLogARB; +PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetInstrumentsSGIX(void) { + GLint ret; + _pre_call_gl_callback("glGetInstrumentsSGIX", (GLADapiproc) glad_glGetInstrumentsSGIX, 0); + ret = glad_glGetInstrumentsSGIX(); + _post_call_gl_callback((void*) &ret, "glGetInstrumentsSGIX", (GLADapiproc) glad_glGetInstrumentsSGIX, 0); + return ret; +} +PFNGLGETINSTRUMENTSSGIXPROC glad_debug_glGetInstrumentsSGIX = glad_debug_impl_glGetInstrumentsSGIX; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) { + _pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); + glad_glGetInteger64v(pname, data); + _post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); + +} +PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; +PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) { + _pre_call_gl_callback("glGetIntegerIndexedvEXT", (GLADapiproc) glad_glGetIntegerIndexedvEXT, 3, target, index, data); + glad_glGetIntegerIndexedvEXT(target, index, data); + _post_call_gl_callback(NULL, "glGetIntegerIndexedvEXT", (GLADapiproc) glad_glGetIntegerIndexedvEXT, 3, target, index, data); + +} +PFNGLGETINTEGERINDEXEDVEXTPROC glad_debug_glGetIntegerIndexedvEXT = glad_debug_impl_glGetIntegerIndexedvEXT; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) { + _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); + glad_glGetIntegeri_v(target, index, data); + _post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); + +} +PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; +PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) { + _pre_call_gl_callback("glGetIntegerui64i_vNV", (GLADapiproc) glad_glGetIntegerui64i_vNV, 3, value, index, result); + glad_glGetIntegerui64i_vNV(value, index, result); + _post_call_gl_callback(NULL, "glGetIntegerui64i_vNV", (GLADapiproc) glad_glGetIntegerui64i_vNV, 3, value, index, result); + +} +PFNGLGETINTEGERUI64I_VNVPROC glad_debug_glGetIntegerui64i_vNV = glad_debug_impl_glGetIntegerui64i_vNV; +PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) { + _pre_call_gl_callback("glGetIntegerui64vNV", (GLADapiproc) glad_glGetIntegerui64vNV, 2, value, result); + glad_glGetIntegerui64vNV(value, result); + _post_call_gl_callback(NULL, "glGetIntegerui64vNV", (GLADapiproc) glad_glGetIntegerui64vNV, 2, value, result); + +} +PFNGLGETINTEGERUI64VNVPROC glad_debug_glGetIntegerui64vNV = glad_debug_impl_glGetIntegerui64vNV; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) { + _pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); + glad_glGetIntegerv(pname, data); + _post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); + +} +PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInternalformatSampleivNV(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params) { + _pre_call_gl_callback("glGetInternalformatSampleivNV", (GLADapiproc) glad_glGetInternalformatSampleivNV, 6, target, internalformat, samples, pname, count, params); + glad_glGetInternalformatSampleivNV(target, internalformat, samples, pname, count, params); + _post_call_gl_callback(NULL, "glGetInternalformatSampleivNV", (GLADapiproc) glad_glGetInternalformatSampleivNV, 6, target, internalformat, samples, pname, count, params); + +} +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_debug_glGetInternalformatSampleivNV = glad_debug_impl_glGetInternalformatSampleivNV; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params) { + _pre_call_gl_callback("glGetInternalformati64v", (GLADapiproc) glad_glGetInternalformati64v, 5, target, internalformat, pname, count, params); + glad_glGetInternalformati64v(target, internalformat, pname, count, params); + _post_call_gl_callback(NULL, "glGetInternalformati64v", (GLADapiproc) glad_glGetInternalformati64v, 5, target, internalformat, pname, count, params); + +} +PFNGLGETINTERNALFORMATI64VPROC glad_debug_glGetInternalformati64v = glad_debug_impl_glGetInternalformati64v; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params) { + _pre_call_gl_callback("glGetInternalformativ", (GLADapiproc) glad_glGetInternalformativ, 5, target, internalformat, pname, count, params); + glad_glGetInternalformativ(target, internalformat, pname, count, params); + _post_call_gl_callback(NULL, "glGetInternalformativ", (GLADapiproc) glad_glGetInternalformativ, 5, target, internalformat, pname, count, params); + +} +PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ; +PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) { + _pre_call_gl_callback("glGetInvariantBooleanvEXT", (GLADapiproc) glad_glGetInvariantBooleanvEXT, 3, id, value, data); + glad_glGetInvariantBooleanvEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetInvariantBooleanvEXT", (GLADapiproc) glad_glGetInvariantBooleanvEXT, 3, id, value, data); + +} +PFNGLGETINVARIANTBOOLEANVEXTPROC glad_debug_glGetInvariantBooleanvEXT = glad_debug_impl_glGetInvariantBooleanvEXT; +PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) { + _pre_call_gl_callback("glGetInvariantFloatvEXT", (GLADapiproc) glad_glGetInvariantFloatvEXT, 3, id, value, data); + glad_glGetInvariantFloatvEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetInvariantFloatvEXT", (GLADapiproc) glad_glGetInvariantFloatvEXT, 3, id, value, data); + +} +PFNGLGETINVARIANTFLOATVEXTPROC glad_debug_glGetInvariantFloatvEXT = glad_debug_impl_glGetInvariantFloatvEXT; +PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) { + _pre_call_gl_callback("glGetInvariantIntegervEXT", (GLADapiproc) glad_glGetInvariantIntegervEXT, 3, id, value, data); + glad_glGetInvariantIntegervEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetInvariantIntegervEXT", (GLADapiproc) glad_glGetInvariantIntegervEXT, 3, id, value, data); + +} +PFNGLGETINVARIANTINTEGERVEXTPROC glad_debug_glGetInvariantIntegervEXT = glad_debug_impl_glGetInvariantIntegervEXT; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); + glad_glGetLightfv(light, pname, params); + _post_call_gl_callback(NULL, "glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); + +} +PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLightiv(GLenum light, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); + glad_glGetLightiv(light, pname, params); + _post_call_gl_callback(NULL, "glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); + +} +PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; +PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLightxOES(GLenum light, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetLightxOES", (GLADapiproc) glad_glGetLightxOES, 3, light, pname, params); + glad_glGetLightxOES(light, pname, params); + _post_call_gl_callback(NULL, "glGetLightxOES", (GLADapiproc) glad_glGetLightxOES, 3, light, pname, params); + +} +PFNGLGETLIGHTXOESPROC glad_debug_glGetLightxOES = glad_debug_impl_glGetLightxOES; +PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetListParameterfvSGIX", (GLADapiproc) glad_glGetListParameterfvSGIX, 3, list, pname, params); + glad_glGetListParameterfvSGIX(list, pname, params); + _post_call_gl_callback(NULL, "glGetListParameterfvSGIX", (GLADapiproc) glad_glGetListParameterfvSGIX, 3, list, pname, params); + +} +PFNGLGETLISTPARAMETERFVSGIXPROC glad_debug_glGetListParameterfvSGIX = glad_debug_impl_glGetListParameterfvSGIX; +PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetListParameterivSGIX", (GLADapiproc) glad_glGetListParameterivSGIX, 3, list, pname, params); + glad_glGetListParameterivSGIX(list, pname, params); + _post_call_gl_callback(NULL, "glGetListParameterivSGIX", (GLADapiproc) glad_glGetListParameterivSGIX, 3, list, pname, params); + +} +PFNGLGETLISTPARAMETERIVSGIXPROC glad_debug_glGetListParameterivSGIX = glad_debug_impl_glGetListParameterivSGIX; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) { + _pre_call_gl_callback("glGetLocalConstantBooleanvEXT", (GLADapiproc) glad_glGetLocalConstantBooleanvEXT, 3, id, value, data); + glad_glGetLocalConstantBooleanvEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetLocalConstantBooleanvEXT", (GLADapiproc) glad_glGetLocalConstantBooleanvEXT, 3, id, value, data); + +} +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_debug_glGetLocalConstantBooleanvEXT = glad_debug_impl_glGetLocalConstantBooleanvEXT; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) { + _pre_call_gl_callback("glGetLocalConstantFloatvEXT", (GLADapiproc) glad_glGetLocalConstantFloatvEXT, 3, id, value, data); + glad_glGetLocalConstantFloatvEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetLocalConstantFloatvEXT", (GLADapiproc) glad_glGetLocalConstantFloatvEXT, 3, id, value, data); + +} +PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_debug_glGetLocalConstantFloatvEXT = glad_debug_impl_glGetLocalConstantFloatvEXT; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) { + _pre_call_gl_callback("glGetLocalConstantIntegervEXT", (GLADapiproc) glad_glGetLocalConstantIntegervEXT, 3, id, value, data); + glad_glGetLocalConstantIntegervEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetLocalConstantIntegervEXT", (GLADapiproc) glad_glGetLocalConstantIntegervEXT, 3, id, value, data); + +} +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_debug_glGetLocalConstantIntegervEXT = glad_debug_impl_glGetLocalConstantIntegervEXT; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMapAttribParameterfvNV", (GLADapiproc) glad_glGetMapAttribParameterfvNV, 4, target, index, pname, params); + glad_glGetMapAttribParameterfvNV(target, index, pname, params); + _post_call_gl_callback(NULL, "glGetMapAttribParameterfvNV", (GLADapiproc) glad_glGetMapAttribParameterfvNV, 4, target, index, pname, params); + +} +PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_debug_glGetMapAttribParameterfvNV = glad_debug_impl_glGetMapAttribParameterfvNV; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMapAttribParameterivNV", (GLADapiproc) glad_glGetMapAttribParameterivNV, 4, target, index, pname, params); + glad_glGetMapAttribParameterivNV(target, index, pname, params); + _post_call_gl_callback(NULL, "glGetMapAttribParameterivNV", (GLADapiproc) glad_glGetMapAttribParameterivNV, 4, target, index, pname, params); + +} +PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_debug_glGetMapAttribParameterivNV = glad_debug_impl_glGetMapAttribParameterivNV; +PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points) { + _pre_call_gl_callback("glGetMapControlPointsNV", (GLADapiproc) glad_glGetMapControlPointsNV, 7, target, index, type, ustride, vstride, packed, points); + glad_glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points); + _post_call_gl_callback(NULL, "glGetMapControlPointsNV", (GLADapiproc) glad_glGetMapControlPointsNV, 7, target, index, type, ustride, vstride, packed, points); + +} +PFNGLGETMAPCONTROLPOINTSNVPROC glad_debug_glGetMapControlPointsNV = glad_debug_impl_glGetMapControlPointsNV; +PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMapParameterfvNV", (GLADapiproc) glad_glGetMapParameterfvNV, 3, target, pname, params); + glad_glGetMapParameterfvNV(target, pname, params); + _post_call_gl_callback(NULL, "glGetMapParameterfvNV", (GLADapiproc) glad_glGetMapParameterfvNV, 3, target, pname, params); + +} +PFNGLGETMAPPARAMETERFVNVPROC glad_debug_glGetMapParameterfvNV = glad_debug_impl_glGetMapParameterfvNV; +PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMapParameterivNV", (GLADapiproc) glad_glGetMapParameterivNV, 3, target, pname, params); + glad_glGetMapParameterivNV(target, pname, params); + _post_call_gl_callback(NULL, "glGetMapParameterivNV", (GLADapiproc) glad_glGetMapParameterivNV, 3, target, pname, params); + +} +PFNGLGETMAPPARAMETERIVNVPROC glad_debug_glGetMapParameterivNV = glad_debug_impl_glGetMapParameterivNV; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { + _pre_call_gl_callback("glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); + glad_glGetMapdv(target, query, v); + _post_call_gl_callback(NULL, "glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); + +} +PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { + _pre_call_gl_callback("glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); + glad_glGetMapfv(target, query, v); + _post_call_gl_callback(NULL, "glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); + +} +PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapiv(GLenum target, GLenum query, GLint * v) { + _pre_call_gl_callback("glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); + glad_glGetMapiv(target, query, v); + _post_call_gl_callback(NULL, "glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); + +} +PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; +PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapxvOES(GLenum target, GLenum query, GLfixed * v) { + _pre_call_gl_callback("glGetMapxvOES", (GLADapiproc) glad_glGetMapxvOES, 3, target, query, v); + glad_glGetMapxvOES(target, query, v); + _post_call_gl_callback(NULL, "glGetMapxvOES", (GLADapiproc) glad_glGetMapxvOES, 3, target, query, v); + +} +PFNGLGETMAPXVOESPROC glad_debug_glGetMapxvOES = glad_debug_impl_glGetMapxvOES; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); + glad_glGetMaterialfv(face, pname, params); + _post_call_gl_callback(NULL, "glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); + +} +PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); + glad_glGetMaterialiv(face, pname, params); + _post_call_gl_callback(NULL, "glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); + +} +PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; +PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMaterialxOES(GLenum face, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glGetMaterialxOES", (GLADapiproc) glad_glGetMaterialxOES, 3, face, pname, param); + glad_glGetMaterialxOES(face, pname, param); + _post_call_gl_callback(NULL, "glGetMaterialxOES", (GLADapiproc) glad_glGetMaterialxOES, 3, face, pname, param); + +} +PFNGLGETMATERIALXOESPROC glad_debug_glGetMaterialxOES = glad_debug_impl_glGetMaterialxOES; +PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params) { + _pre_call_gl_callback("glGetMemoryObjectDetachedResourcesuivNV", (GLADapiproc) glad_glGetMemoryObjectDetachedResourcesuivNV, 5, memory, pname, first, count, params); + glad_glGetMemoryObjectDetachedResourcesuivNV(memory, pname, first, count, params); + _post_call_gl_callback(NULL, "glGetMemoryObjectDetachedResourcesuivNV", (GLADapiproc) glad_glGetMemoryObjectDetachedResourcesuivNV, 5, memory, pname, first, count, params); + +} +PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_debug_glGetMemoryObjectDetachedResourcesuivNV = glad_debug_impl_glGetMemoryObjectDetachedResourcesuivNV; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMemoryObjectParameterivEXT", (GLADapiproc) glad_glGetMemoryObjectParameterivEXT, 3, memoryObject, pname, params); + glad_glGetMemoryObjectParameterivEXT(memoryObject, pname, params); + _post_call_gl_callback(NULL, "glGetMemoryObjectParameterivEXT", (GLADapiproc) glad_glGetMemoryObjectParameterivEXT, 3, memoryObject, pname, params); + +} +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_debug_glGetMemoryObjectParameterivEXT = glad_debug_impl_glGetMemoryObjectParameterivEXT; +PFNGLGETMINMAXPROC glad_glGetMinmax = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { + _pre_call_gl_callback("glGetMinmax", (GLADapiproc) glad_glGetMinmax, 5, target, reset, format, type, values); + glad_glGetMinmax(target, reset, format, type, values); + _post_call_gl_callback(NULL, "glGetMinmax", (GLADapiproc) glad_glGetMinmax, 5, target, reset, format, type, values); + +} +PFNGLGETMINMAXPROC glad_debug_glGetMinmax = glad_debug_impl_glGetMinmax; +PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values) { + _pre_call_gl_callback("glGetMinmaxEXT", (GLADapiproc) glad_glGetMinmaxEXT, 5, target, reset, format, type, values); + glad_glGetMinmaxEXT(target, reset, format, type, values); + _post_call_gl_callback(NULL, "glGetMinmaxEXT", (GLADapiproc) glad_glGetMinmaxEXT, 5, target, reset, format, type, values); + +} +PFNGLGETMINMAXEXTPROC glad_debug_glGetMinmaxEXT = glad_debug_impl_glGetMinmaxEXT; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMinmaxParameterfv", (GLADapiproc) glad_glGetMinmaxParameterfv, 3, target, pname, params); + glad_glGetMinmaxParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glGetMinmaxParameterfv", (GLADapiproc) glad_glGetMinmaxParameterfv, 3, target, pname, params); + +} +PFNGLGETMINMAXPARAMETERFVPROC glad_debug_glGetMinmaxParameterfv = glad_debug_impl_glGetMinmaxParameterfv; +PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMinmaxParameterfvEXT", (GLADapiproc) glad_glGetMinmaxParameterfvEXT, 3, target, pname, params); + glad_glGetMinmaxParameterfvEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetMinmaxParameterfvEXT", (GLADapiproc) glad_glGetMinmaxParameterfvEXT, 3, target, pname, params); + +} +PFNGLGETMINMAXPARAMETERFVEXTPROC glad_debug_glGetMinmaxParameterfvEXT = glad_debug_impl_glGetMinmaxParameterfvEXT; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMinmaxParameteriv", (GLADapiproc) glad_glGetMinmaxParameteriv, 3, target, pname, params); + glad_glGetMinmaxParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetMinmaxParameteriv", (GLADapiproc) glad_glGetMinmaxParameteriv, 3, target, pname, params); + +} +PFNGLGETMINMAXPARAMETERIVPROC glad_debug_glGetMinmaxParameteriv = glad_debug_impl_glGetMinmaxParameteriv; +PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMinmaxParameterivEXT", (GLADapiproc) glad_glGetMinmaxParameterivEXT, 3, target, pname, params); + glad_glGetMinmaxParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetMinmaxParameterivEXT", (GLADapiproc) glad_glGetMinmaxParameterivEXT, 3, target, pname, params); + +} +PFNGLGETMINMAXPARAMETERIVEXTPROC glad_debug_glGetMinmaxParameterivEXT = glad_debug_impl_glGetMinmaxParameterivEXT; +PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMultiTexEnvfvEXT", (GLADapiproc) glad_glGetMultiTexEnvfvEXT, 4, texunit, target, pname, params); + glad_glGetMultiTexEnvfvEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexEnvfvEXT", (GLADapiproc) glad_glGetMultiTexEnvfvEXT, 4, texunit, target, pname, params); + +} +PFNGLGETMULTITEXENVFVEXTPROC glad_debug_glGetMultiTexEnvfvEXT = glad_debug_impl_glGetMultiTexEnvfvEXT; +PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMultiTexEnvivEXT", (GLADapiproc) glad_glGetMultiTexEnvivEXT, 4, texunit, target, pname, params); + glad_glGetMultiTexEnvivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexEnvivEXT", (GLADapiproc) glad_glGetMultiTexEnvivEXT, 4, texunit, target, pname, params); + +} +PFNGLGETMULTITEXENVIVEXTPROC glad_debug_glGetMultiTexEnvivEXT = glad_debug_impl_glGetMultiTexEnvivEXT; +PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetMultiTexGendvEXT", (GLADapiproc) glad_glGetMultiTexGendvEXT, 4, texunit, coord, pname, params); + glad_glGetMultiTexGendvEXT(texunit, coord, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexGendvEXT", (GLADapiproc) glad_glGetMultiTexGendvEXT, 4, texunit, coord, pname, params); + +} +PFNGLGETMULTITEXGENDVEXTPROC glad_debug_glGetMultiTexGendvEXT = glad_debug_impl_glGetMultiTexGendvEXT; +PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMultiTexGenfvEXT", (GLADapiproc) glad_glGetMultiTexGenfvEXT, 4, texunit, coord, pname, params); + glad_glGetMultiTexGenfvEXT(texunit, coord, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexGenfvEXT", (GLADapiproc) glad_glGetMultiTexGenfvEXT, 4, texunit, coord, pname, params); + +} +PFNGLGETMULTITEXGENFVEXTPROC glad_debug_glGetMultiTexGenfvEXT = glad_debug_impl_glGetMultiTexGenfvEXT; +PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMultiTexGenivEXT", (GLADapiproc) glad_glGetMultiTexGenivEXT, 4, texunit, coord, pname, params); + glad_glGetMultiTexGenivEXT(texunit, coord, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexGenivEXT", (GLADapiproc) glad_glGetMultiTexGenivEXT, 4, texunit, coord, pname, params); + +} +PFNGLGETMULTITEXGENIVEXTPROC glad_debug_glGetMultiTexGenivEXT = glad_debug_impl_glGetMultiTexGenivEXT; +PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { + _pre_call_gl_callback("glGetMultiTexImageEXT", (GLADapiproc) glad_glGetMultiTexImageEXT, 6, texunit, target, level, format, type, pixels); + glad_glGetMultiTexImageEXT(texunit, target, level, format, type, pixels); + _post_call_gl_callback(NULL, "glGetMultiTexImageEXT", (GLADapiproc) glad_glGetMultiTexImageEXT, 6, texunit, target, level, format, type, pixels); + +} +PFNGLGETMULTITEXIMAGEEXTPROC glad_debug_glGetMultiTexImageEXT = glad_debug_impl_glGetMultiTexImageEXT; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMultiTexLevelParameterfvEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterfvEXT, 5, texunit, target, level, pname, params); + glad_glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexLevelParameterfvEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterfvEXT, 5, texunit, target, level, pname, params); + +} +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_debug_glGetMultiTexLevelParameterfvEXT = glad_debug_impl_glGetMultiTexLevelParameterfvEXT; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMultiTexLevelParameterivEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterivEXT, 5, texunit, target, level, pname, params); + glad_glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexLevelParameterivEXT", (GLADapiproc) glad_glGetMultiTexLevelParameterivEXT, 5, texunit, target, level, pname, params); + +} +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_debug_glGetMultiTexLevelParameterivEXT = glad_debug_impl_glGetMultiTexLevelParameterivEXT; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMultiTexParameterIivEXT", (GLADapiproc) glad_glGetMultiTexParameterIivEXT, 4, texunit, target, pname, params); + glad_glGetMultiTexParameterIivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexParameterIivEXT", (GLADapiproc) glad_glGetMultiTexParameterIivEXT, 4, texunit, target, pname, params); + +} +PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_debug_glGetMultiTexParameterIivEXT = glad_debug_impl_glGetMultiTexParameterIivEXT; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetMultiTexParameterIuivEXT", (GLADapiproc) glad_glGetMultiTexParameterIuivEXT, 4, texunit, target, pname, params); + glad_glGetMultiTexParameterIuivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexParameterIuivEXT", (GLADapiproc) glad_glGetMultiTexParameterIuivEXT, 4, texunit, target, pname, params); + +} +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_debug_glGetMultiTexParameterIuivEXT = glad_debug_impl_glGetMultiTexParameterIuivEXT; +PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetMultiTexParameterfvEXT", (GLADapiproc) glad_glGetMultiTexParameterfvEXT, 4, texunit, target, pname, params); + glad_glGetMultiTexParameterfvEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexParameterfvEXT", (GLADapiproc) glad_glGetMultiTexParameterfvEXT, 4, texunit, target, pname, params); + +} +PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_debug_glGetMultiTexParameterfvEXT = glad_debug_impl_glGetMultiTexParameterfvEXT; +PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetMultiTexParameterivEXT", (GLADapiproc) glad_glGetMultiTexParameterivEXT, 4, texunit, target, pname, params); + glad_glGetMultiTexParameterivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glGetMultiTexParameterivEXT", (GLADapiproc) glad_glGetMultiTexParameterivEXT, 4, texunit, target, pname, params); + +} +PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_debug_glGetMultiTexParameterivEXT = glad_debug_impl_glGetMultiTexParameterivEXT; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) { + _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); + glad_glGetMultisamplefv(pname, index, val); + _post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); + +} +PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; +PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) { + _pre_call_gl_callback("glGetMultisamplefvNV", (GLADapiproc) glad_glGetMultisamplefvNV, 3, pname, index, val); + glad_glGetMultisamplefvNV(pname, index, val); + _post_call_gl_callback(NULL, "glGetMultisamplefvNV", (GLADapiproc) glad_glGetMultisamplefvNV, 3, pname, index, val); + +} +PFNGLGETMULTISAMPLEFVNVPROC glad_debug_glGetMultisamplefvNV = glad_debug_impl_glGetMultisamplefvNV; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) { + _pre_call_gl_callback("glGetNamedBufferParameteri64v", (GLADapiproc) glad_glGetNamedBufferParameteri64v, 3, buffer, pname, params); + glad_glGetNamedBufferParameteri64v(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferParameteri64v", (GLADapiproc) glad_glGetNamedBufferParameteri64v, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_debug_glGetNamedBufferParameteri64v = glad_debug_impl_glGetNamedBufferParameteri64v; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedBufferParameteriv", (GLADapiproc) glad_glGetNamedBufferParameteriv, 3, buffer, pname, params); + glad_glGetNamedBufferParameteriv(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferParameteriv", (GLADapiproc) glad_glGetNamedBufferParameteriv, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_debug_glGetNamedBufferParameteriv = glad_debug_impl_glGetNamedBufferParameteriv; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedBufferParameterivEXT", (GLADapiproc) glad_glGetNamedBufferParameterivEXT, 3, buffer, pname, params); + glad_glGetNamedBufferParameterivEXT(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferParameterivEXT", (GLADapiproc) glad_glGetNamedBufferParameterivEXT, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedBufferParameterivEXT = glad_debug_impl_glGetNamedBufferParameterivEXT; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) { + _pre_call_gl_callback("glGetNamedBufferParameterui64vNV", (GLADapiproc) glad_glGetNamedBufferParameterui64vNV, 3, buffer, pname, params); + glad_glGetNamedBufferParameterui64vNV(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferParameterui64vNV", (GLADapiproc) glad_glGetNamedBufferParameterui64vNV, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_debug_glGetNamedBufferParameterui64vNV = glad_debug_impl_glGetNamedBufferParameterui64vNV; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params) { + _pre_call_gl_callback("glGetNamedBufferPointerv", (GLADapiproc) glad_glGetNamedBufferPointerv, 3, buffer, pname, params); + glad_glGetNamedBufferPointerv(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferPointerv", (GLADapiproc) glad_glGetNamedBufferPointerv, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_debug_glGetNamedBufferPointerv = glad_debug_impl_glGetNamedBufferPointerv; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, void ** params) { + _pre_call_gl_callback("glGetNamedBufferPointervEXT", (GLADapiproc) glad_glGetNamedBufferPointervEXT, 3, buffer, pname, params); + glad_glGetNamedBufferPointervEXT(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferPointervEXT", (GLADapiproc) glad_glGetNamedBufferPointervEXT, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_debug_glGetNamedBufferPointervEXT = glad_debug_impl_glGetNamedBufferPointervEXT; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) { + _pre_call_gl_callback("glGetNamedBufferSubData", (GLADapiproc) glad_glGetNamedBufferSubData, 4, buffer, offset, size, data); + glad_glGetNamedBufferSubData(buffer, offset, size, data); + _post_call_gl_callback(NULL, "glGetNamedBufferSubData", (GLADapiproc) glad_glGetNamedBufferSubData, 4, buffer, offset, size, data); + +} +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_debug_glGetNamedBufferSubData = glad_debug_impl_glGetNamedBufferSubData; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) { + _pre_call_gl_callback("glGetNamedBufferSubDataEXT", (GLADapiproc) glad_glGetNamedBufferSubDataEXT, 4, buffer, offset, size, data); + glad_glGetNamedBufferSubDataEXT(buffer, offset, size, data); + _post_call_gl_callback(NULL, "glGetNamedBufferSubDataEXT", (GLADapiproc) glad_glGetNamedBufferSubDataEXT, 4, buffer, offset, size, data); + +} +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_debug_glGetNamedBufferSubDataEXT = glad_debug_impl_glGetNamedBufferSubDataEXT; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameteriv, 4, framebuffer, attachment, pname, params); + glad_glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); + _post_call_gl_callback(NULL, "glGetNamedFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameteriv, 4, framebuffer, attachment, pname, params); + +} +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameterivEXT, 4, framebuffer, attachment, pname, params); + glad_glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params); + _post_call_gl_callback(NULL, "glGetNamedFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameterivEXT, 4, framebuffer, attachment, pname, params); + +} +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetNamedFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetNamedFramebufferAttachmentParameterivEXT; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferParameterfvAMD(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values) { + _pre_call_gl_callback("glGetNamedFramebufferParameterfvAMD", (GLADapiproc) glad_glGetNamedFramebufferParameterfvAMD, 6, framebuffer, pname, numsamples, pixelindex, size, values); + glad_glGetNamedFramebufferParameterfvAMD(framebuffer, pname, numsamples, pixelindex, size, values); + _post_call_gl_callback(NULL, "glGetNamedFramebufferParameterfvAMD", (GLADapiproc) glad_glGetNamedFramebufferParameterfvAMD, 6, framebuffer, pname, numsamples, pixelindex, size, values); + +} +PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_debug_glGetNamedFramebufferParameterfvAMD = glad_debug_impl_glGetNamedFramebufferParameterfvAMD; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetNamedFramebufferParameteriv", (GLADapiproc) glad_glGetNamedFramebufferParameteriv, 3, framebuffer, pname, param); + glad_glGetNamedFramebufferParameteriv(framebuffer, pname, param); + _post_call_gl_callback(NULL, "glGetNamedFramebufferParameteriv", (GLADapiproc) glad_glGetNamedFramebufferParameteriv, 3, framebuffer, pname, param); + +} +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetNamedFramebufferParameteriv = glad_debug_impl_glGetNamedFramebufferParameteriv; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedFramebufferParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferParameterivEXT, 3, framebuffer, pname, params); + glad_glGetNamedFramebufferParameterivEXT(framebuffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedFramebufferParameterivEXT", (GLADapiproc) glad_glGetNamedFramebufferParameterivEXT, 3, framebuffer, pname, params); + +} +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedFramebufferParameterivEXT = glad_debug_impl_glGetNamedFramebufferParameterivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) { + _pre_call_gl_callback("glGetNamedProgramLocalParameterIivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIivEXT, 4, program, target, index, params); + glad_glGetNamedProgramLocalParameterIivEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterIivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIivEXT, 4, program, target, index, params); + +} +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_debug_glGetNamedProgramLocalParameterIivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) { + _pre_call_gl_callback("glGetNamedProgramLocalParameterIuivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIuivEXT, 4, program, target, index, params); + glad_glGetNamedProgramLocalParameterIuivEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterIuivEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterIuivEXT, 4, program, target, index, params); + +} +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_debug_glGetNamedProgramLocalParameterIuivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIuivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) { + _pre_call_gl_callback("glGetNamedProgramLocalParameterdvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterdvEXT, 4, program, target, index, params); + glad_glGetNamedProgramLocalParameterdvEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterdvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterdvEXT, 4, program, target, index, params); + +} +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_debug_glGetNamedProgramLocalParameterdvEXT = glad_debug_impl_glGetNamedProgramLocalParameterdvEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) { + _pre_call_gl_callback("glGetNamedProgramLocalParameterfvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterfvEXT, 4, program, target, index, params); + glad_glGetNamedProgramLocalParameterfvEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glGetNamedProgramLocalParameterfvEXT", (GLADapiproc) glad_glGetNamedProgramLocalParameterfvEXT, 4, program, target, index, params); + +} +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_debug_glGetNamedProgramLocalParameterfvEXT = glad_debug_impl_glGetNamedProgramLocalParameterfvEXT; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, void * string) { + _pre_call_gl_callback("glGetNamedProgramStringEXT", (GLADapiproc) glad_glGetNamedProgramStringEXT, 4, program, target, pname, string); + glad_glGetNamedProgramStringEXT(program, target, pname, string); + _post_call_gl_callback(NULL, "glGetNamedProgramStringEXT", (GLADapiproc) glad_glGetNamedProgramStringEXT, 4, program, target, pname, string); + +} +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_debug_glGetNamedProgramStringEXT = glad_debug_impl_glGetNamedProgramStringEXT; +PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedProgramivEXT", (GLADapiproc) glad_glGetNamedProgramivEXT, 4, program, target, pname, params); + glad_glGetNamedProgramivEXT(program, target, pname, params); + _post_call_gl_callback(NULL, "glGetNamedProgramivEXT", (GLADapiproc) glad_glGetNamedProgramivEXT, 4, program, target, pname, params); + +} +PFNGLGETNAMEDPROGRAMIVEXTPROC glad_debug_glGetNamedProgramivEXT = glad_debug_impl_glGetNamedProgramivEXT; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedRenderbufferParameteriv", (GLADapiproc) glad_glGetNamedRenderbufferParameteriv, 3, renderbuffer, pname, params); + glad_glGetNamedRenderbufferParameteriv(renderbuffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedRenderbufferParameteriv", (GLADapiproc) glad_glGetNamedRenderbufferParameteriv, 3, renderbuffer, pname, params); + +} +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_debug_glGetNamedRenderbufferParameteriv = glad_debug_impl_glGetNamedRenderbufferParameteriv; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedRenderbufferParameterivEXT", (GLADapiproc) glad_glGetNamedRenderbufferParameterivEXT, 3, renderbuffer, pname, params); + glad_glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedRenderbufferParameterivEXT", (GLADapiproc) glad_glGetNamedRenderbufferParameterivEXT, 3, renderbuffer, pname, params); + +} +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetNamedRenderbufferParameterivEXT = glad_debug_impl_glGetNamedRenderbufferParameterivEXT; +PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) { + _pre_call_gl_callback("glGetNamedStringARB", (GLADapiproc) glad_glGetNamedStringARB, 5, namelen, name, bufSize, stringlen, string); + glad_glGetNamedStringARB(namelen, name, bufSize, stringlen, string); + _post_call_gl_callback(NULL, "glGetNamedStringARB", (GLADapiproc) glad_glGetNamedStringARB, 5, namelen, name, bufSize, stringlen, string); + +} +PFNGLGETNAMEDSTRINGARBPROC glad_debug_glGetNamedStringARB = glad_debug_impl_glGetNamedStringARB; +PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedStringivARB", (GLADapiproc) glad_glGetNamedStringivARB, 4, namelen, name, pname, params); + glad_glGetNamedStringivARB(namelen, name, pname, params); + _post_call_gl_callback(NULL, "glGetNamedStringivARB", (GLADapiproc) glad_glGetNamedStringivARB, 4, namelen, name, pname, params); + +} +PFNGLGETNAMEDSTRINGIVARBPROC glad_debug_glGetNamedStringivARB = glad_debug_impl_glGetNamedStringivARB; +PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNextPerfQueryIdINTEL(GLuint queryId, GLuint * nextQueryId) { + _pre_call_gl_callback("glGetNextPerfQueryIdINTEL", (GLADapiproc) glad_glGetNextPerfQueryIdINTEL, 2, queryId, nextQueryId); + glad_glGetNextPerfQueryIdINTEL(queryId, nextQueryId); + _post_call_gl_callback(NULL, "glGetNextPerfQueryIdINTEL", (GLADapiproc) glad_glGetNextPerfQueryIdINTEL, 2, queryId, nextQueryId); + +} +PFNGLGETNEXTPERFQUERYIDINTELPROC glad_debug_glGetNextPerfQueryIdINTEL = glad_debug_impl_glGetNextPerfQueryIdINTEL; +PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetObjectBufferfvATI", (GLADapiproc) glad_glGetObjectBufferfvATI, 3, buffer, pname, params); + glad_glGetObjectBufferfvATI(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetObjectBufferfvATI", (GLADapiproc) glad_glGetObjectBufferfvATI, 3, buffer, pname, params); + +} +PFNGLGETOBJECTBUFFERFVATIPROC glad_debug_glGetObjectBufferfvATI = glad_debug_impl_glGetObjectBufferfvATI; +PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetObjectBufferivATI", (GLADapiproc) glad_glGetObjectBufferivATI, 3, buffer, pname, params); + glad_glGetObjectBufferivATI(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetObjectBufferivATI", (GLADapiproc) glad_glGetObjectBufferivATI, 3, buffer, pname, params); + +} +PFNGLGETOBJECTBUFFERIVATIPROC glad_debug_glGetObjectBufferivATI = glad_debug_impl_glGetObjectBufferivATI; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { + _pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); + glad_glGetObjectLabel(identifier, name, bufSize, length, label); + _post_call_gl_callback(NULL, "glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); + +} +PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) { + _pre_call_gl_callback("glGetObjectLabelEXT", (GLADapiproc) glad_glGetObjectLabelEXT, 5, type, object, bufSize, length, label); + glad_glGetObjectLabelEXT(type, object, bufSize, length, label); + _post_call_gl_callback(NULL, "glGetObjectLabelEXT", (GLADapiproc) glad_glGetObjectLabelEXT, 5, type, object, bufSize, length, label); + +} +PFNGLGETOBJECTLABELEXTPROC glad_debug_glGetObjectLabelEXT = glad_debug_impl_glGetObjectLabelEXT; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetObjectParameterfvARB", (GLADapiproc) glad_glGetObjectParameterfvARB, 3, obj, pname, params); + glad_glGetObjectParameterfvARB(obj, pname, params); + _post_call_gl_callback(NULL, "glGetObjectParameterfvARB", (GLADapiproc) glad_glGetObjectParameterfvARB, 3, obj, pname, params); + +} +PFNGLGETOBJECTPARAMETERFVARBPROC glad_debug_glGetObjectParameterfvARB = glad_debug_impl_glGetObjectParameterfvARB; +PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetObjectParameterivAPPLE", (GLADapiproc) glad_glGetObjectParameterivAPPLE, 4, objectType, name, pname, params); + glad_glGetObjectParameterivAPPLE(objectType, name, pname, params); + _post_call_gl_callback(NULL, "glGetObjectParameterivAPPLE", (GLADapiproc) glad_glGetObjectParameterivAPPLE, 4, objectType, name, pname, params); + +} +PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_debug_glGetObjectParameterivAPPLE = glad_debug_impl_glGetObjectParameterivAPPLE; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetObjectParameterivARB", (GLADapiproc) glad_glGetObjectParameterivARB, 3, obj, pname, params); + glad_glGetObjectParameterivARB(obj, pname, params); + _post_call_gl_callback(NULL, "glGetObjectParameterivARB", (GLADapiproc) glad_glGetObjectParameterivARB, 3, obj, pname, params); + +} +PFNGLGETOBJECTPARAMETERIVARBPROC glad_debug_glGetObjectParameterivARB = glad_debug_impl_glGetObjectParameterivARB; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { + _pre_call_gl_callback("glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); + glad_glGetObjectPtrLabel(ptr, bufSize, length, label); + _post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); + +} +PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; +PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetOcclusionQueryivNV", (GLADapiproc) glad_glGetOcclusionQueryivNV, 3, id, pname, params); + glad_glGetOcclusionQueryivNV(id, pname, params); + _post_call_gl_callback(NULL, "glGetOcclusionQueryivNV", (GLADapiproc) glad_glGetOcclusionQueryivNV, 3, id, pname, params); + +} +PFNGLGETOCCLUSIONQUERYIVNVPROC glad_debug_glGetOcclusionQueryivNV = glad_debug_impl_glGetOcclusionQueryivNV; +PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetOcclusionQueryuivNV", (GLADapiproc) glad_glGetOcclusionQueryuivNV, 3, id, pname, params); + glad_glGetOcclusionQueryuivNV(id, pname, params); + _post_call_gl_callback(NULL, "glGetOcclusionQueryuivNV", (GLADapiproc) glad_glGetOcclusionQueryuivNV, 3, id, pname, params); + +} +PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_debug_glGetOcclusionQueryuivNV = glad_debug_impl_glGetOcclusionQueryuivNV; +PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value) { + _pre_call_gl_callback("glGetPathColorGenfvNV", (GLADapiproc) glad_glGetPathColorGenfvNV, 3, color, pname, value); + glad_glGetPathColorGenfvNV(color, pname, value); + _post_call_gl_callback(NULL, "glGetPathColorGenfvNV", (GLADapiproc) glad_glGetPathColorGenfvNV, 3, color, pname, value); + +} +PFNGLGETPATHCOLORGENFVNVPROC glad_debug_glGetPathColorGenfvNV = glad_debug_impl_glGetPathColorGenfvNV; +PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value) { + _pre_call_gl_callback("glGetPathColorGenivNV", (GLADapiproc) glad_glGetPathColorGenivNV, 3, color, pname, value); + glad_glGetPathColorGenivNV(color, pname, value); + _post_call_gl_callback(NULL, "glGetPathColorGenivNV", (GLADapiproc) glad_glGetPathColorGenivNV, 3, color, pname, value); + +} +PFNGLGETPATHCOLORGENIVNVPROC glad_debug_glGetPathColorGenivNV = glad_debug_impl_glGetPathColorGenivNV; +PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathCommandsNV(GLuint path, GLubyte * commands) { + _pre_call_gl_callback("glGetPathCommandsNV", (GLADapiproc) glad_glGetPathCommandsNV, 2, path, commands); + glad_glGetPathCommandsNV(path, commands); + _post_call_gl_callback(NULL, "glGetPathCommandsNV", (GLADapiproc) glad_glGetPathCommandsNV, 2, path, commands); + +} +PFNGLGETPATHCOMMANDSNVPROC glad_debug_glGetPathCommandsNV = glad_debug_impl_glGetPathCommandsNV; +PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathCoordsNV(GLuint path, GLfloat * coords) { + _pre_call_gl_callback("glGetPathCoordsNV", (GLADapiproc) glad_glGetPathCoordsNV, 2, path, coords); + glad_glGetPathCoordsNV(path, coords); + _post_call_gl_callback(NULL, "glGetPathCoordsNV", (GLADapiproc) glad_glGetPathCoordsNV, 2, path, coords); + +} +PFNGLGETPATHCOORDSNVPROC glad_debug_glGetPathCoordsNV = glad_debug_impl_glGetPathCoordsNV; +PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathDashArrayNV(GLuint path, GLfloat * dashArray) { + _pre_call_gl_callback("glGetPathDashArrayNV", (GLADapiproc) glad_glGetPathDashArrayNV, 2, path, dashArray); + glad_glGetPathDashArrayNV(path, dashArray); + _post_call_gl_callback(NULL, "glGetPathDashArrayNV", (GLADapiproc) glad_glGetPathDashArrayNV, 2, path, dashArray); + +} +PFNGLGETPATHDASHARRAYNVPROC glad_debug_glGetPathDashArrayNV = glad_debug_impl_glGetPathDashArrayNV; +PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL; +static GLfloat GLAD_API_PTR glad_debug_impl_glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments) { + GLfloat ret; + _pre_call_gl_callback("glGetPathLengthNV", (GLADapiproc) glad_glGetPathLengthNV, 3, path, startSegment, numSegments); + ret = glad_glGetPathLengthNV(path, startSegment, numSegments); + _post_call_gl_callback((void*) &ret, "glGetPathLengthNV", (GLADapiproc) glad_glGetPathLengthNV, 3, path, startSegment, numSegments); + return ret; +} +PFNGLGETPATHLENGTHNVPROC glad_debug_glGetPathLengthNV = glad_debug_impl_glGetPathLengthNV; +PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) { + _pre_call_gl_callback("glGetPathMetricRangeNV", (GLADapiproc) glad_glGetPathMetricRangeNV, 5, metricQueryMask, firstPathName, numPaths, stride, metrics); + glad_glGetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics); + _post_call_gl_callback(NULL, "glGetPathMetricRangeNV", (GLADapiproc) glad_glGetPathMetricRangeNV, 5, metricQueryMask, firstPathName, numPaths, stride, metrics); + +} +PFNGLGETPATHMETRICRANGENVPROC glad_debug_glGetPathMetricRangeNV = glad_debug_impl_glGetPathMetricRangeNV; +PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) { + _pre_call_gl_callback("glGetPathMetricsNV", (GLADapiproc) glad_glGetPathMetricsNV, 7, metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); + glad_glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); + _post_call_gl_callback(NULL, "glGetPathMetricsNV", (GLADapiproc) glad_glGetPathMetricsNV, 7, metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); + +} +PFNGLGETPATHMETRICSNVPROC glad_debug_glGetPathMetricsNV = glad_debug_impl_glGetPathMetricsNV; +PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value) { + _pre_call_gl_callback("glGetPathParameterfvNV", (GLADapiproc) glad_glGetPathParameterfvNV, 3, path, pname, value); + glad_glGetPathParameterfvNV(path, pname, value); + _post_call_gl_callback(NULL, "glGetPathParameterfvNV", (GLADapiproc) glad_glGetPathParameterfvNV, 3, path, pname, value); + +} +PFNGLGETPATHPARAMETERFVNVPROC glad_debug_glGetPathParameterfvNV = glad_debug_impl_glGetPathParameterfvNV; +PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value) { + _pre_call_gl_callback("glGetPathParameterivNV", (GLADapiproc) glad_glGetPathParameterivNV, 3, path, pname, value); + glad_glGetPathParameterivNV(path, pname, value); + _post_call_gl_callback(NULL, "glGetPathParameterivNV", (GLADapiproc) glad_glGetPathParameterivNV, 3, path, pname, value); + +} +PFNGLGETPATHPARAMETERIVNVPROC glad_debug_glGetPathParameterivNV = glad_debug_impl_glGetPathParameterivNV; +PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) { + _pre_call_gl_callback("glGetPathSpacingNV", (GLADapiproc) glad_glGetPathSpacingNV, 9, pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); + glad_glGetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); + _post_call_gl_callback(NULL, "glGetPathSpacingNV", (GLADapiproc) glad_glGetPathSpacingNV, 9, pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); + +} +PFNGLGETPATHSPACINGNVPROC glad_debug_glGetPathSpacingNV = glad_debug_impl_glGetPathSpacingNV; +PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value) { + _pre_call_gl_callback("glGetPathTexGenfvNV", (GLADapiproc) glad_glGetPathTexGenfvNV, 3, texCoordSet, pname, value); + glad_glGetPathTexGenfvNV(texCoordSet, pname, value); + _post_call_gl_callback(NULL, "glGetPathTexGenfvNV", (GLADapiproc) glad_glGetPathTexGenfvNV, 3, texCoordSet, pname, value); + +} +PFNGLGETPATHTEXGENFVNVPROC glad_debug_glGetPathTexGenfvNV = glad_debug_impl_glGetPathTexGenfvNV; +PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value) { + _pre_call_gl_callback("glGetPathTexGenivNV", (GLADapiproc) glad_glGetPathTexGenivNV, 3, texCoordSet, pname, value); + glad_glGetPathTexGenivNV(texCoordSet, pname, value); + _post_call_gl_callback(NULL, "glGetPathTexGenivNV", (GLADapiproc) glad_glGetPathTexGenivNV, 3, texCoordSet, pname, value); + +} +PFNGLGETPATHTEXGENIVNVPROC glad_debug_glGetPathTexGenivNV = glad_debug_impl_glGetPathTexGenivNV; +PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) { + _pre_call_gl_callback("glGetPerfCounterInfoINTEL", (GLADapiproc) glad_glGetPerfCounterInfoINTEL, 11, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); + glad_glGetPerfCounterInfoINTEL(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); + _post_call_gl_callback(NULL, "glGetPerfCounterInfoINTEL", (GLADapiproc) glad_glGetPerfCounterInfoINTEL, 11, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); + +} +PFNGLGETPERFCOUNTERINFOINTELPROC glad_debug_glGetPerfCounterInfoINTEL = glad_debug_impl_glGetPerfCounterInfoINTEL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) { + _pre_call_gl_callback("glGetPerfMonitorCounterDataAMD", (GLADapiproc) glad_glGetPerfMonitorCounterDataAMD, 5, monitor, pname, dataSize, data, bytesWritten); + glad_glGetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten); + _post_call_gl_callback(NULL, "glGetPerfMonitorCounterDataAMD", (GLADapiproc) glad_glGetPerfMonitorCounterDataAMD, 5, monitor, pname, dataSize, data, bytesWritten); + +} +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_debug_glGetPerfMonitorCounterDataAMD = glad_debug_impl_glGetPerfMonitorCounterDataAMD; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, void * data) { + _pre_call_gl_callback("glGetPerfMonitorCounterInfoAMD", (GLADapiproc) glad_glGetPerfMonitorCounterInfoAMD, 4, group, counter, pname, data); + glad_glGetPerfMonitorCounterInfoAMD(group, counter, pname, data); + _post_call_gl_callback(NULL, "glGetPerfMonitorCounterInfoAMD", (GLADapiproc) glad_glGetPerfMonitorCounterInfoAMD, 4, group, counter, pname, data); + +} +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_debug_glGetPerfMonitorCounterInfoAMD = glad_debug_impl_glGetPerfMonitorCounterInfoAMD; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) { + _pre_call_gl_callback("glGetPerfMonitorCounterStringAMD", (GLADapiproc) glad_glGetPerfMonitorCounterStringAMD, 5, group, counter, bufSize, length, counterString); + glad_glGetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString); + _post_call_gl_callback(NULL, "glGetPerfMonitorCounterStringAMD", (GLADapiproc) glad_glGetPerfMonitorCounterStringAMD, 5, group, counter, bufSize, length, counterString); + +} +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_debug_glGetPerfMonitorCounterStringAMD = glad_debug_impl_glGetPerfMonitorCounterStringAMD; +PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) { + _pre_call_gl_callback("glGetPerfMonitorCountersAMD", (GLADapiproc) glad_glGetPerfMonitorCountersAMD, 5, group, numCounters, maxActiveCounters, counterSize, counters); + glad_glGetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters); + _post_call_gl_callback(NULL, "glGetPerfMonitorCountersAMD", (GLADapiproc) glad_glGetPerfMonitorCountersAMD, 5, group, numCounters, maxActiveCounters, counterSize, counters); + +} +PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_debug_glGetPerfMonitorCountersAMD = glad_debug_impl_glGetPerfMonitorCountersAMD; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) { + _pre_call_gl_callback("glGetPerfMonitorGroupStringAMD", (GLADapiproc) glad_glGetPerfMonitorGroupStringAMD, 4, group, bufSize, length, groupString); + glad_glGetPerfMonitorGroupStringAMD(group, bufSize, length, groupString); + _post_call_gl_callback(NULL, "glGetPerfMonitorGroupStringAMD", (GLADapiproc) glad_glGetPerfMonitorGroupStringAMD, 4, group, bufSize, length, groupString); + +} +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_debug_glGetPerfMonitorGroupStringAMD = glad_debug_impl_glGetPerfMonitorGroupStringAMD; +PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) { + _pre_call_gl_callback("glGetPerfMonitorGroupsAMD", (GLADapiproc) glad_glGetPerfMonitorGroupsAMD, 3, numGroups, groupsSize, groups); + glad_glGetPerfMonitorGroupsAMD(numGroups, groupsSize, groups); + _post_call_gl_callback(NULL, "glGetPerfMonitorGroupsAMD", (GLADapiproc) glad_glGetPerfMonitorGroupsAMD, 3, numGroups, groupsSize, groups); + +} +PFNGLGETPERFMONITORGROUPSAMDPROC glad_debug_glGetPerfMonitorGroupsAMD = glad_debug_impl_glGetPerfMonitorGroupsAMD; +PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten) { + _pre_call_gl_callback("glGetPerfQueryDataINTEL", (GLADapiproc) glad_glGetPerfQueryDataINTEL, 5, queryHandle, flags, dataSize, data, bytesWritten); + glad_glGetPerfQueryDataINTEL(queryHandle, flags, dataSize, data, bytesWritten); + _post_call_gl_callback(NULL, "glGetPerfQueryDataINTEL", (GLADapiproc) glad_glGetPerfQueryDataINTEL, 5, queryHandle, flags, dataSize, data, bytesWritten); + +} +PFNGLGETPERFQUERYDATAINTELPROC glad_debug_glGetPerfQueryDataINTEL = glad_debug_impl_glGetPerfQueryDataINTEL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfQueryIdByNameINTEL(GLchar * queryName, GLuint * queryId) { + _pre_call_gl_callback("glGetPerfQueryIdByNameINTEL", (GLADapiproc) glad_glGetPerfQueryIdByNameINTEL, 2, queryName, queryId); + glad_glGetPerfQueryIdByNameINTEL(queryName, queryId); + _post_call_gl_callback(NULL, "glGetPerfQueryIdByNameINTEL", (GLADapiproc) glad_glGetPerfQueryIdByNameINTEL, 2, queryName, queryId); + +} +PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_debug_glGetPerfQueryIdByNameINTEL = glad_debug_impl_glGetPerfQueryIdByNameINTEL; +PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPerfQueryInfoINTEL(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) { + _pre_call_gl_callback("glGetPerfQueryInfoINTEL", (GLADapiproc) glad_glGetPerfQueryInfoINTEL, 7, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); + glad_glGetPerfQueryInfoINTEL(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); + _post_call_gl_callback(NULL, "glGetPerfQueryInfoINTEL", (GLADapiproc) glad_glGetPerfQueryInfoINTEL, 7, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); + +} +PFNGLGETPERFQUERYINFOINTELPROC glad_debug_glGetPerfQueryInfoINTEL = glad_debug_impl_glGetPerfQueryInfoINTEL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) { + _pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); + glad_glGetPixelMapfv(map, values); + _post_call_gl_callback(NULL, "glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); + +} +PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapuiv(GLenum map, GLuint * values) { + _pre_call_gl_callback("glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); + glad_glGetPixelMapuiv(map, values); + _post_call_gl_callback(NULL, "glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); + +} +PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapusv(GLenum map, GLushort * values) { + _pre_call_gl_callback("glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); + glad_glGetPixelMapusv(map, values); + _post_call_gl_callback(NULL, "glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); + +} +PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; +PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapxv(GLenum map, GLint size, GLfixed * values) { + _pre_call_gl_callback("glGetPixelMapxv", (GLADapiproc) glad_glGetPixelMapxv, 3, map, size, values); + glad_glGetPixelMapxv(map, size, values); + _post_call_gl_callback(NULL, "glGetPixelMapxv", (GLADapiproc) glad_glGetPixelMapxv, 3, map, size, values); + +} +PFNGLGETPIXELMAPXVPROC glad_debug_glGetPixelMapxv = glad_debug_impl_glGetPixelMapxv; +PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetPixelTexGenParameterfvSGIS", (GLADapiproc) glad_glGetPixelTexGenParameterfvSGIS, 2, pname, params); + glad_glGetPixelTexGenParameterfvSGIS(pname, params); + _post_call_gl_callback(NULL, "glGetPixelTexGenParameterfvSGIS", (GLADapiproc) glad_glGetPixelTexGenParameterfvSGIS, 2, pname, params); + +} +PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_debug_glGetPixelTexGenParameterfvSGIS = glad_debug_impl_glGetPixelTexGenParameterfvSGIS; +PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetPixelTexGenParameterivSGIS", (GLADapiproc) glad_glGetPixelTexGenParameterivSGIS, 2, pname, params); + glad_glGetPixelTexGenParameterivSGIS(pname, params); + _post_call_gl_callback(NULL, "glGetPixelTexGenParameterivSGIS", (GLADapiproc) glad_glGetPixelTexGenParameterivSGIS, 2, pname, params); + +} +PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_debug_glGetPixelTexGenParameterivSGIS = glad_debug_impl_glGetPixelTexGenParameterivSGIS; +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetPixelTransformParameterfvEXT", (GLADapiproc) glad_glGetPixelTransformParameterfvEXT, 3, target, pname, params); + glad_glGetPixelTransformParameterfvEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetPixelTransformParameterfvEXT", (GLADapiproc) glad_glGetPixelTransformParameterfvEXT, 3, target, pname, params); + +} +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_debug_glGetPixelTransformParameterfvEXT = glad_debug_impl_glGetPixelTransformParameterfvEXT; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetPixelTransformParameterivEXT", (GLADapiproc) glad_glGetPixelTransformParameterivEXT, 3, target, pname, params); + glad_glGetPixelTransformParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetPixelTransformParameterivEXT", (GLADapiproc) glad_glGetPixelTransformParameterivEXT, 3, target, pname, params); + +} +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_debug_glGetPixelTransformParameterivEXT = glad_debug_impl_glGetPixelTransformParameterivEXT; +PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPointerIndexedvEXT(GLenum target, GLuint index, void ** data) { + _pre_call_gl_callback("glGetPointerIndexedvEXT", (GLADapiproc) glad_glGetPointerIndexedvEXT, 3, target, index, data); + glad_glGetPointerIndexedvEXT(target, index, data); + _post_call_gl_callback(NULL, "glGetPointerIndexedvEXT", (GLADapiproc) glad_glGetPointerIndexedvEXT, 3, target, index, data); + +} +PFNGLGETPOINTERINDEXEDVEXTPROC glad_debug_glGetPointerIndexedvEXT = glad_debug_impl_glGetPointerIndexedvEXT; +PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPointeri_vEXT(GLenum pname, GLuint index, void ** params) { + _pre_call_gl_callback("glGetPointeri_vEXT", (GLADapiproc) glad_glGetPointeri_vEXT, 3, pname, index, params); + glad_glGetPointeri_vEXT(pname, index, params); + _post_call_gl_callback(NULL, "glGetPointeri_vEXT", (GLADapiproc) glad_glGetPointeri_vEXT, 3, pname, index, params); + +} +PFNGLGETPOINTERI_VEXTPROC glad_debug_glGetPointeri_vEXT = glad_debug_impl_glGetPointeri_vEXT; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) { + _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); + glad_glGetPointerv(pname, params); + _post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); + +} +PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPointervEXT(GLenum pname, void ** params) { + _pre_call_gl_callback("glGetPointervEXT", (GLADapiproc) glad_glGetPointervEXT, 2, pname, params); + glad_glGetPointervEXT(pname, params); + _post_call_gl_callback(NULL, "glGetPointervEXT", (GLADapiproc) glad_glGetPointervEXT, 2, pname, params); + +} +PFNGLGETPOINTERVEXTPROC glad_debug_glGetPointervEXT = glad_debug_impl_glGetPointervEXT; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPolygonStipple(GLubyte * mask) { + _pre_call_gl_callback("glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); + glad_glGetPolygonStipple(mask); + _post_call_gl_callback(NULL, "glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); + +} +PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) { + _pre_call_gl_callback("glGetProgramBinary", (GLADapiproc) glad_glGetProgramBinary, 5, program, bufSize, length, binaryFormat, binary); + glad_glGetProgramBinary(program, bufSize, length, binaryFormat, binary); + _post_call_gl_callback(NULL, "glGetProgramBinary", (GLADapiproc) glad_glGetProgramBinary, 5, program, bufSize, length, binaryFormat, binary); + +} +PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary; +PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params) { + _pre_call_gl_callback("glGetProgramEnvParameterIivNV", (GLADapiproc) glad_glGetProgramEnvParameterIivNV, 3, target, index, params); + glad_glGetProgramEnvParameterIivNV(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramEnvParameterIivNV", (GLADapiproc) glad_glGetProgramEnvParameterIivNV, 3, target, index, params); + +} +PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_debug_glGetProgramEnvParameterIivNV = glad_debug_impl_glGetProgramEnvParameterIivNV; +PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params) { + _pre_call_gl_callback("glGetProgramEnvParameterIuivNV", (GLADapiproc) glad_glGetProgramEnvParameterIuivNV, 3, target, index, params); + glad_glGetProgramEnvParameterIuivNV(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramEnvParameterIuivNV", (GLADapiproc) glad_glGetProgramEnvParameterIuivNV, 3, target, index, params); + +} +PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_debug_glGetProgramEnvParameterIuivNV = glad_debug_impl_glGetProgramEnvParameterIuivNV; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) { + _pre_call_gl_callback("glGetProgramEnvParameterdvARB", (GLADapiproc) glad_glGetProgramEnvParameterdvARB, 3, target, index, params); + glad_glGetProgramEnvParameterdvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramEnvParameterdvARB", (GLADapiproc) glad_glGetProgramEnvParameterdvARB, 3, target, index, params); + +} +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_debug_glGetProgramEnvParameterdvARB = glad_debug_impl_glGetProgramEnvParameterdvARB; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) { + _pre_call_gl_callback("glGetProgramEnvParameterfvARB", (GLADapiproc) glad_glGetProgramEnvParameterfvARB, 3, target, index, params); + glad_glGetProgramEnvParameterfvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramEnvParameterfvARB", (GLADapiproc) glad_glGetProgramEnvParameterfvARB, 3, target, index, params); + +} +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_debug_glGetProgramEnvParameterfvARB = glad_debug_impl_glGetProgramEnvParameterfvARB; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); + glad_glGetProgramInfoLog(program, bufSize, length, infoLog); + _post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); + +} +PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramInterfaceiv", (GLADapiproc) glad_glGetProgramInterfaceiv, 4, program, programInterface, pname, params); + glad_glGetProgramInterfaceiv(program, programInterface, pname, params); + _post_call_gl_callback(NULL, "glGetProgramInterfaceiv", (GLADapiproc) glad_glGetProgramInterfaceiv, 4, program, programInterface, pname, params); + +} +PFNGLGETPROGRAMINTERFACEIVPROC glad_debug_glGetProgramInterfaceiv = glad_debug_impl_glGetProgramInterfaceiv; +PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params) { + _pre_call_gl_callback("glGetProgramLocalParameterIivNV", (GLADapiproc) glad_glGetProgramLocalParameterIivNV, 3, target, index, params); + glad_glGetProgramLocalParameterIivNV(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramLocalParameterIivNV", (GLADapiproc) glad_glGetProgramLocalParameterIivNV, 3, target, index, params); + +} +PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_debug_glGetProgramLocalParameterIivNV = glad_debug_impl_glGetProgramLocalParameterIivNV; +PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params) { + _pre_call_gl_callback("glGetProgramLocalParameterIuivNV", (GLADapiproc) glad_glGetProgramLocalParameterIuivNV, 3, target, index, params); + glad_glGetProgramLocalParameterIuivNV(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramLocalParameterIuivNV", (GLADapiproc) glad_glGetProgramLocalParameterIuivNV, 3, target, index, params); + +} +PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_debug_glGetProgramLocalParameterIuivNV = glad_debug_impl_glGetProgramLocalParameterIuivNV; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) { + _pre_call_gl_callback("glGetProgramLocalParameterdvARB", (GLADapiproc) glad_glGetProgramLocalParameterdvARB, 3, target, index, params); + glad_glGetProgramLocalParameterdvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramLocalParameterdvARB", (GLADapiproc) glad_glGetProgramLocalParameterdvARB, 3, target, index, params); + +} +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_debug_glGetProgramLocalParameterdvARB = glad_debug_impl_glGetProgramLocalParameterdvARB; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) { + _pre_call_gl_callback("glGetProgramLocalParameterfvARB", (GLADapiproc) glad_glGetProgramLocalParameterfvARB, 3, target, index, params); + glad_glGetProgramLocalParameterfvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramLocalParameterfvARB", (GLADapiproc) glad_glGetProgramLocalParameterfvARB, 3, target, index, params); + +} +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_debug_glGetProgramLocalParameterfvARB = glad_debug_impl_glGetProgramLocalParameterfvARB; +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) { + _pre_call_gl_callback("glGetProgramNamedParameterdvNV", (GLADapiproc) glad_glGetProgramNamedParameterdvNV, 4, id, len, name, params); + glad_glGetProgramNamedParameterdvNV(id, len, name, params); + _post_call_gl_callback(NULL, "glGetProgramNamedParameterdvNV", (GLADapiproc) glad_glGetProgramNamedParameterdvNV, 4, id, len, name, params); + +} +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_debug_glGetProgramNamedParameterdvNV = glad_debug_impl_glGetProgramNamedParameterdvNV; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) { + _pre_call_gl_callback("glGetProgramNamedParameterfvNV", (GLADapiproc) glad_glGetProgramNamedParameterfvNV, 4, id, len, name, params); + glad_glGetProgramNamedParameterfvNV(id, len, name, params); + _post_call_gl_callback(NULL, "glGetProgramNamedParameterfvNV", (GLADapiproc) glad_glGetProgramNamedParameterfvNV, 4, id, len, name, params); + +} +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_debug_glGetProgramNamedParameterfvNV = glad_debug_impl_glGetProgramNamedParameterfvNV; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetProgramParameterdvNV", (GLADapiproc) glad_glGetProgramParameterdvNV, 4, target, index, pname, params); + glad_glGetProgramParameterdvNV(target, index, pname, params); + _post_call_gl_callback(NULL, "glGetProgramParameterdvNV", (GLADapiproc) glad_glGetProgramParameterdvNV, 4, target, index, pname, params); + +} +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_debug_glGetProgramParameterdvNV = glad_debug_impl_glGetProgramParameterdvNV; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetProgramParameterfvNV", (GLADapiproc) glad_glGetProgramParameterfvNV, 4, target, index, pname, params); + glad_glGetProgramParameterfvNV(target, index, pname, params); + _post_call_gl_callback(NULL, "glGetProgramParameterfvNV", (GLADapiproc) glad_glGetProgramParameterfvNV, 4, target, index, pname, params); + +} +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_debug_glGetProgramParameterfvNV = glad_debug_impl_glGetProgramParameterfvNV; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + _pre_call_gl_callback("glGetProgramPipelineInfoLog", (GLADapiproc) glad_glGetProgramPipelineInfoLog, 4, pipeline, bufSize, length, infoLog); + glad_glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); + _post_call_gl_callback(NULL, "glGetProgramPipelineInfoLog", (GLADapiproc) glad_glGetProgramPipelineInfoLog, 4, pipeline, bufSize, length, infoLog); + +} +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_debug_glGetProgramPipelineInfoLog = glad_debug_impl_glGetProgramPipelineInfoLog; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramPipelineiv", (GLADapiproc) glad_glGetProgramPipelineiv, 3, pipeline, pname, params); + glad_glGetProgramPipelineiv(pipeline, pname, params); + _post_call_gl_callback(NULL, "glGetProgramPipelineiv", (GLADapiproc) glad_glGetProgramPipelineiv, 3, pipeline, pname, params); + +} +PFNGLGETPROGRAMPIPELINEIVPROC glad_debug_glGetProgramPipelineiv = glad_debug_impl_glGetProgramPipelineiv; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) { + GLuint ret; + _pre_call_gl_callback("glGetProgramResourceIndex", (GLADapiproc) glad_glGetProgramResourceIndex, 3, program, programInterface, name); + ret = glad_glGetProgramResourceIndex(program, programInterface, name); + _post_call_gl_callback((void*) &ret, "glGetProgramResourceIndex", (GLADapiproc) glad_glGetProgramResourceIndex, 3, program, programInterface, name); + return ret; +} +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_debug_glGetProgramResourceIndex = glad_debug_impl_glGetProgramResourceIndex; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetProgramResourceLocation", (GLADapiproc) glad_glGetProgramResourceLocation, 3, program, programInterface, name); + ret = glad_glGetProgramResourceLocation(program, programInterface, name); + _post_call_gl_callback((void*) &ret, "glGetProgramResourceLocation", (GLADapiproc) glad_glGetProgramResourceLocation, 3, program, programInterface, name); + return ret; +} +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_debug_glGetProgramResourceLocation = glad_debug_impl_glGetProgramResourceLocation; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetProgramResourceLocationIndex", (GLADapiproc) glad_glGetProgramResourceLocationIndex, 3, program, programInterface, name); + ret = glad_glGetProgramResourceLocationIndex(program, programInterface, name); + _post_call_gl_callback((void*) &ret, "glGetProgramResourceLocationIndex", (GLADapiproc) glad_glGetProgramResourceLocationIndex, 3, program, programInterface, name); + return ret; +} +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_debug_glGetProgramResourceLocationIndex = glad_debug_impl_glGetProgramResourceLocationIndex; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { + _pre_call_gl_callback("glGetProgramResourceName", (GLADapiproc) glad_glGetProgramResourceName, 6, program, programInterface, index, bufSize, length, name); + glad_glGetProgramResourceName(program, programInterface, index, bufSize, length, name); + _post_call_gl_callback(NULL, "glGetProgramResourceName", (GLADapiproc) glad_glGetProgramResourceName, 6, program, programInterface, index, bufSize, length, name); + +} +PFNGLGETPROGRAMRESOURCENAMEPROC glad_debug_glGetProgramResourceName = glad_debug_impl_glGetProgramResourceName; +PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params) { + _pre_call_gl_callback("glGetProgramResourcefvNV", (GLADapiproc) glad_glGetProgramResourcefvNV, 8, program, programInterface, index, propCount, props, count, length, params); + glad_glGetProgramResourcefvNV(program, programInterface, index, propCount, props, count, length, params); + _post_call_gl_callback(NULL, "glGetProgramResourcefvNV", (GLADapiproc) glad_glGetProgramResourcefvNV, 8, program, programInterface, index, propCount, props, count, length, params); + +} +PFNGLGETPROGRAMRESOURCEFVNVPROC glad_debug_glGetProgramResourcefvNV = glad_debug_impl_glGetProgramResourcefvNV; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params) { + _pre_call_gl_callback("glGetProgramResourceiv", (GLADapiproc) glad_glGetProgramResourceiv, 8, program, programInterface, index, propCount, props, count, length, params); + glad_glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params); + _post_call_gl_callback(NULL, "glGetProgramResourceiv", (GLADapiproc) glad_glGetProgramResourceiv, 8, program, programInterface, index, propCount, props, count, length, params); + +} +PFNGLGETPROGRAMRESOURCEIVPROC glad_debug_glGetProgramResourceiv = glad_debug_impl_glGetProgramResourceiv; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) { + _pre_call_gl_callback("glGetProgramStageiv", (GLADapiproc) glad_glGetProgramStageiv, 4, program, shadertype, pname, values); + glad_glGetProgramStageiv(program, shadertype, pname, values); + _post_call_gl_callback(NULL, "glGetProgramStageiv", (GLADapiproc) glad_glGetProgramStageiv, 4, program, shadertype, pname, values); + +} +PFNGLGETPROGRAMSTAGEIVPROC glad_debug_glGetProgramStageiv = glad_debug_impl_glGetProgramStageiv; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramStringARB(GLenum target, GLenum pname, void * string) { + _pre_call_gl_callback("glGetProgramStringARB", (GLADapiproc) glad_glGetProgramStringARB, 3, target, pname, string); + glad_glGetProgramStringARB(target, pname, string); + _post_call_gl_callback(NULL, "glGetProgramStringARB", (GLADapiproc) glad_glGetProgramStringARB, 3, target, pname, string); + +} +PFNGLGETPROGRAMSTRINGARBPROC glad_debug_glGetProgramStringARB = glad_debug_impl_glGetProgramStringARB; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) { + _pre_call_gl_callback("glGetProgramStringNV", (GLADapiproc) glad_glGetProgramStringNV, 3, id, pname, program); + glad_glGetProgramStringNV(id, pname, program); + _post_call_gl_callback(NULL, "glGetProgramStringNV", (GLADapiproc) glad_glGetProgramStringNV, 3, id, pname, program); + +} +PFNGLGETPROGRAMSTRINGNVPROC glad_debug_glGetProgramStringNV = glad_debug_impl_glGetProgramStringNV; +PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param) { + _pre_call_gl_callback("glGetProgramSubroutineParameteruivNV", (GLADapiproc) glad_glGetProgramSubroutineParameteruivNV, 3, target, index, param); + glad_glGetProgramSubroutineParameteruivNV(target, index, param); + _post_call_gl_callback(NULL, "glGetProgramSubroutineParameteruivNV", (GLADapiproc) glad_glGetProgramSubroutineParameteruivNV, 3, target, index, param); + +} +PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_debug_glGetProgramSubroutineParameteruivNV = glad_debug_impl_glGetProgramSubroutineParameteruivNV; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); + glad_glGetProgramiv(program, pname, params); + _post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); + +} +PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramivARB", (GLADapiproc) glad_glGetProgramivARB, 3, target, pname, params); + glad_glGetProgramivARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetProgramivARB", (GLADapiproc) glad_glGetProgramivARB, 3, target, pname, params); + +} +PFNGLGETPROGRAMIVARBPROC glad_debug_glGetProgramivARB = glad_debug_impl_glGetProgramivARB; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramivNV", (GLADapiproc) glad_glGetProgramivNV, 3, id, pname, params); + glad_glGetProgramivNV(id, pname, params); + _post_call_gl_callback(NULL, "glGetProgramivNV", (GLADapiproc) glad_glGetProgramivNV, 3, id, pname, params); + +} +PFNGLGETPROGRAMIVNVPROC glad_debug_glGetProgramivNV = glad_debug_impl_glGetProgramivNV; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjecti64v", (GLADapiproc) glad_glGetQueryBufferObjecti64v, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjecti64v(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjecti64v", (GLADapiproc) glad_glGetQueryBufferObjecti64v, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_debug_glGetQueryBufferObjecti64v = glad_debug_impl_glGetQueryBufferObjecti64v; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjectiv", (GLADapiproc) glad_glGetQueryBufferObjectiv, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjectiv(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjectiv", (GLADapiproc) glad_glGetQueryBufferObjectiv, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_debug_glGetQueryBufferObjectiv = glad_debug_impl_glGetQueryBufferObjectiv; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjectui64v", (GLADapiproc) glad_glGetQueryBufferObjectui64v, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjectui64v(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjectui64v", (GLADapiproc) glad_glGetQueryBufferObjectui64v, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_debug_glGetQueryBufferObjectui64v = glad_debug_impl_glGetQueryBufferObjectui64v; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjectuiv", (GLADapiproc) glad_glGetQueryBufferObjectuiv, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjectuiv(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjectuiv", (GLADapiproc) glad_glGetQueryBufferObjectuiv, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_debug_glGetQueryBufferObjectuiv = glad_debug_impl_glGetQueryBufferObjectuiv; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryIndexediv", (GLADapiproc) glad_glGetQueryIndexediv, 4, target, index, pname, params); + glad_glGetQueryIndexediv(target, index, pname, params); + _post_call_gl_callback(NULL, "glGetQueryIndexediv", (GLADapiproc) glad_glGetQueryIndexediv, 4, target, index, pname, params); + +} +PFNGLGETQUERYINDEXEDIVPROC glad_debug_glGetQueryIndexediv = glad_debug_impl_glGetQueryIndexediv; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) { + _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); + glad_glGetQueryObjecti64v(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params) { + _pre_call_gl_callback("glGetQueryObjecti64vEXT", (GLADapiproc) glad_glGetQueryObjecti64vEXT, 3, id, pname, params); + glad_glGetQueryObjecti64vEXT(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjecti64vEXT", (GLADapiproc) glad_glGetQueryObjecti64vEXT, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTI64VEXTPROC glad_debug_glGetQueryObjecti64vEXT = glad_debug_impl_glGetQueryObjecti64vEXT; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); + glad_glGetQueryObjectiv(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; +PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryObjectivARB", (GLADapiproc) glad_glGetQueryObjectivARB, 3, id, pname, params); + glad_glGetQueryObjectivARB(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectivARB", (GLADapiproc) glad_glGetQueryObjectivARB, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTIVARBPROC glad_debug_glGetQueryObjectivARB = glad_debug_impl_glGetQueryObjectivARB; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) { + _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); + glad_glGetQueryObjectui64v(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params) { + _pre_call_gl_callback("glGetQueryObjectui64vEXT", (GLADapiproc) glad_glGetQueryObjectui64vEXT, 3, id, pname, params); + glad_glGetQueryObjectui64vEXT(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectui64vEXT", (GLADapiproc) glad_glGetQueryObjectui64vEXT, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_debug_glGetQueryObjectui64vEXT = glad_debug_impl_glGetQueryObjectui64vEXT; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); + glad_glGetQueryObjectuiv(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; +PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetQueryObjectuivARB", (GLADapiproc) glad_glGetQueryObjectuivARB, 3, id, pname, params); + glad_glGetQueryObjectuivARB(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectuivARB", (GLADapiproc) glad_glGetQueryObjectuivARB, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTUIVARBPROC glad_debug_glGetQueryObjectuivARB = glad_debug_impl_glGetQueryObjectuivARB; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); + glad_glGetQueryiv(target, pname, params); + _post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); + +} +PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; +PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryivARB", (GLADapiproc) glad_glGetQueryivARB, 3, target, pname, params); + glad_glGetQueryivARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetQueryivARB", (GLADapiproc) glad_glGetQueryivARB, 3, target, pname, params); + +} +PFNGLGETQUERYIVARBPROC glad_debug_glGetQueryivARB = glad_debug_impl_glGetQueryivARB; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); + glad_glGetRenderbufferParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); + +} +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetRenderbufferParameterivEXT", (GLADapiproc) glad_glGetRenderbufferParameterivEXT, 3, target, pname, params); + glad_glGetRenderbufferParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetRenderbufferParameterivEXT", (GLADapiproc) glad_glGetRenderbufferParameterivEXT, 3, target, pname, params); + +} +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetRenderbufferParameterivEXT = glad_debug_impl_glGetRenderbufferParameterivEXT; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); + glad_glGetSamplerParameterIiv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); + glad_glGetSamplerParameterIuiv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); + glad_glGetSamplerParameterfv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); + glad_glGetSamplerParameteriv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; +PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSemaphoreParameterivNV(GLuint semaphore, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetSemaphoreParameterivNV", (GLADapiproc) glad_glGetSemaphoreParameterivNV, 3, semaphore, pname, params); + glad_glGetSemaphoreParameterivNV(semaphore, pname, params); + _post_call_gl_callback(NULL, "glGetSemaphoreParameterivNV", (GLADapiproc) glad_glGetSemaphoreParameterivNV, 3, semaphore, pname, params); + +} +PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_debug_glGetSemaphoreParameterivNV = glad_debug_impl_glGetSemaphoreParameterivNV; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, GLuint64 * params) { + _pre_call_gl_callback("glGetSemaphoreParameterui64vEXT", (GLADapiproc) glad_glGetSemaphoreParameterui64vEXT, 3, semaphore, pname, params); + glad_glGetSemaphoreParameterui64vEXT(semaphore, pname, params); + _post_call_gl_callback(NULL, "glGetSemaphoreParameterui64vEXT", (GLADapiproc) glad_glGetSemaphoreParameterui64vEXT, 3, semaphore, pname, params); + +} +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_debug_glGetSemaphoreParameterui64vEXT = glad_debug_impl_glGetSemaphoreParameterui64vEXT; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span) { + _pre_call_gl_callback("glGetSeparableFilter", (GLADapiproc) glad_glGetSeparableFilter, 6, target, format, type, row, column, span); + glad_glGetSeparableFilter(target, format, type, row, column, span); + _post_call_gl_callback(NULL, "glGetSeparableFilter", (GLADapiproc) glad_glGetSeparableFilter, 6, target, format, type, row, column, span); + +} +PFNGLGETSEPARABLEFILTERPROC glad_debug_glGetSeparableFilter = glad_debug_impl_glGetSeparableFilter; +PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span) { + _pre_call_gl_callback("glGetSeparableFilterEXT", (GLADapiproc) glad_glGetSeparableFilterEXT, 6, target, format, type, row, column, span); + glad_glGetSeparableFilterEXT(target, format, type, row, column, span); + _post_call_gl_callback(NULL, "glGetSeparableFilterEXT", (GLADapiproc) glad_glGetSeparableFilterEXT, 6, target, format, type, row, column, span); + +} +PFNGLGETSEPARABLEFILTEREXTPROC glad_debug_glGetSeparableFilterEXT = glad_debug_impl_glGetSeparableFilterEXT; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); + glad_glGetShaderInfoLog(shader, bufSize, length, infoLog); + _post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); + +} +PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { + _pre_call_gl_callback("glGetShaderPrecisionFormat", (GLADapiproc) glad_glGetShaderPrecisionFormat, 4, shadertype, precisiontype, range, precision); + glad_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); + _post_call_gl_callback(NULL, "glGetShaderPrecisionFormat", (GLADapiproc) glad_glGetShaderPrecisionFormat, 4, shadertype, precisiontype, range, precision); + +} +PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { + _pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); + glad_glGetShaderSource(shader, bufSize, length, source); + _post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); + +} +PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) { + _pre_call_gl_callback("glGetShaderSourceARB", (GLADapiproc) glad_glGetShaderSourceARB, 4, obj, maxLength, length, source); + glad_glGetShaderSourceARB(obj, maxLength, length, source); + _post_call_gl_callback(NULL, "glGetShaderSourceARB", (GLADapiproc) glad_glGetShaderSourceARB, 4, obj, maxLength, length, source); + +} +PFNGLGETSHADERSOURCEARBPROC glad_debug_glGetShaderSourceARB = glad_debug_impl_glGetShaderSourceARB; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); + glad_glGetShaderiv(shader, pname, params); + _post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); + +} +PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; +PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShadingRateImagePaletteNV(GLuint viewport, GLuint entry, GLenum * rate) { + _pre_call_gl_callback("glGetShadingRateImagePaletteNV", (GLADapiproc) glad_glGetShadingRateImagePaletteNV, 3, viewport, entry, rate); + glad_glGetShadingRateImagePaletteNV(viewport, entry, rate); + _post_call_gl_callback(NULL, "glGetShadingRateImagePaletteNV", (GLADapiproc) glad_glGetShadingRateImagePaletteNV, 3, viewport, entry, rate); + +} +PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_debug_glGetShadingRateImagePaletteNV = glad_debug_impl_glGetShadingRateImagePaletteNV; +PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShadingRateSampleLocationivNV(GLenum rate, GLuint samples, GLuint index, GLint * location) { + _pre_call_gl_callback("glGetShadingRateSampleLocationivNV", (GLADapiproc) glad_glGetShadingRateSampleLocationivNV, 4, rate, samples, index, location); + glad_glGetShadingRateSampleLocationivNV(rate, samples, index, location); + _post_call_gl_callback(NULL, "glGetShadingRateSampleLocationivNV", (GLADapiproc) glad_glGetShadingRateSampleLocationivNV, 4, rate, samples, index, location); + +} +PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_debug_glGetShadingRateSampleLocationivNV = glad_debug_impl_glGetShadingRateSampleLocationivNV; +PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points) { + _pre_call_gl_callback("glGetSharpenTexFuncSGIS", (GLADapiproc) glad_glGetSharpenTexFuncSGIS, 2, target, points); + glad_glGetSharpenTexFuncSGIS(target, points); + _post_call_gl_callback(NULL, "glGetSharpenTexFuncSGIS", (GLADapiproc) glad_glGetSharpenTexFuncSGIS, 2, target, points); + +} +PFNGLGETSHARPENTEXFUNCSGISPROC glad_debug_glGetSharpenTexFuncSGIS = glad_debug_impl_glGetSharpenTexFuncSGIS; +PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL; +static GLushort GLAD_API_PTR glad_debug_impl_glGetStageIndexNV(GLenum shadertype) { + GLushort ret; + _pre_call_gl_callback("glGetStageIndexNV", (GLADapiproc) glad_glGetStageIndexNV, 1, shadertype); + ret = glad_glGetStageIndexNV(shadertype); + _post_call_gl_callback((void*) &ret, "glGetStageIndexNV", (GLADapiproc) glad_glGetStageIndexNV, 1, shadertype); + return ret; +} +PFNGLGETSTAGEINDEXNVPROC glad_debug_glGetStageIndexNV = glad_debug_impl_glGetStageIndexNV; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) { + const GLubyte * ret; + _pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name); + ret = glad_glGetString(name); + _post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name); + return ret; +} +PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) { + GLuint ret; + _pre_call_gl_callback("glGetSubroutineIndex", (GLADapiproc) glad_glGetSubroutineIndex, 3, program, shadertype, name); + ret = glad_glGetSubroutineIndex(program, shadertype, name); + _post_call_gl_callback((void*) &ret, "glGetSubroutineIndex", (GLADapiproc) glad_glGetSubroutineIndex, 3, program, shadertype, name); + return ret; +} +PFNGLGETSUBROUTINEINDEXPROC glad_debug_glGetSubroutineIndex = glad_debug_impl_glGetSubroutineIndex; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetSubroutineUniformLocation", (GLADapiproc) glad_glGetSubroutineUniformLocation, 3, program, shadertype, name); + ret = glad_glGetSubroutineUniformLocation(program, shadertype, name); + _post_call_gl_callback((void*) &ret, "glGetSubroutineUniformLocation", (GLADapiproc) glad_glGetSubroutineUniformLocation, 3, program, shadertype, name); + return ret; +} +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_debug_glGetSubroutineUniformLocation = glad_debug_impl_glGetSubroutineUniformLocation; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { + _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); + glad_glGetSynciv(sync, pname, count, length, values); + _post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); + +} +PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; +PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param) { + _pre_call_gl_callback("glGetTexBumpParameterfvATI", (GLADapiproc) glad_glGetTexBumpParameterfvATI, 2, pname, param); + glad_glGetTexBumpParameterfvATI(pname, param); + _post_call_gl_callback(NULL, "glGetTexBumpParameterfvATI", (GLADapiproc) glad_glGetTexBumpParameterfvATI, 2, pname, param); + +} +PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_debug_glGetTexBumpParameterfvATI = glad_debug_impl_glGetTexBumpParameterfvATI; +PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexBumpParameterivATI(GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetTexBumpParameterivATI", (GLADapiproc) glad_glGetTexBumpParameterivATI, 2, pname, param); + glad_glGetTexBumpParameterivATI(pname, param); + _post_call_gl_callback(NULL, "glGetTexBumpParameterivATI", (GLADapiproc) glad_glGetTexBumpParameterivATI, 2, pname, param); + +} +PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_debug_glGetTexBumpParameterivATI = glad_debug_impl_glGetTexBumpParameterivATI; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); + glad_glGetTexEnvfv(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); + +} +PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); + glad_glGetTexEnviv(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); + +} +PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; +PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexEnvxvOES", (GLADapiproc) glad_glGetTexEnvxvOES, 3, target, pname, params); + glad_glGetTexEnvxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexEnvxvOES", (GLADapiproc) glad_glGetTexEnvxvOES, 3, target, pname, params); + +} +PFNGLGETTEXENVXVOESPROC glad_debug_glGetTexEnvxvOES = glad_debug_impl_glGetTexEnvxvOES; +PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights) { + _pre_call_gl_callback("glGetTexFilterFuncSGIS", (GLADapiproc) glad_glGetTexFilterFuncSGIS, 3, target, filter, weights); + glad_glGetTexFilterFuncSGIS(target, filter, weights); + _post_call_gl_callback(NULL, "glGetTexFilterFuncSGIS", (GLADapiproc) glad_glGetTexFilterFuncSGIS, 3, target, filter, weights); + +} +PFNGLGETTEXFILTERFUNCSGISPROC glad_debug_glGetTexFilterFuncSGIS = glad_debug_impl_glGetTexFilterFuncSGIS; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); + glad_glGetTexGendv(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); + +} +PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); + glad_glGetTexGenfv(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); + +} +PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); + glad_glGetTexGeniv(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); + +} +PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; +PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexGenxvOES", (GLADapiproc) glad_glGetTexGenxvOES, 3, coord, pname, params); + glad_glGetTexGenxvOES(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGenxvOES", (GLADapiproc) glad_glGetTexGenxvOES, 3, coord, pname, params); + +} +PFNGLGETTEXGENXVOESPROC glad_debug_glGetTexGenxvOES = glad_debug_impl_glGetTexGenxvOES; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { + _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); + glad_glGetTexImage(target, level, format, type, pixels); + _post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); + +} +PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); + glad_glGetTexLevelParameterfv(target, level, pname, params); + _post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); + +} +PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); + glad_glGetTexLevelParameteriv(target, level, pname, params); + _post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); + +} +PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterxvOES(GLenum target, GLint level, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexLevelParameterxvOES", (GLADapiproc) glad_glGetTexLevelParameterxvOES, 4, target, level, pname, params); + glad_glGetTexLevelParameterxvOES(target, level, pname, params); + _post_call_gl_callback(NULL, "glGetTexLevelParameterxvOES", (GLADapiproc) glad_glGetTexLevelParameterxvOES, 4, target, level, pname, params); + +} +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_debug_glGetTexLevelParameterxvOES = glad_debug_impl_glGetTexLevelParameterxvOES; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTexParameterIivEXT", (GLADapiproc) glad_glGetTexParameterIivEXT, 3, target, pname, params); + glad_glGetTexParameterIivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexParameterIivEXT", (GLADapiproc) glad_glGetTexParameterIivEXT, 3, target, pname, params); + +} +PFNGLGETTEXPARAMETERIIVEXTPROC glad_debug_glGetTexParameterIivEXT = glad_debug_impl_glGetTexParameterIivEXT; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetTexParameterIuivEXT", (GLADapiproc) glad_glGetTexParameterIuivEXT, 3, target, pname, params); + glad_glGetTexParameterIuivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexParameterIuivEXT", (GLADapiproc) glad_glGetTexParameterIuivEXT, 3, target, pname, params); + +} +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_debug_glGetTexParameterIuivEXT = glad_debug_impl_glGetTexParameterIuivEXT; +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, void ** params) { + _pre_call_gl_callback("glGetTexParameterPointervAPPLE", (GLADapiproc) glad_glGetTexParameterPointervAPPLE, 3, target, pname, params); + glad_glGetTexParameterPointervAPPLE(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexParameterPointervAPPLE", (GLADapiproc) glad_glGetTexParameterPointervAPPLE, 3, target, pname, params); + +} +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_debug_glGetTexParameterPointervAPPLE = glad_debug_impl_glGetTexParameterPointervAPPLE; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); + glad_glGetTexParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); + +} +PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); + glad_glGetTexParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); + +} +PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; +PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexParameterxvOES", (GLADapiproc) glad_glGetTexParameterxvOES, 3, target, pname, params); + glad_glGetTexParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexParameterxvOES", (GLADapiproc) glad_glGetTexParameterxvOES, 3, target, pname, params); + +} +PFNGLGETTEXPARAMETERXVOESPROC glad_debug_glGetTexParameterxvOES = glad_debug_impl_glGetTexParameterxvOES; +PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; +static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureHandleARB(GLuint texture) { + GLuint64 ret; + _pre_call_gl_callback("glGetTextureHandleARB", (GLADapiproc) glad_glGetTextureHandleARB, 1, texture); + ret = glad_glGetTextureHandleARB(texture); + _post_call_gl_callback((void*) &ret, "glGetTextureHandleARB", (GLADapiproc) glad_glGetTextureHandleARB, 1, texture); + return ret; +} +PFNGLGETTEXTUREHANDLEARBPROC glad_debug_glGetTextureHandleARB = glad_debug_impl_glGetTextureHandleARB; +PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL; +static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureHandleNV(GLuint texture) { + GLuint64 ret; + _pre_call_gl_callback("glGetTextureHandleNV", (GLADapiproc) glad_glGetTextureHandleNV, 1, texture); + ret = glad_glGetTextureHandleNV(texture); + _post_call_gl_callback((void*) &ret, "glGetTextureHandleNV", (GLADapiproc) glad_glGetTextureHandleNV, 1, texture); + return ret; +} +PFNGLGETTEXTUREHANDLENVPROC glad_debug_glGetTextureHandleNV = glad_debug_impl_glGetTextureHandleNV; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetTextureImage", (GLADapiproc) glad_glGetTextureImage, 6, texture, level, format, type, bufSize, pixels); + glad_glGetTextureImage(texture, level, format, type, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetTextureImage", (GLADapiproc) glad_glGetTextureImage, 6, texture, level, format, type, bufSize, pixels); + +} +PFNGLGETTEXTUREIMAGEPROC glad_debug_glGetTextureImage = glad_debug_impl_glGetTextureImage; +PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { + _pre_call_gl_callback("glGetTextureImageEXT", (GLADapiproc) glad_glGetTextureImageEXT, 6, texture, target, level, format, type, pixels); + glad_glGetTextureImageEXT(texture, target, level, format, type, pixels); + _post_call_gl_callback(NULL, "glGetTextureImageEXT", (GLADapiproc) glad_glGetTextureImageEXT, 6, texture, target, level, format, type, pixels); + +} +PFNGLGETTEXTUREIMAGEEXTPROC glad_debug_glGetTextureImageEXT = glad_debug_impl_glGetTextureImageEXT; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTextureLevelParameterfv", (GLADapiproc) glad_glGetTextureLevelParameterfv, 4, texture, level, pname, params); + glad_glGetTextureLevelParameterfv(texture, level, pname, params); + _post_call_gl_callback(NULL, "glGetTextureLevelParameterfv", (GLADapiproc) glad_glGetTextureLevelParameterfv, 4, texture, level, pname, params); + +} +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_debug_glGetTextureLevelParameterfv = glad_debug_impl_glGetTextureLevelParameterfv; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTextureLevelParameterfvEXT", (GLADapiproc) glad_glGetTextureLevelParameterfvEXT, 5, texture, target, level, pname, params); + glad_glGetTextureLevelParameterfvEXT(texture, target, level, pname, params); + _post_call_gl_callback(NULL, "glGetTextureLevelParameterfvEXT", (GLADapiproc) glad_glGetTextureLevelParameterfvEXT, 5, texture, target, level, pname, params); + +} +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_debug_glGetTextureLevelParameterfvEXT = glad_debug_impl_glGetTextureLevelParameterfvEXT; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureLevelParameteriv", (GLADapiproc) glad_glGetTextureLevelParameteriv, 4, texture, level, pname, params); + glad_glGetTextureLevelParameteriv(texture, level, pname, params); + _post_call_gl_callback(NULL, "glGetTextureLevelParameteriv", (GLADapiproc) glad_glGetTextureLevelParameteriv, 4, texture, level, pname, params); + +} +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_debug_glGetTextureLevelParameteriv = glad_debug_impl_glGetTextureLevelParameteriv; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureLevelParameterivEXT", (GLADapiproc) glad_glGetTextureLevelParameterivEXT, 5, texture, target, level, pname, params); + glad_glGetTextureLevelParameterivEXT(texture, target, level, pname, params); + _post_call_gl_callback(NULL, "glGetTextureLevelParameterivEXT", (GLADapiproc) glad_glGetTextureLevelParameterivEXT, 5, texture, target, level, pname, params); + +} +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_debug_glGetTextureLevelParameterivEXT = glad_debug_impl_glGetTextureLevelParameterivEXT; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureParameterIiv", (GLADapiproc) glad_glGetTextureParameterIiv, 3, texture, pname, params); + glad_glGetTextureParameterIiv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterIiv", (GLADapiproc) glad_glGetTextureParameterIiv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIIVPROC glad_debug_glGetTextureParameterIiv = glad_debug_impl_glGetTextureParameterIiv; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureParameterIivEXT", (GLADapiproc) glad_glGetTextureParameterIivEXT, 4, texture, target, pname, params); + glad_glGetTextureParameterIivEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterIivEXT", (GLADapiproc) glad_glGetTextureParameterIivEXT, 4, texture, target, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_debug_glGetTextureParameterIivEXT = glad_debug_impl_glGetTextureParameterIivEXT; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetTextureParameterIuiv", (GLADapiproc) glad_glGetTextureParameterIuiv, 3, texture, pname, params); + glad_glGetTextureParameterIuiv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterIuiv", (GLADapiproc) glad_glGetTextureParameterIuiv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_debug_glGetTextureParameterIuiv = glad_debug_impl_glGetTextureParameterIuiv; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetTextureParameterIuivEXT", (GLADapiproc) glad_glGetTextureParameterIuivEXT, 4, texture, target, pname, params); + glad_glGetTextureParameterIuivEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterIuivEXT", (GLADapiproc) glad_glGetTextureParameterIuivEXT, 4, texture, target, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_debug_glGetTextureParameterIuivEXT = glad_debug_impl_glGetTextureParameterIuivEXT; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTextureParameterfv", (GLADapiproc) glad_glGetTextureParameterfv, 3, texture, pname, params); + glad_glGetTextureParameterfv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterfv", (GLADapiproc) glad_glGetTextureParameterfv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERFVPROC glad_debug_glGetTextureParameterfv = glad_debug_impl_glGetTextureParameterfv; +PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTextureParameterfvEXT", (GLADapiproc) glad_glGetTextureParameterfvEXT, 4, texture, target, pname, params); + glad_glGetTextureParameterfvEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterfvEXT", (GLADapiproc) glad_glGetTextureParameterfvEXT, 4, texture, target, pname, params); + +} +PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_debug_glGetTextureParameterfvEXT = glad_debug_impl_glGetTextureParameterfvEXT; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureParameteriv", (GLADapiproc) glad_glGetTextureParameteriv, 3, texture, pname, params); + glad_glGetTextureParameteriv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameteriv", (GLADapiproc) glad_glGetTextureParameteriv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIVPROC glad_debug_glGetTextureParameteriv = glad_debug_impl_glGetTextureParameteriv; +PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureParameterivEXT", (GLADapiproc) glad_glGetTextureParameterivEXT, 4, texture, target, pname, params); + glad_glGetTextureParameterivEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterivEXT", (GLADapiproc) glad_glGetTextureParameterivEXT, 4, texture, target, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_debug_glGetTextureParameterivEXT = glad_debug_impl_glGetTextureParameterivEXT; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; +static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler) { + GLuint64 ret; + _pre_call_gl_callback("glGetTextureSamplerHandleARB", (GLADapiproc) glad_glGetTextureSamplerHandleARB, 2, texture, sampler); + ret = glad_glGetTextureSamplerHandleARB(texture, sampler); + _post_call_gl_callback((void*) &ret, "glGetTextureSamplerHandleARB", (GLADapiproc) glad_glGetTextureSamplerHandleARB, 2, texture, sampler); + return ret; +} +PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_debug_glGetTextureSamplerHandleARB = glad_debug_impl_glGetTextureSamplerHandleARB; +PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL; +static GLuint64 GLAD_API_PTR glad_debug_impl_glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler) { + GLuint64 ret; + _pre_call_gl_callback("glGetTextureSamplerHandleNV", (GLADapiproc) glad_glGetTextureSamplerHandleNV, 2, texture, sampler); + ret = glad_glGetTextureSamplerHandleNV(texture, sampler); + _post_call_gl_callback((void*) &ret, "glGetTextureSamplerHandleNV", (GLADapiproc) glad_glGetTextureSamplerHandleNV, 2, texture, sampler); + return ret; +} +PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_debug_glGetTextureSamplerHandleNV = glad_debug_impl_glGetTextureSamplerHandleNV; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetTextureSubImage", (GLADapiproc) glad_glGetTextureSubImage, 12, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); + glad_glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetTextureSubImage", (GLADapiproc) glad_glGetTextureSubImage, 12, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); + +} +PFNGLGETTEXTURESUBIMAGEPROC glad_debug_glGetTextureSubImage = glad_debug_impl_glGetTextureSubImage; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTrackMatrixivNV", (GLADapiproc) glad_glGetTrackMatrixivNV, 4, target, address, pname, params); + glad_glGetTrackMatrixivNV(target, address, pname, params); + _post_call_gl_callback(NULL, "glGetTrackMatrixivNV", (GLADapiproc) glad_glGetTrackMatrixivNV, 4, target, address, pname, params); + +} +PFNGLGETTRACKMATRIXIVNVPROC glad_debug_glGetTrackMatrixivNV = glad_debug_impl_glGetTrackMatrixivNV; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { + _pre_call_gl_callback("glGetTransformFeedbackVaryingEXT", (GLADapiproc) glad_glGetTransformFeedbackVaryingEXT, 7, program, index, bufSize, length, size, type, name); + glad_glGetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name); + _post_call_gl_callback(NULL, "glGetTransformFeedbackVaryingEXT", (GLADapiproc) glad_glGetTransformFeedbackVaryingEXT, 7, program, index, bufSize, length, size, type, name); + +} +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_debug_glGetTransformFeedbackVaryingEXT = glad_debug_impl_glGetTransformFeedbackVaryingEXT; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) { + _pre_call_gl_callback("glGetTransformFeedbackVaryingNV", (GLADapiproc) glad_glGetTransformFeedbackVaryingNV, 3, program, index, location); + glad_glGetTransformFeedbackVaryingNV(program, index, location); + _post_call_gl_callback(NULL, "glGetTransformFeedbackVaryingNV", (GLADapiproc) glad_glGetTransformFeedbackVaryingNV, 3, program, index, location); + +} +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_debug_glGetTransformFeedbackVaryingNV = glad_debug_impl_glGetTransformFeedbackVaryingNV; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) { + _pre_call_gl_callback("glGetTransformFeedbacki64_v", (GLADapiproc) glad_glGetTransformFeedbacki64_v, 4, xfb, pname, index, param); + glad_glGetTransformFeedbacki64_v(xfb, pname, index, param); + _post_call_gl_callback(NULL, "glGetTransformFeedbacki64_v", (GLADapiproc) glad_glGetTransformFeedbacki64_v, 4, xfb, pname, index, param); + +} +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_debug_glGetTransformFeedbacki64_v = glad_debug_impl_glGetTransformFeedbacki64_v; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) { + _pre_call_gl_callback("glGetTransformFeedbacki_v", (GLADapiproc) glad_glGetTransformFeedbacki_v, 4, xfb, pname, index, param); + glad_glGetTransformFeedbacki_v(xfb, pname, index, param); + _post_call_gl_callback(NULL, "glGetTransformFeedbacki_v", (GLADapiproc) glad_glGetTransformFeedbacki_v, 4, xfb, pname, index, param); + +} +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_debug_glGetTransformFeedbacki_v = glad_debug_impl_glGetTransformFeedbacki_v; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetTransformFeedbackiv", (GLADapiproc) glad_glGetTransformFeedbackiv, 3, xfb, pname, param); + glad_glGetTransformFeedbackiv(xfb, pname, param); + _post_call_gl_callback(NULL, "glGetTransformFeedbackiv", (GLADapiproc) glad_glGetTransformFeedbackiv, 3, xfb, pname, param); + +} +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_debug_glGetTransformFeedbackiv = glad_debug_impl_glGetTransformFeedbackiv; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) { + GLuint ret; + _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); + ret = glad_glGetUniformBlockIndex(program, uniformBlockName); + _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); + return ret; +} +PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; +PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetUniformBufferSizeEXT(GLuint program, GLint location) { + GLint ret; + _pre_call_gl_callback("glGetUniformBufferSizeEXT", (GLADapiproc) glad_glGetUniformBufferSizeEXT, 2, program, location); + ret = glad_glGetUniformBufferSizeEXT(program, location); + _post_call_gl_callback((void*) &ret, "glGetUniformBufferSizeEXT", (GLADapiproc) glad_glGetUniformBufferSizeEXT, 2, program, location); + return ret; +} +PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_debug_glGetUniformBufferSizeEXT = glad_debug_impl_glGetUniformBufferSizeEXT; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) { + _pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); + glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); + _post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); + +} +PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); + ret = glad_glGetUniformLocation(program, name); + _post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); + return ret; +} +PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) { + GLint ret; + _pre_call_gl_callback("glGetUniformLocationARB", (GLADapiproc) glad_glGetUniformLocationARB, 2, programObj, name); + ret = glad_glGetUniformLocationARB(programObj, name); + _post_call_gl_callback((void*) &ret, "glGetUniformLocationARB", (GLADapiproc) glad_glGetUniformLocationARB, 2, programObj, name); + return ret; +} +PFNGLGETUNIFORMLOCATIONARBPROC glad_debug_glGetUniformLocationARB = glad_debug_impl_glGetUniformLocationARB; +PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL; +static GLintptr GLAD_API_PTR glad_debug_impl_glGetUniformOffsetEXT(GLuint program, GLint location) { + GLintptr ret; + _pre_call_gl_callback("glGetUniformOffsetEXT", (GLADapiproc) glad_glGetUniformOffsetEXT, 2, program, location); + ret = glad_glGetUniformOffsetEXT(program, location); + _post_call_gl_callback((void*) &ret, "glGetUniformOffsetEXT", (GLADapiproc) glad_glGetUniformOffsetEXT, 2, program, location); + return ret; +} +PFNGLGETUNIFORMOFFSETEXTPROC glad_debug_glGetUniformOffsetEXT = glad_debug_impl_glGetUniformOffsetEXT; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) { + _pre_call_gl_callback("glGetUniformSubroutineuiv", (GLADapiproc) glad_glGetUniformSubroutineuiv, 3, shadertype, location, params); + glad_glGetUniformSubroutineuiv(shadertype, location, params); + _post_call_gl_callback(NULL, "glGetUniformSubroutineuiv", (GLADapiproc) glad_glGetUniformSubroutineuiv, 3, shadertype, location, params); + +} +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_debug_glGetUniformSubroutineuiv = glad_debug_impl_glGetUniformSubroutineuiv; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformdv(GLuint program, GLint location, GLdouble * params) { + _pre_call_gl_callback("glGetUniformdv", (GLADapiproc) glad_glGetUniformdv, 3, program, location, params); + glad_glGetUniformdv(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformdv", (GLADapiproc) glad_glGetUniformdv, 3, program, location, params); + +} +PFNGLGETUNIFORMDVPROC glad_debug_glGetUniformdv = glad_debug_impl_glGetUniformdv; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) { + _pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); + glad_glGetUniformfv(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); + +} +PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) { + _pre_call_gl_callback("glGetUniformfvARB", (GLADapiproc) glad_glGetUniformfvARB, 3, programObj, location, params); + glad_glGetUniformfvARB(programObj, location, params); + _post_call_gl_callback(NULL, "glGetUniformfvARB", (GLADapiproc) glad_glGetUniformfvARB, 3, programObj, location, params); + +} +PFNGLGETUNIFORMFVARBPROC glad_debug_glGetUniformfvARB = glad_debug_impl_glGetUniformfvARB; +PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformi64vARB(GLuint program, GLint location, GLint64 * params) { + _pre_call_gl_callback("glGetUniformi64vARB", (GLADapiproc) glad_glGetUniformi64vARB, 3, program, location, params); + glad_glGetUniformi64vARB(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformi64vARB", (GLADapiproc) glad_glGetUniformi64vARB, 3, program, location, params); + +} +PFNGLGETUNIFORMI64VARBPROC glad_debug_glGetUniformi64vARB = glad_debug_impl_glGetUniformi64vARB; +PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params) { + _pre_call_gl_callback("glGetUniformi64vNV", (GLADapiproc) glad_glGetUniformi64vNV, 3, program, location, params); + glad_glGetUniformi64vNV(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformi64vNV", (GLADapiproc) glad_glGetUniformi64vNV, 3, program, location, params); + +} +PFNGLGETUNIFORMI64VNVPROC glad_debug_glGetUniformi64vNV = glad_debug_impl_glGetUniformi64vNV; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) { + _pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); + glad_glGetUniformiv(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); + +} +PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) { + _pre_call_gl_callback("glGetUniformivARB", (GLADapiproc) glad_glGetUniformivARB, 3, programObj, location, params); + glad_glGetUniformivARB(programObj, location, params); + _post_call_gl_callback(NULL, "glGetUniformivARB", (GLADapiproc) glad_glGetUniformivARB, 3, programObj, location, params); + +} +PFNGLGETUNIFORMIVARBPROC glad_debug_glGetUniformivARB = glad_debug_impl_glGetUniformivARB; +PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformui64vARB(GLuint program, GLint location, GLuint64 * params) { + _pre_call_gl_callback("glGetUniformui64vARB", (GLADapiproc) glad_glGetUniformui64vARB, 3, program, location, params); + glad_glGetUniformui64vARB(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformui64vARB", (GLADapiproc) glad_glGetUniformui64vARB, 3, program, location, params); + +} +PFNGLGETUNIFORMUI64VARBPROC glad_debug_glGetUniformui64vARB = glad_debug_impl_glGetUniformui64vARB; +PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) { + _pre_call_gl_callback("glGetUniformui64vNV", (GLADapiproc) glad_glGetUniformui64vNV, 3, program, location, params); + glad_glGetUniformui64vNV(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformui64vNV", (GLADapiproc) glad_glGetUniformui64vNV, 3, program, location, params); + +} +PFNGLGETUNIFORMUI64VNVPROC glad_debug_glGetUniformui64vNV = glad_debug_impl_glGetUniformui64vNV; +PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) { + _pre_call_gl_callback("glGetUniformuivEXT", (GLADapiproc) glad_glGetUniformuivEXT, 3, program, location, params); + glad_glGetUniformuivEXT(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformuivEXT", (GLADapiproc) glad_glGetUniformuivEXT, 3, program, location, params); + +} +PFNGLGETUNIFORMUIVEXTPROC glad_debug_glGetUniformuivEXT = glad_debug_impl_glGetUniformuivEXT; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte * data) { + _pre_call_gl_callback("glGetUnsignedBytei_vEXT", (GLADapiproc) glad_glGetUnsignedBytei_vEXT, 3, target, index, data); + glad_glGetUnsignedBytei_vEXT(target, index, data); + _post_call_gl_callback(NULL, "glGetUnsignedBytei_vEXT", (GLADapiproc) glad_glGetUnsignedBytei_vEXT, 3, target, index, data); + +} +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_debug_glGetUnsignedBytei_vEXT = glad_debug_impl_glGetUnsignedBytei_vEXT; +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUnsignedBytevEXT(GLenum pname, GLubyte * data) { + _pre_call_gl_callback("glGetUnsignedBytevEXT", (GLADapiproc) glad_glGetUnsignedBytevEXT, 2, pname, data); + glad_glGetUnsignedBytevEXT(pname, data); + _post_call_gl_callback(NULL, "glGetUnsignedBytevEXT", (GLADapiproc) glad_glGetUnsignedBytevEXT, 2, pname, data); + +} +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_debug_glGetUnsignedBytevEXT = glad_debug_impl_glGetUnsignedBytevEXT; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetVariantArrayObjectfvATI", (GLADapiproc) glad_glGetVariantArrayObjectfvATI, 3, id, pname, params); + glad_glGetVariantArrayObjectfvATI(id, pname, params); + _post_call_gl_callback(NULL, "glGetVariantArrayObjectfvATI", (GLADapiproc) glad_glGetVariantArrayObjectfvATI, 3, id, pname, params); + +} +PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_debug_glGetVariantArrayObjectfvATI = glad_debug_impl_glGetVariantArrayObjectfvATI; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVariantArrayObjectivATI", (GLADapiproc) glad_glGetVariantArrayObjectivATI, 3, id, pname, params); + glad_glGetVariantArrayObjectivATI(id, pname, params); + _post_call_gl_callback(NULL, "glGetVariantArrayObjectivATI", (GLADapiproc) glad_glGetVariantArrayObjectivATI, 3, id, pname, params); + +} +PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_debug_glGetVariantArrayObjectivATI = glad_debug_impl_glGetVariantArrayObjectivATI; +PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) { + _pre_call_gl_callback("glGetVariantBooleanvEXT", (GLADapiproc) glad_glGetVariantBooleanvEXT, 3, id, value, data); + glad_glGetVariantBooleanvEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetVariantBooleanvEXT", (GLADapiproc) glad_glGetVariantBooleanvEXT, 3, id, value, data); + +} +PFNGLGETVARIANTBOOLEANVEXTPROC glad_debug_glGetVariantBooleanvEXT = glad_debug_impl_glGetVariantBooleanvEXT; +PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) { + _pre_call_gl_callback("glGetVariantFloatvEXT", (GLADapiproc) glad_glGetVariantFloatvEXT, 3, id, value, data); + glad_glGetVariantFloatvEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetVariantFloatvEXT", (GLADapiproc) glad_glGetVariantFloatvEXT, 3, id, value, data); + +} +PFNGLGETVARIANTFLOATVEXTPROC glad_debug_glGetVariantFloatvEXT = glad_debug_impl_glGetVariantFloatvEXT; +PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) { + _pre_call_gl_callback("glGetVariantIntegervEXT", (GLADapiproc) glad_glGetVariantIntegervEXT, 3, id, value, data); + glad_glGetVariantIntegervEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetVariantIntegervEXT", (GLADapiproc) glad_glGetVariantIntegervEXT, 3, id, value, data); + +} +PFNGLGETVARIANTINTEGERVEXTPROC glad_debug_glGetVariantIntegervEXT = glad_debug_impl_glGetVariantIntegervEXT; +PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVariantPointervEXT(GLuint id, GLenum value, void ** data) { + _pre_call_gl_callback("glGetVariantPointervEXT", (GLADapiproc) glad_glGetVariantPointervEXT, 3, id, value, data); + glad_glGetVariantPointervEXT(id, value, data); + _post_call_gl_callback(NULL, "glGetVariantPointervEXT", (GLADapiproc) glad_glGetVariantPointervEXT, 3, id, value, data); + +} +PFNGLGETVARIANTPOINTERVEXTPROC glad_debug_glGetVariantPointervEXT = glad_debug_impl_glGetVariantPointervEXT; +PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetVaryingLocationNV(GLuint program, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetVaryingLocationNV", (GLADapiproc) glad_glGetVaryingLocationNV, 2, program, name); + ret = glad_glGetVaryingLocationNV(program, name); + _post_call_gl_callback((void*) &ret, "glGetVaryingLocationNV", (GLADapiproc) glad_glGetVaryingLocationNV, 2, program, name); + return ret; +} +PFNGLGETVARYINGLOCATIONNVPROC glad_debug_glGetVaryingLocationNV = glad_debug_impl_glGetVaryingLocationNV; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) { + _pre_call_gl_callback("glGetVertexArrayIndexed64iv", (GLADapiproc) glad_glGetVertexArrayIndexed64iv, 4, vaobj, index, pname, param); + glad_glGetVertexArrayIndexed64iv(vaobj, index, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayIndexed64iv", (GLADapiproc) glad_glGetVertexArrayIndexed64iv, 4, vaobj, index, pname, param); + +} +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_debug_glGetVertexArrayIndexed64iv = glad_debug_impl_glGetVertexArrayIndexed64iv; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetVertexArrayIndexediv", (GLADapiproc) glad_glGetVertexArrayIndexediv, 4, vaobj, index, pname, param); + glad_glGetVertexArrayIndexediv(vaobj, index, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayIndexediv", (GLADapiproc) glad_glGetVertexArrayIndexediv, 4, vaobj, index, pname, param); + +} +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_debug_glGetVertexArrayIndexediv = glad_debug_impl_glGetVertexArrayIndexediv; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetVertexArrayIntegeri_vEXT", (GLADapiproc) glad_glGetVertexArrayIntegeri_vEXT, 4, vaobj, index, pname, param); + glad_glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayIntegeri_vEXT", (GLADapiproc) glad_glGetVertexArrayIntegeri_vEXT, 4, vaobj, index, pname, param); + +} +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_debug_glGetVertexArrayIntegeri_vEXT = glad_debug_impl_glGetVertexArrayIntegeri_vEXT; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetVertexArrayIntegervEXT", (GLADapiproc) glad_glGetVertexArrayIntegervEXT, 3, vaobj, pname, param); + glad_glGetVertexArrayIntegervEXT(vaobj, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayIntegervEXT", (GLADapiproc) glad_glGetVertexArrayIntegervEXT, 3, vaobj, pname, param); + +} +PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_debug_glGetVertexArrayIntegervEXT = glad_debug_impl_glGetVertexArrayIntegervEXT; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, void ** param) { + _pre_call_gl_callback("glGetVertexArrayPointeri_vEXT", (GLADapiproc) glad_glGetVertexArrayPointeri_vEXT, 4, vaobj, index, pname, param); + glad_glGetVertexArrayPointeri_vEXT(vaobj, index, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayPointeri_vEXT", (GLADapiproc) glad_glGetVertexArrayPointeri_vEXT, 4, vaobj, index, pname, param); + +} +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_debug_glGetVertexArrayPointeri_vEXT = glad_debug_impl_glGetVertexArrayPointeri_vEXT; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, void ** param) { + _pre_call_gl_callback("glGetVertexArrayPointervEXT", (GLADapiproc) glad_glGetVertexArrayPointervEXT, 3, vaobj, pname, param); + glad_glGetVertexArrayPointervEXT(vaobj, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayPointervEXT", (GLADapiproc) glad_glGetVertexArrayPointervEXT, 3, vaobj, pname, param); + +} +PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_debug_glGetVertexArrayPointervEXT = glad_debug_impl_glGetVertexArrayPointervEXT; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetVertexArrayiv", (GLADapiproc) glad_glGetVertexArrayiv, 3, vaobj, pname, param); + glad_glGetVertexArrayiv(vaobj, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayiv", (GLADapiproc) glad_glGetVertexArrayiv, 3, vaobj, pname, param); + +} +PFNGLGETVERTEXARRAYIVPROC glad_debug_glGetVertexArrayiv = glad_debug_impl_glGetVertexArrayiv; +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetVertexAttribArrayObjectfvATI", (GLADapiproc) glad_glGetVertexAttribArrayObjectfvATI, 3, index, pname, params); + glad_glGetVertexAttribArrayObjectfvATI(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribArrayObjectfvATI", (GLADapiproc) glad_glGetVertexAttribArrayObjectfvATI, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_debug_glGetVertexAttribArrayObjectfvATI = glad_debug_impl_glGetVertexAttribArrayObjectfvATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVertexAttribArrayObjectivATI", (GLADapiproc) glad_glGetVertexAttribArrayObjectivATI, 3, index, pname, params); + glad_glGetVertexAttribArrayObjectivATI(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribArrayObjectivATI", (GLADapiproc) glad_glGetVertexAttribArrayObjectivATI, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_debug_glGetVertexAttribArrayObjectivATI = glad_debug_impl_glGetVertexAttribArrayObjectivATI; +PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVertexAttribIivEXT", (GLADapiproc) glad_glGetVertexAttribIivEXT, 3, index, pname, params); + glad_glGetVertexAttribIivEXT(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribIivEXT", (GLADapiproc) glad_glGetVertexAttribIivEXT, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBIIVEXTPROC glad_debug_glGetVertexAttribIivEXT = glad_debug_impl_glGetVertexAttribIivEXT; +PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetVertexAttribIuivEXT", (GLADapiproc) glad_glGetVertexAttribIuivEXT, 3, index, pname, params); + glad_glGetVertexAttribIuivEXT(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribIuivEXT", (GLADapiproc) glad_glGetVertexAttribIuivEXT, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_debug_glGetVertexAttribIuivEXT = glad_debug_impl_glGetVertexAttribIuivEXT; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVertexAttribLdv", (GLADapiproc) glad_glGetVertexAttribLdv, 3, index, pname, params); + glad_glGetVertexAttribLdv(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribLdv", (GLADapiproc) glad_glGetVertexAttribLdv, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBLDVPROC glad_debug_glGetVertexAttribLdv = glad_debug_impl_glGetVertexAttribLdv; +PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVertexAttribLdvEXT", (GLADapiproc) glad_glGetVertexAttribLdvEXT, 3, index, pname, params); + glad_glGetVertexAttribLdvEXT(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribLdvEXT", (GLADapiproc) glad_glGetVertexAttribLdvEXT, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBLDVEXTPROC glad_debug_glGetVertexAttribLdvEXT = glad_debug_impl_glGetVertexAttribLdvEXT; +PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params) { + _pre_call_gl_callback("glGetVertexAttribLi64vNV", (GLADapiproc) glad_glGetVertexAttribLi64vNV, 3, index, pname, params); + glad_glGetVertexAttribLi64vNV(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribLi64vNV", (GLADapiproc) glad_glGetVertexAttribLi64vNV, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBLI64VNVPROC glad_debug_glGetVertexAttribLi64vNV = glad_debug_impl_glGetVertexAttribLi64vNV; +PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT * params) { + _pre_call_gl_callback("glGetVertexAttribLui64vARB", (GLADapiproc) glad_glGetVertexAttribLui64vARB, 3, index, pname, params); + glad_glGetVertexAttribLui64vARB(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribLui64vARB", (GLADapiproc) glad_glGetVertexAttribLui64vARB, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_debug_glGetVertexAttribLui64vARB = glad_debug_impl_glGetVertexAttribLui64vARB; +PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params) { + _pre_call_gl_callback("glGetVertexAttribLui64vNV", (GLADapiproc) glad_glGetVertexAttribLui64vNV, 3, index, pname, params); + glad_glGetVertexAttribLui64vNV(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribLui64vNV", (GLADapiproc) glad_glGetVertexAttribLui64vNV, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_debug_glGetVertexAttribLui64vNV = glad_debug_impl_glGetVertexAttribLui64vNV; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) { + _pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); + glad_glGetVertexAttribPointerv(index, pname, pointer); + _post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); + +} +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer) { + _pre_call_gl_callback("glGetVertexAttribPointervARB", (GLADapiproc) glad_glGetVertexAttribPointervARB, 3, index, pname, pointer); + glad_glGetVertexAttribPointervARB(index, pname, pointer); + _post_call_gl_callback(NULL, "glGetVertexAttribPointervARB", (GLADapiproc) glad_glGetVertexAttribPointervARB, 3, index, pname, pointer); + +} +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_debug_glGetVertexAttribPointervARB = glad_debug_impl_glGetVertexAttribPointervARB; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointervNV(GLuint index, GLenum pname, void ** pointer) { + _pre_call_gl_callback("glGetVertexAttribPointervNV", (GLADapiproc) glad_glGetVertexAttribPointervNV, 3, index, pname, pointer); + glad_glGetVertexAttribPointervNV(index, pname, pointer); + _post_call_gl_callback(NULL, "glGetVertexAttribPointervNV", (GLADapiproc) glad_glGetVertexAttribPointervNV, 3, index, pname, pointer); + +} +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_debug_glGetVertexAttribPointervNV = glad_debug_impl_glGetVertexAttribPointervNV; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); + glad_glGetVertexAttribdv(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVertexAttribdvARB", (GLADapiproc) glad_glGetVertexAttribdvARB, 3, index, pname, params); + glad_glGetVertexAttribdvARB(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribdvARB", (GLADapiproc) glad_glGetVertexAttribdvARB, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBDVARBPROC glad_debug_glGetVertexAttribdvARB = glad_debug_impl_glGetVertexAttribdvARB; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVertexAttribdvNV", (GLADapiproc) glad_glGetVertexAttribdvNV, 3, index, pname, params); + glad_glGetVertexAttribdvNV(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribdvNV", (GLADapiproc) glad_glGetVertexAttribdvNV, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBDVNVPROC glad_debug_glGetVertexAttribdvNV = glad_debug_impl_glGetVertexAttribdvNV; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); + glad_glGetVertexAttribfv(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetVertexAttribfvARB", (GLADapiproc) glad_glGetVertexAttribfvARB, 3, index, pname, params); + glad_glGetVertexAttribfvARB(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribfvARB", (GLADapiproc) glad_glGetVertexAttribfvARB, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBFVARBPROC glad_debug_glGetVertexAttribfvARB = glad_debug_impl_glGetVertexAttribfvARB; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetVertexAttribfvNV", (GLADapiproc) glad_glGetVertexAttribfvNV, 3, index, pname, params); + glad_glGetVertexAttribfvNV(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribfvNV", (GLADapiproc) glad_glGetVertexAttribfvNV, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBFVNVPROC glad_debug_glGetVertexAttribfvNV = glad_debug_impl_glGetVertexAttribfvNV; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); + glad_glGetVertexAttribiv(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVertexAttribivARB", (GLADapiproc) glad_glGetVertexAttribivARB, 3, index, pname, params); + glad_glGetVertexAttribivARB(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribivARB", (GLADapiproc) glad_glGetVertexAttribivARB, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBIVARBPROC glad_debug_glGetVertexAttribivARB = glad_debug_impl_glGetVertexAttribivARB; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVertexAttribivNV", (GLADapiproc) glad_glGetVertexAttribivNV, 3, index, pname, params); + glad_glGetVertexAttribivNV(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribivNV", (GLADapiproc) glad_glGetVertexAttribivNV, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBIVNVPROC glad_debug_glGetVertexAttribivNV = glad_debug_impl_glGetVertexAttribivNV; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVideoCaptureStreamdvNV", (GLADapiproc) glad_glGetVideoCaptureStreamdvNV, 4, video_capture_slot, stream, pname, params); + glad_glGetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params); + _post_call_gl_callback(NULL, "glGetVideoCaptureStreamdvNV", (GLADapiproc) glad_glGetVideoCaptureStreamdvNV, 4, video_capture_slot, stream, pname, params); + +} +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_debug_glGetVideoCaptureStreamdvNV = glad_debug_impl_glGetVideoCaptureStreamdvNV; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetVideoCaptureStreamfvNV", (GLADapiproc) glad_glGetVideoCaptureStreamfvNV, 4, video_capture_slot, stream, pname, params); + glad_glGetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params); + _post_call_gl_callback(NULL, "glGetVideoCaptureStreamfvNV", (GLADapiproc) glad_glGetVideoCaptureStreamfvNV, 4, video_capture_slot, stream, pname, params); + +} +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_debug_glGetVideoCaptureStreamfvNV = glad_debug_impl_glGetVideoCaptureStreamfvNV; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVideoCaptureStreamivNV", (GLADapiproc) glad_glGetVideoCaptureStreamivNV, 4, video_capture_slot, stream, pname, params); + glad_glGetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params); + _post_call_gl_callback(NULL, "glGetVideoCaptureStreamivNV", (GLADapiproc) glad_glGetVideoCaptureStreamivNV, 4, video_capture_slot, stream, pname, params); + +} +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_debug_glGetVideoCaptureStreamivNV = glad_debug_impl_glGetVideoCaptureStreamivNV; +PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVideoCaptureivNV", (GLADapiproc) glad_glGetVideoCaptureivNV, 3, video_capture_slot, pname, params); + glad_glGetVideoCaptureivNV(video_capture_slot, pname, params); + _post_call_gl_callback(NULL, "glGetVideoCaptureivNV", (GLADapiproc) glad_glGetVideoCaptureivNV, 3, video_capture_slot, pname, params); + +} +PFNGLGETVIDEOCAPTUREIVNVPROC glad_debug_glGetVideoCaptureivNV = glad_debug_impl_glGetVideoCaptureivNV; +PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT * params) { + _pre_call_gl_callback("glGetVideoi64vNV", (GLADapiproc) glad_glGetVideoi64vNV, 3, video_slot, pname, params); + glad_glGetVideoi64vNV(video_slot, pname, params); + _post_call_gl_callback(NULL, "glGetVideoi64vNV", (GLADapiproc) glad_glGetVideoi64vNV, 3, video_slot, pname, params); + +} +PFNGLGETVIDEOI64VNVPROC glad_debug_glGetVideoi64vNV = glad_debug_impl_glGetVideoi64vNV; +PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideoivNV(GLuint video_slot, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVideoivNV", (GLADapiproc) glad_glGetVideoivNV, 3, video_slot, pname, params); + glad_glGetVideoivNV(video_slot, pname, params); + _post_call_gl_callback(NULL, "glGetVideoivNV", (GLADapiproc) glad_glGetVideoivNV, 3, video_slot, pname, params); + +} +PFNGLGETVIDEOIVNVPROC glad_debug_glGetVideoivNV = glad_debug_impl_glGetVideoivNV; +PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT * params) { + _pre_call_gl_callback("glGetVideoui64vNV", (GLADapiproc) glad_glGetVideoui64vNV, 3, video_slot, pname, params); + glad_glGetVideoui64vNV(video_slot, pname, params); + _post_call_gl_callback(NULL, "glGetVideoui64vNV", (GLADapiproc) glad_glGetVideoui64vNV, 3, video_slot, pname, params); + +} +PFNGLGETVIDEOUI64VNVPROC glad_debug_glGetVideoui64vNV = glad_debug_impl_glGetVideoui64vNV; +PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetVideouivNV", (GLADapiproc) glad_glGetVideouivNV, 3, video_slot, pname, params); + glad_glGetVideouivNV(video_slot, pname, params); + _post_call_gl_callback(NULL, "glGetVideouivNV", (GLADapiproc) glad_glGetVideouivNV, 3, video_slot, pname, params); + +} +PFNGLGETVIDEOUIVNVPROC glad_debug_glGetVideouivNV = glad_debug_impl_glGetVideouivNV; +PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL; +static GLVULKANPROCNV GLAD_API_PTR glad_debug_impl_glGetVkProcAddrNV(const GLchar * name) { + GLVULKANPROCNV ret; + _pre_call_gl_callback("glGetVkProcAddrNV", (GLADapiproc) glad_glGetVkProcAddrNV, 1, name); + ret = glad_glGetVkProcAddrNV(name); + _post_call_gl_callback((void*) &ret, "glGetVkProcAddrNV", (GLADapiproc) glad_glGetVkProcAddrNV, 1, name); + return ret; +} +PFNGLGETVKPROCADDRNVPROC glad_debug_glGetVkProcAddrNV = glad_debug_impl_glGetVkProcAddrNV; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table) { + _pre_call_gl_callback("glGetnColorTableARB", (GLADapiproc) glad_glGetnColorTableARB, 5, target, format, type, bufSize, table); + glad_glGetnColorTableARB(target, format, type, bufSize, table); + _post_call_gl_callback(NULL, "glGetnColorTableARB", (GLADapiproc) glad_glGetnColorTableARB, 5, target, format, type, bufSize, table); + +} +PFNGLGETNCOLORTABLEARBPROC glad_debug_glGetnColorTableARB = glad_debug_impl_glGetnColorTableARB; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void * img) { + _pre_call_gl_callback("glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img); + glad_glGetnCompressedTexImageARB(target, lod, bufSize, img); + _post_call_gl_callback(NULL, "glGetnCompressedTexImageARB", (GLADapiproc) glad_glGetnCompressedTexImageARB, 4, target, lod, bufSize, img); + +} +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image) { + _pre_call_gl_callback("glGetnConvolutionFilterARB", (GLADapiproc) glad_glGetnConvolutionFilterARB, 5, target, format, type, bufSize, image); + glad_glGetnConvolutionFilterARB(target, format, type, bufSize, image); + _post_call_gl_callback(NULL, "glGetnConvolutionFilterARB", (GLADapiproc) glad_glGetnConvolutionFilterARB, 5, target, format, type, bufSize, image); + +} +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_debug_glGetnConvolutionFilterARB = glad_debug_impl_glGetnConvolutionFilterARB; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) { + _pre_call_gl_callback("glGetnHistogramARB", (GLADapiproc) glad_glGetnHistogramARB, 6, target, reset, format, type, bufSize, values); + glad_glGetnHistogramARB(target, reset, format, type, bufSize, values); + _post_call_gl_callback(NULL, "glGetnHistogramARB", (GLADapiproc) glad_glGetnHistogramARB, 6, target, reset, format, type, bufSize, values); + +} +PFNGLGETNHISTOGRAMARBPROC glad_debug_glGetnHistogramARB = glad_debug_impl_glGetnHistogramARB; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) { + _pre_call_gl_callback("glGetnMapdvARB", (GLADapiproc) glad_glGetnMapdvARB, 4, target, query, bufSize, v); + glad_glGetnMapdvARB(target, query, bufSize, v); + _post_call_gl_callback(NULL, "glGetnMapdvARB", (GLADapiproc) glad_glGetnMapdvARB, 4, target, query, bufSize, v); + +} +PFNGLGETNMAPDVARBPROC glad_debug_glGetnMapdvARB = glad_debug_impl_glGetnMapdvARB; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) { + _pre_call_gl_callback("glGetnMapfvARB", (GLADapiproc) glad_glGetnMapfvARB, 4, target, query, bufSize, v); + glad_glGetnMapfvARB(target, query, bufSize, v); + _post_call_gl_callback(NULL, "glGetnMapfvARB", (GLADapiproc) glad_glGetnMapfvARB, 4, target, query, bufSize, v); + +} +PFNGLGETNMAPFVARBPROC glad_debug_glGetnMapfvARB = glad_debug_impl_glGetnMapfvARB; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint * v) { + _pre_call_gl_callback("glGetnMapivARB", (GLADapiproc) glad_glGetnMapivARB, 4, target, query, bufSize, v); + glad_glGetnMapivARB(target, query, bufSize, v); + _post_call_gl_callback(NULL, "glGetnMapivARB", (GLADapiproc) glad_glGetnMapivARB, 4, target, query, bufSize, v); + +} +PFNGLGETNMAPIVARBPROC glad_debug_glGetnMapivARB = glad_debug_impl_glGetnMapivARB; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values) { + _pre_call_gl_callback("glGetnMinmaxARB", (GLADapiproc) glad_glGetnMinmaxARB, 6, target, reset, format, type, bufSize, values); + glad_glGetnMinmaxARB(target, reset, format, type, bufSize, values); + _post_call_gl_callback(NULL, "glGetnMinmaxARB", (GLADapiproc) glad_glGetnMinmaxARB, 6, target, reset, format, type, bufSize, values); + +} +PFNGLGETNMINMAXARBPROC glad_debug_glGetnMinmaxARB = glad_debug_impl_glGetnMinmaxARB; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat * values) { + _pre_call_gl_callback("glGetnPixelMapfvARB", (GLADapiproc) glad_glGetnPixelMapfvARB, 3, map, bufSize, values); + glad_glGetnPixelMapfvARB(map, bufSize, values); + _post_call_gl_callback(NULL, "glGetnPixelMapfvARB", (GLADapiproc) glad_glGetnPixelMapfvARB, 3, map, bufSize, values); + +} +PFNGLGETNPIXELMAPFVARBPROC glad_debug_glGetnPixelMapfvARB = glad_debug_impl_glGetnPixelMapfvARB; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint * values) { + _pre_call_gl_callback("glGetnPixelMapuivARB", (GLADapiproc) glad_glGetnPixelMapuivARB, 3, map, bufSize, values); + glad_glGetnPixelMapuivARB(map, bufSize, values); + _post_call_gl_callback(NULL, "glGetnPixelMapuivARB", (GLADapiproc) glad_glGetnPixelMapuivARB, 3, map, bufSize, values); + +} +PFNGLGETNPIXELMAPUIVARBPROC glad_debug_glGetnPixelMapuivARB = glad_debug_impl_glGetnPixelMapuivARB; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort * values) { + _pre_call_gl_callback("glGetnPixelMapusvARB", (GLADapiproc) glad_glGetnPixelMapusvARB, 3, map, bufSize, values); + glad_glGetnPixelMapusvARB(map, bufSize, values); + _post_call_gl_callback(NULL, "glGetnPixelMapusvARB", (GLADapiproc) glad_glGetnPixelMapusvARB, 3, map, bufSize, values); + +} +PFNGLGETNPIXELMAPUSVARBPROC glad_debug_glGetnPixelMapusvARB = glad_debug_impl_glGetnPixelMapusvARB; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnPolygonStippleARB(GLsizei bufSize, GLubyte * pattern) { + _pre_call_gl_callback("glGetnPolygonStippleARB", (GLADapiproc) glad_glGetnPolygonStippleARB, 2, bufSize, pattern); + glad_glGetnPolygonStippleARB(bufSize, pattern); + _post_call_gl_callback(NULL, "glGetnPolygonStippleARB", (GLADapiproc) glad_glGetnPolygonStippleARB, 2, bufSize, pattern); + +} +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_debug_glGetnPolygonStippleARB = glad_debug_impl_glGetnPolygonStippleARB; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span) { + _pre_call_gl_callback("glGetnSeparableFilterARB", (GLADapiproc) glad_glGetnSeparableFilterARB, 8, target, format, type, rowBufSize, row, columnBufSize, column, span); + glad_glGetnSeparableFilterARB(target, format, type, rowBufSize, row, columnBufSize, column, span); + _post_call_gl_callback(NULL, "glGetnSeparableFilterARB", (GLADapiproc) glad_glGetnSeparableFilterARB, 8, target, format, type, rowBufSize, row, columnBufSize, column, span); + +} +PFNGLGETNSEPARABLEFILTERARBPROC glad_debug_glGetnSeparableFilterARB = glad_debug_impl_glGetnSeparableFilterARB; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img) { + _pre_call_gl_callback("glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img); + glad_glGetnTexImageARB(target, level, format, type, bufSize, img); + _post_call_gl_callback(NULL, "glGetnTexImageARB", (GLADapiproc) glad_glGetnTexImageARB, 6, target, level, format, type, bufSize, img); + +} +PFNGLGETNTEXIMAGEARBPROC glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) { + _pre_call_gl_callback("glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params); + glad_glGetnUniformdvARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformdvARB", (GLADapiproc) glad_glGetnUniformdvARB, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMDVARBPROC glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { + _pre_call_gl_callback("glGetnUniformfv", (GLADapiproc) glad_glGetnUniformfv, 4, program, location, bufSize, params); + glad_glGetnUniformfv(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformfv", (GLADapiproc) glad_glGetnUniformfv, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMFVPROC glad_debug_glGetnUniformfv = glad_debug_impl_glGetnUniformfv; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { + _pre_call_gl_callback("glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params); + glad_glGetnUniformfvARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformfvARB", (GLADapiproc) glad_glGetnUniformfvARB, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMFVARBPROC glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; +PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64 * params) { + _pre_call_gl_callback("glGetnUniformi64vARB", (GLADapiproc) glad_glGetnUniformi64vARB, 4, program, location, bufSize, params); + glad_glGetnUniformi64vARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformi64vARB", (GLADapiproc) glad_glGetnUniformi64vARB, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMI64VARBPROC glad_debug_glGetnUniformi64vARB = glad_debug_impl_glGetnUniformi64vARB; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) { + _pre_call_gl_callback("glGetnUniformiv", (GLADapiproc) glad_glGetnUniformiv, 4, program, location, bufSize, params); + glad_glGetnUniformiv(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformiv", (GLADapiproc) glad_glGetnUniformiv, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMIVPROC glad_debug_glGetnUniformiv = glad_debug_impl_glGetnUniformiv; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint * params) { + _pre_call_gl_callback("glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params); + glad_glGetnUniformivARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformivARB", (GLADapiproc) glad_glGetnUniformivARB, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMIVARBPROC glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; +PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) { + _pre_call_gl_callback("glGetnUniformui64vARB", (GLADapiproc) glad_glGetnUniformui64vARB, 4, program, location, bufSize, params); + glad_glGetnUniformui64vARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformui64vARB", (GLADapiproc) glad_glGetnUniformui64vARB, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMUI64VARBPROC glad_debug_glGetnUniformui64vARB = glad_debug_impl_glGetnUniformui64vARB; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) { + _pre_call_gl_callback("glGetnUniformuiv", (GLADapiproc) glad_glGetnUniformuiv, 4, program, location, bufSize, params); + glad_glGetnUniformuiv(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformuiv", (GLADapiproc) glad_glGetnUniformuiv, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMUIVPROC glad_debug_glGetnUniformuiv = glad_debug_impl_glGetnUniformuiv; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint * params) { + _pre_call_gl_callback("glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params); + glad_glGetnUniformuivARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformuivARB", (GLADapiproc) glad_glGetnUniformuivARB, 4, program, location, bufSize, params); + +} +PFNGLGETNUNIFORMUIVARBPROC glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; +PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactorbSUN(GLbyte factor) { + _pre_call_gl_callback("glGlobalAlphaFactorbSUN", (GLADapiproc) glad_glGlobalAlphaFactorbSUN, 1, factor); + glad_glGlobalAlphaFactorbSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactorbSUN", (GLADapiproc) glad_glGlobalAlphaFactorbSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORBSUNPROC glad_debug_glGlobalAlphaFactorbSUN = glad_debug_impl_glGlobalAlphaFactorbSUN; +PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactordSUN(GLdouble factor) { + _pre_call_gl_callback("glGlobalAlphaFactordSUN", (GLADapiproc) glad_glGlobalAlphaFactordSUN, 1, factor); + glad_glGlobalAlphaFactordSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactordSUN", (GLADapiproc) glad_glGlobalAlphaFactordSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORDSUNPROC glad_debug_glGlobalAlphaFactordSUN = glad_debug_impl_glGlobalAlphaFactordSUN; +PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactorfSUN(GLfloat factor) { + _pre_call_gl_callback("glGlobalAlphaFactorfSUN", (GLADapiproc) glad_glGlobalAlphaFactorfSUN, 1, factor); + glad_glGlobalAlphaFactorfSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactorfSUN", (GLADapiproc) glad_glGlobalAlphaFactorfSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORFSUNPROC glad_debug_glGlobalAlphaFactorfSUN = glad_debug_impl_glGlobalAlphaFactorfSUN; +PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactoriSUN(GLint factor) { + _pre_call_gl_callback("glGlobalAlphaFactoriSUN", (GLADapiproc) glad_glGlobalAlphaFactoriSUN, 1, factor); + glad_glGlobalAlphaFactoriSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactoriSUN", (GLADapiproc) glad_glGlobalAlphaFactoriSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORISUNPROC glad_debug_glGlobalAlphaFactoriSUN = glad_debug_impl_glGlobalAlphaFactoriSUN; +PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactorsSUN(GLshort factor) { + _pre_call_gl_callback("glGlobalAlphaFactorsSUN", (GLADapiproc) glad_glGlobalAlphaFactorsSUN, 1, factor); + glad_glGlobalAlphaFactorsSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactorsSUN", (GLADapiproc) glad_glGlobalAlphaFactorsSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORSSUNPROC glad_debug_glGlobalAlphaFactorsSUN = glad_debug_impl_glGlobalAlphaFactorsSUN; +PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactorubSUN(GLubyte factor) { + _pre_call_gl_callback("glGlobalAlphaFactorubSUN", (GLADapiproc) glad_glGlobalAlphaFactorubSUN, 1, factor); + glad_glGlobalAlphaFactorubSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactorubSUN", (GLADapiproc) glad_glGlobalAlphaFactorubSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORUBSUNPROC glad_debug_glGlobalAlphaFactorubSUN = glad_debug_impl_glGlobalAlphaFactorubSUN; +PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactoruiSUN(GLuint factor) { + _pre_call_gl_callback("glGlobalAlphaFactoruiSUN", (GLADapiproc) glad_glGlobalAlphaFactoruiSUN, 1, factor); + glad_glGlobalAlphaFactoruiSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactoruiSUN", (GLADapiproc) glad_glGlobalAlphaFactoruiSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORUISUNPROC glad_debug_glGlobalAlphaFactoruiSUN = glad_debug_impl_glGlobalAlphaFactoruiSUN; +PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glGlobalAlphaFactorusSUN(GLushort factor) { + _pre_call_gl_callback("glGlobalAlphaFactorusSUN", (GLADapiproc) glad_glGlobalAlphaFactorusSUN, 1, factor); + glad_glGlobalAlphaFactorusSUN(factor); + _post_call_gl_callback(NULL, "glGlobalAlphaFactorusSUN", (GLADapiproc) glad_glGlobalAlphaFactorusSUN, 1, factor); + +} +PFNGLGLOBALALPHAFACTORUSSUNPROC glad_debug_glGlobalAlphaFactorusSUN = glad_debug_impl_glGlobalAlphaFactorusSUN; +PFNGLHINTPROC glad_glHint = NULL; +static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) { + _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode); + glad_glHint(target, mode); + _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode); + +} +PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; +PFNGLHINTPGIPROC glad_glHintPGI = NULL; +static void GLAD_API_PTR glad_debug_impl_glHintPGI(GLenum target, GLint mode) { + _pre_call_gl_callback("glHintPGI", (GLADapiproc) glad_glHintPGI, 2, target, mode); + glad_glHintPGI(target, mode); + _post_call_gl_callback(NULL, "glHintPGI", (GLADapiproc) glad_glHintPGI, 2, target, mode); + +} +PFNGLHINTPGIPROC glad_debug_glHintPGI = glad_debug_impl_glHintPGI; +PFNGLHISTOGRAMPROC glad_glHistogram = NULL; +static void GLAD_API_PTR glad_debug_impl_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { + _pre_call_gl_callback("glHistogram", (GLADapiproc) glad_glHistogram, 4, target, width, internalformat, sink); + glad_glHistogram(target, width, internalformat, sink); + _post_call_gl_callback(NULL, "glHistogram", (GLADapiproc) glad_glHistogram, 4, target, width, internalformat, sink); + +} +PFNGLHISTOGRAMPROC glad_debug_glHistogram = glad_debug_impl_glHistogram; +PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { + _pre_call_gl_callback("glHistogramEXT", (GLADapiproc) glad_glHistogramEXT, 4, target, width, internalformat, sink); + glad_glHistogramEXT(target, width, internalformat, sink); + _post_call_gl_callback(NULL, "glHistogramEXT", (GLADapiproc) glad_glHistogramEXT, 4, target, width, internalformat, sink); + +} +PFNGLHISTOGRAMEXTPROC glad_debug_glHistogramEXT = glad_debug_impl_glHistogramEXT; +PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glIglooInterfaceSGIX(GLenum pname, const void * params) { + _pre_call_gl_callback("glIglooInterfaceSGIX", (GLADapiproc) glad_glIglooInterfaceSGIX, 2, pname, params); + glad_glIglooInterfaceSGIX(pname, params); + _post_call_gl_callback(NULL, "glIglooInterfaceSGIX", (GLADapiproc) glad_glIglooInterfaceSGIX, 2, pname, params); + +} +PFNGLIGLOOINTERFACESGIXPROC glad_debug_glIglooInterfaceSGIX = glad_debug_impl_glIglooInterfaceSGIX; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL; +static void GLAD_API_PTR glad_debug_impl_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glImageTransformParameterfHP", (GLADapiproc) glad_glImageTransformParameterfHP, 3, target, pname, param); + glad_glImageTransformParameterfHP(target, pname, param); + _post_call_gl_callback(NULL, "glImageTransformParameterfHP", (GLADapiproc) glad_glImageTransformParameterfHP, 3, target, pname, param); + +} +PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_debug_glImageTransformParameterfHP = glad_debug_impl_glImageTransformParameterfHP; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL; +static void GLAD_API_PTR glad_debug_impl_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glImageTransformParameterfvHP", (GLADapiproc) glad_glImageTransformParameterfvHP, 3, target, pname, params); + glad_glImageTransformParameterfvHP(target, pname, params); + _post_call_gl_callback(NULL, "glImageTransformParameterfvHP", (GLADapiproc) glad_glImageTransformParameterfvHP, 3, target, pname, params); + +} +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_debug_glImageTransformParameterfvHP = glad_debug_impl_glImageTransformParameterfvHP; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL; +static void GLAD_API_PTR glad_debug_impl_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glImageTransformParameteriHP", (GLADapiproc) glad_glImageTransformParameteriHP, 3, target, pname, param); + glad_glImageTransformParameteriHP(target, pname, param); + _post_call_gl_callback(NULL, "glImageTransformParameteriHP", (GLADapiproc) glad_glImageTransformParameteriHP, 3, target, pname, param); + +} +PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_debug_glImageTransformParameteriHP = glad_debug_impl_glImageTransformParameteriHP; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL; +static void GLAD_API_PTR glad_debug_impl_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glImageTransformParameterivHP", (GLADapiproc) glad_glImageTransformParameterivHP, 3, target, pname, params); + glad_glImageTransformParameterivHP(target, pname, params); + _post_call_gl_callback(NULL, "glImageTransformParameterivHP", (GLADapiproc) glad_glImageTransformParameterivHP, 3, target, pname, params); + +} +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_debug_glImageTransformParameterivHP = glad_debug_impl_glImageTransformParameterivHP; +PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd) { + _pre_call_gl_callback("glImportMemoryFdEXT", (GLADapiproc) glad_glImportMemoryFdEXT, 4, memory, size, handleType, fd); + glad_glImportMemoryFdEXT(memory, size, handleType, fd); + _post_call_gl_callback(NULL, "glImportMemoryFdEXT", (GLADapiproc) glad_glImportMemoryFdEXT, 4, memory, size, handleType, fd); + +} +PFNGLIMPORTMEMORYFDEXTPROC glad_debug_glImportMemoryFdEXT = glad_debug_impl_glImportMemoryFdEXT; +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glImportMemoryWin32HandleEXT(GLuint memory, GLuint64 size, GLenum handleType, void * handle) { + _pre_call_gl_callback("glImportMemoryWin32HandleEXT", (GLADapiproc) glad_glImportMemoryWin32HandleEXT, 4, memory, size, handleType, handle); + glad_glImportMemoryWin32HandleEXT(memory, size, handleType, handle); + _post_call_gl_callback(NULL, "glImportMemoryWin32HandleEXT", (GLADapiproc) glad_glImportMemoryWin32HandleEXT, 4, memory, size, handleType, handle); + +} +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_debug_glImportMemoryWin32HandleEXT = glad_debug_impl_glImportMemoryWin32HandleEXT; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glImportMemoryWin32NameEXT(GLuint memory, GLuint64 size, GLenum handleType, const void * name) { + _pre_call_gl_callback("glImportMemoryWin32NameEXT", (GLADapiproc) glad_glImportMemoryWin32NameEXT, 4, memory, size, handleType, name); + glad_glImportMemoryWin32NameEXT(memory, size, handleType, name); + _post_call_gl_callback(NULL, "glImportMemoryWin32NameEXT", (GLADapiproc) glad_glImportMemoryWin32NameEXT, 4, memory, size, handleType, name); + +} +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_debug_glImportMemoryWin32NameEXT = glad_debug_impl_glImportMemoryWin32NameEXT; +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd) { + _pre_call_gl_callback("glImportSemaphoreFdEXT", (GLADapiproc) glad_glImportSemaphoreFdEXT, 3, semaphore, handleType, fd); + glad_glImportSemaphoreFdEXT(semaphore, handleType, fd); + _post_call_gl_callback(NULL, "glImportSemaphoreFdEXT", (GLADapiproc) glad_glImportSemaphoreFdEXT, 3, semaphore, handleType, fd); + +} +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_debug_glImportSemaphoreFdEXT = glad_debug_impl_glImportSemaphoreFdEXT; +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glImportSemaphoreWin32HandleEXT(GLuint semaphore, GLenum handleType, void * handle) { + _pre_call_gl_callback("glImportSemaphoreWin32HandleEXT", (GLADapiproc) glad_glImportSemaphoreWin32HandleEXT, 3, semaphore, handleType, handle); + glad_glImportSemaphoreWin32HandleEXT(semaphore, handleType, handle); + _post_call_gl_callback(NULL, "glImportSemaphoreWin32HandleEXT", (GLADapiproc) glad_glImportSemaphoreWin32HandleEXT, 3, semaphore, handleType, handle); + +} +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_debug_glImportSemaphoreWin32HandleEXT = glad_debug_impl_glImportSemaphoreWin32HandleEXT; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glImportSemaphoreWin32NameEXT(GLuint semaphore, GLenum handleType, const void * name) { + _pre_call_gl_callback("glImportSemaphoreWin32NameEXT", (GLADapiproc) glad_glImportSemaphoreWin32NameEXT, 3, semaphore, handleType, name); + glad_glImportSemaphoreWin32NameEXT(semaphore, handleType, name); + _post_call_gl_callback(NULL, "glImportSemaphoreWin32NameEXT", (GLADapiproc) glad_glImportSemaphoreWin32NameEXT, 3, semaphore, handleType, name); + +} +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_debug_glImportSemaphoreWin32NameEXT = glad_debug_impl_glImportSemaphoreWin32NameEXT; +PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL; +static GLsync GLAD_API_PTR glad_debug_impl_glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) { + GLsync ret; + _pre_call_gl_callback("glImportSyncEXT", (GLADapiproc) glad_glImportSyncEXT, 3, external_sync_type, external_sync, flags); + ret = glad_glImportSyncEXT(external_sync_type, external_sync, flags); + _post_call_gl_callback((void*) &ret, "glImportSyncEXT", (GLADapiproc) glad_glImportSyncEXT, 3, external_sync_type, external_sync, flags); + return ret; +} +PFNGLIMPORTSYNCEXTPROC glad_debug_glImportSyncEXT = glad_debug_impl_glImportSyncEXT; +PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexFormatNV(GLenum type, GLsizei stride) { + _pre_call_gl_callback("glIndexFormatNV", (GLADapiproc) glad_glIndexFormatNV, 2, type, stride); + glad_glIndexFormatNV(type, stride); + _post_call_gl_callback(NULL, "glIndexFormatNV", (GLADapiproc) glad_glIndexFormatNV, 2, type, stride); + +} +PFNGLINDEXFORMATNVPROC glad_debug_glIndexFormatNV = glad_debug_impl_glIndexFormatNV; +PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexFuncEXT(GLenum func, GLclampf ref) { + _pre_call_gl_callback("glIndexFuncEXT", (GLADapiproc) glad_glIndexFuncEXT, 2, func, ref); + glad_glIndexFuncEXT(func, ref); + _post_call_gl_callback(NULL, "glIndexFuncEXT", (GLADapiproc) glad_glIndexFuncEXT, 2, func, ref); + +} +PFNGLINDEXFUNCEXTPROC glad_debug_glIndexFuncEXT = glad_debug_impl_glIndexFuncEXT; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexMask(GLuint mask) { + _pre_call_gl_callback("glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); + glad_glIndexMask(mask); + _post_call_gl_callback(NULL, "glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); + +} +PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask; +PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexMaterialEXT(GLenum face, GLenum mode) { + _pre_call_gl_callback("glIndexMaterialEXT", (GLADapiproc) glad_glIndexMaterialEXT, 2, face, mode); + glad_glIndexMaterialEXT(face, mode); + _post_call_gl_callback(NULL, "glIndexMaterialEXT", (GLADapiproc) glad_glIndexMaterialEXT, 2, face, mode); + +} +PFNGLINDEXMATERIALEXTPROC glad_debug_glIndexMaterialEXT = glad_debug_impl_glIndexMaterialEXT; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexPointer(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); + glad_glIndexPointer(type, stride, pointer); + _post_call_gl_callback(NULL, "glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); + +} +PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void * pointer) { + _pre_call_gl_callback("glIndexPointerEXT", (GLADapiproc) glad_glIndexPointerEXT, 4, type, stride, count, pointer); + glad_glIndexPointerEXT(type, stride, count, pointer); + _post_call_gl_callback(NULL, "glIndexPointerEXT", (GLADapiproc) glad_glIndexPointerEXT, 4, type, stride, count, pointer); + +} +PFNGLINDEXPOINTEREXTPROC glad_debug_glIndexPointerEXT = glad_debug_impl_glIndexPointerEXT; +PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexPointerListIBM(GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glIndexPointerListIBM", (GLADapiproc) glad_glIndexPointerListIBM, 4, type, stride, pointer, ptrstride); + glad_glIndexPointerListIBM(type, stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glIndexPointerListIBM", (GLADapiproc) glad_glIndexPointerListIBM, 4, type, stride, pointer, ptrstride); + +} +PFNGLINDEXPOINTERLISTIBMPROC glad_debug_glIndexPointerListIBM = glad_debug_impl_glIndexPointerListIBM; +PFNGLINDEXDPROC glad_glIndexd = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexd(GLdouble c) { + _pre_call_gl_callback("glIndexd", (GLADapiproc) glad_glIndexd, 1, c); + glad_glIndexd(c); + _post_call_gl_callback(NULL, "glIndexd", (GLADapiproc) glad_glIndexd, 1, c); + +} +PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexdv(const GLdouble * c) { + _pre_call_gl_callback("glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); + glad_glIndexdv(c); + _post_call_gl_callback(NULL, "glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); + +} +PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv; +PFNGLINDEXFPROC glad_glIndexf = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexf(GLfloat c) { + _pre_call_gl_callback("glIndexf", (GLADapiproc) glad_glIndexf, 1, c); + glad_glIndexf(c); + _post_call_gl_callback(NULL, "glIndexf", (GLADapiproc) glad_glIndexf, 1, c); + +} +PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexfv(const GLfloat * c) { + _pre_call_gl_callback("glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); + glad_glIndexfv(c); + _post_call_gl_callback(NULL, "glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); + +} +PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv; +PFNGLINDEXIPROC glad_glIndexi = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexi(GLint c) { + _pre_call_gl_callback("glIndexi", (GLADapiproc) glad_glIndexi, 1, c); + glad_glIndexi(c); + _post_call_gl_callback(NULL, "glIndexi", (GLADapiproc) glad_glIndexi, 1, c); + +} +PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexiv(const GLint * c) { + _pre_call_gl_callback("glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); + glad_glIndexiv(c); + _post_call_gl_callback(NULL, "glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); + +} +PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv; +PFNGLINDEXSPROC glad_glIndexs = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexs(GLshort c) { + _pre_call_gl_callback("glIndexs", (GLADapiproc) glad_glIndexs, 1, c); + glad_glIndexs(c); + _post_call_gl_callback(NULL, "glIndexs", (GLADapiproc) glad_glIndexs, 1, c); + +} +PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexsv(const GLshort * c) { + _pre_call_gl_callback("glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); + glad_glIndexsv(c); + _post_call_gl_callback(NULL, "glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); + +} +PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexub(GLubyte c) { + _pre_call_gl_callback("glIndexub", (GLADapiproc) glad_glIndexub, 1, c); + glad_glIndexub(c); + _post_call_gl_callback(NULL, "glIndexub", (GLADapiproc) glad_glIndexub, 1, c); + +} +PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexubv(const GLubyte * c) { + _pre_call_gl_callback("glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); + glad_glIndexubv(c); + _post_call_gl_callback(NULL, "glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); + +} +PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv; +PFNGLINDEXXOESPROC glad_glIndexxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexxOES(GLfixed component) { + _pre_call_gl_callback("glIndexxOES", (GLADapiproc) glad_glIndexxOES, 1, component); + glad_glIndexxOES(component); + _post_call_gl_callback(NULL, "glIndexxOES", (GLADapiproc) glad_glIndexxOES, 1, component); + +} +PFNGLINDEXXOESPROC glad_debug_glIndexxOES = glad_debug_impl_glIndexxOES; +PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexxvOES(const GLfixed * component) { + _pre_call_gl_callback("glIndexxvOES", (GLADapiproc) glad_glIndexxvOES, 1, component); + glad_glIndexxvOES(component); + _post_call_gl_callback(NULL, "glIndexxvOES", (GLADapiproc) glad_glIndexxvOES, 1, component); + +} +PFNGLINDEXXVOESPROC glad_debug_glIndexxvOES = glad_debug_impl_glIndexxvOES; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +static void GLAD_API_PTR glad_debug_impl_glInitNames(void) { + _pre_call_gl_callback("glInitNames", (GLADapiproc) glad_glInitNames, 0); + glad_glInitNames(); + _post_call_gl_callback(NULL, "glInitNames", (GLADapiproc) glad_glInitNames, 0); + +} +PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames; +PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glInsertComponentEXT(GLuint res, GLuint src, GLuint num) { + _pre_call_gl_callback("glInsertComponentEXT", (GLADapiproc) glad_glInsertComponentEXT, 3, res, src, num); + glad_glInsertComponentEXT(res, src, num); + _post_call_gl_callback(NULL, "glInsertComponentEXT", (GLADapiproc) glad_glInsertComponentEXT, 3, res, src, num); + +} +PFNGLINSERTCOMPONENTEXTPROC glad_debug_glInsertComponentEXT = glad_debug_impl_glInsertComponentEXT; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glInsertEventMarkerEXT(GLsizei length, const GLchar * marker) { + _pre_call_gl_callback("glInsertEventMarkerEXT", (GLADapiproc) glad_glInsertEventMarkerEXT, 2, length, marker); + glad_glInsertEventMarkerEXT(length, marker); + _post_call_gl_callback(NULL, "glInsertEventMarkerEXT", (GLADapiproc) glad_glInsertEventMarkerEXT, 2, length, marker); + +} +PFNGLINSERTEVENTMARKEREXTPROC glad_debug_glInsertEventMarkerEXT = glad_debug_impl_glInsertEventMarkerEXT; +PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer) { + _pre_call_gl_callback("glInstrumentsBufferSGIX", (GLADapiproc) glad_glInstrumentsBufferSGIX, 2, size, buffer); + glad_glInstrumentsBufferSGIX(size, buffer); + _post_call_gl_callback(NULL, "glInstrumentsBufferSGIX", (GLADapiproc) glad_glInstrumentsBufferSGIX, 2, size, buffer); + +} +PFNGLINSTRUMENTSBUFFERSGIXPROC glad_debug_glInstrumentsBufferSGIX = glad_debug_impl_glInstrumentsBufferSGIX; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glInterleavedArrays(GLenum format, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); + glad_glInterleavedArrays(format, stride, pointer); + _post_call_gl_callback(NULL, "glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); + +} +PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; +PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) { + _pre_call_gl_callback("glInterpolatePathsNV", (GLADapiproc) glad_glInterpolatePathsNV, 4, resultPath, pathA, pathB, weight); + glad_glInterpolatePathsNV(resultPath, pathA, pathB, weight); + _post_call_gl_callback(NULL, "glInterpolatePathsNV", (GLADapiproc) glad_glInterpolatePathsNV, 4, resultPath, pathA, pathB, weight); + +} +PFNGLINTERPOLATEPATHSNVPROC glad_debug_glInterpolatePathsNV = glad_debug_impl_glInterpolatePathsNV; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateBufferData(GLuint buffer) { + _pre_call_gl_callback("glInvalidateBufferData", (GLADapiproc) glad_glInvalidateBufferData, 1, buffer); + glad_glInvalidateBufferData(buffer); + _post_call_gl_callback(NULL, "glInvalidateBufferData", (GLADapiproc) glad_glInvalidateBufferData, 1, buffer); + +} +PFNGLINVALIDATEBUFFERDATAPROC glad_debug_glInvalidateBufferData = glad_debug_impl_glInvalidateBufferData; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { + _pre_call_gl_callback("glInvalidateBufferSubData", (GLADapiproc) glad_glInvalidateBufferSubData, 3, buffer, offset, length); + glad_glInvalidateBufferSubData(buffer, offset, length); + _post_call_gl_callback(NULL, "glInvalidateBufferSubData", (GLADapiproc) glad_glInvalidateBufferSubData, 3, buffer, offset, length); + +} +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_debug_glInvalidateBufferSubData = glad_debug_impl_glInvalidateBufferSubData; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) { + _pre_call_gl_callback("glInvalidateFramebuffer", (GLADapiproc) glad_glInvalidateFramebuffer, 3, target, numAttachments, attachments); + glad_glInvalidateFramebuffer(target, numAttachments, attachments); + _post_call_gl_callback(NULL, "glInvalidateFramebuffer", (GLADapiproc) glad_glInvalidateFramebuffer, 3, target, numAttachments, attachments); + +} +PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) { + _pre_call_gl_callback("glInvalidateNamedFramebufferData", (GLADapiproc) glad_glInvalidateNamedFramebufferData, 3, framebuffer, numAttachments, attachments); + glad_glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments); + _post_call_gl_callback(NULL, "glInvalidateNamedFramebufferData", (GLADapiproc) glad_glInvalidateNamedFramebufferData, 3, framebuffer, numAttachments, attachments); + +} +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_debug_glInvalidateNamedFramebufferData = glad_debug_impl_glInvalidateNamedFramebufferData; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glInvalidateNamedFramebufferSubData", (GLADapiproc) glad_glInvalidateNamedFramebufferSubData, 7, framebuffer, numAttachments, attachments, x, y, width, height); + glad_glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height); + _post_call_gl_callback(NULL, "glInvalidateNamedFramebufferSubData", (GLADapiproc) glad_glInvalidateNamedFramebufferSubData, 7, framebuffer, numAttachments, attachments, x, y, width, height); + +} +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_debug_glInvalidateNamedFramebufferSubData = glad_debug_impl_glInvalidateNamedFramebufferSubData; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glInvalidateSubFramebuffer", (GLADapiproc) glad_glInvalidateSubFramebuffer, 7, target, numAttachments, attachments, x, y, width, height); + glad_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); + _post_call_gl_callback(NULL, "glInvalidateSubFramebuffer", (GLADapiproc) glad_glInvalidateSubFramebuffer, 7, target, numAttachments, attachments, x, y, width, height); + +} +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateTexImage(GLuint texture, GLint level) { + _pre_call_gl_callback("glInvalidateTexImage", (GLADapiproc) glad_glInvalidateTexImage, 2, texture, level); + glad_glInvalidateTexImage(texture, level); + _post_call_gl_callback(NULL, "glInvalidateTexImage", (GLADapiproc) glad_glInvalidateTexImage, 2, texture, level); + +} +PFNGLINVALIDATETEXIMAGEPROC glad_debug_glInvalidateTexImage = glad_debug_impl_glInvalidateTexImage; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glInvalidateTexSubImage", (GLADapiproc) glad_glInvalidateTexSubImage, 8, texture, level, xoffset, yoffset, zoffset, width, height, depth); + glad_glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); + _post_call_gl_callback(NULL, "glInvalidateTexSubImage", (GLADapiproc) glad_glInvalidateTexSubImage, 8, texture, level, xoffset, yoffset, zoffset, width, height, depth); + +} +PFNGLINVALIDATETEXSUBIMAGEPROC glad_debug_glInvalidateTexSubImage = glad_debug_impl_glInvalidateTexSubImage; +PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsAsyncMarkerSGIX(GLuint marker) { + GLboolean ret; + _pre_call_gl_callback("glIsAsyncMarkerSGIX", (GLADapiproc) glad_glIsAsyncMarkerSGIX, 1, marker); + ret = glad_glIsAsyncMarkerSGIX(marker); + _post_call_gl_callback((void*) &ret, "glIsAsyncMarkerSGIX", (GLADapiproc) glad_glIsAsyncMarkerSGIX, 1, marker); + return ret; +} +PFNGLISASYNCMARKERSGIXPROC glad_debug_glIsAsyncMarkerSGIX = glad_debug_impl_glIsAsyncMarkerSGIX; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); + ret = glad_glIsBuffer(buffer); + _post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); + return ret; +} +PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; +PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsBufferARB(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glIsBufferARB", (GLADapiproc) glad_glIsBufferARB, 1, buffer); + ret = glad_glIsBufferARB(buffer); + _post_call_gl_callback((void*) &ret, "glIsBufferARB", (GLADapiproc) glad_glIsBufferARB, 1, buffer); + return ret; +} +PFNGLISBUFFERARBPROC glad_debug_glIsBufferARB = glad_debug_impl_glIsBufferARB; +PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsBufferResidentNV(GLenum target) { + GLboolean ret; + _pre_call_gl_callback("glIsBufferResidentNV", (GLADapiproc) glad_glIsBufferResidentNV, 1, target); + ret = glad_glIsBufferResidentNV(target); + _post_call_gl_callback((void*) &ret, "glIsBufferResidentNV", (GLADapiproc) glad_glIsBufferResidentNV, 1, target); + return ret; +} +PFNGLISBUFFERRESIDENTNVPROC glad_debug_glIsBufferResidentNV = glad_debug_impl_glIsBufferResidentNV; +PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsCommandListNV(GLuint list) { + GLboolean ret; + _pre_call_gl_callback("glIsCommandListNV", (GLADapiproc) glad_glIsCommandListNV, 1, list); + ret = glad_glIsCommandListNV(list); + _post_call_gl_callback((void*) &ret, "glIsCommandListNV", (GLADapiproc) glad_glIsCommandListNV, 1, list); + return ret; +} +PFNGLISCOMMANDLISTNVPROC glad_debug_glIsCommandListNV = glad_debug_impl_glIsCommandListNV; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) { + GLboolean ret; + _pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); + ret = glad_glIsEnabled(cap); + _post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); + return ret; +} +PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; +PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledIndexedEXT(GLenum target, GLuint index) { + GLboolean ret; + _pre_call_gl_callback("glIsEnabledIndexedEXT", (GLADapiproc) glad_glIsEnabledIndexedEXT, 2, target, index); + ret = glad_glIsEnabledIndexedEXT(target, index); + _post_call_gl_callback((void*) &ret, "glIsEnabledIndexedEXT", (GLADapiproc) glad_glIsEnabledIndexedEXT, 2, target, index); + return ret; +} +PFNGLISENABLEDINDEXEDEXTPROC glad_debug_glIsEnabledIndexedEXT = glad_debug_impl_glIsEnabledIndexedEXT; +PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsFenceAPPLE(GLuint fence) { + GLboolean ret; + _pre_call_gl_callback("glIsFenceAPPLE", (GLADapiproc) glad_glIsFenceAPPLE, 1, fence); + ret = glad_glIsFenceAPPLE(fence); + _post_call_gl_callback((void*) &ret, "glIsFenceAPPLE", (GLADapiproc) glad_glIsFenceAPPLE, 1, fence); + return ret; +} +PFNGLISFENCEAPPLEPROC glad_debug_glIsFenceAPPLE = glad_debug_impl_glIsFenceAPPLE; +PFNGLISFENCENVPROC glad_glIsFenceNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsFenceNV(GLuint fence) { + GLboolean ret; + _pre_call_gl_callback("glIsFenceNV", (GLADapiproc) glad_glIsFenceNV, 1, fence); + ret = glad_glIsFenceNV(fence); + _post_call_gl_callback((void*) &ret, "glIsFenceNV", (GLADapiproc) glad_glIsFenceNV, 1, fence); + return ret; +} +PFNGLISFENCENVPROC glad_debug_glIsFenceNV = glad_debug_impl_glIsFenceNV; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) { + GLboolean ret; + _pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); + ret = glad_glIsFramebuffer(framebuffer); + _post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); + return ret; +} +PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebufferEXT(GLuint framebuffer) { + GLboolean ret; + _pre_call_gl_callback("glIsFramebufferEXT", (GLADapiproc) glad_glIsFramebufferEXT, 1, framebuffer); + ret = glad_glIsFramebufferEXT(framebuffer); + _post_call_gl_callback((void*) &ret, "glIsFramebufferEXT", (GLADapiproc) glad_glIsFramebufferEXT, 1, framebuffer); + return ret; +} +PFNGLISFRAMEBUFFEREXTPROC glad_debug_glIsFramebufferEXT = glad_debug_impl_glIsFramebufferEXT; +PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsImageHandleResidentARB(GLuint64 handle) { + GLboolean ret; + _pre_call_gl_callback("glIsImageHandleResidentARB", (GLADapiproc) glad_glIsImageHandleResidentARB, 1, handle); + ret = glad_glIsImageHandleResidentARB(handle); + _post_call_gl_callback((void*) &ret, "glIsImageHandleResidentARB", (GLADapiproc) glad_glIsImageHandleResidentARB, 1, handle); + return ret; +} +PFNGLISIMAGEHANDLERESIDENTARBPROC glad_debug_glIsImageHandleResidentARB = glad_debug_impl_glIsImageHandleResidentARB; +PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsImageHandleResidentNV(GLuint64 handle) { + GLboolean ret; + _pre_call_gl_callback("glIsImageHandleResidentNV", (GLADapiproc) glad_glIsImageHandleResidentNV, 1, handle); + ret = glad_glIsImageHandleResidentNV(handle); + _post_call_gl_callback((void*) &ret, "glIsImageHandleResidentNV", (GLADapiproc) glad_glIsImageHandleResidentNV, 1, handle); + return ret; +} +PFNGLISIMAGEHANDLERESIDENTNVPROC glad_debug_glIsImageHandleResidentNV = glad_debug_impl_glIsImageHandleResidentNV; +PFNGLISLISTPROC glad_glIsList = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsList(GLuint list) { + GLboolean ret; + _pre_call_gl_callback("glIsList", (GLADapiproc) glad_glIsList, 1, list); + ret = glad_glIsList(list); + _post_call_gl_callback((void*) &ret, "glIsList", (GLADapiproc) glad_glIsList, 1, list); + return ret; +} +PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList; +PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsMemoryObjectEXT(GLuint memoryObject) { + GLboolean ret; + _pre_call_gl_callback("glIsMemoryObjectEXT", (GLADapiproc) glad_glIsMemoryObjectEXT, 1, memoryObject); + ret = glad_glIsMemoryObjectEXT(memoryObject); + _post_call_gl_callback((void*) &ret, "glIsMemoryObjectEXT", (GLADapiproc) glad_glIsMemoryObjectEXT, 1, memoryObject); + return ret; +} +PFNGLISMEMORYOBJECTEXTPROC glad_debug_glIsMemoryObjectEXT = glad_debug_impl_glIsMemoryObjectEXT; +PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsNameAMD(GLenum identifier, GLuint name) { + GLboolean ret; + _pre_call_gl_callback("glIsNameAMD", (GLADapiproc) glad_glIsNameAMD, 2, identifier, name); + ret = glad_glIsNameAMD(identifier, name); + _post_call_gl_callback((void*) &ret, "glIsNameAMD", (GLADapiproc) glad_glIsNameAMD, 2, identifier, name); + return ret; +} +PFNGLISNAMEAMDPROC glad_debug_glIsNameAMD = glad_debug_impl_glIsNameAMD; +PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsNamedBufferResidentNV(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glIsNamedBufferResidentNV", (GLADapiproc) glad_glIsNamedBufferResidentNV, 1, buffer); + ret = glad_glIsNamedBufferResidentNV(buffer); + _post_call_gl_callback((void*) &ret, "glIsNamedBufferResidentNV", (GLADapiproc) glad_glIsNamedBufferResidentNV, 1, buffer); + return ret; +} +PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_debug_glIsNamedBufferResidentNV = glad_debug_impl_glIsNamedBufferResidentNV; +PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsNamedStringARB(GLint namelen, const GLchar * name) { + GLboolean ret; + _pre_call_gl_callback("glIsNamedStringARB", (GLADapiproc) glad_glIsNamedStringARB, 2, namelen, name); + ret = glad_glIsNamedStringARB(namelen, name); + _post_call_gl_callback((void*) &ret, "glIsNamedStringARB", (GLADapiproc) glad_glIsNamedStringARB, 2, namelen, name); + return ret; +} +PFNGLISNAMEDSTRINGARBPROC glad_debug_glIsNamedStringARB = glad_debug_impl_glIsNamedStringARB; +PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsObjectBufferATI(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glIsObjectBufferATI", (GLADapiproc) glad_glIsObjectBufferATI, 1, buffer); + ret = glad_glIsObjectBufferATI(buffer); + _post_call_gl_callback((void*) &ret, "glIsObjectBufferATI", (GLADapiproc) glad_glIsObjectBufferATI, 1, buffer); + return ret; +} +PFNGLISOBJECTBUFFERATIPROC glad_debug_glIsObjectBufferATI = glad_debug_impl_glIsObjectBufferATI; +PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsOcclusionQueryNV(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsOcclusionQueryNV", (GLADapiproc) glad_glIsOcclusionQueryNV, 1, id); + ret = glad_glIsOcclusionQueryNV(id); + _post_call_gl_callback((void*) &ret, "glIsOcclusionQueryNV", (GLADapiproc) glad_glIsOcclusionQueryNV, 1, id); + return ret; +} +PFNGLISOCCLUSIONQUERYNVPROC glad_debug_glIsOcclusionQueryNV = glad_debug_impl_glIsOcclusionQueryNV; +PFNGLISPATHNVPROC glad_glIsPathNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsPathNV(GLuint path) { + GLboolean ret; + _pre_call_gl_callback("glIsPathNV", (GLADapiproc) glad_glIsPathNV, 1, path); + ret = glad_glIsPathNV(path); + _post_call_gl_callback((void*) &ret, "glIsPathNV", (GLADapiproc) glad_glIsPathNV, 1, path); + return ret; +} +PFNGLISPATHNVPROC glad_debug_glIsPathNV = glad_debug_impl_glIsPathNV; +PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y) { + GLboolean ret; + _pre_call_gl_callback("glIsPointInFillPathNV", (GLADapiproc) glad_glIsPointInFillPathNV, 4, path, mask, x, y); + ret = glad_glIsPointInFillPathNV(path, mask, x, y); + _post_call_gl_callback((void*) &ret, "glIsPointInFillPathNV", (GLADapiproc) glad_glIsPointInFillPathNV, 4, path, mask, x, y); + return ret; +} +PFNGLISPOINTINFILLPATHNVPROC glad_debug_glIsPointInFillPathNV = glad_debug_impl_glIsPointInFillPathNV; +PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y) { + GLboolean ret; + _pre_call_gl_callback("glIsPointInStrokePathNV", (GLADapiproc) glad_glIsPointInStrokePathNV, 3, path, x, y); + ret = glad_glIsPointInStrokePathNV(path, x, y); + _post_call_gl_callback((void*) &ret, "glIsPointInStrokePathNV", (GLADapiproc) glad_glIsPointInStrokePathNV, 3, path, x, y); + return ret; +} +PFNGLISPOINTINSTROKEPATHNVPROC glad_debug_glIsPointInStrokePathNV = glad_debug_impl_glIsPointInStrokePathNV; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) { + GLboolean ret; + _pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); + ret = glad_glIsProgram(program); + _post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); + return ret; +} +PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramARB(GLuint program) { + GLboolean ret; + _pre_call_gl_callback("glIsProgramARB", (GLADapiproc) glad_glIsProgramARB, 1, program); + ret = glad_glIsProgramARB(program); + _post_call_gl_callback((void*) &ret, "glIsProgramARB", (GLADapiproc) glad_glIsProgramARB, 1, program); + return ret; +} +PFNGLISPROGRAMARBPROC glad_debug_glIsProgramARB = glad_debug_impl_glIsProgramARB; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramNV(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsProgramNV", (GLADapiproc) glad_glIsProgramNV, 1, id); + ret = glad_glIsProgramNV(id); + _post_call_gl_callback((void*) &ret, "glIsProgramNV", (GLADapiproc) glad_glIsProgramNV, 1, id); + return ret; +} +PFNGLISPROGRAMNVPROC glad_debug_glIsProgramNV = glad_debug_impl_glIsProgramNV; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramPipeline(GLuint pipeline) { + GLboolean ret; + _pre_call_gl_callback("glIsProgramPipeline", (GLADapiproc) glad_glIsProgramPipeline, 1, pipeline); + ret = glad_glIsProgramPipeline(pipeline); + _post_call_gl_callback((void*) &ret, "glIsProgramPipeline", (GLADapiproc) glad_glIsProgramPipeline, 1, pipeline); + return ret; +} +PFNGLISPROGRAMPIPELINEPROC glad_debug_glIsProgramPipeline = glad_debug_impl_glIsProgramPipeline; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); + ret = glad_glIsQuery(id); + _post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); + return ret; +} +PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; +PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsQueryARB(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsQueryARB", (GLADapiproc) glad_glIsQueryARB, 1, id); + ret = glad_glIsQueryARB(id); + _post_call_gl_callback((void*) &ret, "glIsQueryARB", (GLADapiproc) glad_glIsQueryARB, 1, id); + return ret; +} +PFNGLISQUERYARBPROC glad_debug_glIsQueryARB = glad_debug_impl_glIsQueryARB; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) { + GLboolean ret; + _pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); + ret = glad_glIsRenderbuffer(renderbuffer); + _post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); + return ret; +} +PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbufferEXT(GLuint renderbuffer) { + GLboolean ret; + _pre_call_gl_callback("glIsRenderbufferEXT", (GLADapiproc) glad_glIsRenderbufferEXT, 1, renderbuffer); + ret = glad_glIsRenderbufferEXT(renderbuffer); + _post_call_gl_callback((void*) &ret, "glIsRenderbufferEXT", (GLADapiproc) glad_glIsRenderbufferEXT, 1, renderbuffer); + return ret; +} +PFNGLISRENDERBUFFEREXTPROC glad_debug_glIsRenderbufferEXT = glad_debug_impl_glIsRenderbufferEXT; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) { + GLboolean ret; + _pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); + ret = glad_glIsSampler(sampler); + _post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); + return ret; +} +PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; +PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsSemaphoreEXT(GLuint semaphore) { + GLboolean ret; + _pre_call_gl_callback("glIsSemaphoreEXT", (GLADapiproc) glad_glIsSemaphoreEXT, 1, semaphore); + ret = glad_glIsSemaphoreEXT(semaphore); + _post_call_gl_callback((void*) &ret, "glIsSemaphoreEXT", (GLADapiproc) glad_glIsSemaphoreEXT, 1, semaphore); + return ret; +} +PFNGLISSEMAPHOREEXTPROC glad_debug_glIsSemaphoreEXT = glad_debug_impl_glIsSemaphoreEXT; +PFNGLISSHADERPROC glad_glIsShader = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { + GLboolean ret; + _pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); + ret = glad_glIsShader(shader); + _post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); + return ret; +} +PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; +PFNGLISSTATENVPROC glad_glIsStateNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsStateNV(GLuint state) { + GLboolean ret; + _pre_call_gl_callback("glIsStateNV", (GLADapiproc) glad_glIsStateNV, 1, state); + ret = glad_glIsStateNV(state); + _post_call_gl_callback((void*) &ret, "glIsStateNV", (GLADapiproc) glad_glIsStateNV, 1, state); + return ret; +} +PFNGLISSTATENVPROC glad_debug_glIsStateNV = glad_debug_impl_glIsStateNV; +PFNGLISSYNCPROC glad_glIsSync = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) { + GLboolean ret; + _pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); + ret = glad_glIsSync(sync); + _post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); + return ret; +} +PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) { + GLboolean ret; + _pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); + ret = glad_glIsTexture(texture); + _post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); + return ret; +} +PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsTextureEXT(GLuint texture) { + GLboolean ret; + _pre_call_gl_callback("glIsTextureEXT", (GLADapiproc) glad_glIsTextureEXT, 1, texture); + ret = glad_glIsTextureEXT(texture); + _post_call_gl_callback((void*) &ret, "glIsTextureEXT", (GLADapiproc) glad_glIsTextureEXT, 1, texture); + return ret; +} +PFNGLISTEXTUREEXTPROC glad_debug_glIsTextureEXT = glad_debug_impl_glIsTextureEXT; +PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsTextureHandleResidentARB(GLuint64 handle) { + GLboolean ret; + _pre_call_gl_callback("glIsTextureHandleResidentARB", (GLADapiproc) glad_glIsTextureHandleResidentARB, 1, handle); + ret = glad_glIsTextureHandleResidentARB(handle); + _post_call_gl_callback((void*) &ret, "glIsTextureHandleResidentARB", (GLADapiproc) glad_glIsTextureHandleResidentARB, 1, handle); + return ret; +} +PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_debug_glIsTextureHandleResidentARB = glad_debug_impl_glIsTextureHandleResidentARB; +PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsTextureHandleResidentNV(GLuint64 handle) { + GLboolean ret; + _pre_call_gl_callback("glIsTextureHandleResidentNV", (GLADapiproc) glad_glIsTextureHandleResidentNV, 1, handle); + ret = glad_glIsTextureHandleResidentNV(handle); + _post_call_gl_callback((void*) &ret, "glIsTextureHandleResidentNV", (GLADapiproc) glad_glIsTextureHandleResidentNV, 1, handle); + return ret; +} +PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_debug_glIsTextureHandleResidentNV = glad_debug_impl_glIsTextureHandleResidentNV; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsTransformFeedback(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsTransformFeedback", (GLADapiproc) glad_glIsTransformFeedback, 1, id); + ret = glad_glIsTransformFeedback(id); + _post_call_gl_callback((void*) &ret, "glIsTransformFeedback", (GLADapiproc) glad_glIsTransformFeedback, 1, id); + return ret; +} +PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback; +PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsTransformFeedbackNV(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsTransformFeedbackNV", (GLADapiproc) glad_glIsTransformFeedbackNV, 1, id); + ret = glad_glIsTransformFeedbackNV(id); + _post_call_gl_callback((void*) &ret, "glIsTransformFeedbackNV", (GLADapiproc) glad_glIsTransformFeedbackNV, 1, id); + return ret; +} +PFNGLISTRANSFORMFEEDBACKNVPROC glad_debug_glIsTransformFeedbackNV = glad_debug_impl_glIsTransformFeedbackNV; +PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsVariantEnabledEXT(GLuint id, GLenum cap) { + GLboolean ret; + _pre_call_gl_callback("glIsVariantEnabledEXT", (GLADapiproc) glad_glIsVariantEnabledEXT, 2, id, cap); + ret = glad_glIsVariantEnabledEXT(id, cap); + _post_call_gl_callback((void*) &ret, "glIsVariantEnabledEXT", (GLADapiproc) glad_glIsVariantEnabledEXT, 2, id, cap); + return ret; +} +PFNGLISVARIANTENABLEDEXTPROC glad_debug_glIsVariantEnabledEXT = glad_debug_impl_glIsVariantEnabledEXT; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) { + GLboolean ret; + _pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); + ret = glad_glIsVertexArray(array); + _post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); + return ret; +} +PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; +PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArrayAPPLE(GLuint array) { + GLboolean ret; + _pre_call_gl_callback("glIsVertexArrayAPPLE", (GLADapiproc) glad_glIsVertexArrayAPPLE, 1, array); + ret = glad_glIsVertexArrayAPPLE(array); + _post_call_gl_callback((void*) &ret, "glIsVertexArrayAPPLE", (GLADapiproc) glad_glIsVertexArrayAPPLE, 1, array); + return ret; +} +PFNGLISVERTEXARRAYAPPLEPROC glad_debug_glIsVertexArrayAPPLE = glad_debug_impl_glIsVertexArrayAPPLE; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname) { + GLboolean ret; + _pre_call_gl_callback("glIsVertexAttribEnabledAPPLE", (GLADapiproc) glad_glIsVertexAttribEnabledAPPLE, 2, index, pname); + ret = glad_glIsVertexAttribEnabledAPPLE(index, pname); + _post_call_gl_callback((void*) &ret, "glIsVertexAttribEnabledAPPLE", (GLADapiproc) glad_glIsVertexAttribEnabledAPPLE, 2, index, pname); + return ret; +} +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_debug_glIsVertexAttribEnabledAPPLE = glad_debug_impl_glIsVertexAttribEnabledAPPLE; +PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glLGPUCopyImageSubDataNVX(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glLGPUCopyImageSubDataNVX", (GLADapiproc) glad_glLGPUCopyImageSubDataNVX, 17, sourceGpu, destinationGpuMask, srcName, srcTarget, srcLevel, srcX, srxY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); + glad_glLGPUCopyImageSubDataNVX(sourceGpu, destinationGpuMask, srcName, srcTarget, srcLevel, srcX, srxY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); + _post_call_gl_callback(NULL, "glLGPUCopyImageSubDataNVX", (GLADapiproc) glad_glLGPUCopyImageSubDataNVX, 17, sourceGpu, destinationGpuMask, srcName, srcTarget, srcLevel, srcX, srxY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); + +} +PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_debug_glLGPUCopyImageSubDataNVX = glad_debug_impl_glLGPUCopyImageSubDataNVX; +PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glLGPUInterlockNVX(void) { + _pre_call_gl_callback("glLGPUInterlockNVX", (GLADapiproc) glad_glLGPUInterlockNVX, 0); + glad_glLGPUInterlockNVX(); + _post_call_gl_callback(NULL, "glLGPUInterlockNVX", (GLADapiproc) glad_glLGPUInterlockNVX, 0); + +} +PFNGLLGPUINTERLOCKNVXPROC glad_debug_glLGPUInterlockNVX = glad_debug_impl_glLGPUInterlockNVX; +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glLGPUNamedBufferSubDataNVX(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { + _pre_call_gl_callback("glLGPUNamedBufferSubDataNVX", (GLADapiproc) glad_glLGPUNamedBufferSubDataNVX, 5, gpuMask, buffer, offset, size, data); + glad_glLGPUNamedBufferSubDataNVX(gpuMask, buffer, offset, size, data); + _post_call_gl_callback(NULL, "glLGPUNamedBufferSubDataNVX", (GLADapiproc) glad_glLGPUNamedBufferSubDataNVX, 5, gpuMask, buffer, offset, size, data); + +} +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_debug_glLGPUNamedBufferSubDataNVX = glad_debug_impl_glLGPUNamedBufferSubDataNVX; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label) { + _pre_call_gl_callback("glLabelObjectEXT", (GLADapiproc) glad_glLabelObjectEXT, 4, type, object, length, label); + glad_glLabelObjectEXT(type, object, length, label); + _post_call_gl_callback(NULL, "glLabelObjectEXT", (GLADapiproc) glad_glLabelObjectEXT, 4, type, object, length, label); + +} +PFNGLLABELOBJECTEXTPROC glad_debug_glLabelObjectEXT = glad_debug_impl_glLabelObjectEXT; +PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightEnviSGIX(GLenum pname, GLint param) { + _pre_call_gl_callback("glLightEnviSGIX", (GLADapiproc) glad_glLightEnviSGIX, 2, pname, param); + glad_glLightEnviSGIX(pname, param); + _post_call_gl_callback(NULL, "glLightEnviSGIX", (GLADapiproc) glad_glLightEnviSGIX, 2, pname, param); + +} +PFNGLLIGHTENVISGIXPROC glad_debug_glLightEnviSGIX = glad_debug_impl_glLightEnviSGIX; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelf(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); + glad_glLightModelf(pname, param); + _post_call_gl_callback(NULL, "glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); + +} +PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelfv(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); + glad_glLightModelfv(pname, params); + _post_call_gl_callback(NULL, "glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); + +} +PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModeli(GLenum pname, GLint param) { + _pre_call_gl_callback("glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); + glad_glLightModeli(pname, param); + _post_call_gl_callback(NULL, "glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); + +} +PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModeliv(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); + glad_glLightModeliv(pname, params); + _post_call_gl_callback(NULL, "glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); + +} +PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; +PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelxOES(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glLightModelxOES", (GLADapiproc) glad_glLightModelxOES, 2, pname, param); + glad_glLightModelxOES(pname, param); + _post_call_gl_callback(NULL, "glLightModelxOES", (GLADapiproc) glad_glLightModelxOES, 2, pname, param); + +} +PFNGLLIGHTMODELXOESPROC glad_debug_glLightModelxOES = glad_debug_impl_glLightModelxOES; +PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelxvOES(GLenum pname, const GLfixed * param) { + _pre_call_gl_callback("glLightModelxvOES", (GLADapiproc) glad_glLightModelxvOES, 2, pname, param); + glad_glLightModelxvOES(pname, param); + _post_call_gl_callback(NULL, "glLightModelxvOES", (GLADapiproc) glad_glLightModelxvOES, 2, pname, param); + +} +PFNGLLIGHTMODELXVOESPROC glad_debug_glLightModelxvOES = glad_debug_impl_glLightModelxvOES; +PFNGLLIGHTFPROC glad_glLightf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightf(GLenum light, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); + glad_glLightf(light, pname, param); + _post_call_gl_callback(NULL, "glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); + +} +PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); + glad_glLightfv(light, pname, params); + _post_call_gl_callback(NULL, "glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); + +} +PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv; +PFNGLLIGHTIPROC glad_glLighti = NULL; +static void GLAD_API_PTR glad_debug_impl_glLighti(GLenum light, GLenum pname, GLint param) { + _pre_call_gl_callback("glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); + glad_glLighti(light, pname, param); + _post_call_gl_callback(NULL, "glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); + +} +PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightiv(GLenum light, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); + glad_glLightiv(light, pname, params); + _post_call_gl_callback(NULL, "glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); + +} +PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv; +PFNGLLIGHTXOESPROC glad_glLightxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightxOES(GLenum light, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glLightxOES", (GLADapiproc) glad_glLightxOES, 3, light, pname, param); + glad_glLightxOES(light, pname, param); + _post_call_gl_callback(NULL, "glLightxOES", (GLADapiproc) glad_glLightxOES, 3, light, pname, param); + +} +PFNGLLIGHTXOESPROC glad_debug_glLightxOES = glad_debug_impl_glLightxOES; +PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightxvOES(GLenum light, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glLightxvOES", (GLADapiproc) glad_glLightxvOES, 3, light, pname, params); + glad_glLightxvOES(light, pname, params); + _post_call_gl_callback(NULL, "glLightxvOES", (GLADapiproc) glad_glLightxvOES, 3, light, pname, params); + +} +PFNGLLIGHTXVOESPROC glad_debug_glLightxvOES = glad_debug_impl_glLightxvOES; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +static void GLAD_API_PTR glad_debug_impl_glLineStipple(GLint factor, GLushort pattern) { + _pre_call_gl_callback("glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); + glad_glLineStipple(factor, pattern); + _post_call_gl_callback(NULL, "glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); + +} +PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) { + _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); + glad_glLineWidth(width); + _post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); + +} +PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; +PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLineWidthxOES(GLfixed width) { + _pre_call_gl_callback("glLineWidthxOES", (GLADapiproc) glad_glLineWidthxOES, 1, width); + glad_glLineWidthxOES(width); + _post_call_gl_callback(NULL, "glLineWidthxOES", (GLADapiproc) glad_glLineWidthxOES, 1, width); + +} +PFNGLLINEWIDTHXOESPROC glad_debug_glLineWidthxOES = glad_debug_impl_glLineWidthxOES; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) { + _pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); + glad_glLinkProgram(program); + _post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); + +} +PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glLinkProgramARB(GLhandleARB programObj) { + _pre_call_gl_callback("glLinkProgramARB", (GLADapiproc) glad_glLinkProgramARB, 1, programObj); + glad_glLinkProgramARB(programObj); + _post_call_gl_callback(NULL, "glLinkProgramARB", (GLADapiproc) glad_glLinkProgramARB, 1, programObj); + +} +PFNGLLINKPROGRAMARBPROC glad_debug_glLinkProgramARB = glad_debug_impl_glLinkProgramARB; +PFNGLLISTBASEPROC glad_glListBase = NULL; +static void GLAD_API_PTR glad_debug_impl_glListBase(GLuint base) { + _pre_call_gl_callback("glListBase", (GLADapiproc) glad_glListBase, 1, base); + glad_glListBase(base); + _post_call_gl_callback(NULL, "glListBase", (GLADapiproc) glad_glListBase, 1, base); + +} +PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glListDrawCommandsStatesClientNV(GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count) { + _pre_call_gl_callback("glListDrawCommandsStatesClientNV", (GLADapiproc) glad_glListDrawCommandsStatesClientNV, 7, list, segment, indirects, sizes, states, fbos, count); + glad_glListDrawCommandsStatesClientNV(list, segment, indirects, sizes, states, fbos, count); + _post_call_gl_callback(NULL, "glListDrawCommandsStatesClientNV", (GLADapiproc) glad_glListDrawCommandsStatesClientNV, 7, list, segment, indirects, sizes, states, fbos, count); + +} +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_debug_glListDrawCommandsStatesClientNV = glad_debug_impl_glListDrawCommandsStatesClientNV; +PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glListParameterfSGIX", (GLADapiproc) glad_glListParameterfSGIX, 3, list, pname, param); + glad_glListParameterfSGIX(list, pname, param); + _post_call_gl_callback(NULL, "glListParameterfSGIX", (GLADapiproc) glad_glListParameterfSGIX, 3, list, pname, param); + +} +PFNGLLISTPARAMETERFSGIXPROC glad_debug_glListParameterfSGIX = glad_debug_impl_glListParameterfSGIX; +PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glListParameterfvSGIX", (GLADapiproc) glad_glListParameterfvSGIX, 3, list, pname, params); + glad_glListParameterfvSGIX(list, pname, params); + _post_call_gl_callback(NULL, "glListParameterfvSGIX", (GLADapiproc) glad_glListParameterfvSGIX, 3, list, pname, params); + +} +PFNGLLISTPARAMETERFVSGIXPROC glad_debug_glListParameterfvSGIX = glad_debug_impl_glListParameterfvSGIX; +PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glListParameteriSGIX(GLuint list, GLenum pname, GLint param) { + _pre_call_gl_callback("glListParameteriSGIX", (GLADapiproc) glad_glListParameteriSGIX, 3, list, pname, param); + glad_glListParameteriSGIX(list, pname, param); + _post_call_gl_callback(NULL, "glListParameteriSGIX", (GLADapiproc) glad_glListParameteriSGIX, 3, list, pname, param); + +} +PFNGLLISTPARAMETERISGIXPROC glad_debug_glListParameteriSGIX = glad_debug_impl_glListParameteriSGIX; +PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glListParameterivSGIX", (GLADapiproc) glad_glListParameterivSGIX, 3, list, pname, params); + glad_glListParameterivSGIX(list, pname, params); + _post_call_gl_callback(NULL, "glListParameterivSGIX", (GLADapiproc) glad_glListParameterivSGIX, 3, list, pname, params); + +} +PFNGLLISTPARAMETERIVSGIXPROC glad_debug_glListParameterivSGIX = glad_debug_impl_glListParameterivSGIX; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadIdentity(void) { + _pre_call_gl_callback("glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); + glad_glLoadIdentity(); + _post_call_gl_callback(NULL, "glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); + +} +PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadIdentityDeformationMapSGIX(GLbitfield mask) { + _pre_call_gl_callback("glLoadIdentityDeformationMapSGIX", (GLADapiproc) glad_glLoadIdentityDeformationMapSGIX, 1, mask); + glad_glLoadIdentityDeformationMapSGIX(mask); + _post_call_gl_callback(NULL, "glLoadIdentityDeformationMapSGIX", (GLADapiproc) glad_glLoadIdentityDeformationMapSGIX, 1, mask); + +} +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_debug_glLoadIdentityDeformationMapSGIX = glad_debug_impl_glLoadIdentityDeformationMapSGIX; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); + glad_glLoadMatrixd(m); + _post_call_gl_callback(NULL, "glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); + +} +PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); + glad_glLoadMatrixf(m); + _post_call_gl_callback(NULL, "glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); + +} +PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; +PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glLoadMatrixxOES", (GLADapiproc) glad_glLoadMatrixxOES, 1, m); + glad_glLoadMatrixxOES(m); + _post_call_gl_callback(NULL, "glLoadMatrixxOES", (GLADapiproc) glad_glLoadMatrixxOES, 1, m); + +} +PFNGLLOADMATRIXXOESPROC glad_debug_glLoadMatrixxOES = glad_debug_impl_glLoadMatrixxOES; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadName(GLuint name) { + _pre_call_gl_callback("glLoadName", (GLADapiproc) glad_glLoadName, 1, name); + glad_glLoadName(name); + _post_call_gl_callback(NULL, "glLoadName", (GLADapiproc) glad_glLoadName, 1, name); + +} +PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) { + _pre_call_gl_callback("glLoadProgramNV", (GLADapiproc) glad_glLoadProgramNV, 4, target, id, len, program); + glad_glLoadProgramNV(target, id, len, program); + _post_call_gl_callback(NULL, "glLoadProgramNV", (GLADapiproc) glad_glLoadProgramNV, 4, target, id, len, program); + +} +PFNGLLOADPROGRAMNVPROC glad_debug_glLoadProgramNV = glad_debug_impl_glLoadProgramNV; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); + glad_glLoadTransposeMatrixd(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); + +} +PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixdARB(const GLdouble * m) { + _pre_call_gl_callback("glLoadTransposeMatrixdARB", (GLADapiproc) glad_glLoadTransposeMatrixdARB, 1, m); + glad_glLoadTransposeMatrixdARB(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixdARB", (GLADapiproc) glad_glLoadTransposeMatrixdARB, 1, m); + +} +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_debug_glLoadTransposeMatrixdARB = glad_debug_impl_glLoadTransposeMatrixdARB; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); + glad_glLoadTransposeMatrixf(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); + +} +PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixfARB(const GLfloat * m) { + _pre_call_gl_callback("glLoadTransposeMatrixfARB", (GLADapiproc) glad_glLoadTransposeMatrixfARB, 1, m); + glad_glLoadTransposeMatrixfARB(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixfARB", (GLADapiproc) glad_glLoadTransposeMatrixfARB, 1, m); + +} +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_debug_glLoadTransposeMatrixfARB = glad_debug_impl_glLoadTransposeMatrixfARB; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glLoadTransposeMatrixxOES", (GLADapiproc) glad_glLoadTransposeMatrixxOES, 1, m); + glad_glLoadTransposeMatrixxOES(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixxOES", (GLADapiproc) glad_glLoadTransposeMatrixxOES, 1, m); + +} +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_debug_glLoadTransposeMatrixxOES = glad_debug_impl_glLoadTransposeMatrixxOES; +PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glLockArraysEXT(GLint first, GLsizei count) { + _pre_call_gl_callback("glLockArraysEXT", (GLADapiproc) glad_glLockArraysEXT, 2, first, count); + glad_glLockArraysEXT(first, count); + _post_call_gl_callback(NULL, "glLockArraysEXT", (GLADapiproc) glad_glLockArraysEXT, 2, first, count); + +} +PFNGLLOCKARRAYSEXTPROC glad_debug_glLockArraysEXT = glad_debug_impl_glLockArraysEXT; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { + _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); + glad_glLogicOp(opcode); + _post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); + +} +PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; +PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeBufferNonResidentNV(GLenum target) { + _pre_call_gl_callback("glMakeBufferNonResidentNV", (GLADapiproc) glad_glMakeBufferNonResidentNV, 1, target); + glad_glMakeBufferNonResidentNV(target); + _post_call_gl_callback(NULL, "glMakeBufferNonResidentNV", (GLADapiproc) glad_glMakeBufferNonResidentNV, 1, target); + +} +PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_debug_glMakeBufferNonResidentNV = glad_debug_impl_glMakeBufferNonResidentNV; +PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeBufferResidentNV(GLenum target, GLenum access) { + _pre_call_gl_callback("glMakeBufferResidentNV", (GLADapiproc) glad_glMakeBufferResidentNV, 2, target, access); + glad_glMakeBufferResidentNV(target, access); + _post_call_gl_callback(NULL, "glMakeBufferResidentNV", (GLADapiproc) glad_glMakeBufferResidentNV, 2, target, access); + +} +PFNGLMAKEBUFFERRESIDENTNVPROC glad_debug_glMakeBufferResidentNV = glad_debug_impl_glMakeBufferResidentNV; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleNonResidentARB(GLuint64 handle) { + _pre_call_gl_callback("glMakeImageHandleNonResidentARB", (GLADapiproc) glad_glMakeImageHandleNonResidentARB, 1, handle); + glad_glMakeImageHandleNonResidentARB(handle); + _post_call_gl_callback(NULL, "glMakeImageHandleNonResidentARB", (GLADapiproc) glad_glMakeImageHandleNonResidentARB, 1, handle); + +} +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_debug_glMakeImageHandleNonResidentARB = glad_debug_impl_glMakeImageHandleNonResidentARB; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleNonResidentNV(GLuint64 handle) { + _pre_call_gl_callback("glMakeImageHandleNonResidentNV", (GLADapiproc) glad_glMakeImageHandleNonResidentNV, 1, handle); + glad_glMakeImageHandleNonResidentNV(handle); + _post_call_gl_callback(NULL, "glMakeImageHandleNonResidentNV", (GLADapiproc) glad_glMakeImageHandleNonResidentNV, 1, handle); + +} +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_debug_glMakeImageHandleNonResidentNV = glad_debug_impl_glMakeImageHandleNonResidentNV; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleResidentARB(GLuint64 handle, GLenum access) { + _pre_call_gl_callback("glMakeImageHandleResidentARB", (GLADapiproc) glad_glMakeImageHandleResidentARB, 2, handle, access); + glad_glMakeImageHandleResidentARB(handle, access); + _post_call_gl_callback(NULL, "glMakeImageHandleResidentARB", (GLADapiproc) glad_glMakeImageHandleResidentARB, 2, handle, access); + +} +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_debug_glMakeImageHandleResidentARB = glad_debug_impl_glMakeImageHandleResidentARB; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeImageHandleResidentNV(GLuint64 handle, GLenum access) { + _pre_call_gl_callback("glMakeImageHandleResidentNV", (GLADapiproc) glad_glMakeImageHandleResidentNV, 2, handle, access); + glad_glMakeImageHandleResidentNV(handle, access); + _post_call_gl_callback(NULL, "glMakeImageHandleResidentNV", (GLADapiproc) glad_glMakeImageHandleResidentNV, 2, handle, access); + +} +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_debug_glMakeImageHandleResidentNV = glad_debug_impl_glMakeImageHandleResidentNV; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeNamedBufferNonResidentNV(GLuint buffer) { + _pre_call_gl_callback("glMakeNamedBufferNonResidentNV", (GLADapiproc) glad_glMakeNamedBufferNonResidentNV, 1, buffer); + glad_glMakeNamedBufferNonResidentNV(buffer); + _post_call_gl_callback(NULL, "glMakeNamedBufferNonResidentNV", (GLADapiproc) glad_glMakeNamedBufferNonResidentNV, 1, buffer); + +} +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_debug_glMakeNamedBufferNonResidentNV = glad_debug_impl_glMakeNamedBufferNonResidentNV; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) { + _pre_call_gl_callback("glMakeNamedBufferResidentNV", (GLADapiproc) glad_glMakeNamedBufferResidentNV, 2, buffer, access); + glad_glMakeNamedBufferResidentNV(buffer, access); + _post_call_gl_callback(NULL, "glMakeNamedBufferResidentNV", (GLADapiproc) glad_glMakeNamedBufferResidentNV, 2, buffer, access); + +} +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_debug_glMakeNamedBufferResidentNV = glad_debug_impl_glMakeNamedBufferResidentNV; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleNonResidentARB(GLuint64 handle) { + _pre_call_gl_callback("glMakeTextureHandleNonResidentARB", (GLADapiproc) glad_glMakeTextureHandleNonResidentARB, 1, handle); + glad_glMakeTextureHandleNonResidentARB(handle); + _post_call_gl_callback(NULL, "glMakeTextureHandleNonResidentARB", (GLADapiproc) glad_glMakeTextureHandleNonResidentARB, 1, handle); + +} +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_debug_glMakeTextureHandleNonResidentARB = glad_debug_impl_glMakeTextureHandleNonResidentARB; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleNonResidentNV(GLuint64 handle) { + _pre_call_gl_callback("glMakeTextureHandleNonResidentNV", (GLADapiproc) glad_glMakeTextureHandleNonResidentNV, 1, handle); + glad_glMakeTextureHandleNonResidentNV(handle); + _post_call_gl_callback(NULL, "glMakeTextureHandleNonResidentNV", (GLADapiproc) glad_glMakeTextureHandleNonResidentNV, 1, handle); + +} +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_debug_glMakeTextureHandleNonResidentNV = glad_debug_impl_glMakeTextureHandleNonResidentNV; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleResidentARB(GLuint64 handle) { + _pre_call_gl_callback("glMakeTextureHandleResidentARB", (GLADapiproc) glad_glMakeTextureHandleResidentARB, 1, handle); + glad_glMakeTextureHandleResidentARB(handle); + _post_call_gl_callback(NULL, "glMakeTextureHandleResidentARB", (GLADapiproc) glad_glMakeTextureHandleResidentARB, 1, handle); + +} +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_debug_glMakeTextureHandleResidentARB = glad_debug_impl_glMakeTextureHandleResidentARB; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMakeTextureHandleResidentNV(GLuint64 handle) { + _pre_call_gl_callback("glMakeTextureHandleResidentNV", (GLADapiproc) glad_glMakeTextureHandleResidentNV, 1, handle); + glad_glMakeTextureHandleResidentNV(handle); + _post_call_gl_callback(NULL, "glMakeTextureHandleResidentNV", (GLADapiproc) glad_glMakeTextureHandleResidentNV, 1, handle); + +} +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_debug_glMakeTextureHandleResidentNV = glad_debug_impl_glMakeTextureHandleResidentNV; +PFNGLMAP1DPROC glad_glMap1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { + _pre_call_gl_callback("glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); + glad_glMap1d(target, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); + +} +PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d; +PFNGLMAP1FPROC glad_glMap1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { + _pre_call_gl_callback("glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); + glad_glMap1f(target, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); + +} +PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f; +PFNGLMAP1XOESPROC glad_glMap1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap1xOES(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points) { + _pre_call_gl_callback("glMap1xOES", (GLADapiproc) glad_glMap1xOES, 6, target, u1, u2, stride, order, points); + glad_glMap1xOES(target, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMap1xOES", (GLADapiproc) glad_glMap1xOES, 6, target, u1, u2, stride, order, points); + +} +PFNGLMAP1XOESPROC glad_debug_glMap1xOES = glad_debug_impl_glMap1xOES; +PFNGLMAP2DPROC glad_glMap2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { + _pre_call_gl_callback("glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + +} +PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d; +PFNGLMAP2FPROC glad_glMap2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { + _pre_call_gl_callback("glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + +} +PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f; +PFNGLMAP2XOESPROC glad_glMap2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap2xOES(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points) { + _pre_call_gl_callback("glMap2xOES", (GLADapiproc) glad_glMap2xOES, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMap2xOES(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMap2xOES", (GLADapiproc) glad_glMap2xOES, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + +} +PFNGLMAP2XOESPROC glad_debug_glMap2xOES = glad_debug_impl_glMap2xOES; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) { + void * ret; + _pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); + ret = glad_glMapBuffer(target, access); + _post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); + return ret; +} +PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapBufferARB(GLenum target, GLenum access) { + void * ret; + _pre_call_gl_callback("glMapBufferARB", (GLADapiproc) glad_glMapBufferARB, 2, target, access); + ret = glad_glMapBufferARB(target, access); + _post_call_gl_callback((void*) &ret, "glMapBufferARB", (GLADapiproc) glad_glMapBufferARB, 2, target, access); + return ret; +} +PFNGLMAPBUFFERARBPROC glad_debug_glMapBufferARB = glad_debug_impl_glMapBufferARB; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { + void * ret; + _pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); + ret = glad_glMapBufferRange(target, offset, length, access); + _post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); + return ret; +} +PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; +PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points) { + _pre_call_gl_callback("glMapControlPointsNV", (GLADapiproc) glad_glMapControlPointsNV, 9, target, index, type, ustride, vstride, uorder, vorder, packed, points); + glad_glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points); + _post_call_gl_callback(NULL, "glMapControlPointsNV", (GLADapiproc) glad_glMapControlPointsNV, 9, target, index, type, ustride, vstride, uorder, vorder, packed, points); + +} +PFNGLMAPCONTROLPOINTSNVPROC glad_debug_glMapControlPointsNV = glad_debug_impl_glMapControlPointsNV; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { + _pre_call_gl_callback("glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); + glad_glMapGrid1d(un, u1, u2); + _post_call_gl_callback(NULL, "glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); + +} +PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { + _pre_call_gl_callback("glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); + glad_glMapGrid1f(un, u1, u2); + _post_call_gl_callback(NULL, "glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); + +} +PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; +PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid1xOES(GLint n, GLfixed u1, GLfixed u2) { + _pre_call_gl_callback("glMapGrid1xOES", (GLADapiproc) glad_glMapGrid1xOES, 3, n, u1, u2); + glad_glMapGrid1xOES(n, u1, u2); + _post_call_gl_callback(NULL, "glMapGrid1xOES", (GLADapiproc) glad_glMapGrid1xOES, 3, n, u1, u2); + +} +PFNGLMAPGRID1XOESPROC glad_debug_glMapGrid1xOES = glad_debug_impl_glMapGrid1xOES; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { + _pre_call_gl_callback("glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); + glad_glMapGrid2d(un, u1, u2, vn, v1, v2); + _post_call_gl_callback(NULL, "glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); + +} +PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); + glad_glMapGrid2f(un, u1, u2, vn, v1, v2); + _post_call_gl_callback(NULL, "glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); + +} +PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; +PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid2xOES(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2) { + _pre_call_gl_callback("glMapGrid2xOES", (GLADapiproc) glad_glMapGrid2xOES, 5, n, u1, u2, v1, v2); + glad_glMapGrid2xOES(n, u1, u2, v1, v2); + _post_call_gl_callback(NULL, "glMapGrid2xOES", (GLADapiproc) glad_glMapGrid2xOES, 5, n, u1, u2, v1, v2); + +} +PFNGLMAPGRID2XOESPROC glad_debug_glMapGrid2xOES = glad_debug_impl_glMapGrid2xOES; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapNamedBuffer(GLuint buffer, GLenum access) { + void * ret; + _pre_call_gl_callback("glMapNamedBuffer", (GLADapiproc) glad_glMapNamedBuffer, 2, buffer, access); + ret = glad_glMapNamedBuffer(buffer, access); + _post_call_gl_callback((void*) &ret, "glMapNamedBuffer", (GLADapiproc) glad_glMapNamedBuffer, 2, buffer, access); + return ret; +} +PFNGLMAPNAMEDBUFFERPROC glad_debug_glMapNamedBuffer = glad_debug_impl_glMapNamedBuffer; +PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapNamedBufferEXT(GLuint buffer, GLenum access) { + void * ret; + _pre_call_gl_callback("glMapNamedBufferEXT", (GLADapiproc) glad_glMapNamedBufferEXT, 2, buffer, access); + ret = glad_glMapNamedBufferEXT(buffer, access); + _post_call_gl_callback((void*) &ret, "glMapNamedBufferEXT", (GLADapiproc) glad_glMapNamedBufferEXT, 2, buffer, access); + return ret; +} +PFNGLMAPNAMEDBUFFEREXTPROC glad_debug_glMapNamedBufferEXT = glad_debug_impl_glMapNamedBufferEXT; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { + void * ret; + _pre_call_gl_callback("glMapNamedBufferRange", (GLADapiproc) glad_glMapNamedBufferRange, 4, buffer, offset, length, access); + ret = glad_glMapNamedBufferRange(buffer, offset, length, access); + _post_call_gl_callback((void*) &ret, "glMapNamedBufferRange", (GLADapiproc) glad_glMapNamedBufferRange, 4, buffer, offset, length, access); + return ret; +} +PFNGLMAPNAMEDBUFFERRANGEPROC glad_debug_glMapNamedBufferRange = glad_debug_impl_glMapNamedBufferRange; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { + void * ret; + _pre_call_gl_callback("glMapNamedBufferRangeEXT", (GLADapiproc) glad_glMapNamedBufferRangeEXT, 4, buffer, offset, length, access); + ret = glad_glMapNamedBufferRangeEXT(buffer, offset, length, access); + _post_call_gl_callback((void*) &ret, "glMapNamedBufferRangeEXT", (GLADapiproc) glad_glMapNamedBufferRangeEXT, 4, buffer, offset, length, access); + return ret; +} +PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_debug_glMapNamedBufferRangeEXT = glad_debug_impl_glMapNamedBufferRangeEXT; +PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapObjectBufferATI(GLuint buffer) { + void * ret; + _pre_call_gl_callback("glMapObjectBufferATI", (GLADapiproc) glad_glMapObjectBufferATI, 1, buffer); + ret = glad_glMapObjectBufferATI(buffer); + _post_call_gl_callback((void*) &ret, "glMapObjectBufferATI", (GLADapiproc) glad_glMapObjectBufferATI, 1, buffer); + return ret; +} +PFNGLMAPOBJECTBUFFERATIPROC glad_debug_glMapObjectBufferATI = glad_debug_impl_glMapObjectBufferATI; +PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glMapParameterfvNV", (GLADapiproc) glad_glMapParameterfvNV, 3, target, pname, params); + glad_glMapParameterfvNV(target, pname, params); + _post_call_gl_callback(NULL, "glMapParameterfvNV", (GLADapiproc) glad_glMapParameterfvNV, 3, target, pname, params); + +} +PFNGLMAPPARAMETERFVNVPROC glad_debug_glMapParameterfvNV = glad_debug_impl_glMapParameterfvNV; +PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMapParameterivNV", (GLADapiproc) glad_glMapParameterivNV, 3, target, pname, params); + glad_glMapParameterivNV(target, pname, params); + _post_call_gl_callback(NULL, "glMapParameterivNV", (GLADapiproc) glad_glMapParameterivNV, 3, target, pname, params); + +} +PFNGLMAPPARAMETERIVNVPROC glad_debug_glMapParameterivNV = glad_debug_impl_glMapParameterivNV; +PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout) { + void * ret; + _pre_call_gl_callback("glMapTexture2DINTEL", (GLADapiproc) glad_glMapTexture2DINTEL, 5, texture, level, access, stride, layout); + ret = glad_glMapTexture2DINTEL(texture, level, access, stride, layout); + _post_call_gl_callback((void*) &ret, "glMapTexture2DINTEL", (GLADapiproc) glad_glMapTexture2DINTEL, 5, texture, level, access, stride, layout); + return ret; +} +PFNGLMAPTEXTURE2DINTELPROC glad_debug_glMapTexture2DINTEL = glad_debug_impl_glMapTexture2DINTEL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { + _pre_call_gl_callback("glMapVertexAttrib1dAPPLE", (GLADapiproc) glad_glMapVertexAttrib1dAPPLE, 7, index, size, u1, u2, stride, order, points); + glad_glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMapVertexAttrib1dAPPLE", (GLADapiproc) glad_glMapVertexAttrib1dAPPLE, 7, index, size, u1, u2, stride, order, points); + +} +PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_debug_glMapVertexAttrib1dAPPLE = glad_debug_impl_glMapVertexAttrib1dAPPLE; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { + _pre_call_gl_callback("glMapVertexAttrib1fAPPLE", (GLADapiproc) glad_glMapVertexAttrib1fAPPLE, 7, index, size, u1, u2, stride, order, points); + glad_glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMapVertexAttrib1fAPPLE", (GLADapiproc) glad_glMapVertexAttrib1fAPPLE, 7, index, size, u1, u2, stride, order, points); + +} +PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_debug_glMapVertexAttrib1fAPPLE = glad_debug_impl_glMapVertexAttrib1fAPPLE; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { + _pre_call_gl_callback("glMapVertexAttrib2dAPPLE", (GLADapiproc) glad_glMapVertexAttrib2dAPPLE, 11, index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMapVertexAttrib2dAPPLE", (GLADapiproc) glad_glMapVertexAttrib2dAPPLE, 11, index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + +} +PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_debug_glMapVertexAttrib2dAPPLE = glad_debug_impl_glMapVertexAttrib2dAPPLE; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { + _pre_call_gl_callback("glMapVertexAttrib2fAPPLE", (GLADapiproc) glad_glMapVertexAttrib2fAPPLE, 11, index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMapVertexAttrib2fAPPLE", (GLADapiproc) glad_glMapVertexAttrib2fAPPLE, 11, index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + +} +PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_debug_glMapVertexAttrib2fAPPLE = glad_debug_impl_glMapVertexAttrib2fAPPLE; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); + glad_glMaterialf(face, pname, param); + _post_call_gl_callback(NULL, "glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); + +} +PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); + glad_glMaterialfv(face, pname, params); + _post_call_gl_callback(NULL, "glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); + +} +PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +static void GLAD_API_PTR glad_debug_impl_glMateriali(GLenum face, GLenum pname, GLint param) { + _pre_call_gl_callback("glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); + glad_glMateriali(face, pname, param); + _post_call_gl_callback(NULL, "glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); + +} +PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); + glad_glMaterialiv(face, pname, params); + _post_call_gl_callback(NULL, "glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); + +} +PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; +PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialxOES(GLenum face, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glMaterialxOES", (GLADapiproc) glad_glMaterialxOES, 3, face, pname, param); + glad_glMaterialxOES(face, pname, param); + _post_call_gl_callback(NULL, "glMaterialxOES", (GLADapiproc) glad_glMaterialxOES, 3, face, pname, param); + +} +PFNGLMATERIALXOESPROC glad_debug_glMaterialxOES = glad_debug_impl_glMaterialxOES; +PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * param) { + _pre_call_gl_callback("glMaterialxvOES", (GLADapiproc) glad_glMaterialxvOES, 3, face, pname, param); + glad_glMaterialxvOES(face, pname, param); + _post_call_gl_callback(NULL, "glMaterialxvOES", (GLADapiproc) glad_glMaterialxvOES, 3, face, pname, param); + +} +PFNGLMATERIALXVOESPROC glad_debug_glMaterialxvOES = glad_debug_impl_glMaterialxvOES; +PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + _pre_call_gl_callback("glMatrixFrustumEXT", (GLADapiproc) glad_glMatrixFrustumEXT, 7, mode, left, right, bottom, top, zNear, zFar); + glad_glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar); + _post_call_gl_callback(NULL, "glMatrixFrustumEXT", (GLADapiproc) glad_glMatrixFrustumEXT, 7, mode, left, right, bottom, top, zNear, zFar); + +} +PFNGLMATRIXFRUSTUMEXTPROC glad_debug_glMatrixFrustumEXT = glad_debug_impl_glMatrixFrustumEXT; +PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glMatrixIndexPointerARB", (GLADapiproc) glad_glMatrixIndexPointerARB, 4, size, type, stride, pointer); + glad_glMatrixIndexPointerARB(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glMatrixIndexPointerARB", (GLADapiproc) glad_glMatrixIndexPointerARB, 4, size, type, stride, pointer); + +} +PFNGLMATRIXINDEXPOINTERARBPROC glad_debug_glMatrixIndexPointerARB = glad_debug_impl_glMatrixIndexPointerARB; +PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixIndexubvARB(GLint size, const GLubyte * indices) { + _pre_call_gl_callback("glMatrixIndexubvARB", (GLADapiproc) glad_glMatrixIndexubvARB, 2, size, indices); + glad_glMatrixIndexubvARB(size, indices); + _post_call_gl_callback(NULL, "glMatrixIndexubvARB", (GLADapiproc) glad_glMatrixIndexubvARB, 2, size, indices); + +} +PFNGLMATRIXINDEXUBVARBPROC glad_debug_glMatrixIndexubvARB = glad_debug_impl_glMatrixIndexubvARB; +PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixIndexuivARB(GLint size, const GLuint * indices) { + _pre_call_gl_callback("glMatrixIndexuivARB", (GLADapiproc) glad_glMatrixIndexuivARB, 2, size, indices); + glad_glMatrixIndexuivARB(size, indices); + _post_call_gl_callback(NULL, "glMatrixIndexuivARB", (GLADapiproc) glad_glMatrixIndexuivARB, 2, size, indices); + +} +PFNGLMATRIXINDEXUIVARBPROC glad_debug_glMatrixIndexuivARB = glad_debug_impl_glMatrixIndexuivARB; +PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixIndexusvARB(GLint size, const GLushort * indices) { + _pre_call_gl_callback("glMatrixIndexusvARB", (GLADapiproc) glad_glMatrixIndexusvARB, 2, size, indices); + glad_glMatrixIndexusvARB(size, indices); + _post_call_gl_callback(NULL, "glMatrixIndexusvARB", (GLADapiproc) glad_glMatrixIndexusvARB, 2, size, indices); + +} +PFNGLMATRIXINDEXUSVARBPROC glad_debug_glMatrixIndexusvARB = glad_debug_impl_glMatrixIndexusvARB; +PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoad3x2fNV(GLenum matrixMode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixLoad3x2fNV", (GLADapiproc) glad_glMatrixLoad3x2fNV, 2, matrixMode, m); + glad_glMatrixLoad3x2fNV(matrixMode, m); + _post_call_gl_callback(NULL, "glMatrixLoad3x2fNV", (GLADapiproc) glad_glMatrixLoad3x2fNV, 2, matrixMode, m); + +} +PFNGLMATRIXLOAD3X2FNVPROC glad_debug_glMatrixLoad3x2fNV = glad_debug_impl_glMatrixLoad3x2fNV; +PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoad3x3fNV(GLenum matrixMode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixLoad3x3fNV", (GLADapiproc) glad_glMatrixLoad3x3fNV, 2, matrixMode, m); + glad_glMatrixLoad3x3fNV(matrixMode, m); + _post_call_gl_callback(NULL, "glMatrixLoad3x3fNV", (GLADapiproc) glad_glMatrixLoad3x3fNV, 2, matrixMode, m); + +} +PFNGLMATRIXLOAD3X3FNVPROC glad_debug_glMatrixLoad3x3fNV = glad_debug_impl_glMatrixLoad3x3fNV; +PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoadIdentityEXT(GLenum mode) { + _pre_call_gl_callback("glMatrixLoadIdentityEXT", (GLADapiproc) glad_glMatrixLoadIdentityEXT, 1, mode); + glad_glMatrixLoadIdentityEXT(mode); + _post_call_gl_callback(NULL, "glMatrixLoadIdentityEXT", (GLADapiproc) glad_glMatrixLoadIdentityEXT, 1, mode); + +} +PFNGLMATRIXLOADIDENTITYEXTPROC glad_debug_glMatrixLoadIdentityEXT = glad_debug_impl_glMatrixLoadIdentityEXT; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoadTranspose3x3fNV(GLenum matrixMode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixLoadTranspose3x3fNV", (GLADapiproc) glad_glMatrixLoadTranspose3x3fNV, 2, matrixMode, m); + glad_glMatrixLoadTranspose3x3fNV(matrixMode, m); + _post_call_gl_callback(NULL, "glMatrixLoadTranspose3x3fNV", (GLADapiproc) glad_glMatrixLoadTranspose3x3fNV, 2, matrixMode, m); + +} +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_debug_glMatrixLoadTranspose3x3fNV = glad_debug_impl_glMatrixLoadTranspose3x3fNV; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) { + _pre_call_gl_callback("glMatrixLoadTransposedEXT", (GLADapiproc) glad_glMatrixLoadTransposedEXT, 2, mode, m); + glad_glMatrixLoadTransposedEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixLoadTransposedEXT", (GLADapiproc) glad_glMatrixLoadTransposedEXT, 2, mode, m); + +} +PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_debug_glMatrixLoadTransposedEXT = glad_debug_impl_glMatrixLoadTransposedEXT; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixLoadTransposefEXT", (GLADapiproc) glad_glMatrixLoadTransposefEXT, 2, mode, m); + glad_glMatrixLoadTransposefEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixLoadTransposefEXT", (GLADapiproc) glad_glMatrixLoadTransposefEXT, 2, mode, m); + +} +PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_debug_glMatrixLoadTransposefEXT = glad_debug_impl_glMatrixLoadTransposefEXT; +PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) { + _pre_call_gl_callback("glMatrixLoaddEXT", (GLADapiproc) glad_glMatrixLoaddEXT, 2, mode, m); + glad_glMatrixLoaddEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixLoaddEXT", (GLADapiproc) glad_glMatrixLoaddEXT, 2, mode, m); + +} +PFNGLMATRIXLOADDEXTPROC glad_debug_glMatrixLoaddEXT = glad_debug_impl_glMatrixLoaddEXT; +PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixLoadfEXT", (GLADapiproc) glad_glMatrixLoadfEXT, 2, mode, m); + glad_glMatrixLoadfEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixLoadfEXT", (GLADapiproc) glad_glMatrixLoadfEXT, 2, mode, m); + +} +PFNGLMATRIXLOADFEXTPROC glad_debug_glMatrixLoadfEXT = glad_debug_impl_glMatrixLoadfEXT; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMode(GLenum mode) { + _pre_call_gl_callback("glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); + glad_glMatrixMode(mode); + _post_call_gl_callback(NULL, "glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); + +} +PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; +PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMult3x2fNV(GLenum matrixMode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixMult3x2fNV", (GLADapiproc) glad_glMatrixMult3x2fNV, 2, matrixMode, m); + glad_glMatrixMult3x2fNV(matrixMode, m); + _post_call_gl_callback(NULL, "glMatrixMult3x2fNV", (GLADapiproc) glad_glMatrixMult3x2fNV, 2, matrixMode, m); + +} +PFNGLMATRIXMULT3X2FNVPROC glad_debug_glMatrixMult3x2fNV = glad_debug_impl_glMatrixMult3x2fNV; +PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMult3x3fNV(GLenum matrixMode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixMult3x3fNV", (GLADapiproc) glad_glMatrixMult3x3fNV, 2, matrixMode, m); + glad_glMatrixMult3x3fNV(matrixMode, m); + _post_call_gl_callback(NULL, "glMatrixMult3x3fNV", (GLADapiproc) glad_glMatrixMult3x3fNV, 2, matrixMode, m); + +} +PFNGLMATRIXMULT3X3FNVPROC glad_debug_glMatrixMult3x3fNV = glad_debug_impl_glMatrixMult3x3fNV; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMultTranspose3x3fNV(GLenum matrixMode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixMultTranspose3x3fNV", (GLADapiproc) glad_glMatrixMultTranspose3x3fNV, 2, matrixMode, m); + glad_glMatrixMultTranspose3x3fNV(matrixMode, m); + _post_call_gl_callback(NULL, "glMatrixMultTranspose3x3fNV", (GLADapiproc) glad_glMatrixMultTranspose3x3fNV, 2, matrixMode, m); + +} +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_debug_glMatrixMultTranspose3x3fNV = glad_debug_impl_glMatrixMultTranspose3x3fNV; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) { + _pre_call_gl_callback("glMatrixMultTransposedEXT", (GLADapiproc) glad_glMatrixMultTransposedEXT, 2, mode, m); + glad_glMatrixMultTransposedEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixMultTransposedEXT", (GLADapiproc) glad_glMatrixMultTransposedEXT, 2, mode, m); + +} +PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_debug_glMatrixMultTransposedEXT = glad_debug_impl_glMatrixMultTransposedEXT; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixMultTransposefEXT", (GLADapiproc) glad_glMatrixMultTransposefEXT, 2, mode, m); + glad_glMatrixMultTransposefEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixMultTransposefEXT", (GLADapiproc) glad_glMatrixMultTransposefEXT, 2, mode, m); + +} +PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_debug_glMatrixMultTransposefEXT = glad_debug_impl_glMatrixMultTransposefEXT; +PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMultdEXT(GLenum mode, const GLdouble * m) { + _pre_call_gl_callback("glMatrixMultdEXT", (GLADapiproc) glad_glMatrixMultdEXT, 2, mode, m); + glad_glMatrixMultdEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixMultdEXT", (GLADapiproc) glad_glMatrixMultdEXT, 2, mode, m); + +} +PFNGLMATRIXMULTDEXTPROC glad_debug_glMatrixMultdEXT = glad_debug_impl_glMatrixMultdEXT; +PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixMultfEXT(GLenum mode, const GLfloat * m) { + _pre_call_gl_callback("glMatrixMultfEXT", (GLADapiproc) glad_glMatrixMultfEXT, 2, mode, m); + glad_glMatrixMultfEXT(mode, m); + _post_call_gl_callback(NULL, "glMatrixMultfEXT", (GLADapiproc) glad_glMatrixMultfEXT, 2, mode, m); + +} +PFNGLMATRIXMULTFEXTPROC glad_debug_glMatrixMultfEXT = glad_debug_impl_glMatrixMultfEXT; +PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + _pre_call_gl_callback("glMatrixOrthoEXT", (GLADapiproc) glad_glMatrixOrthoEXT, 7, mode, left, right, bottom, top, zNear, zFar); + glad_glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar); + _post_call_gl_callback(NULL, "glMatrixOrthoEXT", (GLADapiproc) glad_glMatrixOrthoEXT, 7, mode, left, right, bottom, top, zNear, zFar); + +} +PFNGLMATRIXORTHOEXTPROC glad_debug_glMatrixOrthoEXT = glad_debug_impl_glMatrixOrthoEXT; +PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixPopEXT(GLenum mode) { + _pre_call_gl_callback("glMatrixPopEXT", (GLADapiproc) glad_glMatrixPopEXT, 1, mode); + glad_glMatrixPopEXT(mode); + _post_call_gl_callback(NULL, "glMatrixPopEXT", (GLADapiproc) glad_glMatrixPopEXT, 1, mode); + +} +PFNGLMATRIXPOPEXTPROC glad_debug_glMatrixPopEXT = glad_debug_impl_glMatrixPopEXT; +PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixPushEXT(GLenum mode) { + _pre_call_gl_callback("glMatrixPushEXT", (GLADapiproc) glad_glMatrixPushEXT, 1, mode); + glad_glMatrixPushEXT(mode); + _post_call_gl_callback(NULL, "glMatrixPushEXT", (GLADapiproc) glad_glMatrixPushEXT, 1, mode); + +} +PFNGLMATRIXPUSHEXTPROC glad_debug_glMatrixPushEXT = glad_debug_impl_glMatrixPushEXT; +PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glMatrixRotatedEXT", (GLADapiproc) glad_glMatrixRotatedEXT, 5, mode, angle, x, y, z); + glad_glMatrixRotatedEXT(mode, angle, x, y, z); + _post_call_gl_callback(NULL, "glMatrixRotatedEXT", (GLADapiproc) glad_glMatrixRotatedEXT, 5, mode, angle, x, y, z); + +} +PFNGLMATRIXROTATEDEXTPROC glad_debug_glMatrixRotatedEXT = glad_debug_impl_glMatrixRotatedEXT; +PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glMatrixRotatefEXT", (GLADapiproc) glad_glMatrixRotatefEXT, 5, mode, angle, x, y, z); + glad_glMatrixRotatefEXT(mode, angle, x, y, z); + _post_call_gl_callback(NULL, "glMatrixRotatefEXT", (GLADapiproc) glad_glMatrixRotatefEXT, 5, mode, angle, x, y, z); + +} +PFNGLMATRIXROTATEFEXTPROC glad_debug_glMatrixRotatefEXT = glad_debug_impl_glMatrixRotatefEXT; +PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glMatrixScaledEXT", (GLADapiproc) glad_glMatrixScaledEXT, 4, mode, x, y, z); + glad_glMatrixScaledEXT(mode, x, y, z); + _post_call_gl_callback(NULL, "glMatrixScaledEXT", (GLADapiproc) glad_glMatrixScaledEXT, 4, mode, x, y, z); + +} +PFNGLMATRIXSCALEDEXTPROC glad_debug_glMatrixScaledEXT = glad_debug_impl_glMatrixScaledEXT; +PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glMatrixScalefEXT", (GLADapiproc) glad_glMatrixScalefEXT, 4, mode, x, y, z); + glad_glMatrixScalefEXT(mode, x, y, z); + _post_call_gl_callback(NULL, "glMatrixScalefEXT", (GLADapiproc) glad_glMatrixScalefEXT, 4, mode, x, y, z); + +} +PFNGLMATRIXSCALEFEXTPROC glad_debug_glMatrixScalefEXT = glad_debug_impl_glMatrixScalefEXT; +PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glMatrixTranslatedEXT", (GLADapiproc) glad_glMatrixTranslatedEXT, 4, mode, x, y, z); + glad_glMatrixTranslatedEXT(mode, x, y, z); + _post_call_gl_callback(NULL, "glMatrixTranslatedEXT", (GLADapiproc) glad_glMatrixTranslatedEXT, 4, mode, x, y, z); + +} +PFNGLMATRIXTRANSLATEDEXTPROC glad_debug_glMatrixTranslatedEXT = glad_debug_impl_glMatrixTranslatedEXT; +PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glMatrixTranslatefEXT", (GLADapiproc) glad_glMatrixTranslatefEXT, 4, mode, x, y, z); + glad_glMatrixTranslatefEXT(mode, x, y, z); + _post_call_gl_callback(NULL, "glMatrixTranslatefEXT", (GLADapiproc) glad_glMatrixTranslatefEXT, 4, mode, x, y, z); + +} +PFNGLMATRIXTRANSLATEFEXTPROC glad_debug_glMatrixTranslatefEXT = glad_debug_impl_glMatrixTranslatefEXT; +PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaxShaderCompilerThreadsARB(GLuint count) { + _pre_call_gl_callback("glMaxShaderCompilerThreadsARB", (GLADapiproc) glad_glMaxShaderCompilerThreadsARB, 1, count); + glad_glMaxShaderCompilerThreadsARB(count); + _post_call_gl_callback(NULL, "glMaxShaderCompilerThreadsARB", (GLADapiproc) glad_glMaxShaderCompilerThreadsARB, 1, count); + +} +PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_debug_glMaxShaderCompilerThreadsARB = glad_debug_impl_glMaxShaderCompilerThreadsARB; +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaxShaderCompilerThreadsKHR(GLuint count) { + _pre_call_gl_callback("glMaxShaderCompilerThreadsKHR", (GLADapiproc) glad_glMaxShaderCompilerThreadsKHR, 1, count); + glad_glMaxShaderCompilerThreadsKHR(count); + _post_call_gl_callback(NULL, "glMaxShaderCompilerThreadsKHR", (GLADapiproc) glad_glMaxShaderCompilerThreadsKHR, 1, count); + +} +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_debug_glMaxShaderCompilerThreadsKHR = glad_debug_impl_glMaxShaderCompilerThreadsKHR; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +static void GLAD_API_PTR glad_debug_impl_glMemoryBarrier(GLbitfield barriers) { + _pre_call_gl_callback("glMemoryBarrier", (GLADapiproc) glad_glMemoryBarrier, 1, barriers); + glad_glMemoryBarrier(barriers); + _post_call_gl_callback(NULL, "glMemoryBarrier", (GLADapiproc) glad_glMemoryBarrier, 1, barriers); + +} +PFNGLMEMORYBARRIERPROC glad_debug_glMemoryBarrier = glad_debug_impl_glMemoryBarrier; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +static void GLAD_API_PTR glad_debug_impl_glMemoryBarrierByRegion(GLbitfield barriers) { + _pre_call_gl_callback("glMemoryBarrierByRegion", (GLADapiproc) glad_glMemoryBarrierByRegion, 1, barriers); + glad_glMemoryBarrierByRegion(barriers); + _post_call_gl_callback(NULL, "glMemoryBarrierByRegion", (GLADapiproc) glad_glMemoryBarrierByRegion, 1, barriers); + +} +PFNGLMEMORYBARRIERBYREGIONPROC glad_debug_glMemoryBarrierByRegion = glad_debug_impl_glMemoryBarrierByRegion; +PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMemoryBarrierEXT(GLbitfield barriers) { + _pre_call_gl_callback("glMemoryBarrierEXT", (GLADapiproc) glad_glMemoryBarrierEXT, 1, barriers); + glad_glMemoryBarrierEXT(barriers); + _post_call_gl_callback(NULL, "glMemoryBarrierEXT", (GLADapiproc) glad_glMemoryBarrierEXT, 1, barriers); + +} +PFNGLMEMORYBARRIEREXTPROC glad_debug_glMemoryBarrierEXT = glad_debug_impl_glMemoryBarrierEXT; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMemoryObjectParameterivEXT", (GLADapiproc) glad_glMemoryObjectParameterivEXT, 3, memoryObject, pname, params); + glad_glMemoryObjectParameterivEXT(memoryObject, pname, params); + _post_call_gl_callback(NULL, "glMemoryObjectParameterivEXT", (GLADapiproc) glad_glMemoryObjectParameterivEXT, 3, memoryObject, pname, params); + +} +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_debug_glMemoryObjectParameterivEXT = glad_debug_impl_glMemoryObjectParameterivEXT; +PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMinSampleShadingARB(GLfloat value) { + _pre_call_gl_callback("glMinSampleShadingARB", (GLADapiproc) glad_glMinSampleShadingARB, 1, value); + glad_glMinSampleShadingARB(value); + _post_call_gl_callback(NULL, "glMinSampleShadingARB", (GLADapiproc) glad_glMinSampleShadingARB, 1, value); + +} +PFNGLMINSAMPLESHADINGARBPROC glad_debug_glMinSampleShadingARB = glad_debug_impl_glMinSampleShadingARB; +PFNGLMINMAXPROC glad_glMinmax = NULL; +static void GLAD_API_PTR glad_debug_impl_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) { + _pre_call_gl_callback("glMinmax", (GLADapiproc) glad_glMinmax, 3, target, internalformat, sink); + glad_glMinmax(target, internalformat, sink); + _post_call_gl_callback(NULL, "glMinmax", (GLADapiproc) glad_glMinmax, 3, target, internalformat, sink); + +} +PFNGLMINMAXPROC glad_debug_glMinmax = glad_debug_impl_glMinmax; +PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) { + _pre_call_gl_callback("glMinmaxEXT", (GLADapiproc) glad_glMinmaxEXT, 3, target, internalformat, sink); + glad_glMinmaxEXT(target, internalformat, sink); + _post_call_gl_callback(NULL, "glMinmaxEXT", (GLADapiproc) glad_glMinmaxEXT, 3, target, internalformat, sink); + +} +PFNGLMINMAXEXTPROC glad_debug_glMinmaxEXT = glad_debug_impl_glMinmaxEXT; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); + glad_glMultMatrixd(m); + _post_call_gl_callback(NULL, "glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); + +} +PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); + glad_glMultMatrixf(m); + _post_call_gl_callback(NULL, "glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); + +} +PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; +PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glMultMatrixxOES", (GLADapiproc) glad_glMultMatrixxOES, 1, m); + glad_glMultMatrixxOES(m); + _post_call_gl_callback(NULL, "glMultMatrixxOES", (GLADapiproc) glad_glMultMatrixxOES, 1, m); + +} +PFNGLMULTMATRIXXOESPROC glad_debug_glMultMatrixxOES = glad_debug_impl_glMultMatrixxOES; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixd(const GLdouble * m) { + _pre_call_gl_callback("glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); + glad_glMultTransposeMatrixd(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); + +} +PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixdARB(const GLdouble * m) { + _pre_call_gl_callback("glMultTransposeMatrixdARB", (GLADapiproc) glad_glMultTransposeMatrixdARB, 1, m); + glad_glMultTransposeMatrixdARB(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixdARB", (GLADapiproc) glad_glMultTransposeMatrixdARB, 1, m); + +} +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_debug_glMultTransposeMatrixdARB = glad_debug_impl_glMultTransposeMatrixdARB; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixf(const GLfloat * m) { + _pre_call_gl_callback("glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); + glad_glMultTransposeMatrixf(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); + +} +PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixfARB(const GLfloat * m) { + _pre_call_gl_callback("glMultTransposeMatrixfARB", (GLADapiproc) glad_glMultTransposeMatrixfARB, 1, m); + glad_glMultTransposeMatrixfARB(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixfARB", (GLADapiproc) glad_glMultTransposeMatrixfARB, 1, m); + +} +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_debug_glMultTransposeMatrixfARB = glad_debug_impl_glMultTransposeMatrixfARB; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glMultTransposeMatrixxOES", (GLADapiproc) glad_glMultTransposeMatrixxOES, 1, m); + glad_glMultTransposeMatrixxOES(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixxOES", (GLADapiproc) glad_glMultTransposeMatrixxOES, 1, m); + +} +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_debug_glMultTransposeMatrixxOES = glad_debug_impl_glMultTransposeMatrixxOES; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) { + _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); + glad_glMultiDrawArrays(mode, first, count, drawcount); + _post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); + +} +PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { + _pre_call_gl_callback("glMultiDrawArraysEXT", (GLADapiproc) glad_glMultiDrawArraysEXT, 4, mode, first, count, primcount); + glad_glMultiDrawArraysEXT(mode, first, count, primcount); + _post_call_gl_callback(NULL, "glMultiDrawArraysEXT", (GLADapiproc) glad_glMultiDrawArraysEXT, 4, mode, first, count, primcount); + +} +PFNGLMULTIDRAWARRAYSEXTPROC glad_debug_glMultiDrawArraysEXT = glad_debug_impl_glMultiDrawArraysEXT; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawArraysIndirect", (GLADapiproc) glad_glMultiDrawArraysIndirect, 4, mode, indirect, drawcount, stride); + glad_glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawArraysIndirect", (GLADapiproc) glad_glMultiDrawArraysIndirect, 4, mode, indirect, drawcount, stride); + +} +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_debug_glMultiDrawArraysIndirect = glad_debug_impl_glMultiDrawArraysIndirect; +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectAMD(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawArraysIndirectAMD", (GLADapiproc) glad_glMultiDrawArraysIndirectAMD, 4, mode, indirect, primcount, stride); + glad_glMultiDrawArraysIndirectAMD(mode, indirect, primcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawArraysIndirectAMD", (GLADapiproc) glad_glMultiDrawArraysIndirectAMD, 4, mode, indirect, primcount, stride); + +} +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_debug_glMultiDrawArraysIndirectAMD = glad_debug_impl_glMultiDrawArraysIndirectAMD; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) { + _pre_call_gl_callback("glMultiDrawArraysIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessCountNV, 6, mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); + glad_glMultiDrawArraysIndirectBindlessCountNV(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); + _post_call_gl_callback(NULL, "glMultiDrawArraysIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessCountNV, 6, mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); + +} +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_debug_glMultiDrawArraysIndirectBindlessCountNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessCountNV; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectBindlessNV(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) { + _pre_call_gl_callback("glMultiDrawArraysIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessNV, 5, mode, indirect, drawCount, stride, vertexBufferCount); + glad_glMultiDrawArraysIndirectBindlessNV(mode, indirect, drawCount, stride, vertexBufferCount); + _post_call_gl_callback(NULL, "glMultiDrawArraysIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawArraysIndirectBindlessNV, 5, mode, indirect, drawCount, stride, vertexBufferCount); + +} +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_debug_glMultiDrawArraysIndirectBindlessNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessNV; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirectCountARB(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawArraysIndirectCountARB", (GLADapiproc) glad_glMultiDrawArraysIndirectCountARB, 5, mode, indirect, drawcount, maxdrawcount, stride); + glad_glMultiDrawArraysIndirectCountARB(mode, indirect, drawcount, maxdrawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawArraysIndirectCountARB", (GLADapiproc) glad_glMultiDrawArraysIndirectCountARB, 5, mode, indirect, drawcount, maxdrawcount, stride); + +} +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_debug_glMultiDrawArraysIndirectCountARB = glad_debug_impl_glMultiDrawArraysIndirectCountARB; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { + _pre_call_gl_callback("glMultiDrawElementArrayAPPLE", (GLADapiproc) glad_glMultiDrawElementArrayAPPLE, 4, mode, first, count, primcount); + glad_glMultiDrawElementArrayAPPLE(mode, first, count, primcount); + _post_call_gl_callback(NULL, "glMultiDrawElementArrayAPPLE", (GLADapiproc) glad_glMultiDrawElementArrayAPPLE, 4, mode, first, count, primcount); + +} +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_debug_glMultiDrawElementArrayAPPLE = glad_debug_impl_glMultiDrawElementArrayAPPLE; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) { + _pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); + glad_glMultiDrawElements(mode, count, type, indices, drawcount); + _post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); + +} +PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) { + _pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); + glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); + _post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); + +} +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) { + _pre_call_gl_callback("glMultiDrawElementsEXT", (GLADapiproc) glad_glMultiDrawElementsEXT, 5, mode, count, type, indices, primcount); + glad_glMultiDrawElementsEXT(mode, count, type, indices, primcount); + _post_call_gl_callback(NULL, "glMultiDrawElementsEXT", (GLADapiproc) glad_glMultiDrawElementsEXT, 5, mode, count, type, indices, primcount); + +} +PFNGLMULTIDRAWELEMENTSEXTPROC glad_debug_glMultiDrawElementsEXT = glad_debug_impl_glMultiDrawElementsEXT; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawElementsIndirect", (GLADapiproc) glad_glMultiDrawElementsIndirect, 5, mode, type, indirect, drawcount, stride); + glad_glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawElementsIndirect", (GLADapiproc) glad_glMultiDrawElementsIndirect, 5, mode, type, indirect, drawcount, stride); + +} +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_debug_glMultiDrawElementsIndirect = glad_debug_impl_glMultiDrawElementsIndirect; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawElementsIndirectAMD", (GLADapiproc) glad_glMultiDrawElementsIndirectAMD, 5, mode, type, indirect, primcount, stride); + glad_glMultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawElementsIndirectAMD", (GLADapiproc) glad_glMultiDrawElementsIndirectAMD, 5, mode, type, indirect, primcount, stride); + +} +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_debug_glMultiDrawElementsIndirectAMD = glad_debug_impl_glMultiDrawElementsIndirectAMD; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) { + _pre_call_gl_callback("glMultiDrawElementsIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessCountNV, 7, mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); + glad_glMultiDrawElementsIndirectBindlessCountNV(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); + _post_call_gl_callback(NULL, "glMultiDrawElementsIndirectBindlessCountNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessCountNV, 7, mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); + +} +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_debug_glMultiDrawElementsIndirectBindlessCountNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessCountNV; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) { + _pre_call_gl_callback("glMultiDrawElementsIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessNV, 6, mode, type, indirect, drawCount, stride, vertexBufferCount); + glad_glMultiDrawElementsIndirectBindlessNV(mode, type, indirect, drawCount, stride, vertexBufferCount); + _post_call_gl_callback(NULL, "glMultiDrawElementsIndirectBindlessNV", (GLADapiproc) glad_glMultiDrawElementsIndirectBindlessNV, 6, mode, type, indirect, drawCount, stride, vertexBufferCount); + +} +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_debug_glMultiDrawElementsIndirectBindlessNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessNV; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawElementsIndirectCountARB", (GLADapiproc) glad_glMultiDrawElementsIndirectCountARB, 6, mode, type, indirect, drawcount, maxdrawcount, stride); + glad_glMultiDrawElementsIndirectCountARB(mode, type, indirect, drawcount, maxdrawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawElementsIndirectCountARB", (GLADapiproc) glad_glMultiDrawElementsIndirectCountARB, 6, mode, type, indirect, drawcount, maxdrawcount, stride); + +} +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_debug_glMultiDrawElementsIndirectCountARB = glad_debug_impl_glMultiDrawElementsIndirectCountARB; +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawMeshTasksIndirectCountNV(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawMeshTasksIndirectCountNV", (GLADapiproc) glad_glMultiDrawMeshTasksIndirectCountNV, 4, indirect, drawcount, maxdrawcount, stride); + glad_glMultiDrawMeshTasksIndirectCountNV(indirect, drawcount, maxdrawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawMeshTasksIndirectCountNV", (GLADapiproc) glad_glMultiDrawMeshTasksIndirectCountNV, 4, indirect, drawcount, maxdrawcount, stride); + +} +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_debug_glMultiDrawMeshTasksIndirectCountNV = glad_debug_impl_glMultiDrawMeshTasksIndirectCountNV; +PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawMeshTasksIndirectNV(GLintptr indirect, GLsizei drawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawMeshTasksIndirectNV", (GLADapiproc) glad_glMultiDrawMeshTasksIndirectNV, 3, indirect, drawcount, stride); + glad_glMultiDrawMeshTasksIndirectNV(indirect, drawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawMeshTasksIndirectNV", (GLADapiproc) glad_glMultiDrawMeshTasksIndirectNV, 3, indirect, drawcount, stride); + +} +PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_debug_glMultiDrawMeshTasksIndirectNV = glad_debug_impl_glMultiDrawMeshTasksIndirectNV; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) { + _pre_call_gl_callback("glMultiDrawRangeElementArrayAPPLE", (GLADapiproc) glad_glMultiDrawRangeElementArrayAPPLE, 6, mode, start, end, first, count, primcount); + glad_glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount); + _post_call_gl_callback(NULL, "glMultiDrawRangeElementArrayAPPLE", (GLADapiproc) glad_glMultiDrawRangeElementArrayAPPLE, 6, mode, start, end, first, count, primcount); + +} +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_debug_glMultiDrawRangeElementArrayAPPLE = glad_debug_impl_glMultiDrawRangeElementArrayAPPLE; +PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) { + _pre_call_gl_callback("glMultiModeDrawArraysIBM", (GLADapiproc) glad_glMultiModeDrawArraysIBM, 5, mode, first, count, primcount, modestride); + glad_glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride); + _post_call_gl_callback(NULL, "glMultiModeDrawArraysIBM", (GLADapiproc) glad_glMultiModeDrawArraysIBM, 5, mode, first, count, primcount, modestride); + +} +PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_debug_glMultiModeDrawArraysIBM = glad_debug_impl_glMultiModeDrawArraysIBM; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride) { + _pre_call_gl_callback("glMultiModeDrawElementsIBM", (GLADapiproc) glad_glMultiModeDrawElementsIBM, 6, mode, count, type, indices, primcount, modestride); + glad_glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride); + _post_call_gl_callback(NULL, "glMultiModeDrawElementsIBM", (GLADapiproc) glad_glMultiModeDrawElementsIBM, 6, mode, count, type, indices, primcount, modestride); + +} +PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_debug_glMultiModeDrawElementsIBM = glad_debug_impl_glMultiModeDrawElementsIBM; +PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glMultiTexBufferEXT", (GLADapiproc) glad_glMultiTexBufferEXT, 4, texunit, target, internalformat, buffer); + glad_glMultiTexBufferEXT(texunit, target, internalformat, buffer); + _post_call_gl_callback(NULL, "glMultiTexBufferEXT", (GLADapiproc) glad_glMultiTexBufferEXT, 4, texunit, target, internalformat, buffer); + +} +PFNGLMULTITEXBUFFEREXTPROC glad_debug_glMultiTexBufferEXT = glad_debug_impl_glMultiTexBufferEXT; +PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1bOES(GLenum texture, GLbyte s) { + _pre_call_gl_callback("glMultiTexCoord1bOES", (GLADapiproc) glad_glMultiTexCoord1bOES, 2, texture, s); + glad_glMultiTexCoord1bOES(texture, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1bOES", (GLADapiproc) glad_glMultiTexCoord1bOES, 2, texture, s); + +} +PFNGLMULTITEXCOORD1BOESPROC glad_debug_glMultiTexCoord1bOES = glad_debug_impl_glMultiTexCoord1bOES; +PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords) { + _pre_call_gl_callback("glMultiTexCoord1bvOES", (GLADapiproc) glad_glMultiTexCoord1bvOES, 2, texture, coords); + glad_glMultiTexCoord1bvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord1bvOES", (GLADapiproc) glad_glMultiTexCoord1bvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD1BVOESPROC glad_debug_glMultiTexCoord1bvOES = glad_debug_impl_glMultiTexCoord1bvOES; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) { + _pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); + glad_glMultiTexCoord1d(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); + +} +PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dARB(GLenum target, GLdouble s) { + _pre_call_gl_callback("glMultiTexCoord1dARB", (GLADapiproc) glad_glMultiTexCoord1dARB, 2, target, s); + glad_glMultiTexCoord1dARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1dARB", (GLADapiproc) glad_glMultiTexCoord1dARB, 2, target, s); + +} +PFNGLMULTITEXCOORD1DARBPROC glad_debug_glMultiTexCoord1dARB = glad_debug_impl_glMultiTexCoord1dARB; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); + glad_glMultiTexCoord1dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); + +} +PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord1dvARB", (GLADapiproc) glad_glMultiTexCoord1dvARB, 2, target, v); + glad_glMultiTexCoord1dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1dvARB", (GLADapiproc) glad_glMultiTexCoord1dvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD1DVARBPROC glad_debug_glMultiTexCoord1dvARB = glad_debug_impl_glMultiTexCoord1dvARB; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1f(GLenum target, GLfloat s) { + _pre_call_gl_callback("glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); + glad_glMultiTexCoord1f(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); + +} +PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fARB(GLenum target, GLfloat s) { + _pre_call_gl_callback("glMultiTexCoord1fARB", (GLADapiproc) glad_glMultiTexCoord1fARB, 2, target, s); + glad_glMultiTexCoord1fARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1fARB", (GLADapiproc) glad_glMultiTexCoord1fARB, 2, target, s); + +} +PFNGLMULTITEXCOORD1FARBPROC glad_debug_glMultiTexCoord1fARB = glad_debug_impl_glMultiTexCoord1fARB; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); + glad_glMultiTexCoord1fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); + +} +PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord1fvARB", (GLADapiproc) glad_glMultiTexCoord1fvARB, 2, target, v); + glad_glMultiTexCoord1fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1fvARB", (GLADapiproc) glad_glMultiTexCoord1fvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD1FVARBPROC glad_debug_glMultiTexCoord1fvARB = glad_debug_impl_glMultiTexCoord1fvARB; +PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1hNV(GLenum target, GLhalfNV s) { + _pre_call_gl_callback("glMultiTexCoord1hNV", (GLADapiproc) glad_glMultiTexCoord1hNV, 2, target, s); + glad_glMultiTexCoord1hNV(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1hNV", (GLADapiproc) glad_glMultiTexCoord1hNV, 2, target, s); + +} +PFNGLMULTITEXCOORD1HNVPROC glad_debug_glMultiTexCoord1hNV = glad_debug_impl_glMultiTexCoord1hNV; +PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v) { + _pre_call_gl_callback("glMultiTexCoord1hvNV", (GLADapiproc) glad_glMultiTexCoord1hvNV, 2, target, v); + glad_glMultiTexCoord1hvNV(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1hvNV", (GLADapiproc) glad_glMultiTexCoord1hvNV, 2, target, v); + +} +PFNGLMULTITEXCOORD1HVNVPROC glad_debug_glMultiTexCoord1hvNV = glad_debug_impl_glMultiTexCoord1hvNV; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1i(GLenum target, GLint s) { + _pre_call_gl_callback("glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); + glad_glMultiTexCoord1i(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); + +} +PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iARB(GLenum target, GLint s) { + _pre_call_gl_callback("glMultiTexCoord1iARB", (GLADapiproc) glad_glMultiTexCoord1iARB, 2, target, s); + glad_glMultiTexCoord1iARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1iARB", (GLADapiproc) glad_glMultiTexCoord1iARB, 2, target, s); + +} +PFNGLMULTITEXCOORD1IARBPROC glad_debug_glMultiTexCoord1iARB = glad_debug_impl_glMultiTexCoord1iARB; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); + glad_glMultiTexCoord1iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); + +} +PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord1ivARB", (GLADapiproc) glad_glMultiTexCoord1ivARB, 2, target, v); + glad_glMultiTexCoord1ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1ivARB", (GLADapiproc) glad_glMultiTexCoord1ivARB, 2, target, v); + +} +PFNGLMULTITEXCOORD1IVARBPROC glad_debug_glMultiTexCoord1ivARB = glad_debug_impl_glMultiTexCoord1ivARB; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1s(GLenum target, GLshort s) { + _pre_call_gl_callback("glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); + glad_glMultiTexCoord1s(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); + +} +PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sARB(GLenum target, GLshort s) { + _pre_call_gl_callback("glMultiTexCoord1sARB", (GLADapiproc) glad_glMultiTexCoord1sARB, 2, target, s); + glad_glMultiTexCoord1sARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1sARB", (GLADapiproc) glad_glMultiTexCoord1sARB, 2, target, s); + +} +PFNGLMULTITEXCOORD1SARBPROC glad_debug_glMultiTexCoord1sARB = glad_debug_impl_glMultiTexCoord1sARB; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); + glad_glMultiTexCoord1sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); + +} +PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord1svARB", (GLADapiproc) glad_glMultiTexCoord1svARB, 2, target, v); + glad_glMultiTexCoord1svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1svARB", (GLADapiproc) glad_glMultiTexCoord1svARB, 2, target, v); + +} +PFNGLMULTITEXCOORD1SVARBPROC glad_debug_glMultiTexCoord1svARB = glad_debug_impl_glMultiTexCoord1svARB; +PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1xOES(GLenum texture, GLfixed s) { + _pre_call_gl_callback("glMultiTexCoord1xOES", (GLADapiproc) glad_glMultiTexCoord1xOES, 2, texture, s); + glad_glMultiTexCoord1xOES(texture, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1xOES", (GLADapiproc) glad_glMultiTexCoord1xOES, 2, texture, s); + +} +PFNGLMULTITEXCOORD1XOESPROC glad_debug_glMultiTexCoord1xOES = glad_debug_impl_glMultiTexCoord1xOES; +PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord1xvOES", (GLADapiproc) glad_glMultiTexCoord1xvOES, 2, texture, coords); + glad_glMultiTexCoord1xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord1xvOES", (GLADapiproc) glad_glMultiTexCoord1xvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD1XVOESPROC glad_debug_glMultiTexCoord1xvOES = glad_debug_impl_glMultiTexCoord1xvOES; +PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t) { + _pre_call_gl_callback("glMultiTexCoord2bOES", (GLADapiproc) glad_glMultiTexCoord2bOES, 3, texture, s, t); + glad_glMultiTexCoord2bOES(texture, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2bOES", (GLADapiproc) glad_glMultiTexCoord2bOES, 3, texture, s, t); + +} +PFNGLMULTITEXCOORD2BOESPROC glad_debug_glMultiTexCoord2bOES = glad_debug_impl_glMultiTexCoord2bOES; +PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords) { + _pre_call_gl_callback("glMultiTexCoord2bvOES", (GLADapiproc) glad_glMultiTexCoord2bvOES, 2, texture, coords); + glad_glMultiTexCoord2bvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord2bvOES", (GLADapiproc) glad_glMultiTexCoord2bvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD2BVOESPROC glad_debug_glMultiTexCoord2bvOES = glad_debug_impl_glMultiTexCoord2bvOES; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { + _pre_call_gl_callback("glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); + glad_glMultiTexCoord2d(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { + _pre_call_gl_callback("glMultiTexCoord2dARB", (GLADapiproc) glad_glMultiTexCoord2dARB, 3, target, s, t); + glad_glMultiTexCoord2dARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2dARB", (GLADapiproc) glad_glMultiTexCoord2dARB, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2DARBPROC glad_debug_glMultiTexCoord2dARB = glad_debug_impl_glMultiTexCoord2dARB; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); + glad_glMultiTexCoord2dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); + +} +PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord2dvARB", (GLADapiproc) glad_glMultiTexCoord2dvARB, 2, target, v); + glad_glMultiTexCoord2dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2dvARB", (GLADapiproc) glad_glMultiTexCoord2dvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD2DVARBPROC glad_debug_glMultiTexCoord2dvARB = glad_debug_impl_glMultiTexCoord2dvARB; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { + _pre_call_gl_callback("glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); + glad_glMultiTexCoord2f(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { + _pre_call_gl_callback("glMultiTexCoord2fARB", (GLADapiproc) glad_glMultiTexCoord2fARB, 3, target, s, t); + glad_glMultiTexCoord2fARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2fARB", (GLADapiproc) glad_glMultiTexCoord2fARB, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2FARBPROC glad_debug_glMultiTexCoord2fARB = glad_debug_impl_glMultiTexCoord2fARB; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); + glad_glMultiTexCoord2fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); + +} +PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord2fvARB", (GLADapiproc) glad_glMultiTexCoord2fvARB, 2, target, v); + glad_glMultiTexCoord2fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2fvARB", (GLADapiproc) glad_glMultiTexCoord2fvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD2FVARBPROC glad_debug_glMultiTexCoord2fvARB = glad_debug_impl_glMultiTexCoord2fvARB; +PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) { + _pre_call_gl_callback("glMultiTexCoord2hNV", (GLADapiproc) glad_glMultiTexCoord2hNV, 3, target, s, t); + glad_glMultiTexCoord2hNV(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2hNV", (GLADapiproc) glad_glMultiTexCoord2hNV, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2HNVPROC glad_debug_glMultiTexCoord2hNV = glad_debug_impl_glMultiTexCoord2hNV; +PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v) { + _pre_call_gl_callback("glMultiTexCoord2hvNV", (GLADapiproc) glad_glMultiTexCoord2hvNV, 2, target, v); + glad_glMultiTexCoord2hvNV(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2hvNV", (GLADapiproc) glad_glMultiTexCoord2hvNV, 2, target, v); + +} +PFNGLMULTITEXCOORD2HVNVPROC glad_debug_glMultiTexCoord2hvNV = glad_debug_impl_glMultiTexCoord2hvNV; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { + _pre_call_gl_callback("glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); + glad_glMultiTexCoord2i(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { + _pre_call_gl_callback("glMultiTexCoord2iARB", (GLADapiproc) glad_glMultiTexCoord2iARB, 3, target, s, t); + glad_glMultiTexCoord2iARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2iARB", (GLADapiproc) glad_glMultiTexCoord2iARB, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2IARBPROC glad_debug_glMultiTexCoord2iARB = glad_debug_impl_glMultiTexCoord2iARB; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); + glad_glMultiTexCoord2iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); + +} +PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord2ivARB", (GLADapiproc) glad_glMultiTexCoord2ivARB, 2, target, v); + glad_glMultiTexCoord2ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2ivARB", (GLADapiproc) glad_glMultiTexCoord2ivARB, 2, target, v); + +} +PFNGLMULTITEXCOORD2IVARBPROC glad_debug_glMultiTexCoord2ivARB = glad_debug_impl_glMultiTexCoord2ivARB; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { + _pre_call_gl_callback("glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); + glad_glMultiTexCoord2s(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { + _pre_call_gl_callback("glMultiTexCoord2sARB", (GLADapiproc) glad_glMultiTexCoord2sARB, 3, target, s, t); + glad_glMultiTexCoord2sARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2sARB", (GLADapiproc) glad_glMultiTexCoord2sARB, 3, target, s, t); + +} +PFNGLMULTITEXCOORD2SARBPROC glad_debug_glMultiTexCoord2sARB = glad_debug_impl_glMultiTexCoord2sARB; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); + glad_glMultiTexCoord2sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); + +} +PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord2svARB", (GLADapiproc) glad_glMultiTexCoord2svARB, 2, target, v); + glad_glMultiTexCoord2svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2svARB", (GLADapiproc) glad_glMultiTexCoord2svARB, 2, target, v); + +} +PFNGLMULTITEXCOORD2SVARBPROC glad_debug_glMultiTexCoord2svARB = glad_debug_impl_glMultiTexCoord2svARB; +PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2xOES(GLenum texture, GLfixed s, GLfixed t) { + _pre_call_gl_callback("glMultiTexCoord2xOES", (GLADapiproc) glad_glMultiTexCoord2xOES, 3, texture, s, t); + glad_glMultiTexCoord2xOES(texture, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2xOES", (GLADapiproc) glad_glMultiTexCoord2xOES, 3, texture, s, t); + +} +PFNGLMULTITEXCOORD2XOESPROC glad_debug_glMultiTexCoord2xOES = glad_debug_impl_glMultiTexCoord2xOES; +PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord2xvOES", (GLADapiproc) glad_glMultiTexCoord2xvOES, 2, texture, coords); + glad_glMultiTexCoord2xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord2xvOES", (GLADapiproc) glad_glMultiTexCoord2xvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD2XVOESPROC glad_debug_glMultiTexCoord2xvOES = glad_debug_impl_glMultiTexCoord2xvOES; +PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r) { + _pre_call_gl_callback("glMultiTexCoord3bOES", (GLADapiproc) glad_glMultiTexCoord3bOES, 4, texture, s, t, r); + glad_glMultiTexCoord3bOES(texture, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3bOES", (GLADapiproc) glad_glMultiTexCoord3bOES, 4, texture, s, t, r); + +} +PFNGLMULTITEXCOORD3BOESPROC glad_debug_glMultiTexCoord3bOES = glad_debug_impl_glMultiTexCoord3bOES; +PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords) { + _pre_call_gl_callback("glMultiTexCoord3bvOES", (GLADapiproc) glad_glMultiTexCoord3bvOES, 2, texture, coords); + glad_glMultiTexCoord3bvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord3bvOES", (GLADapiproc) glad_glMultiTexCoord3bvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD3BVOESPROC glad_debug_glMultiTexCoord3bvOES = glad_debug_impl_glMultiTexCoord3bvOES; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { + _pre_call_gl_callback("glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); + glad_glMultiTexCoord3d(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { + _pre_call_gl_callback("glMultiTexCoord3dARB", (GLADapiproc) glad_glMultiTexCoord3dARB, 4, target, s, t, r); + glad_glMultiTexCoord3dARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3dARB", (GLADapiproc) glad_glMultiTexCoord3dARB, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3DARBPROC glad_debug_glMultiTexCoord3dARB = glad_debug_impl_glMultiTexCoord3dARB; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); + glad_glMultiTexCoord3dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); + +} +PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord3dvARB", (GLADapiproc) glad_glMultiTexCoord3dvARB, 2, target, v); + glad_glMultiTexCoord3dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3dvARB", (GLADapiproc) glad_glMultiTexCoord3dvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD3DVARBPROC glad_debug_glMultiTexCoord3dvARB = glad_debug_impl_glMultiTexCoord3dvARB; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + _pre_call_gl_callback("glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); + glad_glMultiTexCoord3f(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + _pre_call_gl_callback("glMultiTexCoord3fARB", (GLADapiproc) glad_glMultiTexCoord3fARB, 4, target, s, t, r); + glad_glMultiTexCoord3fARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3fARB", (GLADapiproc) glad_glMultiTexCoord3fARB, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3FARBPROC glad_debug_glMultiTexCoord3fARB = glad_debug_impl_glMultiTexCoord3fARB; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); + glad_glMultiTexCoord3fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); + +} +PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord3fvARB", (GLADapiproc) glad_glMultiTexCoord3fvARB, 2, target, v); + glad_glMultiTexCoord3fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3fvARB", (GLADapiproc) glad_glMultiTexCoord3fvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD3FVARBPROC glad_debug_glMultiTexCoord3fvARB = glad_debug_impl_glMultiTexCoord3fvARB; +PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) { + _pre_call_gl_callback("glMultiTexCoord3hNV", (GLADapiproc) glad_glMultiTexCoord3hNV, 4, target, s, t, r); + glad_glMultiTexCoord3hNV(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3hNV", (GLADapiproc) glad_glMultiTexCoord3hNV, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3HNVPROC glad_debug_glMultiTexCoord3hNV = glad_debug_impl_glMultiTexCoord3hNV; +PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v) { + _pre_call_gl_callback("glMultiTexCoord3hvNV", (GLADapiproc) glad_glMultiTexCoord3hvNV, 2, target, v); + glad_glMultiTexCoord3hvNV(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3hvNV", (GLADapiproc) glad_glMultiTexCoord3hvNV, 2, target, v); + +} +PFNGLMULTITEXCOORD3HVNVPROC glad_debug_glMultiTexCoord3hvNV = glad_debug_impl_glMultiTexCoord3hvNV; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { + _pre_call_gl_callback("glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); + glad_glMultiTexCoord3i(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { + _pre_call_gl_callback("glMultiTexCoord3iARB", (GLADapiproc) glad_glMultiTexCoord3iARB, 4, target, s, t, r); + glad_glMultiTexCoord3iARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3iARB", (GLADapiproc) glad_glMultiTexCoord3iARB, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3IARBPROC glad_debug_glMultiTexCoord3iARB = glad_debug_impl_glMultiTexCoord3iARB; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); + glad_glMultiTexCoord3iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); + +} +PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord3ivARB", (GLADapiproc) glad_glMultiTexCoord3ivARB, 2, target, v); + glad_glMultiTexCoord3ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3ivARB", (GLADapiproc) glad_glMultiTexCoord3ivARB, 2, target, v); + +} +PFNGLMULTITEXCOORD3IVARBPROC glad_debug_glMultiTexCoord3ivARB = glad_debug_impl_glMultiTexCoord3ivARB; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { + _pre_call_gl_callback("glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); + glad_glMultiTexCoord3s(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { + _pre_call_gl_callback("glMultiTexCoord3sARB", (GLADapiproc) glad_glMultiTexCoord3sARB, 4, target, s, t, r); + glad_glMultiTexCoord3sARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3sARB", (GLADapiproc) glad_glMultiTexCoord3sARB, 4, target, s, t, r); + +} +PFNGLMULTITEXCOORD3SARBPROC glad_debug_glMultiTexCoord3sARB = glad_debug_impl_glMultiTexCoord3sARB; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); + glad_glMultiTexCoord3sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); + +} +PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord3svARB", (GLADapiproc) glad_glMultiTexCoord3svARB, 2, target, v); + glad_glMultiTexCoord3svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3svARB", (GLADapiproc) glad_glMultiTexCoord3svARB, 2, target, v); + +} +PFNGLMULTITEXCOORD3SVARBPROC glad_debug_glMultiTexCoord3svARB = glad_debug_impl_glMultiTexCoord3svARB; +PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r) { + _pre_call_gl_callback("glMultiTexCoord3xOES", (GLADapiproc) glad_glMultiTexCoord3xOES, 4, texture, s, t, r); + glad_glMultiTexCoord3xOES(texture, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3xOES", (GLADapiproc) glad_glMultiTexCoord3xOES, 4, texture, s, t, r); + +} +PFNGLMULTITEXCOORD3XOESPROC glad_debug_glMultiTexCoord3xOES = glad_debug_impl_glMultiTexCoord3xOES; +PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord3xvOES", (GLADapiproc) glad_glMultiTexCoord3xvOES, 2, texture, coords); + glad_glMultiTexCoord3xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord3xvOES", (GLADapiproc) glad_glMultiTexCoord3xvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD3XVOESPROC glad_debug_glMultiTexCoord3xvOES = glad_debug_impl_glMultiTexCoord3xvOES; +PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) { + _pre_call_gl_callback("glMultiTexCoord4bOES", (GLADapiproc) glad_glMultiTexCoord4bOES, 5, texture, s, t, r, q); + glad_glMultiTexCoord4bOES(texture, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4bOES", (GLADapiproc) glad_glMultiTexCoord4bOES, 5, texture, s, t, r, q); + +} +PFNGLMULTITEXCOORD4BOESPROC glad_debug_glMultiTexCoord4bOES = glad_debug_impl_glMultiTexCoord4bOES; +PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords) { + _pre_call_gl_callback("glMultiTexCoord4bvOES", (GLADapiproc) glad_glMultiTexCoord4bvOES, 2, texture, coords); + glad_glMultiTexCoord4bvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord4bvOES", (GLADapiproc) glad_glMultiTexCoord4bvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD4BVOESPROC glad_debug_glMultiTexCoord4bvOES = glad_debug_impl_glMultiTexCoord4bvOES; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + _pre_call_gl_callback("glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); + glad_glMultiTexCoord4d(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + _pre_call_gl_callback("glMultiTexCoord4dARB", (GLADapiproc) glad_glMultiTexCoord4dARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4dARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4dARB", (GLADapiproc) glad_glMultiTexCoord4dARB, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4DARBPROC glad_debug_glMultiTexCoord4dARB = glad_debug_impl_glMultiTexCoord4dARB; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dv(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); + glad_glMultiTexCoord4dv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); + +} +PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord4dvARB", (GLADapiproc) glad_glMultiTexCoord4dvARB, 2, target, v); + glad_glMultiTexCoord4dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4dvARB", (GLADapiproc) glad_glMultiTexCoord4dvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD4DVARBPROC glad_debug_glMultiTexCoord4dvARB = glad_debug_impl_glMultiTexCoord4dvARB; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + _pre_call_gl_callback("glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); + glad_glMultiTexCoord4f(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + _pre_call_gl_callback("glMultiTexCoord4fARB", (GLADapiproc) glad_glMultiTexCoord4fARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4fARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4fARB", (GLADapiproc) glad_glMultiTexCoord4fARB, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4FARBPROC glad_debug_glMultiTexCoord4fARB = glad_debug_impl_glMultiTexCoord4fARB; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fv(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); + glad_glMultiTexCoord4fv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); + +} +PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord4fvARB", (GLADapiproc) glad_glMultiTexCoord4fvARB, 2, target, v); + glad_glMultiTexCoord4fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4fvARB", (GLADapiproc) glad_glMultiTexCoord4fvARB, 2, target, v); + +} +PFNGLMULTITEXCOORD4FVARBPROC glad_debug_glMultiTexCoord4fvARB = glad_debug_impl_glMultiTexCoord4fvARB; +PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) { + _pre_call_gl_callback("glMultiTexCoord4hNV", (GLADapiproc) glad_glMultiTexCoord4hNV, 5, target, s, t, r, q); + glad_glMultiTexCoord4hNV(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4hNV", (GLADapiproc) glad_glMultiTexCoord4hNV, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4HNVPROC glad_debug_glMultiTexCoord4hNV = glad_debug_impl_glMultiTexCoord4hNV; +PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v) { + _pre_call_gl_callback("glMultiTexCoord4hvNV", (GLADapiproc) glad_glMultiTexCoord4hvNV, 2, target, v); + glad_glMultiTexCoord4hvNV(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4hvNV", (GLADapiproc) glad_glMultiTexCoord4hvNV, 2, target, v); + +} +PFNGLMULTITEXCOORD4HVNVPROC glad_debug_glMultiTexCoord4hvNV = glad_debug_impl_glMultiTexCoord4hvNV; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { + _pre_call_gl_callback("glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); + glad_glMultiTexCoord4i(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { + _pre_call_gl_callback("glMultiTexCoord4iARB", (GLADapiproc) glad_glMultiTexCoord4iARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4iARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4iARB", (GLADapiproc) glad_glMultiTexCoord4iARB, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4IARBPROC glad_debug_glMultiTexCoord4iARB = glad_debug_impl_glMultiTexCoord4iARB; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iv(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); + glad_glMultiTexCoord4iv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); + +} +PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord4ivARB", (GLADapiproc) glad_glMultiTexCoord4ivARB, 2, target, v); + glad_glMultiTexCoord4ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4ivARB", (GLADapiproc) glad_glMultiTexCoord4ivARB, 2, target, v); + +} +PFNGLMULTITEXCOORD4IVARBPROC glad_debug_glMultiTexCoord4ivARB = glad_debug_impl_glMultiTexCoord4ivARB; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { + _pre_call_gl_callback("glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); + glad_glMultiTexCoord4s(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { + _pre_call_gl_callback("glMultiTexCoord4sARB", (GLADapiproc) glad_glMultiTexCoord4sARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4sARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4sARB", (GLADapiproc) glad_glMultiTexCoord4sARB, 5, target, s, t, r, q); + +} +PFNGLMULTITEXCOORD4SARBPROC glad_debug_glMultiTexCoord4sARB = glad_debug_impl_glMultiTexCoord4sARB; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); + glad_glMultiTexCoord4sv(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); + +} +PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord4svARB", (GLADapiproc) glad_glMultiTexCoord4svARB, 2, target, v); + glad_glMultiTexCoord4svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4svARB", (GLADapiproc) glad_glMultiTexCoord4svARB, 2, target, v); + +} +PFNGLMULTITEXCOORD4SVARBPROC glad_debug_glMultiTexCoord4svARB = glad_debug_impl_glMultiTexCoord4svARB; +PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { + _pre_call_gl_callback("glMultiTexCoord4xOES", (GLADapiproc) glad_glMultiTexCoord4xOES, 5, texture, s, t, r, q); + glad_glMultiTexCoord4xOES(texture, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4xOES", (GLADapiproc) glad_glMultiTexCoord4xOES, 5, texture, s, t, r, q); + +} +PFNGLMULTITEXCOORD4XOESPROC glad_debug_glMultiTexCoord4xOES = glad_debug_impl_glMultiTexCoord4xOES; +PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord4xvOES", (GLADapiproc) glad_glMultiTexCoord4xvOES, 2, texture, coords); + glad_glMultiTexCoord4xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord4xvOES", (GLADapiproc) glad_glMultiTexCoord4xvOES, 2, texture, coords); + +} +PFNGLMULTITEXCOORD4XVOESPROC glad_debug_glMultiTexCoord4xvOES = glad_debug_impl_glMultiTexCoord4xvOES; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); + glad_glMultiTexCoordP1ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); + glad_glMultiTexCoordP1uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); + glad_glMultiTexCoordP2ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); + glad_glMultiTexCoordP2uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); + glad_glMultiTexCoordP3ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); + glad_glMultiTexCoordP3uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); + glad_glMultiTexCoordP4ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); + glad_glMultiTexCoordP4uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; +PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glMultiTexCoordPointerEXT", (GLADapiproc) glad_glMultiTexCoordPointerEXT, 5, texunit, size, type, stride, pointer); + glad_glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer); + _post_call_gl_callback(NULL, "glMultiTexCoordPointerEXT", (GLADapiproc) glad_glMultiTexCoordPointerEXT, 5, texunit, size, type, stride, pointer); + +} +PFNGLMULTITEXCOORDPOINTEREXTPROC glad_debug_glMultiTexCoordPointerEXT = glad_debug_impl_glMultiTexCoordPointerEXT; +PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glMultiTexEnvfEXT", (GLADapiproc) glad_glMultiTexEnvfEXT, 4, texunit, target, pname, param); + glad_glMultiTexEnvfEXT(texunit, target, pname, param); + _post_call_gl_callback(NULL, "glMultiTexEnvfEXT", (GLADapiproc) glad_glMultiTexEnvfEXT, 4, texunit, target, pname, param); + +} +PFNGLMULTITEXENVFEXTPROC glad_debug_glMultiTexEnvfEXT = glad_debug_impl_glMultiTexEnvfEXT; +PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glMultiTexEnvfvEXT", (GLADapiproc) glad_glMultiTexEnvfvEXT, 4, texunit, target, pname, params); + glad_glMultiTexEnvfvEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glMultiTexEnvfvEXT", (GLADapiproc) glad_glMultiTexEnvfvEXT, 4, texunit, target, pname, params); + +} +PFNGLMULTITEXENVFVEXTPROC glad_debug_glMultiTexEnvfvEXT = glad_debug_impl_glMultiTexEnvfvEXT; +PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glMultiTexEnviEXT", (GLADapiproc) glad_glMultiTexEnviEXT, 4, texunit, target, pname, param); + glad_glMultiTexEnviEXT(texunit, target, pname, param); + _post_call_gl_callback(NULL, "glMultiTexEnviEXT", (GLADapiproc) glad_glMultiTexEnviEXT, 4, texunit, target, pname, param); + +} +PFNGLMULTITEXENVIEXTPROC glad_debug_glMultiTexEnviEXT = glad_debug_impl_glMultiTexEnviEXT; +PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMultiTexEnvivEXT", (GLADapiproc) glad_glMultiTexEnvivEXT, 4, texunit, target, pname, params); + glad_glMultiTexEnvivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glMultiTexEnvivEXT", (GLADapiproc) glad_glMultiTexEnvivEXT, 4, texunit, target, pname, params); + +} +PFNGLMULTITEXENVIVEXTPROC glad_debug_glMultiTexEnvivEXT = glad_debug_impl_glMultiTexEnvivEXT; +PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) { + _pre_call_gl_callback("glMultiTexGendEXT", (GLADapiproc) glad_glMultiTexGendEXT, 4, texunit, coord, pname, param); + glad_glMultiTexGendEXT(texunit, coord, pname, param); + _post_call_gl_callback(NULL, "glMultiTexGendEXT", (GLADapiproc) glad_glMultiTexGendEXT, 4, texunit, coord, pname, param); + +} +PFNGLMULTITEXGENDEXTPROC glad_debug_glMultiTexGendEXT = glad_debug_impl_glMultiTexGendEXT; +PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) { + _pre_call_gl_callback("glMultiTexGendvEXT", (GLADapiproc) glad_glMultiTexGendvEXT, 4, texunit, coord, pname, params); + glad_glMultiTexGendvEXT(texunit, coord, pname, params); + _post_call_gl_callback(NULL, "glMultiTexGendvEXT", (GLADapiproc) glad_glMultiTexGendvEXT, 4, texunit, coord, pname, params); + +} +PFNGLMULTITEXGENDVEXTPROC glad_debug_glMultiTexGendvEXT = glad_debug_impl_glMultiTexGendvEXT; +PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glMultiTexGenfEXT", (GLADapiproc) glad_glMultiTexGenfEXT, 4, texunit, coord, pname, param); + glad_glMultiTexGenfEXT(texunit, coord, pname, param); + _post_call_gl_callback(NULL, "glMultiTexGenfEXT", (GLADapiproc) glad_glMultiTexGenfEXT, 4, texunit, coord, pname, param); + +} +PFNGLMULTITEXGENFEXTPROC glad_debug_glMultiTexGenfEXT = glad_debug_impl_glMultiTexGenfEXT; +PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glMultiTexGenfvEXT", (GLADapiproc) glad_glMultiTexGenfvEXT, 4, texunit, coord, pname, params); + glad_glMultiTexGenfvEXT(texunit, coord, pname, params); + _post_call_gl_callback(NULL, "glMultiTexGenfvEXT", (GLADapiproc) glad_glMultiTexGenfvEXT, 4, texunit, coord, pname, params); + +} +PFNGLMULTITEXGENFVEXTPROC glad_debug_glMultiTexGenfvEXT = glad_debug_impl_glMultiTexGenfvEXT; +PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) { + _pre_call_gl_callback("glMultiTexGeniEXT", (GLADapiproc) glad_glMultiTexGeniEXT, 4, texunit, coord, pname, param); + glad_glMultiTexGeniEXT(texunit, coord, pname, param); + _post_call_gl_callback(NULL, "glMultiTexGeniEXT", (GLADapiproc) glad_glMultiTexGeniEXT, 4, texunit, coord, pname, param); + +} +PFNGLMULTITEXGENIEXTPROC glad_debug_glMultiTexGeniEXT = glad_debug_impl_glMultiTexGeniEXT; +PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMultiTexGenivEXT", (GLADapiproc) glad_glMultiTexGenivEXT, 4, texunit, coord, pname, params); + glad_glMultiTexGenivEXT(texunit, coord, pname, params); + _post_call_gl_callback(NULL, "glMultiTexGenivEXT", (GLADapiproc) glad_glMultiTexGenivEXT, 4, texunit, coord, pname, params); + +} +PFNGLMULTITEXGENIVEXTPROC glad_debug_glMultiTexGenivEXT = glad_debug_impl_glMultiTexGenivEXT; +PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glMultiTexImage1DEXT", (GLADapiproc) glad_glMultiTexImage1DEXT, 9, texunit, target, level, internalformat, width, border, format, type, pixels); + glad_glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels); + _post_call_gl_callback(NULL, "glMultiTexImage1DEXT", (GLADapiproc) glad_glMultiTexImage1DEXT, 9, texunit, target, level, internalformat, width, border, format, type, pixels); + +} +PFNGLMULTITEXIMAGE1DEXTPROC glad_debug_glMultiTexImage1DEXT = glad_debug_impl_glMultiTexImage1DEXT; +PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glMultiTexImage2DEXT", (GLADapiproc) glad_glMultiTexImage2DEXT, 10, texunit, target, level, internalformat, width, height, border, format, type, pixels); + glad_glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels); + _post_call_gl_callback(NULL, "glMultiTexImage2DEXT", (GLADapiproc) glad_glMultiTexImage2DEXT, 10, texunit, target, level, internalformat, width, height, border, format, type, pixels); + +} +PFNGLMULTITEXIMAGE2DEXTPROC glad_debug_glMultiTexImage2DEXT = glad_debug_impl_glMultiTexImage2DEXT; +PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glMultiTexImage3DEXT", (GLADapiproc) glad_glMultiTexImage3DEXT, 11, texunit, target, level, internalformat, width, height, depth, border, format, type, pixels); + glad_glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels); + _post_call_gl_callback(NULL, "glMultiTexImage3DEXT", (GLADapiproc) glad_glMultiTexImage3DEXT, 11, texunit, target, level, internalformat, width, height, depth, border, format, type, pixels); + +} +PFNGLMULTITEXIMAGE3DEXTPROC glad_debug_glMultiTexImage3DEXT = glad_debug_impl_glMultiTexImage3DEXT; +PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMultiTexParameterIivEXT", (GLADapiproc) glad_glMultiTexParameterIivEXT, 4, texunit, target, pname, params); + glad_glMultiTexParameterIivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glMultiTexParameterIivEXT", (GLADapiproc) glad_glMultiTexParameterIivEXT, 4, texunit, target, pname, params); + +} +PFNGLMULTITEXPARAMETERIIVEXTPROC glad_debug_glMultiTexParameterIivEXT = glad_debug_impl_glMultiTexParameterIivEXT; +PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) { + _pre_call_gl_callback("glMultiTexParameterIuivEXT", (GLADapiproc) glad_glMultiTexParameterIuivEXT, 4, texunit, target, pname, params); + glad_glMultiTexParameterIuivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glMultiTexParameterIuivEXT", (GLADapiproc) glad_glMultiTexParameterIuivEXT, 4, texunit, target, pname, params); + +} +PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_debug_glMultiTexParameterIuivEXT = glad_debug_impl_glMultiTexParameterIuivEXT; +PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glMultiTexParameterfEXT", (GLADapiproc) glad_glMultiTexParameterfEXT, 4, texunit, target, pname, param); + glad_glMultiTexParameterfEXT(texunit, target, pname, param); + _post_call_gl_callback(NULL, "glMultiTexParameterfEXT", (GLADapiproc) glad_glMultiTexParameterfEXT, 4, texunit, target, pname, param); + +} +PFNGLMULTITEXPARAMETERFEXTPROC glad_debug_glMultiTexParameterfEXT = glad_debug_impl_glMultiTexParameterfEXT; +PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glMultiTexParameterfvEXT", (GLADapiproc) glad_glMultiTexParameterfvEXT, 4, texunit, target, pname, params); + glad_glMultiTexParameterfvEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glMultiTexParameterfvEXT", (GLADapiproc) glad_glMultiTexParameterfvEXT, 4, texunit, target, pname, params); + +} +PFNGLMULTITEXPARAMETERFVEXTPROC glad_debug_glMultiTexParameterfvEXT = glad_debug_impl_glMultiTexParameterfvEXT; +PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glMultiTexParameteriEXT", (GLADapiproc) glad_glMultiTexParameteriEXT, 4, texunit, target, pname, param); + glad_glMultiTexParameteriEXT(texunit, target, pname, param); + _post_call_gl_callback(NULL, "glMultiTexParameteriEXT", (GLADapiproc) glad_glMultiTexParameteriEXT, 4, texunit, target, pname, param); + +} +PFNGLMULTITEXPARAMETERIEXTPROC glad_debug_glMultiTexParameteriEXT = glad_debug_impl_glMultiTexParameteriEXT; +PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glMultiTexParameterivEXT", (GLADapiproc) glad_glMultiTexParameterivEXT, 4, texunit, target, pname, params); + glad_glMultiTexParameterivEXT(texunit, target, pname, params); + _post_call_gl_callback(NULL, "glMultiTexParameterivEXT", (GLADapiproc) glad_glMultiTexParameterivEXT, 4, texunit, target, pname, params); + +} +PFNGLMULTITEXPARAMETERIVEXTPROC glad_debug_glMultiTexParameterivEXT = glad_debug_impl_glMultiTexParameterivEXT; +PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) { + _pre_call_gl_callback("glMultiTexRenderbufferEXT", (GLADapiproc) glad_glMultiTexRenderbufferEXT, 3, texunit, target, renderbuffer); + glad_glMultiTexRenderbufferEXT(texunit, target, renderbuffer); + _post_call_gl_callback(NULL, "glMultiTexRenderbufferEXT", (GLADapiproc) glad_glMultiTexRenderbufferEXT, 3, texunit, target, renderbuffer); + +} +PFNGLMULTITEXRENDERBUFFEREXTPROC glad_debug_glMultiTexRenderbufferEXT = glad_debug_impl_glMultiTexRenderbufferEXT; +PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glMultiTexSubImage1DEXT", (GLADapiproc) glad_glMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, type, pixels); + glad_glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels); + _post_call_gl_callback(NULL, "glMultiTexSubImage1DEXT", (GLADapiproc) glad_glMultiTexSubImage1DEXT, 8, texunit, target, level, xoffset, width, format, type, pixels); + +} +PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_debug_glMultiTexSubImage1DEXT = glad_debug_impl_glMultiTexSubImage1DEXT; +PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glMultiTexSubImage2DEXT", (GLADapiproc) glad_glMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, type, pixels); + glad_glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glMultiTexSubImage2DEXT", (GLADapiproc) glad_glMultiTexSubImage2DEXT, 10, texunit, target, level, xoffset, yoffset, width, height, format, type, pixels); + +} +PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_debug_glMultiTexSubImage2DEXT = glad_debug_impl_glMultiTexSubImage2DEXT; +PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glMultiTexSubImage3DEXT", (GLADapiproc) glad_glMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + glad_glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + _post_call_gl_callback(NULL, "glMultiTexSubImage3DEXT", (GLADapiproc) glad_glMultiTexSubImage3DEXT, 12, texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + +} +PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_debug_glMultiTexSubImage3DEXT = glad_debug_impl_glMultiTexSubImage3DEXT; +PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastBarrierNV(void) { + _pre_call_gl_callback("glMulticastBarrierNV", (GLADapiproc) glad_glMulticastBarrierNV, 0); + glad_glMulticastBarrierNV(); + _post_call_gl_callback(NULL, "glMulticastBarrierNV", (GLADapiproc) glad_glMulticastBarrierNV, 0); + +} +PFNGLMULTICASTBARRIERNVPROC glad_debug_glMulticastBarrierNV = glad_debug_impl_glMulticastBarrierNV; +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastBlitFramebufferNV(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glMulticastBlitFramebufferNV", (GLADapiproc) glad_glMulticastBlitFramebufferNV, 12, srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glad_glMulticastBlitFramebufferNV(srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + _post_call_gl_callback(NULL, "glMulticastBlitFramebufferNV", (GLADapiproc) glad_glMulticastBlitFramebufferNV, 12, srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + +} +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_debug_glMulticastBlitFramebufferNV = glad_debug_impl_glMulticastBlitFramebufferNV; +PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastBufferSubDataNV(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { + _pre_call_gl_callback("glMulticastBufferSubDataNV", (GLADapiproc) glad_glMulticastBufferSubDataNV, 5, gpuMask, buffer, offset, size, data); + glad_glMulticastBufferSubDataNV(gpuMask, buffer, offset, size, data); + _post_call_gl_callback(NULL, "glMulticastBufferSubDataNV", (GLADapiproc) glad_glMulticastBufferSubDataNV, 5, gpuMask, buffer, offset, size, data); + +} +PFNGLMULTICASTBUFFERSUBDATANVPROC glad_debug_glMulticastBufferSubDataNV = glad_debug_impl_glMulticastBufferSubDataNV; +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastCopyBufferSubDataNV(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { + _pre_call_gl_callback("glMulticastCopyBufferSubDataNV", (GLADapiproc) glad_glMulticastCopyBufferSubDataNV, 7, readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size); + glad_glMulticastCopyBufferSubDataNV(readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size); + _post_call_gl_callback(NULL, "glMulticastCopyBufferSubDataNV", (GLADapiproc) glad_glMulticastCopyBufferSubDataNV, 7, readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size); + +} +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_debug_glMulticastCopyBufferSubDataNV = glad_debug_impl_glMulticastCopyBufferSubDataNV; +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastCopyImageSubDataNV(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { + _pre_call_gl_callback("glMulticastCopyImageSubDataNV", (GLADapiproc) glad_glMulticastCopyImageSubDataNV, 17, srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + glad_glMulticastCopyImageSubDataNV(srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + _post_call_gl_callback(NULL, "glMulticastCopyImageSubDataNV", (GLADapiproc) glad_glMulticastCopyImageSubDataNV, 17, srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + +} +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_debug_glMulticastCopyImageSubDataNV = glad_debug_impl_glMulticastCopyImageSubDataNV; +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastFramebufferSampleLocationsfvNV(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glMulticastFramebufferSampleLocationsfvNV", (GLADapiproc) glad_glMulticastFramebufferSampleLocationsfvNV, 5, gpu, framebuffer, start, count, v); + glad_glMulticastFramebufferSampleLocationsfvNV(gpu, framebuffer, start, count, v); + _post_call_gl_callback(NULL, "glMulticastFramebufferSampleLocationsfvNV", (GLADapiproc) glad_glMulticastFramebufferSampleLocationsfvNV, 5, gpu, framebuffer, start, count, v); + +} +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_debug_glMulticastFramebufferSampleLocationsfvNV = glad_debug_impl_glMulticastFramebufferSampleLocationsfvNV; +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastGetQueryObjecti64vNV(GLuint gpu, GLuint id, GLenum pname, GLint64 * params) { + _pre_call_gl_callback("glMulticastGetQueryObjecti64vNV", (GLADapiproc) glad_glMulticastGetQueryObjecti64vNV, 4, gpu, id, pname, params); + glad_glMulticastGetQueryObjecti64vNV(gpu, id, pname, params); + _post_call_gl_callback(NULL, "glMulticastGetQueryObjecti64vNV", (GLADapiproc) glad_glMulticastGetQueryObjecti64vNV, 4, gpu, id, pname, params); + +} +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_debug_glMulticastGetQueryObjecti64vNV = glad_debug_impl_glMulticastGetQueryObjecti64vNV; +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastGetQueryObjectivNV(GLuint gpu, GLuint id, GLenum pname, GLint * params) { + _pre_call_gl_callback("glMulticastGetQueryObjectivNV", (GLADapiproc) glad_glMulticastGetQueryObjectivNV, 4, gpu, id, pname, params); + glad_glMulticastGetQueryObjectivNV(gpu, id, pname, params); + _post_call_gl_callback(NULL, "glMulticastGetQueryObjectivNV", (GLADapiproc) glad_glMulticastGetQueryObjectivNV, 4, gpu, id, pname, params); + +} +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_debug_glMulticastGetQueryObjectivNV = glad_debug_impl_glMulticastGetQueryObjectivNV; +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastGetQueryObjectui64vNV(GLuint gpu, GLuint id, GLenum pname, GLuint64 * params) { + _pre_call_gl_callback("glMulticastGetQueryObjectui64vNV", (GLADapiproc) glad_glMulticastGetQueryObjectui64vNV, 4, gpu, id, pname, params); + glad_glMulticastGetQueryObjectui64vNV(gpu, id, pname, params); + _post_call_gl_callback(NULL, "glMulticastGetQueryObjectui64vNV", (GLADapiproc) glad_glMulticastGetQueryObjectui64vNV, 4, gpu, id, pname, params); + +} +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_debug_glMulticastGetQueryObjectui64vNV = glad_debug_impl_glMulticastGetQueryObjectui64vNV; +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastGetQueryObjectuivNV(GLuint gpu, GLuint id, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glMulticastGetQueryObjectuivNV", (GLADapiproc) glad_glMulticastGetQueryObjectuivNV, 4, gpu, id, pname, params); + glad_glMulticastGetQueryObjectuivNV(gpu, id, pname, params); + _post_call_gl_callback(NULL, "glMulticastGetQueryObjectuivNV", (GLADapiproc) glad_glMulticastGetQueryObjectuivNV, 4, gpu, id, pname, params); + +} +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_debug_glMulticastGetQueryObjectuivNV = glad_debug_impl_glMulticastGetQueryObjectuivNV; +PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastScissorArrayvNVX(GLuint gpu, GLuint first, GLsizei count, const GLint * v) { + _pre_call_gl_callback("glMulticastScissorArrayvNVX", (GLADapiproc) glad_glMulticastScissorArrayvNVX, 4, gpu, first, count, v); + glad_glMulticastScissorArrayvNVX(gpu, first, count, v); + _post_call_gl_callback(NULL, "glMulticastScissorArrayvNVX", (GLADapiproc) glad_glMulticastScissorArrayvNVX, 4, gpu, first, count, v); + +} +PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_debug_glMulticastScissorArrayvNVX = glad_debug_impl_glMulticastScissorArrayvNVX; +PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastViewportArrayvNVX(GLuint gpu, GLuint first, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glMulticastViewportArrayvNVX", (GLADapiproc) glad_glMulticastViewportArrayvNVX, 4, gpu, first, count, v); + glad_glMulticastViewportArrayvNVX(gpu, first, count, v); + _post_call_gl_callback(NULL, "glMulticastViewportArrayvNVX", (GLADapiproc) glad_glMulticastViewportArrayvNVX, 4, gpu, first, count, v); + +} +PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_debug_glMulticastViewportArrayvNVX = glad_debug_impl_glMulticastViewportArrayvNVX; +PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastViewportPositionWScaleNVX(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff) { + _pre_call_gl_callback("glMulticastViewportPositionWScaleNVX", (GLADapiproc) glad_glMulticastViewportPositionWScaleNVX, 4, gpu, index, xcoeff, ycoeff); + glad_glMulticastViewportPositionWScaleNVX(gpu, index, xcoeff, ycoeff); + _post_call_gl_callback(NULL, "glMulticastViewportPositionWScaleNVX", (GLADapiproc) glad_glMulticastViewportPositionWScaleNVX, 4, gpu, index, xcoeff, ycoeff); + +} +PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_debug_glMulticastViewportPositionWScaleNVX = glad_debug_impl_glMulticastViewportPositionWScaleNVX; +PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glMulticastWaitSyncNV(GLuint signalGpu, GLbitfield waitGpuMask) { + _pre_call_gl_callback("glMulticastWaitSyncNV", (GLADapiproc) glad_glMulticastWaitSyncNV, 2, signalGpu, waitGpuMask); + glad_glMulticastWaitSyncNV(signalGpu, waitGpuMask); + _post_call_gl_callback(NULL, "glMulticastWaitSyncNV", (GLADapiproc) glad_glMulticastWaitSyncNV, 2, signalGpu, waitGpuMask); + +} +PFNGLMULTICASTWAITSYNCNVPROC glad_debug_glMulticastWaitSyncNV = glad_debug_impl_glMulticastWaitSyncNV; +PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferAttachMemoryNV(GLuint buffer, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glNamedBufferAttachMemoryNV", (GLADapiproc) glad_glNamedBufferAttachMemoryNV, 3, buffer, memory, offset); + glad_glNamedBufferAttachMemoryNV(buffer, memory, offset); + _post_call_gl_callback(NULL, "glNamedBufferAttachMemoryNV", (GLADapiproc) glad_glNamedBufferAttachMemoryNV, 3, buffer, memory, offset); + +} +PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_debug_glNamedBufferAttachMemoryNV = glad_debug_impl_glNamedBufferAttachMemoryNV; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferData(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) { + _pre_call_gl_callback("glNamedBufferData", (GLADapiproc) glad_glNamedBufferData, 4, buffer, size, data, usage); + glad_glNamedBufferData(buffer, size, data, usage); + _post_call_gl_callback(NULL, "glNamedBufferData", (GLADapiproc) glad_glNamedBufferData, 4, buffer, size, data, usage); + +} +PFNGLNAMEDBUFFERDATAPROC glad_debug_glNamedBufferData = glad_debug_impl_glNamedBufferData; +PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) { + _pre_call_gl_callback("glNamedBufferDataEXT", (GLADapiproc) glad_glNamedBufferDataEXT, 4, buffer, size, data, usage); + glad_glNamedBufferDataEXT(buffer, size, data, usage); + _post_call_gl_callback(NULL, "glNamedBufferDataEXT", (GLADapiproc) glad_glNamedBufferDataEXT, 4, buffer, size, data, usage); + +} +PFNGLNAMEDBUFFERDATAEXTPROC glad_debug_glNamedBufferDataEXT = glad_debug_impl_glNamedBufferDataEXT; +PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) { + _pre_call_gl_callback("glNamedBufferPageCommitmentARB", (GLADapiproc) glad_glNamedBufferPageCommitmentARB, 4, buffer, offset, size, commit); + glad_glNamedBufferPageCommitmentARB(buffer, offset, size, commit); + _post_call_gl_callback(NULL, "glNamedBufferPageCommitmentARB", (GLADapiproc) glad_glNamedBufferPageCommitmentARB, 4, buffer, offset, size, commit); + +} +PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_debug_glNamedBufferPageCommitmentARB = glad_debug_impl_glNamedBufferPageCommitmentARB; +PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferPageCommitmentEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) { + _pre_call_gl_callback("glNamedBufferPageCommitmentEXT", (GLADapiproc) glad_glNamedBufferPageCommitmentEXT, 4, buffer, offset, size, commit); + glad_glNamedBufferPageCommitmentEXT(buffer, offset, size, commit); + _post_call_gl_callback(NULL, "glNamedBufferPageCommitmentEXT", (GLADapiproc) glad_glNamedBufferPageCommitmentEXT, 4, buffer, offset, size, commit); + +} +PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_debug_glNamedBufferPageCommitmentEXT = glad_debug_impl_glNamedBufferPageCommitmentEXT; +PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferPageCommitmentMemNV(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit) { + _pre_call_gl_callback("glNamedBufferPageCommitmentMemNV", (GLADapiproc) glad_glNamedBufferPageCommitmentMemNV, 6, buffer, offset, size, memory, memOffset, commit); + glad_glNamedBufferPageCommitmentMemNV(buffer, offset, size, memory, memOffset, commit); + _post_call_gl_callback(NULL, "glNamedBufferPageCommitmentMemNV", (GLADapiproc) glad_glNamedBufferPageCommitmentMemNV, 6, buffer, offset, size, memory, memOffset, commit); + +} +PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_debug_glNamedBufferPageCommitmentMemNV = glad_debug_impl_glNamedBufferPageCommitmentMemNV; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) { + _pre_call_gl_callback("glNamedBufferStorage", (GLADapiproc) glad_glNamedBufferStorage, 4, buffer, size, data, flags); + glad_glNamedBufferStorage(buffer, size, data, flags); + _post_call_gl_callback(NULL, "glNamedBufferStorage", (GLADapiproc) glad_glNamedBufferStorage, 4, buffer, size, data, flags); + +} +PFNGLNAMEDBUFFERSTORAGEPROC glad_debug_glNamedBufferStorage = glad_debug_impl_glNamedBufferStorage; +PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferStorageEXT(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) { + _pre_call_gl_callback("glNamedBufferStorageEXT", (GLADapiproc) glad_glNamedBufferStorageEXT, 4, buffer, size, data, flags); + glad_glNamedBufferStorageEXT(buffer, size, data, flags); + _post_call_gl_callback(NULL, "glNamedBufferStorageEXT", (GLADapiproc) glad_glNamedBufferStorageEXT, 4, buffer, size, data, flags); + +} +PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_debug_glNamedBufferStorageEXT = glad_debug_impl_glNamedBufferStorageEXT; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferStorageExternalEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { + _pre_call_gl_callback("glNamedBufferStorageExternalEXT", (GLADapiproc) glad_glNamedBufferStorageExternalEXT, 5, buffer, offset, size, clientBuffer, flags); + glad_glNamedBufferStorageExternalEXT(buffer, offset, size, clientBuffer, flags); + _post_call_gl_callback(NULL, "glNamedBufferStorageExternalEXT", (GLADapiproc) glad_glNamedBufferStorageExternalEXT, 5, buffer, offset, size, clientBuffer, flags); + +} +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_debug_glNamedBufferStorageExternalEXT = glad_debug_impl_glNamedBufferStorageExternalEXT; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferStorageMemEXT(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glNamedBufferStorageMemEXT", (GLADapiproc) glad_glNamedBufferStorageMemEXT, 4, buffer, size, memory, offset); + glad_glNamedBufferStorageMemEXT(buffer, size, memory, offset); + _post_call_gl_callback(NULL, "glNamedBufferStorageMemEXT", (GLADapiproc) glad_glNamedBufferStorageMemEXT, 4, buffer, size, memory, offset); + +} +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_debug_glNamedBufferStorageMemEXT = glad_debug_impl_glNamedBufferStorageMemEXT; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { + _pre_call_gl_callback("glNamedBufferSubData", (GLADapiproc) glad_glNamedBufferSubData, 4, buffer, offset, size, data); + glad_glNamedBufferSubData(buffer, offset, size, data); + _post_call_gl_callback(NULL, "glNamedBufferSubData", (GLADapiproc) glad_glNamedBufferSubData, 4, buffer, offset, size, data); + +} +PFNGLNAMEDBUFFERSUBDATAPROC glad_debug_glNamedBufferSubData = glad_debug_impl_glNamedBufferSubData; +PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { + _pre_call_gl_callback("glNamedBufferSubDataEXT", (GLADapiproc) glad_glNamedBufferSubDataEXT, 4, buffer, offset, size, data); + glad_glNamedBufferSubDataEXT(buffer, offset, size, data); + _post_call_gl_callback(NULL, "glNamedBufferSubDataEXT", (GLADapiproc) glad_glNamedBufferSubDataEXT, 4, buffer, offset, size, data); + +} +PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_debug_glNamedBufferSubDataEXT = glad_debug_impl_glNamedBufferSubDataEXT; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { + _pre_call_gl_callback("glNamedCopyBufferSubDataEXT", (GLADapiproc) glad_glNamedCopyBufferSubDataEXT, 5, readBuffer, writeBuffer, readOffset, writeOffset, size); + glad_glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size); + _post_call_gl_callback(NULL, "glNamedCopyBufferSubDataEXT", (GLADapiproc) glad_glNamedCopyBufferSubDataEXT, 5, readBuffer, writeBuffer, readOffset, writeOffset, size); + +} +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_debug_glNamedCopyBufferSubDataEXT = glad_debug_impl_glNamedCopyBufferSubDataEXT; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) { + _pre_call_gl_callback("glNamedFramebufferDrawBuffer", (GLADapiproc) glad_glNamedFramebufferDrawBuffer, 2, framebuffer, buf); + glad_glNamedFramebufferDrawBuffer(framebuffer, buf); + _post_call_gl_callback(NULL, "glNamedFramebufferDrawBuffer", (GLADapiproc) glad_glNamedFramebufferDrawBuffer, 2, framebuffer, buf); + +} +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_debug_glNamedFramebufferDrawBuffer = glad_debug_impl_glNamedFramebufferDrawBuffer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum * bufs) { + _pre_call_gl_callback("glNamedFramebufferDrawBuffers", (GLADapiproc) glad_glNamedFramebufferDrawBuffers, 3, framebuffer, n, bufs); + glad_glNamedFramebufferDrawBuffers(framebuffer, n, bufs); + _post_call_gl_callback(NULL, "glNamedFramebufferDrawBuffers", (GLADapiproc) glad_glNamedFramebufferDrawBuffers, 3, framebuffer, n, bufs); + +} +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_debug_glNamedFramebufferDrawBuffers = glad_debug_impl_glNamedFramebufferDrawBuffers; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) { + _pre_call_gl_callback("glNamedFramebufferParameteri", (GLADapiproc) glad_glNamedFramebufferParameteri, 3, framebuffer, pname, param); + glad_glNamedFramebufferParameteri(framebuffer, pname, param); + _post_call_gl_callback(NULL, "glNamedFramebufferParameteri", (GLADapiproc) glad_glNamedFramebufferParameteri, 3, framebuffer, pname, param); + +} +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_debug_glNamedFramebufferParameteri = glad_debug_impl_glNamedFramebufferParameteri; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) { + _pre_call_gl_callback("glNamedFramebufferParameteriEXT", (GLADapiproc) glad_glNamedFramebufferParameteriEXT, 3, framebuffer, pname, param); + glad_glNamedFramebufferParameteriEXT(framebuffer, pname, param); + _post_call_gl_callback(NULL, "glNamedFramebufferParameteriEXT", (GLADapiproc) glad_glNamedFramebufferParameteriEXT, 3, framebuffer, pname, param); + +} +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_debug_glNamedFramebufferParameteriEXT = glad_debug_impl_glNamedFramebufferParameteriEXT; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) { + _pre_call_gl_callback("glNamedFramebufferReadBuffer", (GLADapiproc) glad_glNamedFramebufferReadBuffer, 2, framebuffer, src); + glad_glNamedFramebufferReadBuffer(framebuffer, src); + _post_call_gl_callback(NULL, "glNamedFramebufferReadBuffer", (GLADapiproc) glad_glNamedFramebufferReadBuffer, 2, framebuffer, src); + +} +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_debug_glNamedFramebufferReadBuffer = glad_debug_impl_glNamedFramebufferReadBuffer; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + _pre_call_gl_callback("glNamedFramebufferRenderbuffer", (GLADapiproc) glad_glNamedFramebufferRenderbuffer, 4, framebuffer, attachment, renderbuffertarget, renderbuffer); + glad_glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer); + _post_call_gl_callback(NULL, "glNamedFramebufferRenderbuffer", (GLADapiproc) glad_glNamedFramebufferRenderbuffer, 4, framebuffer, attachment, renderbuffertarget, renderbuffer); + +} +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_debug_glNamedFramebufferRenderbuffer = glad_debug_impl_glNamedFramebufferRenderbuffer; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + _pre_call_gl_callback("glNamedFramebufferRenderbufferEXT", (GLADapiproc) glad_glNamedFramebufferRenderbufferEXT, 4, framebuffer, attachment, renderbuffertarget, renderbuffer); + glad_glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer); + _post_call_gl_callback(NULL, "glNamedFramebufferRenderbufferEXT", (GLADapiproc) glad_glNamedFramebufferRenderbufferEXT, 4, framebuffer, attachment, renderbuffertarget, renderbuffer); + +} +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glNamedFramebufferRenderbufferEXT = glad_debug_impl_glNamedFramebufferRenderbufferEXT; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glNamedFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glNamedFramebufferSampleLocationsfvARB, 4, framebuffer, start, count, v); + glad_glNamedFramebufferSampleLocationsfvARB(framebuffer, start, count, v); + _post_call_gl_callback(NULL, "glNamedFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glNamedFramebufferSampleLocationsfvARB, 4, framebuffer, start, count, v); + +} +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glNamedFramebufferSampleLocationsfvARB = glad_debug_impl_glNamedFramebufferSampleLocationsfvARB; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferSampleLocationsfvNV(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glNamedFramebufferSampleLocationsfvNV", (GLADapiproc) glad_glNamedFramebufferSampleLocationsfvNV, 4, framebuffer, start, count, v); + glad_glNamedFramebufferSampleLocationsfvNV(framebuffer, start, count, v); + _post_call_gl_callback(NULL, "glNamedFramebufferSampleLocationsfvNV", (GLADapiproc) glad_glNamedFramebufferSampleLocationsfvNV, 4, framebuffer, start, count, v); + +} +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_debug_glNamedFramebufferSampleLocationsfvNV = glad_debug_impl_glNamedFramebufferSampleLocationsfvNV; +PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferSamplePositionsfvAMD(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values) { + _pre_call_gl_callback("glNamedFramebufferSamplePositionsfvAMD", (GLADapiproc) glad_glNamedFramebufferSamplePositionsfvAMD, 4, framebuffer, numsamples, pixelindex, values); + glad_glNamedFramebufferSamplePositionsfvAMD(framebuffer, numsamples, pixelindex, values); + _post_call_gl_callback(NULL, "glNamedFramebufferSamplePositionsfvAMD", (GLADapiproc) glad_glNamedFramebufferSamplePositionsfvAMD, 4, framebuffer, numsamples, pixelindex, values); + +} +PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_debug_glNamedFramebufferSamplePositionsfvAMD = glad_debug_impl_glNamedFramebufferSamplePositionsfvAMD; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { + _pre_call_gl_callback("glNamedFramebufferTexture", (GLADapiproc) glad_glNamedFramebufferTexture, 4, framebuffer, attachment, texture, level); + glad_glNamedFramebufferTexture(framebuffer, attachment, texture, level); + _post_call_gl_callback(NULL, "glNamedFramebufferTexture", (GLADapiproc) glad_glNamedFramebufferTexture, 4, framebuffer, attachment, texture, level); + +} +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_debug_glNamedFramebufferTexture = glad_debug_impl_glNamedFramebufferTexture; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glNamedFramebufferTexture1DEXT", (GLADapiproc) glad_glNamedFramebufferTexture1DEXT, 5, framebuffer, attachment, textarget, texture, level); + glad_glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glNamedFramebufferTexture1DEXT", (GLADapiproc) glad_glNamedFramebufferTexture1DEXT, 5, framebuffer, attachment, textarget, texture, level); + +} +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glNamedFramebufferTexture1DEXT = glad_debug_impl_glNamedFramebufferTexture1DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glNamedFramebufferTexture2DEXT", (GLADapiproc) glad_glNamedFramebufferTexture2DEXT, 5, framebuffer, attachment, textarget, texture, level); + glad_glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glNamedFramebufferTexture2DEXT", (GLADapiproc) glad_glNamedFramebufferTexture2DEXT, 5, framebuffer, attachment, textarget, texture, level); + +} +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glNamedFramebufferTexture2DEXT = glad_debug_impl_glNamedFramebufferTexture2DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + _pre_call_gl_callback("glNamedFramebufferTexture3DEXT", (GLADapiproc) glad_glNamedFramebufferTexture3DEXT, 6, framebuffer, attachment, textarget, texture, level, zoffset); + glad_glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset); + _post_call_gl_callback(NULL, "glNamedFramebufferTexture3DEXT", (GLADapiproc) glad_glNamedFramebufferTexture3DEXT, 6, framebuffer, attachment, textarget, texture, level, zoffset); + +} +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glNamedFramebufferTexture3DEXT = glad_debug_impl_glNamedFramebufferTexture3DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { + _pre_call_gl_callback("glNamedFramebufferTextureEXT", (GLADapiproc) glad_glNamedFramebufferTextureEXT, 4, framebuffer, attachment, texture, level); + glad_glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level); + _post_call_gl_callback(NULL, "glNamedFramebufferTextureEXT", (GLADapiproc) glad_glNamedFramebufferTextureEXT, 4, framebuffer, attachment, texture, level); + +} +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_debug_glNamedFramebufferTextureEXT = glad_debug_impl_glNamedFramebufferTextureEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) { + _pre_call_gl_callback("glNamedFramebufferTextureFaceEXT", (GLADapiproc) glad_glNamedFramebufferTextureFaceEXT, 5, framebuffer, attachment, texture, level, face); + glad_glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face); + _post_call_gl_callback(NULL, "glNamedFramebufferTextureFaceEXT", (GLADapiproc) glad_glNamedFramebufferTextureFaceEXT, 5, framebuffer, attachment, texture, level, face); + +} +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_debug_glNamedFramebufferTextureFaceEXT = glad_debug_impl_glNamedFramebufferTextureFaceEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { + _pre_call_gl_callback("glNamedFramebufferTextureLayer", (GLADapiproc) glad_glNamedFramebufferTextureLayer, 5, framebuffer, attachment, texture, level, layer); + glad_glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer); + _post_call_gl_callback(NULL, "glNamedFramebufferTextureLayer", (GLADapiproc) glad_glNamedFramebufferTextureLayer, 5, framebuffer, attachment, texture, level, layer); + +} +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_debug_glNamedFramebufferTextureLayer = glad_debug_impl_glNamedFramebufferTextureLayer; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { + _pre_call_gl_callback("glNamedFramebufferTextureLayerEXT", (GLADapiproc) glad_glNamedFramebufferTextureLayerEXT, 5, framebuffer, attachment, texture, level, layer); + glad_glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer); + _post_call_gl_callback(NULL, "glNamedFramebufferTextureLayerEXT", (GLADapiproc) glad_glNamedFramebufferTextureLayerEXT, 5, framebuffer, attachment, texture, level, layer); + +} +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_debug_glNamedFramebufferTextureLayerEXT = glad_debug_impl_glNamedFramebufferTextureLayerEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glNamedFramebufferTextureMultiviewOVR = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureMultiviewOVR(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { + _pre_call_gl_callback("glNamedFramebufferTextureMultiviewOVR", (GLADapiproc) glad_glNamedFramebufferTextureMultiviewOVR, 6, framebuffer, attachment, texture, level, baseViewIndex, numViews); + glad_glNamedFramebufferTextureMultiviewOVR(framebuffer, attachment, texture, level, baseViewIndex, numViews); + _post_call_gl_callback(NULL, "glNamedFramebufferTextureMultiviewOVR", (GLADapiproc) glad_glNamedFramebufferTextureMultiviewOVR, 6, framebuffer, attachment, texture, level, baseViewIndex, numViews); + +} +PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_debug_glNamedFramebufferTextureMultiviewOVR = glad_debug_impl_glNamedFramebufferTextureMultiviewOVR; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glNamedProgramLocalParameter4dEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dEXT, 7, program, target, index, x, y, z, w); + glad_glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameter4dEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dEXT, 7, program, target, index, x, y, z, w); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_debug_glNamedProgramLocalParameter4dEXT = glad_debug_impl_glNamedProgramLocalParameter4dEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) { + _pre_call_gl_callback("glNamedProgramLocalParameter4dvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dvEXT, 4, program, target, index, params); + glad_glNamedProgramLocalParameter4dvEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameter4dvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4dvEXT, 4, program, target, index, params); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_debug_glNamedProgramLocalParameter4dvEXT = glad_debug_impl_glNamedProgramLocalParameter4dvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glNamedProgramLocalParameter4fEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fEXT, 7, program, target, index, x, y, z, w); + glad_glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameter4fEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fEXT, 7, program, target, index, x, y, z, w); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_debug_glNamedProgramLocalParameter4fEXT = glad_debug_impl_glNamedProgramLocalParameter4fEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) { + _pre_call_gl_callback("glNamedProgramLocalParameter4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fvEXT, 4, program, target, index, params); + glad_glNamedProgramLocalParameter4fvEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameter4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameter4fvEXT, 4, program, target, index, params); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_debug_glNamedProgramLocalParameter4fvEXT = glad_debug_impl_glNamedProgramLocalParameter4fvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glNamedProgramLocalParameterI4iEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4iEXT, 7, program, target, index, x, y, z, w); + glad_glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4iEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4iEXT, 7, program, target, index, x, y, z, w); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_debug_glNamedProgramLocalParameterI4iEXT = glad_debug_impl_glNamedProgramLocalParameterI4iEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) { + _pre_call_gl_callback("glNamedProgramLocalParameterI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4ivEXT, 4, program, target, index, params); + glad_glNamedProgramLocalParameterI4ivEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4ivEXT, 4, program, target, index, params); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_debug_glNamedProgramLocalParameterI4ivEXT = glad_debug_impl_glNamedProgramLocalParameterI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { + _pre_call_gl_callback("glNamedProgramLocalParameterI4uiEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uiEXT, 7, program, target, index, x, y, z, w); + glad_glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4uiEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uiEXT, 7, program, target, index, x, y, z, w); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_debug_glNamedProgramLocalParameterI4uiEXT = glad_debug_impl_glNamedProgramLocalParameterI4uiEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) { + _pre_call_gl_callback("glNamedProgramLocalParameterI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uivEXT, 4, program, target, index, params); + glad_glNamedProgramLocalParameterI4uivEXT(program, target, index, params); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameterI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParameterI4uivEXT, 4, program, target, index, params); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_debug_glNamedProgramLocalParameterI4uivEXT = glad_debug_impl_glNamedProgramLocalParameterI4uivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) { + _pre_call_gl_callback("glNamedProgramLocalParameters4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameters4fvEXT, 5, program, target, index, count, params); + glad_glNamedProgramLocalParameters4fvEXT(program, target, index, count, params); + _post_call_gl_callback(NULL, "glNamedProgramLocalParameters4fvEXT", (GLADapiproc) glad_glNamedProgramLocalParameters4fvEXT, 5, program, target, index, count, params); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_debug_glNamedProgramLocalParameters4fvEXT = glad_debug_impl_glNamedProgramLocalParameters4fvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) { + _pre_call_gl_callback("glNamedProgramLocalParametersI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4ivEXT, 5, program, target, index, count, params); + glad_glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params); + _post_call_gl_callback(NULL, "glNamedProgramLocalParametersI4ivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4ivEXT, 5, program, target, index, count, params); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_debug_glNamedProgramLocalParametersI4ivEXT = glad_debug_impl_glNamedProgramLocalParametersI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) { + _pre_call_gl_callback("glNamedProgramLocalParametersI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4uivEXT, 5, program, target, index, count, params); + glad_glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params); + _post_call_gl_callback(NULL, "glNamedProgramLocalParametersI4uivEXT", (GLADapiproc) glad_glNamedProgramLocalParametersI4uivEXT, 5, program, target, index, count, params); + +} +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_debug_glNamedProgramLocalParametersI4uivEXT = glad_debug_impl_glNamedProgramLocalParametersI4uivEXT; +PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string) { + _pre_call_gl_callback("glNamedProgramStringEXT", (GLADapiproc) glad_glNamedProgramStringEXT, 5, program, target, format, len, string); + glad_glNamedProgramStringEXT(program, target, format, len, string); + _post_call_gl_callback(NULL, "glNamedProgramStringEXT", (GLADapiproc) glad_glNamedProgramStringEXT, 5, program, target, format, len, string); + +} +PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_debug_glNamedProgramStringEXT = glad_debug_impl_glNamedProgramStringEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorage", (GLADapiproc) glad_glNamedRenderbufferStorage, 4, renderbuffer, internalformat, width, height); + glad_glNamedRenderbufferStorage(renderbuffer, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorage", (GLADapiproc) glad_glNamedRenderbufferStorage, 4, renderbuffer, internalformat, width, height); + +} +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_debug_glNamedRenderbufferStorage = glad_debug_impl_glNamedRenderbufferStorage; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageEXT, 4, renderbuffer, internalformat, width, height); + glad_glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageEXT, 4, renderbuffer, internalformat, width, height); + +} +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_debug_glNamedRenderbufferStorageEXT = glad_debug_impl_glNamedRenderbufferStorageEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorageMultisample", (GLADapiproc) glad_glNamedRenderbufferStorageMultisample, 5, renderbuffer, samples, internalformat, width, height); + glad_glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisample", (GLADapiproc) glad_glNamedRenderbufferStorageMultisample, 5, renderbuffer, samples, internalformat, width, height); + +} +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glNamedRenderbufferStorageMultisample = glad_debug_impl_glNamedRenderbufferStorageMultisample; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisampleAdvancedAMD(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorageMultisampleAdvancedAMD", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleAdvancedAMD, 6, renderbuffer, samples, storageSamples, internalformat, width, height); + glad_glNamedRenderbufferStorageMultisampleAdvancedAMD(renderbuffer, samples, storageSamples, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisampleAdvancedAMD", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleAdvancedAMD, 6, renderbuffer, samples, storageSamples, internalformat, width, height); + +} +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_debug_glNamedRenderbufferStorageMultisampleAdvancedAMD = glad_debug_impl_glNamedRenderbufferStorageMultisampleAdvancedAMD; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorageMultisampleCoverageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleCoverageEXT, 6, renderbuffer, coverageSamples, colorSamples, internalformat, width, height); + glad_glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisampleCoverageEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleCoverageEXT, 6, renderbuffer, coverageSamples, colorSamples, internalformat, width, height); + +} +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleCoverageEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleEXT, 5, renderbuffer, samples, internalformat, width, height); + glad_glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glNamedRenderbufferStorageMultisampleEXT, 5, renderbuffer, samples, internalformat, width, height); + +} +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glNamedRenderbufferStorageMultisampleEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleEXT; +PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) { + _pre_call_gl_callback("glNamedStringARB", (GLADapiproc) glad_glNamedStringARB, 5, type, namelen, name, stringlen, string); + glad_glNamedStringARB(type, namelen, name, stringlen, string); + _post_call_gl_callback(NULL, "glNamedStringARB", (GLADapiproc) glad_glNamedStringARB, 5, type, namelen, name, stringlen, string); + +} +PFNGLNAMEDSTRINGARBPROC glad_debug_glNamedStringARB = glad_debug_impl_glNamedStringARB; +PFNGLNEWLISTPROC glad_glNewList = NULL; +static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) { + _pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); + glad_glNewList(list, mode); + _post_call_gl_callback(NULL, "glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); + +} +PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList; +PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glNewObjectBufferATI(GLsizei size, const void * pointer, GLenum usage) { + GLuint ret; + _pre_call_gl_callback("glNewObjectBufferATI", (GLADapiproc) glad_glNewObjectBufferATI, 3, size, pointer, usage); + ret = glad_glNewObjectBufferATI(size, pointer, usage); + _post_call_gl_callback((void*) &ret, "glNewObjectBufferATI", (GLADapiproc) glad_glNewObjectBufferATI, 3, size, pointer, usage); + return ret; +} +PFNGLNEWOBJECTBUFFERATIPROC glad_debug_glNewObjectBufferATI = glad_debug_impl_glNewObjectBufferATI; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { + _pre_call_gl_callback("glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); + glad_glNormal3b(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); + +} +PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3bv(const GLbyte * v) { + _pre_call_gl_callback("glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); + glad_glNormal3bv(v); + _post_call_gl_callback(NULL, "glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); + +} +PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { + _pre_call_gl_callback("glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); + glad_glNormal3d(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); + +} +PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3dv(const GLdouble * v) { + _pre_call_gl_callback("glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); + glad_glNormal3dv(v); + _post_call_gl_callback(NULL, "glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); + +} +PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { + _pre_call_gl_callback("glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); + glad_glNormal3f(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); + +} +PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f; +PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glNormal3fVertex3fSUN", (GLADapiproc) glad_glNormal3fVertex3fSUN, 6, nx, ny, nz, x, y, z); + glad_glNormal3fVertex3fSUN(nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glNormal3fVertex3fSUN", (GLADapiproc) glad_glNormal3fVertex3fSUN, 6, nx, ny, nz, x, y, z); + +} +PFNGLNORMAL3FVERTEX3FSUNPROC glad_debug_glNormal3fVertex3fSUN = glad_debug_impl_glNormal3fVertex3fSUN; +PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glNormal3fVertex3fvSUN", (GLADapiproc) glad_glNormal3fVertex3fvSUN, 2, n, v); + glad_glNormal3fVertex3fvSUN(n, v); + _post_call_gl_callback(NULL, "glNormal3fVertex3fvSUN", (GLADapiproc) glad_glNormal3fVertex3fvSUN, 2, n, v); + +} +PFNGLNORMAL3FVERTEX3FVSUNPROC glad_debug_glNormal3fVertex3fvSUN = glad_debug_impl_glNormal3fVertex3fvSUN; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3fv(const GLfloat * v) { + _pre_call_gl_callback("glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); + glad_glNormal3fv(v); + _post_call_gl_callback(NULL, "glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); + +} +PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; +PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) { + _pre_call_gl_callback("glNormal3hNV", (GLADapiproc) glad_glNormal3hNV, 3, nx, ny, nz); + glad_glNormal3hNV(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3hNV", (GLADapiproc) glad_glNormal3hNV, 3, nx, ny, nz); + +} +PFNGLNORMAL3HNVPROC glad_debug_glNormal3hNV = glad_debug_impl_glNormal3hNV; +PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glNormal3hvNV", (GLADapiproc) glad_glNormal3hvNV, 1, v); + glad_glNormal3hvNV(v); + _post_call_gl_callback(NULL, "glNormal3hvNV", (GLADapiproc) glad_glNormal3hvNV, 1, v); + +} +PFNGLNORMAL3HVNVPROC glad_debug_glNormal3hvNV = glad_debug_impl_glNormal3hvNV; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3i(GLint nx, GLint ny, GLint nz) { + _pre_call_gl_callback("glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); + glad_glNormal3i(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); + +} +PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3iv(const GLint * v) { + _pre_call_gl_callback("glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); + glad_glNormal3iv(v); + _post_call_gl_callback(NULL, "glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); + +} +PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { + _pre_call_gl_callback("glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); + glad_glNormal3s(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); + +} +PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) { + _pre_call_gl_callback("glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); + glad_glNormal3sv(v); + _post_call_gl_callback(NULL, "glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); + +} +PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; +PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) { + _pre_call_gl_callback("glNormal3xOES", (GLADapiproc) glad_glNormal3xOES, 3, nx, ny, nz); + glad_glNormal3xOES(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3xOES", (GLADapiproc) glad_glNormal3xOES, 3, nx, ny, nz); + +} +PFNGLNORMAL3XOESPROC glad_debug_glNormal3xOES = glad_debug_impl_glNormal3xOES; +PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glNormal3xvOES", (GLADapiproc) glad_glNormal3xvOES, 1, coords); + glad_glNormal3xvOES(coords); + _post_call_gl_callback(NULL, "glNormal3xvOES", (GLADapiproc) glad_glNormal3xvOES, 1, coords); + +} +PFNGLNORMAL3XVOESPROC glad_debug_glNormal3xvOES = glad_debug_impl_glNormal3xvOES; +PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalFormatNV(GLenum type, GLsizei stride) { + _pre_call_gl_callback("glNormalFormatNV", (GLADapiproc) glad_glNormalFormatNV, 2, type, stride); + glad_glNormalFormatNV(type, stride); + _post_call_gl_callback(NULL, "glNormalFormatNV", (GLADapiproc) glad_glNormalFormatNV, 2, type, stride); + +} +PFNGLNORMALFORMATNVPROC glad_debug_glNormalFormatNV = glad_debug_impl_glNormalFormatNV; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalP3ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); + glad_glNormalP3ui(type, coords); + _post_call_gl_callback(NULL, "glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); + +} +PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalP3uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); + glad_glNormalP3uiv(type, coords); + _post_call_gl_callback(NULL, "glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); + +} +PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); + glad_glNormalPointer(type, stride, pointer); + _post_call_gl_callback(NULL, "glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); + +} +PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void * pointer) { + _pre_call_gl_callback("glNormalPointerEXT", (GLADapiproc) glad_glNormalPointerEXT, 4, type, stride, count, pointer); + glad_glNormalPointerEXT(type, stride, count, pointer); + _post_call_gl_callback(NULL, "glNormalPointerEXT", (GLADapiproc) glad_glNormalPointerEXT, 4, type, stride, count, pointer); + +} +PFNGLNORMALPOINTEREXTPROC glad_debug_glNormalPointerEXT = glad_debug_impl_glNormalPointerEXT; +PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalPointerListIBM(GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glNormalPointerListIBM", (GLADapiproc) glad_glNormalPointerListIBM, 4, type, stride, pointer, ptrstride); + glad_glNormalPointerListIBM(type, stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glNormalPointerListIBM", (GLADapiproc) glad_glNormalPointerListIBM, 4, type, stride, pointer, ptrstride); + +} +PFNGLNORMALPOINTERLISTIBMPROC glad_debug_glNormalPointerListIBM = glad_debug_impl_glNormalPointerListIBM; +PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalPointervINTEL(GLenum type, const void ** pointer) { + _pre_call_gl_callback("glNormalPointervINTEL", (GLADapiproc) glad_glNormalPointervINTEL, 2, type, pointer); + glad_glNormalPointervINTEL(type, pointer); + _post_call_gl_callback(NULL, "glNormalPointervINTEL", (GLADapiproc) glad_glNormalPointervINTEL, 2, type, pointer); + +} +PFNGLNORMALPOINTERVINTELPROC glad_debug_glNormalPointervINTEL = glad_debug_impl_glNormalPointervINTEL; +PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) { + _pre_call_gl_callback("glNormalStream3bATI", (GLADapiproc) glad_glNormalStream3bATI, 4, stream, nx, ny, nz); + glad_glNormalStream3bATI(stream, nx, ny, nz); + _post_call_gl_callback(NULL, "glNormalStream3bATI", (GLADapiproc) glad_glNormalStream3bATI, 4, stream, nx, ny, nz); + +} +PFNGLNORMALSTREAM3BATIPROC glad_debug_glNormalStream3bATI = glad_debug_impl_glNormalStream3bATI; +PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3bvATI(GLenum stream, const GLbyte * coords) { + _pre_call_gl_callback("glNormalStream3bvATI", (GLADapiproc) glad_glNormalStream3bvATI, 2, stream, coords); + glad_glNormalStream3bvATI(stream, coords); + _post_call_gl_callback(NULL, "glNormalStream3bvATI", (GLADapiproc) glad_glNormalStream3bvATI, 2, stream, coords); + +} +PFNGLNORMALSTREAM3BVATIPROC glad_debug_glNormalStream3bvATI = glad_debug_impl_glNormalStream3bvATI; +PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) { + _pre_call_gl_callback("glNormalStream3dATI", (GLADapiproc) glad_glNormalStream3dATI, 4, stream, nx, ny, nz); + glad_glNormalStream3dATI(stream, nx, ny, nz); + _post_call_gl_callback(NULL, "glNormalStream3dATI", (GLADapiproc) glad_glNormalStream3dATI, 4, stream, nx, ny, nz); + +} +PFNGLNORMALSTREAM3DATIPROC glad_debug_glNormalStream3dATI = glad_debug_impl_glNormalStream3dATI; +PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3dvATI(GLenum stream, const GLdouble * coords) { + _pre_call_gl_callback("glNormalStream3dvATI", (GLADapiproc) glad_glNormalStream3dvATI, 2, stream, coords); + glad_glNormalStream3dvATI(stream, coords); + _post_call_gl_callback(NULL, "glNormalStream3dvATI", (GLADapiproc) glad_glNormalStream3dvATI, 2, stream, coords); + +} +PFNGLNORMALSTREAM3DVATIPROC glad_debug_glNormalStream3dvATI = glad_debug_impl_glNormalStream3dvATI; +PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) { + _pre_call_gl_callback("glNormalStream3fATI", (GLADapiproc) glad_glNormalStream3fATI, 4, stream, nx, ny, nz); + glad_glNormalStream3fATI(stream, nx, ny, nz); + _post_call_gl_callback(NULL, "glNormalStream3fATI", (GLADapiproc) glad_glNormalStream3fATI, 4, stream, nx, ny, nz); + +} +PFNGLNORMALSTREAM3FATIPROC glad_debug_glNormalStream3fATI = glad_debug_impl_glNormalStream3fATI; +PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3fvATI(GLenum stream, const GLfloat * coords) { + _pre_call_gl_callback("glNormalStream3fvATI", (GLADapiproc) glad_glNormalStream3fvATI, 2, stream, coords); + glad_glNormalStream3fvATI(stream, coords); + _post_call_gl_callback(NULL, "glNormalStream3fvATI", (GLADapiproc) glad_glNormalStream3fvATI, 2, stream, coords); + +} +PFNGLNORMALSTREAM3FVATIPROC glad_debug_glNormalStream3fvATI = glad_debug_impl_glNormalStream3fvATI; +PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz) { + _pre_call_gl_callback("glNormalStream3iATI", (GLADapiproc) glad_glNormalStream3iATI, 4, stream, nx, ny, nz); + glad_glNormalStream3iATI(stream, nx, ny, nz); + _post_call_gl_callback(NULL, "glNormalStream3iATI", (GLADapiproc) glad_glNormalStream3iATI, 4, stream, nx, ny, nz); + +} +PFNGLNORMALSTREAM3IATIPROC glad_debug_glNormalStream3iATI = glad_debug_impl_glNormalStream3iATI; +PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3ivATI(GLenum stream, const GLint * coords) { + _pre_call_gl_callback("glNormalStream3ivATI", (GLADapiproc) glad_glNormalStream3ivATI, 2, stream, coords); + glad_glNormalStream3ivATI(stream, coords); + _post_call_gl_callback(NULL, "glNormalStream3ivATI", (GLADapiproc) glad_glNormalStream3ivATI, 2, stream, coords); + +} +PFNGLNORMALSTREAM3IVATIPROC glad_debug_glNormalStream3ivATI = glad_debug_impl_glNormalStream3ivATI; +PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz) { + _pre_call_gl_callback("glNormalStream3sATI", (GLADapiproc) glad_glNormalStream3sATI, 4, stream, nx, ny, nz); + glad_glNormalStream3sATI(stream, nx, ny, nz); + _post_call_gl_callback(NULL, "glNormalStream3sATI", (GLADapiproc) glad_glNormalStream3sATI, 4, stream, nx, ny, nz); + +} +PFNGLNORMALSTREAM3SATIPROC glad_debug_glNormalStream3sATI = glad_debug_impl_glNormalStream3sATI; +PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalStream3svATI(GLenum stream, const GLshort * coords) { + _pre_call_gl_callback("glNormalStream3svATI", (GLADapiproc) glad_glNormalStream3svATI, 2, stream, coords); + glad_glNormalStream3svATI(stream, coords); + _post_call_gl_callback(NULL, "glNormalStream3svATI", (GLADapiproc) glad_glNormalStream3svATI, 2, stream, coords); + +} +PFNGLNORMALSTREAM3SVATIPROC glad_debug_glNormalStream3svATI = glad_debug_impl_glNormalStream3svATI; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { + _pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); + glad_glObjectLabel(identifier, name, length, label); + _post_call_gl_callback(NULL, "glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); + +} +PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) { + _pre_call_gl_callback("glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); + glad_glObjectPtrLabel(ptr, length, label); + _post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); + +} +PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; +PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) { + GLenum ret; + _pre_call_gl_callback("glObjectPurgeableAPPLE", (GLADapiproc) glad_glObjectPurgeableAPPLE, 3, objectType, name, option); + ret = glad_glObjectPurgeableAPPLE(objectType, name, option); + _post_call_gl_callback((void*) &ret, "glObjectPurgeableAPPLE", (GLADapiproc) glad_glObjectPurgeableAPPLE, 3, objectType, name, option); + return ret; +} +PFNGLOBJECTPURGEABLEAPPLEPROC glad_debug_glObjectPurgeableAPPLE = glad_debug_impl_glObjectPurgeableAPPLE; +PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) { + GLenum ret; + _pre_call_gl_callback("glObjectUnpurgeableAPPLE", (GLADapiproc) glad_glObjectUnpurgeableAPPLE, 3, objectType, name, option); + ret = glad_glObjectUnpurgeableAPPLE(objectType, name, option); + _post_call_gl_callback((void*) &ret, "glObjectUnpurgeableAPPLE", (GLADapiproc) glad_glObjectUnpurgeableAPPLE, 3, objectType, name, option); + return ret; +} +PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_debug_glObjectUnpurgeableAPPLE = glad_debug_impl_glObjectUnpurgeableAPPLE; +PFNGLORTHOPROC glad_glOrtho = NULL; +static void GLAD_API_PTR glad_debug_impl_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + _pre_call_gl_callback("glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); + glad_glOrtho(left, right, bottom, top, zNear, zFar); + _post_call_gl_callback(NULL, "glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); + +} +PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho; +PFNGLORTHOFOESPROC glad_glOrthofOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { + _pre_call_gl_callback("glOrthofOES", (GLADapiproc) glad_glOrthofOES, 6, l, r, b, t, n, f); + glad_glOrthofOES(l, r, b, t, n, f); + _post_call_gl_callback(NULL, "glOrthofOES", (GLADapiproc) glad_glOrthofOES, 6, l, r, b, t, n, f); + +} +PFNGLORTHOFOESPROC glad_debug_glOrthofOES = glad_debug_impl_glOrthofOES; +PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { + _pre_call_gl_callback("glOrthoxOES", (GLADapiproc) glad_glOrthoxOES, 6, l, r, b, t, n, f); + glad_glOrthoxOES(l, r, b, t, n, f); + _post_call_gl_callback(NULL, "glOrthoxOES", (GLADapiproc) glad_glOrthoxOES, 6, l, r, b, t, n, f); + +} +PFNGLORTHOXOESPROC glad_debug_glOrthoxOES = glad_debug_impl_glOrthoxOES; +PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glPNTrianglesfATI(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPNTrianglesfATI", (GLADapiproc) glad_glPNTrianglesfATI, 2, pname, param); + glad_glPNTrianglesfATI(pname, param); + _post_call_gl_callback(NULL, "glPNTrianglesfATI", (GLADapiproc) glad_glPNTrianglesfATI, 2, pname, param); + +} +PFNGLPNTRIANGLESFATIPROC glad_debug_glPNTrianglesfATI = glad_debug_impl_glPNTrianglesfATI; +PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glPNTrianglesiATI(GLenum pname, GLint param) { + _pre_call_gl_callback("glPNTrianglesiATI", (GLADapiproc) glad_glPNTrianglesiATI, 2, pname, param); + glad_glPNTrianglesiATI(pname, param); + _post_call_gl_callback(NULL, "glPNTrianglesiATI", (GLADapiproc) glad_glPNTrianglesiATI, 2, pname, param); + +} +PFNGLPNTRIANGLESIATIPROC glad_debug_glPNTrianglesiATI = glad_debug_impl_glPNTrianglesiATI; +PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) { + _pre_call_gl_callback("glPassTexCoordATI", (GLADapiproc) glad_glPassTexCoordATI, 3, dst, coord, swizzle); + glad_glPassTexCoordATI(dst, coord, swizzle); + _post_call_gl_callback(NULL, "glPassTexCoordATI", (GLADapiproc) glad_glPassTexCoordATI, 3, dst, coord, swizzle); + +} +PFNGLPASSTEXCOORDATIPROC glad_debug_glPassTexCoordATI = glad_debug_impl_glPassTexCoordATI; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +static void GLAD_API_PTR glad_debug_impl_glPassThrough(GLfloat token) { + _pre_call_gl_callback("glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); + glad_glPassThrough(token); + _post_call_gl_callback(NULL, "glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); + +} +PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough; +PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPassThroughxOES(GLfixed token) { + _pre_call_gl_callback("glPassThroughxOES", (GLADapiproc) glad_glPassThroughxOES, 1, token); + glad_glPassThroughxOES(token); + _post_call_gl_callback(NULL, "glPassThroughxOES", (GLADapiproc) glad_glPassThroughxOES, 1, token); + +} +PFNGLPASSTHROUGHXOESPROC glad_debug_glPassThroughxOES = glad_debug_impl_glPassThroughxOES; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPatchParameterfv(GLenum pname, const GLfloat * values) { + _pre_call_gl_callback("glPatchParameterfv", (GLADapiproc) glad_glPatchParameterfv, 2, pname, values); + glad_glPatchParameterfv(pname, values); + _post_call_gl_callback(NULL, "glPatchParameterfv", (GLADapiproc) glad_glPatchParameterfv, 2, pname, values); + +} +PFNGLPATCHPARAMETERFVPROC glad_debug_glPatchParameterfv = glad_debug_impl_glPatchParameterfv; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glPatchParameteri(GLenum pname, GLint value) { + _pre_call_gl_callback("glPatchParameteri", (GLADapiproc) glad_glPatchParameteri, 2, pname, value); + glad_glPatchParameteri(pname, value); + _post_call_gl_callback(NULL, "glPatchParameteri", (GLADapiproc) glad_glPatchParameteri, 2, pname, value); + +} +PFNGLPATCHPARAMETERIPROC glad_debug_glPatchParameteri = glad_debug_impl_glPatchParameteri; +PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs) { + _pre_call_gl_callback("glPathColorGenNV", (GLADapiproc) glad_glPathColorGenNV, 4, color, genMode, colorFormat, coeffs); + glad_glPathColorGenNV(color, genMode, colorFormat, coeffs); + _post_call_gl_callback(NULL, "glPathColorGenNV", (GLADapiproc) glad_glPathColorGenNV, 4, color, genMode, colorFormat, coeffs); + +} +PFNGLPATHCOLORGENNVPROC glad_debug_glPathColorGenNV = glad_debug_impl_glPathColorGenNV; +PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) { + _pre_call_gl_callback("glPathCommandsNV", (GLADapiproc) glad_glPathCommandsNV, 6, path, numCommands, commands, numCoords, coordType, coords); + glad_glPathCommandsNV(path, numCommands, commands, numCoords, coordType, coords); + _post_call_gl_callback(NULL, "glPathCommandsNV", (GLADapiproc) glad_glPathCommandsNV, 6, path, numCommands, commands, numCoords, coordType, coords); + +} +PFNGLPATHCOMMANDSNVPROC glad_debug_glPathCommandsNV = glad_debug_impl_glPathCommandsNV; +PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords) { + _pre_call_gl_callback("glPathCoordsNV", (GLADapiproc) glad_glPathCoordsNV, 4, path, numCoords, coordType, coords); + glad_glPathCoordsNV(path, numCoords, coordType, coords); + _post_call_gl_callback(NULL, "glPathCoordsNV", (GLADapiproc) glad_glPathCoordsNV, 4, path, numCoords, coordType, coords); + +} +PFNGLPATHCOORDSNVPROC glad_debug_glPathCoordsNV = glad_debug_impl_glPathCoordsNV; +PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathCoverDepthFuncNV(GLenum func) { + _pre_call_gl_callback("glPathCoverDepthFuncNV", (GLADapiproc) glad_glPathCoverDepthFuncNV, 1, func); + glad_glPathCoverDepthFuncNV(func); + _post_call_gl_callback(NULL, "glPathCoverDepthFuncNV", (GLADapiproc) glad_glPathCoverDepthFuncNV, 1, func); + +} +PFNGLPATHCOVERDEPTHFUNCNVPROC glad_debug_glPathCoverDepthFuncNV = glad_debug_impl_glPathCoverDepthFuncNV; +PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray) { + _pre_call_gl_callback("glPathDashArrayNV", (GLADapiproc) glad_glPathDashArrayNV, 3, path, dashCount, dashArray); + glad_glPathDashArrayNV(path, dashCount, dashArray); + _post_call_gl_callback(NULL, "glPathDashArrayNV", (GLADapiproc) glad_glPathDashArrayNV, 3, path, dashCount, dashArray); + +} +PFNGLPATHDASHARRAYNVPROC glad_debug_glPathDashArrayNV = glad_debug_impl_glPathDashArrayNV; +PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathFogGenNV(GLenum genMode) { + _pre_call_gl_callback("glPathFogGenNV", (GLADapiproc) glad_glPathFogGenNV, 1, genMode); + glad_glPathFogGenNV(genMode); + _post_call_gl_callback(NULL, "glPathFogGenNV", (GLADapiproc) glad_glPathFogGenNV, 1, genMode); + +} +PFNGLPATHFOGGENNVPROC glad_debug_glPathFogGenNV = glad_debug_impl_glPathFogGenNV; +PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { + GLenum ret; + _pre_call_gl_callback("glPathGlyphIndexArrayNV", (GLADapiproc) glad_glPathGlyphIndexArrayNV, 8, firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); + ret = glad_glPathGlyphIndexArrayNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); + _post_call_gl_callback((void*) &ret, "glPathGlyphIndexArrayNV", (GLADapiproc) glad_glPathGlyphIndexArrayNV, 8, firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); + return ret; +} +PFNGLPATHGLYPHINDEXARRAYNVPROC glad_debug_glPathGlyphIndexArrayNV = glad_debug_impl_glPathGlyphIndexArrayNV; +PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glPathGlyphIndexRangeNV(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount) { + GLenum ret; + _pre_call_gl_callback("glPathGlyphIndexRangeNV", (GLADapiproc) glad_glPathGlyphIndexRangeNV, 6, fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); + ret = glad_glPathGlyphIndexRangeNV(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); + _post_call_gl_callback((void*) &ret, "glPathGlyphIndexRangeNV", (GLADapiproc) glad_glPathGlyphIndexRangeNV, 6, fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); + return ret; +} +PFNGLPATHGLYPHINDEXRANGENVPROC glad_debug_glPathGlyphIndexRangeNV = glad_debug_impl_glPathGlyphIndexRangeNV; +PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { + _pre_call_gl_callback("glPathGlyphRangeNV", (GLADapiproc) glad_glPathGlyphRangeNV, 9, firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); + glad_glPathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); + _post_call_gl_callback(NULL, "glPathGlyphRangeNV", (GLADapiproc) glad_glPathGlyphRangeNV, 9, firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); + +} +PFNGLPATHGLYPHRANGENVPROC glad_debug_glPathGlyphRangeNV = glad_debug_impl_glPathGlyphRangeNV; +PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { + _pre_call_gl_callback("glPathGlyphsNV", (GLADapiproc) glad_glPathGlyphsNV, 10, firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); + glad_glPathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); + _post_call_gl_callback(NULL, "glPathGlyphsNV", (GLADapiproc) glad_glPathGlyphsNV, 10, firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); + +} +PFNGLPATHGLYPHSNVPROC glad_debug_glPathGlyphsNV = glad_debug_impl_glPathGlyphsNV; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { + GLenum ret; + _pre_call_gl_callback("glPathMemoryGlyphIndexArrayNV", (GLADapiproc) glad_glPathMemoryGlyphIndexArrayNV, 9, firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); + ret = glad_glPathMemoryGlyphIndexArrayNV(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); + _post_call_gl_callback((void*) &ret, "glPathMemoryGlyphIndexArrayNV", (GLADapiproc) glad_glPathMemoryGlyphIndexArrayNV, 9, firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); + return ret; +} +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_debug_glPathMemoryGlyphIndexArrayNV = glad_debug_impl_glPathMemoryGlyphIndexArrayNV; +PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value) { + _pre_call_gl_callback("glPathParameterfNV", (GLADapiproc) glad_glPathParameterfNV, 3, path, pname, value); + glad_glPathParameterfNV(path, pname, value); + _post_call_gl_callback(NULL, "glPathParameterfNV", (GLADapiproc) glad_glPathParameterfNV, 3, path, pname, value); + +} +PFNGLPATHPARAMETERFNVPROC glad_debug_glPathParameterfNV = glad_debug_impl_glPathParameterfNV; +PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value) { + _pre_call_gl_callback("glPathParameterfvNV", (GLADapiproc) glad_glPathParameterfvNV, 3, path, pname, value); + glad_glPathParameterfvNV(path, pname, value); + _post_call_gl_callback(NULL, "glPathParameterfvNV", (GLADapiproc) glad_glPathParameterfvNV, 3, path, pname, value); + +} +PFNGLPATHPARAMETERFVNVPROC glad_debug_glPathParameterfvNV = glad_debug_impl_glPathParameterfvNV; +PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathParameteriNV(GLuint path, GLenum pname, GLint value) { + _pre_call_gl_callback("glPathParameteriNV", (GLADapiproc) glad_glPathParameteriNV, 3, path, pname, value); + glad_glPathParameteriNV(path, pname, value); + _post_call_gl_callback(NULL, "glPathParameteriNV", (GLADapiproc) glad_glPathParameteriNV, 3, path, pname, value); + +} +PFNGLPATHPARAMETERINVPROC glad_debug_glPathParameteriNV = glad_debug_impl_glPathParameteriNV; +PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathParameterivNV(GLuint path, GLenum pname, const GLint * value) { + _pre_call_gl_callback("glPathParameterivNV", (GLADapiproc) glad_glPathParameterivNV, 3, path, pname, value); + glad_glPathParameterivNV(path, pname, value); + _post_call_gl_callback(NULL, "glPathParameterivNV", (GLADapiproc) glad_glPathParameterivNV, 3, path, pname, value); + +} +PFNGLPATHPARAMETERIVNVPROC glad_debug_glPathParameterivNV = glad_debug_impl_glPathParameterivNV; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units) { + _pre_call_gl_callback("glPathStencilDepthOffsetNV", (GLADapiproc) glad_glPathStencilDepthOffsetNV, 2, factor, units); + glad_glPathStencilDepthOffsetNV(factor, units); + _post_call_gl_callback(NULL, "glPathStencilDepthOffsetNV", (GLADapiproc) glad_glPathStencilDepthOffsetNV, 2, factor, units); + +} +PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_debug_glPathStencilDepthOffsetNV = glad_debug_impl_glPathStencilDepthOffsetNV; +PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask) { + _pre_call_gl_callback("glPathStencilFuncNV", (GLADapiproc) glad_glPathStencilFuncNV, 3, func, ref, mask); + glad_glPathStencilFuncNV(func, ref, mask); + _post_call_gl_callback(NULL, "glPathStencilFuncNV", (GLADapiproc) glad_glPathStencilFuncNV, 3, func, ref, mask); + +} +PFNGLPATHSTENCILFUNCNVPROC glad_debug_glPathStencilFuncNV = glad_debug_impl_glPathStencilFuncNV; +PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathStringNV(GLuint path, GLenum format, GLsizei length, const void * pathString) { + _pre_call_gl_callback("glPathStringNV", (GLADapiproc) glad_glPathStringNV, 4, path, format, length, pathString); + glad_glPathStringNV(path, format, length, pathString); + _post_call_gl_callback(NULL, "glPathStringNV", (GLADapiproc) glad_glPathStringNV, 4, path, format, length, pathString); + +} +PFNGLPATHSTRINGNVPROC glad_debug_glPathStringNV = glad_debug_impl_glPathStringNV; +PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords) { + _pre_call_gl_callback("glPathSubCommandsNV", (GLADapiproc) glad_glPathSubCommandsNV, 8, path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); + glad_glPathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); + _post_call_gl_callback(NULL, "glPathSubCommandsNV", (GLADapiproc) glad_glPathSubCommandsNV, 8, path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); + +} +PFNGLPATHSUBCOMMANDSNVPROC glad_debug_glPathSubCommandsNV = glad_debug_impl_glPathSubCommandsNV; +PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords) { + _pre_call_gl_callback("glPathSubCoordsNV", (GLADapiproc) glad_glPathSubCoordsNV, 5, path, coordStart, numCoords, coordType, coords); + glad_glPathSubCoordsNV(path, coordStart, numCoords, coordType, coords); + _post_call_gl_callback(NULL, "glPathSubCoordsNV", (GLADapiproc) glad_glPathSubCoordsNV, 5, path, coordStart, numCoords, coordType, coords); + +} +PFNGLPATHSUBCOORDSNVPROC glad_debug_glPathSubCoordsNV = glad_debug_impl_glPathSubCoordsNV; +PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs) { + _pre_call_gl_callback("glPathTexGenNV", (GLADapiproc) glad_glPathTexGenNV, 4, texCoordSet, genMode, components, coeffs); + glad_glPathTexGenNV(texCoordSet, genMode, components, coeffs); + _post_call_gl_callback(NULL, "glPathTexGenNV", (GLADapiproc) glad_glPathTexGenNV, 4, texCoordSet, genMode, components, coeffs); + +} +PFNGLPATHTEXGENNVPROC glad_debug_glPathTexGenNV = glad_debug_impl_glPathTexGenNV; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glPauseTransformFeedback(void) { + _pre_call_gl_callback("glPauseTransformFeedback", (GLADapiproc) glad_glPauseTransformFeedback, 0); + glad_glPauseTransformFeedback(); + _post_call_gl_callback(NULL, "glPauseTransformFeedback", (GLADapiproc) glad_glPauseTransformFeedback, 0); + +} +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPauseTransformFeedbackNV(void) { + _pre_call_gl_callback("glPauseTransformFeedbackNV", (GLADapiproc) glad_glPauseTransformFeedbackNV, 0); + glad_glPauseTransformFeedbackNV(); + _post_call_gl_callback(NULL, "glPauseTransformFeedbackNV", (GLADapiproc) glad_glPauseTransformFeedbackNV, 0); + +} +PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_debug_glPauseTransformFeedbackNV = glad_debug_impl_glPauseTransformFeedbackNV; +PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelDataRangeNV(GLenum target, GLsizei length, const void * pointer) { + _pre_call_gl_callback("glPixelDataRangeNV", (GLADapiproc) glad_glPixelDataRangeNV, 3, target, length, pointer); + glad_glPixelDataRangeNV(target, length, pointer); + _post_call_gl_callback(NULL, "glPixelDataRangeNV", (GLADapiproc) glad_glPixelDataRangeNV, 3, target, length, pointer); + +} +PFNGLPIXELDATARANGENVPROC glad_debug_glPixelDataRangeNV = glad_debug_impl_glPixelDataRangeNV; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { + _pre_call_gl_callback("glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); + glad_glPixelMapfv(map, mapsize, values); + _post_call_gl_callback(NULL, "glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); + +} +PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { + _pre_call_gl_callback("glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); + glad_glPixelMapuiv(map, mapsize, values); + _post_call_gl_callback(NULL, "glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); + +} +PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { + _pre_call_gl_callback("glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); + glad_glPixelMapusv(map, mapsize, values); + _post_call_gl_callback(NULL, "glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); + +} +PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; +PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapx(GLenum map, GLint size, const GLfixed * values) { + _pre_call_gl_callback("glPixelMapx", (GLADapiproc) glad_glPixelMapx, 3, map, size, values); + glad_glPixelMapx(map, size, values); + _post_call_gl_callback(NULL, "glPixelMapx", (GLADapiproc) glad_glPixelMapx, 3, map, size, values); + +} +PFNGLPIXELMAPXPROC glad_debug_glPixelMapx = glad_debug_impl_glPixelMapx; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); + glad_glPixelStoref(pname, param); + _post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); + +} +PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) { + _pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); + glad_glPixelStorei(pname, param); + _post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); + +} +PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; +PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelStorex(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glPixelStorex", (GLADapiproc) glad_glPixelStorex, 2, pname, param); + glad_glPixelStorex(pname, param); + _post_call_gl_callback(NULL, "glPixelStorex", (GLADapiproc) glad_glPixelStorex, 2, pname, param); + +} +PFNGLPIXELSTOREXPROC glad_debug_glPixelStorex = glad_debug_impl_glPixelStorex; +PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPixelTexGenParameterfSGIS", (GLADapiproc) glad_glPixelTexGenParameterfSGIS, 2, pname, param); + glad_glPixelTexGenParameterfSGIS(pname, param); + _post_call_gl_callback(NULL, "glPixelTexGenParameterfSGIS", (GLADapiproc) glad_glPixelTexGenParameterfSGIS, 2, pname, param); + +} +PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_debug_glPixelTexGenParameterfSGIS = glad_debug_impl_glPixelTexGenParameterfSGIS; +PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glPixelTexGenParameterfvSGIS", (GLADapiproc) glad_glPixelTexGenParameterfvSGIS, 2, pname, params); + glad_glPixelTexGenParameterfvSGIS(pname, params); + _post_call_gl_callback(NULL, "glPixelTexGenParameterfvSGIS", (GLADapiproc) glad_glPixelTexGenParameterfvSGIS, 2, pname, params); + +} +PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_debug_glPixelTexGenParameterfvSGIS = glad_debug_impl_glPixelTexGenParameterfvSGIS; +PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTexGenParameteriSGIS(GLenum pname, GLint param) { + _pre_call_gl_callback("glPixelTexGenParameteriSGIS", (GLADapiproc) glad_glPixelTexGenParameteriSGIS, 2, pname, param); + glad_glPixelTexGenParameteriSGIS(pname, param); + _post_call_gl_callback(NULL, "glPixelTexGenParameteriSGIS", (GLADapiproc) glad_glPixelTexGenParameteriSGIS, 2, pname, param); + +} +PFNGLPIXELTEXGENPARAMETERISGISPROC glad_debug_glPixelTexGenParameteriSGIS = glad_debug_impl_glPixelTexGenParameteriSGIS; +PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glPixelTexGenParameterivSGIS", (GLADapiproc) glad_glPixelTexGenParameterivSGIS, 2, pname, params); + glad_glPixelTexGenParameterivSGIS(pname, params); + _post_call_gl_callback(NULL, "glPixelTexGenParameterivSGIS", (GLADapiproc) glad_glPixelTexGenParameterivSGIS, 2, pname, params); + +} +PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_debug_glPixelTexGenParameterivSGIS = glad_debug_impl_glPixelTexGenParameterivSGIS; +PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTexGenSGIX(GLenum mode) { + _pre_call_gl_callback("glPixelTexGenSGIX", (GLADapiproc) glad_glPixelTexGenSGIX, 1, mode); + glad_glPixelTexGenSGIX(mode); + _post_call_gl_callback(NULL, "glPixelTexGenSGIX", (GLADapiproc) glad_glPixelTexGenSGIX, 1, mode); + +} +PFNGLPIXELTEXGENSGIXPROC glad_debug_glPixelTexGenSGIX = glad_debug_impl_glPixelTexGenSGIX; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransferf(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); + glad_glPixelTransferf(pname, param); + _post_call_gl_callback(NULL, "glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); + +} +PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransferi(GLenum pname, GLint param) { + _pre_call_gl_callback("glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); + glad_glPixelTransferi(pname, param); + _post_call_gl_callback(NULL, "glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); + +} +PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; +PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransferxOES(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glPixelTransferxOES", (GLADapiproc) glad_glPixelTransferxOES, 2, pname, param); + glad_glPixelTransferxOES(pname, param); + _post_call_gl_callback(NULL, "glPixelTransferxOES", (GLADapiproc) glad_glPixelTransferxOES, 2, pname, param); + +} +PFNGLPIXELTRANSFERXOESPROC glad_debug_glPixelTransferxOES = glad_debug_impl_glPixelTransferxOES; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPixelTransformParameterfEXT", (GLADapiproc) glad_glPixelTransformParameterfEXT, 3, target, pname, param); + glad_glPixelTransformParameterfEXT(target, pname, param); + _post_call_gl_callback(NULL, "glPixelTransformParameterfEXT", (GLADapiproc) glad_glPixelTransformParameterfEXT, 3, target, pname, param); + +} +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_debug_glPixelTransformParameterfEXT = glad_debug_impl_glPixelTransformParameterfEXT; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glPixelTransformParameterfvEXT", (GLADapiproc) glad_glPixelTransformParameterfvEXT, 3, target, pname, params); + glad_glPixelTransformParameterfvEXT(target, pname, params); + _post_call_gl_callback(NULL, "glPixelTransformParameterfvEXT", (GLADapiproc) glad_glPixelTransformParameterfvEXT, 3, target, pname, params); + +} +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_debug_glPixelTransformParameterfvEXT = glad_debug_impl_glPixelTransformParameterfvEXT; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glPixelTransformParameteriEXT", (GLADapiproc) glad_glPixelTransformParameteriEXT, 3, target, pname, param); + glad_glPixelTransformParameteriEXT(target, pname, param); + _post_call_gl_callback(NULL, "glPixelTransformParameteriEXT", (GLADapiproc) glad_glPixelTransformParameteriEXT, 3, target, pname, param); + +} +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_debug_glPixelTransformParameteriEXT = glad_debug_impl_glPixelTransformParameteriEXT; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glPixelTransformParameterivEXT", (GLADapiproc) glad_glPixelTransformParameterivEXT, 3, target, pname, params); + glad_glPixelTransformParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glPixelTransformParameterivEXT", (GLADapiproc) glad_glPixelTransformParameterivEXT, 3, target, pname, params); + +} +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_debug_glPixelTransformParameterivEXT = glad_debug_impl_glPixelTransformParameterivEXT; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { + _pre_call_gl_callback("glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); + glad_glPixelZoom(xfactor, yfactor); + _post_call_gl_callback(NULL, "glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); + +} +PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; +PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelZoomxOES(GLfixed xfactor, GLfixed yfactor) { + _pre_call_gl_callback("glPixelZoomxOES", (GLADapiproc) glad_glPixelZoomxOES, 2, xfactor, yfactor); + glad_glPixelZoomxOES(xfactor, yfactor); + _post_call_gl_callback(NULL, "glPixelZoomxOES", (GLADapiproc) glad_glPixelZoomxOES, 2, xfactor, yfactor); + +} +PFNGLPIXELZOOMXOESPROC glad_debug_glPixelZoomxOES = glad_debug_impl_glPixelZoomxOES; +PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) { + GLboolean ret; + _pre_call_gl_callback("glPointAlongPathNV", (GLADapiproc) glad_glPointAlongPathNV, 8, path, startSegment, numSegments, distance, x, y, tangentX, tangentY); + ret = glad_glPointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY); + _post_call_gl_callback((void*) &ret, "glPointAlongPathNV", (GLADapiproc) glad_glPointAlongPathNV, 8, path, startSegment, numSegments, distance, x, y, tangentX, tangentY); + return ret; +} +PFNGLPOINTALONGPATHNVPROC glad_debug_glPointAlongPathNV = glad_debug_impl_glPointAlongPathNV; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); + glad_glPointParameterf(pname, param); + _post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); + +} +PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; +PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterfARB(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPointParameterfARB", (GLADapiproc) glad_glPointParameterfARB, 2, pname, param); + glad_glPointParameterfARB(pname, param); + _post_call_gl_callback(NULL, "glPointParameterfARB", (GLADapiproc) glad_glPointParameterfARB, 2, pname, param); + +} +PFNGLPOINTPARAMETERFARBPROC glad_debug_glPointParameterfARB = glad_debug_impl_glPointParameterfARB; +PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterfEXT(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPointParameterfEXT", (GLADapiproc) glad_glPointParameterfEXT, 2, pname, param); + glad_glPointParameterfEXT(pname, param); + _post_call_gl_callback(NULL, "glPointParameterfEXT", (GLADapiproc) glad_glPointParameterfEXT, 2, pname, param); + +} +PFNGLPOINTPARAMETERFEXTPROC glad_debug_glPointParameterfEXT = glad_debug_impl_glPointParameterfEXT; +PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterfSGIS(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glPointParameterfSGIS", (GLADapiproc) glad_glPointParameterfSGIS, 2, pname, param); + glad_glPointParameterfSGIS(pname, param); + _post_call_gl_callback(NULL, "glPointParameterfSGIS", (GLADapiproc) glad_glPointParameterfSGIS, 2, pname, param); + +} +PFNGLPOINTPARAMETERFSGISPROC glad_debug_glPointParameterfSGIS = glad_debug_impl_glPointParameterfSGIS; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); + glad_glPointParameterfv(pname, params); + _post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); + +} +PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; +PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterfvARB(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glPointParameterfvARB", (GLADapiproc) glad_glPointParameterfvARB, 2, pname, params); + glad_glPointParameterfvARB(pname, params); + _post_call_gl_callback(NULL, "glPointParameterfvARB", (GLADapiproc) glad_glPointParameterfvARB, 2, pname, params); + +} +PFNGLPOINTPARAMETERFVARBPROC glad_debug_glPointParameterfvARB = glad_debug_impl_glPointParameterfvARB; +PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterfvEXT(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glPointParameterfvEXT", (GLADapiproc) glad_glPointParameterfvEXT, 2, pname, params); + glad_glPointParameterfvEXT(pname, params); + _post_call_gl_callback(NULL, "glPointParameterfvEXT", (GLADapiproc) glad_glPointParameterfvEXT, 2, pname, params); + +} +PFNGLPOINTPARAMETERFVEXTPROC glad_debug_glPointParameterfvEXT = glad_debug_impl_glPointParameterfvEXT; +PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glPointParameterfvSGIS", (GLADapiproc) glad_glPointParameterfvSGIS, 2, pname, params); + glad_glPointParameterfvSGIS(pname, params); + _post_call_gl_callback(NULL, "glPointParameterfvSGIS", (GLADapiproc) glad_glPointParameterfvSGIS, 2, pname, params); + +} +PFNGLPOINTPARAMETERFVSGISPROC glad_debug_glPointParameterfvSGIS = glad_debug_impl_glPointParameterfvSGIS; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) { + _pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); + glad_glPointParameteri(pname, param); + _post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); + +} +PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; +PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameteriNV(GLenum pname, GLint param) { + _pre_call_gl_callback("glPointParameteriNV", (GLADapiproc) glad_glPointParameteriNV, 2, pname, param); + glad_glPointParameteriNV(pname, param); + _post_call_gl_callback(NULL, "glPointParameteriNV", (GLADapiproc) glad_glPointParameteriNV, 2, pname, param); + +} +PFNGLPOINTPARAMETERINVPROC glad_debug_glPointParameteriNV = glad_debug_impl_glPointParameteriNV; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); + glad_glPointParameteriv(pname, params); + _post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); + +} +PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; +PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterivNV(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glPointParameterivNV", (GLADapiproc) glad_glPointParameterivNV, 2, pname, params); + glad_glPointParameterivNV(pname, params); + _post_call_gl_callback(NULL, "glPointParameterivNV", (GLADapiproc) glad_glPointParameterivNV, 2, pname, params); + +} +PFNGLPOINTPARAMETERIVNVPROC glad_debug_glPointParameterivNV = glad_debug_impl_glPointParameterivNV; +PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterxvOES(GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glPointParameterxvOES", (GLADapiproc) glad_glPointParameterxvOES, 2, pname, params); + glad_glPointParameterxvOES(pname, params); + _post_call_gl_callback(NULL, "glPointParameterxvOES", (GLADapiproc) glad_glPointParameterxvOES, 2, pname, params); + +} +PFNGLPOINTPARAMETERXVOESPROC glad_debug_glPointParameterxvOES = glad_debug_impl_glPointParameterxvOES; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) { + _pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size); + glad_glPointSize(size); + _post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size); + +} +PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; +PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointSizexOES(GLfixed size) { + _pre_call_gl_callback("glPointSizexOES", (GLADapiproc) glad_glPointSizexOES, 1, size); + glad_glPointSizexOES(size); + _post_call_gl_callback(NULL, "glPointSizexOES", (GLADapiproc) glad_glPointSizexOES, 1, size); + +} +PFNGLPOINTSIZEXOESPROC glad_debug_glPointSizexOES = glad_debug_impl_glPointSizexOES; +PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glPollAsyncSGIX(GLuint * markerp) { + GLint ret; + _pre_call_gl_callback("glPollAsyncSGIX", (GLADapiproc) glad_glPollAsyncSGIX, 1, markerp); + ret = glad_glPollAsyncSGIX(markerp); + _post_call_gl_callback((void*) &ret, "glPollAsyncSGIX", (GLADapiproc) glad_glPollAsyncSGIX, 1, markerp); + return ret; +} +PFNGLPOLLASYNCSGIXPROC glad_debug_glPollAsyncSGIX = glad_debug_impl_glPollAsyncSGIX; +PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glPollInstrumentsSGIX(GLint * marker_p) { + GLint ret; + _pre_call_gl_callback("glPollInstrumentsSGIX", (GLADapiproc) glad_glPollInstrumentsSGIX, 1, marker_p); + ret = glad_glPollInstrumentsSGIX(marker_p); + _post_call_gl_callback((void*) &ret, "glPollInstrumentsSGIX", (GLADapiproc) glad_glPollInstrumentsSGIX, 1, marker_p); + return ret; +} +PFNGLPOLLINSTRUMENTSSGIXPROC glad_debug_glPollInstrumentsSGIX = glad_debug_impl_glPollInstrumentsSGIX; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) { + _pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); + glad_glPolygonMode(face, mode); + _post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); + +} +PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) { + _pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); + glad_glPolygonOffset(factor, units); + _post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); + +} +PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) { + _pre_call_gl_callback("glPolygonOffsetClamp", (GLADapiproc) glad_glPolygonOffsetClamp, 3, factor, units, clamp); + glad_glPolygonOffsetClamp(factor, units, clamp); + _post_call_gl_callback(NULL, "glPolygonOffsetClamp", (GLADapiproc) glad_glPolygonOffsetClamp, 3, factor, units, clamp); + +} +PFNGLPOLYGONOFFSETCLAMPPROC glad_debug_glPolygonOffsetClamp = glad_debug_impl_glPolygonOffsetClamp; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonOffsetClampEXT(GLfloat factor, GLfloat units, GLfloat clamp) { + _pre_call_gl_callback("glPolygonOffsetClampEXT", (GLADapiproc) glad_glPolygonOffsetClampEXT, 3, factor, units, clamp); + glad_glPolygonOffsetClampEXT(factor, units, clamp); + _post_call_gl_callback(NULL, "glPolygonOffsetClampEXT", (GLADapiproc) glad_glPolygonOffsetClampEXT, 3, factor, units, clamp); + +} +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_debug_glPolygonOffsetClampEXT = glad_debug_impl_glPolygonOffsetClampEXT; +PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) { + _pre_call_gl_callback("glPolygonOffsetEXT", (GLADapiproc) glad_glPolygonOffsetEXT, 2, factor, bias); + glad_glPolygonOffsetEXT(factor, bias); + _post_call_gl_callback(NULL, "glPolygonOffsetEXT", (GLADapiproc) glad_glPolygonOffsetEXT, 2, factor, bias); + +} +PFNGLPOLYGONOFFSETEXTPROC glad_debug_glPolygonOffsetEXT = glad_debug_impl_glPolygonOffsetEXT; +PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonOffsetxOES(GLfixed factor, GLfixed units) { + _pre_call_gl_callback("glPolygonOffsetxOES", (GLADapiproc) glad_glPolygonOffsetxOES, 2, factor, units); + glad_glPolygonOffsetxOES(factor, units); + _post_call_gl_callback(NULL, "glPolygonOffsetxOES", (GLADapiproc) glad_glPolygonOffsetxOES, 2, factor, units); + +} +PFNGLPOLYGONOFFSETXOESPROC glad_debug_glPolygonOffsetxOES = glad_debug_impl_glPolygonOffsetxOES; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonStipple(const GLubyte * mask) { + _pre_call_gl_callback("glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); + glad_glPolygonStipple(mask); + _post_call_gl_callback(NULL, "glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); + +} +PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopAttrib(void) { + _pre_call_gl_callback("glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); + glad_glPopAttrib(); + _post_call_gl_callback(NULL, "glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); + +} +PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopClientAttrib(void) { + _pre_call_gl_callback("glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); + glad_glPopClientAttrib(); + _post_call_gl_callback(NULL, "glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); + +} +PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) { + _pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); + glad_glPopDebugGroup(); + _post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); + +} +PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopGroupMarkerEXT(void) { + _pre_call_gl_callback("glPopGroupMarkerEXT", (GLADapiproc) glad_glPopGroupMarkerEXT, 0); + glad_glPopGroupMarkerEXT(); + _post_call_gl_callback(NULL, "glPopGroupMarkerEXT", (GLADapiproc) glad_glPopGroupMarkerEXT, 0); + +} +PFNGLPOPGROUPMARKEREXTPROC glad_debug_glPopGroupMarkerEXT = glad_debug_impl_glPopGroupMarkerEXT; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopMatrix(void) { + _pre_call_gl_callback("glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); + glad_glPopMatrix(); + _post_call_gl_callback(NULL, "glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); + +} +PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopName(void) { + _pre_call_gl_callback("glPopName", (GLADapiproc) glad_glPopName, 0); + glad_glPopName(); + _post_call_gl_callback(NULL, "glPopName", (GLADapiproc) glad_glPopName, 0); + +} +PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName; +PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) { + _pre_call_gl_callback("glPresentFrameDualFillNV", (GLADapiproc) glad_glPresentFrameDualFillNV, 13, video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3); + glad_glPresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3); + _post_call_gl_callback(NULL, "glPresentFrameDualFillNV", (GLADapiproc) glad_glPresentFrameDualFillNV, 13, video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3); + +} +PFNGLPRESENTFRAMEDUALFILLNVPROC glad_debug_glPresentFrameDualFillNV = glad_debug_impl_glPresentFrameDualFillNV; +PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) { + _pre_call_gl_callback("glPresentFrameKeyedNV", (GLADapiproc) glad_glPresentFrameKeyedNV, 11, video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1); + glad_glPresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1); + _post_call_gl_callback(NULL, "glPresentFrameKeyedNV", (GLADapiproc) glad_glPresentFrameKeyedNV, 11, video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1); + +} +PFNGLPRESENTFRAMEKEYEDNVPROC glad_debug_glPresentFrameKeyedNV = glad_debug_impl_glPresentFrameKeyedNV; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrimitiveBoundingBoxARB(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { + _pre_call_gl_callback("glPrimitiveBoundingBoxARB", (GLADapiproc) glad_glPrimitiveBoundingBoxARB, 8, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); + glad_glPrimitiveBoundingBoxARB(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); + _post_call_gl_callback(NULL, "glPrimitiveBoundingBoxARB", (GLADapiproc) glad_glPrimitiveBoundingBoxARB, 8, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); + +} +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_debug_glPrimitiveBoundingBoxARB = glad_debug_impl_glPrimitiveBoundingBoxARB; +PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndexNV(GLuint index) { + _pre_call_gl_callback("glPrimitiveRestartIndexNV", (GLADapiproc) glad_glPrimitiveRestartIndexNV, 1, index); + glad_glPrimitiveRestartIndexNV(index); + _post_call_gl_callback(NULL, "glPrimitiveRestartIndexNV", (GLADapiproc) glad_glPrimitiveRestartIndexNV, 1, index); + +} +PFNGLPRIMITIVERESTARTINDEXNVPROC glad_debug_glPrimitiveRestartIndexNV = glad_debug_impl_glPrimitiveRestartIndexNV; +PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartNV(void) { + _pre_call_gl_callback("glPrimitiveRestartNV", (GLADapiproc) glad_glPrimitiveRestartNV, 0); + glad_glPrimitiveRestartNV(); + _post_call_gl_callback(NULL, "glPrimitiveRestartNV", (GLADapiproc) glad_glPrimitiveRestartNV, 0); + +} +PFNGLPRIMITIVERESTARTNVPROC glad_debug_glPrimitiveRestartNV = glad_debug_impl_glPrimitiveRestartNV; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) { + _pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); + glad_glPrioritizeTextures(n, textures, priorities); + _post_call_gl_callback(NULL, "glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); + +} +PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) { + _pre_call_gl_callback("glPrioritizeTexturesEXT", (GLADapiproc) glad_glPrioritizeTexturesEXT, 3, n, textures, priorities); + glad_glPrioritizeTexturesEXT(n, textures, priorities); + _post_call_gl_callback(NULL, "glPrioritizeTexturesEXT", (GLADapiproc) glad_glPrioritizeTexturesEXT, 3, n, textures, priorities); + +} +PFNGLPRIORITIZETEXTURESEXTPROC glad_debug_glPrioritizeTexturesEXT = glad_debug_impl_glPrioritizeTexturesEXT; +PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrioritizeTexturesxOES(GLsizei n, const GLuint * textures, const GLfixed * priorities) { + _pre_call_gl_callback("glPrioritizeTexturesxOES", (GLADapiproc) glad_glPrioritizeTexturesxOES, 3, n, textures, priorities); + glad_glPrioritizeTexturesxOES(n, textures, priorities); + _post_call_gl_callback(NULL, "glPrioritizeTexturesxOES", (GLADapiproc) glad_glPrioritizeTexturesxOES, 3, n, textures, priorities); + +} +PFNGLPRIORITIZETEXTURESXOESPROC glad_debug_glPrioritizeTexturesxOES = glad_debug_impl_glPrioritizeTexturesxOES; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) { + _pre_call_gl_callback("glProgramBinary", (GLADapiproc) glad_glProgramBinary, 4, program, binaryFormat, binary, length); + glad_glProgramBinary(program, binaryFormat, binary, length); + _post_call_gl_callback(NULL, "glProgramBinary", (GLADapiproc) glad_glProgramBinary, 4, program, binaryFormat, binary, length); + +} +PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary; +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params) { + _pre_call_gl_callback("glProgramBufferParametersIivNV", (GLADapiproc) glad_glProgramBufferParametersIivNV, 5, target, bindingIndex, wordIndex, count, params); + glad_glProgramBufferParametersIivNV(target, bindingIndex, wordIndex, count, params); + _post_call_gl_callback(NULL, "glProgramBufferParametersIivNV", (GLADapiproc) glad_glProgramBufferParametersIivNV, 5, target, bindingIndex, wordIndex, count, params); + +} +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_debug_glProgramBufferParametersIivNV = glad_debug_impl_glProgramBufferParametersIivNV; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params) { + _pre_call_gl_callback("glProgramBufferParametersIuivNV", (GLADapiproc) glad_glProgramBufferParametersIuivNV, 5, target, bindingIndex, wordIndex, count, params); + glad_glProgramBufferParametersIuivNV(target, bindingIndex, wordIndex, count, params); + _post_call_gl_callback(NULL, "glProgramBufferParametersIuivNV", (GLADapiproc) glad_glProgramBufferParametersIuivNV, 5, target, bindingIndex, wordIndex, count, params); + +} +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_debug_glProgramBufferParametersIuivNV = glad_debug_impl_glProgramBufferParametersIuivNV; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params) { + _pre_call_gl_callback("glProgramBufferParametersfvNV", (GLADapiproc) glad_glProgramBufferParametersfvNV, 5, target, bindingIndex, wordIndex, count, params); + glad_glProgramBufferParametersfvNV(target, bindingIndex, wordIndex, count, params); + _post_call_gl_callback(NULL, "glProgramBufferParametersfvNV", (GLADapiproc) glad_glProgramBufferParametersfvNV, 5, target, bindingIndex, wordIndex, count, params); + +} +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_debug_glProgramBufferParametersfvNV = glad_debug_impl_glProgramBufferParametersfvNV; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glProgramEnvParameter4dARB", (GLADapiproc) glad_glProgramEnvParameter4dARB, 6, target, index, x, y, z, w); + glad_glProgramEnvParameter4dARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramEnvParameter4dARB", (GLADapiproc) glad_glProgramEnvParameter4dARB, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_debug_glProgramEnvParameter4dARB = glad_debug_impl_glProgramEnvParameter4dARB; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { + _pre_call_gl_callback("glProgramEnvParameter4dvARB", (GLADapiproc) glad_glProgramEnvParameter4dvARB, 3, target, index, params); + glad_glProgramEnvParameter4dvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramEnvParameter4dvARB", (GLADapiproc) glad_glProgramEnvParameter4dvARB, 3, target, index, params); + +} +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_debug_glProgramEnvParameter4dvARB = glad_debug_impl_glProgramEnvParameter4dvARB; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glProgramEnvParameter4fARB", (GLADapiproc) glad_glProgramEnvParameter4fARB, 6, target, index, x, y, z, w); + glad_glProgramEnvParameter4fARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramEnvParameter4fARB", (GLADapiproc) glad_glProgramEnvParameter4fARB, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_debug_glProgramEnvParameter4fARB = glad_debug_impl_glProgramEnvParameter4fARB; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { + _pre_call_gl_callback("glProgramEnvParameter4fvARB", (GLADapiproc) glad_glProgramEnvParameter4fvARB, 3, target, index, params); + glad_glProgramEnvParameter4fvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramEnvParameter4fvARB", (GLADapiproc) glad_glProgramEnvParameter4fvARB, 3, target, index, params); + +} +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_debug_glProgramEnvParameter4fvARB = glad_debug_impl_glProgramEnvParameter4fvARB; +PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glProgramEnvParameterI4iNV", (GLADapiproc) glad_glProgramEnvParameterI4iNV, 6, target, index, x, y, z, w); + glad_glProgramEnvParameterI4iNV(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramEnvParameterI4iNV", (GLADapiproc) glad_glProgramEnvParameterI4iNV, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMENVPARAMETERI4INVPROC glad_debug_glProgramEnvParameterI4iNV = glad_debug_impl_glProgramEnvParameterI4iNV; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params) { + _pre_call_gl_callback("glProgramEnvParameterI4ivNV", (GLADapiproc) glad_glProgramEnvParameterI4ivNV, 3, target, index, params); + glad_glProgramEnvParameterI4ivNV(target, index, params); + _post_call_gl_callback(NULL, "glProgramEnvParameterI4ivNV", (GLADapiproc) glad_glProgramEnvParameterI4ivNV, 3, target, index, params); + +} +PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_debug_glProgramEnvParameterI4ivNV = glad_debug_impl_glProgramEnvParameterI4ivNV; +PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { + _pre_call_gl_callback("glProgramEnvParameterI4uiNV", (GLADapiproc) glad_glProgramEnvParameterI4uiNV, 6, target, index, x, y, z, w); + glad_glProgramEnvParameterI4uiNV(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramEnvParameterI4uiNV", (GLADapiproc) glad_glProgramEnvParameterI4uiNV, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_debug_glProgramEnvParameterI4uiNV = glad_debug_impl_glProgramEnvParameterI4uiNV; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) { + _pre_call_gl_callback("glProgramEnvParameterI4uivNV", (GLADapiproc) glad_glProgramEnvParameterI4uivNV, 3, target, index, params); + glad_glProgramEnvParameterI4uivNV(target, index, params); + _post_call_gl_callback(NULL, "glProgramEnvParameterI4uivNV", (GLADapiproc) glad_glProgramEnvParameterI4uivNV, 3, target, index, params); + +} +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_debug_glProgramEnvParameterI4uivNV = glad_debug_impl_glProgramEnvParameterI4uivNV; +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { + _pre_call_gl_callback("glProgramEnvParameters4fvEXT", (GLADapiproc) glad_glProgramEnvParameters4fvEXT, 4, target, index, count, params); + glad_glProgramEnvParameters4fvEXT(target, index, count, params); + _post_call_gl_callback(NULL, "glProgramEnvParameters4fvEXT", (GLADapiproc) glad_glProgramEnvParameters4fvEXT, 4, target, index, count, params); + +} +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_debug_glProgramEnvParameters4fvEXT = glad_debug_impl_glProgramEnvParameters4fvEXT; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) { + _pre_call_gl_callback("glProgramEnvParametersI4ivNV", (GLADapiproc) glad_glProgramEnvParametersI4ivNV, 4, target, index, count, params); + glad_glProgramEnvParametersI4ivNV(target, index, count, params); + _post_call_gl_callback(NULL, "glProgramEnvParametersI4ivNV", (GLADapiproc) glad_glProgramEnvParametersI4ivNV, 4, target, index, count, params); + +} +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_debug_glProgramEnvParametersI4ivNV = glad_debug_impl_glProgramEnvParametersI4ivNV; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) { + _pre_call_gl_callback("glProgramEnvParametersI4uivNV", (GLADapiproc) glad_glProgramEnvParametersI4uivNV, 4, target, index, count, params); + glad_glProgramEnvParametersI4uivNV(target, index, count, params); + _post_call_gl_callback(NULL, "glProgramEnvParametersI4uivNV", (GLADapiproc) glad_glProgramEnvParametersI4uivNV, 4, target, index, count, params); + +} +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_debug_glProgramEnvParametersI4uivNV = glad_debug_impl_glProgramEnvParametersI4uivNV; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glProgramLocalParameter4dARB", (GLADapiproc) glad_glProgramLocalParameter4dARB, 6, target, index, x, y, z, w); + glad_glProgramLocalParameter4dARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramLocalParameter4dARB", (GLADapiproc) glad_glProgramLocalParameter4dARB, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_debug_glProgramLocalParameter4dARB = glad_debug_impl_glProgramLocalParameter4dARB; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { + _pre_call_gl_callback("glProgramLocalParameter4dvARB", (GLADapiproc) glad_glProgramLocalParameter4dvARB, 3, target, index, params); + glad_glProgramLocalParameter4dvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramLocalParameter4dvARB", (GLADapiproc) glad_glProgramLocalParameter4dvARB, 3, target, index, params); + +} +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_debug_glProgramLocalParameter4dvARB = glad_debug_impl_glProgramLocalParameter4dvARB; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glProgramLocalParameter4fARB", (GLADapiproc) glad_glProgramLocalParameter4fARB, 6, target, index, x, y, z, w); + glad_glProgramLocalParameter4fARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramLocalParameter4fARB", (GLADapiproc) glad_glProgramLocalParameter4fARB, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_debug_glProgramLocalParameter4fARB = glad_debug_impl_glProgramLocalParameter4fARB; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { + _pre_call_gl_callback("glProgramLocalParameter4fvARB", (GLADapiproc) glad_glProgramLocalParameter4fvARB, 3, target, index, params); + glad_glProgramLocalParameter4fvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramLocalParameter4fvARB", (GLADapiproc) glad_glProgramLocalParameter4fvARB, 3, target, index, params); + +} +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_debug_glProgramLocalParameter4fvARB = glad_debug_impl_glProgramLocalParameter4fvARB; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glProgramLocalParameterI4iNV", (GLADapiproc) glad_glProgramLocalParameterI4iNV, 6, target, index, x, y, z, w); + glad_glProgramLocalParameterI4iNV(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramLocalParameterI4iNV", (GLADapiproc) glad_glProgramLocalParameterI4iNV, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_debug_glProgramLocalParameterI4iNV = glad_debug_impl_glProgramLocalParameterI4iNV; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params) { + _pre_call_gl_callback("glProgramLocalParameterI4ivNV", (GLADapiproc) glad_glProgramLocalParameterI4ivNV, 3, target, index, params); + glad_glProgramLocalParameterI4ivNV(target, index, params); + _post_call_gl_callback(NULL, "glProgramLocalParameterI4ivNV", (GLADapiproc) glad_glProgramLocalParameterI4ivNV, 3, target, index, params); + +} +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_debug_glProgramLocalParameterI4ivNV = glad_debug_impl_glProgramLocalParameterI4ivNV; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { + _pre_call_gl_callback("glProgramLocalParameterI4uiNV", (GLADapiproc) glad_glProgramLocalParameterI4uiNV, 6, target, index, x, y, z, w); + glad_glProgramLocalParameterI4uiNV(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramLocalParameterI4uiNV", (GLADapiproc) glad_glProgramLocalParameterI4uiNV, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_debug_glProgramLocalParameterI4uiNV = glad_debug_impl_glProgramLocalParameterI4uiNV; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) { + _pre_call_gl_callback("glProgramLocalParameterI4uivNV", (GLADapiproc) glad_glProgramLocalParameterI4uivNV, 3, target, index, params); + glad_glProgramLocalParameterI4uivNV(target, index, params); + _post_call_gl_callback(NULL, "glProgramLocalParameterI4uivNV", (GLADapiproc) glad_glProgramLocalParameterI4uivNV, 3, target, index, params); + +} +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_debug_glProgramLocalParameterI4uivNV = glad_debug_impl_glProgramLocalParameterI4uivNV; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { + _pre_call_gl_callback("glProgramLocalParameters4fvEXT", (GLADapiproc) glad_glProgramLocalParameters4fvEXT, 4, target, index, count, params); + glad_glProgramLocalParameters4fvEXT(target, index, count, params); + _post_call_gl_callback(NULL, "glProgramLocalParameters4fvEXT", (GLADapiproc) glad_glProgramLocalParameters4fvEXT, 4, target, index, count, params); + +} +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_debug_glProgramLocalParameters4fvEXT = glad_debug_impl_glProgramLocalParameters4fvEXT; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) { + _pre_call_gl_callback("glProgramLocalParametersI4ivNV", (GLADapiproc) glad_glProgramLocalParametersI4ivNV, 4, target, index, count, params); + glad_glProgramLocalParametersI4ivNV(target, index, count, params); + _post_call_gl_callback(NULL, "glProgramLocalParametersI4ivNV", (GLADapiproc) glad_glProgramLocalParametersI4ivNV, 4, target, index, count, params); + +} +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_debug_glProgramLocalParametersI4ivNV = glad_debug_impl_glProgramLocalParametersI4ivNV; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) { + _pre_call_gl_callback("glProgramLocalParametersI4uivNV", (GLADapiproc) glad_glProgramLocalParametersI4uivNV, 4, target, index, count, params); + glad_glProgramLocalParametersI4uivNV(target, index, count, params); + _post_call_gl_callback(NULL, "glProgramLocalParametersI4uivNV", (GLADapiproc) glad_glProgramLocalParametersI4uivNV, 4, target, index, count, params); + +} +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_debug_glProgramLocalParametersI4uivNV = glad_debug_impl_glProgramLocalParametersI4uivNV; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glProgramNamedParameter4dNV", (GLADapiproc) glad_glProgramNamedParameter4dNV, 7, id, len, name, x, y, z, w); + glad_glProgramNamedParameter4dNV(id, len, name, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramNamedParameter4dNV", (GLADapiproc) glad_glProgramNamedParameter4dNV, 7, id, len, name, x, y, z, w); + +} +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_debug_glProgramNamedParameter4dNV = glad_debug_impl_glProgramNamedParameter4dNV; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) { + _pre_call_gl_callback("glProgramNamedParameter4dvNV", (GLADapiproc) glad_glProgramNamedParameter4dvNV, 4, id, len, name, v); + glad_glProgramNamedParameter4dvNV(id, len, name, v); + _post_call_gl_callback(NULL, "glProgramNamedParameter4dvNV", (GLADapiproc) glad_glProgramNamedParameter4dvNV, 4, id, len, name, v); + +} +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_debug_glProgramNamedParameter4dvNV = glad_debug_impl_glProgramNamedParameter4dvNV; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glProgramNamedParameter4fNV", (GLADapiproc) glad_glProgramNamedParameter4fNV, 7, id, len, name, x, y, z, w); + glad_glProgramNamedParameter4fNV(id, len, name, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramNamedParameter4fNV", (GLADapiproc) glad_glProgramNamedParameter4fNV, 7, id, len, name, x, y, z, w); + +} +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_debug_glProgramNamedParameter4fNV = glad_debug_impl_glProgramNamedParameter4fNV; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) { + _pre_call_gl_callback("glProgramNamedParameter4fvNV", (GLADapiproc) glad_glProgramNamedParameter4fvNV, 4, id, len, name, v); + glad_glProgramNamedParameter4fvNV(id, len, name, v); + _post_call_gl_callback(NULL, "glProgramNamedParameter4fvNV", (GLADapiproc) glad_glProgramNamedParameter4fvNV, 4, id, len, name, v); + +} +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_debug_glProgramNamedParameter4fvNV = glad_debug_impl_glProgramNamedParameter4fvNV; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glProgramParameter4dNV", (GLADapiproc) glad_glProgramParameter4dNV, 6, target, index, x, y, z, w); + glad_glProgramParameter4dNV(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramParameter4dNV", (GLADapiproc) glad_glProgramParameter4dNV, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMPARAMETER4DNVPROC glad_debug_glProgramParameter4dNV = glad_debug_impl_glProgramParameter4dNV; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glProgramParameter4dvNV", (GLADapiproc) glad_glProgramParameter4dvNV, 3, target, index, v); + glad_glProgramParameter4dvNV(target, index, v); + _post_call_gl_callback(NULL, "glProgramParameter4dvNV", (GLADapiproc) glad_glProgramParameter4dvNV, 3, target, index, v); + +} +PFNGLPROGRAMPARAMETER4DVNVPROC glad_debug_glProgramParameter4dvNV = glad_debug_impl_glProgramParameter4dvNV; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glProgramParameter4fNV", (GLADapiproc) glad_glProgramParameter4fNV, 6, target, index, x, y, z, w); + glad_glProgramParameter4fNV(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramParameter4fNV", (GLADapiproc) glad_glProgramParameter4fNV, 6, target, index, x, y, z, w); + +} +PFNGLPROGRAMPARAMETER4FNVPROC glad_debug_glProgramParameter4fNV = glad_debug_impl_glProgramParameter4fNV; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glProgramParameter4fvNV", (GLADapiproc) glad_glProgramParameter4fvNV, 3, target, index, v); + glad_glProgramParameter4fvNV(target, index, v); + _post_call_gl_callback(NULL, "glProgramParameter4fvNV", (GLADapiproc) glad_glProgramParameter4fvNV, 3, target, index, v); + +} +PFNGLPROGRAMPARAMETER4FVNVPROC glad_debug_glProgramParameter4fvNV = glad_debug_impl_glProgramParameter4fvNV; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameteri(GLuint program, GLenum pname, GLint value) { + _pre_call_gl_callback("glProgramParameteri", (GLADapiproc) glad_glProgramParameteri, 3, program, pname, value); + glad_glProgramParameteri(program, pname, value); + _post_call_gl_callback(NULL, "glProgramParameteri", (GLADapiproc) glad_glProgramParameteri, 3, program, pname, value); + +} +PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) { + _pre_call_gl_callback("glProgramParameteriARB", (GLADapiproc) glad_glProgramParameteriARB, 3, program, pname, value); + glad_glProgramParameteriARB(program, pname, value); + _post_call_gl_callback(NULL, "glProgramParameteriARB", (GLADapiproc) glad_glProgramParameteriARB, 3, program, pname, value); + +} +PFNGLPROGRAMPARAMETERIARBPROC glad_debug_glProgramParameteriARB = glad_debug_impl_glProgramParameteriARB; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) { + _pre_call_gl_callback("glProgramParameteriEXT", (GLADapiproc) glad_glProgramParameteriEXT, 3, program, pname, value); + glad_glProgramParameteriEXT(program, pname, value); + _post_call_gl_callback(NULL, "glProgramParameteriEXT", (GLADapiproc) glad_glProgramParameteriEXT, 3, program, pname, value); + +} +PFNGLPROGRAMPARAMETERIEXTPROC glad_debug_glProgramParameteriEXT = glad_debug_impl_glProgramParameteriEXT; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glProgramParameters4dvNV", (GLADapiproc) glad_glProgramParameters4dvNV, 4, target, index, count, v); + glad_glProgramParameters4dvNV(target, index, count, v); + _post_call_gl_callback(NULL, "glProgramParameters4dvNV", (GLADapiproc) glad_glProgramParameters4dvNV, 4, target, index, count, v); + +} +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_debug_glProgramParameters4dvNV = glad_debug_impl_glProgramParameters4dvNV; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glProgramParameters4fvNV", (GLADapiproc) glad_glProgramParameters4fvNV, 4, target, index, count, v); + glad_glProgramParameters4fvNV(target, index, count, v); + _post_call_gl_callback(NULL, "glProgramParameters4fvNV", (GLADapiproc) glad_glProgramParameters4fvNV, 4, target, index, count, v); + +} +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_debug_glProgramParameters4fvNV = glad_debug_impl_glProgramParameters4fvNV; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs) { + _pre_call_gl_callback("glProgramPathFragmentInputGenNV", (GLADapiproc) glad_glProgramPathFragmentInputGenNV, 5, program, location, genMode, components, coeffs); + glad_glProgramPathFragmentInputGenNV(program, location, genMode, components, coeffs); + _post_call_gl_callback(NULL, "glProgramPathFragmentInputGenNV", (GLADapiproc) glad_glProgramPathFragmentInputGenNV, 5, program, location, genMode, components, coeffs); + +} +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_debug_glProgramPathFragmentInputGenNV = glad_debug_impl_glProgramPathFragmentInputGenNV; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void * string) { + _pre_call_gl_callback("glProgramStringARB", (GLADapiproc) glad_glProgramStringARB, 4, target, format, len, string); + glad_glProgramStringARB(target, format, len, string); + _post_call_gl_callback(NULL, "glProgramStringARB", (GLADapiproc) glad_glProgramStringARB, 4, target, format, len, string); + +} +PFNGLPROGRAMSTRINGARBPROC glad_debug_glProgramStringARB = glad_debug_impl_glProgramStringARB; +PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params) { + _pre_call_gl_callback("glProgramSubroutineParametersuivNV", (GLADapiproc) glad_glProgramSubroutineParametersuivNV, 3, target, count, params); + glad_glProgramSubroutineParametersuivNV(target, count, params); + _post_call_gl_callback(NULL, "glProgramSubroutineParametersuivNV", (GLADapiproc) glad_glProgramSubroutineParametersuivNV, 3, target, count, params); + +} +PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_debug_glProgramSubroutineParametersuivNV = glad_debug_impl_glProgramSubroutineParametersuivNV; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1d(GLuint program, GLint location, GLdouble v0) { + _pre_call_gl_callback("glProgramUniform1d", (GLADapiproc) glad_glProgramUniform1d, 3, program, location, v0); + glad_glProgramUniform1d(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1d", (GLADapiproc) glad_glProgramUniform1d, 3, program, location, v0); + +} +PFNGLPROGRAMUNIFORM1DPROC glad_debug_glProgramUniform1d = glad_debug_impl_glProgramUniform1d; +PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x) { + _pre_call_gl_callback("glProgramUniform1dEXT", (GLADapiproc) glad_glProgramUniform1dEXT, 3, program, location, x); + glad_glProgramUniform1dEXT(program, location, x); + _post_call_gl_callback(NULL, "glProgramUniform1dEXT", (GLADapiproc) glad_glProgramUniform1dEXT, 3, program, location, x); + +} +PFNGLPROGRAMUNIFORM1DEXTPROC glad_debug_glProgramUniform1dEXT = glad_debug_impl_glProgramUniform1dEXT; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform1dv", (GLADapiproc) glad_glProgramUniform1dv, 4, program, location, count, value); + glad_glProgramUniform1dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1dv", (GLADapiproc) glad_glProgramUniform1dv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1DVPROC glad_debug_glProgramUniform1dv = glad_debug_impl_glProgramUniform1dv; +PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform1dvEXT", (GLADapiproc) glad_glProgramUniform1dvEXT, 4, program, location, count, value); + glad_glProgramUniform1dvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1dvEXT", (GLADapiproc) glad_glProgramUniform1dvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1DVEXTPROC glad_debug_glProgramUniform1dvEXT = glad_debug_impl_glProgramUniform1dvEXT; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { + _pre_call_gl_callback("glProgramUniform1f", (GLADapiproc) glad_glProgramUniform1f, 3, program, location, v0); + glad_glProgramUniform1f(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1f", (GLADapiproc) glad_glProgramUniform1f, 3, program, location, v0); + +} +PFNGLPROGRAMUNIFORM1FPROC glad_debug_glProgramUniform1f = glad_debug_impl_glProgramUniform1f; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) { + _pre_call_gl_callback("glProgramUniform1fEXT", (GLADapiproc) glad_glProgramUniform1fEXT, 3, program, location, v0); + glad_glProgramUniform1fEXT(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1fEXT", (GLADapiproc) glad_glProgramUniform1fEXT, 3, program, location, v0); + +} +PFNGLPROGRAMUNIFORM1FEXTPROC glad_debug_glProgramUniform1fEXT = glad_debug_impl_glProgramUniform1fEXT; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform1fv", (GLADapiproc) glad_glProgramUniform1fv, 4, program, location, count, value); + glad_glProgramUniform1fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1fv", (GLADapiproc) glad_glProgramUniform1fv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1FVPROC glad_debug_glProgramUniform1fv = glad_debug_impl_glProgramUniform1fv; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform1fvEXT", (GLADapiproc) glad_glProgramUniform1fvEXT, 4, program, location, count, value); + glad_glProgramUniform1fvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1fvEXT", (GLADapiproc) glad_glProgramUniform1fvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_debug_glProgramUniform1fvEXT = glad_debug_impl_glProgramUniform1fvEXT; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i(GLuint program, GLint location, GLint v0) { + _pre_call_gl_callback("glProgramUniform1i", (GLADapiproc) glad_glProgramUniform1i, 3, program, location, v0); + glad_glProgramUniform1i(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1i", (GLADapiproc) glad_glProgramUniform1i, 3, program, location, v0); + +} +PFNGLPROGRAMUNIFORM1IPROC glad_debug_glProgramUniform1i = glad_debug_impl_glProgramUniform1i; +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i64ARB(GLuint program, GLint location, GLint64 x) { + _pre_call_gl_callback("glProgramUniform1i64ARB", (GLADapiproc) glad_glProgramUniform1i64ARB, 3, program, location, x); + glad_glProgramUniform1i64ARB(program, location, x); + _post_call_gl_callback(NULL, "glProgramUniform1i64ARB", (GLADapiproc) glad_glProgramUniform1i64ARB, 3, program, location, x); + +} +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_debug_glProgramUniform1i64ARB = glad_debug_impl_glProgramUniform1i64ARB; +PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x) { + _pre_call_gl_callback("glProgramUniform1i64NV", (GLADapiproc) glad_glProgramUniform1i64NV, 3, program, location, x); + glad_glProgramUniform1i64NV(program, location, x); + _post_call_gl_callback(NULL, "glProgramUniform1i64NV", (GLADapiproc) glad_glProgramUniform1i64NV, 3, program, location, x); + +} +PFNGLPROGRAMUNIFORM1I64NVPROC glad_debug_glProgramUniform1i64NV = glad_debug_impl_glProgramUniform1i64NV; +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform1i64vARB", (GLADapiproc) glad_glProgramUniform1i64vARB, 4, program, location, count, value); + glad_glProgramUniform1i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1i64vARB", (GLADapiproc) glad_glProgramUniform1i64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_debug_glProgramUniform1i64vARB = glad_debug_impl_glProgramUniform1i64vARB; +PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glProgramUniform1i64vNV", (GLADapiproc) glad_glProgramUniform1i64vNV, 4, program, location, count, value); + glad_glProgramUniform1i64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1i64vNV", (GLADapiproc) glad_glProgramUniform1i64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1I64VNVPROC glad_debug_glProgramUniform1i64vNV = glad_debug_impl_glProgramUniform1i64vNV; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) { + _pre_call_gl_callback("glProgramUniform1iEXT", (GLADapiproc) glad_glProgramUniform1iEXT, 3, program, location, v0); + glad_glProgramUniform1iEXT(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1iEXT", (GLADapiproc) glad_glProgramUniform1iEXT, 3, program, location, v0); + +} +PFNGLPROGRAMUNIFORM1IEXTPROC glad_debug_glProgramUniform1iEXT = glad_debug_impl_glProgramUniform1iEXT; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform1iv", (GLADapiproc) glad_glProgramUniform1iv, 4, program, location, count, value); + glad_glProgramUniform1iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1iv", (GLADapiproc) glad_glProgramUniform1iv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1IVPROC glad_debug_glProgramUniform1iv = glad_debug_impl_glProgramUniform1iv; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform1ivEXT", (GLADapiproc) glad_glProgramUniform1ivEXT, 4, program, location, count, value); + glad_glProgramUniform1ivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1ivEXT", (GLADapiproc) glad_glProgramUniform1ivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_debug_glProgramUniform1ivEXT = glad_debug_impl_glProgramUniform1ivEXT; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui(GLuint program, GLint location, GLuint v0) { + _pre_call_gl_callback("glProgramUniform1ui", (GLADapiproc) glad_glProgramUniform1ui, 3, program, location, v0); + glad_glProgramUniform1ui(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1ui", (GLADapiproc) glad_glProgramUniform1ui, 3, program, location, v0); + +} +PFNGLPROGRAMUNIFORM1UIPROC glad_debug_glProgramUniform1ui = glad_debug_impl_glProgramUniform1ui; +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 x) { + _pre_call_gl_callback("glProgramUniform1ui64ARB", (GLADapiproc) glad_glProgramUniform1ui64ARB, 3, program, location, x); + glad_glProgramUniform1ui64ARB(program, location, x); + _post_call_gl_callback(NULL, "glProgramUniform1ui64ARB", (GLADapiproc) glad_glProgramUniform1ui64ARB, 3, program, location, x); + +} +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_debug_glProgramUniform1ui64ARB = glad_debug_impl_glProgramUniform1ui64ARB; +PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x) { + _pre_call_gl_callback("glProgramUniform1ui64NV", (GLADapiproc) glad_glProgramUniform1ui64NV, 3, program, location, x); + glad_glProgramUniform1ui64NV(program, location, x); + _post_call_gl_callback(NULL, "glProgramUniform1ui64NV", (GLADapiproc) glad_glProgramUniform1ui64NV, 3, program, location, x); + +} +PFNGLPROGRAMUNIFORM1UI64NVPROC glad_debug_glProgramUniform1ui64NV = glad_debug_impl_glProgramUniform1ui64NV; +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform1ui64vARB", (GLADapiproc) glad_glProgramUniform1ui64vARB, 4, program, location, count, value); + glad_glProgramUniform1ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1ui64vARB", (GLADapiproc) glad_glProgramUniform1ui64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_debug_glProgramUniform1ui64vARB = glad_debug_impl_glProgramUniform1ui64vARB; +PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glProgramUniform1ui64vNV", (GLADapiproc) glad_glProgramUniform1ui64vNV, 4, program, location, count, value); + glad_glProgramUniform1ui64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1ui64vNV", (GLADapiproc) glad_glProgramUniform1ui64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_debug_glProgramUniform1ui64vNV = glad_debug_impl_glProgramUniform1ui64vNV; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) { + _pre_call_gl_callback("glProgramUniform1uiEXT", (GLADapiproc) glad_glProgramUniform1uiEXT, 3, program, location, v0); + glad_glProgramUniform1uiEXT(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1uiEXT", (GLADapiproc) glad_glProgramUniform1uiEXT, 3, program, location, v0); + +} +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_debug_glProgramUniform1uiEXT = glad_debug_impl_glProgramUniform1uiEXT; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform1uiv", (GLADapiproc) glad_glProgramUniform1uiv, 4, program, location, count, value); + glad_glProgramUniform1uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1uiv", (GLADapiproc) glad_glProgramUniform1uiv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1UIVPROC glad_debug_glProgramUniform1uiv = glad_debug_impl_glProgramUniform1uiv; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform1uivEXT", (GLADapiproc) glad_glProgramUniform1uivEXT, 4, program, location, count, value); + glad_glProgramUniform1uivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1uivEXT", (GLADapiproc) glad_glProgramUniform1uivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_debug_glProgramUniform1uivEXT = glad_debug_impl_glProgramUniform1uivEXT; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) { + _pre_call_gl_callback("glProgramUniform2d", (GLADapiproc) glad_glProgramUniform2d, 4, program, location, v0, v1); + glad_glProgramUniform2d(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2d", (GLADapiproc) glad_glProgramUniform2d, 4, program, location, v0, v1); + +} +PFNGLPROGRAMUNIFORM2DPROC glad_debug_glProgramUniform2d = glad_debug_impl_glProgramUniform2d; +PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glProgramUniform2dEXT", (GLADapiproc) glad_glProgramUniform2dEXT, 4, program, location, x, y); + glad_glProgramUniform2dEXT(program, location, x, y); + _post_call_gl_callback(NULL, "glProgramUniform2dEXT", (GLADapiproc) glad_glProgramUniform2dEXT, 4, program, location, x, y); + +} +PFNGLPROGRAMUNIFORM2DEXTPROC glad_debug_glProgramUniform2dEXT = glad_debug_impl_glProgramUniform2dEXT; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform2dv", (GLADapiproc) glad_glProgramUniform2dv, 4, program, location, count, value); + glad_glProgramUniform2dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2dv", (GLADapiproc) glad_glProgramUniform2dv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2DVPROC glad_debug_glProgramUniform2dv = glad_debug_impl_glProgramUniform2dv; +PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform2dvEXT", (GLADapiproc) glad_glProgramUniform2dvEXT, 4, program, location, count, value); + glad_glProgramUniform2dvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2dvEXT", (GLADapiproc) glad_glProgramUniform2dvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2DVEXTPROC glad_debug_glProgramUniform2dvEXT = glad_debug_impl_glProgramUniform2dvEXT; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { + _pre_call_gl_callback("glProgramUniform2f", (GLADapiproc) glad_glProgramUniform2f, 4, program, location, v0, v1); + glad_glProgramUniform2f(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2f", (GLADapiproc) glad_glProgramUniform2f, 4, program, location, v0, v1); + +} +PFNGLPROGRAMUNIFORM2FPROC glad_debug_glProgramUniform2f = glad_debug_impl_glProgramUniform2f; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) { + _pre_call_gl_callback("glProgramUniform2fEXT", (GLADapiproc) glad_glProgramUniform2fEXT, 4, program, location, v0, v1); + glad_glProgramUniform2fEXT(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2fEXT", (GLADapiproc) glad_glProgramUniform2fEXT, 4, program, location, v0, v1); + +} +PFNGLPROGRAMUNIFORM2FEXTPROC glad_debug_glProgramUniform2fEXT = glad_debug_impl_glProgramUniform2fEXT; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform2fv", (GLADapiproc) glad_glProgramUniform2fv, 4, program, location, count, value); + glad_glProgramUniform2fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2fv", (GLADapiproc) glad_glProgramUniform2fv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2FVPROC glad_debug_glProgramUniform2fv = glad_debug_impl_glProgramUniform2fv; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform2fvEXT", (GLADapiproc) glad_glProgramUniform2fvEXT, 4, program, location, count, value); + glad_glProgramUniform2fvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2fvEXT", (GLADapiproc) glad_glProgramUniform2fvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_debug_glProgramUniform2fvEXT = glad_debug_impl_glProgramUniform2fvEXT; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { + _pre_call_gl_callback("glProgramUniform2i", (GLADapiproc) glad_glProgramUniform2i, 4, program, location, v0, v1); + glad_glProgramUniform2i(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2i", (GLADapiproc) glad_glProgramUniform2i, 4, program, location, v0, v1); + +} +PFNGLPROGRAMUNIFORM2IPROC glad_debug_glProgramUniform2i = glad_debug_impl_glProgramUniform2i; +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y) { + _pre_call_gl_callback("glProgramUniform2i64ARB", (GLADapiproc) glad_glProgramUniform2i64ARB, 4, program, location, x, y); + glad_glProgramUniform2i64ARB(program, location, x, y); + _post_call_gl_callback(NULL, "glProgramUniform2i64ARB", (GLADapiproc) glad_glProgramUniform2i64ARB, 4, program, location, x, y); + +} +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_debug_glProgramUniform2i64ARB = glad_debug_impl_glProgramUniform2i64ARB; +PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) { + _pre_call_gl_callback("glProgramUniform2i64NV", (GLADapiproc) glad_glProgramUniform2i64NV, 4, program, location, x, y); + glad_glProgramUniform2i64NV(program, location, x, y); + _post_call_gl_callback(NULL, "glProgramUniform2i64NV", (GLADapiproc) glad_glProgramUniform2i64NV, 4, program, location, x, y); + +} +PFNGLPROGRAMUNIFORM2I64NVPROC glad_debug_glProgramUniform2i64NV = glad_debug_impl_glProgramUniform2i64NV; +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform2i64vARB", (GLADapiproc) glad_glProgramUniform2i64vARB, 4, program, location, count, value); + glad_glProgramUniform2i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2i64vARB", (GLADapiproc) glad_glProgramUniform2i64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_debug_glProgramUniform2i64vARB = glad_debug_impl_glProgramUniform2i64vARB; +PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glProgramUniform2i64vNV", (GLADapiproc) glad_glProgramUniform2i64vNV, 4, program, location, count, value); + glad_glProgramUniform2i64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2i64vNV", (GLADapiproc) glad_glProgramUniform2i64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2I64VNVPROC glad_debug_glProgramUniform2i64vNV = glad_debug_impl_glProgramUniform2i64vNV; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) { + _pre_call_gl_callback("glProgramUniform2iEXT", (GLADapiproc) glad_glProgramUniform2iEXT, 4, program, location, v0, v1); + glad_glProgramUniform2iEXT(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2iEXT", (GLADapiproc) glad_glProgramUniform2iEXT, 4, program, location, v0, v1); + +} +PFNGLPROGRAMUNIFORM2IEXTPROC glad_debug_glProgramUniform2iEXT = glad_debug_impl_glProgramUniform2iEXT; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform2iv", (GLADapiproc) glad_glProgramUniform2iv, 4, program, location, count, value); + glad_glProgramUniform2iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2iv", (GLADapiproc) glad_glProgramUniform2iv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2IVPROC glad_debug_glProgramUniform2iv = glad_debug_impl_glProgramUniform2iv; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform2ivEXT", (GLADapiproc) glad_glProgramUniform2ivEXT, 4, program, location, count, value); + glad_glProgramUniform2ivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2ivEXT", (GLADapiproc) glad_glProgramUniform2ivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_debug_glProgramUniform2ivEXT = glad_debug_impl_glProgramUniform2ivEXT; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { + _pre_call_gl_callback("glProgramUniform2ui", (GLADapiproc) glad_glProgramUniform2ui, 4, program, location, v0, v1); + glad_glProgramUniform2ui(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2ui", (GLADapiproc) glad_glProgramUniform2ui, 4, program, location, v0, v1); + +} +PFNGLPROGRAMUNIFORM2UIPROC glad_debug_glProgramUniform2ui = glad_debug_impl_glProgramUniform2ui; +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y) { + _pre_call_gl_callback("glProgramUniform2ui64ARB", (GLADapiproc) glad_glProgramUniform2ui64ARB, 4, program, location, x, y); + glad_glProgramUniform2ui64ARB(program, location, x, y); + _post_call_gl_callback(NULL, "glProgramUniform2ui64ARB", (GLADapiproc) glad_glProgramUniform2ui64ARB, 4, program, location, x, y); + +} +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_debug_glProgramUniform2ui64ARB = glad_debug_impl_glProgramUniform2ui64ARB; +PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) { + _pre_call_gl_callback("glProgramUniform2ui64NV", (GLADapiproc) glad_glProgramUniform2ui64NV, 4, program, location, x, y); + glad_glProgramUniform2ui64NV(program, location, x, y); + _post_call_gl_callback(NULL, "glProgramUniform2ui64NV", (GLADapiproc) glad_glProgramUniform2ui64NV, 4, program, location, x, y); + +} +PFNGLPROGRAMUNIFORM2UI64NVPROC glad_debug_glProgramUniform2ui64NV = glad_debug_impl_glProgramUniform2ui64NV; +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform2ui64vARB", (GLADapiproc) glad_glProgramUniform2ui64vARB, 4, program, location, count, value); + glad_glProgramUniform2ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2ui64vARB", (GLADapiproc) glad_glProgramUniform2ui64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_debug_glProgramUniform2ui64vARB = glad_debug_impl_glProgramUniform2ui64vARB; +PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glProgramUniform2ui64vNV", (GLADapiproc) glad_glProgramUniform2ui64vNV, 4, program, location, count, value); + glad_glProgramUniform2ui64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2ui64vNV", (GLADapiproc) glad_glProgramUniform2ui64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_debug_glProgramUniform2ui64vNV = glad_debug_impl_glProgramUniform2ui64vNV; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) { + _pre_call_gl_callback("glProgramUniform2uiEXT", (GLADapiproc) glad_glProgramUniform2uiEXT, 4, program, location, v0, v1); + glad_glProgramUniform2uiEXT(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2uiEXT", (GLADapiproc) glad_glProgramUniform2uiEXT, 4, program, location, v0, v1); + +} +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_debug_glProgramUniform2uiEXT = glad_debug_impl_glProgramUniform2uiEXT; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform2uiv", (GLADapiproc) glad_glProgramUniform2uiv, 4, program, location, count, value); + glad_glProgramUniform2uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2uiv", (GLADapiproc) glad_glProgramUniform2uiv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2UIVPROC glad_debug_glProgramUniform2uiv = glad_debug_impl_glProgramUniform2uiv; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform2uivEXT", (GLADapiproc) glad_glProgramUniform2uivEXT, 4, program, location, count, value); + glad_glProgramUniform2uivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2uivEXT", (GLADapiproc) glad_glProgramUniform2uivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_debug_glProgramUniform2uivEXT = glad_debug_impl_glProgramUniform2uivEXT; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { + _pre_call_gl_callback("glProgramUniform3d", (GLADapiproc) glad_glProgramUniform3d, 5, program, location, v0, v1, v2); + glad_glProgramUniform3d(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3d", (GLADapiproc) glad_glProgramUniform3d, 5, program, location, v0, v1, v2); + +} +PFNGLPROGRAMUNIFORM3DPROC glad_debug_glProgramUniform3d = glad_debug_impl_glProgramUniform3d; +PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glProgramUniform3dEXT", (GLADapiproc) glad_glProgramUniform3dEXT, 5, program, location, x, y, z); + glad_glProgramUniform3dEXT(program, location, x, y, z); + _post_call_gl_callback(NULL, "glProgramUniform3dEXT", (GLADapiproc) glad_glProgramUniform3dEXT, 5, program, location, x, y, z); + +} +PFNGLPROGRAMUNIFORM3DEXTPROC glad_debug_glProgramUniform3dEXT = glad_debug_impl_glProgramUniform3dEXT; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform3dv", (GLADapiproc) glad_glProgramUniform3dv, 4, program, location, count, value); + glad_glProgramUniform3dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3dv", (GLADapiproc) glad_glProgramUniform3dv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3DVPROC glad_debug_glProgramUniform3dv = glad_debug_impl_glProgramUniform3dv; +PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform3dvEXT", (GLADapiproc) glad_glProgramUniform3dvEXT, 4, program, location, count, value); + glad_glProgramUniform3dvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3dvEXT", (GLADapiproc) glad_glProgramUniform3dvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3DVEXTPROC glad_debug_glProgramUniform3dvEXT = glad_debug_impl_glProgramUniform3dvEXT; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glProgramUniform3f", (GLADapiproc) glad_glProgramUniform3f, 5, program, location, v0, v1, v2); + glad_glProgramUniform3f(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3f", (GLADapiproc) glad_glProgramUniform3f, 5, program, location, v0, v1, v2); + +} +PFNGLPROGRAMUNIFORM3FPROC glad_debug_glProgramUniform3f = glad_debug_impl_glProgramUniform3f; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glProgramUniform3fEXT", (GLADapiproc) glad_glProgramUniform3fEXT, 5, program, location, v0, v1, v2); + glad_glProgramUniform3fEXT(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3fEXT", (GLADapiproc) glad_glProgramUniform3fEXT, 5, program, location, v0, v1, v2); + +} +PFNGLPROGRAMUNIFORM3FEXTPROC glad_debug_glProgramUniform3fEXT = glad_debug_impl_glProgramUniform3fEXT; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform3fv", (GLADapiproc) glad_glProgramUniform3fv, 4, program, location, count, value); + glad_glProgramUniform3fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3fv", (GLADapiproc) glad_glProgramUniform3fv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3FVPROC glad_debug_glProgramUniform3fv = glad_debug_impl_glProgramUniform3fv; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform3fvEXT", (GLADapiproc) glad_glProgramUniform3fvEXT, 4, program, location, count, value); + glad_glProgramUniform3fvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3fvEXT", (GLADapiproc) glad_glProgramUniform3fvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_debug_glProgramUniform3fvEXT = glad_debug_impl_glProgramUniform3fvEXT; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { + _pre_call_gl_callback("glProgramUniform3i", (GLADapiproc) glad_glProgramUniform3i, 5, program, location, v0, v1, v2); + glad_glProgramUniform3i(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3i", (GLADapiproc) glad_glProgramUniform3i, 5, program, location, v0, v1, v2); + +} +PFNGLPROGRAMUNIFORM3IPROC glad_debug_glProgramUniform3i = glad_debug_impl_glProgramUniform3i; +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) { + _pre_call_gl_callback("glProgramUniform3i64ARB", (GLADapiproc) glad_glProgramUniform3i64ARB, 5, program, location, x, y, z); + glad_glProgramUniform3i64ARB(program, location, x, y, z); + _post_call_gl_callback(NULL, "glProgramUniform3i64ARB", (GLADapiproc) glad_glProgramUniform3i64ARB, 5, program, location, x, y, z); + +} +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_debug_glProgramUniform3i64ARB = glad_debug_impl_glProgramUniform3i64ARB; +PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { + _pre_call_gl_callback("glProgramUniform3i64NV", (GLADapiproc) glad_glProgramUniform3i64NV, 5, program, location, x, y, z); + glad_glProgramUniform3i64NV(program, location, x, y, z); + _post_call_gl_callback(NULL, "glProgramUniform3i64NV", (GLADapiproc) glad_glProgramUniform3i64NV, 5, program, location, x, y, z); + +} +PFNGLPROGRAMUNIFORM3I64NVPROC glad_debug_glProgramUniform3i64NV = glad_debug_impl_glProgramUniform3i64NV; +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform3i64vARB", (GLADapiproc) glad_glProgramUniform3i64vARB, 4, program, location, count, value); + glad_glProgramUniform3i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3i64vARB", (GLADapiproc) glad_glProgramUniform3i64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_debug_glProgramUniform3i64vARB = glad_debug_impl_glProgramUniform3i64vARB; +PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glProgramUniform3i64vNV", (GLADapiproc) glad_glProgramUniform3i64vNV, 4, program, location, count, value); + glad_glProgramUniform3i64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3i64vNV", (GLADapiproc) glad_glProgramUniform3i64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3I64VNVPROC glad_debug_glProgramUniform3i64vNV = glad_debug_impl_glProgramUniform3i64vNV; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { + _pre_call_gl_callback("glProgramUniform3iEXT", (GLADapiproc) glad_glProgramUniform3iEXT, 5, program, location, v0, v1, v2); + glad_glProgramUniform3iEXT(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3iEXT", (GLADapiproc) glad_glProgramUniform3iEXT, 5, program, location, v0, v1, v2); + +} +PFNGLPROGRAMUNIFORM3IEXTPROC glad_debug_glProgramUniform3iEXT = glad_debug_impl_glProgramUniform3iEXT; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform3iv", (GLADapiproc) glad_glProgramUniform3iv, 4, program, location, count, value); + glad_glProgramUniform3iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3iv", (GLADapiproc) glad_glProgramUniform3iv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3IVPROC glad_debug_glProgramUniform3iv = glad_debug_impl_glProgramUniform3iv; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform3ivEXT", (GLADapiproc) glad_glProgramUniform3ivEXT, 4, program, location, count, value); + glad_glProgramUniform3ivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3ivEXT", (GLADapiproc) glad_glProgramUniform3ivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_debug_glProgramUniform3ivEXT = glad_debug_impl_glProgramUniform3ivEXT; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { + _pre_call_gl_callback("glProgramUniform3ui", (GLADapiproc) glad_glProgramUniform3ui, 5, program, location, v0, v1, v2); + glad_glProgramUniform3ui(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3ui", (GLADapiproc) glad_glProgramUniform3ui, 5, program, location, v0, v1, v2); + +} +PFNGLPROGRAMUNIFORM3UIPROC glad_debug_glProgramUniform3ui = glad_debug_impl_glProgramUniform3ui; +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { + _pre_call_gl_callback("glProgramUniform3ui64ARB", (GLADapiproc) glad_glProgramUniform3ui64ARB, 5, program, location, x, y, z); + glad_glProgramUniform3ui64ARB(program, location, x, y, z); + _post_call_gl_callback(NULL, "glProgramUniform3ui64ARB", (GLADapiproc) glad_glProgramUniform3ui64ARB, 5, program, location, x, y, z); + +} +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_debug_glProgramUniform3ui64ARB = glad_debug_impl_glProgramUniform3ui64ARB; +PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { + _pre_call_gl_callback("glProgramUniform3ui64NV", (GLADapiproc) glad_glProgramUniform3ui64NV, 5, program, location, x, y, z); + glad_glProgramUniform3ui64NV(program, location, x, y, z); + _post_call_gl_callback(NULL, "glProgramUniform3ui64NV", (GLADapiproc) glad_glProgramUniform3ui64NV, 5, program, location, x, y, z); + +} +PFNGLPROGRAMUNIFORM3UI64NVPROC glad_debug_glProgramUniform3ui64NV = glad_debug_impl_glProgramUniform3ui64NV; +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform3ui64vARB", (GLADapiproc) glad_glProgramUniform3ui64vARB, 4, program, location, count, value); + glad_glProgramUniform3ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3ui64vARB", (GLADapiproc) glad_glProgramUniform3ui64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_debug_glProgramUniform3ui64vARB = glad_debug_impl_glProgramUniform3ui64vARB; +PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glProgramUniform3ui64vNV", (GLADapiproc) glad_glProgramUniform3ui64vNV, 4, program, location, count, value); + glad_glProgramUniform3ui64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3ui64vNV", (GLADapiproc) glad_glProgramUniform3ui64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_debug_glProgramUniform3ui64vNV = glad_debug_impl_glProgramUniform3ui64vNV; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { + _pre_call_gl_callback("glProgramUniform3uiEXT", (GLADapiproc) glad_glProgramUniform3uiEXT, 5, program, location, v0, v1, v2); + glad_glProgramUniform3uiEXT(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3uiEXT", (GLADapiproc) glad_glProgramUniform3uiEXT, 5, program, location, v0, v1, v2); + +} +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_debug_glProgramUniform3uiEXT = glad_debug_impl_glProgramUniform3uiEXT; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform3uiv", (GLADapiproc) glad_glProgramUniform3uiv, 4, program, location, count, value); + glad_glProgramUniform3uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3uiv", (GLADapiproc) glad_glProgramUniform3uiv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3UIVPROC glad_debug_glProgramUniform3uiv = glad_debug_impl_glProgramUniform3uiv; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform3uivEXT", (GLADapiproc) glad_glProgramUniform3uivEXT, 4, program, location, count, value); + glad_glProgramUniform3uivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3uivEXT", (GLADapiproc) glad_glProgramUniform3uivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_debug_glProgramUniform3uivEXT = glad_debug_impl_glProgramUniform3uivEXT; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { + _pre_call_gl_callback("glProgramUniform4d", (GLADapiproc) glad_glProgramUniform4d, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4d(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4d", (GLADapiproc) glad_glProgramUniform4d, 6, program, location, v0, v1, v2, v3); + +} +PFNGLPROGRAMUNIFORM4DPROC glad_debug_glProgramUniform4d = glad_debug_impl_glProgramUniform4d; +PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glProgramUniform4dEXT", (GLADapiproc) glad_glProgramUniform4dEXT, 6, program, location, x, y, z, w); + glad_glProgramUniform4dEXT(program, location, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramUniform4dEXT", (GLADapiproc) glad_glProgramUniform4dEXT, 6, program, location, x, y, z, w); + +} +PFNGLPROGRAMUNIFORM4DEXTPROC glad_debug_glProgramUniform4dEXT = glad_debug_impl_glProgramUniform4dEXT; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform4dv", (GLADapiproc) glad_glProgramUniform4dv, 4, program, location, count, value); + glad_glProgramUniform4dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4dv", (GLADapiproc) glad_glProgramUniform4dv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4DVPROC glad_debug_glProgramUniform4dv = glad_debug_impl_glProgramUniform4dv; +PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform4dvEXT", (GLADapiproc) glad_glProgramUniform4dvEXT, 4, program, location, count, value); + glad_glProgramUniform4dvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4dvEXT", (GLADapiproc) glad_glProgramUniform4dvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4DVEXTPROC glad_debug_glProgramUniform4dvEXT = glad_debug_impl_glProgramUniform4dvEXT; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + _pre_call_gl_callback("glProgramUniform4f", (GLADapiproc) glad_glProgramUniform4f, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4f(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4f", (GLADapiproc) glad_glProgramUniform4f, 6, program, location, v0, v1, v2, v3); + +} +PFNGLPROGRAMUNIFORM4FPROC glad_debug_glProgramUniform4f = glad_debug_impl_glProgramUniform4f; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + _pre_call_gl_callback("glProgramUniform4fEXT", (GLADapiproc) glad_glProgramUniform4fEXT, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4fEXT(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4fEXT", (GLADapiproc) glad_glProgramUniform4fEXT, 6, program, location, v0, v1, v2, v3); + +} +PFNGLPROGRAMUNIFORM4FEXTPROC glad_debug_glProgramUniform4fEXT = glad_debug_impl_glProgramUniform4fEXT; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform4fv", (GLADapiproc) glad_glProgramUniform4fv, 4, program, location, count, value); + glad_glProgramUniform4fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4fv", (GLADapiproc) glad_glProgramUniform4fv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4FVPROC glad_debug_glProgramUniform4fv = glad_debug_impl_glProgramUniform4fv; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform4fvEXT", (GLADapiproc) glad_glProgramUniform4fvEXT, 4, program, location, count, value); + glad_glProgramUniform4fvEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4fvEXT", (GLADapiproc) glad_glProgramUniform4fvEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_debug_glProgramUniform4fvEXT = glad_debug_impl_glProgramUniform4fvEXT; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + _pre_call_gl_callback("glProgramUniform4i", (GLADapiproc) glad_glProgramUniform4i, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4i(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4i", (GLADapiproc) glad_glProgramUniform4i, 6, program, location, v0, v1, v2, v3); + +} +PFNGLPROGRAMUNIFORM4IPROC glad_debug_glProgramUniform4i = glad_debug_impl_glProgramUniform4i; +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { + _pre_call_gl_callback("glProgramUniform4i64ARB", (GLADapiproc) glad_glProgramUniform4i64ARB, 6, program, location, x, y, z, w); + glad_glProgramUniform4i64ARB(program, location, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramUniform4i64ARB", (GLADapiproc) glad_glProgramUniform4i64ARB, 6, program, location, x, y, z, w); + +} +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_debug_glProgramUniform4i64ARB = glad_debug_impl_glProgramUniform4i64ARB; +PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { + _pre_call_gl_callback("glProgramUniform4i64NV", (GLADapiproc) glad_glProgramUniform4i64NV, 6, program, location, x, y, z, w); + glad_glProgramUniform4i64NV(program, location, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramUniform4i64NV", (GLADapiproc) glad_glProgramUniform4i64NV, 6, program, location, x, y, z, w); + +} +PFNGLPROGRAMUNIFORM4I64NVPROC glad_debug_glProgramUniform4i64NV = glad_debug_impl_glProgramUniform4i64NV; +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform4i64vARB", (GLADapiproc) glad_glProgramUniform4i64vARB, 4, program, location, count, value); + glad_glProgramUniform4i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4i64vARB", (GLADapiproc) glad_glProgramUniform4i64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_debug_glProgramUniform4i64vARB = glad_debug_impl_glProgramUniform4i64vARB; +PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glProgramUniform4i64vNV", (GLADapiproc) glad_glProgramUniform4i64vNV, 4, program, location, count, value); + glad_glProgramUniform4i64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4i64vNV", (GLADapiproc) glad_glProgramUniform4i64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4I64VNVPROC glad_debug_glProgramUniform4i64vNV = glad_debug_impl_glProgramUniform4i64vNV; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + _pre_call_gl_callback("glProgramUniform4iEXT", (GLADapiproc) glad_glProgramUniform4iEXT, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4iEXT(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4iEXT", (GLADapiproc) glad_glProgramUniform4iEXT, 6, program, location, v0, v1, v2, v3); + +} +PFNGLPROGRAMUNIFORM4IEXTPROC glad_debug_glProgramUniform4iEXT = glad_debug_impl_glProgramUniform4iEXT; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform4iv", (GLADapiproc) glad_glProgramUniform4iv, 4, program, location, count, value); + glad_glProgramUniform4iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4iv", (GLADapiproc) glad_glProgramUniform4iv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4IVPROC glad_debug_glProgramUniform4iv = glad_debug_impl_glProgramUniform4iv; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform4ivEXT", (GLADapiproc) glad_glProgramUniform4ivEXT, 4, program, location, count, value); + glad_glProgramUniform4ivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4ivEXT", (GLADapiproc) glad_glProgramUniform4ivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_debug_glProgramUniform4ivEXT = glad_debug_impl_glProgramUniform4ivEXT; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { + _pre_call_gl_callback("glProgramUniform4ui", (GLADapiproc) glad_glProgramUniform4ui, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4ui(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4ui", (GLADapiproc) glad_glProgramUniform4ui, 6, program, location, v0, v1, v2, v3); + +} +PFNGLPROGRAMUNIFORM4UIPROC glad_debug_glProgramUniform4ui = glad_debug_impl_glProgramUniform4ui; +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { + _pre_call_gl_callback("glProgramUniform4ui64ARB", (GLADapiproc) glad_glProgramUniform4ui64ARB, 6, program, location, x, y, z, w); + glad_glProgramUniform4ui64ARB(program, location, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramUniform4ui64ARB", (GLADapiproc) glad_glProgramUniform4ui64ARB, 6, program, location, x, y, z, w); + +} +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_debug_glProgramUniform4ui64ARB = glad_debug_impl_glProgramUniform4ui64ARB; +PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { + _pre_call_gl_callback("glProgramUniform4ui64NV", (GLADapiproc) glad_glProgramUniform4ui64NV, 6, program, location, x, y, z, w); + glad_glProgramUniform4ui64NV(program, location, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramUniform4ui64NV", (GLADapiproc) glad_glProgramUniform4ui64NV, 6, program, location, x, y, z, w); + +} +PFNGLPROGRAMUNIFORM4UI64NVPROC glad_debug_glProgramUniform4ui64NV = glad_debug_impl_glProgramUniform4ui64NV; +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform4ui64vARB", (GLADapiproc) glad_glProgramUniform4ui64vARB, 4, program, location, count, value); + glad_glProgramUniform4ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4ui64vARB", (GLADapiproc) glad_glProgramUniform4ui64vARB, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_debug_glProgramUniform4ui64vARB = glad_debug_impl_glProgramUniform4ui64vARB; +PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glProgramUniform4ui64vNV", (GLADapiproc) glad_glProgramUniform4ui64vNV, 4, program, location, count, value); + glad_glProgramUniform4ui64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4ui64vNV", (GLADapiproc) glad_glProgramUniform4ui64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_debug_glProgramUniform4ui64vNV = glad_debug_impl_glProgramUniform4ui64vNV; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { + _pre_call_gl_callback("glProgramUniform4uiEXT", (GLADapiproc) glad_glProgramUniform4uiEXT, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4uiEXT(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4uiEXT", (GLADapiproc) glad_glProgramUniform4uiEXT, 6, program, location, v0, v1, v2, v3); + +} +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_debug_glProgramUniform4uiEXT = glad_debug_impl_glProgramUniform4uiEXT; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform4uiv", (GLADapiproc) glad_glProgramUniform4uiv, 4, program, location, count, value); + glad_glProgramUniform4uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4uiv", (GLADapiproc) glad_glProgramUniform4uiv, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4UIVPROC glad_debug_glProgramUniform4uiv = glad_debug_impl_glProgramUniform4uiv; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform4uivEXT", (GLADapiproc) glad_glProgramUniform4uivEXT, 4, program, location, count, value); + glad_glProgramUniform4uivEXT(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4uivEXT", (GLADapiproc) glad_glProgramUniform4uivEXT, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_debug_glProgramUniform4uivEXT = glad_debug_impl_glProgramUniform4uivEXT; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value) { + _pre_call_gl_callback("glProgramUniformHandleui64ARB", (GLADapiproc) glad_glProgramUniformHandleui64ARB, 3, program, location, value); + glad_glProgramUniformHandleui64ARB(program, location, value); + _post_call_gl_callback(NULL, "glProgramUniformHandleui64ARB", (GLADapiproc) glad_glProgramUniformHandleui64ARB, 3, program, location, value); + +} +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_debug_glProgramUniformHandleui64ARB = glad_debug_impl_glProgramUniformHandleui64ARB; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value) { + _pre_call_gl_callback("glProgramUniformHandleui64NV", (GLADapiproc) glad_glProgramUniformHandleui64NV, 3, program, location, value); + glad_glProgramUniformHandleui64NV(program, location, value); + _post_call_gl_callback(NULL, "glProgramUniformHandleui64NV", (GLADapiproc) glad_glProgramUniformHandleui64NV, 3, program, location, value); + +} +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_debug_glProgramUniformHandleui64NV = glad_debug_impl_glProgramUniformHandleui64NV; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * values) { + _pre_call_gl_callback("glProgramUniformHandleui64vARB", (GLADapiproc) glad_glProgramUniformHandleui64vARB, 4, program, location, count, values); + glad_glProgramUniformHandleui64vARB(program, location, count, values); + _post_call_gl_callback(NULL, "glProgramUniformHandleui64vARB", (GLADapiproc) glad_glProgramUniformHandleui64vARB, 4, program, location, count, values); + +} +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_debug_glProgramUniformHandleui64vARB = glad_debug_impl_glProgramUniformHandleui64vARB; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values) { + _pre_call_gl_callback("glProgramUniformHandleui64vNV", (GLADapiproc) glad_glProgramUniformHandleui64vNV, 4, program, location, count, values); + glad_glProgramUniformHandleui64vNV(program, location, count, values); + _post_call_gl_callback(NULL, "glProgramUniformHandleui64vNV", (GLADapiproc) glad_glProgramUniformHandleui64vNV, 4, program, location, count, values); + +} +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_debug_glProgramUniformHandleui64vNV = glad_debug_impl_glProgramUniformHandleui64vNV; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2dv", (GLADapiproc) glad_glProgramUniformMatrix2dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2dv", (GLADapiproc) glad_glProgramUniformMatrix2dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_debug_glProgramUniformMatrix2dv = glad_debug_impl_glProgramUniformMatrix2dv; +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_debug_glProgramUniformMatrix2dvEXT = glad_debug_impl_glProgramUniformMatrix2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2fv", (GLADapiproc) glad_glProgramUniformMatrix2fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2fv", (GLADapiproc) glad_glProgramUniformMatrix2fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_debug_glProgramUniformMatrix2fv = glad_debug_impl_glProgramUniformMatrix2fv; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_debug_glProgramUniformMatrix2fvEXT = glad_debug_impl_glProgramUniformMatrix2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x3dv", (GLADapiproc) glad_glProgramUniformMatrix2x3dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x3dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x3dv", (GLADapiproc) glad_glProgramUniformMatrix2x3dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_debug_glProgramUniformMatrix2x3dv = glad_debug_impl_glProgramUniformMatrix2x3dv; +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_debug_glProgramUniformMatrix2x3dvEXT = glad_debug_impl_glProgramUniformMatrix2x3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x3fv", (GLADapiproc) glad_glProgramUniformMatrix2x3fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x3fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x3fv", (GLADapiproc) glad_glProgramUniformMatrix2x3fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_debug_glProgramUniformMatrix2x3fv = glad_debug_impl_glProgramUniformMatrix2x3fv; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x3fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_debug_glProgramUniformMatrix2x3fvEXT = glad_debug_impl_glProgramUniformMatrix2x3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x4dv", (GLADapiproc) glad_glProgramUniformMatrix2x4dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x4dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x4dv", (GLADapiproc) glad_glProgramUniformMatrix2x4dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_debug_glProgramUniformMatrix2x4dv = glad_debug_impl_glProgramUniformMatrix2x4dv; +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_debug_glProgramUniformMatrix2x4dvEXT = glad_debug_impl_glProgramUniformMatrix2x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x4fv", (GLADapiproc) glad_glProgramUniformMatrix2x4fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x4fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x4fv", (GLADapiproc) glad_glProgramUniformMatrix2x4fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_debug_glProgramUniformMatrix2x4fv = glad_debug_impl_glProgramUniformMatrix2x4fv; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix2x4fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_debug_glProgramUniformMatrix2x4fvEXT = glad_debug_impl_glProgramUniformMatrix2x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3dv", (GLADapiproc) glad_glProgramUniformMatrix3dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3dv", (GLADapiproc) glad_glProgramUniformMatrix3dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_debug_glProgramUniformMatrix3dv = glad_debug_impl_glProgramUniformMatrix3dv; +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_debug_glProgramUniformMatrix3dvEXT = glad_debug_impl_glProgramUniformMatrix3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3fv", (GLADapiproc) glad_glProgramUniformMatrix3fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3fv", (GLADapiproc) glad_glProgramUniformMatrix3fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_debug_glProgramUniformMatrix3fv = glad_debug_impl_glProgramUniformMatrix3fv; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_debug_glProgramUniformMatrix3fvEXT = glad_debug_impl_glProgramUniformMatrix3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x2dv", (GLADapiproc) glad_glProgramUniformMatrix3x2dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x2dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x2dv", (GLADapiproc) glad_glProgramUniformMatrix3x2dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_debug_glProgramUniformMatrix3x2dv = glad_debug_impl_glProgramUniformMatrix3x2dv; +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_debug_glProgramUniformMatrix3x2dvEXT = glad_debug_impl_glProgramUniformMatrix3x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x2fv", (GLADapiproc) glad_glProgramUniformMatrix3x2fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x2fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x2fv", (GLADapiproc) glad_glProgramUniformMatrix3x2fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_debug_glProgramUniformMatrix3x2fv = glad_debug_impl_glProgramUniformMatrix3x2fv; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x2fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_debug_glProgramUniformMatrix3x2fvEXT = glad_debug_impl_glProgramUniformMatrix3x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x4dv", (GLADapiproc) glad_glProgramUniformMatrix3x4dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x4dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x4dv", (GLADapiproc) glad_glProgramUniformMatrix3x4dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_debug_glProgramUniformMatrix3x4dv = glad_debug_impl_glProgramUniformMatrix3x4dv; +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_debug_glProgramUniformMatrix3x4dvEXT = glad_debug_impl_glProgramUniformMatrix3x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x4fv", (GLADapiproc) glad_glProgramUniformMatrix3x4fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x4fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x4fv", (GLADapiproc) glad_glProgramUniformMatrix3x4fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_debug_glProgramUniformMatrix3x4fv = glad_debug_impl_glProgramUniformMatrix3x4fv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix3x4fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_debug_glProgramUniformMatrix3x4fvEXT = glad_debug_impl_glProgramUniformMatrix3x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4dv", (GLADapiproc) glad_glProgramUniformMatrix4dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4dv", (GLADapiproc) glad_glProgramUniformMatrix4dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_debug_glProgramUniformMatrix4dv = glad_debug_impl_glProgramUniformMatrix4dv; +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_debug_glProgramUniformMatrix4dvEXT = glad_debug_impl_glProgramUniformMatrix4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4fv", (GLADapiproc) glad_glProgramUniformMatrix4fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4fv", (GLADapiproc) glad_glProgramUniformMatrix4fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_debug_glProgramUniformMatrix4fv = glad_debug_impl_glProgramUniformMatrix4fv; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_debug_glProgramUniformMatrix4fvEXT = glad_debug_impl_glProgramUniformMatrix4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x2dv", (GLADapiproc) glad_glProgramUniformMatrix4x2dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x2dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x2dv", (GLADapiproc) glad_glProgramUniformMatrix4x2dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_debug_glProgramUniformMatrix4x2dv = glad_debug_impl_glProgramUniformMatrix4x2dv; +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x2dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_debug_glProgramUniformMatrix4x2dvEXT = glad_debug_impl_glProgramUniformMatrix4x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x2fv", (GLADapiproc) glad_glProgramUniformMatrix4x2fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x2fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x2fv", (GLADapiproc) glad_glProgramUniformMatrix4x2fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_debug_glProgramUniformMatrix4x2fv = glad_debug_impl_glProgramUniformMatrix4x2fv; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x2fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x2fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_debug_glProgramUniformMatrix4x2fvEXT = glad_debug_impl_glProgramUniformMatrix4x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x3dv", (GLADapiproc) glad_glProgramUniformMatrix4x3dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x3dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x3dv", (GLADapiproc) glad_glProgramUniformMatrix4x3dv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_debug_glProgramUniformMatrix4x3dv = glad_debug_impl_glProgramUniformMatrix4x3dv; +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3dvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x3dvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3dvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_debug_glProgramUniformMatrix4x3dvEXT = glad_debug_impl_glProgramUniformMatrix4x3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x3fv", (GLADapiproc) glad_glProgramUniformMatrix4x3fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x3fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x3fv", (GLADapiproc) glad_glProgramUniformMatrix4x3fv, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_debug_glProgramUniformMatrix4x3fv = glad_debug_impl_glProgramUniformMatrix4x3fv; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3fvEXT, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x3fvEXT", (GLADapiproc) glad_glProgramUniformMatrix4x3fvEXT, 5, program, location, count, transpose, value); + +} +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_debug_glProgramUniformMatrix4x3fvEXT = glad_debug_impl_glProgramUniformMatrix4x3fvEXT; +PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) { + _pre_call_gl_callback("glProgramUniformui64NV", (GLADapiproc) glad_glProgramUniformui64NV, 3, program, location, value); + glad_glProgramUniformui64NV(program, location, value); + _post_call_gl_callback(NULL, "glProgramUniformui64NV", (GLADapiproc) glad_glProgramUniformui64NV, 3, program, location, value); + +} +PFNGLPROGRAMUNIFORMUI64NVPROC glad_debug_glProgramUniformui64NV = glad_debug_impl_glProgramUniformui64NV; +PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glProgramUniformui64vNV", (GLADapiproc) glad_glProgramUniformui64vNV, 4, program, location, count, value); + glad_glProgramUniformui64vNV(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniformui64vNV", (GLADapiproc) glad_glProgramUniformui64vNV, 4, program, location, count, value); + +} +PFNGLPROGRAMUNIFORMUI64VNVPROC glad_debug_glProgramUniformui64vNV = glad_debug_impl_glProgramUniformui64vNV; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramVertexLimitNV(GLenum target, GLint limit) { + _pre_call_gl_callback("glProgramVertexLimitNV", (GLADapiproc) glad_glProgramVertexLimitNV, 2, target, limit); + glad_glProgramVertexLimitNV(target, limit); + _post_call_gl_callback(NULL, "glProgramVertexLimitNV", (GLADapiproc) glad_glProgramVertexLimitNV, 2, target, limit); + +} +PFNGLPROGRAMVERTEXLIMITNVPROC glad_debug_glProgramVertexLimitNV = glad_debug_impl_glProgramVertexLimitNV; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) { + _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); + glad_glProvokingVertex(mode); + _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); + +} +PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; +PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glProvokingVertexEXT(GLenum mode) { + _pre_call_gl_callback("glProvokingVertexEXT", (GLADapiproc) glad_glProvokingVertexEXT, 1, mode); + glad_glProvokingVertexEXT(mode); + _post_call_gl_callback(NULL, "glProvokingVertexEXT", (GLADapiproc) glad_glProvokingVertexEXT, 1, mode); + +} +PFNGLPROVOKINGVERTEXEXTPROC glad_debug_glProvokingVertexEXT = glad_debug_impl_glProvokingVertexEXT; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) { + _pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); + glad_glPushAttrib(mask); + _post_call_gl_callback(NULL, "glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); + +} +PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushClientAttrib(GLbitfield mask) { + _pre_call_gl_callback("glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); + glad_glPushClientAttrib(mask); + _post_call_gl_callback(NULL, "glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); + +} +PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushClientAttribDefaultEXT(GLbitfield mask) { + _pre_call_gl_callback("glPushClientAttribDefaultEXT", (GLADapiproc) glad_glPushClientAttribDefaultEXT, 1, mask); + glad_glPushClientAttribDefaultEXT(mask); + _post_call_gl_callback(NULL, "glPushClientAttribDefaultEXT", (GLADapiproc) glad_glPushClientAttribDefaultEXT, 1, mask); + +} +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_debug_glPushClientAttribDefaultEXT = glad_debug_impl_glPushClientAttribDefaultEXT; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) { + _pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); + glad_glPushDebugGroup(source, id, length, message); + _post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); + +} +PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushGroupMarkerEXT(GLsizei length, const GLchar * marker) { + _pre_call_gl_callback("glPushGroupMarkerEXT", (GLADapiproc) glad_glPushGroupMarkerEXT, 2, length, marker); + glad_glPushGroupMarkerEXT(length, marker); + _post_call_gl_callback(NULL, "glPushGroupMarkerEXT", (GLADapiproc) glad_glPushGroupMarkerEXT, 2, length, marker); + +} +PFNGLPUSHGROUPMARKEREXTPROC glad_debug_glPushGroupMarkerEXT = glad_debug_impl_glPushGroupMarkerEXT; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushMatrix(void) { + _pre_call_gl_callback("glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); + glad_glPushMatrix(); + _post_call_gl_callback(NULL, "glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); + +} +PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) { + _pre_call_gl_callback("glPushName", (GLADapiproc) glad_glPushName, 1, name); + glad_glPushName(name); + _post_call_gl_callback(NULL, "glPushName", (GLADapiproc) glad_glPushName, 1, name); + +} +PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) { + _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); + glad_glQueryCounter(id, target); + _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); + +} +PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; +PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL; +static GLbitfield GLAD_API_PTR glad_debug_impl_glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent) { + GLbitfield ret; + _pre_call_gl_callback("glQueryMatrixxOES", (GLADapiproc) glad_glQueryMatrixxOES, 2, mantissa, exponent); + ret = glad_glQueryMatrixxOES(mantissa, exponent); + _post_call_gl_callback((void*) &ret, "glQueryMatrixxOES", (GLADapiproc) glad_glQueryMatrixxOES, 2, mantissa, exponent); + return ret; +} +PFNGLQUERYMATRIXXOESPROC glad_debug_glQueryMatrixxOES = glad_debug_impl_glQueryMatrixxOES; +PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glQueryObjectParameteruiAMD(GLenum target, GLuint id, GLenum pname, GLuint param) { + _pre_call_gl_callback("glQueryObjectParameteruiAMD", (GLADapiproc) glad_glQueryObjectParameteruiAMD, 4, target, id, pname, param); + glad_glQueryObjectParameteruiAMD(target, id, pname, param); + _post_call_gl_callback(NULL, "glQueryObjectParameteruiAMD", (GLADapiproc) glad_glQueryObjectParameteruiAMD, 4, target, id, pname, param); + +} +PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_debug_glQueryObjectParameteruiAMD = glad_debug_impl_glQueryObjectParameteruiAMD; +PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glQueryResourceNV(GLenum queryType, GLint tagId, GLuint count, GLint * buffer) { + GLint ret; + _pre_call_gl_callback("glQueryResourceNV", (GLADapiproc) glad_glQueryResourceNV, 4, queryType, tagId, count, buffer); + ret = glad_glQueryResourceNV(queryType, tagId, count, buffer); + _post_call_gl_callback((void*) &ret, "glQueryResourceNV", (GLADapiproc) glad_glQueryResourceNV, 4, queryType, tagId, count, buffer); + return ret; +} +PFNGLQUERYRESOURCENVPROC glad_debug_glQueryResourceNV = glad_debug_impl_glQueryResourceNV; +PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glQueryResourceTagNV(GLint tagId, const GLchar * tagString) { + _pre_call_gl_callback("glQueryResourceTagNV", (GLADapiproc) glad_glQueryResourceTagNV, 2, tagId, tagString); + glad_glQueryResourceTagNV(tagId, tagString); + _post_call_gl_callback(NULL, "glQueryResourceTagNV", (GLADapiproc) glad_glQueryResourceTagNV, 2, tagId, tagString); + +} +PFNGLQUERYRESOURCETAGNVPROC glad_debug_glQueryResourceTagNV = glad_debug_impl_glQueryResourceTagNV; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); + glad_glRasterPos2d(x, y); + _post_call_gl_callback(NULL, "glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); + +} +PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2dv(const GLdouble * v) { + _pre_call_gl_callback("glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); + glad_glRasterPos2dv(v); + _post_call_gl_callback(NULL, "glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); + +} +PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2f(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); + glad_glRasterPos2f(x, y); + _post_call_gl_callback(NULL, "glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); + +} +PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2fv(const GLfloat * v) { + _pre_call_gl_callback("glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); + glad_glRasterPos2fv(v); + _post_call_gl_callback(NULL, "glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); + +} +PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2i(GLint x, GLint y) { + _pre_call_gl_callback("glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); + glad_glRasterPos2i(x, y); + _post_call_gl_callback(NULL, "glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); + +} +PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2iv(const GLint * v) { + _pre_call_gl_callback("glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); + glad_glRasterPos2iv(v); + _post_call_gl_callback(NULL, "glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); + +} +PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2s(GLshort x, GLshort y) { + _pre_call_gl_callback("glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); + glad_glRasterPos2s(x, y); + _post_call_gl_callback(NULL, "glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); + +} +PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2sv(const GLshort * v) { + _pre_call_gl_callback("glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); + glad_glRasterPos2sv(v); + _post_call_gl_callback(NULL, "glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); + +} +PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; +PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2xOES(GLfixed x, GLfixed y) { + _pre_call_gl_callback("glRasterPos2xOES", (GLADapiproc) glad_glRasterPos2xOES, 2, x, y); + glad_glRasterPos2xOES(x, y); + _post_call_gl_callback(NULL, "glRasterPos2xOES", (GLADapiproc) glad_glRasterPos2xOES, 2, x, y); + +} +PFNGLRASTERPOS2XOESPROC glad_debug_glRasterPos2xOES = glad_debug_impl_glRasterPos2xOES; +PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glRasterPos2xvOES", (GLADapiproc) glad_glRasterPos2xvOES, 1, coords); + glad_glRasterPos2xvOES(coords); + _post_call_gl_callback(NULL, "glRasterPos2xvOES", (GLADapiproc) glad_glRasterPos2xvOES, 1, coords); + +} +PFNGLRASTERPOS2XVOESPROC glad_debug_glRasterPos2xvOES = glad_debug_impl_glRasterPos2xvOES; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); + glad_glRasterPos3d(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); + +} +PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3dv(const GLdouble * v) { + _pre_call_gl_callback("glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); + glad_glRasterPos3dv(v); + _post_call_gl_callback(NULL, "glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); + +} +PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); + glad_glRasterPos3f(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); + +} +PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3fv(const GLfloat * v) { + _pre_call_gl_callback("glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); + glad_glRasterPos3fv(v); + _post_call_gl_callback(NULL, "glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); + +} +PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3i(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); + glad_glRasterPos3i(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); + +} +PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3iv(const GLint * v) { + _pre_call_gl_callback("glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); + glad_glRasterPos3iv(v); + _post_call_gl_callback(NULL, "glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); + +} +PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3s(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); + glad_glRasterPos3s(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); + +} +PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3sv(const GLshort * v) { + _pre_call_gl_callback("glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); + glad_glRasterPos3sv(v); + _post_call_gl_callback(NULL, "glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); + +} +PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; +PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3xOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glRasterPos3xOES", (GLADapiproc) glad_glRasterPos3xOES, 3, x, y, z); + glad_glRasterPos3xOES(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3xOES", (GLADapiproc) glad_glRasterPos3xOES, 3, x, y, z); + +} +PFNGLRASTERPOS3XOESPROC glad_debug_glRasterPos3xOES = glad_debug_impl_glRasterPos3xOES; +PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glRasterPos3xvOES", (GLADapiproc) glad_glRasterPos3xvOES, 1, coords); + glad_glRasterPos3xvOES(coords); + _post_call_gl_callback(NULL, "glRasterPos3xvOES", (GLADapiproc) glad_glRasterPos3xvOES, 1, coords); + +} +PFNGLRASTERPOS3XVOESPROC glad_debug_glRasterPos3xvOES = glad_debug_impl_glRasterPos3xvOES; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); + glad_glRasterPos4d(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); + +} +PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4dv(const GLdouble * v) { + _pre_call_gl_callback("glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); + glad_glRasterPos4dv(v); + _post_call_gl_callback(NULL, "glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); + +} +PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); + glad_glRasterPos4f(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); + +} +PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4fv(const GLfloat * v) { + _pre_call_gl_callback("glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); + glad_glRasterPos4fv(v); + _post_call_gl_callback(NULL, "glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); + +} +PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); + glad_glRasterPos4i(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); + +} +PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4iv(const GLint * v) { + _pre_call_gl_callback("glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); + glad_glRasterPos4iv(v); + _post_call_gl_callback(NULL, "glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); + +} +PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); + glad_glRasterPos4s(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); + +} +PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4sv(const GLshort * v) { + _pre_call_gl_callback("glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); + glad_glRasterPos4sv(v); + _post_call_gl_callback(NULL, "glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); + +} +PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; +PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4xOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w) { + _pre_call_gl_callback("glRasterPos4xOES", (GLADapiproc) glad_glRasterPos4xOES, 4, x, y, z, w); + glad_glRasterPos4xOES(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4xOES", (GLADapiproc) glad_glRasterPos4xOES, 4, x, y, z, w); + +} +PFNGLRASTERPOS4XOESPROC glad_debug_glRasterPos4xOES = glad_debug_impl_glRasterPos4xOES; +PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glRasterPos4xvOES", (GLADapiproc) glad_glRasterPos4xvOES, 1, coords); + glad_glRasterPos4xvOES(coords); + _post_call_gl_callback(NULL, "glRasterPos4xvOES", (GLADapiproc) glad_glRasterPos4xvOES, 1, coords); + +} +PFNGLRASTERPOS4XVOESPROC glad_debug_glRasterPos4xvOES = glad_debug_impl_glRasterPos4xvOES; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterSamplesEXT(GLuint samples, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glRasterSamplesEXT", (GLADapiproc) glad_glRasterSamplesEXT, 2, samples, fixedsamplelocations); + glad_glRasterSamplesEXT(samples, fixedsamplelocations); + _post_call_gl_callback(NULL, "glRasterSamplesEXT", (GLADapiproc) glad_glRasterSamplesEXT, 2, samples, fixedsamplelocations); + +} +PFNGLRASTERSAMPLESEXTPROC glad_debug_glRasterSamplesEXT = glad_debug_impl_glRasterSamplesEXT; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) { + _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); + glad_glReadBuffer(src); + _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); + +} +PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; +PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glReadInstrumentsSGIX(GLint marker) { + _pre_call_gl_callback("glReadInstrumentsSGIX", (GLADapiproc) glad_glReadInstrumentsSGIX, 1, marker); + glad_glReadInstrumentsSGIX(marker); + _post_call_gl_callback(NULL, "glReadInstrumentsSGIX", (GLADapiproc) glad_glReadInstrumentsSGIX, 1, marker); + +} +PFNGLREADINSTRUMENTSSGIXPROC glad_debug_glReadInstrumentsSGIX = glad_debug_impl_glReadInstrumentsSGIX; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { + _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); + glad_glReadPixels(x, y, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); + +} +PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +static void GLAD_API_PTR glad_debug_impl_glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { + _pre_call_gl_callback("glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data); + glad_glReadnPixels(x, y, width, height, format, type, bufSize, data); + _post_call_gl_callback(NULL, "glReadnPixels", (GLADapiproc) glad_glReadnPixels, 8, x, y, width, height, format, type, bufSize, data); + +} +PFNGLREADNPIXELSPROC glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { + _pre_call_gl_callback("glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); + glad_glReadnPixelsARB(x, y, width, height, format, type, bufSize, data); + _post_call_gl_callback(NULL, "glReadnPixelsARB", (GLADapiproc) glad_glReadnPixelsARB, 8, x, y, width, height, format, type, bufSize, data); + +} +PFNGLREADNPIXELSARBPROC glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; +PFNGLRECTDPROC glad_glRectd = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { + _pre_call_gl_callback("glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); + glad_glRectd(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); + +} +PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd; +PFNGLRECTDVPROC glad_glRectdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectdv(const GLdouble * v1, const GLdouble * v2) { + _pre_call_gl_callback("glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); + glad_glRectdv(v1, v2); + _post_call_gl_callback(NULL, "glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); + +} +PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv; +PFNGLRECTFPROC glad_glRectf = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + _pre_call_gl_callback("glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); + glad_glRectf(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); + +} +PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf; +PFNGLRECTFVPROC glad_glRectfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectfv(const GLfloat * v1, const GLfloat * v2) { + _pre_call_gl_callback("glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); + glad_glRectfv(v1, v2); + _post_call_gl_callback(NULL, "glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); + +} +PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv; +PFNGLRECTIPROC glad_glRecti = NULL; +static void GLAD_API_PTR glad_debug_impl_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { + _pre_call_gl_callback("glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); + glad_glRecti(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); + +} +PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti; +PFNGLRECTIVPROC glad_glRectiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectiv(const GLint * v1, const GLint * v2) { + _pre_call_gl_callback("glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); + glad_glRectiv(v1, v2); + _post_call_gl_callback(NULL, "glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); + +} +PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv; +PFNGLRECTSPROC glad_glRects = NULL; +static void GLAD_API_PTR glad_debug_impl_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { + _pre_call_gl_callback("glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); + glad_glRects(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); + +} +PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects; +PFNGLRECTSVPROC glad_glRectsv = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectsv(const GLshort * v1, const GLshort * v2) { + _pre_call_gl_callback("glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); + glad_glRectsv(v1, v2); + _post_call_gl_callback(NULL, "glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); + +} +PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv; +PFNGLRECTXOESPROC glad_glRectxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectxOES(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2) { + _pre_call_gl_callback("glRectxOES", (GLADapiproc) glad_glRectxOES, 4, x1, y1, x2, y2); + glad_glRectxOES(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRectxOES", (GLADapiproc) glad_glRectxOES, 4, x1, y1, x2, y2); + +} +PFNGLRECTXOESPROC glad_debug_glRectxOES = glad_debug_impl_glRectxOES; +PFNGLRECTXVOESPROC glad_glRectxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectxvOES(const GLfixed * v1, const GLfixed * v2) { + _pre_call_gl_callback("glRectxvOES", (GLADapiproc) glad_glRectxvOES, 2, v1, v2); + glad_glRectxvOES(v1, v2); + _post_call_gl_callback(NULL, "glRectxvOES", (GLADapiproc) glad_glRectxvOES, 2, v1, v2); + +} +PFNGLRECTXVOESPROC glad_debug_glRectxvOES = glad_debug_impl_glRectxvOES; +PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glReferencePlaneSGIX(const GLdouble * equation) { + _pre_call_gl_callback("glReferencePlaneSGIX", (GLADapiproc) glad_glReferencePlaneSGIX, 1, equation); + glad_glReferencePlaneSGIX(equation); + _post_call_gl_callback(NULL, "glReferencePlaneSGIX", (GLADapiproc) glad_glReferencePlaneSGIX, 1, equation); + +} +PFNGLREFERENCEPLANESGIXPROC glad_debug_glReferencePlaneSGIX = glad_debug_impl_glReferencePlaneSGIX; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glReleaseKeyedMutexWin32EXT(GLuint memory, GLuint64 key) { + GLboolean ret; + _pre_call_gl_callback("glReleaseKeyedMutexWin32EXT", (GLADapiproc) glad_glReleaseKeyedMutexWin32EXT, 2, memory, key); + ret = glad_glReleaseKeyedMutexWin32EXT(memory, key); + _post_call_gl_callback((void*) &ret, "glReleaseKeyedMutexWin32EXT", (GLADapiproc) glad_glReleaseKeyedMutexWin32EXT, 2, memory, key); + return ret; +} +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_debug_glReleaseKeyedMutexWin32EXT = glad_debug_impl_glReleaseKeyedMutexWin32EXT; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +static void GLAD_API_PTR glad_debug_impl_glReleaseShaderCompiler(void) { + _pre_call_gl_callback("glReleaseShaderCompiler", (GLADapiproc) glad_glReleaseShaderCompiler, 0); + glad_glReleaseShaderCompiler(); + _post_call_gl_callback(NULL, "glReleaseShaderCompiler", (GLADapiproc) glad_glReleaseShaderCompiler, 0); + +} +PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler; +PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderGpuMaskNV(GLbitfield mask) { + _pre_call_gl_callback("glRenderGpuMaskNV", (GLADapiproc) glad_glRenderGpuMaskNV, 1, mask); + glad_glRenderGpuMaskNV(mask); + _post_call_gl_callback(NULL, "glRenderGpuMaskNV", (GLADapiproc) glad_glRenderGpuMaskNV, 1, mask); + +} +PFNGLRENDERGPUMASKNVPROC glad_debug_glRenderGpuMaskNV = glad_debug_impl_glRenderGpuMaskNV; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glRenderMode(GLenum mode) { + GLint ret; + _pre_call_gl_callback("glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); + ret = glad_glRenderMode(mode); + _post_call_gl_callback((void*) &ret, "glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); + return ret; +} +PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); + glad_glRenderbufferStorage(target, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); + +} +PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageEXT", (GLADapiproc) glad_glRenderbufferStorageEXT, 4, target, internalformat, width, height); + glad_glRenderbufferStorageEXT(target, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageEXT", (GLADapiproc) glad_glRenderbufferStorageEXT, 4, target, internalformat, width, height); + +} +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_debug_glRenderbufferStorageEXT = glad_debug_impl_glRenderbufferStorageEXT; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); + glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); + +} +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisampleAdvancedAMD(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageMultisampleAdvancedAMD", (GLADapiproc) glad_glRenderbufferStorageMultisampleAdvancedAMD, 6, target, samples, storageSamples, internalformat, width, height); + glad_glRenderbufferStorageMultisampleAdvancedAMD(target, samples, storageSamples, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageMultisampleAdvancedAMD", (GLADapiproc) glad_glRenderbufferStorageMultisampleAdvancedAMD, 6, target, samples, storageSamples, internalformat, width, height); + +} +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_debug_glRenderbufferStorageMultisampleAdvancedAMD = glad_debug_impl_glRenderbufferStorageMultisampleAdvancedAMD; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageMultisampleCoverageNV", (GLADapiproc) glad_glRenderbufferStorageMultisampleCoverageNV, 6, target, coverageSamples, colorSamples, internalformat, width, height); + glad_glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageMultisampleCoverageNV", (GLADapiproc) glad_glRenderbufferStorageMultisampleCoverageNV, 6, target, coverageSamples, colorSamples, internalformat, width, height); + +} +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_debug_glRenderbufferStorageMultisampleCoverageNV = glad_debug_impl_glRenderbufferStorageMultisampleCoverageNV; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glRenderbufferStorageMultisampleEXT, 5, target, samples, internalformat, width, height); + glad_glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glRenderbufferStorageMultisampleEXT, 5, target, samples, internalformat, width, height); + +} +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glRenderbufferStorageMultisampleEXT = glad_debug_impl_glRenderbufferStorageMultisampleEXT; +PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const void ** pointer) { + _pre_call_gl_callback("glReplacementCodePointerSUN", (GLADapiproc) glad_glReplacementCodePointerSUN, 3, type, stride, pointer); + glad_glReplacementCodePointerSUN(type, stride, pointer); + _post_call_gl_callback(NULL, "glReplacementCodePointerSUN", (GLADapiproc) glad_glReplacementCodePointerSUN, 3, type, stride, pointer); + +} +PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_debug_glReplacementCodePointerSUN = glad_debug_impl_glReplacementCodePointerSUN; +PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeubSUN(GLubyte code) { + _pre_call_gl_callback("glReplacementCodeubSUN", (GLADapiproc) glad_glReplacementCodeubSUN, 1, code); + glad_glReplacementCodeubSUN(code); + _post_call_gl_callback(NULL, "glReplacementCodeubSUN", (GLADapiproc) glad_glReplacementCodeubSUN, 1, code); + +} +PFNGLREPLACEMENTCODEUBSUNPROC glad_debug_glReplacementCodeubSUN = glad_debug_impl_glReplacementCodeubSUN; +PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeubvSUN(const GLubyte * code) { + _pre_call_gl_callback("glReplacementCodeubvSUN", (GLADapiproc) glad_glReplacementCodeubvSUN, 1, code); + glad_glReplacementCodeubvSUN(code); + _post_call_gl_callback(NULL, "glReplacementCodeubvSUN", (GLADapiproc) glad_glReplacementCodeubvSUN, 1, code); + +} +PFNGLREPLACEMENTCODEUBVSUNPROC glad_debug_glReplacementCodeubvSUN = glad_debug_impl_glReplacementCodeubvSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiColor3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiColor3fVertex3fSUN, 7, rc, r, g, b, x, y, z); + glad_glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiColor3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiColor3fVertex3fSUN, 7, rc, r, g, b, x, y, z); + +} +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiColor3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiColor3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiColor3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiColor3fVertex3fvSUN, 3, rc, c, v); + glad_glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiColor3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiColor3fVertex3fvSUN, 3, rc, c, v); + +} +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiColor3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiColor3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN, 11, rc, r, g, b, a, nx, ny, nz, x, y, z); + glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN, 11, rc, r, g, b, a, nx, ny, nz, x, y, z); + +} +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, 4, rc, c, n, v); + glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN, 4, rc, c, n, v); + +} +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiColor4ubVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiColor4ubVertex3fSUN, 8, rc, r, g, b, a, x, y, z); + glad_glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiColor4ubVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiColor4ubVertex3fSUN, 8, rc, r, g, b, a, x, y, z); + +} +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_debug_glReplacementCodeuiColor4ubVertex3fSUN = glad_debug_impl_glReplacementCodeuiColor4ubVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiColor4ubVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiColor4ubVertex3fvSUN, 3, rc, c, v); + glad_glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiColor4ubVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiColor4ubVertex3fvSUN, 3, rc, c, v); + +} +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiColor4ubVertex3fvSUN = glad_debug_impl_glReplacementCodeuiColor4ubVertex3fvSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiNormal3fVertex3fSUN, 7, rc, nx, ny, nz, x, y, z); + glad_glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiNormal3fVertex3fSUN, 7, rc, nx, ny, nz, x, y, z); + +} +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiNormal3fVertex3fvSUN, 3, rc, n, v); + glad_glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiNormal3fVertex3fvSUN, 3, rc, n, v); + +} +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiSUN(GLuint code) { + _pre_call_gl_callback("glReplacementCodeuiSUN", (GLADapiproc) glad_glReplacementCodeuiSUN, 1, code); + glad_glReplacementCodeuiSUN(code); + _post_call_gl_callback(NULL, "glReplacementCodeuiSUN", (GLADapiproc) glad_glReplacementCodeuiSUN, 1, code); + +} +PFNGLREPLACEMENTCODEUISUNPROC glad_debug_glReplacementCodeuiSUN = glad_debug_impl_glReplacementCodeuiSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, 13, rc, s, t, r, g, b, a, nx, ny, nz, x, y, z); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, 13, rc, s, t, r, g, b, a, nx, ny, nz, x, y, z); + +} +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, 5, rc, tc, c, n, v); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, 5, rc, tc, c, n, v); + +} +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, 9, rc, s, t, nx, ny, nz, x, y, z); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, 9, rc, s, t, nx, ny, nz, x, y, z); + +} +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, 4, rc, tc, n, v); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, 4, rc, tc, n, v); + +} +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiTexCoord2fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fVertex3fSUN, 6, rc, s, t, x, y, z); + glad_glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiTexCoord2fVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fVertex3fSUN, 6, rc, s, t, x, y, z); + +} +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_debug_glReplacementCodeuiTexCoord2fVertex3fSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiTexCoord2fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fVertex3fvSUN, 3, rc, tc, v); + glad_glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiTexCoord2fVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiTexCoord2fVertex3fvSUN, 3, rc, tc, v); + +} +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiTexCoord2fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fVertex3fvSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glReplacementCodeuiVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiVertex3fSUN, 4, rc, x, y, z); + glad_glReplacementCodeuiVertex3fSUN(rc, x, y, z); + _post_call_gl_callback(NULL, "glReplacementCodeuiVertex3fSUN", (GLADapiproc) glad_glReplacementCodeuiVertex3fSUN, 4, rc, x, y, z); + +} +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_debug_glReplacementCodeuiVertex3fSUN = glad_debug_impl_glReplacementCodeuiVertex3fSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v) { + _pre_call_gl_callback("glReplacementCodeuiVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiVertex3fvSUN, 2, rc, v); + glad_glReplacementCodeuiVertex3fvSUN(rc, v); + _post_call_gl_callback(NULL, "glReplacementCodeuiVertex3fvSUN", (GLADapiproc) glad_glReplacementCodeuiVertex3fvSUN, 2, rc, v); + +} +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_debug_glReplacementCodeuiVertex3fvSUN = glad_debug_impl_glReplacementCodeuiVertex3fvSUN; +PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeuivSUN(const GLuint * code) { + _pre_call_gl_callback("glReplacementCodeuivSUN", (GLADapiproc) glad_glReplacementCodeuivSUN, 1, code); + glad_glReplacementCodeuivSUN(code); + _post_call_gl_callback(NULL, "glReplacementCodeuivSUN", (GLADapiproc) glad_glReplacementCodeuivSUN, 1, code); + +} +PFNGLREPLACEMENTCODEUIVSUNPROC glad_debug_glReplacementCodeuivSUN = glad_debug_impl_glReplacementCodeuivSUN; +PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeusSUN(GLushort code) { + _pre_call_gl_callback("glReplacementCodeusSUN", (GLADapiproc) glad_glReplacementCodeusSUN, 1, code); + glad_glReplacementCodeusSUN(code); + _post_call_gl_callback(NULL, "glReplacementCodeusSUN", (GLADapiproc) glad_glReplacementCodeusSUN, 1, code); + +} +PFNGLREPLACEMENTCODEUSSUNPROC glad_debug_glReplacementCodeusSUN = glad_debug_impl_glReplacementCodeusSUN; +PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glReplacementCodeusvSUN(const GLushort * code) { + _pre_call_gl_callback("glReplacementCodeusvSUN", (GLADapiproc) glad_glReplacementCodeusvSUN, 1, code); + glad_glReplacementCodeusvSUN(code); + _post_call_gl_callback(NULL, "glReplacementCodeusvSUN", (GLADapiproc) glad_glReplacementCodeusvSUN, 1, code); + +} +PFNGLREPLACEMENTCODEUSVSUNPROC glad_debug_glReplacementCodeusvSUN = glad_debug_impl_glReplacementCodeusvSUN; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) { + _pre_call_gl_callback("glRequestResidentProgramsNV", (GLADapiproc) glad_glRequestResidentProgramsNV, 2, n, programs); + glad_glRequestResidentProgramsNV(n, programs); + _post_call_gl_callback(NULL, "glRequestResidentProgramsNV", (GLADapiproc) glad_glRequestResidentProgramsNV, 2, n, programs); + +} +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_debug_glRequestResidentProgramsNV = glad_debug_impl_glRequestResidentProgramsNV; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL; +static void GLAD_API_PTR glad_debug_impl_glResetHistogram(GLenum target) { + _pre_call_gl_callback("glResetHistogram", (GLADapiproc) glad_glResetHistogram, 1, target); + glad_glResetHistogram(target); + _post_call_gl_callback(NULL, "glResetHistogram", (GLADapiproc) glad_glResetHistogram, 1, target); + +} +PFNGLRESETHISTOGRAMPROC glad_debug_glResetHistogram = glad_debug_impl_glResetHistogram; +PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glResetHistogramEXT(GLenum target) { + _pre_call_gl_callback("glResetHistogramEXT", (GLADapiproc) glad_glResetHistogramEXT, 1, target); + glad_glResetHistogramEXT(target); + _post_call_gl_callback(NULL, "glResetHistogramEXT", (GLADapiproc) glad_glResetHistogramEXT, 1, target); + +} +PFNGLRESETHISTOGRAMEXTPROC glad_debug_glResetHistogramEXT = glad_debug_impl_glResetHistogramEXT; +PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glResetMemoryObjectParameterNV(GLuint memory, GLenum pname) { + _pre_call_gl_callback("glResetMemoryObjectParameterNV", (GLADapiproc) glad_glResetMemoryObjectParameterNV, 2, memory, pname); + glad_glResetMemoryObjectParameterNV(memory, pname); + _post_call_gl_callback(NULL, "glResetMemoryObjectParameterNV", (GLADapiproc) glad_glResetMemoryObjectParameterNV, 2, memory, pname); + +} +PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_debug_glResetMemoryObjectParameterNV = glad_debug_impl_glResetMemoryObjectParameterNV; +PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; +static void GLAD_API_PTR glad_debug_impl_glResetMinmax(GLenum target) { + _pre_call_gl_callback("glResetMinmax", (GLADapiproc) glad_glResetMinmax, 1, target); + glad_glResetMinmax(target); + _post_call_gl_callback(NULL, "glResetMinmax", (GLADapiproc) glad_glResetMinmax, 1, target); + +} +PFNGLRESETMINMAXPROC glad_debug_glResetMinmax = glad_debug_impl_glResetMinmax; +PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glResetMinmaxEXT(GLenum target) { + _pre_call_gl_callback("glResetMinmaxEXT", (GLADapiproc) glad_glResetMinmaxEXT, 1, target); + glad_glResetMinmaxEXT(target); + _post_call_gl_callback(NULL, "glResetMinmaxEXT", (GLADapiproc) glad_glResetMinmaxEXT, 1, target); + +} +PFNGLRESETMINMAXEXTPROC glad_debug_glResetMinmaxEXT = glad_debug_impl_glResetMinmaxEXT; +PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glResizeBuffersMESA(void) { + _pre_call_gl_callback("glResizeBuffersMESA", (GLADapiproc) glad_glResizeBuffersMESA, 0); + glad_glResizeBuffersMESA(); + _post_call_gl_callback(NULL, "glResizeBuffersMESA", (GLADapiproc) glad_glResizeBuffersMESA, 0); + +} +PFNGLRESIZEBUFFERSMESAPROC glad_debug_glResizeBuffersMESA = glad_debug_impl_glResizeBuffersMESA; +PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glResolveDepthValuesNV(void) { + _pre_call_gl_callback("glResolveDepthValuesNV", (GLADapiproc) glad_glResolveDepthValuesNV, 0); + glad_glResolveDepthValuesNV(); + _post_call_gl_callback(NULL, "glResolveDepthValuesNV", (GLADapiproc) glad_glResolveDepthValuesNV, 0); + +} +PFNGLRESOLVEDEPTHVALUESNVPROC glad_debug_glResolveDepthValuesNV = glad_debug_impl_glResolveDepthValuesNV; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glResumeTransformFeedback(void) { + _pre_call_gl_callback("glResumeTransformFeedback", (GLADapiproc) glad_glResumeTransformFeedback, 0); + glad_glResumeTransformFeedback(); + _post_call_gl_callback(NULL, "glResumeTransformFeedback", (GLADapiproc) glad_glResumeTransformFeedback, 0); + +} +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glResumeTransformFeedbackNV(void) { + _pre_call_gl_callback("glResumeTransformFeedbackNV", (GLADapiproc) glad_glResumeTransformFeedbackNV, 0); + glad_glResumeTransformFeedbackNV(); + _post_call_gl_callback(NULL, "glResumeTransformFeedbackNV", (GLADapiproc) glad_glResumeTransformFeedbackNV, 0); + +} +PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_debug_glResumeTransformFeedbackNV = glad_debug_impl_glResumeTransformFeedbackNV; +PFNGLROTATEDPROC glad_glRotated = NULL; +static void GLAD_API_PTR glad_debug_impl_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); + glad_glRotated(angle, x, y, z); + _post_call_gl_callback(NULL, "glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); + +} +PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated; +PFNGLROTATEFPROC glad_glRotatef = NULL; +static void GLAD_API_PTR glad_debug_impl_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); + glad_glRotatef(angle, x, y, z); + _post_call_gl_callback(NULL, "glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); + +} +PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef; +PFNGLROTATEXOESPROC glad_glRotatexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glRotatexOES", (GLADapiproc) glad_glRotatexOES, 4, angle, x, y, z); + glad_glRotatexOES(angle, x, y, z); + _post_call_gl_callback(NULL, "glRotatexOES", (GLADapiproc) glad_glRotatexOES, 4, angle, x, y, z); + +} +PFNGLROTATEXOESPROC glad_debug_glRotatexOES = glad_debug_impl_glRotatexOES; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) { + _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); + glad_glSampleCoverage(value, invert); + _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); + +} +PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleCoverageARB(GLfloat value, GLboolean invert) { + _pre_call_gl_callback("glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); + glad_glSampleCoverageARB(value, invert); + _post_call_gl_callback(NULL, "glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); + +} +PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; +PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) { + _pre_call_gl_callback("glSampleMapATI", (GLADapiproc) glad_glSampleMapATI, 3, dst, interp, swizzle); + glad_glSampleMapATI(dst, interp, swizzle); + _post_call_gl_callback(NULL, "glSampleMapATI", (GLADapiproc) glad_glSampleMapATI, 3, dst, interp, swizzle); + +} +PFNGLSAMPLEMAPATIPROC glad_debug_glSampleMapATI = glad_debug_impl_glSampleMapATI; +PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleMaskEXT(GLclampf value, GLboolean invert) { + _pre_call_gl_callback("glSampleMaskEXT", (GLADapiproc) glad_glSampleMaskEXT, 2, value, invert); + glad_glSampleMaskEXT(value, invert); + _post_call_gl_callback(NULL, "glSampleMaskEXT", (GLADapiproc) glad_glSampleMaskEXT, 2, value, invert); + +} +PFNGLSAMPLEMASKEXTPROC glad_debug_glSampleMaskEXT = glad_debug_impl_glSampleMaskEXT; +PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) { + _pre_call_gl_callback("glSampleMaskIndexedNV", (GLADapiproc) glad_glSampleMaskIndexedNV, 2, index, mask); + glad_glSampleMaskIndexedNV(index, mask); + _post_call_gl_callback(NULL, "glSampleMaskIndexedNV", (GLADapiproc) glad_glSampleMaskIndexedNV, 2, index, mask); + +} +PFNGLSAMPLEMASKINDEXEDNVPROC glad_debug_glSampleMaskIndexedNV = glad_debug_impl_glSampleMaskIndexedNV; +PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleMaskSGIS(GLclampf value, GLboolean invert) { + _pre_call_gl_callback("glSampleMaskSGIS", (GLADapiproc) glad_glSampleMaskSGIS, 2, value, invert); + glad_glSampleMaskSGIS(value, invert); + _post_call_gl_callback(NULL, "glSampleMaskSGIS", (GLADapiproc) glad_glSampleMaskSGIS, 2, value, invert); + +} +PFNGLSAMPLEMASKSGISPROC glad_debug_glSampleMaskSGIS = glad_debug_impl_glSampleMaskSGIS; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) { + _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); + glad_glSampleMaski(maskNumber, mask); + _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); + +} +PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; +PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplePatternEXT(GLenum pattern) { + _pre_call_gl_callback("glSamplePatternEXT", (GLADapiproc) glad_glSamplePatternEXT, 1, pattern); + glad_glSamplePatternEXT(pattern); + _post_call_gl_callback(NULL, "glSamplePatternEXT", (GLADapiproc) glad_glSamplePatternEXT, 1, pattern); + +} +PFNGLSAMPLEPATTERNEXTPROC glad_debug_glSamplePatternEXT = glad_debug_impl_glSamplePatternEXT; +PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplePatternSGIS(GLenum pattern) { + _pre_call_gl_callback("glSamplePatternSGIS", (GLADapiproc) glad_glSamplePatternSGIS, 1, pattern); + glad_glSamplePatternSGIS(pattern); + _post_call_gl_callback(NULL, "glSamplePatternSGIS", (GLADapiproc) glad_glSamplePatternSGIS, 1, pattern); + +} +PFNGLSAMPLEPATTERNSGISPROC glad_debug_glSamplePatternSGIS = glad_debug_impl_glSamplePatternSGIS; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); + glad_glSamplerParameterIiv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) { + _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); + glad_glSamplerParameterIuiv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); + glad_glSamplerParameterf(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) { + _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); + glad_glSamplerParameterfv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { + _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); + glad_glSamplerParameteri(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); + glad_glSamplerParameteriv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; +PFNGLSCALEDPROC glad_glScaled = NULL; +static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); + glad_glScaled(x, y, z); + _post_call_gl_callback(NULL, "glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); + +} +PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled; +PFNGLSCALEFPROC glad_glScalef = NULL; +static void GLAD_API_PTR glad_debug_impl_glScalef(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); + glad_glScalef(x, y, z); + _post_call_gl_callback(NULL, "glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); + +} +PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef; +PFNGLSCALEXOESPROC glad_glScalexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glScalexOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glScalexOES", (GLADapiproc) glad_glScalexOES, 3, x, y, z); + glad_glScalexOES(x, y, z); + _post_call_gl_callback(NULL, "glScalexOES", (GLADapiproc) glad_glScalexOES, 3, x, y, z); + +} +PFNGLSCALEXOESPROC glad_debug_glScalexOES = glad_debug_impl_glScalexOES; +PFNGLSCISSORPROC glad_glScissor = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); + glad_glScissor(x, y, width, height); + _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); + +} +PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorArrayv(GLuint first, GLsizei count, const GLint * v) { + _pre_call_gl_callback("glScissorArrayv", (GLADapiproc) glad_glScissorArrayv, 3, first, count, v); + glad_glScissorArrayv(first, count, v); + _post_call_gl_callback(NULL, "glScissorArrayv", (GLADapiproc) glad_glScissorArrayv, 3, first, count, v); + +} +PFNGLSCISSORARRAYVPROC glad_debug_glScissorArrayv = glad_debug_impl_glScissorArrayv; +PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorExclusiveArrayvNV(GLuint first, GLsizei count, const GLint * v) { + _pre_call_gl_callback("glScissorExclusiveArrayvNV", (GLADapiproc) glad_glScissorExclusiveArrayvNV, 3, first, count, v); + glad_glScissorExclusiveArrayvNV(first, count, v); + _post_call_gl_callback(NULL, "glScissorExclusiveArrayvNV", (GLADapiproc) glad_glScissorExclusiveArrayvNV, 3, first, count, v); + +} +PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_debug_glScissorExclusiveArrayvNV = glad_debug_impl_glScissorExclusiveArrayvNV; +PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorExclusiveNV(GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glScissorExclusiveNV", (GLADapiproc) glad_glScissorExclusiveNV, 4, x, y, width, height); + glad_glScissorExclusiveNV(x, y, width, height); + _post_call_gl_callback(NULL, "glScissorExclusiveNV", (GLADapiproc) glad_glScissorExclusiveNV, 4, x, y, width, height); + +} +PFNGLSCISSOREXCLUSIVENVPROC glad_debug_glScissorExclusiveNV = glad_debug_impl_glScissorExclusiveNV; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glScissorIndexed", (GLADapiproc) glad_glScissorIndexed, 5, index, left, bottom, width, height); + glad_glScissorIndexed(index, left, bottom, width, height); + _post_call_gl_callback(NULL, "glScissorIndexed", (GLADapiproc) glad_glScissorIndexed, 5, index, left, bottom, width, height); + +} +PFNGLSCISSORINDEXEDPROC glad_debug_glScissorIndexed = glad_debug_impl_glScissorIndexed; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorIndexedv(GLuint index, const GLint * v) { + _pre_call_gl_callback("glScissorIndexedv", (GLADapiproc) glad_glScissorIndexedv, 2, index, v); + glad_glScissorIndexedv(index, v); + _post_call_gl_callback(NULL, "glScissorIndexedv", (GLADapiproc) glad_glScissorIndexedv, 2, index, v); + +} +PFNGLSCISSORINDEXEDVPROC glad_debug_glScissorIndexedv = glad_debug_impl_glScissorIndexedv; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { + _pre_call_gl_callback("glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); + glad_glSecondaryColor3b(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; +PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) { + _pre_call_gl_callback("glSecondaryColor3bEXT", (GLADapiproc) glad_glSecondaryColor3bEXT, 3, red, green, blue); + glad_glSecondaryColor3bEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3bEXT", (GLADapiproc) glad_glSecondaryColor3bEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3BEXTPROC glad_debug_glSecondaryColor3bEXT = glad_debug_impl_glSecondaryColor3bEXT; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bv(const GLbyte * v) { + _pre_call_gl_callback("glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); + glad_glSecondaryColor3bv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); + +} +PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; +PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bvEXT(const GLbyte * v) { + _pre_call_gl_callback("glSecondaryColor3bvEXT", (GLADapiproc) glad_glSecondaryColor3bvEXT, 1, v); + glad_glSecondaryColor3bvEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3bvEXT", (GLADapiproc) glad_glSecondaryColor3bvEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3BVEXTPROC glad_debug_glSecondaryColor3bvEXT = glad_debug_impl_glSecondaryColor3bvEXT; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { + _pre_call_gl_callback("glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); + glad_glSecondaryColor3d(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; +PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) { + _pre_call_gl_callback("glSecondaryColor3dEXT", (GLADapiproc) glad_glSecondaryColor3dEXT, 3, red, green, blue); + glad_glSecondaryColor3dEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3dEXT", (GLADapiproc) glad_glSecondaryColor3dEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3DEXTPROC glad_debug_glSecondaryColor3dEXT = glad_debug_impl_glSecondaryColor3dEXT; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dv(const GLdouble * v) { + _pre_call_gl_callback("glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); + glad_glSecondaryColor3dv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); + +} +PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; +PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dvEXT(const GLdouble * v) { + _pre_call_gl_callback("glSecondaryColor3dvEXT", (GLADapiproc) glad_glSecondaryColor3dvEXT, 1, v); + glad_glSecondaryColor3dvEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3dvEXT", (GLADapiproc) glad_glSecondaryColor3dvEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3DVEXTPROC glad_debug_glSecondaryColor3dvEXT = glad_debug_impl_glSecondaryColor3dvEXT; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { + _pre_call_gl_callback("glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); + glad_glSecondaryColor3f(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; +PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) { + _pre_call_gl_callback("glSecondaryColor3fEXT", (GLADapiproc) glad_glSecondaryColor3fEXT, 3, red, green, blue); + glad_glSecondaryColor3fEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3fEXT", (GLADapiproc) glad_glSecondaryColor3fEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3FEXTPROC glad_debug_glSecondaryColor3fEXT = glad_debug_impl_glSecondaryColor3fEXT; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fv(const GLfloat * v) { + _pre_call_gl_callback("glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); + glad_glSecondaryColor3fv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); + +} +PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; +PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fvEXT(const GLfloat * v) { + _pre_call_gl_callback("glSecondaryColor3fvEXT", (GLADapiproc) glad_glSecondaryColor3fvEXT, 1, v); + glad_glSecondaryColor3fvEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3fvEXT", (GLADapiproc) glad_glSecondaryColor3fvEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3FVEXTPROC glad_debug_glSecondaryColor3fvEXT = glad_debug_impl_glSecondaryColor3fvEXT; +PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) { + _pre_call_gl_callback("glSecondaryColor3hNV", (GLADapiproc) glad_glSecondaryColor3hNV, 3, red, green, blue); + glad_glSecondaryColor3hNV(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3hNV", (GLADapiproc) glad_glSecondaryColor3hNV, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3HNVPROC glad_debug_glSecondaryColor3hNV = glad_debug_impl_glSecondaryColor3hNV; +PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glSecondaryColor3hvNV", (GLADapiproc) glad_glSecondaryColor3hvNV, 1, v); + glad_glSecondaryColor3hvNV(v); + _post_call_gl_callback(NULL, "glSecondaryColor3hvNV", (GLADapiproc) glad_glSecondaryColor3hvNV, 1, v); + +} +PFNGLSECONDARYCOLOR3HVNVPROC glad_debug_glSecondaryColor3hvNV = glad_debug_impl_glSecondaryColor3hvNV; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3i(GLint red, GLint green, GLint blue) { + _pre_call_gl_callback("glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); + glad_glSecondaryColor3i(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; +PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) { + _pre_call_gl_callback("glSecondaryColor3iEXT", (GLADapiproc) glad_glSecondaryColor3iEXT, 3, red, green, blue); + glad_glSecondaryColor3iEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3iEXT", (GLADapiproc) glad_glSecondaryColor3iEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3IEXTPROC glad_debug_glSecondaryColor3iEXT = glad_debug_impl_glSecondaryColor3iEXT; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iv(const GLint * v) { + _pre_call_gl_callback("glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); + glad_glSecondaryColor3iv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); + +} +PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; +PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ivEXT(const GLint * v) { + _pre_call_gl_callback("glSecondaryColor3ivEXT", (GLADapiproc) glad_glSecondaryColor3ivEXT, 1, v); + glad_glSecondaryColor3ivEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3ivEXT", (GLADapiproc) glad_glSecondaryColor3ivEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3IVEXTPROC glad_debug_glSecondaryColor3ivEXT = glad_debug_impl_glSecondaryColor3ivEXT; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { + _pre_call_gl_callback("glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); + glad_glSecondaryColor3s(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; +PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) { + _pre_call_gl_callback("glSecondaryColor3sEXT", (GLADapiproc) glad_glSecondaryColor3sEXT, 3, red, green, blue); + glad_glSecondaryColor3sEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3sEXT", (GLADapiproc) glad_glSecondaryColor3sEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3SEXTPROC glad_debug_glSecondaryColor3sEXT = glad_debug_impl_glSecondaryColor3sEXT; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sv(const GLshort * v) { + _pre_call_gl_callback("glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); + glad_glSecondaryColor3sv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); + +} +PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; +PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3svEXT(const GLshort * v) { + _pre_call_gl_callback("glSecondaryColor3svEXT", (GLADapiproc) glad_glSecondaryColor3svEXT, 1, v); + glad_glSecondaryColor3svEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3svEXT", (GLADapiproc) glad_glSecondaryColor3svEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3SVEXTPROC glad_debug_glSecondaryColor3svEXT = glad_debug_impl_glSecondaryColor3svEXT; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { + _pre_call_gl_callback("glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); + glad_glSecondaryColor3ub(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; +PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) { + _pre_call_gl_callback("glSecondaryColor3ubEXT", (GLADapiproc) glad_glSecondaryColor3ubEXT, 3, red, green, blue); + glad_glSecondaryColor3ubEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3ubEXT", (GLADapiproc) glad_glSecondaryColor3ubEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3UBEXTPROC glad_debug_glSecondaryColor3ubEXT = glad_debug_impl_glSecondaryColor3ubEXT; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubv(const GLubyte * v) { + _pre_call_gl_callback("glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); + glad_glSecondaryColor3ubv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); + +} +PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; +PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubvEXT(const GLubyte * v) { + _pre_call_gl_callback("glSecondaryColor3ubvEXT", (GLADapiproc) glad_glSecondaryColor3ubvEXT, 1, v); + glad_glSecondaryColor3ubvEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3ubvEXT", (GLADapiproc) glad_glSecondaryColor3ubvEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3UBVEXTPROC glad_debug_glSecondaryColor3ubvEXT = glad_debug_impl_glSecondaryColor3ubvEXT; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { + _pre_call_gl_callback("glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); + glad_glSecondaryColor3ui(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; +PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) { + _pre_call_gl_callback("glSecondaryColor3uiEXT", (GLADapiproc) glad_glSecondaryColor3uiEXT, 3, red, green, blue); + glad_glSecondaryColor3uiEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3uiEXT", (GLADapiproc) glad_glSecondaryColor3uiEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3UIEXTPROC glad_debug_glSecondaryColor3uiEXT = glad_debug_impl_glSecondaryColor3uiEXT; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiv(const GLuint * v) { + _pre_call_gl_callback("glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); + glad_glSecondaryColor3uiv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); + +} +PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; +PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uivEXT(const GLuint * v) { + _pre_call_gl_callback("glSecondaryColor3uivEXT", (GLADapiproc) glad_glSecondaryColor3uivEXT, 1, v); + glad_glSecondaryColor3uivEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3uivEXT", (GLADapiproc) glad_glSecondaryColor3uivEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3UIVEXTPROC glad_debug_glSecondaryColor3uivEXT = glad_debug_impl_glSecondaryColor3uivEXT; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { + _pre_call_gl_callback("glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); + glad_glSecondaryColor3us(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; +PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) { + _pre_call_gl_callback("glSecondaryColor3usEXT", (GLADapiproc) glad_glSecondaryColor3usEXT, 3, red, green, blue); + glad_glSecondaryColor3usEXT(red, green, blue); + _post_call_gl_callback(NULL, "glSecondaryColor3usEXT", (GLADapiproc) glad_glSecondaryColor3usEXT, 3, red, green, blue); + +} +PFNGLSECONDARYCOLOR3USEXTPROC glad_debug_glSecondaryColor3usEXT = glad_debug_impl_glSecondaryColor3usEXT; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v) { + _pre_call_gl_callback("glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); + glad_glSecondaryColor3usv(v); + _post_call_gl_callback(NULL, "glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); + +} +PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; +PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usvEXT(const GLushort * v) { + _pre_call_gl_callback("glSecondaryColor3usvEXT", (GLADapiproc) glad_glSecondaryColor3usvEXT, 1, v); + glad_glSecondaryColor3usvEXT(v); + _post_call_gl_callback(NULL, "glSecondaryColor3usvEXT", (GLADapiproc) glad_glSecondaryColor3usvEXT, 1, v); + +} +PFNGLSECONDARYCOLOR3USVEXTPROC glad_debug_glSecondaryColor3usvEXT = glad_debug_impl_glSecondaryColor3usvEXT; +PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) { + _pre_call_gl_callback("glSecondaryColorFormatNV", (GLADapiproc) glad_glSecondaryColorFormatNV, 3, size, type, stride); + glad_glSecondaryColorFormatNV(size, type, stride); + _post_call_gl_callback(NULL, "glSecondaryColorFormatNV", (GLADapiproc) glad_glSecondaryColorFormatNV, 3, size, type, stride); + +} +PFNGLSECONDARYCOLORFORMATNVPROC glad_debug_glSecondaryColorFormatNV = glad_debug_impl_glSecondaryColorFormatNV; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3ui(GLenum type, GLuint color) { + _pre_call_gl_callback("glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); + glad_glSecondaryColorP3ui(type, color); + _post_call_gl_callback(NULL, "glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); + +} +PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3uiv(GLenum type, const GLuint * color) { + _pre_call_gl_callback("glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); + glad_glSecondaryColorP3uiv(type, color); + _post_call_gl_callback(NULL, "glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); + +} +PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); + glad_glSecondaryColorPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); + +} +PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; +PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glSecondaryColorPointerEXT", (GLADapiproc) glad_glSecondaryColorPointerEXT, 4, size, type, stride, pointer); + glad_glSecondaryColorPointerEXT(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glSecondaryColorPointerEXT", (GLADapiproc) glad_glSecondaryColorPointerEXT, 4, size, type, stride, pointer); + +} +PFNGLSECONDARYCOLORPOINTEREXTPROC glad_debug_glSecondaryColorPointerEXT = glad_debug_impl_glSecondaryColorPointerEXT; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glSecondaryColorPointerListIBM", (GLADapiproc) glad_glSecondaryColorPointerListIBM, 5, size, type, stride, pointer, ptrstride); + glad_glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glSecondaryColorPointerListIBM", (GLADapiproc) glad_glSecondaryColorPointerListIBM, 5, size, type, stride, pointer, ptrstride); + +} +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_debug_glSecondaryColorPointerListIBM = glad_debug_impl_glSecondaryColorPointerListIBM; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glSelectBuffer(GLsizei size, GLuint * buffer) { + _pre_call_gl_callback("glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); + glad_glSelectBuffer(size, buffer); + _post_call_gl_callback(NULL, "glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); + +} +PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) { + _pre_call_gl_callback("glSelectPerfMonitorCountersAMD", (GLADapiproc) glad_glSelectPerfMonitorCountersAMD, 5, monitor, enable, group, numCounters, counterList); + glad_glSelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList); + _post_call_gl_callback(NULL, "glSelectPerfMonitorCountersAMD", (GLADapiproc) glad_glSelectPerfMonitorCountersAMD, 5, monitor, enable, group, numCounters, counterList); + +} +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_debug_glSelectPerfMonitorCountersAMD = glad_debug_impl_glSelectPerfMonitorCountersAMD; +PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSemaphoreParameterivNV(GLuint semaphore, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glSemaphoreParameterivNV", (GLADapiproc) glad_glSemaphoreParameterivNV, 3, semaphore, pname, params); + glad_glSemaphoreParameterivNV(semaphore, pname, params); + _post_call_gl_callback(NULL, "glSemaphoreParameterivNV", (GLADapiproc) glad_glSemaphoreParameterivNV, 3, semaphore, pname, params); + +} +PFNGLSEMAPHOREPARAMETERIVNVPROC glad_debug_glSemaphoreParameterivNV = glad_debug_impl_glSemaphoreParameterivNV; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSemaphoreParameterui64vEXT(GLuint semaphore, GLenum pname, const GLuint64 * params) { + _pre_call_gl_callback("glSemaphoreParameterui64vEXT", (GLADapiproc) glad_glSemaphoreParameterui64vEXT, 3, semaphore, pname, params); + glad_glSemaphoreParameterui64vEXT(semaphore, pname, params); + _post_call_gl_callback(NULL, "glSemaphoreParameterui64vEXT", (GLADapiproc) glad_glSemaphoreParameterui64vEXT, 3, semaphore, pname, params); + +} +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_debug_glSemaphoreParameterui64vEXT = glad_debug_impl_glSemaphoreParameterui64vEXT; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column) { + _pre_call_gl_callback("glSeparableFilter2D", (GLADapiproc) glad_glSeparableFilter2D, 8, target, internalformat, width, height, format, type, row, column); + glad_glSeparableFilter2D(target, internalformat, width, height, format, type, row, column); + _post_call_gl_callback(NULL, "glSeparableFilter2D", (GLADapiproc) glad_glSeparableFilter2D, 8, target, internalformat, width, height, format, type, row, column); + +} +PFNGLSEPARABLEFILTER2DPROC glad_debug_glSeparableFilter2D = glad_debug_impl_glSeparableFilter2D; +PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column) { + _pre_call_gl_callback("glSeparableFilter2DEXT", (GLADapiproc) glad_glSeparableFilter2DEXT, 8, target, internalformat, width, height, format, type, row, column); + glad_glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column); + _post_call_gl_callback(NULL, "glSeparableFilter2DEXT", (GLADapiproc) glad_glSeparableFilter2DEXT, 8, target, internalformat, width, height, format, type, row, column); + +} +PFNGLSEPARABLEFILTER2DEXTPROC glad_debug_glSeparableFilter2DEXT = glad_debug_impl_glSeparableFilter2DEXT; +PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glSetFenceAPPLE(GLuint fence) { + _pre_call_gl_callback("glSetFenceAPPLE", (GLADapiproc) glad_glSetFenceAPPLE, 1, fence); + glad_glSetFenceAPPLE(fence); + _post_call_gl_callback(NULL, "glSetFenceAPPLE", (GLADapiproc) glad_glSetFenceAPPLE, 1, fence); + +} +PFNGLSETFENCEAPPLEPROC glad_debug_glSetFenceAPPLE = glad_debug_impl_glSetFenceAPPLE; +PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSetFenceNV(GLuint fence, GLenum condition) { + _pre_call_gl_callback("glSetFenceNV", (GLADapiproc) glad_glSetFenceNV, 2, fence, condition); + glad_glSetFenceNV(fence, condition); + _post_call_gl_callback(NULL, "glSetFenceNV", (GLADapiproc) glad_glSetFenceNV, 2, fence, condition); + +} +PFNGLSETFENCENVPROC glad_debug_glSetFenceNV = glad_debug_impl_glSetFenceNV; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) { + _pre_call_gl_callback("glSetFragmentShaderConstantATI", (GLADapiproc) glad_glSetFragmentShaderConstantATI, 2, dst, value); + glad_glSetFragmentShaderConstantATI(dst, value); + _post_call_gl_callback(NULL, "glSetFragmentShaderConstantATI", (GLADapiproc) glad_glSetFragmentShaderConstantATI, 2, dst, value); + +} +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_debug_glSetFragmentShaderConstantATI = glad_debug_impl_glSetFragmentShaderConstantATI; +PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSetInvariantEXT(GLuint id, GLenum type, const void * addr) { + _pre_call_gl_callback("glSetInvariantEXT", (GLADapiproc) glad_glSetInvariantEXT, 3, id, type, addr); + glad_glSetInvariantEXT(id, type, addr); + _post_call_gl_callback(NULL, "glSetInvariantEXT", (GLADapiproc) glad_glSetInvariantEXT, 3, id, type, addr); + +} +PFNGLSETINVARIANTEXTPROC glad_debug_glSetInvariantEXT = glad_debug_impl_glSetInvariantEXT; +PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSetLocalConstantEXT(GLuint id, GLenum type, const void * addr) { + _pre_call_gl_callback("glSetLocalConstantEXT", (GLADapiproc) glad_glSetLocalConstantEXT, 3, id, type, addr); + glad_glSetLocalConstantEXT(id, type, addr); + _post_call_gl_callback(NULL, "glSetLocalConstantEXT", (GLADapiproc) glad_glSetLocalConstantEXT, 3, id, type, addr); + +} +PFNGLSETLOCALCONSTANTEXTPROC glad_debug_glSetLocalConstantEXT = glad_debug_impl_glSetLocalConstantEXT; +PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) { + _pre_call_gl_callback("glSetMultisamplefvAMD", (GLADapiproc) glad_glSetMultisamplefvAMD, 3, pname, index, val); + glad_glSetMultisamplefvAMD(pname, index, val); + _post_call_gl_callback(NULL, "glSetMultisamplefvAMD", (GLADapiproc) glad_glSetMultisamplefvAMD, 3, pname, index, val); + +} +PFNGLSETMULTISAMPLEFVAMDPROC glad_debug_glSetMultisamplefvAMD = glad_debug_impl_glSetMultisamplefvAMD; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +static void GLAD_API_PTR glad_debug_impl_glShadeModel(GLenum mode) { + _pre_call_gl_callback("glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); + glad_glShadeModel(mode); + _post_call_gl_callback(NULL, "glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); + +} +PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length) { + _pre_call_gl_callback("glShaderBinary", (GLADapiproc) glad_glShaderBinary, 5, count, shaders, binaryFormat, binary, length); + glad_glShaderBinary(count, shaders, binaryFormat, binary, length); + _post_call_gl_callback(NULL, "glShaderBinary", (GLADapiproc) glad_glShaderBinary, 5, count, shaders, binaryFormat, binary, length); + +} +PFNGLSHADERBINARYPROC glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary; +PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) { + _pre_call_gl_callback("glShaderOp1EXT", (GLADapiproc) glad_glShaderOp1EXT, 3, op, res, arg1); + glad_glShaderOp1EXT(op, res, arg1); + _post_call_gl_callback(NULL, "glShaderOp1EXT", (GLADapiproc) glad_glShaderOp1EXT, 3, op, res, arg1); + +} +PFNGLSHADEROP1EXTPROC glad_debug_glShaderOp1EXT = glad_debug_impl_glShaderOp1EXT; +PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) { + _pre_call_gl_callback("glShaderOp2EXT", (GLADapiproc) glad_glShaderOp2EXT, 4, op, res, arg1, arg2); + glad_glShaderOp2EXT(op, res, arg1, arg2); + _post_call_gl_callback(NULL, "glShaderOp2EXT", (GLADapiproc) glad_glShaderOp2EXT, 4, op, res, arg1, arg2); + +} +PFNGLSHADEROP2EXTPROC glad_debug_glShaderOp2EXT = glad_debug_impl_glShaderOp2EXT; +PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) { + _pre_call_gl_callback("glShaderOp3EXT", (GLADapiproc) glad_glShaderOp3EXT, 5, op, res, arg1, arg2, arg3); + glad_glShaderOp3EXT(op, res, arg1, arg2, arg3); + _post_call_gl_callback(NULL, "glShaderOp3EXT", (GLADapiproc) glad_glShaderOp3EXT, 5, op, res, arg1, arg2, arg3); + +} +PFNGLSHADEROP3EXTPROC glad_debug_glShaderOp3EXT = glad_debug_impl_glShaderOp3EXT; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { + _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); + glad_glShaderSource(shader, count, string, length); + _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); + +} +PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { + _pre_call_gl_callback("glShaderSourceARB", (GLADapiproc) glad_glShaderSourceARB, 4, shaderObj, count, string, length); + glad_glShaderSourceARB(shaderObj, count, string, length); + _post_call_gl_callback(NULL, "glShaderSourceARB", (GLADapiproc) glad_glShaderSourceARB, 4, shaderObj, count, string, length); + +} +PFNGLSHADERSOURCEARBPROC glad_debug_glShaderSourceARB = glad_debug_impl_glShaderSourceARB; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) { + _pre_call_gl_callback("glShaderStorageBlockBinding", (GLADapiproc) glad_glShaderStorageBlockBinding, 3, program, storageBlockIndex, storageBlockBinding); + glad_glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); + _post_call_gl_callback(NULL, "glShaderStorageBlockBinding", (GLADapiproc) glad_glShaderStorageBlockBinding, 3, program, storageBlockIndex, storageBlockBinding); + +} +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_debug_glShaderStorageBlockBinding = glad_debug_impl_glShaderStorageBlockBinding; +PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glShadingRateImageBarrierNV(GLboolean synchronize) { + _pre_call_gl_callback("glShadingRateImageBarrierNV", (GLADapiproc) glad_glShadingRateImageBarrierNV, 1, synchronize); + glad_glShadingRateImageBarrierNV(synchronize); + _post_call_gl_callback(NULL, "glShadingRateImageBarrierNV", (GLADapiproc) glad_glShadingRateImageBarrierNV, 1, synchronize); + +} +PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_debug_glShadingRateImageBarrierNV = glad_debug_impl_glShadingRateImageBarrierNV; +PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glShadingRateImagePaletteNV(GLuint viewport, GLuint first, GLsizei count, const GLenum * rates) { + _pre_call_gl_callback("glShadingRateImagePaletteNV", (GLADapiproc) glad_glShadingRateImagePaletteNV, 4, viewport, first, count, rates); + glad_glShadingRateImagePaletteNV(viewport, first, count, rates); + _post_call_gl_callback(NULL, "glShadingRateImagePaletteNV", (GLADapiproc) glad_glShadingRateImagePaletteNV, 4, viewport, first, count, rates); + +} +PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_debug_glShadingRateImagePaletteNV = glad_debug_impl_glShadingRateImagePaletteNV; +PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glShadingRateSampleOrderCustomNV(GLenum rate, GLuint samples, const GLint * locations) { + _pre_call_gl_callback("glShadingRateSampleOrderCustomNV", (GLADapiproc) glad_glShadingRateSampleOrderCustomNV, 3, rate, samples, locations); + glad_glShadingRateSampleOrderCustomNV(rate, samples, locations); + _post_call_gl_callback(NULL, "glShadingRateSampleOrderCustomNV", (GLADapiproc) glad_glShadingRateSampleOrderCustomNV, 3, rate, samples, locations); + +} +PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_debug_glShadingRateSampleOrderCustomNV = glad_debug_impl_glShadingRateSampleOrderCustomNV; +PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glShadingRateSampleOrderNV(GLenum order) { + _pre_call_gl_callback("glShadingRateSampleOrderNV", (GLADapiproc) glad_glShadingRateSampleOrderNV, 1, order); + glad_glShadingRateSampleOrderNV(order); + _post_call_gl_callback(NULL, "glShadingRateSampleOrderNV", (GLADapiproc) glad_glShadingRateSampleOrderNV, 1, order); + +} +PFNGLSHADINGRATESAMPLEORDERNVPROC glad_debug_glShadingRateSampleOrderNV = glad_debug_impl_glShadingRateSampleOrderNV; +PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) { + _pre_call_gl_callback("glSharpenTexFuncSGIS", (GLADapiproc) glad_glSharpenTexFuncSGIS, 3, target, n, points); + glad_glSharpenTexFuncSGIS(target, n, points); + _post_call_gl_callback(NULL, "glSharpenTexFuncSGIS", (GLADapiproc) glad_glSharpenTexFuncSGIS, 3, target, n, points); + +} +PFNGLSHARPENTEXFUNCSGISPROC glad_debug_glSharpenTexFuncSGIS = glad_debug_impl_glSharpenTexFuncSGIS; +PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts) { + _pre_call_gl_callback("glSignalSemaphoreEXT", (GLADapiproc) glad_glSignalSemaphoreEXT, 6, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts); + glad_glSignalSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts); + _post_call_gl_callback(NULL, "glSignalSemaphoreEXT", (GLADapiproc) glad_glSignalSemaphoreEXT, 6, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts); + +} +PFNGLSIGNALSEMAPHOREEXTPROC glad_debug_glSignalSemaphoreEXT = glad_debug_impl_glSignalSemaphoreEXT; +PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray) { + _pre_call_gl_callback("glSignalSemaphoreui64NVX", (GLADapiproc) glad_glSignalSemaphoreui64NVX, 4, signalGpu, fenceObjectCount, semaphoreArray, fenceValueArray); + glad_glSignalSemaphoreui64NVX(signalGpu, fenceObjectCount, semaphoreArray, fenceValueArray); + _post_call_gl_callback(NULL, "glSignalSemaphoreui64NVX", (GLADapiproc) glad_glSignalSemaphoreui64NVX, 4, signalGpu, fenceObjectCount, semaphoreArray, fenceValueArray); + +} +PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_debug_glSignalSemaphoreui64NVX = glad_debug_impl_glSignalSemaphoreui64NVX; +PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSignalVkFenceNV(GLuint64 vkFence) { + _pre_call_gl_callback("glSignalVkFenceNV", (GLADapiproc) glad_glSignalVkFenceNV, 1, vkFence); + glad_glSignalVkFenceNV(vkFence); + _post_call_gl_callback(NULL, "glSignalVkFenceNV", (GLADapiproc) glad_glSignalVkFenceNV, 1, vkFence); + +} +PFNGLSIGNALVKFENCENVPROC glad_debug_glSignalVkFenceNV = glad_debug_impl_glSignalVkFenceNV; +PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSignalVkSemaphoreNV(GLuint64 vkSemaphore) { + _pre_call_gl_callback("glSignalVkSemaphoreNV", (GLADapiproc) glad_glSignalVkSemaphoreNV, 1, vkSemaphore); + glad_glSignalVkSemaphoreNV(vkSemaphore); + _post_call_gl_callback(NULL, "glSignalVkSemaphoreNV", (GLADapiproc) glad_glSignalVkSemaphoreNV, 1, vkSemaphore); + +} +PFNGLSIGNALVKSEMAPHORENVPROC glad_debug_glSignalVkSemaphoreNV = glad_debug_impl_glSignalVkSemaphoreNV; +PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glSpecializeShaderARB(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) { + _pre_call_gl_callback("glSpecializeShaderARB", (GLADapiproc) glad_glSpecializeShaderARB, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); + glad_glSpecializeShaderARB(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); + _post_call_gl_callback(NULL, "glSpecializeShaderARB", (GLADapiproc) glad_glSpecializeShaderARB, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); + +} +PFNGLSPECIALIZESHADERARBPROC glad_debug_glSpecializeShaderARB = glad_debug_impl_glSpecializeShaderARB; +PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glSpriteParameterfSGIX(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glSpriteParameterfSGIX", (GLADapiproc) glad_glSpriteParameterfSGIX, 2, pname, param); + glad_glSpriteParameterfSGIX(pname, param); + _post_call_gl_callback(NULL, "glSpriteParameterfSGIX", (GLADapiproc) glad_glSpriteParameterfSGIX, 2, pname, param); + +} +PFNGLSPRITEPARAMETERFSGIXPROC glad_debug_glSpriteParameterfSGIX = glad_debug_impl_glSpriteParameterfSGIX; +PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glSpriteParameterfvSGIX", (GLADapiproc) glad_glSpriteParameterfvSGIX, 2, pname, params); + glad_glSpriteParameterfvSGIX(pname, params); + _post_call_gl_callback(NULL, "glSpriteParameterfvSGIX", (GLADapiproc) glad_glSpriteParameterfvSGIX, 2, pname, params); + +} +PFNGLSPRITEPARAMETERFVSGIXPROC glad_debug_glSpriteParameterfvSGIX = glad_debug_impl_glSpriteParameterfvSGIX; +PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glSpriteParameteriSGIX(GLenum pname, GLint param) { + _pre_call_gl_callback("glSpriteParameteriSGIX", (GLADapiproc) glad_glSpriteParameteriSGIX, 2, pname, param); + glad_glSpriteParameteriSGIX(pname, param); + _post_call_gl_callback(NULL, "glSpriteParameteriSGIX", (GLADapiproc) glad_glSpriteParameteriSGIX, 2, pname, param); + +} +PFNGLSPRITEPARAMETERISGIXPROC glad_debug_glSpriteParameteriSGIX = glad_debug_impl_glSpriteParameteriSGIX; +PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glSpriteParameterivSGIX(GLenum pname, const GLint * params) { + _pre_call_gl_callback("glSpriteParameterivSGIX", (GLADapiproc) glad_glSpriteParameterivSGIX, 2, pname, params); + glad_glSpriteParameterivSGIX(pname, params); + _post_call_gl_callback(NULL, "glSpriteParameterivSGIX", (GLADapiproc) glad_glSpriteParameterivSGIX, 2, pname, params); + +} +PFNGLSPRITEPARAMETERIVSGIXPROC glad_debug_glSpriteParameterivSGIX = glad_debug_impl_glSpriteParameterivSGIX; +PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glStartInstrumentsSGIX(void) { + _pre_call_gl_callback("glStartInstrumentsSGIX", (GLADapiproc) glad_glStartInstrumentsSGIX, 0); + glad_glStartInstrumentsSGIX(); + _post_call_gl_callback(NULL, "glStartInstrumentsSGIX", (GLADapiproc) glad_glStartInstrumentsSGIX, 0); + +} +PFNGLSTARTINSTRUMENTSSGIXPROC glad_debug_glStartInstrumentsSGIX = glad_debug_impl_glStartInstrumentsSGIX; +PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStateCaptureNV(GLuint state, GLenum mode) { + _pre_call_gl_callback("glStateCaptureNV", (GLADapiproc) glad_glStateCaptureNV, 2, state, mode); + glad_glStateCaptureNV(state, mode); + _post_call_gl_callback(NULL, "glStateCaptureNV", (GLADapiproc) glad_glStateCaptureNV, 2, state, mode); + +} +PFNGLSTATECAPTURENVPROC glad_debug_glStateCaptureNV = glad_debug_impl_glStateCaptureNV; +PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) { + _pre_call_gl_callback("glStencilClearTagEXT", (GLADapiproc) glad_glStencilClearTagEXT, 2, stencilTagBits, stencilClearTag); + glad_glStencilClearTagEXT(stencilTagBits, stencilClearTag); + _post_call_gl_callback(NULL, "glStencilClearTagEXT", (GLADapiproc) glad_glStencilClearTagEXT, 2, stencilTagBits, stencilClearTag); + +} +PFNGLSTENCILCLEARTAGEXTPROC glad_debug_glStencilClearTagEXT = glad_debug_impl_glStencilClearTagEXT; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) { + _pre_call_gl_callback("glStencilFillPathInstancedNV", (GLADapiproc) glad_glStencilFillPathInstancedNV, 8, numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); + glad_glStencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); + _post_call_gl_callback(NULL, "glStencilFillPathInstancedNV", (GLADapiproc) glad_glStencilFillPathInstancedNV, 8, numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); + +} +PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_debug_glStencilFillPathInstancedNV = glad_debug_impl_glStencilFillPathInstancedNV; +PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask) { + _pre_call_gl_callback("glStencilFillPathNV", (GLADapiproc) glad_glStencilFillPathNV, 3, path, fillMode, mask); + glad_glStencilFillPathNV(path, fillMode, mask); + _post_call_gl_callback(NULL, "glStencilFillPathNV", (GLADapiproc) glad_glStencilFillPathNV, 3, path, fillMode, mask); + +} +PFNGLSTENCILFILLPATHNVPROC glad_debug_glStencilFillPathNV = glad_debug_impl_glStencilFillPathNV; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) { + _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); + glad_glStencilFunc(func, ref, mask); + _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); + +} +PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { + _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); + glad_glStencilFuncSeparate(face, func, ref, mask); + _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); + +} +PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; +PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { + _pre_call_gl_callback("glStencilFuncSeparateATI", (GLADapiproc) glad_glStencilFuncSeparateATI, 4, frontfunc, backfunc, ref, mask); + glad_glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask); + _post_call_gl_callback(NULL, "glStencilFuncSeparateATI", (GLADapiproc) glad_glStencilFuncSeparateATI, 4, frontfunc, backfunc, ref, mask); + +} +PFNGLSTENCILFUNCSEPARATEATIPROC glad_debug_glStencilFuncSeparateATI = glad_debug_impl_glStencilFuncSeparateATI; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) { + _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); + glad_glStencilMask(mask); + _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); + +} +PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) { + _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); + glad_glStencilMaskSeparate(face, mask); + _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); + +} +PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { + _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); + glad_glStencilOp(fail, zfail, zpass); + _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); + +} +PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { + _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); + glad_glStencilOpSeparate(face, sfail, dpfail, dppass); + _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); + +} +PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; +PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { + _pre_call_gl_callback("glStencilOpSeparateATI", (GLADapiproc) glad_glStencilOpSeparateATI, 4, face, sfail, dpfail, dppass); + glad_glStencilOpSeparateATI(face, sfail, dpfail, dppass); + _post_call_gl_callback(NULL, "glStencilOpSeparateATI", (GLADapiproc) glad_glStencilOpSeparateATI, 4, face, sfail, dpfail, dppass); + +} +PFNGLSTENCILOPSEPARATEATIPROC glad_debug_glStencilOpSeparateATI = glad_debug_impl_glStencilOpSeparateATI; +PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilOpValueAMD(GLenum face, GLuint value) { + _pre_call_gl_callback("glStencilOpValueAMD", (GLADapiproc) glad_glStencilOpValueAMD, 2, face, value); + glad_glStencilOpValueAMD(face, value); + _post_call_gl_callback(NULL, "glStencilOpValueAMD", (GLADapiproc) glad_glStencilOpValueAMD, 2, face, value); + +} +PFNGLSTENCILOPVALUEAMDPROC glad_debug_glStencilOpValueAMD = glad_debug_impl_glStencilOpValueAMD; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) { + _pre_call_gl_callback("glStencilStrokePathInstancedNV", (GLADapiproc) glad_glStencilStrokePathInstancedNV, 8, numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); + glad_glStencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); + _post_call_gl_callback(NULL, "glStencilStrokePathInstancedNV", (GLADapiproc) glad_glStencilStrokePathInstancedNV, 8, numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); + +} +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_debug_glStencilStrokePathInstancedNV = glad_debug_impl_glStencilStrokePathInstancedNV; +PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask) { + _pre_call_gl_callback("glStencilStrokePathNV", (GLADapiproc) glad_glStencilStrokePathNV, 3, path, reference, mask); + glad_glStencilStrokePathNV(path, reference, mask); + _post_call_gl_callback(NULL, "glStencilStrokePathNV", (GLADapiproc) glad_glStencilStrokePathNV, 3, path, reference, mask); + +} +PFNGLSTENCILSTROKEPATHNVPROC glad_debug_glStencilStrokePathNV = glad_debug_impl_glStencilStrokePathNV; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { + _pre_call_gl_callback("glStencilThenCoverFillPathInstancedNV", (GLADapiproc) glad_glStencilThenCoverFillPathInstancedNV, 9, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); + glad_glStencilThenCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); + _post_call_gl_callback(NULL, "glStencilThenCoverFillPathInstancedNV", (GLADapiproc) glad_glStencilThenCoverFillPathInstancedNV, 9, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); + +} +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_debug_glStencilThenCoverFillPathInstancedNV = glad_debug_impl_glStencilThenCoverFillPathInstancedNV; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { + _pre_call_gl_callback("glStencilThenCoverFillPathNV", (GLADapiproc) glad_glStencilThenCoverFillPathNV, 4, path, fillMode, mask, coverMode); + glad_glStencilThenCoverFillPathNV(path, fillMode, mask, coverMode); + _post_call_gl_callback(NULL, "glStencilThenCoverFillPathNV", (GLADapiproc) glad_glStencilThenCoverFillPathNV, 4, path, fillMode, mask, coverMode); + +} +PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_debug_glStencilThenCoverFillPathNV = glad_debug_impl_glStencilThenCoverFillPathNV; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) { + _pre_call_gl_callback("glStencilThenCoverStrokePathInstancedNV", (GLADapiproc) glad_glStencilThenCoverStrokePathInstancedNV, 9, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); + glad_glStencilThenCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); + _post_call_gl_callback(NULL, "glStencilThenCoverStrokePathInstancedNV", (GLADapiproc) glad_glStencilThenCoverStrokePathInstancedNV, 9, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); + +} +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_debug_glStencilThenCoverStrokePathInstancedNV = glad_debug_impl_glStencilThenCoverStrokePathInstancedNV; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { + _pre_call_gl_callback("glStencilThenCoverStrokePathNV", (GLADapiproc) glad_glStencilThenCoverStrokePathNV, 4, path, reference, mask, coverMode); + glad_glStencilThenCoverStrokePathNV(path, reference, mask, coverMode); + _post_call_gl_callback(NULL, "glStencilThenCoverStrokePathNV", (GLADapiproc) glad_glStencilThenCoverStrokePathNV, 4, path, reference, mask, coverMode); + +} +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_debug_glStencilThenCoverStrokePathNV = glad_debug_impl_glStencilThenCoverStrokePathNV; +PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glStopInstrumentsSGIX(GLint marker) { + _pre_call_gl_callback("glStopInstrumentsSGIX", (GLADapiproc) glad_glStopInstrumentsSGIX, 1, marker); + glad_glStopInstrumentsSGIX(marker); + _post_call_gl_callback(NULL, "glStopInstrumentsSGIX", (GLADapiproc) glad_glStopInstrumentsSGIX, 1, marker); + +} +PFNGLSTOPINSTRUMENTSSGIXPROC glad_debug_glStopInstrumentsSGIX = glad_debug_impl_glStopInstrumentsSGIX; +PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL; +static void GLAD_API_PTR glad_debug_impl_glStringMarkerGREMEDY(GLsizei len, const void * string) { + _pre_call_gl_callback("glStringMarkerGREMEDY", (GLADapiproc) glad_glStringMarkerGREMEDY, 2, len, string); + glad_glStringMarkerGREMEDY(len, string); + _post_call_gl_callback(NULL, "glStringMarkerGREMEDY", (GLADapiproc) glad_glStringMarkerGREMEDY, 2, len, string); + +} +PFNGLSTRINGMARKERGREMEDYPROC glad_debug_glStringMarkerGREMEDY = glad_debug_impl_glStringMarkerGREMEDY; +PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glSubpixelPrecisionBiasNV(GLuint xbits, GLuint ybits) { + _pre_call_gl_callback("glSubpixelPrecisionBiasNV", (GLADapiproc) glad_glSubpixelPrecisionBiasNV, 2, xbits, ybits); + glad_glSubpixelPrecisionBiasNV(xbits, ybits); + _post_call_gl_callback(NULL, "glSubpixelPrecisionBiasNV", (GLADapiproc) glad_glSubpixelPrecisionBiasNV, 2, xbits, ybits); + +} +PFNGLSUBPIXELPRECISIONBIASNVPROC glad_debug_glSubpixelPrecisionBiasNV = glad_debug_impl_glSubpixelPrecisionBiasNV; +PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) { + _pre_call_gl_callback("glSwizzleEXT", (GLADapiproc) glad_glSwizzleEXT, 6, res, in, outX, outY, outZ, outW); + glad_glSwizzleEXT(res, in, outX, outY, outZ, outW); + _post_call_gl_callback(NULL, "glSwizzleEXT", (GLADapiproc) glad_glSwizzleEXT, 6, res, in, outX, outY, outZ, outW); + +} +PFNGLSWIZZLEEXTPROC glad_debug_glSwizzleEXT = glad_debug_impl_glSwizzleEXT; +PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glSyncTextureINTEL(GLuint texture) { + _pre_call_gl_callback("glSyncTextureINTEL", (GLADapiproc) glad_glSyncTextureINTEL, 1, texture); + glad_glSyncTextureINTEL(texture); + _post_call_gl_callback(NULL, "glSyncTextureINTEL", (GLADapiproc) glad_glSyncTextureINTEL, 1, texture); + +} +PFNGLSYNCTEXTUREINTELPROC glad_debug_glSyncTextureINTEL = glad_debug_impl_glSyncTextureINTEL; +PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL; +static void GLAD_API_PTR glad_debug_impl_glTagSampleBufferSGIX(void) { + _pre_call_gl_callback("glTagSampleBufferSGIX", (GLADapiproc) glad_glTagSampleBufferSGIX, 0); + glad_glTagSampleBufferSGIX(); + _post_call_gl_callback(NULL, "glTagSampleBufferSGIX", (GLADapiproc) glad_glTagSampleBufferSGIX, 0); + +} +PFNGLTAGSAMPLEBUFFERSGIXPROC glad_debug_glTagSampleBufferSGIX = glad_debug_impl_glTagSampleBufferSGIX; +PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) { + _pre_call_gl_callback("glTangent3bEXT", (GLADapiproc) glad_glTangent3bEXT, 3, tx, ty, tz); + glad_glTangent3bEXT(tx, ty, tz); + _post_call_gl_callback(NULL, "glTangent3bEXT", (GLADapiproc) glad_glTangent3bEXT, 3, tx, ty, tz); + +} +PFNGLTANGENT3BEXTPROC glad_debug_glTangent3bEXT = glad_debug_impl_glTangent3bEXT; +PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3bvEXT(const GLbyte * v) { + _pre_call_gl_callback("glTangent3bvEXT", (GLADapiproc) glad_glTangent3bvEXT, 1, v); + glad_glTangent3bvEXT(v); + _post_call_gl_callback(NULL, "glTangent3bvEXT", (GLADapiproc) glad_glTangent3bvEXT, 1, v); + +} +PFNGLTANGENT3BVEXTPROC glad_debug_glTangent3bvEXT = glad_debug_impl_glTangent3bvEXT; +PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) { + _pre_call_gl_callback("glTangent3dEXT", (GLADapiproc) glad_glTangent3dEXT, 3, tx, ty, tz); + glad_glTangent3dEXT(tx, ty, tz); + _post_call_gl_callback(NULL, "glTangent3dEXT", (GLADapiproc) glad_glTangent3dEXT, 3, tx, ty, tz); + +} +PFNGLTANGENT3DEXTPROC glad_debug_glTangent3dEXT = glad_debug_impl_glTangent3dEXT; +PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3dvEXT(const GLdouble * v) { + _pre_call_gl_callback("glTangent3dvEXT", (GLADapiproc) glad_glTangent3dvEXT, 1, v); + glad_glTangent3dvEXT(v); + _post_call_gl_callback(NULL, "glTangent3dvEXT", (GLADapiproc) glad_glTangent3dvEXT, 1, v); + +} +PFNGLTANGENT3DVEXTPROC glad_debug_glTangent3dvEXT = glad_debug_impl_glTangent3dvEXT; +PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) { + _pre_call_gl_callback("glTangent3fEXT", (GLADapiproc) glad_glTangent3fEXT, 3, tx, ty, tz); + glad_glTangent3fEXT(tx, ty, tz); + _post_call_gl_callback(NULL, "glTangent3fEXT", (GLADapiproc) glad_glTangent3fEXT, 3, tx, ty, tz); + +} +PFNGLTANGENT3FEXTPROC glad_debug_glTangent3fEXT = glad_debug_impl_glTangent3fEXT; +PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3fvEXT(const GLfloat * v) { + _pre_call_gl_callback("glTangent3fvEXT", (GLADapiproc) glad_glTangent3fvEXT, 1, v); + glad_glTangent3fvEXT(v); + _post_call_gl_callback(NULL, "glTangent3fvEXT", (GLADapiproc) glad_glTangent3fvEXT, 1, v); + +} +PFNGLTANGENT3FVEXTPROC glad_debug_glTangent3fvEXT = glad_debug_impl_glTangent3fvEXT; +PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3iEXT(GLint tx, GLint ty, GLint tz) { + _pre_call_gl_callback("glTangent3iEXT", (GLADapiproc) glad_glTangent3iEXT, 3, tx, ty, tz); + glad_glTangent3iEXT(tx, ty, tz); + _post_call_gl_callback(NULL, "glTangent3iEXT", (GLADapiproc) glad_glTangent3iEXT, 3, tx, ty, tz); + +} +PFNGLTANGENT3IEXTPROC glad_debug_glTangent3iEXT = glad_debug_impl_glTangent3iEXT; +PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3ivEXT(const GLint * v) { + _pre_call_gl_callback("glTangent3ivEXT", (GLADapiproc) glad_glTangent3ivEXT, 1, v); + glad_glTangent3ivEXT(v); + _post_call_gl_callback(NULL, "glTangent3ivEXT", (GLADapiproc) glad_glTangent3ivEXT, 1, v); + +} +PFNGLTANGENT3IVEXTPROC glad_debug_glTangent3ivEXT = glad_debug_impl_glTangent3ivEXT; +PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz) { + _pre_call_gl_callback("glTangent3sEXT", (GLADapiproc) glad_glTangent3sEXT, 3, tx, ty, tz); + glad_glTangent3sEXT(tx, ty, tz); + _post_call_gl_callback(NULL, "glTangent3sEXT", (GLADapiproc) glad_glTangent3sEXT, 3, tx, ty, tz); + +} +PFNGLTANGENT3SEXTPROC glad_debug_glTangent3sEXT = glad_debug_impl_glTangent3sEXT; +PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangent3svEXT(const GLshort * v) { + _pre_call_gl_callback("glTangent3svEXT", (GLADapiproc) glad_glTangent3svEXT, 1, v); + glad_glTangent3svEXT(v); + _post_call_gl_callback(NULL, "glTangent3svEXT", (GLADapiproc) glad_glTangent3svEXT, 1, v); + +} +PFNGLTANGENT3SVEXTPROC glad_debug_glTangent3svEXT = glad_debug_impl_glTangent3svEXT; +PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTangentPointerEXT(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glTangentPointerEXT", (GLADapiproc) glad_glTangentPointerEXT, 3, type, stride, pointer); + glad_glTangentPointerEXT(type, stride, pointer); + _post_call_gl_callback(NULL, "glTangentPointerEXT", (GLADapiproc) glad_glTangentPointerEXT, 3, type, stride, pointer); + +} +PFNGLTANGENTPOINTEREXTPROC glad_debug_glTangentPointerEXT = glad_debug_impl_glTangentPointerEXT; +PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL; +static void GLAD_API_PTR glad_debug_impl_glTbufferMask3DFX(GLuint mask) { + _pre_call_gl_callback("glTbufferMask3DFX", (GLADapiproc) glad_glTbufferMask3DFX, 1, mask); + glad_glTbufferMask3DFX(mask); + _post_call_gl_callback(NULL, "glTbufferMask3DFX", (GLADapiproc) glad_glTbufferMask3DFX, 1, mask); + +} +PFNGLTBUFFERMASK3DFXPROC glad_debug_glTbufferMask3DFX = glad_debug_impl_glTbufferMask3DFX; +PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glTessellationFactorAMD(GLfloat factor) { + _pre_call_gl_callback("glTessellationFactorAMD", (GLADapiproc) glad_glTessellationFactorAMD, 1, factor); + glad_glTessellationFactorAMD(factor); + _post_call_gl_callback(NULL, "glTessellationFactorAMD", (GLADapiproc) glad_glTessellationFactorAMD, 1, factor); + +} +PFNGLTESSELLATIONFACTORAMDPROC glad_debug_glTessellationFactorAMD = glad_debug_impl_glTessellationFactorAMD; +PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glTessellationModeAMD(GLenum mode) { + _pre_call_gl_callback("glTessellationModeAMD", (GLADapiproc) glad_glTessellationModeAMD, 1, mode); + glad_glTessellationModeAMD(mode); + _post_call_gl_callback(NULL, "glTessellationModeAMD", (GLADapiproc) glad_glTessellationModeAMD, 1, mode); + +} +PFNGLTESSELLATIONMODEAMDPROC glad_debug_glTessellationModeAMD = glad_debug_impl_glTessellationModeAMD; +PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glTestFenceAPPLE(GLuint fence) { + GLboolean ret; + _pre_call_gl_callback("glTestFenceAPPLE", (GLADapiproc) glad_glTestFenceAPPLE, 1, fence); + ret = glad_glTestFenceAPPLE(fence); + _post_call_gl_callback((void*) &ret, "glTestFenceAPPLE", (GLADapiproc) glad_glTestFenceAPPLE, 1, fence); + return ret; +} +PFNGLTESTFENCEAPPLEPROC glad_debug_glTestFenceAPPLE = glad_debug_impl_glTestFenceAPPLE; +PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glTestFenceNV(GLuint fence) { + GLboolean ret; + _pre_call_gl_callback("glTestFenceNV", (GLADapiproc) glad_glTestFenceNV, 1, fence); + ret = glad_glTestFenceNV(fence); + _post_call_gl_callback((void*) &ret, "glTestFenceNV", (GLADapiproc) glad_glTestFenceNV, 1, fence); + return ret; +} +PFNGLTESTFENCENVPROC glad_debug_glTestFenceNV = glad_debug_impl_glTestFenceNV; +PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glTestObjectAPPLE(GLenum object, GLuint name) { + GLboolean ret; + _pre_call_gl_callback("glTestObjectAPPLE", (GLADapiproc) glad_glTestObjectAPPLE, 2, object, name); + ret = glad_glTestObjectAPPLE(object, name); + _post_call_gl_callback((void*) &ret, "glTestObjectAPPLE", (GLADapiproc) glad_glTestObjectAPPLE, 2, object, name); + return ret; +} +PFNGLTESTOBJECTAPPLEPROC glad_debug_glTestObjectAPPLE = glad_debug_impl_glTestObjectAPPLE; +PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTexAttachMemoryNV", (GLADapiproc) glad_glTexAttachMemoryNV, 3, target, memory, offset); + glad_glTexAttachMemoryNV(target, memory, offset); + _post_call_gl_callback(NULL, "glTexAttachMemoryNV", (GLADapiproc) glad_glTexAttachMemoryNV, 3, target, memory, offset); + +} +PFNGLTEXATTACHMEMORYNVPROC glad_debug_glTexAttachMemoryNV = glad_debug_impl_glTexAttachMemoryNV; +PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glTexBufferARB", (GLADapiproc) glad_glTexBufferARB, 3, target, internalformat, buffer); + glad_glTexBufferARB(target, internalformat, buffer); + _post_call_gl_callback(NULL, "glTexBufferARB", (GLADapiproc) glad_glTexBufferARB, 3, target, internalformat, buffer); + +} +PFNGLTEXBUFFERARBPROC glad_debug_glTexBufferARB = glad_debug_impl_glTexBufferARB; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glTexBufferEXT", (GLADapiproc) glad_glTexBufferEXT, 3, target, internalformat, buffer); + glad_glTexBufferEXT(target, internalformat, buffer); + _post_call_gl_callback(NULL, "glTexBufferEXT", (GLADapiproc) glad_glTexBufferEXT, 3, target, internalformat, buffer); + +} +PFNGLTEXBUFFEREXTPROC glad_debug_glTexBufferEXT = glad_debug_impl_glTexBufferEXT; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glTexBufferRange", (GLADapiproc) glad_glTexBufferRange, 5, target, internalformat, buffer, offset, size); + glad_glTexBufferRange(target, internalformat, buffer, offset, size); + _post_call_gl_callback(NULL, "glTexBufferRange", (GLADapiproc) glad_glTexBufferRange, 5, target, internalformat, buffer, offset, size); + +} +PFNGLTEXBUFFERRANGEPROC glad_debug_glTexBufferRange = glad_debug_impl_glTexBufferRange; +PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param) { + _pre_call_gl_callback("glTexBumpParameterfvATI", (GLADapiproc) glad_glTexBumpParameterfvATI, 2, pname, param); + glad_glTexBumpParameterfvATI(pname, param); + _post_call_gl_callback(NULL, "glTexBumpParameterfvATI", (GLADapiproc) glad_glTexBumpParameterfvATI, 2, pname, param); + +} +PFNGLTEXBUMPPARAMETERFVATIPROC glad_debug_glTexBumpParameterfvATI = glad_debug_impl_glTexBumpParameterfvATI; +PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBumpParameterivATI(GLenum pname, const GLint * param) { + _pre_call_gl_callback("glTexBumpParameterivATI", (GLADapiproc) glad_glTexBumpParameterivATI, 2, pname, param); + glad_glTexBumpParameterivATI(pname, param); + _post_call_gl_callback(NULL, "glTexBumpParameterivATI", (GLADapiproc) glad_glTexBumpParameterivATI, 2, pname, param); + +} +PFNGLTEXBUMPPARAMETERIVATIPROC glad_debug_glTexBumpParameterivATI = glad_debug_impl_glTexBumpParameterivATI; +PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1bOES(GLbyte s) { + _pre_call_gl_callback("glTexCoord1bOES", (GLADapiproc) glad_glTexCoord1bOES, 1, s); + glad_glTexCoord1bOES(s); + _post_call_gl_callback(NULL, "glTexCoord1bOES", (GLADapiproc) glad_glTexCoord1bOES, 1, s); + +} +PFNGLTEXCOORD1BOESPROC glad_debug_glTexCoord1bOES = glad_debug_impl_glTexCoord1bOES; +PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1bvOES(const GLbyte * coords) { + _pre_call_gl_callback("glTexCoord1bvOES", (GLADapiproc) glad_glTexCoord1bvOES, 1, coords); + glad_glTexCoord1bvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord1bvOES", (GLADapiproc) glad_glTexCoord1bvOES, 1, coords); + +} +PFNGLTEXCOORD1BVOESPROC glad_debug_glTexCoord1bvOES = glad_debug_impl_glTexCoord1bvOES; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) { + _pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); + glad_glTexCoord1d(s); + _post_call_gl_callback(NULL, "glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); + +} +PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); + glad_glTexCoord1dv(v); + _post_call_gl_callback(NULL, "glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); + +} +PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1f(GLfloat s) { + _pre_call_gl_callback("glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); + glad_glTexCoord1f(s); + _post_call_gl_callback(NULL, "glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); + +} +PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); + glad_glTexCoord1fv(v); + _post_call_gl_callback(NULL, "glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); + +} +PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; +PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1hNV(GLhalfNV s) { + _pre_call_gl_callback("glTexCoord1hNV", (GLADapiproc) glad_glTexCoord1hNV, 1, s); + glad_glTexCoord1hNV(s); + _post_call_gl_callback(NULL, "glTexCoord1hNV", (GLADapiproc) glad_glTexCoord1hNV, 1, s); + +} +PFNGLTEXCOORD1HNVPROC glad_debug_glTexCoord1hNV = glad_debug_impl_glTexCoord1hNV; +PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glTexCoord1hvNV", (GLADapiproc) glad_glTexCoord1hvNV, 1, v); + glad_glTexCoord1hvNV(v); + _post_call_gl_callback(NULL, "glTexCoord1hvNV", (GLADapiproc) glad_glTexCoord1hvNV, 1, v); + +} +PFNGLTEXCOORD1HVNVPROC glad_debug_glTexCoord1hvNV = glad_debug_impl_glTexCoord1hvNV; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1i(GLint s) { + _pre_call_gl_callback("glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); + glad_glTexCoord1i(s); + _post_call_gl_callback(NULL, "glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); + +} +PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); + glad_glTexCoord1iv(v); + _post_call_gl_callback(NULL, "glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); + +} +PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1s(GLshort s) { + _pre_call_gl_callback("glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); + glad_glTexCoord1s(s); + _post_call_gl_callback(NULL, "glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); + +} +PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); + glad_glTexCoord1sv(v); + _post_call_gl_callback(NULL, "glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); + +} +PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; +PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1xOES(GLfixed s) { + _pre_call_gl_callback("glTexCoord1xOES", (GLADapiproc) glad_glTexCoord1xOES, 1, s); + glad_glTexCoord1xOES(s); + _post_call_gl_callback(NULL, "glTexCoord1xOES", (GLADapiproc) glad_glTexCoord1xOES, 1, s); + +} +PFNGLTEXCOORD1XOESPROC glad_debug_glTexCoord1xOES = glad_debug_impl_glTexCoord1xOES; +PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord1xvOES", (GLADapiproc) glad_glTexCoord1xvOES, 1, coords); + glad_glTexCoord1xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord1xvOES", (GLADapiproc) glad_glTexCoord1xvOES, 1, coords); + +} +PFNGLTEXCOORD1XVOESPROC glad_debug_glTexCoord1xvOES = glad_debug_impl_glTexCoord1xvOES; +PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2bOES(GLbyte s, GLbyte t) { + _pre_call_gl_callback("glTexCoord2bOES", (GLADapiproc) glad_glTexCoord2bOES, 2, s, t); + glad_glTexCoord2bOES(s, t); + _post_call_gl_callback(NULL, "glTexCoord2bOES", (GLADapiproc) glad_glTexCoord2bOES, 2, s, t); + +} +PFNGLTEXCOORD2BOESPROC glad_debug_glTexCoord2bOES = glad_debug_impl_glTexCoord2bOES; +PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2bvOES(const GLbyte * coords) { + _pre_call_gl_callback("glTexCoord2bvOES", (GLADapiproc) glad_glTexCoord2bvOES, 1, coords); + glad_glTexCoord2bvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord2bvOES", (GLADapiproc) glad_glTexCoord2bvOES, 1, coords); + +} +PFNGLTEXCOORD2BVOESPROC glad_debug_glTexCoord2bvOES = glad_debug_impl_glTexCoord2bvOES; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2d(GLdouble s, GLdouble t) { + _pre_call_gl_callback("glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); + glad_glTexCoord2d(s, t); + _post_call_gl_callback(NULL, "glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); + +} +PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); + glad_glTexCoord2dv(v); + _post_call_gl_callback(NULL, "glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); + +} +PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2f(GLfloat s, GLfloat t) { + _pre_call_gl_callback("glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); + glad_glTexCoord2f(s, t); + _post_call_gl_callback(NULL, "glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); + +} +PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glTexCoord2fColor3fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fColor3fVertex3fSUN, 8, s, t, r, g, b, x, y, z); + glad_glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z); + _post_call_gl_callback(NULL, "glTexCoord2fColor3fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fColor3fVertex3fSUN, 8, s, t, r, g, b, x, y, z); + +} +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_debug_glTexCoord2fColor3fVertex3fSUN = glad_debug_impl_glTexCoord2fColor3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v) { + _pre_call_gl_callback("glTexCoord2fColor3fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fColor3fVertex3fvSUN, 3, tc, c, v); + glad_glTexCoord2fColor3fVertex3fvSUN(tc, c, v); + _post_call_gl_callback(NULL, "glTexCoord2fColor3fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fColor3fVertex3fvSUN, 3, tc, c, v); + +} +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_debug_glTexCoord2fColor3fVertex3fvSUN = glad_debug_impl_glTexCoord2fColor3fVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glTexCoord2fColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fColor4fNormal3fVertex3fSUN, 12, s, t, r, g, b, a, nx, ny, nz, x, y, z); + glad_glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glTexCoord2fColor4fNormal3fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fColor4fNormal3fVertex3fSUN, 12, s, t, r, g, b, a, nx, ny, nz, x, y, z); + +} +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_debug_glTexCoord2fColor4fNormal3fVertex3fSUN = glad_debug_impl_glTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glTexCoord2fColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fColor4fNormal3fVertex3fvSUN, 4, tc, c, n, v); + glad_glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v); + _post_call_gl_callback(NULL, "glTexCoord2fColor4fNormal3fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fColor4fNormal3fVertex3fvSUN, 4, tc, c, n, v); + +} +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_debug_glTexCoord2fColor4fNormal3fVertex3fvSUN = glad_debug_impl_glTexCoord2fColor4fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glTexCoord2fColor4ubVertex3fSUN", (GLADapiproc) glad_glTexCoord2fColor4ubVertex3fSUN, 9, s, t, r, g, b, a, x, y, z); + glad_glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z); + _post_call_gl_callback(NULL, "glTexCoord2fColor4ubVertex3fSUN", (GLADapiproc) glad_glTexCoord2fColor4ubVertex3fSUN, 9, s, t, r, g, b, a, x, y, z); + +} +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_debug_glTexCoord2fColor4ubVertex3fSUN = glad_debug_impl_glTexCoord2fColor4ubVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v) { + _pre_call_gl_callback("glTexCoord2fColor4ubVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fColor4ubVertex3fvSUN, 3, tc, c, v); + glad_glTexCoord2fColor4ubVertex3fvSUN(tc, c, v); + _post_call_gl_callback(NULL, "glTexCoord2fColor4ubVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fColor4ubVertex3fvSUN, 3, tc, c, v); + +} +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_debug_glTexCoord2fColor4ubVertex3fvSUN = glad_debug_impl_glTexCoord2fColor4ubVertex3fvSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glTexCoord2fNormal3fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fNormal3fVertex3fSUN, 8, s, t, nx, ny, nz, x, y, z); + glad_glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z); + _post_call_gl_callback(NULL, "glTexCoord2fNormal3fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fNormal3fVertex3fSUN, 8, s, t, nx, ny, nz, x, y, z); + +} +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_debug_glTexCoord2fNormal3fVertex3fSUN = glad_debug_impl_glTexCoord2fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glTexCoord2fNormal3fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fNormal3fVertex3fvSUN, 3, tc, n, v); + glad_glTexCoord2fNormal3fVertex3fvSUN(tc, n, v); + _post_call_gl_callback(NULL, "glTexCoord2fNormal3fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fNormal3fVertex3fvSUN, 3, tc, n, v); + +} +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_debug_glTexCoord2fNormal3fVertex3fvSUN = glad_debug_impl_glTexCoord2fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glTexCoord2fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fVertex3fSUN, 5, s, t, x, y, z); + glad_glTexCoord2fVertex3fSUN(s, t, x, y, z); + _post_call_gl_callback(NULL, "glTexCoord2fVertex3fSUN", (GLADapiproc) glad_glTexCoord2fVertex3fSUN, 5, s, t, x, y, z); + +} +PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_debug_glTexCoord2fVertex3fSUN = glad_debug_impl_glTexCoord2fVertex3fSUN; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v) { + _pre_call_gl_callback("glTexCoord2fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fVertex3fvSUN, 2, tc, v); + glad_glTexCoord2fVertex3fvSUN(tc, v); + _post_call_gl_callback(NULL, "glTexCoord2fVertex3fvSUN", (GLADapiproc) glad_glTexCoord2fVertex3fvSUN, 2, tc, v); + +} +PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_debug_glTexCoord2fVertex3fvSUN = glad_debug_impl_glTexCoord2fVertex3fvSUN; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); + glad_glTexCoord2fv(v); + _post_call_gl_callback(NULL, "glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); + +} +PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; +PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2hNV(GLhalfNV s, GLhalfNV t) { + _pre_call_gl_callback("glTexCoord2hNV", (GLADapiproc) glad_glTexCoord2hNV, 2, s, t); + glad_glTexCoord2hNV(s, t); + _post_call_gl_callback(NULL, "glTexCoord2hNV", (GLADapiproc) glad_glTexCoord2hNV, 2, s, t); + +} +PFNGLTEXCOORD2HNVPROC glad_debug_glTexCoord2hNV = glad_debug_impl_glTexCoord2hNV; +PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glTexCoord2hvNV", (GLADapiproc) glad_glTexCoord2hvNV, 1, v); + glad_glTexCoord2hvNV(v); + _post_call_gl_callback(NULL, "glTexCoord2hvNV", (GLADapiproc) glad_glTexCoord2hvNV, 1, v); + +} +PFNGLTEXCOORD2HVNVPROC glad_debug_glTexCoord2hvNV = glad_debug_impl_glTexCoord2hvNV; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2i(GLint s, GLint t) { + _pre_call_gl_callback("glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); + glad_glTexCoord2i(s, t); + _post_call_gl_callback(NULL, "glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); + +} +PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); + glad_glTexCoord2iv(v); + _post_call_gl_callback(NULL, "glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); + +} +PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2s(GLshort s, GLshort t) { + _pre_call_gl_callback("glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); + glad_glTexCoord2s(s, t); + _post_call_gl_callback(NULL, "glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); + +} +PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); + glad_glTexCoord2sv(v); + _post_call_gl_callback(NULL, "glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); + +} +PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; +PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2xOES(GLfixed s, GLfixed t) { + _pre_call_gl_callback("glTexCoord2xOES", (GLADapiproc) glad_glTexCoord2xOES, 2, s, t); + glad_glTexCoord2xOES(s, t); + _post_call_gl_callback(NULL, "glTexCoord2xOES", (GLADapiproc) glad_glTexCoord2xOES, 2, s, t); + +} +PFNGLTEXCOORD2XOESPROC glad_debug_glTexCoord2xOES = glad_debug_impl_glTexCoord2xOES; +PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord2xvOES", (GLADapiproc) glad_glTexCoord2xvOES, 1, coords); + glad_glTexCoord2xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord2xvOES", (GLADapiproc) glad_glTexCoord2xvOES, 1, coords); + +} +PFNGLTEXCOORD2XVOESPROC glad_debug_glTexCoord2xvOES = glad_debug_impl_glTexCoord2xvOES; +PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r) { + _pre_call_gl_callback("glTexCoord3bOES", (GLADapiproc) glad_glTexCoord3bOES, 3, s, t, r); + glad_glTexCoord3bOES(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3bOES", (GLADapiproc) glad_glTexCoord3bOES, 3, s, t, r); + +} +PFNGLTEXCOORD3BOESPROC glad_debug_glTexCoord3bOES = glad_debug_impl_glTexCoord3bOES; +PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3bvOES(const GLbyte * coords) { + _pre_call_gl_callback("glTexCoord3bvOES", (GLADapiproc) glad_glTexCoord3bvOES, 1, coords); + glad_glTexCoord3bvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord3bvOES", (GLADapiproc) glad_glTexCoord3bvOES, 1, coords); + +} +PFNGLTEXCOORD3BVOESPROC glad_debug_glTexCoord3bvOES = glad_debug_impl_glTexCoord3bvOES; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { + _pre_call_gl_callback("glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); + glad_glTexCoord3d(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); + +} +PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); + glad_glTexCoord3dv(v); + _post_call_gl_callback(NULL, "glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); + +} +PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { + _pre_call_gl_callback("glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); + glad_glTexCoord3f(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); + +} +PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); + glad_glTexCoord3fv(v); + _post_call_gl_callback(NULL, "glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); + +} +PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; +PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) { + _pre_call_gl_callback("glTexCoord3hNV", (GLADapiproc) glad_glTexCoord3hNV, 3, s, t, r); + glad_glTexCoord3hNV(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3hNV", (GLADapiproc) glad_glTexCoord3hNV, 3, s, t, r); + +} +PFNGLTEXCOORD3HNVPROC glad_debug_glTexCoord3hNV = glad_debug_impl_glTexCoord3hNV; +PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glTexCoord3hvNV", (GLADapiproc) glad_glTexCoord3hvNV, 1, v); + glad_glTexCoord3hvNV(v); + _post_call_gl_callback(NULL, "glTexCoord3hvNV", (GLADapiproc) glad_glTexCoord3hvNV, 1, v); + +} +PFNGLTEXCOORD3HVNVPROC glad_debug_glTexCoord3hvNV = glad_debug_impl_glTexCoord3hvNV; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3i(GLint s, GLint t, GLint r) { + _pre_call_gl_callback("glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); + glad_glTexCoord3i(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); + +} +PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); + glad_glTexCoord3iv(v); + _post_call_gl_callback(NULL, "glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); + +} +PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3s(GLshort s, GLshort t, GLshort r) { + _pre_call_gl_callback("glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); + glad_glTexCoord3s(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); + +} +PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); + glad_glTexCoord3sv(v); + _post_call_gl_callback(NULL, "glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); + +} +PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; +PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3xOES(GLfixed s, GLfixed t, GLfixed r) { + _pre_call_gl_callback("glTexCoord3xOES", (GLADapiproc) glad_glTexCoord3xOES, 3, s, t, r); + glad_glTexCoord3xOES(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3xOES", (GLADapiproc) glad_glTexCoord3xOES, 3, s, t, r); + +} +PFNGLTEXCOORD3XOESPROC glad_debug_glTexCoord3xOES = glad_debug_impl_glTexCoord3xOES; +PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord3xvOES", (GLADapiproc) glad_glTexCoord3xvOES, 1, coords); + glad_glTexCoord3xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord3xvOES", (GLADapiproc) glad_glTexCoord3xvOES, 1, coords); + +} +PFNGLTEXCOORD3XVOESPROC glad_debug_glTexCoord3xvOES = glad_debug_impl_glTexCoord3xvOES; +PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q) { + _pre_call_gl_callback("glTexCoord4bOES", (GLADapiproc) glad_glTexCoord4bOES, 4, s, t, r, q); + glad_glTexCoord4bOES(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4bOES", (GLADapiproc) glad_glTexCoord4bOES, 4, s, t, r, q); + +} +PFNGLTEXCOORD4BOESPROC glad_debug_glTexCoord4bOES = glad_debug_impl_glTexCoord4bOES; +PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4bvOES(const GLbyte * coords) { + _pre_call_gl_callback("glTexCoord4bvOES", (GLADapiproc) glad_glTexCoord4bvOES, 1, coords); + glad_glTexCoord4bvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord4bvOES", (GLADapiproc) glad_glTexCoord4bvOES, 1, coords); + +} +PFNGLTEXCOORD4BVOESPROC glad_debug_glTexCoord4bvOES = glad_debug_impl_glTexCoord4bvOES; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + _pre_call_gl_callback("glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); + glad_glTexCoord4d(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); + +} +PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4dv(const GLdouble * v) { + _pre_call_gl_callback("glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); + glad_glTexCoord4dv(v); + _post_call_gl_callback(NULL, "glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); + +} +PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + _pre_call_gl_callback("glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); + glad_glTexCoord4f(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); + +} +PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glTexCoord4fColor4fNormal3fVertex4fSUN", (GLADapiproc) glad_glTexCoord4fColor4fNormal3fVertex4fSUN, 15, s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w); + glad_glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w); + _post_call_gl_callback(NULL, "glTexCoord4fColor4fNormal3fVertex4fSUN", (GLADapiproc) glad_glTexCoord4fColor4fNormal3fVertex4fSUN, 15, s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w); + +} +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_debug_glTexCoord4fColor4fNormal3fVertex4fSUN = glad_debug_impl_glTexCoord4fColor4fNormal3fVertex4fSUN; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) { + _pre_call_gl_callback("glTexCoord4fColor4fNormal3fVertex4fvSUN", (GLADapiproc) glad_glTexCoord4fColor4fNormal3fVertex4fvSUN, 4, tc, c, n, v); + glad_glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v); + _post_call_gl_callback(NULL, "glTexCoord4fColor4fNormal3fVertex4fvSUN", (GLADapiproc) glad_glTexCoord4fColor4fNormal3fVertex4fvSUN, 4, tc, c, n, v); + +} +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_debug_glTexCoord4fColor4fNormal3fVertex4fvSUN = glad_debug_impl_glTexCoord4fColor4fNormal3fVertex4fvSUN; +PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glTexCoord4fVertex4fSUN", (GLADapiproc) glad_glTexCoord4fVertex4fSUN, 8, s, t, p, q, x, y, z, w); + glad_glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w); + _post_call_gl_callback(NULL, "glTexCoord4fVertex4fSUN", (GLADapiproc) glad_glTexCoord4fVertex4fSUN, 8, s, t, p, q, x, y, z, w); + +} +PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_debug_glTexCoord4fVertex4fSUN = glad_debug_impl_glTexCoord4fVertex4fSUN; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v) { + _pre_call_gl_callback("glTexCoord4fVertex4fvSUN", (GLADapiproc) glad_glTexCoord4fVertex4fvSUN, 2, tc, v); + glad_glTexCoord4fVertex4fvSUN(tc, v); + _post_call_gl_callback(NULL, "glTexCoord4fVertex4fvSUN", (GLADapiproc) glad_glTexCoord4fVertex4fvSUN, 2, tc, v); + +} +PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_debug_glTexCoord4fVertex4fvSUN = glad_debug_impl_glTexCoord4fVertex4fvSUN; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4fv(const GLfloat * v) { + _pre_call_gl_callback("glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); + glad_glTexCoord4fv(v); + _post_call_gl_callback(NULL, "glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); + +} +PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; +PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) { + _pre_call_gl_callback("glTexCoord4hNV", (GLADapiproc) glad_glTexCoord4hNV, 4, s, t, r, q); + glad_glTexCoord4hNV(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4hNV", (GLADapiproc) glad_glTexCoord4hNV, 4, s, t, r, q); + +} +PFNGLTEXCOORD4HNVPROC glad_debug_glTexCoord4hNV = glad_debug_impl_glTexCoord4hNV; +PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glTexCoord4hvNV", (GLADapiproc) glad_glTexCoord4hvNV, 1, v); + glad_glTexCoord4hvNV(v); + _post_call_gl_callback(NULL, "glTexCoord4hvNV", (GLADapiproc) glad_glTexCoord4hvNV, 1, v); + +} +PFNGLTEXCOORD4HVNVPROC glad_debug_glTexCoord4hvNV = glad_debug_impl_glTexCoord4hvNV; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { + _pre_call_gl_callback("glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); + glad_glTexCoord4i(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); + +} +PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4iv(const GLint * v) { + _pre_call_gl_callback("glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); + glad_glTexCoord4iv(v); + _post_call_gl_callback(NULL, "glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); + +} +PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { + _pre_call_gl_callback("glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); + glad_glTexCoord4s(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); + +} +PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) { + _pre_call_gl_callback("glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); + glad_glTexCoord4sv(v); + _post_call_gl_callback(NULL, "glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); + +} +PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; +PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4xOES(GLfixed s, GLfixed t, GLfixed r, GLfixed q) { + _pre_call_gl_callback("glTexCoord4xOES", (GLADapiproc) glad_glTexCoord4xOES, 4, s, t, r, q); + glad_glTexCoord4xOES(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4xOES", (GLADapiproc) glad_glTexCoord4xOES, 4, s, t, r, q); + +} +PFNGLTEXCOORD4XOESPROC glad_debug_glTexCoord4xOES = glad_debug_impl_glTexCoord4xOES; +PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord4xvOES", (GLADapiproc) glad_glTexCoord4xvOES, 1, coords); + glad_glTexCoord4xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord4xvOES", (GLADapiproc) glad_glTexCoord4xvOES, 1, coords); + +} +PFNGLTEXCOORD4XVOESPROC glad_debug_glTexCoord4xvOES = glad_debug_impl_glTexCoord4xvOES; +PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) { + _pre_call_gl_callback("glTexCoordFormatNV", (GLADapiproc) glad_glTexCoordFormatNV, 3, size, type, stride); + glad_glTexCoordFormatNV(size, type, stride); + _post_call_gl_callback(NULL, "glTexCoordFormatNV", (GLADapiproc) glad_glTexCoordFormatNV, 3, size, type, stride); + +} +PFNGLTEXCOORDFORMATNVPROC glad_debug_glTexCoordFormatNV = glad_debug_impl_glTexCoordFormatNV; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP1ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); + glad_glTexCoordP1ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); + +} +PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP1uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); + glad_glTexCoordP1uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); + +} +PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP2ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); + glad_glTexCoordP2ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); + +} +PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP2uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); + glad_glTexCoordP2uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); + +} +PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP3ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); + glad_glTexCoordP3ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); + +} +PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP3uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); + glad_glTexCoordP3uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); + +} +PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP4ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); + glad_glTexCoordP4ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); + +} +PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP4uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); + glad_glTexCoordP4uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); + +} +PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); + glad_glTexCoordPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); + +} +PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { + _pre_call_gl_callback("glTexCoordPointerEXT", (GLADapiproc) glad_glTexCoordPointerEXT, 5, size, type, stride, count, pointer); + glad_glTexCoordPointerEXT(size, type, stride, count, pointer); + _post_call_gl_callback(NULL, "glTexCoordPointerEXT", (GLADapiproc) glad_glTexCoordPointerEXT, 5, size, type, stride, count, pointer); + +} +PFNGLTEXCOORDPOINTEREXTPROC glad_debug_glTexCoordPointerEXT = glad_debug_impl_glTexCoordPointerEXT; +PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glTexCoordPointerListIBM", (GLADapiproc) glad_glTexCoordPointerListIBM, 5, size, type, stride, pointer, ptrstride); + glad_glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glTexCoordPointerListIBM", (GLADapiproc) glad_glTexCoordPointerListIBM, 5, size, type, stride, pointer, ptrstride); + +} +PFNGLTEXCOORDPOINTERLISTIBMPROC glad_debug_glTexCoordPointerListIBM = glad_debug_impl_glTexCoordPointerListIBM; +PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordPointervINTEL(GLint size, GLenum type, const void ** pointer) { + _pre_call_gl_callback("glTexCoordPointervINTEL", (GLADapiproc) glad_glTexCoordPointervINTEL, 3, size, type, pointer); + glad_glTexCoordPointervINTEL(size, type, pointer); + _post_call_gl_callback(NULL, "glTexCoordPointervINTEL", (GLADapiproc) glad_glTexCoordPointervINTEL, 3, size, type, pointer); + +} +PFNGLTEXCOORDPOINTERVINTELPROC glad_debug_glTexCoordPointervINTEL = glad_debug_impl_glTexCoordPointervINTEL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); + glad_glTexEnvf(target, pname, param); + _post_call_gl_callback(NULL, "glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); + +} +PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); + glad_glTexEnvfv(target, pname, params); + _post_call_gl_callback(NULL, "glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); + +} +PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvi(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); + glad_glTexEnvi(target, pname, param); + _post_call_gl_callback(NULL, "glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); + +} +PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); + glad_glTexEnviv(target, pname, params); + _post_call_gl_callback(NULL, "glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); + +} +PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; +PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glTexEnvxOES", (GLADapiproc) glad_glTexEnvxOES, 3, target, pname, param); + glad_glTexEnvxOES(target, pname, param); + _post_call_gl_callback(NULL, "glTexEnvxOES", (GLADapiproc) glad_glTexEnvxOES, 3, target, pname, param); + +} +PFNGLTEXENVXOESPROC glad_debug_glTexEnvxOES = glad_debug_impl_glTexEnvxOES; +PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glTexEnvxvOES", (GLADapiproc) glad_glTexEnvxvOES, 3, target, pname, params); + glad_glTexEnvxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glTexEnvxvOES", (GLADapiproc) glad_glTexEnvxvOES, 3, target, pname, params); + +} +PFNGLTEXENVXVOESPROC glad_debug_glTexEnvxvOES = glad_debug_impl_glTexEnvxvOES; +PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) { + _pre_call_gl_callback("glTexFilterFuncSGIS", (GLADapiproc) glad_glTexFilterFuncSGIS, 4, target, filter, n, weights); + glad_glTexFilterFuncSGIS(target, filter, n, weights); + _post_call_gl_callback(NULL, "glTexFilterFuncSGIS", (GLADapiproc) glad_glTexFilterFuncSGIS, 4, target, filter, n, weights); + +} +PFNGLTEXFILTERFUNCSGISPROC glad_debug_glTexFilterFuncSGIS = glad_debug_impl_glTexFilterFuncSGIS; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGend(GLenum coord, GLenum pname, GLdouble param) { + _pre_call_gl_callback("glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); + glad_glTexGend(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); + +} +PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { + _pre_call_gl_callback("glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); + glad_glTexGendv(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); + +} +PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); + glad_glTexGenf(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); + +} +PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); + glad_glTexGenfv(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); + +} +PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGeni(GLenum coord, GLenum pname, GLint param) { + _pre_call_gl_callback("glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); + glad_glTexGeni(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); + +} +PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); + glad_glTexGeniv(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); + +} +PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; +PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glTexGenxOES", (GLADapiproc) glad_glTexGenxOES, 3, coord, pname, param); + glad_glTexGenxOES(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGenxOES", (GLADapiproc) glad_glTexGenxOES, 3, coord, pname, param); + +} +PFNGLTEXGENXOESPROC glad_debug_glTexGenxOES = glad_debug_impl_glTexGenxOES; +PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glTexGenxvOES", (GLADapiproc) glad_glTexGenxvOES, 3, coord, pname, params); + glad_glTexGenxvOES(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGenxvOES", (GLADapiproc) glad_glTexGenxvOES, 3, coord, pname, params); + +} +PFNGLTEXGENXVOESPROC glad_debug_glTexGenxvOES = glad_debug_impl_glTexGenxvOES; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); + glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); + +} +PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); + glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); + +} +PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + +} +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { + _pre_call_gl_callback("glTexImage2DMultisampleCoverageNV", (GLADapiproc) glad_glTexImage2DMultisampleCoverageNV, 7, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); + glad_glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); + _post_call_gl_callback(NULL, "glTexImage2DMultisampleCoverageNV", (GLADapiproc) glad_glTexImage2DMultisampleCoverageNV, 7, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); + +} +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_debug_glTexImage2DMultisampleCoverageNV = glad_debug_impl_glTexImage2DMultisampleCoverageNV; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); + glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); + +} +PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; +PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexImage3DEXT", (GLADapiproc) glad_glTexImage3DEXT, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); + glad_glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTexImage3DEXT", (GLADapiproc) glad_glTexImage3DEXT, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); + +} +PFNGLTEXIMAGE3DEXTPROC glad_debug_glTexImage3DEXT = glad_debug_impl_glTexImage3DEXT; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + +} +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { + _pre_call_gl_callback("glTexImage3DMultisampleCoverageNV", (GLADapiproc) glad_glTexImage3DMultisampleCoverageNV, 8, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); + glad_glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); + _post_call_gl_callback(NULL, "glTexImage3DMultisampleCoverageNV", (GLADapiproc) glad_glTexImage3DMultisampleCoverageNV, 8, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); + +} +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_debug_glTexImage3DMultisampleCoverageNV = glad_debug_impl_glTexImage3DMultisampleCoverageNV; +PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexImage4DSGIS", (GLADapiproc) glad_glTexImage4DSGIS, 11, target, level, internalformat, width, height, depth, size4d, border, format, type, pixels); + glad_glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTexImage4DSGIS", (GLADapiproc) glad_glTexImage4DSGIS, 11, target, level, internalformat, width, height, depth, size4d, border, format, type, pixels); + +} +PFNGLTEXIMAGE4DSGISPROC glad_debug_glTexImage4DSGIS = glad_debug_impl_glTexImage4DSGIS; +PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { + _pre_call_gl_callback("glTexPageCommitmentARB", (GLADapiproc) glad_glTexPageCommitmentARB, 9, target, level, xoffset, yoffset, zoffset, width, height, depth, commit); + glad_glTexPageCommitmentARB(target, level, xoffset, yoffset, zoffset, width, height, depth, commit); + _post_call_gl_callback(NULL, "glTexPageCommitmentARB", (GLADapiproc) glad_glTexPageCommitmentARB, 9, target, level, xoffset, yoffset, zoffset, width, height, depth, commit); + +} +PFNGLTEXPAGECOMMITMENTARBPROC glad_debug_glTexPageCommitmentARB = glad_debug_impl_glTexPageCommitmentARB; +PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexPageCommitmentMemNV(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) { + _pre_call_gl_callback("glTexPageCommitmentMemNV", (GLADapiproc) glad_glTexPageCommitmentMemNV, 12, target, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); + glad_glTexPageCommitmentMemNV(target, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); + _post_call_gl_callback(NULL, "glTexPageCommitmentMemNV", (GLADapiproc) glad_glTexPageCommitmentMemNV, 12, target, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); + +} +PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_debug_glTexPageCommitmentMemNV = glad_debug_impl_glTexPageCommitmentMemNV; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTexParameterIivEXT", (GLADapiproc) glad_glTexParameterIivEXT, 3, target, pname, params); + glad_glTexParameterIivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glTexParameterIivEXT", (GLADapiproc) glad_glTexParameterIivEXT, 3, target, pname, params); + +} +PFNGLTEXPARAMETERIIVEXTPROC glad_debug_glTexParameterIivEXT = glad_debug_impl_glTexParameterIivEXT; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) { + _pre_call_gl_callback("glTexParameterIuivEXT", (GLADapiproc) glad_glTexParameterIuivEXT, 3, target, pname, params); + glad_glTexParameterIuivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glTexParameterIuivEXT", (GLADapiproc) glad_glTexParameterIuivEXT, 3, target, pname, params); + +} +PFNGLTEXPARAMETERIUIVEXTPROC glad_debug_glTexParameterIuivEXT = glad_debug_impl_glTexParameterIuivEXT; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); + glad_glTexParameterf(target, pname, param); + _post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); + +} +PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); + glad_glTexParameterfv(target, pname, params); + _post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); + +} +PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); + glad_glTexParameteri(target, pname, param); + _post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); + +} +PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); + glad_glTexParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); + +} +PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; +PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glTexParameterxOES", (GLADapiproc) glad_glTexParameterxOES, 3, target, pname, param); + glad_glTexParameterxOES(target, pname, param); + _post_call_gl_callback(NULL, "glTexParameterxOES", (GLADapiproc) glad_glTexParameterxOES, 3, target, pname, param); + +} +PFNGLTEXPARAMETERXOESPROC glad_debug_glTexParameterxOES = glad_debug_impl_glTexParameterxOES; +PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glTexParameterxvOES", (GLADapiproc) glad_glTexParameterxvOES, 3, target, pname, params); + glad_glTexParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glTexParameterxvOES", (GLADapiproc) glad_glTexParameterxvOES, 3, target, pname, params); + +} +PFNGLTEXPARAMETERXVOESPROC glad_debug_glTexParameterxvOES = glad_debug_impl_glTexParameterxvOES; +PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) { + _pre_call_gl_callback("glTexRenderbufferNV", (GLADapiproc) glad_glTexRenderbufferNV, 2, target, renderbuffer); + glad_glTexRenderbufferNV(target, renderbuffer); + _post_call_gl_callback(NULL, "glTexRenderbufferNV", (GLADapiproc) glad_glTexRenderbufferNV, 2, target, renderbuffer); + +} +PFNGLTEXRENDERBUFFERNVPROC glad_debug_glTexRenderbufferNV = glad_debug_impl_glTexRenderbufferNV; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { + _pre_call_gl_callback("glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); + glad_glTexStorage1D(target, levels, internalformat, width); + _post_call_gl_callback(NULL, "glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); + +} +PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; +PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { + _pre_call_gl_callback("glTexStorage1DEXT", (GLADapiproc) glad_glTexStorage1DEXT, 4, target, levels, internalformat, width); + glad_glTexStorage1DEXT(target, levels, internalformat, width); + _post_call_gl_callback(NULL, "glTexStorage1DEXT", (GLADapiproc) glad_glTexStorage1DEXT, 4, target, levels, internalformat, width); + +} +PFNGLTEXSTORAGE1DEXTPROC glad_debug_glTexStorage1DEXT = glad_debug_impl_glTexStorage1DEXT; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); + glad_glTexStorage2D(target, levels, internalformat, width, height); + _post_call_gl_callback(NULL, "glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); + +} +PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; +PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glTexStorage2DEXT", (GLADapiproc) glad_glTexStorage2DEXT, 5, target, levels, internalformat, width, height); + glad_glTexStorage2DEXT(target, levels, internalformat, width, height); + _post_call_gl_callback(NULL, "glTexStorage2DEXT", (GLADapiproc) glad_glTexStorage2DEXT, 5, target, levels, internalformat, width, height); + +} +PFNGLTEXSTORAGE2DEXTPROC glad_debug_glTexStorage2DEXT = glad_debug_impl_glTexStorage2DEXT; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexStorage2DMultisample", (GLADapiproc) glad_glTexStorage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + glad_glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexStorage2DMultisample", (GLADapiproc) glad_glTexStorage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + +} +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_debug_glTexStorage2DMultisample = glad_debug_impl_glTexStorage2DMultisample; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); + glad_glTexStorage3D(target, levels, internalformat, width, height, depth); + _post_call_gl_callback(NULL, "glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); + +} +PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; +PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glTexStorage3DEXT", (GLADapiproc) glad_glTexStorage3DEXT, 6, target, levels, internalformat, width, height, depth); + glad_glTexStorage3DEXT(target, levels, internalformat, width, height, depth); + _post_call_gl_callback(NULL, "glTexStorage3DEXT", (GLADapiproc) glad_glTexStorage3DEXT, 6, target, levels, internalformat, width, height, depth); + +} +PFNGLTEXSTORAGE3DEXTPROC glad_debug_glTexStorage3DEXT = glad_debug_impl_glTexStorage3DEXT; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexStorage3DMultisample", (GLADapiproc) glad_glTexStorage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + glad_glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexStorage3DMultisample", (GLADapiproc) glad_glTexStorage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + +} +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_debug_glTexStorage3DMultisample = glad_debug_impl_glTexStorage3DMultisample; +PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorageMem1DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTexStorageMem1DEXT", (GLADapiproc) glad_glTexStorageMem1DEXT, 6, target, levels, internalFormat, width, memory, offset); + glad_glTexStorageMem1DEXT(target, levels, internalFormat, width, memory, offset); + _post_call_gl_callback(NULL, "glTexStorageMem1DEXT", (GLADapiproc) glad_glTexStorageMem1DEXT, 6, target, levels, internalFormat, width, memory, offset); + +} +PFNGLTEXSTORAGEMEM1DEXTPROC glad_debug_glTexStorageMem1DEXT = glad_debug_impl_glTexStorageMem1DEXT; +PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTexStorageMem2DEXT", (GLADapiproc) glad_glTexStorageMem2DEXT, 7, target, levels, internalFormat, width, height, memory, offset); + glad_glTexStorageMem2DEXT(target, levels, internalFormat, width, height, memory, offset); + _post_call_gl_callback(NULL, "glTexStorageMem2DEXT", (GLADapiproc) glad_glTexStorageMem2DEXT, 7, target, levels, internalFormat, width, height, memory, offset); + +} +PFNGLTEXSTORAGEMEM2DEXTPROC glad_debug_glTexStorageMem2DEXT = glad_debug_impl_glTexStorageMem2DEXT; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTexStorageMem2DMultisampleEXT", (GLADapiproc) glad_glTexStorageMem2DMultisampleEXT, 8, target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); + glad_glTexStorageMem2DMultisampleEXT(target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); + _post_call_gl_callback(NULL, "glTexStorageMem2DMultisampleEXT", (GLADapiproc) glad_glTexStorageMem2DMultisampleEXT, 8, target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); + +} +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_debug_glTexStorageMem2DMultisampleEXT = glad_debug_impl_glTexStorageMem2DMultisampleEXT; +PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTexStorageMem3DEXT", (GLADapiproc) glad_glTexStorageMem3DEXT, 8, target, levels, internalFormat, width, height, depth, memory, offset); + glad_glTexStorageMem3DEXT(target, levels, internalFormat, width, height, depth, memory, offset); + _post_call_gl_callback(NULL, "glTexStorageMem3DEXT", (GLADapiproc) glad_glTexStorageMem3DEXT, 8, target, levels, internalFormat, width, height, depth, memory, offset); + +} +PFNGLTEXSTORAGEMEM3DEXTPROC glad_debug_glTexStorageMem3DEXT = glad_debug_impl_glTexStorageMem3DEXT; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTexStorageMem3DMultisampleEXT", (GLADapiproc) glad_glTexStorageMem3DMultisampleEXT, 9, target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); + glad_glTexStorageMem3DMultisampleEXT(target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); + _post_call_gl_callback(NULL, "glTexStorageMem3DMultisampleEXT", (GLADapiproc) glad_glTexStorageMem3DMultisampleEXT, 9, target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); + +} +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_debug_glTexStorageMem3DMultisampleEXT = glad_debug_impl_glTexStorageMem3DMultisampleEXT; +PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) { + _pre_call_gl_callback("glTexStorageSparseAMD", (GLADapiproc) glad_glTexStorageSparseAMD, 7, target, internalFormat, width, height, depth, layers, flags); + glad_glTexStorageSparseAMD(target, internalFormat, width, height, depth, layers, flags); + _post_call_gl_callback(NULL, "glTexStorageSparseAMD", (GLADapiproc) glad_glTexStorageSparseAMD, 7, target, internalFormat, width, height, depth, layers, flags); + +} +PFNGLTEXSTORAGESPARSEAMDPROC glad_debug_glTexStorageSparseAMD = glad_debug_impl_glTexStorageSparseAMD; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); + glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels); + _post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); + +} +PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexSubImage1DEXT", (GLADapiproc) glad_glTexSubImage1DEXT, 7, target, level, xoffset, width, format, type, pixels); + glad_glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels); + _post_call_gl_callback(NULL, "glTexSubImage1DEXT", (GLADapiproc) glad_glTexSubImage1DEXT, 7, target, level, xoffset, width, format, type, pixels); + +} +PFNGLTEXSUBIMAGE1DEXTPROC glad_debug_glTexSubImage1DEXT = glad_debug_impl_glTexSubImage1DEXT; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); + glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); + +} +PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexSubImage2DEXT", (GLADapiproc) glad_glTexSubImage2DEXT, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); + glad_glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glTexSubImage2DEXT", (GLADapiproc) glad_glTexSubImage2DEXT, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); + +} +PFNGLTEXSUBIMAGE2DEXTPROC glad_debug_glTexSubImage2DEXT = glad_debug_impl_glTexSubImage2DEXT; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + _post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + +} +PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; +PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexSubImage3DEXT", (GLADapiproc) glad_glTexSubImage3DEXT, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + glad_glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + _post_call_gl_callback(NULL, "glTexSubImage3DEXT", (GLADapiproc) glad_glTexSubImage3DEXT, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + +} +PFNGLTEXSUBIMAGE3DEXTPROC glad_debug_glTexSubImage3DEXT = glad_debug_impl_glTexSubImage3DEXT; +PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTexSubImage4DSGIS", (GLADapiproc) glad_glTexSubImage4DSGIS, 13, target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels); + glad_glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels); + _post_call_gl_callback(NULL, "glTexSubImage4DSGIS", (GLADapiproc) glad_glTexSubImage4DSGIS, 13, target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels); + +} +PFNGLTEXSUBIMAGE4DSGISPROC glad_debug_glTexSubImage4DSGIS = glad_debug_impl_glTexSubImage4DSGIS; +PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureAttachMemoryNV(GLuint texture, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTextureAttachMemoryNV", (GLADapiproc) glad_glTextureAttachMemoryNV, 3, texture, memory, offset); + glad_glTextureAttachMemoryNV(texture, memory, offset); + _post_call_gl_callback(NULL, "glTextureAttachMemoryNV", (GLADapiproc) glad_glTextureAttachMemoryNV, 3, texture, memory, offset); + +} +PFNGLTEXTUREATTACHMEMORYNVPROC glad_debug_glTextureAttachMemoryNV = glad_debug_impl_glTextureAttachMemoryNV; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBarrier(void) { + _pre_call_gl_callback("glTextureBarrier", (GLADapiproc) glad_glTextureBarrier, 0); + glad_glTextureBarrier(); + _post_call_gl_callback(NULL, "glTextureBarrier", (GLADapiproc) glad_glTextureBarrier, 0); + +} +PFNGLTEXTUREBARRIERPROC glad_debug_glTextureBarrier = glad_debug_impl_glTextureBarrier; +PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBarrierNV(void) { + _pre_call_gl_callback("glTextureBarrierNV", (GLADapiproc) glad_glTextureBarrierNV, 0); + glad_glTextureBarrierNV(); + _post_call_gl_callback(NULL, "glTextureBarrierNV", (GLADapiproc) glad_glTextureBarrierNV, 0); + +} +PFNGLTEXTUREBARRIERNVPROC glad_debug_glTextureBarrierNV = glad_debug_impl_glTextureBarrierNV; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glTextureBuffer", (GLADapiproc) glad_glTextureBuffer, 3, texture, internalformat, buffer); + glad_glTextureBuffer(texture, internalformat, buffer); + _post_call_gl_callback(NULL, "glTextureBuffer", (GLADapiproc) glad_glTextureBuffer, 3, texture, internalformat, buffer); + +} +PFNGLTEXTUREBUFFERPROC glad_debug_glTextureBuffer = glad_debug_impl_glTextureBuffer; +PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glTextureBufferEXT", (GLADapiproc) glad_glTextureBufferEXT, 4, texture, target, internalformat, buffer); + glad_glTextureBufferEXT(texture, target, internalformat, buffer); + _post_call_gl_callback(NULL, "glTextureBufferEXT", (GLADapiproc) glad_glTextureBufferEXT, 4, texture, target, internalformat, buffer); + +} +PFNGLTEXTUREBUFFEREXTPROC glad_debug_glTextureBufferEXT = glad_debug_impl_glTextureBufferEXT; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glTextureBufferRange", (GLADapiproc) glad_glTextureBufferRange, 5, texture, internalformat, buffer, offset, size); + glad_glTextureBufferRange(texture, internalformat, buffer, offset, size); + _post_call_gl_callback(NULL, "glTextureBufferRange", (GLADapiproc) glad_glTextureBufferRange, 5, texture, internalformat, buffer, offset, size); + +} +PFNGLTEXTUREBUFFERRANGEPROC glad_debug_glTextureBufferRange = glad_debug_impl_glTextureBufferRange; +PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glTextureBufferRangeEXT", (GLADapiproc) glad_glTextureBufferRangeEXT, 6, texture, target, internalformat, buffer, offset, size); + glad_glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size); + _post_call_gl_callback(NULL, "glTextureBufferRangeEXT", (GLADapiproc) glad_glTextureBufferRangeEXT, 6, texture, target, internalformat, buffer, offset, size); + +} +PFNGLTEXTUREBUFFERRANGEEXTPROC glad_debug_glTextureBufferRangeEXT = glad_debug_impl_glTextureBufferRangeEXT; +PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + _pre_call_gl_callback("glTextureColorMaskSGIS", (GLADapiproc) glad_glTextureColorMaskSGIS, 4, red, green, blue, alpha); + glad_glTextureColorMaskSGIS(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glTextureColorMaskSGIS", (GLADapiproc) glad_glTextureColorMaskSGIS, 4, red, green, blue, alpha); + +} +PFNGLTEXTURECOLORMASKSGISPROC glad_debug_glTextureColorMaskSGIS = glad_debug_impl_glTextureColorMaskSGIS; +PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureImage1DEXT", (GLADapiproc) glad_glTextureImage1DEXT, 9, texture, target, level, internalformat, width, border, format, type, pixels); + glad_glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureImage1DEXT", (GLADapiproc) glad_glTextureImage1DEXT, 9, texture, target, level, internalformat, width, border, format, type, pixels); + +} +PFNGLTEXTUREIMAGE1DEXTPROC glad_debug_glTextureImage1DEXT = glad_debug_impl_glTextureImage1DEXT; +PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureImage2DEXT", (GLADapiproc) glad_glTextureImage2DEXT, 10, texture, target, level, internalformat, width, height, border, format, type, pixels); + glad_glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureImage2DEXT", (GLADapiproc) glad_glTextureImage2DEXT, 10, texture, target, level, internalformat, width, height, border, format, type, pixels); + +} +PFNGLTEXTUREIMAGE2DEXTPROC glad_debug_glTextureImage2DEXT = glad_debug_impl_glTextureImage2DEXT; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { + _pre_call_gl_callback("glTextureImage2DMultisampleCoverageNV", (GLADapiproc) glad_glTextureImage2DMultisampleCoverageNV, 8, texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); + glad_glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); + _post_call_gl_callback(NULL, "glTextureImage2DMultisampleCoverageNV", (GLADapiproc) glad_glTextureImage2DMultisampleCoverageNV, 8, texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); + +} +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_debug_glTextureImage2DMultisampleCoverageNV = glad_debug_impl_glTextureImage2DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { + _pre_call_gl_callback("glTextureImage2DMultisampleNV", (GLADapiproc) glad_glTextureImage2DMultisampleNV, 7, texture, target, samples, internalFormat, width, height, fixedSampleLocations); + glad_glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations); + _post_call_gl_callback(NULL, "glTextureImage2DMultisampleNV", (GLADapiproc) glad_glTextureImage2DMultisampleNV, 7, texture, target, samples, internalFormat, width, height, fixedSampleLocations); + +} +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_debug_glTextureImage2DMultisampleNV = glad_debug_impl_glTextureImage2DMultisampleNV; +PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureImage3DEXT", (GLADapiproc) glad_glTextureImage3DEXT, 11, texture, target, level, internalformat, width, height, depth, border, format, type, pixels); + glad_glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureImage3DEXT", (GLADapiproc) glad_glTextureImage3DEXT, 11, texture, target, level, internalformat, width, height, depth, border, format, type, pixels); + +} +PFNGLTEXTUREIMAGE3DEXTPROC glad_debug_glTextureImage3DEXT = glad_debug_impl_glTextureImage3DEXT; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { + _pre_call_gl_callback("glTextureImage3DMultisampleCoverageNV", (GLADapiproc) glad_glTextureImage3DMultisampleCoverageNV, 9, texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); + glad_glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); + _post_call_gl_callback(NULL, "glTextureImage3DMultisampleCoverageNV", (GLADapiproc) glad_glTextureImage3DMultisampleCoverageNV, 9, texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); + +} +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_debug_glTextureImage3DMultisampleCoverageNV = glad_debug_impl_glTextureImage3DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { + _pre_call_gl_callback("glTextureImage3DMultisampleNV", (GLADapiproc) glad_glTextureImage3DMultisampleNV, 8, texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); + glad_glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); + _post_call_gl_callback(NULL, "glTextureImage3DMultisampleNV", (GLADapiproc) glad_glTextureImage3DMultisampleNV, 8, texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); + +} +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_debug_glTextureImage3DMultisampleNV = glad_debug_impl_glTextureImage3DMultisampleNV; +PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureLightEXT(GLenum pname) { + _pre_call_gl_callback("glTextureLightEXT", (GLADapiproc) glad_glTextureLightEXT, 1, pname); + glad_glTextureLightEXT(pname); + _post_call_gl_callback(NULL, "glTextureLightEXT", (GLADapiproc) glad_glTextureLightEXT, 1, pname); + +} +PFNGLTEXTURELIGHTEXTPROC glad_debug_glTextureLightEXT = glad_debug_impl_glTextureLightEXT; +PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureMaterialEXT(GLenum face, GLenum mode) { + _pre_call_gl_callback("glTextureMaterialEXT", (GLADapiproc) glad_glTextureMaterialEXT, 2, face, mode); + glad_glTextureMaterialEXT(face, mode); + _post_call_gl_callback(NULL, "glTextureMaterialEXT", (GLADapiproc) glad_glTextureMaterialEXT, 2, face, mode); + +} +PFNGLTEXTUREMATERIALEXTPROC glad_debug_glTextureMaterialEXT = glad_debug_impl_glTextureMaterialEXT; +PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureNormalEXT(GLenum mode) { + _pre_call_gl_callback("glTextureNormalEXT", (GLADapiproc) glad_glTextureNormalEXT, 1, mode); + glad_glTextureNormalEXT(mode); + _post_call_gl_callback(NULL, "glTextureNormalEXT", (GLADapiproc) glad_glTextureNormalEXT, 1, mode); + +} +PFNGLTEXTURENORMALEXTPROC glad_debug_glTextureNormalEXT = glad_debug_impl_glTextureNormalEXT; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { + _pre_call_gl_callback("glTexturePageCommitmentEXT", (GLADapiproc) glad_glTexturePageCommitmentEXT, 9, texture, level, xoffset, yoffset, zoffset, width, height, depth, commit); + glad_glTexturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit); + _post_call_gl_callback(NULL, "glTexturePageCommitmentEXT", (GLADapiproc) glad_glTexturePageCommitmentEXT, 9, texture, level, xoffset, yoffset, zoffset, width, height, depth, commit); + +} +PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_debug_glTexturePageCommitmentEXT = glad_debug_impl_glTexturePageCommitmentEXT; +PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexturePageCommitmentMemNV(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit) { + _pre_call_gl_callback("glTexturePageCommitmentMemNV", (GLADapiproc) glad_glTexturePageCommitmentMemNV, 12, texture, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); + glad_glTexturePageCommitmentMemNV(texture, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); + _post_call_gl_callback(NULL, "glTexturePageCommitmentMemNV", (GLADapiproc) glad_glTexturePageCommitmentMemNV, 12, texture, layer, level, xoffset, yoffset, zoffset, width, height, depth, memory, offset, commit); + +} +PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_debug_glTexturePageCommitmentMemNV = glad_debug_impl_glTexturePageCommitmentMemNV; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterIiv(GLuint texture, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTextureParameterIiv", (GLADapiproc) glad_glTextureParameterIiv, 3, texture, pname, params); + glad_glTextureParameterIiv(texture, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterIiv", (GLADapiproc) glad_glTextureParameterIiv, 3, texture, pname, params); + +} +PFNGLTEXTUREPARAMETERIIVPROC glad_debug_glTextureParameterIiv = glad_debug_impl_glTextureParameterIiv; +PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTextureParameterIivEXT", (GLADapiproc) glad_glTextureParameterIivEXT, 4, texture, target, pname, params); + glad_glTextureParameterIivEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterIivEXT", (GLADapiproc) glad_glTextureParameterIivEXT, 4, texture, target, pname, params); + +} +PFNGLTEXTUREPARAMETERIIVEXTPROC glad_debug_glTextureParameterIivEXT = glad_debug_impl_glTextureParameterIivEXT; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint * params) { + _pre_call_gl_callback("glTextureParameterIuiv", (GLADapiproc) glad_glTextureParameterIuiv, 3, texture, pname, params); + glad_glTextureParameterIuiv(texture, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterIuiv", (GLADapiproc) glad_glTextureParameterIuiv, 3, texture, pname, params); + +} +PFNGLTEXTUREPARAMETERIUIVPROC glad_debug_glTextureParameterIuiv = glad_debug_impl_glTextureParameterIuiv; +PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) { + _pre_call_gl_callback("glTextureParameterIuivEXT", (GLADapiproc) glad_glTextureParameterIuivEXT, 4, texture, target, pname, params); + glad_glTextureParameterIuivEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterIuivEXT", (GLADapiproc) glad_glTextureParameterIuivEXT, 4, texture, target, pname, params); + +} +PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_debug_glTextureParameterIuivEXT = glad_debug_impl_glTextureParameterIuivEXT; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTextureParameterf", (GLADapiproc) glad_glTextureParameterf, 3, texture, pname, param); + glad_glTextureParameterf(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameterf", (GLADapiproc) glad_glTextureParameterf, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERFPROC glad_debug_glTextureParameterf = glad_debug_impl_glTextureParameterf; +PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTextureParameterfEXT", (GLADapiproc) glad_glTextureParameterfEXT, 4, texture, target, pname, param); + glad_glTextureParameterfEXT(texture, target, pname, param); + _post_call_gl_callback(NULL, "glTextureParameterfEXT", (GLADapiproc) glad_glTextureParameterfEXT, 4, texture, target, pname, param); + +} +PFNGLTEXTUREPARAMETERFEXTPROC glad_debug_glTextureParameterfEXT = glad_debug_impl_glTextureParameterfEXT; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat * param) { + _pre_call_gl_callback("glTextureParameterfv", (GLADapiproc) glad_glTextureParameterfv, 3, texture, pname, param); + glad_glTextureParameterfv(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameterfv", (GLADapiproc) glad_glTextureParameterfv, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERFVPROC glad_debug_glTextureParameterfv = glad_debug_impl_glTextureParameterfv; +PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glTextureParameterfvEXT", (GLADapiproc) glad_glTextureParameterfvEXT, 4, texture, target, pname, params); + glad_glTextureParameterfvEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterfvEXT", (GLADapiproc) glad_glTextureParameterfvEXT, 4, texture, target, pname, params); + +} +PFNGLTEXTUREPARAMETERFVEXTPROC glad_debug_glTextureParameterfvEXT = glad_debug_impl_glTextureParameterfvEXT; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameteri(GLuint texture, GLenum pname, GLint param) { + _pre_call_gl_callback("glTextureParameteri", (GLADapiproc) glad_glTextureParameteri, 3, texture, pname, param); + glad_glTextureParameteri(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameteri", (GLADapiproc) glad_glTextureParameteri, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERIPROC glad_debug_glTextureParameteri = glad_debug_impl_glTextureParameteri; +PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glTextureParameteriEXT", (GLADapiproc) glad_glTextureParameteriEXT, 4, texture, target, pname, param); + glad_glTextureParameteriEXT(texture, target, pname, param); + _post_call_gl_callback(NULL, "glTextureParameteriEXT", (GLADapiproc) glad_glTextureParameteriEXT, 4, texture, target, pname, param); + +} +PFNGLTEXTUREPARAMETERIEXTPROC glad_debug_glTextureParameteriEXT = glad_debug_impl_glTextureParameteriEXT; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameteriv(GLuint texture, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glTextureParameteriv", (GLADapiproc) glad_glTextureParameteriv, 3, texture, pname, param); + glad_glTextureParameteriv(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameteriv", (GLADapiproc) glad_glTextureParameteriv, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERIVPROC glad_debug_glTextureParameteriv = glad_debug_impl_glTextureParameteriv; +PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTextureParameterivEXT", (GLADapiproc) glad_glTextureParameterivEXT, 4, texture, target, pname, params); + glad_glTextureParameterivEXT(texture, target, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterivEXT", (GLADapiproc) glad_glTextureParameterivEXT, 4, texture, target, pname, params); + +} +PFNGLTEXTUREPARAMETERIVEXTPROC glad_debug_glTextureParameterivEXT = glad_debug_impl_glTextureParameterivEXT; +PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureRangeAPPLE(GLenum target, GLsizei length, const void * pointer) { + _pre_call_gl_callback("glTextureRangeAPPLE", (GLADapiproc) glad_glTextureRangeAPPLE, 3, target, length, pointer); + glad_glTextureRangeAPPLE(target, length, pointer); + _post_call_gl_callback(NULL, "glTextureRangeAPPLE", (GLADapiproc) glad_glTextureRangeAPPLE, 3, target, length, pointer); + +} +PFNGLTEXTURERANGEAPPLEPROC glad_debug_glTextureRangeAPPLE = glad_debug_impl_glTextureRangeAPPLE; +PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) { + _pre_call_gl_callback("glTextureRenderbufferEXT", (GLADapiproc) glad_glTextureRenderbufferEXT, 3, texture, target, renderbuffer); + glad_glTextureRenderbufferEXT(texture, target, renderbuffer); + _post_call_gl_callback(NULL, "glTextureRenderbufferEXT", (GLADapiproc) glad_glTextureRenderbufferEXT, 3, texture, target, renderbuffer); + +} +PFNGLTEXTURERENDERBUFFEREXTPROC glad_debug_glTextureRenderbufferEXT = glad_debug_impl_glTextureRenderbufferEXT; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { + _pre_call_gl_callback("glTextureStorage1D", (GLADapiproc) glad_glTextureStorage1D, 4, texture, levels, internalformat, width); + glad_glTextureStorage1D(texture, levels, internalformat, width); + _post_call_gl_callback(NULL, "glTextureStorage1D", (GLADapiproc) glad_glTextureStorage1D, 4, texture, levels, internalformat, width); + +} +PFNGLTEXTURESTORAGE1DPROC glad_debug_glTextureStorage1D = glad_debug_impl_glTextureStorage1D; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { + _pre_call_gl_callback("glTextureStorage1DEXT", (GLADapiproc) glad_glTextureStorage1DEXT, 5, texture, target, levels, internalformat, width); + glad_glTextureStorage1DEXT(texture, target, levels, internalformat, width); + _post_call_gl_callback(NULL, "glTextureStorage1DEXT", (GLADapiproc) glad_glTextureStorage1DEXT, 5, texture, target, levels, internalformat, width); + +} +PFNGLTEXTURESTORAGE1DEXTPROC glad_debug_glTextureStorage1DEXT = glad_debug_impl_glTextureStorage1DEXT; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glTextureStorage2D", (GLADapiproc) glad_glTextureStorage2D, 5, texture, levels, internalformat, width, height); + glad_glTextureStorage2D(texture, levels, internalformat, width, height); + _post_call_gl_callback(NULL, "glTextureStorage2D", (GLADapiproc) glad_glTextureStorage2D, 5, texture, levels, internalformat, width, height); + +} +PFNGLTEXTURESTORAGE2DPROC glad_debug_glTextureStorage2D = glad_debug_impl_glTextureStorage2D; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glTextureStorage2DEXT", (GLADapiproc) glad_glTextureStorage2DEXT, 6, texture, target, levels, internalformat, width, height); + glad_glTextureStorage2DEXT(texture, target, levels, internalformat, width, height); + _post_call_gl_callback(NULL, "glTextureStorage2DEXT", (GLADapiproc) glad_glTextureStorage2DEXT, 6, texture, target, levels, internalformat, width, height); + +} +PFNGLTEXTURESTORAGE2DEXTPROC glad_debug_glTextureStorage2DEXT = glad_debug_impl_glTextureStorage2DEXT; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTextureStorage2DMultisample", (GLADapiproc) glad_glTextureStorage2DMultisample, 6, texture, samples, internalformat, width, height, fixedsamplelocations); + glad_glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTextureStorage2DMultisample", (GLADapiproc) glad_glTextureStorage2DMultisample, 6, texture, samples, internalformat, width, height, fixedsamplelocations); + +} +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_debug_glTextureStorage2DMultisample = glad_debug_impl_glTextureStorage2DMultisample; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTextureStorage2DMultisampleEXT", (GLADapiproc) glad_glTextureStorage2DMultisampleEXT, 7, texture, target, samples, internalformat, width, height, fixedsamplelocations); + glad_glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTextureStorage2DMultisampleEXT", (GLADapiproc) glad_glTextureStorage2DMultisampleEXT, 7, texture, target, samples, internalformat, width, height, fixedsamplelocations); + +} +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_debug_glTextureStorage2DMultisampleEXT = glad_debug_impl_glTextureStorage2DMultisampleEXT; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glTextureStorage3D", (GLADapiproc) glad_glTextureStorage3D, 6, texture, levels, internalformat, width, height, depth); + glad_glTextureStorage3D(texture, levels, internalformat, width, height, depth); + _post_call_gl_callback(NULL, "glTextureStorage3D", (GLADapiproc) glad_glTextureStorage3D, 6, texture, levels, internalformat, width, height, depth); + +} +PFNGLTEXTURESTORAGE3DPROC glad_debug_glTextureStorage3D = glad_debug_impl_glTextureStorage3D; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glTextureStorage3DEXT", (GLADapiproc) glad_glTextureStorage3DEXT, 7, texture, target, levels, internalformat, width, height, depth); + glad_glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth); + _post_call_gl_callback(NULL, "glTextureStorage3DEXT", (GLADapiproc) glad_glTextureStorage3DEXT, 7, texture, target, levels, internalformat, width, height, depth); + +} +PFNGLTEXTURESTORAGE3DEXTPROC glad_debug_glTextureStorage3DEXT = glad_debug_impl_glTextureStorage3DEXT; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTextureStorage3DMultisample", (GLADapiproc) glad_glTextureStorage3DMultisample, 7, texture, samples, internalformat, width, height, depth, fixedsamplelocations); + glad_glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTextureStorage3DMultisample", (GLADapiproc) glad_glTextureStorage3DMultisample, 7, texture, samples, internalformat, width, height, depth, fixedsamplelocations); + +} +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_debug_glTextureStorage3DMultisample = glad_debug_impl_glTextureStorage3DMultisample; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTextureStorage3DMultisampleEXT", (GLADapiproc) glad_glTextureStorage3DMultisampleEXT, 8, texture, target, samples, internalformat, width, height, depth, fixedsamplelocations); + glad_glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTextureStorage3DMultisampleEXT", (GLADapiproc) glad_glTextureStorage3DMultisampleEXT, 8, texture, target, samples, internalformat, width, height, depth, fixedsamplelocations); + +} +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_debug_glTextureStorage3DMultisampleEXT = glad_debug_impl_glTextureStorage3DMultisampleEXT; +PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorageMem1DEXT(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTextureStorageMem1DEXT", (GLADapiproc) glad_glTextureStorageMem1DEXT, 6, texture, levels, internalFormat, width, memory, offset); + glad_glTextureStorageMem1DEXT(texture, levels, internalFormat, width, memory, offset); + _post_call_gl_callback(NULL, "glTextureStorageMem1DEXT", (GLADapiproc) glad_glTextureStorageMem1DEXT, 6, texture, levels, internalFormat, width, memory, offset); + +} +PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_debug_glTextureStorageMem1DEXT = glad_debug_impl_glTextureStorageMem1DEXT; +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorageMem2DEXT(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTextureStorageMem2DEXT", (GLADapiproc) glad_glTextureStorageMem2DEXT, 7, texture, levels, internalFormat, width, height, memory, offset); + glad_glTextureStorageMem2DEXT(texture, levels, internalFormat, width, height, memory, offset); + _post_call_gl_callback(NULL, "glTextureStorageMem2DEXT", (GLADapiproc) glad_glTextureStorageMem2DEXT, 7, texture, levels, internalFormat, width, height, memory, offset); + +} +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_debug_glTextureStorageMem2DEXT = glad_debug_impl_glTextureStorageMem2DEXT; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorageMem2DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTextureStorageMem2DMultisampleEXT", (GLADapiproc) glad_glTextureStorageMem2DMultisampleEXT, 8, texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); + glad_glTextureStorageMem2DMultisampleEXT(texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); + _post_call_gl_callback(NULL, "glTextureStorageMem2DMultisampleEXT", (GLADapiproc) glad_glTextureStorageMem2DMultisampleEXT, 8, texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); + +} +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_debug_glTextureStorageMem2DMultisampleEXT = glad_debug_impl_glTextureStorageMem2DMultisampleEXT; +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorageMem3DEXT(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTextureStorageMem3DEXT", (GLADapiproc) glad_glTextureStorageMem3DEXT, 8, texture, levels, internalFormat, width, height, depth, memory, offset); + glad_glTextureStorageMem3DEXT(texture, levels, internalFormat, width, height, depth, memory, offset); + _post_call_gl_callback(NULL, "glTextureStorageMem3DEXT", (GLADapiproc) glad_glTextureStorageMem3DEXT, 8, texture, levels, internalFormat, width, height, depth, memory, offset); + +} +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_debug_glTextureStorageMem3DEXT = glad_debug_impl_glTextureStorageMem3DEXT; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorageMem3DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { + _pre_call_gl_callback("glTextureStorageMem3DMultisampleEXT", (GLADapiproc) glad_glTextureStorageMem3DMultisampleEXT, 9, texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); + glad_glTextureStorageMem3DMultisampleEXT(texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); + _post_call_gl_callback(NULL, "glTextureStorageMem3DMultisampleEXT", (GLADapiproc) glad_glTextureStorageMem3DMultisampleEXT, 9, texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); + +} +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_debug_glTextureStorageMem3DMultisampleEXT = glad_debug_impl_glTextureStorageMem3DMultisampleEXT; +PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) { + _pre_call_gl_callback("glTextureStorageSparseAMD", (GLADapiproc) glad_glTextureStorageSparseAMD, 8, texture, target, internalFormat, width, height, depth, layers, flags); + glad_glTextureStorageSparseAMD(texture, target, internalFormat, width, height, depth, layers, flags); + _post_call_gl_callback(NULL, "glTextureStorageSparseAMD", (GLADapiproc) glad_glTextureStorageSparseAMD, 8, texture, target, internalFormat, width, height, depth, layers, flags); + +} +PFNGLTEXTURESTORAGESPARSEAMDPROC glad_debug_glTextureStorageSparseAMD = glad_debug_impl_glTextureStorageSparseAMD; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage1D", (GLADapiproc) glad_glTextureSubImage1D, 7, texture, level, xoffset, width, format, type, pixels); + glad_glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage1D", (GLADapiproc) glad_glTextureSubImage1D, 7, texture, level, xoffset, width, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE1DPROC glad_debug_glTextureSubImage1D = glad_debug_impl_glTextureSubImage1D; +PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage1DEXT", (GLADapiproc) glad_glTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, type, pixels); + glad_glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage1DEXT", (GLADapiproc) glad_glTextureSubImage1DEXT, 8, texture, target, level, xoffset, width, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE1DEXTPROC glad_debug_glTextureSubImage1DEXT = glad_debug_impl_glTextureSubImage1DEXT; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage2D", (GLADapiproc) glad_glTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, type, pixels); + glad_glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage2D", (GLADapiproc) glad_glTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE2DPROC glad_debug_glTextureSubImage2D = glad_debug_impl_glTextureSubImage2D; +PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage2DEXT", (GLADapiproc) glad_glTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, type, pixels); + glad_glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage2DEXT", (GLADapiproc) glad_glTextureSubImage2DEXT, 10, texture, target, level, xoffset, yoffset, width, height, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE2DEXTPROC glad_debug_glTextureSubImage2DEXT = glad_debug_impl_glTextureSubImage2DEXT; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage3D", (GLADapiproc) glad_glTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + glad_glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage3D", (GLADapiproc) glad_glTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE3DPROC glad_debug_glTextureSubImage3D = glad_debug_impl_glTextureSubImage3D; +PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage3DEXT", (GLADapiproc) glad_glTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + glad_glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage3DEXT", (GLADapiproc) glad_glTextureSubImage3DEXT, 12, texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE3DEXTPROC glad_debug_glTextureSubImage3DEXT = glad_debug_impl_glTextureSubImage3DEXT; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { + _pre_call_gl_callback("glTextureView", (GLADapiproc) glad_glTextureView, 8, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); + glad_glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); + _post_call_gl_callback(NULL, "glTextureView", (GLADapiproc) glad_glTextureView, 8, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); + +} +PFNGLTEXTUREVIEWPROC glad_debug_glTextureView = glad_debug_impl_glTextureView; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) { + _pre_call_gl_callback("glTrackMatrixNV", (GLADapiproc) glad_glTrackMatrixNV, 4, target, address, matrix, transform); + glad_glTrackMatrixNV(target, address, matrix, transform); + _post_call_gl_callback(NULL, "glTrackMatrixNV", (GLADapiproc) glad_glTrackMatrixNV, 4, target, address, matrix, transform); + +} +PFNGLTRACKMATRIXNVPROC glad_debug_glTrackMatrixNV = glad_debug_impl_glTrackMatrixNV; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackAttribsNV(GLsizei count, const GLint * attribs, GLenum bufferMode) { + _pre_call_gl_callback("glTransformFeedbackAttribsNV", (GLADapiproc) glad_glTransformFeedbackAttribsNV, 3, count, attribs, bufferMode); + glad_glTransformFeedbackAttribsNV(count, attribs, bufferMode); + _post_call_gl_callback(NULL, "glTransformFeedbackAttribsNV", (GLADapiproc) glad_glTransformFeedbackAttribsNV, 3, count, attribs, bufferMode); + +} +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_debug_glTransformFeedbackAttribsNV = glad_debug_impl_glTransformFeedbackAttribsNV; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) { + _pre_call_gl_callback("glTransformFeedbackBufferBase", (GLADapiproc) glad_glTransformFeedbackBufferBase, 3, xfb, index, buffer); + glad_glTransformFeedbackBufferBase(xfb, index, buffer); + _post_call_gl_callback(NULL, "glTransformFeedbackBufferBase", (GLADapiproc) glad_glTransformFeedbackBufferBase, 3, xfb, index, buffer); + +} +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_debug_glTransformFeedbackBufferBase = glad_debug_impl_glTransformFeedbackBufferBase; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glTransformFeedbackBufferRange", (GLADapiproc) glad_glTransformFeedbackBufferRange, 5, xfb, index, buffer, offset, size); + glad_glTransformFeedbackBufferRange(xfb, index, buffer, offset, size); + _post_call_gl_callback(NULL, "glTransformFeedbackBufferRange", (GLADapiproc) glad_glTransformFeedbackBufferRange, 5, xfb, index, buffer, offset, size); + +} +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_debug_glTransformFeedbackBufferRange = glad_debug_impl_glTransformFeedbackBufferRange; +PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackStreamAttribsNV(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode) { + _pre_call_gl_callback("glTransformFeedbackStreamAttribsNV", (GLADapiproc) glad_glTransformFeedbackStreamAttribsNV, 5, count, attribs, nbuffers, bufstreams, bufferMode); + glad_glTransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode); + _post_call_gl_callback(NULL, "glTransformFeedbackStreamAttribsNV", (GLADapiproc) glad_glTransformFeedbackStreamAttribsNV, 5, count, attribs, nbuffers, bufstreams, bufferMode); + +} +PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_debug_glTransformFeedbackStreamAttribsNV = glad_debug_impl_glTransformFeedbackStreamAttribsNV; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { + _pre_call_gl_callback("glTransformFeedbackVaryingsEXT", (GLADapiproc) glad_glTransformFeedbackVaryingsEXT, 4, program, count, varyings, bufferMode); + glad_glTransformFeedbackVaryingsEXT(program, count, varyings, bufferMode); + _post_call_gl_callback(NULL, "glTransformFeedbackVaryingsEXT", (GLADapiproc) glad_glTransformFeedbackVaryingsEXT, 4, program, count, varyings, bufferMode); + +} +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_debug_glTransformFeedbackVaryingsEXT = glad_debug_impl_glTransformFeedbackVaryingsEXT; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) { + _pre_call_gl_callback("glTransformFeedbackVaryingsNV", (GLADapiproc) glad_glTransformFeedbackVaryingsNV, 4, program, count, locations, bufferMode); + glad_glTransformFeedbackVaryingsNV(program, count, locations, bufferMode); + _post_call_gl_callback(NULL, "glTransformFeedbackVaryingsNV", (GLADapiproc) glad_glTransformFeedbackVaryingsNV, 4, program, count, locations, bufferMode); + +} +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_debug_glTransformFeedbackVaryingsNV = glad_debug_impl_glTransformFeedbackVaryingsNV; +PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) { + _pre_call_gl_callback("glTransformPathNV", (GLADapiproc) glad_glTransformPathNV, 4, resultPath, srcPath, transformType, transformValues); + glad_glTransformPathNV(resultPath, srcPath, transformType, transformValues); + _post_call_gl_callback(NULL, "glTransformPathNV", (GLADapiproc) glad_glTransformPathNV, 4, resultPath, srcPath, transformType, transformValues); + +} +PFNGLTRANSFORMPATHNVPROC glad_debug_glTransformPathNV = glad_debug_impl_glTransformPathNV; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +static void GLAD_API_PTR glad_debug_impl_glTranslated(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); + glad_glTranslated(x, y, z); + _post_call_gl_callback(NULL, "glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); + +} +PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +static void GLAD_API_PTR glad_debug_impl_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); + glad_glTranslatef(x, y, z); + _post_call_gl_callback(NULL, "glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); + +} +PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef; +PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glTranslatexOES", (GLADapiproc) glad_glTranslatexOES, 3, x, y, z); + glad_glTranslatexOES(x, y, z); + _post_call_gl_callback(NULL, "glTranslatexOES", (GLADapiproc) glad_glTranslatexOES, 3, x, y, z); + +} +PFNGLTRANSLATEXOESPROC glad_debug_glTranslatexOES = glad_debug_impl_glTranslatexOES; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1d(GLint location, GLdouble x) { + _pre_call_gl_callback("glUniform1d", (GLADapiproc) glad_glUniform1d, 2, location, x); + glad_glUniform1d(location, x); + _post_call_gl_callback(NULL, "glUniform1d", (GLADapiproc) glad_glUniform1d, 2, location, x); + +} +PFNGLUNIFORM1DPROC glad_debug_glUniform1d = glad_debug_impl_glUniform1d; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform1dv", (GLADapiproc) glad_glUniform1dv, 3, location, count, value); + glad_glUniform1dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform1dv", (GLADapiproc) glad_glUniform1dv, 3, location, count, value); + +} +PFNGLUNIFORM1DVPROC glad_debug_glUniform1dv = glad_debug_impl_glUniform1dv; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) { + _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); + glad_glUniform1f(location, v0); + _post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); + +} +PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1fARB(GLint location, GLfloat v0) { + _pre_call_gl_callback("glUniform1fARB", (GLADapiproc) glad_glUniform1fARB, 2, location, v0); + glad_glUniform1fARB(location, v0); + _post_call_gl_callback(NULL, "glUniform1fARB", (GLADapiproc) glad_glUniform1fARB, 2, location, v0); + +} +PFNGLUNIFORM1FARBPROC glad_debug_glUniform1fARB = glad_debug_impl_glUniform1fARB; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); + glad_glUniform1fv(location, count, value); + _post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); + +} +PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform1fvARB", (GLADapiproc) glad_glUniform1fvARB, 3, location, count, value); + glad_glUniform1fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1fvARB", (GLADapiproc) glad_glUniform1fvARB, 3, location, count, value); + +} +PFNGLUNIFORM1FVARBPROC glad_debug_glUniform1fvARB = glad_debug_impl_glUniform1fvARB; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) { + _pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); + glad_glUniform1i(location, v0); + _post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); + +} +PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; +PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1i64ARB(GLint location, GLint64 x) { + _pre_call_gl_callback("glUniform1i64ARB", (GLADapiproc) glad_glUniform1i64ARB, 2, location, x); + glad_glUniform1i64ARB(location, x); + _post_call_gl_callback(NULL, "glUniform1i64ARB", (GLADapiproc) glad_glUniform1i64ARB, 2, location, x); + +} +PFNGLUNIFORM1I64ARBPROC glad_debug_glUniform1i64ARB = glad_debug_impl_glUniform1i64ARB; +PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1i64NV(GLint location, GLint64EXT x) { + _pre_call_gl_callback("glUniform1i64NV", (GLADapiproc) glad_glUniform1i64NV, 2, location, x); + glad_glUniform1i64NV(location, x); + _post_call_gl_callback(NULL, "glUniform1i64NV", (GLADapiproc) glad_glUniform1i64NV, 2, location, x); + +} +PFNGLUNIFORM1I64NVPROC glad_debug_glUniform1i64NV = glad_debug_impl_glUniform1i64NV; +PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform1i64vARB", (GLADapiproc) glad_glUniform1i64vARB, 3, location, count, value); + glad_glUniform1i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1i64vARB", (GLADapiproc) glad_glUniform1i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM1I64VARBPROC glad_debug_glUniform1i64vARB = glad_debug_impl_glUniform1i64vARB; +PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glUniform1i64vNV", (GLADapiproc) glad_glUniform1i64vNV, 3, location, count, value); + glad_glUniform1i64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform1i64vNV", (GLADapiproc) glad_glUniform1i64vNV, 3, location, count, value); + +} +PFNGLUNIFORM1I64VNVPROC glad_debug_glUniform1i64vNV = glad_debug_impl_glUniform1i64vNV; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1iARB(GLint location, GLint v0) { + _pre_call_gl_callback("glUniform1iARB", (GLADapiproc) glad_glUniform1iARB, 2, location, v0); + glad_glUniform1iARB(location, v0); + _post_call_gl_callback(NULL, "glUniform1iARB", (GLADapiproc) glad_glUniform1iARB, 2, location, v0); + +} +PFNGLUNIFORM1IARBPROC glad_debug_glUniform1iARB = glad_debug_impl_glUniform1iARB; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); + glad_glUniform1iv(location, count, value); + _post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); + +} +PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform1ivARB", (GLADapiproc) glad_glUniform1ivARB, 3, location, count, value); + glad_glUniform1ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1ivARB", (GLADapiproc) glad_glUniform1ivARB, 3, location, count, value); + +} +PFNGLUNIFORM1IVARBPROC glad_debug_glUniform1ivARB = glad_debug_impl_glUniform1ivARB; +PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ui64ARB(GLint location, GLuint64 x) { + _pre_call_gl_callback("glUniform1ui64ARB", (GLADapiproc) glad_glUniform1ui64ARB, 2, location, x); + glad_glUniform1ui64ARB(location, x); + _post_call_gl_callback(NULL, "glUniform1ui64ARB", (GLADapiproc) glad_glUniform1ui64ARB, 2, location, x); + +} +PFNGLUNIFORM1UI64ARBPROC glad_debug_glUniform1ui64ARB = glad_debug_impl_glUniform1ui64ARB; +PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ui64NV(GLint location, GLuint64EXT x) { + _pre_call_gl_callback("glUniform1ui64NV", (GLADapiproc) glad_glUniform1ui64NV, 2, location, x); + glad_glUniform1ui64NV(location, x); + _post_call_gl_callback(NULL, "glUniform1ui64NV", (GLADapiproc) glad_glUniform1ui64NV, 2, location, x); + +} +PFNGLUNIFORM1UI64NVPROC glad_debug_glUniform1ui64NV = glad_debug_impl_glUniform1ui64NV; +PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform1ui64vARB", (GLADapiproc) glad_glUniform1ui64vARB, 3, location, count, value); + glad_glUniform1ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1ui64vARB", (GLADapiproc) glad_glUniform1ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM1UI64VARBPROC glad_debug_glUniform1ui64vARB = glad_debug_impl_glUniform1ui64vARB; +PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glUniform1ui64vNV", (GLADapiproc) glad_glUniform1ui64vNV, 3, location, count, value); + glad_glUniform1ui64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform1ui64vNV", (GLADapiproc) glad_glUniform1ui64vNV, 3, location, count, value); + +} +PFNGLUNIFORM1UI64VNVPROC glad_debug_glUniform1ui64vNV = glad_debug_impl_glUniform1ui64vNV; +PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1uiEXT(GLint location, GLuint v0) { + _pre_call_gl_callback("glUniform1uiEXT", (GLADapiproc) glad_glUniform1uiEXT, 2, location, v0); + glad_glUniform1uiEXT(location, v0); + _post_call_gl_callback(NULL, "glUniform1uiEXT", (GLADapiproc) glad_glUniform1uiEXT, 2, location, v0); + +} +PFNGLUNIFORM1UIEXTPROC glad_debug_glUniform1uiEXT = glad_debug_impl_glUniform1uiEXT; +PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glUniform1uivEXT", (GLADapiproc) glad_glUniform1uivEXT, 3, location, count, value); + glad_glUniform1uivEXT(location, count, value); + _post_call_gl_callback(NULL, "glUniform1uivEXT", (GLADapiproc) glad_glUniform1uivEXT, 3, location, count, value); + +} +PFNGLUNIFORM1UIVEXTPROC glad_debug_glUniform1uivEXT = glad_debug_impl_glUniform1uivEXT; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2d(GLint location, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glUniform2d", (GLADapiproc) glad_glUniform2d, 3, location, x, y); + glad_glUniform2d(location, x, y); + _post_call_gl_callback(NULL, "glUniform2d", (GLADapiproc) glad_glUniform2d, 3, location, x, y); + +} +PFNGLUNIFORM2DPROC glad_debug_glUniform2d = glad_debug_impl_glUniform2d; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform2dv", (GLADapiproc) glad_glUniform2dv, 3, location, count, value); + glad_glUniform2dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform2dv", (GLADapiproc) glad_glUniform2dv, 3, location, count, value); + +} +PFNGLUNIFORM2DVPROC glad_debug_glUniform2dv = glad_debug_impl_glUniform2dv; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { + _pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); + glad_glUniform2f(location, v0, v1); + _post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); + +} +PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) { + _pre_call_gl_callback("glUniform2fARB", (GLADapiproc) glad_glUniform2fARB, 3, location, v0, v1); + glad_glUniform2fARB(location, v0, v1); + _post_call_gl_callback(NULL, "glUniform2fARB", (GLADapiproc) glad_glUniform2fARB, 3, location, v0, v1); + +} +PFNGLUNIFORM2FARBPROC glad_debug_glUniform2fARB = glad_debug_impl_glUniform2fARB; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); + glad_glUniform2fv(location, count, value); + _post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); + +} +PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform2fvARB", (GLADapiproc) glad_glUniform2fvARB, 3, location, count, value); + glad_glUniform2fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2fvARB", (GLADapiproc) glad_glUniform2fvARB, 3, location, count, value); + +} +PFNGLUNIFORM2FVARBPROC glad_debug_glUniform2fvARB = glad_debug_impl_glUniform2fvARB; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) { + _pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); + glad_glUniform2i(location, v0, v1); + _post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); + +} +PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; +PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2i64ARB(GLint location, GLint64 x, GLint64 y) { + _pre_call_gl_callback("glUniform2i64ARB", (GLADapiproc) glad_glUniform2i64ARB, 3, location, x, y); + glad_glUniform2i64ARB(location, x, y); + _post_call_gl_callback(NULL, "glUniform2i64ARB", (GLADapiproc) glad_glUniform2i64ARB, 3, location, x, y); + +} +PFNGLUNIFORM2I64ARBPROC glad_debug_glUniform2i64ARB = glad_debug_impl_glUniform2i64ARB; +PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y) { + _pre_call_gl_callback("glUniform2i64NV", (GLADapiproc) glad_glUniform2i64NV, 3, location, x, y); + glad_glUniform2i64NV(location, x, y); + _post_call_gl_callback(NULL, "glUniform2i64NV", (GLADapiproc) glad_glUniform2i64NV, 3, location, x, y); + +} +PFNGLUNIFORM2I64NVPROC glad_debug_glUniform2i64NV = glad_debug_impl_glUniform2i64NV; +PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform2i64vARB", (GLADapiproc) glad_glUniform2i64vARB, 3, location, count, value); + glad_glUniform2i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2i64vARB", (GLADapiproc) glad_glUniform2i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM2I64VARBPROC glad_debug_glUniform2i64vARB = glad_debug_impl_glUniform2i64vARB; +PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glUniform2i64vNV", (GLADapiproc) glad_glUniform2i64vNV, 3, location, count, value); + glad_glUniform2i64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform2i64vNV", (GLADapiproc) glad_glUniform2i64vNV, 3, location, count, value); + +} +PFNGLUNIFORM2I64VNVPROC glad_debug_glUniform2i64vNV = glad_debug_impl_glUniform2i64vNV; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2iARB(GLint location, GLint v0, GLint v1) { + _pre_call_gl_callback("glUniform2iARB", (GLADapiproc) glad_glUniform2iARB, 3, location, v0, v1); + glad_glUniform2iARB(location, v0, v1); + _post_call_gl_callback(NULL, "glUniform2iARB", (GLADapiproc) glad_glUniform2iARB, 3, location, v0, v1); + +} +PFNGLUNIFORM2IARBPROC glad_debug_glUniform2iARB = glad_debug_impl_glUniform2iARB; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); + glad_glUniform2iv(location, count, value); + _post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); + +} +PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform2ivARB", (GLADapiproc) glad_glUniform2ivARB, 3, location, count, value); + glad_glUniform2ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2ivARB", (GLADapiproc) glad_glUniform2ivARB, 3, location, count, value); + +} +PFNGLUNIFORM2IVARBPROC glad_debug_glUniform2ivARB = glad_debug_impl_glUniform2ivARB; +PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ui64ARB(GLint location, GLuint64 x, GLuint64 y) { + _pre_call_gl_callback("glUniform2ui64ARB", (GLADapiproc) glad_glUniform2ui64ARB, 3, location, x, y); + glad_glUniform2ui64ARB(location, x, y); + _post_call_gl_callback(NULL, "glUniform2ui64ARB", (GLADapiproc) glad_glUniform2ui64ARB, 3, location, x, y); + +} +PFNGLUNIFORM2UI64ARBPROC glad_debug_glUniform2ui64ARB = glad_debug_impl_glUniform2ui64ARB; +PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y) { + _pre_call_gl_callback("glUniform2ui64NV", (GLADapiproc) glad_glUniform2ui64NV, 3, location, x, y); + glad_glUniform2ui64NV(location, x, y); + _post_call_gl_callback(NULL, "glUniform2ui64NV", (GLADapiproc) glad_glUniform2ui64NV, 3, location, x, y); + +} +PFNGLUNIFORM2UI64NVPROC glad_debug_glUniform2ui64NV = glad_debug_impl_glUniform2ui64NV; +PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform2ui64vARB", (GLADapiproc) glad_glUniform2ui64vARB, 3, location, count, value); + glad_glUniform2ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2ui64vARB", (GLADapiproc) glad_glUniform2ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM2UI64VARBPROC glad_debug_glUniform2ui64vARB = glad_debug_impl_glUniform2ui64vARB; +PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glUniform2ui64vNV", (GLADapiproc) glad_glUniform2ui64vNV, 3, location, count, value); + glad_glUniform2ui64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform2ui64vNV", (GLADapiproc) glad_glUniform2ui64vNV, 3, location, count, value); + +} +PFNGLUNIFORM2UI64VNVPROC glad_debug_glUniform2ui64vNV = glad_debug_impl_glUniform2ui64vNV; +PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) { + _pre_call_gl_callback("glUniform2uiEXT", (GLADapiproc) glad_glUniform2uiEXT, 3, location, v0, v1); + glad_glUniform2uiEXT(location, v0, v1); + _post_call_gl_callback(NULL, "glUniform2uiEXT", (GLADapiproc) glad_glUniform2uiEXT, 3, location, v0, v1); + +} +PFNGLUNIFORM2UIEXTPROC glad_debug_glUniform2uiEXT = glad_debug_impl_glUniform2uiEXT; +PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glUniform2uivEXT", (GLADapiproc) glad_glUniform2uivEXT, 3, location, count, value); + glad_glUniform2uivEXT(location, count, value); + _post_call_gl_callback(NULL, "glUniform2uivEXT", (GLADapiproc) glad_glUniform2uivEXT, 3, location, count, value); + +} +PFNGLUNIFORM2UIVEXTPROC glad_debug_glUniform2uivEXT = glad_debug_impl_glUniform2uivEXT; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glUniform3d", (GLADapiproc) glad_glUniform3d, 4, location, x, y, z); + glad_glUniform3d(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3d", (GLADapiproc) glad_glUniform3d, 4, location, x, y, z); + +} +PFNGLUNIFORM3DPROC glad_debug_glUniform3d = glad_debug_impl_glUniform3d; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform3dv", (GLADapiproc) glad_glUniform3dv, 3, location, count, value); + glad_glUniform3dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform3dv", (GLADapiproc) glad_glUniform3dv, 3, location, count, value); + +} +PFNGLUNIFORM3DVPROC glad_debug_glUniform3dv = glad_debug_impl_glUniform3dv; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); + glad_glUniform3f(location, v0, v1, v2); + _post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); + +} +PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glUniform3fARB", (GLADapiproc) glad_glUniform3fARB, 4, location, v0, v1, v2); + glad_glUniform3fARB(location, v0, v1, v2); + _post_call_gl_callback(NULL, "glUniform3fARB", (GLADapiproc) glad_glUniform3fARB, 4, location, v0, v1, v2); + +} +PFNGLUNIFORM3FARBPROC glad_debug_glUniform3fARB = glad_debug_impl_glUniform3fARB; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); + glad_glUniform3fv(location, count, value); + _post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); + +} +PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform3fvARB", (GLADapiproc) glad_glUniform3fvARB, 3, location, count, value); + glad_glUniform3fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3fvARB", (GLADapiproc) glad_glUniform3fvARB, 3, location, count, value); + +} +PFNGLUNIFORM3FVARBPROC glad_debug_glUniform3fvARB = glad_debug_impl_glUniform3fvARB; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { + _pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); + glad_glUniform3i(location, v0, v1, v2); + _post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); + +} +PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; +PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z) { + _pre_call_gl_callback("glUniform3i64ARB", (GLADapiproc) glad_glUniform3i64ARB, 4, location, x, y, z); + glad_glUniform3i64ARB(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3i64ARB", (GLADapiproc) glad_glUniform3i64ARB, 4, location, x, y, z); + +} +PFNGLUNIFORM3I64ARBPROC glad_debug_glUniform3i64ARB = glad_debug_impl_glUniform3i64ARB; +PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { + _pre_call_gl_callback("glUniform3i64NV", (GLADapiproc) glad_glUniform3i64NV, 4, location, x, y, z); + glad_glUniform3i64NV(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3i64NV", (GLADapiproc) glad_glUniform3i64NV, 4, location, x, y, z); + +} +PFNGLUNIFORM3I64NVPROC glad_debug_glUniform3i64NV = glad_debug_impl_glUniform3i64NV; +PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform3i64vARB", (GLADapiproc) glad_glUniform3i64vARB, 3, location, count, value); + glad_glUniform3i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3i64vARB", (GLADapiproc) glad_glUniform3i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM3I64VARBPROC glad_debug_glUniform3i64vARB = glad_debug_impl_glUniform3i64vARB; +PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glUniform3i64vNV", (GLADapiproc) glad_glUniform3i64vNV, 3, location, count, value); + glad_glUniform3i64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform3i64vNV", (GLADapiproc) glad_glUniform3i64vNV, 3, location, count, value); + +} +PFNGLUNIFORM3I64VNVPROC glad_debug_glUniform3i64vNV = glad_debug_impl_glUniform3i64vNV; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) { + _pre_call_gl_callback("glUniform3iARB", (GLADapiproc) glad_glUniform3iARB, 4, location, v0, v1, v2); + glad_glUniform3iARB(location, v0, v1, v2); + _post_call_gl_callback(NULL, "glUniform3iARB", (GLADapiproc) glad_glUniform3iARB, 4, location, v0, v1, v2); + +} +PFNGLUNIFORM3IARBPROC glad_debug_glUniform3iARB = glad_debug_impl_glUniform3iARB; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); + glad_glUniform3iv(location, count, value); + _post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); + +} +PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform3ivARB", (GLADapiproc) glad_glUniform3ivARB, 3, location, count, value); + glad_glUniform3ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3ivARB", (GLADapiproc) glad_glUniform3ivARB, 3, location, count, value); + +} +PFNGLUNIFORM3IVARBPROC glad_debug_glUniform3ivARB = glad_debug_impl_glUniform3ivARB; +PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { + _pre_call_gl_callback("glUniform3ui64ARB", (GLADapiproc) glad_glUniform3ui64ARB, 4, location, x, y, z); + glad_glUniform3ui64ARB(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3ui64ARB", (GLADapiproc) glad_glUniform3ui64ARB, 4, location, x, y, z); + +} +PFNGLUNIFORM3UI64ARBPROC glad_debug_glUniform3ui64ARB = glad_debug_impl_glUniform3ui64ARB; +PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { + _pre_call_gl_callback("glUniform3ui64NV", (GLADapiproc) glad_glUniform3ui64NV, 4, location, x, y, z); + glad_glUniform3ui64NV(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3ui64NV", (GLADapiproc) glad_glUniform3ui64NV, 4, location, x, y, z); + +} +PFNGLUNIFORM3UI64NVPROC glad_debug_glUniform3ui64NV = glad_debug_impl_glUniform3ui64NV; +PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform3ui64vARB", (GLADapiproc) glad_glUniform3ui64vARB, 3, location, count, value); + glad_glUniform3ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3ui64vARB", (GLADapiproc) glad_glUniform3ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM3UI64VARBPROC glad_debug_glUniform3ui64vARB = glad_debug_impl_glUniform3ui64vARB; +PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glUniform3ui64vNV", (GLADapiproc) glad_glUniform3ui64vNV, 3, location, count, value); + glad_glUniform3ui64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform3ui64vNV", (GLADapiproc) glad_glUniform3ui64vNV, 3, location, count, value); + +} +PFNGLUNIFORM3UI64VNVPROC glad_debug_glUniform3ui64vNV = glad_debug_impl_glUniform3ui64vNV; +PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) { + _pre_call_gl_callback("glUniform3uiEXT", (GLADapiproc) glad_glUniform3uiEXT, 4, location, v0, v1, v2); + glad_glUniform3uiEXT(location, v0, v1, v2); + _post_call_gl_callback(NULL, "glUniform3uiEXT", (GLADapiproc) glad_glUniform3uiEXT, 4, location, v0, v1, v2); + +} +PFNGLUNIFORM3UIEXTPROC glad_debug_glUniform3uiEXT = glad_debug_impl_glUniform3uiEXT; +PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glUniform3uivEXT", (GLADapiproc) glad_glUniform3uivEXT, 3, location, count, value); + glad_glUniform3uivEXT(location, count, value); + _post_call_gl_callback(NULL, "glUniform3uivEXT", (GLADapiproc) glad_glUniform3uivEXT, 3, location, count, value); + +} +PFNGLUNIFORM3UIVEXTPROC glad_debug_glUniform3uivEXT = glad_debug_impl_glUniform3uivEXT; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glUniform4d", (GLADapiproc) glad_glUniform4d, 5, location, x, y, z, w); + glad_glUniform4d(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4d", (GLADapiproc) glad_glUniform4d, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4DPROC glad_debug_glUniform4d = glad_debug_impl_glUniform4d; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform4dv", (GLADapiproc) glad_glUniform4dv, 3, location, count, value); + glad_glUniform4dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform4dv", (GLADapiproc) glad_glUniform4dv, 3, location, count, value); + +} +PFNGLUNIFORM4DVPROC glad_debug_glUniform4dv = glad_debug_impl_glUniform4dv; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + _pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); + glad_glUniform4f(location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); + +} +PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + _pre_call_gl_callback("glUniform4fARB", (GLADapiproc) glad_glUniform4fARB, 5, location, v0, v1, v2, v3); + glad_glUniform4fARB(location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glUniform4fARB", (GLADapiproc) glad_glUniform4fARB, 5, location, v0, v1, v2, v3); + +} +PFNGLUNIFORM4FARBPROC glad_debug_glUniform4fARB = glad_debug_impl_glUniform4fARB; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); + glad_glUniform4fv(location, count, value); + _post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); + +} +PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform4fvARB", (GLADapiproc) glad_glUniform4fvARB, 3, location, count, value); + glad_glUniform4fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4fvARB", (GLADapiproc) glad_glUniform4fvARB, 3, location, count, value); + +} +PFNGLUNIFORM4FVARBPROC glad_debug_glUniform4fvARB = glad_debug_impl_glUniform4fvARB; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + _pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); + glad_glUniform4i(location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); + +} +PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; +PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { + _pre_call_gl_callback("glUniform4i64ARB", (GLADapiproc) glad_glUniform4i64ARB, 5, location, x, y, z, w); + glad_glUniform4i64ARB(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4i64ARB", (GLADapiproc) glad_glUniform4i64ARB, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4I64ARBPROC glad_debug_glUniform4i64ARB = glad_debug_impl_glUniform4i64ARB; +PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { + _pre_call_gl_callback("glUniform4i64NV", (GLADapiproc) glad_glUniform4i64NV, 5, location, x, y, z, w); + glad_glUniform4i64NV(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4i64NV", (GLADapiproc) glad_glUniform4i64NV, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4I64NVPROC glad_debug_glUniform4i64NV = glad_debug_impl_glUniform4i64NV; +PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform4i64vARB", (GLADapiproc) glad_glUniform4i64vARB, 3, location, count, value); + glad_glUniform4i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4i64vARB", (GLADapiproc) glad_glUniform4i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM4I64VARBPROC glad_debug_glUniform4i64vARB = glad_debug_impl_glUniform4i64vARB; +PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value) { + _pre_call_gl_callback("glUniform4i64vNV", (GLADapiproc) glad_glUniform4i64vNV, 3, location, count, value); + glad_glUniform4i64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform4i64vNV", (GLADapiproc) glad_glUniform4i64vNV, 3, location, count, value); + +} +PFNGLUNIFORM4I64VNVPROC glad_debug_glUniform4i64vNV = glad_debug_impl_glUniform4i64vNV; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + _pre_call_gl_callback("glUniform4iARB", (GLADapiproc) glad_glUniform4iARB, 5, location, v0, v1, v2, v3); + glad_glUniform4iARB(location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glUniform4iARB", (GLADapiproc) glad_glUniform4iARB, 5, location, v0, v1, v2, v3); + +} +PFNGLUNIFORM4IARBPROC glad_debug_glUniform4iARB = glad_debug_impl_glUniform4iARB; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); + glad_glUniform4iv(location, count, value); + _post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); + +} +PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform4ivARB", (GLADapiproc) glad_glUniform4ivARB, 3, location, count, value); + glad_glUniform4ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4ivARB", (GLADapiproc) glad_glUniform4ivARB, 3, location, count, value); + +} +PFNGLUNIFORM4IVARBPROC glad_debug_glUniform4ivARB = glad_debug_impl_glUniform4ivARB; +PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { + _pre_call_gl_callback("glUniform4ui64ARB", (GLADapiproc) glad_glUniform4ui64ARB, 5, location, x, y, z, w); + glad_glUniform4ui64ARB(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4ui64ARB", (GLADapiproc) glad_glUniform4ui64ARB, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4UI64ARBPROC glad_debug_glUniform4ui64ARB = glad_debug_impl_glUniform4ui64ARB; +PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { + _pre_call_gl_callback("glUniform4ui64NV", (GLADapiproc) glad_glUniform4ui64NV, 5, location, x, y, z, w); + glad_glUniform4ui64NV(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4ui64NV", (GLADapiproc) glad_glUniform4ui64NV, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4UI64NVPROC glad_debug_glUniform4ui64NV = glad_debug_impl_glUniform4ui64NV; +PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform4ui64vARB", (GLADapiproc) glad_glUniform4ui64vARB, 3, location, count, value); + glad_glUniform4ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4ui64vARB", (GLADapiproc) glad_glUniform4ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM4UI64VARBPROC glad_debug_glUniform4ui64vARB = glad_debug_impl_glUniform4ui64vARB; +PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glUniform4ui64vNV", (GLADapiproc) glad_glUniform4ui64vNV, 3, location, count, value); + glad_glUniform4ui64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniform4ui64vNV", (GLADapiproc) glad_glUniform4ui64vNV, 3, location, count, value); + +} +PFNGLUNIFORM4UI64VNVPROC glad_debug_glUniform4ui64vNV = glad_debug_impl_glUniform4ui64vNV; +PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { + _pre_call_gl_callback("glUniform4uiEXT", (GLADapiproc) glad_glUniform4uiEXT, 5, location, v0, v1, v2, v3); + glad_glUniform4uiEXT(location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glUniform4uiEXT", (GLADapiproc) glad_glUniform4uiEXT, 5, location, v0, v1, v2, v3); + +} +PFNGLUNIFORM4UIEXTPROC glad_debug_glUniform4uiEXT = glad_debug_impl_glUniform4uiEXT; +PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glUniform4uivEXT", (GLADapiproc) glad_glUniform4uivEXT, 3, location, count, value); + glad_glUniform4uivEXT(location, count, value); + _post_call_gl_callback(NULL, "glUniform4uivEXT", (GLADapiproc) glad_glUniform4uivEXT, 3, location, count, value); + +} +PFNGLUNIFORM4UIVEXTPROC glad_debug_glUniform4uivEXT = glad_debug_impl_glUniform4uivEXT; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { + _pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); + glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); + _post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); + +} +PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; +PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) { + _pre_call_gl_callback("glUniformBufferEXT", (GLADapiproc) glad_glUniformBufferEXT, 3, program, location, buffer); + glad_glUniformBufferEXT(program, location, buffer); + _post_call_gl_callback(NULL, "glUniformBufferEXT", (GLADapiproc) glad_glUniformBufferEXT, 3, program, location, buffer); + +} +PFNGLUNIFORMBUFFEREXTPROC glad_debug_glUniformBufferEXT = glad_debug_impl_glUniformBufferEXT; +PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64ARB(GLint location, GLuint64 value) { + _pre_call_gl_callback("glUniformHandleui64ARB", (GLADapiproc) glad_glUniformHandleui64ARB, 2, location, value); + glad_glUniformHandleui64ARB(location, value); + _post_call_gl_callback(NULL, "glUniformHandleui64ARB", (GLADapiproc) glad_glUniformHandleui64ARB, 2, location, value); + +} +PFNGLUNIFORMHANDLEUI64ARBPROC glad_debug_glUniformHandleui64ARB = glad_debug_impl_glUniformHandleui64ARB; +PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64NV(GLint location, GLuint64 value) { + _pre_call_gl_callback("glUniformHandleui64NV", (GLADapiproc) glad_glUniformHandleui64NV, 2, location, value); + glad_glUniformHandleui64NV(location, value); + _post_call_gl_callback(NULL, "glUniformHandleui64NV", (GLADapiproc) glad_glUniformHandleui64NV, 2, location, value); + +} +PFNGLUNIFORMHANDLEUI64NVPROC glad_debug_glUniformHandleui64NV = glad_debug_impl_glUniformHandleui64NV; +PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniformHandleui64vARB", (GLADapiproc) glad_glUniformHandleui64vARB, 3, location, count, value); + glad_glUniformHandleui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniformHandleui64vARB", (GLADapiproc) glad_glUniformHandleui64vARB, 3, location, count, value); + +} +PFNGLUNIFORMHANDLEUI64VARBPROC glad_debug_glUniformHandleui64vARB = glad_debug_impl_glUniformHandleui64vARB; +PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniformHandleui64vNV", (GLADapiproc) glad_glUniformHandleui64vNV, 3, location, count, value); + glad_glUniformHandleui64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniformHandleui64vNV", (GLADapiproc) glad_glUniformHandleui64vNV, 3, location, count, value); + +} +PFNGLUNIFORMHANDLEUI64VNVPROC glad_debug_glUniformHandleui64vNV = glad_debug_impl_glUniformHandleui64vNV; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix2dv", (GLADapiproc) glad_glUniformMatrix2dv, 4, location, count, transpose, value); + glad_glUniformMatrix2dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2dv", (GLADapiproc) glad_glUniformMatrix2dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2DVPROC glad_debug_glUniformMatrix2dv = glad_debug_impl_glUniformMatrix2dv; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); + glad_glUniformMatrix2fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix2fvARB", (GLADapiproc) glad_glUniformMatrix2fvARB, 4, location, count, transpose, value); + glad_glUniformMatrix2fvARB(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2fvARB", (GLADapiproc) glad_glUniformMatrix2fvARB, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2FVARBPROC glad_debug_glUniformMatrix2fvARB = glad_debug_impl_glUniformMatrix2fvARB; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix2x3dv", (GLADapiproc) glad_glUniformMatrix2x3dv, 4, location, count, transpose, value); + glad_glUniformMatrix2x3dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2x3dv", (GLADapiproc) glad_glUniformMatrix2x3dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2X3DVPROC glad_debug_glUniformMatrix2x3dv = glad_debug_impl_glUniformMatrix2x3dv; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); + glad_glUniformMatrix2x3fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix2x4dv", (GLADapiproc) glad_glUniformMatrix2x4dv, 4, location, count, transpose, value); + glad_glUniformMatrix2x4dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2x4dv", (GLADapiproc) glad_glUniformMatrix2x4dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2X4DVPROC glad_debug_glUniformMatrix2x4dv = glad_debug_impl_glUniformMatrix2x4dv; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); + glad_glUniformMatrix2x4fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix3dv", (GLADapiproc) glad_glUniformMatrix3dv, 4, location, count, transpose, value); + glad_glUniformMatrix3dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3dv", (GLADapiproc) glad_glUniformMatrix3dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3DVPROC glad_debug_glUniformMatrix3dv = glad_debug_impl_glUniformMatrix3dv; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); + glad_glUniformMatrix3fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix3fvARB", (GLADapiproc) glad_glUniformMatrix3fvARB, 4, location, count, transpose, value); + glad_glUniformMatrix3fvARB(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3fvARB", (GLADapiproc) glad_glUniformMatrix3fvARB, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3FVARBPROC glad_debug_glUniformMatrix3fvARB = glad_debug_impl_glUniformMatrix3fvARB; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix3x2dv", (GLADapiproc) glad_glUniformMatrix3x2dv, 4, location, count, transpose, value); + glad_glUniformMatrix3x2dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3x2dv", (GLADapiproc) glad_glUniformMatrix3x2dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3X2DVPROC glad_debug_glUniformMatrix3x2dv = glad_debug_impl_glUniformMatrix3x2dv; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); + glad_glUniformMatrix3x2fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix3x4dv", (GLADapiproc) glad_glUniformMatrix3x4dv, 4, location, count, transpose, value); + glad_glUniformMatrix3x4dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3x4dv", (GLADapiproc) glad_glUniformMatrix3x4dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3X4DVPROC glad_debug_glUniformMatrix3x4dv = glad_debug_impl_glUniformMatrix3x4dv; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); + glad_glUniformMatrix3x4fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix4dv", (GLADapiproc) glad_glUniformMatrix4dv, 4, location, count, transpose, value); + glad_glUniformMatrix4dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4dv", (GLADapiproc) glad_glUniformMatrix4dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4DVPROC glad_debug_glUniformMatrix4dv = glad_debug_impl_glUniformMatrix4dv; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); + glad_glUniformMatrix4fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix4fvARB", (GLADapiproc) glad_glUniformMatrix4fvARB, 4, location, count, transpose, value); + glad_glUniformMatrix4fvARB(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4fvARB", (GLADapiproc) glad_glUniformMatrix4fvARB, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4FVARBPROC glad_debug_glUniformMatrix4fvARB = glad_debug_impl_glUniformMatrix4fvARB; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix4x2dv", (GLADapiproc) glad_glUniformMatrix4x2dv, 4, location, count, transpose, value); + glad_glUniformMatrix4x2dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4x2dv", (GLADapiproc) glad_glUniformMatrix4x2dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4X2DVPROC glad_debug_glUniformMatrix4x2dv = glad_debug_impl_glUniformMatrix4x2dv; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); + glad_glUniformMatrix4x2fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix4x3dv", (GLADapiproc) glad_glUniformMatrix4x3dv, 4, location, count, transpose, value); + glad_glUniformMatrix4x3dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4x3dv", (GLADapiproc) glad_glUniformMatrix4x3dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4X3DVPROC glad_debug_glUniformMatrix4x3dv = glad_debug_impl_glUniformMatrix4x3dv; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); + glad_glUniformMatrix4x3fv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) { + _pre_call_gl_callback("glUniformSubroutinesuiv", (GLADapiproc) glad_glUniformSubroutinesuiv, 3, shadertype, count, indices); + glad_glUniformSubroutinesuiv(shadertype, count, indices); + _post_call_gl_callback(NULL, "glUniformSubroutinesuiv", (GLADapiproc) glad_glUniformSubroutinesuiv, 3, shadertype, count, indices); + +} +PFNGLUNIFORMSUBROUTINESUIVPROC glad_debug_glUniformSubroutinesuiv = glad_debug_impl_glUniformSubroutinesuiv; +PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformui64NV(GLint location, GLuint64EXT value) { + _pre_call_gl_callback("glUniformui64NV", (GLADapiproc) glad_glUniformui64NV, 2, location, value); + glad_glUniformui64NV(location, value); + _post_call_gl_callback(NULL, "glUniformui64NV", (GLADapiproc) glad_glUniformui64NV, 2, location, value); + +} +PFNGLUNIFORMUI64NVPROC glad_debug_glUniformui64NV = glad_debug_impl_glUniformui64NV; +PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) { + _pre_call_gl_callback("glUniformui64vNV", (GLADapiproc) glad_glUniformui64vNV, 3, location, count, value); + glad_glUniformui64vNV(location, count, value); + _post_call_gl_callback(NULL, "glUniformui64vNV", (GLADapiproc) glad_glUniformui64vNV, 3, location, count, value); + +} +PFNGLUNIFORMUI64VNVPROC glad_debug_glUniformui64vNV = glad_debug_impl_glUniformui64vNV; +PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUnlockArraysEXT(void) { + _pre_call_gl_callback("glUnlockArraysEXT", (GLADapiproc) glad_glUnlockArraysEXT, 0); + glad_glUnlockArraysEXT(); + _post_call_gl_callback(NULL, "glUnlockArraysEXT", (GLADapiproc) glad_glUnlockArraysEXT, 0); + +} +PFNGLUNLOCKARRAYSEXTPROC glad_debug_glUnlockArraysEXT = glad_debug_impl_glUnlockArraysEXT; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) { + GLboolean ret; + _pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); + ret = glad_glUnmapBuffer(target); + _post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); + return ret; +} +PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBufferARB(GLenum target) { + GLboolean ret; + _pre_call_gl_callback("glUnmapBufferARB", (GLADapiproc) glad_glUnmapBufferARB, 1, target); + ret = glad_glUnmapBufferARB(target); + _post_call_gl_callback((void*) &ret, "glUnmapBufferARB", (GLADapiproc) glad_glUnmapBufferARB, 1, target); + return ret; +} +PFNGLUNMAPBUFFERARBPROC glad_debug_glUnmapBufferARB = glad_debug_impl_glUnmapBufferARB; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapNamedBuffer(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glUnmapNamedBuffer", (GLADapiproc) glad_glUnmapNamedBuffer, 1, buffer); + ret = glad_glUnmapNamedBuffer(buffer); + _post_call_gl_callback((void*) &ret, "glUnmapNamedBuffer", (GLADapiproc) glad_glUnmapNamedBuffer, 1, buffer); + return ret; +} +PFNGLUNMAPNAMEDBUFFERPROC glad_debug_glUnmapNamedBuffer = glad_debug_impl_glUnmapNamedBuffer; +PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapNamedBufferEXT(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glUnmapNamedBufferEXT", (GLADapiproc) glad_glUnmapNamedBufferEXT, 1, buffer); + ret = glad_glUnmapNamedBufferEXT(buffer); + _post_call_gl_callback((void*) &ret, "glUnmapNamedBufferEXT", (GLADapiproc) glad_glUnmapNamedBufferEXT, 1, buffer); + return ret; +} +PFNGLUNMAPNAMEDBUFFEREXTPROC glad_debug_glUnmapNamedBufferEXT = glad_debug_impl_glUnmapNamedBufferEXT; +PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glUnmapObjectBufferATI(GLuint buffer) { + _pre_call_gl_callback("glUnmapObjectBufferATI", (GLADapiproc) glad_glUnmapObjectBufferATI, 1, buffer); + glad_glUnmapObjectBufferATI(buffer); + _post_call_gl_callback(NULL, "glUnmapObjectBufferATI", (GLADapiproc) glad_glUnmapObjectBufferATI, 1, buffer); + +} +PFNGLUNMAPOBJECTBUFFERATIPROC glad_debug_glUnmapObjectBufferATI = glad_debug_impl_glUnmapObjectBufferATI; +PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glUnmapTexture2DINTEL(GLuint texture, GLint level) { + _pre_call_gl_callback("glUnmapTexture2DINTEL", (GLADapiproc) glad_glUnmapTexture2DINTEL, 2, texture, level); + glad_glUnmapTexture2DINTEL(texture, level); + _post_call_gl_callback(NULL, "glUnmapTexture2DINTEL", (GLADapiproc) glad_glUnmapTexture2DINTEL, 2, texture, level); + +} +PFNGLUNMAPTEXTURE2DINTELPROC glad_debug_glUnmapTexture2DINTEL = glad_debug_impl_glUnmapTexture2DINTEL; +PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve) { + _pre_call_gl_callback("glUpdateObjectBufferATI", (GLADapiproc) glad_glUpdateObjectBufferATI, 5, buffer, offset, size, pointer, preserve); + glad_glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve); + _post_call_gl_callback(NULL, "glUpdateObjectBufferATI", (GLADapiproc) glad_glUpdateObjectBufferATI, 5, buffer, offset, size, pointer, preserve); + +} +PFNGLUPDATEOBJECTBUFFERATIPROC glad_debug_glUpdateObjectBufferATI = glad_debug_impl_glUpdateObjectBufferATI; +PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glUploadGpuMaskNVX(GLbitfield mask) { + _pre_call_gl_callback("glUploadGpuMaskNVX", (GLADapiproc) glad_glUploadGpuMaskNVX, 1, mask); + glad_glUploadGpuMaskNVX(mask); + _post_call_gl_callback(NULL, "glUploadGpuMaskNVX", (GLADapiproc) glad_glUploadGpuMaskNVX, 1, mask); + +} +PFNGLUPLOADGPUMASKNVXPROC glad_debug_glUploadGpuMaskNVX = glad_debug_impl_glUploadGpuMaskNVX; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) { + _pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); + glad_glUseProgram(program); + _post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); + +} +PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUseProgramObjectARB(GLhandleARB programObj) { + _pre_call_gl_callback("glUseProgramObjectARB", (GLADapiproc) glad_glUseProgramObjectARB, 1, programObj); + glad_glUseProgramObjectARB(programObj); + _post_call_gl_callback(NULL, "glUseProgramObjectARB", (GLADapiproc) glad_glUseProgramObjectARB, 1, programObj); + +} +PFNGLUSEPROGRAMOBJECTARBPROC glad_debug_glUseProgramObjectARB = glad_debug_impl_glUseProgramObjectARB; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +static void GLAD_API_PTR glad_debug_impl_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { + _pre_call_gl_callback("glUseProgramStages", (GLADapiproc) glad_glUseProgramStages, 3, pipeline, stages, program); + glad_glUseProgramStages(pipeline, stages, program); + _post_call_gl_callback(NULL, "glUseProgramStages", (GLADapiproc) glad_glUseProgramStages, 3, pipeline, stages, program); + +} +PFNGLUSEPROGRAMSTAGESPROC glad_debug_glUseProgramStages = glad_debug_impl_glUseProgramStages; +PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glUseShaderProgramEXT(GLenum type, GLuint program) { + _pre_call_gl_callback("glUseShaderProgramEXT", (GLADapiproc) glad_glUseShaderProgramEXT, 2, type, program); + glad_glUseShaderProgramEXT(type, program); + _post_call_gl_callback(NULL, "glUseShaderProgramEXT", (GLADapiproc) glad_glUseShaderProgramEXT, 2, type, program); + +} +PFNGLUSESHADERPROGRAMEXTPROC glad_debug_glUseShaderProgramEXT = glad_debug_impl_glUseShaderProgramEXT; +PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVDPAUFiniNV(void) { + _pre_call_gl_callback("glVDPAUFiniNV", (GLADapiproc) glad_glVDPAUFiniNV, 0); + glad_glVDPAUFiniNV(); + _post_call_gl_callback(NULL, "glVDPAUFiniNV", (GLADapiproc) glad_glVDPAUFiniNV, 0); + +} +PFNGLVDPAUFININVPROC glad_debug_glVDPAUFiniNV = glad_debug_impl_glVDPAUFiniNV; +PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { + _pre_call_gl_callback("glVDPAUGetSurfaceivNV", (GLADapiproc) glad_glVDPAUGetSurfaceivNV, 5, surface, pname, count, length, values); + glad_glVDPAUGetSurfaceivNV(surface, pname, count, length, values); + _post_call_gl_callback(NULL, "glVDPAUGetSurfaceivNV", (GLADapiproc) glad_glVDPAUGetSurfaceivNV, 5, surface, pname, count, length, values); + +} +PFNGLVDPAUGETSURFACEIVNVPROC glad_debug_glVDPAUGetSurfaceivNV = glad_debug_impl_glVDPAUGetSurfaceivNV; +PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVDPAUInitNV(const void * vdpDevice, const void * getProcAddress) { + _pre_call_gl_callback("glVDPAUInitNV", (GLADapiproc) glad_glVDPAUInitNV, 2, vdpDevice, getProcAddress); + glad_glVDPAUInitNV(vdpDevice, getProcAddress); + _post_call_gl_callback(NULL, "glVDPAUInitNV", (GLADapiproc) glad_glVDPAUInitNV, 2, vdpDevice, getProcAddress); + +} +PFNGLVDPAUINITNVPROC glad_debug_glVDPAUInitNV = glad_debug_impl_glVDPAUInitNV; +PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface) { + GLboolean ret; + _pre_call_gl_callback("glVDPAUIsSurfaceNV", (GLADapiproc) glad_glVDPAUIsSurfaceNV, 1, surface); + ret = glad_glVDPAUIsSurfaceNV(surface); + _post_call_gl_callback((void*) &ret, "glVDPAUIsSurfaceNV", (GLADapiproc) glad_glVDPAUIsSurfaceNV, 1, surface); + return ret; +} +PFNGLVDPAUISSURFACENVPROC glad_debug_glVDPAUIsSurfaceNV = glad_debug_impl_glVDPAUIsSurfaceNV; +PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces) { + _pre_call_gl_callback("glVDPAUMapSurfacesNV", (GLADapiproc) glad_glVDPAUMapSurfacesNV, 2, numSurfaces, surfaces); + glad_glVDPAUMapSurfacesNV(numSurfaces, surfaces); + _post_call_gl_callback(NULL, "glVDPAUMapSurfacesNV", (GLADapiproc) glad_glVDPAUMapSurfacesNV, 2, numSurfaces, surfaces); + +} +PFNGLVDPAUMAPSURFACESNVPROC glad_debug_glVDPAUMapSurfacesNV = glad_debug_impl_glVDPAUMapSurfacesNV; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL; +static GLvdpauSurfaceNV GLAD_API_PTR glad_debug_impl_glVDPAURegisterOutputSurfaceNV(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) { + GLvdpauSurfaceNV ret; + _pre_call_gl_callback("glVDPAURegisterOutputSurfaceNV", (GLADapiproc) glad_glVDPAURegisterOutputSurfaceNV, 4, vdpSurface, target, numTextureNames, textureNames); + ret = glad_glVDPAURegisterOutputSurfaceNV(vdpSurface, target, numTextureNames, textureNames); + _post_call_gl_callback((void*) &ret, "glVDPAURegisterOutputSurfaceNV", (GLADapiproc) glad_glVDPAURegisterOutputSurfaceNV, 4, vdpSurface, target, numTextureNames, textureNames); + return ret; +} +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_debug_glVDPAURegisterOutputSurfaceNV = glad_debug_impl_glVDPAURegisterOutputSurfaceNV; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL; +static GLvdpauSurfaceNV GLAD_API_PTR glad_debug_impl_glVDPAURegisterVideoSurfaceNV(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) { + GLvdpauSurfaceNV ret; + _pre_call_gl_callback("glVDPAURegisterVideoSurfaceNV", (GLADapiproc) glad_glVDPAURegisterVideoSurfaceNV, 4, vdpSurface, target, numTextureNames, textureNames); + ret = glad_glVDPAURegisterVideoSurfaceNV(vdpSurface, target, numTextureNames, textureNames); + _post_call_gl_callback((void*) &ret, "glVDPAURegisterVideoSurfaceNV", (GLADapiproc) glad_glVDPAURegisterVideoSurfaceNV, 4, vdpSurface, target, numTextureNames, textureNames); + return ret; +} +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_debug_glVDPAURegisterVideoSurfaceNV = glad_debug_impl_glVDPAURegisterVideoSurfaceNV; +PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; +static GLvdpauSurfaceNV GLAD_API_PTR glad_debug_impl_glVDPAURegisterVideoSurfaceWithPictureStructureNV(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames, GLboolean isFrameStructure) { + GLvdpauSurfaceNV ret; + _pre_call_gl_callback("glVDPAURegisterVideoSurfaceWithPictureStructureNV", (GLADapiproc) glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV, 5, vdpSurface, target, numTextureNames, textureNames, isFrameStructure); + ret = glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV(vdpSurface, target, numTextureNames, textureNames, isFrameStructure); + _post_call_gl_callback((void*) &ret, "glVDPAURegisterVideoSurfaceWithPictureStructureNV", (GLADapiproc) glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV, 5, vdpSurface, target, numTextureNames, textureNames, isFrameStructure); + return ret; +} +PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_debug_glVDPAURegisterVideoSurfaceWithPictureStructureNV = glad_debug_impl_glVDPAURegisterVideoSurfaceWithPictureStructureNV; +PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access) { + _pre_call_gl_callback("glVDPAUSurfaceAccessNV", (GLADapiproc) glad_glVDPAUSurfaceAccessNV, 2, surface, access); + glad_glVDPAUSurfaceAccessNV(surface, access); + _post_call_gl_callback(NULL, "glVDPAUSurfaceAccessNV", (GLADapiproc) glad_glVDPAUSurfaceAccessNV, 2, surface, access); + +} +PFNGLVDPAUSURFACEACCESSNVPROC glad_debug_glVDPAUSurfaceAccessNV = glad_debug_impl_glVDPAUSurfaceAccessNV; +PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces) { + _pre_call_gl_callback("glVDPAUUnmapSurfacesNV", (GLADapiproc) glad_glVDPAUUnmapSurfacesNV, 2, numSurface, surfaces); + glad_glVDPAUUnmapSurfacesNV(numSurface, surfaces); + _post_call_gl_callback(NULL, "glVDPAUUnmapSurfacesNV", (GLADapiproc) glad_glVDPAUUnmapSurfacesNV, 2, numSurface, surfaces); + +} +PFNGLVDPAUUNMAPSURFACESNVPROC glad_debug_glVDPAUUnmapSurfacesNV = glad_debug_impl_glVDPAUUnmapSurfacesNV; +PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface) { + _pre_call_gl_callback("glVDPAUUnregisterSurfaceNV", (GLADapiproc) glad_glVDPAUUnregisterSurfaceNV, 1, surface); + glad_glVDPAUUnregisterSurfaceNV(surface); + _post_call_gl_callback(NULL, "glVDPAUUnregisterSurfaceNV", (GLADapiproc) glad_glVDPAUUnregisterSurfaceNV, 1, surface); + +} +PFNGLVDPAUUNREGISTERSURFACENVPROC glad_debug_glVDPAUUnregisterSurfaceNV = glad_debug_impl_glVDPAUUnregisterSurfaceNV; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) { + _pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); + glad_glValidateProgram(program); + _post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); + +} +PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glValidateProgramARB(GLhandleARB programObj) { + _pre_call_gl_callback("glValidateProgramARB", (GLADapiproc) glad_glValidateProgramARB, 1, programObj); + glad_glValidateProgramARB(programObj); + _post_call_gl_callback(NULL, "glValidateProgramARB", (GLADapiproc) glad_glValidateProgramARB, 1, programObj); + +} +PFNGLVALIDATEPROGRAMARBPROC glad_debug_glValidateProgramARB = glad_debug_impl_glValidateProgramARB; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +static void GLAD_API_PTR glad_debug_impl_glValidateProgramPipeline(GLuint pipeline) { + _pre_call_gl_callback("glValidateProgramPipeline", (GLADapiproc) glad_glValidateProgramPipeline, 1, pipeline); + glad_glValidateProgramPipeline(pipeline); + _post_call_gl_callback(NULL, "glValidateProgramPipeline", (GLADapiproc) glad_glValidateProgramPipeline, 1, pipeline); + +} +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_debug_glValidateProgramPipeline = glad_debug_impl_glValidateProgramPipeline; +PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) { + _pre_call_gl_callback("glVariantArrayObjectATI", (GLADapiproc) glad_glVariantArrayObjectATI, 5, id, type, stride, buffer, offset); + glad_glVariantArrayObjectATI(id, type, stride, buffer, offset); + _post_call_gl_callback(NULL, "glVariantArrayObjectATI", (GLADapiproc) glad_glVariantArrayObjectATI, 5, id, type, stride, buffer, offset); + +} +PFNGLVARIANTARRAYOBJECTATIPROC glad_debug_glVariantArrayObjectATI = glad_debug_impl_glVariantArrayObjectATI; +PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const void * addr) { + _pre_call_gl_callback("glVariantPointerEXT", (GLADapiproc) glad_glVariantPointerEXT, 4, id, type, stride, addr); + glad_glVariantPointerEXT(id, type, stride, addr); + _post_call_gl_callback(NULL, "glVariantPointerEXT", (GLADapiproc) glad_glVariantPointerEXT, 4, id, type, stride, addr); + +} +PFNGLVARIANTPOINTEREXTPROC glad_debug_glVariantPointerEXT = glad_debug_impl_glVariantPointerEXT; +PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantbvEXT(GLuint id, const GLbyte * addr) { + _pre_call_gl_callback("glVariantbvEXT", (GLADapiproc) glad_glVariantbvEXT, 2, id, addr); + glad_glVariantbvEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantbvEXT", (GLADapiproc) glad_glVariantbvEXT, 2, id, addr); + +} +PFNGLVARIANTBVEXTPROC glad_debug_glVariantbvEXT = glad_debug_impl_glVariantbvEXT; +PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantdvEXT(GLuint id, const GLdouble * addr) { + _pre_call_gl_callback("glVariantdvEXT", (GLADapiproc) glad_glVariantdvEXT, 2, id, addr); + glad_glVariantdvEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantdvEXT", (GLADapiproc) glad_glVariantdvEXT, 2, id, addr); + +} +PFNGLVARIANTDVEXTPROC glad_debug_glVariantdvEXT = glad_debug_impl_glVariantdvEXT; +PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantfvEXT(GLuint id, const GLfloat * addr) { + _pre_call_gl_callback("glVariantfvEXT", (GLADapiproc) glad_glVariantfvEXT, 2, id, addr); + glad_glVariantfvEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantfvEXT", (GLADapiproc) glad_glVariantfvEXT, 2, id, addr); + +} +PFNGLVARIANTFVEXTPROC glad_debug_glVariantfvEXT = glad_debug_impl_glVariantfvEXT; +PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantivEXT(GLuint id, const GLint * addr) { + _pre_call_gl_callback("glVariantivEXT", (GLADapiproc) glad_glVariantivEXT, 2, id, addr); + glad_glVariantivEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantivEXT", (GLADapiproc) glad_glVariantivEXT, 2, id, addr); + +} +PFNGLVARIANTIVEXTPROC glad_debug_glVariantivEXT = glad_debug_impl_glVariantivEXT; +PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantsvEXT(GLuint id, const GLshort * addr) { + _pre_call_gl_callback("glVariantsvEXT", (GLADapiproc) glad_glVariantsvEXT, 2, id, addr); + glad_glVariantsvEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantsvEXT", (GLADapiproc) glad_glVariantsvEXT, 2, id, addr); + +} +PFNGLVARIANTSVEXTPROC glad_debug_glVariantsvEXT = glad_debug_impl_glVariantsvEXT; +PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantubvEXT(GLuint id, const GLubyte * addr) { + _pre_call_gl_callback("glVariantubvEXT", (GLADapiproc) glad_glVariantubvEXT, 2, id, addr); + glad_glVariantubvEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantubvEXT", (GLADapiproc) glad_glVariantubvEXT, 2, id, addr); + +} +PFNGLVARIANTUBVEXTPROC glad_debug_glVariantubvEXT = glad_debug_impl_glVariantubvEXT; +PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantuivEXT(GLuint id, const GLuint * addr) { + _pre_call_gl_callback("glVariantuivEXT", (GLADapiproc) glad_glVariantuivEXT, 2, id, addr); + glad_glVariantuivEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantuivEXT", (GLADapiproc) glad_glVariantuivEXT, 2, id, addr); + +} +PFNGLVARIANTUIVEXTPROC glad_debug_glVariantuivEXT = glad_debug_impl_glVariantuivEXT; +PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVariantusvEXT(GLuint id, const GLushort * addr) { + _pre_call_gl_callback("glVariantusvEXT", (GLADapiproc) glad_glVariantusvEXT, 2, id, addr); + glad_glVariantusvEXT(id, addr); + _post_call_gl_callback(NULL, "glVariantusvEXT", (GLADapiproc) glad_glVariantusvEXT, 2, id, addr); + +} +PFNGLVARIANTUSVEXTPROC glad_debug_glVariantusvEXT = glad_debug_impl_glVariantusvEXT; +PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2bOES(GLbyte x, GLbyte y) { + _pre_call_gl_callback("glVertex2bOES", (GLADapiproc) glad_glVertex2bOES, 2, x, y); + glad_glVertex2bOES(x, y); + _post_call_gl_callback(NULL, "glVertex2bOES", (GLADapiproc) glad_glVertex2bOES, 2, x, y); + +} +PFNGLVERTEX2BOESPROC glad_debug_glVertex2bOES = glad_debug_impl_glVertex2bOES; +PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2bvOES(const GLbyte * coords) { + _pre_call_gl_callback("glVertex2bvOES", (GLADapiproc) glad_glVertex2bvOES, 1, coords); + glad_glVertex2bvOES(coords); + _post_call_gl_callback(NULL, "glVertex2bvOES", (GLADapiproc) glad_glVertex2bvOES, 1, coords); + +} +PFNGLVERTEX2BVOESPROC glad_debug_glVertex2bvOES = glad_debug_impl_glVertex2bvOES; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2d(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); + glad_glVertex2d(x, y); + _post_call_gl_callback(NULL, "glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); + +} +PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2dv(const GLdouble * v) { + _pre_call_gl_callback("glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); + glad_glVertex2dv(v); + _post_call_gl_callback(NULL, "glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); + +} +PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2f(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); + glad_glVertex2f(x, y); + _post_call_gl_callback(NULL, "glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); + +} +PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2fv(const GLfloat * v) { + _pre_call_gl_callback("glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); + glad_glVertex2fv(v); + _post_call_gl_callback(NULL, "glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); + +} +PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; +PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2hNV(GLhalfNV x, GLhalfNV y) { + _pre_call_gl_callback("glVertex2hNV", (GLADapiproc) glad_glVertex2hNV, 2, x, y); + glad_glVertex2hNV(x, y); + _post_call_gl_callback(NULL, "glVertex2hNV", (GLADapiproc) glad_glVertex2hNV, 2, x, y); + +} +PFNGLVERTEX2HNVPROC glad_debug_glVertex2hNV = glad_debug_impl_glVertex2hNV; +PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glVertex2hvNV", (GLADapiproc) glad_glVertex2hvNV, 1, v); + glad_glVertex2hvNV(v); + _post_call_gl_callback(NULL, "glVertex2hvNV", (GLADapiproc) glad_glVertex2hvNV, 1, v); + +} +PFNGLVERTEX2HVNVPROC glad_debug_glVertex2hvNV = glad_debug_impl_glVertex2hvNV; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2i(GLint x, GLint y) { + _pre_call_gl_callback("glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); + glad_glVertex2i(x, y); + _post_call_gl_callback(NULL, "glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); + +} +PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2iv(const GLint * v) { + _pre_call_gl_callback("glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); + glad_glVertex2iv(v); + _post_call_gl_callback(NULL, "glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); + +} +PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2s(GLshort x, GLshort y) { + _pre_call_gl_callback("glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); + glad_glVertex2s(x, y); + _post_call_gl_callback(NULL, "glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); + +} +PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2sv(const GLshort * v) { + _pre_call_gl_callback("glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); + glad_glVertex2sv(v); + _post_call_gl_callback(NULL, "glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); + +} +PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; +PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2xOES(GLfixed x) { + _pre_call_gl_callback("glVertex2xOES", (GLADapiproc) glad_glVertex2xOES, 1, x); + glad_glVertex2xOES(x); + _post_call_gl_callback(NULL, "glVertex2xOES", (GLADapiproc) glad_glVertex2xOES, 1, x); + +} +PFNGLVERTEX2XOESPROC glad_debug_glVertex2xOES = glad_debug_impl_glVertex2xOES; +PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glVertex2xvOES", (GLADapiproc) glad_glVertex2xvOES, 1, coords); + glad_glVertex2xvOES(coords); + _post_call_gl_callback(NULL, "glVertex2xvOES", (GLADapiproc) glad_glVertex2xvOES, 1, coords); + +} +PFNGLVERTEX2XVOESPROC glad_debug_glVertex2xvOES = glad_debug_impl_glVertex2xvOES; +PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3bOES(GLbyte x, GLbyte y, GLbyte z) { + _pre_call_gl_callback("glVertex3bOES", (GLADapiproc) glad_glVertex3bOES, 3, x, y, z); + glad_glVertex3bOES(x, y, z); + _post_call_gl_callback(NULL, "glVertex3bOES", (GLADapiproc) glad_glVertex3bOES, 3, x, y, z); + +} +PFNGLVERTEX3BOESPROC glad_debug_glVertex3bOES = glad_debug_impl_glVertex3bOES; +PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3bvOES(const GLbyte * coords) { + _pre_call_gl_callback("glVertex3bvOES", (GLADapiproc) glad_glVertex3bvOES, 1, coords); + glad_glVertex3bvOES(coords); + _post_call_gl_callback(NULL, "glVertex3bvOES", (GLADapiproc) glad_glVertex3bvOES, 1, coords); + +} +PFNGLVERTEX3BVOESPROC glad_debug_glVertex3bvOES = glad_debug_impl_glVertex3bvOES; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); + glad_glVertex3d(x, y, z); + _post_call_gl_callback(NULL, "glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); + +} +PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3dv(const GLdouble * v) { + _pre_call_gl_callback("glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); + glad_glVertex3dv(v); + _post_call_gl_callback(NULL, "glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); + +} +PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); + glad_glVertex3f(x, y, z); + _post_call_gl_callback(NULL, "glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); + +} +PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3fv(const GLfloat * v) { + _pre_call_gl_callback("glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); + glad_glVertex3fv(v); + _post_call_gl_callback(NULL, "glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); + +} +PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; +PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) { + _pre_call_gl_callback("glVertex3hNV", (GLADapiproc) glad_glVertex3hNV, 3, x, y, z); + glad_glVertex3hNV(x, y, z); + _post_call_gl_callback(NULL, "glVertex3hNV", (GLADapiproc) glad_glVertex3hNV, 3, x, y, z); + +} +PFNGLVERTEX3HNVPROC glad_debug_glVertex3hNV = glad_debug_impl_glVertex3hNV; +PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glVertex3hvNV", (GLADapiproc) glad_glVertex3hvNV, 1, v); + glad_glVertex3hvNV(v); + _post_call_gl_callback(NULL, "glVertex3hvNV", (GLADapiproc) glad_glVertex3hvNV, 1, v); + +} +PFNGLVERTEX3HVNVPROC glad_debug_glVertex3hvNV = glad_debug_impl_glVertex3hvNV; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3i(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); + glad_glVertex3i(x, y, z); + _post_call_gl_callback(NULL, "glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); + +} +PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3iv(const GLint * v) { + _pre_call_gl_callback("glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); + glad_glVertex3iv(v); + _post_call_gl_callback(NULL, "glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); + +} +PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3s(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); + glad_glVertex3s(x, y, z); + _post_call_gl_callback(NULL, "glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); + +} +PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3sv(const GLshort * v) { + _pre_call_gl_callback("glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); + glad_glVertex3sv(v); + _post_call_gl_callback(NULL, "glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); + +} +PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; +PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3xOES(GLfixed x, GLfixed y) { + _pre_call_gl_callback("glVertex3xOES", (GLADapiproc) glad_glVertex3xOES, 2, x, y); + glad_glVertex3xOES(x, y); + _post_call_gl_callback(NULL, "glVertex3xOES", (GLADapiproc) glad_glVertex3xOES, 2, x, y); + +} +PFNGLVERTEX3XOESPROC glad_debug_glVertex3xOES = glad_debug_impl_glVertex3xOES; +PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glVertex3xvOES", (GLADapiproc) glad_glVertex3xvOES, 1, coords); + glad_glVertex3xvOES(coords); + _post_call_gl_callback(NULL, "glVertex3xvOES", (GLADapiproc) glad_glVertex3xvOES, 1, coords); + +} +PFNGLVERTEX3XVOESPROC glad_debug_glVertex3xvOES = glad_debug_impl_glVertex3xvOES; +PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4bOES(GLbyte x, GLbyte y, GLbyte z, GLbyte w) { + _pre_call_gl_callback("glVertex4bOES", (GLADapiproc) glad_glVertex4bOES, 4, x, y, z, w); + glad_glVertex4bOES(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4bOES", (GLADapiproc) glad_glVertex4bOES, 4, x, y, z, w); + +} +PFNGLVERTEX4BOESPROC glad_debug_glVertex4bOES = glad_debug_impl_glVertex4bOES; +PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4bvOES(const GLbyte * coords) { + _pre_call_gl_callback("glVertex4bvOES", (GLADapiproc) glad_glVertex4bvOES, 1, coords); + glad_glVertex4bvOES(coords); + _post_call_gl_callback(NULL, "glVertex4bvOES", (GLADapiproc) glad_glVertex4bvOES, 1, coords); + +} +PFNGLVERTEX4BVOESPROC glad_debug_glVertex4bvOES = glad_debug_impl_glVertex4bvOES; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); + glad_glVertex4d(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); + +} +PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4dv(const GLdouble * v) { + _pre_call_gl_callback("glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); + glad_glVertex4dv(v); + _post_call_gl_callback(NULL, "glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); + +} +PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); + glad_glVertex4f(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); + +} +PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4fv(const GLfloat * v) { + _pre_call_gl_callback("glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); + glad_glVertex4fv(v); + _post_call_gl_callback(NULL, "glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); + +} +PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; +PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) { + _pre_call_gl_callback("glVertex4hNV", (GLADapiproc) glad_glVertex4hNV, 4, x, y, z, w); + glad_glVertex4hNV(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4hNV", (GLADapiproc) glad_glVertex4hNV, 4, x, y, z, w); + +} +PFNGLVERTEX4HNVPROC glad_debug_glVertex4hNV = glad_debug_impl_glVertex4hNV; +PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4hvNV(const GLhalfNV * v) { + _pre_call_gl_callback("glVertex4hvNV", (GLADapiproc) glad_glVertex4hvNV, 1, v); + glad_glVertex4hvNV(v); + _post_call_gl_callback(NULL, "glVertex4hvNV", (GLADapiproc) glad_glVertex4hvNV, 1, v); + +} +PFNGLVERTEX4HVNVPROC glad_debug_glVertex4hvNV = glad_debug_impl_glVertex4hvNV; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4i(GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); + glad_glVertex4i(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); + +} +PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4iv(const GLint * v) { + _pre_call_gl_callback("glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); + glad_glVertex4iv(v); + _post_call_gl_callback(NULL, "glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); + +} +PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); + glad_glVertex4s(x, y, z, w); + _post_call_gl_callback(NULL, "glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); + +} +PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4sv(const GLshort * v) { + _pre_call_gl_callback("glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); + glad_glVertex4sv(v); + _post_call_gl_callback(NULL, "glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); + +} +PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; +PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4xOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glVertex4xOES", (GLADapiproc) glad_glVertex4xOES, 3, x, y, z); + glad_glVertex4xOES(x, y, z); + _post_call_gl_callback(NULL, "glVertex4xOES", (GLADapiproc) glad_glVertex4xOES, 3, x, y, z); + +} +PFNGLVERTEX4XOESPROC glad_debug_glVertex4xOES = glad_debug_impl_glVertex4xOES; +PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glVertex4xvOES", (GLADapiproc) glad_glVertex4xvOES, 1, coords); + glad_glVertex4xvOES(coords); + _post_call_gl_callback(NULL, "glVertex4xvOES", (GLADapiproc) glad_glVertex4xvOES, 1, coords); + +} +PFNGLVERTEX4XVOESPROC glad_debug_glVertex4xvOES = glad_debug_impl_glVertex4xvOES; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { + _pre_call_gl_callback("glVertexArrayAttribBinding", (GLADapiproc) glad_glVertexArrayAttribBinding, 3, vaobj, attribindex, bindingindex); + glad_glVertexArrayAttribBinding(vaobj, attribindex, bindingindex); + _post_call_gl_callback(NULL, "glVertexArrayAttribBinding", (GLADapiproc) glad_glVertexArrayAttribBinding, 3, vaobj, attribindex, bindingindex); + +} +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_debug_glVertexArrayAttribBinding = glad_debug_impl_glVertexArrayAttribBinding; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayAttribFormat", (GLADapiproc) glad_glVertexArrayAttribFormat, 6, vaobj, attribindex, size, type, normalized, relativeoffset); + glad_glVertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayAttribFormat", (GLADapiproc) glad_glVertexArrayAttribFormat, 6, vaobj, attribindex, size, type, normalized, relativeoffset); + +} +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_debug_glVertexArrayAttribFormat = glad_debug_impl_glVertexArrayAttribFormat; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayAttribIFormat", (GLADapiproc) glad_glVertexArrayAttribIFormat, 5, vaobj, attribindex, size, type, relativeoffset); + glad_glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayAttribIFormat", (GLADapiproc) glad_glVertexArrayAttribIFormat, 5, vaobj, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_debug_glVertexArrayAttribIFormat = glad_debug_impl_glVertexArrayAttribIFormat; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayAttribLFormat", (GLADapiproc) glad_glVertexArrayAttribLFormat, 5, vaobj, attribindex, size, type, relativeoffset); + glad_glVertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayAttribLFormat", (GLADapiproc) glad_glVertexArrayAttribLFormat, 5, vaobj, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_debug_glVertexArrayAttribLFormat = glad_debug_impl_glVertexArrayAttribLFormat; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { + _pre_call_gl_callback("glVertexArrayBindVertexBufferEXT", (GLADapiproc) glad_glVertexArrayBindVertexBufferEXT, 5, vaobj, bindingindex, buffer, offset, stride); + glad_glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride); + _post_call_gl_callback(NULL, "glVertexArrayBindVertexBufferEXT", (GLADapiproc) glad_glVertexArrayBindVertexBufferEXT, 5, vaobj, bindingindex, buffer, offset, stride); + +} +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_debug_glVertexArrayBindVertexBufferEXT = glad_debug_impl_glVertexArrayBindVertexBufferEXT; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) { + _pre_call_gl_callback("glVertexArrayBindingDivisor", (GLADapiproc) glad_glVertexArrayBindingDivisor, 3, vaobj, bindingindex, divisor); + glad_glVertexArrayBindingDivisor(vaobj, bindingindex, divisor); + _post_call_gl_callback(NULL, "glVertexArrayBindingDivisor", (GLADapiproc) glad_glVertexArrayBindingDivisor, 3, vaobj, bindingindex, divisor); + +} +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_debug_glVertexArrayBindingDivisor = glad_debug_impl_glVertexArrayBindingDivisor; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayColorOffsetEXT", (GLADapiproc) glad_glVertexArrayColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + glad_glVertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayColorOffsetEXT", (GLADapiproc) glad_glVertexArrayColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + +} +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_debug_glVertexArrayColorOffsetEXT = glad_debug_impl_glVertexArrayColorOffsetEXT; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayEdgeFlagOffsetEXT", (GLADapiproc) glad_glVertexArrayEdgeFlagOffsetEXT, 4, vaobj, buffer, stride, offset); + glad_glVertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayEdgeFlagOffsetEXT", (GLADapiproc) glad_glVertexArrayEdgeFlagOffsetEXT, 4, vaobj, buffer, stride, offset); + +} +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_debug_glVertexArrayEdgeFlagOffsetEXT = glad_debug_impl_glVertexArrayEdgeFlagOffsetEXT; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) { + _pre_call_gl_callback("glVertexArrayElementBuffer", (GLADapiproc) glad_glVertexArrayElementBuffer, 2, vaobj, buffer); + glad_glVertexArrayElementBuffer(vaobj, buffer); + _post_call_gl_callback(NULL, "glVertexArrayElementBuffer", (GLADapiproc) glad_glVertexArrayElementBuffer, 2, vaobj, buffer); + +} +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_debug_glVertexArrayElementBuffer = glad_debug_impl_glVertexArrayElementBuffer; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayFogCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayFogCoordOffsetEXT, 5, vaobj, buffer, type, stride, offset); + glad_glVertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayFogCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayFogCoordOffsetEXT, 5, vaobj, buffer, type, stride, offset); + +} +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_debug_glVertexArrayFogCoordOffsetEXT = glad_debug_impl_glVertexArrayFogCoordOffsetEXT; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayIndexOffsetEXT", (GLADapiproc) glad_glVertexArrayIndexOffsetEXT, 5, vaobj, buffer, type, stride, offset); + glad_glVertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayIndexOffsetEXT", (GLADapiproc) glad_glVertexArrayIndexOffsetEXT, 5, vaobj, buffer, type, stride, offset); + +} +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_debug_glVertexArrayIndexOffsetEXT = glad_debug_impl_glVertexArrayIndexOffsetEXT; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayMultiTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayMultiTexCoordOffsetEXT, 7, vaobj, buffer, texunit, size, type, stride, offset); + glad_glVertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayMultiTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayMultiTexCoordOffsetEXT, 7, vaobj, buffer, texunit, size, type, stride, offset); + +} +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_debug_glVertexArrayMultiTexCoordOffsetEXT = glad_debug_impl_glVertexArrayMultiTexCoordOffsetEXT; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayNormalOffsetEXT", (GLADapiproc) glad_glVertexArrayNormalOffsetEXT, 5, vaobj, buffer, type, stride, offset); + glad_glVertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayNormalOffsetEXT", (GLADapiproc) glad_glVertexArrayNormalOffsetEXT, 5, vaobj, buffer, type, stride, offset); + +} +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_debug_glVertexArrayNormalOffsetEXT = glad_debug_impl_glVertexArrayNormalOffsetEXT; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayParameteriAPPLE(GLenum pname, GLint param) { + _pre_call_gl_callback("glVertexArrayParameteriAPPLE", (GLADapiproc) glad_glVertexArrayParameteriAPPLE, 2, pname, param); + glad_glVertexArrayParameteriAPPLE(pname, param); + _post_call_gl_callback(NULL, "glVertexArrayParameteriAPPLE", (GLADapiproc) glad_glVertexArrayParameteriAPPLE, 2, pname, param); + +} +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_debug_glVertexArrayParameteriAPPLE = glad_debug_impl_glVertexArrayParameteriAPPLE; +PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayRangeAPPLE(GLsizei length, void * pointer) { + _pre_call_gl_callback("glVertexArrayRangeAPPLE", (GLADapiproc) glad_glVertexArrayRangeAPPLE, 2, length, pointer); + glad_glVertexArrayRangeAPPLE(length, pointer); + _post_call_gl_callback(NULL, "glVertexArrayRangeAPPLE", (GLADapiproc) glad_glVertexArrayRangeAPPLE, 2, length, pointer); + +} +PFNGLVERTEXARRAYRANGEAPPLEPROC glad_debug_glVertexArrayRangeAPPLE = glad_debug_impl_glVertexArrayRangeAPPLE; +PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayRangeNV(GLsizei length, const void * pointer) { + _pre_call_gl_callback("glVertexArrayRangeNV", (GLADapiproc) glad_glVertexArrayRangeNV, 2, length, pointer); + glad_glVertexArrayRangeNV(length, pointer); + _post_call_gl_callback(NULL, "glVertexArrayRangeNV", (GLADapiproc) glad_glVertexArrayRangeNV, 2, length, pointer); + +} +PFNGLVERTEXARRAYRANGENVPROC glad_debug_glVertexArrayRangeNV = glad_debug_impl_glVertexArrayRangeNV; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArraySecondaryColorOffsetEXT", (GLADapiproc) glad_glVertexArraySecondaryColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + glad_glVertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArraySecondaryColorOffsetEXT", (GLADapiproc) glad_glVertexArraySecondaryColorOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + +} +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_debug_glVertexArraySecondaryColorOffsetEXT = glad_debug_impl_glVertexArraySecondaryColorOffsetEXT; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayTexCoordOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + glad_glVertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayTexCoordOffsetEXT", (GLADapiproc) glad_glVertexArrayTexCoordOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + +} +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_debug_glVertexArrayTexCoordOffsetEXT = glad_debug_impl_glVertexArrayTexCoordOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { + _pre_call_gl_callback("glVertexArrayVertexAttribBindingEXT", (GLADapiproc) glad_glVertexArrayVertexAttribBindingEXT, 3, vaobj, attribindex, bindingindex); + glad_glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribBindingEXT", (GLADapiproc) glad_glVertexArrayVertexAttribBindingEXT, 3, vaobj, attribindex, bindingindex); + +} +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_debug_glVertexArrayVertexAttribBindingEXT = glad_debug_impl_glVertexArrayVertexAttribBindingEXT; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribDivisorEXT(GLuint vaobj, GLuint index, GLuint divisor) { + _pre_call_gl_callback("glVertexArrayVertexAttribDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexAttribDivisorEXT, 3, vaobj, index, divisor); + glad_glVertexArrayVertexAttribDivisorEXT(vaobj, index, divisor); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexAttribDivisorEXT, 3, vaobj, index, divisor); + +} +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_debug_glVertexArrayVertexAttribDivisorEXT = glad_debug_impl_glVertexArrayVertexAttribDivisorEXT; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayVertexAttribFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribFormatEXT, 6, vaobj, attribindex, size, type, normalized, relativeoffset); + glad_glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribFormatEXT, 6, vaobj, attribindex, size, type, normalized, relativeoffset); + +} +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_debug_glVertexArrayVertexAttribFormatEXT = glad_debug_impl_glVertexArrayVertexAttribFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayVertexAttribIFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset); + glad_glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribIFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_debug_glVertexArrayVertexAttribIFormatEXT = glad_debug_impl_glVertexArrayVertexAttribIFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayVertexAttribIOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset); + glad_glVertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribIOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribIOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset); + +} +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribIOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribIOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayVertexAttribLFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset); + glad_glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribLFormatEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLFormatEXT, 5, vaobj, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_debug_glVertexArrayVertexAttribLFormatEXT = glad_debug_impl_glVertexArrayVertexAttribLFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayVertexAttribLOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset); + glad_glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribLOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribLOffsetEXT, 7, vaobj, buffer, index, size, type, stride, offset); + +} +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribLOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribLOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayVertexAttribOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribOffsetEXT, 8, vaobj, buffer, index, size, type, normalized, stride, offset); + glad_glVertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayVertexAttribOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexAttribOffsetEXT, 8, vaobj, buffer, index, size, type, normalized, stride, offset); + +} +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_debug_glVertexArrayVertexAttribOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribOffsetEXT; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) { + _pre_call_gl_callback("glVertexArrayVertexBindingDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexBindingDivisorEXT, 3, vaobj, bindingindex, divisor); + glad_glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor); + _post_call_gl_callback(NULL, "glVertexArrayVertexBindingDivisorEXT", (GLADapiproc) glad_glVertexArrayVertexBindingDivisorEXT, 3, vaobj, bindingindex, divisor); + +} +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_debug_glVertexArrayVertexBindingDivisorEXT = glad_debug_impl_glVertexArrayVertexBindingDivisorEXT; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { + _pre_call_gl_callback("glVertexArrayVertexBuffer", (GLADapiproc) glad_glVertexArrayVertexBuffer, 5, vaobj, bindingindex, buffer, offset, stride); + glad_glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride); + _post_call_gl_callback(NULL, "glVertexArrayVertexBuffer", (GLADapiproc) glad_glVertexArrayVertexBuffer, 5, vaobj, bindingindex, buffer, offset, stride); + +} +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_debug_glVertexArrayVertexBuffer = glad_debug_impl_glVertexArrayVertexBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) { + _pre_call_gl_callback("glVertexArrayVertexBuffers", (GLADapiproc) glad_glVertexArrayVertexBuffers, 6, vaobj, first, count, buffers, offsets, strides); + glad_glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); + _post_call_gl_callback(NULL, "glVertexArrayVertexBuffers", (GLADapiproc) glad_glVertexArrayVertexBuffers, 6, vaobj, first, count, buffers, offsets, strides); + +} +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_debug_glVertexArrayVertexBuffers = glad_debug_impl_glVertexArrayVertexBuffers; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { + _pre_call_gl_callback("glVertexArrayVertexOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + glad_glVertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset); + _post_call_gl_callback(NULL, "glVertexArrayVertexOffsetEXT", (GLADapiproc) glad_glVertexArrayVertexOffsetEXT, 6, vaobj, buffer, size, type, stride, offset); + +} +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_debug_glVertexArrayVertexOffsetEXT = glad_debug_impl_glVertexArrayVertexOffsetEXT; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) { + _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); + glad_glVertexAttrib1d(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); + +} +PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dARB(GLuint index, GLdouble x) { + _pre_call_gl_callback("glVertexAttrib1dARB", (GLADapiproc) glad_glVertexAttrib1dARB, 2, index, x); + glad_glVertexAttrib1dARB(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1dARB", (GLADapiproc) glad_glVertexAttrib1dARB, 2, index, x); + +} +PFNGLVERTEXATTRIB1DARBPROC glad_debug_glVertexAttrib1dARB = glad_debug_impl_glVertexAttrib1dARB; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dNV(GLuint index, GLdouble x) { + _pre_call_gl_callback("glVertexAttrib1dNV", (GLADapiproc) glad_glVertexAttrib1dNV, 2, index, x); + glad_glVertexAttrib1dNV(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1dNV", (GLADapiproc) glad_glVertexAttrib1dNV, 2, index, x); + +} +PFNGLVERTEXATTRIB1DNVPROC glad_debug_glVertexAttrib1dNV = glad_debug_impl_glVertexAttrib1dNV; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); + glad_glVertexAttrib1dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); + +} +PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib1dvARB", (GLADapiproc) glad_glVertexAttrib1dvARB, 2, index, v); + glad_glVertexAttrib1dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1dvARB", (GLADapiproc) glad_glVertexAttrib1dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB1DVARBPROC glad_debug_glVertexAttrib1dvARB = glad_debug_impl_glVertexAttrib1dvARB; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib1dvNV", (GLADapiproc) glad_glVertexAttrib1dvNV, 2, index, v); + glad_glVertexAttrib1dvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1dvNV", (GLADapiproc) glad_glVertexAttrib1dvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB1DVNVPROC glad_debug_glVertexAttrib1dvNV = glad_debug_impl_glVertexAttrib1dvNV; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) { + _pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); + glad_glVertexAttrib1f(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); + +} +PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fARB(GLuint index, GLfloat x) { + _pre_call_gl_callback("glVertexAttrib1fARB", (GLADapiproc) glad_glVertexAttrib1fARB, 2, index, x); + glad_glVertexAttrib1fARB(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1fARB", (GLADapiproc) glad_glVertexAttrib1fARB, 2, index, x); + +} +PFNGLVERTEXATTRIB1FARBPROC glad_debug_glVertexAttrib1fARB = glad_debug_impl_glVertexAttrib1fARB; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fNV(GLuint index, GLfloat x) { + _pre_call_gl_callback("glVertexAttrib1fNV", (GLADapiproc) glad_glVertexAttrib1fNV, 2, index, x); + glad_glVertexAttrib1fNV(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1fNV", (GLADapiproc) glad_glVertexAttrib1fNV, 2, index, x); + +} +PFNGLVERTEXATTRIB1FNVPROC glad_debug_glVertexAttrib1fNV = glad_debug_impl_glVertexAttrib1fNV; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); + glad_glVertexAttrib1fv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); + +} +PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib1fvARB", (GLADapiproc) glad_glVertexAttrib1fvARB, 2, index, v); + glad_glVertexAttrib1fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1fvARB", (GLADapiproc) glad_glVertexAttrib1fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB1FVARBPROC glad_debug_glVertexAttrib1fvARB = glad_debug_impl_glVertexAttrib1fvARB; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib1fvNV", (GLADapiproc) glad_glVertexAttrib1fvNV, 2, index, v); + glad_glVertexAttrib1fvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1fvNV", (GLADapiproc) glad_glVertexAttrib1fvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB1FVNVPROC glad_debug_glVertexAttrib1fvNV = glad_debug_impl_glVertexAttrib1fvNV; +PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1hNV(GLuint index, GLhalfNV x) { + _pre_call_gl_callback("glVertexAttrib1hNV", (GLADapiproc) glad_glVertexAttrib1hNV, 2, index, x); + glad_glVertexAttrib1hNV(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1hNV", (GLADapiproc) glad_glVertexAttrib1hNV, 2, index, x); + +} +PFNGLVERTEXATTRIB1HNVPROC glad_debug_glVertexAttrib1hNV = glad_debug_impl_glVertexAttrib1hNV; +PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttrib1hvNV", (GLADapiproc) glad_glVertexAttrib1hvNV, 2, index, v); + glad_glVertexAttrib1hvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1hvNV", (GLADapiproc) glad_glVertexAttrib1hvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB1HVNVPROC glad_debug_glVertexAttrib1hvNV = glad_debug_impl_glVertexAttrib1hvNV; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) { + _pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); + glad_glVertexAttrib1s(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); + +} +PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sARB(GLuint index, GLshort x) { + _pre_call_gl_callback("glVertexAttrib1sARB", (GLADapiproc) glad_glVertexAttrib1sARB, 2, index, x); + glad_glVertexAttrib1sARB(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1sARB", (GLADapiproc) glad_glVertexAttrib1sARB, 2, index, x); + +} +PFNGLVERTEXATTRIB1SARBPROC glad_debug_glVertexAttrib1sARB = glad_debug_impl_glVertexAttrib1sARB; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sNV(GLuint index, GLshort x) { + _pre_call_gl_callback("glVertexAttrib1sNV", (GLADapiproc) glad_glVertexAttrib1sNV, 2, index, x); + glad_glVertexAttrib1sNV(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1sNV", (GLADapiproc) glad_glVertexAttrib1sNV, 2, index, x); + +} +PFNGLVERTEXATTRIB1SNVPROC glad_debug_glVertexAttrib1sNV = glad_debug_impl_glVertexAttrib1sNV; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); + glad_glVertexAttrib1sv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); + +} +PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib1svARB", (GLADapiproc) glad_glVertexAttrib1svARB, 2, index, v); + glad_glVertexAttrib1svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1svARB", (GLADapiproc) glad_glVertexAttrib1svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB1SVARBPROC glad_debug_glVertexAttrib1svARB = glad_debug_impl_glVertexAttrib1svARB; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1svNV(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib1svNV", (GLADapiproc) glad_glVertexAttrib1svNV, 2, index, v); + glad_glVertexAttrib1svNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1svNV", (GLADapiproc) glad_glVertexAttrib1svNV, 2, index, v); + +} +PFNGLVERTEXATTRIB1SVNVPROC glad_debug_glVertexAttrib1svNV = glad_debug_impl_glVertexAttrib1svNV; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); + glad_glVertexAttrib2d(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexAttrib2dARB", (GLADapiproc) glad_glVertexAttrib2dARB, 3, index, x, y); + glad_glVertexAttrib2dARB(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2dARB", (GLADapiproc) glad_glVertexAttrib2dARB, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2DARBPROC glad_debug_glVertexAttrib2dARB = glad_debug_impl_glVertexAttrib2dARB; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexAttrib2dNV", (GLADapiproc) glad_glVertexAttrib2dNV, 3, index, x, y); + glad_glVertexAttrib2dNV(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2dNV", (GLADapiproc) glad_glVertexAttrib2dNV, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2DNVPROC glad_debug_glVertexAttrib2dNV = glad_debug_impl_glVertexAttrib2dNV; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); + glad_glVertexAttrib2dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); + +} +PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib2dvARB", (GLADapiproc) glad_glVertexAttrib2dvARB, 2, index, v); + glad_glVertexAttrib2dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2dvARB", (GLADapiproc) glad_glVertexAttrib2dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB2DVARBPROC glad_debug_glVertexAttrib2dvARB = glad_debug_impl_glVertexAttrib2dvARB; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib2dvNV", (GLADapiproc) glad_glVertexAttrib2dvNV, 2, index, v); + glad_glVertexAttrib2dvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2dvNV", (GLADapiproc) glad_glVertexAttrib2dvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB2DVNVPROC glad_debug_glVertexAttrib2dvNV = glad_debug_impl_glVertexAttrib2dvNV; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { + _pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); + glad_glVertexAttrib2f(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { + _pre_call_gl_callback("glVertexAttrib2fARB", (GLADapiproc) glad_glVertexAttrib2fARB, 3, index, x, y); + glad_glVertexAttrib2fARB(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2fARB", (GLADapiproc) glad_glVertexAttrib2fARB, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2FARBPROC glad_debug_glVertexAttrib2fARB = glad_debug_impl_glVertexAttrib2fARB; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { + _pre_call_gl_callback("glVertexAttrib2fNV", (GLADapiproc) glad_glVertexAttrib2fNV, 3, index, x, y); + glad_glVertexAttrib2fNV(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2fNV", (GLADapiproc) glad_glVertexAttrib2fNV, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2FNVPROC glad_debug_glVertexAttrib2fNV = glad_debug_impl_glVertexAttrib2fNV; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); + glad_glVertexAttrib2fv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); + +} +PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib2fvARB", (GLADapiproc) glad_glVertexAttrib2fvARB, 2, index, v); + glad_glVertexAttrib2fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2fvARB", (GLADapiproc) glad_glVertexAttrib2fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB2FVARBPROC glad_debug_glVertexAttrib2fvARB = glad_debug_impl_glVertexAttrib2fvARB; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib2fvNV", (GLADapiproc) glad_glVertexAttrib2fvNV, 2, index, v); + glad_glVertexAttrib2fvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2fvNV", (GLADapiproc) glad_glVertexAttrib2fvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB2FVNVPROC glad_debug_glVertexAttrib2fvNV = glad_debug_impl_glVertexAttrib2fvNV; +PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) { + _pre_call_gl_callback("glVertexAttrib2hNV", (GLADapiproc) glad_glVertexAttrib2hNV, 3, index, x, y); + glad_glVertexAttrib2hNV(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2hNV", (GLADapiproc) glad_glVertexAttrib2hNV, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2HNVPROC glad_debug_glVertexAttrib2hNV = glad_debug_impl_glVertexAttrib2hNV; +PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttrib2hvNV", (GLADapiproc) glad_glVertexAttrib2hvNV, 2, index, v); + glad_glVertexAttrib2hvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2hvNV", (GLADapiproc) glad_glVertexAttrib2hvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB2HVNVPROC glad_debug_glVertexAttrib2hvNV = glad_debug_impl_glVertexAttrib2hvNV; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { + _pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); + glad_glVertexAttrib2s(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) { + _pre_call_gl_callback("glVertexAttrib2sARB", (GLADapiproc) glad_glVertexAttrib2sARB, 3, index, x, y); + glad_glVertexAttrib2sARB(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2sARB", (GLADapiproc) glad_glVertexAttrib2sARB, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2SARBPROC glad_debug_glVertexAttrib2sARB = glad_debug_impl_glVertexAttrib2sARB; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) { + _pre_call_gl_callback("glVertexAttrib2sNV", (GLADapiproc) glad_glVertexAttrib2sNV, 3, index, x, y); + glad_glVertexAttrib2sNV(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2sNV", (GLADapiproc) glad_glVertexAttrib2sNV, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2SNVPROC glad_debug_glVertexAttrib2sNV = glad_debug_impl_glVertexAttrib2sNV; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); + glad_glVertexAttrib2sv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); + +} +PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib2svARB", (GLADapiproc) glad_glVertexAttrib2svARB, 2, index, v); + glad_glVertexAttrib2svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2svARB", (GLADapiproc) glad_glVertexAttrib2svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB2SVARBPROC glad_debug_glVertexAttrib2svARB = glad_debug_impl_glVertexAttrib2svARB; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2svNV(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib2svNV", (GLADapiproc) glad_glVertexAttrib2svNV, 2, index, v); + glad_glVertexAttrib2svNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2svNV", (GLADapiproc) glad_glVertexAttrib2svNV, 2, index, v); + +} +PFNGLVERTEXATTRIB2SVNVPROC glad_debug_glVertexAttrib2svNV = glad_debug_impl_glVertexAttrib2svNV; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); + glad_glVertexAttrib3d(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexAttrib3dARB", (GLADapiproc) glad_glVertexAttrib3dARB, 4, index, x, y, z); + glad_glVertexAttrib3dARB(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3dARB", (GLADapiproc) glad_glVertexAttrib3dARB, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3DARBPROC glad_debug_glVertexAttrib3dARB = glad_debug_impl_glVertexAttrib3dARB; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexAttrib3dNV", (GLADapiproc) glad_glVertexAttrib3dNV, 4, index, x, y, z); + glad_glVertexAttrib3dNV(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3dNV", (GLADapiproc) glad_glVertexAttrib3dNV, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3DNVPROC glad_debug_glVertexAttrib3dNV = glad_debug_impl_glVertexAttrib3dNV; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); + glad_glVertexAttrib3dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); + +} +PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib3dvARB", (GLADapiproc) glad_glVertexAttrib3dvARB, 2, index, v); + glad_glVertexAttrib3dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3dvARB", (GLADapiproc) glad_glVertexAttrib3dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB3DVARBPROC glad_debug_glVertexAttrib3dvARB = glad_debug_impl_glVertexAttrib3dvARB; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib3dvNV", (GLADapiproc) glad_glVertexAttrib3dvNV, 2, index, v); + glad_glVertexAttrib3dvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3dvNV", (GLADapiproc) glad_glVertexAttrib3dvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB3DVNVPROC glad_debug_glVertexAttrib3dvNV = glad_debug_impl_glVertexAttrib3dvNV; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); + glad_glVertexAttrib3f(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glVertexAttrib3fARB", (GLADapiproc) glad_glVertexAttrib3fARB, 4, index, x, y, z); + glad_glVertexAttrib3fARB(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3fARB", (GLADapiproc) glad_glVertexAttrib3fARB, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3FARBPROC glad_debug_glVertexAttrib3fARB = glad_debug_impl_glVertexAttrib3fARB; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glVertexAttrib3fNV", (GLADapiproc) glad_glVertexAttrib3fNV, 4, index, x, y, z); + glad_glVertexAttrib3fNV(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3fNV", (GLADapiproc) glad_glVertexAttrib3fNV, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3FNVPROC glad_debug_glVertexAttrib3fNV = glad_debug_impl_glVertexAttrib3fNV; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); + glad_glVertexAttrib3fv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); + +} +PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib3fvARB", (GLADapiproc) glad_glVertexAttrib3fvARB, 2, index, v); + glad_glVertexAttrib3fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3fvARB", (GLADapiproc) glad_glVertexAttrib3fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB3FVARBPROC glad_debug_glVertexAttrib3fvARB = glad_debug_impl_glVertexAttrib3fvARB; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib3fvNV", (GLADapiproc) glad_glVertexAttrib3fvNV, 2, index, v); + glad_glVertexAttrib3fvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3fvNV", (GLADapiproc) glad_glVertexAttrib3fvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB3FVNVPROC glad_debug_glVertexAttrib3fvNV = glad_debug_impl_glVertexAttrib3fvNV; +PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) { + _pre_call_gl_callback("glVertexAttrib3hNV", (GLADapiproc) glad_glVertexAttrib3hNV, 4, index, x, y, z); + glad_glVertexAttrib3hNV(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3hNV", (GLADapiproc) glad_glVertexAttrib3hNV, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3HNVPROC glad_debug_glVertexAttrib3hNV = glad_debug_impl_glVertexAttrib3hNV; +PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttrib3hvNV", (GLADapiproc) glad_glVertexAttrib3hvNV, 2, index, v); + glad_glVertexAttrib3hvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3hvNV", (GLADapiproc) glad_glVertexAttrib3hvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB3HVNVPROC glad_debug_glVertexAttrib3hvNV = glad_debug_impl_glVertexAttrib3hvNV; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); + glad_glVertexAttrib3s(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glVertexAttrib3sARB", (GLADapiproc) glad_glVertexAttrib3sARB, 4, index, x, y, z); + glad_glVertexAttrib3sARB(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3sARB", (GLADapiproc) glad_glVertexAttrib3sARB, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3SARBPROC glad_debug_glVertexAttrib3sARB = glad_debug_impl_glVertexAttrib3sARB; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glVertexAttrib3sNV", (GLADapiproc) glad_glVertexAttrib3sNV, 4, index, x, y, z); + glad_glVertexAttrib3sNV(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3sNV", (GLADapiproc) glad_glVertexAttrib3sNV, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3SNVPROC glad_debug_glVertexAttrib3sNV = glad_debug_impl_glVertexAttrib3sNV; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); + glad_glVertexAttrib3sv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); + +} +PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib3svARB", (GLADapiproc) glad_glVertexAttrib3svARB, 2, index, v); + glad_glVertexAttrib3svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3svARB", (GLADapiproc) glad_glVertexAttrib3svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB3SVARBPROC glad_debug_glVertexAttrib3svARB = glad_debug_impl_glVertexAttrib3svARB; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3svNV(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib3svNV", (GLADapiproc) glad_glVertexAttrib3svNV, 2, index, v); + glad_glVertexAttrib3svNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3svNV", (GLADapiproc) glad_glVertexAttrib3svNV, 2, index, v); + +} +PFNGLVERTEXATTRIB3SVNVPROC glad_debug_glVertexAttrib3svNV = glad_debug_impl_glVertexAttrib3svNV; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) { + _pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); + glad_glVertexAttrib4Nbv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); + +} +PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) { + _pre_call_gl_callback("glVertexAttrib4NbvARB", (GLADapiproc) glad_glVertexAttrib4NbvARB, 2, index, v); + glad_glVertexAttrib4NbvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NbvARB", (GLADapiproc) glad_glVertexAttrib4NbvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NBVARBPROC glad_debug_glVertexAttrib4NbvARB = glad_debug_impl_glVertexAttrib4NbvARB; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); + glad_glVertexAttrib4Niv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); + +} +PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NivARB(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttrib4NivARB", (GLADapiproc) glad_glVertexAttrib4NivARB, 2, index, v); + glad_glVertexAttrib4NivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NivARB", (GLADapiproc) glad_glVertexAttrib4NivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NIVARBPROC glad_debug_glVertexAttrib4NivARB = glad_debug_impl_glVertexAttrib4NivARB; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); + glad_glVertexAttrib4Nsv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); + +} +PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib4NsvARB", (GLADapiproc) glad_glVertexAttrib4NsvARB, 2, index, v); + glad_glVertexAttrib4NsvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NsvARB", (GLADapiproc) glad_glVertexAttrib4NsvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NSVARBPROC glad_debug_glVertexAttrib4NsvARB = glad_debug_impl_glVertexAttrib4NsvARB; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { + _pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); + glad_glVertexAttrib4Nub(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { + _pre_call_gl_callback("glVertexAttrib4NubARB", (GLADapiproc) glad_glVertexAttrib4NubARB, 5, index, x, y, z, w); + glad_glVertexAttrib4NubARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4NubARB", (GLADapiproc) glad_glVertexAttrib4NubARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4NUBARBPROC glad_debug_glVertexAttrib4NubARB = glad_debug_impl_glVertexAttrib4NubARB; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); + glad_glVertexAttrib4Nubv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttrib4NubvARB", (GLADapiproc) glad_glVertexAttrib4NubvARB, 2, index, v); + glad_glVertexAttrib4NubvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NubvARB", (GLADapiproc) glad_glVertexAttrib4NubvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUBVARBPROC glad_debug_glVertexAttrib4NubvARB = glad_debug_impl_glVertexAttrib4NubvARB; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); + glad_glVertexAttrib4Nuiv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttrib4NuivARB", (GLADapiproc) glad_glVertexAttrib4NuivARB, 2, index, v); + glad_glVertexAttrib4NuivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NuivARB", (GLADapiproc) glad_glVertexAttrib4NuivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUIVARBPROC glad_debug_glVertexAttrib4NuivARB = glad_debug_impl_glVertexAttrib4NuivARB; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) { + _pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); + glad_glVertexAttrib4Nusv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) { + _pre_call_gl_callback("glVertexAttrib4NusvARB", (GLADapiproc) glad_glVertexAttrib4NusvARB, 2, index, v); + glad_glVertexAttrib4NusvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NusvARB", (GLADapiproc) glad_glVertexAttrib4NusvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUSVARBPROC glad_debug_glVertexAttrib4NusvARB = glad_debug_impl_glVertexAttrib4NusvARB; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) { + _pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); + glad_glVertexAttrib4bv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); + +} +PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) { + _pre_call_gl_callback("glVertexAttrib4bvARB", (GLADapiproc) glad_glVertexAttrib4bvARB, 2, index, v); + glad_glVertexAttrib4bvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4bvARB", (GLADapiproc) glad_glVertexAttrib4bvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4BVARBPROC glad_debug_glVertexAttrib4bvARB = glad_debug_impl_glVertexAttrib4bvARB; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); + glad_glVertexAttrib4d(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexAttrib4dARB", (GLADapiproc) glad_glVertexAttrib4dARB, 5, index, x, y, z, w); + glad_glVertexAttrib4dARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4dARB", (GLADapiproc) glad_glVertexAttrib4dARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4DARBPROC glad_debug_glVertexAttrib4dARB = glad_debug_impl_glVertexAttrib4dARB; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexAttrib4dNV", (GLADapiproc) glad_glVertexAttrib4dNV, 5, index, x, y, z, w); + glad_glVertexAttrib4dNV(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4dNV", (GLADapiproc) glad_glVertexAttrib4dNV, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4DNVPROC glad_debug_glVertexAttrib4dNV = glad_debug_impl_glVertexAttrib4dNV; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); + glad_glVertexAttrib4dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); + +} +PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib4dvARB", (GLADapiproc) glad_glVertexAttrib4dvARB, 2, index, v); + glad_glVertexAttrib4dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4dvARB", (GLADapiproc) glad_glVertexAttrib4dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4DVARBPROC glad_debug_glVertexAttrib4dvARB = glad_debug_impl_glVertexAttrib4dvARB; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib4dvNV", (GLADapiproc) glad_glVertexAttrib4dvNV, 2, index, v); + glad_glVertexAttrib4dvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4dvNV", (GLADapiproc) glad_glVertexAttrib4dvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB4DVNVPROC glad_debug_glVertexAttrib4dvNV = glad_debug_impl_glVertexAttrib4dvNV; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); + glad_glVertexAttrib4f(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glVertexAttrib4fARB", (GLADapiproc) glad_glVertexAttrib4fARB, 5, index, x, y, z, w); + glad_glVertexAttrib4fARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4fARB", (GLADapiproc) glad_glVertexAttrib4fARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4FARBPROC glad_debug_glVertexAttrib4fARB = glad_debug_impl_glVertexAttrib4fARB; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glVertexAttrib4fNV", (GLADapiproc) glad_glVertexAttrib4fNV, 5, index, x, y, z, w); + glad_glVertexAttrib4fNV(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4fNV", (GLADapiproc) glad_glVertexAttrib4fNV, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4FNVPROC glad_debug_glVertexAttrib4fNV = glad_debug_impl_glVertexAttrib4fNV; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); + glad_glVertexAttrib4fv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); + +} +PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib4fvARB", (GLADapiproc) glad_glVertexAttrib4fvARB, 2, index, v); + glad_glVertexAttrib4fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4fvARB", (GLADapiproc) glad_glVertexAttrib4fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4FVARBPROC glad_debug_glVertexAttrib4fvARB = glad_debug_impl_glVertexAttrib4fvARB; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib4fvNV", (GLADapiproc) glad_glVertexAttrib4fvNV, 2, index, v); + glad_glVertexAttrib4fvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4fvNV", (GLADapiproc) glad_glVertexAttrib4fvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB4FVNVPROC glad_debug_glVertexAttrib4fvNV = glad_debug_impl_glVertexAttrib4fvNV; +PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) { + _pre_call_gl_callback("glVertexAttrib4hNV", (GLADapiproc) glad_glVertexAttrib4hNV, 5, index, x, y, z, w); + glad_glVertexAttrib4hNV(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4hNV", (GLADapiproc) glad_glVertexAttrib4hNV, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4HNVPROC glad_debug_glVertexAttrib4hNV = glad_debug_impl_glVertexAttrib4hNV; +PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttrib4hvNV", (GLADapiproc) glad_glVertexAttrib4hvNV, 2, index, v); + glad_glVertexAttrib4hvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4hvNV", (GLADapiproc) glad_glVertexAttrib4hvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB4HVNVPROC glad_debug_glVertexAttrib4hvNV = glad_debug_impl_glVertexAttrib4hvNV; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); + glad_glVertexAttrib4iv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); + +} +PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ivARB(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttrib4ivARB", (GLADapiproc) glad_glVertexAttrib4ivARB, 2, index, v); + glad_glVertexAttrib4ivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4ivARB", (GLADapiproc) glad_glVertexAttrib4ivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4IVARBPROC glad_debug_glVertexAttrib4ivARB = glad_debug_impl_glVertexAttrib4ivARB; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); + glad_glVertexAttrib4s(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glVertexAttrib4sARB", (GLADapiproc) glad_glVertexAttrib4sARB, 5, index, x, y, z, w); + glad_glVertexAttrib4sARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4sARB", (GLADapiproc) glad_glVertexAttrib4sARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4SARBPROC glad_debug_glVertexAttrib4sARB = glad_debug_impl_glVertexAttrib4sARB; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glVertexAttrib4sNV", (GLADapiproc) glad_glVertexAttrib4sNV, 5, index, x, y, z, w); + glad_glVertexAttrib4sNV(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4sNV", (GLADapiproc) glad_glVertexAttrib4sNV, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4SNVPROC glad_debug_glVertexAttrib4sNV = glad_debug_impl_glVertexAttrib4sNV; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); + glad_glVertexAttrib4sv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); + +} +PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib4svARB", (GLADapiproc) glad_glVertexAttrib4svARB, 2, index, v); + glad_glVertexAttrib4svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4svARB", (GLADapiproc) glad_glVertexAttrib4svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4SVARBPROC glad_debug_glVertexAttrib4svARB = glad_debug_impl_glVertexAttrib4svARB; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4svNV(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib4svNV", (GLADapiproc) glad_glVertexAttrib4svNV, 2, index, v); + glad_glVertexAttrib4svNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4svNV", (GLADapiproc) glad_glVertexAttrib4svNV, 2, index, v); + +} +PFNGLVERTEXATTRIB4SVNVPROC glad_debug_glVertexAttrib4svNV = glad_debug_impl_glVertexAttrib4svNV; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { + _pre_call_gl_callback("glVertexAttrib4ubNV", (GLADapiproc) glad_glVertexAttrib4ubNV, 5, index, x, y, z, w); + glad_glVertexAttrib4ubNV(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4ubNV", (GLADapiproc) glad_glVertexAttrib4ubNV, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4UBNVPROC glad_debug_glVertexAttrib4ubNV = glad_debug_impl_glVertexAttrib4ubNV; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); + glad_glVertexAttrib4ubv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); + +} +PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttrib4ubvARB", (GLADapiproc) glad_glVertexAttrib4ubvARB, 2, index, v); + glad_glVertexAttrib4ubvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4ubvARB", (GLADapiproc) glad_glVertexAttrib4ubvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4UBVARBPROC glad_debug_glVertexAttrib4ubvARB = glad_debug_impl_glVertexAttrib4ubvARB; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttrib4ubvNV", (GLADapiproc) glad_glVertexAttrib4ubvNV, 2, index, v); + glad_glVertexAttrib4ubvNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4ubvNV", (GLADapiproc) glad_glVertexAttrib4ubvNV, 2, index, v); + +} +PFNGLVERTEXATTRIB4UBVNVPROC glad_debug_glVertexAttrib4ubvNV = glad_debug_impl_glVertexAttrib4ubvNV; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); + glad_glVertexAttrib4uiv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); + +} +PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uivARB(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttrib4uivARB", (GLADapiproc) glad_glVertexAttrib4uivARB, 2, index, v); + glad_glVertexAttrib4uivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4uivARB", (GLADapiproc) glad_glVertexAttrib4uivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4UIVARBPROC glad_debug_glVertexAttrib4uivARB = glad_debug_impl_glVertexAttrib4uivARB; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) { + _pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); + glad_glVertexAttrib4usv(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); + +} +PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usvARB(GLuint index, const GLushort * v) { + _pre_call_gl_callback("glVertexAttrib4usvARB", (GLADapiproc) glad_glVertexAttrib4usvARB, 2, index, v); + glad_glVertexAttrib4usvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4usvARB", (GLADapiproc) glad_glVertexAttrib4usvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4USVARBPROC glad_debug_glVertexAttrib4usvARB = glad_debug_impl_glVertexAttrib4usvARB; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) { + _pre_call_gl_callback("glVertexAttribArrayObjectATI", (GLADapiproc) glad_glVertexAttribArrayObjectATI, 7, index, size, type, normalized, stride, buffer, offset); + glad_glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset); + _post_call_gl_callback(NULL, "glVertexAttribArrayObjectATI", (GLADapiproc) glad_glVertexAttribArrayObjectATI, 7, index, size, type, normalized, stride, buffer, offset); + +} +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_debug_glVertexAttribArrayObjectATI = glad_debug_impl_glVertexAttribArrayObjectATI; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) { + _pre_call_gl_callback("glVertexAttribBinding", (GLADapiproc) glad_glVertexAttribBinding, 2, attribindex, bindingindex); + glad_glVertexAttribBinding(attribindex, bindingindex); + _post_call_gl_callback(NULL, "glVertexAttribBinding", (GLADapiproc) glad_glVertexAttribBinding, 2, attribindex, bindingindex); + +} +PFNGLVERTEXATTRIBBINDINGPROC glad_debug_glVertexAttribBinding = glad_debug_impl_glVertexAttribBinding; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisorARB(GLuint index, GLuint divisor) { + _pre_call_gl_callback("glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); + glad_glVertexAttribDivisorARB(index, divisor); + _post_call_gl_callback(NULL, "glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); + +} +PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexAttribFormat", (GLADapiproc) glad_glVertexAttribFormat, 5, attribindex, size, type, normalized, relativeoffset); + glad_glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset); + _post_call_gl_callback(NULL, "glVertexAttribFormat", (GLADapiproc) glad_glVertexAttribFormat, 5, attribindex, size, type, normalized, relativeoffset); + +} +PFNGLVERTEXATTRIBFORMATPROC glad_debug_glVertexAttribFormat = glad_debug_impl_glVertexAttribFormat; +PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) { + _pre_call_gl_callback("glVertexAttribFormatNV", (GLADapiproc) glad_glVertexAttribFormatNV, 5, index, size, type, normalized, stride); + glad_glVertexAttribFormatNV(index, size, type, normalized, stride); + _post_call_gl_callback(NULL, "glVertexAttribFormatNV", (GLADapiproc) glad_glVertexAttribFormatNV, 5, index, size, type, normalized, stride); + +} +PFNGLVERTEXATTRIBFORMATNVPROC glad_debug_glVertexAttribFormatNV = glad_debug_impl_glVertexAttribFormatNV; +PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iEXT(GLuint index, GLint x) { + _pre_call_gl_callback("glVertexAttribI1iEXT", (GLADapiproc) glad_glVertexAttribI1iEXT, 2, index, x); + glad_glVertexAttribI1iEXT(index, x); + _post_call_gl_callback(NULL, "glVertexAttribI1iEXT", (GLADapiproc) glad_glVertexAttribI1iEXT, 2, index, x); + +} +PFNGLVERTEXATTRIBI1IEXTPROC glad_debug_glVertexAttribI1iEXT = glad_debug_impl_glVertexAttribI1iEXT; +PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ivEXT(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttribI1ivEXT", (GLADapiproc) glad_glVertexAttribI1ivEXT, 2, index, v); + glad_glVertexAttribI1ivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI1ivEXT", (GLADapiproc) glad_glVertexAttribI1ivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI1IVEXTPROC glad_debug_glVertexAttribI1ivEXT = glad_debug_impl_glVertexAttribI1ivEXT; +PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiEXT(GLuint index, GLuint x) { + _pre_call_gl_callback("glVertexAttribI1uiEXT", (GLADapiproc) glad_glVertexAttribI1uiEXT, 2, index, x); + glad_glVertexAttribI1uiEXT(index, x); + _post_call_gl_callback(NULL, "glVertexAttribI1uiEXT", (GLADapiproc) glad_glVertexAttribI1uiEXT, 2, index, x); + +} +PFNGLVERTEXATTRIBI1UIEXTPROC glad_debug_glVertexAttribI1uiEXT = glad_debug_impl_glVertexAttribI1uiEXT; +PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uivEXT(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttribI1uivEXT", (GLADapiproc) glad_glVertexAttribI1uivEXT, 2, index, v); + glad_glVertexAttribI1uivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI1uivEXT", (GLADapiproc) glad_glVertexAttribI1uivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI1UIVEXTPROC glad_debug_glVertexAttribI1uivEXT = glad_debug_impl_glVertexAttribI1uivEXT; +PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) { + _pre_call_gl_callback("glVertexAttribI2iEXT", (GLADapiproc) glad_glVertexAttribI2iEXT, 3, index, x, y); + glad_glVertexAttribI2iEXT(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttribI2iEXT", (GLADapiproc) glad_glVertexAttribI2iEXT, 3, index, x, y); + +} +PFNGLVERTEXATTRIBI2IEXTPROC glad_debug_glVertexAttribI2iEXT = glad_debug_impl_glVertexAttribI2iEXT; +PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ivEXT(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttribI2ivEXT", (GLADapiproc) glad_glVertexAttribI2ivEXT, 2, index, v); + glad_glVertexAttribI2ivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI2ivEXT", (GLADapiproc) glad_glVertexAttribI2ivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI2IVEXTPROC glad_debug_glVertexAttribI2ivEXT = glad_debug_impl_glVertexAttribI2ivEXT; +PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) { + _pre_call_gl_callback("glVertexAttribI2uiEXT", (GLADapiproc) glad_glVertexAttribI2uiEXT, 3, index, x, y); + glad_glVertexAttribI2uiEXT(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttribI2uiEXT", (GLADapiproc) glad_glVertexAttribI2uiEXT, 3, index, x, y); + +} +PFNGLVERTEXATTRIBI2UIEXTPROC glad_debug_glVertexAttribI2uiEXT = glad_debug_impl_glVertexAttribI2uiEXT; +PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uivEXT(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttribI2uivEXT", (GLADapiproc) glad_glVertexAttribI2uivEXT, 2, index, v); + glad_glVertexAttribI2uivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI2uivEXT", (GLADapiproc) glad_glVertexAttribI2uivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI2UIVEXTPROC glad_debug_glVertexAttribI2uivEXT = glad_debug_impl_glVertexAttribI2uivEXT; +PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glVertexAttribI3iEXT", (GLADapiproc) glad_glVertexAttribI3iEXT, 4, index, x, y, z); + glad_glVertexAttribI3iEXT(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttribI3iEXT", (GLADapiproc) glad_glVertexAttribI3iEXT, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIBI3IEXTPROC glad_debug_glVertexAttribI3iEXT = glad_debug_impl_glVertexAttribI3iEXT; +PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ivEXT(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttribI3ivEXT", (GLADapiproc) glad_glVertexAttribI3ivEXT, 2, index, v); + glad_glVertexAttribI3ivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI3ivEXT", (GLADapiproc) glad_glVertexAttribI3ivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI3IVEXTPROC glad_debug_glVertexAttribI3ivEXT = glad_debug_impl_glVertexAttribI3ivEXT; +PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) { + _pre_call_gl_callback("glVertexAttribI3uiEXT", (GLADapiproc) glad_glVertexAttribI3uiEXT, 4, index, x, y, z); + glad_glVertexAttribI3uiEXT(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttribI3uiEXT", (GLADapiproc) glad_glVertexAttribI3uiEXT, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIBI3UIEXTPROC glad_debug_glVertexAttribI3uiEXT = glad_debug_impl_glVertexAttribI3uiEXT; +PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uivEXT(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttribI3uivEXT", (GLADapiproc) glad_glVertexAttribI3uivEXT, 2, index, v); + glad_glVertexAttribI3uivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI3uivEXT", (GLADapiproc) glad_glVertexAttribI3uivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI3UIVEXTPROC glad_debug_glVertexAttribI3uivEXT = glad_debug_impl_glVertexAttribI3uivEXT; +PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) { + _pre_call_gl_callback("glVertexAttribI4bvEXT", (GLADapiproc) glad_glVertexAttribI4bvEXT, 2, index, v); + glad_glVertexAttribI4bvEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI4bvEXT", (GLADapiproc) glad_glVertexAttribI4bvEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI4BVEXTPROC glad_debug_glVertexAttribI4bvEXT = glad_debug_impl_glVertexAttribI4bvEXT; +PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glVertexAttribI4iEXT", (GLADapiproc) glad_glVertexAttribI4iEXT, 5, index, x, y, z, w); + glad_glVertexAttribI4iEXT(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttribI4iEXT", (GLADapiproc) glad_glVertexAttribI4iEXT, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIBI4IEXTPROC glad_debug_glVertexAttribI4iEXT = glad_debug_impl_glVertexAttribI4iEXT; +PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ivEXT(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttribI4ivEXT", (GLADapiproc) glad_glVertexAttribI4ivEXT, 2, index, v); + glad_glVertexAttribI4ivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI4ivEXT", (GLADapiproc) glad_glVertexAttribI4ivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI4IVEXTPROC glad_debug_glVertexAttribI4ivEXT = glad_debug_impl_glVertexAttribI4ivEXT; +PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4svEXT(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttribI4svEXT", (GLADapiproc) glad_glVertexAttribI4svEXT, 2, index, v); + glad_glVertexAttribI4svEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI4svEXT", (GLADapiproc) glad_glVertexAttribI4svEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI4SVEXTPROC glad_debug_glVertexAttribI4svEXT = glad_debug_impl_glVertexAttribI4svEXT; +PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttribI4ubvEXT", (GLADapiproc) glad_glVertexAttribI4ubvEXT, 2, index, v); + glad_glVertexAttribI4ubvEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI4ubvEXT", (GLADapiproc) glad_glVertexAttribI4ubvEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI4UBVEXTPROC glad_debug_glVertexAttribI4ubvEXT = glad_debug_impl_glVertexAttribI4ubvEXT; +PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { + _pre_call_gl_callback("glVertexAttribI4uiEXT", (GLADapiproc) glad_glVertexAttribI4uiEXT, 5, index, x, y, z, w); + glad_glVertexAttribI4uiEXT(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttribI4uiEXT", (GLADapiproc) glad_glVertexAttribI4uiEXT, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIBI4UIEXTPROC glad_debug_glVertexAttribI4uiEXT = glad_debug_impl_glVertexAttribI4uiEXT; +PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uivEXT(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttribI4uivEXT", (GLADapiproc) glad_glVertexAttribI4uivEXT, 2, index, v); + glad_glVertexAttribI4uivEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI4uivEXT", (GLADapiproc) glad_glVertexAttribI4uivEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI4UIVEXTPROC glad_debug_glVertexAttribI4uivEXT = glad_debug_impl_glVertexAttribI4uivEXT; +PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usvEXT(GLuint index, const GLushort * v) { + _pre_call_gl_callback("glVertexAttribI4usvEXT", (GLADapiproc) glad_glVertexAttribI4usvEXT, 2, index, v); + glad_glVertexAttribI4usvEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribI4usvEXT", (GLADapiproc) glad_glVertexAttribI4usvEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBI4USVEXTPROC glad_debug_glVertexAttribI4usvEXT = glad_debug_impl_glVertexAttribI4usvEXT; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexAttribIFormat", (GLADapiproc) glad_glVertexAttribIFormat, 4, attribindex, size, type, relativeoffset); + glad_glVertexAttribIFormat(attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexAttribIFormat", (GLADapiproc) glad_glVertexAttribIFormat, 4, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXATTRIBIFORMATPROC glad_debug_glVertexAttribIFormat = glad_debug_impl_glVertexAttribIFormat; +PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) { + _pre_call_gl_callback("glVertexAttribIFormatNV", (GLADapiproc) glad_glVertexAttribIFormatNV, 4, index, size, type, stride); + glad_glVertexAttribIFormatNV(index, size, type, stride); + _post_call_gl_callback(NULL, "glVertexAttribIFormatNV", (GLADapiproc) glad_glVertexAttribIFormatNV, 4, index, size, type, stride); + +} +PFNGLVERTEXATTRIBIFORMATNVPROC glad_debug_glVertexAttribIFormatNV = glad_debug_impl_glVertexAttribIFormatNV; +PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribIPointerEXT", (GLADapiproc) glad_glVertexAttribIPointerEXT, 5, index, size, type, stride, pointer); + glad_glVertexAttribIPointerEXT(index, size, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribIPointerEXT", (GLADapiproc) glad_glVertexAttribIPointerEXT, 5, index, size, type, stride, pointer); + +} +PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_debug_glVertexAttribIPointerEXT = glad_debug_impl_glVertexAttribIPointerEXT; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1d(GLuint index, GLdouble x) { + _pre_call_gl_callback("glVertexAttribL1d", (GLADapiproc) glad_glVertexAttribL1d, 2, index, x); + glad_glVertexAttribL1d(index, x); + _post_call_gl_callback(NULL, "glVertexAttribL1d", (GLADapiproc) glad_glVertexAttribL1d, 2, index, x); + +} +PFNGLVERTEXATTRIBL1DPROC glad_debug_glVertexAttribL1d = glad_debug_impl_glVertexAttribL1d; +PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1dEXT(GLuint index, GLdouble x) { + _pre_call_gl_callback("glVertexAttribL1dEXT", (GLADapiproc) glad_glVertexAttribL1dEXT, 2, index, x); + glad_glVertexAttribL1dEXT(index, x); + _post_call_gl_callback(NULL, "glVertexAttribL1dEXT", (GLADapiproc) glad_glVertexAttribL1dEXT, 2, index, x); + +} +PFNGLVERTEXATTRIBL1DEXTPROC glad_debug_glVertexAttribL1dEXT = glad_debug_impl_glVertexAttribL1dEXT; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL1dv", (GLADapiproc) glad_glVertexAttribL1dv, 2, index, v); + glad_glVertexAttribL1dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL1dv", (GLADapiproc) glad_glVertexAttribL1dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL1DVPROC glad_debug_glVertexAttribL1dv = glad_debug_impl_glVertexAttribL1dv; +PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1dvEXT(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL1dvEXT", (GLADapiproc) glad_glVertexAttribL1dvEXT, 2, index, v); + glad_glVertexAttribL1dvEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL1dvEXT", (GLADapiproc) glad_glVertexAttribL1dvEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBL1DVEXTPROC glad_debug_glVertexAttribL1dvEXT = glad_debug_impl_glVertexAttribL1dvEXT; +PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1i64NV(GLuint index, GLint64EXT x) { + _pre_call_gl_callback("glVertexAttribL1i64NV", (GLADapiproc) glad_glVertexAttribL1i64NV, 2, index, x); + glad_glVertexAttribL1i64NV(index, x); + _post_call_gl_callback(NULL, "glVertexAttribL1i64NV", (GLADapiproc) glad_glVertexAttribL1i64NV, 2, index, x); + +} +PFNGLVERTEXATTRIBL1I64NVPROC glad_debug_glVertexAttribL1i64NV = glad_debug_impl_glVertexAttribL1i64NV; +PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL1i64vNV", (GLADapiproc) glad_glVertexAttribL1i64vNV, 2, index, v); + glad_glVertexAttribL1i64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL1i64vNV", (GLADapiproc) glad_glVertexAttribL1i64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL1I64VNVPROC glad_debug_glVertexAttribL1i64vNV = glad_debug_impl_glVertexAttribL1i64vNV; +PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x) { + _pre_call_gl_callback("glVertexAttribL1ui64ARB", (GLADapiproc) glad_glVertexAttribL1ui64ARB, 2, index, x); + glad_glVertexAttribL1ui64ARB(index, x); + _post_call_gl_callback(NULL, "glVertexAttribL1ui64ARB", (GLADapiproc) glad_glVertexAttribL1ui64ARB, 2, index, x); + +} +PFNGLVERTEXATTRIBL1UI64ARBPROC glad_debug_glVertexAttribL1ui64ARB = glad_debug_impl_glVertexAttribL1ui64ARB; +PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x) { + _pre_call_gl_callback("glVertexAttribL1ui64NV", (GLADapiproc) glad_glVertexAttribL1ui64NV, 2, index, x); + glad_glVertexAttribL1ui64NV(index, x); + _post_call_gl_callback(NULL, "glVertexAttribL1ui64NV", (GLADapiproc) glad_glVertexAttribL1ui64NV, 2, index, x); + +} +PFNGLVERTEXATTRIBL1UI64NVPROC glad_debug_glVertexAttribL1ui64NV = glad_debug_impl_glVertexAttribL1ui64NV; +PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL1ui64vARB", (GLADapiproc) glad_glVertexAttribL1ui64vARB, 2, index, v); + glad_glVertexAttribL1ui64vARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL1ui64vARB", (GLADapiproc) glad_glVertexAttribL1ui64vARB, 2, index, v); + +} +PFNGLVERTEXATTRIBL1UI64VARBPROC glad_debug_glVertexAttribL1ui64vARB = glad_debug_impl_glVertexAttribL1ui64vARB; +PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL1ui64vNV", (GLADapiproc) glad_glVertexAttribL1ui64vNV, 2, index, v); + glad_glVertexAttribL1ui64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL1ui64vNV", (GLADapiproc) glad_glVertexAttribL1ui64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL1UI64VNVPROC glad_debug_glVertexAttribL1ui64vNV = glad_debug_impl_glVertexAttribL1ui64vNV; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexAttribL2d", (GLADapiproc) glad_glVertexAttribL2d, 3, index, x, y); + glad_glVertexAttribL2d(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttribL2d", (GLADapiproc) glad_glVertexAttribL2d, 3, index, x, y); + +} +PFNGLVERTEXATTRIBL2DPROC glad_debug_glVertexAttribL2d = glad_debug_impl_glVertexAttribL2d; +PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexAttribL2dEXT", (GLADapiproc) glad_glVertexAttribL2dEXT, 3, index, x, y); + glad_glVertexAttribL2dEXT(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttribL2dEXT", (GLADapiproc) glad_glVertexAttribL2dEXT, 3, index, x, y); + +} +PFNGLVERTEXATTRIBL2DEXTPROC glad_debug_glVertexAttribL2dEXT = glad_debug_impl_glVertexAttribL2dEXT; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL2dv", (GLADapiproc) glad_glVertexAttribL2dv, 2, index, v); + glad_glVertexAttribL2dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL2dv", (GLADapiproc) glad_glVertexAttribL2dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL2DVPROC glad_debug_glVertexAttribL2dv = glad_debug_impl_glVertexAttribL2dv; +PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2dvEXT(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL2dvEXT", (GLADapiproc) glad_glVertexAttribL2dvEXT, 2, index, v); + glad_glVertexAttribL2dvEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL2dvEXT", (GLADapiproc) glad_glVertexAttribL2dvEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBL2DVEXTPROC glad_debug_glVertexAttribL2dvEXT = glad_debug_impl_glVertexAttribL2dvEXT; +PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y) { + _pre_call_gl_callback("glVertexAttribL2i64NV", (GLADapiproc) glad_glVertexAttribL2i64NV, 3, index, x, y); + glad_glVertexAttribL2i64NV(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttribL2i64NV", (GLADapiproc) glad_glVertexAttribL2i64NV, 3, index, x, y); + +} +PFNGLVERTEXATTRIBL2I64NVPROC glad_debug_glVertexAttribL2i64NV = glad_debug_impl_glVertexAttribL2i64NV; +PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL2i64vNV", (GLADapiproc) glad_glVertexAttribL2i64vNV, 2, index, v); + glad_glVertexAttribL2i64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL2i64vNV", (GLADapiproc) glad_glVertexAttribL2i64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL2I64VNVPROC glad_debug_glVertexAttribL2i64vNV = glad_debug_impl_glVertexAttribL2i64vNV; +PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y) { + _pre_call_gl_callback("glVertexAttribL2ui64NV", (GLADapiproc) glad_glVertexAttribL2ui64NV, 3, index, x, y); + glad_glVertexAttribL2ui64NV(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttribL2ui64NV", (GLADapiproc) glad_glVertexAttribL2ui64NV, 3, index, x, y); + +} +PFNGLVERTEXATTRIBL2UI64NVPROC glad_debug_glVertexAttribL2ui64NV = glad_debug_impl_glVertexAttribL2ui64NV; +PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL2ui64vNV", (GLADapiproc) glad_glVertexAttribL2ui64vNV, 2, index, v); + glad_glVertexAttribL2ui64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL2ui64vNV", (GLADapiproc) glad_glVertexAttribL2ui64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL2UI64VNVPROC glad_debug_glVertexAttribL2ui64vNV = glad_debug_impl_glVertexAttribL2ui64vNV; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexAttribL3d", (GLADapiproc) glad_glVertexAttribL3d, 4, index, x, y, z); + glad_glVertexAttribL3d(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttribL3d", (GLADapiproc) glad_glVertexAttribL3d, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIBL3DPROC glad_debug_glVertexAttribL3d = glad_debug_impl_glVertexAttribL3d; +PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexAttribL3dEXT", (GLADapiproc) glad_glVertexAttribL3dEXT, 4, index, x, y, z); + glad_glVertexAttribL3dEXT(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttribL3dEXT", (GLADapiproc) glad_glVertexAttribL3dEXT, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIBL3DEXTPROC glad_debug_glVertexAttribL3dEXT = glad_debug_impl_glVertexAttribL3dEXT; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL3dv", (GLADapiproc) glad_glVertexAttribL3dv, 2, index, v); + glad_glVertexAttribL3dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL3dv", (GLADapiproc) glad_glVertexAttribL3dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL3DVPROC glad_debug_glVertexAttribL3dv = glad_debug_impl_glVertexAttribL3dv; +PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3dvEXT(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL3dvEXT", (GLADapiproc) glad_glVertexAttribL3dvEXT, 2, index, v); + glad_glVertexAttribL3dvEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL3dvEXT", (GLADapiproc) glad_glVertexAttribL3dvEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBL3DVEXTPROC glad_debug_glVertexAttribL3dvEXT = glad_debug_impl_glVertexAttribL3dvEXT; +PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) { + _pre_call_gl_callback("glVertexAttribL3i64NV", (GLADapiproc) glad_glVertexAttribL3i64NV, 4, index, x, y, z); + glad_glVertexAttribL3i64NV(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttribL3i64NV", (GLADapiproc) glad_glVertexAttribL3i64NV, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIBL3I64NVPROC glad_debug_glVertexAttribL3i64NV = glad_debug_impl_glVertexAttribL3i64NV; +PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL3i64vNV", (GLADapiproc) glad_glVertexAttribL3i64vNV, 2, index, v); + glad_glVertexAttribL3i64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL3i64vNV", (GLADapiproc) glad_glVertexAttribL3i64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL3I64VNVPROC glad_debug_glVertexAttribL3i64vNV = glad_debug_impl_glVertexAttribL3i64vNV; +PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { + _pre_call_gl_callback("glVertexAttribL3ui64NV", (GLADapiproc) glad_glVertexAttribL3ui64NV, 4, index, x, y, z); + glad_glVertexAttribL3ui64NV(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttribL3ui64NV", (GLADapiproc) glad_glVertexAttribL3ui64NV, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIBL3UI64NVPROC glad_debug_glVertexAttribL3ui64NV = glad_debug_impl_glVertexAttribL3ui64NV; +PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL3ui64vNV", (GLADapiproc) glad_glVertexAttribL3ui64vNV, 2, index, v); + glad_glVertexAttribL3ui64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL3ui64vNV", (GLADapiproc) glad_glVertexAttribL3ui64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL3UI64VNVPROC glad_debug_glVertexAttribL3ui64vNV = glad_debug_impl_glVertexAttribL3ui64vNV; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexAttribL4d", (GLADapiproc) glad_glVertexAttribL4d, 5, index, x, y, z, w); + glad_glVertexAttribL4d(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttribL4d", (GLADapiproc) glad_glVertexAttribL4d, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIBL4DPROC glad_debug_glVertexAttribL4d = glad_debug_impl_glVertexAttribL4d; +PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexAttribL4dEXT", (GLADapiproc) glad_glVertexAttribL4dEXT, 5, index, x, y, z, w); + glad_glVertexAttribL4dEXT(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttribL4dEXT", (GLADapiproc) glad_glVertexAttribL4dEXT, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIBL4DEXTPROC glad_debug_glVertexAttribL4dEXT = glad_debug_impl_glVertexAttribL4dEXT; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL4dv", (GLADapiproc) glad_glVertexAttribL4dv, 2, index, v); + glad_glVertexAttribL4dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL4dv", (GLADapiproc) glad_glVertexAttribL4dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL4DVPROC glad_debug_glVertexAttribL4dv = glad_debug_impl_glVertexAttribL4dv; +PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4dvEXT(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL4dvEXT", (GLADapiproc) glad_glVertexAttribL4dvEXT, 2, index, v); + glad_glVertexAttribL4dvEXT(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL4dvEXT", (GLADapiproc) glad_glVertexAttribL4dvEXT, 2, index, v); + +} +PFNGLVERTEXATTRIBL4DVEXTPROC glad_debug_glVertexAttribL4dvEXT = glad_debug_impl_glVertexAttribL4dvEXT; +PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { + _pre_call_gl_callback("glVertexAttribL4i64NV", (GLADapiproc) glad_glVertexAttribL4i64NV, 5, index, x, y, z, w); + glad_glVertexAttribL4i64NV(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttribL4i64NV", (GLADapiproc) glad_glVertexAttribL4i64NV, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIBL4I64NVPROC glad_debug_glVertexAttribL4i64NV = glad_debug_impl_glVertexAttribL4i64NV; +PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL4i64vNV", (GLADapiproc) glad_glVertexAttribL4i64vNV, 2, index, v); + glad_glVertexAttribL4i64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL4i64vNV", (GLADapiproc) glad_glVertexAttribL4i64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL4I64VNVPROC glad_debug_glVertexAttribL4i64vNV = glad_debug_impl_glVertexAttribL4i64vNV; +PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { + _pre_call_gl_callback("glVertexAttribL4ui64NV", (GLADapiproc) glad_glVertexAttribL4ui64NV, 5, index, x, y, z, w); + glad_glVertexAttribL4ui64NV(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttribL4ui64NV", (GLADapiproc) glad_glVertexAttribL4ui64NV, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIBL4UI64NVPROC glad_debug_glVertexAttribL4ui64NV = glad_debug_impl_glVertexAttribL4ui64NV; +PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v) { + _pre_call_gl_callback("glVertexAttribL4ui64vNV", (GLADapiproc) glad_glVertexAttribL4ui64vNV, 2, index, v); + glad_glVertexAttribL4ui64vNV(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL4ui64vNV", (GLADapiproc) glad_glVertexAttribL4ui64vNV, 2, index, v); + +} +PFNGLVERTEXATTRIBL4UI64VNVPROC glad_debug_glVertexAttribL4ui64vNV = glad_debug_impl_glVertexAttribL4ui64vNV; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexAttribLFormat", (GLADapiproc) glad_glVertexAttribLFormat, 4, attribindex, size, type, relativeoffset); + glad_glVertexAttribLFormat(attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexAttribLFormat", (GLADapiproc) glad_glVertexAttribLFormat, 4, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXATTRIBLFORMATPROC glad_debug_glVertexAttribLFormat = glad_debug_impl_glVertexAttribLFormat; +PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) { + _pre_call_gl_callback("glVertexAttribLFormatNV", (GLADapiproc) glad_glVertexAttribLFormatNV, 4, index, size, type, stride); + glad_glVertexAttribLFormatNV(index, size, type, stride); + _post_call_gl_callback(NULL, "glVertexAttribLFormatNV", (GLADapiproc) glad_glVertexAttribLFormatNV, 4, index, size, type, stride); + +} +PFNGLVERTEXATTRIBLFORMATNVPROC glad_debug_glVertexAttribLFormatNV = glad_debug_impl_glVertexAttribLFormatNV; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribLPointer", (GLADapiproc) glad_glVertexAttribLPointer, 5, index, size, type, stride, pointer); + glad_glVertexAttribLPointer(index, size, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribLPointer", (GLADapiproc) glad_glVertexAttribLPointer, 5, index, size, type, stride, pointer); + +} +PFNGLVERTEXATTRIBLPOINTERPROC glad_debug_glVertexAttribLPointer = glad_debug_impl_glVertexAttribLPointer; +PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribLPointerEXT", (GLADapiproc) glad_glVertexAttribLPointerEXT, 5, index, size, type, stride, pointer); + glad_glVertexAttribLPointerEXT(index, size, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribLPointerEXT", (GLADapiproc) glad_glVertexAttribLPointerEXT, 5, index, size, type, stride, pointer); + +} +PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_debug_glVertexAttribLPointerEXT = glad_debug_impl_glVertexAttribLPointerEXT; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); + glad_glVertexAttribP1ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); + glad_glVertexAttribP1uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); + glad_glVertexAttribP2ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); + glad_glVertexAttribP2uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); + glad_glVertexAttribP3ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); + glad_glVertexAttribP3uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); + glad_glVertexAttribP4ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); + glad_glVertexAttribP4uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; +PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param) { + _pre_call_gl_callback("glVertexAttribParameteriAMD", (GLADapiproc) glad_glVertexAttribParameteriAMD, 3, index, pname, param); + glad_glVertexAttribParameteriAMD(index, pname, param); + _post_call_gl_callback(NULL, "glVertexAttribParameteriAMD", (GLADapiproc) glad_glVertexAttribParameteriAMD, 3, index, pname, param); + +} +PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_debug_glVertexAttribParameteriAMD = glad_debug_impl_glVertexAttribParameteriAMD; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); + glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); + +} +PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribPointerARB", (GLADapiproc) glad_glVertexAttribPointerARB, 6, index, size, type, normalized, stride, pointer); + glad_glVertexAttribPointerARB(index, size, type, normalized, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribPointerARB", (GLADapiproc) glad_glVertexAttribPointerARB, 6, index, size, type, normalized, stride, pointer); + +} +PFNGLVERTEXATTRIBPOINTERARBPROC glad_debug_glVertexAttribPointerARB = glad_debug_impl_glVertexAttribPointerARB; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribPointerNV", (GLADapiproc) glad_glVertexAttribPointerNV, 5, index, fsize, type, stride, pointer); + glad_glVertexAttribPointerNV(index, fsize, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribPointerNV", (GLADapiproc) glad_glVertexAttribPointerNV, 5, index, fsize, type, stride, pointer); + +} +PFNGLVERTEXATTRIBPOINTERNVPROC glad_debug_glVertexAttribPointerNV = glad_debug_impl_glVertexAttribPointerNV; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribs1dvNV", (GLADapiproc) glad_glVertexAttribs1dvNV, 3, index, count, v); + glad_glVertexAttribs1dvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs1dvNV", (GLADapiproc) glad_glVertexAttribs1dvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS1DVNVPROC glad_debug_glVertexAttribs1dvNV = glad_debug_impl_glVertexAttribs1dvNV; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttribs1fvNV", (GLADapiproc) glad_glVertexAttribs1fvNV, 3, index, count, v); + glad_glVertexAttribs1fvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs1fvNV", (GLADapiproc) glad_glVertexAttribs1fvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS1FVNVPROC glad_debug_glVertexAttribs1fvNV = glad_debug_impl_glVertexAttribs1fvNV; +PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttribs1hvNV", (GLADapiproc) glad_glVertexAttribs1hvNV, 3, index, n, v); + glad_glVertexAttribs1hvNV(index, n, v); + _post_call_gl_callback(NULL, "glVertexAttribs1hvNV", (GLADapiproc) glad_glVertexAttribs1hvNV, 3, index, n, v); + +} +PFNGLVERTEXATTRIBS1HVNVPROC glad_debug_glVertexAttribs1hvNV = glad_debug_impl_glVertexAttribs1hvNV; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) { + _pre_call_gl_callback("glVertexAttribs1svNV", (GLADapiproc) glad_glVertexAttribs1svNV, 3, index, count, v); + glad_glVertexAttribs1svNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs1svNV", (GLADapiproc) glad_glVertexAttribs1svNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS1SVNVPROC glad_debug_glVertexAttribs1svNV = glad_debug_impl_glVertexAttribs1svNV; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribs2dvNV", (GLADapiproc) glad_glVertexAttribs2dvNV, 3, index, count, v); + glad_glVertexAttribs2dvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs2dvNV", (GLADapiproc) glad_glVertexAttribs2dvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS2DVNVPROC glad_debug_glVertexAttribs2dvNV = glad_debug_impl_glVertexAttribs2dvNV; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttribs2fvNV", (GLADapiproc) glad_glVertexAttribs2fvNV, 3, index, count, v); + glad_glVertexAttribs2fvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs2fvNV", (GLADapiproc) glad_glVertexAttribs2fvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS2FVNVPROC glad_debug_glVertexAttribs2fvNV = glad_debug_impl_glVertexAttribs2fvNV; +PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttribs2hvNV", (GLADapiproc) glad_glVertexAttribs2hvNV, 3, index, n, v); + glad_glVertexAttribs2hvNV(index, n, v); + _post_call_gl_callback(NULL, "glVertexAttribs2hvNV", (GLADapiproc) glad_glVertexAttribs2hvNV, 3, index, n, v); + +} +PFNGLVERTEXATTRIBS2HVNVPROC glad_debug_glVertexAttribs2hvNV = glad_debug_impl_glVertexAttribs2hvNV; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) { + _pre_call_gl_callback("glVertexAttribs2svNV", (GLADapiproc) glad_glVertexAttribs2svNV, 3, index, count, v); + glad_glVertexAttribs2svNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs2svNV", (GLADapiproc) glad_glVertexAttribs2svNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS2SVNVPROC glad_debug_glVertexAttribs2svNV = glad_debug_impl_glVertexAttribs2svNV; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribs3dvNV", (GLADapiproc) glad_glVertexAttribs3dvNV, 3, index, count, v); + glad_glVertexAttribs3dvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs3dvNV", (GLADapiproc) glad_glVertexAttribs3dvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS3DVNVPROC glad_debug_glVertexAttribs3dvNV = glad_debug_impl_glVertexAttribs3dvNV; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttribs3fvNV", (GLADapiproc) glad_glVertexAttribs3fvNV, 3, index, count, v); + glad_glVertexAttribs3fvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs3fvNV", (GLADapiproc) glad_glVertexAttribs3fvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS3FVNVPROC glad_debug_glVertexAttribs3fvNV = glad_debug_impl_glVertexAttribs3fvNV; +PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttribs3hvNV", (GLADapiproc) glad_glVertexAttribs3hvNV, 3, index, n, v); + glad_glVertexAttribs3hvNV(index, n, v); + _post_call_gl_callback(NULL, "glVertexAttribs3hvNV", (GLADapiproc) glad_glVertexAttribs3hvNV, 3, index, n, v); + +} +PFNGLVERTEXATTRIBS3HVNVPROC glad_debug_glVertexAttribs3hvNV = glad_debug_impl_glVertexAttribs3hvNV; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) { + _pre_call_gl_callback("glVertexAttribs3svNV", (GLADapiproc) glad_glVertexAttribs3svNV, 3, index, count, v); + glad_glVertexAttribs3svNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs3svNV", (GLADapiproc) glad_glVertexAttribs3svNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS3SVNVPROC glad_debug_glVertexAttribs3svNV = glad_debug_impl_glVertexAttribs3svNV; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribs4dvNV", (GLADapiproc) glad_glVertexAttribs4dvNV, 3, index, count, v); + glad_glVertexAttribs4dvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs4dvNV", (GLADapiproc) glad_glVertexAttribs4dvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS4DVNVPROC glad_debug_glVertexAttribs4dvNV = glad_debug_impl_glVertexAttribs4dvNV; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttribs4fvNV", (GLADapiproc) glad_glVertexAttribs4fvNV, 3, index, count, v); + glad_glVertexAttribs4fvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs4fvNV", (GLADapiproc) glad_glVertexAttribs4fvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS4FVNVPROC glad_debug_glVertexAttribs4fvNV = glad_debug_impl_glVertexAttribs4fvNV; +PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v) { + _pre_call_gl_callback("glVertexAttribs4hvNV", (GLADapiproc) glad_glVertexAttribs4hvNV, 3, index, n, v); + glad_glVertexAttribs4hvNV(index, n, v); + _post_call_gl_callback(NULL, "glVertexAttribs4hvNV", (GLADapiproc) glad_glVertexAttribs4hvNV, 3, index, n, v); + +} +PFNGLVERTEXATTRIBS4HVNVPROC glad_debug_glVertexAttribs4hvNV = glad_debug_impl_glVertexAttribs4hvNV; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) { + _pre_call_gl_callback("glVertexAttribs4svNV", (GLADapiproc) glad_glVertexAttribs4svNV, 3, index, count, v); + glad_glVertexAttribs4svNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs4svNV", (GLADapiproc) glad_glVertexAttribs4svNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS4SVNVPROC glad_debug_glVertexAttribs4svNV = glad_debug_impl_glVertexAttribs4svNV; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttribs4ubvNV", (GLADapiproc) glad_glVertexAttribs4ubvNV, 3, index, count, v); + glad_glVertexAttribs4ubvNV(index, count, v); + _post_call_gl_callback(NULL, "glVertexAttribs4ubvNV", (GLADapiproc) glad_glVertexAttribs4ubvNV, 3, index, count, v); + +} +PFNGLVERTEXATTRIBS4UBVNVPROC glad_debug_glVertexAttribs4ubvNV = glad_debug_impl_glVertexAttribs4ubvNV; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) { + _pre_call_gl_callback("glVertexBindingDivisor", (GLADapiproc) glad_glVertexBindingDivisor, 2, bindingindex, divisor); + glad_glVertexBindingDivisor(bindingindex, divisor); + _post_call_gl_callback(NULL, "glVertexBindingDivisor", (GLADapiproc) glad_glVertexBindingDivisor, 2, bindingindex, divisor); + +} +PFNGLVERTEXBINDINGDIVISORPROC glad_debug_glVertexBindingDivisor = glad_debug_impl_glVertexBindingDivisor; +PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexBlendARB(GLint count) { + _pre_call_gl_callback("glVertexBlendARB", (GLADapiproc) glad_glVertexBlendARB, 1, count); + glad_glVertexBlendARB(count); + _post_call_gl_callback(NULL, "glVertexBlendARB", (GLADapiproc) glad_glVertexBlendARB, 1, count); + +} +PFNGLVERTEXBLENDARBPROC glad_debug_glVertexBlendARB = glad_debug_impl_glVertexBlendARB; +PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexBlendEnvfATI(GLenum pname, GLfloat param) { + _pre_call_gl_callback("glVertexBlendEnvfATI", (GLADapiproc) glad_glVertexBlendEnvfATI, 2, pname, param); + glad_glVertexBlendEnvfATI(pname, param); + _post_call_gl_callback(NULL, "glVertexBlendEnvfATI", (GLADapiproc) glad_glVertexBlendEnvfATI, 2, pname, param); + +} +PFNGLVERTEXBLENDENVFATIPROC glad_debug_glVertexBlendEnvfATI = glad_debug_impl_glVertexBlendEnvfATI; +PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexBlendEnviATI(GLenum pname, GLint param) { + _pre_call_gl_callback("glVertexBlendEnviATI", (GLADapiproc) glad_glVertexBlendEnviATI, 2, pname, param); + glad_glVertexBlendEnviATI(pname, param); + _post_call_gl_callback(NULL, "glVertexBlendEnviATI", (GLADapiproc) glad_glVertexBlendEnviATI, 2, pname, param); + +} +PFNGLVERTEXBLENDENVIATIPROC glad_debug_glVertexBlendEnviATI = glad_debug_impl_glVertexBlendEnviATI; +PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexFormatNV(GLint size, GLenum type, GLsizei stride) { + _pre_call_gl_callback("glVertexFormatNV", (GLADapiproc) glad_glVertexFormatNV, 3, size, type, stride); + glad_glVertexFormatNV(size, type, stride); + _post_call_gl_callback(NULL, "glVertexFormatNV", (GLADapiproc) glad_glVertexFormatNV, 3, size, type, stride); + +} +PFNGLVERTEXFORMATNVPROC glad_debug_glVertexFormatNV = glad_debug_impl_glVertexFormatNV; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP2ui(GLenum type, GLuint value) { + _pre_call_gl_callback("glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); + glad_glVertexP2ui(type, value); + _post_call_gl_callback(NULL, "glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); + +} +PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP2uiv(GLenum type, const GLuint * value) { + _pre_call_gl_callback("glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); + glad_glVertexP2uiv(type, value); + _post_call_gl_callback(NULL, "glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); + +} +PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP3ui(GLenum type, GLuint value) { + _pre_call_gl_callback("glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); + glad_glVertexP3ui(type, value); + _post_call_gl_callback(NULL, "glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); + +} +PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP3uiv(GLenum type, const GLuint * value) { + _pre_call_gl_callback("glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); + glad_glVertexP3uiv(type, value); + _post_call_gl_callback(NULL, "glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); + +} +PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP4ui(GLenum type, GLuint value) { + _pre_call_gl_callback("glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); + glad_glVertexP4ui(type, value); + _post_call_gl_callback(NULL, "glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); + +} +PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP4uiv(GLenum type, const GLuint * value) { + _pre_call_gl_callback("glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); + glad_glVertexP4uiv(type, value); + _post_call_gl_callback(NULL, "glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); + +} +PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); + glad_glVertexPointer(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); + +} +PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer) { + _pre_call_gl_callback("glVertexPointerEXT", (GLADapiproc) glad_glVertexPointerEXT, 5, size, type, stride, count, pointer); + glad_glVertexPointerEXT(size, type, stride, count, pointer); + _post_call_gl_callback(NULL, "glVertexPointerEXT", (GLADapiproc) glad_glVertexPointerEXT, 5, size, type, stride, count, pointer); + +} +PFNGLVERTEXPOINTEREXTPROC glad_debug_glVertexPointerEXT = glad_debug_impl_glVertexPointerEXT; +PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride) { + _pre_call_gl_callback("glVertexPointerListIBM", (GLADapiproc) glad_glVertexPointerListIBM, 5, size, type, stride, pointer, ptrstride); + glad_glVertexPointerListIBM(size, type, stride, pointer, ptrstride); + _post_call_gl_callback(NULL, "glVertexPointerListIBM", (GLADapiproc) glad_glVertexPointerListIBM, 5, size, type, stride, pointer, ptrstride); + +} +PFNGLVERTEXPOINTERLISTIBMPROC glad_debug_glVertexPointerListIBM = glad_debug_impl_glVertexPointerListIBM; +PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexPointervINTEL(GLint size, GLenum type, const void ** pointer) { + _pre_call_gl_callback("glVertexPointervINTEL", (GLADapiproc) glad_glVertexPointervINTEL, 3, size, type, pointer); + glad_glVertexPointervINTEL(size, type, pointer); + _post_call_gl_callback(NULL, "glVertexPointervINTEL", (GLADapiproc) glad_glVertexPointervINTEL, 3, size, type, pointer); + +} +PFNGLVERTEXPOINTERVINTELPROC glad_debug_glVertexPointervINTEL = glad_debug_impl_glVertexPointervINTEL; +PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1dATI(GLenum stream, GLdouble x) { + _pre_call_gl_callback("glVertexStream1dATI", (GLADapiproc) glad_glVertexStream1dATI, 2, stream, x); + glad_glVertexStream1dATI(stream, x); + _post_call_gl_callback(NULL, "glVertexStream1dATI", (GLADapiproc) glad_glVertexStream1dATI, 2, stream, x); + +} +PFNGLVERTEXSTREAM1DATIPROC glad_debug_glVertexStream1dATI = glad_debug_impl_glVertexStream1dATI; +PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1dvATI(GLenum stream, const GLdouble * coords) { + _pre_call_gl_callback("glVertexStream1dvATI", (GLADapiproc) glad_glVertexStream1dvATI, 2, stream, coords); + glad_glVertexStream1dvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream1dvATI", (GLADapiproc) glad_glVertexStream1dvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM1DVATIPROC glad_debug_glVertexStream1dvATI = glad_debug_impl_glVertexStream1dvATI; +PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1fATI(GLenum stream, GLfloat x) { + _pre_call_gl_callback("glVertexStream1fATI", (GLADapiproc) glad_glVertexStream1fATI, 2, stream, x); + glad_glVertexStream1fATI(stream, x); + _post_call_gl_callback(NULL, "glVertexStream1fATI", (GLADapiproc) glad_glVertexStream1fATI, 2, stream, x); + +} +PFNGLVERTEXSTREAM1FATIPROC glad_debug_glVertexStream1fATI = glad_debug_impl_glVertexStream1fATI; +PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1fvATI(GLenum stream, const GLfloat * coords) { + _pre_call_gl_callback("glVertexStream1fvATI", (GLADapiproc) glad_glVertexStream1fvATI, 2, stream, coords); + glad_glVertexStream1fvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream1fvATI", (GLADapiproc) glad_glVertexStream1fvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM1FVATIPROC glad_debug_glVertexStream1fvATI = glad_debug_impl_glVertexStream1fvATI; +PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1iATI(GLenum stream, GLint x) { + _pre_call_gl_callback("glVertexStream1iATI", (GLADapiproc) glad_glVertexStream1iATI, 2, stream, x); + glad_glVertexStream1iATI(stream, x); + _post_call_gl_callback(NULL, "glVertexStream1iATI", (GLADapiproc) glad_glVertexStream1iATI, 2, stream, x); + +} +PFNGLVERTEXSTREAM1IATIPROC glad_debug_glVertexStream1iATI = glad_debug_impl_glVertexStream1iATI; +PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1ivATI(GLenum stream, const GLint * coords) { + _pre_call_gl_callback("glVertexStream1ivATI", (GLADapiproc) glad_glVertexStream1ivATI, 2, stream, coords); + glad_glVertexStream1ivATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream1ivATI", (GLADapiproc) glad_glVertexStream1ivATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM1IVATIPROC glad_debug_glVertexStream1ivATI = glad_debug_impl_glVertexStream1ivATI; +PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1sATI(GLenum stream, GLshort x) { + _pre_call_gl_callback("glVertexStream1sATI", (GLADapiproc) glad_glVertexStream1sATI, 2, stream, x); + glad_glVertexStream1sATI(stream, x); + _post_call_gl_callback(NULL, "glVertexStream1sATI", (GLADapiproc) glad_glVertexStream1sATI, 2, stream, x); + +} +PFNGLVERTEXSTREAM1SATIPROC glad_debug_glVertexStream1sATI = glad_debug_impl_glVertexStream1sATI; +PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream1svATI(GLenum stream, const GLshort * coords) { + _pre_call_gl_callback("glVertexStream1svATI", (GLADapiproc) glad_glVertexStream1svATI, 2, stream, coords); + glad_glVertexStream1svATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream1svATI", (GLADapiproc) glad_glVertexStream1svATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM1SVATIPROC glad_debug_glVertexStream1svATI = glad_debug_impl_glVertexStream1svATI; +PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexStream2dATI", (GLADapiproc) glad_glVertexStream2dATI, 3, stream, x, y); + glad_glVertexStream2dATI(stream, x, y); + _post_call_gl_callback(NULL, "glVertexStream2dATI", (GLADapiproc) glad_glVertexStream2dATI, 3, stream, x, y); + +} +PFNGLVERTEXSTREAM2DATIPROC glad_debug_glVertexStream2dATI = glad_debug_impl_glVertexStream2dATI; +PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2dvATI(GLenum stream, const GLdouble * coords) { + _pre_call_gl_callback("glVertexStream2dvATI", (GLADapiproc) glad_glVertexStream2dvATI, 2, stream, coords); + glad_glVertexStream2dvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream2dvATI", (GLADapiproc) glad_glVertexStream2dvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM2DVATIPROC glad_debug_glVertexStream2dvATI = glad_debug_impl_glVertexStream2dvATI; +PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) { + _pre_call_gl_callback("glVertexStream2fATI", (GLADapiproc) glad_glVertexStream2fATI, 3, stream, x, y); + glad_glVertexStream2fATI(stream, x, y); + _post_call_gl_callback(NULL, "glVertexStream2fATI", (GLADapiproc) glad_glVertexStream2fATI, 3, stream, x, y); + +} +PFNGLVERTEXSTREAM2FATIPROC glad_debug_glVertexStream2fATI = glad_debug_impl_glVertexStream2fATI; +PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2fvATI(GLenum stream, const GLfloat * coords) { + _pre_call_gl_callback("glVertexStream2fvATI", (GLADapiproc) glad_glVertexStream2fvATI, 2, stream, coords); + glad_glVertexStream2fvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream2fvATI", (GLADapiproc) glad_glVertexStream2fvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM2FVATIPROC glad_debug_glVertexStream2fvATI = glad_debug_impl_glVertexStream2fvATI; +PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2iATI(GLenum stream, GLint x, GLint y) { + _pre_call_gl_callback("glVertexStream2iATI", (GLADapiproc) glad_glVertexStream2iATI, 3, stream, x, y); + glad_glVertexStream2iATI(stream, x, y); + _post_call_gl_callback(NULL, "glVertexStream2iATI", (GLADapiproc) glad_glVertexStream2iATI, 3, stream, x, y); + +} +PFNGLVERTEXSTREAM2IATIPROC glad_debug_glVertexStream2iATI = glad_debug_impl_glVertexStream2iATI; +PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2ivATI(GLenum stream, const GLint * coords) { + _pre_call_gl_callback("glVertexStream2ivATI", (GLADapiproc) glad_glVertexStream2ivATI, 2, stream, coords); + glad_glVertexStream2ivATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream2ivATI", (GLADapiproc) glad_glVertexStream2ivATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM2IVATIPROC glad_debug_glVertexStream2ivATI = glad_debug_impl_glVertexStream2ivATI; +PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) { + _pre_call_gl_callback("glVertexStream2sATI", (GLADapiproc) glad_glVertexStream2sATI, 3, stream, x, y); + glad_glVertexStream2sATI(stream, x, y); + _post_call_gl_callback(NULL, "glVertexStream2sATI", (GLADapiproc) glad_glVertexStream2sATI, 3, stream, x, y); + +} +PFNGLVERTEXSTREAM2SATIPROC glad_debug_glVertexStream2sATI = glad_debug_impl_glVertexStream2sATI; +PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream2svATI(GLenum stream, const GLshort * coords) { + _pre_call_gl_callback("glVertexStream2svATI", (GLADapiproc) glad_glVertexStream2svATI, 2, stream, coords); + glad_glVertexStream2svATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream2svATI", (GLADapiproc) glad_glVertexStream2svATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM2SVATIPROC glad_debug_glVertexStream2svATI = glad_debug_impl_glVertexStream2svATI; +PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexStream3dATI", (GLADapiproc) glad_glVertexStream3dATI, 4, stream, x, y, z); + glad_glVertexStream3dATI(stream, x, y, z); + _post_call_gl_callback(NULL, "glVertexStream3dATI", (GLADapiproc) glad_glVertexStream3dATI, 4, stream, x, y, z); + +} +PFNGLVERTEXSTREAM3DATIPROC glad_debug_glVertexStream3dATI = glad_debug_impl_glVertexStream3dATI; +PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3dvATI(GLenum stream, const GLdouble * coords) { + _pre_call_gl_callback("glVertexStream3dvATI", (GLADapiproc) glad_glVertexStream3dvATI, 2, stream, coords); + glad_glVertexStream3dvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream3dvATI", (GLADapiproc) glad_glVertexStream3dvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM3DVATIPROC glad_debug_glVertexStream3dvATI = glad_debug_impl_glVertexStream3dvATI; +PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glVertexStream3fATI", (GLADapiproc) glad_glVertexStream3fATI, 4, stream, x, y, z); + glad_glVertexStream3fATI(stream, x, y, z); + _post_call_gl_callback(NULL, "glVertexStream3fATI", (GLADapiproc) glad_glVertexStream3fATI, 4, stream, x, y, z); + +} +PFNGLVERTEXSTREAM3FATIPROC glad_debug_glVertexStream3fATI = glad_debug_impl_glVertexStream3fATI; +PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3fvATI(GLenum stream, const GLfloat * coords) { + _pre_call_gl_callback("glVertexStream3fvATI", (GLADapiproc) glad_glVertexStream3fvATI, 2, stream, coords); + glad_glVertexStream3fvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream3fvATI", (GLADapiproc) glad_glVertexStream3fvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM3FVATIPROC glad_debug_glVertexStream3fvATI = glad_debug_impl_glVertexStream3fvATI; +PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glVertexStream3iATI", (GLADapiproc) glad_glVertexStream3iATI, 4, stream, x, y, z); + glad_glVertexStream3iATI(stream, x, y, z); + _post_call_gl_callback(NULL, "glVertexStream3iATI", (GLADapiproc) glad_glVertexStream3iATI, 4, stream, x, y, z); + +} +PFNGLVERTEXSTREAM3IATIPROC glad_debug_glVertexStream3iATI = glad_debug_impl_glVertexStream3iATI; +PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3ivATI(GLenum stream, const GLint * coords) { + _pre_call_gl_callback("glVertexStream3ivATI", (GLADapiproc) glad_glVertexStream3ivATI, 2, stream, coords); + glad_glVertexStream3ivATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream3ivATI", (GLADapiproc) glad_glVertexStream3ivATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM3IVATIPROC glad_debug_glVertexStream3ivATI = glad_debug_impl_glVertexStream3ivATI; +PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glVertexStream3sATI", (GLADapiproc) glad_glVertexStream3sATI, 4, stream, x, y, z); + glad_glVertexStream3sATI(stream, x, y, z); + _post_call_gl_callback(NULL, "glVertexStream3sATI", (GLADapiproc) glad_glVertexStream3sATI, 4, stream, x, y, z); + +} +PFNGLVERTEXSTREAM3SATIPROC glad_debug_glVertexStream3sATI = glad_debug_impl_glVertexStream3sATI; +PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream3svATI(GLenum stream, const GLshort * coords) { + _pre_call_gl_callback("glVertexStream3svATI", (GLADapiproc) glad_glVertexStream3svATI, 2, stream, coords); + glad_glVertexStream3svATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream3svATI", (GLADapiproc) glad_glVertexStream3svATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM3SVATIPROC glad_debug_glVertexStream3svATI = glad_debug_impl_glVertexStream3svATI; +PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexStream4dATI", (GLADapiproc) glad_glVertexStream4dATI, 5, stream, x, y, z, w); + glad_glVertexStream4dATI(stream, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexStream4dATI", (GLADapiproc) glad_glVertexStream4dATI, 5, stream, x, y, z, w); + +} +PFNGLVERTEXSTREAM4DATIPROC glad_debug_glVertexStream4dATI = glad_debug_impl_glVertexStream4dATI; +PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4dvATI(GLenum stream, const GLdouble * coords) { + _pre_call_gl_callback("glVertexStream4dvATI", (GLADapiproc) glad_glVertexStream4dvATI, 2, stream, coords); + glad_glVertexStream4dvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream4dvATI", (GLADapiproc) glad_glVertexStream4dvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM4DVATIPROC glad_debug_glVertexStream4dvATI = glad_debug_impl_glVertexStream4dvATI; +PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glVertexStream4fATI", (GLADapiproc) glad_glVertexStream4fATI, 5, stream, x, y, z, w); + glad_glVertexStream4fATI(stream, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexStream4fATI", (GLADapiproc) glad_glVertexStream4fATI, 5, stream, x, y, z, w); + +} +PFNGLVERTEXSTREAM4FATIPROC glad_debug_glVertexStream4fATI = glad_debug_impl_glVertexStream4fATI; +PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4fvATI(GLenum stream, const GLfloat * coords) { + _pre_call_gl_callback("glVertexStream4fvATI", (GLADapiproc) glad_glVertexStream4fvATI, 2, stream, coords); + glad_glVertexStream4fvATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream4fvATI", (GLADapiproc) glad_glVertexStream4fvATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM4FVATIPROC glad_debug_glVertexStream4fvATI = glad_debug_impl_glVertexStream4fvATI; +PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glVertexStream4iATI", (GLADapiproc) glad_glVertexStream4iATI, 5, stream, x, y, z, w); + glad_glVertexStream4iATI(stream, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexStream4iATI", (GLADapiproc) glad_glVertexStream4iATI, 5, stream, x, y, z, w); + +} +PFNGLVERTEXSTREAM4IATIPROC glad_debug_glVertexStream4iATI = glad_debug_impl_glVertexStream4iATI; +PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4ivATI(GLenum stream, const GLint * coords) { + _pre_call_gl_callback("glVertexStream4ivATI", (GLADapiproc) glad_glVertexStream4ivATI, 2, stream, coords); + glad_glVertexStream4ivATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream4ivATI", (GLADapiproc) glad_glVertexStream4ivATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM4IVATIPROC glad_debug_glVertexStream4ivATI = glad_debug_impl_glVertexStream4ivATI; +PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glVertexStream4sATI", (GLADapiproc) glad_glVertexStream4sATI, 5, stream, x, y, z, w); + glad_glVertexStream4sATI(stream, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexStream4sATI", (GLADapiproc) glad_glVertexStream4sATI, 5, stream, x, y, z, w); + +} +PFNGLVERTEXSTREAM4SATIPROC glad_debug_glVertexStream4sATI = glad_debug_impl_glVertexStream4sATI; +PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexStream4svATI(GLenum stream, const GLshort * coords) { + _pre_call_gl_callback("glVertexStream4svATI", (GLADapiproc) glad_glVertexStream4svATI, 2, stream, coords); + glad_glVertexStream4svATI(stream, coords); + _post_call_gl_callback(NULL, "glVertexStream4svATI", (GLADapiproc) glad_glVertexStream4svATI, 2, stream, coords); + +} +PFNGLVERTEXSTREAM4SVATIPROC glad_debug_glVertexStream4svATI = glad_debug_impl_glVertexStream4svATI; +PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexWeightPointerEXT", (GLADapiproc) glad_glVertexWeightPointerEXT, 4, size, type, stride, pointer); + glad_glVertexWeightPointerEXT(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexWeightPointerEXT", (GLADapiproc) glad_glVertexWeightPointerEXT, 4, size, type, stride, pointer); + +} +PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_debug_glVertexWeightPointerEXT = glad_debug_impl_glVertexWeightPointerEXT; +PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexWeightfEXT(GLfloat weight) { + _pre_call_gl_callback("glVertexWeightfEXT", (GLADapiproc) glad_glVertexWeightfEXT, 1, weight); + glad_glVertexWeightfEXT(weight); + _post_call_gl_callback(NULL, "glVertexWeightfEXT", (GLADapiproc) glad_glVertexWeightfEXT, 1, weight); + +} +PFNGLVERTEXWEIGHTFEXTPROC glad_debug_glVertexWeightfEXT = glad_debug_impl_glVertexWeightfEXT; +PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexWeightfvEXT(const GLfloat * weight) { + _pre_call_gl_callback("glVertexWeightfvEXT", (GLADapiproc) glad_glVertexWeightfvEXT, 1, weight); + glad_glVertexWeightfvEXT(weight); + _post_call_gl_callback(NULL, "glVertexWeightfvEXT", (GLADapiproc) glad_glVertexWeightfvEXT, 1, weight); + +} +PFNGLVERTEXWEIGHTFVEXTPROC glad_debug_glVertexWeightfvEXT = glad_debug_impl_glVertexWeightfvEXT; +PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexWeighthNV(GLhalfNV weight) { + _pre_call_gl_callback("glVertexWeighthNV", (GLADapiproc) glad_glVertexWeighthNV, 1, weight); + glad_glVertexWeighthNV(weight); + _post_call_gl_callback(NULL, "glVertexWeighthNV", (GLADapiproc) glad_glVertexWeighthNV, 1, weight); + +} +PFNGLVERTEXWEIGHTHNVPROC glad_debug_glVertexWeighthNV = glad_debug_impl_glVertexWeighthNV; +PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexWeighthvNV(const GLhalfNV * weight) { + _pre_call_gl_callback("glVertexWeighthvNV", (GLADapiproc) glad_glVertexWeighthvNV, 1, weight); + glad_glVertexWeighthvNV(weight); + _post_call_gl_callback(NULL, "glVertexWeighthvNV", (GLADapiproc) glad_glVertexWeighthvNV, 1, weight); + +} +PFNGLVERTEXWEIGHTHVNVPROC glad_debug_glVertexWeighthvNV = glad_debug_impl_glVertexWeighthvNV; +PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) { + GLenum ret; + _pre_call_gl_callback("glVideoCaptureNV", (GLADapiproc) glad_glVideoCaptureNV, 3, video_capture_slot, sequence_num, capture_time); + ret = glad_glVideoCaptureNV(video_capture_slot, sequence_num, capture_time); + _post_call_gl_callback((void*) &ret, "glVideoCaptureNV", (GLADapiproc) glad_glVideoCaptureNV, 3, video_capture_slot, sequence_num, capture_time); + return ret; +} +PFNGLVIDEOCAPTURENVPROC glad_debug_glVideoCaptureNV = glad_debug_impl_glVideoCaptureNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) { + _pre_call_gl_callback("glVideoCaptureStreamParameterdvNV", (GLADapiproc) glad_glVideoCaptureStreamParameterdvNV, 4, video_capture_slot, stream, pname, params); + glad_glVideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params); + _post_call_gl_callback(NULL, "glVideoCaptureStreamParameterdvNV", (GLADapiproc) glad_glVideoCaptureStreamParameterdvNV, 4, video_capture_slot, stream, pname, params); + +} +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_debug_glVideoCaptureStreamParameterdvNV = glad_debug_impl_glVideoCaptureStreamParameterdvNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) { + _pre_call_gl_callback("glVideoCaptureStreamParameterfvNV", (GLADapiproc) glad_glVideoCaptureStreamParameterfvNV, 4, video_capture_slot, stream, pname, params); + glad_glVideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params); + _post_call_gl_callback(NULL, "glVideoCaptureStreamParameterfvNV", (GLADapiproc) glad_glVideoCaptureStreamParameterfvNV, 4, video_capture_slot, stream, pname, params); + +} +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_debug_glVideoCaptureStreamParameterfvNV = glad_debug_impl_glVideoCaptureStreamParameterfvNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glVideoCaptureStreamParameterivNV", (GLADapiproc) glad_glVideoCaptureStreamParameterivNV, 4, video_capture_slot, stream, pname, params); + glad_glVideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params); + _post_call_gl_callback(NULL, "glVideoCaptureStreamParameterivNV", (GLADapiproc) glad_glVideoCaptureStreamParameterivNV, 4, video_capture_slot, stream, pname, params); + +} +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_debug_glVideoCaptureStreamParameterivNV = glad_debug_impl_glVideoCaptureStreamParameterivNV; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); + glad_glViewport(x, y, width, height); + _post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); + +} +PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glViewportArrayv", (GLADapiproc) glad_glViewportArrayv, 3, first, count, v); + glad_glViewportArrayv(first, count, v); + _post_call_gl_callback(NULL, "glViewportArrayv", (GLADapiproc) glad_glViewportArrayv, 3, first, count, v); + +} +PFNGLVIEWPORTARRAYVPROC glad_debug_glViewportArrayv = glad_debug_impl_glViewportArrayv; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { + _pre_call_gl_callback("glViewportIndexedf", (GLADapiproc) glad_glViewportIndexedf, 5, index, x, y, w, h); + glad_glViewportIndexedf(index, x, y, w, h); + _post_call_gl_callback(NULL, "glViewportIndexedf", (GLADapiproc) glad_glViewportIndexedf, 5, index, x, y, w, h); + +} +PFNGLVIEWPORTINDEXEDFPROC glad_debug_glViewportIndexedf = glad_debug_impl_glViewportIndexedf; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportIndexedfv(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glViewportIndexedfv", (GLADapiproc) glad_glViewportIndexedfv, 2, index, v); + glad_glViewportIndexedfv(index, v); + _post_call_gl_callback(NULL, "glViewportIndexedfv", (GLADapiproc) glad_glViewportIndexedfv, 2, index, v); + +} +PFNGLVIEWPORTINDEXEDFVPROC glad_debug_glViewportIndexedfv = glad_debug_impl_glViewportIndexedfv; +PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportPositionWScaleNV(GLuint index, GLfloat xcoeff, GLfloat ycoeff) { + _pre_call_gl_callback("glViewportPositionWScaleNV", (GLADapiproc) glad_glViewportPositionWScaleNV, 3, index, xcoeff, ycoeff); + glad_glViewportPositionWScaleNV(index, xcoeff, ycoeff); + _post_call_gl_callback(NULL, "glViewportPositionWScaleNV", (GLADapiproc) glad_glViewportPositionWScaleNV, 3, index, xcoeff, ycoeff); + +} +PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_debug_glViewportPositionWScaleNV = glad_debug_impl_glViewportPositionWScaleNV; +PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportSwizzleNV(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) { + _pre_call_gl_callback("glViewportSwizzleNV", (GLADapiproc) glad_glViewportSwizzleNV, 5, index, swizzlex, swizzley, swizzlez, swizzlew); + glad_glViewportSwizzleNV(index, swizzlex, swizzley, swizzlez, swizzlew); + _post_call_gl_callback(NULL, "glViewportSwizzleNV", (GLADapiproc) glad_glViewportSwizzleNV, 5, index, swizzlex, swizzley, swizzlez, swizzlew); + +} +PFNGLVIEWPORTSWIZZLENVPROC glad_debug_glViewportSwizzleNV = glad_debug_impl_glViewportSwizzleNV; +PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts) { + _pre_call_gl_callback("glWaitSemaphoreEXT", (GLADapiproc) glad_glWaitSemaphoreEXT, 6, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); + glad_glWaitSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); + _post_call_gl_callback(NULL, "glWaitSemaphoreEXT", (GLADapiproc) glad_glWaitSemaphoreEXT, 6, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); + +} +PFNGLWAITSEMAPHOREEXTPROC glad_debug_glWaitSemaphoreEXT = glad_debug_impl_glWaitSemaphoreEXT; +PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL; +static void GLAD_API_PTR glad_debug_impl_glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray) { + _pre_call_gl_callback("glWaitSemaphoreui64NVX", (GLADapiproc) glad_glWaitSemaphoreui64NVX, 4, waitGpu, fenceObjectCount, semaphoreArray, fenceValueArray); + glad_glWaitSemaphoreui64NVX(waitGpu, fenceObjectCount, semaphoreArray, fenceValueArray); + _post_call_gl_callback(NULL, "glWaitSemaphoreui64NVX", (GLADapiproc) glad_glWaitSemaphoreui64NVX, 4, waitGpu, fenceObjectCount, semaphoreArray, fenceValueArray); + +} +PFNGLWAITSEMAPHOREUI64NVXPROC glad_debug_glWaitSemaphoreui64NVX = glad_debug_impl_glWaitSemaphoreui64NVX; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { + _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); + glad_glWaitSync(sync, flags, timeout); + _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); + +} +PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; +PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glWaitVkSemaphoreNV(GLuint64 vkSemaphore) { + _pre_call_gl_callback("glWaitVkSemaphoreNV", (GLADapiproc) glad_glWaitVkSemaphoreNV, 1, vkSemaphore); + glad_glWaitVkSemaphoreNV(vkSemaphore); + _post_call_gl_callback(NULL, "glWaitVkSemaphoreNV", (GLADapiproc) glad_glWaitVkSemaphoreNV, 1, vkSemaphore); + +} +PFNGLWAITVKSEMAPHORENVPROC glad_debug_glWaitVkSemaphoreNV = glad_debug_impl_glWaitVkSemaphoreNV; +PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) { + _pre_call_gl_callback("glWeightPathsNV", (GLADapiproc) glad_glWeightPathsNV, 4, resultPath, numPaths, paths, weights); + glad_glWeightPathsNV(resultPath, numPaths, paths, weights); + _post_call_gl_callback(NULL, "glWeightPathsNV", (GLADapiproc) glad_glWeightPathsNV, 4, resultPath, numPaths, paths, weights); + +} +PFNGLWEIGHTPATHSNVPROC glad_debug_glWeightPathsNV = glad_debug_impl_glWeightPathsNV; +PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glWeightPointerARB", (GLADapiproc) glad_glWeightPointerARB, 4, size, type, stride, pointer); + glad_glWeightPointerARB(size, type, stride, pointer); + _post_call_gl_callback(NULL, "glWeightPointerARB", (GLADapiproc) glad_glWeightPointerARB, 4, size, type, stride, pointer); + +} +PFNGLWEIGHTPOINTERARBPROC glad_debug_glWeightPointerARB = glad_debug_impl_glWeightPointerARB; +PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightbvARB(GLint size, const GLbyte * weights) { + _pre_call_gl_callback("glWeightbvARB", (GLADapiproc) glad_glWeightbvARB, 2, size, weights); + glad_glWeightbvARB(size, weights); + _post_call_gl_callback(NULL, "glWeightbvARB", (GLADapiproc) glad_glWeightbvARB, 2, size, weights); + +} +PFNGLWEIGHTBVARBPROC glad_debug_glWeightbvARB = glad_debug_impl_glWeightbvARB; +PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightdvARB(GLint size, const GLdouble * weights) { + _pre_call_gl_callback("glWeightdvARB", (GLADapiproc) glad_glWeightdvARB, 2, size, weights); + glad_glWeightdvARB(size, weights); + _post_call_gl_callback(NULL, "glWeightdvARB", (GLADapiproc) glad_glWeightdvARB, 2, size, weights); + +} +PFNGLWEIGHTDVARBPROC glad_debug_glWeightdvARB = glad_debug_impl_glWeightdvARB; +PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightfvARB(GLint size, const GLfloat * weights) { + _pre_call_gl_callback("glWeightfvARB", (GLADapiproc) glad_glWeightfvARB, 2, size, weights); + glad_glWeightfvARB(size, weights); + _post_call_gl_callback(NULL, "glWeightfvARB", (GLADapiproc) glad_glWeightfvARB, 2, size, weights); + +} +PFNGLWEIGHTFVARBPROC glad_debug_glWeightfvARB = glad_debug_impl_glWeightfvARB; +PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightivARB(GLint size, const GLint * weights) { + _pre_call_gl_callback("glWeightivARB", (GLADapiproc) glad_glWeightivARB, 2, size, weights); + glad_glWeightivARB(size, weights); + _post_call_gl_callback(NULL, "glWeightivARB", (GLADapiproc) glad_glWeightivARB, 2, size, weights); + +} +PFNGLWEIGHTIVARBPROC glad_debug_glWeightivARB = glad_debug_impl_glWeightivARB; +PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightsvARB(GLint size, const GLshort * weights) { + _pre_call_gl_callback("glWeightsvARB", (GLADapiproc) glad_glWeightsvARB, 2, size, weights); + glad_glWeightsvARB(size, weights); + _post_call_gl_callback(NULL, "glWeightsvARB", (GLADapiproc) glad_glWeightsvARB, 2, size, weights); + +} +PFNGLWEIGHTSVARBPROC glad_debug_glWeightsvARB = glad_debug_impl_glWeightsvARB; +PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightubvARB(GLint size, const GLubyte * weights) { + _pre_call_gl_callback("glWeightubvARB", (GLADapiproc) glad_glWeightubvARB, 2, size, weights); + glad_glWeightubvARB(size, weights); + _post_call_gl_callback(NULL, "glWeightubvARB", (GLADapiproc) glad_glWeightubvARB, 2, size, weights); + +} +PFNGLWEIGHTUBVARBPROC glad_debug_glWeightubvARB = glad_debug_impl_glWeightubvARB; +PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightuivARB(GLint size, const GLuint * weights) { + _pre_call_gl_callback("glWeightuivARB", (GLADapiproc) glad_glWeightuivARB, 2, size, weights); + glad_glWeightuivARB(size, weights); + _post_call_gl_callback(NULL, "glWeightuivARB", (GLADapiproc) glad_glWeightuivARB, 2, size, weights); + +} +PFNGLWEIGHTUIVARBPROC glad_debug_glWeightuivARB = glad_debug_impl_glWeightuivARB; +PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWeightusvARB(GLint size, const GLushort * weights) { + _pre_call_gl_callback("glWeightusvARB", (GLADapiproc) glad_glWeightusvARB, 2, size, weights); + glad_glWeightusvARB(size, weights); + _post_call_gl_callback(NULL, "glWeightusvARB", (GLADapiproc) glad_glWeightusvARB, 2, size, weights); + +} +PFNGLWEIGHTUSVARBPROC glad_debug_glWeightusvARB = glad_debug_impl_glWeightusvARB; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); + glad_glWindowPos2d(x, y); + _post_call_gl_callback(NULL, "glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); + +} +PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; +PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2dARB(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glWindowPos2dARB", (GLADapiproc) glad_glWindowPos2dARB, 2, x, y); + glad_glWindowPos2dARB(x, y); + _post_call_gl_callback(NULL, "glWindowPos2dARB", (GLADapiproc) glad_glWindowPos2dARB, 2, x, y); + +} +PFNGLWINDOWPOS2DARBPROC glad_debug_glWindowPos2dARB = glad_debug_impl_glWindowPos2dARB; +PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2dMESA(GLdouble x, GLdouble y) { + _pre_call_gl_callback("glWindowPos2dMESA", (GLADapiproc) glad_glWindowPos2dMESA, 2, x, y); + glad_glWindowPos2dMESA(x, y); + _post_call_gl_callback(NULL, "glWindowPos2dMESA", (GLADapiproc) glad_glWindowPos2dMESA, 2, x, y); + +} +PFNGLWINDOWPOS2DMESAPROC glad_debug_glWindowPos2dMESA = glad_debug_impl_glWindowPos2dMESA; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2dv(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); + glad_glWindowPos2dv(v); + _post_call_gl_callback(NULL, "glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); + +} +PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; +PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2dvARB(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos2dvARB", (GLADapiproc) glad_glWindowPos2dvARB, 1, v); + glad_glWindowPos2dvARB(v); + _post_call_gl_callback(NULL, "glWindowPos2dvARB", (GLADapiproc) glad_glWindowPos2dvARB, 1, v); + +} +PFNGLWINDOWPOS2DVARBPROC glad_debug_glWindowPos2dvARB = glad_debug_impl_glWindowPos2dvARB; +PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2dvMESA(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos2dvMESA", (GLADapiproc) glad_glWindowPos2dvMESA, 1, v); + glad_glWindowPos2dvMESA(v); + _post_call_gl_callback(NULL, "glWindowPos2dvMESA", (GLADapiproc) glad_glWindowPos2dvMESA, 1, v); + +} +PFNGLWINDOWPOS2DVMESAPROC glad_debug_glWindowPos2dvMESA = glad_debug_impl_glWindowPos2dvMESA; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2f(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); + glad_glWindowPos2f(x, y); + _post_call_gl_callback(NULL, "glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); + +} +PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; +PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2fARB(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glWindowPos2fARB", (GLADapiproc) glad_glWindowPos2fARB, 2, x, y); + glad_glWindowPos2fARB(x, y); + _post_call_gl_callback(NULL, "glWindowPos2fARB", (GLADapiproc) glad_glWindowPos2fARB, 2, x, y); + +} +PFNGLWINDOWPOS2FARBPROC glad_debug_glWindowPos2fARB = glad_debug_impl_glWindowPos2fARB; +PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2fMESA(GLfloat x, GLfloat y) { + _pre_call_gl_callback("glWindowPos2fMESA", (GLADapiproc) glad_glWindowPos2fMESA, 2, x, y); + glad_glWindowPos2fMESA(x, y); + _post_call_gl_callback(NULL, "glWindowPos2fMESA", (GLADapiproc) glad_glWindowPos2fMESA, 2, x, y); + +} +PFNGLWINDOWPOS2FMESAPROC glad_debug_glWindowPos2fMESA = glad_debug_impl_glWindowPos2fMESA; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2fv(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); + glad_glWindowPos2fv(v); + _post_call_gl_callback(NULL, "glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); + +} +PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; +PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2fvARB(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos2fvARB", (GLADapiproc) glad_glWindowPos2fvARB, 1, v); + glad_glWindowPos2fvARB(v); + _post_call_gl_callback(NULL, "glWindowPos2fvARB", (GLADapiproc) glad_glWindowPos2fvARB, 1, v); + +} +PFNGLWINDOWPOS2FVARBPROC glad_debug_glWindowPos2fvARB = glad_debug_impl_glWindowPos2fvARB; +PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2fvMESA(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos2fvMESA", (GLADapiproc) glad_glWindowPos2fvMESA, 1, v); + glad_glWindowPos2fvMESA(v); + _post_call_gl_callback(NULL, "glWindowPos2fvMESA", (GLADapiproc) glad_glWindowPos2fvMESA, 1, v); + +} +PFNGLWINDOWPOS2FVMESAPROC glad_debug_glWindowPos2fvMESA = glad_debug_impl_glWindowPos2fvMESA; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2i(GLint x, GLint y) { + _pre_call_gl_callback("glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); + glad_glWindowPos2i(x, y); + _post_call_gl_callback(NULL, "glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); + +} +PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; +PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2iARB(GLint x, GLint y) { + _pre_call_gl_callback("glWindowPos2iARB", (GLADapiproc) glad_glWindowPos2iARB, 2, x, y); + glad_glWindowPos2iARB(x, y); + _post_call_gl_callback(NULL, "glWindowPos2iARB", (GLADapiproc) glad_glWindowPos2iARB, 2, x, y); + +} +PFNGLWINDOWPOS2IARBPROC glad_debug_glWindowPos2iARB = glad_debug_impl_glWindowPos2iARB; +PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2iMESA(GLint x, GLint y) { + _pre_call_gl_callback("glWindowPos2iMESA", (GLADapiproc) glad_glWindowPos2iMESA, 2, x, y); + glad_glWindowPos2iMESA(x, y); + _post_call_gl_callback(NULL, "glWindowPos2iMESA", (GLADapiproc) glad_glWindowPos2iMESA, 2, x, y); + +} +PFNGLWINDOWPOS2IMESAPROC glad_debug_glWindowPos2iMESA = glad_debug_impl_glWindowPos2iMESA; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2iv(const GLint * v) { + _pre_call_gl_callback("glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); + glad_glWindowPos2iv(v); + _post_call_gl_callback(NULL, "glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); + +} +PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; +PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2ivARB(const GLint * v) { + _pre_call_gl_callback("glWindowPos2ivARB", (GLADapiproc) glad_glWindowPos2ivARB, 1, v); + glad_glWindowPos2ivARB(v); + _post_call_gl_callback(NULL, "glWindowPos2ivARB", (GLADapiproc) glad_glWindowPos2ivARB, 1, v); + +} +PFNGLWINDOWPOS2IVARBPROC glad_debug_glWindowPos2ivARB = glad_debug_impl_glWindowPos2ivARB; +PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2ivMESA(const GLint * v) { + _pre_call_gl_callback("glWindowPos2ivMESA", (GLADapiproc) glad_glWindowPos2ivMESA, 1, v); + glad_glWindowPos2ivMESA(v); + _post_call_gl_callback(NULL, "glWindowPos2ivMESA", (GLADapiproc) glad_glWindowPos2ivMESA, 1, v); + +} +PFNGLWINDOWPOS2IVMESAPROC glad_debug_glWindowPos2ivMESA = glad_debug_impl_glWindowPos2ivMESA; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2s(GLshort x, GLshort y) { + _pre_call_gl_callback("glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); + glad_glWindowPos2s(x, y); + _post_call_gl_callback(NULL, "glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); + +} +PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; +PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2sARB(GLshort x, GLshort y) { + _pre_call_gl_callback("glWindowPos2sARB", (GLADapiproc) glad_glWindowPos2sARB, 2, x, y); + glad_glWindowPos2sARB(x, y); + _post_call_gl_callback(NULL, "glWindowPos2sARB", (GLADapiproc) glad_glWindowPos2sARB, 2, x, y); + +} +PFNGLWINDOWPOS2SARBPROC glad_debug_glWindowPos2sARB = glad_debug_impl_glWindowPos2sARB; +PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2sMESA(GLshort x, GLshort y) { + _pre_call_gl_callback("glWindowPos2sMESA", (GLADapiproc) glad_glWindowPos2sMESA, 2, x, y); + glad_glWindowPos2sMESA(x, y); + _post_call_gl_callback(NULL, "glWindowPos2sMESA", (GLADapiproc) glad_glWindowPos2sMESA, 2, x, y); + +} +PFNGLWINDOWPOS2SMESAPROC glad_debug_glWindowPos2sMESA = glad_debug_impl_glWindowPos2sMESA; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2sv(const GLshort * v) { + _pre_call_gl_callback("glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); + glad_glWindowPos2sv(v); + _post_call_gl_callback(NULL, "glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); + +} +PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; +PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2svARB(const GLshort * v) { + _pre_call_gl_callback("glWindowPos2svARB", (GLADapiproc) glad_glWindowPos2svARB, 1, v); + glad_glWindowPos2svARB(v); + _post_call_gl_callback(NULL, "glWindowPos2svARB", (GLADapiproc) glad_glWindowPos2svARB, 1, v); + +} +PFNGLWINDOWPOS2SVARBPROC glad_debug_glWindowPos2svARB = glad_debug_impl_glWindowPos2svARB; +PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos2svMESA(const GLshort * v) { + _pre_call_gl_callback("glWindowPos2svMESA", (GLADapiproc) glad_glWindowPos2svMESA, 1, v); + glad_glWindowPos2svMESA(v); + _post_call_gl_callback(NULL, "glWindowPos2svMESA", (GLADapiproc) glad_glWindowPos2svMESA, 1, v); + +} +PFNGLWINDOWPOS2SVMESAPROC glad_debug_glWindowPos2svMESA = glad_debug_impl_glWindowPos2svMESA; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); + glad_glWindowPos3d(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); + +} +PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; +PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glWindowPos3dARB", (GLADapiproc) glad_glWindowPos3dARB, 3, x, y, z); + glad_glWindowPos3dARB(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3dARB", (GLADapiproc) glad_glWindowPos3dARB, 3, x, y, z); + +} +PFNGLWINDOWPOS3DARBPROC glad_debug_glWindowPos3dARB = glad_debug_impl_glWindowPos3dARB; +PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glWindowPos3dMESA", (GLADapiproc) glad_glWindowPos3dMESA, 3, x, y, z); + glad_glWindowPos3dMESA(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3dMESA", (GLADapiproc) glad_glWindowPos3dMESA, 3, x, y, z); + +} +PFNGLWINDOWPOS3DMESAPROC glad_debug_glWindowPos3dMESA = glad_debug_impl_glWindowPos3dMESA; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3dv(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); + glad_glWindowPos3dv(v); + _post_call_gl_callback(NULL, "glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); + +} +PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; +PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3dvARB(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos3dvARB", (GLADapiproc) glad_glWindowPos3dvARB, 1, v); + glad_glWindowPos3dvARB(v); + _post_call_gl_callback(NULL, "glWindowPos3dvARB", (GLADapiproc) glad_glWindowPos3dvARB, 1, v); + +} +PFNGLWINDOWPOS3DVARBPROC glad_debug_glWindowPos3dvARB = glad_debug_impl_glWindowPos3dvARB; +PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3dvMESA(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos3dvMESA", (GLADapiproc) glad_glWindowPos3dvMESA, 1, v); + glad_glWindowPos3dvMESA(v); + _post_call_gl_callback(NULL, "glWindowPos3dvMESA", (GLADapiproc) glad_glWindowPos3dvMESA, 1, v); + +} +PFNGLWINDOWPOS3DVMESAPROC glad_debug_glWindowPos3dvMESA = glad_debug_impl_glWindowPos3dvMESA; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); + glad_glWindowPos3f(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); + +} +PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; +PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glWindowPos3fARB", (GLADapiproc) glad_glWindowPos3fARB, 3, x, y, z); + glad_glWindowPos3fARB(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3fARB", (GLADapiproc) glad_glWindowPos3fARB, 3, x, y, z); + +} +PFNGLWINDOWPOS3FARBPROC glad_debug_glWindowPos3fARB = glad_debug_impl_glWindowPos3fARB; +PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glWindowPos3fMESA", (GLADapiproc) glad_glWindowPos3fMESA, 3, x, y, z); + glad_glWindowPos3fMESA(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3fMESA", (GLADapiproc) glad_glWindowPos3fMESA, 3, x, y, z); + +} +PFNGLWINDOWPOS3FMESAPROC glad_debug_glWindowPos3fMESA = glad_debug_impl_glWindowPos3fMESA; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3fv(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); + glad_glWindowPos3fv(v); + _post_call_gl_callback(NULL, "glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); + +} +PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; +PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3fvARB(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos3fvARB", (GLADapiproc) glad_glWindowPos3fvARB, 1, v); + glad_glWindowPos3fvARB(v); + _post_call_gl_callback(NULL, "glWindowPos3fvARB", (GLADapiproc) glad_glWindowPos3fvARB, 1, v); + +} +PFNGLWINDOWPOS3FVARBPROC glad_debug_glWindowPos3fvARB = glad_debug_impl_glWindowPos3fvARB; +PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3fvMESA(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos3fvMESA", (GLADapiproc) glad_glWindowPos3fvMESA, 1, v); + glad_glWindowPos3fvMESA(v); + _post_call_gl_callback(NULL, "glWindowPos3fvMESA", (GLADapiproc) glad_glWindowPos3fvMESA, 1, v); + +} +PFNGLWINDOWPOS3FVMESAPROC glad_debug_glWindowPos3fvMESA = glad_debug_impl_glWindowPos3fvMESA; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3i(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); + glad_glWindowPos3i(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); + +} +PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; +PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3iARB(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glWindowPos3iARB", (GLADapiproc) glad_glWindowPos3iARB, 3, x, y, z); + glad_glWindowPos3iARB(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3iARB", (GLADapiproc) glad_glWindowPos3iARB, 3, x, y, z); + +} +PFNGLWINDOWPOS3IARBPROC glad_debug_glWindowPos3iARB = glad_debug_impl_glWindowPos3iARB; +PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3iMESA(GLint x, GLint y, GLint z) { + _pre_call_gl_callback("glWindowPos3iMESA", (GLADapiproc) glad_glWindowPos3iMESA, 3, x, y, z); + glad_glWindowPos3iMESA(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3iMESA", (GLADapiproc) glad_glWindowPos3iMESA, 3, x, y, z); + +} +PFNGLWINDOWPOS3IMESAPROC glad_debug_glWindowPos3iMESA = glad_debug_impl_glWindowPos3iMESA; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3iv(const GLint * v) { + _pre_call_gl_callback("glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); + glad_glWindowPos3iv(v); + _post_call_gl_callback(NULL, "glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); + +} +PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; +PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3ivARB(const GLint * v) { + _pre_call_gl_callback("glWindowPos3ivARB", (GLADapiproc) glad_glWindowPos3ivARB, 1, v); + glad_glWindowPos3ivARB(v); + _post_call_gl_callback(NULL, "glWindowPos3ivARB", (GLADapiproc) glad_glWindowPos3ivARB, 1, v); + +} +PFNGLWINDOWPOS3IVARBPROC glad_debug_glWindowPos3ivARB = glad_debug_impl_glWindowPos3ivARB; +PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3ivMESA(const GLint * v) { + _pre_call_gl_callback("glWindowPos3ivMESA", (GLADapiproc) glad_glWindowPos3ivMESA, 1, v); + glad_glWindowPos3ivMESA(v); + _post_call_gl_callback(NULL, "glWindowPos3ivMESA", (GLADapiproc) glad_glWindowPos3ivMESA, 1, v); + +} +PFNGLWINDOWPOS3IVMESAPROC glad_debug_glWindowPos3ivMESA = glad_debug_impl_glWindowPos3ivMESA; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3s(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); + glad_glWindowPos3s(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); + +} +PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; +PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glWindowPos3sARB", (GLADapiproc) glad_glWindowPos3sARB, 3, x, y, z); + glad_glWindowPos3sARB(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3sARB", (GLADapiproc) glad_glWindowPos3sARB, 3, x, y, z); + +} +PFNGLWINDOWPOS3SARBPROC glad_debug_glWindowPos3sARB = glad_debug_impl_glWindowPos3sARB; +PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glWindowPos3sMESA", (GLADapiproc) glad_glWindowPos3sMESA, 3, x, y, z); + glad_glWindowPos3sMESA(x, y, z); + _post_call_gl_callback(NULL, "glWindowPos3sMESA", (GLADapiproc) glad_glWindowPos3sMESA, 3, x, y, z); + +} +PFNGLWINDOWPOS3SMESAPROC glad_debug_glWindowPos3sMESA = glad_debug_impl_glWindowPos3sMESA; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3sv(const GLshort * v) { + _pre_call_gl_callback("glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v); + glad_glWindowPos3sv(v); + _post_call_gl_callback(NULL, "glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v); + +} +PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; +PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3svARB(const GLshort * v) { + _pre_call_gl_callback("glWindowPos3svARB", (GLADapiproc) glad_glWindowPos3svARB, 1, v); + glad_glWindowPos3svARB(v); + _post_call_gl_callback(NULL, "glWindowPos3svARB", (GLADapiproc) glad_glWindowPos3svARB, 1, v); + +} +PFNGLWINDOWPOS3SVARBPROC glad_debug_glWindowPos3svARB = glad_debug_impl_glWindowPos3svARB; +PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos3svMESA(const GLshort * v) { + _pre_call_gl_callback("glWindowPos3svMESA", (GLADapiproc) glad_glWindowPos3svMESA, 1, v); + glad_glWindowPos3svMESA(v); + _post_call_gl_callback(NULL, "glWindowPos3svMESA", (GLADapiproc) glad_glWindowPos3svMESA, 1, v); + +} +PFNGLWINDOWPOS3SVMESAPROC glad_debug_glWindowPos3svMESA = glad_debug_impl_glWindowPos3svMESA; +PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glWindowPos4dMESA", (GLADapiproc) glad_glWindowPos4dMESA, 4, x, y, z, w); + glad_glWindowPos4dMESA(x, y, z, w); + _post_call_gl_callback(NULL, "glWindowPos4dMESA", (GLADapiproc) glad_glWindowPos4dMESA, 4, x, y, z, w); + +} +PFNGLWINDOWPOS4DMESAPROC glad_debug_glWindowPos4dMESA = glad_debug_impl_glWindowPos4dMESA; +PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4dvMESA(const GLdouble * v) { + _pre_call_gl_callback("glWindowPos4dvMESA", (GLADapiproc) glad_glWindowPos4dvMESA, 1, v); + glad_glWindowPos4dvMESA(v); + _post_call_gl_callback(NULL, "glWindowPos4dvMESA", (GLADapiproc) glad_glWindowPos4dvMESA, 1, v); + +} +PFNGLWINDOWPOS4DVMESAPROC glad_debug_glWindowPos4dvMESA = glad_debug_impl_glWindowPos4dvMESA; +PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glWindowPos4fMESA", (GLADapiproc) glad_glWindowPos4fMESA, 4, x, y, z, w); + glad_glWindowPos4fMESA(x, y, z, w); + _post_call_gl_callback(NULL, "glWindowPos4fMESA", (GLADapiproc) glad_glWindowPos4fMESA, 4, x, y, z, w); + +} +PFNGLWINDOWPOS4FMESAPROC glad_debug_glWindowPos4fMESA = glad_debug_impl_glWindowPos4fMESA; +PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4fvMESA(const GLfloat * v) { + _pre_call_gl_callback("glWindowPos4fvMESA", (GLADapiproc) glad_glWindowPos4fvMESA, 1, v); + glad_glWindowPos4fvMESA(v); + _post_call_gl_callback(NULL, "glWindowPos4fvMESA", (GLADapiproc) glad_glWindowPos4fvMESA, 1, v); + +} +PFNGLWINDOWPOS4FVMESAPROC glad_debug_glWindowPos4fvMESA = glad_debug_impl_glWindowPos4fvMESA; +PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) { + _pre_call_gl_callback("glWindowPos4iMESA", (GLADapiproc) glad_glWindowPos4iMESA, 4, x, y, z, w); + glad_glWindowPos4iMESA(x, y, z, w); + _post_call_gl_callback(NULL, "glWindowPos4iMESA", (GLADapiproc) glad_glWindowPos4iMESA, 4, x, y, z, w); + +} +PFNGLWINDOWPOS4IMESAPROC glad_debug_glWindowPos4iMESA = glad_debug_impl_glWindowPos4iMESA; +PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4ivMESA(const GLint * v) { + _pre_call_gl_callback("glWindowPos4ivMESA", (GLADapiproc) glad_glWindowPos4ivMESA, 1, v); + glad_glWindowPos4ivMESA(v); + _post_call_gl_callback(NULL, "glWindowPos4ivMESA", (GLADapiproc) glad_glWindowPos4ivMESA, 1, v); + +} +PFNGLWINDOWPOS4IVMESAPROC glad_debug_glWindowPos4ivMESA = glad_debug_impl_glWindowPos4ivMESA; +PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glWindowPos4sMESA", (GLADapiproc) glad_glWindowPos4sMESA, 4, x, y, z, w); + glad_glWindowPos4sMESA(x, y, z, w); + _post_call_gl_callback(NULL, "glWindowPos4sMESA", (GLADapiproc) glad_glWindowPos4sMESA, 4, x, y, z, w); + +} +PFNGLWINDOWPOS4SMESAPROC glad_debug_glWindowPos4sMESA = glad_debug_impl_glWindowPos4sMESA; +PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowPos4svMESA(const GLshort * v) { + _pre_call_gl_callback("glWindowPos4svMESA", (GLADapiproc) glad_glWindowPos4svMESA, 1, v); + glad_glWindowPos4svMESA(v); + _post_call_gl_callback(NULL, "glWindowPos4svMESA", (GLADapiproc) glad_glWindowPos4svMESA, 1, v); + +} +PFNGLWINDOWPOS4SVMESAPROC glad_debug_glWindowPos4svMESA = glad_debug_impl_glWindowPos4svMESA; +PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glWindowRectanglesEXT(GLenum mode, GLsizei count, const GLint * box) { + _pre_call_gl_callback("glWindowRectanglesEXT", (GLADapiproc) glad_glWindowRectanglesEXT, 3, mode, count, box); + glad_glWindowRectanglesEXT(mode, count, box); + _post_call_gl_callback(NULL, "glWindowRectanglesEXT", (GLADapiproc) glad_glWindowRectanglesEXT, 3, mode, count, box); + +} +PFNGLWINDOWRECTANGLESEXTPROC glad_debug_glWindowRectanglesEXT = glad_debug_impl_glWindowRectanglesEXT; +PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) { + _pre_call_gl_callback("glWriteMaskEXT", (GLADapiproc) glad_glWriteMaskEXT, 6, res, in, outX, outY, outZ, outW); + glad_glWriteMaskEXT(res, in, outX, outY, outZ, outW); + _post_call_gl_callback(NULL, "glWriteMaskEXT", (GLADapiproc) glad_glWriteMaskEXT, 6, res, in, outX, outY, outZ, outW); + +} +PFNGLWRITEMASKEXTPROC glad_debug_glWriteMaskEXT = glad_debug_impl_glWriteMaskEXT; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, 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glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) 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(PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + 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(PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = 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+} +static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_2_1) return; + glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); + glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); + glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); +} +static void glad_gl_load_GL_3DFX_tbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_3DFX_tbuffer) return; + glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC) load(userptr, "glTbufferMask3DFX"); +} +static void glad_gl_load_GL_AMD_debug_output( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_debug_output) return; + glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC) load(userptr, "glDebugMessageCallbackAMD"); + glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC) load(userptr, "glDebugMessageEnableAMD"); + glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC) load(userptr, "glDebugMessageInsertAMD"); + glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC) load(userptr, "glGetDebugMessageLogAMD"); +} +static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_draw_buffers_blend) return; + glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD"); + glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD"); + glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD"); + glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD"); +} +static void glad_gl_load_GL_AMD_framebuffer_multisample_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return; + glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glNamedRenderbufferStorageMultisampleAdvancedAMD"); + glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glRenderbufferStorageMultisampleAdvancedAMD"); +} +static void glad_gl_load_GL_AMD_framebuffer_sample_positions( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_framebuffer_sample_positions) return; + glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glFramebufferSamplePositionsfvAMD"); + glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetFramebufferParameterfvAMD"); + glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetNamedFramebufferParameterfvAMD"); + glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glNamedFramebufferSamplePositionsfvAMD"); +} +static void glad_gl_load_GL_AMD_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_gpu_shader_int64) return; + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV"); + glad_glProgramUniform1ui64NV = 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load(userptr, "glUniform2i64vNV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV"); +} +static void glad_gl_load_GL_AMD_interleaved_elements( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_interleaved_elements) return; + glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC) load(userptr, "glVertexAttribParameteriAMD"); +} +static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD"); + glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD"); +} +static void glad_gl_load_GL_AMD_name_gen_delete( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_name_gen_delete) return; + glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC) load(userptr, "glDeleteNamesAMD"); + glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC) load(userptr, "glGenNamesAMD"); + glad_glIsNameAMD = (PFNGLISNAMEAMDPROC) load(userptr, "glIsNameAMD"); +} +static void glad_gl_load_GL_AMD_occlusion_query_event( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_occlusion_query_event) return; + glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC) load(userptr, "glQueryObjectParameteruiAMD"); +} +static void glad_gl_load_GL_AMD_performance_monitor( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_performance_monitor) return; + glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) load(userptr, "glBeginPerfMonitorAMD"); + glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) load(userptr, "glDeletePerfMonitorsAMD"); + glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) load(userptr, "glEndPerfMonitorAMD"); + glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) load(userptr, "glGenPerfMonitorsAMD"); + glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) load(userptr, "glGetPerfMonitorCounterDataAMD"); + glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) load(userptr, "glGetPerfMonitorCounterInfoAMD"); + glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) load(userptr, "glGetPerfMonitorCounterStringAMD"); + glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) load(userptr, "glGetPerfMonitorCountersAMD"); + glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) load(userptr, "glGetPerfMonitorGroupStringAMD"); + glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) load(userptr, "glGetPerfMonitorGroupsAMD"); + glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) load(userptr, "glSelectPerfMonitorCountersAMD"); +} +static void glad_gl_load_GL_AMD_sample_positions( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_sample_positions) return; + glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC) load(userptr, "glSetMultisamplefvAMD"); +} +static void glad_gl_load_GL_AMD_sparse_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_sparse_texture) return; + glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC) load(userptr, "glTexStorageSparseAMD"); + glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC) load(userptr, "glTextureStorageSparseAMD"); +} +static void glad_gl_load_GL_AMD_stencil_operation_extended( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_stencil_operation_extended) return; + glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC) load(userptr, "glStencilOpValueAMD"); +} +static void glad_gl_load_GL_AMD_vertex_shader_tessellator( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_AMD_vertex_shader_tessellator) return; + glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC) load(userptr, "glTessellationFactorAMD"); + glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC) load(userptr, "glTessellationModeAMD"); +} +static void glad_gl_load_GL_APPLE_element_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_element_array) return; + glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glDrawElementArrayAPPLE"); + glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glDrawRangeElementArrayAPPLE"); + glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) load(userptr, "glElementPointerAPPLE"); + glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawElementArrayAPPLE"); + glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawRangeElementArrayAPPLE"); +} +static void glad_gl_load_GL_APPLE_fence( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_fence) return; + glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) load(userptr, "glDeleteFencesAPPLE"); + glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) load(userptr, "glFinishFenceAPPLE"); + glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) load(userptr, "glFinishObjectAPPLE"); + glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) load(userptr, "glGenFencesAPPLE"); + glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) load(userptr, "glIsFenceAPPLE"); + glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) load(userptr, "glSetFenceAPPLE"); + glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) load(userptr, "glTestFenceAPPLE"); + glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) load(userptr, "glTestObjectAPPLE"); +} +static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_flush_buffer_range) return; + glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE"); + glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE"); +} +static void glad_gl_load_GL_APPLE_object_purgeable( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_object_purgeable) return; + glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC) load(userptr, "glGetObjectParameterivAPPLE"); + glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC) load(userptr, "glObjectPurgeableAPPLE"); + glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC) load(userptr, "glObjectUnpurgeableAPPLE"); +} +static void glad_gl_load_GL_APPLE_texture_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_texture_range) return; + glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) load(userptr, "glGetTexParameterPointervAPPLE"); + glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC) load(userptr, "glTextureRangeAPPLE"); +} +static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_vertex_array_object) return; + glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE"); + glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE"); + glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE"); + glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE"); +} +static void glad_gl_load_GL_APPLE_vertex_array_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_vertex_array_range) return; + glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glFlushVertexArrayRangeAPPLE"); + glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) load(userptr, "glVertexArrayParameteriAPPLE"); + glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glVertexArrayRangeAPPLE"); +} +static void glad_gl_load_GL_APPLE_vertex_program_evaluators( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_APPLE_vertex_program_evaluators) return; + glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glDisableVertexAttribAPPLE"); + glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glEnableVertexAttribAPPLE"); + glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) load(userptr, "glIsVertexAttribEnabledAPPLE"); + glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC) load(userptr, "glMapVertexAttrib1dAPPLE"); + glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC) load(userptr, "glMapVertexAttrib1fAPPLE"); + glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) load(userptr, "glMapVertexAttrib2dAPPLE"); + glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) load(userptr, "glMapVertexAttrib2fAPPLE"); +} +static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_ES2_compatibility) return; + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); +} +static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_ES3_1_compatibility) return; + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); +} +static void glad_gl_load_GL_ARB_ES3_2_compatibility( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_ES3_2_compatibility) return; + glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC) load(userptr, "glPrimitiveBoundingBoxARB"); +} +static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_base_instance) return; + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance"); +} +static void glad_gl_load_GL_ARB_bindless_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_bindless_texture) return; + glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC) load(userptr, "glGetImageHandleARB"); + glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load(userptr, "glGetTextureHandleARB"); + glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load(userptr, "glGetTextureSamplerHandleARB"); + glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) load(userptr, "glGetVertexAttribLui64vARB"); + glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) load(userptr, "glIsImageHandleResidentARB"); + glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) load(userptr, "glIsTextureHandleResidentARB"); + glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) load(userptr, "glMakeImageHandleNonResidentARB"); + glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) load(userptr, "glMakeImageHandleResidentARB"); + glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) load(userptr, "glMakeTextureHandleNonResidentARB"); + glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) load(userptr, "glMakeTextureHandleResidentARB"); + glad_glProgramUniformHandleui64ARB = 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glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC) load(userptr, "glUniform3i64vARB"); + glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC) load(userptr, "glUniform3ui64ARB"); + glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC) load(userptr, "glUniform3ui64vARB"); + glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC) load(userptr, "glUniform4i64ARB"); + glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC) load(userptr, "glUniform4i64vARB"); + glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC) load(userptr, "glUniform4ui64ARB"); + glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC) load(userptr, "glUniform4ui64vARB"); +} +static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_imaging) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable"); + glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable"); + glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv"); + glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv"); + glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D"); + glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D"); + glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf"); + glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv"); + glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri"); + glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv"); + glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) 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(PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); +} +static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_internalformat_query2) return; + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); +} +static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_invalidate_subdata) return; + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, 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load(userptr, "glMultiTexCoord4svARB"); +} +static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_occlusion_query) return; + glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB"); + glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB"); + glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB"); + glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB"); + glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB"); + glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB"); + glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB"); + glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB"); +} +static void glad_gl_load_GL_ARB_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC) load(userptr, "glMaxShaderCompilerThreadsARB"); +} +static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_point_parameters) return; + glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB"); + glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB"); +} +static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_polygon_offset_clamp) return; + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); +} +static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_program_interface_query) return; + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, 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glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex"); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv"); +} +static void glad_gl_load_GL_ARB_shading_language_include( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shading_language_include) return; + glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) load(userptr, "glCompileShaderIncludeARB"); + glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) load(userptr, "glDeleteNamedStringARB"); + glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) load(userptr, 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(PFNGLTEXPAGECOMMITMENTARBPROC) load(userptr, "glTexPageCommitmentARB"); +} +static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sync) return; + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_tessellation_shader) return; + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); +} +static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_barrier) return; + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); +} +static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_buffer_object) return; + glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB"); +} +static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_buffer_range) return; + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange"); +} +static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_compression) return; + glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, 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(PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample"); +} +static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_view) return; + glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); +} +static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_timer_query) return; + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); +} +static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_transform_feedback2) return; + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = 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(PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + 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glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; + glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_viewport_array) return; + glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed"); + glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv"); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv"); +} +static void glad_gl_load_GL_ARB_window_pos( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_window_pos) return; + glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB"); + glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB"); + glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB"); + glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB"); + glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB"); + glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB"); + glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB"); + glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB"); + glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB"); + glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB"); + glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB"); + glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) load(userptr, "glWindowPos3fvARB"); + glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) load(userptr, "glWindowPos3iARB"); + glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) load(userptr, "glWindowPos3ivARB"); + glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) load(userptr, "glWindowPos3sARB"); + glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) load(userptr, "glWindowPos3svARB"); +} +static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_draw_buffers) return; + glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI"); +} +static void glad_gl_load_GL_ATI_element_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_element_array) return; + glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC) load(userptr, "glDrawElementArrayATI"); + glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC) load(userptr, "glDrawRangeElementArrayATI"); + glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC) load(userptr, "glElementPointerATI"); +} +static void glad_gl_load_GL_ATI_envmap_bumpmap( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_envmap_bumpmap) return; + glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) load(userptr, "glGetTexBumpParameterfvATI"); + glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) load(userptr, "glGetTexBumpParameterivATI"); + glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) load(userptr, "glTexBumpParameterfvATI"); + glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) load(userptr, "glTexBumpParameterivATI"); +} +static void glad_gl_load_GL_ATI_fragment_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_fragment_shader) return; + glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) load(userptr, "glAlphaFragmentOp1ATI"); + glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) load(userptr, "glAlphaFragmentOp2ATI"); + glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) load(userptr, "glAlphaFragmentOp3ATI"); + glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC) load(userptr, "glBeginFragmentShaderATI"); + glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC) load(userptr, "glBindFragmentShaderATI"); + glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC) load(userptr, "glColorFragmentOp1ATI"); + glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC) load(userptr, "glColorFragmentOp2ATI"); + glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC) load(userptr, "glColorFragmentOp3ATI"); + glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC) load(userptr, "glDeleteFragmentShaderATI"); + glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC) load(userptr, "glEndFragmentShaderATI"); + glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC) load(userptr, "glGenFragmentShadersATI"); + glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC) load(userptr, "glPassTexCoordATI"); + glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC) load(userptr, "glSampleMapATI"); + glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) load(userptr, "glSetFragmentShaderConstantATI"); +} +static void glad_gl_load_GL_ATI_map_object_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_map_object_buffer) return; + glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC) load(userptr, "glMapObjectBufferATI"); + glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC) load(userptr, "glUnmapObjectBufferATI"); +} +static void glad_gl_load_GL_ATI_pn_triangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_pn_triangles) return; + glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC) load(userptr, "glPNTrianglesfATI"); + glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC) load(userptr, "glPNTrianglesiATI"); +} +static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_separate_stencil) return; + glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI"); + glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI"); +} +static void glad_gl_load_GL_ATI_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_vertex_array_object) return; + glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC) load(userptr, "glArrayObjectATI"); + glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC) load(userptr, "glFreeObjectBufferATI"); + glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC) load(userptr, "glGetArrayObjectfvATI"); + glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC) load(userptr, "glGetArrayObjectivATI"); + glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC) load(userptr, "glGetObjectBufferfvATI"); + glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC) load(userptr, "glGetObjectBufferivATI"); + glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC) load(userptr, "glGetVariantArrayObjectfvATI"); + glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC) load(userptr, "glGetVariantArrayObjectivATI"); + glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC) load(userptr, "glIsObjectBufferATI"); + glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC) load(userptr, "glNewObjectBufferATI"); + glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC) load(userptr, "glUpdateObjectBufferATI"); + glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC) load(userptr, "glVariantArrayObjectATI"); +} +static void glad_gl_load_GL_ATI_vertex_attrib_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_vertex_attrib_array_object) return; + glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) load(userptr, "glGetVertexAttribArrayObjectfvATI"); + glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) load(userptr, "glGetVertexAttribArrayObjectivATI"); + glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) load(userptr, "glVertexAttribArrayObjectATI"); +} +static void glad_gl_load_GL_ATI_vertex_streams( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ATI_vertex_streams) return; + glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) load(userptr, "glClientActiveVertexStreamATI"); + glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC) load(userptr, "glNormalStream3bATI"); + glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC) load(userptr, 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= (PFNGLVERTEXSTREAM4SATIPROC) load(userptr, "glVertexStream4sATI"); + glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC) load(userptr, "glVertexStream4svATI"); +} +static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_EGL_image_storage) return; + glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT"); + glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT"); +} +static void glad_gl_load_GL_EXT_bindable_uniform( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_bindable_uniform) return; + glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC) load(userptr, "glGetUniformBufferSizeEXT"); + glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC) load(userptr, "glGetUniformOffsetEXT"); + glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC) load(userptr, "glUniformBufferEXT"); +} +static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_color) return; + glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT"); +} +static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_equation_separate) return; + glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_separate) return; + glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_minmax) return; + glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT"); +} +static void glad_gl_load_GL_EXT_color_subtable( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_color_subtable) return; + glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) load(userptr, "glColorSubTableEXT"); + glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) load(userptr, "glCopyColorSubTableEXT"); +} +static void glad_gl_load_GL_EXT_compiled_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_compiled_vertex_array) return; + glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) load(userptr, "glLockArraysEXT"); + glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) load(userptr, "glUnlockArraysEXT"); +} +static void glad_gl_load_GL_EXT_convolution( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_convolution) return; + glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glConvolutionFilter1DEXT"); + glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glConvolutionFilter2DEXT"); + glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) load(userptr, "glConvolutionParameterfEXT"); + glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glConvolutionParameterfvEXT"); + glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) load(userptr, "glConvolutionParameteriEXT"); + glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glConvolutionParameterivEXT"); + glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glCopyConvolutionFilter1DEXT"); + glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glCopyConvolutionFilter2DEXT"); + glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) load(userptr, "glGetConvolutionFilterEXT"); + glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, 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(PFNGLTANGENT3IEXTPROC) load(userptr, "glTangent3iEXT"); + glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) load(userptr, "glTangent3ivEXT"); + glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) load(userptr, "glTangent3sEXT"); + glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) load(userptr, "glTangent3svEXT"); + glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) load(userptr, "glTangentPointerEXT"); +} +static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_texture) return; + glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); + glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT"); + glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT"); + glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); + glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); +} +static void glad_gl_load_GL_EXT_cull_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_cull_vertex) return; + glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) load(userptr, "glCullParameterdvEXT"); + glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) load(userptr, "glCullParameterfvEXT"); +} +static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT"); + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT"); +} +static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_marker) return; + glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT"); + glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, 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glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT"); + glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT"); + glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT"); + glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT"); + glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT"); + glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT"); + glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT"); + glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) 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glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT"); + glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT"); + glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT"); + glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT"); + glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT"); + glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT"); + glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT"); + glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT"); + glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT"); + glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT"); + glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT"); + glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT"); + glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT"); + glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT"); + glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT"); + glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT"); + glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT"); + 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glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT"); + glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT"); + glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT"); + glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT"); + glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT"); + glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT"); + glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT"); + glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT"); + glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT"); + glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT"); + glad_glMultiTexParameterIivEXT = 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glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT"); + glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT"); + glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT"); + glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT"); + glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT"); + glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT"); + glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, 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glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_external_buffer) return; + glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT"); + glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT"); +} +static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fog_coord) return; + glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT"); + glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT"); + glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT"); + glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT"); + glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_blit( 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glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) load(userptr, "glTextureLightEXT"); + glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) load(userptr, "glTextureMaterialEXT"); +} +static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object) return; + glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, "glBufferStorageMemEXT"); + glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load(userptr, "glCreateMemoryObjectsEXT"); + glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load(userptr, "glDeleteMemoryObjectsEXT"); + glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glGetMemoryObjectParameterivEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load(userptr, "glIsMemoryObjectEXT"); + glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glMemoryObjectParameterivEXT"); + glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT"); + glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC) load(userptr, "glTexStorageMem1DEXT"); + glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT"); + glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT"); + glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT"); + glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT"); + glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC) load(userptr, 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load(userptr, "glImportMemoryWin32HandleEXT"); + glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT"); +} +static void glad_gl_load_GL_EXT_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multisample) return; + glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) load(userptr, "glSampleMaskEXT"); + glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) load(userptr, "glSamplePatternEXT"); +} +static void glad_gl_load_GL_EXT_paletted_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_paletted_texture) return; + glad_glColorTableEXT = 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void* userptr) { + if(!GLAD_GL_EXT_polygon_offset_clamp) return; + glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT"); +} +static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_provoking_vertex) return; + glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT"); +} +static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_EXT_secondary_color( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_secondary_color) return; + glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) load(userptr, "glSecondaryColor3bEXT"); + glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) load(userptr, "glSecondaryColor3bvEXT"); + glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) load(userptr, "glSecondaryColor3dEXT"); + glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) load(userptr, "glSecondaryColor3dvEXT"); + glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) load(userptr, "glSecondaryColor3fEXT"); + glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) load(userptr, "glSecondaryColor3fvEXT"); + glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) load(userptr, "glSecondaryColor3iEXT"); + glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) load(userptr, "glSecondaryColor3ivEXT"); + glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT"); + glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT"); + glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT"); + glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) 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load(userptr, "glGetSemaphoreParameterui64vEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT"); + glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT"); + glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT"); + glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_fd) return; + glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_win32) return; + glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT"); + glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC) load(userptr, "glActiveProgramEXT"); + glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC) load(userptr, "glCreateShaderProgramEXT"); + glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC) load(userptr, "glUseShaderProgramEXT"); +} +static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return; + glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT"); +} +static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_image_load_store) return; + glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT"); + glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT"); +} +static void glad_gl_load_GL_EXT_stencil_clear_tag( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_stencil_clear_tag) return; + glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) load(userptr, "glStencilClearTagEXT"); +} +static void glad_gl_load_GL_EXT_stencil_two_side( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_stencil_two_side) return; + glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) load(userptr, "glActiveStencilFaceEXT"); +} +static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT"); +} +static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture3D) return; + glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT"); + glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); +} +static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_buffer_object) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT"); +} +static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_integer) return; + glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT"); + glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); +} +static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); + glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT"); + glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT"); + glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT"); + glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); + glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); +} +static void glad_gl_load_GL_EXT_texture_perturb_normal( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_perturb_normal) return; + glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) load(userptr, "glTextureNormalEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage) return; + glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT"); + glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT"); + glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); +} +static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_timer_query) return; + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT"); +} +static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_transform_feedback) return; + glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT"); + glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT"); + glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT"); + glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT"); + glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT"); + glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT"); + glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT"); +} +static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_array) return; + glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); + glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT"); + glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT"); + glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT"); + glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT"); + glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT"); + glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT"); + glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT"); + glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT"); +} +static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_attrib_64bit) return; + glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT"); + glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT"); + glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT"); + glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT"); + glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT"); + glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT"); + glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT"); + glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT"); + glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT"); + glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT"); +} +static void glad_gl_load_GL_EXT_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_shader) return; + glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) load(userptr, "glBeginVertexShaderEXT"); + glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) load(userptr, "glBindLightParameterEXT"); + glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) load(userptr, "glBindMaterialParameterEXT"); + glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) load(userptr, "glBindParameterEXT"); + glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) load(userptr, "glBindTexGenParameterEXT"); + glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) load(userptr, "glBindTextureUnitParameterEXT"); + glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) load(userptr, "glBindVertexShaderEXT"); + glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) load(userptr, "glDeleteVertexShaderEXT"); + glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glDisableVariantClientStateEXT"); + glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glEnableVariantClientStateEXT"); + glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) load(userptr, "glEndVertexShaderEXT"); + glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) load(userptr, "glExtractComponentEXT"); + glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) load(userptr, "glGenSymbolsEXT"); + glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) load(userptr, "glGenVertexShadersEXT"); + glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) load(userptr, "glGetInvariantBooleanvEXT"); + glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) load(userptr, "glGetInvariantFloatvEXT"); + glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) load(userptr, "glGetInvariantIntegervEXT"); + glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) load(userptr, "glGetLocalConstantBooleanvEXT"); + glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) load(userptr, "glGetLocalConstantFloatvEXT"); + glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) load(userptr, "glGetLocalConstantIntegervEXT"); + glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) load(userptr, "glGetVariantBooleanvEXT"); + glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) load(userptr, "glGetVariantFloatvEXT"); + glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) load(userptr, "glGetVariantIntegervEXT"); + glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) load(userptr, "glGetVariantPointervEXT"); + glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) load(userptr, "glInsertComponentEXT"); + glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) load(userptr, "glIsVariantEnabledEXT"); + glad_glSetInvariantEXT = 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glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) load(userptr, "glVariantubvEXT"); + glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) load(userptr, "glVariantuivEXT"); + glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) load(userptr, "glVariantusvEXT"); + glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) load(userptr, "glWriteMaskEXT"); +} +static void glad_gl_load_GL_EXT_vertex_weighting( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_weighting) return; + glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) load(userptr, "glVertexWeightPointerEXT"); + glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) load(userptr, "glVertexWeightfEXT"); + glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) load(userptr, "glVertexWeightfvEXT"); +} +static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_win32_keyed_mutex) return; + glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT"); + glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT"); +} +static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_window_rectangles) return; + glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT"); +} +static void glad_gl_load_GL_EXT_x11_sync_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_x11_sync_object) return; + glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC) load(userptr, "glImportSyncEXT"); +} +static void glad_gl_load_GL_GREMEDY_frame_terminator( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_GREMEDY_frame_terminator) return; + glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC) load(userptr, "glFrameTerminatorGREMEDY"); +} +static void glad_gl_load_GL_GREMEDY_string_marker( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_GREMEDY_string_marker) return; + glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC) load(userptr, "glStringMarkerGREMEDY"); +} +static void glad_gl_load_GL_HP_image_transform( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_HP_image_transform) return; + glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glGetImageTransformParameterfvHP"); + glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glGetImageTransformParameterivHP"); + glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC) load(userptr, "glImageTransformParameterfHP"); + glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glImageTransformParameterfvHP"); + glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC) load(userptr, "glImageTransformParameteriHP"); + glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glImageTransformParameterivHP"); +} +static void glad_gl_load_GL_IBM_multimode_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IBM_multimode_draw_arrays) return; + glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC) load(userptr, "glMultiModeDrawArraysIBM"); + glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC) load(userptr, "glMultiModeDrawElementsIBM"); +} +static void glad_gl_load_GL_IBM_static_data( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IBM_static_data) return; + glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC) load(userptr, "glFlushStaticDataIBM"); +} +static void glad_gl_load_GL_IBM_vertex_array_lists( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_IBM_vertex_array_lists) return; + glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) load(userptr, "glColorPointerListIBM"); + glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) load(userptr, "glEdgeFlagPointerListIBM"); + glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) load(userptr, "glFogCoordPointerListIBM"); + glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) load(userptr, "glIndexPointerListIBM"); + glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) load(userptr, "glNormalPointerListIBM"); + glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) load(userptr, "glSecondaryColorPointerListIBM"); + glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) load(userptr, "glTexCoordPointerListIBM"); + glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) load(userptr, "glVertexPointerListIBM"); +} +static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); +} +static void glad_gl_load_GL_INTEL_framebuffer_CMAA( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_framebuffer_CMAA) return; + glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) load(userptr, "glApplyFramebufferAttachmentCMAAINTEL"); +} +static void glad_gl_load_GL_INTEL_map_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_map_texture) return; + glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC) load(userptr, "glMapTexture2DINTEL"); + glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC) load(userptr, "glSyncTextureINTEL"); + glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC) load(userptr, "glUnmapTexture2DINTEL"); +} +static void glad_gl_load_GL_INTEL_parallel_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_parallel_arrays) return; + glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) load(userptr, "glColorPointervINTEL"); + glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) load(userptr, "glNormalPointervINTEL"); + glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) load(userptr, "glTexCoordPointervINTEL"); + glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) load(userptr, "glVertexPointervINTEL"); +} +static void glad_gl_load_GL_INTEL_performance_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INTEL_performance_query) return; + glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC) load(userptr, "glBeginPerfQueryINTEL"); + glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC) load(userptr, "glCreatePerfQueryINTEL"); + glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC) load(userptr, "glDeletePerfQueryINTEL"); + glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC) load(userptr, "glEndPerfQueryINTEL"); + glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC) load(userptr, "glGetFirstPerfQueryIdINTEL"); + glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC) load(userptr, "glGetNextPerfQueryIdINTEL"); + glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC) load(userptr, "glGetPerfCounterInfoINTEL"); + glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC) load(userptr, "glGetPerfQueryDataINTEL"); + glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC) load(userptr, "glGetPerfQueryIdByNameINTEL"); + glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC) load(userptr, "glGetPerfQueryInfoINTEL"); +} +static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} +static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR"); +} +static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); +} +static void glad_gl_load_GL_MESA_framebuffer_flip_y( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_MESA_framebuffer_flip_y) return; + glad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC) load(userptr, "glFramebufferParameteriMESA"); + glad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) load(userptr, "glGetFramebufferParameterivMESA"); +} +static void glad_gl_load_GL_MESA_resize_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_MESA_resize_buffers) return; + glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC) load(userptr, "glResizeBuffersMESA"); +} +static void glad_gl_load_GL_MESA_window_pos( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_MESA_window_pos) return; + glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) load(userptr, "glWindowPos2dMESA"); + glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) load(userptr, "glWindowPos2dvMESA"); + glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) load(userptr, "glWindowPos2fMESA"); + glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) load(userptr, "glWindowPos2fvMESA"); + glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) load(userptr, "glWindowPos2iMESA"); + glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) load(userptr, "glWindowPos2ivMESA"); + glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) load(userptr, "glWindowPos2sMESA"); + glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) load(userptr, "glWindowPos2svMESA"); + glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) load(userptr, "glWindowPos3dMESA"); + glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) load(userptr, "glWindowPos3dvMESA"); + glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) load(userptr, "glWindowPos3fMESA"); + glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) load(userptr, "glWindowPos3fvMESA"); + glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) load(userptr, "glWindowPos3iMESA"); + glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) load(userptr, "glWindowPos3ivMESA"); + glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) load(userptr, "glWindowPos3sMESA"); + glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) load(userptr, 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"glBeginConditionalRenderNVX"); + glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX"); +} +static void glad_gl_load_GL_NVX_gpu_multicast2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NVX_gpu_multicast2) return; + glad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) load(userptr, "glAsyncCopyBufferSubDataNVX"); + glad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC) load(userptr, "glAsyncCopyImageSubDataNVX"); + glad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC) load(userptr, "glMulticastScissorArrayvNVX"); + glad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) load(userptr, "glMulticastViewportArrayvNVX"); + glad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) load(userptr, "glMulticastViewportPositionWScaleNVX"); + glad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC) load(userptr, "glUploadGpuMaskNVX"); +} +static void glad_gl_load_GL_NVX_linked_gpu_multicast( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NVX_linked_gpu_multicast) return; + glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC) load(userptr, "glLGPUCopyImageSubDataNVX"); + glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC) load(userptr, "glLGPUInterlockNVX"); + glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) load(userptr, "glLGPUNamedBufferSubDataNVX"); +} +static void glad_gl_load_GL_NVX_progress_fence( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NVX_progress_fence) return; + glad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) load(userptr, "glClientWaitSemaphoreui64NVX"); + glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC) load(userptr, "glCreateProgressFenceNVX"); + glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC) load(userptr, "glSignalSemaphoreui64NVX"); + glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC) load(userptr, "glWaitSemaphoreui64NVX"); +} +static void glad_gl_load_GL_NV_alpha_to_coverage_dither_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return; + glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) load(userptr, "glAlphaToCoverageDitherControlNV"); +} +static void glad_gl_load_GL_NV_bindless_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessNV"); + glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessNV"); +} +static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return; + glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessCountNV"); + glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessCountNV"); +} +static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_bindless_texture) return; + glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load(userptr, "glGetImageHandleNV"); + glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load(userptr, "glGetTextureHandleNV"); + glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load(userptr, "glGetTextureSamplerHandleNV"); + glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load(userptr, "glIsImageHandleResidentNV"); + glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load(userptr, "glIsTextureHandleResidentNV"); + glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load(userptr, "glMakeImageHandleNonResidentNV"); + glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load(userptr, "glMakeImageHandleResidentNV"); + glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) load(userptr, "glMakeTextureHandleNonResidentNV"); + glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) load(userptr, "glMakeTextureHandleResidentNV"); + glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) load(userptr, "glProgramUniformHandleui64NV"); + glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) load(userptr, "glProgramUniformHandleui64vNV"); + glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) load(userptr, "glUniformHandleui64NV"); + glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) load(userptr, "glUniformHandleui64vNV"); +} +static void glad_gl_load_GL_NV_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_blend_equation_advanced) return; + glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC) load(userptr, "glBlendBarrierNV"); + glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC) load(userptr, "glBlendParameteriNV"); +} +static void glad_gl_load_GL_NV_clip_space_w_scaling( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_clip_space_w_scaling) return; + glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) load(userptr, "glViewportPositionWScaleNV"); +} +static void glad_gl_load_GL_NV_command_list( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_command_list) return; + glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC) load(userptr, "glCallCommandListNV"); + glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC) load(userptr, "glCommandListSegmentsNV"); + glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC) load(userptr, "glCompileCommandListNV"); + glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC) load(userptr, "glCreateCommandListsNV"); + glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC) load(userptr, "glCreateStatesNV"); + glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC) load(userptr, "glDeleteCommandListsNV"); + glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC) load(userptr, "glDeleteStatesNV"); + glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC) load(userptr, "glDrawCommandsAddressNV"); + glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC) load(userptr, "glDrawCommandsNV"); + glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) load(userptr, "glDrawCommandsStatesAddressNV"); + glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC) load(userptr, "glDrawCommandsStatesNV"); + glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC) load(userptr, "glGetCommandHeaderNV"); + glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC) load(userptr, "glGetStageIndexNV"); + glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC) load(userptr, "glIsCommandListNV"); + glad_glIsStateNV = (PFNGLISSTATENVPROC) load(userptr, "glIsStateNV"); + glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) load(userptr, "glListDrawCommandsStatesClientNV"); + glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC) load(userptr, "glStateCaptureNV"); +} +static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conditional_render) return; + glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV"); + glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV"); +} +static void glad_gl_load_GL_NV_conservative_raster( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conservative_raster) return; + glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) load(userptr, "glSubpixelPrecisionBiasNV"); +} +static void glad_gl_load_GL_NV_conservative_raster_dilate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conservative_raster_dilate) return; + glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) load(userptr, "glConservativeRasterParameterfNV"); +} +static void glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return; + glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC) load(userptr, "glConservativeRasterParameteriNV"); +} +static void glad_gl_load_GL_NV_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_copy_image) return; + glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) load(userptr, "glCopyImageSubDataNV"); +} +static void glad_gl_load_GL_NV_depth_buffer_float( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_depth_buffer_float) return; + glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) load(userptr, "glClearDepthdNV"); + glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) load(userptr, "glDepthBoundsdNV"); + glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) load(userptr, "glDepthRangedNV"); +} +static void glad_gl_load_GL_NV_draw_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_draw_texture) return; + glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) load(userptr, "glDrawTextureNV"); +} +static void glad_gl_load_GL_NV_draw_vulkan_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_draw_vulkan_image) return; + glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) load(userptr, "glDrawVkImageNV"); + glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC) load(userptr, "glGetVkProcAddrNV"); + glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC) load(userptr, "glSignalVkFenceNV"); + glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC) load(userptr, "glSignalVkSemaphoreNV"); + glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC) load(userptr, "glWaitVkSemaphoreNV"); +} +static void glad_gl_load_GL_NV_evaluators( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_evaluators) return; + glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC) load(userptr, "glEvalMapsNV"); + glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) load(userptr, "glGetMapAttribParameterfvNV"); + glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) load(userptr, "glGetMapAttribParameterivNV"); + glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) load(userptr, "glGetMapControlPointsNV"); + glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) load(userptr, "glGetMapParameterfvNV"); + glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) load(userptr, "glGetMapParameterivNV"); + glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) load(userptr, "glMapControlPointsNV"); + glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) load(userptr, "glMapParameterfvNV"); + glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) load(userptr, "glMapParameterivNV"); +} +static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_explicit_multisample) return; + glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV"); + glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV"); + glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV"); +} +static void glad_gl_load_GL_NV_fence( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_fence) return; + glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) load(userptr, "glDeleteFencesNV"); + glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC) load(userptr, "glFinishFenceNV"); + glad_glGenFencesNV = (PFNGLGENFENCESNVPROC) load(userptr, "glGenFencesNV"); + glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) load(userptr, "glGetFenceivNV"); + glad_glIsFenceNV = (PFNGLISFENCENVPROC) load(userptr, "glIsFenceNV"); + glad_glSetFenceNV = (PFNGLSETFENCENVPROC) load(userptr, "glSetFenceNV"); + glad_glTestFenceNV = (PFNGLTESTFENCENVPROC) load(userptr, "glTestFenceNV"); +} +static void glad_gl_load_GL_NV_fragment_coverage_to_color( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_fragment_coverage_to_color) return; + glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC) load(userptr, "glFragmentCoverageColorNV"); +} +static void glad_gl_load_GL_NV_fragment_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_fragment_program) return; + glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) load(userptr, "glGetProgramNamedParameterdvNV"); + glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) load(userptr, "glGetProgramNamedParameterfvNV"); + glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) load(userptr, "glProgramNamedParameter4dNV"); + glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) load(userptr, "glProgramNamedParameter4dvNV"); + glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) load(userptr, "glProgramNamedParameter4fNV"); + glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) load(userptr, "glProgramNamedParameter4fvNV"); +} +static void glad_gl_load_GL_NV_framebuffer_mixed_samples( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_framebuffer_mixed_samples) return; + glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC) load(userptr, "glCoverageModulationNV"); + glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glCoverageModulationTableNV"); + glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glGetCoverageModulationTableNV"); + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_NV_framebuffer_multisample_coverage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_framebuffer_multisample_coverage) return; + glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) load(userptr, "glRenderbufferStorageMultisampleCoverageNV"); +} +static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_geometry_program4) return; + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); + glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); + glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV"); +} +static void glad_gl_load_GL_NV_gpu_multicast( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_gpu_multicast) return; + glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC) load(userptr, "glMulticastBarrierNV"); + glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) load(userptr, "glMulticastBlitFramebufferNV"); + glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC) load(userptr, "glMulticastBufferSubDataNV"); + glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) load(userptr, "glMulticastCopyBufferSubDataNV"); + glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) load(userptr, "glMulticastCopyImageSubDataNV"); + glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glMulticastFramebufferSampleLocationsfvNV"); + glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) load(userptr, "glMulticastGetQueryObjecti64vNV"); + glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) load(userptr, "glMulticastGetQueryObjectivNV"); + glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) load(userptr, "glMulticastGetQueryObjectui64vNV"); + glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) load(userptr, "glMulticastGetQueryObjectuivNV"); + glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC) load(userptr, "glMulticastWaitSyncNV"); + glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC) load(userptr, "glRenderGpuMaskNV"); +} +static void glad_gl_load_GL_NV_gpu_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_gpu_program4) return; + glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) load(userptr, 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void* userptr) { + if(!GLAD_GL_NV_gpu_program5) return; + glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) load(userptr, "glGetProgramSubroutineParameteruivNV"); + glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) load(userptr, "glProgramSubroutineParametersuivNV"); +} +static void glad_gl_load_GL_NV_gpu_shader5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_gpu_shader5) return; + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV"); + glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV"); + glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV"); + glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV"); + glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV"); + glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV"); + glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV"); + glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV"); + glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV"); + glad_glProgramUniform4i64vNV = 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glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV"); +} +static void glad_gl_load_GL_NV_half_float( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_half_float) return; + glad_glColor3hNV = (PFNGLCOLOR3HNVPROC) load(userptr, "glColor3hNV"); + glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC) load(userptr, "glColor3hvNV"); + glad_glColor4hNV = 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glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) load(userptr, "glTexCoord4hvNV"); + glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC) load(userptr, "glVertex2hNV"); + glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC) load(userptr, "glVertex2hvNV"); + glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC) load(userptr, "glVertex3hNV"); + glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC) load(userptr, "glVertex3hvNV"); + glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC) load(userptr, "glVertex4hNV"); + glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC) load(userptr, "glVertex4hvNV"); + glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) load(userptr, "glVertexAttrib1hNV"); + glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) load(userptr, "glVertexAttrib1hvNV"); + glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) load(userptr, "glVertexAttrib2hNV"); + glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) load(userptr, "glVertexAttrib2hvNV"); + glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) load(userptr, 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if(!GLAD_GL_NV_internalformat_sample_query) return; + glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) load(userptr, "glGetInternalformatSampleivNV"); +} +static void glad_gl_load_GL_NV_memory_attachment( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_memory_attachment) return; + glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) load(userptr, "glBufferAttachMemoryNV"); + glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) load(userptr, "glGetMemoryObjectDetachedResourcesuivNV"); + glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) load(userptr, "glNamedBufferAttachMemoryNV"); + glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) load(userptr, "glResetMemoryObjectParameterNV"); + glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) load(userptr, "glTexAttachMemoryNV"); + glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) load(userptr, "glTextureAttachMemoryNV"); +} +static void glad_gl_load_GL_NV_memory_object_sparse( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_memory_object_sparse) return; + glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glBufferPageCommitmentMemNV"); + glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glNamedBufferPageCommitmentMemNV"); + glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexPageCommitmentMemNV"); + glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexturePageCommitmentMemNV"); +} +static void glad_gl_load_GL_NV_mesh_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_mesh_shader) return; + glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glDrawMeshTasksIndirectNV"); + glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC) load(userptr, "glDrawMeshTasksNV"); + glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectCountNV"); + glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectNV"); +} +static void glad_gl_load_GL_NV_occlusion_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_occlusion_query) return; + glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) load(userptr, "glBeginOcclusionQueryNV"); + glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) load(userptr, "glDeleteOcclusionQueriesNV"); + glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) load(userptr, "glEndOcclusionQueryNV"); + glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) load(userptr, "glGenOcclusionQueriesNV"); + glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) load(userptr, "glGetOcclusionQueryivNV"); + glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) load(userptr, "glGetOcclusionQueryuivNV"); + glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) load(userptr, "glIsOcclusionQueryNV"); +} +static void glad_gl_load_GL_NV_parameter_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_parameter_buffer_object) return; + glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) load(userptr, "glProgramBufferParametersIivNV"); + glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) load(userptr, "glProgramBufferParametersIuivNV"); + glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) load(userptr, "glProgramBufferParametersfvNV"); +} +static void glad_gl_load_GL_NV_path_rendering( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_path_rendering) return; + glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC) load(userptr, "glCopyPathNV"); + glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glCoverFillPathInstancedNV"); + glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC) load(userptr, "glCoverFillPathNV"); + glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glCoverStrokePathInstancedNV"); + glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC) load(userptr, "glCoverStrokePathNV"); + glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC) load(userptr, "glDeletePathsNV"); + glad_glGenPathsNV = (PFNGLGENPATHSNVPROC) load(userptr, "glGenPathsNV"); + glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC) load(userptr, "glGetPathColorGenfvNV"); + glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC) load(userptr, "glGetPathColorGenivNV"); + glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC) load(userptr, "glGetPathCommandsNV"); + glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC) load(userptr, "glGetPathCoordsNV"); + glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) 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load(userptr, "glInterpolatePathsNV"); + glad_glIsPathNV = (PFNGLISPATHNVPROC) load(userptr, "glIsPathNV"); + glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) load(userptr, "glIsPointInFillPathNV"); + glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) load(userptr, "glIsPointInStrokePathNV"); + glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT"); + glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) load(userptr, "glMatrixLoad3x2fNV"); + glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) load(userptr, "glMatrixLoad3x3fNV"); + glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT"); + glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixLoadTranspose3x3fNV"); + glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT"); + glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT"); + glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT"); + glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT"); + glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) load(userptr, "glMatrixMult3x2fNV"); + glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC) load(userptr, "glMatrixMult3x3fNV"); + glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixMultTranspose3x3fNV"); + glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT"); + glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT"); + glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT"); + glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT"); + glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT"); + glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT"); + glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT"); + glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT"); + glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT"); + glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT"); + glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT"); + glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT"); + glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT"); + glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC) load(userptr, "glPathColorGenNV"); + glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) load(userptr, "glPathCommandsNV"); + glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) load(userptr, "glPathCoordsNV"); + glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) load(userptr, "glPathCoverDepthFuncNV"); + glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) load(userptr, "glPathDashArrayNV"); + glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC) load(userptr, "glPathFogGenNV"); + glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) load(userptr, "glPathGlyphIndexArrayNV"); + glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) load(userptr, "glPathGlyphIndexRangeNV"); + glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) load(userptr, "glPathGlyphRangeNV"); + glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) load(userptr, "glPathGlyphsNV"); + glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) load(userptr, "glPathMemoryGlyphIndexArrayNV"); + glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) load(userptr, "glPathParameterfNV"); + glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) load(userptr, "glPathParameterfvNV"); + glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) load(userptr, "glPathParameteriNV"); + glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) load(userptr, "glPathParameterivNV"); + glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) load(userptr, "glPathStencilDepthOffsetNV"); + glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) load(userptr, "glPathStencilFuncNV"); + glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC) load(userptr, "glPathStringNV"); + glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) load(userptr, "glPathSubCommandsNV"); + glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) load(userptr, "glPathSubCoordsNV"); + glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC) load(userptr, "glPathTexGenNV"); + glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) load(userptr, "glPointAlongPathNV"); + glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) load(userptr, "glProgramPathFragmentInputGenNV"); + glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilFillPathInstancedNV"); + glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) load(userptr, "glStencilFillPathNV"); + glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilStrokePathInstancedNV"); + glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) load(userptr, "glStencilStrokePathNV"); + glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverFillPathInstancedNV"); + glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) load(userptr, "glStencilThenCoverFillPathNV"); + glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverStrokePathInstancedNV"); + glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) load(userptr, "glStencilThenCoverStrokePathNV"); + glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) load(userptr, "glTransformPathNV"); + glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) load(userptr, "glWeightPathsNV"); +} +static void glad_gl_load_GL_NV_pixel_data_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_pixel_data_range) return; + glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) load(userptr, "glFlushPixelDataRangeNV"); + glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) load(userptr, "glPixelDataRangeNV"); +} +static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_point_sprite) return; + glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV"); + glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV"); +} +static void glad_gl_load_GL_NV_present_video( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_present_video) return; + glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC) load(userptr, "glGetVideoi64vNV"); + glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC) load(userptr, "glGetVideoivNV"); + glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC) load(userptr, "glGetVideoui64vNV"); + glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC) load(userptr, "glGetVideouivNV"); + glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC) load(userptr, "glPresentFrameDualFillNV"); + glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC) load(userptr, "glPresentFrameKeyedNV"); +} +static void glad_gl_load_GL_NV_primitive_restart( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_primitive_restart) return; + glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) load(userptr, "glPrimitiveRestartIndexNV"); + glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) load(userptr, "glPrimitiveRestartNV"); +} +static void glad_gl_load_GL_NV_query_resource( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_query_resource) return; + glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC) load(userptr, "glQueryResourceNV"); +} +static void glad_gl_load_GL_NV_query_resource_tag( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_query_resource_tag) return; + glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC) load(userptr, "glDeleteQueryResourceTagNV"); + glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC) load(userptr, "glGenQueryResourceTagNV"); + glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC) load(userptr, "glQueryResourceTagNV"); +} +static void glad_gl_load_GL_NV_register_combiners( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_register_combiners) return; + glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) load(userptr, "glCombinerInputNV"); + glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) load(userptr, "glCombinerOutputNV"); + glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) load(userptr, "glCombinerParameterfNV"); + glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) load(userptr, "glCombinerParameterfvNV"); + glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) load(userptr, "glCombinerParameteriNV"); + glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) load(userptr, "glCombinerParameterivNV"); + glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) load(userptr, "glFinalCombinerInputNV"); + glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerInputParameterfvNV"); + glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerInputParameterivNV"); + glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerOutputParameterfvNV"); + glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerOutputParameterivNV"); + glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetFinalCombinerInputParameterfvNV"); + glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetFinalCombinerInputParameterivNV"); +} +static void glad_gl_load_GL_NV_register_combiners2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_register_combiners2) return; + glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glCombinerStageParameterfvNV"); + glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glGetCombinerStageParameterfvNV"); +} +static void glad_gl_load_GL_NV_sample_locations( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_sample_locations) return; + glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glFramebufferSampleLocationsfvNV"); + glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glNamedFramebufferSampleLocationsfvNV"); + glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC) load(userptr, "glResolveDepthValuesNV"); +} +static void glad_gl_load_GL_NV_scissor_exclusive( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_scissor_exclusive) return; + glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) load(userptr, "glScissorExclusiveArrayvNV"); + glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC) load(userptr, "glScissorExclusiveNV"); +} +static void glad_gl_load_GL_NV_shader_buffer_load( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_shader_buffer_load) return; + glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetBufferParameterui64vNV"); + glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) load(userptr, "glGetIntegerui64vNV"); + glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetNamedBufferParameterui64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV"); + glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) load(userptr, "glIsBufferResidentNV"); + glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) load(userptr, "glIsNamedBufferResidentNV"); + glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeBufferNonResidentNV"); + glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) load(userptr, "glMakeBufferResidentNV"); + glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeNamedBufferNonResidentNV"); + glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) load(userptr, "glMakeNamedBufferResidentNV"); + glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) load(userptr, "glProgramUniformui64NV"); + glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) load(userptr, "glProgramUniformui64vNV"); + glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) load(userptr, "glUniformui64NV"); + glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) load(userptr, "glUniformui64vNV"); +} +static void glad_gl_load_GL_NV_shading_rate_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_shading_rate_image) return; + glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC) load(userptr, "glBindShadingRateImageNV"); + glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glGetShadingRateImagePaletteNV"); + glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) load(userptr, "glGetShadingRateSampleLocationivNV"); + glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC) load(userptr, "glShadingRateImageBarrierNV"); + glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glShadingRateImagePaletteNV"); + glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) load(userptr, "glShadingRateSampleOrderCustomNV"); + glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC) load(userptr, "glShadingRateSampleOrderNV"); +} +static void glad_gl_load_GL_NV_texture_barrier( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_texture_barrier) return; + glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) load(userptr, "glTextureBarrierNV"); +} +static void glad_gl_load_GL_NV_texture_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_texture_multisample) return; + glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage2DMultisampleCoverageNV"); + glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage3DMultisampleCoverageNV"); + glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage2DMultisampleCoverageNV"); + glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) load(userptr, "glTextureImage2DMultisampleNV"); + glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage3DMultisampleCoverageNV"); + glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) load(userptr, "glTextureImage3DMultisampleNV"); +} +static void glad_gl_load_GL_NV_timeline_semaphore( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_timeline_semaphore) return; + glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC) load(userptr, "glCreateSemaphoresNV"); + glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glGetSemaphoreParameterivNV"); + glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glSemaphoreParameterivNV"); +} +static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_transform_feedback) return; + glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV"); + glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV"); + glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV"); + glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV"); + glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV"); + glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV"); + glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV"); + glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV"); + glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV"); + glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV"); + glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV"); + glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV"); +} +static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_transform_feedback2) return; + glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV"); + glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV"); + glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV"); + glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV"); + glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV"); + glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV"); + glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV"); +} +static void glad_gl_load_GL_NV_vdpau_interop( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vdpau_interop) return; + glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) load(userptr, "glVDPAUFiniNV"); + glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) load(userptr, "glVDPAUGetSurfaceivNV"); + glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) load(userptr, "glVDPAUInitNV"); + glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) load(userptr, "glVDPAUIsSurfaceNV"); + glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) load(userptr, "glVDPAUMapSurfacesNV"); + glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) load(userptr, "glVDPAURegisterOutputSurfaceNV"); + glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceNV"); + glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) load(userptr, "glVDPAUSurfaceAccessNV"); + glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) load(userptr, "glVDPAUUnmapSurfacesNV"); + glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) load(userptr, "glVDPAUUnregisterSurfaceNV"); +} +static void glad_gl_load_GL_NV_vdpau_interop2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vdpau_interop2) return; + glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceWithPictureStructureNV"); +} +static void glad_gl_load_GL_NV_vertex_array_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_array_range) return; + glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) load(userptr, "glFlushVertexArrayRangeNV"); + glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) load(userptr, "glVertexArrayRangeNV"); +} +static void glad_gl_load_GL_NV_vertex_attrib_integer_64bit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return; + glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) load(userptr, "glGetVertexAttribLi64vNV"); + glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) load(userptr, "glGetVertexAttribLui64vNV"); + glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) load(userptr, "glVertexAttribL1i64NV"); + glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) load(userptr, "glVertexAttribL1i64vNV"); + glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) load(userptr, "glVertexAttribL1ui64NV"); + glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) load(userptr, "glVertexAttribL1ui64vNV"); + glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) load(userptr, "glVertexAttribL2i64NV"); + glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) load(userptr, "glVertexAttribL2i64vNV"); + glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC) load(userptr, "glVertexAttribL2ui64NV"); + glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC) load(userptr, "glVertexAttribL2ui64vNV"); + glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC) load(userptr, "glVertexAttribL3i64NV"); + glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC) load(userptr, "glVertexAttribL3i64vNV"); + glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC) load(userptr, "glVertexAttribL3ui64NV"); + glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC) load(userptr, "glVertexAttribL3ui64vNV"); + glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC) load(userptr, "glVertexAttribL4i64NV"); + glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC) load(userptr, "glVertexAttribL4i64vNV"); + glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC) load(userptr, "glVertexAttribL4ui64NV"); + glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC) load(userptr, "glVertexAttribL4ui64vNV"); + glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) load(userptr, "glVertexAttribLFormatNV"); +} +static void glad_gl_load_GL_NV_vertex_buffer_unified_memory( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_buffer_unified_memory) return; + glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) load(userptr, "glBufferAddressRangeNV"); + glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC) load(userptr, "glColorFormatNV"); + glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) load(userptr, "glEdgeFlagFormatNV"); + glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) load(userptr, "glFogCoordFormatNV"); + glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) load(userptr, "glGetIntegerui64i_vNV"); + glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) load(userptr, "glIndexFormatNV"); + glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) load(userptr, "glNormalFormatNV"); + glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) load(userptr, "glSecondaryColorFormatNV"); + glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC) load(userptr, "glTexCoordFormatNV"); + glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC) load(userptr, "glVertexAttribFormatNV"); + glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC) load(userptr, "glVertexAttribIFormatNV"); + glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC) load(userptr, "glVertexFormatNV"); +} +static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_program) return; + glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); + glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV"); + glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV"); + glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV"); + glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV"); + glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV"); + glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV"); + glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV"); + glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV"); + glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV"); + glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV"); + glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV"); + glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV"); + glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV"); + glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV"); + glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV"); + glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV"); + glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV"); + glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV"); + glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV"); + glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV"); + glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV"); + glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV"); + glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV"); + glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV"); + glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV"); + glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV"); + glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV"); + glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV"); + glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV"); + glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV"); + glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV"); + glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV"); + glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV"); + glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV"); + glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV"); + glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV"); + glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV"); + glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV"); + glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV"); + glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV"); + glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV"); + glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV"); + glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV"); + glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV"); + glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV"); + glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV"); + glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV"); + glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV"); + glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV"); + glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV"); + glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV"); + glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV"); + glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV"); + glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV"); + glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV"); + glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); + glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); + glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); + glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); +} +static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_program4) return; + glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT"); + glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT"); + glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT"); + glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT"); + glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT"); + glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT"); + glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT"); + glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT"); + glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT"); + glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT"); + glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT"); + glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT"); + glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT"); + glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT"); + glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT"); + glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT"); + glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT"); + glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT"); + glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT"); + glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT"); + glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT"); + glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT"); + glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT"); +} +static void glad_gl_load_GL_NV_video_capture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_video_capture) return; + glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) load(userptr, "glBeginVideoCaptureNV"); + glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) load(userptr, "glBindVideoCaptureStreamBufferNV"); + glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) load(userptr, "glBindVideoCaptureStreamTextureNV"); + glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) load(userptr, "glEndVideoCaptureNV"); + glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) load(userptr, "glGetVideoCaptureStreamdvNV"); + glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) load(userptr, "glGetVideoCaptureStreamfvNV"); + glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) load(userptr, "glGetVideoCaptureStreamivNV"); + glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) load(userptr, "glGetVideoCaptureivNV"); + glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) load(userptr, "glVideoCaptureNV"); + glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) load(userptr, "glVideoCaptureStreamParameterdvNV"); + glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) load(userptr, "glVideoCaptureStreamParameterfvNV"); + glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) load(userptr, "glVideoCaptureStreamParameterivNV"); +} +static void glad_gl_load_GL_NV_viewport_swizzle( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_viewport_swizzle) return; + glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) load(userptr, "glViewportSwizzleNV"); +} +static void glad_gl_load_GL_OES_byte_coordinates( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_byte_coordinates) return; + glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC) load(userptr, "glMultiTexCoord1bOES"); + glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC) load(userptr, "glMultiTexCoord1bvOES"); + glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC) load(userptr, "glMultiTexCoord2bOES"); + glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC) load(userptr, "glMultiTexCoord2bvOES"); + glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC) load(userptr, "glMultiTexCoord3bOES"); + glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC) load(userptr, "glMultiTexCoord3bvOES"); + glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC) load(userptr, "glMultiTexCoord4bOES"); + glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC) load(userptr, "glMultiTexCoord4bvOES"); + glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC) load(userptr, "glTexCoord1bOES"); + glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC) load(userptr, "glTexCoord1bvOES"); + glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC) load(userptr, "glTexCoord2bOES"); + glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC) load(userptr, "glTexCoord2bvOES"); + glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC) load(userptr, "glTexCoord3bOES"); + glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC) load(userptr, "glTexCoord3bvOES"); + glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC) load(userptr, "glTexCoord4bOES"); + glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC) load(userptr, "glTexCoord4bvOES"); + glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC) load(userptr, "glVertex2bOES"); + glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC) load(userptr, "glVertex2bvOES"); + glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC) load(userptr, "glVertex3bOES"); + glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC) load(userptr, "glVertex3bvOES"); + glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC) load(userptr, "glVertex4bOES"); + glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC) load(userptr, "glVertex4bvOES"); +} +static void glad_gl_load_GL_OES_fixed_point( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_fixed_point) return; + glad_glAccumxOES = (PFNGLACCUMXOESPROC) load(userptr, "glAccumxOES"); + glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC) load(userptr, "glAlphaFuncxOES"); + glad_glBitmapxOES = (PFNGLBITMAPXOESPROC) load(userptr, "glBitmapxOES"); + glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC) load(userptr, "glBlendColorxOES"); + glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC) load(userptr, "glClearAccumxOES"); + glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC) load(userptr, "glClearColorxOES"); + glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC) load(userptr, "glClearDepthxOES"); + glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC) load(userptr, "glClipPlanexOES"); + glad_glColor3xOES = (PFNGLCOLOR3XOESPROC) load(userptr, "glColor3xOES"); + glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC) load(userptr, "glColor3xvOES"); + glad_glColor4xOES = (PFNGLCOLOR4XOESPROC) load(userptr, "glColor4xOES"); + glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC) load(userptr, "glColor4xvOES"); + glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC) load(userptr, 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glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES"); + glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES"); + glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES"); + glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES"); + glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES"); + glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES"); + glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES"); + glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES"); + glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES"); + glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES"); + glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES"); + glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES"); + glad_glTexEnvxvOES = 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glad_gl_load_GL_OES_query_matrix( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_query_matrix) return; + glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC) load(userptr, "glQueryMatrixxOES"); +} +static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); +} +static void glad_gl_load_GL_OVR_multiview( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OVR_multiview) return; + glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultiviewOVR"); + glad_glNamedFramebufferTextureMultiviewOVR = (PFNGLNAMEDFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load(userptr, "glNamedFramebufferTextureMultiviewOVR"); +} +static void glad_gl_load_GL_PGI_misc_hints( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_PGI_misc_hints) return; + glad_glHintPGI = (PFNGLHINTPGIPROC) load(userptr, "glHintPGI"); +} +static void glad_gl_load_GL_SGIS_detail_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_detail_texture) return; + glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) load(userptr, "glDetailTexFuncSGIS"); + glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) load(userptr, "glGetDetailTexFuncSGIS"); +} +static void glad_gl_load_GL_SGIS_fog_function( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_fog_function) return; + glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) 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"glSharpenTexFuncSGIS"); +} +static void glad_gl_load_GL_SGIS_texture4D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_texture4D) return; + glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC) load(userptr, "glTexImage4DSGIS"); + glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC) load(userptr, "glTexSubImage4DSGIS"); +} +static void glad_gl_load_GL_SGIS_texture_color_mask( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_texture_color_mask) return; + glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC) load(userptr, "glTextureColorMaskSGIS"); +} +static void glad_gl_load_GL_SGIS_texture_filter4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIS_texture_filter4) return; + glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) load(userptr, "glGetTexFilterFuncSGIS"); + glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) load(userptr, "glTexFilterFuncSGIS"); +} +static void glad_gl_load_GL_SGIX_async( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_async) return; + glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) load(userptr, "glAsyncMarkerSGIX"); + glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) load(userptr, "glDeleteAsyncMarkersSGIX"); + glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) load(userptr, "glFinishAsyncSGIX"); + glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) load(userptr, "glGenAsyncMarkersSGIX"); + glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) load(userptr, "glIsAsyncMarkerSGIX"); + glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) load(userptr, "glPollAsyncSGIX"); +} +static void glad_gl_load_GL_SGIX_flush_raster( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_flush_raster) return; + glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) load(userptr, "glFlushRasterSGIX"); +} +static void glad_gl_load_GL_SGIX_fragment_lighting( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_fragment_lighting) return; + glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) load(userptr, "glFragmentColorMaterialSGIX"); + glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) load(userptr, "glFragmentLightModelfSGIX"); + glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) load(userptr, "glFragmentLightModelfvSGIX"); + glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) load(userptr, "glFragmentLightModeliSGIX"); + glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) load(userptr, "glFragmentLightModelivSGIX"); + glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) load(userptr, "glFragmentLightfSGIX"); + glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glFragmentLightfvSGIX"); + glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) load(userptr, "glFragmentLightiSGIX"); + glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glFragmentLightivSGIX"); + glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) load(userptr, "glFragmentMaterialfSGIX"); + glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glFragmentMaterialfvSGIX"); + glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) load(userptr, "glFragmentMaterialiSGIX"); + glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glFragmentMaterialivSGIX"); + glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glGetFragmentLightfvSGIX"); + glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glGetFragmentLightivSGIX"); + glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glGetFragmentMaterialfvSGIX"); + glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glGetFragmentMaterialivSGIX"); + glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) load(userptr, "glLightEnviSGIX"); +} +static void glad_gl_load_GL_SGIX_framezoom( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_framezoom) return; + glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) load(userptr, "glFrameZoomSGIX"); +} +static void glad_gl_load_GL_SGIX_igloo_interface( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_igloo_interface) return; + glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC) load(userptr, "glIglooInterfaceSGIX"); +} +static void glad_gl_load_GL_SGIX_instruments( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_instruments) return; + glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) load(userptr, "glGetInstrumentsSGIX"); + glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) load(userptr, "glInstrumentsBufferSGIX"); + glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) load(userptr, "glPollInstrumentsSGIX"); + glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) load(userptr, "glReadInstrumentsSGIX"); + glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) load(userptr, "glStartInstrumentsSGIX"); + glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) load(userptr, "glStopInstrumentsSGIX"); +} +static void glad_gl_load_GL_SGIX_list_priority( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_list_priority) return; + glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) load(userptr, "glGetListParameterfvSGIX"); + glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) load(userptr, "glGetListParameterivSGIX"); + glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) load(userptr, "glListParameterfSGIX"); + glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) load(userptr, "glListParameterfvSGIX"); + glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) load(userptr, "glListParameteriSGIX"); + glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) load(userptr, "glListParameterivSGIX"); +} +static void glad_gl_load_GL_SGIX_pixel_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_pixel_texture) return; + glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) load(userptr, "glPixelTexGenSGIX"); +} +static void glad_gl_load_GL_SGIX_polynomial_ffd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_polynomial_ffd) return; + glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC) load(userptr, "glDeformSGIX"); + glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC) load(userptr, "glDeformationMap3dSGIX"); + glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC) load(userptr, "glDeformationMap3fSGIX"); + glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) load(userptr, "glLoadIdentityDeformationMapSGIX"); +} +static void glad_gl_load_GL_SGIX_reference_plane( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_reference_plane) return; + glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC) load(userptr, "glReferencePlaneSGIX"); +} +static void glad_gl_load_GL_SGIX_sprite( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_sprite) return; + glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC) load(userptr, "glSpriteParameterfSGIX"); + glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) load(userptr, "glSpriteParameterfvSGIX"); + glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) load(userptr, "glSpriteParameteriSGIX"); + glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) load(userptr, "glSpriteParameterivSGIX"); +} +static void glad_gl_load_GL_SGIX_tag_sample_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGIX_tag_sample_buffer) return; + glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) load(userptr, "glTagSampleBufferSGIX"); +} +static void glad_gl_load_GL_SGI_color_table( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SGI_color_table) return; + glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glColorTableParameterfvSGI"); + glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glColorTableParameterivSGI"); + glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC) load(userptr, "glColorTableSGI"); + glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) load(userptr, "glCopyColorTableSGI"); + glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glGetColorTableParameterfvSGI"); + glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glGetColorTableParameterivSGI"); + glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) load(userptr, "glGetColorTableSGI"); +} +static void glad_gl_load_GL_SUNX_constant_data( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUNX_constant_data) return; + glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) load(userptr, "glFinishTextureSUNX"); +} +static void glad_gl_load_GL_SUN_global_alpha( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_global_alpha) return; + glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) load(userptr, "glGlobalAlphaFactorbSUN"); + glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) load(userptr, "glGlobalAlphaFactordSUN"); + glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) load(userptr, "glGlobalAlphaFactorfSUN"); + glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) load(userptr, "glGlobalAlphaFactoriSUN"); + glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) load(userptr, "glGlobalAlphaFactorsSUN"); + glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) load(userptr, "glGlobalAlphaFactorubSUN"); + glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) load(userptr, "glGlobalAlphaFactoruiSUN"); + glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) load(userptr, "glGlobalAlphaFactorusSUN"); +} +static void glad_gl_load_GL_SUN_mesh_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_mesh_array) return; + glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) load(userptr, "glDrawMeshArraysSUN"); +} +static void glad_gl_load_GL_SUN_triangle_list( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_triangle_list) return; + glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) load(userptr, "glReplacementCodePointerSUN"); + glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) load(userptr, "glReplacementCodeubSUN"); + glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) load(userptr, "glReplacementCodeubvSUN"); + glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) load(userptr, "glReplacementCodeuiSUN"); + glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) load(userptr, "glReplacementCodeuivSUN"); + glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) load(userptr, "glReplacementCodeusSUN"); + glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) load(userptr, "glReplacementCodeusvSUN"); +} +static void glad_gl_load_GL_SUN_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_SUN_vertex) return; + glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) load(userptr, "glColor3fVertex3fSUN"); + glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glColor3fVertex3fvSUN"); + glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glColor4fNormal3fVertex3fSUN"); + glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glColor4fNormal3fVertex3fvSUN"); + glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) load(userptr, "glColor4ubVertex2fSUN"); + glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) load(userptr, "glColor4ubVertex2fvSUN"); + glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glColor4ubVertex3fSUN"); + glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glColor4ubVertex3fvSUN"); + glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) load(userptr, "glNormal3fVertex3fSUN"); + glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fSUN"); + glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fvSUN"); + glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fSUN"); + glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fvSUN"); + glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fSUN"); + glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); + glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fSUN"); + glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fvSUN"); + glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiVertex3fSUN"); + glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiVertex3fvSUN"); + glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fSUN"); + glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fvSUN"); + glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fSUN"); + glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fvSUN"); + glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fSUN"); + glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fvSUN"); + glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fSUN"); + glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fvSUN"); + glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fVertex3fSUN"); + glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fVertex3fvSUN"); + glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fSUN"); + glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fvSUN"); + glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fVertex4fSUN"); + glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fVertex4fvSUN"); +} + + + +static void glad_gl_free_extensions(char **exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) { +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) + if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str == NULL) { + exts_i[index] = NULL; + glad_gl_free_extensions(exts_i); + return 0; + } + + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + exts_i[index] = local_str; + } + exts_i[index] = NULL; + + *out_exts_i = exts_i; + + return 1; + } +#else + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); + return 1; +} +static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) { + if(exts_i) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } else { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl(void) { + const char *exts = NULL; + char **exts_i = NULL; + if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; + + GLAD_GL_3DFX_multisample = glad_gl_has_extension(exts, exts_i, "GL_3DFX_multisample"); + GLAD_GL_3DFX_tbuffer = glad_gl_has_extension(exts, exts_i, "GL_3DFX_tbuffer"); + GLAD_GL_3DFX_texture_compression_FXT1 = glad_gl_has_extension(exts, exts_i, "GL_3DFX_texture_compression_FXT1"); + GLAD_GL_AMD_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_AMD_blend_minmax_factor"); + GLAD_GL_AMD_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_AMD_conservative_depth"); + GLAD_GL_AMD_debug_output = glad_gl_has_extension(exts, exts_i, "GL_AMD_debug_output"); + GLAD_GL_AMD_depth_clamp_separate = glad_gl_has_extension(exts, exts_i, "GL_AMD_depth_clamp_separate"); + GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_AMD_draw_buffers_blend"); + GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_multisample_advanced"); + GLAD_GL_AMD_framebuffer_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_sample_positions"); + GLAD_GL_AMD_gcn_shader = glad_gl_has_extension(exts, exts_i, "GL_AMD_gcn_shader"); + GLAD_GL_AMD_gpu_shader_half_float = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_half_float"); + GLAD_GL_AMD_gpu_shader_int16 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int16"); + GLAD_GL_AMD_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int64"); + GLAD_GL_AMD_interleaved_elements = glad_gl_has_extension(exts, exts_i, "GL_AMD_interleaved_elements"); + GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_AMD_multi_draw_indirect"); + GLAD_GL_AMD_name_gen_delete = glad_gl_has_extension(exts, exts_i, "GL_AMD_name_gen_delete"); + GLAD_GL_AMD_occlusion_query_event = glad_gl_has_extension(exts, exts_i, "GL_AMD_occlusion_query_event"); + GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(exts, exts_i, "GL_AMD_performance_monitor"); + GLAD_GL_AMD_pinned_memory = glad_gl_has_extension(exts, exts_i, "GL_AMD_pinned_memory"); + GLAD_GL_AMD_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_AMD_query_buffer_object"); + GLAD_GL_AMD_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_sample_positions"); + GLAD_GL_AMD_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_seamless_cubemap_per_texture"); + GLAD_GL_AMD_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_atomic_counter_ops"); + GLAD_GL_AMD_shader_ballot = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_ballot"); + GLAD_GL_AMD_shader_explicit_vertex_parameter = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_explicit_vertex_parameter"); + GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_gpu_shader_half_float_fetch"); + GLAD_GL_AMD_shader_image_load_store_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_image_load_store_lod"); + GLAD_GL_AMD_shader_stencil_export = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_stencil_export"); + GLAD_GL_AMD_shader_trinary_minmax = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_trinary_minmax"); + GLAD_GL_AMD_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_sparse_texture"); + GLAD_GL_AMD_stencil_operation_extended = glad_gl_has_extension(exts, exts_i, "GL_AMD_stencil_operation_extended"); + GLAD_GL_AMD_texture_gather_bias_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_gather_bias_lod"); + GLAD_GL_AMD_texture_texture4 = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_texture4"); + GLAD_GL_AMD_transform_feedback3_lines_triangles = 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GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_10f_11f_11f_rev"); + GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev"); + GLAD_GL_ARB_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_viewport_array"); + GLAD_GL_ARB_window_pos = glad_gl_has_extension(exts, exts_i, "GL_ARB_window_pos"); + GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ATI_draw_buffers"); + GLAD_GL_ATI_element_array = glad_gl_has_extension(exts, exts_i, "GL_ATI_element_array"); + GLAD_GL_ATI_envmap_bumpmap = glad_gl_has_extension(exts, exts_i, "GL_ATI_envmap_bumpmap"); + GLAD_GL_ATI_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ATI_fragment_shader"); + GLAD_GL_ATI_map_object_buffer = glad_gl_has_extension(exts, exts_i, "GL_ATI_map_object_buffer"); + GLAD_GL_ATI_meminfo = 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glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop"); + GLAD_GL_NV_vdpau_interop2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop2"); + GLAD_GL_NV_vertex_array_range = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range"); + GLAD_GL_NV_vertex_array_range2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range2"); + GLAD_GL_NV_vertex_attrib_integer_64bit = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_attrib_integer_64bit"); + GLAD_GL_NV_vertex_buffer_unified_memory = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_buffer_unified_memory"); + GLAD_GL_NV_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program"); + GLAD_GL_NV_vertex_program1_1 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program1_1"); + GLAD_GL_NV_vertex_program2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2"); + GLAD_GL_NV_vertex_program2_option = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2_option"); + GLAD_GL_NV_vertex_program3 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program3"); + GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program4"); + GLAD_GL_NV_video_capture = glad_gl_has_extension(exts, exts_i, "GL_NV_video_capture"); + GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array2"); + GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_swizzle"); + GLAD_GL_OES_byte_coordinates = glad_gl_has_extension(exts, exts_i, "GL_OES_byte_coordinates"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_fixed_point = glad_gl_has_extension(exts, exts_i, "GL_OES_fixed_point"); + GLAD_GL_OES_query_matrix = glad_gl_has_extension(exts, exts_i, "GL_OES_query_matrix"); + GLAD_GL_OES_read_format = glad_gl_has_extension(exts, exts_i, "GL_OES_read_format"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(exts, exts_i, "GL_OES_single_precision"); + GLAD_GL_OML_interlace = glad_gl_has_extension(exts, exts_i, "GL_OML_interlace"); + GLAD_GL_OML_resample = glad_gl_has_extension(exts, exts_i, "GL_OML_resample"); + GLAD_GL_OML_subsample = glad_gl_has_extension(exts, exts_i, "GL_OML_subsample"); + GLAD_GL_OVR_multiview = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview"); + GLAD_GL_OVR_multiview2 = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview2"); + GLAD_GL_PGI_misc_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_misc_hints"); + GLAD_GL_PGI_vertex_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_vertex_hints"); + GLAD_GL_REND_screen_coordinates = glad_gl_has_extension(exts, exts_i, "GL_REND_screen_coordinates"); + GLAD_GL_S3_s3tc = glad_gl_has_extension(exts, exts_i, "GL_S3_s3tc"); + GLAD_GL_SGIS_detail_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_detail_texture"); + GLAD_GL_SGIS_fog_function = glad_gl_has_extension(exts, exts_i, "GL_SGIS_fog_function"); + GLAD_GL_SGIS_generate_mipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIS_generate_mipmap"); + GLAD_GL_SGIS_multisample = glad_gl_has_extension(exts, exts_i, "GL_SGIS_multisample"); + GLAD_GL_SGIS_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_pixel_texture"); + GLAD_GL_SGIS_point_line_texgen = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_line_texgen"); + GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_parameters"); + GLAD_GL_SGIS_sharpen_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_sharpen_texture"); + GLAD_GL_SGIS_texture4D = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture4D"); + GLAD_GL_SGIS_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_border_clamp"); + GLAD_GL_SGIS_texture_color_mask = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_color_mask"); + GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_edge_clamp"); + GLAD_GL_SGIS_texture_filter4 = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_filter4"); + GLAD_GL_SGIS_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_lod"); + GLAD_GL_SGIS_texture_select = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_select"); + GLAD_GL_SGIX_async = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async"); + GLAD_GL_SGIX_async_histogram = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_histogram"); + GLAD_GL_SGIX_async_pixel = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_pixel"); + GLAD_GL_SGIX_blend_alpha_minmax = glad_gl_has_extension(exts, exts_i, "GL_SGIX_blend_alpha_minmax"); + GLAD_GL_SGIX_calligraphic_fragment = glad_gl_has_extension(exts, exts_i, "GL_SGIX_calligraphic_fragment"); + GLAD_GL_SGIX_clipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIX_clipmap"); + GLAD_GL_SGIX_convolution_accuracy = glad_gl_has_extension(exts, exts_i, "GL_SGIX_convolution_accuracy"); + GLAD_GL_SGIX_depth_pass_instrument = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_pass_instrument"); + GLAD_GL_SGIX_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_texture"); + GLAD_GL_SGIX_flush_raster = glad_gl_has_extension(exts, exts_i, "GL_SGIX_flush_raster"); + GLAD_GL_SGIX_fog_offset = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fog_offset"); + GLAD_GL_SGIX_fragment_lighting = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fragment_lighting"); + GLAD_GL_SGIX_framezoom = glad_gl_has_extension(exts, exts_i, "GL_SGIX_framezoom"); + GLAD_GL_SGIX_igloo_interface = glad_gl_has_extension(exts, exts_i, "GL_SGIX_igloo_interface"); + GLAD_GL_SGIX_instruments = glad_gl_has_extension(exts, exts_i, "GL_SGIX_instruments"); + GLAD_GL_SGIX_interlace = glad_gl_has_extension(exts, exts_i, "GL_SGIX_interlace"); + GLAD_GL_SGIX_ir_instrument1 = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ir_instrument1"); + GLAD_GL_SGIX_list_priority = glad_gl_has_extension(exts, exts_i, "GL_SGIX_list_priority"); + GLAD_GL_SGIX_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_texture"); + GLAD_GL_SGIX_pixel_tiles = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_tiles"); + GLAD_GL_SGIX_polynomial_ffd = glad_gl_has_extension(exts, exts_i, "GL_SGIX_polynomial_ffd"); + GLAD_GL_SGIX_reference_plane = glad_gl_has_extension(exts, exts_i, "GL_SGIX_reference_plane"); + GLAD_GL_SGIX_resample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_resample"); + GLAD_GL_SGIX_scalebias_hint = glad_gl_has_extension(exts, exts_i, "GL_SGIX_scalebias_hint"); + GLAD_GL_SGIX_shadow = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow"); + GLAD_GL_SGIX_shadow_ambient = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow_ambient"); + GLAD_GL_SGIX_sprite = glad_gl_has_extension(exts, exts_i, "GL_SGIX_sprite"); + GLAD_GL_SGIX_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_subsample"); + GLAD_GL_SGIX_tag_sample_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_tag_sample_buffer"); + GLAD_GL_SGIX_texture_add_env = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_add_env"); + GLAD_GL_SGIX_texture_coordinate_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_coordinate_clamp"); + GLAD_GL_SGIX_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_lod_bias"); + GLAD_GL_SGIX_texture_multi_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_multi_buffer"); + GLAD_GL_SGIX_texture_scale_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_scale_bias"); + GLAD_GL_SGIX_vertex_preclip = glad_gl_has_extension(exts, exts_i, "GL_SGIX_vertex_preclip"); + GLAD_GL_SGIX_ycrcb = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb"); + GLAD_GL_SGIX_ycrcb_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb_subsample"); + GLAD_GL_SGIX_ycrcba = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcba"); + GLAD_GL_SGI_color_matrix = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_matrix"); + GLAD_GL_SGI_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_table"); + GLAD_GL_SGI_texture_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_texture_color_table"); + GLAD_GL_SUNX_constant_data = glad_gl_has_extension(exts, exts_i, "GL_SUNX_constant_data"); + GLAD_GL_SUN_convolution_border_modes = glad_gl_has_extension(exts, exts_i, "GL_SUN_convolution_border_modes"); + GLAD_GL_SUN_global_alpha = glad_gl_has_extension(exts, exts_i, "GL_SUN_global_alpha"); + GLAD_GL_SUN_mesh_array = glad_gl_has_extension(exts, exts_i, "GL_SUN_mesh_array"); + GLAD_GL_SUN_slice_accum = glad_gl_has_extension(exts, exts_i, "GL_SUN_slice_accum"); + GLAD_GL_SUN_triangle_list = glad_gl_has_extension(exts, exts_i, "GL_SUN_triangle_list"); + GLAD_GL_SUN_vertex = glad_gl_has_extension(exts, exts_i, "GL_SUN_vertex"); + GLAD_GL_WIN_phong_shading = glad_gl_has_extension(exts, exts_i, "GL_WIN_phong_shading"); + GLAD_GL_WIN_specular_fog = glad_gl_has_extension(exts, exts_i, "GL_WIN_specular_fog"); + + glad_gl_free_extensions(exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + + if (!glad_gl_find_extensions_gl()) return 0; + glad_gl_load_GL_3DFX_tbuffer(load, userptr); + glad_gl_load_GL_AMD_debug_output(load, userptr); + glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr); + glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr); + glad_gl_load_GL_AMD_framebuffer_sample_positions(load, userptr); + glad_gl_load_GL_AMD_gpu_shader_int64(load, userptr); + glad_gl_load_GL_AMD_interleaved_elements(load, userptr); + glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr); + glad_gl_load_GL_AMD_name_gen_delete(load, userptr); + glad_gl_load_GL_AMD_occlusion_query_event(load, userptr); + glad_gl_load_GL_AMD_performance_monitor(load, userptr); + glad_gl_load_GL_AMD_sample_positions(load, userptr); + glad_gl_load_GL_AMD_sparse_texture(load, userptr); + glad_gl_load_GL_AMD_stencil_operation_extended(load, userptr); + glad_gl_load_GL_AMD_vertex_shader_tessellator(load, userptr); + glad_gl_load_GL_APPLE_element_array(load, userptr); + glad_gl_load_GL_APPLE_fence(load, userptr); + glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr); + glad_gl_load_GL_APPLE_object_purgeable(load, userptr); + glad_gl_load_GL_APPLE_texture_range(load, userptr); + glad_gl_load_GL_APPLE_vertex_array_object(load, userptr); + glad_gl_load_GL_APPLE_vertex_array_range(load, userptr); + glad_gl_load_GL_APPLE_vertex_program_evaluators(load, userptr); + glad_gl_load_GL_ARB_ES2_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr); + glad_gl_load_GL_ARB_base_instance(load, userptr); + glad_gl_load_GL_ARB_bindless_texture(load, userptr); + glad_gl_load_GL_ARB_blend_func_extended(load, userptr); + glad_gl_load_GL_ARB_buffer_storage(load, userptr); + glad_gl_load_GL_ARB_cl_event(load, userptr); + glad_gl_load_GL_ARB_clear_buffer_object(load, userptr); + glad_gl_load_GL_ARB_clear_texture(load, userptr); + glad_gl_load_GL_ARB_clip_control(load, userptr); + glad_gl_load_GL_ARB_color_buffer_float(load, userptr); + glad_gl_load_GL_ARB_compute_shader(load, userptr); + glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr); + glad_gl_load_GL_ARB_copy_buffer(load, userptr); + glad_gl_load_GL_ARB_copy_image(load, userptr); + glad_gl_load_GL_ARB_debug_output(load, userptr); + glad_gl_load_GL_ARB_direct_state_access(load, userptr); + glad_gl_load_GL_ARB_draw_buffers(load, userptr); + glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr); + glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_ARB_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_draw_instanced(load, userptr); + glad_gl_load_GL_ARB_fragment_program(load, userptr); + glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr); + glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + glad_gl_load_GL_ARB_get_program_binary(load, userptr); + glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr); + glad_gl_load_GL_ARB_gl_spirv(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr); + glad_gl_load_GL_ARB_imaging(load, userptr); + glad_gl_load_GL_ARB_indirect_parameters(load, userptr); + glad_gl_load_GL_ARB_instanced_arrays(load, userptr); + glad_gl_load_GL_ARB_internalformat_query(load, userptr); + glad_gl_load_GL_ARB_internalformat_query2(load, userptr); + glad_gl_load_GL_ARB_invalidate_subdata(load, userptr); + glad_gl_load_GL_ARB_map_buffer_range(load, userptr); + glad_gl_load_GL_ARB_matrix_palette(load, userptr); + glad_gl_load_GL_ARB_multi_bind(load, userptr); + glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_multitexture(load, userptr); + glad_gl_load_GL_ARB_occlusion_query(load, userptr); + glad_gl_load_GL_ARB_parallel_shader_compile(load, userptr); + glad_gl_load_GL_ARB_point_parameters(load, userptr); + glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_ARB_program_interface_query(load, userptr); + glad_gl_load_GL_ARB_provoking_vertex(load, userptr); + glad_gl_load_GL_ARB_robustness(load, userptr); + glad_gl_load_GL_ARB_sample_locations(load, userptr); + glad_gl_load_GL_ARB_sample_shading(load, userptr); + glad_gl_load_GL_ARB_sampler_objects(load, userptr); + glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr); + glad_gl_load_GL_ARB_shader_image_load_store(load, userptr); + glad_gl_load_GL_ARB_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr); + glad_gl_load_GL_ARB_shader_subroutine(load, userptr); + glad_gl_load_GL_ARB_shading_language_include(load, userptr); + glad_gl_load_GL_ARB_sparse_buffer(load, userptr); + glad_gl_load_GL_ARB_sparse_texture(load, userptr); + glad_gl_load_GL_ARB_sync(load, userptr); + glad_gl_load_GL_ARB_tessellation_shader(load, userptr); + glad_gl_load_GL_ARB_texture_barrier(load, userptr); + glad_gl_load_GL_ARB_texture_buffer_object(load, userptr); + glad_gl_load_GL_ARB_texture_buffer_range(load, userptr); + glad_gl_load_GL_ARB_texture_compression(load, userptr); + glad_gl_load_GL_ARB_texture_multisample(load, userptr); + glad_gl_load_GL_ARB_texture_storage(load, userptr); + glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr); + glad_gl_load_GL_ARB_texture_view(load, userptr); + glad_gl_load_GL_ARB_timer_query(load, userptr); + glad_gl_load_GL_ARB_transform_feedback2(load, userptr); + glad_gl_load_GL_ARB_transform_feedback3(load, userptr); + glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr); + glad_gl_load_GL_ARB_transpose_matrix(load, userptr); + glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_array_object(load, userptr); + glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr); + glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr); + glad_gl_load_GL_ARB_vertex_blend(load, userptr); + glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_program(load, userptr); + glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr); + glad_gl_load_GL_ARB_viewport_array(load, userptr); + glad_gl_load_GL_ARB_window_pos(load, userptr); + glad_gl_load_GL_ATI_draw_buffers(load, userptr); + glad_gl_load_GL_ATI_element_array(load, userptr); + glad_gl_load_GL_ATI_envmap_bumpmap(load, userptr); + glad_gl_load_GL_ATI_fragment_shader(load, userptr); + glad_gl_load_GL_ATI_map_object_buffer(load, userptr); + glad_gl_load_GL_ATI_pn_triangles(load, userptr); + glad_gl_load_GL_ATI_separate_stencil(load, userptr); + glad_gl_load_GL_ATI_vertex_array_object(load, userptr); + glad_gl_load_GL_ATI_vertex_attrib_array_object(load, userptr); + glad_gl_load_GL_ATI_vertex_streams(load, userptr); + glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); + glad_gl_load_GL_EXT_bindable_uniform(load, userptr); + glad_gl_load_GL_EXT_blend_color(load, userptr); + glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); + glad_gl_load_GL_EXT_blend_func_separate(load, userptr); + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_EXT_color_subtable(load, userptr); + glad_gl_load_GL_EXT_compiled_vertex_array(load, userptr); + glad_gl_load_GL_EXT_convolution(load, userptr); + glad_gl_load_GL_EXT_coordinate_frame(load, userptr); + glad_gl_load_GL_EXT_copy_texture(load, userptr); + glad_gl_load_GL_EXT_cull_vertex(load, userptr); + glad_gl_load_GL_EXT_debug_label(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_depth_bounds_test(load, userptr); + glad_gl_load_GL_EXT_direct_state_access(load, userptr); + glad_gl_load_GL_EXT_draw_buffers2(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_draw_range_elements(load, userptr); + glad_gl_load_GL_EXT_external_buffer(load, userptr); + glad_gl_load_GL_EXT_fog_coord(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr); + glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + glad_gl_load_GL_EXT_geometry_shader4(load, userptr); + glad_gl_load_GL_EXT_gpu_program_parameters(load, userptr); + glad_gl_load_GL_EXT_gpu_shader4(load, userptr); + glad_gl_load_GL_EXT_histogram(load, userptr); + glad_gl_load_GL_EXT_index_func(load, userptr); + glad_gl_load_GL_EXT_index_material(load, userptr); + glad_gl_load_GL_EXT_light_texture(load, userptr); + glad_gl_load_GL_EXT_memory_object(load, userptr); + glad_gl_load_GL_EXT_memory_object_fd(load, userptr); + glad_gl_load_GL_EXT_memory_object_win32(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_multisample(load, userptr); + glad_gl_load_GL_EXT_paletted_texture(load, userptr); + glad_gl_load_GL_EXT_pixel_transform(load, userptr); + glad_gl_load_GL_EXT_point_parameters(load, userptr); + glad_gl_load_GL_EXT_polygon_offset(load, userptr); + glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_EXT_provoking_vertex(load, userptr); + glad_gl_load_GL_EXT_raster_multisample(load, userptr); + glad_gl_load_GL_EXT_secondary_color(load, userptr); + glad_gl_load_GL_EXT_semaphore(load, userptr); + glad_gl_load_GL_EXT_semaphore_fd(load, userptr); + glad_gl_load_GL_EXT_semaphore_win32(load, userptr); + glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); + glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); + glad_gl_load_GL_EXT_shader_image_load_store(load, userptr); + glad_gl_load_GL_EXT_stencil_clear_tag(load, userptr); + glad_gl_load_GL_EXT_stencil_two_side(load, userptr); + glad_gl_load_GL_EXT_subtexture(load, userptr); + glad_gl_load_GL_EXT_texture3D(load, userptr); + glad_gl_load_GL_EXT_texture_array(load, userptr); + glad_gl_load_GL_EXT_texture_buffer_object(load, userptr); + glad_gl_load_GL_EXT_texture_integer(load, userptr); + glad_gl_load_GL_EXT_texture_object(load, userptr); + glad_gl_load_GL_EXT_texture_perturb_normal(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_EXT_timer_query(load, userptr); + glad_gl_load_GL_EXT_transform_feedback(load, userptr); + glad_gl_load_GL_EXT_vertex_array(load, userptr); + glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr); + glad_gl_load_GL_EXT_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_vertex_weighting(load, userptr); + glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); + glad_gl_load_GL_EXT_window_rectangles(load, userptr); + glad_gl_load_GL_EXT_x11_sync_object(load, userptr); + glad_gl_load_GL_GREMEDY_frame_terminator(load, userptr); + glad_gl_load_GL_GREMEDY_string_marker(load, userptr); + glad_gl_load_GL_HP_image_transform(load, userptr); + glad_gl_load_GL_IBM_multimode_draw_arrays(load, userptr); + glad_gl_load_GL_IBM_static_data(load, userptr); + glad_gl_load_GL_IBM_vertex_array_lists(load, userptr); + glad_gl_load_GL_INGR_blend_func_separate(load, userptr); + glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr); + glad_gl_load_GL_INTEL_map_texture(load, userptr); + glad_gl_load_GL_INTEL_parallel_arrays(load, userptr); + glad_gl_load_GL_INTEL_performance_query(load, userptr); + glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); + glad_gl_load_GL_KHR_robustness(load, userptr); + glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr); + glad_gl_load_GL_MESA_resize_buffers(load, userptr); + glad_gl_load_GL_MESA_window_pos(load, userptr); + glad_gl_load_GL_NVX_conditional_render(load, userptr); + glad_gl_load_GL_NVX_gpu_multicast2(load, userptr); + glad_gl_load_GL_NVX_linked_gpu_multicast(load, userptr); + glad_gl_load_GL_NVX_progress_fence(load, userptr); + glad_gl_load_GL_NV_alpha_to_coverage_dither_control(load, userptr); + glad_gl_load_GL_NV_bindless_multi_draw_indirect(load, userptr); + glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(load, userptr); + glad_gl_load_GL_NV_bindless_texture(load, userptr); + glad_gl_load_GL_NV_blend_equation_advanced(load, userptr); + glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr); + glad_gl_load_GL_NV_command_list(load, userptr); + glad_gl_load_GL_NV_conditional_render(load, userptr); + glad_gl_load_GL_NV_conservative_raster(load, userptr); + glad_gl_load_GL_NV_conservative_raster_dilate(load, userptr); + glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr); + glad_gl_load_GL_NV_copy_image(load, userptr); + glad_gl_load_GL_NV_depth_buffer_float(load, userptr); + glad_gl_load_GL_NV_draw_texture(load, userptr); + glad_gl_load_GL_NV_draw_vulkan_image(load, userptr); + glad_gl_load_GL_NV_evaluators(load, userptr); + glad_gl_load_GL_NV_explicit_multisample(load, userptr); + glad_gl_load_GL_NV_fence(load, userptr); + glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr); + glad_gl_load_GL_NV_fragment_program(load, userptr); + glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr); + glad_gl_load_GL_NV_framebuffer_multisample_coverage(load, userptr); + glad_gl_load_GL_NV_geometry_program4(load, userptr); + glad_gl_load_GL_NV_gpu_multicast(load, userptr); + glad_gl_load_GL_NV_gpu_program4(load, userptr); + glad_gl_load_GL_NV_gpu_program5(load, userptr); + glad_gl_load_GL_NV_gpu_shader5(load, userptr); + glad_gl_load_GL_NV_half_float(load, userptr); + glad_gl_load_GL_NV_internalformat_sample_query(load, userptr); + glad_gl_load_GL_NV_memory_attachment(load, userptr); + glad_gl_load_GL_NV_memory_object_sparse(load, userptr); + glad_gl_load_GL_NV_mesh_shader(load, userptr); + glad_gl_load_GL_NV_occlusion_query(load, userptr); + glad_gl_load_GL_NV_parameter_buffer_object(load, userptr); + glad_gl_load_GL_NV_path_rendering(load, userptr); + glad_gl_load_GL_NV_pixel_data_range(load, userptr); + glad_gl_load_GL_NV_point_sprite(load, userptr); + glad_gl_load_GL_NV_present_video(load, userptr); + glad_gl_load_GL_NV_primitive_restart(load, userptr); + glad_gl_load_GL_NV_query_resource(load, userptr); + glad_gl_load_GL_NV_query_resource_tag(load, userptr); + glad_gl_load_GL_NV_register_combiners(load, userptr); + glad_gl_load_GL_NV_register_combiners2(load, userptr); + glad_gl_load_GL_NV_sample_locations(load, userptr); + glad_gl_load_GL_NV_scissor_exclusive(load, userptr); + glad_gl_load_GL_NV_shader_buffer_load(load, userptr); + glad_gl_load_GL_NV_shading_rate_image(load, userptr); + glad_gl_load_GL_NV_texture_barrier(load, userptr); + glad_gl_load_GL_NV_texture_multisample(load, userptr); + glad_gl_load_GL_NV_timeline_semaphore(load, userptr); + glad_gl_load_GL_NV_transform_feedback(load, userptr); + glad_gl_load_GL_NV_transform_feedback2(load, userptr); + glad_gl_load_GL_NV_vdpau_interop(load, userptr); + glad_gl_load_GL_NV_vdpau_interop2(load, userptr); + glad_gl_load_GL_NV_vertex_array_range(load, userptr); + glad_gl_load_GL_NV_vertex_attrib_integer_64bit(load, userptr); + glad_gl_load_GL_NV_vertex_buffer_unified_memory(load, userptr); + glad_gl_load_GL_NV_vertex_program(load, userptr); + glad_gl_load_GL_NV_vertex_program4(load, userptr); + glad_gl_load_GL_NV_video_capture(load, userptr); + glad_gl_load_GL_NV_viewport_swizzle(load, userptr); + glad_gl_load_GL_OES_byte_coordinates(load, userptr); + glad_gl_load_GL_OES_fixed_point(load, userptr); + glad_gl_load_GL_OES_query_matrix(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + glad_gl_load_GL_OVR_multiview(load, userptr); + glad_gl_load_GL_PGI_misc_hints(load, userptr); + glad_gl_load_GL_SGIS_detail_texture(load, userptr); + glad_gl_load_GL_SGIS_fog_function(load, userptr); + glad_gl_load_GL_SGIS_multisample(load, userptr); + glad_gl_load_GL_SGIS_pixel_texture(load, userptr); + glad_gl_load_GL_SGIS_point_parameters(load, userptr); + glad_gl_load_GL_SGIS_sharpen_texture(load, userptr); + glad_gl_load_GL_SGIS_texture4D(load, userptr); + glad_gl_load_GL_SGIS_texture_color_mask(load, userptr); + glad_gl_load_GL_SGIS_texture_filter4(load, userptr); + glad_gl_load_GL_SGIX_async(load, userptr); + glad_gl_load_GL_SGIX_flush_raster(load, userptr); + glad_gl_load_GL_SGIX_fragment_lighting(load, userptr); + glad_gl_load_GL_SGIX_framezoom(load, userptr); + glad_gl_load_GL_SGIX_igloo_interface(load, userptr); + glad_gl_load_GL_SGIX_instruments(load, userptr); + glad_gl_load_GL_SGIX_list_priority(load, userptr); + glad_gl_load_GL_SGIX_pixel_texture(load, userptr); + glad_gl_load_GL_SGIX_polynomial_ffd(load, userptr); + glad_gl_load_GL_SGIX_reference_plane(load, userptr); + glad_gl_load_GL_SGIX_sprite(load, userptr); + glad_gl_load_GL_SGIX_tag_sample_buffer(load, userptr); + glad_gl_load_GL_SGI_color_table(load, userptr); + glad_gl_load_GL_SUNX_constant_data(load, userptr); + glad_gl_load_GL_SUN_global_alpha(load, userptr); + glad_gl_load_GL_SUN_mesh_array(load, userptr); + glad_gl_load_GL_SUN_triangle_list(load, userptr); + glad_gl_load_GL_SUN_vertex(load, userptr); + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + +void gladInstallGLDebug(void) { + glad_debug_glAccum = glad_debug_impl_glAccum; + glad_debug_glAccumxOES = glad_debug_impl_glAccumxOES; + glad_debug_glAcquireKeyedMutexWin32EXT = glad_debug_impl_glAcquireKeyedMutexWin32EXT; + glad_debug_glActiveProgramEXT = glad_debug_impl_glActiveProgramEXT; + glad_debug_glActiveShaderProgram = glad_debug_impl_glActiveShaderProgram; + glad_debug_glActiveStencilFaceEXT = glad_debug_impl_glActiveStencilFaceEXT; + glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; + glad_debug_glActiveTextureARB = glad_debug_impl_glActiveTextureARB; + glad_debug_glActiveVaryingNV = glad_debug_impl_glActiveVaryingNV; + glad_debug_glAlphaFragmentOp1ATI = glad_debug_impl_glAlphaFragmentOp1ATI; + glad_debug_glAlphaFragmentOp2ATI = glad_debug_impl_glAlphaFragmentOp2ATI; + glad_debug_glAlphaFragmentOp3ATI = glad_debug_impl_glAlphaFragmentOp3ATI; + glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; + glad_debug_glAlphaFuncxOES = glad_debug_impl_glAlphaFuncxOES; + glad_debug_glAlphaToCoverageDitherControlNV = glad_debug_impl_glAlphaToCoverageDitherControlNV; + glad_debug_glApplyFramebufferAttachmentCMAAINTEL = glad_debug_impl_glApplyFramebufferAttachmentCMAAINTEL; + glad_debug_glApplyTextureEXT = glad_debug_impl_glApplyTextureEXT; + glad_debug_glAreProgramsResidentNV = glad_debug_impl_glAreProgramsResidentNV; + glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; + glad_debug_glAreTexturesResidentEXT = glad_debug_impl_glAreTexturesResidentEXT; + glad_debug_glArrayElement = glad_debug_impl_glArrayElement; + glad_debug_glArrayElementEXT = glad_debug_impl_glArrayElementEXT; + glad_debug_glArrayObjectATI = glad_debug_impl_glArrayObjectATI; + glad_debug_glAsyncCopyBufferSubDataNVX = glad_debug_impl_glAsyncCopyBufferSubDataNVX; + glad_debug_glAsyncCopyImageSubDataNVX = glad_debug_impl_glAsyncCopyImageSubDataNVX; + glad_debug_glAsyncMarkerSGIX = glad_debug_impl_glAsyncMarkerSGIX; + glad_debug_glAttachObjectARB = glad_debug_impl_glAttachObjectARB; + glad_debug_glAttachShader = glad_debug_impl_glAttachShader; + glad_debug_glBegin = glad_debug_impl_glBegin; + glad_debug_glBeginConditionalRenderNV = glad_debug_impl_glBeginConditionalRenderNV; + glad_debug_glBeginConditionalRenderNVX = glad_debug_impl_glBeginConditionalRenderNVX; + glad_debug_glBeginFragmentShaderATI = glad_debug_impl_glBeginFragmentShaderATI; + glad_debug_glBeginOcclusionQueryNV = glad_debug_impl_glBeginOcclusionQueryNV; + glad_debug_glBeginPerfMonitorAMD = glad_debug_impl_glBeginPerfMonitorAMD; + glad_debug_glBeginPerfQueryINTEL = glad_debug_impl_glBeginPerfQueryINTEL; + glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; + glad_debug_glBeginQueryARB = glad_debug_impl_glBeginQueryARB; + glad_debug_glBeginQueryIndexed = glad_debug_impl_glBeginQueryIndexed; + glad_debug_glBeginTransformFeedbackEXT = glad_debug_impl_glBeginTransformFeedbackEXT; + glad_debug_glBeginTransformFeedbackNV = glad_debug_impl_glBeginTransformFeedbackNV; + glad_debug_glBeginVertexShaderEXT = glad_debug_impl_glBeginVertexShaderEXT; + glad_debug_glBeginVideoCaptureNV = glad_debug_impl_glBeginVideoCaptureNV; + glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; + glad_debug_glBindAttribLocationARB = glad_debug_impl_glBindAttribLocationARB; + glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; + glad_debug_glBindBufferARB = glad_debug_impl_glBindBufferARB; + glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; + glad_debug_glBindBufferBaseEXT = glad_debug_impl_glBindBufferBaseEXT; + glad_debug_glBindBufferBaseNV = glad_debug_impl_glBindBufferBaseNV; + glad_debug_glBindBufferOffsetEXT = glad_debug_impl_glBindBufferOffsetEXT; + glad_debug_glBindBufferOffsetNV = glad_debug_impl_glBindBufferOffsetNV; + glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; + glad_debug_glBindBufferRangeEXT = glad_debug_impl_glBindBufferRangeEXT; + glad_debug_glBindBufferRangeNV = glad_debug_impl_glBindBufferRangeNV; + glad_debug_glBindBuffersBase = glad_debug_impl_glBindBuffersBase; + glad_debug_glBindBuffersRange = glad_debug_impl_glBindBuffersRange; + glad_debug_glBindFragDataLocationEXT = glad_debug_impl_glBindFragDataLocationEXT; + glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; + glad_debug_glBindFragmentShaderATI = glad_debug_impl_glBindFragmentShaderATI; + glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; + glad_debug_glBindFramebufferEXT = glad_debug_impl_glBindFramebufferEXT; + glad_debug_glBindImageTexture = glad_debug_impl_glBindImageTexture; + glad_debug_glBindImageTextureEXT = glad_debug_impl_glBindImageTextureEXT; + glad_debug_glBindImageTextures = glad_debug_impl_glBindImageTextures; + glad_debug_glBindLightParameterEXT = glad_debug_impl_glBindLightParameterEXT; + glad_debug_glBindMaterialParameterEXT = glad_debug_impl_glBindMaterialParameterEXT; + glad_debug_glBindMultiTextureEXT = glad_debug_impl_glBindMultiTextureEXT; + glad_debug_glBindParameterEXT = glad_debug_impl_glBindParameterEXT; + glad_debug_glBindProgramARB = glad_debug_impl_glBindProgramARB; + glad_debug_glBindProgramNV = glad_debug_impl_glBindProgramNV; + glad_debug_glBindProgramPipeline = glad_debug_impl_glBindProgramPipeline; + glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; + glad_debug_glBindRenderbufferEXT = glad_debug_impl_glBindRenderbufferEXT; + glad_debug_glBindSampler = glad_debug_impl_glBindSampler; + glad_debug_glBindSamplers = glad_debug_impl_glBindSamplers; + glad_debug_glBindShadingRateImageNV = glad_debug_impl_glBindShadingRateImageNV; + glad_debug_glBindTexGenParameterEXT = glad_debug_impl_glBindTexGenParameterEXT; + glad_debug_glBindTexture = glad_debug_impl_glBindTexture; + glad_debug_glBindTextureEXT = glad_debug_impl_glBindTextureEXT; + glad_debug_glBindTextureUnit = glad_debug_impl_glBindTextureUnit; + glad_debug_glBindTextureUnitParameterEXT = glad_debug_impl_glBindTextureUnitParameterEXT; + glad_debug_glBindTextures = glad_debug_impl_glBindTextures; + glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback; + glad_debug_glBindTransformFeedbackNV = glad_debug_impl_glBindTransformFeedbackNV; + glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; + glad_debug_glBindVertexArrayAPPLE = glad_debug_impl_glBindVertexArrayAPPLE; + glad_debug_glBindVertexBuffer = glad_debug_impl_glBindVertexBuffer; + glad_debug_glBindVertexBuffers = glad_debug_impl_glBindVertexBuffers; + glad_debug_glBindVertexShaderEXT = glad_debug_impl_glBindVertexShaderEXT; + glad_debug_glBindVideoCaptureStreamBufferNV = glad_debug_impl_glBindVideoCaptureStreamBufferNV; + glad_debug_glBindVideoCaptureStreamTextureNV = glad_debug_impl_glBindVideoCaptureStreamTextureNV; + glad_debug_glBinormal3bEXT = glad_debug_impl_glBinormal3bEXT; + glad_debug_glBinormal3bvEXT = glad_debug_impl_glBinormal3bvEXT; + glad_debug_glBinormal3dEXT = glad_debug_impl_glBinormal3dEXT; + glad_debug_glBinormal3dvEXT = glad_debug_impl_glBinormal3dvEXT; + glad_debug_glBinormal3fEXT = glad_debug_impl_glBinormal3fEXT; + glad_debug_glBinormal3fvEXT = glad_debug_impl_glBinormal3fvEXT; + glad_debug_glBinormal3iEXT = glad_debug_impl_glBinormal3iEXT; + glad_debug_glBinormal3ivEXT = glad_debug_impl_glBinormal3ivEXT; + glad_debug_glBinormal3sEXT = glad_debug_impl_glBinormal3sEXT; + glad_debug_glBinormal3svEXT = glad_debug_impl_glBinormal3svEXT; + glad_debug_glBinormalPointerEXT = glad_debug_impl_glBinormalPointerEXT; + glad_debug_glBitmap = glad_debug_impl_glBitmap; + glad_debug_glBitmapxOES = glad_debug_impl_glBitmapxOES; + glad_debug_glBlendBarrierKHR = glad_debug_impl_glBlendBarrierKHR; + glad_debug_glBlendBarrierNV = glad_debug_impl_glBlendBarrierNV; + glad_debug_glBlendColor = glad_debug_impl_glBlendColor; + glad_debug_glBlendColorEXT = glad_debug_impl_glBlendColorEXT; + glad_debug_glBlendColorxOES = glad_debug_impl_glBlendColorxOES; + glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; + glad_debug_glBlendEquationEXT = glad_debug_impl_glBlendEquationEXT; + glad_debug_glBlendEquationIndexedAMD = glad_debug_impl_glBlendEquationIndexedAMD; + glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; + glad_debug_glBlendEquationSeparateEXT = glad_debug_impl_glBlendEquationSeparateEXT; + glad_debug_glBlendEquationSeparateIndexedAMD = glad_debug_impl_glBlendEquationSeparateIndexedAMD; + glad_debug_glBlendEquationSeparateiARB = glad_debug_impl_glBlendEquationSeparateiARB; + glad_debug_glBlendEquationiARB = glad_debug_impl_glBlendEquationiARB; + glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; + glad_debug_glBlendFuncIndexedAMD = glad_debug_impl_glBlendFuncIndexedAMD; + glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; + glad_debug_glBlendFuncSeparateEXT = glad_debug_impl_glBlendFuncSeparateEXT; + glad_debug_glBlendFuncSeparateINGR = glad_debug_impl_glBlendFuncSeparateINGR; + glad_debug_glBlendFuncSeparateIndexedAMD = glad_debug_impl_glBlendFuncSeparateIndexedAMD; + glad_debug_glBlendFuncSeparateiARB = glad_debug_impl_glBlendFuncSeparateiARB; + glad_debug_glBlendFunciARB = glad_debug_impl_glBlendFunciARB; + glad_debug_glBlendParameteriNV = glad_debug_impl_glBlendParameteriNV; + glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; + glad_debug_glBlitFramebufferEXT = glad_debug_impl_glBlitFramebufferEXT; + glad_debug_glBlitFramebufferLayerEXT = glad_debug_impl_glBlitFramebufferLayerEXT; + glad_debug_glBlitFramebufferLayersEXT = glad_debug_impl_glBlitFramebufferLayersEXT; + glad_debug_glBlitNamedFramebuffer = glad_debug_impl_glBlitNamedFramebuffer; + glad_debug_glBufferAddressRangeNV = glad_debug_impl_glBufferAddressRangeNV; + glad_debug_glBufferAttachMemoryNV = glad_debug_impl_glBufferAttachMemoryNV; + glad_debug_glBufferData = glad_debug_impl_glBufferData; + glad_debug_glBufferDataARB = glad_debug_impl_glBufferDataARB; + glad_debug_glBufferPageCommitmentARB = glad_debug_impl_glBufferPageCommitmentARB; + glad_debug_glBufferPageCommitmentMemNV = glad_debug_impl_glBufferPageCommitmentMemNV; + glad_debug_glBufferParameteriAPPLE = glad_debug_impl_glBufferParameteriAPPLE; + glad_debug_glBufferStorage = glad_debug_impl_glBufferStorage; + glad_debug_glBufferStorageExternalEXT = glad_debug_impl_glBufferStorageExternalEXT; + glad_debug_glBufferStorageMemEXT = glad_debug_impl_glBufferStorageMemEXT; + glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; + glad_debug_glBufferSubDataARB = glad_debug_impl_glBufferSubDataARB; + glad_debug_glCallCommandListNV = glad_debug_impl_glCallCommandListNV; + glad_debug_glCallList = glad_debug_impl_glCallList; + glad_debug_glCallLists = glad_debug_impl_glCallLists; + glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; + glad_debug_glCheckFramebufferStatusEXT = glad_debug_impl_glCheckFramebufferStatusEXT; + glad_debug_glCheckNamedFramebufferStatus = glad_debug_impl_glCheckNamedFramebufferStatus; + glad_debug_glCheckNamedFramebufferStatusEXT = glad_debug_impl_glCheckNamedFramebufferStatusEXT; + glad_debug_glClampColorARB = glad_debug_impl_glClampColorARB; + glad_debug_glClear = glad_debug_impl_glClear; + glad_debug_glClearAccum = glad_debug_impl_glClearAccum; + glad_debug_glClearAccumxOES = glad_debug_impl_glClearAccumxOES; + glad_debug_glClearBufferData = glad_debug_impl_glClearBufferData; + glad_debug_glClearBufferSubData = glad_debug_impl_glClearBufferSubData; + glad_debug_glClearColor = glad_debug_impl_glClearColor; + glad_debug_glClearColorIiEXT = glad_debug_impl_glClearColorIiEXT; + glad_debug_glClearColorIuiEXT = glad_debug_impl_glClearColorIuiEXT; + glad_debug_glClearColorxOES = glad_debug_impl_glClearColorxOES; + glad_debug_glClearDepth = glad_debug_impl_glClearDepth; + glad_debug_glClearDepthdNV = glad_debug_impl_glClearDepthdNV; + glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf; + glad_debug_glClearDepthfOES = glad_debug_impl_glClearDepthfOES; + glad_debug_glClearDepthxOES = glad_debug_impl_glClearDepthxOES; + glad_debug_glClearIndex = glad_debug_impl_glClearIndex; + glad_debug_glClearNamedBufferData = glad_debug_impl_glClearNamedBufferData; + glad_debug_glClearNamedBufferDataEXT = glad_debug_impl_glClearNamedBufferDataEXT; + glad_debug_glClearNamedBufferSubData = glad_debug_impl_glClearNamedBufferSubData; + glad_debug_glClearNamedBufferSubDataEXT = glad_debug_impl_glClearNamedBufferSubDataEXT; + glad_debug_glClearNamedFramebufferfi = glad_debug_impl_glClearNamedFramebufferfi; + glad_debug_glClearNamedFramebufferfv = glad_debug_impl_glClearNamedFramebufferfv; + glad_debug_glClearNamedFramebufferiv = glad_debug_impl_glClearNamedFramebufferiv; + glad_debug_glClearNamedFramebufferuiv = glad_debug_impl_glClearNamedFramebufferuiv; + glad_debug_glClearStencil = glad_debug_impl_glClearStencil; + glad_debug_glClearTexImage = glad_debug_impl_glClearTexImage; + glad_debug_glClearTexSubImage = glad_debug_impl_glClearTexSubImage; + glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; + glad_debug_glClientActiveTextureARB = glad_debug_impl_glClientActiveTextureARB; + glad_debug_glClientActiveVertexStreamATI = glad_debug_impl_glClientActiveVertexStreamATI; + glad_debug_glClientAttribDefaultEXT = glad_debug_impl_glClientAttribDefaultEXT; + glad_debug_glClientWaitSemaphoreui64NVX = glad_debug_impl_glClientWaitSemaphoreui64NVX; + glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; + glad_debug_glClipControl = glad_debug_impl_glClipControl; + glad_debug_glClipPlane = glad_debug_impl_glClipPlane; + glad_debug_glClipPlanefOES = glad_debug_impl_glClipPlanefOES; + glad_debug_glClipPlanexOES = glad_debug_impl_glClipPlanexOES; + glad_debug_glColor3b = glad_debug_impl_glColor3b; + glad_debug_glColor3bv = glad_debug_impl_glColor3bv; + glad_debug_glColor3d = glad_debug_impl_glColor3d; + glad_debug_glColor3dv = glad_debug_impl_glColor3dv; + glad_debug_glColor3f = glad_debug_impl_glColor3f; + glad_debug_glColor3fVertex3fSUN = glad_debug_impl_glColor3fVertex3fSUN; + glad_debug_glColor3fVertex3fvSUN = glad_debug_impl_glColor3fVertex3fvSUN; + glad_debug_glColor3fv = glad_debug_impl_glColor3fv; + glad_debug_glColor3hNV = glad_debug_impl_glColor3hNV; + glad_debug_glColor3hvNV = glad_debug_impl_glColor3hvNV; + glad_debug_glColor3i = glad_debug_impl_glColor3i; + glad_debug_glColor3iv = glad_debug_impl_glColor3iv; + glad_debug_glColor3s = glad_debug_impl_glColor3s; + glad_debug_glColor3sv = glad_debug_impl_glColor3sv; + glad_debug_glColor3ub = glad_debug_impl_glColor3ub; + glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; + glad_debug_glColor3ui = glad_debug_impl_glColor3ui; + glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; + glad_debug_glColor3us = glad_debug_impl_glColor3us; + glad_debug_glColor3usv = glad_debug_impl_glColor3usv; + glad_debug_glColor3xOES = glad_debug_impl_glColor3xOES; + glad_debug_glColor3xvOES = glad_debug_impl_glColor3xvOES; + glad_debug_glColor4b = glad_debug_impl_glColor4b; + glad_debug_glColor4bv = glad_debug_impl_glColor4bv; + glad_debug_glColor4d = glad_debug_impl_glColor4d; + glad_debug_glColor4dv = glad_debug_impl_glColor4dv; + glad_debug_glColor4f = glad_debug_impl_glColor4f; + glad_debug_glColor4fNormal3fVertex3fSUN = glad_debug_impl_glColor4fNormal3fVertex3fSUN; + glad_debug_glColor4fNormal3fVertex3fvSUN = glad_debug_impl_glColor4fNormal3fVertex3fvSUN; + glad_debug_glColor4fv = glad_debug_impl_glColor4fv; + glad_debug_glColor4hNV = glad_debug_impl_glColor4hNV; + glad_debug_glColor4hvNV = glad_debug_impl_glColor4hvNV; + glad_debug_glColor4i = glad_debug_impl_glColor4i; + glad_debug_glColor4iv = glad_debug_impl_glColor4iv; + glad_debug_glColor4s = glad_debug_impl_glColor4s; + glad_debug_glColor4sv = glad_debug_impl_glColor4sv; + glad_debug_glColor4ub = glad_debug_impl_glColor4ub; + glad_debug_glColor4ubVertex2fSUN = glad_debug_impl_glColor4ubVertex2fSUN; + glad_debug_glColor4ubVertex2fvSUN = glad_debug_impl_glColor4ubVertex2fvSUN; + glad_debug_glColor4ubVertex3fSUN = glad_debug_impl_glColor4ubVertex3fSUN; + glad_debug_glColor4ubVertex3fvSUN = glad_debug_impl_glColor4ubVertex3fvSUN; + glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; + glad_debug_glColor4ui = glad_debug_impl_glColor4ui; + glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; + glad_debug_glColor4us = glad_debug_impl_glColor4us; + glad_debug_glColor4usv = glad_debug_impl_glColor4usv; + glad_debug_glColor4xOES = glad_debug_impl_glColor4xOES; + glad_debug_glColor4xvOES = glad_debug_impl_glColor4xvOES; + glad_debug_glColorFormatNV = glad_debug_impl_glColorFormatNV; + glad_debug_glColorFragmentOp1ATI = glad_debug_impl_glColorFragmentOp1ATI; + glad_debug_glColorFragmentOp2ATI = glad_debug_impl_glColorFragmentOp2ATI; + glad_debug_glColorFragmentOp3ATI = glad_debug_impl_glColorFragmentOp3ATI; + glad_debug_glColorMask = glad_debug_impl_glColorMask; + glad_debug_glColorMaskIndexedEXT = glad_debug_impl_glColorMaskIndexedEXT; + glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; + glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; + glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; + glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; + glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; + glad_debug_glColorPointer = glad_debug_impl_glColorPointer; + glad_debug_glColorPointerEXT = glad_debug_impl_glColorPointerEXT; + glad_debug_glColorPointerListIBM = glad_debug_impl_glColorPointerListIBM; + glad_debug_glColorPointervINTEL = glad_debug_impl_glColorPointervINTEL; + glad_debug_glColorSubTable = glad_debug_impl_glColorSubTable; + glad_debug_glColorSubTableEXT = glad_debug_impl_glColorSubTableEXT; + glad_debug_glColorTable = glad_debug_impl_glColorTable; + glad_debug_glColorTableEXT = glad_debug_impl_glColorTableEXT; + glad_debug_glColorTableParameterfv = glad_debug_impl_glColorTableParameterfv; + glad_debug_glColorTableParameterfvSGI = glad_debug_impl_glColorTableParameterfvSGI; + glad_debug_glColorTableParameteriv = glad_debug_impl_glColorTableParameteriv; + glad_debug_glColorTableParameterivSGI = glad_debug_impl_glColorTableParameterivSGI; + glad_debug_glColorTableSGI = glad_debug_impl_glColorTableSGI; + glad_debug_glCombinerInputNV = glad_debug_impl_glCombinerInputNV; + glad_debug_glCombinerOutputNV = glad_debug_impl_glCombinerOutputNV; + glad_debug_glCombinerParameterfNV = glad_debug_impl_glCombinerParameterfNV; + glad_debug_glCombinerParameterfvNV = glad_debug_impl_glCombinerParameterfvNV; + glad_debug_glCombinerParameteriNV = glad_debug_impl_glCombinerParameteriNV; + glad_debug_glCombinerParameterivNV = glad_debug_impl_glCombinerParameterivNV; + glad_debug_glCombinerStageParameterfvNV = glad_debug_impl_glCombinerStageParameterfvNV; + glad_debug_glCommandListSegmentsNV = glad_debug_impl_glCommandListSegmentsNV; + glad_debug_glCompileCommandListNV = glad_debug_impl_glCompileCommandListNV; + glad_debug_glCompileShader = glad_debug_impl_glCompileShader; + glad_debug_glCompileShaderARB = glad_debug_impl_glCompileShaderARB; + glad_debug_glCompileShaderIncludeARB = glad_debug_impl_glCompileShaderIncludeARB; + glad_debug_glCompressedMultiTexImage1DEXT = glad_debug_impl_glCompressedMultiTexImage1DEXT; + glad_debug_glCompressedMultiTexImage2DEXT = glad_debug_impl_glCompressedMultiTexImage2DEXT; + glad_debug_glCompressedMultiTexImage3DEXT = glad_debug_impl_glCompressedMultiTexImage3DEXT; + glad_debug_glCompressedMultiTexSubImage1DEXT = glad_debug_impl_glCompressedMultiTexSubImage1DEXT; + glad_debug_glCompressedMultiTexSubImage2DEXT = glad_debug_impl_glCompressedMultiTexSubImage2DEXT; + glad_debug_glCompressedMultiTexSubImage3DEXT = glad_debug_impl_glCompressedMultiTexSubImage3DEXT; + glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; + glad_debug_glCompressedTexImage1DARB = glad_debug_impl_glCompressedTexImage1DARB; + glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; + glad_debug_glCompressedTexImage2DARB = glad_debug_impl_glCompressedTexImage2DARB; + glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; + glad_debug_glCompressedTexImage3DARB = glad_debug_impl_glCompressedTexImage3DARB; + glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; + glad_debug_glCompressedTexSubImage1DARB = glad_debug_impl_glCompressedTexSubImage1DARB; + glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; + glad_debug_glCompressedTexSubImage2DARB = glad_debug_impl_glCompressedTexSubImage2DARB; + glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; + glad_debug_glCompressedTexSubImage3DARB = glad_debug_impl_glCompressedTexSubImage3DARB; + glad_debug_glCompressedTextureImage1DEXT = glad_debug_impl_glCompressedTextureImage1DEXT; + glad_debug_glCompressedTextureImage2DEXT = glad_debug_impl_glCompressedTextureImage2DEXT; + glad_debug_glCompressedTextureImage3DEXT = glad_debug_impl_glCompressedTextureImage3DEXT; + glad_debug_glCompressedTextureSubImage1D = glad_debug_impl_glCompressedTextureSubImage1D; + glad_debug_glCompressedTextureSubImage1DEXT = glad_debug_impl_glCompressedTextureSubImage1DEXT; + glad_debug_glCompressedTextureSubImage2D = glad_debug_impl_glCompressedTextureSubImage2D; + glad_debug_glCompressedTextureSubImage2DEXT = glad_debug_impl_glCompressedTextureSubImage2DEXT; + glad_debug_glCompressedTextureSubImage3D = glad_debug_impl_glCompressedTextureSubImage3D; + glad_debug_glCompressedTextureSubImage3DEXT = glad_debug_impl_glCompressedTextureSubImage3DEXT; + glad_debug_glConservativeRasterParameterfNV = glad_debug_impl_glConservativeRasterParameterfNV; + glad_debug_glConservativeRasterParameteriNV = glad_debug_impl_glConservativeRasterParameteriNV; + glad_debug_glConvolutionFilter1D = glad_debug_impl_glConvolutionFilter1D; + glad_debug_glConvolutionFilter1DEXT = glad_debug_impl_glConvolutionFilter1DEXT; + glad_debug_glConvolutionFilter2D = glad_debug_impl_glConvolutionFilter2D; + glad_debug_glConvolutionFilter2DEXT = glad_debug_impl_glConvolutionFilter2DEXT; + glad_debug_glConvolutionParameterf = glad_debug_impl_glConvolutionParameterf; + glad_debug_glConvolutionParameterfEXT = glad_debug_impl_glConvolutionParameterfEXT; + glad_debug_glConvolutionParameterfv = glad_debug_impl_glConvolutionParameterfv; + glad_debug_glConvolutionParameterfvEXT = glad_debug_impl_glConvolutionParameterfvEXT; + glad_debug_glConvolutionParameteri = glad_debug_impl_glConvolutionParameteri; + glad_debug_glConvolutionParameteriEXT = glad_debug_impl_glConvolutionParameteriEXT; + glad_debug_glConvolutionParameteriv = glad_debug_impl_glConvolutionParameteriv; + glad_debug_glConvolutionParameterivEXT = glad_debug_impl_glConvolutionParameterivEXT; + glad_debug_glConvolutionParameterxOES = glad_debug_impl_glConvolutionParameterxOES; + glad_debug_glConvolutionParameterxvOES = glad_debug_impl_glConvolutionParameterxvOES; + glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; + glad_debug_glCopyColorSubTable = glad_debug_impl_glCopyColorSubTable; + glad_debug_glCopyColorSubTableEXT = glad_debug_impl_glCopyColorSubTableEXT; + glad_debug_glCopyColorTable = glad_debug_impl_glCopyColorTable; + glad_debug_glCopyColorTableSGI = glad_debug_impl_glCopyColorTableSGI; + glad_debug_glCopyConvolutionFilter1D = glad_debug_impl_glCopyConvolutionFilter1D; + glad_debug_glCopyConvolutionFilter1DEXT = glad_debug_impl_glCopyConvolutionFilter1DEXT; + glad_debug_glCopyConvolutionFilter2D = glad_debug_impl_glCopyConvolutionFilter2D; + glad_debug_glCopyConvolutionFilter2DEXT = glad_debug_impl_glCopyConvolutionFilter2DEXT; + glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; + glad_debug_glCopyImageSubDataNV = glad_debug_impl_glCopyImageSubDataNV; + glad_debug_glCopyMultiTexImage1DEXT = glad_debug_impl_glCopyMultiTexImage1DEXT; + glad_debug_glCopyMultiTexImage2DEXT = glad_debug_impl_glCopyMultiTexImage2DEXT; + glad_debug_glCopyMultiTexSubImage1DEXT = glad_debug_impl_glCopyMultiTexSubImage1DEXT; + glad_debug_glCopyMultiTexSubImage2DEXT = glad_debug_impl_glCopyMultiTexSubImage2DEXT; + glad_debug_glCopyMultiTexSubImage3DEXT = glad_debug_impl_glCopyMultiTexSubImage3DEXT; + glad_debug_glCopyNamedBufferSubData = glad_debug_impl_glCopyNamedBufferSubData; + glad_debug_glCopyPathNV = glad_debug_impl_glCopyPathNV; + glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; + glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; + glad_debug_glCopyTexImage1DEXT = glad_debug_impl_glCopyTexImage1DEXT; + glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; + glad_debug_glCopyTexImage2DEXT = glad_debug_impl_glCopyTexImage2DEXT; + glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; + glad_debug_glCopyTexSubImage1DEXT = glad_debug_impl_glCopyTexSubImage1DEXT; + glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; + glad_debug_glCopyTexSubImage2DEXT = glad_debug_impl_glCopyTexSubImage2DEXT; + glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; + glad_debug_glCopyTexSubImage3DEXT = glad_debug_impl_glCopyTexSubImage3DEXT; + glad_debug_glCopyTextureImage1DEXT = glad_debug_impl_glCopyTextureImage1DEXT; + glad_debug_glCopyTextureImage2DEXT = glad_debug_impl_glCopyTextureImage2DEXT; + glad_debug_glCopyTextureSubImage1D = glad_debug_impl_glCopyTextureSubImage1D; + glad_debug_glCopyTextureSubImage1DEXT = glad_debug_impl_glCopyTextureSubImage1DEXT; + glad_debug_glCopyTextureSubImage2D = glad_debug_impl_glCopyTextureSubImage2D; + glad_debug_glCopyTextureSubImage2DEXT = glad_debug_impl_glCopyTextureSubImage2DEXT; + glad_debug_glCopyTextureSubImage3D = glad_debug_impl_glCopyTextureSubImage3D; + glad_debug_glCopyTextureSubImage3DEXT = glad_debug_impl_glCopyTextureSubImage3DEXT; + glad_debug_glCoverFillPathInstancedNV = glad_debug_impl_glCoverFillPathInstancedNV; + glad_debug_glCoverFillPathNV = glad_debug_impl_glCoverFillPathNV; + glad_debug_glCoverStrokePathInstancedNV = glad_debug_impl_glCoverStrokePathInstancedNV; + glad_debug_glCoverStrokePathNV = glad_debug_impl_glCoverStrokePathNV; + glad_debug_glCoverageModulationNV = glad_debug_impl_glCoverageModulationNV; + glad_debug_glCoverageModulationTableNV = glad_debug_impl_glCoverageModulationTableNV; + glad_debug_glCreateBuffers = glad_debug_impl_glCreateBuffers; + glad_debug_glCreateCommandListsNV = glad_debug_impl_glCreateCommandListsNV; + glad_debug_glCreateFramebuffers = glad_debug_impl_glCreateFramebuffers; + glad_debug_glCreateMemoryObjectsEXT = glad_debug_impl_glCreateMemoryObjectsEXT; + glad_debug_glCreatePerfQueryINTEL = glad_debug_impl_glCreatePerfQueryINTEL; + glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; + glad_debug_glCreateProgramObjectARB = glad_debug_impl_glCreateProgramObjectARB; + glad_debug_glCreateProgramPipelines = glad_debug_impl_glCreateProgramPipelines; + glad_debug_glCreateProgressFenceNVX = glad_debug_impl_glCreateProgressFenceNVX; + glad_debug_glCreateQueries = glad_debug_impl_glCreateQueries; + glad_debug_glCreateRenderbuffers = glad_debug_impl_glCreateRenderbuffers; + glad_debug_glCreateSamplers = glad_debug_impl_glCreateSamplers; + glad_debug_glCreateSemaphoresNV = glad_debug_impl_glCreateSemaphoresNV; + glad_debug_glCreateShader = glad_debug_impl_glCreateShader; + glad_debug_glCreateShaderObjectARB = glad_debug_impl_glCreateShaderObjectARB; + glad_debug_glCreateShaderProgramEXT = glad_debug_impl_glCreateShaderProgramEXT; + glad_debug_glCreateShaderProgramv = glad_debug_impl_glCreateShaderProgramv; + glad_debug_glCreateStatesNV = glad_debug_impl_glCreateStatesNV; + glad_debug_glCreateSyncFromCLeventARB = glad_debug_impl_glCreateSyncFromCLeventARB; + glad_debug_glCreateTextures = glad_debug_impl_glCreateTextures; + glad_debug_glCreateTransformFeedbacks = glad_debug_impl_glCreateTransformFeedbacks; + glad_debug_glCreateVertexArrays = glad_debug_impl_glCreateVertexArrays; + glad_debug_glCullFace = glad_debug_impl_glCullFace; + glad_debug_glCullParameterdvEXT = glad_debug_impl_glCullParameterdvEXT; + glad_debug_glCullParameterfvEXT = glad_debug_impl_glCullParameterfvEXT; + glad_debug_glCurrentPaletteMatrixARB = glad_debug_impl_glCurrentPaletteMatrixARB; + glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; + glad_debug_glDebugMessageCallbackAMD = glad_debug_impl_glDebugMessageCallbackAMD; + glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB; + glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; + glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB; + glad_debug_glDebugMessageEnableAMD = glad_debug_impl_glDebugMessageEnableAMD; + glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; + glad_debug_glDebugMessageInsertAMD = glad_debug_impl_glDebugMessageInsertAMD; + glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB; + glad_debug_glDeformSGIX = glad_debug_impl_glDeformSGIX; + glad_debug_glDeformationMap3dSGIX = glad_debug_impl_glDeformationMap3dSGIX; + glad_debug_glDeformationMap3fSGIX = glad_debug_impl_glDeformationMap3fSGIX; + glad_debug_glDeleteAsyncMarkersSGIX = glad_debug_impl_glDeleteAsyncMarkersSGIX; + glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; + glad_debug_glDeleteBuffersARB = glad_debug_impl_glDeleteBuffersARB; + glad_debug_glDeleteCommandListsNV = glad_debug_impl_glDeleteCommandListsNV; + glad_debug_glDeleteFencesAPPLE = glad_debug_impl_glDeleteFencesAPPLE; + glad_debug_glDeleteFencesNV = glad_debug_impl_glDeleteFencesNV; + glad_debug_glDeleteFragmentShaderATI = glad_debug_impl_glDeleteFragmentShaderATI; + glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; + glad_debug_glDeleteFramebuffersEXT = glad_debug_impl_glDeleteFramebuffersEXT; + glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; + glad_debug_glDeleteMemoryObjectsEXT = glad_debug_impl_glDeleteMemoryObjectsEXT; + glad_debug_glDeleteNamedStringARB = glad_debug_impl_glDeleteNamedStringARB; + glad_debug_glDeleteNamesAMD = glad_debug_impl_glDeleteNamesAMD; + glad_debug_glDeleteObjectARB = glad_debug_impl_glDeleteObjectARB; + glad_debug_glDeleteOcclusionQueriesNV = glad_debug_impl_glDeleteOcclusionQueriesNV; + glad_debug_glDeletePathsNV = glad_debug_impl_glDeletePathsNV; + glad_debug_glDeletePerfMonitorsAMD = glad_debug_impl_glDeletePerfMonitorsAMD; + glad_debug_glDeletePerfQueryINTEL = glad_debug_impl_glDeletePerfQueryINTEL; + glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; + glad_debug_glDeleteProgramPipelines = glad_debug_impl_glDeleteProgramPipelines; + glad_debug_glDeleteProgramsARB = glad_debug_impl_glDeleteProgramsARB; + glad_debug_glDeleteProgramsNV = glad_debug_impl_glDeleteProgramsNV; + glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; + glad_debug_glDeleteQueriesARB = glad_debug_impl_glDeleteQueriesARB; + glad_debug_glDeleteQueryResourceTagNV = glad_debug_impl_glDeleteQueryResourceTagNV; + glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; + glad_debug_glDeleteRenderbuffersEXT = glad_debug_impl_glDeleteRenderbuffersEXT; + glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; + glad_debug_glDeleteSemaphoresEXT = glad_debug_impl_glDeleteSemaphoresEXT; + glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; + glad_debug_glDeleteStatesNV = glad_debug_impl_glDeleteStatesNV; + glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; + glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; + glad_debug_glDeleteTexturesEXT = glad_debug_impl_glDeleteTexturesEXT; + glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks; + glad_debug_glDeleteTransformFeedbacksNV = glad_debug_impl_glDeleteTransformFeedbacksNV; + glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; + glad_debug_glDeleteVertexArraysAPPLE = glad_debug_impl_glDeleteVertexArraysAPPLE; + glad_debug_glDeleteVertexShaderEXT = glad_debug_impl_glDeleteVertexShaderEXT; + glad_debug_glDepthBoundsEXT = glad_debug_impl_glDepthBoundsEXT; + glad_debug_glDepthBoundsdNV = glad_debug_impl_glDepthBoundsdNV; + glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; + glad_debug_glDepthMask = glad_debug_impl_glDepthMask; + glad_debug_glDepthRange = glad_debug_impl_glDepthRange; + glad_debug_glDepthRangeArraydvNV = glad_debug_impl_glDepthRangeArraydvNV; + glad_debug_glDepthRangeArrayv = glad_debug_impl_glDepthRangeArrayv; + glad_debug_glDepthRangeIndexed = glad_debug_impl_glDepthRangeIndexed; + glad_debug_glDepthRangeIndexeddNV = glad_debug_impl_glDepthRangeIndexeddNV; + glad_debug_glDepthRangedNV = glad_debug_impl_glDepthRangedNV; + glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef; + glad_debug_glDepthRangefOES = glad_debug_impl_glDepthRangefOES; + glad_debug_glDepthRangexOES = glad_debug_impl_glDepthRangexOES; + glad_debug_glDetachObjectARB = glad_debug_impl_glDetachObjectARB; + glad_debug_glDetachShader = glad_debug_impl_glDetachShader; + glad_debug_glDetailTexFuncSGIS = glad_debug_impl_glDetailTexFuncSGIS; + glad_debug_glDisable = glad_debug_impl_glDisable; + glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; + glad_debug_glDisableClientStateIndexedEXT = glad_debug_impl_glDisableClientStateIndexedEXT; + glad_debug_glDisableClientStateiEXT = glad_debug_impl_glDisableClientStateiEXT; + glad_debug_glDisableIndexedEXT = glad_debug_impl_glDisableIndexedEXT; + glad_debug_glDisableVariantClientStateEXT = glad_debug_impl_glDisableVariantClientStateEXT; + glad_debug_glDisableVertexArrayAttrib = glad_debug_impl_glDisableVertexArrayAttrib; + glad_debug_glDisableVertexArrayAttribEXT = glad_debug_impl_glDisableVertexArrayAttribEXT; + glad_debug_glDisableVertexArrayEXT = glad_debug_impl_glDisableVertexArrayEXT; + glad_debug_glDisableVertexAttribAPPLE = glad_debug_impl_glDisableVertexAttribAPPLE; + glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; + glad_debug_glDisableVertexAttribArrayARB = glad_debug_impl_glDisableVertexAttribArrayARB; + glad_debug_glDispatchCompute = glad_debug_impl_glDispatchCompute; + glad_debug_glDispatchComputeGroupSizeARB = glad_debug_impl_glDispatchComputeGroupSizeARB; + glad_debug_glDispatchComputeIndirect = glad_debug_impl_glDispatchComputeIndirect; + glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; + glad_debug_glDrawArraysEXT = glad_debug_impl_glDrawArraysEXT; + glad_debug_glDrawArraysIndirect = glad_debug_impl_glDrawArraysIndirect; + glad_debug_glDrawArraysInstancedARB = glad_debug_impl_glDrawArraysInstancedARB; + glad_debug_glDrawArraysInstancedBaseInstance = glad_debug_impl_glDrawArraysInstancedBaseInstance; + glad_debug_glDrawArraysInstancedEXT = glad_debug_impl_glDrawArraysInstancedEXT; + glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; + glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; + glad_debug_glDrawBuffersARB = glad_debug_impl_glDrawBuffersARB; + glad_debug_glDrawBuffersATI = glad_debug_impl_glDrawBuffersATI; + glad_debug_glDrawCommandsAddressNV = glad_debug_impl_glDrawCommandsAddressNV; + glad_debug_glDrawCommandsNV = glad_debug_impl_glDrawCommandsNV; + glad_debug_glDrawCommandsStatesAddressNV = glad_debug_impl_glDrawCommandsStatesAddressNV; + glad_debug_glDrawCommandsStatesNV = glad_debug_impl_glDrawCommandsStatesNV; + glad_debug_glDrawElementArrayAPPLE = glad_debug_impl_glDrawElementArrayAPPLE; + glad_debug_glDrawElementArrayATI = glad_debug_impl_glDrawElementArrayATI; + glad_debug_glDrawElements = glad_debug_impl_glDrawElements; + glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; + glad_debug_glDrawElementsIndirect = glad_debug_impl_glDrawElementsIndirect; + glad_debug_glDrawElementsInstancedARB = glad_debug_impl_glDrawElementsInstancedARB; + glad_debug_glDrawElementsInstancedBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseInstance; + glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; + glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance; + glad_debug_glDrawElementsInstancedEXT = glad_debug_impl_glDrawElementsInstancedEXT; + glad_debug_glDrawMeshArraysSUN = glad_debug_impl_glDrawMeshArraysSUN; + glad_debug_glDrawMeshTasksIndirectNV = glad_debug_impl_glDrawMeshTasksIndirectNV; + glad_debug_glDrawMeshTasksNV = glad_debug_impl_glDrawMeshTasksNV; + glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; + glad_debug_glDrawRangeElementArrayAPPLE = glad_debug_impl_glDrawRangeElementArrayAPPLE; + glad_debug_glDrawRangeElementArrayATI = glad_debug_impl_glDrawRangeElementArrayATI; + glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; + glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; + glad_debug_glDrawRangeElementsEXT = glad_debug_impl_glDrawRangeElementsEXT; + glad_debug_glDrawTextureNV = glad_debug_impl_glDrawTextureNV; + glad_debug_glDrawTransformFeedback = glad_debug_impl_glDrawTransformFeedback; + glad_debug_glDrawTransformFeedbackInstanced = glad_debug_impl_glDrawTransformFeedbackInstanced; + glad_debug_glDrawTransformFeedbackNV = glad_debug_impl_glDrawTransformFeedbackNV; + glad_debug_glDrawTransformFeedbackStream = glad_debug_impl_glDrawTransformFeedbackStream; + glad_debug_glDrawTransformFeedbackStreamInstanced = glad_debug_impl_glDrawTransformFeedbackStreamInstanced; + glad_debug_glDrawVkImageNV = glad_debug_impl_glDrawVkImageNV; + glad_debug_glEGLImageTargetTexStorageEXT = glad_debug_impl_glEGLImageTargetTexStorageEXT; + glad_debug_glEGLImageTargetTextureStorageEXT = glad_debug_impl_glEGLImageTargetTextureStorageEXT; + glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; + glad_debug_glEdgeFlagFormatNV = glad_debug_impl_glEdgeFlagFormatNV; + glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; + glad_debug_glEdgeFlagPointerEXT = glad_debug_impl_glEdgeFlagPointerEXT; + glad_debug_glEdgeFlagPointerListIBM = glad_debug_impl_glEdgeFlagPointerListIBM; + glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; + glad_debug_glElementPointerAPPLE = glad_debug_impl_glElementPointerAPPLE; + glad_debug_glElementPointerATI = glad_debug_impl_glElementPointerATI; + glad_debug_glEnable = glad_debug_impl_glEnable; + glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; + glad_debug_glEnableClientStateIndexedEXT = glad_debug_impl_glEnableClientStateIndexedEXT; + glad_debug_glEnableClientStateiEXT = glad_debug_impl_glEnableClientStateiEXT; + glad_debug_glEnableIndexedEXT = glad_debug_impl_glEnableIndexedEXT; + glad_debug_glEnableVariantClientStateEXT = glad_debug_impl_glEnableVariantClientStateEXT; + glad_debug_glEnableVertexArrayAttrib = glad_debug_impl_glEnableVertexArrayAttrib; + glad_debug_glEnableVertexArrayAttribEXT = glad_debug_impl_glEnableVertexArrayAttribEXT; + glad_debug_glEnableVertexArrayEXT = glad_debug_impl_glEnableVertexArrayEXT; + glad_debug_glEnableVertexAttribAPPLE = glad_debug_impl_glEnableVertexAttribAPPLE; + glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; + glad_debug_glEnableVertexAttribArrayARB = glad_debug_impl_glEnableVertexAttribArrayARB; + glad_debug_glEnd = glad_debug_impl_glEnd; + glad_debug_glEndConditionalRenderNV = glad_debug_impl_glEndConditionalRenderNV; + glad_debug_glEndConditionalRenderNVX = glad_debug_impl_glEndConditionalRenderNVX; + glad_debug_glEndFragmentShaderATI = glad_debug_impl_glEndFragmentShaderATI; + glad_debug_glEndList = glad_debug_impl_glEndList; + glad_debug_glEndOcclusionQueryNV = glad_debug_impl_glEndOcclusionQueryNV; + glad_debug_glEndPerfMonitorAMD = glad_debug_impl_glEndPerfMonitorAMD; + glad_debug_glEndPerfQueryINTEL = glad_debug_impl_glEndPerfQueryINTEL; + glad_debug_glEndQuery = glad_debug_impl_glEndQuery; + glad_debug_glEndQueryARB = glad_debug_impl_glEndQueryARB; + glad_debug_glEndQueryIndexed = glad_debug_impl_glEndQueryIndexed; + glad_debug_glEndTransformFeedbackEXT = glad_debug_impl_glEndTransformFeedbackEXT; + glad_debug_glEndTransformFeedbackNV = glad_debug_impl_glEndTransformFeedbackNV; + glad_debug_glEndVertexShaderEXT = glad_debug_impl_glEndVertexShaderEXT; + glad_debug_glEndVideoCaptureNV = glad_debug_impl_glEndVideoCaptureNV; + glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; + glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; + glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; + glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; + glad_debug_glEvalCoord1xOES = glad_debug_impl_glEvalCoord1xOES; + glad_debug_glEvalCoord1xvOES = glad_debug_impl_glEvalCoord1xvOES; + glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; + glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; + glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; + glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; + glad_debug_glEvalCoord2xOES = glad_debug_impl_glEvalCoord2xOES; + glad_debug_glEvalCoord2xvOES = glad_debug_impl_glEvalCoord2xvOES; + glad_debug_glEvalMapsNV = glad_debug_impl_glEvalMapsNV; + glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; + glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; + glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; + glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; + glad_debug_glEvaluateDepthValuesARB = glad_debug_impl_glEvaluateDepthValuesARB; + glad_debug_glExecuteProgramNV = glad_debug_impl_glExecuteProgramNV; + glad_debug_glExtractComponentEXT = glad_debug_impl_glExtractComponentEXT; + glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; + glad_debug_glFeedbackBufferxOES = glad_debug_impl_glFeedbackBufferxOES; + glad_debug_glFenceSync = glad_debug_impl_glFenceSync; + glad_debug_glFinalCombinerInputNV = glad_debug_impl_glFinalCombinerInputNV; + glad_debug_glFinish = glad_debug_impl_glFinish; + glad_debug_glFinishAsyncSGIX = glad_debug_impl_glFinishAsyncSGIX; + glad_debug_glFinishFenceAPPLE = glad_debug_impl_glFinishFenceAPPLE; + glad_debug_glFinishFenceNV = glad_debug_impl_glFinishFenceNV; + glad_debug_glFinishObjectAPPLE = glad_debug_impl_glFinishObjectAPPLE; + glad_debug_glFinishTextureSUNX = glad_debug_impl_glFinishTextureSUNX; + glad_debug_glFlush = glad_debug_impl_glFlush; + glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; + glad_debug_glFlushMappedBufferRangeAPPLE = glad_debug_impl_glFlushMappedBufferRangeAPPLE; + glad_debug_glFlushMappedNamedBufferRange = glad_debug_impl_glFlushMappedNamedBufferRange; + glad_debug_glFlushMappedNamedBufferRangeEXT = glad_debug_impl_glFlushMappedNamedBufferRangeEXT; + glad_debug_glFlushPixelDataRangeNV = glad_debug_impl_glFlushPixelDataRangeNV; + glad_debug_glFlushRasterSGIX = glad_debug_impl_glFlushRasterSGIX; + glad_debug_glFlushStaticDataIBM = glad_debug_impl_glFlushStaticDataIBM; + glad_debug_glFlushVertexArrayRangeAPPLE = glad_debug_impl_glFlushVertexArrayRangeAPPLE; + glad_debug_glFlushVertexArrayRangeNV = glad_debug_impl_glFlushVertexArrayRangeNV; + glad_debug_glFogCoordFormatNV = glad_debug_impl_glFogCoordFormatNV; + glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; + glad_debug_glFogCoordPointerEXT = glad_debug_impl_glFogCoordPointerEXT; + glad_debug_glFogCoordPointerListIBM = glad_debug_impl_glFogCoordPointerListIBM; + glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; + glad_debug_glFogCoorddEXT = glad_debug_impl_glFogCoorddEXT; + glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; + glad_debug_glFogCoorddvEXT = glad_debug_impl_glFogCoorddvEXT; + glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; + glad_debug_glFogCoordfEXT = glad_debug_impl_glFogCoordfEXT; + glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; + glad_debug_glFogCoordfvEXT = glad_debug_impl_glFogCoordfvEXT; + glad_debug_glFogCoordhNV = glad_debug_impl_glFogCoordhNV; + glad_debug_glFogCoordhvNV = glad_debug_impl_glFogCoordhvNV; + glad_debug_glFogFuncSGIS = glad_debug_impl_glFogFuncSGIS; + glad_debug_glFogf = glad_debug_impl_glFogf; + glad_debug_glFogfv = glad_debug_impl_glFogfv; + glad_debug_glFogi = glad_debug_impl_glFogi; + glad_debug_glFogiv = glad_debug_impl_glFogiv; + glad_debug_glFogxOES = glad_debug_impl_glFogxOES; + glad_debug_glFogxvOES = glad_debug_impl_glFogxvOES; + glad_debug_glFragmentColorMaterialSGIX = glad_debug_impl_glFragmentColorMaterialSGIX; + glad_debug_glFragmentCoverageColorNV = glad_debug_impl_glFragmentCoverageColorNV; + glad_debug_glFragmentLightModelfSGIX = glad_debug_impl_glFragmentLightModelfSGIX; + glad_debug_glFragmentLightModelfvSGIX = glad_debug_impl_glFragmentLightModelfvSGIX; + glad_debug_glFragmentLightModeliSGIX = glad_debug_impl_glFragmentLightModeliSGIX; + glad_debug_glFragmentLightModelivSGIX = glad_debug_impl_glFragmentLightModelivSGIX; + glad_debug_glFragmentLightfSGIX = glad_debug_impl_glFragmentLightfSGIX; + glad_debug_glFragmentLightfvSGIX = glad_debug_impl_glFragmentLightfvSGIX; + glad_debug_glFragmentLightiSGIX = glad_debug_impl_glFragmentLightiSGIX; + glad_debug_glFragmentLightivSGIX = glad_debug_impl_glFragmentLightivSGIX; + glad_debug_glFragmentMaterialfSGIX = glad_debug_impl_glFragmentMaterialfSGIX; + glad_debug_glFragmentMaterialfvSGIX = glad_debug_impl_glFragmentMaterialfvSGIX; + glad_debug_glFragmentMaterialiSGIX = glad_debug_impl_glFragmentMaterialiSGIX; + glad_debug_glFragmentMaterialivSGIX = glad_debug_impl_glFragmentMaterialivSGIX; + glad_debug_glFrameTerminatorGREMEDY = glad_debug_impl_glFrameTerminatorGREMEDY; + glad_debug_glFrameZoomSGIX = glad_debug_impl_glFrameZoomSGIX; + glad_debug_glFramebufferDrawBufferEXT = glad_debug_impl_glFramebufferDrawBufferEXT; + glad_debug_glFramebufferDrawBuffersEXT = glad_debug_impl_glFramebufferDrawBuffersEXT; + glad_debug_glFramebufferFetchBarrierEXT = glad_debug_impl_glFramebufferFetchBarrierEXT; + glad_debug_glFramebufferParameteri = glad_debug_impl_glFramebufferParameteri; + glad_debug_glFramebufferParameteriMESA = glad_debug_impl_glFramebufferParameteriMESA; + glad_debug_glFramebufferReadBufferEXT = glad_debug_impl_glFramebufferReadBufferEXT; + glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; + glad_debug_glFramebufferRenderbufferEXT = glad_debug_impl_glFramebufferRenderbufferEXT; + glad_debug_glFramebufferSampleLocationsfvARB = glad_debug_impl_glFramebufferSampleLocationsfvARB; + glad_debug_glFramebufferSampleLocationsfvNV = glad_debug_impl_glFramebufferSampleLocationsfvNV; + glad_debug_glFramebufferSamplePositionsfvAMD = glad_debug_impl_glFramebufferSamplePositionsfvAMD; + glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; + glad_debug_glFramebufferTexture1DEXT = glad_debug_impl_glFramebufferTexture1DEXT; + glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; + glad_debug_glFramebufferTexture2DEXT = glad_debug_impl_glFramebufferTexture2DEXT; + glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; + glad_debug_glFramebufferTexture3DEXT = glad_debug_impl_glFramebufferTexture3DEXT; + glad_debug_glFramebufferTextureARB = glad_debug_impl_glFramebufferTextureARB; + glad_debug_glFramebufferTextureEXT = glad_debug_impl_glFramebufferTextureEXT; + glad_debug_glFramebufferTextureFaceARB = glad_debug_impl_glFramebufferTextureFaceARB; + glad_debug_glFramebufferTextureFaceEXT = glad_debug_impl_glFramebufferTextureFaceEXT; + glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; + glad_debug_glFramebufferTextureLayerARB = glad_debug_impl_glFramebufferTextureLayerARB; + glad_debug_glFramebufferTextureLayerEXT = glad_debug_impl_glFramebufferTextureLayerEXT; + glad_debug_glFramebufferTextureMultiviewOVR = glad_debug_impl_glFramebufferTextureMultiviewOVR; + glad_debug_glFreeObjectBufferATI = glad_debug_impl_glFreeObjectBufferATI; + glad_debug_glFrontFace = glad_debug_impl_glFrontFace; + glad_debug_glFrustum = glad_debug_impl_glFrustum; + glad_debug_glFrustumfOES = glad_debug_impl_glFrustumfOES; + glad_debug_glFrustumxOES = glad_debug_impl_glFrustumxOES; + glad_debug_glGenAsyncMarkersSGIX = glad_debug_impl_glGenAsyncMarkersSGIX; + glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; + glad_debug_glGenBuffersARB = glad_debug_impl_glGenBuffersARB; + glad_debug_glGenFencesAPPLE = glad_debug_impl_glGenFencesAPPLE; + glad_debug_glGenFencesNV = glad_debug_impl_glGenFencesNV; + glad_debug_glGenFragmentShadersATI = glad_debug_impl_glGenFragmentShadersATI; + glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; + glad_debug_glGenFramebuffersEXT = glad_debug_impl_glGenFramebuffersEXT; + glad_debug_glGenLists = glad_debug_impl_glGenLists; + glad_debug_glGenNamesAMD = glad_debug_impl_glGenNamesAMD; + glad_debug_glGenOcclusionQueriesNV = glad_debug_impl_glGenOcclusionQueriesNV; + glad_debug_glGenPathsNV = glad_debug_impl_glGenPathsNV; + glad_debug_glGenPerfMonitorsAMD = glad_debug_impl_glGenPerfMonitorsAMD; + glad_debug_glGenProgramPipelines = glad_debug_impl_glGenProgramPipelines; + glad_debug_glGenProgramsARB = glad_debug_impl_glGenProgramsARB; + glad_debug_glGenProgramsNV = glad_debug_impl_glGenProgramsNV; + glad_debug_glGenQueries = glad_debug_impl_glGenQueries; + glad_debug_glGenQueriesARB = glad_debug_impl_glGenQueriesARB; + glad_debug_glGenQueryResourceTagNV = glad_debug_impl_glGenQueryResourceTagNV; + glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; + glad_debug_glGenRenderbuffersEXT = glad_debug_impl_glGenRenderbuffersEXT; + glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; + glad_debug_glGenSemaphoresEXT = glad_debug_impl_glGenSemaphoresEXT; + glad_debug_glGenSymbolsEXT = glad_debug_impl_glGenSymbolsEXT; + glad_debug_glGenTextures = glad_debug_impl_glGenTextures; + glad_debug_glGenTexturesEXT = glad_debug_impl_glGenTexturesEXT; + glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks; + glad_debug_glGenTransformFeedbacksNV = glad_debug_impl_glGenTransformFeedbacksNV; + glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; + glad_debug_glGenVertexArraysAPPLE = glad_debug_impl_glGenVertexArraysAPPLE; + glad_debug_glGenVertexShadersEXT = glad_debug_impl_glGenVertexShadersEXT; + glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; + glad_debug_glGenerateMipmapEXT = glad_debug_impl_glGenerateMipmapEXT; + glad_debug_glGenerateMultiTexMipmapEXT = glad_debug_impl_glGenerateMultiTexMipmapEXT; + glad_debug_glGenerateTextureMipmap = glad_debug_impl_glGenerateTextureMipmap; + glad_debug_glGenerateTextureMipmapEXT = glad_debug_impl_glGenerateTextureMipmapEXT; + glad_debug_glGetActiveAtomicCounterBufferiv = glad_debug_impl_glGetActiveAtomicCounterBufferiv; + glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; + glad_debug_glGetActiveAttribARB = glad_debug_impl_glGetActiveAttribARB; + glad_debug_glGetActiveSubroutineName = glad_debug_impl_glGetActiveSubroutineName; + glad_debug_glGetActiveSubroutineUniformName = glad_debug_impl_glGetActiveSubroutineUniformName; + glad_debug_glGetActiveSubroutineUniformiv = glad_debug_impl_glGetActiveSubroutineUniformiv; + glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; + glad_debug_glGetActiveUniformARB = glad_debug_impl_glGetActiveUniformARB; + glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; + glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; + glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; + glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; + glad_debug_glGetActiveVaryingNV = glad_debug_impl_glGetActiveVaryingNV; + glad_debug_glGetArrayObjectfvATI = glad_debug_impl_glGetArrayObjectfvATI; + glad_debug_glGetArrayObjectivATI = glad_debug_impl_glGetArrayObjectivATI; + glad_debug_glGetAttachedObjectsARB = glad_debug_impl_glGetAttachedObjectsARB; + glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; + glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; + glad_debug_glGetAttribLocationARB = glad_debug_impl_glGetAttribLocationARB; + glad_debug_glGetBooleanIndexedvEXT = glad_debug_impl_glGetBooleanIndexedvEXT; + glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; + glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; + glad_debug_glGetBufferParameterivARB = glad_debug_impl_glGetBufferParameterivARB; + glad_debug_glGetBufferParameterui64vNV = glad_debug_impl_glGetBufferParameterui64vNV; + glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; + glad_debug_glGetBufferPointervARB = glad_debug_impl_glGetBufferPointervARB; + glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; + glad_debug_glGetBufferSubDataARB = glad_debug_impl_glGetBufferSubDataARB; + glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; + glad_debug_glGetClipPlanefOES = glad_debug_impl_glGetClipPlanefOES; + glad_debug_glGetClipPlanexOES = glad_debug_impl_glGetClipPlanexOES; + glad_debug_glGetColorTable = glad_debug_impl_glGetColorTable; + glad_debug_glGetColorTableEXT = glad_debug_impl_glGetColorTableEXT; + glad_debug_glGetColorTableParameterfv = glad_debug_impl_glGetColorTableParameterfv; + glad_debug_glGetColorTableParameterfvEXT = glad_debug_impl_glGetColorTableParameterfvEXT; + glad_debug_glGetColorTableParameterfvSGI = glad_debug_impl_glGetColorTableParameterfvSGI; + glad_debug_glGetColorTableParameteriv = glad_debug_impl_glGetColorTableParameteriv; + glad_debug_glGetColorTableParameterivEXT = glad_debug_impl_glGetColorTableParameterivEXT; + glad_debug_glGetColorTableParameterivSGI = glad_debug_impl_glGetColorTableParameterivSGI; + glad_debug_glGetColorTableSGI = glad_debug_impl_glGetColorTableSGI; + glad_debug_glGetCombinerInputParameterfvNV = glad_debug_impl_glGetCombinerInputParameterfvNV; + glad_debug_glGetCombinerInputParameterivNV = glad_debug_impl_glGetCombinerInputParameterivNV; + glad_debug_glGetCombinerOutputParameterfvNV = glad_debug_impl_glGetCombinerOutputParameterfvNV; + glad_debug_glGetCombinerOutputParameterivNV = glad_debug_impl_glGetCombinerOutputParameterivNV; + glad_debug_glGetCombinerStageParameterfvNV = glad_debug_impl_glGetCombinerStageParameterfvNV; + glad_debug_glGetCommandHeaderNV = glad_debug_impl_glGetCommandHeaderNV; + glad_debug_glGetCompressedMultiTexImageEXT = glad_debug_impl_glGetCompressedMultiTexImageEXT; + glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; + glad_debug_glGetCompressedTexImageARB = glad_debug_impl_glGetCompressedTexImageARB; + glad_debug_glGetCompressedTextureImage = glad_debug_impl_glGetCompressedTextureImage; + glad_debug_glGetCompressedTextureImageEXT = glad_debug_impl_glGetCompressedTextureImageEXT; + glad_debug_glGetCompressedTextureSubImage = glad_debug_impl_glGetCompressedTextureSubImage; + glad_debug_glGetConvolutionFilter = glad_debug_impl_glGetConvolutionFilter; + glad_debug_glGetConvolutionFilterEXT = glad_debug_impl_glGetConvolutionFilterEXT; + glad_debug_glGetConvolutionParameterfv = glad_debug_impl_glGetConvolutionParameterfv; + glad_debug_glGetConvolutionParameterfvEXT = glad_debug_impl_glGetConvolutionParameterfvEXT; + glad_debug_glGetConvolutionParameteriv = glad_debug_impl_glGetConvolutionParameteriv; + glad_debug_glGetConvolutionParameterivEXT = glad_debug_impl_glGetConvolutionParameterivEXT; + glad_debug_glGetConvolutionParameterxvOES = glad_debug_impl_glGetConvolutionParameterxvOES; + glad_debug_glGetCoverageModulationTableNV = glad_debug_impl_glGetCoverageModulationTableNV; + glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; + glad_debug_glGetDebugMessageLogAMD = glad_debug_impl_glGetDebugMessageLogAMD; + glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB; + glad_debug_glGetDetailTexFuncSGIS = glad_debug_impl_glGetDetailTexFuncSGIS; + glad_debug_glGetDoubleIndexedvEXT = glad_debug_impl_glGetDoubleIndexedvEXT; + glad_debug_glGetDoublei_v = glad_debug_impl_glGetDoublei_v; + glad_debug_glGetDoublei_vEXT = glad_debug_impl_glGetDoublei_vEXT; + glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; + glad_debug_glGetError = glad_debug_impl_glGetError; + glad_debug_glGetFenceivNV = glad_debug_impl_glGetFenceivNV; + glad_debug_glGetFinalCombinerInputParameterfvNV = glad_debug_impl_glGetFinalCombinerInputParameterfvNV; + glad_debug_glGetFinalCombinerInputParameterivNV = glad_debug_impl_glGetFinalCombinerInputParameterivNV; + glad_debug_glGetFirstPerfQueryIdINTEL = glad_debug_impl_glGetFirstPerfQueryIdINTEL; + glad_debug_glGetFixedvOES = glad_debug_impl_glGetFixedvOES; + glad_debug_glGetFloatIndexedvEXT = glad_debug_impl_glGetFloatIndexedvEXT; + glad_debug_glGetFloati_v = glad_debug_impl_glGetFloati_v; + glad_debug_glGetFloati_vEXT = glad_debug_impl_glGetFloati_vEXT; + glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; + glad_debug_glGetFogFuncSGIS = glad_debug_impl_glGetFogFuncSGIS; + glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; + glad_debug_glGetFragDataLocationEXT = glad_debug_impl_glGetFragDataLocationEXT; + glad_debug_glGetFragmentLightfvSGIX = glad_debug_impl_glGetFragmentLightfvSGIX; + glad_debug_glGetFragmentLightivSGIX = glad_debug_impl_glGetFragmentLightivSGIX; + glad_debug_glGetFragmentMaterialfvSGIX = glad_debug_impl_glGetFragmentMaterialfvSGIX; + glad_debug_glGetFragmentMaterialivSGIX = glad_debug_impl_glGetFragmentMaterialivSGIX; + glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; + glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetFramebufferAttachmentParameterivEXT; + glad_debug_glGetFramebufferParameterfvAMD = glad_debug_impl_glGetFramebufferParameterfvAMD; + glad_debug_glGetFramebufferParameteriv = glad_debug_impl_glGetFramebufferParameteriv; + glad_debug_glGetFramebufferParameterivEXT = glad_debug_impl_glGetFramebufferParameterivEXT; + glad_debug_glGetFramebufferParameterivMESA = glad_debug_impl_glGetFramebufferParameterivMESA; + glad_debug_glGetGraphicsResetStatus = glad_debug_impl_glGetGraphicsResetStatus; + glad_debug_glGetGraphicsResetStatusARB = glad_debug_impl_glGetGraphicsResetStatusARB; + glad_debug_glGetHandleARB = glad_debug_impl_glGetHandleARB; + glad_debug_glGetHistogram = glad_debug_impl_glGetHistogram; + glad_debug_glGetHistogramEXT = glad_debug_impl_glGetHistogramEXT; + glad_debug_glGetHistogramParameterfv = glad_debug_impl_glGetHistogramParameterfv; + glad_debug_glGetHistogramParameterfvEXT = glad_debug_impl_glGetHistogramParameterfvEXT; + glad_debug_glGetHistogramParameteriv = glad_debug_impl_glGetHistogramParameteriv; + glad_debug_glGetHistogramParameterivEXT = glad_debug_impl_glGetHistogramParameterivEXT; + glad_debug_glGetHistogramParameterxvOES = glad_debug_impl_glGetHistogramParameterxvOES; + glad_debug_glGetImageHandleARB = glad_debug_impl_glGetImageHandleARB; + glad_debug_glGetImageHandleNV = glad_debug_impl_glGetImageHandleNV; + glad_debug_glGetImageTransformParameterfvHP = glad_debug_impl_glGetImageTransformParameterfvHP; + glad_debug_glGetImageTransformParameterivHP = glad_debug_impl_glGetImageTransformParameterivHP; + glad_debug_glGetInfoLogARB = glad_debug_impl_glGetInfoLogARB; + glad_debug_glGetInstrumentsSGIX = glad_debug_impl_glGetInstrumentsSGIX; + glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; + glad_debug_glGetIntegerIndexedvEXT = glad_debug_impl_glGetIntegerIndexedvEXT; + glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; + glad_debug_glGetIntegerui64i_vNV = glad_debug_impl_glGetIntegerui64i_vNV; + glad_debug_glGetIntegerui64vNV = glad_debug_impl_glGetIntegerui64vNV; + glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; + glad_debug_glGetInternalformatSampleivNV = glad_debug_impl_glGetInternalformatSampleivNV; + glad_debug_glGetInternalformati64v = glad_debug_impl_glGetInternalformati64v; + glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ; + glad_debug_glGetInvariantBooleanvEXT = glad_debug_impl_glGetInvariantBooleanvEXT; + glad_debug_glGetInvariantFloatvEXT = glad_debug_impl_glGetInvariantFloatvEXT; + glad_debug_glGetInvariantIntegervEXT = glad_debug_impl_glGetInvariantIntegervEXT; + glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; + glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; + glad_debug_glGetLightxOES = glad_debug_impl_glGetLightxOES; + glad_debug_glGetListParameterfvSGIX = glad_debug_impl_glGetListParameterfvSGIX; + glad_debug_glGetListParameterivSGIX = glad_debug_impl_glGetListParameterivSGIX; + glad_debug_glGetLocalConstantBooleanvEXT = glad_debug_impl_glGetLocalConstantBooleanvEXT; + glad_debug_glGetLocalConstantFloatvEXT = glad_debug_impl_glGetLocalConstantFloatvEXT; + glad_debug_glGetLocalConstantIntegervEXT = glad_debug_impl_glGetLocalConstantIntegervEXT; + glad_debug_glGetMapAttribParameterfvNV = glad_debug_impl_glGetMapAttribParameterfvNV; + glad_debug_glGetMapAttribParameterivNV = glad_debug_impl_glGetMapAttribParameterivNV; + glad_debug_glGetMapControlPointsNV = glad_debug_impl_glGetMapControlPointsNV; + glad_debug_glGetMapParameterfvNV = glad_debug_impl_glGetMapParameterfvNV; + glad_debug_glGetMapParameterivNV = glad_debug_impl_glGetMapParameterivNV; + glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; + glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; + glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; + glad_debug_glGetMapxvOES = glad_debug_impl_glGetMapxvOES; + glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; + glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; + glad_debug_glGetMaterialxOES = glad_debug_impl_glGetMaterialxOES; + glad_debug_glGetMemoryObjectDetachedResourcesuivNV = glad_debug_impl_glGetMemoryObjectDetachedResourcesuivNV; + glad_debug_glGetMemoryObjectParameterivEXT = glad_debug_impl_glGetMemoryObjectParameterivEXT; + glad_debug_glGetMinmax = glad_debug_impl_glGetMinmax; + glad_debug_glGetMinmaxEXT = glad_debug_impl_glGetMinmaxEXT; + glad_debug_glGetMinmaxParameterfv = glad_debug_impl_glGetMinmaxParameterfv; + glad_debug_glGetMinmaxParameterfvEXT = glad_debug_impl_glGetMinmaxParameterfvEXT; + glad_debug_glGetMinmaxParameteriv = glad_debug_impl_glGetMinmaxParameteriv; + glad_debug_glGetMinmaxParameterivEXT = glad_debug_impl_glGetMinmaxParameterivEXT; + glad_debug_glGetMultiTexEnvfvEXT = glad_debug_impl_glGetMultiTexEnvfvEXT; + glad_debug_glGetMultiTexEnvivEXT = glad_debug_impl_glGetMultiTexEnvivEXT; + glad_debug_glGetMultiTexGendvEXT = glad_debug_impl_glGetMultiTexGendvEXT; + glad_debug_glGetMultiTexGenfvEXT = glad_debug_impl_glGetMultiTexGenfvEXT; + glad_debug_glGetMultiTexGenivEXT = glad_debug_impl_glGetMultiTexGenivEXT; + glad_debug_glGetMultiTexImageEXT = glad_debug_impl_glGetMultiTexImageEXT; + glad_debug_glGetMultiTexLevelParameterfvEXT = glad_debug_impl_glGetMultiTexLevelParameterfvEXT; + glad_debug_glGetMultiTexLevelParameterivEXT = glad_debug_impl_glGetMultiTexLevelParameterivEXT; + glad_debug_glGetMultiTexParameterIivEXT = glad_debug_impl_glGetMultiTexParameterIivEXT; + glad_debug_glGetMultiTexParameterIuivEXT = glad_debug_impl_glGetMultiTexParameterIuivEXT; + glad_debug_glGetMultiTexParameterfvEXT = glad_debug_impl_glGetMultiTexParameterfvEXT; + glad_debug_glGetMultiTexParameterivEXT = glad_debug_impl_glGetMultiTexParameterivEXT; + glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; + glad_debug_glGetMultisamplefvNV = glad_debug_impl_glGetMultisamplefvNV; + glad_debug_glGetNamedBufferParameteri64v = glad_debug_impl_glGetNamedBufferParameteri64v; + glad_debug_glGetNamedBufferParameteriv = glad_debug_impl_glGetNamedBufferParameteriv; + glad_debug_glGetNamedBufferParameterivEXT = glad_debug_impl_glGetNamedBufferParameterivEXT; + glad_debug_glGetNamedBufferParameterui64vNV = glad_debug_impl_glGetNamedBufferParameterui64vNV; + glad_debug_glGetNamedBufferPointerv = glad_debug_impl_glGetNamedBufferPointerv; + glad_debug_glGetNamedBufferPointervEXT = glad_debug_impl_glGetNamedBufferPointervEXT; + glad_debug_glGetNamedBufferSubData = glad_debug_impl_glGetNamedBufferSubData; + glad_debug_glGetNamedBufferSubDataEXT = glad_debug_impl_glGetNamedBufferSubDataEXT; + glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv; + glad_debug_glGetNamedFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetNamedFramebufferAttachmentParameterivEXT; + glad_debug_glGetNamedFramebufferParameterfvAMD = glad_debug_impl_glGetNamedFramebufferParameterfvAMD; + glad_debug_glGetNamedFramebufferParameteriv = glad_debug_impl_glGetNamedFramebufferParameteriv; + glad_debug_glGetNamedFramebufferParameterivEXT = glad_debug_impl_glGetNamedFramebufferParameterivEXT; + glad_debug_glGetNamedProgramLocalParameterIivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIivEXT; + glad_debug_glGetNamedProgramLocalParameterIuivEXT = glad_debug_impl_glGetNamedProgramLocalParameterIuivEXT; + glad_debug_glGetNamedProgramLocalParameterdvEXT = glad_debug_impl_glGetNamedProgramLocalParameterdvEXT; + glad_debug_glGetNamedProgramLocalParameterfvEXT = glad_debug_impl_glGetNamedProgramLocalParameterfvEXT; + glad_debug_glGetNamedProgramStringEXT = glad_debug_impl_glGetNamedProgramStringEXT; + glad_debug_glGetNamedProgramivEXT = glad_debug_impl_glGetNamedProgramivEXT; + glad_debug_glGetNamedRenderbufferParameteriv = glad_debug_impl_glGetNamedRenderbufferParameteriv; + glad_debug_glGetNamedRenderbufferParameterivEXT = glad_debug_impl_glGetNamedRenderbufferParameterivEXT; + glad_debug_glGetNamedStringARB = glad_debug_impl_glGetNamedStringARB; + glad_debug_glGetNamedStringivARB = glad_debug_impl_glGetNamedStringivARB; + glad_debug_glGetNextPerfQueryIdINTEL = glad_debug_impl_glGetNextPerfQueryIdINTEL; + glad_debug_glGetObjectBufferfvATI = glad_debug_impl_glGetObjectBufferfvATI; + glad_debug_glGetObjectBufferivATI = glad_debug_impl_glGetObjectBufferivATI; + glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; + glad_debug_glGetObjectLabelEXT = glad_debug_impl_glGetObjectLabelEXT; + glad_debug_glGetObjectParameterfvARB = glad_debug_impl_glGetObjectParameterfvARB; + glad_debug_glGetObjectParameterivAPPLE = glad_debug_impl_glGetObjectParameterivAPPLE; + glad_debug_glGetObjectParameterivARB = glad_debug_impl_glGetObjectParameterivARB; + glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; + glad_debug_glGetOcclusionQueryivNV = glad_debug_impl_glGetOcclusionQueryivNV; + glad_debug_glGetOcclusionQueryuivNV = glad_debug_impl_glGetOcclusionQueryuivNV; + glad_debug_glGetPathColorGenfvNV = glad_debug_impl_glGetPathColorGenfvNV; + glad_debug_glGetPathColorGenivNV = glad_debug_impl_glGetPathColorGenivNV; + glad_debug_glGetPathCommandsNV = glad_debug_impl_glGetPathCommandsNV; + glad_debug_glGetPathCoordsNV = glad_debug_impl_glGetPathCoordsNV; + glad_debug_glGetPathDashArrayNV = glad_debug_impl_glGetPathDashArrayNV; + glad_debug_glGetPathLengthNV = glad_debug_impl_glGetPathLengthNV; + glad_debug_glGetPathMetricRangeNV = glad_debug_impl_glGetPathMetricRangeNV; + glad_debug_glGetPathMetricsNV = glad_debug_impl_glGetPathMetricsNV; + glad_debug_glGetPathParameterfvNV = glad_debug_impl_glGetPathParameterfvNV; + glad_debug_glGetPathParameterivNV = glad_debug_impl_glGetPathParameterivNV; + glad_debug_glGetPathSpacingNV = glad_debug_impl_glGetPathSpacingNV; + glad_debug_glGetPathTexGenfvNV = glad_debug_impl_glGetPathTexGenfvNV; + glad_debug_glGetPathTexGenivNV = glad_debug_impl_glGetPathTexGenivNV; + glad_debug_glGetPerfCounterInfoINTEL = glad_debug_impl_glGetPerfCounterInfoINTEL; + glad_debug_glGetPerfMonitorCounterDataAMD = glad_debug_impl_glGetPerfMonitorCounterDataAMD; + glad_debug_glGetPerfMonitorCounterInfoAMD = glad_debug_impl_glGetPerfMonitorCounterInfoAMD; + glad_debug_glGetPerfMonitorCounterStringAMD = glad_debug_impl_glGetPerfMonitorCounterStringAMD; + glad_debug_glGetPerfMonitorCountersAMD = glad_debug_impl_glGetPerfMonitorCountersAMD; + glad_debug_glGetPerfMonitorGroupStringAMD = glad_debug_impl_glGetPerfMonitorGroupStringAMD; + glad_debug_glGetPerfMonitorGroupsAMD = glad_debug_impl_glGetPerfMonitorGroupsAMD; + glad_debug_glGetPerfQueryDataINTEL = glad_debug_impl_glGetPerfQueryDataINTEL; + glad_debug_glGetPerfQueryIdByNameINTEL = glad_debug_impl_glGetPerfQueryIdByNameINTEL; + glad_debug_glGetPerfQueryInfoINTEL = glad_debug_impl_glGetPerfQueryInfoINTEL; + glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; + glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; + glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; + glad_debug_glGetPixelMapxv = glad_debug_impl_glGetPixelMapxv; + glad_debug_glGetPixelTexGenParameterfvSGIS = glad_debug_impl_glGetPixelTexGenParameterfvSGIS; + glad_debug_glGetPixelTexGenParameterivSGIS = glad_debug_impl_glGetPixelTexGenParameterivSGIS; + glad_debug_glGetPixelTransformParameterfvEXT = glad_debug_impl_glGetPixelTransformParameterfvEXT; + glad_debug_glGetPixelTransformParameterivEXT = glad_debug_impl_glGetPixelTransformParameterivEXT; + glad_debug_glGetPointerIndexedvEXT = glad_debug_impl_glGetPointerIndexedvEXT; + glad_debug_glGetPointeri_vEXT = glad_debug_impl_glGetPointeri_vEXT; + glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; + glad_debug_glGetPointervEXT = glad_debug_impl_glGetPointervEXT; + glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; + glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary; + glad_debug_glGetProgramEnvParameterIivNV = glad_debug_impl_glGetProgramEnvParameterIivNV; + glad_debug_glGetProgramEnvParameterIuivNV = glad_debug_impl_glGetProgramEnvParameterIuivNV; + glad_debug_glGetProgramEnvParameterdvARB = glad_debug_impl_glGetProgramEnvParameterdvARB; + glad_debug_glGetProgramEnvParameterfvARB = glad_debug_impl_glGetProgramEnvParameterfvARB; + glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; + glad_debug_glGetProgramInterfaceiv = glad_debug_impl_glGetProgramInterfaceiv; + glad_debug_glGetProgramLocalParameterIivNV = glad_debug_impl_glGetProgramLocalParameterIivNV; + glad_debug_glGetProgramLocalParameterIuivNV = glad_debug_impl_glGetProgramLocalParameterIuivNV; + glad_debug_glGetProgramLocalParameterdvARB = glad_debug_impl_glGetProgramLocalParameterdvARB; + glad_debug_glGetProgramLocalParameterfvARB = glad_debug_impl_glGetProgramLocalParameterfvARB; + glad_debug_glGetProgramNamedParameterdvNV = glad_debug_impl_glGetProgramNamedParameterdvNV; + glad_debug_glGetProgramNamedParameterfvNV = glad_debug_impl_glGetProgramNamedParameterfvNV; + glad_debug_glGetProgramParameterdvNV = glad_debug_impl_glGetProgramParameterdvNV; + glad_debug_glGetProgramParameterfvNV = glad_debug_impl_glGetProgramParameterfvNV; + glad_debug_glGetProgramPipelineInfoLog = glad_debug_impl_glGetProgramPipelineInfoLog; + glad_debug_glGetProgramPipelineiv = glad_debug_impl_glGetProgramPipelineiv; + glad_debug_glGetProgramResourceIndex = glad_debug_impl_glGetProgramResourceIndex; + glad_debug_glGetProgramResourceLocation = glad_debug_impl_glGetProgramResourceLocation; + glad_debug_glGetProgramResourceLocationIndex = glad_debug_impl_glGetProgramResourceLocationIndex; + glad_debug_glGetProgramResourceName = glad_debug_impl_glGetProgramResourceName; + glad_debug_glGetProgramResourcefvNV = glad_debug_impl_glGetProgramResourcefvNV; + glad_debug_glGetProgramResourceiv = glad_debug_impl_glGetProgramResourceiv; + glad_debug_glGetProgramStageiv = glad_debug_impl_glGetProgramStageiv; + glad_debug_glGetProgramStringARB = glad_debug_impl_glGetProgramStringARB; + glad_debug_glGetProgramStringNV = glad_debug_impl_glGetProgramStringNV; + glad_debug_glGetProgramSubroutineParameteruivNV = glad_debug_impl_glGetProgramSubroutineParameteruivNV; + glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; + glad_debug_glGetProgramivARB = glad_debug_impl_glGetProgramivARB; + glad_debug_glGetProgramivNV = glad_debug_impl_glGetProgramivNV; + glad_debug_glGetQueryBufferObjecti64v = glad_debug_impl_glGetQueryBufferObjecti64v; + glad_debug_glGetQueryBufferObjectiv = glad_debug_impl_glGetQueryBufferObjectiv; + glad_debug_glGetQueryBufferObjectui64v = glad_debug_impl_glGetQueryBufferObjectui64v; + glad_debug_glGetQueryBufferObjectuiv = glad_debug_impl_glGetQueryBufferObjectuiv; + glad_debug_glGetQueryIndexediv = glad_debug_impl_glGetQueryIndexediv; + glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; + glad_debug_glGetQueryObjecti64vEXT = glad_debug_impl_glGetQueryObjecti64vEXT; + glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; + glad_debug_glGetQueryObjectivARB = glad_debug_impl_glGetQueryObjectivARB; + glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; + glad_debug_glGetQueryObjectui64vEXT = glad_debug_impl_glGetQueryObjectui64vEXT; + glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; + glad_debug_glGetQueryObjectuivARB = glad_debug_impl_glGetQueryObjectuivARB; + glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; + glad_debug_glGetQueryivARB = glad_debug_impl_glGetQueryivARB; + glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; + glad_debug_glGetRenderbufferParameterivEXT = glad_debug_impl_glGetRenderbufferParameterivEXT; + glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; + glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; + glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; + glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; + glad_debug_glGetSemaphoreParameterivNV = glad_debug_impl_glGetSemaphoreParameterivNV; + glad_debug_glGetSemaphoreParameterui64vEXT = glad_debug_impl_glGetSemaphoreParameterui64vEXT; + glad_debug_glGetSeparableFilter = glad_debug_impl_glGetSeparableFilter; + glad_debug_glGetSeparableFilterEXT = glad_debug_impl_glGetSeparableFilterEXT; + glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; + glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat; + glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; + glad_debug_glGetShaderSourceARB = glad_debug_impl_glGetShaderSourceARB; + glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; + glad_debug_glGetShadingRateImagePaletteNV = glad_debug_impl_glGetShadingRateImagePaletteNV; + glad_debug_glGetShadingRateSampleLocationivNV = glad_debug_impl_glGetShadingRateSampleLocationivNV; + glad_debug_glGetSharpenTexFuncSGIS = glad_debug_impl_glGetSharpenTexFuncSGIS; + glad_debug_glGetStageIndexNV = glad_debug_impl_glGetStageIndexNV; + glad_debug_glGetString = glad_debug_impl_glGetString; + glad_debug_glGetSubroutineIndex = glad_debug_impl_glGetSubroutineIndex; + glad_debug_glGetSubroutineUniformLocation = glad_debug_impl_glGetSubroutineUniformLocation; + glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; + glad_debug_glGetTexBumpParameterfvATI = glad_debug_impl_glGetTexBumpParameterfvATI; + glad_debug_glGetTexBumpParameterivATI = glad_debug_impl_glGetTexBumpParameterivATI; + glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; + glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; + glad_debug_glGetTexEnvxvOES = glad_debug_impl_glGetTexEnvxvOES; + glad_debug_glGetTexFilterFuncSGIS = glad_debug_impl_glGetTexFilterFuncSGIS; + glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; + glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; + glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; + glad_debug_glGetTexGenxvOES = glad_debug_impl_glGetTexGenxvOES; + glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; + glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; + glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; + glad_debug_glGetTexLevelParameterxvOES = glad_debug_impl_glGetTexLevelParameterxvOES; + glad_debug_glGetTexParameterIivEXT = glad_debug_impl_glGetTexParameterIivEXT; + glad_debug_glGetTexParameterIuivEXT = glad_debug_impl_glGetTexParameterIuivEXT; + glad_debug_glGetTexParameterPointervAPPLE = glad_debug_impl_glGetTexParameterPointervAPPLE; + glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; + glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; + glad_debug_glGetTexParameterxvOES = glad_debug_impl_glGetTexParameterxvOES; + glad_debug_glGetTextureHandleARB = glad_debug_impl_glGetTextureHandleARB; + glad_debug_glGetTextureHandleNV = glad_debug_impl_glGetTextureHandleNV; + glad_debug_glGetTextureImage = glad_debug_impl_glGetTextureImage; + glad_debug_glGetTextureImageEXT = glad_debug_impl_glGetTextureImageEXT; + glad_debug_glGetTextureLevelParameterfv = glad_debug_impl_glGetTextureLevelParameterfv; + glad_debug_glGetTextureLevelParameterfvEXT = glad_debug_impl_glGetTextureLevelParameterfvEXT; + glad_debug_glGetTextureLevelParameteriv = glad_debug_impl_glGetTextureLevelParameteriv; + glad_debug_glGetTextureLevelParameterivEXT = glad_debug_impl_glGetTextureLevelParameterivEXT; + glad_debug_glGetTextureParameterIiv = glad_debug_impl_glGetTextureParameterIiv; + glad_debug_glGetTextureParameterIivEXT = glad_debug_impl_glGetTextureParameterIivEXT; + glad_debug_glGetTextureParameterIuiv = glad_debug_impl_glGetTextureParameterIuiv; + glad_debug_glGetTextureParameterIuivEXT = glad_debug_impl_glGetTextureParameterIuivEXT; + glad_debug_glGetTextureParameterfv = glad_debug_impl_glGetTextureParameterfv; + glad_debug_glGetTextureParameterfvEXT = glad_debug_impl_glGetTextureParameterfvEXT; + glad_debug_glGetTextureParameteriv = glad_debug_impl_glGetTextureParameteriv; + glad_debug_glGetTextureParameterivEXT = glad_debug_impl_glGetTextureParameterivEXT; + glad_debug_glGetTextureSamplerHandleARB = glad_debug_impl_glGetTextureSamplerHandleARB; + glad_debug_glGetTextureSamplerHandleNV = glad_debug_impl_glGetTextureSamplerHandleNV; + glad_debug_glGetTextureSubImage = glad_debug_impl_glGetTextureSubImage; + glad_debug_glGetTrackMatrixivNV = glad_debug_impl_glGetTrackMatrixivNV; + glad_debug_glGetTransformFeedbackVaryingEXT = glad_debug_impl_glGetTransformFeedbackVaryingEXT; + glad_debug_glGetTransformFeedbackVaryingNV = glad_debug_impl_glGetTransformFeedbackVaryingNV; + glad_debug_glGetTransformFeedbacki64_v = glad_debug_impl_glGetTransformFeedbacki64_v; + glad_debug_glGetTransformFeedbacki_v = glad_debug_impl_glGetTransformFeedbacki_v; + glad_debug_glGetTransformFeedbackiv = glad_debug_impl_glGetTransformFeedbackiv; + glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; + glad_debug_glGetUniformBufferSizeEXT = glad_debug_impl_glGetUniformBufferSizeEXT; + glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; + glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; + glad_debug_glGetUniformLocationARB = glad_debug_impl_glGetUniformLocationARB; + glad_debug_glGetUniformOffsetEXT = glad_debug_impl_glGetUniformOffsetEXT; + glad_debug_glGetUniformSubroutineuiv = glad_debug_impl_glGetUniformSubroutineuiv; + glad_debug_glGetUniformdv = glad_debug_impl_glGetUniformdv; + glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; + glad_debug_glGetUniformfvARB = glad_debug_impl_glGetUniformfvARB; + glad_debug_glGetUniformi64vARB = glad_debug_impl_glGetUniformi64vARB; + glad_debug_glGetUniformi64vNV = glad_debug_impl_glGetUniformi64vNV; + glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; + glad_debug_glGetUniformivARB = glad_debug_impl_glGetUniformivARB; + glad_debug_glGetUniformui64vARB = glad_debug_impl_glGetUniformui64vARB; + glad_debug_glGetUniformui64vNV = glad_debug_impl_glGetUniformui64vNV; + glad_debug_glGetUniformuivEXT = glad_debug_impl_glGetUniformuivEXT; + glad_debug_glGetUnsignedBytei_vEXT = glad_debug_impl_glGetUnsignedBytei_vEXT; + glad_debug_glGetUnsignedBytevEXT = glad_debug_impl_glGetUnsignedBytevEXT; + glad_debug_glGetVariantArrayObjectfvATI = glad_debug_impl_glGetVariantArrayObjectfvATI; + glad_debug_glGetVariantArrayObjectivATI = glad_debug_impl_glGetVariantArrayObjectivATI; + glad_debug_glGetVariantBooleanvEXT = glad_debug_impl_glGetVariantBooleanvEXT; + glad_debug_glGetVariantFloatvEXT = glad_debug_impl_glGetVariantFloatvEXT; + glad_debug_glGetVariantIntegervEXT = glad_debug_impl_glGetVariantIntegervEXT; + glad_debug_glGetVariantPointervEXT = glad_debug_impl_glGetVariantPointervEXT; + glad_debug_glGetVaryingLocationNV = glad_debug_impl_glGetVaryingLocationNV; + glad_debug_glGetVertexArrayIndexed64iv = glad_debug_impl_glGetVertexArrayIndexed64iv; + glad_debug_glGetVertexArrayIndexediv = glad_debug_impl_glGetVertexArrayIndexediv; + glad_debug_glGetVertexArrayIntegeri_vEXT = glad_debug_impl_glGetVertexArrayIntegeri_vEXT; + glad_debug_glGetVertexArrayIntegervEXT = glad_debug_impl_glGetVertexArrayIntegervEXT; + glad_debug_glGetVertexArrayPointeri_vEXT = glad_debug_impl_glGetVertexArrayPointeri_vEXT; + glad_debug_glGetVertexArrayPointervEXT = glad_debug_impl_glGetVertexArrayPointervEXT; + glad_debug_glGetVertexArrayiv = glad_debug_impl_glGetVertexArrayiv; + glad_debug_glGetVertexAttribArrayObjectfvATI = glad_debug_impl_glGetVertexAttribArrayObjectfvATI; + glad_debug_glGetVertexAttribArrayObjectivATI = glad_debug_impl_glGetVertexAttribArrayObjectivATI; + glad_debug_glGetVertexAttribIivEXT = glad_debug_impl_glGetVertexAttribIivEXT; + glad_debug_glGetVertexAttribIuivEXT = glad_debug_impl_glGetVertexAttribIuivEXT; + glad_debug_glGetVertexAttribLdv = glad_debug_impl_glGetVertexAttribLdv; + glad_debug_glGetVertexAttribLdvEXT = glad_debug_impl_glGetVertexAttribLdvEXT; + glad_debug_glGetVertexAttribLi64vNV = glad_debug_impl_glGetVertexAttribLi64vNV; + glad_debug_glGetVertexAttribLui64vARB = glad_debug_impl_glGetVertexAttribLui64vARB; + glad_debug_glGetVertexAttribLui64vNV = glad_debug_impl_glGetVertexAttribLui64vNV; + glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; + glad_debug_glGetVertexAttribPointervARB = glad_debug_impl_glGetVertexAttribPointervARB; + glad_debug_glGetVertexAttribPointervNV = glad_debug_impl_glGetVertexAttribPointervNV; + glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; + glad_debug_glGetVertexAttribdvARB = glad_debug_impl_glGetVertexAttribdvARB; + glad_debug_glGetVertexAttribdvNV = glad_debug_impl_glGetVertexAttribdvNV; + glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; + glad_debug_glGetVertexAttribfvARB = glad_debug_impl_glGetVertexAttribfvARB; + glad_debug_glGetVertexAttribfvNV = glad_debug_impl_glGetVertexAttribfvNV; + glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; + glad_debug_glGetVertexAttribivARB = glad_debug_impl_glGetVertexAttribivARB; + glad_debug_glGetVertexAttribivNV = glad_debug_impl_glGetVertexAttribivNV; + glad_debug_glGetVideoCaptureStreamdvNV = glad_debug_impl_glGetVideoCaptureStreamdvNV; + glad_debug_glGetVideoCaptureStreamfvNV = glad_debug_impl_glGetVideoCaptureStreamfvNV; + glad_debug_glGetVideoCaptureStreamivNV = glad_debug_impl_glGetVideoCaptureStreamivNV; + glad_debug_glGetVideoCaptureivNV = glad_debug_impl_glGetVideoCaptureivNV; + glad_debug_glGetVideoi64vNV = glad_debug_impl_glGetVideoi64vNV; + glad_debug_glGetVideoivNV = glad_debug_impl_glGetVideoivNV; + glad_debug_glGetVideoui64vNV = glad_debug_impl_glGetVideoui64vNV; + glad_debug_glGetVideouivNV = glad_debug_impl_glGetVideouivNV; + glad_debug_glGetVkProcAddrNV = glad_debug_impl_glGetVkProcAddrNV; + glad_debug_glGetnColorTableARB = glad_debug_impl_glGetnColorTableARB; + glad_debug_glGetnCompressedTexImageARB = glad_debug_impl_glGetnCompressedTexImageARB; + glad_debug_glGetnConvolutionFilterARB = glad_debug_impl_glGetnConvolutionFilterARB; + glad_debug_glGetnHistogramARB = glad_debug_impl_glGetnHistogramARB; + glad_debug_glGetnMapdvARB = glad_debug_impl_glGetnMapdvARB; + glad_debug_glGetnMapfvARB = glad_debug_impl_glGetnMapfvARB; + glad_debug_glGetnMapivARB = glad_debug_impl_glGetnMapivARB; + glad_debug_glGetnMinmaxARB = glad_debug_impl_glGetnMinmaxARB; + glad_debug_glGetnPixelMapfvARB = glad_debug_impl_glGetnPixelMapfvARB; + glad_debug_glGetnPixelMapuivARB = glad_debug_impl_glGetnPixelMapuivARB; + glad_debug_glGetnPixelMapusvARB = glad_debug_impl_glGetnPixelMapusvARB; + glad_debug_glGetnPolygonStippleARB = glad_debug_impl_glGetnPolygonStippleARB; + glad_debug_glGetnSeparableFilterARB = glad_debug_impl_glGetnSeparableFilterARB; + glad_debug_glGetnTexImageARB = glad_debug_impl_glGetnTexImageARB; + glad_debug_glGetnUniformdvARB = glad_debug_impl_glGetnUniformdvARB; + glad_debug_glGetnUniformfv = glad_debug_impl_glGetnUniformfv; + glad_debug_glGetnUniformfvARB = glad_debug_impl_glGetnUniformfvARB; + glad_debug_glGetnUniformi64vARB = glad_debug_impl_glGetnUniformi64vARB; + glad_debug_glGetnUniformiv = glad_debug_impl_glGetnUniformiv; + glad_debug_glGetnUniformivARB = glad_debug_impl_glGetnUniformivARB; + glad_debug_glGetnUniformui64vARB = glad_debug_impl_glGetnUniformui64vARB; + glad_debug_glGetnUniformuiv = glad_debug_impl_glGetnUniformuiv; + glad_debug_glGetnUniformuivARB = glad_debug_impl_glGetnUniformuivARB; + glad_debug_glGlobalAlphaFactorbSUN = glad_debug_impl_glGlobalAlphaFactorbSUN; + glad_debug_glGlobalAlphaFactordSUN = glad_debug_impl_glGlobalAlphaFactordSUN; + glad_debug_glGlobalAlphaFactorfSUN = glad_debug_impl_glGlobalAlphaFactorfSUN; + glad_debug_glGlobalAlphaFactoriSUN = glad_debug_impl_glGlobalAlphaFactoriSUN; + glad_debug_glGlobalAlphaFactorsSUN = glad_debug_impl_glGlobalAlphaFactorsSUN; + glad_debug_glGlobalAlphaFactorubSUN = glad_debug_impl_glGlobalAlphaFactorubSUN; + glad_debug_glGlobalAlphaFactoruiSUN = glad_debug_impl_glGlobalAlphaFactoruiSUN; + glad_debug_glGlobalAlphaFactorusSUN = glad_debug_impl_glGlobalAlphaFactorusSUN; + glad_debug_glHint = glad_debug_impl_glHint; + glad_debug_glHintPGI = glad_debug_impl_glHintPGI; + glad_debug_glHistogram = glad_debug_impl_glHistogram; + glad_debug_glHistogramEXT = glad_debug_impl_glHistogramEXT; + glad_debug_glIglooInterfaceSGIX = glad_debug_impl_glIglooInterfaceSGIX; + glad_debug_glImageTransformParameterfHP = glad_debug_impl_glImageTransformParameterfHP; + glad_debug_glImageTransformParameterfvHP = glad_debug_impl_glImageTransformParameterfvHP; + glad_debug_glImageTransformParameteriHP = glad_debug_impl_glImageTransformParameteriHP; + glad_debug_glImageTransformParameterivHP = glad_debug_impl_glImageTransformParameterivHP; + glad_debug_glImportMemoryFdEXT = glad_debug_impl_glImportMemoryFdEXT; + glad_debug_glImportMemoryWin32HandleEXT = glad_debug_impl_glImportMemoryWin32HandleEXT; + glad_debug_glImportMemoryWin32NameEXT = glad_debug_impl_glImportMemoryWin32NameEXT; + glad_debug_glImportSemaphoreFdEXT = glad_debug_impl_glImportSemaphoreFdEXT; + glad_debug_glImportSemaphoreWin32HandleEXT = glad_debug_impl_glImportSemaphoreWin32HandleEXT; + glad_debug_glImportSemaphoreWin32NameEXT = glad_debug_impl_glImportSemaphoreWin32NameEXT; + glad_debug_glImportSyncEXT = glad_debug_impl_glImportSyncEXT; + glad_debug_glIndexFormatNV = glad_debug_impl_glIndexFormatNV; + glad_debug_glIndexFuncEXT = glad_debug_impl_glIndexFuncEXT; + glad_debug_glIndexMask = glad_debug_impl_glIndexMask; + glad_debug_glIndexMaterialEXT = glad_debug_impl_glIndexMaterialEXT; + glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; + glad_debug_glIndexPointerEXT = glad_debug_impl_glIndexPointerEXT; + glad_debug_glIndexPointerListIBM = glad_debug_impl_glIndexPointerListIBM; + glad_debug_glIndexd = glad_debug_impl_glIndexd; + glad_debug_glIndexdv = glad_debug_impl_glIndexdv; + glad_debug_glIndexf = glad_debug_impl_glIndexf; + glad_debug_glIndexfv = glad_debug_impl_glIndexfv; + glad_debug_glIndexi = glad_debug_impl_glIndexi; + glad_debug_glIndexiv = glad_debug_impl_glIndexiv; + glad_debug_glIndexs = glad_debug_impl_glIndexs; + glad_debug_glIndexsv = glad_debug_impl_glIndexsv; + glad_debug_glIndexub = glad_debug_impl_glIndexub; + glad_debug_glIndexubv = glad_debug_impl_glIndexubv; + glad_debug_glIndexxOES = glad_debug_impl_glIndexxOES; + glad_debug_glIndexxvOES = glad_debug_impl_glIndexxvOES; + glad_debug_glInitNames = glad_debug_impl_glInitNames; + glad_debug_glInsertComponentEXT = glad_debug_impl_glInsertComponentEXT; + glad_debug_glInsertEventMarkerEXT = glad_debug_impl_glInsertEventMarkerEXT; + glad_debug_glInstrumentsBufferSGIX = glad_debug_impl_glInstrumentsBufferSGIX; + glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; + glad_debug_glInterpolatePathsNV = glad_debug_impl_glInterpolatePathsNV; + glad_debug_glInvalidateBufferData = glad_debug_impl_glInvalidateBufferData; + glad_debug_glInvalidateBufferSubData = glad_debug_impl_glInvalidateBufferSubData; + glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer; + glad_debug_glInvalidateNamedFramebufferData = glad_debug_impl_glInvalidateNamedFramebufferData; + glad_debug_glInvalidateNamedFramebufferSubData = glad_debug_impl_glInvalidateNamedFramebufferSubData; + glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer; + glad_debug_glInvalidateTexImage = glad_debug_impl_glInvalidateTexImage; + glad_debug_glInvalidateTexSubImage = glad_debug_impl_glInvalidateTexSubImage; + glad_debug_glIsAsyncMarkerSGIX = glad_debug_impl_glIsAsyncMarkerSGIX; + glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; + glad_debug_glIsBufferARB = glad_debug_impl_glIsBufferARB; + glad_debug_glIsBufferResidentNV = glad_debug_impl_glIsBufferResidentNV; + glad_debug_glIsCommandListNV = glad_debug_impl_glIsCommandListNV; + glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; + glad_debug_glIsEnabledIndexedEXT = glad_debug_impl_glIsEnabledIndexedEXT; + glad_debug_glIsFenceAPPLE = glad_debug_impl_glIsFenceAPPLE; + glad_debug_glIsFenceNV = glad_debug_impl_glIsFenceNV; + glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; + glad_debug_glIsFramebufferEXT = glad_debug_impl_glIsFramebufferEXT; + glad_debug_glIsImageHandleResidentARB = glad_debug_impl_glIsImageHandleResidentARB; + glad_debug_glIsImageHandleResidentNV = glad_debug_impl_glIsImageHandleResidentNV; + glad_debug_glIsList = glad_debug_impl_glIsList; + glad_debug_glIsMemoryObjectEXT = glad_debug_impl_glIsMemoryObjectEXT; + glad_debug_glIsNameAMD = glad_debug_impl_glIsNameAMD; + glad_debug_glIsNamedBufferResidentNV = glad_debug_impl_glIsNamedBufferResidentNV; + glad_debug_glIsNamedStringARB = glad_debug_impl_glIsNamedStringARB; + glad_debug_glIsObjectBufferATI = glad_debug_impl_glIsObjectBufferATI; + glad_debug_glIsOcclusionQueryNV = glad_debug_impl_glIsOcclusionQueryNV; + glad_debug_glIsPathNV = glad_debug_impl_glIsPathNV; + glad_debug_glIsPointInFillPathNV = glad_debug_impl_glIsPointInFillPathNV; + glad_debug_glIsPointInStrokePathNV = glad_debug_impl_glIsPointInStrokePathNV; + glad_debug_glIsProgram = glad_debug_impl_glIsProgram; + glad_debug_glIsProgramARB = glad_debug_impl_glIsProgramARB; + glad_debug_glIsProgramNV = glad_debug_impl_glIsProgramNV; + glad_debug_glIsProgramPipeline = glad_debug_impl_glIsProgramPipeline; + glad_debug_glIsQuery = glad_debug_impl_glIsQuery; + glad_debug_glIsQueryARB = glad_debug_impl_glIsQueryARB; + glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; + glad_debug_glIsRenderbufferEXT = glad_debug_impl_glIsRenderbufferEXT; + glad_debug_glIsSampler = glad_debug_impl_glIsSampler; + glad_debug_glIsSemaphoreEXT = glad_debug_impl_glIsSemaphoreEXT; + glad_debug_glIsShader = glad_debug_impl_glIsShader; + glad_debug_glIsStateNV = glad_debug_impl_glIsStateNV; + glad_debug_glIsSync = glad_debug_impl_glIsSync; + glad_debug_glIsTexture = glad_debug_impl_glIsTexture; + glad_debug_glIsTextureEXT = glad_debug_impl_glIsTextureEXT; + glad_debug_glIsTextureHandleResidentARB = glad_debug_impl_glIsTextureHandleResidentARB; + glad_debug_glIsTextureHandleResidentNV = glad_debug_impl_glIsTextureHandleResidentNV; + glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback; + glad_debug_glIsTransformFeedbackNV = glad_debug_impl_glIsTransformFeedbackNV; + glad_debug_glIsVariantEnabledEXT = glad_debug_impl_glIsVariantEnabledEXT; + glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; + glad_debug_glIsVertexArrayAPPLE = glad_debug_impl_glIsVertexArrayAPPLE; + glad_debug_glIsVertexAttribEnabledAPPLE = glad_debug_impl_glIsVertexAttribEnabledAPPLE; + glad_debug_glLGPUCopyImageSubDataNVX = glad_debug_impl_glLGPUCopyImageSubDataNVX; + glad_debug_glLGPUInterlockNVX = glad_debug_impl_glLGPUInterlockNVX; + glad_debug_glLGPUNamedBufferSubDataNVX = glad_debug_impl_glLGPUNamedBufferSubDataNVX; + glad_debug_glLabelObjectEXT = glad_debug_impl_glLabelObjectEXT; + glad_debug_glLightEnviSGIX = glad_debug_impl_glLightEnviSGIX; + glad_debug_glLightModelf = glad_debug_impl_glLightModelf; + glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; + glad_debug_glLightModeli = glad_debug_impl_glLightModeli; + glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; + glad_debug_glLightModelxOES = glad_debug_impl_glLightModelxOES; + glad_debug_glLightModelxvOES = glad_debug_impl_glLightModelxvOES; + glad_debug_glLightf = glad_debug_impl_glLightf; + glad_debug_glLightfv = glad_debug_impl_glLightfv; + glad_debug_glLighti = glad_debug_impl_glLighti; + glad_debug_glLightiv = glad_debug_impl_glLightiv; + glad_debug_glLightxOES = glad_debug_impl_glLightxOES; + glad_debug_glLightxvOES = glad_debug_impl_glLightxvOES; + glad_debug_glLineStipple = glad_debug_impl_glLineStipple; + glad_debug_glLineWidth = glad_debug_impl_glLineWidth; + glad_debug_glLineWidthxOES = glad_debug_impl_glLineWidthxOES; + glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; + glad_debug_glLinkProgramARB = glad_debug_impl_glLinkProgramARB; + glad_debug_glListBase = glad_debug_impl_glListBase; + glad_debug_glListDrawCommandsStatesClientNV = glad_debug_impl_glListDrawCommandsStatesClientNV; + glad_debug_glListParameterfSGIX = glad_debug_impl_glListParameterfSGIX; + glad_debug_glListParameterfvSGIX = glad_debug_impl_glListParameterfvSGIX; + glad_debug_glListParameteriSGIX = glad_debug_impl_glListParameteriSGIX; + glad_debug_glListParameterivSGIX = glad_debug_impl_glListParameterivSGIX; + glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; + glad_debug_glLoadIdentityDeformationMapSGIX = glad_debug_impl_glLoadIdentityDeformationMapSGIX; + glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; + glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; + glad_debug_glLoadMatrixxOES = glad_debug_impl_glLoadMatrixxOES; + glad_debug_glLoadName = glad_debug_impl_glLoadName; + glad_debug_glLoadProgramNV = glad_debug_impl_glLoadProgramNV; + glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; + glad_debug_glLoadTransposeMatrixdARB = glad_debug_impl_glLoadTransposeMatrixdARB; + glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; + glad_debug_glLoadTransposeMatrixfARB = glad_debug_impl_glLoadTransposeMatrixfARB; + glad_debug_glLoadTransposeMatrixxOES = glad_debug_impl_glLoadTransposeMatrixxOES; + glad_debug_glLockArraysEXT = glad_debug_impl_glLockArraysEXT; + glad_debug_glLogicOp = glad_debug_impl_glLogicOp; + glad_debug_glMakeBufferNonResidentNV = glad_debug_impl_glMakeBufferNonResidentNV; + glad_debug_glMakeBufferResidentNV = glad_debug_impl_glMakeBufferResidentNV; + glad_debug_glMakeImageHandleNonResidentARB = glad_debug_impl_glMakeImageHandleNonResidentARB; + glad_debug_glMakeImageHandleNonResidentNV = glad_debug_impl_glMakeImageHandleNonResidentNV; + glad_debug_glMakeImageHandleResidentARB = glad_debug_impl_glMakeImageHandleResidentARB; + glad_debug_glMakeImageHandleResidentNV = glad_debug_impl_glMakeImageHandleResidentNV; + glad_debug_glMakeNamedBufferNonResidentNV = glad_debug_impl_glMakeNamedBufferNonResidentNV; + glad_debug_glMakeNamedBufferResidentNV = glad_debug_impl_glMakeNamedBufferResidentNV; + glad_debug_glMakeTextureHandleNonResidentARB = glad_debug_impl_glMakeTextureHandleNonResidentARB; + glad_debug_glMakeTextureHandleNonResidentNV = glad_debug_impl_glMakeTextureHandleNonResidentNV; + glad_debug_glMakeTextureHandleResidentARB = glad_debug_impl_glMakeTextureHandleResidentARB; + glad_debug_glMakeTextureHandleResidentNV = glad_debug_impl_glMakeTextureHandleResidentNV; + glad_debug_glMap1d = glad_debug_impl_glMap1d; + glad_debug_glMap1f = glad_debug_impl_glMap1f; + glad_debug_glMap1xOES = glad_debug_impl_glMap1xOES; + glad_debug_glMap2d = glad_debug_impl_glMap2d; + glad_debug_glMap2f = glad_debug_impl_glMap2f; + glad_debug_glMap2xOES = glad_debug_impl_glMap2xOES; + glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; + glad_debug_glMapBufferARB = glad_debug_impl_glMapBufferARB; + glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; + glad_debug_glMapControlPointsNV = glad_debug_impl_glMapControlPointsNV; + glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; + glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; + glad_debug_glMapGrid1xOES = glad_debug_impl_glMapGrid1xOES; + glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; + glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; + glad_debug_glMapGrid2xOES = glad_debug_impl_glMapGrid2xOES; + glad_debug_glMapNamedBuffer = glad_debug_impl_glMapNamedBuffer; + glad_debug_glMapNamedBufferEXT = glad_debug_impl_glMapNamedBufferEXT; + glad_debug_glMapNamedBufferRange = glad_debug_impl_glMapNamedBufferRange; + glad_debug_glMapNamedBufferRangeEXT = glad_debug_impl_glMapNamedBufferRangeEXT; + glad_debug_glMapObjectBufferATI = glad_debug_impl_glMapObjectBufferATI; + glad_debug_glMapParameterfvNV = glad_debug_impl_glMapParameterfvNV; + glad_debug_glMapParameterivNV = glad_debug_impl_glMapParameterivNV; + glad_debug_glMapTexture2DINTEL = glad_debug_impl_glMapTexture2DINTEL; + glad_debug_glMapVertexAttrib1dAPPLE = glad_debug_impl_glMapVertexAttrib1dAPPLE; + glad_debug_glMapVertexAttrib1fAPPLE = glad_debug_impl_glMapVertexAttrib1fAPPLE; + glad_debug_glMapVertexAttrib2dAPPLE = glad_debug_impl_glMapVertexAttrib2dAPPLE; + glad_debug_glMapVertexAttrib2fAPPLE = glad_debug_impl_glMapVertexAttrib2fAPPLE; + glad_debug_glMaterialf = glad_debug_impl_glMaterialf; + glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; + glad_debug_glMateriali = glad_debug_impl_glMateriali; + glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; + glad_debug_glMaterialxOES = glad_debug_impl_glMaterialxOES; + glad_debug_glMaterialxvOES = glad_debug_impl_glMaterialxvOES; + glad_debug_glMatrixFrustumEXT = glad_debug_impl_glMatrixFrustumEXT; + glad_debug_glMatrixIndexPointerARB = glad_debug_impl_glMatrixIndexPointerARB; + glad_debug_glMatrixIndexubvARB = glad_debug_impl_glMatrixIndexubvARB; + glad_debug_glMatrixIndexuivARB = glad_debug_impl_glMatrixIndexuivARB; + glad_debug_glMatrixIndexusvARB = glad_debug_impl_glMatrixIndexusvARB; + glad_debug_glMatrixLoad3x2fNV = glad_debug_impl_glMatrixLoad3x2fNV; + glad_debug_glMatrixLoad3x3fNV = glad_debug_impl_glMatrixLoad3x3fNV; + glad_debug_glMatrixLoadIdentityEXT = glad_debug_impl_glMatrixLoadIdentityEXT; + glad_debug_glMatrixLoadTranspose3x3fNV = glad_debug_impl_glMatrixLoadTranspose3x3fNV; + glad_debug_glMatrixLoadTransposedEXT = glad_debug_impl_glMatrixLoadTransposedEXT; + glad_debug_glMatrixLoadTransposefEXT = glad_debug_impl_glMatrixLoadTransposefEXT; + glad_debug_glMatrixLoaddEXT = glad_debug_impl_glMatrixLoaddEXT; + glad_debug_glMatrixLoadfEXT = glad_debug_impl_glMatrixLoadfEXT; + glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; + glad_debug_glMatrixMult3x2fNV = glad_debug_impl_glMatrixMult3x2fNV; + glad_debug_glMatrixMult3x3fNV = glad_debug_impl_glMatrixMult3x3fNV; + glad_debug_glMatrixMultTranspose3x3fNV = glad_debug_impl_glMatrixMultTranspose3x3fNV; + glad_debug_glMatrixMultTransposedEXT = glad_debug_impl_glMatrixMultTransposedEXT; + glad_debug_glMatrixMultTransposefEXT = glad_debug_impl_glMatrixMultTransposefEXT; + glad_debug_glMatrixMultdEXT = glad_debug_impl_glMatrixMultdEXT; + glad_debug_glMatrixMultfEXT = glad_debug_impl_glMatrixMultfEXT; + glad_debug_glMatrixOrthoEXT = glad_debug_impl_glMatrixOrthoEXT; + glad_debug_glMatrixPopEXT = glad_debug_impl_glMatrixPopEXT; + glad_debug_glMatrixPushEXT = glad_debug_impl_glMatrixPushEXT; + glad_debug_glMatrixRotatedEXT = glad_debug_impl_glMatrixRotatedEXT; + glad_debug_glMatrixRotatefEXT = glad_debug_impl_glMatrixRotatefEXT; + glad_debug_glMatrixScaledEXT = glad_debug_impl_glMatrixScaledEXT; + glad_debug_glMatrixScalefEXT = glad_debug_impl_glMatrixScalefEXT; + glad_debug_glMatrixTranslatedEXT = glad_debug_impl_glMatrixTranslatedEXT; + glad_debug_glMatrixTranslatefEXT = glad_debug_impl_glMatrixTranslatefEXT; + glad_debug_glMaxShaderCompilerThreadsARB = glad_debug_impl_glMaxShaderCompilerThreadsARB; + glad_debug_glMaxShaderCompilerThreadsKHR = glad_debug_impl_glMaxShaderCompilerThreadsKHR; + glad_debug_glMemoryBarrier = glad_debug_impl_glMemoryBarrier; + glad_debug_glMemoryBarrierByRegion = glad_debug_impl_glMemoryBarrierByRegion; + glad_debug_glMemoryBarrierEXT = glad_debug_impl_glMemoryBarrierEXT; + glad_debug_glMemoryObjectParameterivEXT = glad_debug_impl_glMemoryObjectParameterivEXT; + glad_debug_glMinSampleShadingARB = glad_debug_impl_glMinSampleShadingARB; + glad_debug_glMinmax = glad_debug_impl_glMinmax; + glad_debug_glMinmaxEXT = glad_debug_impl_glMinmaxEXT; + glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; + glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; + glad_debug_glMultMatrixxOES = glad_debug_impl_glMultMatrixxOES; + glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; + glad_debug_glMultTransposeMatrixdARB = glad_debug_impl_glMultTransposeMatrixdARB; + glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; + glad_debug_glMultTransposeMatrixfARB = glad_debug_impl_glMultTransposeMatrixfARB; + glad_debug_glMultTransposeMatrixxOES = glad_debug_impl_glMultTransposeMatrixxOES; + glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; + glad_debug_glMultiDrawArraysEXT = glad_debug_impl_glMultiDrawArraysEXT; + glad_debug_glMultiDrawArraysIndirect = glad_debug_impl_glMultiDrawArraysIndirect; + glad_debug_glMultiDrawArraysIndirectAMD = glad_debug_impl_glMultiDrawArraysIndirectAMD; + glad_debug_glMultiDrawArraysIndirectBindlessCountNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessCountNV; + glad_debug_glMultiDrawArraysIndirectBindlessNV = glad_debug_impl_glMultiDrawArraysIndirectBindlessNV; + glad_debug_glMultiDrawArraysIndirectCountARB = glad_debug_impl_glMultiDrawArraysIndirectCountARB; + glad_debug_glMultiDrawElementArrayAPPLE = glad_debug_impl_glMultiDrawElementArrayAPPLE; + glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; + glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; + glad_debug_glMultiDrawElementsEXT = glad_debug_impl_glMultiDrawElementsEXT; + glad_debug_glMultiDrawElementsIndirect = glad_debug_impl_glMultiDrawElementsIndirect; + glad_debug_glMultiDrawElementsIndirectAMD = glad_debug_impl_glMultiDrawElementsIndirectAMD; + glad_debug_glMultiDrawElementsIndirectBindlessCountNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessCountNV; + glad_debug_glMultiDrawElementsIndirectBindlessNV = glad_debug_impl_glMultiDrawElementsIndirectBindlessNV; + glad_debug_glMultiDrawElementsIndirectCountARB = glad_debug_impl_glMultiDrawElementsIndirectCountARB; + glad_debug_glMultiDrawMeshTasksIndirectCountNV = glad_debug_impl_glMultiDrawMeshTasksIndirectCountNV; + glad_debug_glMultiDrawMeshTasksIndirectNV = glad_debug_impl_glMultiDrawMeshTasksIndirectNV; + glad_debug_glMultiDrawRangeElementArrayAPPLE = glad_debug_impl_glMultiDrawRangeElementArrayAPPLE; + glad_debug_glMultiModeDrawArraysIBM = glad_debug_impl_glMultiModeDrawArraysIBM; + glad_debug_glMultiModeDrawElementsIBM = glad_debug_impl_glMultiModeDrawElementsIBM; + glad_debug_glMultiTexBufferEXT = glad_debug_impl_glMultiTexBufferEXT; + glad_debug_glMultiTexCoord1bOES = glad_debug_impl_glMultiTexCoord1bOES; + glad_debug_glMultiTexCoord1bvOES = glad_debug_impl_glMultiTexCoord1bvOES; + glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; + glad_debug_glMultiTexCoord1dARB = glad_debug_impl_glMultiTexCoord1dARB; + glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; + glad_debug_glMultiTexCoord1dvARB = glad_debug_impl_glMultiTexCoord1dvARB; + glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; + glad_debug_glMultiTexCoord1fARB = glad_debug_impl_glMultiTexCoord1fARB; + glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; + glad_debug_glMultiTexCoord1fvARB = glad_debug_impl_glMultiTexCoord1fvARB; + glad_debug_glMultiTexCoord1hNV = glad_debug_impl_glMultiTexCoord1hNV; + glad_debug_glMultiTexCoord1hvNV = glad_debug_impl_glMultiTexCoord1hvNV; + glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; + glad_debug_glMultiTexCoord1iARB = glad_debug_impl_glMultiTexCoord1iARB; + glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; + glad_debug_glMultiTexCoord1ivARB = glad_debug_impl_glMultiTexCoord1ivARB; + glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; + glad_debug_glMultiTexCoord1sARB = glad_debug_impl_glMultiTexCoord1sARB; + glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; + glad_debug_glMultiTexCoord1svARB = glad_debug_impl_glMultiTexCoord1svARB; + glad_debug_glMultiTexCoord1xOES = glad_debug_impl_glMultiTexCoord1xOES; + glad_debug_glMultiTexCoord1xvOES = glad_debug_impl_glMultiTexCoord1xvOES; + glad_debug_glMultiTexCoord2bOES = glad_debug_impl_glMultiTexCoord2bOES; + glad_debug_glMultiTexCoord2bvOES = glad_debug_impl_glMultiTexCoord2bvOES; + glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; + glad_debug_glMultiTexCoord2dARB = glad_debug_impl_glMultiTexCoord2dARB; + glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; + glad_debug_glMultiTexCoord2dvARB = glad_debug_impl_glMultiTexCoord2dvARB; + glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; + glad_debug_glMultiTexCoord2fARB = glad_debug_impl_glMultiTexCoord2fARB; + glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; + glad_debug_glMultiTexCoord2fvARB = glad_debug_impl_glMultiTexCoord2fvARB; + glad_debug_glMultiTexCoord2hNV = glad_debug_impl_glMultiTexCoord2hNV; + glad_debug_glMultiTexCoord2hvNV = glad_debug_impl_glMultiTexCoord2hvNV; + glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; + glad_debug_glMultiTexCoord2iARB = glad_debug_impl_glMultiTexCoord2iARB; + glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; + glad_debug_glMultiTexCoord2ivARB = glad_debug_impl_glMultiTexCoord2ivARB; + glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; + glad_debug_glMultiTexCoord2sARB = glad_debug_impl_glMultiTexCoord2sARB; + glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; + glad_debug_glMultiTexCoord2svARB = glad_debug_impl_glMultiTexCoord2svARB; + glad_debug_glMultiTexCoord2xOES = glad_debug_impl_glMultiTexCoord2xOES; + glad_debug_glMultiTexCoord2xvOES = glad_debug_impl_glMultiTexCoord2xvOES; + glad_debug_glMultiTexCoord3bOES = glad_debug_impl_glMultiTexCoord3bOES; + glad_debug_glMultiTexCoord3bvOES = glad_debug_impl_glMultiTexCoord3bvOES; + glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; + glad_debug_glMultiTexCoord3dARB = glad_debug_impl_glMultiTexCoord3dARB; + glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; + glad_debug_glMultiTexCoord3dvARB = glad_debug_impl_glMultiTexCoord3dvARB; + glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; + glad_debug_glMultiTexCoord3fARB = glad_debug_impl_glMultiTexCoord3fARB; + glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; + glad_debug_glMultiTexCoord3fvARB = glad_debug_impl_glMultiTexCoord3fvARB; + glad_debug_glMultiTexCoord3hNV = glad_debug_impl_glMultiTexCoord3hNV; + glad_debug_glMultiTexCoord3hvNV = glad_debug_impl_glMultiTexCoord3hvNV; + glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; + glad_debug_glMultiTexCoord3iARB = glad_debug_impl_glMultiTexCoord3iARB; + glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; + glad_debug_glMultiTexCoord3ivARB = glad_debug_impl_glMultiTexCoord3ivARB; + glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; + glad_debug_glMultiTexCoord3sARB = glad_debug_impl_glMultiTexCoord3sARB; + glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; + glad_debug_glMultiTexCoord3svARB = glad_debug_impl_glMultiTexCoord3svARB; + glad_debug_glMultiTexCoord3xOES = glad_debug_impl_glMultiTexCoord3xOES; + glad_debug_glMultiTexCoord3xvOES = glad_debug_impl_glMultiTexCoord3xvOES; + glad_debug_glMultiTexCoord4bOES = glad_debug_impl_glMultiTexCoord4bOES; + glad_debug_glMultiTexCoord4bvOES = glad_debug_impl_glMultiTexCoord4bvOES; + glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; + glad_debug_glMultiTexCoord4dARB = glad_debug_impl_glMultiTexCoord4dARB; + glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; + glad_debug_glMultiTexCoord4dvARB = glad_debug_impl_glMultiTexCoord4dvARB; + glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; + glad_debug_glMultiTexCoord4fARB = glad_debug_impl_glMultiTexCoord4fARB; + glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; + glad_debug_glMultiTexCoord4fvARB = glad_debug_impl_glMultiTexCoord4fvARB; + glad_debug_glMultiTexCoord4hNV = glad_debug_impl_glMultiTexCoord4hNV; + glad_debug_glMultiTexCoord4hvNV = glad_debug_impl_glMultiTexCoord4hvNV; + glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; + glad_debug_glMultiTexCoord4iARB = glad_debug_impl_glMultiTexCoord4iARB; + glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; + glad_debug_glMultiTexCoord4ivARB = glad_debug_impl_glMultiTexCoord4ivARB; + glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; + glad_debug_glMultiTexCoord4sARB = glad_debug_impl_glMultiTexCoord4sARB; + glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; + glad_debug_glMultiTexCoord4svARB = glad_debug_impl_glMultiTexCoord4svARB; + glad_debug_glMultiTexCoord4xOES = glad_debug_impl_glMultiTexCoord4xOES; + glad_debug_glMultiTexCoord4xvOES = glad_debug_impl_glMultiTexCoord4xvOES; + glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; + glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; + glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; + glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; + glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; + glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; + glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; + glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; + glad_debug_glMultiTexCoordPointerEXT = glad_debug_impl_glMultiTexCoordPointerEXT; + glad_debug_glMultiTexEnvfEXT = glad_debug_impl_glMultiTexEnvfEXT; + glad_debug_glMultiTexEnvfvEXT = glad_debug_impl_glMultiTexEnvfvEXT; + glad_debug_glMultiTexEnviEXT = glad_debug_impl_glMultiTexEnviEXT; + glad_debug_glMultiTexEnvivEXT = glad_debug_impl_glMultiTexEnvivEXT; + glad_debug_glMultiTexGendEXT = glad_debug_impl_glMultiTexGendEXT; + glad_debug_glMultiTexGendvEXT = glad_debug_impl_glMultiTexGendvEXT; + glad_debug_glMultiTexGenfEXT = glad_debug_impl_glMultiTexGenfEXT; + glad_debug_glMultiTexGenfvEXT = glad_debug_impl_glMultiTexGenfvEXT; + glad_debug_glMultiTexGeniEXT = glad_debug_impl_glMultiTexGeniEXT; + glad_debug_glMultiTexGenivEXT = glad_debug_impl_glMultiTexGenivEXT; + glad_debug_glMultiTexImage1DEXT = glad_debug_impl_glMultiTexImage1DEXT; + glad_debug_glMultiTexImage2DEXT = glad_debug_impl_glMultiTexImage2DEXT; + glad_debug_glMultiTexImage3DEXT = glad_debug_impl_glMultiTexImage3DEXT; + glad_debug_glMultiTexParameterIivEXT = glad_debug_impl_glMultiTexParameterIivEXT; + glad_debug_glMultiTexParameterIuivEXT = glad_debug_impl_glMultiTexParameterIuivEXT; + glad_debug_glMultiTexParameterfEXT = glad_debug_impl_glMultiTexParameterfEXT; + glad_debug_glMultiTexParameterfvEXT = glad_debug_impl_glMultiTexParameterfvEXT; + glad_debug_glMultiTexParameteriEXT = glad_debug_impl_glMultiTexParameteriEXT; + glad_debug_glMultiTexParameterivEXT = glad_debug_impl_glMultiTexParameterivEXT; + glad_debug_glMultiTexRenderbufferEXT = glad_debug_impl_glMultiTexRenderbufferEXT; + glad_debug_glMultiTexSubImage1DEXT = glad_debug_impl_glMultiTexSubImage1DEXT; + glad_debug_glMultiTexSubImage2DEXT = glad_debug_impl_glMultiTexSubImage2DEXT; + glad_debug_glMultiTexSubImage3DEXT = glad_debug_impl_glMultiTexSubImage3DEXT; + glad_debug_glMulticastBarrierNV = glad_debug_impl_glMulticastBarrierNV; + glad_debug_glMulticastBlitFramebufferNV = glad_debug_impl_glMulticastBlitFramebufferNV; + glad_debug_glMulticastBufferSubDataNV = glad_debug_impl_glMulticastBufferSubDataNV; + glad_debug_glMulticastCopyBufferSubDataNV = glad_debug_impl_glMulticastCopyBufferSubDataNV; + glad_debug_glMulticastCopyImageSubDataNV = glad_debug_impl_glMulticastCopyImageSubDataNV; + glad_debug_glMulticastFramebufferSampleLocationsfvNV = glad_debug_impl_glMulticastFramebufferSampleLocationsfvNV; + glad_debug_glMulticastGetQueryObjecti64vNV = glad_debug_impl_glMulticastGetQueryObjecti64vNV; + glad_debug_glMulticastGetQueryObjectivNV = glad_debug_impl_glMulticastGetQueryObjectivNV; + glad_debug_glMulticastGetQueryObjectui64vNV = glad_debug_impl_glMulticastGetQueryObjectui64vNV; + glad_debug_glMulticastGetQueryObjectuivNV = glad_debug_impl_glMulticastGetQueryObjectuivNV; + glad_debug_glMulticastScissorArrayvNVX = glad_debug_impl_glMulticastScissorArrayvNVX; + glad_debug_glMulticastViewportArrayvNVX = glad_debug_impl_glMulticastViewportArrayvNVX; + glad_debug_glMulticastViewportPositionWScaleNVX = glad_debug_impl_glMulticastViewportPositionWScaleNVX; + glad_debug_glMulticastWaitSyncNV = glad_debug_impl_glMulticastWaitSyncNV; + glad_debug_glNamedBufferAttachMemoryNV = glad_debug_impl_glNamedBufferAttachMemoryNV; + glad_debug_glNamedBufferData = glad_debug_impl_glNamedBufferData; + glad_debug_glNamedBufferDataEXT = glad_debug_impl_glNamedBufferDataEXT; + glad_debug_glNamedBufferPageCommitmentARB = glad_debug_impl_glNamedBufferPageCommitmentARB; + glad_debug_glNamedBufferPageCommitmentEXT = glad_debug_impl_glNamedBufferPageCommitmentEXT; + glad_debug_glNamedBufferPageCommitmentMemNV = glad_debug_impl_glNamedBufferPageCommitmentMemNV; + glad_debug_glNamedBufferStorage = glad_debug_impl_glNamedBufferStorage; + glad_debug_glNamedBufferStorageEXT = glad_debug_impl_glNamedBufferStorageEXT; + glad_debug_glNamedBufferStorageExternalEXT = glad_debug_impl_glNamedBufferStorageExternalEXT; + glad_debug_glNamedBufferStorageMemEXT = glad_debug_impl_glNamedBufferStorageMemEXT; + glad_debug_glNamedBufferSubData = glad_debug_impl_glNamedBufferSubData; + glad_debug_glNamedBufferSubDataEXT = glad_debug_impl_glNamedBufferSubDataEXT; + glad_debug_glNamedCopyBufferSubDataEXT = glad_debug_impl_glNamedCopyBufferSubDataEXT; + glad_debug_glNamedFramebufferDrawBuffer = glad_debug_impl_glNamedFramebufferDrawBuffer; + glad_debug_glNamedFramebufferDrawBuffers = glad_debug_impl_glNamedFramebufferDrawBuffers; + glad_debug_glNamedFramebufferParameteri = glad_debug_impl_glNamedFramebufferParameteri; + glad_debug_glNamedFramebufferParameteriEXT = glad_debug_impl_glNamedFramebufferParameteriEXT; + glad_debug_glNamedFramebufferReadBuffer = glad_debug_impl_glNamedFramebufferReadBuffer; + glad_debug_glNamedFramebufferRenderbuffer = glad_debug_impl_glNamedFramebufferRenderbuffer; + glad_debug_glNamedFramebufferRenderbufferEXT = glad_debug_impl_glNamedFramebufferRenderbufferEXT; + glad_debug_glNamedFramebufferSampleLocationsfvARB = glad_debug_impl_glNamedFramebufferSampleLocationsfvARB; + glad_debug_glNamedFramebufferSampleLocationsfvNV = glad_debug_impl_glNamedFramebufferSampleLocationsfvNV; + glad_debug_glNamedFramebufferSamplePositionsfvAMD = glad_debug_impl_glNamedFramebufferSamplePositionsfvAMD; + glad_debug_glNamedFramebufferTexture = glad_debug_impl_glNamedFramebufferTexture; + glad_debug_glNamedFramebufferTexture1DEXT = glad_debug_impl_glNamedFramebufferTexture1DEXT; + glad_debug_glNamedFramebufferTexture2DEXT = glad_debug_impl_glNamedFramebufferTexture2DEXT; + glad_debug_glNamedFramebufferTexture3DEXT = glad_debug_impl_glNamedFramebufferTexture3DEXT; + glad_debug_glNamedFramebufferTextureEXT = glad_debug_impl_glNamedFramebufferTextureEXT; + glad_debug_glNamedFramebufferTextureFaceEXT = glad_debug_impl_glNamedFramebufferTextureFaceEXT; + glad_debug_glNamedFramebufferTextureLayer = glad_debug_impl_glNamedFramebufferTextureLayer; + glad_debug_glNamedFramebufferTextureLayerEXT = glad_debug_impl_glNamedFramebufferTextureLayerEXT; + glad_debug_glNamedFramebufferTextureMultiviewOVR = glad_debug_impl_glNamedFramebufferTextureMultiviewOVR; + glad_debug_glNamedProgramLocalParameter4dEXT = glad_debug_impl_glNamedProgramLocalParameter4dEXT; + glad_debug_glNamedProgramLocalParameter4dvEXT = glad_debug_impl_glNamedProgramLocalParameter4dvEXT; + glad_debug_glNamedProgramLocalParameter4fEXT = glad_debug_impl_glNamedProgramLocalParameter4fEXT; + glad_debug_glNamedProgramLocalParameter4fvEXT = glad_debug_impl_glNamedProgramLocalParameter4fvEXT; + glad_debug_glNamedProgramLocalParameterI4iEXT = glad_debug_impl_glNamedProgramLocalParameterI4iEXT; + glad_debug_glNamedProgramLocalParameterI4ivEXT = glad_debug_impl_glNamedProgramLocalParameterI4ivEXT; + glad_debug_glNamedProgramLocalParameterI4uiEXT = glad_debug_impl_glNamedProgramLocalParameterI4uiEXT; + glad_debug_glNamedProgramLocalParameterI4uivEXT = glad_debug_impl_glNamedProgramLocalParameterI4uivEXT; + glad_debug_glNamedProgramLocalParameters4fvEXT = glad_debug_impl_glNamedProgramLocalParameters4fvEXT; + glad_debug_glNamedProgramLocalParametersI4ivEXT = glad_debug_impl_glNamedProgramLocalParametersI4ivEXT; + glad_debug_glNamedProgramLocalParametersI4uivEXT = glad_debug_impl_glNamedProgramLocalParametersI4uivEXT; + glad_debug_glNamedProgramStringEXT = glad_debug_impl_glNamedProgramStringEXT; + glad_debug_glNamedRenderbufferStorage = glad_debug_impl_glNamedRenderbufferStorage; + glad_debug_glNamedRenderbufferStorageEXT = glad_debug_impl_glNamedRenderbufferStorageEXT; + glad_debug_glNamedRenderbufferStorageMultisample = glad_debug_impl_glNamedRenderbufferStorageMultisample; + glad_debug_glNamedRenderbufferStorageMultisampleAdvancedAMD = glad_debug_impl_glNamedRenderbufferStorageMultisampleAdvancedAMD; + glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleCoverageEXT; + glad_debug_glNamedRenderbufferStorageMultisampleEXT = glad_debug_impl_glNamedRenderbufferStorageMultisampleEXT; + glad_debug_glNamedStringARB = glad_debug_impl_glNamedStringARB; + glad_debug_glNewList = glad_debug_impl_glNewList; + glad_debug_glNewObjectBufferATI = glad_debug_impl_glNewObjectBufferATI; + glad_debug_glNormal3b = glad_debug_impl_glNormal3b; + glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; + glad_debug_glNormal3d = glad_debug_impl_glNormal3d; + glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; + glad_debug_glNormal3f = glad_debug_impl_glNormal3f; + glad_debug_glNormal3fVertex3fSUN = glad_debug_impl_glNormal3fVertex3fSUN; + glad_debug_glNormal3fVertex3fvSUN = glad_debug_impl_glNormal3fVertex3fvSUN; + glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; + glad_debug_glNormal3hNV = glad_debug_impl_glNormal3hNV; + glad_debug_glNormal3hvNV = glad_debug_impl_glNormal3hvNV; + glad_debug_glNormal3i = glad_debug_impl_glNormal3i; + glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; + glad_debug_glNormal3s = glad_debug_impl_glNormal3s; + glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; + glad_debug_glNormal3xOES = glad_debug_impl_glNormal3xOES; + glad_debug_glNormal3xvOES = glad_debug_impl_glNormal3xvOES; + glad_debug_glNormalFormatNV = glad_debug_impl_glNormalFormatNV; + glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; + glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; + glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; + glad_debug_glNormalPointerEXT = glad_debug_impl_glNormalPointerEXT; + glad_debug_glNormalPointerListIBM = glad_debug_impl_glNormalPointerListIBM; + glad_debug_glNormalPointervINTEL = glad_debug_impl_glNormalPointervINTEL; + glad_debug_glNormalStream3bATI = glad_debug_impl_glNormalStream3bATI; + glad_debug_glNormalStream3bvATI = glad_debug_impl_glNormalStream3bvATI; + glad_debug_glNormalStream3dATI = glad_debug_impl_glNormalStream3dATI; + glad_debug_glNormalStream3dvATI = glad_debug_impl_glNormalStream3dvATI; + glad_debug_glNormalStream3fATI = glad_debug_impl_glNormalStream3fATI; + glad_debug_glNormalStream3fvATI = glad_debug_impl_glNormalStream3fvATI; + glad_debug_glNormalStream3iATI = glad_debug_impl_glNormalStream3iATI; + glad_debug_glNormalStream3ivATI = glad_debug_impl_glNormalStream3ivATI; + glad_debug_glNormalStream3sATI = glad_debug_impl_glNormalStream3sATI; + glad_debug_glNormalStream3svATI = glad_debug_impl_glNormalStream3svATI; + glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; + glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; + glad_debug_glObjectPurgeableAPPLE = glad_debug_impl_glObjectPurgeableAPPLE; + glad_debug_glObjectUnpurgeableAPPLE = glad_debug_impl_glObjectUnpurgeableAPPLE; + glad_debug_glOrtho = glad_debug_impl_glOrtho; + glad_debug_glOrthofOES = glad_debug_impl_glOrthofOES; + glad_debug_glOrthoxOES = glad_debug_impl_glOrthoxOES; + glad_debug_glPNTrianglesfATI = glad_debug_impl_glPNTrianglesfATI; + glad_debug_glPNTrianglesiATI = glad_debug_impl_glPNTrianglesiATI; + glad_debug_glPassTexCoordATI = glad_debug_impl_glPassTexCoordATI; + glad_debug_glPassThrough = glad_debug_impl_glPassThrough; + glad_debug_glPassThroughxOES = glad_debug_impl_glPassThroughxOES; + glad_debug_glPatchParameterfv = glad_debug_impl_glPatchParameterfv; + glad_debug_glPatchParameteri = glad_debug_impl_glPatchParameteri; + glad_debug_glPathColorGenNV = glad_debug_impl_glPathColorGenNV; + glad_debug_glPathCommandsNV = glad_debug_impl_glPathCommandsNV; + glad_debug_glPathCoordsNV = glad_debug_impl_glPathCoordsNV; + glad_debug_glPathCoverDepthFuncNV = glad_debug_impl_glPathCoverDepthFuncNV; + glad_debug_glPathDashArrayNV = glad_debug_impl_glPathDashArrayNV; + glad_debug_glPathFogGenNV = glad_debug_impl_glPathFogGenNV; + glad_debug_glPathGlyphIndexArrayNV = glad_debug_impl_glPathGlyphIndexArrayNV; + glad_debug_glPathGlyphIndexRangeNV = glad_debug_impl_glPathGlyphIndexRangeNV; + glad_debug_glPathGlyphRangeNV = glad_debug_impl_glPathGlyphRangeNV; + glad_debug_glPathGlyphsNV = glad_debug_impl_glPathGlyphsNV; + glad_debug_glPathMemoryGlyphIndexArrayNV = glad_debug_impl_glPathMemoryGlyphIndexArrayNV; + glad_debug_glPathParameterfNV = glad_debug_impl_glPathParameterfNV; + glad_debug_glPathParameterfvNV = glad_debug_impl_glPathParameterfvNV; + glad_debug_glPathParameteriNV = glad_debug_impl_glPathParameteriNV; + glad_debug_glPathParameterivNV = glad_debug_impl_glPathParameterivNV; + glad_debug_glPathStencilDepthOffsetNV = glad_debug_impl_glPathStencilDepthOffsetNV; + glad_debug_glPathStencilFuncNV = glad_debug_impl_glPathStencilFuncNV; + glad_debug_glPathStringNV = glad_debug_impl_glPathStringNV; + glad_debug_glPathSubCommandsNV = glad_debug_impl_glPathSubCommandsNV; + glad_debug_glPathSubCoordsNV = glad_debug_impl_glPathSubCoordsNV; + glad_debug_glPathTexGenNV = glad_debug_impl_glPathTexGenNV; + glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback; + glad_debug_glPauseTransformFeedbackNV = glad_debug_impl_glPauseTransformFeedbackNV; + glad_debug_glPixelDataRangeNV = glad_debug_impl_glPixelDataRangeNV; + glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; + glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; + glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; + glad_debug_glPixelMapx = glad_debug_impl_glPixelMapx; + glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; + glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; + glad_debug_glPixelStorex = glad_debug_impl_glPixelStorex; + glad_debug_glPixelTexGenParameterfSGIS = glad_debug_impl_glPixelTexGenParameterfSGIS; + glad_debug_glPixelTexGenParameterfvSGIS = glad_debug_impl_glPixelTexGenParameterfvSGIS; + glad_debug_glPixelTexGenParameteriSGIS = glad_debug_impl_glPixelTexGenParameteriSGIS; + glad_debug_glPixelTexGenParameterivSGIS = glad_debug_impl_glPixelTexGenParameterivSGIS; + glad_debug_glPixelTexGenSGIX = glad_debug_impl_glPixelTexGenSGIX; + glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; + glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; + glad_debug_glPixelTransferxOES = glad_debug_impl_glPixelTransferxOES; + glad_debug_glPixelTransformParameterfEXT = glad_debug_impl_glPixelTransformParameterfEXT; + glad_debug_glPixelTransformParameterfvEXT = glad_debug_impl_glPixelTransformParameterfvEXT; + glad_debug_glPixelTransformParameteriEXT = glad_debug_impl_glPixelTransformParameteriEXT; + glad_debug_glPixelTransformParameterivEXT = glad_debug_impl_glPixelTransformParameterivEXT; + glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; + glad_debug_glPixelZoomxOES = glad_debug_impl_glPixelZoomxOES; + glad_debug_glPointAlongPathNV = glad_debug_impl_glPointAlongPathNV; + glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; + glad_debug_glPointParameterfARB = glad_debug_impl_glPointParameterfARB; + glad_debug_glPointParameterfEXT = glad_debug_impl_glPointParameterfEXT; + glad_debug_glPointParameterfSGIS = glad_debug_impl_glPointParameterfSGIS; + glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; + glad_debug_glPointParameterfvARB = glad_debug_impl_glPointParameterfvARB; + glad_debug_glPointParameterfvEXT = glad_debug_impl_glPointParameterfvEXT; + glad_debug_glPointParameterfvSGIS = glad_debug_impl_glPointParameterfvSGIS; + glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; + glad_debug_glPointParameteriNV = glad_debug_impl_glPointParameteriNV; + glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; + glad_debug_glPointParameterivNV = glad_debug_impl_glPointParameterivNV; + glad_debug_glPointParameterxvOES = glad_debug_impl_glPointParameterxvOES; + glad_debug_glPointSize = glad_debug_impl_glPointSize; + glad_debug_glPointSizexOES = glad_debug_impl_glPointSizexOES; + glad_debug_glPollAsyncSGIX = glad_debug_impl_glPollAsyncSGIX; + glad_debug_glPollInstrumentsSGIX = glad_debug_impl_glPollInstrumentsSGIX; + glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; + glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; + glad_debug_glPolygonOffsetClamp = glad_debug_impl_glPolygonOffsetClamp; + glad_debug_glPolygonOffsetClampEXT = glad_debug_impl_glPolygonOffsetClampEXT; + glad_debug_glPolygonOffsetEXT = glad_debug_impl_glPolygonOffsetEXT; + glad_debug_glPolygonOffsetxOES = glad_debug_impl_glPolygonOffsetxOES; + glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; + glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; + glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; + glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; + glad_debug_glPopGroupMarkerEXT = glad_debug_impl_glPopGroupMarkerEXT; + glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; + glad_debug_glPopName = glad_debug_impl_glPopName; + glad_debug_glPresentFrameDualFillNV = glad_debug_impl_glPresentFrameDualFillNV; + glad_debug_glPresentFrameKeyedNV = glad_debug_impl_glPresentFrameKeyedNV; + glad_debug_glPrimitiveBoundingBoxARB = glad_debug_impl_glPrimitiveBoundingBoxARB; + glad_debug_glPrimitiveRestartIndexNV = glad_debug_impl_glPrimitiveRestartIndexNV; + glad_debug_glPrimitiveRestartNV = glad_debug_impl_glPrimitiveRestartNV; + glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; + glad_debug_glPrioritizeTexturesEXT = glad_debug_impl_glPrioritizeTexturesEXT; + glad_debug_glPrioritizeTexturesxOES = glad_debug_impl_glPrioritizeTexturesxOES; + glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary; + glad_debug_glProgramBufferParametersIivNV = glad_debug_impl_glProgramBufferParametersIivNV; + glad_debug_glProgramBufferParametersIuivNV = glad_debug_impl_glProgramBufferParametersIuivNV; + glad_debug_glProgramBufferParametersfvNV = glad_debug_impl_glProgramBufferParametersfvNV; + glad_debug_glProgramEnvParameter4dARB = glad_debug_impl_glProgramEnvParameter4dARB; + glad_debug_glProgramEnvParameter4dvARB = glad_debug_impl_glProgramEnvParameter4dvARB; + glad_debug_glProgramEnvParameter4fARB = glad_debug_impl_glProgramEnvParameter4fARB; + glad_debug_glProgramEnvParameter4fvARB = glad_debug_impl_glProgramEnvParameter4fvARB; + glad_debug_glProgramEnvParameterI4iNV = glad_debug_impl_glProgramEnvParameterI4iNV; + glad_debug_glProgramEnvParameterI4ivNV = glad_debug_impl_glProgramEnvParameterI4ivNV; + glad_debug_glProgramEnvParameterI4uiNV = glad_debug_impl_glProgramEnvParameterI4uiNV; + glad_debug_glProgramEnvParameterI4uivNV = glad_debug_impl_glProgramEnvParameterI4uivNV; + glad_debug_glProgramEnvParameters4fvEXT = glad_debug_impl_glProgramEnvParameters4fvEXT; + glad_debug_glProgramEnvParametersI4ivNV = glad_debug_impl_glProgramEnvParametersI4ivNV; + glad_debug_glProgramEnvParametersI4uivNV = glad_debug_impl_glProgramEnvParametersI4uivNV; + glad_debug_glProgramLocalParameter4dARB = glad_debug_impl_glProgramLocalParameter4dARB; + glad_debug_glProgramLocalParameter4dvARB = glad_debug_impl_glProgramLocalParameter4dvARB; + glad_debug_glProgramLocalParameter4fARB = glad_debug_impl_glProgramLocalParameter4fARB; + glad_debug_glProgramLocalParameter4fvARB = glad_debug_impl_glProgramLocalParameter4fvARB; + glad_debug_glProgramLocalParameterI4iNV = glad_debug_impl_glProgramLocalParameterI4iNV; + glad_debug_glProgramLocalParameterI4ivNV = glad_debug_impl_glProgramLocalParameterI4ivNV; + glad_debug_glProgramLocalParameterI4uiNV = glad_debug_impl_glProgramLocalParameterI4uiNV; + glad_debug_glProgramLocalParameterI4uivNV = glad_debug_impl_glProgramLocalParameterI4uivNV; + glad_debug_glProgramLocalParameters4fvEXT = glad_debug_impl_glProgramLocalParameters4fvEXT; + glad_debug_glProgramLocalParametersI4ivNV = glad_debug_impl_glProgramLocalParametersI4ivNV; + glad_debug_glProgramLocalParametersI4uivNV = glad_debug_impl_glProgramLocalParametersI4uivNV; + glad_debug_glProgramNamedParameter4dNV = glad_debug_impl_glProgramNamedParameter4dNV; + glad_debug_glProgramNamedParameter4dvNV = glad_debug_impl_glProgramNamedParameter4dvNV; + glad_debug_glProgramNamedParameter4fNV = glad_debug_impl_glProgramNamedParameter4fNV; + glad_debug_glProgramNamedParameter4fvNV = glad_debug_impl_glProgramNamedParameter4fvNV; + glad_debug_glProgramParameter4dNV = glad_debug_impl_glProgramParameter4dNV; + glad_debug_glProgramParameter4dvNV = glad_debug_impl_glProgramParameter4dvNV; + glad_debug_glProgramParameter4fNV = glad_debug_impl_glProgramParameter4fNV; + glad_debug_glProgramParameter4fvNV = glad_debug_impl_glProgramParameter4fvNV; + glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri; + glad_debug_glProgramParameteriARB = glad_debug_impl_glProgramParameteriARB; + glad_debug_glProgramParameteriEXT = glad_debug_impl_glProgramParameteriEXT; + glad_debug_glProgramParameters4dvNV = glad_debug_impl_glProgramParameters4dvNV; + glad_debug_glProgramParameters4fvNV = glad_debug_impl_glProgramParameters4fvNV; + glad_debug_glProgramPathFragmentInputGenNV = glad_debug_impl_glProgramPathFragmentInputGenNV; + glad_debug_glProgramStringARB = glad_debug_impl_glProgramStringARB; + glad_debug_glProgramSubroutineParametersuivNV = glad_debug_impl_glProgramSubroutineParametersuivNV; + glad_debug_glProgramUniform1d = glad_debug_impl_glProgramUniform1d; + glad_debug_glProgramUniform1dEXT = glad_debug_impl_glProgramUniform1dEXT; + glad_debug_glProgramUniform1dv = glad_debug_impl_glProgramUniform1dv; + glad_debug_glProgramUniform1dvEXT = glad_debug_impl_glProgramUniform1dvEXT; + glad_debug_glProgramUniform1f = glad_debug_impl_glProgramUniform1f; + glad_debug_glProgramUniform1fEXT = glad_debug_impl_glProgramUniform1fEXT; + glad_debug_glProgramUniform1fv = glad_debug_impl_glProgramUniform1fv; + glad_debug_glProgramUniform1fvEXT = glad_debug_impl_glProgramUniform1fvEXT; + glad_debug_glProgramUniform1i = glad_debug_impl_glProgramUniform1i; + glad_debug_glProgramUniform1i64ARB = glad_debug_impl_glProgramUniform1i64ARB; + glad_debug_glProgramUniform1i64NV = glad_debug_impl_glProgramUniform1i64NV; + glad_debug_glProgramUniform1i64vARB = glad_debug_impl_glProgramUniform1i64vARB; + glad_debug_glProgramUniform1i64vNV = glad_debug_impl_glProgramUniform1i64vNV; + glad_debug_glProgramUniform1iEXT = glad_debug_impl_glProgramUniform1iEXT; + glad_debug_glProgramUniform1iv = glad_debug_impl_glProgramUniform1iv; + glad_debug_glProgramUniform1ivEXT = glad_debug_impl_glProgramUniform1ivEXT; + glad_debug_glProgramUniform1ui = glad_debug_impl_glProgramUniform1ui; + glad_debug_glProgramUniform1ui64ARB = glad_debug_impl_glProgramUniform1ui64ARB; + glad_debug_glProgramUniform1ui64NV = glad_debug_impl_glProgramUniform1ui64NV; + glad_debug_glProgramUniform1ui64vARB = glad_debug_impl_glProgramUniform1ui64vARB; + glad_debug_glProgramUniform1ui64vNV = glad_debug_impl_glProgramUniform1ui64vNV; + glad_debug_glProgramUniform1uiEXT = glad_debug_impl_glProgramUniform1uiEXT; + glad_debug_glProgramUniform1uiv = glad_debug_impl_glProgramUniform1uiv; + glad_debug_glProgramUniform1uivEXT = glad_debug_impl_glProgramUniform1uivEXT; + glad_debug_glProgramUniform2d = glad_debug_impl_glProgramUniform2d; + glad_debug_glProgramUniform2dEXT = glad_debug_impl_glProgramUniform2dEXT; + glad_debug_glProgramUniform2dv = glad_debug_impl_glProgramUniform2dv; + glad_debug_glProgramUniform2dvEXT = glad_debug_impl_glProgramUniform2dvEXT; + glad_debug_glProgramUniform2f = glad_debug_impl_glProgramUniform2f; + glad_debug_glProgramUniform2fEXT = glad_debug_impl_glProgramUniform2fEXT; + glad_debug_glProgramUniform2fv = glad_debug_impl_glProgramUniform2fv; + glad_debug_glProgramUniform2fvEXT = glad_debug_impl_glProgramUniform2fvEXT; + glad_debug_glProgramUniform2i = glad_debug_impl_glProgramUniform2i; + glad_debug_glProgramUniform2i64ARB = glad_debug_impl_glProgramUniform2i64ARB; + glad_debug_glProgramUniform2i64NV = glad_debug_impl_glProgramUniform2i64NV; + glad_debug_glProgramUniform2i64vARB = glad_debug_impl_glProgramUniform2i64vARB; + glad_debug_glProgramUniform2i64vNV = glad_debug_impl_glProgramUniform2i64vNV; + glad_debug_glProgramUniform2iEXT = glad_debug_impl_glProgramUniform2iEXT; + glad_debug_glProgramUniform2iv = glad_debug_impl_glProgramUniform2iv; + glad_debug_glProgramUniform2ivEXT = glad_debug_impl_glProgramUniform2ivEXT; + glad_debug_glProgramUniform2ui = glad_debug_impl_glProgramUniform2ui; + glad_debug_glProgramUniform2ui64ARB = glad_debug_impl_glProgramUniform2ui64ARB; + glad_debug_glProgramUniform2ui64NV = glad_debug_impl_glProgramUniform2ui64NV; + glad_debug_glProgramUniform2ui64vARB = glad_debug_impl_glProgramUniform2ui64vARB; + glad_debug_glProgramUniform2ui64vNV = glad_debug_impl_glProgramUniform2ui64vNV; + glad_debug_glProgramUniform2uiEXT = glad_debug_impl_glProgramUniform2uiEXT; + glad_debug_glProgramUniform2uiv = glad_debug_impl_glProgramUniform2uiv; + glad_debug_glProgramUniform2uivEXT = glad_debug_impl_glProgramUniform2uivEXT; + glad_debug_glProgramUniform3d = glad_debug_impl_glProgramUniform3d; + glad_debug_glProgramUniform3dEXT = glad_debug_impl_glProgramUniform3dEXT; + glad_debug_glProgramUniform3dv = glad_debug_impl_glProgramUniform3dv; + glad_debug_glProgramUniform3dvEXT = glad_debug_impl_glProgramUniform3dvEXT; + glad_debug_glProgramUniform3f = glad_debug_impl_glProgramUniform3f; + glad_debug_glProgramUniform3fEXT = glad_debug_impl_glProgramUniform3fEXT; + glad_debug_glProgramUniform3fv = glad_debug_impl_glProgramUniform3fv; + glad_debug_glProgramUniform3fvEXT = glad_debug_impl_glProgramUniform3fvEXT; + glad_debug_glProgramUniform3i = glad_debug_impl_glProgramUniform3i; + glad_debug_glProgramUniform3i64ARB = glad_debug_impl_glProgramUniform3i64ARB; + glad_debug_glProgramUniform3i64NV = glad_debug_impl_glProgramUniform3i64NV; + glad_debug_glProgramUniform3i64vARB = glad_debug_impl_glProgramUniform3i64vARB; + glad_debug_glProgramUniform3i64vNV = glad_debug_impl_glProgramUniform3i64vNV; + glad_debug_glProgramUniform3iEXT = glad_debug_impl_glProgramUniform3iEXT; + glad_debug_glProgramUniform3iv = glad_debug_impl_glProgramUniform3iv; + glad_debug_glProgramUniform3ivEXT = glad_debug_impl_glProgramUniform3ivEXT; + glad_debug_glProgramUniform3ui = glad_debug_impl_glProgramUniform3ui; + glad_debug_glProgramUniform3ui64ARB = glad_debug_impl_glProgramUniform3ui64ARB; + glad_debug_glProgramUniform3ui64NV = glad_debug_impl_glProgramUniform3ui64NV; + glad_debug_glProgramUniform3ui64vARB = glad_debug_impl_glProgramUniform3ui64vARB; + glad_debug_glProgramUniform3ui64vNV = glad_debug_impl_glProgramUniform3ui64vNV; + glad_debug_glProgramUniform3uiEXT = glad_debug_impl_glProgramUniform3uiEXT; + glad_debug_glProgramUniform3uiv = glad_debug_impl_glProgramUniform3uiv; + glad_debug_glProgramUniform3uivEXT = glad_debug_impl_glProgramUniform3uivEXT; + glad_debug_glProgramUniform4d = glad_debug_impl_glProgramUniform4d; + glad_debug_glProgramUniform4dEXT = glad_debug_impl_glProgramUniform4dEXT; + glad_debug_glProgramUniform4dv = glad_debug_impl_glProgramUniform4dv; + glad_debug_glProgramUniform4dvEXT = glad_debug_impl_glProgramUniform4dvEXT; + glad_debug_glProgramUniform4f = glad_debug_impl_glProgramUniform4f; + glad_debug_glProgramUniform4fEXT = glad_debug_impl_glProgramUniform4fEXT; + glad_debug_glProgramUniform4fv = glad_debug_impl_glProgramUniform4fv; + glad_debug_glProgramUniform4fvEXT = glad_debug_impl_glProgramUniform4fvEXT; + glad_debug_glProgramUniform4i = glad_debug_impl_glProgramUniform4i; + glad_debug_glProgramUniform4i64ARB = glad_debug_impl_glProgramUniform4i64ARB; + glad_debug_glProgramUniform4i64NV = glad_debug_impl_glProgramUniform4i64NV; + glad_debug_glProgramUniform4i64vARB = glad_debug_impl_glProgramUniform4i64vARB; + glad_debug_glProgramUniform4i64vNV = glad_debug_impl_glProgramUniform4i64vNV; + glad_debug_glProgramUniform4iEXT = glad_debug_impl_glProgramUniform4iEXT; + glad_debug_glProgramUniform4iv = glad_debug_impl_glProgramUniform4iv; + glad_debug_glProgramUniform4ivEXT = glad_debug_impl_glProgramUniform4ivEXT; + glad_debug_glProgramUniform4ui = glad_debug_impl_glProgramUniform4ui; + glad_debug_glProgramUniform4ui64ARB = glad_debug_impl_glProgramUniform4ui64ARB; + glad_debug_glProgramUniform4ui64NV = glad_debug_impl_glProgramUniform4ui64NV; + glad_debug_glProgramUniform4ui64vARB = glad_debug_impl_glProgramUniform4ui64vARB; + glad_debug_glProgramUniform4ui64vNV = glad_debug_impl_glProgramUniform4ui64vNV; + glad_debug_glProgramUniform4uiEXT = glad_debug_impl_glProgramUniform4uiEXT; + glad_debug_glProgramUniform4uiv = glad_debug_impl_glProgramUniform4uiv; + glad_debug_glProgramUniform4uivEXT = glad_debug_impl_glProgramUniform4uivEXT; + glad_debug_glProgramUniformHandleui64ARB = glad_debug_impl_glProgramUniformHandleui64ARB; + glad_debug_glProgramUniformHandleui64NV = glad_debug_impl_glProgramUniformHandleui64NV; + glad_debug_glProgramUniformHandleui64vARB = glad_debug_impl_glProgramUniformHandleui64vARB; + glad_debug_glProgramUniformHandleui64vNV = glad_debug_impl_glProgramUniformHandleui64vNV; + glad_debug_glProgramUniformMatrix2dv = glad_debug_impl_glProgramUniformMatrix2dv; + glad_debug_glProgramUniformMatrix2dvEXT = glad_debug_impl_glProgramUniformMatrix2dvEXT; + glad_debug_glProgramUniformMatrix2fv = glad_debug_impl_glProgramUniformMatrix2fv; + glad_debug_glProgramUniformMatrix2fvEXT = glad_debug_impl_glProgramUniformMatrix2fvEXT; + glad_debug_glProgramUniformMatrix2x3dv = glad_debug_impl_glProgramUniformMatrix2x3dv; + glad_debug_glProgramUniformMatrix2x3dvEXT = glad_debug_impl_glProgramUniformMatrix2x3dvEXT; + glad_debug_glProgramUniformMatrix2x3fv = glad_debug_impl_glProgramUniformMatrix2x3fv; + glad_debug_glProgramUniformMatrix2x3fvEXT = glad_debug_impl_glProgramUniformMatrix2x3fvEXT; + glad_debug_glProgramUniformMatrix2x4dv = glad_debug_impl_glProgramUniformMatrix2x4dv; + glad_debug_glProgramUniformMatrix2x4dvEXT = glad_debug_impl_glProgramUniformMatrix2x4dvEXT; + glad_debug_glProgramUniformMatrix2x4fv = glad_debug_impl_glProgramUniformMatrix2x4fv; + glad_debug_glProgramUniformMatrix2x4fvEXT = glad_debug_impl_glProgramUniformMatrix2x4fvEXT; + glad_debug_glProgramUniformMatrix3dv = glad_debug_impl_glProgramUniformMatrix3dv; + glad_debug_glProgramUniformMatrix3dvEXT = glad_debug_impl_glProgramUniformMatrix3dvEXT; + glad_debug_glProgramUniformMatrix3fv = glad_debug_impl_glProgramUniformMatrix3fv; + glad_debug_glProgramUniformMatrix3fvEXT = glad_debug_impl_glProgramUniformMatrix3fvEXT; + glad_debug_glProgramUniformMatrix3x2dv = glad_debug_impl_glProgramUniformMatrix3x2dv; + glad_debug_glProgramUniformMatrix3x2dvEXT = glad_debug_impl_glProgramUniformMatrix3x2dvEXT; + glad_debug_glProgramUniformMatrix3x2fv = glad_debug_impl_glProgramUniformMatrix3x2fv; + glad_debug_glProgramUniformMatrix3x2fvEXT = glad_debug_impl_glProgramUniformMatrix3x2fvEXT; + glad_debug_glProgramUniformMatrix3x4dv = glad_debug_impl_glProgramUniformMatrix3x4dv; + glad_debug_glProgramUniformMatrix3x4dvEXT = glad_debug_impl_glProgramUniformMatrix3x4dvEXT; + glad_debug_glProgramUniformMatrix3x4fv = glad_debug_impl_glProgramUniformMatrix3x4fv; + glad_debug_glProgramUniformMatrix3x4fvEXT = glad_debug_impl_glProgramUniformMatrix3x4fvEXT; + glad_debug_glProgramUniformMatrix4dv = glad_debug_impl_glProgramUniformMatrix4dv; + glad_debug_glProgramUniformMatrix4dvEXT = glad_debug_impl_glProgramUniformMatrix4dvEXT; + glad_debug_glProgramUniformMatrix4fv = glad_debug_impl_glProgramUniformMatrix4fv; + glad_debug_glProgramUniformMatrix4fvEXT = glad_debug_impl_glProgramUniformMatrix4fvEXT; + glad_debug_glProgramUniformMatrix4x2dv = glad_debug_impl_glProgramUniformMatrix4x2dv; + glad_debug_glProgramUniformMatrix4x2dvEXT = glad_debug_impl_glProgramUniformMatrix4x2dvEXT; + glad_debug_glProgramUniformMatrix4x2fv = glad_debug_impl_glProgramUniformMatrix4x2fv; + glad_debug_glProgramUniformMatrix4x2fvEXT = glad_debug_impl_glProgramUniformMatrix4x2fvEXT; + glad_debug_glProgramUniformMatrix4x3dv = glad_debug_impl_glProgramUniformMatrix4x3dv; + glad_debug_glProgramUniformMatrix4x3dvEXT = glad_debug_impl_glProgramUniformMatrix4x3dvEXT; + glad_debug_glProgramUniformMatrix4x3fv = glad_debug_impl_glProgramUniformMatrix4x3fv; + glad_debug_glProgramUniformMatrix4x3fvEXT = glad_debug_impl_glProgramUniformMatrix4x3fvEXT; + glad_debug_glProgramUniformui64NV = glad_debug_impl_glProgramUniformui64NV; + glad_debug_glProgramUniformui64vNV = glad_debug_impl_glProgramUniformui64vNV; + glad_debug_glProgramVertexLimitNV = glad_debug_impl_glProgramVertexLimitNV; + glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; + glad_debug_glProvokingVertexEXT = glad_debug_impl_glProvokingVertexEXT; + glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; + glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; + glad_debug_glPushClientAttribDefaultEXT = glad_debug_impl_glPushClientAttribDefaultEXT; + glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; + glad_debug_glPushGroupMarkerEXT = glad_debug_impl_glPushGroupMarkerEXT; + glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; + glad_debug_glPushName = glad_debug_impl_glPushName; + glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; + glad_debug_glQueryMatrixxOES = glad_debug_impl_glQueryMatrixxOES; + glad_debug_glQueryObjectParameteruiAMD = glad_debug_impl_glQueryObjectParameteruiAMD; + glad_debug_glQueryResourceNV = glad_debug_impl_glQueryResourceNV; + glad_debug_glQueryResourceTagNV = glad_debug_impl_glQueryResourceTagNV; + glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; + glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; + glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; + glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; + glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; + glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; + glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; + glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; + glad_debug_glRasterPos2xOES = glad_debug_impl_glRasterPos2xOES; + glad_debug_glRasterPos2xvOES = glad_debug_impl_glRasterPos2xvOES; + glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; + glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; + glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; + glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; + glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; + glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; + glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; + glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; + glad_debug_glRasterPos3xOES = glad_debug_impl_glRasterPos3xOES; + glad_debug_glRasterPos3xvOES = glad_debug_impl_glRasterPos3xvOES; + glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; + glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; + glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; + glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; + glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; + glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; + glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; + glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; + glad_debug_glRasterPos4xOES = glad_debug_impl_glRasterPos4xOES; + glad_debug_glRasterPos4xvOES = glad_debug_impl_glRasterPos4xvOES; + glad_debug_glRasterSamplesEXT = glad_debug_impl_glRasterSamplesEXT; + glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; + glad_debug_glReadInstrumentsSGIX = glad_debug_impl_glReadInstrumentsSGIX; + glad_debug_glReadPixels = glad_debug_impl_glReadPixels; + glad_debug_glReadnPixels = glad_debug_impl_glReadnPixels; + glad_debug_glReadnPixelsARB = glad_debug_impl_glReadnPixelsARB; + glad_debug_glRectd = glad_debug_impl_glRectd; + glad_debug_glRectdv = glad_debug_impl_glRectdv; + glad_debug_glRectf = glad_debug_impl_glRectf; + glad_debug_glRectfv = glad_debug_impl_glRectfv; + glad_debug_glRecti = glad_debug_impl_glRecti; + glad_debug_glRectiv = glad_debug_impl_glRectiv; + glad_debug_glRects = glad_debug_impl_glRects; + glad_debug_glRectsv = glad_debug_impl_glRectsv; + glad_debug_glRectxOES = glad_debug_impl_glRectxOES; + glad_debug_glRectxvOES = glad_debug_impl_glRectxvOES; + glad_debug_glReferencePlaneSGIX = glad_debug_impl_glReferencePlaneSGIX; + glad_debug_glReleaseKeyedMutexWin32EXT = glad_debug_impl_glReleaseKeyedMutexWin32EXT; + glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler; + glad_debug_glRenderGpuMaskNV = glad_debug_impl_glRenderGpuMaskNV; + glad_debug_glRenderMode = glad_debug_impl_glRenderMode; + glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; + glad_debug_glRenderbufferStorageEXT = glad_debug_impl_glRenderbufferStorageEXT; + glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; + glad_debug_glRenderbufferStorageMultisampleAdvancedAMD = glad_debug_impl_glRenderbufferStorageMultisampleAdvancedAMD; + glad_debug_glRenderbufferStorageMultisampleCoverageNV = glad_debug_impl_glRenderbufferStorageMultisampleCoverageNV; + glad_debug_glRenderbufferStorageMultisampleEXT = glad_debug_impl_glRenderbufferStorageMultisampleEXT; + glad_debug_glReplacementCodePointerSUN = glad_debug_impl_glReplacementCodePointerSUN; + glad_debug_glReplacementCodeubSUN = glad_debug_impl_glReplacementCodeubSUN; + glad_debug_glReplacementCodeubvSUN = glad_debug_impl_glReplacementCodeubvSUN; + glad_debug_glReplacementCodeuiColor3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiColor3fVertex3fSUN; + glad_debug_glReplacementCodeuiColor3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiColor3fVertex3fvSUN; + glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiColor4fNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiColor4ubVertex3fSUN = glad_debug_impl_glReplacementCodeuiColor4ubVertex3fSUN; + glad_debug_glReplacementCodeuiColor4ubVertex3fvSUN = glad_debug_impl_glReplacementCodeuiColor4ubVertex3fvSUN; + glad_debug_glReplacementCodeuiNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiSUN = glad_debug_impl_glReplacementCodeuiSUN; + glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiTexCoord2fVertex3fSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fVertex3fSUN; + glad_debug_glReplacementCodeuiTexCoord2fVertex3fvSUN = glad_debug_impl_glReplacementCodeuiTexCoord2fVertex3fvSUN; + glad_debug_glReplacementCodeuiVertex3fSUN = glad_debug_impl_glReplacementCodeuiVertex3fSUN; + glad_debug_glReplacementCodeuiVertex3fvSUN = glad_debug_impl_glReplacementCodeuiVertex3fvSUN; + glad_debug_glReplacementCodeuivSUN = glad_debug_impl_glReplacementCodeuivSUN; + glad_debug_glReplacementCodeusSUN = glad_debug_impl_glReplacementCodeusSUN; + glad_debug_glReplacementCodeusvSUN = glad_debug_impl_glReplacementCodeusvSUN; + glad_debug_glRequestResidentProgramsNV = glad_debug_impl_glRequestResidentProgramsNV; + glad_debug_glResetHistogram = glad_debug_impl_glResetHistogram; + glad_debug_glResetHistogramEXT = glad_debug_impl_glResetHistogramEXT; + glad_debug_glResetMemoryObjectParameterNV = glad_debug_impl_glResetMemoryObjectParameterNV; + glad_debug_glResetMinmax = glad_debug_impl_glResetMinmax; + glad_debug_glResetMinmaxEXT = glad_debug_impl_glResetMinmaxEXT; + glad_debug_glResizeBuffersMESA = glad_debug_impl_glResizeBuffersMESA; + glad_debug_glResolveDepthValuesNV = glad_debug_impl_glResolveDepthValuesNV; + glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback; + glad_debug_glResumeTransformFeedbackNV = glad_debug_impl_glResumeTransformFeedbackNV; + glad_debug_glRotated = glad_debug_impl_glRotated; + glad_debug_glRotatef = glad_debug_impl_glRotatef; + glad_debug_glRotatexOES = glad_debug_impl_glRotatexOES; + glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; + glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; + glad_debug_glSampleMapATI = glad_debug_impl_glSampleMapATI; + glad_debug_glSampleMaskEXT = glad_debug_impl_glSampleMaskEXT; + glad_debug_glSampleMaskIndexedNV = glad_debug_impl_glSampleMaskIndexedNV; + glad_debug_glSampleMaskSGIS = glad_debug_impl_glSampleMaskSGIS; + glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; + glad_debug_glSamplePatternEXT = glad_debug_impl_glSamplePatternEXT; + glad_debug_glSamplePatternSGIS = glad_debug_impl_glSamplePatternSGIS; + glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; + glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; + glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; + glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; + glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; + glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; + glad_debug_glScaled = glad_debug_impl_glScaled; + glad_debug_glScalef = glad_debug_impl_glScalef; + glad_debug_glScalexOES = glad_debug_impl_glScalexOES; + glad_debug_glScissor = glad_debug_impl_glScissor; + glad_debug_glScissorArrayv = glad_debug_impl_glScissorArrayv; + glad_debug_glScissorExclusiveArrayvNV = glad_debug_impl_glScissorExclusiveArrayvNV; + glad_debug_glScissorExclusiveNV = glad_debug_impl_glScissorExclusiveNV; + glad_debug_glScissorIndexed = glad_debug_impl_glScissorIndexed; + glad_debug_glScissorIndexedv = glad_debug_impl_glScissorIndexedv; + glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; + glad_debug_glSecondaryColor3bEXT = glad_debug_impl_glSecondaryColor3bEXT; + glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; + glad_debug_glSecondaryColor3bvEXT = glad_debug_impl_glSecondaryColor3bvEXT; + glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; + glad_debug_glSecondaryColor3dEXT = glad_debug_impl_glSecondaryColor3dEXT; + glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; + glad_debug_glSecondaryColor3dvEXT = glad_debug_impl_glSecondaryColor3dvEXT; + glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; + glad_debug_glSecondaryColor3fEXT = glad_debug_impl_glSecondaryColor3fEXT; + glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; + glad_debug_glSecondaryColor3fvEXT = glad_debug_impl_glSecondaryColor3fvEXT; + glad_debug_glSecondaryColor3hNV = glad_debug_impl_glSecondaryColor3hNV; + glad_debug_glSecondaryColor3hvNV = glad_debug_impl_glSecondaryColor3hvNV; + glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; + glad_debug_glSecondaryColor3iEXT = glad_debug_impl_glSecondaryColor3iEXT; + glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; + glad_debug_glSecondaryColor3ivEXT = glad_debug_impl_glSecondaryColor3ivEXT; + glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; + glad_debug_glSecondaryColor3sEXT = glad_debug_impl_glSecondaryColor3sEXT; + glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; + glad_debug_glSecondaryColor3svEXT = glad_debug_impl_glSecondaryColor3svEXT; + glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; + glad_debug_glSecondaryColor3ubEXT = glad_debug_impl_glSecondaryColor3ubEXT; + glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; + glad_debug_glSecondaryColor3ubvEXT = glad_debug_impl_glSecondaryColor3ubvEXT; + glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; + glad_debug_glSecondaryColor3uiEXT = glad_debug_impl_glSecondaryColor3uiEXT; + glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; + glad_debug_glSecondaryColor3uivEXT = glad_debug_impl_glSecondaryColor3uivEXT; + glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; + glad_debug_glSecondaryColor3usEXT = glad_debug_impl_glSecondaryColor3usEXT; + glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; + glad_debug_glSecondaryColor3usvEXT = glad_debug_impl_glSecondaryColor3usvEXT; + glad_debug_glSecondaryColorFormatNV = glad_debug_impl_glSecondaryColorFormatNV; + glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; + glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; + glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; + glad_debug_glSecondaryColorPointerEXT = glad_debug_impl_glSecondaryColorPointerEXT; + glad_debug_glSecondaryColorPointerListIBM = glad_debug_impl_glSecondaryColorPointerListIBM; + glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; + glad_debug_glSelectPerfMonitorCountersAMD = glad_debug_impl_glSelectPerfMonitorCountersAMD; + glad_debug_glSemaphoreParameterivNV = glad_debug_impl_glSemaphoreParameterivNV; + glad_debug_glSemaphoreParameterui64vEXT = glad_debug_impl_glSemaphoreParameterui64vEXT; + glad_debug_glSeparableFilter2D = glad_debug_impl_glSeparableFilter2D; + glad_debug_glSeparableFilter2DEXT = glad_debug_impl_glSeparableFilter2DEXT; + glad_debug_glSetFenceAPPLE = glad_debug_impl_glSetFenceAPPLE; + glad_debug_glSetFenceNV = glad_debug_impl_glSetFenceNV; + glad_debug_glSetFragmentShaderConstantATI = glad_debug_impl_glSetFragmentShaderConstantATI; + glad_debug_glSetInvariantEXT = glad_debug_impl_glSetInvariantEXT; + glad_debug_glSetLocalConstantEXT = glad_debug_impl_glSetLocalConstantEXT; + glad_debug_glSetMultisamplefvAMD = glad_debug_impl_glSetMultisamplefvAMD; + glad_debug_glShadeModel = glad_debug_impl_glShadeModel; + glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary; + glad_debug_glShaderOp1EXT = glad_debug_impl_glShaderOp1EXT; + glad_debug_glShaderOp2EXT = glad_debug_impl_glShaderOp2EXT; + glad_debug_glShaderOp3EXT = glad_debug_impl_glShaderOp3EXT; + glad_debug_glShaderSource = glad_debug_impl_glShaderSource; + glad_debug_glShaderSourceARB = glad_debug_impl_glShaderSourceARB; + glad_debug_glShaderStorageBlockBinding = glad_debug_impl_glShaderStorageBlockBinding; + glad_debug_glShadingRateImageBarrierNV = glad_debug_impl_glShadingRateImageBarrierNV; + glad_debug_glShadingRateImagePaletteNV = glad_debug_impl_glShadingRateImagePaletteNV; + glad_debug_glShadingRateSampleOrderCustomNV = glad_debug_impl_glShadingRateSampleOrderCustomNV; + glad_debug_glShadingRateSampleOrderNV = glad_debug_impl_glShadingRateSampleOrderNV; + glad_debug_glSharpenTexFuncSGIS = glad_debug_impl_glSharpenTexFuncSGIS; + glad_debug_glSignalSemaphoreEXT = glad_debug_impl_glSignalSemaphoreEXT; + glad_debug_glSignalSemaphoreui64NVX = glad_debug_impl_glSignalSemaphoreui64NVX; + glad_debug_glSignalVkFenceNV = glad_debug_impl_glSignalVkFenceNV; + glad_debug_glSignalVkSemaphoreNV = glad_debug_impl_glSignalVkSemaphoreNV; + glad_debug_glSpecializeShaderARB = glad_debug_impl_glSpecializeShaderARB; + glad_debug_glSpriteParameterfSGIX = glad_debug_impl_glSpriteParameterfSGIX; + glad_debug_glSpriteParameterfvSGIX = glad_debug_impl_glSpriteParameterfvSGIX; + glad_debug_glSpriteParameteriSGIX = glad_debug_impl_glSpriteParameteriSGIX; + glad_debug_glSpriteParameterivSGIX = glad_debug_impl_glSpriteParameterivSGIX; + glad_debug_glStartInstrumentsSGIX = glad_debug_impl_glStartInstrumentsSGIX; + glad_debug_glStateCaptureNV = glad_debug_impl_glStateCaptureNV; + glad_debug_glStencilClearTagEXT = glad_debug_impl_glStencilClearTagEXT; + glad_debug_glStencilFillPathInstancedNV = glad_debug_impl_glStencilFillPathInstancedNV; + glad_debug_glStencilFillPathNV = glad_debug_impl_glStencilFillPathNV; + glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; + glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; + glad_debug_glStencilFuncSeparateATI = glad_debug_impl_glStencilFuncSeparateATI; + glad_debug_glStencilMask = glad_debug_impl_glStencilMask; + glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; + glad_debug_glStencilOp = glad_debug_impl_glStencilOp; + glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; + glad_debug_glStencilOpSeparateATI = glad_debug_impl_glStencilOpSeparateATI; + glad_debug_glStencilOpValueAMD = glad_debug_impl_glStencilOpValueAMD; + glad_debug_glStencilStrokePathInstancedNV = glad_debug_impl_glStencilStrokePathInstancedNV; + glad_debug_glStencilStrokePathNV = glad_debug_impl_glStencilStrokePathNV; + glad_debug_glStencilThenCoverFillPathInstancedNV = glad_debug_impl_glStencilThenCoverFillPathInstancedNV; + glad_debug_glStencilThenCoverFillPathNV = glad_debug_impl_glStencilThenCoverFillPathNV; + glad_debug_glStencilThenCoverStrokePathInstancedNV = glad_debug_impl_glStencilThenCoverStrokePathInstancedNV; + glad_debug_glStencilThenCoverStrokePathNV = glad_debug_impl_glStencilThenCoverStrokePathNV; + glad_debug_glStopInstrumentsSGIX = glad_debug_impl_glStopInstrumentsSGIX; + glad_debug_glStringMarkerGREMEDY = glad_debug_impl_glStringMarkerGREMEDY; + glad_debug_glSubpixelPrecisionBiasNV = glad_debug_impl_glSubpixelPrecisionBiasNV; + glad_debug_glSwizzleEXT = glad_debug_impl_glSwizzleEXT; + glad_debug_glSyncTextureINTEL = glad_debug_impl_glSyncTextureINTEL; + glad_debug_glTagSampleBufferSGIX = glad_debug_impl_glTagSampleBufferSGIX; + glad_debug_glTangent3bEXT = glad_debug_impl_glTangent3bEXT; + glad_debug_glTangent3bvEXT = glad_debug_impl_glTangent3bvEXT; + glad_debug_glTangent3dEXT = glad_debug_impl_glTangent3dEXT; + glad_debug_glTangent3dvEXT = glad_debug_impl_glTangent3dvEXT; + glad_debug_glTangent3fEXT = glad_debug_impl_glTangent3fEXT; + glad_debug_glTangent3fvEXT = glad_debug_impl_glTangent3fvEXT; + glad_debug_glTangent3iEXT = glad_debug_impl_glTangent3iEXT; + glad_debug_glTangent3ivEXT = glad_debug_impl_glTangent3ivEXT; + glad_debug_glTangent3sEXT = glad_debug_impl_glTangent3sEXT; + glad_debug_glTangent3svEXT = glad_debug_impl_glTangent3svEXT; + glad_debug_glTangentPointerEXT = glad_debug_impl_glTangentPointerEXT; + glad_debug_glTbufferMask3DFX = glad_debug_impl_glTbufferMask3DFX; + glad_debug_glTessellationFactorAMD = glad_debug_impl_glTessellationFactorAMD; + glad_debug_glTessellationModeAMD = glad_debug_impl_glTessellationModeAMD; + glad_debug_glTestFenceAPPLE = glad_debug_impl_glTestFenceAPPLE; + glad_debug_glTestFenceNV = glad_debug_impl_glTestFenceNV; + glad_debug_glTestObjectAPPLE = glad_debug_impl_glTestObjectAPPLE; + glad_debug_glTexAttachMemoryNV = glad_debug_impl_glTexAttachMemoryNV; + glad_debug_glTexBufferARB = glad_debug_impl_glTexBufferARB; + glad_debug_glTexBufferEXT = glad_debug_impl_glTexBufferEXT; + glad_debug_glTexBufferRange = glad_debug_impl_glTexBufferRange; + glad_debug_glTexBumpParameterfvATI = glad_debug_impl_glTexBumpParameterfvATI; + glad_debug_glTexBumpParameterivATI = glad_debug_impl_glTexBumpParameterivATI; + glad_debug_glTexCoord1bOES = glad_debug_impl_glTexCoord1bOES; + glad_debug_glTexCoord1bvOES = glad_debug_impl_glTexCoord1bvOES; + glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; + glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; + glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; + glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; + glad_debug_glTexCoord1hNV = glad_debug_impl_glTexCoord1hNV; + glad_debug_glTexCoord1hvNV = glad_debug_impl_glTexCoord1hvNV; + glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; + glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; + glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; + glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; + glad_debug_glTexCoord1xOES = glad_debug_impl_glTexCoord1xOES; + glad_debug_glTexCoord1xvOES = glad_debug_impl_glTexCoord1xvOES; + glad_debug_glTexCoord2bOES = glad_debug_impl_glTexCoord2bOES; + glad_debug_glTexCoord2bvOES = glad_debug_impl_glTexCoord2bvOES; + glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; + glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; + glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; + glad_debug_glTexCoord2fColor3fVertex3fSUN = glad_debug_impl_glTexCoord2fColor3fVertex3fSUN; + glad_debug_glTexCoord2fColor3fVertex3fvSUN = glad_debug_impl_glTexCoord2fColor3fVertex3fvSUN; + glad_debug_glTexCoord2fColor4fNormal3fVertex3fSUN = glad_debug_impl_glTexCoord2fColor4fNormal3fVertex3fSUN; + glad_debug_glTexCoord2fColor4fNormal3fVertex3fvSUN = glad_debug_impl_glTexCoord2fColor4fNormal3fVertex3fvSUN; + glad_debug_glTexCoord2fColor4ubVertex3fSUN = glad_debug_impl_glTexCoord2fColor4ubVertex3fSUN; + glad_debug_glTexCoord2fColor4ubVertex3fvSUN = glad_debug_impl_glTexCoord2fColor4ubVertex3fvSUN; + glad_debug_glTexCoord2fNormal3fVertex3fSUN = glad_debug_impl_glTexCoord2fNormal3fVertex3fSUN; + glad_debug_glTexCoord2fNormal3fVertex3fvSUN = glad_debug_impl_glTexCoord2fNormal3fVertex3fvSUN; + glad_debug_glTexCoord2fVertex3fSUN = glad_debug_impl_glTexCoord2fVertex3fSUN; + glad_debug_glTexCoord2fVertex3fvSUN = glad_debug_impl_glTexCoord2fVertex3fvSUN; + glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; + glad_debug_glTexCoord2hNV = glad_debug_impl_glTexCoord2hNV; + glad_debug_glTexCoord2hvNV = glad_debug_impl_glTexCoord2hvNV; + glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; + glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; + glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; + glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; + glad_debug_glTexCoord2xOES = glad_debug_impl_glTexCoord2xOES; + glad_debug_glTexCoord2xvOES = glad_debug_impl_glTexCoord2xvOES; + glad_debug_glTexCoord3bOES = glad_debug_impl_glTexCoord3bOES; + glad_debug_glTexCoord3bvOES = glad_debug_impl_glTexCoord3bvOES; + glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; + glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; + glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; + glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; + glad_debug_glTexCoord3hNV = glad_debug_impl_glTexCoord3hNV; + glad_debug_glTexCoord3hvNV = glad_debug_impl_glTexCoord3hvNV; + glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; + glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; + glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; + glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; + glad_debug_glTexCoord3xOES = glad_debug_impl_glTexCoord3xOES; + glad_debug_glTexCoord3xvOES = glad_debug_impl_glTexCoord3xvOES; + glad_debug_glTexCoord4bOES = glad_debug_impl_glTexCoord4bOES; + glad_debug_glTexCoord4bvOES = glad_debug_impl_glTexCoord4bvOES; + glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; + glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; + glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; + glad_debug_glTexCoord4fColor4fNormal3fVertex4fSUN = glad_debug_impl_glTexCoord4fColor4fNormal3fVertex4fSUN; + glad_debug_glTexCoord4fColor4fNormal3fVertex4fvSUN = glad_debug_impl_glTexCoord4fColor4fNormal3fVertex4fvSUN; + glad_debug_glTexCoord4fVertex4fSUN = glad_debug_impl_glTexCoord4fVertex4fSUN; + glad_debug_glTexCoord4fVertex4fvSUN = glad_debug_impl_glTexCoord4fVertex4fvSUN; + glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; + glad_debug_glTexCoord4hNV = glad_debug_impl_glTexCoord4hNV; + glad_debug_glTexCoord4hvNV = glad_debug_impl_glTexCoord4hvNV; + glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; + glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; + glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; + glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; + glad_debug_glTexCoord4xOES = glad_debug_impl_glTexCoord4xOES; + glad_debug_glTexCoord4xvOES = glad_debug_impl_glTexCoord4xvOES; + glad_debug_glTexCoordFormatNV = glad_debug_impl_glTexCoordFormatNV; + glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; + glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; + glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; + glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; + glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; + glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; + glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; + glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; + glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; + glad_debug_glTexCoordPointerEXT = glad_debug_impl_glTexCoordPointerEXT; + glad_debug_glTexCoordPointerListIBM = glad_debug_impl_glTexCoordPointerListIBM; + glad_debug_glTexCoordPointervINTEL = glad_debug_impl_glTexCoordPointervINTEL; + glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; + glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; + glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; + glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; + glad_debug_glTexEnvxOES = glad_debug_impl_glTexEnvxOES; + glad_debug_glTexEnvxvOES = glad_debug_impl_glTexEnvxvOES; + glad_debug_glTexFilterFuncSGIS = glad_debug_impl_glTexFilterFuncSGIS; + glad_debug_glTexGend = glad_debug_impl_glTexGend; + glad_debug_glTexGendv = glad_debug_impl_glTexGendv; + glad_debug_glTexGenf = glad_debug_impl_glTexGenf; + glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; + glad_debug_glTexGeni = glad_debug_impl_glTexGeni; + glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; + glad_debug_glTexGenxOES = glad_debug_impl_glTexGenxOES; + glad_debug_glTexGenxvOES = glad_debug_impl_glTexGenxvOES; + glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; + glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; + glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; + glad_debug_glTexImage2DMultisampleCoverageNV = glad_debug_impl_glTexImage2DMultisampleCoverageNV; + glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; + glad_debug_glTexImage3DEXT = glad_debug_impl_glTexImage3DEXT; + glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; + glad_debug_glTexImage3DMultisampleCoverageNV = glad_debug_impl_glTexImage3DMultisampleCoverageNV; + glad_debug_glTexImage4DSGIS = glad_debug_impl_glTexImage4DSGIS; + glad_debug_glTexPageCommitmentARB = glad_debug_impl_glTexPageCommitmentARB; + glad_debug_glTexPageCommitmentMemNV = glad_debug_impl_glTexPageCommitmentMemNV; + glad_debug_glTexParameterIivEXT = glad_debug_impl_glTexParameterIivEXT; + glad_debug_glTexParameterIuivEXT = glad_debug_impl_glTexParameterIuivEXT; + glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; + glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; + glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; + glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; + glad_debug_glTexParameterxOES = glad_debug_impl_glTexParameterxOES; + glad_debug_glTexParameterxvOES = glad_debug_impl_glTexParameterxvOES; + glad_debug_glTexRenderbufferNV = glad_debug_impl_glTexRenderbufferNV; + glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; + glad_debug_glTexStorage1DEXT = glad_debug_impl_glTexStorage1DEXT; + glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; + glad_debug_glTexStorage2DEXT = glad_debug_impl_glTexStorage2DEXT; + glad_debug_glTexStorage2DMultisample = glad_debug_impl_glTexStorage2DMultisample; + glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; + glad_debug_glTexStorage3DEXT = glad_debug_impl_glTexStorage3DEXT; + glad_debug_glTexStorage3DMultisample = glad_debug_impl_glTexStorage3DMultisample; + glad_debug_glTexStorageMem1DEXT = glad_debug_impl_glTexStorageMem1DEXT; + glad_debug_glTexStorageMem2DEXT = glad_debug_impl_glTexStorageMem2DEXT; + glad_debug_glTexStorageMem2DMultisampleEXT = glad_debug_impl_glTexStorageMem2DMultisampleEXT; + glad_debug_glTexStorageMem3DEXT = glad_debug_impl_glTexStorageMem3DEXT; + glad_debug_glTexStorageMem3DMultisampleEXT = glad_debug_impl_glTexStorageMem3DMultisampleEXT; + glad_debug_glTexStorageSparseAMD = glad_debug_impl_glTexStorageSparseAMD; + glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; + glad_debug_glTexSubImage1DEXT = glad_debug_impl_glTexSubImage1DEXT; + glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; + glad_debug_glTexSubImage2DEXT = glad_debug_impl_glTexSubImage2DEXT; + glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; + glad_debug_glTexSubImage3DEXT = glad_debug_impl_glTexSubImage3DEXT; + glad_debug_glTexSubImage4DSGIS = glad_debug_impl_glTexSubImage4DSGIS; + glad_debug_glTextureAttachMemoryNV = glad_debug_impl_glTextureAttachMemoryNV; + glad_debug_glTextureBarrier = glad_debug_impl_glTextureBarrier; + glad_debug_glTextureBarrierNV = glad_debug_impl_glTextureBarrierNV; + glad_debug_glTextureBuffer = glad_debug_impl_glTextureBuffer; + glad_debug_glTextureBufferEXT = glad_debug_impl_glTextureBufferEXT; + glad_debug_glTextureBufferRange = glad_debug_impl_glTextureBufferRange; + glad_debug_glTextureBufferRangeEXT = glad_debug_impl_glTextureBufferRangeEXT; + glad_debug_glTextureColorMaskSGIS = glad_debug_impl_glTextureColorMaskSGIS; + glad_debug_glTextureImage1DEXT = glad_debug_impl_glTextureImage1DEXT; + glad_debug_glTextureImage2DEXT = glad_debug_impl_glTextureImage2DEXT; + glad_debug_glTextureImage2DMultisampleCoverageNV = glad_debug_impl_glTextureImage2DMultisampleCoverageNV; + glad_debug_glTextureImage2DMultisampleNV = glad_debug_impl_glTextureImage2DMultisampleNV; + glad_debug_glTextureImage3DEXT = glad_debug_impl_glTextureImage3DEXT; + glad_debug_glTextureImage3DMultisampleCoverageNV = glad_debug_impl_glTextureImage3DMultisampleCoverageNV; + glad_debug_glTextureImage3DMultisampleNV = glad_debug_impl_glTextureImage3DMultisampleNV; + glad_debug_glTextureLightEXT = glad_debug_impl_glTextureLightEXT; + glad_debug_glTextureMaterialEXT = glad_debug_impl_glTextureMaterialEXT; + glad_debug_glTextureNormalEXT = glad_debug_impl_glTextureNormalEXT; + glad_debug_glTexturePageCommitmentEXT = glad_debug_impl_glTexturePageCommitmentEXT; + glad_debug_glTexturePageCommitmentMemNV = glad_debug_impl_glTexturePageCommitmentMemNV; + glad_debug_glTextureParameterIiv = glad_debug_impl_glTextureParameterIiv; + glad_debug_glTextureParameterIivEXT = glad_debug_impl_glTextureParameterIivEXT; + glad_debug_glTextureParameterIuiv = glad_debug_impl_glTextureParameterIuiv; + glad_debug_glTextureParameterIuivEXT = glad_debug_impl_glTextureParameterIuivEXT; + glad_debug_glTextureParameterf = glad_debug_impl_glTextureParameterf; + glad_debug_glTextureParameterfEXT = glad_debug_impl_glTextureParameterfEXT; + glad_debug_glTextureParameterfv = glad_debug_impl_glTextureParameterfv; + glad_debug_glTextureParameterfvEXT = glad_debug_impl_glTextureParameterfvEXT; + glad_debug_glTextureParameteri = glad_debug_impl_glTextureParameteri; + glad_debug_glTextureParameteriEXT = glad_debug_impl_glTextureParameteriEXT; + glad_debug_glTextureParameteriv = glad_debug_impl_glTextureParameteriv; + glad_debug_glTextureParameterivEXT = glad_debug_impl_glTextureParameterivEXT; + glad_debug_glTextureRangeAPPLE = glad_debug_impl_glTextureRangeAPPLE; + glad_debug_glTextureRenderbufferEXT = glad_debug_impl_glTextureRenderbufferEXT; + glad_debug_glTextureStorage1D = glad_debug_impl_glTextureStorage1D; + glad_debug_glTextureStorage1DEXT = glad_debug_impl_glTextureStorage1DEXT; + glad_debug_glTextureStorage2D = glad_debug_impl_glTextureStorage2D; + glad_debug_glTextureStorage2DEXT = glad_debug_impl_glTextureStorage2DEXT; + glad_debug_glTextureStorage2DMultisample = glad_debug_impl_glTextureStorage2DMultisample; + glad_debug_glTextureStorage2DMultisampleEXT = glad_debug_impl_glTextureStorage2DMultisampleEXT; + glad_debug_glTextureStorage3D = glad_debug_impl_glTextureStorage3D; + glad_debug_glTextureStorage3DEXT = glad_debug_impl_glTextureStorage3DEXT; + glad_debug_glTextureStorage3DMultisample = glad_debug_impl_glTextureStorage3DMultisample; + glad_debug_glTextureStorage3DMultisampleEXT = glad_debug_impl_glTextureStorage3DMultisampleEXT; + glad_debug_glTextureStorageMem1DEXT = glad_debug_impl_glTextureStorageMem1DEXT; + glad_debug_glTextureStorageMem2DEXT = glad_debug_impl_glTextureStorageMem2DEXT; + glad_debug_glTextureStorageMem2DMultisampleEXT = glad_debug_impl_glTextureStorageMem2DMultisampleEXT; + glad_debug_glTextureStorageMem3DEXT = glad_debug_impl_glTextureStorageMem3DEXT; + glad_debug_glTextureStorageMem3DMultisampleEXT = glad_debug_impl_glTextureStorageMem3DMultisampleEXT; + glad_debug_glTextureStorageSparseAMD = glad_debug_impl_glTextureStorageSparseAMD; + glad_debug_glTextureSubImage1D = glad_debug_impl_glTextureSubImage1D; + glad_debug_glTextureSubImage1DEXT = glad_debug_impl_glTextureSubImage1DEXT; + glad_debug_glTextureSubImage2D = glad_debug_impl_glTextureSubImage2D; + glad_debug_glTextureSubImage2DEXT = glad_debug_impl_glTextureSubImage2DEXT; + glad_debug_glTextureSubImage3D = glad_debug_impl_glTextureSubImage3D; + glad_debug_glTextureSubImage3DEXT = glad_debug_impl_glTextureSubImage3DEXT; + glad_debug_glTextureView = glad_debug_impl_glTextureView; + glad_debug_glTrackMatrixNV = glad_debug_impl_glTrackMatrixNV; + glad_debug_glTransformFeedbackAttribsNV = glad_debug_impl_glTransformFeedbackAttribsNV; + glad_debug_glTransformFeedbackBufferBase = glad_debug_impl_glTransformFeedbackBufferBase; + glad_debug_glTransformFeedbackBufferRange = glad_debug_impl_glTransformFeedbackBufferRange; + glad_debug_glTransformFeedbackStreamAttribsNV = glad_debug_impl_glTransformFeedbackStreamAttribsNV; + glad_debug_glTransformFeedbackVaryingsEXT = glad_debug_impl_glTransformFeedbackVaryingsEXT; + glad_debug_glTransformFeedbackVaryingsNV = glad_debug_impl_glTransformFeedbackVaryingsNV; + glad_debug_glTransformPathNV = glad_debug_impl_glTransformPathNV; + glad_debug_glTranslated = glad_debug_impl_glTranslated; + glad_debug_glTranslatef = glad_debug_impl_glTranslatef; + glad_debug_glTranslatexOES = glad_debug_impl_glTranslatexOES; + glad_debug_glUniform1d = glad_debug_impl_glUniform1d; + glad_debug_glUniform1dv = glad_debug_impl_glUniform1dv; + glad_debug_glUniform1f = glad_debug_impl_glUniform1f; + glad_debug_glUniform1fARB = glad_debug_impl_glUniform1fARB; + glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; + glad_debug_glUniform1fvARB = glad_debug_impl_glUniform1fvARB; + glad_debug_glUniform1i = glad_debug_impl_glUniform1i; + glad_debug_glUniform1i64ARB = glad_debug_impl_glUniform1i64ARB; + glad_debug_glUniform1i64NV = glad_debug_impl_glUniform1i64NV; + glad_debug_glUniform1i64vARB = glad_debug_impl_glUniform1i64vARB; + glad_debug_glUniform1i64vNV = glad_debug_impl_glUniform1i64vNV; + glad_debug_glUniform1iARB = glad_debug_impl_glUniform1iARB; + glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; + glad_debug_glUniform1ivARB = glad_debug_impl_glUniform1ivARB; + glad_debug_glUniform1ui64ARB = glad_debug_impl_glUniform1ui64ARB; + glad_debug_glUniform1ui64NV = glad_debug_impl_glUniform1ui64NV; + glad_debug_glUniform1ui64vARB = glad_debug_impl_glUniform1ui64vARB; + glad_debug_glUniform1ui64vNV = glad_debug_impl_glUniform1ui64vNV; + glad_debug_glUniform1uiEXT = glad_debug_impl_glUniform1uiEXT; + glad_debug_glUniform1uivEXT = glad_debug_impl_glUniform1uivEXT; + glad_debug_glUniform2d = glad_debug_impl_glUniform2d; + glad_debug_glUniform2dv = glad_debug_impl_glUniform2dv; + glad_debug_glUniform2f = glad_debug_impl_glUniform2f; + glad_debug_glUniform2fARB = glad_debug_impl_glUniform2fARB; + glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; + glad_debug_glUniform2fvARB = glad_debug_impl_glUniform2fvARB; + glad_debug_glUniform2i = glad_debug_impl_glUniform2i; + glad_debug_glUniform2i64ARB = glad_debug_impl_glUniform2i64ARB; + glad_debug_glUniform2i64NV = glad_debug_impl_glUniform2i64NV; + glad_debug_glUniform2i64vARB = glad_debug_impl_glUniform2i64vARB; + glad_debug_glUniform2i64vNV = glad_debug_impl_glUniform2i64vNV; + glad_debug_glUniform2iARB = glad_debug_impl_glUniform2iARB; + glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; + glad_debug_glUniform2ivARB = glad_debug_impl_glUniform2ivARB; + glad_debug_glUniform2ui64ARB = glad_debug_impl_glUniform2ui64ARB; + glad_debug_glUniform2ui64NV = glad_debug_impl_glUniform2ui64NV; + glad_debug_glUniform2ui64vARB = glad_debug_impl_glUniform2ui64vARB; + glad_debug_glUniform2ui64vNV = glad_debug_impl_glUniform2ui64vNV; + glad_debug_glUniform2uiEXT = glad_debug_impl_glUniform2uiEXT; + glad_debug_glUniform2uivEXT = glad_debug_impl_glUniform2uivEXT; + glad_debug_glUniform3d = glad_debug_impl_glUniform3d; + glad_debug_glUniform3dv = glad_debug_impl_glUniform3dv; + glad_debug_glUniform3f = glad_debug_impl_glUniform3f; + glad_debug_glUniform3fARB = glad_debug_impl_glUniform3fARB; + glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; + glad_debug_glUniform3fvARB = glad_debug_impl_glUniform3fvARB; + glad_debug_glUniform3i = glad_debug_impl_glUniform3i; + glad_debug_glUniform3i64ARB = glad_debug_impl_glUniform3i64ARB; + glad_debug_glUniform3i64NV = glad_debug_impl_glUniform3i64NV; + glad_debug_glUniform3i64vARB = glad_debug_impl_glUniform3i64vARB; + glad_debug_glUniform3i64vNV = glad_debug_impl_glUniform3i64vNV; + glad_debug_glUniform3iARB = glad_debug_impl_glUniform3iARB; + glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; + glad_debug_glUniform3ivARB = glad_debug_impl_glUniform3ivARB; + glad_debug_glUniform3ui64ARB = glad_debug_impl_glUniform3ui64ARB; + glad_debug_glUniform3ui64NV = glad_debug_impl_glUniform3ui64NV; + glad_debug_glUniform3ui64vARB = glad_debug_impl_glUniform3ui64vARB; + glad_debug_glUniform3ui64vNV = glad_debug_impl_glUniform3ui64vNV; + glad_debug_glUniform3uiEXT = glad_debug_impl_glUniform3uiEXT; + glad_debug_glUniform3uivEXT = glad_debug_impl_glUniform3uivEXT; + glad_debug_glUniform4d = glad_debug_impl_glUniform4d; + glad_debug_glUniform4dv = glad_debug_impl_glUniform4dv; + glad_debug_glUniform4f = glad_debug_impl_glUniform4f; + glad_debug_glUniform4fARB = glad_debug_impl_glUniform4fARB; + glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; + glad_debug_glUniform4fvARB = glad_debug_impl_glUniform4fvARB; + glad_debug_glUniform4i = glad_debug_impl_glUniform4i; + glad_debug_glUniform4i64ARB = glad_debug_impl_glUniform4i64ARB; + glad_debug_glUniform4i64NV = glad_debug_impl_glUniform4i64NV; + glad_debug_glUniform4i64vARB = glad_debug_impl_glUniform4i64vARB; + glad_debug_glUniform4i64vNV = glad_debug_impl_glUniform4i64vNV; + glad_debug_glUniform4iARB = glad_debug_impl_glUniform4iARB; + glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; + glad_debug_glUniform4ivARB = glad_debug_impl_glUniform4ivARB; + glad_debug_glUniform4ui64ARB = glad_debug_impl_glUniform4ui64ARB; + glad_debug_glUniform4ui64NV = glad_debug_impl_glUniform4ui64NV; + glad_debug_glUniform4ui64vARB = glad_debug_impl_glUniform4ui64vARB; + glad_debug_glUniform4ui64vNV = glad_debug_impl_glUniform4ui64vNV; + glad_debug_glUniform4uiEXT = glad_debug_impl_glUniform4uiEXT; + glad_debug_glUniform4uivEXT = glad_debug_impl_glUniform4uivEXT; + glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; + glad_debug_glUniformBufferEXT = glad_debug_impl_glUniformBufferEXT; + glad_debug_glUniformHandleui64ARB = glad_debug_impl_glUniformHandleui64ARB; + glad_debug_glUniformHandleui64NV = glad_debug_impl_glUniformHandleui64NV; + glad_debug_glUniformHandleui64vARB = glad_debug_impl_glUniformHandleui64vARB; + glad_debug_glUniformHandleui64vNV = glad_debug_impl_glUniformHandleui64vNV; + glad_debug_glUniformMatrix2dv = glad_debug_impl_glUniformMatrix2dv; + glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; + glad_debug_glUniformMatrix2fvARB = glad_debug_impl_glUniformMatrix2fvARB; + glad_debug_glUniformMatrix2x3dv = glad_debug_impl_glUniformMatrix2x3dv; + glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; + glad_debug_glUniformMatrix2x4dv = glad_debug_impl_glUniformMatrix2x4dv; + glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; + glad_debug_glUniformMatrix3dv = glad_debug_impl_glUniformMatrix3dv; + glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; + glad_debug_glUniformMatrix3fvARB = glad_debug_impl_glUniformMatrix3fvARB; + glad_debug_glUniformMatrix3x2dv = glad_debug_impl_glUniformMatrix3x2dv; + glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; + glad_debug_glUniformMatrix3x4dv = glad_debug_impl_glUniformMatrix3x4dv; + glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; + glad_debug_glUniformMatrix4dv = glad_debug_impl_glUniformMatrix4dv; + glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; + glad_debug_glUniformMatrix4fvARB = glad_debug_impl_glUniformMatrix4fvARB; + glad_debug_glUniformMatrix4x2dv = glad_debug_impl_glUniformMatrix4x2dv; + glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; + glad_debug_glUniformMatrix4x3dv = glad_debug_impl_glUniformMatrix4x3dv; + glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; + glad_debug_glUniformSubroutinesuiv = glad_debug_impl_glUniformSubroutinesuiv; + glad_debug_glUniformui64NV = glad_debug_impl_glUniformui64NV; + glad_debug_glUniformui64vNV = glad_debug_impl_glUniformui64vNV; + glad_debug_glUnlockArraysEXT = glad_debug_impl_glUnlockArraysEXT; + glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; + glad_debug_glUnmapBufferARB = glad_debug_impl_glUnmapBufferARB; + glad_debug_glUnmapNamedBuffer = glad_debug_impl_glUnmapNamedBuffer; + glad_debug_glUnmapNamedBufferEXT = glad_debug_impl_glUnmapNamedBufferEXT; + glad_debug_glUnmapObjectBufferATI = glad_debug_impl_glUnmapObjectBufferATI; + glad_debug_glUnmapTexture2DINTEL = glad_debug_impl_glUnmapTexture2DINTEL; + glad_debug_glUpdateObjectBufferATI = glad_debug_impl_glUpdateObjectBufferATI; + glad_debug_glUploadGpuMaskNVX = glad_debug_impl_glUploadGpuMaskNVX; + glad_debug_glUseProgram = glad_debug_impl_glUseProgram; + glad_debug_glUseProgramObjectARB = glad_debug_impl_glUseProgramObjectARB; + glad_debug_glUseProgramStages = glad_debug_impl_glUseProgramStages; + glad_debug_glUseShaderProgramEXT = glad_debug_impl_glUseShaderProgramEXT; + glad_debug_glVDPAUFiniNV = glad_debug_impl_glVDPAUFiniNV; + glad_debug_glVDPAUGetSurfaceivNV = glad_debug_impl_glVDPAUGetSurfaceivNV; + glad_debug_glVDPAUInitNV = glad_debug_impl_glVDPAUInitNV; + glad_debug_glVDPAUIsSurfaceNV = glad_debug_impl_glVDPAUIsSurfaceNV; + glad_debug_glVDPAUMapSurfacesNV = glad_debug_impl_glVDPAUMapSurfacesNV; + glad_debug_glVDPAURegisterOutputSurfaceNV = glad_debug_impl_glVDPAURegisterOutputSurfaceNV; + glad_debug_glVDPAURegisterVideoSurfaceNV = glad_debug_impl_glVDPAURegisterVideoSurfaceNV; + glad_debug_glVDPAURegisterVideoSurfaceWithPictureStructureNV = glad_debug_impl_glVDPAURegisterVideoSurfaceWithPictureStructureNV; + glad_debug_glVDPAUSurfaceAccessNV = glad_debug_impl_glVDPAUSurfaceAccessNV; + glad_debug_glVDPAUUnmapSurfacesNV = glad_debug_impl_glVDPAUUnmapSurfacesNV; + glad_debug_glVDPAUUnregisterSurfaceNV = glad_debug_impl_glVDPAUUnregisterSurfaceNV; + glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; + glad_debug_glValidateProgramARB = glad_debug_impl_glValidateProgramARB; + glad_debug_glValidateProgramPipeline = glad_debug_impl_glValidateProgramPipeline; + glad_debug_glVariantArrayObjectATI = glad_debug_impl_glVariantArrayObjectATI; + glad_debug_glVariantPointerEXT = glad_debug_impl_glVariantPointerEXT; + glad_debug_glVariantbvEXT = glad_debug_impl_glVariantbvEXT; + glad_debug_glVariantdvEXT = glad_debug_impl_glVariantdvEXT; + glad_debug_glVariantfvEXT = glad_debug_impl_glVariantfvEXT; + glad_debug_glVariantivEXT = glad_debug_impl_glVariantivEXT; + glad_debug_glVariantsvEXT = glad_debug_impl_glVariantsvEXT; + glad_debug_glVariantubvEXT = glad_debug_impl_glVariantubvEXT; + glad_debug_glVariantuivEXT = glad_debug_impl_glVariantuivEXT; + glad_debug_glVariantusvEXT = glad_debug_impl_glVariantusvEXT; + glad_debug_glVertex2bOES = glad_debug_impl_glVertex2bOES; + glad_debug_glVertex2bvOES = glad_debug_impl_glVertex2bvOES; + glad_debug_glVertex2d = glad_debug_impl_glVertex2d; + glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; + glad_debug_glVertex2f = glad_debug_impl_glVertex2f; + glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; + glad_debug_glVertex2hNV = glad_debug_impl_glVertex2hNV; + glad_debug_glVertex2hvNV = glad_debug_impl_glVertex2hvNV; + glad_debug_glVertex2i = glad_debug_impl_glVertex2i; + glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; + glad_debug_glVertex2s = glad_debug_impl_glVertex2s; + glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; + glad_debug_glVertex2xOES = glad_debug_impl_glVertex2xOES; + glad_debug_glVertex2xvOES = glad_debug_impl_glVertex2xvOES; + glad_debug_glVertex3bOES = glad_debug_impl_glVertex3bOES; + glad_debug_glVertex3bvOES = glad_debug_impl_glVertex3bvOES; + glad_debug_glVertex3d = glad_debug_impl_glVertex3d; + glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; + glad_debug_glVertex3f = glad_debug_impl_glVertex3f; + glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; + glad_debug_glVertex3hNV = glad_debug_impl_glVertex3hNV; + glad_debug_glVertex3hvNV = glad_debug_impl_glVertex3hvNV; + glad_debug_glVertex3i = glad_debug_impl_glVertex3i; + glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; + glad_debug_glVertex3s = glad_debug_impl_glVertex3s; + glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; + glad_debug_glVertex3xOES = glad_debug_impl_glVertex3xOES; + glad_debug_glVertex3xvOES = glad_debug_impl_glVertex3xvOES; + glad_debug_glVertex4bOES = glad_debug_impl_glVertex4bOES; + glad_debug_glVertex4bvOES = glad_debug_impl_glVertex4bvOES; + glad_debug_glVertex4d = glad_debug_impl_glVertex4d; + glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; + glad_debug_glVertex4f = glad_debug_impl_glVertex4f; + glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; + glad_debug_glVertex4hNV = glad_debug_impl_glVertex4hNV; + glad_debug_glVertex4hvNV = glad_debug_impl_glVertex4hvNV; + glad_debug_glVertex4i = glad_debug_impl_glVertex4i; + glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; + glad_debug_glVertex4s = glad_debug_impl_glVertex4s; + glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; + glad_debug_glVertex4xOES = glad_debug_impl_glVertex4xOES; + glad_debug_glVertex4xvOES = glad_debug_impl_glVertex4xvOES; + glad_debug_glVertexArrayAttribBinding = glad_debug_impl_glVertexArrayAttribBinding; + glad_debug_glVertexArrayAttribFormat = glad_debug_impl_glVertexArrayAttribFormat; + glad_debug_glVertexArrayAttribIFormat = glad_debug_impl_glVertexArrayAttribIFormat; + glad_debug_glVertexArrayAttribLFormat = glad_debug_impl_glVertexArrayAttribLFormat; + glad_debug_glVertexArrayBindVertexBufferEXT = glad_debug_impl_glVertexArrayBindVertexBufferEXT; + glad_debug_glVertexArrayBindingDivisor = glad_debug_impl_glVertexArrayBindingDivisor; + glad_debug_glVertexArrayColorOffsetEXT = glad_debug_impl_glVertexArrayColorOffsetEXT; + glad_debug_glVertexArrayEdgeFlagOffsetEXT = glad_debug_impl_glVertexArrayEdgeFlagOffsetEXT; + glad_debug_glVertexArrayElementBuffer = glad_debug_impl_glVertexArrayElementBuffer; + glad_debug_glVertexArrayFogCoordOffsetEXT = glad_debug_impl_glVertexArrayFogCoordOffsetEXT; + glad_debug_glVertexArrayIndexOffsetEXT = glad_debug_impl_glVertexArrayIndexOffsetEXT; + glad_debug_glVertexArrayMultiTexCoordOffsetEXT = glad_debug_impl_glVertexArrayMultiTexCoordOffsetEXT; + glad_debug_glVertexArrayNormalOffsetEXT = glad_debug_impl_glVertexArrayNormalOffsetEXT; + glad_debug_glVertexArrayParameteriAPPLE = glad_debug_impl_glVertexArrayParameteriAPPLE; + glad_debug_glVertexArrayRangeAPPLE = glad_debug_impl_glVertexArrayRangeAPPLE; + glad_debug_glVertexArrayRangeNV = glad_debug_impl_glVertexArrayRangeNV; + glad_debug_glVertexArraySecondaryColorOffsetEXT = glad_debug_impl_glVertexArraySecondaryColorOffsetEXT; + glad_debug_glVertexArrayTexCoordOffsetEXT = glad_debug_impl_glVertexArrayTexCoordOffsetEXT; + glad_debug_glVertexArrayVertexAttribBindingEXT = glad_debug_impl_glVertexArrayVertexAttribBindingEXT; + glad_debug_glVertexArrayVertexAttribDivisorEXT = glad_debug_impl_glVertexArrayVertexAttribDivisorEXT; + glad_debug_glVertexArrayVertexAttribFormatEXT = glad_debug_impl_glVertexArrayVertexAttribFormatEXT; + glad_debug_glVertexArrayVertexAttribIFormatEXT = glad_debug_impl_glVertexArrayVertexAttribIFormatEXT; + glad_debug_glVertexArrayVertexAttribIOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribIOffsetEXT; + glad_debug_glVertexArrayVertexAttribLFormatEXT = glad_debug_impl_glVertexArrayVertexAttribLFormatEXT; + glad_debug_glVertexArrayVertexAttribLOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribLOffsetEXT; + glad_debug_glVertexArrayVertexAttribOffsetEXT = glad_debug_impl_glVertexArrayVertexAttribOffsetEXT; + glad_debug_glVertexArrayVertexBindingDivisorEXT = glad_debug_impl_glVertexArrayVertexBindingDivisorEXT; + glad_debug_glVertexArrayVertexBuffer = glad_debug_impl_glVertexArrayVertexBuffer; + glad_debug_glVertexArrayVertexBuffers = glad_debug_impl_glVertexArrayVertexBuffers; + glad_debug_glVertexArrayVertexOffsetEXT = glad_debug_impl_glVertexArrayVertexOffsetEXT; + glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; + glad_debug_glVertexAttrib1dARB = glad_debug_impl_glVertexAttrib1dARB; + glad_debug_glVertexAttrib1dNV = glad_debug_impl_glVertexAttrib1dNV; + glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; + glad_debug_glVertexAttrib1dvARB = glad_debug_impl_glVertexAttrib1dvARB; + glad_debug_glVertexAttrib1dvNV = glad_debug_impl_glVertexAttrib1dvNV; + glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; + glad_debug_glVertexAttrib1fARB = glad_debug_impl_glVertexAttrib1fARB; + glad_debug_glVertexAttrib1fNV = glad_debug_impl_glVertexAttrib1fNV; + glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; + glad_debug_glVertexAttrib1fvARB = glad_debug_impl_glVertexAttrib1fvARB; + glad_debug_glVertexAttrib1fvNV = glad_debug_impl_glVertexAttrib1fvNV; + glad_debug_glVertexAttrib1hNV = glad_debug_impl_glVertexAttrib1hNV; + glad_debug_glVertexAttrib1hvNV = glad_debug_impl_glVertexAttrib1hvNV; + glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; + glad_debug_glVertexAttrib1sARB = glad_debug_impl_glVertexAttrib1sARB; + glad_debug_glVertexAttrib1sNV = glad_debug_impl_glVertexAttrib1sNV; + glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; + glad_debug_glVertexAttrib1svARB = glad_debug_impl_glVertexAttrib1svARB; + glad_debug_glVertexAttrib1svNV = glad_debug_impl_glVertexAttrib1svNV; + glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; + glad_debug_glVertexAttrib2dARB = glad_debug_impl_glVertexAttrib2dARB; + glad_debug_glVertexAttrib2dNV = glad_debug_impl_glVertexAttrib2dNV; + glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; + glad_debug_glVertexAttrib2dvARB = glad_debug_impl_glVertexAttrib2dvARB; + glad_debug_glVertexAttrib2dvNV = glad_debug_impl_glVertexAttrib2dvNV; + glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; + glad_debug_glVertexAttrib2fARB = glad_debug_impl_glVertexAttrib2fARB; + glad_debug_glVertexAttrib2fNV = glad_debug_impl_glVertexAttrib2fNV; + glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; + glad_debug_glVertexAttrib2fvARB = glad_debug_impl_glVertexAttrib2fvARB; + glad_debug_glVertexAttrib2fvNV = glad_debug_impl_glVertexAttrib2fvNV; + glad_debug_glVertexAttrib2hNV = glad_debug_impl_glVertexAttrib2hNV; + glad_debug_glVertexAttrib2hvNV = glad_debug_impl_glVertexAttrib2hvNV; + glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; + glad_debug_glVertexAttrib2sARB = glad_debug_impl_glVertexAttrib2sARB; + glad_debug_glVertexAttrib2sNV = glad_debug_impl_glVertexAttrib2sNV; + glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; + glad_debug_glVertexAttrib2svARB = glad_debug_impl_glVertexAttrib2svARB; + glad_debug_glVertexAttrib2svNV = glad_debug_impl_glVertexAttrib2svNV; + glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; + glad_debug_glVertexAttrib3dARB = glad_debug_impl_glVertexAttrib3dARB; + glad_debug_glVertexAttrib3dNV = glad_debug_impl_glVertexAttrib3dNV; + glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; + glad_debug_glVertexAttrib3dvARB = glad_debug_impl_glVertexAttrib3dvARB; + glad_debug_glVertexAttrib3dvNV = glad_debug_impl_glVertexAttrib3dvNV; + glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; + glad_debug_glVertexAttrib3fARB = glad_debug_impl_glVertexAttrib3fARB; + glad_debug_glVertexAttrib3fNV = glad_debug_impl_glVertexAttrib3fNV; + glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; + glad_debug_glVertexAttrib3fvARB = glad_debug_impl_glVertexAttrib3fvARB; + glad_debug_glVertexAttrib3fvNV = glad_debug_impl_glVertexAttrib3fvNV; + glad_debug_glVertexAttrib3hNV = glad_debug_impl_glVertexAttrib3hNV; + glad_debug_glVertexAttrib3hvNV = glad_debug_impl_glVertexAttrib3hvNV; + glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; + glad_debug_glVertexAttrib3sARB = glad_debug_impl_glVertexAttrib3sARB; + glad_debug_glVertexAttrib3sNV = glad_debug_impl_glVertexAttrib3sNV; + glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; + glad_debug_glVertexAttrib3svARB = glad_debug_impl_glVertexAttrib3svARB; + glad_debug_glVertexAttrib3svNV = glad_debug_impl_glVertexAttrib3svNV; + glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; + glad_debug_glVertexAttrib4NbvARB = glad_debug_impl_glVertexAttrib4NbvARB; + glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; + glad_debug_glVertexAttrib4NivARB = glad_debug_impl_glVertexAttrib4NivARB; + glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; + glad_debug_glVertexAttrib4NsvARB = glad_debug_impl_glVertexAttrib4NsvARB; + glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; + glad_debug_glVertexAttrib4NubARB = glad_debug_impl_glVertexAttrib4NubARB; + glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; + glad_debug_glVertexAttrib4NubvARB = glad_debug_impl_glVertexAttrib4NubvARB; + glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; + glad_debug_glVertexAttrib4NuivARB = glad_debug_impl_glVertexAttrib4NuivARB; + glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; + glad_debug_glVertexAttrib4NusvARB = glad_debug_impl_glVertexAttrib4NusvARB; + glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; + glad_debug_glVertexAttrib4bvARB = glad_debug_impl_glVertexAttrib4bvARB; + glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; + glad_debug_glVertexAttrib4dARB = glad_debug_impl_glVertexAttrib4dARB; + glad_debug_glVertexAttrib4dNV = glad_debug_impl_glVertexAttrib4dNV; + glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; + glad_debug_glVertexAttrib4dvARB = glad_debug_impl_glVertexAttrib4dvARB; + glad_debug_glVertexAttrib4dvNV = glad_debug_impl_glVertexAttrib4dvNV; + glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; + glad_debug_glVertexAttrib4fARB = glad_debug_impl_glVertexAttrib4fARB; + glad_debug_glVertexAttrib4fNV = glad_debug_impl_glVertexAttrib4fNV; + glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; + glad_debug_glVertexAttrib4fvARB = glad_debug_impl_glVertexAttrib4fvARB; + glad_debug_glVertexAttrib4fvNV = glad_debug_impl_glVertexAttrib4fvNV; + glad_debug_glVertexAttrib4hNV = glad_debug_impl_glVertexAttrib4hNV; + glad_debug_glVertexAttrib4hvNV = glad_debug_impl_glVertexAttrib4hvNV; + glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; + glad_debug_glVertexAttrib4ivARB = glad_debug_impl_glVertexAttrib4ivARB; + glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; + glad_debug_glVertexAttrib4sARB = glad_debug_impl_glVertexAttrib4sARB; + glad_debug_glVertexAttrib4sNV = glad_debug_impl_glVertexAttrib4sNV; + glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; + glad_debug_glVertexAttrib4svARB = glad_debug_impl_glVertexAttrib4svARB; + glad_debug_glVertexAttrib4svNV = glad_debug_impl_glVertexAttrib4svNV; + glad_debug_glVertexAttrib4ubNV = glad_debug_impl_glVertexAttrib4ubNV; + glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; + glad_debug_glVertexAttrib4ubvARB = glad_debug_impl_glVertexAttrib4ubvARB; + glad_debug_glVertexAttrib4ubvNV = glad_debug_impl_glVertexAttrib4ubvNV; + glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; + glad_debug_glVertexAttrib4uivARB = glad_debug_impl_glVertexAttrib4uivARB; + glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; + glad_debug_glVertexAttrib4usvARB = glad_debug_impl_glVertexAttrib4usvARB; + glad_debug_glVertexAttribArrayObjectATI = glad_debug_impl_glVertexAttribArrayObjectATI; + glad_debug_glVertexAttribBinding = glad_debug_impl_glVertexAttribBinding; + glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; + glad_debug_glVertexAttribFormat = glad_debug_impl_glVertexAttribFormat; + glad_debug_glVertexAttribFormatNV = glad_debug_impl_glVertexAttribFormatNV; + glad_debug_glVertexAttribI1iEXT = glad_debug_impl_glVertexAttribI1iEXT; + glad_debug_glVertexAttribI1ivEXT = glad_debug_impl_glVertexAttribI1ivEXT; + glad_debug_glVertexAttribI1uiEXT = glad_debug_impl_glVertexAttribI1uiEXT; + glad_debug_glVertexAttribI1uivEXT = glad_debug_impl_glVertexAttribI1uivEXT; + glad_debug_glVertexAttribI2iEXT = glad_debug_impl_glVertexAttribI2iEXT; + glad_debug_glVertexAttribI2ivEXT = glad_debug_impl_glVertexAttribI2ivEXT; + glad_debug_glVertexAttribI2uiEXT = glad_debug_impl_glVertexAttribI2uiEXT; + glad_debug_glVertexAttribI2uivEXT = glad_debug_impl_glVertexAttribI2uivEXT; + glad_debug_glVertexAttribI3iEXT = glad_debug_impl_glVertexAttribI3iEXT; + glad_debug_glVertexAttribI3ivEXT = glad_debug_impl_glVertexAttribI3ivEXT; + glad_debug_glVertexAttribI3uiEXT = glad_debug_impl_glVertexAttribI3uiEXT; + glad_debug_glVertexAttribI3uivEXT = glad_debug_impl_glVertexAttribI3uivEXT; + glad_debug_glVertexAttribI4bvEXT = glad_debug_impl_glVertexAttribI4bvEXT; + glad_debug_glVertexAttribI4iEXT = glad_debug_impl_glVertexAttribI4iEXT; + glad_debug_glVertexAttribI4ivEXT = glad_debug_impl_glVertexAttribI4ivEXT; + glad_debug_glVertexAttribI4svEXT = glad_debug_impl_glVertexAttribI4svEXT; + glad_debug_glVertexAttribI4ubvEXT = glad_debug_impl_glVertexAttribI4ubvEXT; + glad_debug_glVertexAttribI4uiEXT = glad_debug_impl_glVertexAttribI4uiEXT; + glad_debug_glVertexAttribI4uivEXT = glad_debug_impl_glVertexAttribI4uivEXT; + glad_debug_glVertexAttribI4usvEXT = glad_debug_impl_glVertexAttribI4usvEXT; + glad_debug_glVertexAttribIFormat = glad_debug_impl_glVertexAttribIFormat; + glad_debug_glVertexAttribIFormatNV = glad_debug_impl_glVertexAttribIFormatNV; + glad_debug_glVertexAttribIPointerEXT = glad_debug_impl_glVertexAttribIPointerEXT; + glad_debug_glVertexAttribL1d = glad_debug_impl_glVertexAttribL1d; + glad_debug_glVertexAttribL1dEXT = glad_debug_impl_glVertexAttribL1dEXT; + glad_debug_glVertexAttribL1dv = glad_debug_impl_glVertexAttribL1dv; + glad_debug_glVertexAttribL1dvEXT = glad_debug_impl_glVertexAttribL1dvEXT; + glad_debug_glVertexAttribL1i64NV = glad_debug_impl_glVertexAttribL1i64NV; + glad_debug_glVertexAttribL1i64vNV = glad_debug_impl_glVertexAttribL1i64vNV; + glad_debug_glVertexAttribL1ui64ARB = glad_debug_impl_glVertexAttribL1ui64ARB; + glad_debug_glVertexAttribL1ui64NV = glad_debug_impl_glVertexAttribL1ui64NV; + glad_debug_glVertexAttribL1ui64vARB = glad_debug_impl_glVertexAttribL1ui64vARB; + glad_debug_glVertexAttribL1ui64vNV = glad_debug_impl_glVertexAttribL1ui64vNV; + glad_debug_glVertexAttribL2d = glad_debug_impl_glVertexAttribL2d; + glad_debug_glVertexAttribL2dEXT = glad_debug_impl_glVertexAttribL2dEXT; + glad_debug_glVertexAttribL2dv = glad_debug_impl_glVertexAttribL2dv; + glad_debug_glVertexAttribL2dvEXT = glad_debug_impl_glVertexAttribL2dvEXT; + glad_debug_glVertexAttribL2i64NV = glad_debug_impl_glVertexAttribL2i64NV; + glad_debug_glVertexAttribL2i64vNV = glad_debug_impl_glVertexAttribL2i64vNV; + glad_debug_glVertexAttribL2ui64NV = glad_debug_impl_glVertexAttribL2ui64NV; + glad_debug_glVertexAttribL2ui64vNV = glad_debug_impl_glVertexAttribL2ui64vNV; + glad_debug_glVertexAttribL3d = glad_debug_impl_glVertexAttribL3d; + glad_debug_glVertexAttribL3dEXT = glad_debug_impl_glVertexAttribL3dEXT; + glad_debug_glVertexAttribL3dv = glad_debug_impl_glVertexAttribL3dv; + glad_debug_glVertexAttribL3dvEXT = glad_debug_impl_glVertexAttribL3dvEXT; + glad_debug_glVertexAttribL3i64NV = glad_debug_impl_glVertexAttribL3i64NV; + glad_debug_glVertexAttribL3i64vNV = glad_debug_impl_glVertexAttribL3i64vNV; + glad_debug_glVertexAttribL3ui64NV = glad_debug_impl_glVertexAttribL3ui64NV; + glad_debug_glVertexAttribL3ui64vNV = glad_debug_impl_glVertexAttribL3ui64vNV; + glad_debug_glVertexAttribL4d = glad_debug_impl_glVertexAttribL4d; + glad_debug_glVertexAttribL4dEXT = glad_debug_impl_glVertexAttribL4dEXT; + glad_debug_glVertexAttribL4dv = glad_debug_impl_glVertexAttribL4dv; + glad_debug_glVertexAttribL4dvEXT = glad_debug_impl_glVertexAttribL4dvEXT; + glad_debug_glVertexAttribL4i64NV = glad_debug_impl_glVertexAttribL4i64NV; + glad_debug_glVertexAttribL4i64vNV = glad_debug_impl_glVertexAttribL4i64vNV; + glad_debug_glVertexAttribL4ui64NV = glad_debug_impl_glVertexAttribL4ui64NV; + glad_debug_glVertexAttribL4ui64vNV = glad_debug_impl_glVertexAttribL4ui64vNV; + glad_debug_glVertexAttribLFormat = glad_debug_impl_glVertexAttribLFormat; + glad_debug_glVertexAttribLFormatNV = glad_debug_impl_glVertexAttribLFormatNV; + glad_debug_glVertexAttribLPointer = glad_debug_impl_glVertexAttribLPointer; + glad_debug_glVertexAttribLPointerEXT = glad_debug_impl_glVertexAttribLPointerEXT; + glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; + glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; + glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; + glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; + glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; + glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; + glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; + glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; + glad_debug_glVertexAttribParameteriAMD = glad_debug_impl_glVertexAttribParameteriAMD; + glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; + glad_debug_glVertexAttribPointerARB = glad_debug_impl_glVertexAttribPointerARB; + glad_debug_glVertexAttribPointerNV = glad_debug_impl_glVertexAttribPointerNV; + glad_debug_glVertexAttribs1dvNV = glad_debug_impl_glVertexAttribs1dvNV; + glad_debug_glVertexAttribs1fvNV = glad_debug_impl_glVertexAttribs1fvNV; + glad_debug_glVertexAttribs1hvNV = glad_debug_impl_glVertexAttribs1hvNV; + glad_debug_glVertexAttribs1svNV = glad_debug_impl_glVertexAttribs1svNV; + glad_debug_glVertexAttribs2dvNV = glad_debug_impl_glVertexAttribs2dvNV; + glad_debug_glVertexAttribs2fvNV = glad_debug_impl_glVertexAttribs2fvNV; + glad_debug_glVertexAttribs2hvNV = glad_debug_impl_glVertexAttribs2hvNV; + glad_debug_glVertexAttribs2svNV = glad_debug_impl_glVertexAttribs2svNV; + glad_debug_glVertexAttribs3dvNV = glad_debug_impl_glVertexAttribs3dvNV; + glad_debug_glVertexAttribs3fvNV = glad_debug_impl_glVertexAttribs3fvNV; + glad_debug_glVertexAttribs3hvNV = glad_debug_impl_glVertexAttribs3hvNV; + glad_debug_glVertexAttribs3svNV = glad_debug_impl_glVertexAttribs3svNV; + glad_debug_glVertexAttribs4dvNV = glad_debug_impl_glVertexAttribs4dvNV; + glad_debug_glVertexAttribs4fvNV = glad_debug_impl_glVertexAttribs4fvNV; + glad_debug_glVertexAttribs4hvNV = glad_debug_impl_glVertexAttribs4hvNV; + glad_debug_glVertexAttribs4svNV = glad_debug_impl_glVertexAttribs4svNV; + glad_debug_glVertexAttribs4ubvNV = glad_debug_impl_glVertexAttribs4ubvNV; + glad_debug_glVertexBindingDivisor = glad_debug_impl_glVertexBindingDivisor; + glad_debug_glVertexBlendARB = glad_debug_impl_glVertexBlendARB; + glad_debug_glVertexBlendEnvfATI = glad_debug_impl_glVertexBlendEnvfATI; + glad_debug_glVertexBlendEnviATI = glad_debug_impl_glVertexBlendEnviATI; + glad_debug_glVertexFormatNV = glad_debug_impl_glVertexFormatNV; + glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; + glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; + glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; + glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; + glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; + glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; + glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; + glad_debug_glVertexPointerEXT = glad_debug_impl_glVertexPointerEXT; + glad_debug_glVertexPointerListIBM = glad_debug_impl_glVertexPointerListIBM; + glad_debug_glVertexPointervINTEL = glad_debug_impl_glVertexPointervINTEL; + glad_debug_glVertexStream1dATI = glad_debug_impl_glVertexStream1dATI; + glad_debug_glVertexStream1dvATI = glad_debug_impl_glVertexStream1dvATI; + glad_debug_glVertexStream1fATI = glad_debug_impl_glVertexStream1fATI; + glad_debug_glVertexStream1fvATI = glad_debug_impl_glVertexStream1fvATI; + glad_debug_glVertexStream1iATI = glad_debug_impl_glVertexStream1iATI; + glad_debug_glVertexStream1ivATI = glad_debug_impl_glVertexStream1ivATI; + glad_debug_glVertexStream1sATI = glad_debug_impl_glVertexStream1sATI; + glad_debug_glVertexStream1svATI = glad_debug_impl_glVertexStream1svATI; + glad_debug_glVertexStream2dATI = glad_debug_impl_glVertexStream2dATI; + glad_debug_glVertexStream2dvATI = glad_debug_impl_glVertexStream2dvATI; + glad_debug_glVertexStream2fATI = glad_debug_impl_glVertexStream2fATI; + glad_debug_glVertexStream2fvATI = glad_debug_impl_glVertexStream2fvATI; + glad_debug_glVertexStream2iATI = glad_debug_impl_glVertexStream2iATI; + glad_debug_glVertexStream2ivATI = glad_debug_impl_glVertexStream2ivATI; + glad_debug_glVertexStream2sATI = glad_debug_impl_glVertexStream2sATI; + glad_debug_glVertexStream2svATI = glad_debug_impl_glVertexStream2svATI; + glad_debug_glVertexStream3dATI = glad_debug_impl_glVertexStream3dATI; + glad_debug_glVertexStream3dvATI = glad_debug_impl_glVertexStream3dvATI; + glad_debug_glVertexStream3fATI = glad_debug_impl_glVertexStream3fATI; + glad_debug_glVertexStream3fvATI = glad_debug_impl_glVertexStream3fvATI; + glad_debug_glVertexStream3iATI = glad_debug_impl_glVertexStream3iATI; + glad_debug_glVertexStream3ivATI = glad_debug_impl_glVertexStream3ivATI; + glad_debug_glVertexStream3sATI = glad_debug_impl_glVertexStream3sATI; + glad_debug_glVertexStream3svATI = glad_debug_impl_glVertexStream3svATI; + glad_debug_glVertexStream4dATI = glad_debug_impl_glVertexStream4dATI; + glad_debug_glVertexStream4dvATI = glad_debug_impl_glVertexStream4dvATI; + glad_debug_glVertexStream4fATI = glad_debug_impl_glVertexStream4fATI; + glad_debug_glVertexStream4fvATI = glad_debug_impl_glVertexStream4fvATI; + glad_debug_glVertexStream4iATI = glad_debug_impl_glVertexStream4iATI; + glad_debug_glVertexStream4ivATI = glad_debug_impl_glVertexStream4ivATI; + glad_debug_glVertexStream4sATI = glad_debug_impl_glVertexStream4sATI; + glad_debug_glVertexStream4svATI = glad_debug_impl_glVertexStream4svATI; + glad_debug_glVertexWeightPointerEXT = glad_debug_impl_glVertexWeightPointerEXT; + glad_debug_glVertexWeightfEXT = glad_debug_impl_glVertexWeightfEXT; + glad_debug_glVertexWeightfvEXT = glad_debug_impl_glVertexWeightfvEXT; + glad_debug_glVertexWeighthNV = glad_debug_impl_glVertexWeighthNV; + glad_debug_glVertexWeighthvNV = glad_debug_impl_glVertexWeighthvNV; + glad_debug_glVideoCaptureNV = glad_debug_impl_glVideoCaptureNV; + glad_debug_glVideoCaptureStreamParameterdvNV = glad_debug_impl_glVideoCaptureStreamParameterdvNV; + glad_debug_glVideoCaptureStreamParameterfvNV = glad_debug_impl_glVideoCaptureStreamParameterfvNV; + glad_debug_glVideoCaptureStreamParameterivNV = glad_debug_impl_glVideoCaptureStreamParameterivNV; + glad_debug_glViewport = glad_debug_impl_glViewport; + glad_debug_glViewportArrayv = glad_debug_impl_glViewportArrayv; + glad_debug_glViewportIndexedf = glad_debug_impl_glViewportIndexedf; + glad_debug_glViewportIndexedfv = glad_debug_impl_glViewportIndexedfv; + glad_debug_glViewportPositionWScaleNV = glad_debug_impl_glViewportPositionWScaleNV; + glad_debug_glViewportSwizzleNV = glad_debug_impl_glViewportSwizzleNV; + glad_debug_glWaitSemaphoreEXT = glad_debug_impl_glWaitSemaphoreEXT; + glad_debug_glWaitSemaphoreui64NVX = glad_debug_impl_glWaitSemaphoreui64NVX; + glad_debug_glWaitSync = glad_debug_impl_glWaitSync; + glad_debug_glWaitVkSemaphoreNV = glad_debug_impl_glWaitVkSemaphoreNV; + glad_debug_glWeightPathsNV = glad_debug_impl_glWeightPathsNV; + glad_debug_glWeightPointerARB = glad_debug_impl_glWeightPointerARB; + glad_debug_glWeightbvARB = glad_debug_impl_glWeightbvARB; + glad_debug_glWeightdvARB = glad_debug_impl_glWeightdvARB; + glad_debug_glWeightfvARB = glad_debug_impl_glWeightfvARB; + glad_debug_glWeightivARB = glad_debug_impl_glWeightivARB; + glad_debug_glWeightsvARB = glad_debug_impl_glWeightsvARB; + glad_debug_glWeightubvARB = glad_debug_impl_glWeightubvARB; + glad_debug_glWeightuivARB = glad_debug_impl_glWeightuivARB; + glad_debug_glWeightusvARB = glad_debug_impl_glWeightusvARB; + glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; + glad_debug_glWindowPos2dARB = glad_debug_impl_glWindowPos2dARB; + glad_debug_glWindowPos2dMESA = glad_debug_impl_glWindowPos2dMESA; + glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; + glad_debug_glWindowPos2dvARB = glad_debug_impl_glWindowPos2dvARB; + glad_debug_glWindowPos2dvMESA = glad_debug_impl_glWindowPos2dvMESA; + glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; + glad_debug_glWindowPos2fARB = glad_debug_impl_glWindowPos2fARB; + glad_debug_glWindowPos2fMESA = glad_debug_impl_glWindowPos2fMESA; + glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; + glad_debug_glWindowPos2fvARB = glad_debug_impl_glWindowPos2fvARB; + glad_debug_glWindowPos2fvMESA = glad_debug_impl_glWindowPos2fvMESA; + glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; + glad_debug_glWindowPos2iARB = glad_debug_impl_glWindowPos2iARB; + glad_debug_glWindowPos2iMESA = glad_debug_impl_glWindowPos2iMESA; + glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; + glad_debug_glWindowPos2ivARB = glad_debug_impl_glWindowPos2ivARB; + glad_debug_glWindowPos2ivMESA = glad_debug_impl_glWindowPos2ivMESA; + glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; + glad_debug_glWindowPos2sARB = glad_debug_impl_glWindowPos2sARB; + glad_debug_glWindowPos2sMESA = glad_debug_impl_glWindowPos2sMESA; + glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; + glad_debug_glWindowPos2svARB = glad_debug_impl_glWindowPos2svARB; + glad_debug_glWindowPos2svMESA = glad_debug_impl_glWindowPos2svMESA; + glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; + glad_debug_glWindowPos3dARB = glad_debug_impl_glWindowPos3dARB; + glad_debug_glWindowPos3dMESA = glad_debug_impl_glWindowPos3dMESA; + glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; + glad_debug_glWindowPos3dvARB = glad_debug_impl_glWindowPos3dvARB; + glad_debug_glWindowPos3dvMESA = glad_debug_impl_glWindowPos3dvMESA; + glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; + glad_debug_glWindowPos3fARB = glad_debug_impl_glWindowPos3fARB; + glad_debug_glWindowPos3fMESA = glad_debug_impl_glWindowPos3fMESA; + glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; + glad_debug_glWindowPos3fvARB = glad_debug_impl_glWindowPos3fvARB; + glad_debug_glWindowPos3fvMESA = glad_debug_impl_glWindowPos3fvMESA; + glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; + glad_debug_glWindowPos3iARB = glad_debug_impl_glWindowPos3iARB; + glad_debug_glWindowPos3iMESA = glad_debug_impl_glWindowPos3iMESA; + glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; + glad_debug_glWindowPos3ivARB = glad_debug_impl_glWindowPos3ivARB; + glad_debug_glWindowPos3ivMESA = glad_debug_impl_glWindowPos3ivMESA; + glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; + glad_debug_glWindowPos3sARB = glad_debug_impl_glWindowPos3sARB; + glad_debug_glWindowPos3sMESA = glad_debug_impl_glWindowPos3sMESA; + glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; + glad_debug_glWindowPos3svARB = glad_debug_impl_glWindowPos3svARB; + glad_debug_glWindowPos3svMESA = glad_debug_impl_glWindowPos3svMESA; + glad_debug_glWindowPos4dMESA = glad_debug_impl_glWindowPos4dMESA; + glad_debug_glWindowPos4dvMESA = glad_debug_impl_glWindowPos4dvMESA; + glad_debug_glWindowPos4fMESA = glad_debug_impl_glWindowPos4fMESA; + glad_debug_glWindowPos4fvMESA = glad_debug_impl_glWindowPos4fvMESA; + glad_debug_glWindowPos4iMESA = glad_debug_impl_glWindowPos4iMESA; + glad_debug_glWindowPos4ivMESA = glad_debug_impl_glWindowPos4ivMESA; + glad_debug_glWindowPos4sMESA = glad_debug_impl_glWindowPos4sMESA; + glad_debug_glWindowPos4svMESA = glad_debug_impl_glWindowPos4svMESA; + glad_debug_glWindowRectanglesEXT = glad_debug_impl_glWindowRectanglesEXT; + glad_debug_glWriteMaskEXT = glad_debug_impl_glWriteMaskEXT; +} + +void gladUninstallGLDebug(void) { + glad_debug_glAccum = glad_glAccum; + glad_debug_glAccumxOES = glad_glAccumxOES; + glad_debug_glAcquireKeyedMutexWin32EXT = glad_glAcquireKeyedMutexWin32EXT; + glad_debug_glActiveProgramEXT = glad_glActiveProgramEXT; + glad_debug_glActiveShaderProgram = glad_glActiveShaderProgram; + glad_debug_glActiveStencilFaceEXT = glad_glActiveStencilFaceEXT; + glad_debug_glActiveTexture = glad_glActiveTexture; + glad_debug_glActiveTextureARB = glad_glActiveTextureARB; + glad_debug_glActiveVaryingNV = glad_glActiveVaryingNV; + glad_debug_glAlphaFragmentOp1ATI = glad_glAlphaFragmentOp1ATI; + glad_debug_glAlphaFragmentOp2ATI = glad_glAlphaFragmentOp2ATI; + glad_debug_glAlphaFragmentOp3ATI = glad_glAlphaFragmentOp3ATI; + glad_debug_glAlphaFunc = glad_glAlphaFunc; + glad_debug_glAlphaFuncxOES = glad_glAlphaFuncxOES; + glad_debug_glAlphaToCoverageDitherControlNV = glad_glAlphaToCoverageDitherControlNV; + glad_debug_glApplyFramebufferAttachmentCMAAINTEL = glad_glApplyFramebufferAttachmentCMAAINTEL; + glad_debug_glApplyTextureEXT = glad_glApplyTextureEXT; + glad_debug_glAreProgramsResidentNV = glad_glAreProgramsResidentNV; + glad_debug_glAreTexturesResident = glad_glAreTexturesResident; + glad_debug_glAreTexturesResidentEXT = glad_glAreTexturesResidentEXT; + glad_debug_glArrayElement = glad_glArrayElement; + glad_debug_glArrayElementEXT = glad_glArrayElementEXT; + glad_debug_glArrayObjectATI = glad_glArrayObjectATI; + glad_debug_glAsyncCopyBufferSubDataNVX = glad_glAsyncCopyBufferSubDataNVX; + glad_debug_glAsyncCopyImageSubDataNVX = glad_glAsyncCopyImageSubDataNVX; + glad_debug_glAsyncMarkerSGIX = glad_glAsyncMarkerSGIX; + glad_debug_glAttachObjectARB = glad_glAttachObjectARB; + glad_debug_glAttachShader = glad_glAttachShader; + glad_debug_glBegin = glad_glBegin; + glad_debug_glBeginConditionalRenderNV = glad_glBeginConditionalRenderNV; + glad_debug_glBeginConditionalRenderNVX = glad_glBeginConditionalRenderNVX; + glad_debug_glBeginFragmentShaderATI = glad_glBeginFragmentShaderATI; + glad_debug_glBeginOcclusionQueryNV = glad_glBeginOcclusionQueryNV; + glad_debug_glBeginPerfMonitorAMD = glad_glBeginPerfMonitorAMD; + glad_debug_glBeginPerfQueryINTEL = glad_glBeginPerfQueryINTEL; + glad_debug_glBeginQuery = glad_glBeginQuery; + glad_debug_glBeginQueryARB = glad_glBeginQueryARB; + glad_debug_glBeginQueryIndexed = glad_glBeginQueryIndexed; + glad_debug_glBeginTransformFeedbackEXT = glad_glBeginTransformFeedbackEXT; + glad_debug_glBeginTransformFeedbackNV = glad_glBeginTransformFeedbackNV; + glad_debug_glBeginVertexShaderEXT = glad_glBeginVertexShaderEXT; + glad_debug_glBeginVideoCaptureNV = glad_glBeginVideoCaptureNV; + glad_debug_glBindAttribLocation = glad_glBindAttribLocation; + glad_debug_glBindAttribLocationARB = glad_glBindAttribLocationARB; + glad_debug_glBindBuffer = glad_glBindBuffer; + glad_debug_glBindBufferARB = glad_glBindBufferARB; + glad_debug_glBindBufferBase = glad_glBindBufferBase; + glad_debug_glBindBufferBaseEXT = glad_glBindBufferBaseEXT; + glad_debug_glBindBufferBaseNV = glad_glBindBufferBaseNV; + glad_debug_glBindBufferOffsetEXT = glad_glBindBufferOffsetEXT; + glad_debug_glBindBufferOffsetNV = glad_glBindBufferOffsetNV; + glad_debug_glBindBufferRange = glad_glBindBufferRange; + glad_debug_glBindBufferRangeEXT = glad_glBindBufferRangeEXT; + glad_debug_glBindBufferRangeNV = glad_glBindBufferRangeNV; + glad_debug_glBindBuffersBase = glad_glBindBuffersBase; + glad_debug_glBindBuffersRange = glad_glBindBuffersRange; + glad_debug_glBindFragDataLocationEXT = glad_glBindFragDataLocationEXT; + glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; + glad_debug_glBindFragmentShaderATI = glad_glBindFragmentShaderATI; + glad_debug_glBindFramebuffer = glad_glBindFramebuffer; + glad_debug_glBindFramebufferEXT = glad_glBindFramebufferEXT; + glad_debug_glBindImageTexture = glad_glBindImageTexture; + glad_debug_glBindImageTextureEXT = glad_glBindImageTextureEXT; + glad_debug_glBindImageTextures = glad_glBindImageTextures; + glad_debug_glBindLightParameterEXT = glad_glBindLightParameterEXT; + glad_debug_glBindMaterialParameterEXT = glad_glBindMaterialParameterEXT; + glad_debug_glBindMultiTextureEXT = glad_glBindMultiTextureEXT; + glad_debug_glBindParameterEXT = glad_glBindParameterEXT; + glad_debug_glBindProgramARB = glad_glBindProgramARB; + glad_debug_glBindProgramNV = glad_glBindProgramNV; + glad_debug_glBindProgramPipeline = glad_glBindProgramPipeline; + glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; + glad_debug_glBindRenderbufferEXT = glad_glBindRenderbufferEXT; + glad_debug_glBindSampler = glad_glBindSampler; + glad_debug_glBindSamplers = glad_glBindSamplers; + glad_debug_glBindShadingRateImageNV = glad_glBindShadingRateImageNV; + glad_debug_glBindTexGenParameterEXT = glad_glBindTexGenParameterEXT; + glad_debug_glBindTexture = glad_glBindTexture; + glad_debug_glBindTextureEXT = glad_glBindTextureEXT; + glad_debug_glBindTextureUnit = glad_glBindTextureUnit; + glad_debug_glBindTextureUnitParameterEXT = glad_glBindTextureUnitParameterEXT; + glad_debug_glBindTextures = glad_glBindTextures; + glad_debug_glBindTransformFeedback = glad_glBindTransformFeedback; + glad_debug_glBindTransformFeedbackNV = glad_glBindTransformFeedbackNV; + glad_debug_glBindVertexArray = glad_glBindVertexArray; + glad_debug_glBindVertexArrayAPPLE = glad_glBindVertexArrayAPPLE; + glad_debug_glBindVertexBuffer = glad_glBindVertexBuffer; + glad_debug_glBindVertexBuffers = glad_glBindVertexBuffers; + glad_debug_glBindVertexShaderEXT = glad_glBindVertexShaderEXT; + glad_debug_glBindVideoCaptureStreamBufferNV = glad_glBindVideoCaptureStreamBufferNV; + glad_debug_glBindVideoCaptureStreamTextureNV = glad_glBindVideoCaptureStreamTextureNV; + glad_debug_glBinormal3bEXT = glad_glBinormal3bEXT; + glad_debug_glBinormal3bvEXT = glad_glBinormal3bvEXT; + glad_debug_glBinormal3dEXT = glad_glBinormal3dEXT; + glad_debug_glBinormal3dvEXT = glad_glBinormal3dvEXT; + glad_debug_glBinormal3fEXT = glad_glBinormal3fEXT; + glad_debug_glBinormal3fvEXT = glad_glBinormal3fvEXT; + glad_debug_glBinormal3iEXT = glad_glBinormal3iEXT; + glad_debug_glBinormal3ivEXT = glad_glBinormal3ivEXT; + glad_debug_glBinormal3sEXT = glad_glBinormal3sEXT; + glad_debug_glBinormal3svEXT = glad_glBinormal3svEXT; + glad_debug_glBinormalPointerEXT = glad_glBinormalPointerEXT; + glad_debug_glBitmap = glad_glBitmap; + glad_debug_glBitmapxOES = glad_glBitmapxOES; + glad_debug_glBlendBarrierKHR = glad_glBlendBarrierKHR; + glad_debug_glBlendBarrierNV = glad_glBlendBarrierNV; + glad_debug_glBlendColor = glad_glBlendColor; + glad_debug_glBlendColorEXT = glad_glBlendColorEXT; + glad_debug_glBlendColorxOES = glad_glBlendColorxOES; + glad_debug_glBlendEquation = glad_glBlendEquation; + glad_debug_glBlendEquationEXT = glad_glBlendEquationEXT; + glad_debug_glBlendEquationIndexedAMD = glad_glBlendEquationIndexedAMD; + glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; + glad_debug_glBlendEquationSeparateEXT = glad_glBlendEquationSeparateEXT; + glad_debug_glBlendEquationSeparateIndexedAMD = glad_glBlendEquationSeparateIndexedAMD; + glad_debug_glBlendEquationSeparateiARB = glad_glBlendEquationSeparateiARB; + glad_debug_glBlendEquationiARB = glad_glBlendEquationiARB; + glad_debug_glBlendFunc = glad_glBlendFunc; + glad_debug_glBlendFuncIndexedAMD = glad_glBlendFuncIndexedAMD; + glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; + glad_debug_glBlendFuncSeparateEXT = glad_glBlendFuncSeparateEXT; + glad_debug_glBlendFuncSeparateINGR = glad_glBlendFuncSeparateINGR; + glad_debug_glBlendFuncSeparateIndexedAMD = glad_glBlendFuncSeparateIndexedAMD; + glad_debug_glBlendFuncSeparateiARB = glad_glBlendFuncSeparateiARB; + glad_debug_glBlendFunciARB = glad_glBlendFunciARB; + glad_debug_glBlendParameteriNV = glad_glBlendParameteriNV; + glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; + glad_debug_glBlitFramebufferEXT = glad_glBlitFramebufferEXT; + glad_debug_glBlitFramebufferLayerEXT = glad_glBlitFramebufferLayerEXT; + glad_debug_glBlitFramebufferLayersEXT = glad_glBlitFramebufferLayersEXT; + glad_debug_glBlitNamedFramebuffer = glad_glBlitNamedFramebuffer; + glad_debug_glBufferAddressRangeNV = glad_glBufferAddressRangeNV; + glad_debug_glBufferAttachMemoryNV = glad_glBufferAttachMemoryNV; + glad_debug_glBufferData = glad_glBufferData; + glad_debug_glBufferDataARB = glad_glBufferDataARB; + glad_debug_glBufferPageCommitmentARB = glad_glBufferPageCommitmentARB; + glad_debug_glBufferPageCommitmentMemNV = glad_glBufferPageCommitmentMemNV; + glad_debug_glBufferParameteriAPPLE = glad_glBufferParameteriAPPLE; + glad_debug_glBufferStorage = glad_glBufferStorage; + glad_debug_glBufferStorageExternalEXT = glad_glBufferStorageExternalEXT; + glad_debug_glBufferStorageMemEXT = glad_glBufferStorageMemEXT; + glad_debug_glBufferSubData = glad_glBufferSubData; + glad_debug_glBufferSubDataARB = glad_glBufferSubDataARB; + glad_debug_glCallCommandListNV = glad_glCallCommandListNV; + glad_debug_glCallList = glad_glCallList; + glad_debug_glCallLists = glad_glCallLists; + glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; + glad_debug_glCheckFramebufferStatusEXT = glad_glCheckFramebufferStatusEXT; + glad_debug_glCheckNamedFramebufferStatus = glad_glCheckNamedFramebufferStatus; + glad_debug_glCheckNamedFramebufferStatusEXT = glad_glCheckNamedFramebufferStatusEXT; + glad_debug_glClampColorARB = glad_glClampColorARB; + glad_debug_glClear = glad_glClear; + glad_debug_glClearAccum = glad_glClearAccum; + glad_debug_glClearAccumxOES = glad_glClearAccumxOES; + glad_debug_glClearBufferData = glad_glClearBufferData; + glad_debug_glClearBufferSubData = glad_glClearBufferSubData; + glad_debug_glClearColor = glad_glClearColor; + glad_debug_glClearColorIiEXT = glad_glClearColorIiEXT; + glad_debug_glClearColorIuiEXT = glad_glClearColorIuiEXT; + glad_debug_glClearColorxOES = glad_glClearColorxOES; + glad_debug_glClearDepth = glad_glClearDepth; + glad_debug_glClearDepthdNV = glad_glClearDepthdNV; + glad_debug_glClearDepthf = glad_glClearDepthf; + glad_debug_glClearDepthfOES = glad_glClearDepthfOES; + glad_debug_glClearDepthxOES = glad_glClearDepthxOES; + glad_debug_glClearIndex = glad_glClearIndex; + glad_debug_glClearNamedBufferData = glad_glClearNamedBufferData; + glad_debug_glClearNamedBufferDataEXT = glad_glClearNamedBufferDataEXT; + glad_debug_glClearNamedBufferSubData = glad_glClearNamedBufferSubData; + glad_debug_glClearNamedBufferSubDataEXT = glad_glClearNamedBufferSubDataEXT; + glad_debug_glClearNamedFramebufferfi = glad_glClearNamedFramebufferfi; + glad_debug_glClearNamedFramebufferfv = glad_glClearNamedFramebufferfv; + glad_debug_glClearNamedFramebufferiv = glad_glClearNamedFramebufferiv; + glad_debug_glClearNamedFramebufferuiv = glad_glClearNamedFramebufferuiv; + glad_debug_glClearStencil = glad_glClearStencil; + glad_debug_glClearTexImage = glad_glClearTexImage; + glad_debug_glClearTexSubImage = glad_glClearTexSubImage; + glad_debug_glClientActiveTexture = glad_glClientActiveTexture; + glad_debug_glClientActiveTextureARB = glad_glClientActiveTextureARB; + glad_debug_glClientActiveVertexStreamATI = glad_glClientActiveVertexStreamATI; + glad_debug_glClientAttribDefaultEXT = glad_glClientAttribDefaultEXT; + glad_debug_glClientWaitSemaphoreui64NVX = glad_glClientWaitSemaphoreui64NVX; + glad_debug_glClientWaitSync = glad_glClientWaitSync; + glad_debug_glClipControl = glad_glClipControl; + glad_debug_glClipPlane = glad_glClipPlane; + glad_debug_glClipPlanefOES = glad_glClipPlanefOES; + glad_debug_glClipPlanexOES = glad_glClipPlanexOES; + glad_debug_glColor3b = glad_glColor3b; + glad_debug_glColor3bv = glad_glColor3bv; + glad_debug_glColor3d = glad_glColor3d; + glad_debug_glColor3dv = glad_glColor3dv; + glad_debug_glColor3f = glad_glColor3f; + glad_debug_glColor3fVertex3fSUN = glad_glColor3fVertex3fSUN; + glad_debug_glColor3fVertex3fvSUN = glad_glColor3fVertex3fvSUN; + glad_debug_glColor3fv = glad_glColor3fv; + glad_debug_glColor3hNV = glad_glColor3hNV; + glad_debug_glColor3hvNV = glad_glColor3hvNV; + glad_debug_glColor3i = glad_glColor3i; + glad_debug_glColor3iv = glad_glColor3iv; + glad_debug_glColor3s = glad_glColor3s; + glad_debug_glColor3sv = glad_glColor3sv; + glad_debug_glColor3ub = glad_glColor3ub; + glad_debug_glColor3ubv = glad_glColor3ubv; + glad_debug_glColor3ui = glad_glColor3ui; + glad_debug_glColor3uiv = glad_glColor3uiv; + glad_debug_glColor3us = glad_glColor3us; + glad_debug_glColor3usv = glad_glColor3usv; + glad_debug_glColor3xOES = glad_glColor3xOES; + glad_debug_glColor3xvOES = glad_glColor3xvOES; + glad_debug_glColor4b = glad_glColor4b; + glad_debug_glColor4bv = glad_glColor4bv; + glad_debug_glColor4d = glad_glColor4d; + glad_debug_glColor4dv = glad_glColor4dv; + glad_debug_glColor4f = glad_glColor4f; + glad_debug_glColor4fNormal3fVertex3fSUN = glad_glColor4fNormal3fVertex3fSUN; + glad_debug_glColor4fNormal3fVertex3fvSUN = glad_glColor4fNormal3fVertex3fvSUN; + glad_debug_glColor4fv = glad_glColor4fv; + glad_debug_glColor4hNV = glad_glColor4hNV; + glad_debug_glColor4hvNV = glad_glColor4hvNV; + glad_debug_glColor4i = glad_glColor4i; + glad_debug_glColor4iv = glad_glColor4iv; + glad_debug_glColor4s = glad_glColor4s; + glad_debug_glColor4sv = glad_glColor4sv; + glad_debug_glColor4ub = glad_glColor4ub; + glad_debug_glColor4ubVertex2fSUN = glad_glColor4ubVertex2fSUN; + glad_debug_glColor4ubVertex2fvSUN = glad_glColor4ubVertex2fvSUN; + glad_debug_glColor4ubVertex3fSUN = glad_glColor4ubVertex3fSUN; + glad_debug_glColor4ubVertex3fvSUN = glad_glColor4ubVertex3fvSUN; + glad_debug_glColor4ubv = glad_glColor4ubv; + glad_debug_glColor4ui = glad_glColor4ui; + glad_debug_glColor4uiv = glad_glColor4uiv; + glad_debug_glColor4us = glad_glColor4us; + glad_debug_glColor4usv = glad_glColor4usv; + glad_debug_glColor4xOES = glad_glColor4xOES; + glad_debug_glColor4xvOES = glad_glColor4xvOES; + glad_debug_glColorFormatNV = glad_glColorFormatNV; + glad_debug_glColorFragmentOp1ATI = glad_glColorFragmentOp1ATI; + glad_debug_glColorFragmentOp2ATI = glad_glColorFragmentOp2ATI; + glad_debug_glColorFragmentOp3ATI = glad_glColorFragmentOp3ATI; + glad_debug_glColorMask = glad_glColorMask; + glad_debug_glColorMaskIndexedEXT = glad_glColorMaskIndexedEXT; + glad_debug_glColorMaterial = glad_glColorMaterial; + glad_debug_glColorP3ui = glad_glColorP3ui; + glad_debug_glColorP3uiv = glad_glColorP3uiv; + glad_debug_glColorP4ui = glad_glColorP4ui; + glad_debug_glColorP4uiv = glad_glColorP4uiv; + glad_debug_glColorPointer = glad_glColorPointer; + glad_debug_glColorPointerEXT = glad_glColorPointerEXT; + glad_debug_glColorPointerListIBM = glad_glColorPointerListIBM; + glad_debug_glColorPointervINTEL = glad_glColorPointervINTEL; + glad_debug_glColorSubTable = glad_glColorSubTable; + glad_debug_glColorSubTableEXT = glad_glColorSubTableEXT; + glad_debug_glColorTable = glad_glColorTable; + glad_debug_glColorTableEXT = glad_glColorTableEXT; + glad_debug_glColorTableParameterfv = glad_glColorTableParameterfv; + glad_debug_glColorTableParameterfvSGI = glad_glColorTableParameterfvSGI; + glad_debug_glColorTableParameteriv = glad_glColorTableParameteriv; + glad_debug_glColorTableParameterivSGI = glad_glColorTableParameterivSGI; + glad_debug_glColorTableSGI = glad_glColorTableSGI; + glad_debug_glCombinerInputNV = glad_glCombinerInputNV; + glad_debug_glCombinerOutputNV = glad_glCombinerOutputNV; + glad_debug_glCombinerParameterfNV = glad_glCombinerParameterfNV; + glad_debug_glCombinerParameterfvNV = glad_glCombinerParameterfvNV; + glad_debug_glCombinerParameteriNV = glad_glCombinerParameteriNV; + glad_debug_glCombinerParameterivNV = glad_glCombinerParameterivNV; + glad_debug_glCombinerStageParameterfvNV = glad_glCombinerStageParameterfvNV; + glad_debug_glCommandListSegmentsNV = glad_glCommandListSegmentsNV; + glad_debug_glCompileCommandListNV = glad_glCompileCommandListNV; + glad_debug_glCompileShader = glad_glCompileShader; + glad_debug_glCompileShaderARB = glad_glCompileShaderARB; + glad_debug_glCompileShaderIncludeARB = glad_glCompileShaderIncludeARB; + glad_debug_glCompressedMultiTexImage1DEXT = glad_glCompressedMultiTexImage1DEXT; + glad_debug_glCompressedMultiTexImage2DEXT = glad_glCompressedMultiTexImage2DEXT; + glad_debug_glCompressedMultiTexImage3DEXT = glad_glCompressedMultiTexImage3DEXT; + glad_debug_glCompressedMultiTexSubImage1DEXT = glad_glCompressedMultiTexSubImage1DEXT; + glad_debug_glCompressedMultiTexSubImage2DEXT = glad_glCompressedMultiTexSubImage2DEXT; + glad_debug_glCompressedMultiTexSubImage3DEXT = glad_glCompressedMultiTexSubImage3DEXT; + glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; + glad_debug_glCompressedTexImage1DARB = glad_glCompressedTexImage1DARB; + glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; + glad_debug_glCompressedTexImage2DARB = glad_glCompressedTexImage2DARB; + glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; + glad_debug_glCompressedTexImage3DARB = glad_glCompressedTexImage3DARB; + glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; + glad_debug_glCompressedTexSubImage1DARB = glad_glCompressedTexSubImage1DARB; + glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; + glad_debug_glCompressedTexSubImage2DARB = glad_glCompressedTexSubImage2DARB; + glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; + glad_debug_glCompressedTexSubImage3DARB = glad_glCompressedTexSubImage3DARB; + glad_debug_glCompressedTextureImage1DEXT = glad_glCompressedTextureImage1DEXT; + glad_debug_glCompressedTextureImage2DEXT = glad_glCompressedTextureImage2DEXT; + glad_debug_glCompressedTextureImage3DEXT = glad_glCompressedTextureImage3DEXT; + glad_debug_glCompressedTextureSubImage1D = glad_glCompressedTextureSubImage1D; + glad_debug_glCompressedTextureSubImage1DEXT = glad_glCompressedTextureSubImage1DEXT; + glad_debug_glCompressedTextureSubImage2D = glad_glCompressedTextureSubImage2D; + glad_debug_glCompressedTextureSubImage2DEXT = glad_glCompressedTextureSubImage2DEXT; + glad_debug_glCompressedTextureSubImage3D = glad_glCompressedTextureSubImage3D; + glad_debug_glCompressedTextureSubImage3DEXT = glad_glCompressedTextureSubImage3DEXT; + glad_debug_glConservativeRasterParameterfNV = glad_glConservativeRasterParameterfNV; + glad_debug_glConservativeRasterParameteriNV = glad_glConservativeRasterParameteriNV; + glad_debug_glConvolutionFilter1D = glad_glConvolutionFilter1D; + glad_debug_glConvolutionFilter1DEXT = glad_glConvolutionFilter1DEXT; + glad_debug_glConvolutionFilter2D = glad_glConvolutionFilter2D; + glad_debug_glConvolutionFilter2DEXT = glad_glConvolutionFilter2DEXT; + glad_debug_glConvolutionParameterf = glad_glConvolutionParameterf; + glad_debug_glConvolutionParameterfEXT = glad_glConvolutionParameterfEXT; + glad_debug_glConvolutionParameterfv = glad_glConvolutionParameterfv; + glad_debug_glConvolutionParameterfvEXT = glad_glConvolutionParameterfvEXT; + glad_debug_glConvolutionParameteri = glad_glConvolutionParameteri; + glad_debug_glConvolutionParameteriEXT = glad_glConvolutionParameteriEXT; + glad_debug_glConvolutionParameteriv = glad_glConvolutionParameteriv; + glad_debug_glConvolutionParameterivEXT = glad_glConvolutionParameterivEXT; + glad_debug_glConvolutionParameterxOES = glad_glConvolutionParameterxOES; + glad_debug_glConvolutionParameterxvOES = glad_glConvolutionParameterxvOES; + glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; + glad_debug_glCopyColorSubTable = glad_glCopyColorSubTable; + glad_debug_glCopyColorSubTableEXT = glad_glCopyColorSubTableEXT; + glad_debug_glCopyColorTable = glad_glCopyColorTable; + glad_debug_glCopyColorTableSGI = glad_glCopyColorTableSGI; + glad_debug_glCopyConvolutionFilter1D = glad_glCopyConvolutionFilter1D; + glad_debug_glCopyConvolutionFilter1DEXT = glad_glCopyConvolutionFilter1DEXT; + glad_debug_glCopyConvolutionFilter2D = glad_glCopyConvolutionFilter2D; + glad_debug_glCopyConvolutionFilter2DEXT = glad_glCopyConvolutionFilter2DEXT; + glad_debug_glCopyImageSubData = glad_glCopyImageSubData; + glad_debug_glCopyImageSubDataNV = glad_glCopyImageSubDataNV; + glad_debug_glCopyMultiTexImage1DEXT = glad_glCopyMultiTexImage1DEXT; + glad_debug_glCopyMultiTexImage2DEXT = glad_glCopyMultiTexImage2DEXT; + glad_debug_glCopyMultiTexSubImage1DEXT = glad_glCopyMultiTexSubImage1DEXT; + glad_debug_glCopyMultiTexSubImage2DEXT = glad_glCopyMultiTexSubImage2DEXT; + glad_debug_glCopyMultiTexSubImage3DEXT = glad_glCopyMultiTexSubImage3DEXT; + glad_debug_glCopyNamedBufferSubData = glad_glCopyNamedBufferSubData; + glad_debug_glCopyPathNV = glad_glCopyPathNV; + glad_debug_glCopyPixels = glad_glCopyPixels; + glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; + glad_debug_glCopyTexImage1DEXT = glad_glCopyTexImage1DEXT; + glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; + glad_debug_glCopyTexImage2DEXT = glad_glCopyTexImage2DEXT; + glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; + glad_debug_glCopyTexSubImage1DEXT = glad_glCopyTexSubImage1DEXT; + glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; + glad_debug_glCopyTexSubImage2DEXT = glad_glCopyTexSubImage2DEXT; + glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; + glad_debug_glCopyTexSubImage3DEXT = glad_glCopyTexSubImage3DEXT; + glad_debug_glCopyTextureImage1DEXT = glad_glCopyTextureImage1DEXT; + glad_debug_glCopyTextureImage2DEXT = glad_glCopyTextureImage2DEXT; + glad_debug_glCopyTextureSubImage1D = glad_glCopyTextureSubImage1D; + glad_debug_glCopyTextureSubImage1DEXT = glad_glCopyTextureSubImage1DEXT; + glad_debug_glCopyTextureSubImage2D = glad_glCopyTextureSubImage2D; + glad_debug_glCopyTextureSubImage2DEXT = glad_glCopyTextureSubImage2DEXT; + glad_debug_glCopyTextureSubImage3D = glad_glCopyTextureSubImage3D; + glad_debug_glCopyTextureSubImage3DEXT = glad_glCopyTextureSubImage3DEXT; + glad_debug_glCoverFillPathInstancedNV = glad_glCoverFillPathInstancedNV; + glad_debug_glCoverFillPathNV = glad_glCoverFillPathNV; + glad_debug_glCoverStrokePathInstancedNV = glad_glCoverStrokePathInstancedNV; + glad_debug_glCoverStrokePathNV = glad_glCoverStrokePathNV; + glad_debug_glCoverageModulationNV = glad_glCoverageModulationNV; + glad_debug_glCoverageModulationTableNV = glad_glCoverageModulationTableNV; + glad_debug_glCreateBuffers = glad_glCreateBuffers; + glad_debug_glCreateCommandListsNV = glad_glCreateCommandListsNV; + glad_debug_glCreateFramebuffers = glad_glCreateFramebuffers; + glad_debug_glCreateMemoryObjectsEXT = glad_glCreateMemoryObjectsEXT; + glad_debug_glCreatePerfQueryINTEL = glad_glCreatePerfQueryINTEL; + glad_debug_glCreateProgram = glad_glCreateProgram; + glad_debug_glCreateProgramObjectARB = glad_glCreateProgramObjectARB; + glad_debug_glCreateProgramPipelines = glad_glCreateProgramPipelines; + glad_debug_glCreateProgressFenceNVX = glad_glCreateProgressFenceNVX; + glad_debug_glCreateQueries = glad_glCreateQueries; + glad_debug_glCreateRenderbuffers = glad_glCreateRenderbuffers; + glad_debug_glCreateSamplers = glad_glCreateSamplers; + glad_debug_glCreateSemaphoresNV = glad_glCreateSemaphoresNV; + glad_debug_glCreateShader = glad_glCreateShader; + glad_debug_glCreateShaderObjectARB = glad_glCreateShaderObjectARB; + glad_debug_glCreateShaderProgramEXT = glad_glCreateShaderProgramEXT; + glad_debug_glCreateShaderProgramv = glad_glCreateShaderProgramv; + glad_debug_glCreateStatesNV = glad_glCreateStatesNV; + glad_debug_glCreateSyncFromCLeventARB = glad_glCreateSyncFromCLeventARB; + glad_debug_glCreateTextures = glad_glCreateTextures; + glad_debug_glCreateTransformFeedbacks = glad_glCreateTransformFeedbacks; + glad_debug_glCreateVertexArrays = glad_glCreateVertexArrays; + glad_debug_glCullFace = glad_glCullFace; + glad_debug_glCullParameterdvEXT = glad_glCullParameterdvEXT; + glad_debug_glCullParameterfvEXT = glad_glCullParameterfvEXT; + glad_debug_glCurrentPaletteMatrixARB = glad_glCurrentPaletteMatrixARB; + glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback; + glad_debug_glDebugMessageCallbackAMD = glad_glDebugMessageCallbackAMD; + glad_debug_glDebugMessageCallbackARB = glad_glDebugMessageCallbackARB; + glad_debug_glDebugMessageControl = glad_glDebugMessageControl; + glad_debug_glDebugMessageControlARB = glad_glDebugMessageControlARB; + glad_debug_glDebugMessageEnableAMD = glad_glDebugMessageEnableAMD; + glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert; + glad_debug_glDebugMessageInsertAMD = glad_glDebugMessageInsertAMD; + glad_debug_glDebugMessageInsertARB = glad_glDebugMessageInsertARB; + glad_debug_glDeformSGIX = glad_glDeformSGIX; + glad_debug_glDeformationMap3dSGIX = glad_glDeformationMap3dSGIX; + glad_debug_glDeformationMap3fSGIX = glad_glDeformationMap3fSGIX; + glad_debug_glDeleteAsyncMarkersSGIX = glad_glDeleteAsyncMarkersSGIX; + glad_debug_glDeleteBuffers = glad_glDeleteBuffers; + glad_debug_glDeleteBuffersARB = glad_glDeleteBuffersARB; + glad_debug_glDeleteCommandListsNV = glad_glDeleteCommandListsNV; + glad_debug_glDeleteFencesAPPLE = glad_glDeleteFencesAPPLE; + glad_debug_glDeleteFencesNV = glad_glDeleteFencesNV; + glad_debug_glDeleteFragmentShaderATI = glad_glDeleteFragmentShaderATI; + glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; + glad_debug_glDeleteFramebuffersEXT = glad_glDeleteFramebuffersEXT; + glad_debug_glDeleteLists = glad_glDeleteLists; + glad_debug_glDeleteMemoryObjectsEXT = glad_glDeleteMemoryObjectsEXT; + glad_debug_glDeleteNamedStringARB = glad_glDeleteNamedStringARB; + glad_debug_glDeleteNamesAMD = glad_glDeleteNamesAMD; + glad_debug_glDeleteObjectARB = glad_glDeleteObjectARB; + glad_debug_glDeleteOcclusionQueriesNV = glad_glDeleteOcclusionQueriesNV; + glad_debug_glDeletePathsNV = glad_glDeletePathsNV; + glad_debug_glDeletePerfMonitorsAMD = glad_glDeletePerfMonitorsAMD; + glad_debug_glDeletePerfQueryINTEL = glad_glDeletePerfQueryINTEL; + glad_debug_glDeleteProgram = glad_glDeleteProgram; + glad_debug_glDeleteProgramPipelines = glad_glDeleteProgramPipelines; + glad_debug_glDeleteProgramsARB = glad_glDeleteProgramsARB; + glad_debug_glDeleteProgramsNV = glad_glDeleteProgramsNV; + glad_debug_glDeleteQueries = glad_glDeleteQueries; + glad_debug_glDeleteQueriesARB = glad_glDeleteQueriesARB; + glad_debug_glDeleteQueryResourceTagNV = glad_glDeleteQueryResourceTagNV; + glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; + glad_debug_glDeleteRenderbuffersEXT = glad_glDeleteRenderbuffersEXT; + glad_debug_glDeleteSamplers = glad_glDeleteSamplers; + glad_debug_glDeleteSemaphoresEXT = glad_glDeleteSemaphoresEXT; + glad_debug_glDeleteShader = glad_glDeleteShader; + glad_debug_glDeleteStatesNV = glad_glDeleteStatesNV; + glad_debug_glDeleteSync = glad_glDeleteSync; + glad_debug_glDeleteTextures = glad_glDeleteTextures; + glad_debug_glDeleteTexturesEXT = glad_glDeleteTexturesEXT; + glad_debug_glDeleteTransformFeedbacks = glad_glDeleteTransformFeedbacks; + glad_debug_glDeleteTransformFeedbacksNV = glad_glDeleteTransformFeedbacksNV; + glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; + glad_debug_glDeleteVertexArraysAPPLE = glad_glDeleteVertexArraysAPPLE; + glad_debug_glDeleteVertexShaderEXT = glad_glDeleteVertexShaderEXT; + glad_debug_glDepthBoundsEXT = glad_glDepthBoundsEXT; + glad_debug_glDepthBoundsdNV = glad_glDepthBoundsdNV; + glad_debug_glDepthFunc = glad_glDepthFunc; + glad_debug_glDepthMask = glad_glDepthMask; + glad_debug_glDepthRange = glad_glDepthRange; + glad_debug_glDepthRangeArraydvNV = glad_glDepthRangeArraydvNV; + glad_debug_glDepthRangeArrayv = glad_glDepthRangeArrayv; + glad_debug_glDepthRangeIndexed = glad_glDepthRangeIndexed; + glad_debug_glDepthRangeIndexeddNV = glad_glDepthRangeIndexeddNV; + glad_debug_glDepthRangedNV = glad_glDepthRangedNV; + glad_debug_glDepthRangef = glad_glDepthRangef; + glad_debug_glDepthRangefOES = glad_glDepthRangefOES; + glad_debug_glDepthRangexOES = glad_glDepthRangexOES; + glad_debug_glDetachObjectARB = glad_glDetachObjectARB; + glad_debug_glDetachShader = glad_glDetachShader; + glad_debug_glDetailTexFuncSGIS = glad_glDetailTexFuncSGIS; + glad_debug_glDisable = glad_glDisable; + glad_debug_glDisableClientState = glad_glDisableClientState; + glad_debug_glDisableClientStateIndexedEXT = glad_glDisableClientStateIndexedEXT; + glad_debug_glDisableClientStateiEXT = glad_glDisableClientStateiEXT; + glad_debug_glDisableIndexedEXT = glad_glDisableIndexedEXT; + glad_debug_glDisableVariantClientStateEXT = glad_glDisableVariantClientStateEXT; + glad_debug_glDisableVertexArrayAttrib = glad_glDisableVertexArrayAttrib; + glad_debug_glDisableVertexArrayAttribEXT = glad_glDisableVertexArrayAttribEXT; + glad_debug_glDisableVertexArrayEXT = glad_glDisableVertexArrayEXT; + glad_debug_glDisableVertexAttribAPPLE = glad_glDisableVertexAttribAPPLE; + glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; + glad_debug_glDisableVertexAttribArrayARB = glad_glDisableVertexAttribArrayARB; + glad_debug_glDispatchCompute = glad_glDispatchCompute; + glad_debug_glDispatchComputeGroupSizeARB = glad_glDispatchComputeGroupSizeARB; + glad_debug_glDispatchComputeIndirect = glad_glDispatchComputeIndirect; + glad_debug_glDrawArrays = glad_glDrawArrays; + glad_debug_glDrawArraysEXT = glad_glDrawArraysEXT; + glad_debug_glDrawArraysIndirect = glad_glDrawArraysIndirect; + glad_debug_glDrawArraysInstancedARB = glad_glDrawArraysInstancedARB; + glad_debug_glDrawArraysInstancedBaseInstance = glad_glDrawArraysInstancedBaseInstance; + glad_debug_glDrawArraysInstancedEXT = glad_glDrawArraysInstancedEXT; + glad_debug_glDrawBuffer = glad_glDrawBuffer; + glad_debug_glDrawBuffers = glad_glDrawBuffers; + glad_debug_glDrawBuffersARB = glad_glDrawBuffersARB; + glad_debug_glDrawBuffersATI = glad_glDrawBuffersATI; + glad_debug_glDrawCommandsAddressNV = glad_glDrawCommandsAddressNV; + glad_debug_glDrawCommandsNV = glad_glDrawCommandsNV; + glad_debug_glDrawCommandsStatesAddressNV = glad_glDrawCommandsStatesAddressNV; + glad_debug_glDrawCommandsStatesNV = glad_glDrawCommandsStatesNV; + glad_debug_glDrawElementArrayAPPLE = glad_glDrawElementArrayAPPLE; + glad_debug_glDrawElementArrayATI = glad_glDrawElementArrayATI; + glad_debug_glDrawElements = glad_glDrawElements; + glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; + glad_debug_glDrawElementsIndirect = glad_glDrawElementsIndirect; + glad_debug_glDrawElementsInstancedARB = glad_glDrawElementsInstancedARB; + glad_debug_glDrawElementsInstancedBaseInstance = glad_glDrawElementsInstancedBaseInstance; + glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; + glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_glDrawElementsInstancedBaseVertexBaseInstance; + glad_debug_glDrawElementsInstancedEXT = glad_glDrawElementsInstancedEXT; + glad_debug_glDrawMeshArraysSUN = glad_glDrawMeshArraysSUN; + glad_debug_glDrawMeshTasksIndirectNV = glad_glDrawMeshTasksIndirectNV; + glad_debug_glDrawMeshTasksNV = glad_glDrawMeshTasksNV; + glad_debug_glDrawPixels = glad_glDrawPixels; + glad_debug_glDrawRangeElementArrayAPPLE = glad_glDrawRangeElementArrayAPPLE; + glad_debug_glDrawRangeElementArrayATI = glad_glDrawRangeElementArrayATI; + glad_debug_glDrawRangeElements = glad_glDrawRangeElements; + glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; + glad_debug_glDrawRangeElementsEXT = glad_glDrawRangeElementsEXT; + glad_debug_glDrawTextureNV = glad_glDrawTextureNV; + glad_debug_glDrawTransformFeedback = glad_glDrawTransformFeedback; + glad_debug_glDrawTransformFeedbackInstanced = glad_glDrawTransformFeedbackInstanced; + glad_debug_glDrawTransformFeedbackNV = glad_glDrawTransformFeedbackNV; + glad_debug_glDrawTransformFeedbackStream = glad_glDrawTransformFeedbackStream; + glad_debug_glDrawTransformFeedbackStreamInstanced = glad_glDrawTransformFeedbackStreamInstanced; + glad_debug_glDrawVkImageNV = glad_glDrawVkImageNV; + glad_debug_glEGLImageTargetTexStorageEXT = glad_glEGLImageTargetTexStorageEXT; + glad_debug_glEGLImageTargetTextureStorageEXT = glad_glEGLImageTargetTextureStorageEXT; + glad_debug_glEdgeFlag = glad_glEdgeFlag; + glad_debug_glEdgeFlagFormatNV = glad_glEdgeFlagFormatNV; + glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer; + glad_debug_glEdgeFlagPointerEXT = glad_glEdgeFlagPointerEXT; + glad_debug_glEdgeFlagPointerListIBM = glad_glEdgeFlagPointerListIBM; + glad_debug_glEdgeFlagv = glad_glEdgeFlagv; + glad_debug_glElementPointerAPPLE = glad_glElementPointerAPPLE; + glad_debug_glElementPointerATI = glad_glElementPointerATI; + glad_debug_glEnable = glad_glEnable; + glad_debug_glEnableClientState = glad_glEnableClientState; + glad_debug_glEnableClientStateIndexedEXT = glad_glEnableClientStateIndexedEXT; + glad_debug_glEnableClientStateiEXT = glad_glEnableClientStateiEXT; + glad_debug_glEnableIndexedEXT = glad_glEnableIndexedEXT; + glad_debug_glEnableVariantClientStateEXT = glad_glEnableVariantClientStateEXT; + glad_debug_glEnableVertexArrayAttrib = glad_glEnableVertexArrayAttrib; + glad_debug_glEnableVertexArrayAttribEXT = glad_glEnableVertexArrayAttribEXT; + glad_debug_glEnableVertexArrayEXT = glad_glEnableVertexArrayEXT; + glad_debug_glEnableVertexAttribAPPLE = glad_glEnableVertexAttribAPPLE; + glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; + glad_debug_glEnableVertexAttribArrayARB = glad_glEnableVertexAttribArrayARB; + glad_debug_glEnd = glad_glEnd; + glad_debug_glEndConditionalRenderNV = glad_glEndConditionalRenderNV; + glad_debug_glEndConditionalRenderNVX = glad_glEndConditionalRenderNVX; + glad_debug_glEndFragmentShaderATI = glad_glEndFragmentShaderATI; + glad_debug_glEndList = glad_glEndList; + glad_debug_glEndOcclusionQueryNV = glad_glEndOcclusionQueryNV; + glad_debug_glEndPerfMonitorAMD = glad_glEndPerfMonitorAMD; + glad_debug_glEndPerfQueryINTEL = glad_glEndPerfQueryINTEL; + glad_debug_glEndQuery = glad_glEndQuery; + glad_debug_glEndQueryARB = glad_glEndQueryARB; + glad_debug_glEndQueryIndexed = glad_glEndQueryIndexed; + glad_debug_glEndTransformFeedbackEXT = glad_glEndTransformFeedbackEXT; + glad_debug_glEndTransformFeedbackNV = glad_glEndTransformFeedbackNV; + glad_debug_glEndVertexShaderEXT = glad_glEndVertexShaderEXT; + glad_debug_glEndVideoCaptureNV = glad_glEndVideoCaptureNV; + glad_debug_glEvalCoord1d = glad_glEvalCoord1d; + glad_debug_glEvalCoord1dv = glad_glEvalCoord1dv; + glad_debug_glEvalCoord1f = glad_glEvalCoord1f; + glad_debug_glEvalCoord1fv = glad_glEvalCoord1fv; + glad_debug_glEvalCoord1xOES = glad_glEvalCoord1xOES; + glad_debug_glEvalCoord1xvOES = glad_glEvalCoord1xvOES; + glad_debug_glEvalCoord2d = glad_glEvalCoord2d; + glad_debug_glEvalCoord2dv = glad_glEvalCoord2dv; + glad_debug_glEvalCoord2f = glad_glEvalCoord2f; + glad_debug_glEvalCoord2fv = glad_glEvalCoord2fv; + glad_debug_glEvalCoord2xOES = glad_glEvalCoord2xOES; + glad_debug_glEvalCoord2xvOES = glad_glEvalCoord2xvOES; + glad_debug_glEvalMapsNV = glad_glEvalMapsNV; + glad_debug_glEvalMesh1 = glad_glEvalMesh1; + glad_debug_glEvalMesh2 = glad_glEvalMesh2; + glad_debug_glEvalPoint1 = glad_glEvalPoint1; + glad_debug_glEvalPoint2 = glad_glEvalPoint2; + glad_debug_glEvaluateDepthValuesARB = glad_glEvaluateDepthValuesARB; + glad_debug_glExecuteProgramNV = glad_glExecuteProgramNV; + glad_debug_glExtractComponentEXT = glad_glExtractComponentEXT; + glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer; + glad_debug_glFeedbackBufferxOES = glad_glFeedbackBufferxOES; + glad_debug_glFenceSync = glad_glFenceSync; + glad_debug_glFinalCombinerInputNV = glad_glFinalCombinerInputNV; + glad_debug_glFinish = glad_glFinish; + glad_debug_glFinishAsyncSGIX = glad_glFinishAsyncSGIX; + glad_debug_glFinishFenceAPPLE = glad_glFinishFenceAPPLE; + glad_debug_glFinishFenceNV = glad_glFinishFenceNV; + glad_debug_glFinishObjectAPPLE = glad_glFinishObjectAPPLE; + glad_debug_glFinishTextureSUNX = glad_glFinishTextureSUNX; + glad_debug_glFlush = glad_glFlush; + glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; + glad_debug_glFlushMappedBufferRangeAPPLE = glad_glFlushMappedBufferRangeAPPLE; + glad_debug_glFlushMappedNamedBufferRange = glad_glFlushMappedNamedBufferRange; + glad_debug_glFlushMappedNamedBufferRangeEXT = glad_glFlushMappedNamedBufferRangeEXT; + glad_debug_glFlushPixelDataRangeNV = glad_glFlushPixelDataRangeNV; + glad_debug_glFlushRasterSGIX = glad_glFlushRasterSGIX; + glad_debug_glFlushStaticDataIBM = glad_glFlushStaticDataIBM; + glad_debug_glFlushVertexArrayRangeAPPLE = glad_glFlushVertexArrayRangeAPPLE; + glad_debug_glFlushVertexArrayRangeNV = glad_glFlushVertexArrayRangeNV; + glad_debug_glFogCoordFormatNV = glad_glFogCoordFormatNV; + glad_debug_glFogCoordPointer = glad_glFogCoordPointer; + glad_debug_glFogCoordPointerEXT = glad_glFogCoordPointerEXT; + glad_debug_glFogCoordPointerListIBM = glad_glFogCoordPointerListIBM; + glad_debug_glFogCoordd = glad_glFogCoordd; + glad_debug_glFogCoorddEXT = glad_glFogCoorddEXT; + glad_debug_glFogCoorddv = glad_glFogCoorddv; + glad_debug_glFogCoorddvEXT = glad_glFogCoorddvEXT; + glad_debug_glFogCoordf = glad_glFogCoordf; + glad_debug_glFogCoordfEXT = glad_glFogCoordfEXT; + glad_debug_glFogCoordfv = glad_glFogCoordfv; + glad_debug_glFogCoordfvEXT = glad_glFogCoordfvEXT; + glad_debug_glFogCoordhNV = glad_glFogCoordhNV; + glad_debug_glFogCoordhvNV = glad_glFogCoordhvNV; + glad_debug_glFogFuncSGIS = glad_glFogFuncSGIS; + glad_debug_glFogf = glad_glFogf; + glad_debug_glFogfv = glad_glFogfv; + glad_debug_glFogi = glad_glFogi; + glad_debug_glFogiv = glad_glFogiv; + glad_debug_glFogxOES = glad_glFogxOES; + glad_debug_glFogxvOES = glad_glFogxvOES; + glad_debug_glFragmentColorMaterialSGIX = glad_glFragmentColorMaterialSGIX; + glad_debug_glFragmentCoverageColorNV = glad_glFragmentCoverageColorNV; + glad_debug_glFragmentLightModelfSGIX = glad_glFragmentLightModelfSGIX; + glad_debug_glFragmentLightModelfvSGIX = glad_glFragmentLightModelfvSGIX; + glad_debug_glFragmentLightModeliSGIX = glad_glFragmentLightModeliSGIX; + glad_debug_glFragmentLightModelivSGIX = glad_glFragmentLightModelivSGIX; + glad_debug_glFragmentLightfSGIX = glad_glFragmentLightfSGIX; + glad_debug_glFragmentLightfvSGIX = glad_glFragmentLightfvSGIX; + glad_debug_glFragmentLightiSGIX = glad_glFragmentLightiSGIX; + glad_debug_glFragmentLightivSGIX = glad_glFragmentLightivSGIX; + glad_debug_glFragmentMaterialfSGIX = glad_glFragmentMaterialfSGIX; + glad_debug_glFragmentMaterialfvSGIX = glad_glFragmentMaterialfvSGIX; + glad_debug_glFragmentMaterialiSGIX = glad_glFragmentMaterialiSGIX; + glad_debug_glFragmentMaterialivSGIX = glad_glFragmentMaterialivSGIX; + glad_debug_glFrameTerminatorGREMEDY = glad_glFrameTerminatorGREMEDY; + glad_debug_glFrameZoomSGIX = glad_glFrameZoomSGIX; + glad_debug_glFramebufferDrawBufferEXT = glad_glFramebufferDrawBufferEXT; + glad_debug_glFramebufferDrawBuffersEXT = glad_glFramebufferDrawBuffersEXT; + glad_debug_glFramebufferFetchBarrierEXT = glad_glFramebufferFetchBarrierEXT; + glad_debug_glFramebufferParameteri = glad_glFramebufferParameteri; + glad_debug_glFramebufferParameteriMESA = glad_glFramebufferParameteriMESA; + glad_debug_glFramebufferReadBufferEXT = glad_glFramebufferReadBufferEXT; + glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; + glad_debug_glFramebufferRenderbufferEXT = glad_glFramebufferRenderbufferEXT; + glad_debug_glFramebufferSampleLocationsfvARB = glad_glFramebufferSampleLocationsfvARB; + glad_debug_glFramebufferSampleLocationsfvNV = glad_glFramebufferSampleLocationsfvNV; + glad_debug_glFramebufferSamplePositionsfvAMD = glad_glFramebufferSamplePositionsfvAMD; + glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; + glad_debug_glFramebufferTexture1DEXT = glad_glFramebufferTexture1DEXT; + glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; + glad_debug_glFramebufferTexture2DEXT = glad_glFramebufferTexture2DEXT; + glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; + glad_debug_glFramebufferTexture3DEXT = glad_glFramebufferTexture3DEXT; + glad_debug_glFramebufferTextureARB = glad_glFramebufferTextureARB; + glad_debug_glFramebufferTextureEXT = glad_glFramebufferTextureEXT; + glad_debug_glFramebufferTextureFaceARB = glad_glFramebufferTextureFaceARB; + glad_debug_glFramebufferTextureFaceEXT = glad_glFramebufferTextureFaceEXT; + glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; + glad_debug_glFramebufferTextureLayerARB = glad_glFramebufferTextureLayerARB; + glad_debug_glFramebufferTextureLayerEXT = glad_glFramebufferTextureLayerEXT; + glad_debug_glFramebufferTextureMultiviewOVR = glad_glFramebufferTextureMultiviewOVR; + glad_debug_glFreeObjectBufferATI = glad_glFreeObjectBufferATI; + glad_debug_glFrontFace = glad_glFrontFace; + glad_debug_glFrustum = glad_glFrustum; + glad_debug_glFrustumfOES = glad_glFrustumfOES; + glad_debug_glFrustumxOES = glad_glFrustumxOES; + glad_debug_glGenAsyncMarkersSGIX = glad_glGenAsyncMarkersSGIX; + glad_debug_glGenBuffers = glad_glGenBuffers; + glad_debug_glGenBuffersARB = glad_glGenBuffersARB; + glad_debug_glGenFencesAPPLE = glad_glGenFencesAPPLE; + glad_debug_glGenFencesNV = glad_glGenFencesNV; + glad_debug_glGenFragmentShadersATI = glad_glGenFragmentShadersATI; + glad_debug_glGenFramebuffers = glad_glGenFramebuffers; + glad_debug_glGenFramebuffersEXT = glad_glGenFramebuffersEXT; + glad_debug_glGenLists = glad_glGenLists; + glad_debug_glGenNamesAMD = glad_glGenNamesAMD; + glad_debug_glGenOcclusionQueriesNV = glad_glGenOcclusionQueriesNV; + glad_debug_glGenPathsNV = glad_glGenPathsNV; + glad_debug_glGenPerfMonitorsAMD = glad_glGenPerfMonitorsAMD; + glad_debug_glGenProgramPipelines = glad_glGenProgramPipelines; + glad_debug_glGenProgramsARB = glad_glGenProgramsARB; + glad_debug_glGenProgramsNV = glad_glGenProgramsNV; + glad_debug_glGenQueries = glad_glGenQueries; + glad_debug_glGenQueriesARB = glad_glGenQueriesARB; + glad_debug_glGenQueryResourceTagNV = glad_glGenQueryResourceTagNV; + glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; + glad_debug_glGenRenderbuffersEXT = glad_glGenRenderbuffersEXT; + glad_debug_glGenSamplers = glad_glGenSamplers; + glad_debug_glGenSemaphoresEXT = glad_glGenSemaphoresEXT; + glad_debug_glGenSymbolsEXT = glad_glGenSymbolsEXT; + glad_debug_glGenTextures = glad_glGenTextures; + glad_debug_glGenTexturesEXT = glad_glGenTexturesEXT; + glad_debug_glGenTransformFeedbacks = glad_glGenTransformFeedbacks; + glad_debug_glGenTransformFeedbacksNV = glad_glGenTransformFeedbacksNV; + glad_debug_glGenVertexArrays = glad_glGenVertexArrays; + glad_debug_glGenVertexArraysAPPLE = glad_glGenVertexArraysAPPLE; + glad_debug_glGenVertexShadersEXT = glad_glGenVertexShadersEXT; + glad_debug_glGenerateMipmap = glad_glGenerateMipmap; + glad_debug_glGenerateMipmapEXT = glad_glGenerateMipmapEXT; + glad_debug_glGenerateMultiTexMipmapEXT = glad_glGenerateMultiTexMipmapEXT; + glad_debug_glGenerateTextureMipmap = glad_glGenerateTextureMipmap; + glad_debug_glGenerateTextureMipmapEXT = glad_glGenerateTextureMipmapEXT; + glad_debug_glGetActiveAtomicCounterBufferiv = glad_glGetActiveAtomicCounterBufferiv; + glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; + glad_debug_glGetActiveAttribARB = glad_glGetActiveAttribARB; + glad_debug_glGetActiveSubroutineName = glad_glGetActiveSubroutineName; + glad_debug_glGetActiveSubroutineUniformName = glad_glGetActiveSubroutineUniformName; + glad_debug_glGetActiveSubroutineUniformiv = glad_glGetActiveSubroutineUniformiv; + glad_debug_glGetActiveUniform = glad_glGetActiveUniform; + glad_debug_glGetActiveUniformARB = glad_glGetActiveUniformARB; + glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; + glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; + glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; + glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; + glad_debug_glGetActiveVaryingNV = glad_glGetActiveVaryingNV; + glad_debug_glGetArrayObjectfvATI = glad_glGetArrayObjectfvATI; + glad_debug_glGetArrayObjectivATI = glad_glGetArrayObjectivATI; + glad_debug_glGetAttachedObjectsARB = glad_glGetAttachedObjectsARB; + glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; + glad_debug_glGetAttribLocation = glad_glGetAttribLocation; + glad_debug_glGetAttribLocationARB = glad_glGetAttribLocationARB; + glad_debug_glGetBooleanIndexedvEXT = glad_glGetBooleanIndexedvEXT; + glad_debug_glGetBooleanv = glad_glGetBooleanv; + glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; + glad_debug_glGetBufferParameterivARB = glad_glGetBufferParameterivARB; + glad_debug_glGetBufferParameterui64vNV = glad_glGetBufferParameterui64vNV; + glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; + glad_debug_glGetBufferPointervARB = glad_glGetBufferPointervARB; + glad_debug_glGetBufferSubData = glad_glGetBufferSubData; + glad_debug_glGetBufferSubDataARB = glad_glGetBufferSubDataARB; + glad_debug_glGetClipPlane = glad_glGetClipPlane; + glad_debug_glGetClipPlanefOES = glad_glGetClipPlanefOES; + glad_debug_glGetClipPlanexOES = glad_glGetClipPlanexOES; + glad_debug_glGetColorTable = glad_glGetColorTable; + glad_debug_glGetColorTableEXT = glad_glGetColorTableEXT; + glad_debug_glGetColorTableParameterfv = glad_glGetColorTableParameterfv; + glad_debug_glGetColorTableParameterfvEXT = glad_glGetColorTableParameterfvEXT; + glad_debug_glGetColorTableParameterfvSGI = glad_glGetColorTableParameterfvSGI; + glad_debug_glGetColorTableParameteriv = glad_glGetColorTableParameteriv; + glad_debug_glGetColorTableParameterivEXT = glad_glGetColorTableParameterivEXT; + glad_debug_glGetColorTableParameterivSGI = glad_glGetColorTableParameterivSGI; + glad_debug_glGetColorTableSGI = glad_glGetColorTableSGI; + glad_debug_glGetCombinerInputParameterfvNV = glad_glGetCombinerInputParameterfvNV; + glad_debug_glGetCombinerInputParameterivNV = glad_glGetCombinerInputParameterivNV; + glad_debug_glGetCombinerOutputParameterfvNV = glad_glGetCombinerOutputParameterfvNV; + glad_debug_glGetCombinerOutputParameterivNV = glad_glGetCombinerOutputParameterivNV; + glad_debug_glGetCombinerStageParameterfvNV = glad_glGetCombinerStageParameterfvNV; + glad_debug_glGetCommandHeaderNV = glad_glGetCommandHeaderNV; + glad_debug_glGetCompressedMultiTexImageEXT = glad_glGetCompressedMultiTexImageEXT; + glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; + glad_debug_glGetCompressedTexImageARB = glad_glGetCompressedTexImageARB; + glad_debug_glGetCompressedTextureImage = glad_glGetCompressedTextureImage; + glad_debug_glGetCompressedTextureImageEXT = glad_glGetCompressedTextureImageEXT; + glad_debug_glGetCompressedTextureSubImage = glad_glGetCompressedTextureSubImage; + glad_debug_glGetConvolutionFilter = glad_glGetConvolutionFilter; + glad_debug_glGetConvolutionFilterEXT = glad_glGetConvolutionFilterEXT; + glad_debug_glGetConvolutionParameterfv = glad_glGetConvolutionParameterfv; + glad_debug_glGetConvolutionParameterfvEXT = glad_glGetConvolutionParameterfvEXT; + glad_debug_glGetConvolutionParameteriv = glad_glGetConvolutionParameteriv; + glad_debug_glGetConvolutionParameterivEXT = glad_glGetConvolutionParameterivEXT; + glad_debug_glGetConvolutionParameterxvOES = glad_glGetConvolutionParameterxvOES; + glad_debug_glGetCoverageModulationTableNV = glad_glGetCoverageModulationTableNV; + glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog; + glad_debug_glGetDebugMessageLogAMD = glad_glGetDebugMessageLogAMD; + glad_debug_glGetDebugMessageLogARB = glad_glGetDebugMessageLogARB; + glad_debug_glGetDetailTexFuncSGIS = glad_glGetDetailTexFuncSGIS; + glad_debug_glGetDoubleIndexedvEXT = glad_glGetDoubleIndexedvEXT; + glad_debug_glGetDoublei_v = glad_glGetDoublei_v; + glad_debug_glGetDoublei_vEXT = glad_glGetDoublei_vEXT; + glad_debug_glGetDoublev = glad_glGetDoublev; + glad_debug_glGetError = glad_glGetError; + glad_debug_glGetFenceivNV = glad_glGetFenceivNV; + glad_debug_glGetFinalCombinerInputParameterfvNV = glad_glGetFinalCombinerInputParameterfvNV; + glad_debug_glGetFinalCombinerInputParameterivNV = glad_glGetFinalCombinerInputParameterivNV; + glad_debug_glGetFirstPerfQueryIdINTEL = glad_glGetFirstPerfQueryIdINTEL; + glad_debug_glGetFixedvOES = glad_glGetFixedvOES; + glad_debug_glGetFloatIndexedvEXT = glad_glGetFloatIndexedvEXT; + glad_debug_glGetFloati_v = glad_glGetFloati_v; + glad_debug_glGetFloati_vEXT = glad_glGetFloati_vEXT; + glad_debug_glGetFloatv = glad_glGetFloatv; + glad_debug_glGetFogFuncSGIS = glad_glGetFogFuncSGIS; + glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; + glad_debug_glGetFragDataLocationEXT = glad_glGetFragDataLocationEXT; + glad_debug_glGetFragmentLightfvSGIX = glad_glGetFragmentLightfvSGIX; + glad_debug_glGetFragmentLightivSGIX = glad_glGetFragmentLightivSGIX; + glad_debug_glGetFragmentMaterialfvSGIX = glad_glGetFragmentMaterialfvSGIX; + glad_debug_glGetFragmentMaterialivSGIX = glad_glGetFragmentMaterialivSGIX; + glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; + glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_glGetFramebufferAttachmentParameterivEXT; + glad_debug_glGetFramebufferParameterfvAMD = glad_glGetFramebufferParameterfvAMD; + glad_debug_glGetFramebufferParameteriv = glad_glGetFramebufferParameteriv; + glad_debug_glGetFramebufferParameterivEXT = glad_glGetFramebufferParameterivEXT; + glad_debug_glGetFramebufferParameterivMESA = glad_glGetFramebufferParameterivMESA; + glad_debug_glGetGraphicsResetStatus = glad_glGetGraphicsResetStatus; + glad_debug_glGetGraphicsResetStatusARB = glad_glGetGraphicsResetStatusARB; + glad_debug_glGetHandleARB = glad_glGetHandleARB; + glad_debug_glGetHistogram = glad_glGetHistogram; + glad_debug_glGetHistogramEXT = glad_glGetHistogramEXT; + glad_debug_glGetHistogramParameterfv = glad_glGetHistogramParameterfv; + glad_debug_glGetHistogramParameterfvEXT = glad_glGetHistogramParameterfvEXT; + glad_debug_glGetHistogramParameteriv = glad_glGetHistogramParameteriv; + glad_debug_glGetHistogramParameterivEXT = glad_glGetHistogramParameterivEXT; + glad_debug_glGetHistogramParameterxvOES = glad_glGetHistogramParameterxvOES; + glad_debug_glGetImageHandleARB = glad_glGetImageHandleARB; + glad_debug_glGetImageHandleNV = glad_glGetImageHandleNV; + glad_debug_glGetImageTransformParameterfvHP = glad_glGetImageTransformParameterfvHP; + glad_debug_glGetImageTransformParameterivHP = glad_glGetImageTransformParameterivHP; + glad_debug_glGetInfoLogARB = glad_glGetInfoLogARB; + glad_debug_glGetInstrumentsSGIX = glad_glGetInstrumentsSGIX; + glad_debug_glGetInteger64v = glad_glGetInteger64v; + glad_debug_glGetIntegerIndexedvEXT = glad_glGetIntegerIndexedvEXT; + glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v; + glad_debug_glGetIntegerui64i_vNV = glad_glGetIntegerui64i_vNV; + glad_debug_glGetIntegerui64vNV = glad_glGetIntegerui64vNV; + glad_debug_glGetIntegerv = glad_glGetIntegerv; + glad_debug_glGetInternalformatSampleivNV = glad_glGetInternalformatSampleivNV; + glad_debug_glGetInternalformati64v = glad_glGetInternalformati64v; + glad_debug_glGetInternalformativ = glad_glGetInternalformativ; + glad_debug_glGetInvariantBooleanvEXT = glad_glGetInvariantBooleanvEXT; + glad_debug_glGetInvariantFloatvEXT = glad_glGetInvariantFloatvEXT; + glad_debug_glGetInvariantIntegervEXT = glad_glGetInvariantIntegervEXT; + glad_debug_glGetLightfv = glad_glGetLightfv; + glad_debug_glGetLightiv = glad_glGetLightiv; + glad_debug_glGetLightxOES = glad_glGetLightxOES; + glad_debug_glGetListParameterfvSGIX = glad_glGetListParameterfvSGIX; + glad_debug_glGetListParameterivSGIX = glad_glGetListParameterivSGIX; + glad_debug_glGetLocalConstantBooleanvEXT = glad_glGetLocalConstantBooleanvEXT; + glad_debug_glGetLocalConstantFloatvEXT = glad_glGetLocalConstantFloatvEXT; + glad_debug_glGetLocalConstantIntegervEXT = glad_glGetLocalConstantIntegervEXT; + glad_debug_glGetMapAttribParameterfvNV = glad_glGetMapAttribParameterfvNV; + glad_debug_glGetMapAttribParameterivNV = glad_glGetMapAttribParameterivNV; + glad_debug_glGetMapControlPointsNV = glad_glGetMapControlPointsNV; + glad_debug_glGetMapParameterfvNV = glad_glGetMapParameterfvNV; + glad_debug_glGetMapParameterivNV = glad_glGetMapParameterivNV; + glad_debug_glGetMapdv = glad_glGetMapdv; + glad_debug_glGetMapfv = glad_glGetMapfv; + glad_debug_glGetMapiv = glad_glGetMapiv; + glad_debug_glGetMapxvOES = glad_glGetMapxvOES; + glad_debug_glGetMaterialfv = glad_glGetMaterialfv; + glad_debug_glGetMaterialiv = glad_glGetMaterialiv; + glad_debug_glGetMaterialxOES = glad_glGetMaterialxOES; + glad_debug_glGetMemoryObjectDetachedResourcesuivNV = glad_glGetMemoryObjectDetachedResourcesuivNV; + glad_debug_glGetMemoryObjectParameterivEXT = glad_glGetMemoryObjectParameterivEXT; + glad_debug_glGetMinmax = glad_glGetMinmax; + glad_debug_glGetMinmaxEXT = glad_glGetMinmaxEXT; + glad_debug_glGetMinmaxParameterfv = glad_glGetMinmaxParameterfv; + glad_debug_glGetMinmaxParameterfvEXT = glad_glGetMinmaxParameterfvEXT; + glad_debug_glGetMinmaxParameteriv = glad_glGetMinmaxParameteriv; + glad_debug_glGetMinmaxParameterivEXT = glad_glGetMinmaxParameterivEXT; + glad_debug_glGetMultiTexEnvfvEXT = glad_glGetMultiTexEnvfvEXT; + glad_debug_glGetMultiTexEnvivEXT = glad_glGetMultiTexEnvivEXT; + glad_debug_glGetMultiTexGendvEXT = glad_glGetMultiTexGendvEXT; + glad_debug_glGetMultiTexGenfvEXT = glad_glGetMultiTexGenfvEXT; + glad_debug_glGetMultiTexGenivEXT = glad_glGetMultiTexGenivEXT; + glad_debug_glGetMultiTexImageEXT = glad_glGetMultiTexImageEXT; + glad_debug_glGetMultiTexLevelParameterfvEXT = glad_glGetMultiTexLevelParameterfvEXT; + glad_debug_glGetMultiTexLevelParameterivEXT = glad_glGetMultiTexLevelParameterivEXT; + glad_debug_glGetMultiTexParameterIivEXT = glad_glGetMultiTexParameterIivEXT; + glad_debug_glGetMultiTexParameterIuivEXT = glad_glGetMultiTexParameterIuivEXT; + glad_debug_glGetMultiTexParameterfvEXT = glad_glGetMultiTexParameterfvEXT; + glad_debug_glGetMultiTexParameterivEXT = glad_glGetMultiTexParameterivEXT; + glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; + glad_debug_glGetMultisamplefvNV = glad_glGetMultisamplefvNV; + glad_debug_glGetNamedBufferParameteri64v = glad_glGetNamedBufferParameteri64v; + glad_debug_glGetNamedBufferParameteriv = glad_glGetNamedBufferParameteriv; + glad_debug_glGetNamedBufferParameterivEXT = glad_glGetNamedBufferParameterivEXT; + glad_debug_glGetNamedBufferParameterui64vNV = glad_glGetNamedBufferParameterui64vNV; + glad_debug_glGetNamedBufferPointerv = glad_glGetNamedBufferPointerv; + glad_debug_glGetNamedBufferPointervEXT = glad_glGetNamedBufferPointervEXT; + glad_debug_glGetNamedBufferSubData = glad_glGetNamedBufferSubData; + glad_debug_glGetNamedBufferSubDataEXT = glad_glGetNamedBufferSubDataEXT; + glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_glGetNamedFramebufferAttachmentParameteriv; + glad_debug_glGetNamedFramebufferAttachmentParameterivEXT = glad_glGetNamedFramebufferAttachmentParameterivEXT; + glad_debug_glGetNamedFramebufferParameterfvAMD = glad_glGetNamedFramebufferParameterfvAMD; + glad_debug_glGetNamedFramebufferParameteriv = glad_glGetNamedFramebufferParameteriv; + glad_debug_glGetNamedFramebufferParameterivEXT = glad_glGetNamedFramebufferParameterivEXT; + glad_debug_glGetNamedProgramLocalParameterIivEXT = glad_glGetNamedProgramLocalParameterIivEXT; + glad_debug_glGetNamedProgramLocalParameterIuivEXT = glad_glGetNamedProgramLocalParameterIuivEXT; + glad_debug_glGetNamedProgramLocalParameterdvEXT = glad_glGetNamedProgramLocalParameterdvEXT; + glad_debug_glGetNamedProgramLocalParameterfvEXT = glad_glGetNamedProgramLocalParameterfvEXT; + glad_debug_glGetNamedProgramStringEXT = glad_glGetNamedProgramStringEXT; + glad_debug_glGetNamedProgramivEXT = glad_glGetNamedProgramivEXT; + glad_debug_glGetNamedRenderbufferParameteriv = glad_glGetNamedRenderbufferParameteriv; + glad_debug_glGetNamedRenderbufferParameterivEXT = glad_glGetNamedRenderbufferParameterivEXT; + glad_debug_glGetNamedStringARB = glad_glGetNamedStringARB; + glad_debug_glGetNamedStringivARB = glad_glGetNamedStringivARB; + glad_debug_glGetNextPerfQueryIdINTEL = glad_glGetNextPerfQueryIdINTEL; + glad_debug_glGetObjectBufferfvATI = glad_glGetObjectBufferfvATI; + glad_debug_glGetObjectBufferivATI = glad_glGetObjectBufferivATI; + glad_debug_glGetObjectLabel = glad_glGetObjectLabel; + glad_debug_glGetObjectLabelEXT = glad_glGetObjectLabelEXT; + glad_debug_glGetObjectParameterfvARB = glad_glGetObjectParameterfvARB; + glad_debug_glGetObjectParameterivAPPLE = glad_glGetObjectParameterivAPPLE; + glad_debug_glGetObjectParameterivARB = glad_glGetObjectParameterivARB; + glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel; + glad_debug_glGetOcclusionQueryivNV = glad_glGetOcclusionQueryivNV; + glad_debug_glGetOcclusionQueryuivNV = glad_glGetOcclusionQueryuivNV; + glad_debug_glGetPathColorGenfvNV = glad_glGetPathColorGenfvNV; + glad_debug_glGetPathColorGenivNV = glad_glGetPathColorGenivNV; + glad_debug_glGetPathCommandsNV = glad_glGetPathCommandsNV; + glad_debug_glGetPathCoordsNV = glad_glGetPathCoordsNV; + glad_debug_glGetPathDashArrayNV = glad_glGetPathDashArrayNV; + glad_debug_glGetPathLengthNV = glad_glGetPathLengthNV; + glad_debug_glGetPathMetricRangeNV = glad_glGetPathMetricRangeNV; + glad_debug_glGetPathMetricsNV = glad_glGetPathMetricsNV; + glad_debug_glGetPathParameterfvNV = glad_glGetPathParameterfvNV; + glad_debug_glGetPathParameterivNV = glad_glGetPathParameterivNV; + glad_debug_glGetPathSpacingNV = glad_glGetPathSpacingNV; + glad_debug_glGetPathTexGenfvNV = glad_glGetPathTexGenfvNV; + glad_debug_glGetPathTexGenivNV = glad_glGetPathTexGenivNV; + glad_debug_glGetPerfCounterInfoINTEL = glad_glGetPerfCounterInfoINTEL; + glad_debug_glGetPerfMonitorCounterDataAMD = glad_glGetPerfMonitorCounterDataAMD; + glad_debug_glGetPerfMonitorCounterInfoAMD = glad_glGetPerfMonitorCounterInfoAMD; + glad_debug_glGetPerfMonitorCounterStringAMD = glad_glGetPerfMonitorCounterStringAMD; + glad_debug_glGetPerfMonitorCountersAMD = glad_glGetPerfMonitorCountersAMD; + glad_debug_glGetPerfMonitorGroupStringAMD = glad_glGetPerfMonitorGroupStringAMD; + glad_debug_glGetPerfMonitorGroupsAMD = glad_glGetPerfMonitorGroupsAMD; + glad_debug_glGetPerfQueryDataINTEL = glad_glGetPerfQueryDataINTEL; + glad_debug_glGetPerfQueryIdByNameINTEL = glad_glGetPerfQueryIdByNameINTEL; + glad_debug_glGetPerfQueryInfoINTEL = glad_glGetPerfQueryInfoINTEL; + glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv; + glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv; + glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv; + glad_debug_glGetPixelMapxv = glad_glGetPixelMapxv; + glad_debug_glGetPixelTexGenParameterfvSGIS = glad_glGetPixelTexGenParameterfvSGIS; + glad_debug_glGetPixelTexGenParameterivSGIS = glad_glGetPixelTexGenParameterivSGIS; + glad_debug_glGetPixelTransformParameterfvEXT = glad_glGetPixelTransformParameterfvEXT; + glad_debug_glGetPixelTransformParameterivEXT = glad_glGetPixelTransformParameterivEXT; + glad_debug_glGetPointerIndexedvEXT = glad_glGetPointerIndexedvEXT; + glad_debug_glGetPointeri_vEXT = glad_glGetPointeri_vEXT; + glad_debug_glGetPointerv = glad_glGetPointerv; + glad_debug_glGetPointervEXT = glad_glGetPointervEXT; + glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple; + glad_debug_glGetProgramBinary = glad_glGetProgramBinary; + glad_debug_glGetProgramEnvParameterIivNV = glad_glGetProgramEnvParameterIivNV; + glad_debug_glGetProgramEnvParameterIuivNV = glad_glGetProgramEnvParameterIuivNV; + glad_debug_glGetProgramEnvParameterdvARB = glad_glGetProgramEnvParameterdvARB; + glad_debug_glGetProgramEnvParameterfvARB = glad_glGetProgramEnvParameterfvARB; + glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; + glad_debug_glGetProgramInterfaceiv = glad_glGetProgramInterfaceiv; + glad_debug_glGetProgramLocalParameterIivNV = glad_glGetProgramLocalParameterIivNV; + glad_debug_glGetProgramLocalParameterIuivNV = glad_glGetProgramLocalParameterIuivNV; + glad_debug_glGetProgramLocalParameterdvARB = glad_glGetProgramLocalParameterdvARB; + glad_debug_glGetProgramLocalParameterfvARB = glad_glGetProgramLocalParameterfvARB; + glad_debug_glGetProgramNamedParameterdvNV = glad_glGetProgramNamedParameterdvNV; + glad_debug_glGetProgramNamedParameterfvNV = glad_glGetProgramNamedParameterfvNV; + glad_debug_glGetProgramParameterdvNV = glad_glGetProgramParameterdvNV; + glad_debug_glGetProgramParameterfvNV = glad_glGetProgramParameterfvNV; + glad_debug_glGetProgramPipelineInfoLog = glad_glGetProgramPipelineInfoLog; + glad_debug_glGetProgramPipelineiv = glad_glGetProgramPipelineiv; + glad_debug_glGetProgramResourceIndex = glad_glGetProgramResourceIndex; + glad_debug_glGetProgramResourceLocation = glad_glGetProgramResourceLocation; + glad_debug_glGetProgramResourceLocationIndex = glad_glGetProgramResourceLocationIndex; + glad_debug_glGetProgramResourceName = glad_glGetProgramResourceName; + glad_debug_glGetProgramResourcefvNV = glad_glGetProgramResourcefvNV; + glad_debug_glGetProgramResourceiv = glad_glGetProgramResourceiv; + glad_debug_glGetProgramStageiv = glad_glGetProgramStageiv; + glad_debug_glGetProgramStringARB = glad_glGetProgramStringARB; + glad_debug_glGetProgramStringNV = glad_glGetProgramStringNV; + glad_debug_glGetProgramSubroutineParameteruivNV = glad_glGetProgramSubroutineParameteruivNV; + glad_debug_glGetProgramiv = glad_glGetProgramiv; + glad_debug_glGetProgramivARB = glad_glGetProgramivARB; + glad_debug_glGetProgramivNV = glad_glGetProgramivNV; + glad_debug_glGetQueryBufferObjecti64v = glad_glGetQueryBufferObjecti64v; + glad_debug_glGetQueryBufferObjectiv = glad_glGetQueryBufferObjectiv; + glad_debug_glGetQueryBufferObjectui64v = glad_glGetQueryBufferObjectui64v; + glad_debug_glGetQueryBufferObjectuiv = glad_glGetQueryBufferObjectuiv; + glad_debug_glGetQueryIndexediv = glad_glGetQueryIndexediv; + glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; + glad_debug_glGetQueryObjecti64vEXT = glad_glGetQueryObjecti64vEXT; + glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; + glad_debug_glGetQueryObjectivARB = glad_glGetQueryObjectivARB; + glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; + glad_debug_glGetQueryObjectui64vEXT = glad_glGetQueryObjectui64vEXT; + glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; + glad_debug_glGetQueryObjectuivARB = glad_glGetQueryObjectuivARB; + glad_debug_glGetQueryiv = glad_glGetQueryiv; + glad_debug_glGetQueryivARB = glad_glGetQueryivARB; + glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; + glad_debug_glGetRenderbufferParameterivEXT = glad_glGetRenderbufferParameterivEXT; + glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; + glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; + glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; + glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; + glad_debug_glGetSemaphoreParameterivNV = glad_glGetSemaphoreParameterivNV; + glad_debug_glGetSemaphoreParameterui64vEXT = glad_glGetSemaphoreParameterui64vEXT; + glad_debug_glGetSeparableFilter = glad_glGetSeparableFilter; + glad_debug_glGetSeparableFilterEXT = glad_glGetSeparableFilterEXT; + glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; + glad_debug_glGetShaderPrecisionFormat = glad_glGetShaderPrecisionFormat; + glad_debug_glGetShaderSource = glad_glGetShaderSource; + glad_debug_glGetShaderSourceARB = glad_glGetShaderSourceARB; + glad_debug_glGetShaderiv = glad_glGetShaderiv; + glad_debug_glGetShadingRateImagePaletteNV = glad_glGetShadingRateImagePaletteNV; + glad_debug_glGetShadingRateSampleLocationivNV = glad_glGetShadingRateSampleLocationivNV; + glad_debug_glGetSharpenTexFuncSGIS = glad_glGetSharpenTexFuncSGIS; + glad_debug_glGetStageIndexNV = glad_glGetStageIndexNV; + glad_debug_glGetString = glad_glGetString; + glad_debug_glGetSubroutineIndex = glad_glGetSubroutineIndex; + glad_debug_glGetSubroutineUniformLocation = glad_glGetSubroutineUniformLocation; + glad_debug_glGetSynciv = glad_glGetSynciv; + glad_debug_glGetTexBumpParameterfvATI = glad_glGetTexBumpParameterfvATI; + glad_debug_glGetTexBumpParameterivATI = glad_glGetTexBumpParameterivATI; + glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv; + glad_debug_glGetTexEnviv = glad_glGetTexEnviv; + glad_debug_glGetTexEnvxvOES = glad_glGetTexEnvxvOES; + glad_debug_glGetTexFilterFuncSGIS = glad_glGetTexFilterFuncSGIS; + glad_debug_glGetTexGendv = glad_glGetTexGendv; + glad_debug_glGetTexGenfv = glad_glGetTexGenfv; + glad_debug_glGetTexGeniv = glad_glGetTexGeniv; + glad_debug_glGetTexGenxvOES = glad_glGetTexGenxvOES; + glad_debug_glGetTexImage = glad_glGetTexImage; + glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; + glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; + glad_debug_glGetTexLevelParameterxvOES = glad_glGetTexLevelParameterxvOES; + glad_debug_glGetTexParameterIivEXT = glad_glGetTexParameterIivEXT; + glad_debug_glGetTexParameterIuivEXT = glad_glGetTexParameterIuivEXT; + glad_debug_glGetTexParameterPointervAPPLE = glad_glGetTexParameterPointervAPPLE; + glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; + glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; + glad_debug_glGetTexParameterxvOES = glad_glGetTexParameterxvOES; + glad_debug_glGetTextureHandleARB = glad_glGetTextureHandleARB; + glad_debug_glGetTextureHandleNV = glad_glGetTextureHandleNV; + glad_debug_glGetTextureImage = glad_glGetTextureImage; + glad_debug_glGetTextureImageEXT = glad_glGetTextureImageEXT; + glad_debug_glGetTextureLevelParameterfv = glad_glGetTextureLevelParameterfv; + glad_debug_glGetTextureLevelParameterfvEXT = glad_glGetTextureLevelParameterfvEXT; + glad_debug_glGetTextureLevelParameteriv = glad_glGetTextureLevelParameteriv; + glad_debug_glGetTextureLevelParameterivEXT = glad_glGetTextureLevelParameterivEXT; + glad_debug_glGetTextureParameterIiv = glad_glGetTextureParameterIiv; + glad_debug_glGetTextureParameterIivEXT = glad_glGetTextureParameterIivEXT; + glad_debug_glGetTextureParameterIuiv = glad_glGetTextureParameterIuiv; + glad_debug_glGetTextureParameterIuivEXT = glad_glGetTextureParameterIuivEXT; + glad_debug_glGetTextureParameterfv = glad_glGetTextureParameterfv; + glad_debug_glGetTextureParameterfvEXT = glad_glGetTextureParameterfvEXT; + glad_debug_glGetTextureParameteriv = glad_glGetTextureParameteriv; + glad_debug_glGetTextureParameterivEXT = glad_glGetTextureParameterivEXT; + glad_debug_glGetTextureSamplerHandleARB = glad_glGetTextureSamplerHandleARB; + glad_debug_glGetTextureSamplerHandleNV = glad_glGetTextureSamplerHandleNV; + glad_debug_glGetTextureSubImage = glad_glGetTextureSubImage; + glad_debug_glGetTrackMatrixivNV = glad_glGetTrackMatrixivNV; + glad_debug_glGetTransformFeedbackVaryingEXT = glad_glGetTransformFeedbackVaryingEXT; + glad_debug_glGetTransformFeedbackVaryingNV = glad_glGetTransformFeedbackVaryingNV; + glad_debug_glGetTransformFeedbacki64_v = glad_glGetTransformFeedbacki64_v; + glad_debug_glGetTransformFeedbacki_v = glad_glGetTransformFeedbacki_v; + glad_debug_glGetTransformFeedbackiv = glad_glGetTransformFeedbackiv; + glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; + glad_debug_glGetUniformBufferSizeEXT = glad_glGetUniformBufferSizeEXT; + glad_debug_glGetUniformIndices = glad_glGetUniformIndices; + glad_debug_glGetUniformLocation = glad_glGetUniformLocation; + glad_debug_glGetUniformLocationARB = glad_glGetUniformLocationARB; + glad_debug_glGetUniformOffsetEXT = glad_glGetUniformOffsetEXT; + glad_debug_glGetUniformSubroutineuiv = glad_glGetUniformSubroutineuiv; + glad_debug_glGetUniformdv = glad_glGetUniformdv; + glad_debug_glGetUniformfv = glad_glGetUniformfv; + glad_debug_glGetUniformfvARB = glad_glGetUniformfvARB; + glad_debug_glGetUniformi64vARB = glad_glGetUniformi64vARB; + glad_debug_glGetUniformi64vNV = glad_glGetUniformi64vNV; + glad_debug_glGetUniformiv = glad_glGetUniformiv; + glad_debug_glGetUniformivARB = glad_glGetUniformivARB; + glad_debug_glGetUniformui64vARB = glad_glGetUniformui64vARB; + glad_debug_glGetUniformui64vNV = glad_glGetUniformui64vNV; + glad_debug_glGetUniformuivEXT = glad_glGetUniformuivEXT; + glad_debug_glGetUnsignedBytei_vEXT = glad_glGetUnsignedBytei_vEXT; + glad_debug_glGetUnsignedBytevEXT = glad_glGetUnsignedBytevEXT; + glad_debug_glGetVariantArrayObjectfvATI = glad_glGetVariantArrayObjectfvATI; + glad_debug_glGetVariantArrayObjectivATI = glad_glGetVariantArrayObjectivATI; + glad_debug_glGetVariantBooleanvEXT = glad_glGetVariantBooleanvEXT; + glad_debug_glGetVariantFloatvEXT = glad_glGetVariantFloatvEXT; + glad_debug_glGetVariantIntegervEXT = glad_glGetVariantIntegervEXT; + glad_debug_glGetVariantPointervEXT = glad_glGetVariantPointervEXT; + glad_debug_glGetVaryingLocationNV = glad_glGetVaryingLocationNV; + glad_debug_glGetVertexArrayIndexed64iv = glad_glGetVertexArrayIndexed64iv; + glad_debug_glGetVertexArrayIndexediv = glad_glGetVertexArrayIndexediv; + glad_debug_glGetVertexArrayIntegeri_vEXT = glad_glGetVertexArrayIntegeri_vEXT; + glad_debug_glGetVertexArrayIntegervEXT = glad_glGetVertexArrayIntegervEXT; + glad_debug_glGetVertexArrayPointeri_vEXT = glad_glGetVertexArrayPointeri_vEXT; + glad_debug_glGetVertexArrayPointervEXT = glad_glGetVertexArrayPointervEXT; + glad_debug_glGetVertexArrayiv = glad_glGetVertexArrayiv; + glad_debug_glGetVertexAttribArrayObjectfvATI = glad_glGetVertexAttribArrayObjectfvATI; + glad_debug_glGetVertexAttribArrayObjectivATI = glad_glGetVertexAttribArrayObjectivATI; + glad_debug_glGetVertexAttribIivEXT = glad_glGetVertexAttribIivEXT; + glad_debug_glGetVertexAttribIuivEXT = glad_glGetVertexAttribIuivEXT; + glad_debug_glGetVertexAttribLdv = glad_glGetVertexAttribLdv; + glad_debug_glGetVertexAttribLdvEXT = glad_glGetVertexAttribLdvEXT; + glad_debug_glGetVertexAttribLi64vNV = glad_glGetVertexAttribLi64vNV; + glad_debug_glGetVertexAttribLui64vARB = glad_glGetVertexAttribLui64vARB; + glad_debug_glGetVertexAttribLui64vNV = glad_glGetVertexAttribLui64vNV; + glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; + glad_debug_glGetVertexAttribPointervARB = glad_glGetVertexAttribPointervARB; + glad_debug_glGetVertexAttribPointervNV = glad_glGetVertexAttribPointervNV; + glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; + glad_debug_glGetVertexAttribdvARB = glad_glGetVertexAttribdvARB; + glad_debug_glGetVertexAttribdvNV = glad_glGetVertexAttribdvNV; + glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; + glad_debug_glGetVertexAttribfvARB = glad_glGetVertexAttribfvARB; + glad_debug_glGetVertexAttribfvNV = glad_glGetVertexAttribfvNV; + glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; + glad_debug_glGetVertexAttribivARB = glad_glGetVertexAttribivARB; + glad_debug_glGetVertexAttribivNV = glad_glGetVertexAttribivNV; + glad_debug_glGetVideoCaptureStreamdvNV = glad_glGetVideoCaptureStreamdvNV; + glad_debug_glGetVideoCaptureStreamfvNV = glad_glGetVideoCaptureStreamfvNV; + glad_debug_glGetVideoCaptureStreamivNV = glad_glGetVideoCaptureStreamivNV; + glad_debug_glGetVideoCaptureivNV = glad_glGetVideoCaptureivNV; + glad_debug_glGetVideoi64vNV = glad_glGetVideoi64vNV; + glad_debug_glGetVideoivNV = glad_glGetVideoivNV; + glad_debug_glGetVideoui64vNV = glad_glGetVideoui64vNV; + glad_debug_glGetVideouivNV = glad_glGetVideouivNV; + glad_debug_glGetVkProcAddrNV = glad_glGetVkProcAddrNV; + glad_debug_glGetnColorTableARB = glad_glGetnColorTableARB; + glad_debug_glGetnCompressedTexImageARB = glad_glGetnCompressedTexImageARB; + glad_debug_glGetnConvolutionFilterARB = glad_glGetnConvolutionFilterARB; + glad_debug_glGetnHistogramARB = glad_glGetnHistogramARB; + glad_debug_glGetnMapdvARB = glad_glGetnMapdvARB; + glad_debug_glGetnMapfvARB = glad_glGetnMapfvARB; + glad_debug_glGetnMapivARB = glad_glGetnMapivARB; + glad_debug_glGetnMinmaxARB = glad_glGetnMinmaxARB; + glad_debug_glGetnPixelMapfvARB = glad_glGetnPixelMapfvARB; + glad_debug_glGetnPixelMapuivARB = glad_glGetnPixelMapuivARB; + glad_debug_glGetnPixelMapusvARB = glad_glGetnPixelMapusvARB; + glad_debug_glGetnPolygonStippleARB = glad_glGetnPolygonStippleARB; + glad_debug_glGetnSeparableFilterARB = glad_glGetnSeparableFilterARB; + glad_debug_glGetnTexImageARB = glad_glGetnTexImageARB; + glad_debug_glGetnUniformdvARB = glad_glGetnUniformdvARB; + glad_debug_glGetnUniformfv = glad_glGetnUniformfv; + glad_debug_glGetnUniformfvARB = glad_glGetnUniformfvARB; + glad_debug_glGetnUniformi64vARB = glad_glGetnUniformi64vARB; + glad_debug_glGetnUniformiv = glad_glGetnUniformiv; + glad_debug_glGetnUniformivARB = glad_glGetnUniformivARB; + glad_debug_glGetnUniformui64vARB = glad_glGetnUniformui64vARB; + glad_debug_glGetnUniformuiv = glad_glGetnUniformuiv; + glad_debug_glGetnUniformuivARB = glad_glGetnUniformuivARB; + glad_debug_glGlobalAlphaFactorbSUN = glad_glGlobalAlphaFactorbSUN; + glad_debug_glGlobalAlphaFactordSUN = glad_glGlobalAlphaFactordSUN; + glad_debug_glGlobalAlphaFactorfSUN = glad_glGlobalAlphaFactorfSUN; + glad_debug_glGlobalAlphaFactoriSUN = glad_glGlobalAlphaFactoriSUN; + glad_debug_glGlobalAlphaFactorsSUN = glad_glGlobalAlphaFactorsSUN; + glad_debug_glGlobalAlphaFactorubSUN = glad_glGlobalAlphaFactorubSUN; + glad_debug_glGlobalAlphaFactoruiSUN = glad_glGlobalAlphaFactoruiSUN; + glad_debug_glGlobalAlphaFactorusSUN = glad_glGlobalAlphaFactorusSUN; + glad_debug_glHint = glad_glHint; + glad_debug_glHintPGI = glad_glHintPGI; + glad_debug_glHistogram = glad_glHistogram; + glad_debug_glHistogramEXT = glad_glHistogramEXT; + glad_debug_glIglooInterfaceSGIX = glad_glIglooInterfaceSGIX; + glad_debug_glImageTransformParameterfHP = glad_glImageTransformParameterfHP; + glad_debug_glImageTransformParameterfvHP = glad_glImageTransformParameterfvHP; + glad_debug_glImageTransformParameteriHP = glad_glImageTransformParameteriHP; + glad_debug_glImageTransformParameterivHP = glad_glImageTransformParameterivHP; + glad_debug_glImportMemoryFdEXT = glad_glImportMemoryFdEXT; + glad_debug_glImportMemoryWin32HandleEXT = glad_glImportMemoryWin32HandleEXT; + glad_debug_glImportMemoryWin32NameEXT = glad_glImportMemoryWin32NameEXT; + glad_debug_glImportSemaphoreFdEXT = glad_glImportSemaphoreFdEXT; + glad_debug_glImportSemaphoreWin32HandleEXT = glad_glImportSemaphoreWin32HandleEXT; + glad_debug_glImportSemaphoreWin32NameEXT = glad_glImportSemaphoreWin32NameEXT; + glad_debug_glImportSyncEXT = glad_glImportSyncEXT; + glad_debug_glIndexFormatNV = glad_glIndexFormatNV; + glad_debug_glIndexFuncEXT = glad_glIndexFuncEXT; + glad_debug_glIndexMask = glad_glIndexMask; + glad_debug_glIndexMaterialEXT = glad_glIndexMaterialEXT; + glad_debug_glIndexPointer = glad_glIndexPointer; + glad_debug_glIndexPointerEXT = glad_glIndexPointerEXT; + glad_debug_glIndexPointerListIBM = glad_glIndexPointerListIBM; + glad_debug_glIndexd = glad_glIndexd; + glad_debug_glIndexdv = glad_glIndexdv; + glad_debug_glIndexf = glad_glIndexf; + glad_debug_glIndexfv = glad_glIndexfv; + glad_debug_glIndexi = glad_glIndexi; + glad_debug_glIndexiv = glad_glIndexiv; + glad_debug_glIndexs = glad_glIndexs; + glad_debug_glIndexsv = glad_glIndexsv; + glad_debug_glIndexub = glad_glIndexub; + glad_debug_glIndexubv = glad_glIndexubv; + glad_debug_glIndexxOES = glad_glIndexxOES; + glad_debug_glIndexxvOES = glad_glIndexxvOES; + glad_debug_glInitNames = glad_glInitNames; + glad_debug_glInsertComponentEXT = glad_glInsertComponentEXT; + glad_debug_glInsertEventMarkerEXT = glad_glInsertEventMarkerEXT; + glad_debug_glInstrumentsBufferSGIX = glad_glInstrumentsBufferSGIX; + glad_debug_glInterleavedArrays = glad_glInterleavedArrays; + glad_debug_glInterpolatePathsNV = glad_glInterpolatePathsNV; + glad_debug_glInvalidateBufferData = glad_glInvalidateBufferData; + glad_debug_glInvalidateBufferSubData = glad_glInvalidateBufferSubData; + glad_debug_glInvalidateFramebuffer = glad_glInvalidateFramebuffer; + glad_debug_glInvalidateNamedFramebufferData = glad_glInvalidateNamedFramebufferData; + glad_debug_glInvalidateNamedFramebufferSubData = glad_glInvalidateNamedFramebufferSubData; + glad_debug_glInvalidateSubFramebuffer = glad_glInvalidateSubFramebuffer; + glad_debug_glInvalidateTexImage = glad_glInvalidateTexImage; + glad_debug_glInvalidateTexSubImage = glad_glInvalidateTexSubImage; + glad_debug_glIsAsyncMarkerSGIX = glad_glIsAsyncMarkerSGIX; + glad_debug_glIsBuffer = glad_glIsBuffer; + glad_debug_glIsBufferARB = glad_glIsBufferARB; + glad_debug_glIsBufferResidentNV = glad_glIsBufferResidentNV; + glad_debug_glIsCommandListNV = glad_glIsCommandListNV; + glad_debug_glIsEnabled = glad_glIsEnabled; + glad_debug_glIsEnabledIndexedEXT = glad_glIsEnabledIndexedEXT; + glad_debug_glIsFenceAPPLE = glad_glIsFenceAPPLE; + glad_debug_glIsFenceNV = glad_glIsFenceNV; + glad_debug_glIsFramebuffer = glad_glIsFramebuffer; + glad_debug_glIsFramebufferEXT = glad_glIsFramebufferEXT; + glad_debug_glIsImageHandleResidentARB = glad_glIsImageHandleResidentARB; + glad_debug_glIsImageHandleResidentNV = glad_glIsImageHandleResidentNV; + glad_debug_glIsList = glad_glIsList; + glad_debug_glIsMemoryObjectEXT = glad_glIsMemoryObjectEXT; + glad_debug_glIsNameAMD = glad_glIsNameAMD; + glad_debug_glIsNamedBufferResidentNV = glad_glIsNamedBufferResidentNV; + glad_debug_glIsNamedStringARB = glad_glIsNamedStringARB; + glad_debug_glIsObjectBufferATI = glad_glIsObjectBufferATI; + glad_debug_glIsOcclusionQueryNV = glad_glIsOcclusionQueryNV; + glad_debug_glIsPathNV = glad_glIsPathNV; + glad_debug_glIsPointInFillPathNV = glad_glIsPointInFillPathNV; + glad_debug_glIsPointInStrokePathNV = glad_glIsPointInStrokePathNV; + glad_debug_glIsProgram = glad_glIsProgram; + glad_debug_glIsProgramARB = glad_glIsProgramARB; + glad_debug_glIsProgramNV = glad_glIsProgramNV; + glad_debug_glIsProgramPipeline = glad_glIsProgramPipeline; + glad_debug_glIsQuery = glad_glIsQuery; + glad_debug_glIsQueryARB = glad_glIsQueryARB; + glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; + glad_debug_glIsRenderbufferEXT = glad_glIsRenderbufferEXT; + glad_debug_glIsSampler = glad_glIsSampler; + glad_debug_glIsSemaphoreEXT = glad_glIsSemaphoreEXT; + glad_debug_glIsShader = glad_glIsShader; + glad_debug_glIsStateNV = glad_glIsStateNV; + glad_debug_glIsSync = glad_glIsSync; + glad_debug_glIsTexture = glad_glIsTexture; + glad_debug_glIsTextureEXT = glad_glIsTextureEXT; + glad_debug_glIsTextureHandleResidentARB = glad_glIsTextureHandleResidentARB; + glad_debug_glIsTextureHandleResidentNV = glad_glIsTextureHandleResidentNV; + glad_debug_glIsTransformFeedback = glad_glIsTransformFeedback; + glad_debug_glIsTransformFeedbackNV = glad_glIsTransformFeedbackNV; + glad_debug_glIsVariantEnabledEXT = glad_glIsVariantEnabledEXT; + glad_debug_glIsVertexArray = glad_glIsVertexArray; + glad_debug_glIsVertexArrayAPPLE = glad_glIsVertexArrayAPPLE; + glad_debug_glIsVertexAttribEnabledAPPLE = glad_glIsVertexAttribEnabledAPPLE; + glad_debug_glLGPUCopyImageSubDataNVX = glad_glLGPUCopyImageSubDataNVX; + glad_debug_glLGPUInterlockNVX = glad_glLGPUInterlockNVX; + glad_debug_glLGPUNamedBufferSubDataNVX = glad_glLGPUNamedBufferSubDataNVX; + glad_debug_glLabelObjectEXT = glad_glLabelObjectEXT; + glad_debug_glLightEnviSGIX = glad_glLightEnviSGIX; + glad_debug_glLightModelf = glad_glLightModelf; + glad_debug_glLightModelfv = glad_glLightModelfv; + glad_debug_glLightModeli = glad_glLightModeli; + glad_debug_glLightModeliv = glad_glLightModeliv; + glad_debug_glLightModelxOES = glad_glLightModelxOES; + glad_debug_glLightModelxvOES = glad_glLightModelxvOES; + glad_debug_glLightf = glad_glLightf; + glad_debug_glLightfv = glad_glLightfv; + glad_debug_glLighti = glad_glLighti; + glad_debug_glLightiv = glad_glLightiv; + glad_debug_glLightxOES = glad_glLightxOES; + glad_debug_glLightxvOES = glad_glLightxvOES; + glad_debug_glLineStipple = glad_glLineStipple; + glad_debug_glLineWidth = glad_glLineWidth; + glad_debug_glLineWidthxOES = glad_glLineWidthxOES; + glad_debug_glLinkProgram = glad_glLinkProgram; + glad_debug_glLinkProgramARB = glad_glLinkProgramARB; + glad_debug_glListBase = glad_glListBase; + glad_debug_glListDrawCommandsStatesClientNV = glad_glListDrawCommandsStatesClientNV; + glad_debug_glListParameterfSGIX = glad_glListParameterfSGIX; + glad_debug_glListParameterfvSGIX = glad_glListParameterfvSGIX; + glad_debug_glListParameteriSGIX = glad_glListParameteriSGIX; + glad_debug_glListParameterivSGIX = glad_glListParameterivSGIX; + glad_debug_glLoadIdentity = glad_glLoadIdentity; + glad_debug_glLoadIdentityDeformationMapSGIX = glad_glLoadIdentityDeformationMapSGIX; + glad_debug_glLoadMatrixd = glad_glLoadMatrixd; + glad_debug_glLoadMatrixf = glad_glLoadMatrixf; + glad_debug_glLoadMatrixxOES = glad_glLoadMatrixxOES; + glad_debug_glLoadName = glad_glLoadName; + glad_debug_glLoadProgramNV = glad_glLoadProgramNV; + glad_debug_glLoadTransposeMatrixd = glad_glLoadTransposeMatrixd; + glad_debug_glLoadTransposeMatrixdARB = glad_glLoadTransposeMatrixdARB; + glad_debug_glLoadTransposeMatrixf = glad_glLoadTransposeMatrixf; + glad_debug_glLoadTransposeMatrixfARB = glad_glLoadTransposeMatrixfARB; + glad_debug_glLoadTransposeMatrixxOES = glad_glLoadTransposeMatrixxOES; + glad_debug_glLockArraysEXT = glad_glLockArraysEXT; + glad_debug_glLogicOp = glad_glLogicOp; + glad_debug_glMakeBufferNonResidentNV = glad_glMakeBufferNonResidentNV; + glad_debug_glMakeBufferResidentNV = glad_glMakeBufferResidentNV; + glad_debug_glMakeImageHandleNonResidentARB = glad_glMakeImageHandleNonResidentARB; + glad_debug_glMakeImageHandleNonResidentNV = glad_glMakeImageHandleNonResidentNV; + glad_debug_glMakeImageHandleResidentARB = glad_glMakeImageHandleResidentARB; + glad_debug_glMakeImageHandleResidentNV = glad_glMakeImageHandleResidentNV; + glad_debug_glMakeNamedBufferNonResidentNV = glad_glMakeNamedBufferNonResidentNV; + glad_debug_glMakeNamedBufferResidentNV = glad_glMakeNamedBufferResidentNV; + glad_debug_glMakeTextureHandleNonResidentARB = glad_glMakeTextureHandleNonResidentARB; + glad_debug_glMakeTextureHandleNonResidentNV = glad_glMakeTextureHandleNonResidentNV; + glad_debug_glMakeTextureHandleResidentARB = glad_glMakeTextureHandleResidentARB; + glad_debug_glMakeTextureHandleResidentNV = glad_glMakeTextureHandleResidentNV; + glad_debug_glMap1d = glad_glMap1d; + glad_debug_glMap1f = glad_glMap1f; + glad_debug_glMap1xOES = glad_glMap1xOES; + glad_debug_glMap2d = glad_glMap2d; + glad_debug_glMap2f = glad_glMap2f; + glad_debug_glMap2xOES = glad_glMap2xOES; + glad_debug_glMapBuffer = glad_glMapBuffer; + glad_debug_glMapBufferARB = glad_glMapBufferARB; + glad_debug_glMapBufferRange = glad_glMapBufferRange; + glad_debug_glMapControlPointsNV = glad_glMapControlPointsNV; + glad_debug_glMapGrid1d = glad_glMapGrid1d; + glad_debug_glMapGrid1f = glad_glMapGrid1f; + glad_debug_glMapGrid1xOES = glad_glMapGrid1xOES; + glad_debug_glMapGrid2d = glad_glMapGrid2d; + glad_debug_glMapGrid2f = glad_glMapGrid2f; + glad_debug_glMapGrid2xOES = glad_glMapGrid2xOES; + glad_debug_glMapNamedBuffer = glad_glMapNamedBuffer; + glad_debug_glMapNamedBufferEXT = glad_glMapNamedBufferEXT; + glad_debug_glMapNamedBufferRange = glad_glMapNamedBufferRange; + glad_debug_glMapNamedBufferRangeEXT = glad_glMapNamedBufferRangeEXT; + glad_debug_glMapObjectBufferATI = glad_glMapObjectBufferATI; + glad_debug_glMapParameterfvNV = glad_glMapParameterfvNV; + glad_debug_glMapParameterivNV = glad_glMapParameterivNV; + glad_debug_glMapTexture2DINTEL = glad_glMapTexture2DINTEL; + glad_debug_glMapVertexAttrib1dAPPLE = glad_glMapVertexAttrib1dAPPLE; + glad_debug_glMapVertexAttrib1fAPPLE = glad_glMapVertexAttrib1fAPPLE; + glad_debug_glMapVertexAttrib2dAPPLE = glad_glMapVertexAttrib2dAPPLE; + glad_debug_glMapVertexAttrib2fAPPLE = glad_glMapVertexAttrib2fAPPLE; + glad_debug_glMaterialf = glad_glMaterialf; + glad_debug_glMaterialfv = glad_glMaterialfv; + glad_debug_glMateriali = glad_glMateriali; + glad_debug_glMaterialiv = glad_glMaterialiv; + glad_debug_glMaterialxOES = glad_glMaterialxOES; + glad_debug_glMaterialxvOES = glad_glMaterialxvOES; + glad_debug_glMatrixFrustumEXT = glad_glMatrixFrustumEXT; + glad_debug_glMatrixIndexPointerARB = glad_glMatrixIndexPointerARB; + glad_debug_glMatrixIndexubvARB = glad_glMatrixIndexubvARB; + glad_debug_glMatrixIndexuivARB = glad_glMatrixIndexuivARB; + glad_debug_glMatrixIndexusvARB = glad_glMatrixIndexusvARB; + glad_debug_glMatrixLoad3x2fNV = glad_glMatrixLoad3x2fNV; + glad_debug_glMatrixLoad3x3fNV = glad_glMatrixLoad3x3fNV; + glad_debug_glMatrixLoadIdentityEXT = glad_glMatrixLoadIdentityEXT; + glad_debug_glMatrixLoadTranspose3x3fNV = glad_glMatrixLoadTranspose3x3fNV; + glad_debug_glMatrixLoadTransposedEXT = glad_glMatrixLoadTransposedEXT; + glad_debug_glMatrixLoadTransposefEXT = glad_glMatrixLoadTransposefEXT; + glad_debug_glMatrixLoaddEXT = glad_glMatrixLoaddEXT; + glad_debug_glMatrixLoadfEXT = glad_glMatrixLoadfEXT; + glad_debug_glMatrixMode = glad_glMatrixMode; + glad_debug_glMatrixMult3x2fNV = glad_glMatrixMult3x2fNV; + glad_debug_glMatrixMult3x3fNV = glad_glMatrixMult3x3fNV; + glad_debug_glMatrixMultTranspose3x3fNV = glad_glMatrixMultTranspose3x3fNV; + glad_debug_glMatrixMultTransposedEXT = glad_glMatrixMultTransposedEXT; + glad_debug_glMatrixMultTransposefEXT = glad_glMatrixMultTransposefEXT; + glad_debug_glMatrixMultdEXT = glad_glMatrixMultdEXT; + glad_debug_glMatrixMultfEXT = glad_glMatrixMultfEXT; + glad_debug_glMatrixOrthoEXT = glad_glMatrixOrthoEXT; + glad_debug_glMatrixPopEXT = glad_glMatrixPopEXT; + glad_debug_glMatrixPushEXT = glad_glMatrixPushEXT; + glad_debug_glMatrixRotatedEXT = glad_glMatrixRotatedEXT; + glad_debug_glMatrixRotatefEXT = glad_glMatrixRotatefEXT; + glad_debug_glMatrixScaledEXT = glad_glMatrixScaledEXT; + glad_debug_glMatrixScalefEXT = glad_glMatrixScalefEXT; + glad_debug_glMatrixTranslatedEXT = glad_glMatrixTranslatedEXT; + glad_debug_glMatrixTranslatefEXT = glad_glMatrixTranslatefEXT; + glad_debug_glMaxShaderCompilerThreadsARB = glad_glMaxShaderCompilerThreadsARB; + glad_debug_glMaxShaderCompilerThreadsKHR = glad_glMaxShaderCompilerThreadsKHR; + glad_debug_glMemoryBarrier = glad_glMemoryBarrier; + glad_debug_glMemoryBarrierByRegion = glad_glMemoryBarrierByRegion; + glad_debug_glMemoryBarrierEXT = glad_glMemoryBarrierEXT; + glad_debug_glMemoryObjectParameterivEXT = glad_glMemoryObjectParameterivEXT; + glad_debug_glMinSampleShadingARB = glad_glMinSampleShadingARB; + glad_debug_glMinmax = glad_glMinmax; + glad_debug_glMinmaxEXT = glad_glMinmaxEXT; + glad_debug_glMultMatrixd = glad_glMultMatrixd; + glad_debug_glMultMatrixf = glad_glMultMatrixf; + glad_debug_glMultMatrixxOES = glad_glMultMatrixxOES; + glad_debug_glMultTransposeMatrixd = glad_glMultTransposeMatrixd; + glad_debug_glMultTransposeMatrixdARB = glad_glMultTransposeMatrixdARB; + glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf; + glad_debug_glMultTransposeMatrixfARB = glad_glMultTransposeMatrixfARB; + glad_debug_glMultTransposeMatrixxOES = glad_glMultTransposeMatrixxOES; + glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; + glad_debug_glMultiDrawArraysEXT = glad_glMultiDrawArraysEXT; + glad_debug_glMultiDrawArraysIndirect = glad_glMultiDrawArraysIndirect; + glad_debug_glMultiDrawArraysIndirectAMD = glad_glMultiDrawArraysIndirectAMD; + glad_debug_glMultiDrawArraysIndirectBindlessCountNV = glad_glMultiDrawArraysIndirectBindlessCountNV; + glad_debug_glMultiDrawArraysIndirectBindlessNV = glad_glMultiDrawArraysIndirectBindlessNV; + glad_debug_glMultiDrawArraysIndirectCountARB = glad_glMultiDrawArraysIndirectCountARB; + glad_debug_glMultiDrawElementArrayAPPLE = glad_glMultiDrawElementArrayAPPLE; + glad_debug_glMultiDrawElements = glad_glMultiDrawElements; + glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; + glad_debug_glMultiDrawElementsEXT = glad_glMultiDrawElementsEXT; + glad_debug_glMultiDrawElementsIndirect = glad_glMultiDrawElementsIndirect; + glad_debug_glMultiDrawElementsIndirectAMD = glad_glMultiDrawElementsIndirectAMD; + glad_debug_glMultiDrawElementsIndirectBindlessCountNV = glad_glMultiDrawElementsIndirectBindlessCountNV; + glad_debug_glMultiDrawElementsIndirectBindlessNV = glad_glMultiDrawElementsIndirectBindlessNV; + glad_debug_glMultiDrawElementsIndirectCountARB = glad_glMultiDrawElementsIndirectCountARB; + glad_debug_glMultiDrawMeshTasksIndirectCountNV = glad_glMultiDrawMeshTasksIndirectCountNV; + glad_debug_glMultiDrawMeshTasksIndirectNV = glad_glMultiDrawMeshTasksIndirectNV; + glad_debug_glMultiDrawRangeElementArrayAPPLE = glad_glMultiDrawRangeElementArrayAPPLE; + glad_debug_glMultiModeDrawArraysIBM = glad_glMultiModeDrawArraysIBM; + glad_debug_glMultiModeDrawElementsIBM = glad_glMultiModeDrawElementsIBM; + glad_debug_glMultiTexBufferEXT = glad_glMultiTexBufferEXT; + glad_debug_glMultiTexCoord1bOES = glad_glMultiTexCoord1bOES; + glad_debug_glMultiTexCoord1bvOES = glad_glMultiTexCoord1bvOES; + glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d; + glad_debug_glMultiTexCoord1dARB = glad_glMultiTexCoord1dARB; + glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv; + glad_debug_glMultiTexCoord1dvARB = glad_glMultiTexCoord1dvARB; + glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f; + glad_debug_glMultiTexCoord1fARB = glad_glMultiTexCoord1fARB; + glad_debug_glMultiTexCoord1fv = glad_glMultiTexCoord1fv; + glad_debug_glMultiTexCoord1fvARB = glad_glMultiTexCoord1fvARB; + glad_debug_glMultiTexCoord1hNV = glad_glMultiTexCoord1hNV; + glad_debug_glMultiTexCoord1hvNV = glad_glMultiTexCoord1hvNV; + glad_debug_glMultiTexCoord1i = glad_glMultiTexCoord1i; + glad_debug_glMultiTexCoord1iARB = glad_glMultiTexCoord1iARB; + glad_debug_glMultiTexCoord1iv = glad_glMultiTexCoord1iv; + glad_debug_glMultiTexCoord1ivARB = glad_glMultiTexCoord1ivARB; + glad_debug_glMultiTexCoord1s = glad_glMultiTexCoord1s; + glad_debug_glMultiTexCoord1sARB = glad_glMultiTexCoord1sARB; + glad_debug_glMultiTexCoord1sv = glad_glMultiTexCoord1sv; + glad_debug_glMultiTexCoord1svARB = glad_glMultiTexCoord1svARB; + glad_debug_glMultiTexCoord1xOES = glad_glMultiTexCoord1xOES; + glad_debug_glMultiTexCoord1xvOES = glad_glMultiTexCoord1xvOES; + glad_debug_glMultiTexCoord2bOES = glad_glMultiTexCoord2bOES; + glad_debug_glMultiTexCoord2bvOES = glad_glMultiTexCoord2bvOES; + glad_debug_glMultiTexCoord2d = glad_glMultiTexCoord2d; + glad_debug_glMultiTexCoord2dARB = glad_glMultiTexCoord2dARB; + glad_debug_glMultiTexCoord2dv = glad_glMultiTexCoord2dv; + glad_debug_glMultiTexCoord2dvARB = glad_glMultiTexCoord2dvARB; + glad_debug_glMultiTexCoord2f = glad_glMultiTexCoord2f; + glad_debug_glMultiTexCoord2fARB = glad_glMultiTexCoord2fARB; + glad_debug_glMultiTexCoord2fv = glad_glMultiTexCoord2fv; + glad_debug_glMultiTexCoord2fvARB = glad_glMultiTexCoord2fvARB; + glad_debug_glMultiTexCoord2hNV = glad_glMultiTexCoord2hNV; + glad_debug_glMultiTexCoord2hvNV = glad_glMultiTexCoord2hvNV; + glad_debug_glMultiTexCoord2i = glad_glMultiTexCoord2i; + glad_debug_glMultiTexCoord2iARB = glad_glMultiTexCoord2iARB; + glad_debug_glMultiTexCoord2iv = glad_glMultiTexCoord2iv; + glad_debug_glMultiTexCoord2ivARB = glad_glMultiTexCoord2ivARB; + glad_debug_glMultiTexCoord2s = glad_glMultiTexCoord2s; + glad_debug_glMultiTexCoord2sARB = glad_glMultiTexCoord2sARB; + glad_debug_glMultiTexCoord2sv = glad_glMultiTexCoord2sv; + glad_debug_glMultiTexCoord2svARB = glad_glMultiTexCoord2svARB; + glad_debug_glMultiTexCoord2xOES = glad_glMultiTexCoord2xOES; + glad_debug_glMultiTexCoord2xvOES = glad_glMultiTexCoord2xvOES; + glad_debug_glMultiTexCoord3bOES = glad_glMultiTexCoord3bOES; + glad_debug_glMultiTexCoord3bvOES = glad_glMultiTexCoord3bvOES; + glad_debug_glMultiTexCoord3d = glad_glMultiTexCoord3d; + glad_debug_glMultiTexCoord3dARB = glad_glMultiTexCoord3dARB; + glad_debug_glMultiTexCoord3dv = glad_glMultiTexCoord3dv; + glad_debug_glMultiTexCoord3dvARB = glad_glMultiTexCoord3dvARB; + glad_debug_glMultiTexCoord3f = glad_glMultiTexCoord3f; + glad_debug_glMultiTexCoord3fARB = glad_glMultiTexCoord3fARB; + glad_debug_glMultiTexCoord3fv = glad_glMultiTexCoord3fv; + glad_debug_glMultiTexCoord3fvARB = glad_glMultiTexCoord3fvARB; + glad_debug_glMultiTexCoord3hNV = glad_glMultiTexCoord3hNV; + glad_debug_glMultiTexCoord3hvNV = glad_glMultiTexCoord3hvNV; + glad_debug_glMultiTexCoord3i = glad_glMultiTexCoord3i; + glad_debug_glMultiTexCoord3iARB = glad_glMultiTexCoord3iARB; + glad_debug_glMultiTexCoord3iv = glad_glMultiTexCoord3iv; + glad_debug_glMultiTexCoord3ivARB = glad_glMultiTexCoord3ivARB; + glad_debug_glMultiTexCoord3s = glad_glMultiTexCoord3s; + glad_debug_glMultiTexCoord3sARB = glad_glMultiTexCoord3sARB; + glad_debug_glMultiTexCoord3sv = glad_glMultiTexCoord3sv; + glad_debug_glMultiTexCoord3svARB = glad_glMultiTexCoord3svARB; + glad_debug_glMultiTexCoord3xOES = glad_glMultiTexCoord3xOES; + glad_debug_glMultiTexCoord3xvOES = glad_glMultiTexCoord3xvOES; + glad_debug_glMultiTexCoord4bOES = glad_glMultiTexCoord4bOES; + glad_debug_glMultiTexCoord4bvOES = glad_glMultiTexCoord4bvOES; + glad_debug_glMultiTexCoord4d = glad_glMultiTexCoord4d; + glad_debug_glMultiTexCoord4dARB = glad_glMultiTexCoord4dARB; + glad_debug_glMultiTexCoord4dv = glad_glMultiTexCoord4dv; + glad_debug_glMultiTexCoord4dvARB = glad_glMultiTexCoord4dvARB; + glad_debug_glMultiTexCoord4f = glad_glMultiTexCoord4f; + glad_debug_glMultiTexCoord4fARB = glad_glMultiTexCoord4fARB; + glad_debug_glMultiTexCoord4fv = glad_glMultiTexCoord4fv; + glad_debug_glMultiTexCoord4fvARB = glad_glMultiTexCoord4fvARB; + glad_debug_glMultiTexCoord4hNV = glad_glMultiTexCoord4hNV; + glad_debug_glMultiTexCoord4hvNV = glad_glMultiTexCoord4hvNV; + glad_debug_glMultiTexCoord4i = glad_glMultiTexCoord4i; + glad_debug_glMultiTexCoord4iARB = glad_glMultiTexCoord4iARB; + glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv; + glad_debug_glMultiTexCoord4ivARB = glad_glMultiTexCoord4ivARB; + glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s; + glad_debug_glMultiTexCoord4sARB = glad_glMultiTexCoord4sARB; + glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv; + glad_debug_glMultiTexCoord4svARB = glad_glMultiTexCoord4svARB; + glad_debug_glMultiTexCoord4xOES = glad_glMultiTexCoord4xOES; + glad_debug_glMultiTexCoord4xvOES = glad_glMultiTexCoord4xvOES; + glad_debug_glMultiTexCoordP1ui = glad_glMultiTexCoordP1ui; + glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv; + glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui; + glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv; + glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui; + glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv; + glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui; + glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv; + glad_debug_glMultiTexCoordPointerEXT = glad_glMultiTexCoordPointerEXT; + glad_debug_glMultiTexEnvfEXT = glad_glMultiTexEnvfEXT; + glad_debug_glMultiTexEnvfvEXT = glad_glMultiTexEnvfvEXT; + glad_debug_glMultiTexEnviEXT = glad_glMultiTexEnviEXT; + glad_debug_glMultiTexEnvivEXT = glad_glMultiTexEnvivEXT; + glad_debug_glMultiTexGendEXT = glad_glMultiTexGendEXT; + glad_debug_glMultiTexGendvEXT = glad_glMultiTexGendvEXT; + glad_debug_glMultiTexGenfEXT = glad_glMultiTexGenfEXT; + glad_debug_glMultiTexGenfvEXT = glad_glMultiTexGenfvEXT; + glad_debug_glMultiTexGeniEXT = glad_glMultiTexGeniEXT; + glad_debug_glMultiTexGenivEXT = glad_glMultiTexGenivEXT; + glad_debug_glMultiTexImage1DEXT = glad_glMultiTexImage1DEXT; + glad_debug_glMultiTexImage2DEXT = glad_glMultiTexImage2DEXT; + glad_debug_glMultiTexImage3DEXT = glad_glMultiTexImage3DEXT; + glad_debug_glMultiTexParameterIivEXT = glad_glMultiTexParameterIivEXT; + glad_debug_glMultiTexParameterIuivEXT = glad_glMultiTexParameterIuivEXT; + glad_debug_glMultiTexParameterfEXT = glad_glMultiTexParameterfEXT; + glad_debug_glMultiTexParameterfvEXT = glad_glMultiTexParameterfvEXT; + glad_debug_glMultiTexParameteriEXT = glad_glMultiTexParameteriEXT; + glad_debug_glMultiTexParameterivEXT = glad_glMultiTexParameterivEXT; + glad_debug_glMultiTexRenderbufferEXT = glad_glMultiTexRenderbufferEXT; + glad_debug_glMultiTexSubImage1DEXT = glad_glMultiTexSubImage1DEXT; + glad_debug_glMultiTexSubImage2DEXT = glad_glMultiTexSubImage2DEXT; + glad_debug_glMultiTexSubImage3DEXT = glad_glMultiTexSubImage3DEXT; + glad_debug_glMulticastBarrierNV = glad_glMulticastBarrierNV; + glad_debug_glMulticastBlitFramebufferNV = glad_glMulticastBlitFramebufferNV; + glad_debug_glMulticastBufferSubDataNV = glad_glMulticastBufferSubDataNV; + glad_debug_glMulticastCopyBufferSubDataNV = glad_glMulticastCopyBufferSubDataNV; + glad_debug_glMulticastCopyImageSubDataNV = glad_glMulticastCopyImageSubDataNV; + glad_debug_glMulticastFramebufferSampleLocationsfvNV = glad_glMulticastFramebufferSampleLocationsfvNV; + glad_debug_glMulticastGetQueryObjecti64vNV = glad_glMulticastGetQueryObjecti64vNV; + glad_debug_glMulticastGetQueryObjectivNV = glad_glMulticastGetQueryObjectivNV; + glad_debug_glMulticastGetQueryObjectui64vNV = glad_glMulticastGetQueryObjectui64vNV; + glad_debug_glMulticastGetQueryObjectuivNV = glad_glMulticastGetQueryObjectuivNV; + glad_debug_glMulticastScissorArrayvNVX = glad_glMulticastScissorArrayvNVX; + glad_debug_glMulticastViewportArrayvNVX = glad_glMulticastViewportArrayvNVX; + glad_debug_glMulticastViewportPositionWScaleNVX = glad_glMulticastViewportPositionWScaleNVX; + glad_debug_glMulticastWaitSyncNV = glad_glMulticastWaitSyncNV; + glad_debug_glNamedBufferAttachMemoryNV = glad_glNamedBufferAttachMemoryNV; + glad_debug_glNamedBufferData = glad_glNamedBufferData; + glad_debug_glNamedBufferDataEXT = glad_glNamedBufferDataEXT; + glad_debug_glNamedBufferPageCommitmentARB = glad_glNamedBufferPageCommitmentARB; + glad_debug_glNamedBufferPageCommitmentEXT = glad_glNamedBufferPageCommitmentEXT; + glad_debug_glNamedBufferPageCommitmentMemNV = glad_glNamedBufferPageCommitmentMemNV; + glad_debug_glNamedBufferStorage = glad_glNamedBufferStorage; + glad_debug_glNamedBufferStorageEXT = glad_glNamedBufferStorageEXT; + glad_debug_glNamedBufferStorageExternalEXT = glad_glNamedBufferStorageExternalEXT; + glad_debug_glNamedBufferStorageMemEXT = glad_glNamedBufferStorageMemEXT; + glad_debug_glNamedBufferSubData = glad_glNamedBufferSubData; + glad_debug_glNamedBufferSubDataEXT = glad_glNamedBufferSubDataEXT; + glad_debug_glNamedCopyBufferSubDataEXT = glad_glNamedCopyBufferSubDataEXT; + glad_debug_glNamedFramebufferDrawBuffer = glad_glNamedFramebufferDrawBuffer; + glad_debug_glNamedFramebufferDrawBuffers = glad_glNamedFramebufferDrawBuffers; + glad_debug_glNamedFramebufferParameteri = glad_glNamedFramebufferParameteri; + glad_debug_glNamedFramebufferParameteriEXT = glad_glNamedFramebufferParameteriEXT; + glad_debug_glNamedFramebufferReadBuffer = glad_glNamedFramebufferReadBuffer; + glad_debug_glNamedFramebufferRenderbuffer = glad_glNamedFramebufferRenderbuffer; + glad_debug_glNamedFramebufferRenderbufferEXT = glad_glNamedFramebufferRenderbufferEXT; + glad_debug_glNamedFramebufferSampleLocationsfvARB = glad_glNamedFramebufferSampleLocationsfvARB; + glad_debug_glNamedFramebufferSampleLocationsfvNV = glad_glNamedFramebufferSampleLocationsfvNV; + glad_debug_glNamedFramebufferSamplePositionsfvAMD = glad_glNamedFramebufferSamplePositionsfvAMD; + glad_debug_glNamedFramebufferTexture = glad_glNamedFramebufferTexture; + glad_debug_glNamedFramebufferTexture1DEXT = glad_glNamedFramebufferTexture1DEXT; + glad_debug_glNamedFramebufferTexture2DEXT = glad_glNamedFramebufferTexture2DEXT; + glad_debug_glNamedFramebufferTexture3DEXT = glad_glNamedFramebufferTexture3DEXT; + glad_debug_glNamedFramebufferTextureEXT = glad_glNamedFramebufferTextureEXT; + glad_debug_glNamedFramebufferTextureFaceEXT = glad_glNamedFramebufferTextureFaceEXT; + glad_debug_glNamedFramebufferTextureLayer = glad_glNamedFramebufferTextureLayer; + glad_debug_glNamedFramebufferTextureLayerEXT = glad_glNamedFramebufferTextureLayerEXT; + glad_debug_glNamedFramebufferTextureMultiviewOVR = glad_glNamedFramebufferTextureMultiviewOVR; + glad_debug_glNamedProgramLocalParameter4dEXT = glad_glNamedProgramLocalParameter4dEXT; + glad_debug_glNamedProgramLocalParameter4dvEXT = glad_glNamedProgramLocalParameter4dvEXT; + glad_debug_glNamedProgramLocalParameter4fEXT = glad_glNamedProgramLocalParameter4fEXT; + glad_debug_glNamedProgramLocalParameter4fvEXT = glad_glNamedProgramLocalParameter4fvEXT; + glad_debug_glNamedProgramLocalParameterI4iEXT = glad_glNamedProgramLocalParameterI4iEXT; + glad_debug_glNamedProgramLocalParameterI4ivEXT = glad_glNamedProgramLocalParameterI4ivEXT; + glad_debug_glNamedProgramLocalParameterI4uiEXT = glad_glNamedProgramLocalParameterI4uiEXT; + glad_debug_glNamedProgramLocalParameterI4uivEXT = glad_glNamedProgramLocalParameterI4uivEXT; + glad_debug_glNamedProgramLocalParameters4fvEXT = glad_glNamedProgramLocalParameters4fvEXT; + glad_debug_glNamedProgramLocalParametersI4ivEXT = glad_glNamedProgramLocalParametersI4ivEXT; + glad_debug_glNamedProgramLocalParametersI4uivEXT = glad_glNamedProgramLocalParametersI4uivEXT; + glad_debug_glNamedProgramStringEXT = glad_glNamedProgramStringEXT; + glad_debug_glNamedRenderbufferStorage = glad_glNamedRenderbufferStorage; + glad_debug_glNamedRenderbufferStorageEXT = glad_glNamedRenderbufferStorageEXT; + glad_debug_glNamedRenderbufferStorageMultisample = glad_glNamedRenderbufferStorageMultisample; + glad_debug_glNamedRenderbufferStorageMultisampleAdvancedAMD = glad_glNamedRenderbufferStorageMultisampleAdvancedAMD; + glad_debug_glNamedRenderbufferStorageMultisampleCoverageEXT = glad_glNamedRenderbufferStorageMultisampleCoverageEXT; + glad_debug_glNamedRenderbufferStorageMultisampleEXT = glad_glNamedRenderbufferStorageMultisampleEXT; + glad_debug_glNamedStringARB = glad_glNamedStringARB; + glad_debug_glNewList = glad_glNewList; + glad_debug_glNewObjectBufferATI = glad_glNewObjectBufferATI; + glad_debug_glNormal3b = glad_glNormal3b; + glad_debug_glNormal3bv = glad_glNormal3bv; + glad_debug_glNormal3d = glad_glNormal3d; + glad_debug_glNormal3dv = glad_glNormal3dv; + glad_debug_glNormal3f = glad_glNormal3f; + glad_debug_glNormal3fVertex3fSUN = glad_glNormal3fVertex3fSUN; + glad_debug_glNormal3fVertex3fvSUN = glad_glNormal3fVertex3fvSUN; + glad_debug_glNormal3fv = glad_glNormal3fv; + glad_debug_glNormal3hNV = glad_glNormal3hNV; + glad_debug_glNormal3hvNV = glad_glNormal3hvNV; + glad_debug_glNormal3i = glad_glNormal3i; + glad_debug_glNormal3iv = glad_glNormal3iv; + glad_debug_glNormal3s = glad_glNormal3s; + glad_debug_glNormal3sv = glad_glNormal3sv; + glad_debug_glNormal3xOES = glad_glNormal3xOES; + glad_debug_glNormal3xvOES = glad_glNormal3xvOES; + glad_debug_glNormalFormatNV = glad_glNormalFormatNV; + glad_debug_glNormalP3ui = glad_glNormalP3ui; + glad_debug_glNormalP3uiv = glad_glNormalP3uiv; + glad_debug_glNormalPointer = glad_glNormalPointer; + glad_debug_glNormalPointerEXT = glad_glNormalPointerEXT; + glad_debug_glNormalPointerListIBM = glad_glNormalPointerListIBM; + glad_debug_glNormalPointervINTEL = glad_glNormalPointervINTEL; + glad_debug_glNormalStream3bATI = glad_glNormalStream3bATI; + glad_debug_glNormalStream3bvATI = glad_glNormalStream3bvATI; + glad_debug_glNormalStream3dATI = glad_glNormalStream3dATI; + glad_debug_glNormalStream3dvATI = glad_glNormalStream3dvATI; + glad_debug_glNormalStream3fATI = glad_glNormalStream3fATI; + glad_debug_glNormalStream3fvATI = glad_glNormalStream3fvATI; + glad_debug_glNormalStream3iATI = glad_glNormalStream3iATI; + glad_debug_glNormalStream3ivATI = glad_glNormalStream3ivATI; + glad_debug_glNormalStream3sATI = glad_glNormalStream3sATI; + glad_debug_glNormalStream3svATI = glad_glNormalStream3svATI; + glad_debug_glObjectLabel = glad_glObjectLabel; + glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel; + glad_debug_glObjectPurgeableAPPLE = glad_glObjectPurgeableAPPLE; + glad_debug_glObjectUnpurgeableAPPLE = glad_glObjectUnpurgeableAPPLE; + glad_debug_glOrtho = glad_glOrtho; + glad_debug_glOrthofOES = glad_glOrthofOES; + glad_debug_glOrthoxOES = glad_glOrthoxOES; + glad_debug_glPNTrianglesfATI = glad_glPNTrianglesfATI; + glad_debug_glPNTrianglesiATI = glad_glPNTrianglesiATI; + glad_debug_glPassTexCoordATI = glad_glPassTexCoordATI; + glad_debug_glPassThrough = glad_glPassThrough; + glad_debug_glPassThroughxOES = glad_glPassThroughxOES; + glad_debug_glPatchParameterfv = glad_glPatchParameterfv; + glad_debug_glPatchParameteri = glad_glPatchParameteri; + glad_debug_glPathColorGenNV = glad_glPathColorGenNV; + glad_debug_glPathCommandsNV = glad_glPathCommandsNV; + glad_debug_glPathCoordsNV = glad_glPathCoordsNV; + glad_debug_glPathCoverDepthFuncNV = glad_glPathCoverDepthFuncNV; + glad_debug_glPathDashArrayNV = glad_glPathDashArrayNV; + glad_debug_glPathFogGenNV = glad_glPathFogGenNV; + glad_debug_glPathGlyphIndexArrayNV = glad_glPathGlyphIndexArrayNV; + glad_debug_glPathGlyphIndexRangeNV = glad_glPathGlyphIndexRangeNV; + glad_debug_glPathGlyphRangeNV = glad_glPathGlyphRangeNV; + glad_debug_glPathGlyphsNV = glad_glPathGlyphsNV; + glad_debug_glPathMemoryGlyphIndexArrayNV = glad_glPathMemoryGlyphIndexArrayNV; + glad_debug_glPathParameterfNV = glad_glPathParameterfNV; + glad_debug_glPathParameterfvNV = glad_glPathParameterfvNV; + glad_debug_glPathParameteriNV = glad_glPathParameteriNV; + glad_debug_glPathParameterivNV = glad_glPathParameterivNV; + glad_debug_glPathStencilDepthOffsetNV = glad_glPathStencilDepthOffsetNV; + glad_debug_glPathStencilFuncNV = glad_glPathStencilFuncNV; + glad_debug_glPathStringNV = glad_glPathStringNV; + glad_debug_glPathSubCommandsNV = glad_glPathSubCommandsNV; + glad_debug_glPathSubCoordsNV = glad_glPathSubCoordsNV; + glad_debug_glPathTexGenNV = glad_glPathTexGenNV; + glad_debug_glPauseTransformFeedback = glad_glPauseTransformFeedback; + glad_debug_glPauseTransformFeedbackNV = glad_glPauseTransformFeedbackNV; + glad_debug_glPixelDataRangeNV = glad_glPixelDataRangeNV; + glad_debug_glPixelMapfv = glad_glPixelMapfv; + glad_debug_glPixelMapuiv = glad_glPixelMapuiv; + glad_debug_glPixelMapusv = glad_glPixelMapusv; + glad_debug_glPixelMapx = glad_glPixelMapx; + glad_debug_glPixelStoref = glad_glPixelStoref; + glad_debug_glPixelStorei = glad_glPixelStorei; + glad_debug_glPixelStorex = glad_glPixelStorex; + glad_debug_glPixelTexGenParameterfSGIS = glad_glPixelTexGenParameterfSGIS; + glad_debug_glPixelTexGenParameterfvSGIS = glad_glPixelTexGenParameterfvSGIS; + glad_debug_glPixelTexGenParameteriSGIS = glad_glPixelTexGenParameteriSGIS; + glad_debug_glPixelTexGenParameterivSGIS = glad_glPixelTexGenParameterivSGIS; + glad_debug_glPixelTexGenSGIX = glad_glPixelTexGenSGIX; + glad_debug_glPixelTransferf = glad_glPixelTransferf; + glad_debug_glPixelTransferi = glad_glPixelTransferi; + glad_debug_glPixelTransferxOES = glad_glPixelTransferxOES; + glad_debug_glPixelTransformParameterfEXT = glad_glPixelTransformParameterfEXT; + glad_debug_glPixelTransformParameterfvEXT = glad_glPixelTransformParameterfvEXT; + glad_debug_glPixelTransformParameteriEXT = glad_glPixelTransformParameteriEXT; + glad_debug_glPixelTransformParameterivEXT = glad_glPixelTransformParameterivEXT; + glad_debug_glPixelZoom = glad_glPixelZoom; + glad_debug_glPixelZoomxOES = glad_glPixelZoomxOES; + glad_debug_glPointAlongPathNV = glad_glPointAlongPathNV; + glad_debug_glPointParameterf = glad_glPointParameterf; + glad_debug_glPointParameterfARB = glad_glPointParameterfARB; + glad_debug_glPointParameterfEXT = glad_glPointParameterfEXT; + glad_debug_glPointParameterfSGIS = glad_glPointParameterfSGIS; + glad_debug_glPointParameterfv = glad_glPointParameterfv; + glad_debug_glPointParameterfvARB = glad_glPointParameterfvARB; + glad_debug_glPointParameterfvEXT = glad_glPointParameterfvEXT; + glad_debug_glPointParameterfvSGIS = glad_glPointParameterfvSGIS; + glad_debug_glPointParameteri = glad_glPointParameteri; + glad_debug_glPointParameteriNV = glad_glPointParameteriNV; + glad_debug_glPointParameteriv = glad_glPointParameteriv; + glad_debug_glPointParameterivNV = glad_glPointParameterivNV; + glad_debug_glPointParameterxvOES = glad_glPointParameterxvOES; + glad_debug_glPointSize = glad_glPointSize; + glad_debug_glPointSizexOES = glad_glPointSizexOES; + glad_debug_glPollAsyncSGIX = glad_glPollAsyncSGIX; + glad_debug_glPollInstrumentsSGIX = glad_glPollInstrumentsSGIX; + glad_debug_glPolygonMode = glad_glPolygonMode; + glad_debug_glPolygonOffset = glad_glPolygonOffset; + glad_debug_glPolygonOffsetClamp = glad_glPolygonOffsetClamp; + glad_debug_glPolygonOffsetClampEXT = glad_glPolygonOffsetClampEXT; + glad_debug_glPolygonOffsetEXT = glad_glPolygonOffsetEXT; + glad_debug_glPolygonOffsetxOES = glad_glPolygonOffsetxOES; + glad_debug_glPolygonStipple = glad_glPolygonStipple; + glad_debug_glPopAttrib = glad_glPopAttrib; + glad_debug_glPopClientAttrib = glad_glPopClientAttrib; + glad_debug_glPopDebugGroup = glad_glPopDebugGroup; + glad_debug_glPopGroupMarkerEXT = glad_glPopGroupMarkerEXT; + glad_debug_glPopMatrix = glad_glPopMatrix; + glad_debug_glPopName = glad_glPopName; + glad_debug_glPresentFrameDualFillNV = glad_glPresentFrameDualFillNV; + glad_debug_glPresentFrameKeyedNV = glad_glPresentFrameKeyedNV; + glad_debug_glPrimitiveBoundingBoxARB = glad_glPrimitiveBoundingBoxARB; + glad_debug_glPrimitiveRestartIndexNV = glad_glPrimitiveRestartIndexNV; + glad_debug_glPrimitiveRestartNV = glad_glPrimitiveRestartNV; + glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures; + glad_debug_glPrioritizeTexturesEXT = glad_glPrioritizeTexturesEXT; + glad_debug_glPrioritizeTexturesxOES = glad_glPrioritizeTexturesxOES; + glad_debug_glProgramBinary = glad_glProgramBinary; + glad_debug_glProgramBufferParametersIivNV = glad_glProgramBufferParametersIivNV; + glad_debug_glProgramBufferParametersIuivNV = glad_glProgramBufferParametersIuivNV; + glad_debug_glProgramBufferParametersfvNV = glad_glProgramBufferParametersfvNV; + glad_debug_glProgramEnvParameter4dARB = glad_glProgramEnvParameter4dARB; + glad_debug_glProgramEnvParameter4dvARB = glad_glProgramEnvParameter4dvARB; + glad_debug_glProgramEnvParameter4fARB = glad_glProgramEnvParameter4fARB; + glad_debug_glProgramEnvParameter4fvARB = glad_glProgramEnvParameter4fvARB; + glad_debug_glProgramEnvParameterI4iNV = glad_glProgramEnvParameterI4iNV; + glad_debug_glProgramEnvParameterI4ivNV = glad_glProgramEnvParameterI4ivNV; + glad_debug_glProgramEnvParameterI4uiNV = glad_glProgramEnvParameterI4uiNV; + glad_debug_glProgramEnvParameterI4uivNV = glad_glProgramEnvParameterI4uivNV; + glad_debug_glProgramEnvParameters4fvEXT = glad_glProgramEnvParameters4fvEXT; + glad_debug_glProgramEnvParametersI4ivNV = glad_glProgramEnvParametersI4ivNV; + glad_debug_glProgramEnvParametersI4uivNV = glad_glProgramEnvParametersI4uivNV; + glad_debug_glProgramLocalParameter4dARB = glad_glProgramLocalParameter4dARB; + glad_debug_glProgramLocalParameter4dvARB = glad_glProgramLocalParameter4dvARB; + glad_debug_glProgramLocalParameter4fARB = glad_glProgramLocalParameter4fARB; + glad_debug_glProgramLocalParameter4fvARB = glad_glProgramLocalParameter4fvARB; + glad_debug_glProgramLocalParameterI4iNV = glad_glProgramLocalParameterI4iNV; + glad_debug_glProgramLocalParameterI4ivNV = glad_glProgramLocalParameterI4ivNV; + glad_debug_glProgramLocalParameterI4uiNV = glad_glProgramLocalParameterI4uiNV; + glad_debug_glProgramLocalParameterI4uivNV = glad_glProgramLocalParameterI4uivNV; + glad_debug_glProgramLocalParameters4fvEXT = glad_glProgramLocalParameters4fvEXT; + glad_debug_glProgramLocalParametersI4ivNV = glad_glProgramLocalParametersI4ivNV; + glad_debug_glProgramLocalParametersI4uivNV = glad_glProgramLocalParametersI4uivNV; + glad_debug_glProgramNamedParameter4dNV = glad_glProgramNamedParameter4dNV; + glad_debug_glProgramNamedParameter4dvNV = glad_glProgramNamedParameter4dvNV; + glad_debug_glProgramNamedParameter4fNV = glad_glProgramNamedParameter4fNV; + glad_debug_glProgramNamedParameter4fvNV = glad_glProgramNamedParameter4fvNV; + glad_debug_glProgramParameter4dNV = glad_glProgramParameter4dNV; + glad_debug_glProgramParameter4dvNV = glad_glProgramParameter4dvNV; + glad_debug_glProgramParameter4fNV = glad_glProgramParameter4fNV; + glad_debug_glProgramParameter4fvNV = glad_glProgramParameter4fvNV; + glad_debug_glProgramParameteri = glad_glProgramParameteri; + glad_debug_glProgramParameteriARB = glad_glProgramParameteriARB; + glad_debug_glProgramParameteriEXT = glad_glProgramParameteriEXT; + glad_debug_glProgramParameters4dvNV = glad_glProgramParameters4dvNV; + glad_debug_glProgramParameters4fvNV = glad_glProgramParameters4fvNV; + glad_debug_glProgramPathFragmentInputGenNV = glad_glProgramPathFragmentInputGenNV; + glad_debug_glProgramStringARB = glad_glProgramStringARB; + glad_debug_glProgramSubroutineParametersuivNV = glad_glProgramSubroutineParametersuivNV; + glad_debug_glProgramUniform1d = glad_glProgramUniform1d; + glad_debug_glProgramUniform1dEXT = glad_glProgramUniform1dEXT; + glad_debug_glProgramUniform1dv = glad_glProgramUniform1dv; + glad_debug_glProgramUniform1dvEXT = glad_glProgramUniform1dvEXT; + glad_debug_glProgramUniform1f = glad_glProgramUniform1f; + glad_debug_glProgramUniform1fEXT = glad_glProgramUniform1fEXT; + glad_debug_glProgramUniform1fv = glad_glProgramUniform1fv; + glad_debug_glProgramUniform1fvEXT = glad_glProgramUniform1fvEXT; + glad_debug_glProgramUniform1i = glad_glProgramUniform1i; + glad_debug_glProgramUniform1i64ARB = glad_glProgramUniform1i64ARB; + glad_debug_glProgramUniform1i64NV = glad_glProgramUniform1i64NV; + glad_debug_glProgramUniform1i64vARB = glad_glProgramUniform1i64vARB; + glad_debug_glProgramUniform1i64vNV = glad_glProgramUniform1i64vNV; + glad_debug_glProgramUniform1iEXT = glad_glProgramUniform1iEXT; + glad_debug_glProgramUniform1iv = glad_glProgramUniform1iv; + glad_debug_glProgramUniform1ivEXT = glad_glProgramUniform1ivEXT; + glad_debug_glProgramUniform1ui = glad_glProgramUniform1ui; + glad_debug_glProgramUniform1ui64ARB = glad_glProgramUniform1ui64ARB; + glad_debug_glProgramUniform1ui64NV = glad_glProgramUniform1ui64NV; + glad_debug_glProgramUniform1ui64vARB = glad_glProgramUniform1ui64vARB; + glad_debug_glProgramUniform1ui64vNV = glad_glProgramUniform1ui64vNV; + glad_debug_glProgramUniform1uiEXT = glad_glProgramUniform1uiEXT; + glad_debug_glProgramUniform1uiv = glad_glProgramUniform1uiv; + glad_debug_glProgramUniform1uivEXT = glad_glProgramUniform1uivEXT; + glad_debug_glProgramUniform2d = glad_glProgramUniform2d; + glad_debug_glProgramUniform2dEXT = glad_glProgramUniform2dEXT; + glad_debug_glProgramUniform2dv = glad_glProgramUniform2dv; + glad_debug_glProgramUniform2dvEXT = glad_glProgramUniform2dvEXT; + glad_debug_glProgramUniform2f = glad_glProgramUniform2f; + glad_debug_glProgramUniform2fEXT = glad_glProgramUniform2fEXT; + glad_debug_glProgramUniform2fv = glad_glProgramUniform2fv; + glad_debug_glProgramUniform2fvEXT = glad_glProgramUniform2fvEXT; + glad_debug_glProgramUniform2i = glad_glProgramUniform2i; + glad_debug_glProgramUniform2i64ARB = glad_glProgramUniform2i64ARB; + glad_debug_glProgramUniform2i64NV = glad_glProgramUniform2i64NV; + glad_debug_glProgramUniform2i64vARB = glad_glProgramUniform2i64vARB; + glad_debug_glProgramUniform2i64vNV = glad_glProgramUniform2i64vNV; + glad_debug_glProgramUniform2iEXT = glad_glProgramUniform2iEXT; + glad_debug_glProgramUniform2iv = glad_glProgramUniform2iv; + glad_debug_glProgramUniform2ivEXT = glad_glProgramUniform2ivEXT; + glad_debug_glProgramUniform2ui = glad_glProgramUniform2ui; + glad_debug_glProgramUniform2ui64ARB = glad_glProgramUniform2ui64ARB; + glad_debug_glProgramUniform2ui64NV = glad_glProgramUniform2ui64NV; + glad_debug_glProgramUniform2ui64vARB = glad_glProgramUniform2ui64vARB; + glad_debug_glProgramUniform2ui64vNV = glad_glProgramUniform2ui64vNV; + glad_debug_glProgramUniform2uiEXT = glad_glProgramUniform2uiEXT; + glad_debug_glProgramUniform2uiv = glad_glProgramUniform2uiv; + glad_debug_glProgramUniform2uivEXT = glad_glProgramUniform2uivEXT; + glad_debug_glProgramUniform3d = glad_glProgramUniform3d; + glad_debug_glProgramUniform3dEXT = glad_glProgramUniform3dEXT; + glad_debug_glProgramUniform3dv = glad_glProgramUniform3dv; + glad_debug_glProgramUniform3dvEXT = glad_glProgramUniform3dvEXT; + glad_debug_glProgramUniform3f = glad_glProgramUniform3f; + glad_debug_glProgramUniform3fEXT = glad_glProgramUniform3fEXT; + glad_debug_glProgramUniform3fv = glad_glProgramUniform3fv; + glad_debug_glProgramUniform3fvEXT = glad_glProgramUniform3fvEXT; + glad_debug_glProgramUniform3i = glad_glProgramUniform3i; + glad_debug_glProgramUniform3i64ARB = glad_glProgramUniform3i64ARB; + glad_debug_glProgramUniform3i64NV = glad_glProgramUniform3i64NV; + glad_debug_glProgramUniform3i64vARB = glad_glProgramUniform3i64vARB; + glad_debug_glProgramUniform3i64vNV = glad_glProgramUniform3i64vNV; + glad_debug_glProgramUniform3iEXT = glad_glProgramUniform3iEXT; + glad_debug_glProgramUniform3iv = glad_glProgramUniform3iv; + glad_debug_glProgramUniform3ivEXT = glad_glProgramUniform3ivEXT; + glad_debug_glProgramUniform3ui = glad_glProgramUniform3ui; + glad_debug_glProgramUniform3ui64ARB = glad_glProgramUniform3ui64ARB; + glad_debug_glProgramUniform3ui64NV = glad_glProgramUniform3ui64NV; + glad_debug_glProgramUniform3ui64vARB = glad_glProgramUniform3ui64vARB; + glad_debug_glProgramUniform3ui64vNV = glad_glProgramUniform3ui64vNV; + glad_debug_glProgramUniform3uiEXT = glad_glProgramUniform3uiEXT; + glad_debug_glProgramUniform3uiv = glad_glProgramUniform3uiv; + glad_debug_glProgramUniform3uivEXT = glad_glProgramUniform3uivEXT; + glad_debug_glProgramUniform4d = glad_glProgramUniform4d; + glad_debug_glProgramUniform4dEXT = glad_glProgramUniform4dEXT; + glad_debug_glProgramUniform4dv = glad_glProgramUniform4dv; + glad_debug_glProgramUniform4dvEXT = glad_glProgramUniform4dvEXT; + glad_debug_glProgramUniform4f = glad_glProgramUniform4f; + glad_debug_glProgramUniform4fEXT = glad_glProgramUniform4fEXT; + glad_debug_glProgramUniform4fv = glad_glProgramUniform4fv; + glad_debug_glProgramUniform4fvEXT = glad_glProgramUniform4fvEXT; + glad_debug_glProgramUniform4i = glad_glProgramUniform4i; + glad_debug_glProgramUniform4i64ARB = glad_glProgramUniform4i64ARB; + glad_debug_glProgramUniform4i64NV = glad_glProgramUniform4i64NV; + glad_debug_glProgramUniform4i64vARB = glad_glProgramUniform4i64vARB; + glad_debug_glProgramUniform4i64vNV = glad_glProgramUniform4i64vNV; + glad_debug_glProgramUniform4iEXT = glad_glProgramUniform4iEXT; + glad_debug_glProgramUniform4iv = glad_glProgramUniform4iv; + glad_debug_glProgramUniform4ivEXT = glad_glProgramUniform4ivEXT; + glad_debug_glProgramUniform4ui = glad_glProgramUniform4ui; + glad_debug_glProgramUniform4ui64ARB = glad_glProgramUniform4ui64ARB; + glad_debug_glProgramUniform4ui64NV = glad_glProgramUniform4ui64NV; + glad_debug_glProgramUniform4ui64vARB = glad_glProgramUniform4ui64vARB; + glad_debug_glProgramUniform4ui64vNV = glad_glProgramUniform4ui64vNV; + glad_debug_glProgramUniform4uiEXT = glad_glProgramUniform4uiEXT; + glad_debug_glProgramUniform4uiv = glad_glProgramUniform4uiv; + glad_debug_glProgramUniform4uivEXT = glad_glProgramUniform4uivEXT; + glad_debug_glProgramUniformHandleui64ARB = glad_glProgramUniformHandleui64ARB; + glad_debug_glProgramUniformHandleui64NV = glad_glProgramUniformHandleui64NV; + glad_debug_glProgramUniformHandleui64vARB = glad_glProgramUniformHandleui64vARB; + glad_debug_glProgramUniformHandleui64vNV = glad_glProgramUniformHandleui64vNV; + glad_debug_glProgramUniformMatrix2dv = glad_glProgramUniformMatrix2dv; + glad_debug_glProgramUniformMatrix2dvEXT = glad_glProgramUniformMatrix2dvEXT; + glad_debug_glProgramUniformMatrix2fv = glad_glProgramUniformMatrix2fv; + glad_debug_glProgramUniformMatrix2fvEXT = glad_glProgramUniformMatrix2fvEXT; + glad_debug_glProgramUniformMatrix2x3dv = glad_glProgramUniformMatrix2x3dv; + glad_debug_glProgramUniformMatrix2x3dvEXT = glad_glProgramUniformMatrix2x3dvEXT; + glad_debug_glProgramUniformMatrix2x3fv = glad_glProgramUniformMatrix2x3fv; + glad_debug_glProgramUniformMatrix2x3fvEXT = glad_glProgramUniformMatrix2x3fvEXT; + glad_debug_glProgramUniformMatrix2x4dv = glad_glProgramUniformMatrix2x4dv; + glad_debug_glProgramUniformMatrix2x4dvEXT = glad_glProgramUniformMatrix2x4dvEXT; + glad_debug_glProgramUniformMatrix2x4fv = glad_glProgramUniformMatrix2x4fv; + glad_debug_glProgramUniformMatrix2x4fvEXT = glad_glProgramUniformMatrix2x4fvEXT; + glad_debug_glProgramUniformMatrix3dv = glad_glProgramUniformMatrix3dv; + glad_debug_glProgramUniformMatrix3dvEXT = glad_glProgramUniformMatrix3dvEXT; + glad_debug_glProgramUniformMatrix3fv = glad_glProgramUniformMatrix3fv; + glad_debug_glProgramUniformMatrix3fvEXT = glad_glProgramUniformMatrix3fvEXT; + glad_debug_glProgramUniformMatrix3x2dv = glad_glProgramUniformMatrix3x2dv; + glad_debug_glProgramUniformMatrix3x2dvEXT = glad_glProgramUniformMatrix3x2dvEXT; + glad_debug_glProgramUniformMatrix3x2fv = glad_glProgramUniformMatrix3x2fv; + glad_debug_glProgramUniformMatrix3x2fvEXT = glad_glProgramUniformMatrix3x2fvEXT; + glad_debug_glProgramUniformMatrix3x4dv = glad_glProgramUniformMatrix3x4dv; + glad_debug_glProgramUniformMatrix3x4dvEXT = glad_glProgramUniformMatrix3x4dvEXT; + glad_debug_glProgramUniformMatrix3x4fv = glad_glProgramUniformMatrix3x4fv; + glad_debug_glProgramUniformMatrix3x4fvEXT = glad_glProgramUniformMatrix3x4fvEXT; + glad_debug_glProgramUniformMatrix4dv = glad_glProgramUniformMatrix4dv; + glad_debug_glProgramUniformMatrix4dvEXT = glad_glProgramUniformMatrix4dvEXT; + glad_debug_glProgramUniformMatrix4fv = glad_glProgramUniformMatrix4fv; + glad_debug_glProgramUniformMatrix4fvEXT = glad_glProgramUniformMatrix4fvEXT; + glad_debug_glProgramUniformMatrix4x2dv = glad_glProgramUniformMatrix4x2dv; + glad_debug_glProgramUniformMatrix4x2dvEXT = glad_glProgramUniformMatrix4x2dvEXT; + glad_debug_glProgramUniformMatrix4x2fv = glad_glProgramUniformMatrix4x2fv; + glad_debug_glProgramUniformMatrix4x2fvEXT = glad_glProgramUniformMatrix4x2fvEXT; + glad_debug_glProgramUniformMatrix4x3dv = glad_glProgramUniformMatrix4x3dv; + glad_debug_glProgramUniformMatrix4x3dvEXT = glad_glProgramUniformMatrix4x3dvEXT; + glad_debug_glProgramUniformMatrix4x3fv = glad_glProgramUniformMatrix4x3fv; + glad_debug_glProgramUniformMatrix4x3fvEXT = glad_glProgramUniformMatrix4x3fvEXT; + glad_debug_glProgramUniformui64NV = glad_glProgramUniformui64NV; + glad_debug_glProgramUniformui64vNV = glad_glProgramUniformui64vNV; + glad_debug_glProgramVertexLimitNV = glad_glProgramVertexLimitNV; + glad_debug_glProvokingVertex = glad_glProvokingVertex; + glad_debug_glProvokingVertexEXT = glad_glProvokingVertexEXT; + glad_debug_glPushAttrib = glad_glPushAttrib; + glad_debug_glPushClientAttrib = glad_glPushClientAttrib; + glad_debug_glPushClientAttribDefaultEXT = glad_glPushClientAttribDefaultEXT; + glad_debug_glPushDebugGroup = glad_glPushDebugGroup; + glad_debug_glPushGroupMarkerEXT = glad_glPushGroupMarkerEXT; + glad_debug_glPushMatrix = glad_glPushMatrix; + glad_debug_glPushName = glad_glPushName; + glad_debug_glQueryCounter = glad_glQueryCounter; + glad_debug_glQueryMatrixxOES = glad_glQueryMatrixxOES; + glad_debug_glQueryObjectParameteruiAMD = glad_glQueryObjectParameteruiAMD; + glad_debug_glQueryResourceNV = glad_glQueryResourceNV; + glad_debug_glQueryResourceTagNV = glad_glQueryResourceTagNV; + glad_debug_glRasterPos2d = glad_glRasterPos2d; + glad_debug_glRasterPos2dv = glad_glRasterPos2dv; + glad_debug_glRasterPos2f = glad_glRasterPos2f; + glad_debug_glRasterPos2fv = glad_glRasterPos2fv; + glad_debug_glRasterPos2i = glad_glRasterPos2i; + glad_debug_glRasterPos2iv = glad_glRasterPos2iv; + glad_debug_glRasterPos2s = glad_glRasterPos2s; + glad_debug_glRasterPos2sv = glad_glRasterPos2sv; + glad_debug_glRasterPos2xOES = glad_glRasterPos2xOES; + glad_debug_glRasterPos2xvOES = glad_glRasterPos2xvOES; + glad_debug_glRasterPos3d = glad_glRasterPos3d; + glad_debug_glRasterPos3dv = glad_glRasterPos3dv; + glad_debug_glRasterPos3f = glad_glRasterPos3f; + glad_debug_glRasterPos3fv = glad_glRasterPos3fv; + glad_debug_glRasterPos3i = glad_glRasterPos3i; + glad_debug_glRasterPos3iv = glad_glRasterPos3iv; + glad_debug_glRasterPos3s = glad_glRasterPos3s; + glad_debug_glRasterPos3sv = glad_glRasterPos3sv; + glad_debug_glRasterPos3xOES = glad_glRasterPos3xOES; + glad_debug_glRasterPos3xvOES = glad_glRasterPos3xvOES; + glad_debug_glRasterPos4d = glad_glRasterPos4d; + glad_debug_glRasterPos4dv = glad_glRasterPos4dv; + glad_debug_glRasterPos4f = glad_glRasterPos4f; + glad_debug_glRasterPos4fv = glad_glRasterPos4fv; + glad_debug_glRasterPos4i = glad_glRasterPos4i; + glad_debug_glRasterPos4iv = glad_glRasterPos4iv; + glad_debug_glRasterPos4s = glad_glRasterPos4s; + glad_debug_glRasterPos4sv = glad_glRasterPos4sv; + glad_debug_glRasterPos4xOES = glad_glRasterPos4xOES; + glad_debug_glRasterPos4xvOES = glad_glRasterPos4xvOES; + glad_debug_glRasterSamplesEXT = glad_glRasterSamplesEXT; + glad_debug_glReadBuffer = glad_glReadBuffer; + glad_debug_glReadInstrumentsSGIX = glad_glReadInstrumentsSGIX; + glad_debug_glReadPixels = glad_glReadPixels; + glad_debug_glReadnPixels = glad_glReadnPixels; + glad_debug_glReadnPixelsARB = glad_glReadnPixelsARB; + glad_debug_glRectd = glad_glRectd; + glad_debug_glRectdv = glad_glRectdv; + glad_debug_glRectf = glad_glRectf; + glad_debug_glRectfv = glad_glRectfv; + glad_debug_glRecti = glad_glRecti; + glad_debug_glRectiv = glad_glRectiv; + glad_debug_glRects = glad_glRects; + glad_debug_glRectsv = glad_glRectsv; + glad_debug_glRectxOES = glad_glRectxOES; + glad_debug_glRectxvOES = glad_glRectxvOES; + glad_debug_glReferencePlaneSGIX = glad_glReferencePlaneSGIX; + glad_debug_glReleaseKeyedMutexWin32EXT = glad_glReleaseKeyedMutexWin32EXT; + glad_debug_glReleaseShaderCompiler = glad_glReleaseShaderCompiler; + glad_debug_glRenderGpuMaskNV = glad_glRenderGpuMaskNV; + glad_debug_glRenderMode = glad_glRenderMode; + glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; + glad_debug_glRenderbufferStorageEXT = glad_glRenderbufferStorageEXT; + glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; + glad_debug_glRenderbufferStorageMultisampleAdvancedAMD = glad_glRenderbufferStorageMultisampleAdvancedAMD; + glad_debug_glRenderbufferStorageMultisampleCoverageNV = glad_glRenderbufferStorageMultisampleCoverageNV; + glad_debug_glRenderbufferStorageMultisampleEXT = glad_glRenderbufferStorageMultisampleEXT; + glad_debug_glReplacementCodePointerSUN = glad_glReplacementCodePointerSUN; + glad_debug_glReplacementCodeubSUN = glad_glReplacementCodeubSUN; + glad_debug_glReplacementCodeubvSUN = glad_glReplacementCodeubvSUN; + glad_debug_glReplacementCodeuiColor3fVertex3fSUN = glad_glReplacementCodeuiColor3fVertex3fSUN; + glad_debug_glReplacementCodeuiColor3fVertex3fvSUN = glad_glReplacementCodeuiColor3fVertex3fvSUN; + glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fSUN = glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiColor4ubVertex3fSUN = glad_glReplacementCodeuiColor4ubVertex3fSUN; + glad_debug_glReplacementCodeuiColor4ubVertex3fvSUN = glad_glReplacementCodeuiColor4ubVertex3fvSUN; + glad_debug_glReplacementCodeuiNormal3fVertex3fSUN = glad_glReplacementCodeuiNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiNormal3fVertex3fvSUN = glad_glReplacementCodeuiNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiSUN = glad_glReplacementCodeuiSUN; + glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; + glad_debug_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; + glad_debug_glReplacementCodeuiTexCoord2fVertex3fSUN = glad_glReplacementCodeuiTexCoord2fVertex3fSUN; + glad_debug_glReplacementCodeuiTexCoord2fVertex3fvSUN = glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; + glad_debug_glReplacementCodeuiVertex3fSUN = glad_glReplacementCodeuiVertex3fSUN; + glad_debug_glReplacementCodeuiVertex3fvSUN = glad_glReplacementCodeuiVertex3fvSUN; + glad_debug_glReplacementCodeuivSUN = glad_glReplacementCodeuivSUN; + glad_debug_glReplacementCodeusSUN = glad_glReplacementCodeusSUN; + glad_debug_glReplacementCodeusvSUN = glad_glReplacementCodeusvSUN; + glad_debug_glRequestResidentProgramsNV = glad_glRequestResidentProgramsNV; + glad_debug_glResetHistogram = glad_glResetHistogram; + glad_debug_glResetHistogramEXT = glad_glResetHistogramEXT; + glad_debug_glResetMemoryObjectParameterNV = glad_glResetMemoryObjectParameterNV; + glad_debug_glResetMinmax = glad_glResetMinmax; + glad_debug_glResetMinmaxEXT = glad_glResetMinmaxEXT; + glad_debug_glResizeBuffersMESA = glad_glResizeBuffersMESA; + glad_debug_glResolveDepthValuesNV = glad_glResolveDepthValuesNV; + glad_debug_glResumeTransformFeedback = glad_glResumeTransformFeedback; + glad_debug_glResumeTransformFeedbackNV = glad_glResumeTransformFeedbackNV; + glad_debug_glRotated = glad_glRotated; + glad_debug_glRotatef = glad_glRotatef; + glad_debug_glRotatexOES = glad_glRotatexOES; + glad_debug_glSampleCoverage = glad_glSampleCoverage; + glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB; + glad_debug_glSampleMapATI = glad_glSampleMapATI; + glad_debug_glSampleMaskEXT = glad_glSampleMaskEXT; + glad_debug_glSampleMaskIndexedNV = glad_glSampleMaskIndexedNV; + glad_debug_glSampleMaskSGIS = glad_glSampleMaskSGIS; + glad_debug_glSampleMaski = glad_glSampleMaski; + glad_debug_glSamplePatternEXT = glad_glSamplePatternEXT; + glad_debug_glSamplePatternSGIS = glad_glSamplePatternSGIS; + glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; + glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; + glad_debug_glSamplerParameterf = glad_glSamplerParameterf; + glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; + glad_debug_glSamplerParameteri = glad_glSamplerParameteri; + glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; + glad_debug_glScaled = glad_glScaled; + glad_debug_glScalef = glad_glScalef; + glad_debug_glScalexOES = glad_glScalexOES; + glad_debug_glScissor = glad_glScissor; + glad_debug_glScissorArrayv = glad_glScissorArrayv; + glad_debug_glScissorExclusiveArrayvNV = glad_glScissorExclusiveArrayvNV; + glad_debug_glScissorExclusiveNV = glad_glScissorExclusiveNV; + glad_debug_glScissorIndexed = glad_glScissorIndexed; + glad_debug_glScissorIndexedv = glad_glScissorIndexedv; + glad_debug_glSecondaryColor3b = glad_glSecondaryColor3b; + glad_debug_glSecondaryColor3bEXT = glad_glSecondaryColor3bEXT; + glad_debug_glSecondaryColor3bv = glad_glSecondaryColor3bv; + glad_debug_glSecondaryColor3bvEXT = glad_glSecondaryColor3bvEXT; + glad_debug_glSecondaryColor3d = glad_glSecondaryColor3d; + glad_debug_glSecondaryColor3dEXT = glad_glSecondaryColor3dEXT; + glad_debug_glSecondaryColor3dv = glad_glSecondaryColor3dv; + glad_debug_glSecondaryColor3dvEXT = glad_glSecondaryColor3dvEXT; + glad_debug_glSecondaryColor3f = glad_glSecondaryColor3f; + glad_debug_glSecondaryColor3fEXT = glad_glSecondaryColor3fEXT; + glad_debug_glSecondaryColor3fv = glad_glSecondaryColor3fv; + glad_debug_glSecondaryColor3fvEXT = glad_glSecondaryColor3fvEXT; + glad_debug_glSecondaryColor3hNV = glad_glSecondaryColor3hNV; + glad_debug_glSecondaryColor3hvNV = glad_glSecondaryColor3hvNV; + glad_debug_glSecondaryColor3i = glad_glSecondaryColor3i; + glad_debug_glSecondaryColor3iEXT = glad_glSecondaryColor3iEXT; + glad_debug_glSecondaryColor3iv = glad_glSecondaryColor3iv; + glad_debug_glSecondaryColor3ivEXT = glad_glSecondaryColor3ivEXT; + glad_debug_glSecondaryColor3s = glad_glSecondaryColor3s; + glad_debug_glSecondaryColor3sEXT = glad_glSecondaryColor3sEXT; + glad_debug_glSecondaryColor3sv = glad_glSecondaryColor3sv; + glad_debug_glSecondaryColor3svEXT = glad_glSecondaryColor3svEXT; + glad_debug_glSecondaryColor3ub = glad_glSecondaryColor3ub; + glad_debug_glSecondaryColor3ubEXT = glad_glSecondaryColor3ubEXT; + glad_debug_glSecondaryColor3ubv = glad_glSecondaryColor3ubv; + glad_debug_glSecondaryColor3ubvEXT = glad_glSecondaryColor3ubvEXT; + glad_debug_glSecondaryColor3ui = glad_glSecondaryColor3ui; + glad_debug_glSecondaryColor3uiEXT = glad_glSecondaryColor3uiEXT; + glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv; + glad_debug_glSecondaryColor3uivEXT = glad_glSecondaryColor3uivEXT; + glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us; + glad_debug_glSecondaryColor3usEXT = glad_glSecondaryColor3usEXT; + glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv; + glad_debug_glSecondaryColor3usvEXT = glad_glSecondaryColor3usvEXT; + glad_debug_glSecondaryColorFormatNV = glad_glSecondaryColorFormatNV; + glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui; + glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv; + glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer; + glad_debug_glSecondaryColorPointerEXT = glad_glSecondaryColorPointerEXT; + glad_debug_glSecondaryColorPointerListIBM = glad_glSecondaryColorPointerListIBM; + glad_debug_glSelectBuffer = glad_glSelectBuffer; + glad_debug_glSelectPerfMonitorCountersAMD = glad_glSelectPerfMonitorCountersAMD; + glad_debug_glSemaphoreParameterivNV = glad_glSemaphoreParameterivNV; + glad_debug_glSemaphoreParameterui64vEXT = glad_glSemaphoreParameterui64vEXT; + glad_debug_glSeparableFilter2D = glad_glSeparableFilter2D; + glad_debug_glSeparableFilter2DEXT = glad_glSeparableFilter2DEXT; + glad_debug_glSetFenceAPPLE = glad_glSetFenceAPPLE; + glad_debug_glSetFenceNV = glad_glSetFenceNV; + glad_debug_glSetFragmentShaderConstantATI = glad_glSetFragmentShaderConstantATI; + glad_debug_glSetInvariantEXT = glad_glSetInvariantEXT; + glad_debug_glSetLocalConstantEXT = glad_glSetLocalConstantEXT; + glad_debug_glSetMultisamplefvAMD = glad_glSetMultisamplefvAMD; + glad_debug_glShadeModel = glad_glShadeModel; + glad_debug_glShaderBinary = glad_glShaderBinary; + glad_debug_glShaderOp1EXT = glad_glShaderOp1EXT; + glad_debug_glShaderOp2EXT = glad_glShaderOp2EXT; + glad_debug_glShaderOp3EXT = glad_glShaderOp3EXT; + glad_debug_glShaderSource = glad_glShaderSource; + glad_debug_glShaderSourceARB = glad_glShaderSourceARB; + glad_debug_glShaderStorageBlockBinding = glad_glShaderStorageBlockBinding; + glad_debug_glShadingRateImageBarrierNV = glad_glShadingRateImageBarrierNV; + glad_debug_glShadingRateImagePaletteNV = glad_glShadingRateImagePaletteNV; + glad_debug_glShadingRateSampleOrderCustomNV = glad_glShadingRateSampleOrderCustomNV; + glad_debug_glShadingRateSampleOrderNV = glad_glShadingRateSampleOrderNV; + glad_debug_glSharpenTexFuncSGIS = glad_glSharpenTexFuncSGIS; + glad_debug_glSignalSemaphoreEXT = glad_glSignalSemaphoreEXT; + glad_debug_glSignalSemaphoreui64NVX = glad_glSignalSemaphoreui64NVX; + glad_debug_glSignalVkFenceNV = glad_glSignalVkFenceNV; + glad_debug_glSignalVkSemaphoreNV = glad_glSignalVkSemaphoreNV; + glad_debug_glSpecializeShaderARB = glad_glSpecializeShaderARB; + glad_debug_glSpriteParameterfSGIX = glad_glSpriteParameterfSGIX; + glad_debug_glSpriteParameterfvSGIX = glad_glSpriteParameterfvSGIX; + glad_debug_glSpriteParameteriSGIX = glad_glSpriteParameteriSGIX; + glad_debug_glSpriteParameterivSGIX = glad_glSpriteParameterivSGIX; + glad_debug_glStartInstrumentsSGIX = glad_glStartInstrumentsSGIX; + glad_debug_glStateCaptureNV = glad_glStateCaptureNV; + glad_debug_glStencilClearTagEXT = glad_glStencilClearTagEXT; + glad_debug_glStencilFillPathInstancedNV = glad_glStencilFillPathInstancedNV; + glad_debug_glStencilFillPathNV = glad_glStencilFillPathNV; + glad_debug_glStencilFunc = glad_glStencilFunc; + glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; + glad_debug_glStencilFuncSeparateATI = glad_glStencilFuncSeparateATI; + glad_debug_glStencilMask = glad_glStencilMask; + glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; + glad_debug_glStencilOp = glad_glStencilOp; + glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; + glad_debug_glStencilOpSeparateATI = glad_glStencilOpSeparateATI; + glad_debug_glStencilOpValueAMD = glad_glStencilOpValueAMD; + glad_debug_glStencilStrokePathInstancedNV = glad_glStencilStrokePathInstancedNV; + glad_debug_glStencilStrokePathNV = glad_glStencilStrokePathNV; + glad_debug_glStencilThenCoverFillPathInstancedNV = glad_glStencilThenCoverFillPathInstancedNV; + glad_debug_glStencilThenCoverFillPathNV = glad_glStencilThenCoverFillPathNV; + glad_debug_glStencilThenCoverStrokePathInstancedNV = glad_glStencilThenCoverStrokePathInstancedNV; + glad_debug_glStencilThenCoverStrokePathNV = glad_glStencilThenCoverStrokePathNV; + glad_debug_glStopInstrumentsSGIX = glad_glStopInstrumentsSGIX; + glad_debug_glStringMarkerGREMEDY = glad_glStringMarkerGREMEDY; + glad_debug_glSubpixelPrecisionBiasNV = glad_glSubpixelPrecisionBiasNV; + glad_debug_glSwizzleEXT = glad_glSwizzleEXT; + glad_debug_glSyncTextureINTEL = glad_glSyncTextureINTEL; + glad_debug_glTagSampleBufferSGIX = glad_glTagSampleBufferSGIX; + glad_debug_glTangent3bEXT = glad_glTangent3bEXT; + glad_debug_glTangent3bvEXT = glad_glTangent3bvEXT; + glad_debug_glTangent3dEXT = glad_glTangent3dEXT; + glad_debug_glTangent3dvEXT = glad_glTangent3dvEXT; + glad_debug_glTangent3fEXT = glad_glTangent3fEXT; + glad_debug_glTangent3fvEXT = glad_glTangent3fvEXT; + glad_debug_glTangent3iEXT = glad_glTangent3iEXT; + glad_debug_glTangent3ivEXT = glad_glTangent3ivEXT; + glad_debug_glTangent3sEXT = glad_glTangent3sEXT; + glad_debug_glTangent3svEXT = glad_glTangent3svEXT; + glad_debug_glTangentPointerEXT = glad_glTangentPointerEXT; + glad_debug_glTbufferMask3DFX = glad_glTbufferMask3DFX; + glad_debug_glTessellationFactorAMD = glad_glTessellationFactorAMD; + glad_debug_glTessellationModeAMD = glad_glTessellationModeAMD; + glad_debug_glTestFenceAPPLE = glad_glTestFenceAPPLE; + glad_debug_glTestFenceNV = glad_glTestFenceNV; + glad_debug_glTestObjectAPPLE = glad_glTestObjectAPPLE; + glad_debug_glTexAttachMemoryNV = glad_glTexAttachMemoryNV; + glad_debug_glTexBufferARB = glad_glTexBufferARB; + glad_debug_glTexBufferEXT = glad_glTexBufferEXT; + glad_debug_glTexBufferRange = glad_glTexBufferRange; + glad_debug_glTexBumpParameterfvATI = glad_glTexBumpParameterfvATI; + glad_debug_glTexBumpParameterivATI = glad_glTexBumpParameterivATI; + glad_debug_glTexCoord1bOES = glad_glTexCoord1bOES; + glad_debug_glTexCoord1bvOES = glad_glTexCoord1bvOES; + glad_debug_glTexCoord1d = glad_glTexCoord1d; + glad_debug_glTexCoord1dv = glad_glTexCoord1dv; + glad_debug_glTexCoord1f = glad_glTexCoord1f; + glad_debug_glTexCoord1fv = glad_glTexCoord1fv; + glad_debug_glTexCoord1hNV = glad_glTexCoord1hNV; + glad_debug_glTexCoord1hvNV = glad_glTexCoord1hvNV; + glad_debug_glTexCoord1i = glad_glTexCoord1i; + glad_debug_glTexCoord1iv = glad_glTexCoord1iv; + glad_debug_glTexCoord1s = glad_glTexCoord1s; + glad_debug_glTexCoord1sv = glad_glTexCoord1sv; + glad_debug_glTexCoord1xOES = glad_glTexCoord1xOES; + glad_debug_glTexCoord1xvOES = glad_glTexCoord1xvOES; + glad_debug_glTexCoord2bOES = glad_glTexCoord2bOES; + glad_debug_glTexCoord2bvOES = glad_glTexCoord2bvOES; + glad_debug_glTexCoord2d = glad_glTexCoord2d; + glad_debug_glTexCoord2dv = glad_glTexCoord2dv; + glad_debug_glTexCoord2f = glad_glTexCoord2f; + glad_debug_glTexCoord2fColor3fVertex3fSUN = glad_glTexCoord2fColor3fVertex3fSUN; + glad_debug_glTexCoord2fColor3fVertex3fvSUN = glad_glTexCoord2fColor3fVertex3fvSUN; + glad_debug_glTexCoord2fColor4fNormal3fVertex3fSUN = glad_glTexCoord2fColor4fNormal3fVertex3fSUN; + glad_debug_glTexCoord2fColor4fNormal3fVertex3fvSUN = glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; + glad_debug_glTexCoord2fColor4ubVertex3fSUN = glad_glTexCoord2fColor4ubVertex3fSUN; + glad_debug_glTexCoord2fColor4ubVertex3fvSUN = glad_glTexCoord2fColor4ubVertex3fvSUN; + glad_debug_glTexCoord2fNormal3fVertex3fSUN = glad_glTexCoord2fNormal3fVertex3fSUN; + glad_debug_glTexCoord2fNormal3fVertex3fvSUN = glad_glTexCoord2fNormal3fVertex3fvSUN; + glad_debug_glTexCoord2fVertex3fSUN = glad_glTexCoord2fVertex3fSUN; + glad_debug_glTexCoord2fVertex3fvSUN = glad_glTexCoord2fVertex3fvSUN; + glad_debug_glTexCoord2fv = glad_glTexCoord2fv; + glad_debug_glTexCoord2hNV = glad_glTexCoord2hNV; + glad_debug_glTexCoord2hvNV = glad_glTexCoord2hvNV; + glad_debug_glTexCoord2i = glad_glTexCoord2i; + glad_debug_glTexCoord2iv = glad_glTexCoord2iv; + glad_debug_glTexCoord2s = glad_glTexCoord2s; + glad_debug_glTexCoord2sv = glad_glTexCoord2sv; + glad_debug_glTexCoord2xOES = glad_glTexCoord2xOES; + glad_debug_glTexCoord2xvOES = glad_glTexCoord2xvOES; + glad_debug_glTexCoord3bOES = glad_glTexCoord3bOES; + glad_debug_glTexCoord3bvOES = glad_glTexCoord3bvOES; + glad_debug_glTexCoord3d = glad_glTexCoord3d; + glad_debug_glTexCoord3dv = glad_glTexCoord3dv; + glad_debug_glTexCoord3f = glad_glTexCoord3f; + glad_debug_glTexCoord3fv = glad_glTexCoord3fv; + glad_debug_glTexCoord3hNV = glad_glTexCoord3hNV; + glad_debug_glTexCoord3hvNV = glad_glTexCoord3hvNV; + glad_debug_glTexCoord3i = glad_glTexCoord3i; + glad_debug_glTexCoord3iv = glad_glTexCoord3iv; + glad_debug_glTexCoord3s = glad_glTexCoord3s; + glad_debug_glTexCoord3sv = glad_glTexCoord3sv; + glad_debug_glTexCoord3xOES = glad_glTexCoord3xOES; + glad_debug_glTexCoord3xvOES = glad_glTexCoord3xvOES; + glad_debug_glTexCoord4bOES = glad_glTexCoord4bOES; + glad_debug_glTexCoord4bvOES = glad_glTexCoord4bvOES; + glad_debug_glTexCoord4d = glad_glTexCoord4d; + glad_debug_glTexCoord4dv = glad_glTexCoord4dv; + glad_debug_glTexCoord4f = glad_glTexCoord4f; + glad_debug_glTexCoord4fColor4fNormal3fVertex4fSUN = glad_glTexCoord4fColor4fNormal3fVertex4fSUN; + glad_debug_glTexCoord4fColor4fNormal3fVertex4fvSUN = glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; + glad_debug_glTexCoord4fVertex4fSUN = glad_glTexCoord4fVertex4fSUN; + glad_debug_glTexCoord4fVertex4fvSUN = glad_glTexCoord4fVertex4fvSUN; + glad_debug_glTexCoord4fv = glad_glTexCoord4fv; + glad_debug_glTexCoord4hNV = glad_glTexCoord4hNV; + glad_debug_glTexCoord4hvNV = glad_glTexCoord4hvNV; + glad_debug_glTexCoord4i = glad_glTexCoord4i; + glad_debug_glTexCoord4iv = glad_glTexCoord4iv; + glad_debug_glTexCoord4s = glad_glTexCoord4s; + glad_debug_glTexCoord4sv = glad_glTexCoord4sv; + glad_debug_glTexCoord4xOES = glad_glTexCoord4xOES; + glad_debug_glTexCoord4xvOES = glad_glTexCoord4xvOES; + glad_debug_glTexCoordFormatNV = glad_glTexCoordFormatNV; + glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui; + glad_debug_glTexCoordP1uiv = glad_glTexCoordP1uiv; + glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui; + glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv; + glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui; + glad_debug_glTexCoordP3uiv = glad_glTexCoordP3uiv; + glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui; + glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv; + glad_debug_glTexCoordPointer = glad_glTexCoordPointer; + glad_debug_glTexCoordPointerEXT = glad_glTexCoordPointerEXT; + glad_debug_glTexCoordPointerListIBM = glad_glTexCoordPointerListIBM; + glad_debug_glTexCoordPointervINTEL = glad_glTexCoordPointervINTEL; + glad_debug_glTexEnvf = glad_glTexEnvf; + glad_debug_glTexEnvfv = glad_glTexEnvfv; + glad_debug_glTexEnvi = glad_glTexEnvi; + glad_debug_glTexEnviv = glad_glTexEnviv; + glad_debug_glTexEnvxOES = glad_glTexEnvxOES; + glad_debug_glTexEnvxvOES = glad_glTexEnvxvOES; + glad_debug_glTexFilterFuncSGIS = glad_glTexFilterFuncSGIS; + glad_debug_glTexGend = glad_glTexGend; + glad_debug_glTexGendv = glad_glTexGendv; + glad_debug_glTexGenf = glad_glTexGenf; + glad_debug_glTexGenfv = glad_glTexGenfv; + glad_debug_glTexGeni = glad_glTexGeni; + glad_debug_glTexGeniv = glad_glTexGeniv; + glad_debug_glTexGenxOES = glad_glTexGenxOES; + glad_debug_glTexGenxvOES = glad_glTexGenxvOES; + glad_debug_glTexImage1D = glad_glTexImage1D; + glad_debug_glTexImage2D = glad_glTexImage2D; + glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; + glad_debug_glTexImage2DMultisampleCoverageNV = glad_glTexImage2DMultisampleCoverageNV; + glad_debug_glTexImage3D = glad_glTexImage3D; + glad_debug_glTexImage3DEXT = glad_glTexImage3DEXT; + glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; + glad_debug_glTexImage3DMultisampleCoverageNV = glad_glTexImage3DMultisampleCoverageNV; + glad_debug_glTexImage4DSGIS = glad_glTexImage4DSGIS; + glad_debug_glTexPageCommitmentARB = glad_glTexPageCommitmentARB; + glad_debug_glTexPageCommitmentMemNV = glad_glTexPageCommitmentMemNV; + glad_debug_glTexParameterIivEXT = glad_glTexParameterIivEXT; + glad_debug_glTexParameterIuivEXT = glad_glTexParameterIuivEXT; + glad_debug_glTexParameterf = glad_glTexParameterf; + glad_debug_glTexParameterfv = glad_glTexParameterfv; + glad_debug_glTexParameteri = glad_glTexParameteri; + glad_debug_glTexParameteriv = glad_glTexParameteriv; + glad_debug_glTexParameterxOES = glad_glTexParameterxOES; + glad_debug_glTexParameterxvOES = glad_glTexParameterxvOES; + glad_debug_glTexRenderbufferNV = glad_glTexRenderbufferNV; + glad_debug_glTexStorage1D = glad_glTexStorage1D; + glad_debug_glTexStorage1DEXT = glad_glTexStorage1DEXT; + glad_debug_glTexStorage2D = glad_glTexStorage2D; + glad_debug_glTexStorage2DEXT = glad_glTexStorage2DEXT; + glad_debug_glTexStorage2DMultisample = glad_glTexStorage2DMultisample; + glad_debug_glTexStorage3D = glad_glTexStorage3D; + glad_debug_glTexStorage3DEXT = glad_glTexStorage3DEXT; + glad_debug_glTexStorage3DMultisample = glad_glTexStorage3DMultisample; + glad_debug_glTexStorageMem1DEXT = glad_glTexStorageMem1DEXT; + glad_debug_glTexStorageMem2DEXT = glad_glTexStorageMem2DEXT; + glad_debug_glTexStorageMem2DMultisampleEXT = glad_glTexStorageMem2DMultisampleEXT; + glad_debug_glTexStorageMem3DEXT = glad_glTexStorageMem3DEXT; + glad_debug_glTexStorageMem3DMultisampleEXT = glad_glTexStorageMem3DMultisampleEXT; + glad_debug_glTexStorageSparseAMD = glad_glTexStorageSparseAMD; + glad_debug_glTexSubImage1D = glad_glTexSubImage1D; + glad_debug_glTexSubImage1DEXT = glad_glTexSubImage1DEXT; + glad_debug_glTexSubImage2D = glad_glTexSubImage2D; + glad_debug_glTexSubImage2DEXT = glad_glTexSubImage2DEXT; + glad_debug_glTexSubImage3D = glad_glTexSubImage3D; + glad_debug_glTexSubImage3DEXT = glad_glTexSubImage3DEXT; + glad_debug_glTexSubImage4DSGIS = glad_glTexSubImage4DSGIS; + glad_debug_glTextureAttachMemoryNV = glad_glTextureAttachMemoryNV; + glad_debug_glTextureBarrier = glad_glTextureBarrier; + glad_debug_glTextureBarrierNV = glad_glTextureBarrierNV; + glad_debug_glTextureBuffer = glad_glTextureBuffer; + glad_debug_glTextureBufferEXT = glad_glTextureBufferEXT; + glad_debug_glTextureBufferRange = glad_glTextureBufferRange; + glad_debug_glTextureBufferRangeEXT = glad_glTextureBufferRangeEXT; + glad_debug_glTextureColorMaskSGIS = glad_glTextureColorMaskSGIS; + glad_debug_glTextureImage1DEXT = glad_glTextureImage1DEXT; + glad_debug_glTextureImage2DEXT = glad_glTextureImage2DEXT; + glad_debug_glTextureImage2DMultisampleCoverageNV = glad_glTextureImage2DMultisampleCoverageNV; + glad_debug_glTextureImage2DMultisampleNV = glad_glTextureImage2DMultisampleNV; + glad_debug_glTextureImage3DEXT = glad_glTextureImage3DEXT; + glad_debug_glTextureImage3DMultisampleCoverageNV = glad_glTextureImage3DMultisampleCoverageNV; + glad_debug_glTextureImage3DMultisampleNV = glad_glTextureImage3DMultisampleNV; + glad_debug_glTextureLightEXT = glad_glTextureLightEXT; + glad_debug_glTextureMaterialEXT = glad_glTextureMaterialEXT; + glad_debug_glTextureNormalEXT = glad_glTextureNormalEXT; + glad_debug_glTexturePageCommitmentEXT = glad_glTexturePageCommitmentEXT; + glad_debug_glTexturePageCommitmentMemNV = glad_glTexturePageCommitmentMemNV; + glad_debug_glTextureParameterIiv = glad_glTextureParameterIiv; + glad_debug_glTextureParameterIivEXT = glad_glTextureParameterIivEXT; + glad_debug_glTextureParameterIuiv = glad_glTextureParameterIuiv; + glad_debug_glTextureParameterIuivEXT = glad_glTextureParameterIuivEXT; + glad_debug_glTextureParameterf = glad_glTextureParameterf; + glad_debug_glTextureParameterfEXT = glad_glTextureParameterfEXT; + glad_debug_glTextureParameterfv = glad_glTextureParameterfv; + glad_debug_glTextureParameterfvEXT = glad_glTextureParameterfvEXT; + glad_debug_glTextureParameteri = glad_glTextureParameteri; + glad_debug_glTextureParameteriEXT = glad_glTextureParameteriEXT; + glad_debug_glTextureParameteriv = glad_glTextureParameteriv; + glad_debug_glTextureParameterivEXT = glad_glTextureParameterivEXT; + glad_debug_glTextureRangeAPPLE = glad_glTextureRangeAPPLE; + glad_debug_glTextureRenderbufferEXT = glad_glTextureRenderbufferEXT; + glad_debug_glTextureStorage1D = glad_glTextureStorage1D; + glad_debug_glTextureStorage1DEXT = glad_glTextureStorage1DEXT; + glad_debug_glTextureStorage2D = glad_glTextureStorage2D; + glad_debug_glTextureStorage2DEXT = glad_glTextureStorage2DEXT; + glad_debug_glTextureStorage2DMultisample = glad_glTextureStorage2DMultisample; + glad_debug_glTextureStorage2DMultisampleEXT = glad_glTextureStorage2DMultisampleEXT; + glad_debug_glTextureStorage3D = glad_glTextureStorage3D; + glad_debug_glTextureStorage3DEXT = glad_glTextureStorage3DEXT; + glad_debug_glTextureStorage3DMultisample = glad_glTextureStorage3DMultisample; + glad_debug_glTextureStorage3DMultisampleEXT = glad_glTextureStorage3DMultisampleEXT; + glad_debug_glTextureStorageMem1DEXT = glad_glTextureStorageMem1DEXT; + glad_debug_glTextureStorageMem2DEXT = glad_glTextureStorageMem2DEXT; + glad_debug_glTextureStorageMem2DMultisampleEXT = glad_glTextureStorageMem2DMultisampleEXT; + glad_debug_glTextureStorageMem3DEXT = glad_glTextureStorageMem3DEXT; + glad_debug_glTextureStorageMem3DMultisampleEXT = glad_glTextureStorageMem3DMultisampleEXT; + glad_debug_glTextureStorageSparseAMD = glad_glTextureStorageSparseAMD; + glad_debug_glTextureSubImage1D = glad_glTextureSubImage1D; + glad_debug_glTextureSubImage1DEXT = glad_glTextureSubImage1DEXT; + glad_debug_glTextureSubImage2D = glad_glTextureSubImage2D; + glad_debug_glTextureSubImage2DEXT = glad_glTextureSubImage2DEXT; + glad_debug_glTextureSubImage3D = glad_glTextureSubImage3D; + glad_debug_glTextureSubImage3DEXT = glad_glTextureSubImage3DEXT; + glad_debug_glTextureView = glad_glTextureView; + glad_debug_glTrackMatrixNV = glad_glTrackMatrixNV; + glad_debug_glTransformFeedbackAttribsNV = glad_glTransformFeedbackAttribsNV; + glad_debug_glTransformFeedbackBufferBase = glad_glTransformFeedbackBufferBase; + glad_debug_glTransformFeedbackBufferRange = glad_glTransformFeedbackBufferRange; + glad_debug_glTransformFeedbackStreamAttribsNV = glad_glTransformFeedbackStreamAttribsNV; + glad_debug_glTransformFeedbackVaryingsEXT = glad_glTransformFeedbackVaryingsEXT; + glad_debug_glTransformFeedbackVaryingsNV = glad_glTransformFeedbackVaryingsNV; + glad_debug_glTransformPathNV = glad_glTransformPathNV; + glad_debug_glTranslated = glad_glTranslated; + glad_debug_glTranslatef = glad_glTranslatef; + glad_debug_glTranslatexOES = glad_glTranslatexOES; + glad_debug_glUniform1d = glad_glUniform1d; + glad_debug_glUniform1dv = glad_glUniform1dv; + glad_debug_glUniform1f = glad_glUniform1f; + glad_debug_glUniform1fARB = glad_glUniform1fARB; + glad_debug_glUniform1fv = glad_glUniform1fv; + glad_debug_glUniform1fvARB = glad_glUniform1fvARB; + glad_debug_glUniform1i = glad_glUniform1i; + glad_debug_glUniform1i64ARB = glad_glUniform1i64ARB; + glad_debug_glUniform1i64NV = glad_glUniform1i64NV; + glad_debug_glUniform1i64vARB = glad_glUniform1i64vARB; + glad_debug_glUniform1i64vNV = glad_glUniform1i64vNV; + glad_debug_glUniform1iARB = glad_glUniform1iARB; + glad_debug_glUniform1iv = glad_glUniform1iv; + glad_debug_glUniform1ivARB = glad_glUniform1ivARB; + glad_debug_glUniform1ui64ARB = glad_glUniform1ui64ARB; + glad_debug_glUniform1ui64NV = glad_glUniform1ui64NV; + glad_debug_glUniform1ui64vARB = glad_glUniform1ui64vARB; + glad_debug_glUniform1ui64vNV = glad_glUniform1ui64vNV; + glad_debug_glUniform1uiEXT = glad_glUniform1uiEXT; + glad_debug_glUniform1uivEXT = glad_glUniform1uivEXT; + glad_debug_glUniform2d = glad_glUniform2d; + glad_debug_glUniform2dv = glad_glUniform2dv; + glad_debug_glUniform2f = glad_glUniform2f; + glad_debug_glUniform2fARB = glad_glUniform2fARB; + glad_debug_glUniform2fv = glad_glUniform2fv; + glad_debug_glUniform2fvARB = glad_glUniform2fvARB; + glad_debug_glUniform2i = glad_glUniform2i; + glad_debug_glUniform2i64ARB = glad_glUniform2i64ARB; + glad_debug_glUniform2i64NV = glad_glUniform2i64NV; + glad_debug_glUniform2i64vARB = glad_glUniform2i64vARB; + glad_debug_glUniform2i64vNV = glad_glUniform2i64vNV; + glad_debug_glUniform2iARB = glad_glUniform2iARB; + glad_debug_glUniform2iv = glad_glUniform2iv; + glad_debug_glUniform2ivARB = glad_glUniform2ivARB; + glad_debug_glUniform2ui64ARB = glad_glUniform2ui64ARB; + glad_debug_glUniform2ui64NV = glad_glUniform2ui64NV; + glad_debug_glUniform2ui64vARB = glad_glUniform2ui64vARB; + glad_debug_glUniform2ui64vNV = glad_glUniform2ui64vNV; + glad_debug_glUniform2uiEXT = glad_glUniform2uiEXT; + glad_debug_glUniform2uivEXT = glad_glUniform2uivEXT; + glad_debug_glUniform3d = glad_glUniform3d; + glad_debug_glUniform3dv = glad_glUniform3dv; + glad_debug_glUniform3f = glad_glUniform3f; + glad_debug_glUniform3fARB = glad_glUniform3fARB; + glad_debug_glUniform3fv = glad_glUniform3fv; + glad_debug_glUniform3fvARB = glad_glUniform3fvARB; + glad_debug_glUniform3i = glad_glUniform3i; + glad_debug_glUniform3i64ARB = glad_glUniform3i64ARB; + glad_debug_glUniform3i64NV = glad_glUniform3i64NV; + glad_debug_glUniform3i64vARB = glad_glUniform3i64vARB; + glad_debug_glUniform3i64vNV = glad_glUniform3i64vNV; + glad_debug_glUniform3iARB = glad_glUniform3iARB; + glad_debug_glUniform3iv = glad_glUniform3iv; + glad_debug_glUniform3ivARB = glad_glUniform3ivARB; + glad_debug_glUniform3ui64ARB = glad_glUniform3ui64ARB; + glad_debug_glUniform3ui64NV = glad_glUniform3ui64NV; + glad_debug_glUniform3ui64vARB = glad_glUniform3ui64vARB; + glad_debug_glUniform3ui64vNV = glad_glUniform3ui64vNV; + glad_debug_glUniform3uiEXT = glad_glUniform3uiEXT; + glad_debug_glUniform3uivEXT = glad_glUniform3uivEXT; + glad_debug_glUniform4d = glad_glUniform4d; + glad_debug_glUniform4dv = glad_glUniform4dv; + glad_debug_glUniform4f = glad_glUniform4f; + glad_debug_glUniform4fARB = glad_glUniform4fARB; + glad_debug_glUniform4fv = glad_glUniform4fv; + glad_debug_glUniform4fvARB = glad_glUniform4fvARB; + glad_debug_glUniform4i = glad_glUniform4i; + glad_debug_glUniform4i64ARB = glad_glUniform4i64ARB; + glad_debug_glUniform4i64NV = glad_glUniform4i64NV; + glad_debug_glUniform4i64vARB = glad_glUniform4i64vARB; + glad_debug_glUniform4i64vNV = glad_glUniform4i64vNV; + glad_debug_glUniform4iARB = glad_glUniform4iARB; + glad_debug_glUniform4iv = glad_glUniform4iv; + glad_debug_glUniform4ivARB = glad_glUniform4ivARB; + glad_debug_glUniform4ui64ARB = glad_glUniform4ui64ARB; + glad_debug_glUniform4ui64NV = glad_glUniform4ui64NV; + glad_debug_glUniform4ui64vARB = glad_glUniform4ui64vARB; + glad_debug_glUniform4ui64vNV = glad_glUniform4ui64vNV; + glad_debug_glUniform4uiEXT = glad_glUniform4uiEXT; + glad_debug_glUniform4uivEXT = glad_glUniform4uivEXT; + glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; + glad_debug_glUniformBufferEXT = glad_glUniformBufferEXT; + glad_debug_glUniformHandleui64ARB = glad_glUniformHandleui64ARB; + glad_debug_glUniformHandleui64NV = glad_glUniformHandleui64NV; + glad_debug_glUniformHandleui64vARB = glad_glUniformHandleui64vARB; + glad_debug_glUniformHandleui64vNV = glad_glUniformHandleui64vNV; + glad_debug_glUniformMatrix2dv = glad_glUniformMatrix2dv; + glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; + glad_debug_glUniformMatrix2fvARB = glad_glUniformMatrix2fvARB; + glad_debug_glUniformMatrix2x3dv = glad_glUniformMatrix2x3dv; + glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; + glad_debug_glUniformMatrix2x4dv = glad_glUniformMatrix2x4dv; + glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; + glad_debug_glUniformMatrix3dv = glad_glUniformMatrix3dv; + glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; + glad_debug_glUniformMatrix3fvARB = glad_glUniformMatrix3fvARB; + glad_debug_glUniformMatrix3x2dv = glad_glUniformMatrix3x2dv; + glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; + glad_debug_glUniformMatrix3x4dv = glad_glUniformMatrix3x4dv; + glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; + glad_debug_glUniformMatrix4dv = glad_glUniformMatrix4dv; + glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; + glad_debug_glUniformMatrix4fvARB = glad_glUniformMatrix4fvARB; + glad_debug_glUniformMatrix4x2dv = glad_glUniformMatrix4x2dv; + glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; + glad_debug_glUniformMatrix4x3dv = glad_glUniformMatrix4x3dv; + glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; + glad_debug_glUniformSubroutinesuiv = glad_glUniformSubroutinesuiv; + glad_debug_glUniformui64NV = glad_glUniformui64NV; + glad_debug_glUniformui64vNV = glad_glUniformui64vNV; + glad_debug_glUnlockArraysEXT = glad_glUnlockArraysEXT; + glad_debug_glUnmapBuffer = glad_glUnmapBuffer; + glad_debug_glUnmapBufferARB = glad_glUnmapBufferARB; + glad_debug_glUnmapNamedBuffer = glad_glUnmapNamedBuffer; + glad_debug_glUnmapNamedBufferEXT = glad_glUnmapNamedBufferEXT; + glad_debug_glUnmapObjectBufferATI = glad_glUnmapObjectBufferATI; + glad_debug_glUnmapTexture2DINTEL = glad_glUnmapTexture2DINTEL; + glad_debug_glUpdateObjectBufferATI = glad_glUpdateObjectBufferATI; + glad_debug_glUploadGpuMaskNVX = glad_glUploadGpuMaskNVX; + glad_debug_glUseProgram = glad_glUseProgram; + glad_debug_glUseProgramObjectARB = glad_glUseProgramObjectARB; + glad_debug_glUseProgramStages = glad_glUseProgramStages; + glad_debug_glUseShaderProgramEXT = glad_glUseShaderProgramEXT; + glad_debug_glVDPAUFiniNV = glad_glVDPAUFiniNV; + glad_debug_glVDPAUGetSurfaceivNV = glad_glVDPAUGetSurfaceivNV; + glad_debug_glVDPAUInitNV = glad_glVDPAUInitNV; + glad_debug_glVDPAUIsSurfaceNV = glad_glVDPAUIsSurfaceNV; + glad_debug_glVDPAUMapSurfacesNV = glad_glVDPAUMapSurfacesNV; + glad_debug_glVDPAURegisterOutputSurfaceNV = glad_glVDPAURegisterOutputSurfaceNV; + glad_debug_glVDPAURegisterVideoSurfaceNV = glad_glVDPAURegisterVideoSurfaceNV; + glad_debug_glVDPAURegisterVideoSurfaceWithPictureStructureNV = glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV; + glad_debug_glVDPAUSurfaceAccessNV = glad_glVDPAUSurfaceAccessNV; + glad_debug_glVDPAUUnmapSurfacesNV = glad_glVDPAUUnmapSurfacesNV; + glad_debug_glVDPAUUnregisterSurfaceNV = glad_glVDPAUUnregisterSurfaceNV; + glad_debug_glValidateProgram = glad_glValidateProgram; + glad_debug_glValidateProgramARB = glad_glValidateProgramARB; + glad_debug_glValidateProgramPipeline = glad_glValidateProgramPipeline; + glad_debug_glVariantArrayObjectATI = glad_glVariantArrayObjectATI; + glad_debug_glVariantPointerEXT = glad_glVariantPointerEXT; + glad_debug_glVariantbvEXT = glad_glVariantbvEXT; + glad_debug_glVariantdvEXT = glad_glVariantdvEXT; + glad_debug_glVariantfvEXT = glad_glVariantfvEXT; + glad_debug_glVariantivEXT = glad_glVariantivEXT; + glad_debug_glVariantsvEXT = glad_glVariantsvEXT; + glad_debug_glVariantubvEXT = glad_glVariantubvEXT; + glad_debug_glVariantuivEXT = glad_glVariantuivEXT; + glad_debug_glVariantusvEXT = glad_glVariantusvEXT; + glad_debug_glVertex2bOES = glad_glVertex2bOES; + glad_debug_glVertex2bvOES = glad_glVertex2bvOES; + glad_debug_glVertex2d = glad_glVertex2d; + glad_debug_glVertex2dv = glad_glVertex2dv; + glad_debug_glVertex2f = glad_glVertex2f; + glad_debug_glVertex2fv = glad_glVertex2fv; + glad_debug_glVertex2hNV = glad_glVertex2hNV; + glad_debug_glVertex2hvNV = glad_glVertex2hvNV; + glad_debug_glVertex2i = glad_glVertex2i; + glad_debug_glVertex2iv = glad_glVertex2iv; + glad_debug_glVertex2s = glad_glVertex2s; + glad_debug_glVertex2sv = glad_glVertex2sv; + glad_debug_glVertex2xOES = glad_glVertex2xOES; + glad_debug_glVertex2xvOES = glad_glVertex2xvOES; + glad_debug_glVertex3bOES = glad_glVertex3bOES; + glad_debug_glVertex3bvOES = glad_glVertex3bvOES; + glad_debug_glVertex3d = glad_glVertex3d; + glad_debug_glVertex3dv = glad_glVertex3dv; + glad_debug_glVertex3f = glad_glVertex3f; + glad_debug_glVertex3fv = glad_glVertex3fv; + glad_debug_glVertex3hNV = glad_glVertex3hNV; + glad_debug_glVertex3hvNV = glad_glVertex3hvNV; + glad_debug_glVertex3i = glad_glVertex3i; + glad_debug_glVertex3iv = glad_glVertex3iv; + glad_debug_glVertex3s = glad_glVertex3s; + glad_debug_glVertex3sv = glad_glVertex3sv; + glad_debug_glVertex3xOES = glad_glVertex3xOES; + glad_debug_glVertex3xvOES = glad_glVertex3xvOES; + glad_debug_glVertex4bOES = glad_glVertex4bOES; + glad_debug_glVertex4bvOES = glad_glVertex4bvOES; + glad_debug_glVertex4d = glad_glVertex4d; + glad_debug_glVertex4dv = glad_glVertex4dv; + glad_debug_glVertex4f = glad_glVertex4f; + glad_debug_glVertex4fv = glad_glVertex4fv; + glad_debug_glVertex4hNV = glad_glVertex4hNV; + glad_debug_glVertex4hvNV = glad_glVertex4hvNV; + glad_debug_glVertex4i = glad_glVertex4i; + glad_debug_glVertex4iv = glad_glVertex4iv; + glad_debug_glVertex4s = glad_glVertex4s; + glad_debug_glVertex4sv = glad_glVertex4sv; + glad_debug_glVertex4xOES = glad_glVertex4xOES; + glad_debug_glVertex4xvOES = glad_glVertex4xvOES; + glad_debug_glVertexArrayAttribBinding = glad_glVertexArrayAttribBinding; + glad_debug_glVertexArrayAttribFormat = glad_glVertexArrayAttribFormat; + glad_debug_glVertexArrayAttribIFormat = glad_glVertexArrayAttribIFormat; + glad_debug_glVertexArrayAttribLFormat = glad_glVertexArrayAttribLFormat; + glad_debug_glVertexArrayBindVertexBufferEXT = glad_glVertexArrayBindVertexBufferEXT; + glad_debug_glVertexArrayBindingDivisor = glad_glVertexArrayBindingDivisor; + glad_debug_glVertexArrayColorOffsetEXT = glad_glVertexArrayColorOffsetEXT; + glad_debug_glVertexArrayEdgeFlagOffsetEXT = glad_glVertexArrayEdgeFlagOffsetEXT; + glad_debug_glVertexArrayElementBuffer = glad_glVertexArrayElementBuffer; + glad_debug_glVertexArrayFogCoordOffsetEXT = glad_glVertexArrayFogCoordOffsetEXT; + glad_debug_glVertexArrayIndexOffsetEXT = glad_glVertexArrayIndexOffsetEXT; + glad_debug_glVertexArrayMultiTexCoordOffsetEXT = glad_glVertexArrayMultiTexCoordOffsetEXT; + glad_debug_glVertexArrayNormalOffsetEXT = glad_glVertexArrayNormalOffsetEXT; + glad_debug_glVertexArrayParameteriAPPLE = glad_glVertexArrayParameteriAPPLE; + glad_debug_glVertexArrayRangeAPPLE = glad_glVertexArrayRangeAPPLE; + glad_debug_glVertexArrayRangeNV = glad_glVertexArrayRangeNV; + glad_debug_glVertexArraySecondaryColorOffsetEXT = glad_glVertexArraySecondaryColorOffsetEXT; + glad_debug_glVertexArrayTexCoordOffsetEXT = glad_glVertexArrayTexCoordOffsetEXT; + glad_debug_glVertexArrayVertexAttribBindingEXT = glad_glVertexArrayVertexAttribBindingEXT; + glad_debug_glVertexArrayVertexAttribDivisorEXT = glad_glVertexArrayVertexAttribDivisorEXT; + glad_debug_glVertexArrayVertexAttribFormatEXT = glad_glVertexArrayVertexAttribFormatEXT; + glad_debug_glVertexArrayVertexAttribIFormatEXT = glad_glVertexArrayVertexAttribIFormatEXT; + glad_debug_glVertexArrayVertexAttribIOffsetEXT = glad_glVertexArrayVertexAttribIOffsetEXT; + glad_debug_glVertexArrayVertexAttribLFormatEXT = glad_glVertexArrayVertexAttribLFormatEXT; + glad_debug_glVertexArrayVertexAttribLOffsetEXT = glad_glVertexArrayVertexAttribLOffsetEXT; + glad_debug_glVertexArrayVertexAttribOffsetEXT = glad_glVertexArrayVertexAttribOffsetEXT; + glad_debug_glVertexArrayVertexBindingDivisorEXT = glad_glVertexArrayVertexBindingDivisorEXT; + glad_debug_glVertexArrayVertexBuffer = glad_glVertexArrayVertexBuffer; + glad_debug_glVertexArrayVertexBuffers = glad_glVertexArrayVertexBuffers; + glad_debug_glVertexArrayVertexOffsetEXT = glad_glVertexArrayVertexOffsetEXT; + glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; + glad_debug_glVertexAttrib1dARB = glad_glVertexAttrib1dARB; + glad_debug_glVertexAttrib1dNV = glad_glVertexAttrib1dNV; + glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; + glad_debug_glVertexAttrib1dvARB = glad_glVertexAttrib1dvARB; + glad_debug_glVertexAttrib1dvNV = glad_glVertexAttrib1dvNV; + glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; + glad_debug_glVertexAttrib1fARB = glad_glVertexAttrib1fARB; + glad_debug_glVertexAttrib1fNV = glad_glVertexAttrib1fNV; + glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; + glad_debug_glVertexAttrib1fvARB = glad_glVertexAttrib1fvARB; + glad_debug_glVertexAttrib1fvNV = glad_glVertexAttrib1fvNV; + glad_debug_glVertexAttrib1hNV = glad_glVertexAttrib1hNV; + glad_debug_glVertexAttrib1hvNV = glad_glVertexAttrib1hvNV; + glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; + glad_debug_glVertexAttrib1sARB = glad_glVertexAttrib1sARB; + glad_debug_glVertexAttrib1sNV = glad_glVertexAttrib1sNV; + glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; + glad_debug_glVertexAttrib1svARB = glad_glVertexAttrib1svARB; + glad_debug_glVertexAttrib1svNV = glad_glVertexAttrib1svNV; + glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; + glad_debug_glVertexAttrib2dARB = glad_glVertexAttrib2dARB; + glad_debug_glVertexAttrib2dNV = glad_glVertexAttrib2dNV; + glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; + glad_debug_glVertexAttrib2dvARB = glad_glVertexAttrib2dvARB; + glad_debug_glVertexAttrib2dvNV = glad_glVertexAttrib2dvNV; + glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; + glad_debug_glVertexAttrib2fARB = glad_glVertexAttrib2fARB; + glad_debug_glVertexAttrib2fNV = glad_glVertexAttrib2fNV; + glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; + glad_debug_glVertexAttrib2fvARB = glad_glVertexAttrib2fvARB; + glad_debug_glVertexAttrib2fvNV = glad_glVertexAttrib2fvNV; + glad_debug_glVertexAttrib2hNV = glad_glVertexAttrib2hNV; + glad_debug_glVertexAttrib2hvNV = glad_glVertexAttrib2hvNV; + glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; + glad_debug_glVertexAttrib2sARB = glad_glVertexAttrib2sARB; + glad_debug_glVertexAttrib2sNV = glad_glVertexAttrib2sNV; + glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; + glad_debug_glVertexAttrib2svARB = glad_glVertexAttrib2svARB; + glad_debug_glVertexAttrib2svNV = glad_glVertexAttrib2svNV; + glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; + glad_debug_glVertexAttrib3dARB = glad_glVertexAttrib3dARB; + glad_debug_glVertexAttrib3dNV = glad_glVertexAttrib3dNV; + glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; + glad_debug_glVertexAttrib3dvARB = glad_glVertexAttrib3dvARB; + glad_debug_glVertexAttrib3dvNV = glad_glVertexAttrib3dvNV; + glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; + glad_debug_glVertexAttrib3fARB = glad_glVertexAttrib3fARB; + glad_debug_glVertexAttrib3fNV = glad_glVertexAttrib3fNV; + glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; + glad_debug_glVertexAttrib3fvARB = glad_glVertexAttrib3fvARB; + glad_debug_glVertexAttrib3fvNV = glad_glVertexAttrib3fvNV; + glad_debug_glVertexAttrib3hNV = glad_glVertexAttrib3hNV; + glad_debug_glVertexAttrib3hvNV = glad_glVertexAttrib3hvNV; + glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; + glad_debug_glVertexAttrib3sARB = glad_glVertexAttrib3sARB; + glad_debug_glVertexAttrib3sNV = glad_glVertexAttrib3sNV; + glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; + glad_debug_glVertexAttrib3svARB = glad_glVertexAttrib3svARB; + glad_debug_glVertexAttrib3svNV = glad_glVertexAttrib3svNV; + glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; + glad_debug_glVertexAttrib4NbvARB = glad_glVertexAttrib4NbvARB; + glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; + glad_debug_glVertexAttrib4NivARB = glad_glVertexAttrib4NivARB; + glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; + glad_debug_glVertexAttrib4NsvARB = glad_glVertexAttrib4NsvARB; + glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; + glad_debug_glVertexAttrib4NubARB = glad_glVertexAttrib4NubARB; + glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; + glad_debug_glVertexAttrib4NubvARB = glad_glVertexAttrib4NubvARB; + glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; + glad_debug_glVertexAttrib4NuivARB = glad_glVertexAttrib4NuivARB; + glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; + glad_debug_glVertexAttrib4NusvARB = glad_glVertexAttrib4NusvARB; + glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; + glad_debug_glVertexAttrib4bvARB = glad_glVertexAttrib4bvARB; + glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; + glad_debug_glVertexAttrib4dARB = glad_glVertexAttrib4dARB; + glad_debug_glVertexAttrib4dNV = glad_glVertexAttrib4dNV; + glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; + glad_debug_glVertexAttrib4dvARB = glad_glVertexAttrib4dvARB; + glad_debug_glVertexAttrib4dvNV = glad_glVertexAttrib4dvNV; + glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; + glad_debug_glVertexAttrib4fARB = glad_glVertexAttrib4fARB; + glad_debug_glVertexAttrib4fNV = glad_glVertexAttrib4fNV; + glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; + glad_debug_glVertexAttrib4fvARB = glad_glVertexAttrib4fvARB; + glad_debug_glVertexAttrib4fvNV = glad_glVertexAttrib4fvNV; + glad_debug_glVertexAttrib4hNV = glad_glVertexAttrib4hNV; + glad_debug_glVertexAttrib4hvNV = glad_glVertexAttrib4hvNV; + glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; + glad_debug_glVertexAttrib4ivARB = glad_glVertexAttrib4ivARB; + glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; + glad_debug_glVertexAttrib4sARB = glad_glVertexAttrib4sARB; + glad_debug_glVertexAttrib4sNV = glad_glVertexAttrib4sNV; + glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; + glad_debug_glVertexAttrib4svARB = glad_glVertexAttrib4svARB; + glad_debug_glVertexAttrib4svNV = glad_glVertexAttrib4svNV; + glad_debug_glVertexAttrib4ubNV = glad_glVertexAttrib4ubNV; + glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; + glad_debug_glVertexAttrib4ubvARB = glad_glVertexAttrib4ubvARB; + glad_debug_glVertexAttrib4ubvNV = glad_glVertexAttrib4ubvNV; + glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; + glad_debug_glVertexAttrib4uivARB = glad_glVertexAttrib4uivARB; + glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; + glad_debug_glVertexAttrib4usvARB = glad_glVertexAttrib4usvARB; + glad_debug_glVertexAttribArrayObjectATI = glad_glVertexAttribArrayObjectATI; + glad_debug_glVertexAttribBinding = glad_glVertexAttribBinding; + glad_debug_glVertexAttribDivisorARB = glad_glVertexAttribDivisorARB; + glad_debug_glVertexAttribFormat = glad_glVertexAttribFormat; + glad_debug_glVertexAttribFormatNV = glad_glVertexAttribFormatNV; + glad_debug_glVertexAttribI1iEXT = glad_glVertexAttribI1iEXT; + glad_debug_glVertexAttribI1ivEXT = glad_glVertexAttribI1ivEXT; + glad_debug_glVertexAttribI1uiEXT = glad_glVertexAttribI1uiEXT; + glad_debug_glVertexAttribI1uivEXT = glad_glVertexAttribI1uivEXT; + glad_debug_glVertexAttribI2iEXT = glad_glVertexAttribI2iEXT; + glad_debug_glVertexAttribI2ivEXT = glad_glVertexAttribI2ivEXT; + glad_debug_glVertexAttribI2uiEXT = glad_glVertexAttribI2uiEXT; + glad_debug_glVertexAttribI2uivEXT = glad_glVertexAttribI2uivEXT; + glad_debug_glVertexAttribI3iEXT = glad_glVertexAttribI3iEXT; + glad_debug_glVertexAttribI3ivEXT = glad_glVertexAttribI3ivEXT; + glad_debug_glVertexAttribI3uiEXT = glad_glVertexAttribI3uiEXT; + glad_debug_glVertexAttribI3uivEXT = glad_glVertexAttribI3uivEXT; + glad_debug_glVertexAttribI4bvEXT = glad_glVertexAttribI4bvEXT; + glad_debug_glVertexAttribI4iEXT = glad_glVertexAttribI4iEXT; + glad_debug_glVertexAttribI4ivEXT = glad_glVertexAttribI4ivEXT; + glad_debug_glVertexAttribI4svEXT = glad_glVertexAttribI4svEXT; + glad_debug_glVertexAttribI4ubvEXT = glad_glVertexAttribI4ubvEXT; + glad_debug_glVertexAttribI4uiEXT = glad_glVertexAttribI4uiEXT; + glad_debug_glVertexAttribI4uivEXT = glad_glVertexAttribI4uivEXT; + glad_debug_glVertexAttribI4usvEXT = glad_glVertexAttribI4usvEXT; + glad_debug_glVertexAttribIFormat = glad_glVertexAttribIFormat; + glad_debug_glVertexAttribIFormatNV = glad_glVertexAttribIFormatNV; + glad_debug_glVertexAttribIPointerEXT = glad_glVertexAttribIPointerEXT; + glad_debug_glVertexAttribL1d = glad_glVertexAttribL1d; + glad_debug_glVertexAttribL1dEXT = glad_glVertexAttribL1dEXT; + glad_debug_glVertexAttribL1dv = glad_glVertexAttribL1dv; + glad_debug_glVertexAttribL1dvEXT = glad_glVertexAttribL1dvEXT; + glad_debug_glVertexAttribL1i64NV = glad_glVertexAttribL1i64NV; + glad_debug_glVertexAttribL1i64vNV = glad_glVertexAttribL1i64vNV; + glad_debug_glVertexAttribL1ui64ARB = glad_glVertexAttribL1ui64ARB; + glad_debug_glVertexAttribL1ui64NV = glad_glVertexAttribL1ui64NV; + glad_debug_glVertexAttribL1ui64vARB = glad_glVertexAttribL1ui64vARB; + glad_debug_glVertexAttribL1ui64vNV = glad_glVertexAttribL1ui64vNV; + glad_debug_glVertexAttribL2d = glad_glVertexAttribL2d; + glad_debug_glVertexAttribL2dEXT = glad_glVertexAttribL2dEXT; + glad_debug_glVertexAttribL2dv = glad_glVertexAttribL2dv; + glad_debug_glVertexAttribL2dvEXT = glad_glVertexAttribL2dvEXT; + glad_debug_glVertexAttribL2i64NV = glad_glVertexAttribL2i64NV; + glad_debug_glVertexAttribL2i64vNV = glad_glVertexAttribL2i64vNV; + glad_debug_glVertexAttribL2ui64NV = glad_glVertexAttribL2ui64NV; + glad_debug_glVertexAttribL2ui64vNV = glad_glVertexAttribL2ui64vNV; + glad_debug_glVertexAttribL3d = glad_glVertexAttribL3d; + glad_debug_glVertexAttribL3dEXT = glad_glVertexAttribL3dEXT; + glad_debug_glVertexAttribL3dv = glad_glVertexAttribL3dv; + glad_debug_glVertexAttribL3dvEXT = glad_glVertexAttribL3dvEXT; + glad_debug_glVertexAttribL3i64NV = glad_glVertexAttribL3i64NV; + glad_debug_glVertexAttribL3i64vNV = glad_glVertexAttribL3i64vNV; + glad_debug_glVertexAttribL3ui64NV = glad_glVertexAttribL3ui64NV; + glad_debug_glVertexAttribL3ui64vNV = glad_glVertexAttribL3ui64vNV; + glad_debug_glVertexAttribL4d = glad_glVertexAttribL4d; + glad_debug_glVertexAttribL4dEXT = glad_glVertexAttribL4dEXT; + glad_debug_glVertexAttribL4dv = glad_glVertexAttribL4dv; + glad_debug_glVertexAttribL4dvEXT = glad_glVertexAttribL4dvEXT; + glad_debug_glVertexAttribL4i64NV = glad_glVertexAttribL4i64NV; + glad_debug_glVertexAttribL4i64vNV = glad_glVertexAttribL4i64vNV; + glad_debug_glVertexAttribL4ui64NV = glad_glVertexAttribL4ui64NV; + glad_debug_glVertexAttribL4ui64vNV = glad_glVertexAttribL4ui64vNV; + glad_debug_glVertexAttribLFormat = glad_glVertexAttribLFormat; + glad_debug_glVertexAttribLFormatNV = glad_glVertexAttribLFormatNV; + glad_debug_glVertexAttribLPointer = glad_glVertexAttribLPointer; + glad_debug_glVertexAttribLPointerEXT = glad_glVertexAttribLPointerEXT; + glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; + glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; + glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; + glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; + glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; + glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; + glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; + glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; + glad_debug_glVertexAttribParameteriAMD = glad_glVertexAttribParameteriAMD; + glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; + glad_debug_glVertexAttribPointerARB = glad_glVertexAttribPointerARB; + glad_debug_glVertexAttribPointerNV = glad_glVertexAttribPointerNV; + glad_debug_glVertexAttribs1dvNV = glad_glVertexAttribs1dvNV; + glad_debug_glVertexAttribs1fvNV = glad_glVertexAttribs1fvNV; + glad_debug_glVertexAttribs1hvNV = glad_glVertexAttribs1hvNV; + glad_debug_glVertexAttribs1svNV = glad_glVertexAttribs1svNV; + glad_debug_glVertexAttribs2dvNV = glad_glVertexAttribs2dvNV; + glad_debug_glVertexAttribs2fvNV = glad_glVertexAttribs2fvNV; + glad_debug_glVertexAttribs2hvNV = glad_glVertexAttribs2hvNV; + glad_debug_glVertexAttribs2svNV = glad_glVertexAttribs2svNV; + glad_debug_glVertexAttribs3dvNV = glad_glVertexAttribs3dvNV; + glad_debug_glVertexAttribs3fvNV = glad_glVertexAttribs3fvNV; + glad_debug_glVertexAttribs3hvNV = glad_glVertexAttribs3hvNV; + glad_debug_glVertexAttribs3svNV = glad_glVertexAttribs3svNV; + glad_debug_glVertexAttribs4dvNV = glad_glVertexAttribs4dvNV; + glad_debug_glVertexAttribs4fvNV = glad_glVertexAttribs4fvNV; + glad_debug_glVertexAttribs4hvNV = glad_glVertexAttribs4hvNV; + glad_debug_glVertexAttribs4svNV = glad_glVertexAttribs4svNV; + glad_debug_glVertexAttribs4ubvNV = glad_glVertexAttribs4ubvNV; + glad_debug_glVertexBindingDivisor = glad_glVertexBindingDivisor; + glad_debug_glVertexBlendARB = glad_glVertexBlendARB; + glad_debug_glVertexBlendEnvfATI = glad_glVertexBlendEnvfATI; + glad_debug_glVertexBlendEnviATI = glad_glVertexBlendEnviATI; + glad_debug_glVertexFormatNV = glad_glVertexFormatNV; + glad_debug_glVertexP2ui = glad_glVertexP2ui; + glad_debug_glVertexP2uiv = glad_glVertexP2uiv; + glad_debug_glVertexP3ui = glad_glVertexP3ui; + glad_debug_glVertexP3uiv = glad_glVertexP3uiv; + glad_debug_glVertexP4ui = glad_glVertexP4ui; + glad_debug_glVertexP4uiv = glad_glVertexP4uiv; + glad_debug_glVertexPointer = glad_glVertexPointer; + glad_debug_glVertexPointerEXT = glad_glVertexPointerEXT; + glad_debug_glVertexPointerListIBM = glad_glVertexPointerListIBM; + glad_debug_glVertexPointervINTEL = glad_glVertexPointervINTEL; + glad_debug_glVertexStream1dATI = glad_glVertexStream1dATI; + glad_debug_glVertexStream1dvATI = glad_glVertexStream1dvATI; + glad_debug_glVertexStream1fATI = glad_glVertexStream1fATI; + glad_debug_glVertexStream1fvATI = glad_glVertexStream1fvATI; + glad_debug_glVertexStream1iATI = glad_glVertexStream1iATI; + glad_debug_glVertexStream1ivATI = glad_glVertexStream1ivATI; + glad_debug_glVertexStream1sATI = glad_glVertexStream1sATI; + glad_debug_glVertexStream1svATI = glad_glVertexStream1svATI; + glad_debug_glVertexStream2dATI = glad_glVertexStream2dATI; + glad_debug_glVertexStream2dvATI = glad_glVertexStream2dvATI; + glad_debug_glVertexStream2fATI = glad_glVertexStream2fATI; + glad_debug_glVertexStream2fvATI = glad_glVertexStream2fvATI; + glad_debug_glVertexStream2iATI = glad_glVertexStream2iATI; + glad_debug_glVertexStream2ivATI = glad_glVertexStream2ivATI; + glad_debug_glVertexStream2sATI = glad_glVertexStream2sATI; + glad_debug_glVertexStream2svATI = glad_glVertexStream2svATI; + glad_debug_glVertexStream3dATI = glad_glVertexStream3dATI; + glad_debug_glVertexStream3dvATI = glad_glVertexStream3dvATI; + glad_debug_glVertexStream3fATI = glad_glVertexStream3fATI; + glad_debug_glVertexStream3fvATI = glad_glVertexStream3fvATI; + glad_debug_glVertexStream3iATI = glad_glVertexStream3iATI; + glad_debug_glVertexStream3ivATI = glad_glVertexStream3ivATI; + glad_debug_glVertexStream3sATI = glad_glVertexStream3sATI; + glad_debug_glVertexStream3svATI = glad_glVertexStream3svATI; + glad_debug_glVertexStream4dATI = glad_glVertexStream4dATI; + glad_debug_glVertexStream4dvATI = glad_glVertexStream4dvATI; + glad_debug_glVertexStream4fATI = glad_glVertexStream4fATI; + glad_debug_glVertexStream4fvATI = glad_glVertexStream4fvATI; + glad_debug_glVertexStream4iATI = glad_glVertexStream4iATI; + glad_debug_glVertexStream4ivATI = glad_glVertexStream4ivATI; + glad_debug_glVertexStream4sATI = glad_glVertexStream4sATI; + glad_debug_glVertexStream4svATI = glad_glVertexStream4svATI; + glad_debug_glVertexWeightPointerEXT = glad_glVertexWeightPointerEXT; + glad_debug_glVertexWeightfEXT = glad_glVertexWeightfEXT; + glad_debug_glVertexWeightfvEXT = glad_glVertexWeightfvEXT; + glad_debug_glVertexWeighthNV = glad_glVertexWeighthNV; + glad_debug_glVertexWeighthvNV = glad_glVertexWeighthvNV; + glad_debug_glVideoCaptureNV = glad_glVideoCaptureNV; + glad_debug_glVideoCaptureStreamParameterdvNV = glad_glVideoCaptureStreamParameterdvNV; + glad_debug_glVideoCaptureStreamParameterfvNV = glad_glVideoCaptureStreamParameterfvNV; + glad_debug_glVideoCaptureStreamParameterivNV = glad_glVideoCaptureStreamParameterivNV; + glad_debug_glViewport = glad_glViewport; + glad_debug_glViewportArrayv = glad_glViewportArrayv; + glad_debug_glViewportIndexedf = glad_glViewportIndexedf; + glad_debug_glViewportIndexedfv = glad_glViewportIndexedfv; + glad_debug_glViewportPositionWScaleNV = glad_glViewportPositionWScaleNV; + glad_debug_glViewportSwizzleNV = glad_glViewportSwizzleNV; + glad_debug_glWaitSemaphoreEXT = glad_glWaitSemaphoreEXT; + glad_debug_glWaitSemaphoreui64NVX = glad_glWaitSemaphoreui64NVX; + glad_debug_glWaitSync = glad_glWaitSync; + glad_debug_glWaitVkSemaphoreNV = glad_glWaitVkSemaphoreNV; + glad_debug_glWeightPathsNV = glad_glWeightPathsNV; + glad_debug_glWeightPointerARB = glad_glWeightPointerARB; + glad_debug_glWeightbvARB = glad_glWeightbvARB; + glad_debug_glWeightdvARB = glad_glWeightdvARB; + glad_debug_glWeightfvARB = glad_glWeightfvARB; + glad_debug_glWeightivARB = glad_glWeightivARB; + glad_debug_glWeightsvARB = glad_glWeightsvARB; + glad_debug_glWeightubvARB = glad_glWeightubvARB; + glad_debug_glWeightuivARB = glad_glWeightuivARB; + glad_debug_glWeightusvARB = glad_glWeightusvARB; + glad_debug_glWindowPos2d = glad_glWindowPos2d; + glad_debug_glWindowPos2dARB = glad_glWindowPos2dARB; + glad_debug_glWindowPos2dMESA = glad_glWindowPos2dMESA; + glad_debug_glWindowPos2dv = glad_glWindowPos2dv; + glad_debug_glWindowPos2dvARB = glad_glWindowPos2dvARB; + glad_debug_glWindowPos2dvMESA = glad_glWindowPos2dvMESA; + glad_debug_glWindowPos2f = glad_glWindowPos2f; + glad_debug_glWindowPos2fARB = glad_glWindowPos2fARB; + glad_debug_glWindowPos2fMESA = glad_glWindowPos2fMESA; + glad_debug_glWindowPos2fv = glad_glWindowPos2fv; + glad_debug_glWindowPos2fvARB = glad_glWindowPos2fvARB; + glad_debug_glWindowPos2fvMESA = glad_glWindowPos2fvMESA; + glad_debug_glWindowPos2i = glad_glWindowPos2i; + glad_debug_glWindowPos2iARB = glad_glWindowPos2iARB; + glad_debug_glWindowPos2iMESA = glad_glWindowPos2iMESA; + glad_debug_glWindowPos2iv = glad_glWindowPos2iv; + glad_debug_glWindowPos2ivARB = glad_glWindowPos2ivARB; + glad_debug_glWindowPos2ivMESA = glad_glWindowPos2ivMESA; + glad_debug_glWindowPos2s = glad_glWindowPos2s; + glad_debug_glWindowPos2sARB = glad_glWindowPos2sARB; + glad_debug_glWindowPos2sMESA = glad_glWindowPos2sMESA; + glad_debug_glWindowPos2sv = glad_glWindowPos2sv; + glad_debug_glWindowPos2svARB = glad_glWindowPos2svARB; + glad_debug_glWindowPos2svMESA = glad_glWindowPos2svMESA; + glad_debug_glWindowPos3d = glad_glWindowPos3d; + glad_debug_glWindowPos3dARB = glad_glWindowPos3dARB; + glad_debug_glWindowPos3dMESA = glad_glWindowPos3dMESA; + glad_debug_glWindowPos3dv = glad_glWindowPos3dv; + glad_debug_glWindowPos3dvARB = glad_glWindowPos3dvARB; + glad_debug_glWindowPos3dvMESA = glad_glWindowPos3dvMESA; + glad_debug_glWindowPos3f = glad_glWindowPos3f; + glad_debug_glWindowPos3fARB = glad_glWindowPos3fARB; + glad_debug_glWindowPos3fMESA = glad_glWindowPos3fMESA; + glad_debug_glWindowPos3fv = glad_glWindowPos3fv; + glad_debug_glWindowPos3fvARB = glad_glWindowPos3fvARB; + glad_debug_glWindowPos3fvMESA = glad_glWindowPos3fvMESA; + glad_debug_glWindowPos3i = glad_glWindowPos3i; + glad_debug_glWindowPos3iARB = glad_glWindowPos3iARB; + glad_debug_glWindowPos3iMESA = glad_glWindowPos3iMESA; + glad_debug_glWindowPos3iv = glad_glWindowPos3iv; + glad_debug_glWindowPos3ivARB = glad_glWindowPos3ivARB; + glad_debug_glWindowPos3ivMESA = glad_glWindowPos3ivMESA; + glad_debug_glWindowPos3s = glad_glWindowPos3s; + glad_debug_glWindowPos3sARB = glad_glWindowPos3sARB; + glad_debug_glWindowPos3sMESA = glad_glWindowPos3sMESA; + glad_debug_glWindowPos3sv = glad_glWindowPos3sv; + glad_debug_glWindowPos3svARB = glad_glWindowPos3svARB; + glad_debug_glWindowPos3svMESA = glad_glWindowPos3svMESA; + glad_debug_glWindowPos4dMESA = glad_glWindowPos4dMESA; + glad_debug_glWindowPos4dvMESA = glad_glWindowPos4dvMESA; + glad_debug_glWindowPos4fMESA = glad_glWindowPos4fMESA; + glad_debug_glWindowPos4fvMESA = glad_glWindowPos4fvMESA; + glad_debug_glWindowPos4iMESA = glad_glWindowPos4iMESA; + glad_debug_glWindowPos4ivMESA = glad_glWindowPos4ivMESA; + glad_debug_glWindowPos4sMESA = glad_glWindowPos4sMESA; + glad_debug_glWindowPos4svMESA = glad_glWindowPos4svMESA; + glad_debug_glWindowRectanglesEXT = glad_glWindowRectanglesEXT; + glad_debug_glWriteMaskEXT = glad_glWriteMaskEXT; +} + + +#ifdef __cplusplus +} +#endif diff --git a/src/main.cc b/src/main.cc new file mode 100644 index 0000000..00ee7d2 --- /dev/null +++ b/src/main.cc @@ -0,0 +1,157 @@ +#include +#include +#include +#include + +float triangles[] = { + -0.5,0.5,0, + -0.2,-0.5,0, + -0.8,-0.5,0, +}; + +const char* vertex_shader = +"#version 120\n" +"attribute vec3 aPos;\n" +"uniform int flipped;\n" +"void main() {\n" +" gl_Position = vec4(flipped*aPos.x, aPos.y, aPos.z, 1.0);\n" +"};"; + +const char* fragment_shader = +"#version 120\n" +"void main() {" +" gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);" +"};"; + +void logShaderOopsie(GLuint shader) { + GLint logLength; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); + std::vector shaderLog(logLength); + glGetShaderInfoLog(shader, logLength, &logLength, &shaderLog[0]); + printf("shader log: %s", &shaderLog[0]); +} + +GLuint useShaders() { + GLint status; + + auto vShader = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vShader, 1, &vertex_shader, NULL); + glCompileShader(vShader); + glGetShaderiv(vShader, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + printf("uhoh vertex shader\n"); + logShaderOopsie(vShader); + return 0; + } + + auto fShader = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fShader, 1, &fragment_shader, NULL); + glCompileShader(fShader); + glGetShaderiv(fShader, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + printf("uhoh frament shader\n"); + logShaderOopsie(fShader); + return 0; + } + + auto shaderProg = glCreateProgram(); + glAttachShader(shaderProg, vShader); + glAttachShader(shaderProg, fShader); + glLinkProgram(shaderProg); + glGetProgramiv(shaderProg, GL_LINK_STATUS, (int *)&status); + if (status == GL_FALSE) { + printf("uhoh program\n"); + } + + glUseProgram(shaderProg); + GLenum err = glGetError(); + if (err != GL_NO_ERROR) { + printf("uhoh program %d\n", err); + } + + glDeleteShader(vShader); + glDeleteShader(fShader); + + return shaderProg; +} + +void printFrameBufferInfo(GLFWwindow* window, int width, int height) { + printf("%dx%d\n", width, height); +} + +void closeOnQ(GLFWwindow* window, int key, int scancode, int action, int mods) { + if (key == GLFW_KEY_Q && action == GLFW_PRESS) + glfwSetWindowShouldClose(window, GLFW_TRUE); +} + +int main() { + GLFWwindow* window; + + if (!glfwInit()) { + printf("could not initialize glfw\n"); + exit(1); + } + + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); + glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); + glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); + + window = glfwCreateWindow(800, 480, "gummi", NULL, NULL); + + if (!window) { + printf("could not create window\n"); + glfwTerminate(); + exit(2); + } + + glfwMakeContextCurrent(window); + glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + + glfwSetFramebufferSizeCallback(window, printFrameBufferInfo); + glfwSetKeyCallback(window, closeOnQ); + + int gladVersion = gladLoadGL(glfwGetProcAddress); + printf("glad v%d\n", gladVersion); + printf("renderer is %s\n", glGetString(GL_RENDERER)); + printf("version is %s\n", glGetString(GL_VERSION)); + + int width, height; + glfwGetFramebufferSize(window, &width, &height); + glViewport(0, 0, width, height); + + GLuint shaderProgram = useShaders(); + + GLint flippedLoc = glGetUniformLocation(shaderProgram, "flipped"); + + GLuint VBOS[2]; + glGenBuffers(2, (GLuint*) &VBOS); + + glBindBuffer(GL_ARRAY_BUFFER, VBOS[0]); + glBufferData(GL_ARRAY_BUFFER, sizeof(triangles), triangles, GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, VBOS[1]); + glBufferData(GL_ARRAY_BUFFER, sizeof(triangles), triangles, GL_STATIC_DRAW); + + glEnableVertexAttribArray(0); + + while(!glfwWindowShouldClose(window)) { + glClearColor(.0f, .0f, .0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + glUniform1i(flippedLoc, 1); + glBindBuffer(GL_ARRAY_BUFFER, VBOS[0]); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0); + glDrawArrays(GL_LINE_LOOP, 0, 3); + + glUniform1i(flippedLoc, -1); + glBindBuffer(GL_ARRAY_BUFFER, VBOS[1]); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0); + glDrawArrays(GL_LINE_LOOP, 0, 3); + + glfwSwapBuffers(window); + glfwPollEvents(); + } + glfwTerminate(); +}